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Update statMap for Ligthning Conduit (PathOfBuildingCommunity#1309)
Wording for Lightning Conduit shock effect dependent more damage mod was changed with 0.3.0 which cause it to no longer work.
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Lines changed: 2 additions & 2 deletions

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src/Data/Skills/act_int.lua

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@@ -13269,7 +13269,7 @@ skills["LightningConduitPlayer"] = {
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damageIncrementalEffectiveness = 0.0096000004559755,
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statDescriptionScope = "lightning_conduit",
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statMap = {
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["consume_enemy_shock_to_gain_damage_+%_final_per_5%_increased_damage_taken_from_shock"] = {
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["lightning_conduit_damage_+%_final_per_5%_increased_damage_taken_from_shock"] = {
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mod("Damage", "MORE", nil, 0, KeywordFlag.Hit, { type = "Multiplier", var = "ShockEffect", div = 5, actor = "enemy" }),
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},
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},

src/Export/Skills/act_int.txt

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@@ -786,7 +786,7 @@ statMap = {
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#set LightningConduitPlayer
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#flags spell
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statMap = {
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["consume_enemy_shock_to_gain_damage_+%_final_per_5%_increased_damage_taken_from_shock"] = {
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["lightning_conduit_damage_+%_final_per_5%_increased_damage_taken_from_shock"] = {
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mod("Damage", "MORE", nil, 0, KeywordFlag.Hit, { type = "Multiplier", var = "ShockEffect", div = 5, actor = "enemy" }),
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},
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},

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