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Engine.java
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89 lines (65 loc) · 1.42 KB
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package Engine;
import java.awt.Canvas;
import Graphics.Render;
public class Engine extends Canvas implements Runnable{
/**
*
*/
private static final long serialVersionUID = 1L;
public boolean running = true;
Thread thread;
Render render = new Render();
int frames;
public enum GameState {
//Place game states such as pause death screen, start screen etc
}
public Engine(){
start();
}
public synchronized void start() {
thread = new Thread(this);
thread.start();
running = true;
}
public synchronized void stop() {
try {
thread.join();
running = false;
} catch (Exception e) {
e.printStackTrace();
}
}
public void run(){
long lastTime = System.nanoTime();
double amountofTicks = 60.0;
double ns = 1000000000 / amountofTicks;
double delta = 0;
long timer = System.currentTimeMillis();
frames = 0;
while (running) {
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
while (delta >= 1) {
update();
delta--;
System.out.println("asda");
}
if (running) {
render();
frames++;
}
if (System.currentTimeMillis() - timer > 1000) {
timer += 1000;
//System.out.println("FPS: " + frames);
frames = 0;
}
}
}
private void update() {
//logic
}
private void render() {
//graphics
}
}