Home > bitburner > NS > writePort
Write data to a port.
Signature:
writePort(portNumber: number, data: any): any;|
Parameter |
Type |
Description |
|---|---|---|
|
portNumber |
number |
Port to write to. Must be a positive integer. |
|
data |
any |
Data to write, it's cloned with structuredClone(). |
Returns:
any
The data popped off the queue if it was full, or null if it was not full.
RAM cost: 0 GB
Write data to the given Netscript port.
There is a limit on the maximum number of ports, but you won't reach that limit in normal situations. If you do, it usually means that there is a bug in your script that leaks port data. A port is freed when it does not have any data in its underlying queue. ns.clearPort deletes all data on a port. ns.readPort reads the first element in the port's queue, then removes it from the queue. Ports are shared across all hosts and contents are reset on game restart.