@@ -104,31 +104,12 @@ $DoOnce
104104 OUR --> #SearchBall
105105 OTHER --> @AvoidBallActive, @LookAtFieldFeatures, @WalkInPlace + duration:2, @GoToRelativePosition + x:1 + y:0 + t:0, @Stand
106106 YES --> $SecondaryStateDecider
107- CORNER_KICK --> $SecondaryStateTeamDecider
108- OUR --> $RankToBallNoGoalie
109- FIRST --> @ChangeAction + action:positioning, @LookAtFieldFeatures, @AvoidBallActive, @GoToCornerKickPosition + mode:striker
110- SECOND --> @ChangeAction + action:positioning, @LookAtFieldFeatures, @AvoidBallActive, @GoToCornerKickPosition + mode:supporter
111- THIRD --> @ChangeAction + action:positioning, @LookAtFieldFeatures, @AvoidBallActive, @GoToDefensePosition
112- OTHER --> @ChangeAction + action:positioning, @LookAtFieldFeatures, @AvoidBallActive, @GoToCornerKickPosition + mode:others
113- THROW_IN --> $SecondaryStateTeamDecider
114- OUR --> $RankToBallNoGoalie
115- FIRST --> $DoOnce
116- NOT_DONE --> @ChangeAction + action:going_to_ball, @LookAtFieldFeatures, @AvoidBallActive, @GoToBall + target:gradient + distance:0.3 + blocking:false
117- DONE --> $ReachedAndAlignedToPathPlanningGoalPosition + threshold:0.03 + latch:true
118- NO --> @GoToBall + target:gradient + distance:0.3
119- YES --> @LookForward, @ChangeAction + action:kicking, @Stand + duration:1.5 + r:false, @PlayAnimationDynup + direction:descend_no_arms, @PlayAnimationGrabBall + r:false, @PlayAnimationDynup + direction:rise_no_arms, @PlayAnimationThrow + r:false, @GetWalkready + r:false, @Stand
120- SECOND --> @ChangeAction + action:positioning, @LookAtFieldFeatures, @AvoidBallActive, @GoToPassPreparePosition
121- THIRD --> @ChangeAction + action:positioning, @LookAtFieldFeatures, @AvoidBallActive, @GoToDefensePosition
122- OTHER --> $RankToBallNoGoalie
107+ CORNER_KICK --> @ChangeAction + action:positioning, @LookAtFieldFeatures, @AvoidBallActive, @GoToCornerKickPosition + mode:others
108+ THROW_IN --> $RankToBallNoGoalie
123109 FIRST --> @ChangeAction + action:positioning, @LookAtFieldFeatures, @AvoidBallActive, @GoToDefensePosition + mode:freekick_first
124110 SECOND --> @ChangeAction + action:positioning, @LookAtFieldFeatures, @AvoidBallActive, @GoToDefensePosition + mode:freekick_second
125111 THIRD --> @ChangeAction + action:positioning, @LookAtFieldFeatures, @AvoidBallActive, @GoToDefensePosition
126- ELSE --> $SecondaryStateTeamDecider
127- OUR --> $RankToBallNoGoalie
128- FIRST --> @ChangeAction + action:positioning, @LookAtFieldFeatures, @AvoidBallActive, @GoToBall + target:gradient + distance:0.5
129- SECOND --> @ChangeAction + action:positioning, @LookAtFieldFeatures, @AvoidBallActive, @GoToPassPreparePosition
130- THIRD --> @ChangeAction + action:positioning, @LookAtFieldFeatures, @AvoidBallActive, @GoToDefensePosition
131- OTHER --> $RankToBallNoGoalie
112+ ELSE --> $RankToBallNoGoalie
132113 FIRST --> @ChangeAction + action:positioning, @LookAtFieldFeatures, @AvoidBallActive, @GoToDefensePosition + mode:freekick_first
133114 SECOND --> @ChangeAction + action:positioning, @LookAtFieldFeatures, @AvoidBallActive, @GoToDefensePosition + mode:freekick_second
134115 THIRD --> @ChangeAction + action:positioning, @LookAtFieldFeatures, @AvoidBallActive, @GoToDefensePosition
@@ -181,10 +162,20 @@ $IsPenalized
181162 PLAYING --> $SecondaryStateDecider
182163 PENALTYSHOOT --> #PenaltyShootoutBehavior
183164 TIMEOUT --> #StandAndLook
165+ <<<<<<< HEAD
184166 ELSE --> $SecondaryStateModeDecider
185167 ELSE --> #StandAndLook
186168 PLACING --> #Placing
169+ ||||||| parent of 5e668ed2f (OUR in dsd Tree for all secondaryStateDeciders)
170+ ELSE --> $SecondaryStateTeamDecider
171+ OWN --> #NormalBehavior //Nutzt immer normalBehaviour wenn wir die aktion ausführen, könnte man spezifischeres Verhalten definieren
172+ OTHER --> #Placing
173+ =======
174+ ELSE --> $SecondaryStateTeamDecider
175+ OUR --> #NormalBehavior //Nutzt immer normalBehaviour wenn wir die aktion ausführen, könnte man spezifischeres Verhalten definieren
176+ OTHER --> #Placing
177+ >>>>>>> 5e668ed2f (OUR in dsd Tree for all secondaryStateDeciders)
187178 NORMAL --> #NormalBehavior
188179 OVERTIME --> #NormalBehavior
189180 STANDBY --> #StandAndLook
190-
181+
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