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simulator_teamplayer.launch
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33 lines (31 loc) · 2.12 KB
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<?xml version="1.0"?>
<launch>
<arg name="audio" default="false" description="Whether the audio system should be started" />
<arg name="behavior" default="true" description="Whether the behavior control system should be started" />
<arg name="behavior_dsd_file" default="main.dsd" description="The behavior dsd file that should be used" />
<arg name="game_controller" default="true" description="Whether the Gamecontroller module should be started" />
<arg name="ipm" default="true" description="Whether the inverse perspective mapping should be started"/>
<arg name="localization" default="true" description="Whether the localization system should be started" />
<arg name="motion" default="true" description="Whether the motion control system should be started" />
<arg name="path_planning" default="true" description="Whether the path planning should be started"/>
<arg name="teamcom" default="false" description="Whether the team communication system should be started" />
<arg name="vision" default="true" description="Whether the vision system should be started" />
<arg name="world_model" default="true" description="Whether the world model should be started"/>
<!-- load the general simulator -->
<include file="$(find-pkg-share bitbots_webots_sim)/launch/simulation.launch" />
<!-- load teamplayer software stack -->
<include file="$(find-pkg-share bitbots_bringup)/launch/teamplayer.launch">
<arg name="audio" value="$(var audio)" />
<arg name="behavior" value="$(var behavior)" />
<arg name="behavior_dsd_file" value="$(var behavior_dsd_file)" />
<arg name="game_controller" value="$(var game_controller)"/>
<arg name="ipm" value="$(var ipm)" />
<arg name="localization" value="$(var localization)" />
<arg name="motion" value="$(var motion)" />
<arg name="sim" value="true" />
<arg name="path_planning" value="$(var path_planning)" />
<arg name="teamcom" value="$(var teamcom)" />
<arg name="vision" value="$(var vision)"/>
<arg name="world_model" value="$(var world_model)"/>
</include>
</launch>