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feat(bevy_city): use city-kit traffic lights
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examples/large_scenes/bevy_city/src/assets.rs

Lines changed: 2 additions & 1 deletion
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@@ -221,7 +221,8 @@ pub fn load_assets(
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);
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let traffic_lights: Handle<WorldAsset> =
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load_asset!(GltfAssetLabel::Scene(0).from_asset("traffic_light.glb".to_string()));
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load_asset!(GltfAssetLabel::Scene(0)
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.from_asset(format!("{base_url}/city-kit-roads/light-square.glb")));
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commands.insert_resource(CityAssets {
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untyped_assets,

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