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Flova
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Apr 9, 2026
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Flova
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Thanks for this large setup. Looks very promising so far. I still have some feedback as seen below. You can reach out to be for further questions :)
jaagut
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Apr 12, 2026
| Position_D_Gain: 0 #2800 # [/16] 0~16,383 | ||
| Position_I_Gain: 0 #180000 # [/ 65,536] 0~16,383 | ||
| #If robot starts to tremble, reduce Position_P_Gain | ||
| Position_P_Gain: 1200 #1100 # [/ 128] 0~16,383 |
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Why are we changing these P-gain values? Can we still walk as usual with this?
| servos: | ||
| # specifies which information should be read | ||
| read_position: true | ||
| read_velocity: false |
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What are the velocities used for?
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Summary
This change provides a framework for rl policies. Main purpose is to minimize boiler plate code and facilitate the integration of rl models.
Proposed changes
I did a full replacement of bitbots_motion/bitbots_rl_motion.
Furthermore, I added an action called "RLKick" which can be found in kick_action. It should be used instead of WalkKick, however, it isn't fully finished, and thus, it isn't in use. Additionally, I created a capsule for rl kick.
Last, I expanded motion.launch accordingly (start command for policy nodes is currently excluded).
Related issues
Behavior should be fixed. Policies take action independant of the current game state. As an example: If you replace @WalkKick with @RLKick in dsd and include the start command for policies, the kick policy takes immediate action.
Checklist
pixi run build