Commit 7705e8d
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implemented toPolygonPoints export from OCCT shapes and Manifold mesh recreation algorithm from those polygon points. This makes it easier to translate meshed BRep geometries from OCCT to JSCAD and Manifold kernels. There's no need to mangle with game engine meshes in this process.
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18 files changed
+180
-23
lines changed- packages/dev
- babylonjs
- base
- core
- jscad-worker
- jscad
- manifold-worker
- lib/api/manifold
- manifold
- lib/api
- inputs
- services/manifold
- occt-worker
- lib/api/occt
- occt
- lib
- api/inputs
- threejs
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+180
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