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The plugin now supports the new architecture as well.
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For iOS, it is no longer necessary to embed a project created with Unity. Only the built UnityFramework.framework is used. It should be placed in the plugin folder at the path -
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```node_modules/@azesmway/react-native-unity/ios/``` or change the path in the ```react-native-unity.podspec``` file.
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```<YOUR_PROJECT>/unity/builds/ios``` or change the path in the ```react-native-unity.podspec``` file.
@@ -78,7 +83,7 @@ public class ButtonBehavior : MonoBehaviour
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3. Select Data folder and set a checkbox in the "Target Membership" section to "UnityFramework" 
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4. You need to select the NativeCallProxy.h inside the `Unity-iPhone/Libraries/Plugins/iOS` folder of the Unity-iPhone project and change UnityFramework’s target membership from Project to Public. Don’t forget this step! 
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5. If required - sign the project ```UnityFramework.framework``` and build a framework 
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6. Open the folder with the built framework (by right-clicking) and move it to the plugin folder (```node_modules/@azesmway/react-native-unity/ios/```) 
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6. Open the folder with the built framework (by right-clicking) and move it to the plugin folder (```<YOUR_PROJECT>/unity/builds/ios```) 
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