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* initial spectres
* library shows up, and some spectres+skills added
* Tarnished Scarab
* Two more spectres and some skill changes
* Blood Priest and Priestess
* Drudge Osseodon
* Diretusk Boar
* Terracotta Soldier
* Fettered Monstrosity
* Filthy First-born
* experienceMultiplier for Spectre Reservation
* Faridun Spearwoman
* Better Reservation calcs for spectre
* Crabs
* Export Monster Type
* Show Spirit Cost in the spectre library window
* Add monster type to library
* Serpent Shaman and enable spectre curses
* Initial support for Companion and small calc change for reservedFlat
* Add separate beast library
* tooltip shows companion reservation now
* Initial import of Companion/Spectre gems
* Put reservation calcs into exporter
* Imports spectres to spectre list
* import changes and sets current minion to imported one
* Update Spectre/Companion tooltip reservations, and dynamically update gem names
* Update gem names according to selected spectre - mostly
* Moved spectre skills to Spectre.lua
* Sync minion dropdown between calc tab and left bar
* Gem name updates, and dropdowns for minion are in sync
* Companion uses beast list now
* Prowling Shade and potential crash fix
* Replace sub prefix check with match
* Clean up gem tooltip code + fix display issue
Cleans up the code for displaying the reservation
Fixes an issue where the gem name didn't update on opening a saved build
* Tooltip fix for companion
* Cultist Archer, Witch, Daggerdancer
* Spectre life fix and "Show minion stats" refixed
* Fix minion ES and life calcs
* Add Tons of Spectres for import, no skills yet
* Export list of spectres with unique names
* Remove a few spectres and update exporter
* Initial Spectre Library UI Update
* Export monster category images
* Show Monster Images on checkboxes in Spectre Library
* removed test mob
* Spec stuff for Spawn Locations
* Most Spectre Spawn Locations shown in tooltip
* Prettied up library and actually committed tooltip this time
* Preparation for popular spectre list, and some small fixes
* Fix bug on importing build with broken greyed gem
* Recommended Spectres/Beasts button, and removed some spectres
* fix UI more
* sorting name change, forgot
* Spectre build list also shows minion stats if selected
* Fix space indentation
* Some skills and fixes/revert
* Add skillName partialMatch to fix config for spectre curses
* More skills, basic imports as spectre skills are BUUUSTED on db
* More skills, and export minion movement speed for library
* Many skills, spectreList changes, code cleanup, and spectre removals
* Every monster has at least 1 skill now, lots of broken skills to still import though
* More Spec stuff, which lets us grab which Maps some monsters spawn in
* Spawn Locations shown in library, and world Areas imported
* Spec stuff and fixes/cleanup
* Tooltip stuff and sort spawn locations
* Spawn location changes and small fixes
* more worldarea stuff, and random spec.lua
* Tiny fix and spectre change from 0.2.1
* fix comment on top of exporter file
* Fix rounding error for a few monsters
* Update Spec
* Fix act location when act is > 5
With there only being 3 unique acts that are duplicated atm, GGG is using different values internally for the second set of duplicated acts which messes with the tooltips for the spawn location in PoB
* Add comment and remove line
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Co-authored-by: LocalIdentity <localidentity2@gmail.com>
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