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SamplePlayer: Support simultaneous playback of multiple samples #16

@birdofpreyru

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@birdofpreyru

Not a big priority for me right now, but it will be nice to support.

  • It will require to modify SamplePlayer API, its .play() and .stop() methods, in particular, — they should return and accept a playback ID (similar to Android's SoundPool API), rather than sample names. This will permit to play multiple instances of the same sample.
  • On Android, it presumably just requires to correctly configure SoundPool object.
  • On iOS it requires some updates in the implementation (essentially there we have to reproduce SoundPool object ourselves, using lower-level components of AVAudioEngine API).

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