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Copy file name to clipboardExpand all lines: src/bitbots_behavior/bitbots_body_behavior/bitbots_body_behavior/behavior_dsd/decisions/secondary_state_decider.py
OUR --> @Stand + duration:0.1 + r:false, @DeactivateHCM + r:false, @LookForward + r:false, @PlayAnimationInitInSim + r:false, @GetWalkready + r:false, @Stand // we need to also see the goalie
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OTHER --> $BallSeen
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ELSE --> $BallSeen
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YES --> @Stand + duration:0.1 + r:false, @DeactivateHCM + r:false, @LookForward + r:false, @PlayAnimationInitInSim + r:false, @GetWalkready + r:false, @TrackBall + r:false, @PlayAnimationGoalieArms + r:false, @Stand // goalie only needs to care about the ball
Copy file name to clipboardExpand all lines: src/bitbots_navigation/bitbots_localization_handler/bitbots_localization_handler/localization_dsd/decisions/game_state.py
Copy file name to clipboardExpand all lines: src/bitbots_navigation/bitbots_localization_handler/bitbots_localization_handler/localization_dsd/localization.dsd
+1-1Lines changed: 1 addition & 1 deletion
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@@ -1,8 +1,8 @@
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#InitSet
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$SecondaryStateDecider
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PENALTYSHOOT --> $SecondaryStateTeamDecider
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OTHER --> @InitGoal, @DoNothing // Init as kicker
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OUR --> @InitPenaltyKick, @DoNothing // Init as goalie
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ELSE --> @InitGoal, @DoNothing // Init as kicker
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ELSE --> $CheckPickup
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UP --> @WaitForPickupEnd + r:false, @InitSide, @DoNothing
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