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| 1 | +using DungeonMaster.Core.Enemies; |
| 2 | +using DungeonMaster.Core.Entities; |
| 3 | +using Microsoft.AspNetCore.Authorization; |
| 4 | +using Microsoft.AspNetCore.Mvc; |
| 5 | + |
| 6 | +namespace DungeonMaster.Api.Controllers; |
| 7 | + |
| 8 | +/// <summary>Enemy catalog endpoints.</summary> |
| 9 | +[ApiController] |
| 10 | +[Route("api/enemies")] |
| 11 | +public sealed class EnemyController : ControllerBase |
| 12 | +{ |
| 13 | + private readonly IEnemyService _enemyService; |
| 14 | + |
| 15 | + /// <summary>Initializes a new instance of the <see cref="EnemyController"/> class.</summary> |
| 16 | + /// <param name="enemyService">Enemy service.</param> |
| 17 | + public EnemyController(IEnemyService enemyService) => _enemyService = enemyService; |
| 18 | + |
| 19 | + /// <summary>Gets all enemies.</summary> |
| 20 | + /// <returns>The enemy list.</returns> |
| 21 | + [HttpGet] |
| 22 | + [Authorize(Policy = "RequirePlayer")] |
| 23 | + public async Task<IActionResult> GetEnemies() |
| 24 | + { |
| 25 | + var enemies = await _enemyService.GetEnemiesAsync(); |
| 26 | + return Ok(enemies.ToList()); |
| 27 | + } |
| 28 | + |
| 29 | + /// <summary>Gets an enemy by identifier.</summary> |
| 30 | + /// <param name="id">Enemy identifier.</param> |
| 31 | + /// <returns>The enemy.</returns> |
| 32 | + [HttpGet("{id:guid}")] |
| 33 | + [Authorize(Policy = "RequirePlayer")] |
| 34 | + public async Task<IActionResult> GetEnemy(Guid id) |
| 35 | + { |
| 36 | + var enemy = await _enemyService.GetEnemyAsync(id); |
| 37 | + return enemy is null ? NotFound() : Ok(enemy); |
| 38 | + } |
| 39 | + |
| 40 | + /// <summary>Creates a new enemy.</summary> |
| 41 | + /// <param name="command">Creation command.</param> |
| 42 | + /// <returns>The created enemy.</returns> |
| 43 | + [HttpPost] |
| 44 | + [Authorize(Policy = "RequireDungeonMaster")] |
| 45 | + public async Task<IActionResult> CreateEnemy([FromBody] CreateEnemyCommand command) |
| 46 | + { |
| 47 | + if (!ModelState.IsValid) |
| 48 | + { |
| 49 | + return BadRequest(ModelState); |
| 50 | + } |
| 51 | + |
| 52 | + var created = await _enemyService.CreateEnemyAsync(command); |
| 53 | + return CreatedAtAction(nameof(GetEnemy), new { id = created.Id }, created); |
| 54 | + } |
| 55 | + |
| 56 | + /// <summary>Updates an enemy.</summary> |
| 57 | + /// <param name="id">Enemy identifier.</param> |
| 58 | + /// <param name="enemy">Enemy payload.</param> |
| 59 | + /// <returns>No content.</returns> |
| 60 | + [HttpPut("{id:guid}")] |
| 61 | + [Authorize(Policy = "RequireDungeonMaster")] |
| 62 | + public async Task<IActionResult> UpdateEnemy(Guid id, [FromBody] Enemy enemy) |
| 63 | + { |
| 64 | + if (!ModelState.IsValid) |
| 65 | + { |
| 66 | + return BadRequest(ModelState); |
| 67 | + } |
| 68 | + |
| 69 | + enemy.Id = id; |
| 70 | + await _enemyService.UpdateEnemyAsync(enemy); |
| 71 | + return NoContent(); |
| 72 | + } |
| 73 | + |
| 74 | + /// <summary>Deletes an enemy.</summary> |
| 75 | + /// <param name="id">Enemy identifier.</param> |
| 76 | + /// <returns>No content.</returns> |
| 77 | + [HttpDelete("{id:guid}")] |
| 78 | + [Authorize(Policy = "RequireDungeonMaster")] |
| 79 | + public async Task<IActionResult> DeleteEnemy(Guid id) |
| 80 | + { |
| 81 | + await _enemyService.DeleteEnemyAsync(id); |
| 82 | + return NoContent(); |
| 83 | + } |
| 84 | + |
| 85 | + /// <summary>Gets the loot table for an enemy.</summary> |
| 86 | + /// <param name="id">Enemy identifier.</param> |
| 87 | + /// <returns>The loot table.</returns> |
| 88 | + [HttpGet("{id:guid}/loot-table")] |
| 89 | + [Authorize(Policy = "RequireDungeonMaster")] |
| 90 | + public async Task<IActionResult> GetLootTable(Guid id) |
| 91 | + { |
| 92 | + var enemy = await _enemyService.GetEnemyAsync(id); |
| 93 | + return enemy?.LootTable is null ? NotFound() : Ok(enemy.LootTable); |
| 94 | + } |
| 95 | + |
| 96 | + /// <summary>Updates the loot table for an enemy.</summary> |
| 97 | + /// <param name="id">Enemy identifier.</param> |
| 98 | + /// <param name="entries">Loot entries.</param> |
| 99 | + /// <returns>The updated enemy.</returns> |
| 100 | + [HttpPut("{id:guid}/loot-table")] |
| 101 | + [Authorize(Policy = "RequireDungeonMaster")] |
| 102 | + public async Task<IActionResult> UpdateLootTable(Guid id, [FromBody] List<LootEntry> entries) |
| 103 | + { |
| 104 | + if (!ModelState.IsValid) |
| 105 | + { |
| 106 | + return BadRequest(ModelState); |
| 107 | + } |
| 108 | + |
| 109 | + var updated = await _enemyService.UpdateLootTableAsync(id, entries); |
| 110 | + return updated is null ? NotFound() : Ok(updated); |
| 111 | + } |
| 112 | +} |
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