|
| 1 | +package skills |
| 2 | + |
| 3 | +import ( |
| 4 | + "fmt" |
| 5 | + "os" |
| 6 | + "path/filepath" |
| 7 | +) |
| 8 | + |
| 9 | +// SkillInstallStatus reports the installation state of one (agent, skill) pair. |
| 10 | +type SkillInstallStatus struct { |
| 11 | + SkillName string |
| 12 | + AgentID string |
| 13 | + LinkPath string |
| 14 | + Status string // "ok" | "missing" | "broken_symlink" | "invalid_skill" | "copy" | "unknown" |
| 15 | + Error string |
| 16 | +} |
| 17 | + |
| 18 | +// ValidateInstall checks each skill in skills for the given agent. |
| 19 | +// sourcePluginDir is the directory containing skill subdirectories (pluginDir/skills/). |
| 20 | +func ValidateInstall(agentID, agentSkillsDir, sourcePluginDir string, skills []string) []SkillInstallStatus { |
| 21 | + out := make([]SkillInstallStatus, 0, len(skills)) |
| 22 | + for _, skillName := range skills { |
| 23 | + expectedSource := filepath.Join(sourcePluginDir, skillName) |
| 24 | + linkPath := filepath.Join(agentSkillsDir, skillName) |
| 25 | + |
| 26 | + s := SkillInstallStatus{ |
| 27 | + SkillName: skillName, |
| 28 | + AgentID: agentID, |
| 29 | + LinkPath: linkPath, |
| 30 | + } |
| 31 | + |
| 32 | + switch CheckSkillLink(agentSkillsDir, skillName, expectedSource) { |
| 33 | + case "missing": |
| 34 | + s.Status = "missing" |
| 35 | + case "broken": |
| 36 | + s.Status = "broken_symlink" |
| 37 | + s.Error = "symlink target does not exist or is inaccessible" |
| 38 | + case "wrong_target": |
| 39 | + s.Status = "broken_symlink" |
| 40 | + s.Error = "symlink points to wrong target" |
| 41 | + case "ok": |
| 42 | + if err := checkSkillMeta(expectedSource, skillName); err != nil { |
| 43 | + s.Status = "invalid_skill" |
| 44 | + s.Error = err.Error() |
| 45 | + } else { |
| 46 | + s.Status = "ok" |
| 47 | + } |
| 48 | + case "copy": |
| 49 | + fi, statErr := os.Stat(linkPath) |
| 50 | + if statErr != nil || !fi.IsDir() { |
| 51 | + s.Status = "invalid_skill" |
| 52 | + s.Error = fmt.Sprintf("%s is a regular file, not a skill directory", linkPath) |
| 53 | + } else if err := checkSkillMeta(linkPath, skillName); err != nil { |
| 54 | + s.Status = "invalid_skill" |
| 55 | + s.Error = err.Error() |
| 56 | + } else { |
| 57 | + s.Status = "copy" |
| 58 | + } |
| 59 | + default: |
| 60 | + s.Status = "unknown" |
| 61 | + s.Error = "unexpected link state" |
| 62 | + } |
| 63 | + |
| 64 | + out = append(out, s) |
| 65 | + } |
| 66 | + return out |
| 67 | +} |
| 68 | + |
| 69 | +// checkSkillMeta verifies that skillDir contains a readable SKILL.md whose name field matches skillName. |
| 70 | +func checkSkillMeta(skillDir, skillName string) error { |
| 71 | + meta, err := ParseSkillMeta(skillDir) |
| 72 | + if err != nil { |
| 73 | + return fmt.Errorf("read SKILL.md: %w", err) |
| 74 | + } |
| 75 | + if meta.Name == "" { |
| 76 | + return fmt.Errorf("SKILL.md has no frontmatter or empty name field") |
| 77 | + } |
| 78 | + if meta.Name != skillName { |
| 79 | + return fmt.Errorf("SKILL.md name %q does not match directory name %q", meta.Name, skillName) |
| 80 | + } |
| 81 | + return nil |
| 82 | +} |
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