Add com.unity.ide.antigravity (Antigravity IDE Unity integration) to Tool section#47
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BadranRaza wants to merge 1 commit into
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Add com.unity.ide.antigravity (Antigravity IDE Unity integration) to Tool section#47BadranRaza wants to merge 1 commit into
BadranRaza wants to merge 1 commit into
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Adds a single entry under
## Tool:Why "Tool" rather than "Code Editor"
The existing
## Code Editorsection is about shader-syntax plugins for external editors (Sublime, Visual Studio, etc.), so this didn't seem to fit there.## Toolis the closest generic match. Happy to move it to a different section if you'd prefer — or to a new subsection like## IDE Integration/## External Editorif you want to start one (there are a fewcom.unity.ide.*packages in the wild now and they don't currently have a home in the list).Context
Google split the Antigravity product line at I/O 2026 (May 19, 2026) into a standalone agent-orchestration app (now "Antigravity") and a separate VS Code-fork code editor ("Antigravity IDE"). This package detects the IDE specifically (filename +
resources/app/package.jsonmanifestnameverification) and ignores the agent app, so Unity doesn't accidentally launch the agent's home screen when a developer double-clicks a C# script.Thanks for maintaining this list!