Fix split screen + transparent material rendering#24861
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eswartz
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Jul 4, 2026
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LGTM, tested and works locally.
beicause
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Jul 4, 2026
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Objective
Fixes #20405
Solution
Use the subview viewport and whole-texture size to properly offset the background image sampling to just the section that the viewport is actually referencing.
I would appreciate some more experienced rendering dev input on whether this is the right way to get the
full_size, and on any code organization conventions.Testing
Tested against a modified split screen example which clearly demonstrates the broken before and fixed after (see showcase)
I also ran the 3d_scene example (unmodifed) to make sure that normal rendering hasn't completely broken, and I didn't notice any difference. (More thorough testing is probably required than just this)
Showcase
Before:

After:

Code compared to split screen example:
Full code