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content/learn/book/control-flow/states.md
@@ -109,7 +109,7 @@ All state transitions occur during the [`StateTransition`] schedule.
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The `StateTransition` schedule itself runs at two points:
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-1. **During app startup**, after [`PreStartup`] but before [`Startup`]. This is when your initial states' [`OnEnter`] systems run.
+1. **During app startup**, before [`PreStartup`]. This is when your initial states' [`OnEnter`] systems run.
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2. **Each tick of the game loop**, after [`PreUpdate`] but before the fixed update loop and [`Update`].
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When you set a new state with [`NextState<T>`], the transition doesn't happen immediately.
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