Commit 90a45fc
authored
Fix morph target motion blur (#23894)
I didn't update a call to `morph_prev_vertex` in commit
dbb003c
(part of #23023), so the prepass shader fails to compile if motion blur
is enabled.
## Testing
```sh
cargo run --example many_morph_targets -- --count 4 --motion-blur
cargo run --example many_morph_targets -- --count 4
```1 parent 64fe756 commit 90a45fc
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