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new translations and resources
1 parent 96508e6 commit 604c6f0

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languages/ar.json

Lines changed: 46 additions & 2 deletions
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@@ -5863,5 +5863,49 @@
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"contentType": "نوع المحتوى",
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"preview csv": "معاينة csv",
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"startRow": "صف البداية",
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"maxRows": "الصفوف القصوى"
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}
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"maxRows": "الصفوف القصوى",
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"colorMapStrategy": "استراتيجية خريطة الألوان",
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"Base.colorMapStrategyEnum": "Base.colorMapStrategyEnum",
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"drawTwoSided": "رسم الوجهين",
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"backFaceColour": "لون الوجه الخلفي",
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"backFaceOpacity": "شفافية الوجه الخلفي",
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"edgeArrowSize": "حجم سهم الحافة",
5873+
"edgeArrowAngle": "زاوية سهم الحافة",
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"bitbybit.draw.createTexture": "إنشاء نسيج",
5875+
"createTexture": "إنشاء نسيج",
5876+
"bitbybit.draw.createTexture_description": "ينشئ نسيجًا عامًا يمكن استخدامه مع مواد PBR. توفر هذه الطريقة طريقة متوافقة عبر المحركات لإنشاء الأنسجة.",
5877+
"bitbybit.draw.createPBRMaterial": "إنشاء مادة pbr",
5878+
"createPBRMaterial": "إنشاء مادة pbr",
5879+
"bitbybit.draw.createPBRMaterial_description": "ينشئ مادة PBR عامة (التصيير القائم على الفيزياء). توفر هذه الطريقة طريقة متوافقة عبر المحركات لإنشاء مواد يمكن استخدامها مع خيارات الرسم لأشكال OCCT والهندسة الأخرى.",
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"emissiveIntensity": "شدة الانبعاث",
5881+
"zOffsetUnits": "وحدات إزاحة z",
5882+
"baseColorTexture": "نسيج اللون الأساسي",
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"Base.Texture": "Base.Texture",
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"metallicRoughnessTexture": "نسيج الخشونة المعدنية",
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"normalTexture": "نسيج عادي",
5886+
"emissiveTexture": "نسيج انبعاثي",
5887+
"occlusionTexture": "نسيج الإطباق",
5888+
"alphaMode": "وضع ألفا",
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"alphaModeEnum": "تعداد وضع ألفا",
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"alphaCutoff": "قطع ألفا",
5891+
"doubleSided": "ثنائي الجوانب",
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"wireframe": "إطار سلكي",
5893+
"unlit": "غير مضاء",
5894+
"bitbybit.babylon.mesh.setLocalScale": "تعيين المقياس المحلي",
5895+
"setLocalScale": "تعيين المقياس المحلي",
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"bitbybit.babylon.mesh.setLocalScale_description": "يقوم بتحجيم شبكة BabylonJS أو الشبكة المنسوخة في مكانها بعامل معين",
5897+
"transparencyShadow": "ظل الشفافية",
5898+
"bitbybit.manifold.crossSection.crossSectionFromPoints": "مقطع عرضي من النقاط",
5899+
"crossSectionFromPoints": "مقطع عرضي من النقاط",
5900+
"bitbybit.manifold.crossSection.crossSectionFromPoints_description": "ينشئ مقطعًا عرضيًا من نقاط مضلع واحد",
5901+
"bitbybit.manifold.crossSection.crossSectionFromPolygons": "مقطع عرضي من المضلعات",
5902+
"crossSectionFromPolygons": "مقطع عرضي من المضلعات",
5903+
"bitbybit.manifold.crossSection.crossSectionFromPolygons_description": "ينشئ مقطعًا عرضيًا من نقاط مضلعات متعددة",
5904+
"bitbybit.manifold.crossSection.crossSectionToPoints": "مقطع عرضي إلى نقاط",
5905+
"crossSectionToPoints": "مقطع عرضي إلى نقاط",
5906+
"bitbybit.manifold.crossSection.crossSectionToPoints_description": "يستخرج النقاط من مقطع عرضي",
5907+
"bitbybit.manifold.crossSection.crossSectionsToPoints": "مقاطع عرضية إلى نقاط",
5908+
"crossSectionsToPoints": "مقاطع عرضية إلى نقاط",
5909+
"bitbybit.manifold.crossSection.crossSectionsToPoints_description": "يستخرج النقاط من مقاطع عرضية",
5910+
"bitbybit.previewCSV": "معاينة csv"
5911+
}

languages/bn.json

Lines changed: 46 additions & 2 deletions
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"contentType": "বিষয়বস্তু প্রকার",
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"preview csv": "CSV প্রিভিউ",
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"startRow": "শুরু সারি",
5866-
"maxRows": "সর্বোচ্চ সারি"
5867-
}
5866+
"maxRows": "সর্বোচ্চ সারি",
5867+
"colorMapStrategy": "রঙ মানচিত্র কৌশল",
5868+
"Base.colorMapStrategyEnum": "Base.colorMapStrategyEnum",
5869+
"drawTwoSided": "দুই পাশে আঁকুন",
5870+
"backFaceColour": "পিছনের মুখের রঙ",
5871+
"backFaceOpacity": "পিছনের মুখের স্বচ্ছতা",
5872+
"edgeArrowSize": "প্রান্ত তীর আকার",
5873+
"edgeArrowAngle": "প্রান্ত তীর কোণ",
5874+
"bitbybit.draw.createTexture": "টেক্সচার তৈরি করুন",
5875+
"createTexture": "টেক্সচার তৈরি করুন",
5876+
"bitbybit.draw.createTexture_description": "একটি সাধারণ টেক্সচার তৈরি করে যা PBR উপকরণগুলির সাথে ব্যবহার করা যেতে পারে। এই পদ্ধতিটি টেক্সচার তৈরি করার জন্য একটি ক্রস-ইঞ্জিন সামঞ্জস্যপূর্ণ উপায় সরবরাহ করে।",
5877+
"bitbybit.draw.createPBRMaterial": "pbr উপাদান তৈরি করুন",
5878+
"createPBRMaterial": "pbr উপাদান তৈরি করুন",
5879+
"bitbybit.draw.createPBRMaterial_description": "একটি সাধারণ PBR (পদার্থবিদ্যা ভিত্তিক রেন্ডারিং) উপাদান তৈরি করে। এই পদ্ধতিটি OCCT আকার এবং অন্যান্য জ্যামিতির জন্য অঙ্কন বিকল্পগুলির সাথে ব্যবহার করা যেতে পারে এমন উপকরণ তৈরি করার জন্য একটি ক্রস-ইঞ্জিন সামঞ্জস্যপূর্ণ উপায় সরবরাহ করে।",
5880+
"emissiveIntensity": "নিঃসরণ তীব্রতা",
5881+
"zOffsetUnits": "z অফসেট ইউনিট",
5882+
"baseColorTexture": "মূল রঙের টেক্সচার",
5883+
"Base.Texture": "Base.Texture",
5884+
"metallicRoughnessTexture": "ধাতব রুক্ষতা টেক্সচার",
5885+
"normalTexture": "সাধারণ টেক্সচার",
5886+
"emissiveTexture": "নিঃসরণ টেক্সচার",
5887+
"occlusionTexture": "অবরোধ টেক্সচার",
5888+
"alphaMode": "আলফা মোড",
5889+
"alphaModeEnum": "আলফা মোড গণনা",
5890+
"alphaCutoff": "আলফা কাটঅফ",
5891+
"doubleSided": "দ্বিমুখী",
5892+
"wireframe": "তারের ফ্রেম",
5893+
"unlit": "অপ্রকাশিত",
5894+
"bitbybit.babylon.mesh.setLocalScale": "স্থানীয় স্কেল সেট করুন",
5895+
"setLocalScale": "স্থানীয় স্কেল সেট করুন",
5896+
"bitbybit.babylon.mesh.setLocalScale_description": "একটি নির্দিষ্ট ফ্যাক্টর দ্বারা BabylonJS মেশ বা ইনস্ট্যান্সড মেশকে স্থানীয়ভাবে স্কেল করে",
5897+
"transparencyShadow": "স্বচ্ছতা ছায়া",
5898+
"bitbybit.manifold.crossSection.crossSectionFromPoints": "পয়েন্ট থেকে ক্রস সেকশন",
5899+
"crossSectionFromPoints": "পয়েন্ট থেকে ক্রস সেকশন",
5900+
"bitbybit.manifold.crossSection.crossSectionFromPoints_description": "একটি একক বহুভুজ পয়েন্ট থেকে একটি ক্রস সেকশন তৈরি করে",
5901+
"bitbybit.manifold.crossSection.crossSectionFromPolygons": "বহুভুজ থেকে ক্রস সেকশন",
5902+
"crossSectionFromPolygons": "বহুভুজ থেকে ক্রস সেকশন",
5903+
"bitbybit.manifold.crossSection.crossSectionFromPolygons_description": "একাধিক বহুভুজ পয়েন্ট থেকে একটি ক্রস সেকশন তৈরি করে",
5904+
"bitbybit.manifold.crossSection.crossSectionToPoints": "ক্রস সেকশন থেকে পয়েন্ট",
5905+
"crossSectionToPoints": "ক্রস সেকশন থেকে পয়েন্ট",
5906+
"bitbybit.manifold.crossSection.crossSectionToPoints_description": "একটি ক্রস সেকশন থেকে পয়েন্ট নিষ্কাশন করে",
5907+
"bitbybit.manifold.crossSection.crossSectionsToPoints": "ক্রস সেকশন থেকে পয়েন্ট",
5908+
"crossSectionsToPoints": "ক্রস সেকশন থেকে পয়েন্ট",
5909+
"bitbybit.manifold.crossSection.crossSectionsToPoints_description": "ক্রস সেকশন থেকে পয়েন্ট নিষ্কাশন করে",
5910+
"bitbybit.previewCSV": "CSV প্রিভিউ"
5911+
}

languages/de.json

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"contentType": "Inhaltstyp",
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"preview csv": "CSV-Vorschau",
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"startRow": "Startzeile",
5866-
"maxRows": "Maximale Zeilenanzahl"
5867-
}
5866+
"maxRows": "Maximale Zeilenanzahl",
5867+
"colorMapStrategy": "Farbkartenstrategie",
5868+
"Base.colorMapStrategyEnum": "Base.colorMapStrategyEnum",
5869+
"drawTwoSided": "zweiseitig zeichnen",
5870+
"backFaceColour": "Rückseitenfarbe",
5871+
"backFaceOpacity": "Rückseitentransparenz",
5872+
"edgeArrowSize": "Kantenpfeilgröße",
5873+
"edgeArrowAngle": "Kantenpfeilwinkel",
5874+
"bitbybit.draw.createTexture": "Textur erstellen",
5875+
"createTexture": "Textur erstellen",
5876+
"bitbybit.draw.createTexture_description": "Erstellt eine generische Textur, die mit PBR-Materialien verwendet werden kann. Diese Methode bietet eine plattformübergreifende Möglichkeit zum Erstellen von Texturen.",
5877+
"bitbybit.draw.createPBRMaterial": "pbr-Material erstellen",
5878+
"createPBRMaterial": "pbr-Material erstellen",
5879+
"bitbybit.draw.createPBRMaterial_description": "Erstellt ein generisches PBR-Material (physikalisch basiertes Rendering). Diese Methode bietet eine plattformübergreifende Möglichkeit zum Erstellen von Materialien, die mit Zeichenoptionen für OCCT-Formen und andere Geometrien verwendet werden können.",
5880+
"emissiveIntensity": "Emissionsintensität",
5881+
"zOffsetUnits": "z-Offset-Einheiten",
5882+
"baseColorTexture": "Grundfarbentextur",
5883+
"Base.Texture": "Base.Texture",
5884+
"metallicRoughnessTexture": "Metall-Rauheit-Textur",
5885+
"normalTexture": "Normaltextur",
5886+
"emissiveTexture": "Emissionstextur",
5887+
"occlusionTexture": "Verdeckungstextur",
5888+
"alphaMode": "Alpha-Modus",
5889+
"alphaModeEnum": "Alpha-Modus-Aufzählung",
5890+
"alphaCutoff": "Alpha-Schwellwert",
5891+
"doubleSided": "doppelseitig",
5892+
"wireframe": "Drahtgitter",
5893+
"unlit": "unbeleuchtet",
5894+
"bitbybit.babylon.mesh.setLocalScale": "lokale Skalierung festlegen",
5895+
"setLocalScale": "lokale Skalierung festlegen",
5896+
"bitbybit.babylon.mesh.setLocalScale_description": "Skaliert das BabylonJS-Mesh oder instanzierte Mesh an Ort und Stelle um einen bestimmten Faktor",
5897+
"transparencyShadow": "Transparenzschatten",
5898+
"bitbybit.manifold.crossSection.crossSectionFromPoints": "Querschnitt aus Punkten",
5899+
"crossSectionFromPoints": "Querschnitt aus Punkten",
5900+
"bitbybit.manifold.crossSection.crossSectionFromPoints_description": "Erstellt einen Querschnitt aus den Punkten eines einzelnen Polygons",
5901+
"bitbybit.manifold.crossSection.crossSectionFromPolygons": "Querschnitt aus Polygonen",
5902+
"crossSectionFromPolygons": "Querschnitt aus Polygonen",
5903+
"bitbybit.manifold.crossSection.crossSectionFromPolygons_description": "Erstellt einen Querschnitt aus den Punkten mehrerer Polygone",
5904+
"bitbybit.manifold.crossSection.crossSectionToPoints": "Querschnitt zu Punkten",
5905+
"crossSectionToPoints": "Querschnitt zu Punkten",
5906+
"bitbybit.manifold.crossSection.crossSectionToPoints_description": "Extrahiert Punkte aus einem Querschnitt",
5907+
"bitbybit.manifold.crossSection.crossSectionsToPoints": "Querschnitte zu Punkten",
5908+
"crossSectionsToPoints": "Querschnitte zu Punkten",
5909+
"bitbybit.manifold.crossSection.crossSectionsToPoints_description": "Extrahiert Punkte aus Querschnitten",
5910+
"bitbybit.previewCSV": "CSV-Vorschau"
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}

languages/en.json

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"contentType": "content type",
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"preview csv": "preview csv",
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"startRow": "start row",
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"maxRows": "max rows"
5866+
"maxRows": "max rows",
5867+
"colorMapStrategy": "color map strategy",
5868+
"Base.colorMapStrategyEnum": "Base.colorMapStrategyEnum",
5869+
"drawTwoSided": "draw two sided",
5870+
"backFaceColour": "back face colour",
5871+
"backFaceOpacity": "back face opacity",
5872+
"edgeArrowSize": "edge arrow size",
5873+
"edgeArrowAngle": "edge arrow angle",
5874+
"bitbybit.draw.createTexture": "create texture",
5875+
"createTexture": "create texture",
5876+
"bitbybit.draw.createTexture_description": "Creates a generic texture that can be used with PBR materials. This method provides a cross-engine compatible way to create textures.",
5877+
"bitbybit.draw.createPBRMaterial": "create pbr material",
5878+
"createPBRMaterial": "create pbr material",
5879+
"bitbybit.draw.createPBRMaterial_description": "Creates a generic PBR (Physically Based Rendering) material. This method provides a cross-engine compatible way to create materials that can be used with draw options for OCCT shapes and other geometry.",
5880+
"emissiveIntensity": "emissive intensity",
5881+
"zOffsetUnits": "z offset units",
5882+
"baseColorTexture": "base color texture",
5883+
"Base.Texture": "Base.Texture",
5884+
"metallicRoughnessTexture": "metallic roughness texture",
5885+
"normalTexture": "normal texture",
5886+
"emissiveTexture": "emissive texture",
5887+
"occlusionTexture": "occlusion texture",
5888+
"alphaMode": "alpha mode",
5889+
"alphaModeEnum": "alpha mode enum",
5890+
"alphaCutoff": "alpha cutoff",
5891+
"doubleSided": "double sided",
5892+
"wireframe": "wireframe",
5893+
"unlit": "unlit",
5894+
"bitbybit.babylon.mesh.setLocalScale": "set local scale",
5895+
"setLocalScale": "set local scale",
5896+
"bitbybit.babylon.mesh.setLocalScale_description": "Scales the BabylonJS mesh or instanced mesh in place by a given factor",
5897+
"transparencyShadow": "transparency shadow",
5898+
"bitbybit.manifold.crossSection.crossSectionFromPoints": "cross section from points",
5899+
"crossSectionFromPoints": "cross section from points",
5900+
"bitbybit.manifold.crossSection.crossSectionFromPoints_description": "Creates a cross section from a single polygon points",
5901+
"bitbybit.manifold.crossSection.crossSectionFromPolygons": "cross section from polygons",
5902+
"crossSectionFromPolygons": "cross section from polygons",
5903+
"bitbybit.manifold.crossSection.crossSectionFromPolygons_description": "Creates a cross section from multiple polygons points",
5904+
"bitbybit.manifold.crossSection.crossSectionToPoints": "cross section to points",
5905+
"crossSectionToPoints": "cross section to points",
5906+
"bitbybit.manifold.crossSection.crossSectionToPoints_description": "Extracts points from a cross section",
5907+
"bitbybit.manifold.crossSection.crossSectionsToPoints": "cross sections to points",
5908+
"crossSectionsToPoints": "cross sections to points",
5909+
"bitbybit.manifold.crossSection.crossSectionsToPoints_description": "Extracts points from cross sections",
5910+
"bitbybit.previewCSV": "preview csv"
58675911
}

languages/es.json

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"contentType": "tipo de contenido",
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"preview csv": "previsualizar csv",
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"startRow": "fila de inicio",
5866-
"maxRows": "máximo de filas"
5866+
"maxRows": "máximo de filas",
5867+
"colorMapStrategy": "estrategia de mapa de colores",
5868+
"Base.colorMapStrategyEnum": "Base.colorMapStrategyEnum",
5869+
"drawTwoSided": "dibujar dos caras",
5870+
"backFaceColour": "color de cara posterior",
5871+
"backFaceOpacity": "opacidad de cara posterior",
5872+
"edgeArrowSize": "tamaño de flecha de borde",
5873+
"edgeArrowAngle": "ángulo de flecha de borde",
5874+
"bitbybit.draw.createTexture": "crear textura",
5875+
"createTexture": "crear textura",
5876+
"bitbybit.draw.createTexture_description": "Crea una textura genérica que se puede usar con materiales PBR. Este método proporciona una forma compatible entre motores para crear texturas.",
5877+
"bitbybit.draw.createPBRMaterial": "crear material pbr",
5878+
"createPBRMaterial": "crear material pbr",
5879+
"bitbybit.draw.createPBRMaterial_description": "Crea un material PBR (Renderizado Basado en Física) genérico. Este método proporciona una forma compatible entre motores para crear materiales que se pueden usar con opciones de dibujo para formas OCCT y otra geometría.",
5880+
"emissiveIntensity": "intensidad emisiva",
5881+
"zOffsetUnits": "unidades de desplazamiento z",
5882+
"baseColorTexture": "textura de color base",
5883+
"Base.Texture": "Base.Texture",
5884+
"metallicRoughnessTexture": "textura de rugosidad metálica",
5885+
"normalTexture": "textura normal",
5886+
"emissiveTexture": "textura emisiva",
5887+
"occlusionTexture": "textura de oclusión",
5888+
"alphaMode": "modo alfa",
5889+
"alphaModeEnum": "enumeración de modo alfa",
5890+
"alphaCutoff": "corte alfa",
5891+
"doubleSided": "doble cara",
5892+
"wireframe": "estructura de alambre",
5893+
"unlit": "sin iluminación",
5894+
"bitbybit.babylon.mesh.setLocalScale": "establecer escala local",
5895+
"setLocalScale": "establecer escala local",
5896+
"bitbybit.babylon.mesh.setLocalScale_description": "Escala la malla de BabylonJS o la malla instanciada en su lugar por un factor dado",
5897+
"transparencyShadow": "sombra de transparencia",
5898+
"bitbybit.manifold.crossSection.crossSectionFromPoints": "sección transversal desde puntos",
5899+
"crossSectionFromPoints": "sección transversal desde puntos",
5900+
"bitbybit.manifold.crossSection.crossSectionFromPoints_description": "Crea una sección transversal a partir de los puntos de un solo polígono",
5901+
"bitbybit.manifold.crossSection.crossSectionFromPolygons": "sección transversal desde polígonos",
5902+
"crossSectionFromPolygons": "sección transversal desde polígonos",
5903+
"bitbybit.manifold.crossSection.crossSectionFromPolygons_description": "Crea una sección transversal a partir de los puntos de múltiples polígonos",
5904+
"bitbybit.manifold.crossSection.crossSectionToPoints": "sección transversal a puntos",
5905+
"crossSectionToPoints": "sección transversal a puntos",
5906+
"bitbybit.manifold.crossSection.crossSectionToPoints_description": "Extrae puntos de una sección transversal",
5907+
"bitbybit.manifold.crossSection.crossSectionsToPoints": "secciones transversales a puntos",
5908+
"crossSectionsToPoints": "secciones transversales a puntos",
5909+
"bitbybit.manifold.crossSection.crossSectionsToPoints_description": "Extrae puntos de secciones transversales",
5910+
"bitbybit.previewCSV": "previsualizar csv"
58675911
}

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