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| 1 | +################################################################################ |
| 2 | +# |
| 3 | +# shader-slang |
| 4 | +# |
| 5 | +################################################################################ |
| 6 | +HOST_SHADER_SLANG_VERSION = v2026.8 |
| 7 | +HOST_SHADER_SLANG_SITE = https://github.com/shader-slang/slang.git |
| 8 | +HOST_SHADER_SLANG_SITE_METHOD = git |
| 9 | +HOST_SHADER_SLANG_GIT_SUBMODULES = YES |
| 10 | +HOST_SHADER_SLANG_LICENSE = Apache-2.0 |
| 11 | +HOST_SHADER_SLANG_LICENSE_FILE = LICENSE |
| 12 | +HOST_SHADER_SLANG_CMAKE_BACKEND = ninja |
| 13 | +SHADER_SLANG_SUPPORTS_IN_SOURCE_BUILD = NO |
| 14 | + |
| 15 | +HOST_SHADER_SLANG_DEPENDENCIES += host-lz4 host-vulkan-headers \ |
| 16 | + host-spirv-headers host-spirv-tools host-glslang |
| 17 | + |
| 18 | +HOST_SHADER_SLANG_GENERATORS_BUILDDIR = $(HOST_SHADER_SLANG_SRCDIR)/build-host-generators |
| 19 | +HOST_SHADER_SLANG_GENERATORS_DIR = $(HOST_SHADER_SLANG_SRCDIR)/host-generators |
| 20 | + |
| 21 | +HOST_SHADER_SLANG_CONF_OPTS += -B$(HOST_SHADER_SLANG_BUILDDIR) |
| 22 | +HOST_SHADER_SLANG_CONF_OPTS += -DSLANG_GENERATORS_PATH=$(HOST_SHADER_SLANG_GENERATORS_DIR)/bin |
| 23 | +HOST_SHADER_SLANG_CONF_OPTS += -DSLANG_ENABLE_GFX=OFF |
| 24 | +HOST_SHADER_SLANG_CONF_OPTS += -DSLANG_ENABLE_TESTS=OFF |
| 25 | +HOST_SHADER_SLANG_CONF_OPTS += -DSLANG_ENABLE_EXAMPLES=OFF |
| 26 | +HOST_SHADER_SLANG_CONF_OPTS += -DSLANG_USE_SYSTEM_LZ4=ON |
| 27 | +HOST_SHADER_SLANG_CONF_OPTS += -DSLANG_USE_SYSTEM_VULKAN_HEADERS=ON |
| 28 | +HOST_SHADER_SLANG_CONF_OPTS += -DSLANG_USE_SYSTEM_SPIRV_HEADERS=ON |
| 29 | +HOST_SHADER_SLANG_CONF_OPTS += -DSLANG_USE_SYSTEM_SPIRV_TOOLS=ON |
| 30 | +HOST_SHADER_SLANG_CONF_OPTS += -DSLANG_USE_SYSTEM_GLSLANG=ON |
| 31 | +HOST_SHADER_SLANG_CONF_OPTS += -DSLANG_SLANG_LLVM_FLAVOR=USE_SYSTEM_LLVM |
| 32 | +# glslang >= 15 installs its headers nested under <prefix>/include/glslang/ |
| 33 | +# (e.g. include/glslang/SPIRV/GlslangToSpv.h), but slang-glslang.cpp includes |
| 34 | +# them as "SPIRV/GlslangToSpv.h" assuming the glslang source-tree layout where |
| 35 | +# SPIRV/ is at the include root. The exported glslang CMake target only adds |
| 36 | +# <prefix>/include, so add the nested dir to the include search path too. |
| 37 | +HOST_SHADER_SLANG_CONF_OPTS += -DCMAKE_CXX_STANDARD_INCLUDE_DIRECTORIES=$(HOST_DIR)/include/glslang |
| 38 | + |
| 39 | +HOST_SHADER_SLANG_BUILD_OPTS += --config Release |
| 40 | + |
| 41 | +# Configure the host generators build directory. This is done before the main build so that |
| 42 | +# the generators are available for the main build. |
| 43 | +define HOST_SHADER_SLANG_CONFIGURE_GENERATORS |
| 44 | + mkdir -p $(HOST_SHADER_SLANG_GENERATORS_BUILDDIR) && \ |
| 45 | + rm -f $(HOST_SHADER_SLANG_GENERATORS_BUILDDIR)/CMakeCache.txt && \ |
| 46 | + cd $(HOST_SHADER_SLANG_GENERATORS_BUILDDIR) && \ |
| 47 | + PATH=$(BR_PATH) \ |
| 48 | + PKG_CONFIG="$(PKG_CONFIG_HOST_BINARY)" \ |
| 49 | + PKG_CONFIG_SYSROOT_DIR="/" \ |
| 50 | + PKG_CONFIG_LIBDIR="$(HOST_DIR)/lib/pkgconfig:$(HOST_DIR)/share/pkgconfig" \ |
| 51 | + PKG_CONFIG_ALLOW_SYSTEM_CFLAGS=1 \ |
| 52 | + PKG_CONFIG_ALLOW_SYSTEM_LIBS=1 \ |
| 53 | + $(HOST_SHADER_SLANG_CONF_ENV) $(BR2_CMAKE) \ |
| 54 | + $(HOST_SHADER_SLANG_SRCDIR) \ |
| 55 | + -G$(HOST_SHADER_SLANG_GENERATOR) \ |
| 56 | + -DCMAKE_MAKE_PROGRAM="$(HOST_SHADER_SLANG_GENERATOR_PROGRAM)" \ |
| 57 | + -DCMAKE_FIND_ROOT_PATH="$(HOST_DIR)" \ |
| 58 | + -DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM="BOTH" \ |
| 59 | + -DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY="BOTH" \ |
| 60 | + -DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE="BOTH" \ |
| 61 | + -DCMAKE_INSTALL_PREFIX="$(HOST_DIR)" \ |
| 62 | + -DCMAKE_C_FLAGS="$(HOST_CFLAGS)" \ |
| 63 | + -DCMAKE_CXX_FLAGS="$(HOST_CXXFLAGS)" \ |
| 64 | + -DCMAKE_EXE_LINKER_FLAGS="-Wl,-rpath,$(HOST_SHADER_SLANG_GENERATORS_DIR)/lib $(HOST_LDFLAGS)" \ |
| 65 | + -DCMAKE_SHARED_LINKER_FLAGS="-Wl,-rpath,$(HOST_SHADER_SLANG_GENERATORS_DIR)/lib $(HOST_LDFLAGS)" \ |
| 66 | + -DCMAKE_C_COMPILER="$(CMAKE_HOST_C_COMPILER)" \ |
| 67 | + -DCMAKE_CXX_COMPILER="$(CMAKE_HOST_CXX_COMPILER)" \ |
| 68 | + $(if $(CMAKE_HOST_C_COMPILER_LAUNCHER),\ |
| 69 | + -DCMAKE_C_COMPILER_LAUNCHER="$(CMAKE_HOST_C_COMPILER_LAUNCHER)" \ |
| 70 | + -DCMAKE_CXX_COMPILER_LAUNCHER="$(CMAKE_HOST_CXX_COMPILER_LAUNCHER)" \ |
| 71 | + ) \ |
| 72 | + -DCMAKE_COLOR_MAKEFILE=OFF \ |
| 73 | + -DBUILD_DOC=OFF \ |
| 74 | + -DBUILD_DOCS=OFF \ |
| 75 | + -DBUILD_EXAMPLE=OFF \ |
| 76 | + -DBUILD_EXAMPLES=OFF \ |
| 77 | + -DBUILD_TEST=OFF \ |
| 78 | + -DBUILD_TESTS=OFF \ |
| 79 | + -DBUILD_TESTING=OFF \ |
| 80 | + -DBUILD_SHARED_LIBS=ON \ |
| 81 | + -DSLANG_SLANG_LLVM_FLAVOR=DISABLE \ |
| 82 | + -DSLANG_ENABLE_SLANG_RHI=OFF \ |
| 83 | + -DSLANG_ENABLE_GFX=OFF \ |
| 84 | + -DSLANG_ENABLE_TESTS=OFF \ |
| 85 | + $(CMAKE_QUIET) |
| 86 | +endef |
| 87 | + |
| 88 | +HOST_SHADER_SLANG_PRE_CONFIGURE_HOOKS += HOST_SHADER_SLANG_CONFIGURE_GENERATORS |
| 89 | + |
| 90 | +# Build the host generators. This is done before the main build so that the generators are available |
| 91 | +# for the main build. |
| 92 | +define HOST_SHADER_SLANG_BUILD_GENERATORS |
| 93 | + $(HOST_MAKE_ENV) $(HOST_SHADER_SLANG_BUILD_ENV) $(BR2_CMAKE) \ |
| 94 | + --build $(HOST_SHADER_SLANG_GENERATORS_BUILDDIR) \ |
| 95 | + -j$(PARALLEL_JOBS) |
| 96 | + mkdir -p $(HOST_SHADER_SLANG_GENERATORS_DIR) && \ |
| 97 | + $(HOST_MAKE_ENV) $(HOST_SHADER_SLANG_BUILD_ENV) \ |
| 98 | + $(BR2_CMAKE) --install $(HOST_SHADER_SLANG_GENERATORS_BUILDDIR) \ |
| 99 | + --prefix $(HOST_SHADER_SLANG_GENERATORS_DIR) \ |
| 100 | + --component generators |
| 101 | +endef |
| 102 | + |
| 103 | +HOST_SHADER_SLANG_PRE_BUILD_HOOKS += HOST_SHADER_SLANG_BUILD_GENERATORS |
| 104 | + |
| 105 | +$(eval $(host-cmake-package)) |
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