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34 changes: 29 additions & 5 deletions crates/bevy_core_pipeline/src/prepass/background_motion_vectors.rs
Original file line number Diff line number Diff line change
Expand Up @@ -18,16 +18,17 @@ use bevy_ecs::{
schedule::IntoScheduleConfigs,
system::{lifetimeless::Read, Commands, Query, Res, ResMut},
};
use bevy_log::warn;
use bevy_reflect::{std_traits::ReflectDefault, Reflect};
use bevy_render::{
extract_component::{ExtractComponent, ExtractComponentPlugin},
render_resource::{
binding_types::uniform_buffer, BindGroup, BindGroupEntries, BindGroupLayoutDescriptor,
BindGroupLayoutEntries, CachedRenderPipelineId, CompareFunction, DepthStencilState,
FragmentState, MultisampleState, PipelineCache, RenderPipelineDescriptor, ShaderStages,
SpecializedRenderPipeline, SpecializedRenderPipelines,
DownlevelFlags, FragmentState, MultisampleState, PipelineCache, RenderPipelineDescriptor,
ShaderStages, SpecializedRenderPipeline, SpecializedRenderPipelines,
},
renderer::RenderDevice,
renderer::{RenderAdapter, RenderDevice},
sync_component::SyncComponent,
view::{Msaa, ViewUniform, ViewUniforms},
GpuResourceAppExt, Render, RenderApp, RenderStartup, RenderSystems,
Expand Down Expand Up @@ -84,19 +85,42 @@ pub struct BackgroundMotionVectorsBindGroup(pub BindGroup);
#[derive(Default)]
pub struct BackgroundMotionVectorsPlugin;

impl BackgroundMotionVectorsPlugin {
/// [`DownlevelFlags`] required for this plugin to function.
pub fn required_downlevel_flags() -> DownlevelFlags {
DownlevelFlags::INDEPENDENT_BLEND
}
}

impl Plugin for BackgroundMotionVectorsPlugin {
fn build(&self, app: &mut App) {
embedded_asset!(app, "background_motion_vectors.wgsl");

app.register_type::<NoBackgroundMotionVectors>()
.add_plugins(ExtractComponentPlugin::<NoBackgroundMotionVectors>::default());

let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
return;
};
render_app.init_gpu_resource::<PreviousViewUniforms>();
}

fn finish(&self, app: &mut App) {
let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
return;
};

let render_adapter = render_app.world().resource::<RenderAdapter>();
let downlevel_flags = render_adapter.get_downlevel_capabilities().flags;
if !downlevel_flags.contains(BackgroundMotionVectorsPlugin::required_downlevel_flags()) {
warn!(
"BackgroundMotionVectorsPlugin not loaded. GPU lacks support for required downlevel capability flags: {:?}.",
BackgroundMotionVectorsPlugin::required_downlevel_flags().difference(downlevel_flags)
);
return;
}

render_app
.init_gpu_resource::<SpecializedRenderPipelines<BackgroundMotionVectorsPipeline>>()
.init_gpu_resource::<PreviousViewUniforms>()
.add_systems(RenderStartup, init_background_motion_vectors_pipeline)
.add_systems(
Render,
Expand Down