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Copy file name to clipboardExpand all lines: packages/documentation/docs/user-guide/configuration/settings-view.md
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## Studio
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A _Studio_ in Sofie-terms is a physical location, with a specific set of devices and equipment. Only one show can be on air in a studio at the same time.
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A _Studio_ in Sofie-terms is a physical location, with a specific set of devices and equipment. Only one show can be on air in a studio at the same time.
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The _studio_ settings are settings for that specific studio, and contains settings related to hardware and playout, such as:
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-**Attached devices** - the Gateways related to this studio
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## Show style
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A _Showstyle_ is related to the looks and logic of a _show_, which in contrast to the _studio_ is not directly related to the hardware.
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A _Showstyle_ is related to the looks and logic of a _show_, which in contrast to the _studio_ is not directly related to the hardware.
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The Showstyle contains settings like
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-**Source Layers** - Groups different types of content in the GUI
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[Pieces](../concepts-and-architecture.md#piece) are put onto _Source layers_, to group different types of content \(such as a VT or Camera\), they are therefore intended only as something to indicate to the user what is going to be played, not what is actually going to happen on the technical level.
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[Timeline-objects](../concepts-and-architecture.md#timeline-object)\(inside of the [Pieces](../concepts-and-architecture.md#piece)\) are put onto timeline-layers, which are \(through the Mappings in the studio\) mapped to physical devices and outputs.
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[Timeline-objects](../concepts-and-architecture.md#timeline-object)\(inside of the [Pieces](../concepts-and-architecture.md#piece)\) are put onto timeline-layers, which are \(through the Mappings in the studio\) mapped to physical devices and outputs.
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The exact timeline-layer is never exposed to the user, but instead used on the technical level to control playout.
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An example of the difference could be when playing a VT \(that's a Source Layer\), which could involve all of the timeline-layers _video_player0_, _audio_fader_video_, _audio_fader_host_ and _mixer_pgm._
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To edit a given trigger, click on the trigger pill on the left of the Trigger-Action set. When hovering, a **+** sign will appear, allowing you to add a new trigger to the set.
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Device Triggers are valid in the scope of a Studio and will be evaluated on the currently active Rundown in a given Studio. To use Device Triggers, you need to have at least a single [Input Gateway](../installation/installing-input-gateway) attached to a Studio and a Device configured in the Input Gateway. Once that's done, when selecting a **Device** trigger type in the pop-up, you can invoke triggers on your Input Device and you will see a preview of the input events shown at the bottom of the pop-up. You can select which of these events should be the trigger by clicking on one of the previews. Note, that some devices differentiate between _Up_ and _Down_ triggers, while others don't. Some may also have other activities that can be done _to_ a trigger. What they are and how they are identified is device-specific and is best discovered through interaction with the device.
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Device Triggers are valid in the scope of a Studio and will be evaluated on the currently active Rundown in a given Studio. To use Device Triggers, you need to have at least a single [Input Gateway](../installation/installing-a-gateway/input-gateway.md) attached to a Studio and a Device configured in the Input Gateway. Once that's done, when selecting a **Device** trigger type in the pop-up, you can invoke triggers on your Input Device and you will see a preview of the input events shown at the bottom of the pop-up. You can select which of these events should be the trigger by clicking on one of the previews. Note, that some devices differentiate between _Up_ and _Down_ triggers, while others don't. Some may also have other activities that can be done _to_ a trigger. What they are and how they are identified is device-specific and is best discovered through interaction with the device.
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If you would like to set up combination Triggers, using Device Triggers on an Input Device that does not support them natively, you may want to look into [Shift Registers](#shift-registers)
Copy file name to clipboardExpand all lines: packages/documentation/docs/user-guide/installation/installing-a-gateway/input-gateway.md
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To install it, begin by downloading the latest release of [Input Gateway from GitHub](https://github.com/Sofie-Automation/sofie-input-gateway/releases). You can now run the `input-gateway.exe` file inside the extracted folder. A warning window may popup about the app being unrecognized. You can get around this by selecting _More Info_ and clicking _Run Anyways_.
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Much like [Package Manager](./installing-package-manager), the Sofie instance that Input Gateway needs to connect to is configured through command line arguments. A minimal configuration could look something like this.
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Much like [Package Manager](../installing-package-manager.md), the Sofie instance that Input Gateway needs to connect to is configured through command line arguments. A minimal configuration could look something like this.
If not connecting over HTTPS, remove the `--https` flag.
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Input Gateway can be launched from [CasparCG Launcher](./installing-connections-and-additional-hardware/casparcg-server-installation#installing-the-casparcg-launcher). This will make management and log collection easier on a production system.
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Input Gateway can be launched from [CasparCG Launcher](../installing-connections-and-additional-hardware/casparcg-server-installation#installing-the-casparcg-launcher). This will make management and log collection easier on a production system.
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You can now open the _Sofie Core_, `http://localhost:3000`, and navigate to the _Settings page_. You will see your _Input Gateway_ under the _Devices_ section of the menu. In _Input Devices_ you can add devices that this instance of Input Gateway should handle. Some of the device integrations will allow you to customize the Feedback behavior. The _Device ID_ property will identify a given Input Device in the Studio, so this property can be used for fail-over purposes.
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