Not a big priority for me right now, but it will be nice to support.
- It will require to modify SamplePlayer API, its
.play() and .stop() methods, in particular, — they should return and accept a playback ID (similar to Android's SoundPool API), rather than sample names. This will permit to play multiple instances of the same sample.
- On Android, it presumably just requires to correctly configure SoundPool object.
- On iOS it requires some updates in the implementation (essentially there we have to reproduce SoundPool object ourselves, using lower-level components of AVAudioEngine API).
Not a big priority for me right now, but it will be nice to support.
.play()and.stop()methods, in particular, — they should return and accept a playback ID (similar to Android's SoundPool API), rather than sample names. This will permit to play multiple instances of the same sample.