@@ -503,11 +503,11 @@ void Grid3D::updateVertexBuffer()
503503 auto offset = i * (sizeof (Vec3) + sizeof (Vec2));
504504 if (_screenProjectionForBlitEnabled)
505505 {
506- auto vertex = projectGridVertexToCanvas (_screenProjectionForBlit, tempVecPointer[i],
507- _screenProjectionForBlitSize);
508- auto texCoord = projectGridTexCoordToCanvas (_screenProjectionForBlit, tempOriginalVecPointer[i],
509- _screenProjectionForBlitSize, _isTextureFlipped ,
510- tempTexPointer[i]);
506+ auto vertex =
507+ projectGridVertexToCanvas (_screenProjectionForBlit, tempVecPointer[i], _screenProjectionForBlitSize);
508+ auto texCoord =
509+ projectGridTexCoordToCanvas (_screenProjectionForBlit, tempOriginalVecPointer[i] ,
510+ _screenProjectionForBlitSize, _isTextureFlipped, tempTexPointer[i]);
511511 memcpy ((char *)_vertexBuffer + offset, &vertex, sizeof (Vec3));
512512 memcpy ((char *)_vertexBuffer + offset + sizeof (Vec3), &texCoord, sizeof (Vec2));
513513 }
@@ -775,11 +775,11 @@ void TiledGrid3D::updateVertexBuffer()
775775 auto offset = i * (sizeof (Vec3) + sizeof (Vec2));
776776 if (_screenProjectionForBlitEnabled)
777777 {
778- auto vertex = projectGridVertexToCanvas (_screenProjectionForBlit, tempVecPointer[i],
779- _screenProjectionForBlitSize);
780- auto texCoord = projectGridTexCoordToCanvas (_screenProjectionForBlit, tempOriginalVecPointer[i],
781- _screenProjectionForBlitSize, _isTextureFlipped ,
782- tempTexPointer[i]);
778+ auto vertex =
779+ projectGridVertexToCanvas (_screenProjectionForBlit, tempVecPointer[i], _screenProjectionForBlitSize);
780+ auto texCoord =
781+ projectGridTexCoordToCanvas (_screenProjectionForBlit, tempOriginalVecPointer[i] ,
782+ _screenProjectionForBlitSize, _isTextureFlipped, tempTexPointer[i]);
783783 memcpy ((char *)_vertexBuffer + offset, &vertex, sizeof (Vec3));
784784 memcpy ((char *)_vertexBuffer + offset + sizeof (Vec3), &texCoord, sizeof (Vec2));
785785 }
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