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update entity properties
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packages/dev/babylonjs/lib/api/inputs/draw-inputs.ts

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@@ -7,8 +7,8 @@ import { Base } from "./base-inputs";
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export namespace Draw {
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export type DrawOptions = DrawBasicGeometryOptions | DrawManifoldOrCrossSectionOptions | DrawOcctShapeOptions | DrawOcctShapeSimpleOptions | DrawOcctShapeMaterialOptions | DrawNodeOptions;
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export type Entity = Base.Point3 | Base.Vector3 | Base.Line3 | Base.Polyline3 | Base.VerbCurve | Base.VerbSurface | Inputs.OCCT.TopoDSShapePointer | Inputs.Tag.TagDto | { type: string, name: string } |
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Base.Point3[] | Base.Vector3[] | Base.Line3[] | Base.Polyline3[] | Base.VerbCurve[] | Base.VerbSurface[] | Inputs.OCCT.TopoDSShapePointer[] | Inputs.Tag.TagDto[] | { type: string[], name: string };
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export type Entity = Base.Point3 | Base.Vector3 | Base.Line3 | Base.Polyline3 | Base.VerbCurve | Base.VerbSurface | Inputs.OCCT.TopoDSShapePointer | Inputs.Tag.TagDto | { type: string, name?: string, entityName?: string } |
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Base.Point3[] | Base.Vector3[] | Base.Line3[] | Base.Polyline3[] | Base.VerbCurve[] | Base.VerbSurface[] | Inputs.OCCT.TopoDSShapePointer[] | Inputs.Tag.TagDto[] | { type: string[], name?: string, entityName?: string };
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export class DrawAny {
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constructor(entity?: Entity, options?: DrawOptions, babylonMesh?: BABYLON.Mesh | BABYLON.LinesMesh) {

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