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| 1 | +using System; |
| 2 | +using System.Collections.Generic; |
| 3 | + |
| 4 | +namespace Mapbox.Vector.Tile; |
| 5 | + |
| 6 | +public static class AttributesEncoder |
| 7 | +{ |
| 8 | + public static List<uint> Encode(List<KeyValuePair<string, object>> attributes, List<string> keys, List<Tile.Value> values) |
| 9 | + { |
| 10 | + var tags = new List<uint>(); |
| 11 | + |
| 12 | + foreach (var attribute in attributes) |
| 13 | + { |
| 14 | + var key = attribute.Key; |
| 15 | + var value = attribute.Value; |
| 16 | + |
| 17 | + // Get or add key index |
| 18 | + var keyIndex = keys.IndexOf(key); |
| 19 | + if (keyIndex == -1) |
| 20 | + { |
| 21 | + keyIndex = keys.Count; |
| 22 | + keys.Add(key); |
| 23 | + } |
| 24 | + |
| 25 | + // Get or add value index |
| 26 | + var tileValue = CreateTileValue(value); |
| 27 | + var valueIndex = FindValueIndex(values, tileValue); |
| 28 | + if (valueIndex == -1) |
| 29 | + { |
| 30 | + valueIndex = values.Count; |
| 31 | + values.Add(tileValue); |
| 32 | + } |
| 33 | + |
| 34 | + tags.Add((uint)keyIndex); |
| 35 | + tags.Add((uint)valueIndex); |
| 36 | + } |
| 37 | + |
| 38 | + return tags; |
| 39 | + } |
| 40 | + |
| 41 | + private static Tile.Value CreateTileValue(object value) |
| 42 | + { |
| 43 | + var tileValue = new Tile.Value(); |
| 44 | + |
| 45 | + switch (value) |
| 46 | + { |
| 47 | + case string stringValue: |
| 48 | + tileValue.StringValue = stringValue; |
| 49 | + break; |
| 50 | + case bool boolValue: |
| 51 | + tileValue.BoolValue = boolValue; |
| 52 | + break; |
| 53 | + case float floatValue: |
| 54 | + tileValue.FloatValue = floatValue; |
| 55 | + break; |
| 56 | + case double doubleValue: |
| 57 | + tileValue.DoubleValue = doubleValue; |
| 58 | + break; |
| 59 | + case int intValue: |
| 60 | + tileValue.IntValue = intValue; |
| 61 | + break; |
| 62 | + case long longValue: |
| 63 | + tileValue.IntValue = longValue; |
| 64 | + break; |
| 65 | + case uint uintValue: |
| 66 | + tileValue.UintValue = uintValue; |
| 67 | + break; |
| 68 | + case ulong ulongValue: |
| 69 | + tileValue.UintValue = ulongValue; |
| 70 | + break; |
| 71 | + default: |
| 72 | + throw new NotImplementedException($"Unsupported attribute type: {value.GetType()}"); |
| 73 | + } |
| 74 | + |
| 75 | + return tileValue; |
| 76 | + } |
| 77 | + |
| 78 | + private static int FindValueIndex(List<Tile.Value> values, Tile.Value newValue) |
| 79 | + { |
| 80 | + for (int i = 0; i < values.Count; i++) |
| 81 | + { |
| 82 | + var existingValue = values[i]; |
| 83 | + if (ValuesEqual(existingValue, newValue)) |
| 84 | + { |
| 85 | + return i; |
| 86 | + } |
| 87 | + } |
| 88 | + return -1; |
| 89 | + } |
| 90 | + |
| 91 | + private static bool ValuesEqual(Tile.Value a, Tile.Value b) |
| 92 | + { |
| 93 | + if (a.HasStringValue && b.HasStringValue) |
| 94 | + return a.StringValue == b.StringValue; |
| 95 | + if (a.HasBoolValue && b.HasBoolValue) |
| 96 | + return a.BoolValue == b.BoolValue; |
| 97 | + if (a.HasFloatValue && b.HasFloatValue) |
| 98 | + return Math.Abs(a.FloatValue - b.FloatValue) < 0.0001f; |
| 99 | + if (a.HasDoubleValue && b.HasDoubleValue) |
| 100 | + return Math.Abs(a.DoubleValue - b.DoubleValue) < 0.0001; |
| 101 | + if (a.HasIntValue && b.HasIntValue) |
| 102 | + return a.IntValue == b.IntValue; |
| 103 | + if (a.HasSIntValue && b.HasSIntValue) |
| 104 | + return a.SintValue == b.SintValue; |
| 105 | + if (a.HasUIntValue && b.HasUIntValue) |
| 106 | + return a.UintValue == b.UintValue; |
| 107 | + |
| 108 | + return false; |
| 109 | + } |
| 110 | +} |
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