Commit 637eeec
## Objective
This PR adds animation support for 2D rotations by implementing the
`Animatable` trait for `Rot2`. This enables developers to smoothly
animate 2D entities and UI elements.
*(Note: This is a clean, cherry-picked recreation of #23618 targeting
the `main` branch, as suggested by @alice-i-cecile .)*
## Solution
To ensure mathematical correctness and consistency with existing Bevy
math types (like `Quat`), this implementation includes:
- **Shortest-path interpolation:** Uses spherical linear interpolation
(`slerp`) so that rotations naturally take the shortest route (e.g.,
passing through 0° rather than 180° when moving from 89° to -89°).
- **Standardized blending:** Implements precise cumulative and additive
blending logic that perfectly mirrors the behavior of `Quat`.
- **Comprehensive Unit Tests:** Added tests specifically to verify:
- Shortest path interpolation.
- Absolute blending with equal weights.
- Cumulative multi-way blending.
- Additive blending.
- **Example Update:** Updated the `animated_ui` example to showcase the
new `Rot2` animation capabilities.
## Testing
- [x] All new unit tests pass (`cargo test -p bevy_animation --lib
animatable`).
- [x] Ran `cargo fmt` and `cargo clippy`.
- [x] Tested the `animated_ui` example locally to ensure the 2D rotation
curve behaves as expected.
---------
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
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