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Adds support for the damage gain mods granted by the eye going over different ground types
Also adds flags for flame wall damage
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
{ label="Eye of Winter:", ifSkill="Eye of Winter" },
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{ var="eyeOfWinterCold", type="check", label="Eye of Winter gained ^x3F6DB3Cold^7 Damage:", ifSkill="Eye of Winter", tooltip="Eye of Winter has passed over ^x3F6DB3Cold^7 Ground Effect or Orb.", apply=function(val, modList, enemyModList)
{ var="eyeOfWinterFire", type="check", label="Eye of Winter gained ^xB97123Fire^7 Damage:", ifSkill="Eye of Winter", tooltip="Eye of Winter has passed over ^xB97123Fire^7 Ground Effect or Orb.", apply=function(val, modList, enemyModList)
{ var="eyeOfWinterLightning", type="check", label="Eye of Winter gained ^xADAA47Lightning^7 Damage:", ifSkill="Eye of Winter", tooltip="Eye of Winter has passed over ^xADAA47Lightning^7 Ground Effect or Orb.", apply=function(val, modList, enemyModList)
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