From 8f52c8ddd110809831f1c5e2f8275d9a6cba9c3d Mon Sep 17 00:00:00 2001 From: Matas Ubarevicius Date: Tue, 15 Apr 2025 09:01:55 +0300 Subject: [PATCH] new languages --- languages/bn.json | 5072 +++++++++++++++++++++++++++++++++++++++++++++ languages/de.json | 5072 +++++++++++++++++++++++++++++++++++++++++++++ languages/pt.json | 5072 +++++++++++++++++++++++++++++++++++++++++++++ languages/ru.json | 5072 +++++++++++++++++++++++++++++++++++++++++++++ languages/uk.json | 5072 +++++++++++++++++++++++++++++++++++++++++++++ 5 files changed, 25360 insertions(+) create mode 100644 languages/bn.json create mode 100644 languages/de.json create mode 100644 languages/pt.json create mode 100644 languages/ru.json create mode 100644 languages/uk.json diff --git a/languages/bn.json b/languages/bn.json new file mode 100644 index 00000000..98228a1d --- /dev/null +++ b/languages/bn.json @@ -0,0 +1,5072 @@ +{ + "bitbybit.draw.drawAnyAsyncNoReturn": "অ্যাসিঙ্ক কোনো রিটার্ন ছাড়াই যেকোনো আঁকা", + "bitbybit": "বিটবাইবিট", + "draw": "আঁকা", + "drawAnyAsyncNoReturn": "অ্যাসিঙ্ক কোনো রিটার্ন ছাড়াই যেকোনো আঁকা", + "bitbybit.draw.drawAnyAsyncNoReturn_description": "কোনো কিছু রিটার্ন না করে যেকোনো জ্যামিতি আঁকে", + "draw async": "অ্যাসিঙ্ক আঁকা", + "entity": "সত্তা", + "Entity": "সত্তা", + "options": "বিকল্প", + "DrawOptions": "আঁকার বিকল্প", + "babylonMesh": "ব্যাবিলন মেশ", + "BABYLON.Mesh | BABYLON.LinesMesh": "ব্যাবিলন মেশ বা লাইন মেশ", + "bitbybit.draw.drawAnyAsync": "অ্যাসিঙ্ক যেকোনো আঁকা", + "drawAnyAsync": "অ্যাসিঙ্ক যেকোনো আঁকা", + "bitbybit.draw.drawAnyAsync_description": "যেকোনো জ্যামিতি আঁকে এবং ব্যাবিলন মেশ রিটার্ন করে", + "bitbybit.draw.drawAnyNoReturn": "কোনো রিটার্ন ছাড়াই যেকোনো আঁকা", + "drawAnyNoReturn": "কোনো রিটার্ন ছাড়াই যেকোনো আঁকা", + "bitbybit.draw.drawAnyNoReturn_description": "সিঙ্ক জ্যামিতি আঁকে, occt বা jscad আকৃতির জন্য নয়", + "draw sync": "সিঙ্ক আঁকা", + "bitbybit.draw.drawAny": "যেকোনো আঁকা", + "drawAny": "যেকোনো আঁকা", + "bitbybit.draw.drawAny_description": "সিঙ্ক জ্যামিতি আঁকে, occt বা jscad আকৃতির জন্য নয়", + "bitbybit.draw.drawGridMeshNoReturn": "গ্রিড মেশ আঁকা কোনো রিটার্ন ছাড়াই", + "drawGridMeshNoReturn": "গ্রিড মেশ আঁকা কোনো রিটার্ন ছাড়াই", + "bitbybit.draw.drawGridMeshNoReturn_description": "ভূমিতে গ্রিড মেশ আঁকে যাতে দিকনির্দেশ সহায়তা করে", + "grid": "গ্রিড", + "width": "প্রস্থ", + "number": "সংখ্যা", + "height": "উচ্চতা", + "subdivisions": "উপবিভাগ", + "majorUnitFrequency": "প্রধান ইউনিট ফ্রিকোয়েন্সি", + "minorUnitVisibility": "ছোট ইউনিট দৃশ্যমানতা", + "gridRatio": "গ্রিড অনুপাত", + "opacity": "অস্বচ্ছতা", + "backFaceCulling": "পিছনের মুখ কাটিং", + "boolean": "বুলিয়ান", + "mainColor": "প্রধান রঙ", + "Base.Color": "মূল রঙ", + "secondaryColor": "দ্বিতীয় রঙ", + "bitbybit.draw.drawGridMesh": "গ্রিড মেশ আঁকা", + "drawGridMesh": "গ্রিড মেশ আঁকা", + "bitbybit.draw.drawGridMesh_description": "ভূমিতে গ্রিড মেশ আঁকে যাতে দিকনির্দেশ সহায়তা করে", + "bitbybit.draw.optionsSimple": "সরল বিকল্প", + "optionsSimple": "সরল বিকল্প", + "bitbybit.draw.optionsSimple_description": "পয়েন্ট এবং লাইনের মতো মৌলিক জ্যামিতির জন্য আঁকার বিকল্প সেট করে", + "colours": "রঙ", + "string | string[]": "স্ট্রিং বা স্ট্রিং অ্যারে", + "size": "আকার", + "updatable": "আপডেটযোগ্য", + "hidden": "লুকানো", + "bitbybit.draw.optionsOcctShape": "occt আকৃতি বিকল্প", + "optionsOcctShape": "occt আকৃতি বিকল্প", + "bitbybit.draw.optionsOcctShape_description": "প্রান্ত এবং কঠিন আকৃতির মতো occt আকৃতির জন্য আঁকার বিকল্প সেট করে", + "faceOpacity": "মুখের অস্বচ্ছতা", + "edgeOpacity": "প্রান্তের অস্বচ্ছতা", + "edgeColour": "প্রান্তের রঙ", + "faceColour": "মুখের রঙ", + "vertexColour": "শীর্ষের রঙ", + "faceMaterial": "মুখের উপাদান", + "Base.Material": "মূল উপাদান", + "edgeWidth": "প্রান্তের প্রস্থ", + "vertexSize": "শীর্ষের আকার", + "drawEdges": "প্রান্ত আঁকা", + "drawFaces": "মুখ আঁকা", + "drawVertices": "শীর্ষ আঁকা", + "precision": "নির্ভুলতা", + "drawEdgeIndexes": "প্রান্ত সূচক আঁকা", + "edgeIndexHeight": "প্রান্ত সূচক উচ্চতা", + "edgeIndexColour": "প্রান্ত সূচক রঙ", + "drawFaceIndexes": "মুখ সূচক আঁকা", + "faceIndexHeight": "মুখ সূচক উচ্চতা", + "faceIndexColour": "মুখ সূচক রঙ", + "bitbybit.draw.optionsOcctShapeSimple": "সরল occt আকৃতি বিকল্প", + "optionsOcctShapeSimple": "সরল occt আকৃতি বিকল্প", + "bitbybit.draw.optionsOcctShapeSimple_description": "occt আকৃতির জন্য সরল আঁকার বিকল্প সেট করে", + "bitbybit.draw.optionsOcctShapeMaterial": "occt আকৃতি উপাদান বিকল্প", + "optionsOcctShapeMaterial": "occt আকৃতি উপাদান বিকল্প", + "bitbybit.draw.optionsOcctShapeMaterial_description": "occt আকৃতির জন্য কাস্টম মুখ উপাদান সহ আঁকার বিকল্প সেট করে", + "any": "যেকোনো", + "bitbybit.draw.optionsManifoldShapeMaterial": "ম্যানিফোল্ড আকৃতি উপাদান বিকল্প", + "optionsManifoldShapeMaterial": "ম্যানিফোল্ড আকৃতি উপাদান বিকল্প", + "bitbybit.draw.optionsManifoldShapeMaterial_description": "ম্যানিফোল্ড জ্যামিতির জন্য আঁকার বিকল্প সেট করে", + "crossSectionColour": "ক্রস সেকশন রঙ", + "crossSectionWidth": "ক্রস সেকশন প্রস্থ", + "crossSectionOpacity": "ক্রস সেকশন অস্বচ্ছতা", + "computeNormals": "নরমাল গণনা করা", + "bitbybit.draw.optionsBabylonNode": "ব্যাবিলন নোড বিকল্প", + "optionsBabylonNode": "ব্যাবিলন নোড বিকল্প", + "bitbybit.draw.optionsBabylonNode_description": "ব্যাবিলন জেএস নোডের জন্য আঁকার বিকল্প সেট করে", + "colorX": "রঙ X", + "colorY": "রঙ Y", + "colorZ": "রঙ Z", + "bitbybit.babylon.mesh.dispose": "মেশ নিষ্পত্তি", + "babylon": "ব্যাবিলন", + "mesh": "মেশ", + "dispose": "নিষ্পত্তি", + "bitbybit.babylon.mesh.dispose_description": "দৃশ্য থেকে আঁকা মেশ সরিয়ে ফেলে", + "memory": "মেমরি", + "BABYLON.Mesh": "ব্যাবিলন মেশ", + "bitbybit.babylon.mesh.updateDrawn": "আঁকা আপডেট", + "updateDrawn": "আঁকা আপডেট", + "bitbybit.babylon.mesh.updateDrawn_description": "নিষ্পত্তি না করে ব্যাবিলন জেএস মেশ আপডেট করে", + "updates": "আপডেট", + "position": "অবস্থান", + "Base.Point3": "মূল পয়েন্ট ৩", + "rotation": "ঘূর্ণন", + "Base.Vector3": "মূল ভেক্টর ৩", + "scaling": "স্কেলিং", + "bitbybit.babylon.mesh.setVisibility": "দৃশ্যমানতা সেট করা", + "setVisibility": "দৃশ্যমানতা সেট করা", + "bitbybit.babylon.mesh.setVisibility_description": "ব্যাবিলন জেএস মেশের দৃশ্যমানতা পরিবর্তন করে", + "visibility": "দৃশ্যমানতা", + "includeChildren": "সন্তানসহ অন্তর্ভুক্ত", + "bitbybit.babylon.mesh.hide": "লুকানো", + "hide": "লুকানো", + "bitbybit.babylon.mesh.hide_description": "মেশ লুকিয়ে ফেলে", + "bitbybit.babylon.mesh.show": "দেখানো", + "show": "দেখানো", + "bitbybit.babylon.mesh.show_description": "মেশ দেখায়", + "bitbybit.babylon.mesh.setParent": "প্যারেন্ট সেট করা", + "setParent": "প্যারেন্ট সেট করা", + "bitbybit.babylon.mesh.setParent_description": "আঁকা মেশের প্যারেন্ট পরিবর্তন করে", + "set": "সেট", + "BABYLON.Mesh | BABYLON.InstancedMesh | BABYLON.AbstractMesh": "ব্যাবিলন মেশ বা ইনস্ট্যান্সড মেশ বা বিমূর্ত মেশ", + "parentMesh": "প্যারেন্ট মেশ", + "bitbybit.babylon.mesh.getParent": "প্যারেন্ট পাওয়া", + "getParent": "প্যারেন্ট পাওয়া", + "bitbybit.babylon.mesh.getParent_description": "আঁকা মেশের প্যারেন্ট পায়", + "get": "পাওয়া", + "bitbybit.babylon.mesh.setCheckCollisions": "সংঘর্ষ পরীক্ষা সেট করা", + "setCheckCollisions": "সংঘর্ষ পরীক্ষা সেট করা", + "bitbybit.babylon.mesh.setCheckCollisions_description": "আঁকা মেশের সংঘর্ষ পরীক্ষা বৈশিষ্ট্য পরিবর্তন করে", + "checkCollisions": "সংঘর্ষ পরীক্ষা", + "bitbybit.babylon.mesh.getCheckCollisions": "সংঘর্ষ পরীক্ষা পাওয়া", + "getCheckCollisions": "সংঘর্ষ পরীক্ষা পাওয়া", + "bitbybit.babylon.mesh.getCheckCollisions_description": "আঁকা মেশের সংঘর্ষ পরীক্ষা বৈশিষ্ট্য পায়", + "bitbybit.babylon.mesh.setPickable": "পিকযোগ্য সেট করা", + "setPickable": "পিকযোগ্য সেট করা", + "bitbybit.babylon.mesh.setPickable_description": "আঁকা মেশের পিকযোগ্য বৈশিষ্ট্য পরিবর্তন করে", + "pickable": "পিকযোগ্য", + "bitbybit.babylon.mesh.enablePointerMoveEvents": "পয়েন্টার মুভ ইভেন্ট সক্ষম করা", + "enablePointerMoveEvents": "পয়েন্টার মুভ ইভেন্ট সক্ষম করা", + "bitbybit.babylon.mesh.enablePointerMoveEvents_description": "মেশকে পয়েন্টার মুভ ইভেন্ট দ্বারা পিকযোগ্য করে, পারফরম্যান্স ভারী", + "bitbybit.babylon.mesh.disablePointerMoveEvents": "পয়েন্টার মুভ ইভেন্ট নিষ্ক্রিয় করা", + "disablePointerMoveEvents": "পয়েন্টার মুভ ইভেন্ট নিষ্ক্রিয় করা", + "bitbybit.babylon.mesh.disablePointerMoveEvents_description": "মেশকে পয়েন্টার মুভ ইভেন্ট উপেক্ষা করতে বাধ্য করে", + "bitbybit.babylon.mesh.getPickable": "পিকযোগ্য পাওয়া", + "getPickable": "পিকযোগ্য পাওয়া", + "bitbybit.babylon.mesh.getPickable_description": "আঁকা মেশের পিকযোগ্য বৈশিষ্ট্য পায়", + "bitbybit.babylon.mesh.getMeshesWhereNameContains": "নামে থাকা মেশ পাওয়া", + "getMeshesWhereNameContains": "নামে থাকা মেশ পাওয়া", + "bitbybit.babylon.mesh.getMeshesWhereNameContains_description": "প্রদত্ত টেক্সট ধারণকারী নামের মেশ পায়", + "name": "নাম", + "string": "স্ট্রিং", + "bitbybit.babylon.mesh.getChildMeshes": "সন্তান মেশ পাওয়া", + "getChildMeshes": "সন্তান মেশ পাওয়া", + "bitbybit.babylon.mesh.getChildMeshes_description": "সন্তান মেশ পায়", + "directDescendantsOnly": "শুধুমাত্র সরাসরি বংশধর", + "bitbybit.babylon.mesh.getMeshesOfId": "আইডি অনুসারে মেশ পাওয়া", + "getMeshesOfId": "আইডি অনুসারে মেশ পাওয়া", + "bitbybit.babylon.mesh.getMeshesOfId_description": "আইডি দ্বারা মেশ পায়", + "id": "আইডি", + "bitbybit.babylon.mesh.getMeshOfId": "আইডি দ্বারা মেশ পাওয়া", + "getMeshOfId": "আইডি দ্বারা মেশ পাওয়া", + "bitbybit.babylon.mesh.getMeshOfId_description": "আইডি দ্বারা মেশ পায়", + "bitbybit.babylon.mesh.getMeshOfUniqueId": "ইউনিক আইডি দ্বারা মেশ পাওয়া", + "getMeshOfUniqueId": "ইউনিক আইডি দ্বারা মেশ পাওয়া", + "bitbybit.babylon.mesh.getMeshOfUniqueId_description": "ইউনিক আইডি দ্বারা মেশ পায়", + "uniqueId": "ইউনিক আইডি", + "bitbybit.babylon.mesh.mergeMeshes": "মেশ একত্রিত করা", + "mergeMeshes": "মেশ একত্রিত করা", + "bitbybit.babylon.mesh.mergeMeshes_description": "একাধিক মেশকে একটিতে একত্রিত করে", + "edit": "সম্পাদনা", + "arrayOfMeshes": "মেশের অ্যারে", + "BABYLON.Mesh[]": "ব্যাবিলন মেশ অ্যারে", + "disposeSource": "উৎস নিষ্পত্তি", + "allow32BitsIndices": "৩২ বিট সূচক অনুমতি", + "meshSubclass": "মেশ উপশ্রেণী", + "subdivideWithSubMeshes": "সাবমেশ দিয়ে উপবিভাগ", + "multiMultiMaterials": "মাল্টি মাল্টি উপাদান", + "bitbybit.babylon.mesh.convertToFlatShadedMesh": "ফ্ল্যাট শেডেড মেশে রূপান্তর", + "convertToFlatShadedMesh": "ফ্ল্যাট শেডেড মেশে রূপান্তর", + "bitbybit.babylon.mesh.convertToFlatShadedMesh_description": "মেশকে ফ্ল্যাট শেডেড মেশে রূপান্তর করে", + "bitbybit.babylon.mesh.clone": "ক্লোন", + "clone": "ক্লোন", + "bitbybit.babylon.mesh.clone_description": "মেশ ক্লোন করে", + "bitbybit.babylon.mesh.cloneToPositions": "অবস্থানে ক্লোন", + "cloneToPositions": "অবস্থানে ক্লোন", + "bitbybit.babylon.mesh.cloneToPositions_description": "মেশকে একাধিক অবস্থানে ক্লোন করে", + "positions": "অবস্থান", + "Base.Point3[]": "মূল পয়েন্ট ৩ অ্যারে", + "bitbybit.babylon.mesh.setId": "আইডি সেট করা", + "setId": "আইডি সেট করা", + "bitbybit.babylon.mesh.setId_description": "আঁকা মেশের আইডি পরিবর্তন করে", + "bitbybit.babylon.mesh.getId": "আইডি পাওয়া", + "getId": "আইডি পাওয়া", + "bitbybit.babylon.mesh.getId_description": "আঁকা মেশের আইডি পায়", + "bitbybit.babylon.mesh.getUniqueId": "ইউনিক আইডি পাওয়া", + "getUniqueId": "ইউনিক আইডি পাওয়া", + "bitbybit.babylon.mesh.getUniqueId_description": "আঁকা মেশের ইউনিক আইডি পায়", + "bitbybit.babylon.mesh.setName": "নাম সেট করা", + "setName": "নাম সেট করা", + "bitbybit.babylon.mesh.setName_description": "আঁকা মেশের নাম পরিবর্তন করে", + "bitbybit.babylon.mesh.getVerticesAsPolygonPoints": "পলিগন পয়েন্ট হিসেবে শীর্ষ পাওয়া", + "getVerticesAsPolygonPoints": "পলিগন পয়েন্ট হিসেবে শীর্ষ পাওয়া", + "bitbybit.babylon.mesh.getVerticesAsPolygonPoints_description": "মেশ নির্মাণের জন্য পলিগন পয়েন্ট হিসেবে শীর্ষ পায়, ত্রিভুজাকরণ প্রয়োজন", + "bitbybit.babylon.mesh.getName": "নাম পাওয়া", + "getName": "নাম পাওয়া", + "bitbybit.babylon.mesh.getName_description": "ব্যাবিলন মেশের নাম পায়", + "bitbybit.babylon.mesh.setMaterial": "উপাদান সেট করা", + "setMaterial": "উপাদান সেট করা", + "bitbybit.babylon.mesh.setMaterial_description": "আঁকা মেশের উপাদান পরিবর্তন করে", + "material": "উপাদান", + "BABYLON.Material": "ব্যাবিলন উপাদান", + "bitbybit.babylon.mesh.getMaterial": "উপাদান পাওয়া", + "getMaterial": "উপাদান পাওয়া", + "bitbybit.babylon.mesh.getMaterial_description": "ব্যাবিলন মেশের উপাদান পায়", + "bitbybit.babylon.mesh.getPosition": "অবস্থান পাওয়া", + "getPosition": "অবস্থান পাওয়া", + "bitbybit.babylon.mesh.getPosition_description": "ব্যাবিলন জেএস মেশের অবস্থান পয়েন্ট হিসেবে পায়", + "bitbybit.babylon.mesh.getAbsolutePosition": "পরম অবস্থান পাওয়া", + "getAbsolutePosition": "পরম অবস্থান পাওয়া", + "bitbybit.babylon.mesh.getAbsolutePosition_description": "ব্যাবিলন জেএস মেশের বিশ্বে পরম অবস্থান পয়েন্ট হিসেবে পায়", + "bitbybit.babylon.mesh.getRotation": "ঘূর্ণন পাওয়া", + "getRotation": "ঘূর্ণন পাওয়া", + "bitbybit.babylon.mesh.getRotation_description": "ব্যাবিলন জেএস মেশের ঘূর্ণন ভেক্টর পায়", + "bitbybit.babylon.mesh.getScale": "স্কেল পাওয়া", + "getScale": "স্কেল পাওয়া", + "bitbybit.babylon.mesh.getScale_description": "ব্যাবিলন জেএস মেশের স্কেল ভেক্টর পায়", + "bitbybit.babylon.mesh.moveForward": "সামনে সরানো", + "moveForward": "সামনে সরানো", + "bitbybit.babylon.mesh.moveForward_description": "স্থানীয় স্থানে ব্যাবিলন জেএস মেশকে সামনে সরায়", + "move": "সরানো", + "distance": "দূরত্ব", + "bitbybit.babylon.mesh.moveBackward": "পিছনে সরানো", + "moveBackward": "পিছনে সরানো", + "bitbybit.babylon.mesh.moveBackward_description": "স্থানীয় স্থানে ব্যাবিলন জেএস মেশকে পিছনে সরায়", + "bitbybit.babylon.mesh.moveUp": "উপরে সরানো", + "moveUp": "উপরে সরানো", + "bitbybit.babylon.mesh.moveUp_description": "স্থানীয় স্থানে ব্যাবিলন জেএস মেশকে উপরে সরায়", + "bitbybit.babylon.mesh.moveDown": "নিচে সরানো", + "moveDown": "নিচে সরানো", + "bitbybit.babylon.mesh.moveDown_description": "স্থানীয় স্থানে ব্যাবিলন জেএস মেশকে নিচে সরায়", + "bitbybit.babylon.mesh.moveRight": "ডানে সরানো", + "moveRight": "ডানে সরানো", + "bitbybit.babylon.mesh.moveRight_description": "স্থানীয় স্থানে ব্যাবিলন জেএস মেশকে ডানে সরায়", + "bitbybit.babylon.mesh.moveLeft": "বামে সরানো", + "moveLeft": "বামে সরানো", + "bitbybit.babylon.mesh.moveLeft_description": "স্থানীয় স্থানে ব্যাবিলন জেএস মেশকে বামে সরায়", + "bitbybit.babylon.mesh.yaw": "ইয়", + "yaw": "ইয়", + "bitbybit.babylon.mesh.yaw_description": "স্থানীয় y অক্ষের চারপাশে ব্যাবিলন জেএস মেশ ঘোরায়", + "rotate": "ঘোরানো", + "bitbybit.babylon.mesh.pitch": "পিচ", + "pitch": "পিচ", + "bitbybit.babylon.mesh.pitch_description": "স্থানীয় x অক্ষের চারপাশে ব্যাবিলন জেএস মেশ ঘোরায়", + "bitbybit.babylon.mesh.roll": "রোল", + "roll": "রোল", + "bitbybit.babylon.mesh.roll_description": "স্থানীয় z অক্ষের চারপাশে ব্যাবিলন জেএস মেশ ঘোরায়", + "bitbybit.babylon.mesh.rotateAroundAxisWithPosition": "অবস্থান সহ অক্ষের চারপাশে ঘোরানো", + "rotateAroundAxisWithPosition": "অবস্থান সহ অক্ষের চারপাশে ঘোরানো", + "bitbybit.babylon.mesh.rotateAroundAxisWithPosition_description": "অক্ষ এবং অবস্থানের চারপাশে কোণ দ্বারা মেশ ঘোরায়", + "axis": "অক্ষ", + "angle": "কোণ", + "bitbybit.babylon.mesh.setPosition": "অবস্থান সেট করা", + "setPosition": "অবস্থান সেট করা", + "bitbybit.babylon.mesh.setPosition_description": "ব্যাবিলন জেএস মেশ বা ইনস্ট্যান্সড মেশের অবস্থান আপডেট করে", + "BABYLON.Mesh | BABYLON.InstancedMesh": "ব্যাবিলন মেশ বা ইনস্ট্যান্সড মেশ", + "bitbybit.babylon.mesh.setRotation": "ঘূর্ণন সেট করা", + "setRotation": "ঘূর্ণন সেট করা", + "bitbybit.babylon.mesh.setRotation_description": "ব্যাবিলন জেএস মেশ বা ইনস্ট্যান্সড মেশের ঘূর্ণন আপডেট করে", + "bitbybit.babylon.mesh.setScale": "স্কেল সেট করা", + "setScale": "স্কেল সেট করা", + "bitbybit.babylon.mesh.setScale_description": "ব্যাবিলন জেএস মেশ বা ইনস্ট্যান্সড মেশের স্কেল আপডেট করে", + "scale": "স্কেল", + "bitbybit.babylon.mesh.intersectsMesh": "মেশের সাথে ছেদ", + "intersectsMesh": "মেশের সাথে ছেদ", + "bitbybit.babylon.mesh.intersectsMesh_description": "মেশ অন্য মেশের সাথে ছেদ করে কিনা তা পরীক্ষা করে", + "intersects": "ছেদ", + "babylonMesh2": "ব্যাবিলন মেশ ২", + "precise": "নির্ভুল", + "includeDescendants": "বংশধর অন্তর্ভুক্ত", + "bitbybit.babylon.mesh.intersectsPoint": "পয়েন্টের সাথে ছেদ", + "intersectsPoint": "পয়েন্টের সাথে ছেদ", + "bitbybit.babylon.mesh.intersectsPoint_description": "মেশ একটি পয়েন্টের সাথে ছেদ করে কিনা তা পরীক্ষা করে", + "point": "পয়েন্ট", + "bitbybit.babylon.mesh.createMeshInstanceAndTransformNoReturn": "মেশ ইনস্ট্যান্স এবং ট্রান্সফর্ম কোনো রিটার্ন ছাড়াই", + "createMeshInstanceAndTransformNoReturn": "মেশ ইনস্ট্যান্স এবং ট্রান্সফর্ম কোনো রিটার্ন ছাড়াই", + "bitbybit.babylon.mesh.createMeshInstanceAndTransformNoReturn_description": "অপ্টিমাইজড রেন্ডারিংয়ের জন্য সন্তানসহ মেশ ইনস্ট্যান্স তৈরি করে, কোনো রিটার্ন নেই", + "instance": "ইনস্ট্যান্স", + "bitbybit.babylon.mesh.createMeshInstanceAndTransform": "মেশ ইনস্ট্যান্স এবং ট্রান্সফর্ম", + "createMeshInstanceAndTransform": "মেশ ইনস্ট্যান্স এবং ট্রান্সফর্ম", + "bitbybit.babylon.mesh.createMeshInstanceAndTransform_description": "অপ্টিমাইজড রেন্ডারিংয়ের জন্য সন্তানসহ মেশ ইনস্ট্যান্স তৈরি করে, মেশ রিটার্ন করে", + "bitbybit.babylon.mesh.createMeshInstance": "মেশ ইনস্ট্যান্স", + "createMeshInstance": "মেশ ইনস্ট্যান্স", + "bitbybit.babylon.mesh.createMeshInstance_description": "সন্তানসহ অপ্টিমাইজড রেন্ডারিংয়ের জন্য মেশ ইনস্ট্যান্স তৈরি করে", + "bitbybit.babylon.gaussianSplatting.create": "গাউসিয়ান স্প্ল্যাটিং", + "gaussianSplatting": "গাউসিয়ান স্প্ল্যাটিং", + "create": "তৈরি", + "bitbybit.babylon.gaussianSplatting.create_description": "গাউসিয়ান স্প্ল্যাটিং মেশ তৈরি করে", + "url": "ইউআরএল", + "bitbybit.babylon.gaussianSplatting.clone": "গাউসিয়ান স্প্ল্যাটিং ক্লোন", + "bitbybit.babylon.gaussianSplatting.clone_description": "গাউসিয়ান স্প্ল্যাটিং মেশ ক্লোন করে", + "multiply": "গুণ", + "BABYLON.GaussianSplattingMesh": "ব্যাবিলন গাউসিয়ান স্প্ল্যাটিং মেশ", + "bitbybit.babylon.gaussianSplatting.getSplatPositions": "স্প্ল্যাট অবস্থান পাওয়া", + "getSplatPositions": "স্প্ল্যাট অবস্থান পাওয়া", + "bitbybit.babylon.gaussianSplatting.getSplatPositions_description": "গাউসিয়ান স্প্ল্যাটিং মেশের স্প্ল্যাট অবস্থান পায়", + "bitbybit.babylon.camera.freezeProjectionMatrix": "প্রজেকশন ম্যাট্রিক্স ফ্রিজ", + "camera": "ক্যামেরা", + "freezeProjectionMatrix": "প্রজেকশন ম্যাট্রিক্স ফ্রিজ", + "bitbybit.babylon.camera.freezeProjectionMatrix_description": "ক্যামেরা প্রজেকশন ম্যাট্রিক্স ফ্রিজ করে", + "adjust": "সামঞ্জস্য", + "BABYLON.Camera": "ব্যাবিলন ক্যামেরা", + "bitbybit.babylon.camera.unfreezeProjectionMatrix": "প্রজেকশন ম্যাট্রিক্স আনফ্রিজ", + "unfreezeProjectionMatrix": "প্রজেকশন ম্যাট্রিক্স আনফ্রিজ", + "bitbybit.babylon.camera.unfreezeProjectionMatrix_description": "ক্যামেরা প্রজেকশন ম্যাট্রিক্স আনফ্রিজ করে", + "bitbybit.babylon.camera.setPosition": "অবস্থান সেট করা", + "bitbybit.babylon.camera.setPosition_description": "ক্যামেরার অবস্থান পরিবর্তন করে", + "BABYLON.TargetCamera": "ব্যাবিলন টার্গেট ক্যামেরা", + "bitbybit.babylon.camera.getPosition": "অবস্থান পাওয়া", + "bitbybit.babylon.camera.getPosition_description": "ক্যামেরার অবস্থান পায়", + "bitbybit.babylon.camera.setTarget": "টার্গেট সেট করা", + "setTarget": "টার্গেট সেট করা", + "bitbybit.babylon.camera.setTarget_description": "ক্যামেরার টার্গেট পরিবর্তন করে", + "target": "টার্গেট", + "bitbybit.babylon.camera.getTarget": "টার্গেট পাওয়া", + "getTarget": "টার্গেট পাওয়া", + "bitbybit.babylon.camera.getTarget_description": "ক্যামেরার টার্গেট পায়", + "bitbybit.babylon.camera.setSpeed": "গতি সেট করা", + "setSpeed": "গতি সেট করা", + "bitbybit.babylon.camera.setSpeed_description": "ক্যামেরার গতি পরিবর্তন করে", + "speed": "গতি", + "bitbybit.babylon.camera.getSpeed": "গতি পাওয়া", + "getSpeed": "গতি পাওয়া", + "bitbybit.babylon.camera.getSpeed_description": "ক্যামেরার গতি পায়", + "bitbybit.babylon.camera.setMinZ": "ন্যূনতম Z সেট করা", + "setMinZ": "ন্যূনতম Z সেট করা", + "bitbybit.babylon.camera.setMinZ_description": "ক্যামেরার ন্যূনতম Z পরিবর্তন করে", + "minZ": "ন্যূনতম Z", + "bitbybit.babylon.camera.setMaxZ": "সর্বোচ্চ Z সেট করা", + "setMaxZ": "সর্বোচ্চ Z সেট করা", + "bitbybit.babylon.camera.setMaxZ_description": "ক্যামেরার সর্বোচ্চ Z পরিবর্তন করে", + "maxZ": "সর্বোচ্চ Z", + "bitbybit.babylon.camera.makeCameraOrthographic": "ক্যামেরাকে অর্থোগ্রাফিক করা", + "makeCameraOrthographic": "ক্যামেরাকে অর্থোগ্রাফিক করা", + "bitbybit.babylon.camera.makeCameraOrthographic_description": "ক্যামেরাকে অর্থোগ্রাফিক মোডে সেট করে", + "orthoLeft": "অর্থো বাম", + "orthoRight": "অর্থো ডান", + "orthoBottom": "অর্থো নিচ", + "orthoTop": "অর্থো উপর", + "bitbybit.babylon.camera.makeCameraPerspective": "ক্যামেরাকে পার্সপেক্টিভ করা", + "makeCameraPerspective": "ক্যামেরাকে পার্সপেক্টিভ করা", + "bitbybit.babylon.camera.makeCameraPerspective_description": "ক্যামেরাকে পার্সপেক্টিভ মোডে সেট করে", + "bitbybit.babylon.camera.free.create": "মুক্ত ক্যামেরা", + "free": "মুক্ত", + "bitbybit.babylon.camera.free.create_description": "মুক্ত ক্যামেরা তৈরি করে", + "bitbybit.babylon.camera.arcRotate.create": "আর্ক রোটেট ক্যামেরা", + "arcRotate": "আর্ক রোটেট", + "bitbybit.babylon.camera.arcRotate.create_description": "টার্গেটের চারপাশে আর্ক পথে ঘূর্ণায়মান ক্যামেরা তৈরি করে, বিটবাইবিটের জন্য ডিফল্ট", + "radius": "ব্যাসার্ধ", + "alpha": "আলফা", + "beta": "বিটা", + "lowerRadiusLimit": "নিম্ন ব্যাসার্ধ সীমা", + "upperRadiusLimit": "উচ্চ ব্যাসার্ধ সীমা", + "lowerAlphaLimit": "নিম্ন আলফা সীমা", + "upperAlphaLimit": "উচ্চ আলফা সীমা", + "lowerBetaLimit": "নিম্ন বিটা সীমা", + "upperBetaLimit": "উচ্চ বিটা সীমা", + "angularSensibilityX": "কৌণিক সংবেদনশীলতা X", + "angularSensibilityY": "কৌণিক সংবেদনশীলতা Y", + "panningSensibility": "প্যানিং সংবেদনশীলতা", + "wheelPrecision": "চাকা নির্ভুলতা", + "bitbybit.babylon.camera.target.create": "টার্গেট ক্যামেরা", + "bitbybit.babylon.camera.target.create_description": "টার্গেট ক্যামেরা তৈরি করে", + "bitbybit.babylon.webXr.simple.createImmersiveARExperience": "নিমগ্ন এআর অভিজ্ঞতা", + "webXr": "ওয়েব XR", + "simple": "সরল", + "createImmersiveARExperience": "নিমগ্ন এআর অভিজ্ঞতা", + "bitbybit.babylon.webXr.simple.createImmersiveARExperience_description": "নিমগ্ন এআর মোডে ডিফল্ট XR অভিজ্ঞতা তৈরি করে", + "scene": "দৃশ্য", + "bitbybit.babylon.webXr.simple.createDefaultXRExperienceWithTeleportation": "টেলিপোর্টেশন সহ ডিফল্ট XR অভিজ্ঞতা", + "createDefaultXRExperienceWithTeleportation": "টেলিপোর্টেশন সহ ডিফল্ট XR অভিজ্ঞতা", + "bitbybit.babylon.webXr.simple.createDefaultXRExperienceWithTeleportation_description": "টেলিপোর্টেশন সহ মৌলিক XR অভিজ্ঞতা তৈরি করে", + "groundMeshes": "ভূমি মেশ", + "bitbybit.babylon.webXr.simple.createDefaultXRExperienceWithTeleportationReturn": "টেলিপোর্টেশন রিটার্ন সহ ডিফল্ট XR অভিজ্ঞতা", + "createDefaultXRExperienceWithTeleportationReturn": "টেলিপোর্টেশন রিটার্ন সহ ডিফল্ট XR অভিজ্ঞতা", + "bitbybit.babylon.webXr.simple.createDefaultXRExperienceWithTeleportationReturn_description": "টেলিপোর্টেশন সহ মৌলিক XR অভিজ্ঞতা তৈরি করে, ফলাফল রিটার্ন করে", + "bitbybit.babylon.node.drawNode": "নোড আঁকা", + "node": "নোড", + "drawNode": "নোড আঁকা", + "bitbybit.babylon.node.drawNode_description": "আকার এবং অক্ষ রঙ সহ নোড আঁকে", + "BABYLON.TransformNode": "ব্যাবিলন ট্রান্সফর্ম নোড", + "bitbybit.babylon.node.drawNodes": "নোড আঁকা", + "drawNodes": "নোড আঁকা", + "bitbybit.babylon.node.drawNodes_description": "আকার এবং অক্ষ রঙ সহ একাধিক নোড আঁকে", + "nodes": "নোড", + "BABYLON.TransformNode[]": "ব্যাবিলন ট্রান্সফর্ম নোড অ্যারে", + "bitbybit.babylon.node.createNodeFromRotation": "ঘূর্ণন থেকে নোড তৈরি", + "createNodeFromRotation": "ঘূর্ণন থেকে নোড তৈরি", + "bitbybit.babylon.node.createNodeFromRotation_description": "প্যারেন্ট স্পেসে ঘূর্ণন সহ উৎপত্তিতে নোড তৈরি করে", + "parent": "প্যারেন্ট", + "BABYLON.TransformNode | null": "ব্যাবিলন ট্রান্সফর্ম নোড বা শূন্য", + "origin": "উৎপত্তি", + "bitbybit.babylon.node.createWorldNode": "বিশ্ব নোড", + "createWorldNode": "বিশ্ব নোড", + "bitbybit.babylon.node.createWorldNode_description": "রুট হিসেবে প্যারেন্ট সহ নোড তৈরি করে", + "bitbybit.babylon.node.getAbsoluteForwardVector": "পরম সামনের ভেক্টর পাওয়া", + "getAbsoluteForwardVector": "পরম সামনের ভেক্টর পাওয়া", + "bitbybit.babylon.node.getAbsoluteForwardVector_description": "বিশ্ব স্থানে পরম সামনের ভেক্টর পায়", + "bitbybit.babylon.node.getAbsoluteRightVector": "পরম ডান ভেক্টর পাওয়া", + "getAbsoluteRightVector": "পরম ডান ভেক্টর পাওয়া", + "bitbybit.babylon.node.getAbsoluteRightVector_description": "বিশ্ব স্থানে পরম ডান ভেক্টর পায়", + "bitbybit.babylon.node.getAbsoluteUpVector": "পরম উপরের ভেক্টর পাওয়া", + "getAbsoluteUpVector": "পরম উপরের ভেক্টর পাওয়া", + "bitbybit.babylon.node.getAbsoluteUpVector_description": "বিশ্ব স্থানে পরম উপরের ভেক্টর পায়", + "bitbybit.babylon.node.getAbsolutePosition": "পরম অবস্থান পাওয়া", + "bitbybit.babylon.node.getAbsolutePosition_description": "বিশ্ব স্থানে নোডের পরম অবস্থান পায়", + "bitbybit.babylon.node.getAbsoluteRotationTransformation": "পরম ঘূর্ণন রূপান্তর পাওয়া", + "getAbsoluteRotationTransformation": "পরম ঘূর্ণন রূপান্তর পাওয়া", + "bitbybit.babylon.node.getAbsoluteRotationTransformation_description": "পরম ঘূর্ণনকে রূপান্তর ম্যাট্রিক্স হিসেবে পায় (১৬ সংখ্যা)", + "bitbybit.babylon.node.getRotationTransformation": "ঘূর্ণন রূপান্তর পাওয়া", + "getRotationTransformation": "ঘূর্ণন রূপান্তর পাওয়া", + "bitbybit.babylon.node.getRotationTransformation_description": "স্থানীয় ঘূর্ণনকে রূপান্তর ম্যাট্রিক্স হিসেবে পায় (১৬ সংখ্যা)", + "bitbybit.babylon.node.getChildren": "সন্তান পাওয়া", + "getChildren": "সন্তান পাওয়া", + "bitbybit.babylon.node.getChildren_description": "নোডের সন্তান পায়", + "bitbybit.babylon.node.getParent": "প্যারেন্ট পাওয়া", + "bitbybit.babylon.node.getParent_description": "নোডের প্যারেন্ট পায়", + "bitbybit.babylon.node.getPositionExpressedInLocalSpace": "স্থানীয় স্থানে অবস্থান পাওয়া", + "getPositionExpressedInLocalSpace": "স্থানীয় স্থানে অবস্থান পাওয়া", + "bitbybit.babylon.node.getPositionExpressedInLocalSpace_description": "স্থানীয় স্থানে নোডের অবস্থান পায়", + "bitbybit.babylon.node.getRootNode": "রুট নোড পাওয়া", + "getRootNode": "রুট নোড পাওয়া", + "bitbybit.babylon.node.getRootNode_description": "রুট নোড পায়", + "bitbybit.babylon.node.getRotation": "ঘূর্ণন পাওয়া", + "bitbybit.babylon.node.getRotation_description": "নোডের ইউলার ঘূর্ণন পায়", + "bitbybit.babylon.node.rotateAroundAxisWithPosition": "অবস্থান সহ অক্ষের চারপাশে ঘোরানো", + "bitbybit.babylon.node.rotateAroundAxisWithPosition_description": "অক্ষ এবং অবস্থানের চারপাশে কোণ দ্বারা নোড ঘোরায়", + "bitbybit.babylon.node.rotate": "ঘোরানো", + "bitbybit.babylon.node.rotate_description": "উৎপত্তি এবং অক্ষের চারপাশে নোড ঘোরায়", + "bitbybit.babylon.node.setAbsolutePosition": "পরম অবস্থান সেট করা", + "setAbsolutePosition": "পরম অবস্থান সেট করা", + "bitbybit.babylon.node.setAbsolutePosition_description": "নোডের পরম অবস্থান সেট করে", + "bitbybit.babylon.node.setDirection": "দিক সেট করা", + "setDirection": "দিক সেট করা", + "bitbybit.babylon.node.setDirection_description": "নোডের দিক সেট করে", + "direction": "দিক", + "number[]": "সংখ্যা অ্যারে", + "bitbybit.babylon.node.setParent": "প্যারেন্ট সেট করা", + "bitbybit.babylon.node.setParent_description": "নোডের জন্য নতুন প্যারেন্ট সেট করে", + "parentNode": "প্যারেন্ট নোড", + "bitbybit.babylon.node.translate": "অনুবাদ", + "translate": "অনুবাদ", + "bitbybit.babylon.node.translate_description": "দিক ভেক্টর এবং দূরত্ব দ্বারা নোড সরায়", + "bitbybit.babylon.scene.backgroundColour": "পটভূমির রঙ", + "backgroundColour": "পটভূমির রঙ", + "bitbybit.babylon.scene.backgroundColour_description": "৩D স্থানে দৃশ্যের পটভূমির রঙ পরিবর্তন করে", + "environment": "পরিবেশ", + "colour": "রঙ", + "bitbybit.babylon.scene.activateCamera": "ক্যামেরা সক্রিয় করা", + "activateCamera": "ক্যামেরা সক্রিয় করা", + "bitbybit.babylon.scene.activateCamera_description": "বর্তমানটির পরিবর্তে ক্যামেরাকে সক্রিয় হিসেবে সেট করে", + "bitbybit.babylon.scene.useRightHandedSystem": "ডান হাতের সিস্টেম ব্যবহার", + "useRightHandedSystem": "ডান হাতের সিস্টেম ব্যবহার", + "bitbybit.babylon.scene.useRightHandedSystem_description": "ডান হাতের সমন্বয় সিস্টেমে স্যুইচ করে", + "system": "সিস্টেম", + "use": "ব্যবহার", + "bitbybit.babylon.scene.drawPointLightNoReturn": "পয়েন্ট লাইট আঁকা কোনো রিটার্ন ছাড়াই", + "drawPointLightNoReturn": "পয়েন্ট লাইট আঁকা কোনো রিটার্ন ছাড়াই", + "bitbybit.babylon.scene.drawPointLightNoReturn_description": "দৃশ্যে পয়েন্ট লাইট যোগ করে, কোনো আউটপুট নেই", + "lights": "আলো", + "intensity": "তীব্রতা", + "diffuse": "বিচ্ছুরণ", + "specular": "প্রতিফলন", + "shadowGeneratorMapSize": "ছায়া জেনারেটর ম্যাপ আকার", + "enableShadows": "ছায়া সক্ষম করা", + "shadowDarkness": "ছায়ার অন্ধকার", + "shadowUsePercentageCloserFiltering": "ছায়া শতাংশ কাছাকাছি ফিল্টারিং ব্যবহার", + "shadowContactHardeningLightSizeUVRatio": "ছায়া যোগাযোগ শক্তকরণ আলোর আকার UV অনুপাত", + "shadowBias": "ছায়া পক্ষপাত", + "shadowNormalBias": "ছায়া স্বাভাবিক পক্ষপাত", + "shadowMaxZ": "ছায়া সর্বোচ্চ Z", + "shadowMinZ": "ছায়া ন্যূনতম Z", + "bitbybit.babylon.scene.getShadowGenerators": "ছায়া জেনারেটর পাওয়া", + "getShadowGenerators": "ছায়া জেনারেটর পাওয়া", + "bitbybit.babylon.scene.getShadowGenerators_description": "বিটবাইবিট আলো থেকে ছায়া জেনারেটর পায়", + "bitbybit.babylon.scene.drawPointLight": "পয়েন্ট লাইট আঁকা", + "drawPointLight": "পয়েন্ট লাইট আঁকা", + "bitbybit.babylon.scene.drawPointLight_description": "দৃশ্যে পয়েন্ট লাইট যোগ করে", + "bitbybit.babylon.scene.drawDirectionalLightNoReturn": "দিকনির্দেশক আলো আঁকা কোনো রিটার্ন ছাড়াই", + "drawDirectionalLightNoReturn": "দিকনির্দেশক আলো আঁকা কোনো রিটার্ন ছাড়াই", + "bitbybit.babylon.scene.drawDirectionalLightNoReturn_description": "দৃশ্যে দিকনির্দেশক আলো যোগ করে, কোনো আউটপুট নেই", + "bitbybit.babylon.scene.drawDirectionalLight": "দিকনির্দেশক আলো আঁকা", + "drawDirectionalLight": "দিকনির্দেশক আলো আঁকা", + "bitbybit.babylon.scene.drawDirectionalLight_description": "দৃশ্যে দিকনির্দেশক আলো যোগ করে", + "bitbybit.babylon.scene.getActiveCamera": "সক্রিয় ক্যামেরা পাওয়া", + "getActiveCamera": "সক্রিয় ক্যামেরা পাওয়া", + "bitbybit.babylon.scene.getActiveCamera_description": "দৃশ্যে বর্তমান সক্রিয় ক্যামেরা পায়", + "bitbybit.babylon.scene.adjustActiveArcRotateCamera": "সক্রিয় আর্ক রোটেট ক্যামেরা সামঞ্জস্য", + "adjustActiveArcRotateCamera": "সক্রিয় আর্ক রোটেট ক্যামেরা সামঞ্জস্য", + "bitbybit.babylon.scene.adjustActiveArcRotateCamera_description": "সক্রিয় আর্ক রোটেট ক্যামেরা সেটিংস টিউন করে", + "lookAt": "দেখা", + "bitbybit.babylon.scene.clearAllDrawn": "সব আঁকা পরিষ্কার", + "clearAllDrawn": "সব আঁকা পরিষ্কার", + "bitbybit.babylon.scene.clearAllDrawn_description": "৩D দৃশ্য থেকে সব আঁকা বস্তু সরিয়ে ফেলে", + "bitbybit.babylon.scene.enableSkybox": "স্কাইবক্স সক্ষম করা", + "enableSkybox": "স্কাইবক্স সক্ষম করা", + "bitbybit.babylon.scene.enableSkybox_description": "দৃশ্যে স্কাইবক্স চালু করে", + "skybox": "স্কাইবক্স", + "Base.skyboxEnum": "মূল স্কাইবক্স এনাম", + "blur": "ঝাপসা", + "environmentIntensity": "পরিবেশের তীব্রতা", + "bitbybit.babylon.scene.fog": "কুয়াশা", + "fog": "কুয়াশা", + "bitbybit.babylon.scene.fog_description": "দৃশ্যে কুয়াশা মোড চালু করে", + "mode": "মোড", + "Base.fogModeEnum": "মূল কুয়াশা মোড এনাম", + "color": "রঙ", + "density": "ঘনত্ব", + "start": "শুরু", + "end": "শেষ", + "bitbybit.babylon.transforms.rotationCenterAxis": "কেন্দ্র অক্ষ ঘূর্ণন", + "transforms": "রূপান্তর", + "rotationCenterAxis": "কেন্দ্র অক্ষ ঘূর্ণন", + "bitbybit.babylon.transforms.rotationCenterAxis_description": "কেন্দ্র এবং অক্ষের চারপাশে ঘূর্ণন রূপান্তর তৈরি করে", + "center": "কেন্দ্র", + "bitbybit.babylon.transforms.rotationCenterX": "কেন্দ্র X ঘূর্ণন", + "rotationCenterX": "কেন্দ্র X ঘূর্ণন", + "bitbybit.babylon.transforms.rotationCenterX_description": "কেন্দ্র এবং X অক্ষের চারপাশে ঘূর্ণন রূপান্তর তৈরি করে", + "bitbybit.babylon.transforms.rotationCenterY": "কেন্দ্র Y ঘূর্ণন", + "rotationCenterY": "কেন্দ্র Y ঘূর্ণন", + "bitbybit.babylon.transforms.rotationCenterY_description": "কেন্দ্র এবং Y অক্ষের চারপাশে ঘূর্ণন রূপান্তর তৈরি করে", + "bitbybit.babylon.transforms.rotationCenterZ": "কেন্দ্র Z ঘূর্ণন", + "rotationCenterZ": "কেন্দ্র Z ঘূর্ণন", + "bitbybit.babylon.transforms.rotationCenterZ_description": "কেন্দ্র এবং Z অক্ষের চারপাশে ঘূর্ণন রূপান্তর তৈরি করে", + "bitbybit.babylon.transforms.rotationCenterYawPitchRoll": "কেন্দ্র ইয় পিচ রোল ঘূর্ণন", + "rotationCenterYawPitchRoll": "কেন্দ্র ইয় পিচ রোল ঘূর্ণন", + "bitbybit.babylon.transforms.rotationCenterYawPitchRoll_description": "ইয় পিচ রোল সহ ঘূর্ণন রূপান্তর তৈরি করে", + "bitbybit.babylon.transforms.scaleCenterXYZ": "কেন্দ্র XYZ স্কেল", + "scaleCenterXYZ": "কেন্দ্র XYZ স্কেল", + "bitbybit.babylon.transforms.scaleCenterXYZ_description": "XYZ-এ কেন্দ্রের চারপাশে স্কেল রূপান্তর তৈরি করে", + "scaleXyz": "XYZ স্কেল", + "bitbybit.babylon.transforms.scaleXYZ": "XYZ স্কেল", + "scaleXYZ": "XYZ স্কেল", + "bitbybit.babylon.transforms.scaleXYZ_description": "X Y Z দিকে স্কেল রূপান্তর তৈরি করে", + "bitbybit.babylon.transforms.uniformScale": "একক স্কেল", + "uniformScale": "একক স্কেল", + "bitbybit.babylon.transforms.uniformScale_description": "একক স্কেল রূপান্তর তৈরি করে", + "bitbybit.babylon.transforms.uniformScaleFromCenter": "কেন্দ্র থেকে একক স্কেল", + "uniformScaleFromCenter": "কেন্দ্র থেকে একক স্কেল", + "bitbybit.babylon.transforms.uniformScaleFromCenter_description": "কেন্দ্র থেকে একক স্কেল রূপান্তর তৈরি করে", + "bitbybit.babylon.transforms.translationXYZ": "XYZ অনুবাদ", + "translationXYZ": "XYZ অনুবাদ", + "bitbybit.babylon.transforms.translationXYZ_description": "অনুবাদ রূপান্তর তৈরি করে", + "translation": "অনুবাদ", + "bitbybit.babylon.transforms.translationsXYZ": "XYZ অনুবাদ", + "translationsXYZ": "XYZ অনুবাদ", + "bitbybit.babylon.transforms.translationsXYZ_description": "একাধিক অনুবাদ রূপান্তর তৈরি করে", + "translations": "অনুবাদ", + "Base.Vector3[]": "মূল ভেক্টর ৩ অ্যারে", + "bitbybit.babylon.io.loadAssetIntoScene": "দৃশ্যে সম্পদ লোড", + "io": "আইও", + "loadAssetIntoScene": "দৃশ্যে সম্পদ লোড", + "bitbybit.babylon.io.loadAssetIntoScene_description": "আপলোড করা প্রকল্প সম্পদ থেকে মেশ আমদানি করে", + "load": "লোড", + "assetFile": "সম্পদ ফাইল", + "File": "ফাইল", + "bitbybit.babylon.io.loadAssetIntoSceneNoReturn": "দৃশ্যে সম্পদ লোড কোনো রিটার্ন ছাড়াই", + "loadAssetIntoSceneNoReturn": "দৃশ্যে সম্পদ লোড কোনো রিটার্ন ছাড়াই", + "bitbybit.babylon.io.loadAssetIntoSceneNoReturn_description": "আপলোড করা প্রকল্প সম্পদ থেকে মেশ আমদানি করে, কোনো আউটপুট নেই", + "bitbybit.babylon.io.loadAssetIntoSceneFromRootUrl": "রুট URL থেকে দৃশ্যে সম্পদ লোড", + "loadAssetIntoSceneFromRootUrl": "রুট URL থেকে দৃশ্যে সম্পদ লোড", + "bitbybit.babylon.io.loadAssetIntoSceneFromRootUrl_description": "পাবলিক ওয়েব URL থেকে মেশ আমদানি করে, CORS প্রয়োজন", + "rootUrl": "রুট URL", + "bitbybit.babylon.io.loadAssetIntoSceneFromRootUrlNoReturn": "রুট URL থেকে দৃশ্যে সম্পদ লোড কোনো রিটার্ন ছাড়াই", + "loadAssetIntoSceneFromRootUrlNoReturn": "রুট URL থেকে দৃশ্যে সম্পদ লোড কোনো রিটার্ন ছাড়াই", + "bitbybit.babylon.io.loadAssetIntoSceneFromRootUrlNoReturn_description": "পাবলিক ওয়েব URL থেকে মেশ আমদানি করে, কোনো আউটপুট নেই, CORS প্রয়োজন", + "bitbybit.babylon.io.exportBabylon": "ব্যাবিলন রপ্তানি", + "exportBabylon": "ব্যাবিলন রপ্তানি", + "bitbybit.babylon.io.exportBabylon_description": "সম্পাদনার জন্য দৃশ্যকে .babylon ফরম্যাটে রপ্তানি করে", + "export": "রপ্তানি", + "fileName": "ফাইলের নাম", + "bitbybit.babylon.io.exportGLB": "GLB রপ্তানি", + "exportGLB": "GLB রপ্তানি", + "bitbybit.babylon.io.exportGLB_description": "দৃশ্যকে .glb ফরম্যাটে রপ্তানি করে, ওয়েব স্ট্যান্ডার্ড", + "discardSkyboxAndGrid": "স্কাইবক্স এবং গ্রিড বাতিল", + "bitbybit.babylon.io.exportMeshToStl": "STL-এ মেশ রপ্তানি", + "exportMeshToStl": "STL-এ মেশ রপ্তানি", + "bitbybit.babylon.io.exportMeshToStl_description": "মেশ এবং সন্তানদের STL-এ রপ্তানি করে", + "bitbybit.babylon.io.exportMeshesToStl": "STL-এ মেশ রপ্তানি", + "exportMeshesToStl": "STL-এ মেশ রপ্তানি", + "bitbybit.babylon.io.exportMeshesToStl_description": "একাধিক মেশকে STL-এ রপ্তানি করে", + "meshes": "মেশ", + "bitbybit.babylon.ray.createPickingRay": "পিকিং রে", + "ray": "রে", + "createPickingRay": "পিকিং রে", + "bitbybit.babylon.ray.createPickingRay_description": "সক্রিয় ক্যামেরায় মাউস অবস্থান থেকে পিকিং রে তৈরি করে", + "bitbybit.babylon.ray.createRay": "রে", + "createRay": "রে", + "bitbybit.babylon.ray.createRay_description": "উৎপত্তি থেকে দিক এবং ঐচ্ছিক দৈর্ঘ্য সহ রে তৈরি করে", + "length": "দৈর্ঘ্য", + "bitbybit.babylon.ray.createRayFromTo": "থেকে পর্যন্ত রে", + "createRayFromTo": "থেকে পর্যন্ত রে", + "bitbybit.babylon.ray.createRayFromTo_description": "দুটি পয়েন্টের মধ্যে রে তৈরি করে", + "from": "থেকে", + "to": "পর্যন্ত", + "bitbybit.babylon.ray.getOrigin": "উৎপত্তি পাওয়া", + "getOrigin": "উৎপত্তি পাওয়া", + "bitbybit.babylon.ray.getOrigin_description": "রে-এর উৎপত্তি পায়", + "BABYLON.Ray": "ব্যাবিলন রে", + "bitbybit.babylon.ray.getDirection": "দিক পাওয়া", + "getDirection": "দিক পাওয়া", + "bitbybit.babylon.ray.getDirection_description": "রে-এর দিক পায়", + "bitbybit.babylon.ray.getLength": "দৈর্ঘ্য পাওয়া", + "getLength": "দৈর্ঘ্য পাওয়া", + "bitbybit.babylon.ray.getLength_description": "রে-এর দৈর্ঘ্য পায়", + "bitbybit.babylon.pick.pickWithRay": "রে দিয়ে পিক", + "pick": "পিক", + "pickWithRay": "রে দিয়ে পিক", + "bitbybit.babylon.pick.pickWithRay_description": "রে পিকিং থেকে হিট ফলাফল পায়", + "bitbybit.babylon.pick.pickWithPickingRay": "পিকিং রে দিয়ে পিক", + "pickWithPickingRay": "পিকিং রে দিয়ে পিক", + "bitbybit.babylon.pick.pickWithPickingRay_description": "সক্রিয় ক্যামেরায় মাউস অবস্থান থেকে রে দিয়ে পিক করে", + "bitbybit.babylon.pick.getDistance": "দূরত্ব পাওয়া", + "getDistance": "দূরত্ব পাওয়া", + "bitbybit.babylon.pick.getDistance_description": "পিক করা হলে বস্তুর দূরত্ব পায়", + "get from pick info": "পিক তথ্য থেকে পাওয়া", + "pickInfo": "পিক তথ্য", + "BABYLON.PickingInfo": "ব্যাবিলন পিকিং তথ্য", + "bitbybit.babylon.pick.getPickedMesh": "পিক করা মেশ পাওয়া", + "getPickedMesh": "পিক করা মেশ পাওয়া", + "bitbybit.babylon.pick.getPickedMesh_description": "যে মেশ পিক করা হয়েছে তা পায়", + "bitbybit.babylon.pick.getPickedPoint": "পিক করা পয়েন্ট পাওয়া", + "getPickedPoint": "পিক করা পয়েন্ট পাওয়া", + "bitbybit.babylon.pick.getPickedPoint_description": "যে পয়েন্ট পিক করা হয়েছে তা পায়", + "bitbybit.babylon.pick.hit": "হিট", + "hit": "হিট", + "bitbybit.babylon.pick.hit_description": "রে দৃশ্যে কিছুতে আঘাত করেছে কিনা তা পরীক্ষা করে", + "bitbybit.babylon.pick.getSubMeshId": "সাবমেশ আইডি পাওয়া", + "getSubMeshId": "সাবমেশ আইডি পাওয়া", + "bitbybit.babylon.pick.getSubMeshId_description": "পিক করা হলে সাবমেশের ইউনিক আইডি পায়", + "bitbybit.babylon.pick.getSubMeshFaceId": "সাবমেশ মুখ আইডি পাওয়া", + "getSubMeshFaceId": "সাবমেশ মুখ আইডি পাওয়া", + "bitbybit.babylon.pick.getSubMeshFaceId_description": "পিক করা হলে সাবমেশ মুখের ইউনিক আইডি পায়", + "bitbybit.babylon.pick.getBU": "BU পাওয়া", + "getBU": "BU পাওয়া", + "bitbybit.babylon.pick.getBU_description": "টেক্সচার সংঘর্ষের জন্য ব্যারিসেন্ট্রিক U পায়", + "bitbybit.babylon.pick.getBV": "BV পাওয়া", + "getBV": "BV পাওয়া", + "bitbybit.babylon.pick.getBV_description": "টেক্সচার সংঘর্ষের জন্য ব্যারিসেন্ট্রিক V পায়", + "bitbybit.babylon.pick.getPickedSprite": "পিক করা স্প্রাইট পাওয়া", + "getPickedSprite": "পিক করা স্প্রাইট পাওয়া", + "bitbybit.babylon.pick.getPickedSprite_description": "পিক করা স্প্রাইট পায়", + "bitbybit.babylon.material.pbrMetallicRoughness.create": "PBR ধাতব রুক্ষতা", + "pbrMetallicRoughness": "PBR ধাতব রুক্ষতা", + "bitbybit.babylon.material.pbrMetallicRoughness.create_description": "PBR ধাতব রুক্ষতা উপাদান তৈরি করে", + "baseColor": "মূল রঙ", + "emissiveColor": "নির্গমন রঙ", + "metallic": "ধাতব", + "roughness": "রুক্ষতা", + "zOffset": "Z অফসেট", + "bitbybit.babylon.material.pbrMetallicRoughness.setBaseColor": "মূল রঙ সেট করা", + "setBaseColor": "মূল রঙ সেট করা", + "bitbybit.babylon.material.pbrMetallicRoughness.setBaseColor_description": "উপাদানের মূল রঙ সেট করে", + "BABYLON.PBRMetallicRoughnessMaterial": "ব্যাবিলন PBR ধাতব রুক্ষতা উপাদান", + "bitbybit.babylon.material.pbrMetallicRoughness.setMetallic": "ধাতব সেট করা", + "setMetallic": "ধাতব সেট করা", + "bitbybit.babylon.material.pbrMetallicRoughness.setMetallic_description": "উপাদানের ধাতব বৈশিষ্ট্য সেট করে", + "bitbybit.babylon.material.pbrMetallicRoughness.setRoughness": "রুক্ষতা সেট করা", + "setRoughness": "রুক্ষতা সেট করা", + "bitbybit.babylon.material.pbrMetallicRoughness.setRoughness_description": "উপাদানের রুক্ষতা সেট করে", + "bitbybit.babylon.material.pbrMetallicRoughness.setAlpha": "আলফা সেট করা", + "setAlpha": "আলফা সেট করা", + "bitbybit.babylon.material.pbrMetallicRoughness.setAlpha_description": "উপাদানের আলফা সেট করে", + "bitbybit.babylon.material.pbrMetallicRoughness.setBackFaceCulling": "পিছনের মুখ কাটিং সেট করা", + "setBackFaceCulling": "পিছনের মুখ কাটিং সেট করা", + "bitbybit.babylon.material.pbrMetallicRoughness.setBackFaceCulling_description": "উপাদানের পিছনের মুখ কাটিং সেট করে", + "bitbybit.babylon.material.pbrMetallicRoughness.setBaseTexture": "মূল টেক্সচার সেট করা", + "setBaseTexture": "মূল টেক্সচার সেট করা", + "bitbybit.babylon.material.pbrMetallicRoughness.setBaseTexture_description": "উপাদানের টেক্সচার সেট করে", + "baseTexture": "মূল টেক্সচার", + "BABYLON.Texture": "ব্যাবিলন টেক্সচার", + "bitbybit.babylon.material.pbrMetallicRoughness.getBaseColor": "মূল রঙ পাওয়া", + "getBaseColor": "মূল রঙ পাওয়া", + "bitbybit.babylon.material.pbrMetallicRoughness.getBaseColor_description": "উপাদানের মূল রঙ পায়", + "bitbybit.babylon.material.pbrMetallicRoughness.getMetallic": "ধাতব পাওয়া", + "getMetallic": "ধাতব পাওয়া", + "bitbybit.babylon.material.pbrMetallicRoughness.getMetallic_description": "উপাদানের ধাতব বৈশিষ্ট্য পায়", + "bitbybit.babylon.material.pbrMetallicRoughness.getRoughness": "রুক্ষতা পাওয়া", + "getRoughness": "রুক্ষতা পাওয়া", + "bitbybit.babylon.material.pbrMetallicRoughness.getRoughness_description": "উপাদানের রুক্ষতা পায়", + "bitbybit.babylon.material.pbrMetallicRoughness.getAlpha": "আলফা পাওয়া", + "getAlpha": "আলফা পাওয়া", + "bitbybit.babylon.material.pbrMetallicRoughness.getAlpha_description": "উপাদানের আলফা পায়", + "bitbybit.babylon.material.pbrMetallicRoughness.getBackFaceCulling": "পিছনের মুখ কাটিং পাওয়া", + "getBackFaceCulling": "পিছনের মুখ কাটিং পাওয়া", + "bitbybit.babylon.material.pbrMetallicRoughness.getBackFaceCulling_description": "উপাদানের পিছনের মুখ কাটিং পায়", + "bitbybit.babylon.material.pbrMetallicRoughness.getBaseTexture": "মূল টেক্সচার পাওয়া", + "getBaseTexture": "মূল টেক্সচার পাওয়া", + "bitbybit.babylon.material.pbrMetallicRoughness.getBaseTexture_description": "উপাদানের মূল টেক্সচার পায়", + "bitbybit.babylon.material.skyMaterial.create": "আকাশ উপাদান", + "skyMaterial": "আকাশ উপাদান", + "bitbybit.babylon.material.skyMaterial.create_description": "আকাশ উপাদান তৈরি করে", + "luminance": "আলোকসজ্জা", + "turbidity": "ঝাপসা", + "rayleigh": "রেলি", + "mieCoefficient": "মি সহগ", + "mieDirectionalG": "মি দিকনির্দেশক G", + "inclination": "ঝোঁক", + "azimuth": "আজিমুথ", + "sunPosition": "সূর্যের অবস্থান", + "useSunPosition": "সূর্যের অবস্থান ব্যবহার", + "cameraOffset": "ক্যামেরা অফসেট", + "up": "উপর", + "dithering": "ডিথারিং", + "bitbybit.babylon.material.skyMaterial.setLuminance": "আলোকসজ্জা সেট করা", + "setLuminance": "আলোকসজ্জা সেট করা", + "bitbybit.babylon.material.skyMaterial.setLuminance_description": "আকাশ উপাদানের আলোকসজ্জা সেট করে", + "MATERIALS.SkyMaterial": "উপাদান আকাশ উপাদান", + "bitbybit.babylon.material.skyMaterial.setTurbidity": "ঝাপসা সেট করা", + "setTurbidity": "ঝাপসা সেট করা", + "bitbybit.babylon.material.skyMaterial.setTurbidity_description": "আকাশ উপাদানের ঝাপসা সেট করে", + "bitbybit.babylon.material.skyMaterial.setRayleigh": "রেলি সেট করা", + "setRayleigh": "রেলি সেট করা", + "bitbybit.babylon.material.skyMaterial.setRayleigh_description": "আকাশ উপাদানের রেলি সেট করে", + "bitbybit.babylon.material.skyMaterial.setMieCoefficient": "মি সহগ সেট করা", + "setMieCoefficient": "মি সহগ সেট করা", + "bitbybit.babylon.material.skyMaterial.setMieCoefficient_description": "আকাশ উপাদানের মি সহগ সেট করে", + "bitbybit.babylon.material.skyMaterial.setMieDirectionalG": "মি দিকনির্দেশক G সেট করা", + "setMieDirectionalG": "মি দিকনির্দেশক G সেট করা", + "bitbybit.babylon.material.skyMaterial.setMieDirectionalG_description": "আকাশ উপাদানের মি দিকনির্দেশক G সেট করে", + "bitbybit.babylon.material.skyMaterial.setDistance": "দূরত্ব সেট করা", + "setDistance": "দূরত্ব সেট করা", + "bitbybit.babylon.material.skyMaterial.setDistance_description": "আকাশ উপাদানের দূরত্ব সেট করে", + "bitbybit.babylon.material.skyMaterial.setInclination": "ঝোঁক সেট করা", + "setInclination": "ঝোঁক সেট করা", + "bitbybit.babylon.material.skyMaterial.setInclination_description": "আকাশ উপাদানের ঝোঁক সেট করে", + "bitbybit.babylon.material.skyMaterial.setAzimuth": "আজিমুথ সেট করা", + "setAzimuth": "আজিমুথ সেট করা", + "bitbybit.babylon.material.skyMaterial.setAzimuth_description": "আকাশ উপাদানের আজিমুথ সেট করে", + "bitbybit.babylon.material.skyMaterial.setSunPosition": "সূর্যের অবস্থান সেট করা", + "setSunPosition": "সূর্যের অবস্থান সেট করা", + "bitbybit.babylon.material.skyMaterial.setSunPosition_description": "আকাশ উপাদানের সূর্যের অবস্থান সেট করে", + "bitbybit.babylon.material.skyMaterial.setUseSunPosition": "সূর্যের অবস্থান ব্যবহার সেট করা", + "setUseSunPosition": "সূর্যের অবস্থান ব্যবহার সেট করা", + "bitbybit.babylon.material.skyMaterial.setUseSunPosition_description": "আকাশ উপাদানের সূর্যের অবস্থান ব্যবহার সেট করে", + "bitbybit.babylon.material.skyMaterial.setCameraOffset": "ক্যামেরা অফসেট সেট করা", + "setCameraOffset": "ক্যামেরা অফসেট সেট করা", + "bitbybit.babylon.material.skyMaterial.setCameraOffset_description": "আকাশ উপাদানের ক্যামেরা অফসেট সেট করে", + "bitbybit.babylon.material.skyMaterial.setUp": "উপর সেট করা", + "setUp": "উপর সেট করা", + "bitbybit.babylon.material.skyMaterial.setUp_description": "আকাশ উপাদানের উপরের দিক সেট করে", + "bitbybit.babylon.material.skyMaterial.setDithering": "ডিথারিং সেট করা", + "setDithering": "ডিথারিং সেট করা", + "bitbybit.babylon.material.skyMaterial.setDithering_description": "আকাশ উপাদানের ডিথারিং সেট করে", + "bitbybit.babylon.material.skyMaterial.getLuminance": "আলোকসজ্জা পাওয়া", + "getLuminance": "আলোকসজ্জা পাওয়া", + "bitbybit.babylon.material.skyMaterial.getLuminance_description": "আকাশ উপাদানের আলোকসজ্জা পায়", + "bitbybit.babylon.material.skyMaterial.getTurbidity": "ঝাপসা পাওয়া", + "getTurbidity": "ঝাপসা পাওয়া", + "bitbybit.babylon.material.skyMaterial.getTurbidity_description": "আকাশ উপাদানের ঝাপসা পায়", + "bitbybit.babylon.material.skyMaterial.getRayleigh": "রেলি পাওয়া", + "getRayleigh": "রেলি পাওয়া", + "bitbybit.babylon.material.skyMaterial.getRayleigh_description": "আকাশ উপাদানের রেলি পায়", + "bitbybit.babylon.material.skyMaterial.getMieCoefficient": "মি সহগ পাওয়া", + "getMieCoefficient": "মি সহগ পাওয়া", + "bitbybit.babylon.material.skyMaterial.getMieCoefficient_description": "আকাশ উপাদানের মি সহগ পায়", + "bitbybit.babylon.material.skyMaterial.getMieDirectionalG": "মি দিকনির্দেশক G পাওয়া", + "getMieDirectionalG": "মি দিকনির্দেশক G পাওয়া", + "bitbybit.babylon.material.skyMaterial.getMieDirectionalG_description": "আকাশ উপাদানের মি দিকনির্দেশক G পায়", + "bitbybit.babylon.material.skyMaterial.getDistance": "দূরত্ব পাওয়া", + "bitbybit.babylon.material.skyMaterial.getDistance_description": "আকাশ উপাদানের দূরত্ব পায়", + "bitbybit.babylon.material.skyMaterial.getInclination": "ঝোঁক পাওয়া", + "getInclination": "ঝোঁক পাওয়া", + "bitbybit.babylon.material.skyMaterial.getInclination_description": "আকাশ উপাদানের ঝোঁক পায়", + "bitbybit.babylon.material.skyMaterial.getAzimuth": "আজিমুথ পাওয়া", + "getAzimuth": "আজিমুথ পাওয়া", + "bitbybit.babylon.material.skyMaterial.getAzimuth_description": "আকাশ উপাদানের আজিমুথ পায়", + "bitbybit.babylon.material.skyMaterial.getSunPosition": "সূর্যের অবস্থান পাওয়া", + "getSunPosition": "সূর্যের অবস্থান পাওয়া", + "bitbybit.babylon.material.skyMaterial.getSunPosition_description": "আকাশ উপাদানের সূর্যের অবস্থান পায়", + "bitbybit.babylon.material.skyMaterial.getUseSunPosition": "সূর্যের অবস্থান ব্যবহার পাওয়া", + "getUseSunPosition": "সূর্যের অবস্থান ব্যবহার পাওয়া", + "bitbybit.babylon.material.skyMaterial.getUseSunPosition_description": "আকাশ উপাদানের সূর্যের অবস্থান ব্যবহার পায়", + "bitbybit.babylon.material.skyMaterial.getCameraOffset": "ক্যামেরা অফসেট পাওয়া", + "getCameraOffset": "ক্যামেরা অফসেট পাওয়া", + "bitbybit.babylon.material.skyMaterial.getCameraOffset_description": "আকাশ উপাদানের ক্যামেরা অফসেট পায়", + "bitbybit.babylon.material.skyMaterial.getUp": "উপর পাওয়া", + "getUp": "উপর পাওয়া", + "bitbybit.babylon.material.skyMaterial.getUp_description": "আকাশ উপাদানের উপরের দিক পায়", + "bitbybit.babylon.material.skyMaterial.getDithering": "ডিথারিং পাওয়া", + "getDithering": "ডিথারিং পাওয়া", + "bitbybit.babylon.material.skyMaterial.getDithering_description": "আকাশ উপাদানের ডিথারিং পায়", + "bitbybit.babylon.lights.shadowLight.setDirectionToTarget": "টার্গেটে দিক সেট করা", + "shadowLight": "ছায়া আলো", + "setDirectionToTarget": "টার্গেটে দিক সেট করা", + "bitbybit.babylon.lights.shadowLight.setDirectionToTarget_description": "ছায়া আলোর দিক সেট করে", + "BABYLON.ShadowLight": "ব্যাবিলন ছায়া আলো", + "bitbybit.babylon.lights.shadowLight.setPosition": "অবস্থান সেট করা", + "bitbybit.babylon.lights.shadowLight.setPosition_description": "ছায়া আলোর অবস্থান সেট করে", + "bitbybit.babylon.meshBuilder.createBox": "বাক্স", + "meshBuilder": "মেশ নির্মাতা", + "createBox": "বাক্স", + "bitbybit.babylon.meshBuilder.createBox_description": "বাক্স মেশ তৈরি করে", + "create simple": "সরল তৈরি", + "depth": "গভীরতা", + "sideOrientation": "পাশের দিক", + "BabylonMesh.sideOrientationEnum": "ব্যাবিলন মেশ পাশের দিক এনাম", + "bitbybit.babylon.meshBuilder.createCube": "ঘনক", + "createCube": "ঘনক", + "bitbybit.babylon.meshBuilder.createCube_description": "ঘনক মেশ তৈরি করে", + "bitbybit.babylon.meshBuilder.createSquarePlane": "বর্গ সমতল", + "createSquarePlane": "বর্গ সমতল", + "bitbybit.babylon.meshBuilder.createSquarePlane_description": "বর্গ সমতল মেশ তৈরি করে", + "bitbybit.babylon.meshBuilder.createSphere": "গোলক", + "createSphere": "গোলক", + "bitbybit.babylon.meshBuilder.createSphere_description": "গোলক মেশ তৈরি করে", + "diameter": "ব্যাস", + "segments": "খণ্ড", + "bitbybit.babylon.meshBuilder.createIcoSphere": "আইকো গোলক", + "createIcoSphere": "আইকো গোলক", + "bitbybit.babylon.meshBuilder.createIcoSphere_description": "আইকো গোলক মেশ তৈরি করে", + "radiusX": "X ব্যাসার্ধ", + "radiusY": "Y ব্যাসার্ধ", + "radiusZ": "Z ব্যাসার্ধ", + "flat": "সমতল", + "bitbybit.babylon.meshBuilder.createDisc": "ডিস্ক", + "createDisc": "ডিস্ক", + "bitbybit.babylon.meshBuilder.createDisc_description": "ডিস্ক মেশ তৈরি করে", + "tessellation": "টেসেলেশন", + "arc": "চাপ", + "bitbybit.babylon.meshBuilder.createTorus": "টরাস", + "createTorus": "টরাস", + "bitbybit.babylon.meshBuilder.createTorus_description": "টরাস মেশ তৈরি করে", + "thickness": "বেধ", + "bitbybit.babylon.meshBuilder.createTorusKnot": "টরাস নট", + "createTorusKnot": "টরাস নট", + "bitbybit.babylon.meshBuilder.createTorusKnot_description": "টরাস নট মেশ তৈরি করে", + "tube": "টিউব", + "radialSegments": "রেডিয়াল খণ্ড", + "tubularSegments": "টিউবুলার খণ্ড", + "p": "P", + "q": "Q", + "bitbybit.babylon.meshBuilder.createPolygon": "বহুভুজ", + "createPolygon": "বহুভুজ", + "bitbybit.babylon.meshBuilder.createPolygon_description": "বহুভুজ মেশ তৈরি করে", + "shape": "আকৃতি", + "holes": "গর্ত", + "Base.Vector3[][]": "মূল ভেক্টর ৩ অ্যারে অ্যারে", + "smoothingThreshold": "মসৃণতার থ্রেশহোল্ড", + "wrap": "মোড়ানো", + "bitbybit.babylon.meshBuilder.extrudePolygon": "বহুভুজ এক্সট্রুড", + "extrudePolygon": "বহুভুজ এক্সট্রুড", + "bitbybit.babylon.meshBuilder.extrudePolygon_description": "এক্সট্রুডেড বহুভুজ মেশ তৈরি করে", + "bitbybit.babylon.meshBuilder.createTube": "টিউব", + "createTube": "টিউব", + "bitbybit.babylon.meshBuilder.createTube_description": "টিউব মেশ তৈরি করে", + "path": "পথ", + "cap": "ক্যাপ", + "bitbybit.babylon.meshBuilder.createPolyhedron": "পলিহেড্রন", + "createPolyhedron": "পলিহেড্রন", + "bitbybit.babylon.meshBuilder.createPolyhedron_description": "পলিহেড্রন মেশ তৈরি করে", + "type": "প্রকার", + "sizeX": "X আকার", + "sizeY": "Y আকার", + "sizeZ": "Z আকার", + "custom": "কাস্টম", + "bitbybit.babylon.meshBuilder.createGeodesic": "জিওডেসিক", + "createGeodesic": "জিওডেসিক", + "bitbybit.babylon.meshBuilder.createGeodesic_description": "জিওডেসিক মেশ তৈরি করে", + "m": "M", + "n": "N", + "bitbybit.babylon.meshBuilder.createGoldberg": "গোল্ডবার্গ", + "createGoldberg": "গোল্ডবার্গ", + "bitbybit.babylon.meshBuilder.createGoldberg_description": "গোল্ডবার্গ মেশ তৈরি করে", + "bitbybit.babylon.meshBuilder.createCapsule": "ক্যাপসুল", + "createCapsule": "ক্যাপসুল", + "bitbybit.babylon.meshBuilder.createCapsule_description": "ক্যাপসুল মেশ তৈরি করে", + "orientation": "দিকনির্দেশ", + "capSubdivisions": "ক্যাপ উপবিভাগ", + "radiusTop": "উপরের ব্যাসার্ধ", + "radiusBottom": "নিচের ব্যাসার্ধ", + "topCapSubdivisions": "উপরের ক্যাপ উপবিভাগ", + "bottomCapSubdivisions": "নিচের ক্যাপ উপবিভাগ", + "bitbybit.babylon.meshBuilder.createCylinder": "সিলিন্ডার", + "createCylinder": "সিলিন্ডার", + "bitbybit.babylon.meshBuilder.createCylinder_description": "সিলিন্ডার মেশ তৈরি করে", + "diameterTop": "উপরের ব্যাস", + "diameterBottom": "নিচের ব্যাস", + "bitbybit.babylon.meshBuilder.createExtrudedSahpe": "এক্সট্রুডেড আকৃতি", + "createExtrudedSahpe": "এক্সট্রুডেড আকৃতি", + "bitbybit.babylon.meshBuilder.createExtrudedSahpe_description": "এক্সট্রুডেড আকৃতি মেশ তৈরি করে", + "closeShape": "আকৃতি বন্ধ", + "closePath": "পথ বন্ধ", + "bitbybit.babylon.meshBuilder.createRibbon": "রিবন", + "createRibbon": "রিবন", + "bitbybit.babylon.meshBuilder.createRibbon_description": "রিবন মেশ তৈরি করে", + "pathArray": "পথ অ্যারে", + "closeArray": "অ্যারে বন্ধ", + "offset": "অফসেট", + "bitbybit.babylon.meshBuilder.createLathe": "লেদ", + "createLathe": "লেদ", + "bitbybit.babylon.meshBuilder.createLathe_description": "লেদ মেশ তৈরি করে", + "closed": "বন্ধ", + "bitbybit.babylon.meshBuilder.createGround": "ভূমি", + "createGround": "ভূমি", + "bitbybit.babylon.meshBuilder.createGround_description": "ভূমি মেশ তৈরি করে", + "subdivisionsX": "X উপবিভাগ", + "subdivisionsY": "Y উপবিভাগ", + "bitbybit.babylon.meshBuilder.createRectanglePlane": "আয়তক্ষেত্র সমতল", + "createRectanglePlane": "আয়তক্ষেত্র সমতল", + "bitbybit.babylon.meshBuilder.createRectanglePlane_description": "আয়তক্ষেত্র সমতল মেশ তৈরি করে", + "bitbybit.babylon.texture.createSimple": "সরল টেক্সচার", + "texture": "টেক্সচার", + "createSimple": "সরল", + "bitbybit.babylon.texture.createSimple_description": "মৌলিক বিকল্প সহ URL থেকে টেক্সচার তৈরি করে", + "invertY": "Y উল্টানো", + "invertZ": "Z উল্টানো", + "wAng": "W কোণ", + "uScale": "U স্কেল", + "vScale": "V স্কেল", + "uOffset": "U অফসেট", + "vOffset": "V অফসেট", + "samplingMode": "স্যাম্পলিং মোড", + "samplingModeEnum": "স্যাম্পলিং মোড এনাম", + "bitbybit.babylon.tools.createScreenshot": "স্ক্রিনশট", + "tools": "সরঞ্জাম", + "createScreenshot": "স্ক্রিনশট", + "bitbybit.babylon.tools.createScreenshot_description": "দৃশ্যের স্ক্রিনশট ক্যাপচার করে", + "screenshots": "স্ক্রিনশট", + "mimeType": "মাইম টাইপ", + "quality": "গুণমান", + "bitbybit.babylon.tools.createScreenshotAndDownload": "স্ক্রিনশট এবং ডাউনলোড", + "createScreenshotAndDownload": "স্ক্রিনশট এবং ডাউনলোড", + "bitbybit.babylon.tools.createScreenshotAndDownload_description": "দৃশ্যের স্ক্রিনশট ক্যাপচার করে এবং ডাউনলোড করে", + "bitbybit.babylon.gui.advancedDynamicTexture.createFullScreenUI": "পূর্ণ স্ক্রিন UI", + "gui": "GUI", + "advancedDynamicTexture": "উন্নত গতিশীল টেক্সচার", + "createFullScreenUI": "পূর্ণ স্ক্রিন UI", + "bitbybit.babylon.gui.advancedDynamicTexture.createFullScreenUI_description": "পূর্ণ স্ক্রিন UI তৈরি করে", + "spaces": "স্থান", + "foreground": "সামনের দৃশ্য", + "adaptiveScaling": "অভিযোজিত স্কেলিং", + "bitbybit.babylon.gui.advancedDynamicTexture.createForMesh": "মেশের জন্য", + "createForMesh": "মেশের জন্য", + "bitbybit.babylon.gui.advancedDynamicTexture.createForMesh_description": "মেশের জন্য টেক্সচার তৈরি করে", + "BABYLON.AbstractMesh": "ব্যাবিলন বিমূর্ত মেশ", + "supportPointerMove": "পয়েন্টার মুভ সমর্থন", + "onlyAlphaTesting": "শুধুমাত্র আলফা টেস্টিং", + "sampling": "স্যাম্পল carcinomas", + "BabylonTexture.samplingModeEnum": "ব্যাবিলন টেক্সচার স্যাম্পলিং মোড এনাম", + "bitbybit.babylon.gui.control.changeControlPadding": "নিয়ন্ত্রণ প্যাডিং পরিবর্তন", + "control": "নিয়ন্ত্রণ", + "changeControlPadding": "নিয়ন্ত্রণ প্যাডিং পরিবর্তন", + "bitbybit.babylon.gui.control.changeControlPadding_description": "নিয়ন্ত্রণ প্যাডিং সেট করে", + "positioning": "অবস্থান", + "BABYLON.GUI.Control": "ব্যাবিলন GUI নিয়ন্ত্রণ", + "paddingLeft": "বাম প্যাডিং", + "number | string": "সংখ্যা বা স্ট্রিং", + "paddingRight": "ডান প্যাডিং", + "paddingTop": "উপরের প্যাডিং", + "paddingBottom": "নিচের প্যাডিং", + "bitbybit.babylon.gui.control.changeControlAlignment": "নিয়ন্ত্রণ সারিবদ্ধতা পরিবর্তন", + "changeControlAlignment": "নিয়ন্ত্রণ সারিবদ্ধতা পরিবর্তন", + "bitbybit.babylon.gui.control.changeControlAlignment_description": "নিয়ন্ত্রণ সারিবদ্ধতা সেট করে", + "T": "T", + "horizontalAlignment": "অনুভূমিক সারিবদ্ধতা", + "horizontalAlignmentEnum": "অনুভূমিক সারিবদ্ধতা এনাম", + "verticalAlignment": "উল্লম্ব সারিবদ্ধতা", + "verticalAlignmentEnum": "উল্লম্ব সারিবদ্ধতা এনাম", + "bitbybit.babylon.gui.control.cloneControl": "নিয়ন্ত্রণ ক্লোন", + "cloneControl": "নিয়ন্ত্রণ ক্লোন", + "bitbybit.babylon.gui.control.cloneControl_description": "নিয়ন্ত্রণ ক্লোন করে", + "container": "ধারক", + "BABYLON.GUI.Container": "ব্যাবিলন GUI ধারক", + "host": "হোস্ট", + "BABYLON.GUI.AdvancedDynamicTexture": "ব্যাবিলন GUI উন্নত গতিশীল টেক্সচার", + "bitbybit.babylon.gui.control.createControlObservableSelector": "নিয়ন্ত্রণ পর্যবেক্ষণযোগ্য নির্বাচক", + "createControlObservableSelector": "নিয়ন্ত্রণ পর্যবেক্ষণযোগ্য নির্বাচক", + "bitbybit.babylon.gui.control.createControlObservableSelector_description": "নিয়ন্ত্রণের জন্য পর্যবেক্ষণযোগ্য নির্বাচক তৈরি করে", + "selector": "নির্বাচক", + "controlObservableSelectorEnum": "নিয়ন্ত্রণ পর্যবেক্ষণযোগ্য নির্বাচক এনাম", + "bitbybit.babylon.gui.control.getControlByName": "নাম দিয়ে নিয়ন্ত্রণ পাওয়া", + "getControlByName": "নাম দিয়ে নিয়ন্ত্রণ পাওয়া", + "bitbybit.babylon.gui.control.getControlByName_description": "নাম দিয়ে নিয়ন্ত্রণ পায়", + "bitbybit.babylon.gui.control.setIsVisible": "দৃশ্যমানতা সেট করা", + "setIsVisible": "দৃশ্যমানতা সেট করা", + "bitbybit.babylon.gui.control.setIsVisible_description": "নিয়ন্ত্রণের দৃশ্যমানতা সেট করে", + "isVisible": "দৃশ্যমান", + "bitbybit.babylon.gui.control.setIsReadonly": "শুধুমাত্র পঠনযোগ্য সেট করা", + "setIsReadonly": "শুধুমাত্র পঠনযোগ্য সেট করা", + "bitbybit.babylon.gui.control.setIsReadonly_description": "নিয়ন্ত্রণকে শুধুমাত্র পঠনযোগ্য সেট করে", + "isReadOnly": "শুধুমাত্র পঠনযোগ্য", + "bitbybit.babylon.gui.control.setIsEnabled": "সক্ষম সেট করা", + "setIsEnabled": "সক্ষম সেট করা", + "bitbybit.babylon.gui.control.setIsEnabled_description": "নিয়ন্ত্রণকে সক্ষম সেট করে", + "isEnabled": "সক্ষম", + "bitbybit.babylon.gui.control.setHeight": "উচ্চতা সেট করা", + "setHeight": "উচ্চতা সেট করা", + "bitbybit.babylon.gui.control.setHeight_description": "নিয়ন্ত্রণের উচ্চতা সেট করে", + "bitbybit.babylon.gui.control.setWidth": "প্রস্থ সেট করা", + "setWidth": "প্রস্থ সেট করা", + "bitbybit.babylon.gui.control.setWidth_description": "নিয়ন্ত্রণের প্রস্থ সেট করে", + "bitbybit.babylon.gui.control.setColor": "রঙ সেট করা", + "setColor": "রঙ সেট করা", + "bitbybit.babylon.gui.control.setColor_description": "নিয়ন্ত্রণের রঙ সেট করে", + "bitbybit.babylon.gui.control.setFontSize": "ফন্ট আকার সেট করা", + "setFontSize": "ফন্ট আকার সেট করা", + "bitbybit.babylon.gui.control.setFontSize_description": "নিয়ন্ত্রণের ফন্ট আকার সেট করে", + "fontSize": "ফন্ট আকার", + "bitbybit.babylon.gui.control.getHeight": "উচ্চতা পাওয়া", + "getHeight": "উচ্চতা পাওয়া", + "bitbybit.babylon.gui.control.getHeight_description": "নিয়ন্ত্রণের উচ্চতা পায়", + "bitbybit.babylon.gui.control.getWidth": "প্রস্থ পাওয়া", + "getWidth": "প্রস্থ পাওয়া", + "bitbybit.babylon.gui.control.getWidth_description": "নিয়ন্ত্রণের প্রস্থ পায়", + "bitbybit.babylon.gui.control.getColor": "রঙ পাওয়া", + "getColor": "রঙ পাওয়া", + "bitbybit.babylon.gui.control.getColor_description": "নিয়ন্ত্রণের রঙ পায়", + "bitbybit.babylon.gui.control.getFontSize": "ফন্ট আকার পাওয়া", + "getFontSize": "ফন্ট আকার পাওয়া", + "bitbybit.babylon.gui.control.getFontSize_description": "নিয়ন্ত্রণের ফন্ট আকার পায়", + "bitbybit.babylon.gui.control.getIsVisible": "দৃশ্যমানতা পাওয়া", + "getIsVisible": "দৃশ্যমানতা পাওয়া", + "bitbybit.babylon.gui.control.getIsVisible_description": "নিয়ন্ত্রণের দৃশ্যমানতা পায়", + "bitbybit.babylon.gui.control.getIsReadonly": "শুধুমাত্র পঠনযোগ্য পাওয়া", + "getIsReadonly": "শুধুমাত্র পঠনযোগ্য পাওয়া", + "bitbybit.babylon.gui.control.getIsReadonly_description": "নিয়ন্ত্রণের শুধুমাত্র পঠনযোগ্য অবস্থা পায়", + "bitbybit.babylon.gui.control.getIsEnabled": "সক্ষমতা পাওয়া", + "getIsEnabled": "সক্ষমতা পাওয়া", + "bitbybit.babylon.gui.control.getIsEnabled_description": "নিয়ন্ত্রণের সক্ষমতা পায়", + "bitbybit.babylon.gui.container.addControls": "নিয়ন্ত্রণ যোগ করা", + "addControls": "নিয়ন্ত্রণ যোগ করা", + "bitbybit.babylon.gui.container.addControls_description": "ধারকে ক্রমানুসারে নিয়ন্ত্রণ যোগ করে", + "controls": "নিয়ন্ত্রণ", + "BABYLON.GUI.Control[]": "ব্যাবিলন GUI নিয়ন্ত্রণ অ্যারে", + "clearControlsFirst": "প্রথমে নিয়ন্ত্রণ পরিষ্কার করা", + "bitbybit.babylon.gui.container.setBackground": "পটভূমি সেট করা", + "setBackground": "পটভূমি সেট করা", + "bitbybit.babylon.gui.container.setBackground_description": "ধারকের পটভূমি সেট করে", + "background": "পটভূমি", + "bitbybit.babylon.gui.container.setIsReadonly": "শুধুমাত্র পঠনযোগ্য সেট করা", + "bitbybit.babylon.gui.container.setIsReadonly_description": "ধারককে শুধুমাত্র পঠনযোগ্য সেট করে", + "bitbybit.babylon.gui.container.getBackground": "পটভূমি পাওয়া", + "getBackground": "পটভূমি পাওয়া", + "bitbybit.babylon.gui.container.getBackground_description": "ধারকের পটভূমি পায়", + "bitbybit.babylon.gui.container.getIsReadonly": "শুধুমাত্র পঠনযোগ্য পাওয়া", + "bitbybit.babylon.gui.container.getIsReadonly_description": "ধারকের শুধুমাত্র পঠনযোগ্য অবস্থা পায়", + "bitbybit.babylon.gui.stackPanel.createStackPanel": "স্ট্যাক প্যানেল", + "stackPanel": "স্ট্যাক প্যানেল", + "createStackPanel": "স্ট্যাক প্যানেল", + "bitbybit.babylon.gui.stackPanel.createStackPanel_description": "স্ট্যাক প্যানেল তৈরি করে", + "isVertical": "উল্লম্ব কিনা", + "spacing": "ফাঁক", + "bitbybit.babylon.gui.stackPanel.setIsVertical": "উল্লম্ব সেট করা", + "setIsVertical": "উল্লম্ব সেট করা", + "bitbybit.babylon.gui.stackPanel.setIsVertical_description": "স্ট্যাক প্যানেলকে উল্লম্ব সেট করে", + "BABYLON.GUI.StackPanel": "ব্যাবিলন GUI স্ট্যাক প্যানেল", + "bitbybit.babylon.gui.stackPanel.setSpacing": "ফাঁক সেট করা", + "setSpacing": "ফাঁক সেট করা", + "bitbybit.babylon.gui.stackPanel.setSpacing_description": "স্ট্যাক প্যানেলের ফাঁক সেট করে", + "bitbybit.babylon.gui.stackPanel.setWidth": "প্রস্থ সেট করা", + "bitbybit.babylon.gui.stackPanel.setWidth_description": "স্ট্যাক প্যানেলের প্রস্থ সেট করে", + "bitbybit.babylon.gui.stackPanel.setHeight": "উচ্চতা সেট করা", + "bitbybit.babylon.gui.stackPanel.setHeight_description": "স্ট্যাক প্যানেলের উচ্চতা সেট করে", + "bitbybit.babylon.gui.stackPanel.getIsVertical": "উল্লম্ব কিনা পাওয়া", + "getIsVertical": "উল্লম্ব কিনা পাওয়া", + "bitbybit.babylon.gui.stackPanel.getIsVertical_description": "স্ট্যাক প্যানেলের উল্লম্ব অবস্থা পায়", + "bitbybit.babylon.gui.stackPanel.getSpacing": "ফাঁক পাওয়া", + "getSpacing": "ফাঁক পাওয়া", + "bitbybit.babylon.gui.stackPanel.getSpacing_description": "স্ট্যাক প্যানেলের ফাঁক পায়", + "bitbybit.babylon.gui.stackPanel.getWidth": "প্রস্থ পাওয়া", + "bitbybit.babylon.gui.stackPanel.getWidth_description": "স্ট্যাক প্যানেলের প্রস্থ পায়", + "bitbybit.babylon.gui.stackPanel.getHeight": "উচ্চতা পাওয়া", + "bitbybit.babylon.gui.stackPanel.getHeight_description": "স্ট্যাক প্যানেলের উচ্চতা পায়", + "bitbybit.babylon.gui.button.createSimpleButton": "সরল বোতাম", + "button": "বোতাম", + "createSimpleButton": "সরল বোতাম", + "bitbybit.babylon.gui.button.createSimpleButton_description": "সরল বোতাম তৈরি করে", + "label": "লেবেল", + "bitbybit.babylon.gui.button.setButtonText": "বোতামের টেক্সট সেট করা", + "setButtonText": "বোতামের টেক্সট সেট করা", + "bitbybit.babylon.gui.button.setButtonText_description": "বোতামের টেক্সট সেট করে", + "BABYLON.GUI.Button": "ব্যাবিলন GUI বোতাম", + "text": "টেক্সট", + "bitbybit.babylon.gui.button.getButtonText": "বোতামের টেক্সট পাওয়া", + "getButtonText": "বোতামের টেক্সট পাওয়া", + "bitbybit.babylon.gui.button.getButtonText_description": "বোতামের টেক্সট পায়", + "bitbybit.babylon.gui.slider.createSlider": "স্লাইডার", + "slider": "স্লাইডার", + "createSlider": "স্লাইডার", + "bitbybit.babylon.gui.slider.createSlider_description": "স্লাইডার তৈরি করে", + "minimum": "ন্যূনতম", + "maximum": "সর্বোচ্চ", + "value": "মান", + "step": "ধাপ", + "displayThumb": "থাম্ব প্রদর্শন", + "bitbybit.babylon.gui.slider.changeSliderThumb": "স্লাইডার থাম্ব পরিবর্তন", + "changeSliderThumb": "স্লাইডার থাম্ব পরিবর্তন", + "bitbybit.babylon.gui.slider.changeSliderThumb_description": "স্লাইডার থাম্বের বৈশিষ্ট্য পরিবর্তন করে", + "BABYLON.GUI.Slider": "ব্যাবিলন GUI স্লাইডার", + "isThumbCircle": "থাম্ব বৃত্তাকার কিনা", + "thumbColor": "থাম্বের রঙ", + "thumbWidth": "থাম্বের প্রস্থ", + "string | number": "স্ট্রিং বা সংখ্যা", + "isThumbClamped": "থাম্ব আটকানো কিনা", + "bitbybit.babylon.gui.slider.setBorderColor": "সীমানার রঙ সেট করা", + "setBorderColor": "সীমানার রঙ সেট করা", + "bitbybit.babylon.gui.slider.setBorderColor_description": "স্লাইডারের সীমানার রঙ সেট করে", + "borderColor": "সীমানার রঙ", + "bitbybit.babylon.gui.slider.setBackgroundColor": "পটভূমির রঙ সেট করা", + "setBackgroundColor": "পটভূমির রঙ সেট করা", + "bitbybit.babylon.gui.slider.setBackgroundColor_description": "স্লাইডারের পটভূমির রঙ সেট করে", + "backgroundColor": "পটভূমির রঙ", + "bitbybit.babylon.gui.slider.setMaximum": "সর্বোচ্চ সেট করা", + "setMaximum": "সর্বোচ্চ সেট করা", + "bitbybit.babylon.gui.slider.setMaximum_description": "স্লাইডারের সর্বোচ্চ মান সেট করে", + "bitbybit.babylon.gui.slider.setMinimum": "ন্যূনতম সেট করা", + "setMinimum": "ন্যূনতম সেট করা", + "bitbybit.babylon.gui.slider.setMinimum_description": "স্লাইডারের ন্যূনতম মান সেট করে", + "bitbybit.babylon.gui.slider.setStep": "ধাপ সেট করা", + "setStep": "ধাপ সেট করা", + "bitbybit.babylon.gui.slider.setStep_description": "স্লাইডারের ধাপ মান সেট করে", + "bitbybit.babylon.gui.slider.setValue": "মান সেট করা", + "setValue": "মান সেট করা", + "bitbybit.babylon.gui.slider.setValue_description": "স্লাইডারের মান সেট করে", + "bitbybit.babylon.gui.slider.createSliderObservableSelector": "স্লাইডার পর্যবেক্ষণযোগ্য নির্বাচক", + "createSliderObservableSelector": "স্লাইডার পর্যবেক্ষণযোগ্য নির্বাচক", + "bitbybit.babylon.gui.slider.createSliderObservableSelector_description": "স্লাইডারের জন্য পর্যবেক্ষণযোগ্য নির্বাচক তৈরি করে", + "sliderObservableSelectorEnum": "স্লাইডার পর্যবেক্ষণযোগ্য নির্বাচক এনাম", + "bitbybit.babylon.gui.slider.getBorderColor": "সীমানার রঙ পাওয়া", + "getBorderColor": "সীমানার রঙ পাওয়া", + "bitbybit.babylon.gui.slider.getBorderColor_description": "স্লাইডারের সীমানার রঙ পায়", + "bitbybit.babylon.gui.slider.getBackgroundColor": "পটভূমির রঙ পাওয়া", + "getBackgroundColor": "পটভূমির রঙ পাওয়া", + "bitbybit.babylon.gui.slider.getBackgroundColor_description": "স্লাইডারের পটভূমির রঙ পায়", + "bitbybit.babylon.gui.slider.getMaximum": "সর্বোচ্চ পাওয়া", + "getMaximum": "সর্বোচ্চ পাওয়া", + "bitbybit.babylon.gui.slider.getMaximum_description": "স্লাইডারের সর্বোচ্চ মান পায়", + "bitbybit.babylon.gui.slider.getMinimum": "ন্যূনতম পাওয়া", + "getMinimum": "ন্যূনতম পাওয়া", + "bitbybit.babylon.gui.slider.getMinimum_description": "স্লাইডারের ন্যূনতম মান পায়", + "bitbybit.babylon.gui.slider.getStep": "ধাপ পাওয়া", + "getStep": "ধাপ পাওয়া", + "bitbybit.babylon.gui.slider.getStep_description": "স্লাইডারের ধাপ মান পায়", + "bitbybit.babylon.gui.slider.getValue": "মান পাওয়া", + "getValue": "মান পাওয়া", + "bitbybit.babylon.gui.slider.getValue_description": "স্লাইডারের মান পায়", + "bitbybit.babylon.gui.slider.getThumbColor": "থাম্বের রঙ পাওয়া", + "getThumbColor": "থাম্বের রঙ পাওয়া", + "bitbybit.babylon.gui.slider.getThumbColor_description": "স্লাইডারের থাম্বের রঙ পায়", + "bitbybit.babylon.gui.slider.getThumbWidth": "থাম্বের প্রস্থ পাওয়া", + "getThumbWidth": "থাম্বের প্রস্থ পাওয়া", + "bitbybit.babylon.gui.slider.getThumbWidth_description": "স্লাইডারের থাম্বের প্রস্থ পায়", + "bitbybit.babylon.gui.slider.getIsVertical": "উল্লম্ব কিনা পাওয়া", + "bitbybit.babylon.gui.slider.getIsVertical_description": "স্লাইডারের উল্লম্ব অবস্থা পায়", + "bitbybit.babylon.gui.slider.getDisplayThumb": "থাম্ব প্রদর্শন পাওয়া", + "getDisplayThumb": "থাম্ব প্রদর্শন পাওয়া", + "bitbybit.babylon.gui.slider.getDisplayThumb_description": "স্লাইডারের থাম্ব প্রদর্শন পায়", + "bitbybit.babylon.gui.slider.getIsThumbCircle": "থাম্ব বৃত্তাকার কিনা পাওয়া", + "getIsThumbCircle": "থাম্ব বৃত্তাকার কিনা পাওয়া", + "bitbybit.babylon.gui.slider.getIsThumbCircle_description": "স্লাইডারের থাম্ব বৃত্তাকার কিনা তা পায়", + "bitbybit.babylon.gui.slider.getIsThumbClamped": "থাম্ব আটকানো কিনা পাওয়া", + "getIsThumbClamped": "থাম্ব আটকানো কিনা পাওয়া", + "bitbybit.babylon.gui.slider.getIsThumbClamped_description": "স্লাইডারের থাম্ব আটকানো কিনা তা পায়", + "bitbybit.babylon.gui.textBlock.createTextBlock": "টেক্সট ব্লক", + "textBlock": "টেক্সট ব্লক", + "createTextBlock": "টেক্সট ব্লক", + "bitbybit.babylon.gui.textBlock.createTextBlock_description": "টেক্সট ব্লক তৈরি করে", + "bitbybit.babylon.gui.textBlock.alignText": "টেক্সট সারিবদ্ধ করা", + "alignText": "টেক্সট সারিবদ্ধ করা", + "bitbybit.babylon.gui.textBlock.alignText_description": "টেক্সট সারিবদ্ধতা সেট করে", + "bitbybit.babylon.gui.textBlock.setTextOutline": "টেক্সটের রূপরেখা সেট করা", + "setTextOutline": "টেক্সটের রূপরেখা সেট করা", + "bitbybit.babylon.gui.textBlock.setTextOutline_description": "টেক্সটের রূপরেখা সেট করে", + "BABYLON.GUI.TextBlock": "ব্যাবিলন GUI টেক্সট ব্লক", + "outlineWidth": "রূপরেখার প্রস্থ", + "outlineColor": "রূপরেখার রঙ", + "bitbybit.babylon.gui.textBlock.setText": "টেক্সট সেট করা", + "setText": "টেক্সট সেট করা", + "bitbybit.babylon.gui.textBlock.setText_description": "টেক্সট ব্লকের টেক্সট সেট করে", + "bitbybit.babylon.gui.textBlock.setRsizeToFit": "আকারে ফিট করার জন্য সেট করা", + "setRsizeToFit": "আকারে ফিট করার জন্য সেট করা", + "bitbybit.babylon.gui.textBlock.setRsizeToFit_description": "আকারে ফিট করার জন্য সেট করে", + "resizeToFit": "আকারে ফিট করা", + "bitbybit.babylon.gui.textBlock.setTextWrapping": "টেক্সট মোড়ানো সেট করা", + "setTextWrapping": "টেক্সট মোড়ানো সেট করা", + "bitbybit.babylon.gui.textBlock.setTextWrapping_description": "টেক্সট মোড়ানো সেট করে", + "textWrapping": "টেক্সট মোড়ানো", + "boolean | BABYLON.GUI.TextWrapping": "বুলিয়ান বা ব্যাবিলন GUI টেক্সট মোড়ানো", + "bitbybit.babylon.gui.textBlock.setLineSpacing": "লাইনের ফাঁক সেট করা", + "setLineSpacing": "লাইনের ফাঁক সেট করা", + "bitbybit.babylon.gui.textBlock.setLineSpacing_description": "টেক্সট লাইনের ফাঁক সেট করে", + "lineSpacing": "লাইনের ফাঁক", + "bitbybit.babylon.gui.textBlock.getText": "টেক্সট পাওয়া", + "getText": "টেক্সট পাওয়া", + "bitbybit.babylon.gui.textBlock.getText_description": "টেক্সট ব্লকের টেক্সট পায়", + "bitbybit.babylon.gui.textBlock.getTextWrapping": "টেক্সট মোড়ানো পাওয়া", + "getTextWrapping": "টেক্সট মোড়ানো পাওয়া", + "bitbybit.babylon.gui.textBlock.getTextWrapping_description": "টেক্সট মোড়ানো পায়", + "bitbybit.babylon.gui.textBlock.getLineSpacing": "লাইনের ফাঁক পাওয়া", + "getLineSpacing": "লাইনের ফাঁক পাওয়া", + "bitbybit.babylon.gui.textBlock.getLineSpacing_description": "টেক্সট লাইনের ফাঁক পায়", + "bitbybit.babylon.gui.textBlock.getOutlineWidth": "রূপরেখার প্রস্থ পাওয়া", + "getOutlineWidth": "রূপরেখার প্রস্থ পাওয়া", + "bitbybit.babylon.gui.textBlock.getOutlineWidth_description": "টেক্সট রূপরেখার প্রস্থ পায়", + "bitbybit.babylon.gui.textBlock.getResizeToFit": "আকারে ফিট করা পাওয়া", + "getResizeToFit": "আকারে ফিট করা পাওয়া", + "bitbybit.babylon.gui.textBlock.getResizeToFit_description": "আকারে ফিট করা পায়", + "bitbybit.babylon.gui.textBlock.getTextHorizontalAlignment": "টেক্সটের অনুভূমিক সারিবদ্ধতা পাওয়া", + "getTextHorizontalAlignment": "টেক্সটের অনুভূমিক সারিবদ্ধতা পাওয়া", + "bitbybit.babylon.gui.textBlock.getTextHorizontalAlignment_description": "টেক্সটের অনুভূমিক সারিবদ্ধতা পায়", + "bitbybit.babylon.gui.textBlock.getTextVerticalAlignment": "টেক্সটের উল্লম্ব সারিবদ্ধতা পাওয়া", + "getTextVerticalAlignment": "টেক্সটের উল্লম্ব সারিবদ্ধতা পাওয়া", + "bitbybit.babylon.gui.textBlock.getTextVerticalAlignment_description": "টেক্সটের উল্লম্ব সারিবদ্ধতা পায়", + "bitbybit.babylon.gui.textBlock.createTextBlockObservableSelector": "টেক্সট ব্লক পর্যবেক্ষণযোগ্য নির্বাচক", + "createTextBlockObservableSelector": "টেক্সট ব্লক পর্যবেক্ষণযোগ্য নির্বাচক", + "bitbybit.babylon.gui.textBlock.createTextBlockObservableSelector_description": "টেক্সট ব্লকের জন্য পর্যবেক্ষণযোগ্য নির্বাচক তৈরি করে", + "textBlockObservableSelectorEnum": "টেক্সট ব্লক পর্যবেক্ষণযোগ্য নির্বাচক এনাম", + "bitbybit.babylon.gui.radioButton.createRadioButton": "রেডিও বোতাম", + "radioButton": "রেডিও বোতাম", + "createRadioButton": "রেডিও বোতাম", + "bitbybit.babylon.gui.radioButton.createRadioButton_description": "রেডিও বোতাম তৈরি করে", + "group": "গ্রুপ", + "isChecked": "চেক করা আছে কিনা", + "checkSizeRatio": "চেক আকার অনুপাত", + "bitbybit.babylon.gui.radioButton.setCheckSizeRatio": "চেক আকার অনুপাত সেট করা", + "setCheckSizeRatio": "চেক আকার অনুপাত সেট করা", + "bitbybit.babylon.gui.radioButton.setCheckSizeRatio_description": "রেডিও বোতামের চেক আকার অনুপাত সেট করে", + "BABYLON.GUI.RadioButton": "ব্যাবিলন GUI রেডিও বোতাম", + "bitbybit.babylon.gui.radioButton.setGroup": "গ্রুপ সেট করা", + "setGroup": "গ্রুপ সেট করা", + "bitbybit.babylon.gui.radioButton.setGroup_description": "রেডিও বোতামের গ্রুপ সেট করে", + "bitbybit.babylon.gui.radioButton.setBackground": "পটভূমি সেট করা", + "bitbybit.babylon.gui.radioButton.setBackground_description": "রেডিও বোতামের পটভূমি সেট করে", + "bitbybit.babylon.gui.radioButton.getCheckSizeRatio": "চেক আকার অনুপাত পাওয়া", + "getCheckSizeRatio": "চেক আকার অনুপাত পাওয়া", + "bitbybit.babylon.gui.radioButton.getCheckSizeRatio_description": "রেডিও বোতামের চেক আকার অনুপাত পায়", + "bitbybit.babylon.gui.radioButton.getGroup": "গ্রুপ পাওয়া", + "getGroup": "গ্রুপ পাওয়া", + "bitbybit.babylon.gui.radioButton.getGroup_description": "রেডিও বোতামের গ্রুপ পায়", + "bitbybit.babylon.gui.radioButton.getBackground": "পটভূমি পাওয়া", + "bitbybit.babylon.gui.radioButton.getBackground_description": "রেডিও বোতামের পটভূমি পায়", + "bitbybit.babylon.gui.radioButton.createRadioButtonObservableSelector": "রেডিও বোতাম পর্যবেক্ষণযোগ্য নির্বাচক", + "createRadioButtonObservableSelector": "রেডিও বোতাম পর্যবেক্ষণযোগ্য নির্বাচক", + "bitbybit.babylon.gui.radioButton.createRadioButtonObservableSelector_description": "রেডিও বোতামের জন্য পর্যবেক্ষণযোগ্য নির্বাচক তৈরি করে", + "radioButtonObservableSelectorEnum": "রেডিও বোতাম পর্যবেক্ষণযোগ্য নির্বাচক এনাম", + "bitbybit.babylon.gui.checkbox.createCheckbox": "চেকবক্স", + "checkbox": "চেকবক্স", + "createCheckbox": "চেকবক্স", + "bitbybit.babylon.gui.checkbox.createCheckbox_description": "চেকবক্স তৈরি করে", + "bitbybit.babylon.gui.checkbox.setBackground": "পটভূমি সেট করা", + "bitbybit.babylon.gui.checkbox.setBackground_description": "চেকবক্সের পটভূমি সেট করে", + "BABYLON.GUI.Checkbox": "ব্যাবিলন GUI চেকবক্স", + "bitbybit.babylon.gui.checkbox.setCheckSizeRatio": "চেক আকার অনুপাত সেট করা", + "bitbybit.babylon.gui.checkbox.setCheckSizeRatio_description": "চেকবক্সের চেক আকার অনুপাত সেট করে", + "bitbybit.babylon.gui.checkbox.setIsChecked": "চেক করা সেট করা", + "setIsChecked": "চেক করা সেট করা", + "bitbybit.babylon.gui.checkbox.setIsChecked_description": "চেকবক্স চেক করা সেট করে", + "bitbybit.babylon.gui.checkbox.getCheckSizeRatio": "চেক আকার অনুপাত পাওয়া", + "bitbybit.babylon.gui.checkbox.getCheckSizeRatio_description": "চেকবক্সের চেক আকার অনুপাত পায়", + "bitbybit.babylon.gui.checkbox.getIsChecked": "চেক করা আছে কিনা পাওয়া", + "getIsChecked": "চেক করা আছে কিনা পাওয়া", + "bitbybit.babylon.gui.checkbox.getIsChecked_description": "চেকবক্স চেক করা আছে কিনা তা পায়", + "bitbybit.babylon.gui.checkbox.getBackground": "পটভূমি পাওয়া", + "bitbybit.babylon.gui.checkbox.getBackground_description": "চেকবক্সের পটভূমি পায়", + "bitbybit.babylon.gui.checkbox.createCheckboxObservableSelector": "চেকবক্স পর্যবেক্ষণযোগ্য নির্বাচক", + "createCheckboxObservableSelector": "চেকবক্স পর্যবেক্ষণযোগ্য নির্বাচক", + "bitbybit.babylon.gui.checkbox.createCheckboxObservableSelector_description": "চেকবক্সের জন্য পর্যবেক্ষণযোগ্য নির্বাচক তৈরি করে", + "checkboxObservableSelectorEnum": "চেকবক্স পর্যবেক্ষণযোগ্য নির্বাচক এনাম", + "bitbybit.babylon.gui.inputText.createInputText": "ইনপুট টেক্সট", + "inputText": "ইনপুট টেক্সট", + "createInputText": "ইনপুট টেক্সট", + "bitbybit.babylon.gui.inputText.createInputText_description": "ইনপুট টেক্সট তৈরি করে", + "placeholder": "প্লেসহোল্ডার", + "bitbybit.babylon.gui.inputText.setBackground": "পটভূমি সেট করা", + "bitbybit.babylon.gui.inputText.setBackground_description": "ইনপুট টেক্সটের পটভূমি সেট করে", + "BABYLON.GUI.InputText": "ব্যাবিলন GUI ইনপুট টেক্সট", + "bitbybit.babylon.gui.inputText.setText": "টেক্সট সেট করা", + "bitbybit.babylon.gui.inputText.setText_description": "ইনপুট টেক্সট সেট করে", + "bitbybit.babylon.gui.inputText.setPlaceholder": "প্লেসহোল্ডার সেট করা", + "setPlaceholder": "প্লেসহোল্ডার সেট করা", + "bitbybit.babylon.gui.inputText.setPlaceholder_description": "ইনপুট টেক্সটের প্লেসহোল্ডার সেট করে", + "bitbybit.babylon.gui.inputText.getBackground": "পটভূমি পাওয়া", + "bitbybit.babylon.gui.inputText.getBackground_description": "ইনপুট টেক্সটের পটভূমি পায়", + "bitbybit.babylon.gui.inputText.getText": "টেক্সট পাওয়া", + "bitbybit.babylon.gui.inputText.getText_description": "ইনপুট টেক্সট পায়", + "bitbybit.babylon.gui.inputText.getPlaceholder": "প্লেসহোল্ডার পাওয়া", + "getPlaceholder": "প্লেসহোল্ডার পাওয়া", + "bitbybit.babylon.gui.inputText.getPlaceholder_description": "ইনপুট টেক্সটের প্লেসহোল্ডার পায়", + "bitbybit.babylon.gui.inputText.createInputTextObservableSelector": "ইনপুট টেক্সট পর্যবেক্ষণযোগ্য নির্বাচক", + "createInputTextObservableSelector": "ইনপুট টেক্সট পর্যবেক্ষণযোগ্য নির্বাচক", + "bitbybit.babylon.gui.inputText.createInputTextObservableSelector_description": "ইনপুট টেক্সটের জন্য পর্যবেক্ষণযোগ্য নির্বাচক তৈরি করে", + "inputTextObservableSelectorEnum": "ইনপুট টেক্সট পর্যবেক্ষণযোগ্য নির্বাচক এনাম", + "bitbybit.babylon.gui.colorPicker.createColorPicker": "রঙ নির্বাচক", + "colorPicker": "রঙ নির্বাচক", + "createColorPicker": "রঙ নির্বাচক", + "bitbybit.babylon.gui.colorPicker.createColorPicker_description": "রঙ নির্বাচক তৈরি করে", + "defaultColor": "ডিফল্ট রঙ", + "bitbybit.babylon.gui.colorPicker.setColorPickerValue": "রঙ নির্বাচকের মান সেট করা", + "setColorPickerValue": "রঙ নির্বাচকের মান সেট করা", + "bitbybit.babylon.gui.colorPicker.setColorPickerValue_description": "রঙ নির্বাচকের মান সেট করে", + "BABYLON.GUI.ColorPicker": "ব্যাবিলন GUI রঙ নির্বাচক", + "bitbybit.babylon.gui.colorPicker.setColorPickerSize": "রঙ নির্বাচকের আকার সেট করা", + "setColorPickerSize": "রঙ নির্বাচকের আকার সেট করা", + "bitbybit.babylon.gui.colorPicker.setColorPickerSize_description": "রঙ নির্বাচকের আকার সেট করে", + "bitbybit.babylon.gui.colorPicker.getColorPickerValue": "রঙ নির্বাচকের মান পাওয়া", + "getColorPickerValue": "রঙ নির্বাচকের মান পাওয়া", + "bitbybit.babylon.gui.colorPicker.getColorPickerValue_description": "রঙ নির্বাচকের মান পায়", + "bitbybit.babylon.gui.colorPicker.getColorPickerSize": "রঙ নির্বাচকের আকার পাওয়া", + "getColorPickerSize": "রঙ নির্বাচকের আকার পাওয়া", + "bitbybit.babylon.gui.colorPicker.getColorPickerSize_description": "রঙ নির্বাচকের আকার পায়", + "bitbybit.babylon.gui.colorPicker.createColorPickerObservableSelector": "রঙ নির্বাচক পর্যবেক্ষণযোগ্য নির্বাচক", + "createColorPickerObservableSelector": "রঙ নির্বাচক পর্যবেক্ষণযোগ্য নির্বাচক", + "bitbybit.babylon.gui.colorPicker.createColorPickerObservableSelector_description": "রঙ নির্বাচকের জন্য পর্যবেক্ষণযোগ্য নির্বাচক তৈরি করে", + "colorPickerObservableSelectorEnum": "রঙ নির্বাচক পর্যবেক্ষণযোগ্য নির্বাচক এনাম", + "bitbybit.babylon.gui.image.createImage": "চিত্র", + "image": "চিত্র", + "createImage": "চিত্র", + "bitbybit.babylon.gui.image.createImage_description": "চিত্র তৈরি করে", + "bitbybit.babylon.gui.image.setSourceUrl": "উৎস URL সেট করা", + "setSourceUrl": "উৎস URL সেট করা", + "bitbybit.babylon.gui.image.setSourceUrl_description": "চিত্রের উৎস URL সেট করে", + "BABYLON.GUI.Image": "ব্যাবিলন GUI চিত্র", + "bitbybit.babylon.gui.image.getSourceUrl": "উৎস URL পাওয়া", + "getSourceUrl": "উৎস URL পাওয়া", + "bitbybit.babylon.gui.image.getSourceUrl_description": "চিত্রের উৎস URL পায়", + "bitbybit.babylon.gizmo.manager.createGizmoManager": "গিজমো ম্যানেজার", + "gizmo": "গিজমো", + "manager": "ম্যানেজার", + "createGizmoManager": "গিজমো ম্যানেজার", + "bitbybit.babylon.gizmo.manager.createGizmoManager_description": "গিজমো ম্যানেজার তৈরি করে", + "positionGizmoEnabled": "অবস্থান গিজমো সক্ষম", + "rotationGizmoEnabled": "ঘূর্ণন গিজমো সক্ষম", + "scaleGizmoEnabled": "স্কেল গিজমো সক্ষম", + "boundingBoxGizmoEnabled": "বাউন্ডিং বক্স গিজমো সক্ষম", + "usePointerToAttachGizmos": "গিজমো সংযুক্ত করতে পয়েন্টার ব্যবহার", + "clearGizmoOnEmptyPointerEvent": "খালি পয়েন্টার ইভেন্টে গিজমো পরিষ্কার", + "scaleRatio": "স্কেল অনুপাত", + "attachableMeshes": "সংযুক্তযোগ্য মেশ", + "BABYLON.AbstractMesh[]": "ব্যাবিলন বিমূর্ত মেশ অ্যারে", + "bitbybit.babylon.gizmo.manager.getPositionGizmo": "অবস্থান গিজমো পাওয়া", + "getPositionGizmo": "অবস্থান গিজমো পাওয়া", + "bitbybit.babylon.gizmo.manager.getPositionGizmo_description": "অবস্থান গিজমো পায়", + "gizmoManager": "গিজমো ম্যানেজার", + "BABYLON.GizmoManager": "ব্যাবিলন গিজমো ম্যানেজার", + "bitbybit.babylon.gizmo.manager.getRotationGizmo": "ঘূর্ণন গিজমো পাওয়া", + "getRotationGizmo": "ঘূর্ণন গিজমো পাওয়া", + "bitbybit.babylon.gizmo.manager.getRotationGizmo_description": "ঘূর্ণন গিজমো পায়", + "bitbybit.babylon.gizmo.manager.getScaleGizmo": "স্কেল গিজমো পাওয়া", + "getScaleGizmo": "স্কেল গিজমো পাওয়া", + "bitbybit.babylon.gizmo.manager.getScaleGizmo_description": "স্কেল গিজমো পায়", + "bitbybit.babylon.gizmo.manager.getBoundingBoxGizmo": "বাউন্ডিং বক্স গিজমো পাওয়া", + "getBoundingBoxGizmo": "বাউন্ডিং বক্স গিজমো পাওয়া", + "bitbybit.babylon.gizmo.manager.getBoundingBoxGizmo_description": "বাউন্ডিং বক্স গিজমো পায়", + "bitbybit.babylon.gizmo.manager.attachToMesh": "মেশে সংযুক্ত করা", + "attachToMesh": "মেশে সংযুক্ত করা", + "bitbybit.babylon.gizmo.manager.attachToMesh_description": "গিজমো ম্যানেজারকে মেশে সংযুক্ত করে", + "update": "আপডেট", + "bitbybit.babylon.gizmo.manager.detachMesh": "মেশ বিচ্ছিন্ন করা", + "detachMesh": "মেশ বিচ্ছিন্ন করা", + "bitbybit.babylon.gizmo.manager.detachMesh_description": "গিজমো ম্যানেজার থেকে মেশ বিচ্ছিন্ন করে", + "bitbybit.babylon.gizmo.base.scaleRatio": "স্কেল অনুপাত সেট করা", + "base": "মূল", + "bitbybit.babylon.gizmo.base.scaleRatio_description": "গিজমোর স্কেল অনুপাত সেট করে", + "BABYLON.IGizmo": "ব্যাবিলন I গিজমো", + "bitbybit.babylon.gizmo.base.getScaleRatio": "স্কেল অনুপাত পাওয়া", + "getScaleRatio": "স্কেল অনুপাত পাওয়া", + "bitbybit.babylon.gizmo.base.getScaleRatio_description": "গিজমোর স্কেল অনুপাত পায়", + "bitbybit.babylon.gizmo.positionGizmo.planarGizmoEnabled": "প্ল্যানার গিজমো সক্ষম সেট করা", + "positionGizmo": "অবস্থান গিজমো", + "planarGizmoEnabled": "প্ল্যানার গিজমো সক্ষম", + "bitbybit.babylon.gizmo.positionGizmo.planarGizmoEnabled_description": "প্ল্যানার গিজমো সক্ষম সেট করে", + "BABYLON.IPositionGizmo": "ব্যাবিলন I অবস্থান গিজমো", + "bitbybit.babylon.gizmo.positionGizmo.snapDistance": "স্ন্যাপ দূরত্ব সেট করা", + "snapDistance": "স্ন্যাপ দূরত্ব", + "bitbybit.babylon.gizmo.positionGizmo.snapDistance_description": "অবস্থান গিজমোর স্ন্যাপ দূরত্ব সেট করে", + "bitbybit.babylon.gizmo.positionGizmo.getAttachedMesh": "সংযুক্ত মেশ পাওয়া", + "getAttachedMesh": "সংযুক্ত মেশ পাওয়া", + "bitbybit.babylon.gizmo.positionGizmo.getAttachedMesh_description": "সংযুক্ত মেশ পায়", + "bitbybit.babylon.gizmo.positionGizmo.getAttachedNode": "সংযুক্ত নোড পাওয়া", + "getAttachedNode": "সংযুক্ত নোড পাওয়া", + "bitbybit.babylon.gizmo.positionGizmo.getAttachedNode_description": "সংযুক্ত নোড পায়", + "bitbybit.babylon.gizmo.positionGizmo.getXGizmo": "X গিজমো পাওয়া", + "getXGizmo": "X গিজমো পাওয়া", + "bitbybit.babylon.gizmo.positionGizmo.getXGizmo_description": "X গিজমো পায়", + "bitbybit.babylon.gizmo.positionGizmo.getYGizmo": "Y গিজমো পাওয়া", + "getYGizmo": "Y গিজমো পাওয়া", + "bitbybit.babylon.gizmo.positionGizmo.getYGizmo_description": "Y গিজমো পায়", + "bitbybit.babylon.gizmo.positionGizmo.getZGizmo": "Z গিজমো পাওয়া", + "getZGizmo": "Z গিজমো পাওয়া", + "bitbybit.babylon.gizmo.positionGizmo.getZGizmo_description": "Z গিজমো পায়", + "bitbybit.babylon.gizmo.positionGizmo.getXPlaneGizmo": "X প্লেন গিজমো পাওয়া", + "getXPlaneGizmo": "X প্লেন গিজমো পাওয়া", + "bitbybit.babylon.gizmo.positionGizmo.getXPlaneGizmo_description": "X প্লেন গিজমো পায়", + "bitbybit.babylon.gizmo.positionGizmo.getYPlaneGizmo": "Y প্লেন গিজমো পাওয়া", + "getYPlaneGizmo": "Y প্লেন গিজমো পাওয়া", + "bitbybit.babylon.gizmo.positionGizmo.getYPlaneGizmo_description": "Y প্লেন গিজমো পায়", + "bitbybit.babylon.gizmo.positionGizmo.getZPlaneGizmo": "Z প্লেন গিজমো পাওয়া", + "getZPlaneGizmo": "Z প্লেন গিজমো পাওয়া", + "bitbybit.babylon.gizmo.positionGizmo.getZPlaneGizmo_description": "Z প্লেন গিজমো পায়", + "bitbybit.babylon.gizmo.positionGizmo.getPlanarGizmoEnabled": "প্ল্যানার গিজমো সক্ষম পাওয়া", + "getPlanarGizmoEnabled": "প্ল্যানার গিজমো সক্ষম পাওয়া", + "bitbybit.babylon.gizmo.positionGizmo.getPlanarGizmoEnabled_description": "প্ল্যানার গিজমো সক্ষম পায়", + "bitbybit.babylon.gizmo.positionGizmo.getSnapDistance": "স্ন্যাপ দূরত্ব পাওয়া", + "getSnapDistance": "স্ন্যাপ দূরত্ব পাওয়া", + "bitbybit.babylon.gizmo.positionGizmo.getSnapDistance_description": "স্ন্যাপ দূরত্ব পায়", + "bitbybit.babylon.gizmo.positionGizmo.getIsDragging": "টেনে আনা হচ্ছে কিনা পাওয়া", + "getIsDragging": "টেনে আনা হচ্ছে কিনা পাওয়া", + "bitbybit.babylon.gizmo.positionGizmo.getIsDragging_description": "টেনে আনার অবস্থা পায়", + "bitbybit.babylon.gizmo.positionGizmo.createPositionGizmoObservableSelector": "অবস্থান গিজমো পর্যবেক্ষণযোগ্য নির্বাচক", + "createPositionGizmoObservableSelector": "অবস্থান গিজমো পর্যবেক্ষণযোগ্য নির্বাচক", + "bitbybit.babylon.gizmo.positionGizmo.createPositionGizmoObservableSelector_description": "অবস্থান গিজমোর জন্য পর্যবেক্ষণযোগ্য নির্বাচক তৈরি করে", + "positionGizmoObservableSelectorEnum": "অবস্থান গিজমো পর্যবেক্ষণযোগ্য নির্বাচক এনাম", + "bitbybit.babylon.gizmo.rotationGizmo.snapDistance": "স্ন্যাপ দূরত্ব সেট করা", + "rotationGizmo": "ঘূর্ণন গিজমো", + "bitbybit.babylon.gizmo.rotationGizmo.snapDistance_description": "ঘূর্ণন গিজমোর স্ন্যাপ দূরত্ব সেট করে", + "BABYLON.IRotationGizmo": "ব্যাবিলন I ঘূর্ণন গিজমো", + "bitbybit.babylon.gizmo.rotationGizmo.sensitivity": "সংবেদনশীলতা সেট করা", + "sensitivity": "সংবেদনশীলতা", + "bitbybit.babylon.gizmo.rotationGizmo.sensitivity_description": "ঘূর্ণন গিজমোর সংবেদনশীলতা সেট করে", + "bitbybit.babylon.gizmo.rotationGizmo.getAttachedMesh": "সংযুক্ত মেশ পাওয়া", + "bitbybit.babylon.gizmo.rotationGizmo.getAttachedMesh_description": "সংযুক্ত মেশ পায়", + "bitbybit.babylon.gizmo.rotationGizmo.getAttachedNode": "সংযুক্ত নোড পাওয়া", + "bitbybit.babylon.gizmo.rotationGizmo.getAttachedNode_description": "সংযুক্ত নোড পায়", + "bitbybit.babylon.gizmo.rotationGizmo.getXGizmo": "X গিজমো পাওয়া", + "bitbybit.babylon.gizmo.rotationGizmo.getXGizmo_description": "X গিজমো পায়", + "bitbybit.babylon.gizmo.rotationGizmo.getYGizmo": "Y গিজমো পাওয়া", + "bitbybit.babylon.gizmo.rotationGizmo.getYGizmo_description": "Y গিজমো পায়", + "bitbybit.babylon.gizmo.rotationGizmo.getZGizmo": "Z গিজমো পাওয়া", + "bitbybit.babylon.gizmo.rotationGizmo.getZGizmo_description": "Z গিজমো পায়", + "bitbybit.babylon.gizmo.rotationGizmo.getSnapDistance": "স্ন্যাপ দূরত্ব পাওয়া", + "bitbybit.babylon.gizmo.rotationGizmo.getSnapDistance_description": "স্ন্যাপ দূরত্ব পায়", + "bitbybit.babylon.gizmo.rotationGizmo.getSensitivity": "সংবেদনশীলতা পাওয়া", + "getSensitivity": "সংবেদনশীলতা পাওয়া", + "bitbybit.babylon.gizmo.rotationGizmo.getSensitivity_description": "সংবেদনশীলতা পায়", + "bitbybit.babylon.gizmo.rotationGizmo.createRotationGizmoObservableSelector": "ঘূর্ণন গিজমো পর্যবেক্ষণযোগ্য নির্বাচক", + "createRotationGizmoObservableSelector": "ঘূর্ণন গিজমো পর্যবেক্ষণযোগ্য নির্বাচক", + "bitbybit.babylon.gizmo.rotationGizmo.createRotationGizmoObservableSelector_description": "ঘূর্ণন গিজমোর জন্য পর্যবেক্ষণযোগ্য নির্বাচক তৈরি করে", + "rotationGizmoObservableSelectorEnum": "ঘূর্ণন গিজমো পর্যবেক্ষণযোগ্য নির্বাচক এনাম", + "bitbybit.babylon.gizmo.scaleGizmo.getXGizmo": "X গিজমো পাওয়া", + "scaleGizmo": "স্কেল গিজমো", + "bitbybit.babylon.gizmo.scaleGizmo.getXGizmo_description": "X গিজমো পায়", + "BABYLON.IScaleGizmo": "ব্যাবিলন I স্কেল গিজমো", + "bitbybit.babylon.gizmo.scaleGizmo.getYGizmo": "Y গিজমো পাওয়া", + "bitbybit.babylon.gizmo.scaleGizmo.getYGizmo_description": "Y গিজমো পায়", + "bitbybit.babylon.gizmo.scaleGizmo.getZGizmo": "Z গিজমো পাওয়া", + "bitbybit.babylon.gizmo.scaleGizmo.getZGizmo_description": "Z গিজমো পায়", + "bitbybit.babylon.gizmo.scaleGizmo.snapDistance": "স্ন্যাপ দূরত্ব সেট করা", + "bitbybit.babylon.gizmo.scaleGizmo.snapDistance_description": "স্কেল গিজমোর স্ন্যাপ দূরত্ব সেট করে", + "bitbybit.babylon.gizmo.scaleGizmo.setIncrementalSnap": "ইনক্রিমেন্টাল স্ন্যাপ সেট করা", + "setIncrementalSnap": "ইনক্রিমেন্টাল স্ন্যাপ সেট করা", + "bitbybit.babylon.gizmo.scaleGizmo.setIncrementalSnap_description": "স্কেল গিজমোর ইনক্রিমেন্টাল স্ন্যাপ সেট করে", + "incrementalSnap": "ইনক্রিমেন্টাল স্ন্যাপ", + "bitbybit.babylon.gizmo.scaleGizmo.sensitivity": "সংবেদনশীলতা সেট করা", + "bitbybit.babylon.gizmo.scaleGizmo.sensitivity_description": "স্কেল গিজমোর সংবেদনশীলতা সেট করে", + "bitbybit.babylon.gizmo.scaleGizmo.getIncrementalSnap": "ইনক্রিমেন্টাল স্ন্যাপ পাওয়া", + "getIncrementalSnap": "ইনক্রিমেন্টাল স্ন্যাপ পাওয়া", + "bitbybit.babylon.gizmo.scaleGizmo.getIncrementalSnap_description": "ইনক্রিমেন্টাল স্ন্যাপ পায়", + "bitbybit.babylon.gizmo.scaleGizmo.getSnapDistance": "স্ন্যাপ দূরত্ব পাওয়া", + "bitbybit.babylon.gizmo.scaleGizmo.getSnapDistance_description": "স্ন্যাপ দূরত্ব পায়", + "bitbybit.babylon.gizmo.scaleGizmo.getSensitivity": "সংবেদনশীলতা পাওয়া", + "bitbybit.babylon.gizmo.scaleGizmo.getSensitivity_description": "সংবেদনশীলতা পায়", + "bitbybit.babylon.gizmo.scaleGizmo.createScaleGizmoObservableSelector": "স্কেল গিজমো পর্যবেক্ষণযোগ্য নির্বাচক", + "createScaleGizmoObservableSelector": "স্কেল গিজমো পর্যবেক্ষণযোগ্য নির্বাচক", + "bitbybit.babylon.gizmo.scaleGizmo.createScaleGizmoObservableSelector_description": "স্কেল গিজমোর জন্য পর্যবেক্ষণযোগ্য নির্বাচক তৈরি করে", + "scaleGizmoObservableSelectorEnum": "স্কেল গিজমো পর্যবেক্ষণযোগ্য নির্বাচক এনাম", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setRotationSphereSize": "ঘূর্ণন গোলকের আকার সেট করা", + "boundingBoxGizmo": "বাউন্ডিং বক্স গিজমো", + "setRotationSphereSize": "ঘূর্ণন গোলকের আকার সেট করা", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setRotationSphereSize_description": "বাউন্ডিং বক্স গিজমোর ঘূর্ণন গোলকের আকার সেট করে", + "BABYLON.BoundingBoxGizmo": "ব্যাবিলন বাউন্ডিং বক্স গিজমো", + "rotationSphereSize": "ঘূর্ণন গোলকের আকার", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshScreenSize": "নির্দিষ্ট ড্র্যাগ মেশ স্ক্রিন আকার সেট করা", + "setFixedDragMeshScreenSize": "নির্দিষ্ট ড্র্যাগ মেশ স্ক্রিন আকার সেট করা", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshScreenSize_description": "সামঞ্জস্যপূর্ণ স্কেলিংয়ের জন্য নির্দিষ্ট ড্র্যাগ মেশ স্ক্রিন আকার সেট করে", + "fixedDragMeshScreenSize": "নির্দিষ্ট ড্র্যাগ মেশ স্ক্রিন আকার", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshBoundsSize": "নির্দিষ্ট ড্র্যাগ মেশ সীমানার আকার সেট করা", + "setFixedDragMeshBoundsSize": "নির্দিষ্ট ড্র্যাগ মেশ সীমানার আকার সেট করা", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshBoundsSize_description": "নির্দিষ্ট ড্র্যাগ মেশ সীমানার আকার সেট করে", + "fixedDragMeshBoundsSize": "নির্দিষ্ট ড্র্যাগ মেশ সীমানার আকার", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshScreenSizeDistanceFactor": "নির্দিষ্ট ড্র্যাগ মেশ স্ক্রিন আকার দূরত্ব ফ্যাক্টর সেট করা", + "setFixedDragMeshScreenSizeDistanceFactor": "নির্দিষ্ট ড্র্যাগ মেশ স্ক্রিন আকার দূরত্ব ফ্যাক্টর সেট করা", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshScreenSizeDistanceFactor_description": "নির্দিষ্ট ড্র্যাগ মেশ স্ক্রিন আকারের জন্য দূরত্ব ফ্যাক্টর সেট করে", + "fixedDragMeshScreenSizeDistanceFactor": "নির্দিষ্ট ড্র্যাগ মেশ স্ক্রিন আকার দূরত্ব ফ্যাক্টর", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScalingSnapDistance": "স্কেলিং স্ন্যাপ দূরত্ব সেট করা", + "setScalingSnapDistance": "স্কেলিং স্ন্যাপ দূরত্ব সেট করা", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScalingSnapDistance_description": "বাউন্ডিং বক্স গিজমোর স্কেলিং স্ন্যাপ দূরত্ব সেট করে", + "scalingSnapDistance": "স্কেলিং স্ন্যাপ দূরত্ব", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setRotationSnapDistance": "ঘূর্ণন স্ন্যাপ দূরত্ব সেট করা", + "setRotationSnapDistance": "ঘূর্ণন স্ন্যাপ দূরত্ব সেট করা", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setRotationSnapDistance_description": "বাউন্ডিং বক্স গিজমোর ঘূর্ণন স্ন্যাপ দূরত্ব সেট করে", + "rotationSnapDistance": "ঘূর্ণন স্ন্যাপ দূরত্ব", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScaleBoxSize": "স্কেল বক্স আকার সেট করা", + "setScaleBoxSize": "স্কেল বক্স আকার সেট করা", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScaleBoxSize_description": "বাউন্ডিং বক্স গিজমোর স্কেল বক্স আকার সেট করে", + "scaleBoxSize": "স্কেল বক্স আকার", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setIncrementalSnap": "ইনক্রিমেন্টাল স্ন্যাপ সেট করা", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setIncrementalSnap_description": "বাউন্ডিং বক্স গিজমোর ইনক্রিমেন্টাল স্ন্যাপ সেট করে", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScalePivot": "স্কেল পিভট সেট করা", + "setScalePivot": "স্কেল পিভট সেট করা", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScalePivot_description": "বাউন্ডিং বক্স গিজমোর স্কেল পিভট সেট করে", + "scalePivot": "স্কেল পিভট", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setAxisFactor": "অক্ষ ফ্যাক্টর সেট করা", + "setAxisFactor": "অক্ষ ফ্যাক্টর সেট করা", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setAxisFactor_description": "বাউন্ডিং বক্স গিজমোর অক্ষ ফ্যাক্টর সেট করে", + "axisFactor": "অক্ষ ফ্যাক্টর", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScaleDragSpeed": "স্কেল ড্র্যাগ গতি সেট করা", + "setScaleDragSpeed": "স্কেল ড্র্যাগ গতি সেট করা", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScaleDragSpeed_description": "বাউন্ডিং বক্স গিজমোর স্কেল ড্র্যাগ গতি সেট করে", + "scaleDragSpeed": "স্কেল ড্র্যাগ গতি", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getRotationSphereSize": "ঘূর্ণন গোলকের আকার পাওয়া", + "getRotationSphereSize": "ঘূর্ণন গোলকের আকার পাওয়া", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getRotationSphereSize_description": "ঘূর্ণন গোলকের আকার পায়", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScaleBoxSize": "স্কেল বক্স আকার পাওয়া", + "getScaleBoxSize": "স্কেল বক্স আকার পাওয়া", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScaleBoxSize_description": "স্কেল বক্স আকার পায়", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshScreenSize": "নির্দিষ্ট ড্র্যাগ মেশ স্ক্রিন আকার পাওয়া", + "getFixedDragMeshScreenSize": "নির্দিষ্ট ড্র্যাগ মেশ স্ক্রিন আকার পাওয়া", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshScreenSize_description": "নির্দিষ্ট ড্র্যাগ মেশ স্ক্রিন আকার পায়", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshBoundsSize": "নির্দিষ্ট ড্র্যাগ মেশ সীমানার আকার পাওয়া", + "getFixedDragMeshBoundsSize": "নির্দিষ্ট ড্র্যাগ মেশ সীমানার আকার পাওয়া", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshBoundsSize_description": "নির্দিষ্ট ড্র্যাগ মেশ সীমানার আকার পায়", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshScreenSizeDistanceFactor": "নির্দিষ্ট ড্র্যাগ মেশ স্ক্রিন আকার দূরত্ব ফ্যাক্টর পাওয়া", + "getFixedDragMeshScreenSizeDistanceFactor": "নির্দিষ্ট ড্র্যাগ মেশ স্ক্রিন আকার দূরত্ব ফ্যাক্টর পাওয়া", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshScreenSizeDistanceFactor_description": "নির্দিষ্ট ড্র্যাগ মেশ স্ক্রিন আকার দূরত্ব ফ্যাক্টর পায়", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScalingSnapDistance": "স্কেলিং স্ন্যাপ দূরত্ব পাওয়া", + "getScalingSnapDistance": "স্কেলিং স্ন্যাপ দূরত্ব পাওয়া", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScalingSnapDistance_description": "স্কেলিং স্ন্যাপ দূরত্ব পায়", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getRotationSnapDistance": "ঘূর্ণন স্ন্যাপ দূরত্ব পাওয়া", + "getRotationSnapDistance": "ঘূর্ণন স্ন্যাপ দূরত্ব পাওয়া", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getRotationSnapDistance_description": "ঘূর্ণন স্ন্যাপ দূরত্ব পায়", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getIncrementalSnap": "ইনক্রিমেন্টাল স্ন্যাপ পাওয়া", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getIncrementalSnap_description": "ইনক্রিমেন্টাল স্ন্যাপ পায়", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScalePivot": "স্কেল পিভট পাওয়া", + "getScalePivot": "স্কেল পিভট পাওয়া", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScalePivot_description": "স্কেল পিভট পায়", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getAxisFactor": "অক্ষ ফ্যাক্টর পাওয়া", + "getAxisFactor": "অক্ষ ফ্যাক্টর পাওয়া", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getAxisFactor_description": "অক্ষ ফ্যাক্টর পায়", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScaleDragSpeed": "স্কেল ড্র্যাগ গতি পাওয়া", + "getScaleDragSpeed": "স্কেল ড্র্যাগ গতি পাওয়া", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScaleDragSpeed_description": "স্কেল ড্র্যাগ গতি পায়", + "bitbybit.babylon.gizmo.boundingBoxGizmo.createBoundingBoxGizmoObservableSelector": "বাউন্ডিং বক্স গিজমো পর্যবেক্ষণযোগ্য নির্বাচক", + "createBoundingBoxGizmoObservableSelector": "বাউন্ডিং বক্স গিজমো পর্যবেক্ষণযোগ্য নির্বাচক", + "bitbybit.babylon.gizmo.boundingBoxGizmo.createBoundingBoxGizmoObservableSelector_description": "বাউন্ডিং বক্স গিজমোর জন্য পর্যবেক্ষণযোগ্য নির্বাচক তৈরি করে", + "boundingBoxGizmoObservableSelectorEnum": "বাউন্ডিং বক্স গিজমো পর্যবেক্ষণযোগ্য নির্বাচক এনাম", + "bitbybit.babylon.gizmo.axisDragGizmo.setIsEnabled": "সক্ষম সেট করা", + "axisDragGizmo": "অক্ষ ড্র্যাগ গিজমো", + "bitbybit.babylon.gizmo.axisDragGizmo.setIsEnabled_description": "অক্ষ সক্ষম সেট করে", + "BABYLON.IAxisDragGizmo": "ব্যাবিলন I অক্ষ ড্র্যাগ গিজমো", + "bitbybit.babylon.gizmo.axisDragGizmo.getIsEnabled": "সক্ষম পাওয়া", + "bitbybit.babylon.gizmo.axisDragGizmo.getIsEnabled_description": "অক্ষ সক্ষম পায়", + "bitbybit.babylon.gizmo.axisScaleGizmo.setIsEnabled": "সক্ষম সেট করা", + "axisScaleGizmo": "অক্ষ স্কেল গিজমো", + "bitbybit.babylon.gizmo.axisScaleGizmo.setIsEnabled_description": "অক্ষ সক্ষম সেট করে", + "BABYLON.IAxisScaleGizmo": "ব্যাবিলন I অক্ষ স্কেল গিজমো", + "bitbybit.babylon.gizmo.axisScaleGizmo.getIsEnabled": "সক্ষম পাওয়া", + "bitbybit.babylon.gizmo.axisScaleGizmo.getIsEnabled_description": "অক্ষ সক্ষম পায়", + "bitbybit.babylon.gizmo.planeDragGizmo.setIsEnabled": "সক্ষম সেট করা", + "planeDragGizmo": "প্লেন ড্র্যাগ গিজমো", + "bitbybit.babylon.gizmo.planeDragGizmo.setIsEnabled_description": "প্লেন সক্ষম সেট করে", + "BABYLON.IPlaneDragGizmo": "ব্যাবিলন I প্লেন ড্র্যাগ গিজমো", + "bitbybit.babylon.gizmo.planeDragGizmo.getIsEnabled": "সক্ষম পাওয়া", + "bitbybit.babylon.gizmo.planeDragGizmo.getIsEnabled_description": "প্লেন সক্ষম পায়", + "bitbybit.babylon.gizmo.planeRotationGizmo.setIsEnabled": "সক্ষম সেট করা", + "planeRotationGizmo": "প্লেন ঘূর্ণন গিজমো", + "bitbybit.babylon.gizmo.planeRotationGizmo.setIsEnabled_description": "প্লেন সক্ষম সেট করে", + "BABYLON.IPlaneRotationGizmo": "ব্যাবিলন I প্লেন ঘূর্ণন গিজমো", + "bitbybit.babylon.gizmo.planeRotationGizmo.getIsEnabled": "সক্ষম পাওয়া", + "bitbybit.babylon.gizmo.planeRotationGizmo.getIsEnabled_description": "প্লেন সক্ষম পায়", + "bitbybit.vector.removeAllDuplicateVectors": "সমস্ত ডুপ্লিকেট ভেক্টর সরানো", + "vector": "ভেক্টর", + "removeAllDuplicateVectors": "সমস্ত ডুপ্লিকেট ভেক্টর সরানো", + "bitbybit.vector.removeAllDuplicateVectors_description": "অ্যারে থেকে সমস্ত ডুপ্লিকেট ভেক্টর সরায়", + "remove": "সরানো", + "vectors": "ভেক্টর", + "number[][]": "সংখ্যা অ্যারে অ্যারে", + "tolerance": "সহনশীলতা", + "bitbybit.vector.removeConsecutiveDuplicateVectors": "পরপর ডুপ্লিকেট ভেক্টর সরানো", + "removeConsecutiveDuplicateVectors": "পরপর ডুপ্লিকেট ভেক্টর সরানো", + "bitbybit.vector.removeConsecutiveDuplicateVectors_description": "অ্যারে থেকে পরপর ডুপ্লিকেট ভেক্টর সরায়", + "checkFirstAndLast": "প্রথম এবং শেষ পরীক্ষা", + "bitbybit.vector.angleBetween": "মধ্যবর্তী কোণ", + "angleBetween": "মধ্যবর্তী কোণ", + "bitbybit.vector.angleBetween_description": "দুটি ভেক্টরের মধ্যবর্তী কোণ ডিগ্রিতে পরিমাপ করে", + "angles": "কোণ", + "first": "প্রথম", + "second": "দ্বিতীয়", + "bitbybit.vector.angleBetweenNormalized2d": "নর্মালাইজড 2D মধ্যবর্তী কোণ", + "angleBetweenNormalized2d": "নর্মালাইজড 2D মধ্যবর্তী কোণ", + "bitbybit.vector.angleBetweenNormalized2d_description": "দুটি ভেক্টরের মধ্যে নর্মালাইজড 2D কোণ ডিগ্রিতে পরিমাপ করে", + "bitbybit.vector.positiveAngleBetween": "ধনাত্মক মধ্যবর্তী কোণ", + "positiveAngleBetween": "ধনাত্মক মধ্যবর্তী কোণ", + "bitbybit.vector.positiveAngleBetween_description": "রেফারেন্স সহ দুটি ভেক্টরের মধ্যে ধনাত্মক কোণ ডিগ্রিতে পরিমাপ করে", + "reference": "রেফারেন্স", + "bitbybit.vector.addAll": "সব যোগ করা", + "addAll": "সব যোগ করা", + "bitbybit.vector.addAll_description": "সমস্ত ভেক্টর XYZ মান নতুন ভেক্টরে যোগ করে", + "sum": "যোগফল", + "bitbybit.vector.add": "যোগ করা", + "add": "যোগ করা", + "bitbybit.vector.add_description": "দুটি ভেক্টর যোগ করে", + "bitbybit.vector.all": "সব", + "all": "সব", + "bitbybit.vector.all_description": "বুলিয়ান অ্যারে সব সত্য কিনা তা পরীক্ষা করে", + "boolean[]": "বুলিয়ান অ্যারে", + "bitbybit.vector.cross": "ক্রস", + "cross": "ক্রস", + "bitbybit.vector.cross_description": "দুটি ভেক্টর ক্রস করে", + "bitbybit.vector.distSquared": "দূরত্বের বর্গ", + "distSquared": "দূরত্বের বর্গ", + "bitbybit.vector.distSquared_description": "দুটি ভেক্টরের মধ্যে দূরত্বের বর্গ", + "bitbybit.vector.dist": "দূরত্ব", + "dist": "দূরত্ব", + "bitbybit.vector.dist_description": "দুটি ভেক্টরের মধ্যে দূরত্ব", + "bitbybit.vector.div": "ভাগ", + "div": "ভাগ", + "bitbybit.vector.div_description": "ভেক্টরকে স্কেলার দ্বারা ভাগ করে", + "scalar": "স্কেলার", + "bitbybit.vector.domain": "ডোমেইন", + "domain": "ডোমেইন", + "bitbybit.vector.domain_description": "ভেক্টরের ন্যূনতম এবং সর্বোচ্চের মধ্যে ডোমেইন গণনা করে", + "bitbybit.vector.dot": "ডট", + "dot": "ডট", + "bitbybit.vector.dot_description": "দুটি ভেক্টরের ডট প্রোডাক্ট", + "bitbybit.vector.finite": "সীমিত", + "finite": "সীমিত", + "bitbybit.vector.finite_description": "ভেক্টর সংখ্যাগুলো সীমিত কিনা তা পরীক্ষা করে", + "validate": "যাচাই", + "bitbybit.vector.isZero": "শূন্য কিনা", + "isZero": "শূন্য কিনা", + "bitbybit.vector.isZero_description": "ভেক্টরের দৈর্ঘ্য শূন্য কিনা তা পরীক্ষা করে", + "bitbybit.vector.lerp": "লার্প", + "lerp": "লার্প", + "bitbybit.vector.lerp_description": "দুটি ভেক্টরের মধ্যে ভগ্নাংশ দ্বারা ভেক্টর খুঁজে পায়", + "fraction": "ভগ্নাংশ", + "bitbybit.vector.max": "সর্বোচ্চ", + "max": "সর্বোচ্চ", + "bitbybit.vector.max_description": "ভেক্টরে সর্বোচ্চ মান খুঁজে পায়", + "extract": "নিষ্কাশন", + "bitbybit.vector.min": "ন্যূনতম", + "min": "ন্যূনতম", + "bitbybit.vector.min_description": "ভেক্টরে ন্যূনতম মান খুঁজে পায়", + "bitbybit.vector.mul": "গুণ", + "mul": "গুণ", + "bitbybit.vector.mul_description": "ভেক্টরকে স্কেলার দ্বারা গুণ করে", + "bitbybit.vector.neg": "নেগেটিভ", + "neg": "নেগেটিভ", + "bitbybit.vector.neg_description": "ভেক্টরকে নেগেটিভ করে", + "bitbybit.vector.normSquared": "নর্মের বর্গ", + "normSquared": "নর্মের বর্গ", + "bitbybit.vector.normSquared_description": "বর্গাকার নর্ম গণনা করে", + "bitbybit.vector.norm": "নর্ম", + "norm": "নর্ম", + "bitbybit.vector.norm_description": "ভেক্টর নর্ম গণনা করে", + "bitbybit.vector.normalized": "নর্মালাইজড", + "normalized": "নর্মালাইজড", + "bitbybit.vector.normalized_description": "ভেক্টরকে একক দৈর্ঘ্যে নর্মালাইজ করে", + "bitbybit.vector.onRay": "রে-তে", + "onRay": "রে-তে", + "bitbybit.vector.onRay_description": "প্রদত্ত দূরত্বে রে-তে বিন্দু খুঁজে পায়", + "bitbybit.vector.vectorXYZ": "ভেক্টর XYZ", + "vectorXYZ": "ভেক্টর XYZ", + "bitbybit.vector.vectorXYZ_description": "XYZ ভেক্টর তৈরি করে", + "x": "X", + "y": "Y", + "z": "Z", + "bitbybit.vector.vectorXY": "ভেক্টর XY", + "vectorXY": "ভেক্টর XY", + "bitbybit.vector.vectorXY_description": "2D XY ভেক্টর তৈরি করে", + "bitbybit.vector.range": "পরিসীমা", + "range": "পরিসীমা", + "bitbybit.vector.range_description": "0 থেকে সর্বোচ্চ পর্যন্ত পূর্ণসংখ্যা ভেক্টর তৈরি করে", + "bitbybit.vector.signedAngleBetween": "স্বাক্ষরিত মধ্যবর্তী কোণ", + "signedAngleBetween": "স্বাক্ষরিত মধ্যবর্তী কোণ", + "bitbybit.vector.signedAngleBetween_description": "রেফারেন্স সহ দুটি ভেক্টরের মধ্যে স্বাক্ষরিত কোণ গণনা করে", + "bitbybit.vector.span": "স্প্যান", + "span": "স্প্যান", + "bitbybit.vector.span_description": "ন্যূনতম থেকে সর্বোচ্চ পর্যন্ত ধাপ সহ ভেক্টর তৈরি করে", + "bitbybit.vector.spanEaseItems": "স্প্যান ইজ আইটেম", + "spanEaseItems": "স্প্যান ইজ আইটেম", + "bitbybit.vector.spanEaseItems_description": "ইজ ফাংশন সহ ন্যূনতম থেকে সর্বোচ্চ পর্যন্ত ভেক্টর তৈরি করে", + "nrItems": "আইটেম সংখ্যা", + "ease": "ইজ", + "Math.easeEnum": "গণিত ইজ এনাম", + "intervals": "বিরতি", + "bitbybit.vector.spanLinearItems": "স্প্যান লিনিয়ার আইটেম", + "spanLinearItems": "স্প্যান লিনিয়ার আইটেম", + "bitbybit.vector.spanLinearItems_description": "আইটেম সংখ্যা সহ ন্যূনতম থেকে সর্বোচ্চ পর্যন্ত ভেক্টর তৈরি করে", + "bitbybit.vector.sub": "বিয়োগ", + "sub": "বিয়োগ", + "bitbybit.vector.sub_description": "দুটি ভেক্টর বিয়োগ করে", + "bitbybit.vector.sum": "যোগফল", + "bitbybit.vector.sum_description": "ভেক্টর মানগুলোর যোগফল", + "bitbybit.point.transformPoint": "বিন্দু রূপান্তর", + "transformPoint": "বিন্দু রূপান্তর", + "bitbybit.point.transformPoint_description": "একক বিন্দু রূপান্তর করে", + "transformation": "রূপান্তর", + "Base.TransformMatrixes": "মূল রূপান্তর ম্যাট্রিক্স", + "bitbybit.point.transformPoints": "বিন্দু রূপান্তর", + "transformPoints": "বিন্দু রূপান্তর", + "bitbybit.point.transformPoints_description": "একাধিক বিন্দু রূপান্তর করে", + "points": "বিন্দু", + "bitbybit.point.transformsForPoints": "বিন্দুগুলোর জন্য রূপান্তর", + "transformsForPoints": "বিন্দুগুলোর জন্য রূপান্তর", + "bitbybit.point.transformsForPoints_description": "একাধিক রূপান্তর সহ একাধিক বিন্দু রূপান্তর করে", + "Base.TransformMatrixes[]": "মূল রূপান্তর ম্যাট্রিক্স অ্যারে", + "bitbybit.point.translatePoints": "বিন্দু স্থানান্তর", + "translatePoints": "বিন্দু স্থানান্তর", + "bitbybit.point.translatePoints_description": "একাধিক বিন্দু স্থানান্তর করে", + "bitbybit.point.translatePointsWithVectors": "ভেক্টর সহ বিন্দু স্থানান্তর", + "translatePointsWithVectors": "ভেক্টর সহ বিন্দু স্থানান্তর", + "bitbybit.point.translatePointsWithVectors_description": "ভেক্টর সহ একাধিক বিন্দু স্থানান্তর করে", + "bitbybit.point.translateXYZPoints": "XYZ বিন্দু স্থানান্তর", + "translateXYZPoints": "XYZ বিন্দু স্থানান্তর", + "bitbybit.point.translateXYZPoints_description": "XYZ মান দ্বারা একাধিক বিন্দু স্থানান্তর করে", + "bitbybit.point.scalePointsCenterXYZ": "কেন্দ্র XYZ দ্বারা বিন্দু স্কেল", + "scalePointsCenterXYZ": "কেন্দ্র XYZ দ্বারা বিন্দু স্কেল", + "bitbybit.point.scalePointsCenterXYZ_description": "XYZ ফ্যাক্টর দ্বারা কেন্দ্র থেকে একাধিক বিন্দু স্কেল করে", + "bitbybit.point.rotatePointsCenterAxis": "কেন্দ্র অক্ষে বিন্দু ঘোরানো", + "rotatePointsCenterAxis": "কেন্দ্র অক্ষে বিন্দু ঘোরানো", + "bitbybit.point.rotatePointsCenterAxis_description": "কেন্দ্র এবং অক্ষের চারপাশে একাধিক বিন্দু ঘোরায়", + "bitbybit.point.closestPointFromPointsDistance": "বিন্দুগুলো থেকে নিকটতম দূরত্ব", + "closestPointFromPointsDistance": "বিন্দুগুলো থেকে নিকটতম দূরত্ব", + "bitbybit.point.closestPointFromPointsDistance_description": "বিন্দুগুলোর নিকটতম দূরত্ব পরিমাপ করে", + "bitbybit.point.closestPointFromPointsIndex": "বিন্দুগুলো থেকে নিকটতম বিন্দুর সূচক", + "closestPointFromPointsIndex": "বিন্দুগুলো থেকে নিকটতম বিন্দুর সূচক", + "bitbybit.point.closestPointFromPointsIndex_description": "1 থেকে শুরু করে নিকটতম বিন্দুর সূচক খুঁজে পায়", + "bitbybit.point.closestPointFromPoints": "বিন্দুগুলো থেকে নিকটতম বিন্দু", + "closestPointFromPoints": "বিন্দুগুলো থেকে নিকটতম বিন্দু", + "bitbybit.point.closestPointFromPoints_description": "সংগ্রহে নিকটতম বিন্দু খুঁজে পায়", + "bitbybit.point.distance": "দূরত্ব", + "bitbybit.point.distance_description": "দুটি বিন্দুর মধ্যে দূরত্ব পরিমাপ করে", + "measure": "পরিমাপ", + "startPoint": "শুরু বিন্দু", + "endPoint": "শেষ বিন্দু", + "bitbybit.point.distancesToPoints": "বিন্দুগুলোর দূরত্ব", + "distancesToPoints": "বিন্দুগুলোর দূরত্ব", + "bitbybit.point.distancesToPoints_description": "শুরু থেকে একাধিক শেষ বিন্দু পর্যন্ত দূরত্ব পরিমাপ করে", + "endPoints": "শেষ বিন্দু", + "bitbybit.point.multiplyPoint": "বিন্দু গুণ করা", + "multiplyPoint": "বিন্দু গুণ করা", + "bitbybit.point.multiplyPoint_description": "বিন্দুকে পরিমাণ দ্বারা গুণ করে", + "amountOfPoints": "বিন্দুর পরিমাণ", + "bitbybit.point.getX": "X পাওয়া", + "getX": "X পাওয়া", + "bitbybit.point.getX_description": "বিন্দুর X স্থানাঙ্ক পায়", + "bitbybit.point.getY": "Y পাওয়া", + "getY": "Y পাওয়া", + "bitbybit.point.getY_description": "বিন্দুর Y স্থানাঙ্ক পায়", + "bitbybit.point.getZ": "Z পাওয়া", + "getZ": "Z পাওয়া", + "bitbybit.point.getZ_description": "বিন্দুর Z স্থানাঙ্ক পায়", + "bitbybit.point.averagePoint": "গড় বিন্দু", + "averagePoint": "গড় বিন্দু", + "bitbybit.point.averagePoint_description": "বিন্দুগুলোর গড় বিন্দু পায়", + "bitbybit.point.pointXYZ": "বিন্দু XYZ", + "pointXYZ": "বিন্দু XYZ", + "bitbybit.point.pointXYZ_description": "XYZ বিন্দু তৈরি করে", + "bitbybit.point.pointXY": "বিন্দু XY", + "pointXY": "বিন্দু XY", + "bitbybit.point.pointXY_description": "XY বিন্দু তৈরি করে", + "bitbybit.point.spiral": "স্পাইরাল", + "spiral": "স্পাইরাল", + "bitbybit.point.spiral_description": "একাধিক বিন্দু থেকে স্পাইরাল তৈরি করে", + "phi": "ফাই", + "numberPoints": "বিন্দুর সংখ্যা", + "widening": "প্রশস্ততা", + "factor": "ফ্যাক্টর", + "bitbybit.point.hexGrid": "হেক্স গ্রিড", + "hexGrid": "হেক্স গ্রিড", + "bitbybit.point.hexGrid_description": "XY সমতলে সমতল হেক্স গ্রিড তৈরি করে", + "nrHexagonsY": "Y হেক্সাগন সংখ্যা", + "nrHexagonsX": "X হেক্সাগন সংখ্যা", + "radiusHexagon": "হেক্সাগনের ব্যাসার্ধ", + "orientOnCenter": "কেন্দ্রে দিকবিন্যাস", + "pointsOnGround": "ভূমির উপর বিন্দু", + "bitbybit.point.removeConsecutiveDuplicates": "পরপর ডুপ্লিকেট সরানো", + "removeConsecutiveDuplicates": "পরপর ডুপ্লিকেট সরানো", + "bitbybit.point.removeConsecutiveDuplicates_description": "বিন্দু অ্যারে থেকে পরপর ডুপ্লিকেট সরায়", + "clean": "পরিচ্ছন্ন", + "bitbybit.line.convertToNurbsCurve": "NURBS কার্ভে রূপান্তর", + "line": "রেখা", + "convertToNurbsCurve": "NURBS কার্ভে রূপান্তর", + "bitbybit.line.convertToNurbsCurve_description": "রেখাকে NURBS কার্ভে রূপান্তর করে", + "LinePointsDto": "রেখা বিন্দু DTO", + "bitbybit.line.convertLinesToNurbsCurves": "রেখাগুলোকে NURBS কার্ভে রূপান্তর", + "convertLinesToNurbsCurves": "রেখাগুলোকে NURBS কার্ভে রূপান্তর", + "bitbybit.line.convertLinesToNurbsCurves_description": "রেখাগুলোকে NURBS কার্ভ অ্যারেতে রূপান্তর করে", + "lines": "রেখা", + "LinePointsDto[]": "রেখা বিন্দু DTO অ্যারে", + "bitbybit.line.getStartPoint": "শুরু বিন্দু পাওয়া", + "getStartPoint": "শুরু বিন্দু পাওয়া", + "bitbybit.line.getStartPoint_description": "রেখার শুরু বিন্দু পায়", + "bitbybit.line.getEndPoint": "শেষ বিন্দু পাওয়া", + "getEndPoint": "শেষ বিন্দু পাওয়া", + "bitbybit.line.getEndPoint_description": "রেখার শেষ বিন্দু পায়", + "bitbybit.line.length": "দৈর্ঘ্য", + "bitbybit.line.length_description": "রেখার দৈর্ঘ্য পায়", + "bitbybit.line.reverse": "বিপরীত", + "reverse": "বিপরীত", + "bitbybit.line.reverse_description": "রেখার প্রান্তবিন্দু বিপরীত করে", + "bitbybit.line.transformLine": "রেখা রূপান্তর", + "transformLine": "রেখা রূপান্তর", + "bitbybit.line.transformLine_description": "রেখা রূপান্তর করে", + "bitbybit.line.transformsForLines": "রেখাগুলোর জন্য রূপান্তর", + "transformsForLines": "রেখাগুলোর জন্য রূপান্তর", + "bitbybit.line.transformsForLines_description": "একাধিক রেখা রূপান্তর করে", + "bitbybit.line.create": "তৈরি", + "bitbybit.line.create_description": "রেখা তৈরি করে", + "bitbybit.line.createAsync": "অ্যাসিঙ্ক", + "createAsync": "অ্যাসিঙ্ক", + "bitbybit.line.createAsync_description": "অ্যাসিঙ্ক বিন্দু থেকে রেখা তৈরি করে", + "bitbybit.line.getPointOnLine": "রেখায় বিন্দু পাওয়া", + "getPointOnLine": "রেখায় বিন্দু পাওয়া", + "bitbybit.line.getPointOnLine_description": "প্যারামে রেখায় বিন্দু পায়", + "param": "প্যারাম", + "bitbybit.line.linesBetweenPoints": "বিন্দুগুলোর মধ্যে রেখা", + "linesBetweenPoints": "বিন্দুগুলোর মধ্যে রেখা", + "bitbybit.line.linesBetweenPoints_description": "বিন্দুগুলোর মধ্যে রেখা সেগমেন্ট তৈরি করে", + "bitbybit.line.linesBetweenStartAndEndPoints": "শুরু এবং শেষ বিন্দুগুলোর মধ্যে রেখা", + "linesBetweenStartAndEndPoints": "শুরু এবং শেষ বিন্দুগুলোর মধ্যে রেখা", + "bitbybit.line.linesBetweenStartAndEndPoints_description": "শুরু এবং শেষ বিন্দু তালিকার মধ্যে রেখা তৈরি করে", + "startPoints": "শুরু বিন্দু", + "bitbybit.line.linesBetweenStartAndEndPointsAsync": "শুরু এবং শেষ বিন্দুগুলোর মধ্যে রেখা অ্যাসিঙ্ক", + "linesBetweenStartAndEndPointsAsync": "শুরু এবং শেষ বিন্দুগুলোর মধ্যে রেখা অ্যাসিঙ্ক", + "bitbybit.line.linesBetweenStartAndEndPointsAsync_description": "অ্যাসিঙ্ক ইনপুট সহ শুরু এবং শেষ বিন্দুগুলোর মধ্যে রেখা তৈরি করে", + "bitbybit.polyline.convertToNurbsCurve": "NURBS কার্ভে রূপান্তর", + "polyline": "পলিলাইন", + "bitbybit.polyline.convertToNurbsCurve_description": "পলিলাইনকে NURBS কার্ভে রূপান্তর করে", + "PolylinePropertiesDto": "পলিলাইন বৈশিষ্ট্য DTO", + "bitbybit.polyline.length": "দৈর্ঘ্য", + "bitbybit.polyline.length_description": "পলিলাইনের দৈর্ঘ্য পায়", + "bitbybit.polyline.countPoints": "বিন্দু গণনা", + "countPoints": "বিন্দু গণনা", + "bitbybit.polyline.countPoints_description": "পলিলাইনের বিন্দু সংখ্যা পায়", + "bitbybit.polyline.getPoints": "বিন্দু পাওয়া", + "getPoints": "বিন্দু পাওয়া", + "bitbybit.polyline.getPoints_description": "পলিলাইনের বিন্দু পায়", + "bitbybit.polyline.reverse": "বিপরীত", + "bitbybit.polyline.reverse_description": "পলিলাইনের বিন্দু বিপরীত করে", + "bitbybit.polyline.transformPolyline": "পলিলাইন রূপান্তর", + "transformPolyline": "পলিলাইন রূপান্তর", + "bitbybit.polyline.transformPolyline_description": "পলিলাইন রূপান্তর করে", + "bitbybit.polyline.create": "তৈরি", + "bitbybit.polyline.create_description": "পলিলাইন তৈরি করে", + "isClosed": "বন্ধ কিনা", + "string | number[]": "স্ট্রিং বা সংখ্যা অ্যারে", + "bitbybit.occt.deleteShape": "আকৃতি মুছে ফেলা", + "occt": "OCCT", + "deleteShape": "আকৃতি মুছে ফেলা", + "bitbybit.occt.deleteShape_description": "ক্যাশে থেকে আকৃতি মুছে ফেলে", + "bitbybit.occt.deleteShapes": "আকৃতি মুছে ফেলা", + "deleteShapes": "আকৃতি মুছে ফেলা", + "bitbybit.occt.deleteShapes_description": "ক্যাশে থেকে আকৃতি মুছে ফেলে", + "shapes": "আকৃতি", + "T[]": "T অ্যারে", + "bitbybit.occt.cleanAllCache": "সমস্ত ক্যাশে পরিষ্কার", + "cleanAllCache": "সমস্ত ক্যাশে পরিষ্কার", + "bitbybit.occt.cleanAllCache_description": "মেমরি থেকে সমস্ত ক্যাশে এবং আকৃতি পরিষ্কার করে", + "bitbybit.occt.shapes.vertex.vertexFromXYZ": "XYZ থেকে ভার্টেক্স", + "vertex": "ভার্টেক্স", + "vertexFromXYZ": "XYZ থেকে ভার্টেক্স", + "bitbybit.occt.shapes.vertex.vertexFromXYZ_description": "XYZ স্থানাঙ্ক থেকে ভার্টেক্স তৈরি করে", + "bitbybit.occt.shapes.vertex.vertexFromPoint": "বিন্দু থেকে ভার্টেক্স", + "vertexFromPoint": "বিন্দু থেকে ভার্টেক্স", + "bitbybit.occt.shapes.vertex.vertexFromPoint_description": "বিন্দু থেকে ভার্টেক্স তৈরি করে", + "bitbybit.occt.shapes.vertex.verticesFromPoints": "বিন্দুগুলো থেকে ভার্টেক্স", + "verticesFromPoints": "বিন্দুগুলো থেকে ভার্টেক্স", + "bitbybit.occt.shapes.vertex.verticesFromPoints_description": "বিন্দুগুলো থেকে ভার্টেক্স তৈরি করে", + "bitbybit.occt.shapes.vertex.verticesCompoundFromPoints": "বিন্দুগুলো থেকে ভার্টেক্স কম্পাউন্ড", + "verticesCompoundFromPoints": "বিন্দুগুলো থেকে ভার্টেক্স কম্পাউন্ড", + "bitbybit.occt.shapes.vertex.verticesCompoundFromPoints_description": "ভার্টেক্সের কম্পাউন্ড আকৃতি তৈরি করে", + "bitbybit.occt.shapes.vertex.getVertices": "ভার্টেক্স পাওয়া", + "getVertices": "ভার্টেক্স পাওয়া", + "bitbybit.occt.shapes.vertex.getVertices_description": "আকৃতি থেকে সমস্ত ভার্টেক্স পায়", + "bitbybit.occt.shapes.vertex.getVerticesAsPoints": "ভার্টেক্স বিন্দু হিসেবে পাওয়া", + "getVerticesAsPoints": "ভার্টেক্স বিন্দু হিসেবে পাওয়া", + "bitbybit.occt.shapes.vertex.getVerticesAsPoints_description": "সমস্ত ভার্টেক্স বিন্দু হিসেবে পায়", + "bitbybit.occt.shapes.vertex.verticesToPoints": "ভার্টেক্স থেকে বিন্দু", + "verticesToPoints": "ভার্টেক্স থেকে বিন্দু", + "bitbybit.occt.shapes.vertex.verticesToPoints_description": "ভার্টেক্সকে বিন্দুতে রূপান্তর করে", + "transform": "রূপান্তর", + "bitbybit.occt.shapes.vertex.vertexToPoint": "ভার্টেক্স থেকে বিন্দু", + "vertexToPoint": "ভার্টেক্স থেকে বিন্দু", + "bitbybit.occt.shapes.vertex.vertexToPoint_description": "ভার্টেক্সকে বিন্দুতে রূপান্তর করে", + "bitbybit.occt.shapes.vertex.projectPoints": "বিন্দু প্রক্ষেপণ", + "projectPoints": "বিন্দু প্রক্ষেপণ", + "bitbybit.occt.shapes.vertex.projectPoints_description": "আকৃতির উপর বিন্দু প্রক্ষেপণ করে", + "place": "স্থান", + "projectionType": "প্রক্ষেপণ প্রকার", + "pointProjectionTypeEnum": "বিন্দু প্রক্ষেপণ প্রকার এনাম", + "bitbybit.occt.shapes.edge.line": "রেখা", + "edge": "প্রান্ত", + "bitbybit.occt.shapes.edge.line_description": "দুটি বিন্দুর মধ্যে রৈখিক প্রান্ত তৈরি করে", + "primitives": "প্রিমিটিভ", + "bitbybit.occt.shapes.edge.arcThroughThreePoints": "তিন বিন্দুর মধ্য দিয়ে আর্ক", + "arcThroughThreePoints": "তিন বিন্দুর মধ্য দিয়ে আর্ক", + "bitbybit.occt.shapes.edge.arcThroughThreePoints_description": "তিনটি বিন্দুর মধ্য দিয়ে আর্ক প্রান্ত তৈরি করে", + "middle": "মাঝখান", + "bitbybit.occt.shapes.edge.arcThroughTwoPointsAndTangent": "দুটি বিন্দু এবং ট্যানজেন্ট দিয়ে আর্ক", + "arcThroughTwoPointsAndTangent": "দুটি বিন্দু এবং ট্যানজেন্ট দিয়ে আর্ক", + "bitbybit.occt.shapes.edge.arcThroughTwoPointsAndTangent_description": "প্রথম বিন্দুতে ট্যানজেন্ট সহ আর্ক প্রান্ত তৈরি করে", + "tangentVec": "ট্যানজেন্ট ভেক্টর", + "bitbybit.occt.shapes.edge.arcFromCircleAndTwoPoints": "বৃত্ত এবং দুটি বিন্দু থেকে আর্ক", + "arcFromCircleAndTwoPoints": "বৃত্ত এবং দুটি বিন্দু থেকে আর্ক", + "bitbybit.occt.shapes.edge.arcFromCircleAndTwoPoints_description": "বৃত্তে দুটি বিন্দুর মধ্যে আর্ক প্রান্ত তৈরি করে", + "circle": "বৃত্ত", + "sense": "দিক", + "bitbybit.occt.shapes.edge.arcFromCircleAndTwoAngles": "বৃত্ত এবং দুটি কোণ থেকে আর্ক", + "arcFromCircleAndTwoAngles": "বৃত্ত এবং দুটি কোণ থেকে আর্ক", + "bitbybit.occt.shapes.edge.arcFromCircleAndTwoAngles_description": "বৃত্তে দুটি কোণের মধ্যে আর্ক প্রান্ত তৈরি করে", + "alphaAngle1": "আলফা কোণ ১", + "alphaAngle2": "আলফা কোণ ২", + "bitbybit.occt.shapes.edge.arcFromCirclePointAndAngle": "বৃত্ত বিন্দু এবং কোণ থেকে আর্ক", + "arcFromCirclePointAndAngle": "বৃত্ত বিন্দু এবং কোণ থেকে আর্ক", + "bitbybit.occt.shapes.edge.arcFromCirclePointAndAngle_description": "বৃত্তে বিন্দু থেকে কোণ পর্যন্ত আর্ক প্রান্ত তৈরি করে", + "alphaAngle": "আলফা কোণ", + "bitbybit.occt.shapes.edge.createCircleEdge": "বৃত্ত প্রান্ত", + "createCircleEdge": "বৃত্ত প্রান্ত", + "bitbybit.occt.shapes.edge.createCircleEdge_description": "ওপেনক্যাসকেড বৃত্ত প্রান্ত তৈরি করে", + "bitbybit.occt.shapes.edge.createEllipseEdge": "উপবৃত্ত প্রান্ত", + "createEllipseEdge": "উপবৃত্ত প্রান্ত", + "bitbybit.occt.shapes.edge.createEllipseEdge_description": "ওপেনক্যাসকেড উপবৃত্ত প্রান্ত তৈরি করে", + "radiusMinor": "ছোট ব্যাসার্ধ", + "radiusMajor": "বড় ব্যাসার্ধ", + "bitbybit.occt.shapes.edge.removeInternalEdges": "অভ্যন্তরীণ প্রান্ত সরানো", + "removeInternalEdges": "অভ্যন্তরীণ প্রান্ত সরানো", + "bitbybit.occt.shapes.edge.removeInternalEdges_description": "আকৃতি থেকে অভ্যন্তরীণ প্রান্ত সরায়", + "bitbybit.occt.shapes.edge.makeEdgeFromGeom2dCurveAndSurface": "জিওম ২D কার্ভ এবং পৃষ্ঠ থেকে প্রান্ত তৈরি", + "makeEdgeFromGeom2dCurveAndSurface": "জিওম ২D কার্ভ এবং পৃষ্ঠ থেকে প্রান্ত তৈরি", + "bitbybit.occt.shapes.edge.makeEdgeFromGeom2dCurveAndSurface_description": "জিওম কার্ভ এবং পৃষ্ঠ থেকে প্রান্ত তৈরি করে", + "curve": "কার্ভ", + "surface": "পৃষ্ঠ", + "U": "U", + "bitbybit.occt.shapes.edge.getEdge": "প্রান্ত পাওয়া", + "getEdge": "প্রান্ত পাওয়া", + "bitbybit.occt.shapes.edge.getEdge_description": "সূচক দ্বারা আকৃতি থেকে প্রান্ত পায়", + "index": "সূচক", + "bitbybit.occt.shapes.edge.getEdges": "প্রান্ত পাওয়া", + "getEdges": "প্রান্ত পাওয়া", + "bitbybit.occt.shapes.edge.getEdges_description": "আকৃতি থেকে প্রান্ত পায়", + "bitbybit.occt.shapes.edge.getEdgesAlongWire": "তারের দিকে প্রান্ত পাওয়া", + "getEdgesAlongWire": "তারের দিকে প্রান্ত পাওয়া", + "bitbybit.occt.shapes.edge.getEdgesAlongWire_description": "তারের দিকে প্রান্ত পায়", + "bitbybit.occt.shapes.edge.getCircularEdgesAlongWire": "তারের দিকে বৃত্তাকার প্রান্ত পাওয়া", + "getCircularEdgesAlongWire": "তারের দিকে বৃত্তাকার প্রান্ত পাওয়া", + "bitbybit.occt.shapes.edge.getCircularEdgesAlongWire_description": "তারের দিকে বৃত্তাকার প্রান্ত পায়", + "bitbybit.occt.shapes.edge.getLinearEdgesAlongWire": "তারের দিকে রৈখিক প্রান্ত পাওয়া", + "getLinearEdgesAlongWire": "তারের দিকে রৈখিক প্রান্ত পাওয়া", + "bitbybit.occt.shapes.edge.getLinearEdgesAlongWire_description": "তারের দিকে রৈখিক প্রান্ত পায়", + "bitbybit.occt.shapes.edge.getCornerPointsOfEdgesForShape": "আকৃতির জন্য প্রান্তের কোণার বিন্দু পাওয়া", + "getCornerPointsOfEdgesForShape": "আকৃতির জন্য প্রান্তের কোণার বিন্দু পাওয়া", + "bitbybit.occt.shapes.edge.getCornerPointsOfEdgesForShape_description": "প্রান্তের অনন্য কোণার বিন্দু পায়", + "bitbybit.occt.shapes.edge.getEdgeLength": "প্রান্তের দৈর্ঘ্য পাওয়া", + "getEdgeLength": "প্রান্তের দৈর্ঘ্য পাওয়া", + "bitbybit.occt.shapes.edge.getEdgeLength_description": "প্রান্তের দৈর্ঘ্য পায়", + "bitbybit.occt.shapes.edge.getEdgeLengthsOfShape": "আকৃতির প্রান্তের দৈর্ঘ্য পাওয়া", + "getEdgeLengthsOfShape": "আকৃতির প্রান্তের দৈর্ঘ্য পাওয়া", + "bitbybit.occt.shapes.edge.getEdgeLengthsOfShape_description": "আকৃতি থেকে প্রান্তের দৈর্ঘ্য পায়", + "bitbybit.occt.shapes.edge.getEdgesLengths": "প্রান্তের দৈর্ঘ্য পাওয়া", + "getEdgesLengths": "প্রান্তের দৈর্ঘ্য পাওয়া", + "bitbybit.occt.shapes.edge.getEdgesLengths_description": "প্রান্তের দৈর্ঘ্য পায়", + "bitbybit.occt.shapes.edge.getEdgeCenterOfMass": "প্রান্তের ভরকেন্দ্র পাওয়া", + "getEdgeCenterOfMass": "প্রান্তের ভরকেন্দ্র পাওয়া", + "bitbybit.occt.shapes.edge.getEdgeCenterOfMass_description": "প্রান্তের ভরকেন্দ্র পায়", + "bitbybit.occt.shapes.edge.getEdgesCentersOfMass": "প্রান্তের ভরকেন্দ্র পাওয়া", + "getEdgesCentersOfMass": "প্রান্তের ভরকেন্দ্র পাওয়া", + "bitbybit.occt.shapes.edge.getEdgesCentersOfMass_description": "প্রান্তগুলোর জন্য ভরকেন্দ্র পায়", + "bitbybit.occt.shapes.edge.getCircularEdgeCenterPoint": "বৃত্তাকার প্রান্তের কেন্দ্র বিন্দু পাওয়া", + "getCircularEdgeCenterPoint": "বৃত্তাকার প্রান্তের কেন্দ্র বিন্দু পাওয়া", + "bitbybit.occt.shapes.edge.getCircularEdgeCenterPoint_description": "বৃত্তাকার প্রান্তের কেন্দ্র বিন্দু পায়", + "get circular edge": "বৃত্তাকার প্রান্ত পাওয়া", + "bitbybit.occt.shapes.edge.getCircularEdgeRadius": "বৃত্তাকার প্রান্তের ব্যাসার্ধ পাওয়া", + "getCircularEdgeRadius": "বৃত্তাকার প্রান্তের ব্যাসার্ধ পাওয়া", + "bitbybit.occt.shapes.edge.getCircularEdgeRadius_description": "বৃত্তাকার প্রান্তের ব্যাসার্ধ পায়", + "bitbybit.occt.shapes.edge.getCircularEdgePlaneDirection": "বৃত্তাকার প্রান্তের সমতল দিক পাওয়া", + "getCircularEdgePlaneDirection": "বৃত্তাকার প্রান্তের সমতল দিক পাওয়া", + "bitbybit.occt.shapes.edge.getCircularEdgePlaneDirection_description": "বৃত্তাকার প্রান্তের সমতল দিক পায়", + "bitbybit.occt.shapes.edge.pointOnEdgeAtParam": "প্যারামে প্রান্তে বিন্দু", + "pointOnEdgeAtParam": "প্যারামে প্রান্তে বিন্দু", + "bitbybit.occt.shapes.edge.pointOnEdgeAtParam_description": "প্যারামে প্রান্তে বিন্দু পায়", + "bitbybit.occt.shapes.edge.pointsOnEdgesAtParam": "প্যারামে প্রান্তে বিন্দু", + "pointsOnEdgesAtParam": "প্যারামে প্রান্তে বিন্দু", + "bitbybit.occt.shapes.edge.pointsOnEdgesAtParam_description": "প্যারামে প্রান্তে বিন্দু পায়", + "bitbybit.occt.shapes.edge.edgesToPoints": "প্রান্ত থেকে বিন্দু", + "edgesToPoints": "প্রান্ত থেকে বিন্দু", + "bitbybit.occt.shapes.edge.edgesToPoints_description": "প্রান্তের বিন্দু পৃথক তালিকায় পায়", + "angularDeflection": "কৌণিক বিচ্যুতি", + "curvatureDeflection": "বক্রতা বিচ্যুতি", + "minimumOfPoints": "ন্যূনতম বিন্দু", + "uTolerance": "U সহনশীলতা", + "minimumLength": "ন্যূনতম দৈর্ঘ্য", + "bitbybit.occt.shapes.edge.reversedEdge": "বিপরীত প্রান্ত", + "reversedEdge": "বিপরীত প্রান্ত", + "bitbybit.occt.shapes.edge.reversedEdge_description": "বিপরীত প্রান্ত গণনা করে", + "bitbybit.occt.shapes.edge.tangentOnEdgeAtParam": "প্যারামে প্রান্তে ট্যানজেন্ট", + "tangentOnEdgeAtParam": "প্যারামে প্রান্তে ট্যানজেন্ট", + "bitbybit.occt.shapes.edge.tangentOnEdgeAtParam_description": "প্যারামে প্রান্তে ট্যানজেন্ট ভেক্টর পায়", + "bitbybit.occt.shapes.edge.tangentsOnEdgesAtParam": "প্যারামে প্রান্তে ট্যানজেন্ট", + "tangentsOnEdgesAtParam": "প্যারামে প্রান্তে ট্যানজেন্ট", + "bitbybit.occt.shapes.edge.tangentsOnEdgesAtParam_description": "প্যারামে প্রান্তে ট্যানজেন্ট ভেক্টর পায়", + "bitbybit.occt.shapes.edge.pointOnEdgeAtLength": "দৈর্ঘ্যে প্রান্তে বিন্দু", + "pointOnEdgeAtLength": "দৈর্ঘ্যে প্রান্তে বিন্দু", + "bitbybit.occt.shapes.edge.pointOnEdgeAtLength_description": "দৈর্ঘ্যে প্রান্তে বিন্দু পায়", + "bitbybit.occt.shapes.edge.pointsOnEdgesAtLength": "দৈর্ঘ্যে প্রান্তে বিন্দু", + "pointsOnEdgesAtLength": "দৈর্ঘ্যে প্রান্তে বিন্দু", + "bitbybit.occt.shapes.edge.pointsOnEdgesAtLength_description": "দৈর্ঘ্যে প্রান্তে বিন্দু পায়", + "bitbybit.occt.shapes.edge.tangentOnEdgeAtLength": "দৈর্ঘ্যে প্রান্তে ট্যানজেন্ট", + "tangentOnEdgeAtLength": "দৈর্ঘ্যে প্রান্তে ট্যানজেন্ট", + "bitbybit.occt.shapes.edge.tangentOnEdgeAtLength_description": "দৈর্ঘ্যে প্রান্তে ট্যানজেন্ট ভেক্টর পায়", + "bitbybit.occt.shapes.edge.tangentsOnEdgesAtLength": "দৈর্ঘ্যে প্রান্তে ট্যানজেন্ট", + "tangentsOnEdgesAtLength": "দৈর্ঘ্যে প্রান্তে ট্যানজেন্ট", + "bitbybit.occt.shapes.edge.tangentsOnEdgesAtLength_description": "দৈর্ঘ্যে প্রান্তে ট্যানজেন্ট ভেক্টর পায়", + "bitbybit.occt.shapes.edge.startPointOnEdge": "প্রান্তে শুরু বিন্দু", + "startPointOnEdge": "প্রান্তে শুরু বিন্দু", + "bitbybit.occt.shapes.edge.startPointOnEdge_description": "প্রান্তে শুরু বিন্দু পায়", + "bitbybit.occt.shapes.edge.startPointsOnEdges": "প্রান্তে শুরু বিন্দু", + "startPointsOnEdges": "প্রান্তে শুরু বিন্দু", + "bitbybit.occt.shapes.edge.startPointsOnEdges_description": "প্রান্তে শুরু বিন্দু পায়", + "bitbybit.occt.shapes.edge.endPointOnEdge": "প্রান্তে শেষ বিন্দু", + "endPointOnEdge": "প্রান্তে শেষ বিন্দু", + "bitbybit.occt.shapes.edge.endPointOnEdge_description": "প্রান্তে শেষ বিন্দু পায়", + "bitbybit.occt.shapes.edge.endPointsOnEdges": "প্রান্তে শেষ বিন্দু", + "endPointsOnEdges": "প্রান্তে শেষ বিন্দু", + "bitbybit.occt.shapes.edge.endPointsOnEdges_description": "প্রান্তে শেষ বিন্দু পায়", + "bitbybit.occt.shapes.edge.divideEdgeByParamsToPoints": "প্যারাম দ্বারা প্রান্ত ভাগ করা বিন্দুতে", + "divideEdgeByParamsToPoints": "প্যারাম দ্বারা প্রান্ত ভাগ করা বিন্দুতে", + "bitbybit.occt.shapes.edge.divideEdgeByParamsToPoints_description": "প্যারাম দ্বারা প্রান্ত বিন্দুতে ভাগ করে", + "nrOfDivisions": "বিভাগের সংখ্যা", + "removeStartPoint": "শুরু বিন্দু সরানো", + "removeEndPoint": "শেষ বিন্দু সরানো", + "bitbybit.occt.shapes.edge.divideEdgesByParamsToPoints": "প্যারাম দ্বারা প্রান্তগুলো বিন্দুতে ভাগ করা", + "divideEdgesByParamsToPoints": "প্যারাম দ্বারা প্রান্তগুলো বিন্দুতে ভাগ করা", + "bitbybit.occt.shapes.edge.divideEdgesByParamsToPoints_description": "প্যারাম দ্বারা প্রান্তগুলো বিন্দুতে ভাগ করে", + "bitbybit.occt.shapes.edge.divideEdgeByEqualDistanceToPoints": "সমান দূরত্বে প্রান্ত বিন্দুতে ভাগ করা", + "divideEdgeByEqualDistanceToPoints": "সমান দূরত্বে প্রান্ত বিন্দুতে ভাগ করা", + "bitbybit.occt.shapes.edge.divideEdgeByEqualDistanceToPoints_description": "দৈর্ঘ্য দ্বারা প্রান্ত বিন্দুতে ভাগ করে", + "bitbybit.occt.shapes.edge.divideEdgesByEqualDistanceToPoints": "সমান দূরত্বে প্রান্তগুলো বিন্দুতে ভাগ করা", + "divideEdgesByEqualDistanceToPoints": "সমান দূরত্বে প্রান্তগুলো বিন্দুতে ভাগ করা", + "bitbybit.occt.shapes.edge.divideEdgesByEqualDistanceToPoints_description": "দৈর্ঘ্য দ্বারা প্রান্তগুলো বিন্দুতে ভাগ করে", + "bitbybit.occt.shapes.edge.constraintTanLinesFromTwoPtsToCircle": "দুটি বিন্দু থেকে বৃত্তে ট্যানজেন্ট রেখা সীমাবদ্ধ করা", + "constraintTanLinesFromTwoPtsToCircle": "দুটি বিন্দু থেকে বৃত্তে ট্যানজেন্ট রেখা সীমাবদ্ধ করা", + "bitbybit.occt.shapes.edge.constraintTanLinesFromTwoPtsToCircle_description": "দুটি বিন্দু থেকে বৃত্তের ট্যানজেন্টে রেখা তৈরি করে", + "constraint": "সীমাবদ্ধতা", + "point1": "বিন্দু ১", + "point2": "বিন্দু ২", + "positionResult": "অবস্থান ফলাফল", + "positionResultEnum": "অবস্থান ফলাফল এনাম", + "circleRemainder": "বৃত্তের অবশিষ্ট", + "circleInclusionEnum": "বৃত্ত অন্তর্ভুক্তি এনাম", + "bitbybit.occt.shapes.edge.constraintTanLinesFromPtToCircle": "বিন্দু থেকে বৃত্তে ট্যানজেন্ট রেখা সীমাবদ্ধ করা", + "constraintTanLinesFromPtToCircle": "বিন্দু থেকে বৃত্তে ট্যানজেন্ট রেখা সীমাবদ্ধ করা", + "bitbybit.occt.shapes.edge.constraintTanLinesFromPtToCircle_description": "বিন্দু থেকে বৃত্তের ট্যানজেন্টে রেখা তৈরি করে", + "bitbybit.occt.shapes.edge.constraintTanLinesOnTwoCircles": "দুটি বৃত্তে ট্যানজেন্ট রেখা সীমাবদ্ধ করা", + "constraintTanLinesOnTwoCircles": "দুটি বৃত্তে ট্যানজেন্ট রেখা সীমাবদ্ধ করা", + "bitbybit.occt.shapes.edge.constraintTanLinesOnTwoCircles_description": "দুটি বৃত্তের মধ্যে ট্যানজেন্ট রেখা তৈরি করে", + "circle1": "বৃত্ত ১", + "circle2": "বৃত্ত ২", + "circleRemainders": "বৃত্তের অবশিষ্ট", + "twoCircleInclusionEnum": "দুটি বৃত্ত অন্তর্ভুক্তি এনাম", + "bitbybit.occt.shapes.edge.constraintTanCirclesOnTwoCircles": "দুটি বৃত্তে ট্যানজেন্ট বৃত্ত সীমাবদ্ধ করা", + "constraintTanCirclesOnTwoCircles": "দুটি বৃত্তে ট্যানজেন্ট বৃত্ত সীমাবদ্ধ করা", + "bitbybit.occt.shapes.edge.constraintTanCirclesOnTwoCircles_description": "দুটি বৃত্তের মধ্যে ট্যানজেন্ট বৃত্ত তৈরি করে", + "bitbybit.occt.shapes.edge.constraintTanCirclesOnCircleAndPnt": "বৃত্ত এবং বিন্দুতে ট্যানজেন্ট বৃত্ত সীমাবদ্ধ করা", + "constraintTanCirclesOnCircleAndPnt": "বৃত্ত এবং বিন্দুতে ট্যানজেন্ট বৃত্ত সীমাবদ্ধ করা", + "bitbybit.occt.shapes.edge.constraintTanCirclesOnCircleAndPnt_description": "বিন্দু এবং বৃত্তের মধ্যে ট্যানজেন্ট বৃত্ত তৈরি করে", + "bitbybit.occt.shapes.edge.isEdgeLinear": "প্রান্ত রৈখিক কিনা", + "isEdgeLinear": "প্রান্ত রৈখিক কিনা", + "bitbybit.occt.shapes.edge.isEdgeLinear_description": "প্রান্ত রৈখিক কিনা তা পরীক্ষা করে", + "is": "কিনা", + "bitbybit.occt.shapes.edge.isEdgeCircular": "প্রান্ত বৃত্তাকার কিনা", + "isEdgeCircular": "প্রান্ত বৃত্তাকার কিনা", + "bitbybit.occt.shapes.edge.isEdgeCircular_description": "প্রান্ত বৃত্তাকার কিনা তা পরীক্ষা করে", + "bitbybit.occt.shapes.wire.createPolygonWire": "পলিগন তার", + "wire": "তার", + "createPolygonWire": "পলিগন তার", + "bitbybit.occt.shapes.wire.createPolygonWire_description": "ওপেনক্যাসকেড পলিগন তার তৈরি করে", + "via points": "বিন্দুর মাধ্যমে", + "bitbybit.occt.shapes.wire.createPolygons": "পলিগন", + "createPolygons": "পলিগন", + "bitbybit.occt.shapes.wire.createPolygons_description": "ওপেনক্যাসকেড পলিগন তৈরি করে", + "multiple": "একাধিক", + "polygons": "পলিগন", + "PolygonDto[]": "পলিগন DTO অ্যারে", + "returnCompound": "কম্পাউন্ড ফেরত", + "bitbybit.occt.shapes.wire.createLineWire": "রেখা তার", + "createLineWire": "রেখা তার", + "bitbybit.occt.shapes.wire.createLineWire_description": "ওপেনক্যাসকেড রেখা তার তৈরি করে", + "bitbybit.occt.shapes.wire.createLines": "রেখা", + "createLines": "রেখা", + "bitbybit.occt.shapes.wire.createLines_description": "ওপেনক্যাসকেড রেখা তৈরি করে", + "LineDto[]": "রেখা DTO অ্যারে", + "bitbybit.occt.shapes.wire.splitOnPoints": "বিন্দুতে বিভক্ত", + "splitOnPoints": "বিন্দুতে বিভক্ত", + "bitbybit.occt.shapes.wire.splitOnPoints_description": "প্রদত্ত বিন্দুতে তার বিভক্ত করে", + "bitbybit.occt.shapes.wire.wiresToPoints": "তার থেকে বিন্দু", + "wiresToPoints": "তার থেকে বিন্দু", + "bitbybit.occt.shapes.wire.wiresToPoints_description": "তারগুলোকে ক্রমানুসারে বিন্দুতে রূপান্তর করে", + "bitbybit.occt.shapes.wire.createPolylineWire": "পলিলাইন তার", + "createPolylineWire": "পলিলাইন তার", + "bitbybit.occt.shapes.wire.createPolylineWire_description": "ওপেনক্যাসকেড পলিলাইন তার তৈরি করে", + "bitbybit.occt.shapes.wire.createZigZagBetweenTwoWires": "দুটি তারের মধ্যে জিগজ্যাগ", + "createZigZagBetweenTwoWires": "দুটি তারের মধ্যে জিগজ্যাগ", + "bitbybit.occt.shapes.wire.createZigZagBetweenTwoWires_description": "দুটি তারের মধ্যে জিগজ্যাগ তৈরি করে", + "via wires": "তারের মাধ্যমে", + "wire1": "তার ১", + "wire2": "তার ২", + "nrZigZags": "জিগজ্যাগ সংখ্যা", + "inverse": "বিপরীত", + "divideByEqualDistance": "সমান দূরত্বে ভাগ", + "zigZagsPerEdge": "প্রতি প্রান্তে জিগজ্যাগ", + "bitbybit.occt.shapes.wire.createWireFromTwoCirclesTan": "দুটি বৃত্তের ট্যানজেন্ট থেকে তার", + "createWireFromTwoCirclesTan": "দুটি বৃত্তের ট্যানজেন্ট থেকে তার", + "bitbybit.occt.shapes.wire.createWireFromTwoCirclesTan_description": "দুটি সমতল বৃত্তকে ঘিরে ট্যানজেন্ট তার তৈরি করে", + "keepLines": "রেখা রাখা", + "twoSidesStrictEnum": "দুই পাশ কঠোর এনাম", + "fourSidesStrictEnum": "চার পাশ কঠোর এনাম", + "bitbybit.occt.shapes.wire.createPolylines": "পলিলাইন", + "createPolylines": "পলিলাইন", + "bitbybit.occt.shapes.wire.createPolylines_description": "ওপেনক্যাসকেড পলিলাইন তার তৈরি করে", + "polylines": "পলিলাইন", + "PolylineDto[]": "পলিলাইন DTO অ্যারে", + "bitbybit.occt.shapes.wire.createBezier": "বেজিয়ার", + "createBezier": "বেজিয়ার", + "bitbybit.occt.shapes.wire.createBezier_description": "ওপেনক্যাসকেড বেজিয়ার তার তৈরি করে", + "bitbybit.occt.shapes.wire.createBezierWeights": "বেজিয়ার ওজন", + "createBezierWeights": "বেজিয়ার ওজন", + "bitbybit.occt.shapes.wire.createBezierWeights_description": "ওজন সহ ওপেনক্যাসকেড বেজিয়ার তার তৈরি করে", + "weights": "ওজন", + "bitbybit.occt.shapes.wire.createBezierWires": "বেজিয়ার তার", + "createBezierWires": "বেজিয়ার তার", + "bitbybit.occt.shapes.wire.createBezierWires_description": "ওপেনক্যাসকেড বেজিয়ার তার তৈরি করে", + "bezierWires": "বেজিয়ার তার", + "BezierDto[]": "বেজিয়ার DTO অ্যারে", + "bitbybit.occt.shapes.wire.interpolatePoints": "বিন্দু ইন্টারপোলেট", + "interpolatePoints": "বিন্দু ইন্টারপোলেট", + "bitbybit.occt.shapes.wire.interpolatePoints_description": "বিন্দু থেকে ওপেনক্যাসকেড BSpline তার তৈরি করে", + "periodic": "পর্যায়ক্রমিক", + "bitbybit.occt.shapes.wire.interpolateWires": "তার ইন্টারপোলেট", + "interpolateWires": "তার ইন্টারপোলেট", + "bitbybit.occt.shapes.wire.interpolateWires_description": "একাধিক ওপেনক্যাসকেড ইন্টারপোলেটেড তার তৈরি করে", + "interpolations": "ইন্টারপোলেশন", + "InterpolationDto[]": "ইন্টারপোলেশন DTO অ্যারে", + "bitbybit.occt.shapes.wire.createBSpline": "BSpline", + "createBSpline": "BSpline", + "bitbybit.occt.shapes.wire.createBSpline_description": "ওপেনক্যাসকেড BSpline তার তৈরি করে", + "bitbybit.occt.shapes.wire.createBSplines": "BSplines", + "createBSplines": "BSplines", + "bitbybit.occt.shapes.wire.createBSplines_description": "ওপেনক্যাসকেড BSpline তার তৈরি করে", + "bSplines": "BSplines", + "BSplineDto[]": "BSpline DTO অ্যারে", + "bitbybit.occt.shapes.wire.combineEdgesAndWiresIntoAWire": "প্রান্ত এবং তার একটি তারে একত্রিত করা", + "combineEdgesAndWiresIntoAWire": "প্রান্ত এবং তার একটি তারে একত্রিত করা", + "bitbybit.occt.shapes.wire.combineEdgesAndWiresIntoAWire_description": "প্রান্ত এবং তার একটি একক তারে একত্রিত করে", + "build": "নির্মাণ", + "bitbybit.occt.shapes.wire.createWireFromEdge": "প্রান্ত থেকে তার", + "createWireFromEdge": "প্রান্ত থেকে তার", + "bitbybit.occt.shapes.wire.createWireFromEdge_description": "প্রান্ত থেকে তার তৈরি করে", + "bitbybit.occt.shapes.wire.addEdgesAndWiresToWire": "তারে প্রান্ত এবং তার যোগ করা", + "addEdgesAndWiresToWire": "তারে প্রান্ত এবং তার যোগ করা", + "bitbybit.occt.shapes.wire.addEdgesAndWiresToWire_description": "তারে প্রান্ত এবং তার যোগ করে", + "U[]": "U অ্যারে", + "bitbybit.occt.shapes.wire.divideWireByParamsToPoints": "প্যারাম দ্বারা তার বিন্দুতে ভাগ করা", + "divideWireByParamsToPoints": "প্যারাম দ্বারা তার বিন্দুতে ভাগ করা", + "bitbybit.occt.shapes.wire.divideWireByParamsToPoints_description": "প্যারাম দ্বারা তার বিন্দুতে ভাগ করে", + "bitbybit.occt.shapes.wire.divideWiresByParamsToPoints": "প্যারাম দ্বারা তারগুলো বিন্দুতে ভাগ করা", + "divideWiresByParamsToPoints": "প্যারাম দ্বারা তারগুলো বিন্দুতে ভাগ করা", + "bitbybit.occt.shapes.wire.divideWiresByParamsToPoints_description": "প্যারাম দ্বারা তারগুলো বিন্দুতে ভাগ করে", + "extract from wires": "তার থেকে নিষ্কাশন", + "bitbybit.occt.shapes.wire.divideWireByEqualDistanceToPoints": "সমান দূরত্বে তার বিন্দুতে ভাগ করা", + "divideWireByEqualDistanceToPoints": "সমান দূরত্বে তার বিন্দুতে ভাগ করা", + "bitbybit.occt.shapes.wire.divideWireByEqualDistanceToPoints_description": "সমান দূরত্বে তার বিন্দুতে ভাগ করে", + "bitbybit.occt.shapes.wire.divideWiresByEqualDistanceToPoints": "সমান দূরত্বে তারগুলো বিন্দুতে ভাগ করা", + "divideWiresByEqualDistanceToPoints": "সমান দূরত্বে তারগুলো বিন্দুতে ভাগ করা", + "bitbybit.occt.shapes.wire.divideWiresByEqualDistanceToPoints_description": "সমান দূরত্বে তারগুলো বিন্দুতে ভাগ করে", + "bitbybit.occt.shapes.wire.pointOnWireAtParam": "প্যারামে তারে বিন্দু", + "pointOnWireAtParam": "প্যারামে তারে বিন্দু", + "bitbybit.occt.shapes.wire.pointOnWireAtParam_description": "প্যারামে তারে বিন্দু পায়", + "bitbybit.occt.shapes.wire.pointOnWireAtLength": "দৈর্ঘ্যে তারে বিন্দু", + "pointOnWireAtLength": "দৈর্ঘ্যে তারে বিন্দু", + "bitbybit.occt.shapes.wire.pointOnWireAtLength_description": "দৈর্ঘ্যে তারে বিন্দু পায়", + "bitbybit.occt.shapes.wire.pointsOnWireAtLengths": "দৈর্ঘ্যে তারে বিন্দু", + "pointsOnWireAtLengths": "দৈর্ঘ্যে তারে বিন্দু", + "bitbybit.occt.shapes.wire.pointsOnWireAtLengths_description": "দৈর্ঘ্যে তারে বিন্দু পায়", + "lengths": "দৈর্ঘ্য", + "bitbybit.occt.shapes.wire.pointsOnWireAtEqualLength": "সমান দৈর্ঘ্যে তারে বিন্দু", + "pointsOnWireAtEqualLength": "সমান দৈর্ঘ্যে তারে বিন্দু", + "bitbybit.occt.shapes.wire.pointsOnWireAtEqualLength_description": "সমান দৈর্ঘ্যে তারে বিন্দু পায়", + "tryNext": "পরবর্তী চেষ্টা", + "includeFirst": "প্রথম অন্তর্ভুক্ত", + "includeLast": "শেষ অন্তর্ভুক্ত", + "bitbybit.occt.shapes.wire.pointsOnWireAtPatternOfLengths": "দৈর্ঘ্যের প্যাটার্নে তারে বিন্দু", + "pointsOnWireAtPatternOfLengths": "দৈর্ঘ্যের প্যাটার্নে তারে বিন্দু", + "bitbybit.occt.shapes.wire.pointsOnWireAtPatternOfLengths_description": "দৈর্ঘ্যের প্যাটার্নে তারে বিন্দু পায়", + "bitbybit.occt.shapes.wire.tangentOnWireAtParam": "প্যারামে তারে ট্যানজেন্ট", + "tangentOnWireAtParam": "প্যারামে তারে ট্যানজেন্ট", + "bitbybit.occt.shapes.wire.tangentOnWireAtParam_description": "প্যারামে তারে ট্যানজেন্ট ভেক্টর পায়", + "bitbybit.occt.shapes.wire.tangentOnWireAtLength": "দৈর্ঘ্যে তারে ট্যানজেন্ট", + "tangentOnWireAtLength": "দৈর্ঘ্যে তারে ট্যানজেন্ট", + "bitbybit.occt.shapes.wire.tangentOnWireAtLength_description": "দৈর্ঘ্যে তারে ট্যানজেন্ট ভেক্টর পায়", + "bitbybit.occt.shapes.wire.derivativesOnWireAtLength": "দৈর্ঘ্যে তারে ডেরিভেটিভ", + "derivativesOnWireAtLength": "দৈর্ঘ্যে তারে ডেরিভেটিভ", + "bitbybit.occt.shapes.wire.derivativesOnWireAtLength_description": "দৈর্ঘ্যে তারে ৩টি ডেরিভেটিভ গণনা করে", + "bitbybit.occt.shapes.wire.derivativesOnWireAtParam": "প্যারামে তারে ডেরিভেটিভ", + "derivativesOnWireAtParam": "প্যারামে তারে ডেরিভেটিভ", + "bitbybit.occt.shapes.wire.derivativesOnWireAtParam_description": "প্যারামে তারে ৩টি ডেরিভেটিভ গণনা করে", + "bitbybit.occt.shapes.wire.startPointOnWire": "তারে শুরু বিন্দু", + "startPointOnWire": "তারে শুরু বিন্দু", + "bitbybit.occt.shapes.wire.startPointOnWire_description": "তারে শুরু বিন্দু পায়", + "bitbybit.occt.shapes.wire.endPointOnWire": "তারে শেষ বিন্দু", + "endPointOnWire": "তারে শেষ বিন্দু", + "bitbybit.occt.shapes.wire.endPointOnWire_description": "তারে শেষ বিন্দু পায়", + "bitbybit.occt.shapes.wire.createCircleWire": "বৃত্ত তার", + "createCircleWire": "বৃত্ত তার", + "bitbybit.occt.shapes.wire.createCircleWire_description": "ওপেনক্যাসকেড বৃত্ত তার তৈরি করে", + "bitbybit.occt.shapes.wire.createSquareWire": "বর্গ তার", + "createSquareWire": "বর্গ তার", + "bitbybit.occt.shapes.wire.createSquareWire_description": "ওপেনক্যাসকেড বর্গ তার তৈরি করে", + "bitbybit.occt.shapes.wire.createStarWire": "তারকা তার", + "createStarWire": "তারকা তার", + "bitbybit.occt.shapes.wire.createStarWire_description": "ওপেনক্যাসকেড তারকা তার তৈরি করে", + "numRays": "রশ্মির সংখ্যা", + "outerRadius": "বাইরের ব্যাসার্ধ", + "innerRadius": "ভিতরের ব্যাসার্ধ", + "offsetOuterEdges": "বাইরের প্রান্ত অফসেট", + "half": "অর্ধেক", + "bitbybit.occt.shapes.wire.createChristmasTreeWire": "ক্রিসমাস ট্রি তার", + "createChristmasTreeWire": "ক্রিসমাস ট্রি তার", + "bitbybit.occt.shapes.wire.createChristmasTreeWire_description": "ক্রিসমাস ট্রি তার তৈরি করে", + "innerDist": "ভিতরের দূরত্ব", + "outerDist": "বাইরের দূরত্ব", + "nrSkirts": "স্কার্টের সংখ্যা", + "trunkHeight": "কাণ্ডের উচ্চতা", + "trunkWidth": "কাণ্ডের প্রস্থ", + "bitbybit.occt.shapes.wire.createNGonWire": "এন-গন তার", + "createNGonWire": "এন-গন তার", + "bitbybit.occt.shapes.wire.createNGonWire_description": "ওপেনক্যাসকেড এন-গন তার তৈরি করে", + "nrCorners": "কোণার সংখ্যা", + "bitbybit.occt.shapes.wire.createParallelogramWire": "সমান্তরাল চতুর্ভুজ তার", + "createParallelogramWire": "সমান্তরাল চতুর্ভুজ তার", + "bitbybit.occt.shapes.wire.createParallelogramWire_description": "সমান্তরাল চতুর্ভুজ তার তৈরি করে", + "aroundCenter": "কেন্দ্রের চারপাশে", + "bitbybit.occt.shapes.wire.createHeartWire": "হৃদয় তার", + "createHeartWire": "হৃদয় তার", + "bitbybit.occt.shapes.wire.createHeartWire_description": "হৃদয় তার তৈরি করে", + "sizeApprox": "আনুমানিক আকার", + "bitbybit.occt.shapes.wire.createRectangleWire": "আয়তক্ষেত্র তার", + "createRectangleWire": "আয়তক্ষেত্র তার", + "bitbybit.occt.shapes.wire.createRectangleWire_description": "ওপেনক্যাসকেড আয়তক্ষেত্র তার তৈরি করে", + "bitbybit.occt.shapes.wire.createLPolygonWire": "এল পলিগন তার", + "createLPolygonWire": "এল পলিগন তার", + "bitbybit.occt.shapes.wire.createLPolygonWire_description": "ওপেনক্যাসকেড এল পলিগন তার তৈরি করে", + "widthFirst": "প্রথম প্রস্থ", + "lengthFirst": "প্রথম দৈর্ঘ্য", + "widthSecond": "দ্বিতীয় প্রস্থ", + "lengthSecond": "দ্বিতীয় দৈর্ঘ্য", + "align": "সারিবদ্ধ", + "directionEnum": "দিক এনাম", + "bitbybit.occt.shapes.wire.createEllipseWire": "উপবৃত্ত তার", + "createEllipseWire": "উপবৃত্ত তার", + "bitbybit.occt.shapes.wire.createEllipseWire_description": "ওপেনক্যাসকেড উপবৃত্ত তার তৈরি করে", + "bitbybit.occt.shapes.wire.getWire": "তার পাওয়া", + "getWire": "তার পাওয়া", + "bitbybit.occt.shapes.wire.getWire_description": "সূচক দ্বারা আকৃতি থেকে তার পায়", + "bitbybit.occt.shapes.wire.getWires": "তার পাওয়া", + "getWires": "তার পাওয়া", + "bitbybit.occt.shapes.wire.getWires_description": "আকৃতি থেকে সমস্ত তার পায়", + "bitbybit.occt.shapes.wire.getWireCenterOfMass": "তারের ভরকেন্দ্র পাওয়া", + "getWireCenterOfMass": "তারের ভরকেন্দ্র পাওয়া", + "bitbybit.occt.shapes.wire.getWireCenterOfMass_description": "তারের ভরকেন্দ্র বিন্দু পায়", + "bitbybit.occt.shapes.wire.getWiresCentersOfMass": "তারের ভরকেন্দ্র পাওয়া", + "getWiresCentersOfMass": "তারের ভরকেন্দ্র পাওয়া", + "bitbybit.occt.shapes.wire.getWiresCentersOfMass_description": "তারের ভরকেন্দ্র বিন্দু পায়", + "bitbybit.occt.shapes.wire.reversedWire": "বিপরীত তার", + "reversedWire": "বিপরীত তার", + "bitbybit.occt.shapes.wire.reversedWire_description": "বিপরীত তার গণনা করে", + "bitbybit.occt.shapes.wire.reversedWireFromReversedEdges": "বিপরীত প্রান্ত থেকে বিপরীত তার", + "reversedWireFromReversedEdges": "বিপরীত প্রান্ত থেকে বিপরীত তার", + "bitbybit.occt.shapes.wire.reversedWireFromReversedEdges_description": "বিপরীত প্রান্ত থেকে বিপরীত তার গণনা করে", + "bitbybit.occt.shapes.wire.isWireClosed": "তার বন্ধ কিনা", + "isWireClosed": "তার বন্ধ কিনা", + "bitbybit.occt.shapes.wire.isWireClosed_description": "তার বন্ধ কিনা তা পরীক্ষা করে", + "bitbybit.occt.shapes.wire.getWireLength": "তারের দৈর্ঘ্য পাওয়া", + "getWireLength": "তারের দৈর্ঘ্য পাওয়া", + "bitbybit.occt.shapes.wire.getWireLength_description": "তারের দৈর্ঘ্য পায়", + "bitbybit.occt.shapes.wire.getWiresLengths": "তারের দৈর্ঘ্য পাওয়া", + "getWiresLengths": "তারের দৈর্ঘ্য পাওয়া", + "bitbybit.occt.shapes.wire.getWiresLengths_description": "তারের দৈর্ঘ্য পায়", + "bitbybit.occt.shapes.wire.placeWireOnFace": "মুখে তার স্থাপন", + "placeWireOnFace": "মুখে তার স্থাপন", + "bitbybit.occt.shapes.wire.placeWireOnFace_description": "UV স্থান ব্যবহার করে মুখে তার স্থাপন করে", + "face": "মুখ", + "bitbybit.occt.shapes.wire.placeWiresOnFace": "মুখে তার স্থাপন", + "placeWiresOnFace": "মুখে তার স্থাপন", + "bitbybit.occt.shapes.wire.placeWiresOnFace_description": "UV স্থান ব্যবহার করে মুখে একাধিক তার স্থাপন করে", + "wires": "তার", + "bitbybit.occt.shapes.wire.closeOpenWire": "খোলা তার বন্ধ করা", + "closeOpenWire": "খোলা তার বন্ধ করা", + "bitbybit.occt.shapes.wire.closeOpenWire_description": "সোজা প্রান্ত দিয়ে খোলা তার বন্ধ করে", + "bitbybit.occt.shapes.wire.project": "প্রক্ষেপণ", + "project": "প্রক্ষেপণ", + "bitbybit.occt.shapes.wire.project_description": "আকৃতির উপর তার প্রক্ষেপণ করে", + "bitbybit.occt.shapes.wire.projectWires": "তার প্রক্ষেপণ", + "projectWires": "তার প্রক্ষেপণ", + "bitbybit.occt.shapes.wire.projectWires_description": "আকৃতির উপর একাধিক তার প্রক্ষেপণ করে", + "bitbybit.occt.shapes.face.createFacesFromWiresOnFace": "মুখে তার থেকে মুখ তৈরি", + "createFacesFromWiresOnFace": "মুখে তার থেকে মুখ তৈরি", + "bitbybit.occt.shapes.face.createFacesFromWiresOnFace_description": "মুখে তার থেকে মুখ তৈরি করে", + "inside": "ভিতরে", + "bitbybit.occt.shapes.face.createFaceFromWireOnFace": "মুখে তার থেকে মুখ", + "createFaceFromWireOnFace": "মুখে তার থেকে মুখ", + "bitbybit.occt.shapes.face.createFaceFromWireOnFace_description": "মুখে তার থেকে মুখ তৈরি করে", + "bitbybit.occt.shapes.face.createFaceFromWire": "তার থেকে মুখ", + "createFaceFromWire": "তার থেকে মুখ", + "bitbybit.occt.shapes.face.createFaceFromWire_description": "তার থেকে মুখ তৈরি করে", + "planar": "সমতল", + "bitbybit.occt.shapes.face.createFaceFromWires": "তার থেকে মুখ", + "createFaceFromWires": "তার থেকে মুখ", + "bitbybit.occt.shapes.face.createFaceFromWires_description": "তার থেকে মুখ তৈরি করে", + "bitbybit.occt.shapes.face.createFaceFromWiresOnFace": "মুখে তার থেকে মুখ", + "createFaceFromWiresOnFace": "মুখে তার থেকে মুখ", + "bitbybit.occt.shapes.face.createFaceFromWiresOnFace_description": "পথপ্রদর্শক মুখে তার থেকে মুখ তৈরি করে", + "bitbybit.occt.shapes.face.createFacesFromWires": "তার থেকে মুখ", + "createFacesFromWires": "তার থেকে মুখ", + "bitbybit.occt.shapes.face.createFacesFromWires_description": "তার থেকে মুখ তৈরি করে", + "bitbybit.occt.shapes.face.createFaceFromMultipleCircleTanWires": "একাধিক বৃত্ত ট্যানজেন্ট তার থেকে মুখ", + "createFaceFromMultipleCircleTanWires": "একাধিক বৃত্ত ট্যানজেন্ট তার থেকে মুখ", + "bitbybit.occt.shapes.face.createFaceFromMultipleCircleTanWires_description": "একাধিক বৃত্ত ট্যানজেন্ট তার থেকে মুখ তৈরি করে", + "circles": "বৃত্ত", + "combination": "সংমিশ্রণ", + "combinationCirclesForFaceEnum": "মুখের জন্য বৃত্ত সংমিশ্রণ এনাম", + "unify": "একত্রিত", + "bitbybit.occt.shapes.face.createFaceFromMultipleCircleTanWireCollections": "একাধিক বৃত্ত ট্যানজেন্ট তার সংগ্রহ থেকে মুখ", + "createFaceFromMultipleCircleTanWireCollections": "একাধিক বৃত্ত ট্যানজেন্ট তার সংগ্রহ থেকে মুখ", + "bitbybit.occt.shapes.face.createFaceFromMultipleCircleTanWireCollections_description": "একাধিক বৃত্ত ট্যানজেন্ট তার সংগ্রহ থেকে মুখ তৈরি করে", + "listsOfCircles": "বৃত্তের তালিকা", + "T[][]": "T অ্যারে অ্যারে", + "bitbybit.occt.shapes.face.faceFromSurface": "পৃষ্ঠ থেকে মুখ", + "faceFromSurface": "পৃষ্ঠ থেকে মুখ", + "bitbybit.occt.shapes.face.faceFromSurface_description": "পৃষ্ঠ থেকে মুখ তৈরি করে", + "bitbybit.occt.shapes.face.faceFromSurfaceAndWire": "পৃষ্ঠ এবং তার থেকে মুখ", + "faceFromSurfaceAndWire": "পৃষ্ঠ এবং তার থেকে মুখ", + "bitbybit.occt.shapes.face.faceFromSurfaceAndWire_description": "পৃষ্ঠ এবং তার থেকে মুখ তৈরি করে", + "bitbybit.occt.shapes.face.createPolygonFace": "পলিগন মুখ", + "createPolygonFace": "পলিগন মুখ", + "bitbybit.occt.shapes.face.createPolygonFace_description": "ওপেনক্যাসকেড পলিগন মুখ তৈরি করে", + "bitbybit.occt.shapes.face.createCircleFace": "বৃত্ত মুখ", + "createCircleFace": "বৃত্ত মুখ", + "bitbybit.occt.shapes.face.createCircleFace_description": "ওপেনক্যাসকেড বৃত্ত মুখ তৈরি করে", + "bitbybit.occt.shapes.face.createEllipseFace": "উপবৃত্ত মুখ", + "createEllipseFace": "উপবৃত্ত মুখ", + "bitbybit.occt.shapes.face.createEllipseFace_description": "ওপেনক্যাসকেড উপবৃত্ত মুখ তৈরি করে", + "bitbybit.occt.shapes.face.createSquareFace": "বর্গ মুখ", + "createSquareFace": "বর্গ মুখ", + "bitbybit.occt.shapes.face.createSquareFace_description": "ওপেনক্যাসকেড বর্গ মুখ তৈরি করে", + "bitbybit.occt.shapes.face.createRectangleFace": "আয়তক্ষেত্র মুখ", + "createRectangleFace": "আয়তক্ষেত্র মুখ", + "bitbybit.occt.shapes.face.createRectangleFace_description": "ওপেনক্যাসকেড আয়তক্ষেত্র মুখ তৈরি করে", + "bitbybit.occt.shapes.face.getFace": "মুখ পাওয়া", + "getFace": "মুখ পাওয়া", + "bitbybit.occt.shapes.face.getFace_description": "সূচক দ্বারা আকৃতি থেকে মুখ পায়", + "bitbybit.occt.shapes.face.getFaces": "মুখ পাওয়া", + "getFaces": "মুখ পাওয়া", + "bitbybit.occt.shapes.face.getFaces_description": "আকৃতি থেকে মুখ পায়", + "bitbybit.occt.shapes.face.reversedFace": "বিপরীত মুখ", + "reversedFace": "বিপরীত মুখ", + "bitbybit.occt.shapes.face.reversedFace_description": "বিপরীত মুখ গণনা করে", + "bitbybit.occt.shapes.face.subdivideToPoints": "বিন্দুতে ভাগ করা", + "subdivideToPoints": "বিন্দুতে ভাগ করা", + "bitbybit.occt.shapes.face.subdivideToPoints_description": "মুখকে বিন্দু গ্রিডে ভাগ করে", + "nrDivisionsU": "U বিভাগের সংখ্যা", + "nrDivisionsV": "V বিভাগের সংখ্যা", + "shiftHalfStepU": "U অর্ধ ধাপ স্থানান্তর", + "removeStartEdgeU": "U শুরু প্রান্ত সরানো", + "removeEndEdgeU": "U শেষ প্রান্ত সরানো", + "shiftHalfStepV": "V অর্ধ ধাপ স্থানান্তর", + "removeStartEdgeV": "V শুরু প্রান্ত সরানো", + "removeEndEdgeV": "V শেষ প্রান্ত সরানো", + "bitbybit.occt.shapes.face.subdivideToWires": "তারে ভাগ করা", + "subdivideToWires": "তারে ভাগ করা", + "bitbybit.occt.shapes.face.subdivideToWires_description": "মুখকে তারে ভাগ করে", + "nrDivisions": "বিভাগের সংখ্যা", + "isU": "U কিনা", + "shiftHalfStep": "অর্ধ ধাপ স্থানান্তর", + "removeStart": "শুরু সরানো", + "removeEnd": "শেষ সরানো", + "bitbybit.occt.shapes.face.subdivideToRectangleWires": "আয়তক্ষেত্র তারে ভাগ করা", + "subdivideToRectangleWires": "আয়তক্ষেত্র তারে ভাগ করা", + "bitbybit.occt.shapes.face.subdivideToRectangleWires_description": "মুখকে আয়তক্ষেত্র তারে ভাগ করে", + "patterns": "প্যাটার্ন", + "nrRectanglesU": "U আয়তক্ষেত্রের সংখ্যা", + "nrRectanglesV": "V আয়তক্ষেত্রের সংখ্যা", + "scalePatternU": "U প্যাটার্ন স্কেল", + "scalePatternV": "V প্যাটার্ন স্কেল", + "filletPattern": "ফিলেট প্যাটার্ন", + "inclusionPattern": "অন্তর্ভুক্তি প্যাটার্ন", + "offsetFromBorderU": "U সীমানা থেকে অফসেট", + "offsetFromBorderV": "V সীমানা থেকে অফসেট", + "bitbybit.occt.shapes.face.subdivideToRectangleHoles": "আয়তক্ষেত্র ছিদ্রে ভাগ করা", + "subdivideToRectangleHoles": "আয়তক্ষেত্র ছিদ্রে ভাগ করা", + "bitbybit.occt.shapes.face.subdivideToRectangleHoles_description": "মুখকে আয়তক্ষেত্র তারে ভাগ করে", + "holesToFaces": "ছিদ্র থেকে মুখ", + "bitbybit.occt.shapes.face.subdivideToPointsControlled": "নিয়ন্ত্রিত বিন্দুতে ভাগ করা", + "subdivideToPointsControlled": "নিয়ন্ত্রিত বিন্দুতে ভাগ করা", + "bitbybit.occt.shapes.face.subdivideToPointsControlled_description": "নিয়ন্ত্রিত স্থানান্তর সহ মুখকে বিন্দু গ্রিডে ভাগ করে", + "shiftHalfStepNthU": "U এন-তম অর্ধ ধাপ স্থানান্তর", + "shiftHalfStepUOffsetN": "U অফসেট এন অর্ধ ধাপ স্থানান্তর", + "removeStartEdgeNthU": "U এন-তম শুরু প্রান্ত সরানো", + "removeStartEdgeUOffsetN": "U অফসেট এন শুরু প্রান্ত সরানো", + "removeEndEdgeNthU": "U এন-তম শেষ প্রান্ত সরানো", + "removeEndEdgeUOffsetN": "U অফসেট এন শেষ প্রান্ত সরানো", + "shiftHalfStepNthV": "V এন-তম অর্ধ ধাপ স্থানান্তর", + "shiftHalfStepVOffsetN": "V অফসেট এন অর্ধ ধাপ স্থানান্তর", + "removeStartEdgeNthV": "V এন-তম শুরু প্রান্ত সরানো", + "removeStartEdgeVOffsetN": "V অফসেট এন শুরু প্রান্ত সরানো", + "removeEndEdgeNthV": "V এন-তম শেষ প্রান্ত সরানো", + "removeEndEdgeVOffsetN": "V অফসেট এন শেষ প্রান্ত সরানো", + "bitbybit.occt.shapes.face.subdivideToNormals": "নরমালে ভাগ করা", + "subdivideToNormals": "নরমালে ভাগ করা", + "bitbybit.occt.shapes.face.subdivideToNormals_description": "মুখকে নরমাল গ্রিডে ভাগ করে", + "bitbybit.occt.shapes.face.subdivideToUV": "UV-তে ভাগ করা", + "subdivideToUV": "UV-তে ভাগ করা", + "bitbybit.occt.shapes.face.subdivideToUV_description": "মুখকে UV গ্রিডে ভাগ করে", + "bitbybit.occt.shapes.face.pointOnUV": "UV-তে বিন্দু", + "pointOnUV": "UV-তে বিন্দু", + "bitbybit.occt.shapes.face.pointOnUV_description": "সীমানায় ম্যাপ করা UV-তে বিন্দু পায়", + "paramU": "প্যারাম U", + "paramV": "প্যারাম V", + "bitbybit.occt.shapes.face.normalOnUV": "UV-তে নরমাল", + "normalOnUV": "UV-তে নরমাল", + "bitbybit.occt.shapes.face.normalOnUV_description": "সীমানায় ম্যাপ করা UV-তে নরমাল পায়", + "bitbybit.occt.shapes.face.pointsOnUVs": "UV-তে বিন্দু", + "pointsOnUVs": "UV-তে বিন্দু", + "bitbybit.occt.shapes.face.pointsOnUVs_description": "সীমানায় ম্যাপ করা UV-তে বিন্দু পায়", + "paramsUV": "প্যারাম UV", + "[number, number][]": "সংখ্যা জোড়া অ্যারে", + "bitbybit.occt.shapes.face.normalsOnUVs": "UV-তে নরমাল", + "normalsOnUVs": "UV-তে নরমাল", + "bitbybit.occt.shapes.face.normalsOnUVs_description": "সীমানায় ম্যাপ করা UV-তে নরমাল পায়", + "bitbybit.occt.shapes.face.subdivideToPointsOnParam": "প্যারামে বিন্দুতে ভাগ করা", + "subdivideToPointsOnParam": "প্যারামে বিন্দুতে ভাগ করা", + "bitbybit.occt.shapes.face.subdivideToPointsOnParam_description": "প্যারামে মুখকে বিন্দুতে ভাগ করে", + "nrPoints": "বিন্দুর সংখ্যা", + "bitbybit.occt.shapes.face.wireAlongParam": "প্যারাম বরাবর তার", + "wireAlongParam": "প্যারাম বরাবর তার", + "bitbybit.occt.shapes.face.wireAlongParam_description": "মুখে প্যারাম বরাবর তার পায়", + "bitbybit.occt.shapes.face.wiresAlongParams": "প্যারাম বরাবর তার", + "wiresAlongParams": "প্যারাম বরাবর তার", + "bitbybit.occt.shapes.face.wiresAlongParams_description": "মুখে প্যারাম বরাবর তার পায়", + "params": "প্যারাম", + "bitbybit.occt.shapes.face.getUMinBound": "U ন্যূনতম সীমা পাওয়া", + "getUMinBound": "U ন্যূনতম সীমা পাওয়া", + "bitbybit.occt.shapes.face.getUMinBound_description": "মুখের U ন্যূনতম সীমা পায়", + "bitbybit.occt.shapes.face.getUMaxBound": "U সর্বোচ্চ সীমা পাওয়া", + "getUMaxBound": "U সর্বোচ্চ সীমা পাওয়া", + "bitbybit.occt.shapes.face.getUMaxBound_description": "মুখের U সর্বোচ্চ সীমা পায়", + "bitbybit.occt.shapes.face.getVMinBound": "V ন্যূনতম সীমা পাওয়া", + "getVMinBound": "V ন্যূনতম সীমা পাওয়া", + "bitbybit.occt.shapes.face.getVMinBound_description": "মুখের V ন্যূনতম সীমা পায়", + "bitbybit.occt.shapes.face.getVMaxBound": "V সর্বোচ্চ সীমা পাওয়া", + "getVMaxBound": "V সর্বোচ্চ সীমা পাওয়া", + "bitbybit.occt.shapes.face.getVMaxBound_description": "মুখের V সর্বোচ্চ সীমা পায়", + "bitbybit.occt.shapes.face.getFaceArea": "মুখের ক্ষেত্রফল পাওয়া", + "getFaceArea": "মুখের ক্ষেত্রফল পাওয়া", + "bitbybit.occt.shapes.face.getFaceArea_description": "মুখের ক্ষেত্রফল পায়", + "bitbybit.occt.shapes.face.getFacesAreas": "মুখের ক্ষেত্রফল পাওয়া", + "getFacesAreas": "মুখের ক্ষেত্রফল পাওয়া", + "bitbybit.occt.shapes.face.getFacesAreas_description": "মুখের ক্ষেত্রফল পায়", + "bitbybit.occt.shapes.face.getFaceCenterOfMass": "মুখের ভরকেন্দ্র পাওয়া", + "getFaceCenterOfMass": "মুখের ভরকেন্দ্র পাওয়া", + "bitbybit.occt.shapes.face.getFaceCenterOfMass_description": "মুখের ভরকেন্দ্র বিন্দু পায়", + "bitbybit.occt.shapes.face.getFacesCentersOfMass": "মুখের ভরকেন্দ্র পাওয়া", + "getFacesCentersOfMass": "মুখের ভরকেন্দ্র পাওয়া", + "bitbybit.occt.shapes.face.getFacesCentersOfMass_description": "মুখের জন্য ভরকেন্দ্র পায়", + "bitbybit.occt.shapes.face.filterFacePoints": "মুখের বিন্দু ফিল্টার", + "filterFacePoints": "মুখের বিন্দু ফিল্টার", + "bitbybit.occt.shapes.face.filterFacePoints_description": "মুখে বিন্দু ফিল্টার করে", + "filter": "ফিল্টার", + "useBndBox": "Bnd বক্স ব্যবহার", + "gapTolerance": "ফাঁক সহনশীলতা", + "keepIn": "ভিতরে রাখা", + "keepOn": "উপরে রাখা", + "keepOut": "বাইরে রাখা", + "keepUnknown": "অজানা রাখা", + "bitbybit.occt.shapes.face.filterFacesPoints": "মুখের বিন্দু ফিল্টার", + "filterFacesPoints": "মুখের বিন্দু ফিল্টার", + "bitbybit.occt.shapes.face.filterFacesPoints_description": "মুখে বিন্দু ফিল্টার করে", + "flatPointsArray": "সমতল বিন্দু অ্যারে", + "bitbybit.occt.shapes.shell.sewFaces": "মুখ সেলাই", + "shell": "শেল", + "sewFaces": "মুখ সেলাই", + "bitbybit.occt.shapes.shell.sewFaces_description": "মুখ থেকে শেল তৈরি করে", + "bitbybit.occt.shapes.shell.getShellSurfaceArea": "শেলের পৃষ্ঠ ক্ষেত্রফল পাওয়া", + "getShellSurfaceArea": "শেলের পৃষ্ঠ ক্ষেত্রফল পাওয়া", + "bitbybit.occt.shapes.shell.getShellSurfaceArea_description": "শেলের পৃষ্ঠ ক্ষেত্রফল পায়", + "bitbybit.occt.shapes.solid.fromClosedShell": "বন্ধ শেল থেকে", + "solid": "সলিড", + "fromClosedShell": "বন্ধ শেল থেকে", + "bitbybit.occt.shapes.solid.fromClosedShell_description": "বন্ধ শেল থেকে সলিড তৈরি করে", + "bitbybit.occt.shapes.solid.createBox": "বাক্স", + "bitbybit.occt.shapes.solid.createBox_description": "ওপেনক্যাসকেড বাক্স তৈরি করে", + "originOnCenter": "কেন্দ্রে উৎপত্তি", + "bitbybit.occt.shapes.solid.createCube": "ঘনক", + "bitbybit.occt.shapes.solid.createCube_description": "ওপেনক্যাসকেড ঘনক তৈরি করে", + "bitbybit.occt.shapes.solid.createBoxFromCorner": "কোণ থেকে বাক্স", + "createBoxFromCorner": "কোণ থেকে বাক্স", + "bitbybit.occt.shapes.solid.createBoxFromCorner_description": "কোণ থেকে ওপেনক্যাসকেড বাক্স তৈরি করে", + "corner": "কোণ", + "bitbybit.occt.shapes.solid.createCylinder": "সিলিন্ডার", + "bitbybit.occt.shapes.solid.createCylinder_description": "ওপেনক্যাসকেড সিলিন্ডার তৈরি করে", + "bitbybit.occt.shapes.solid.createCylindersOnLines": "রেখায় সিলিন্ডার", + "createCylindersOnLines": "রেখায় সিলিন্ডার", + "bitbybit.occt.shapes.solid.createCylindersOnLines_description": "রেখায় ওপেনক্যাসকেড সিলিন্ডার তৈরি করে", + "Base.Line3[]": "মূল রেখা৩ অ্যারে", + "bitbybit.occt.shapes.solid.createSphere": "গোলক", + "bitbybit.occt.shapes.solid.createSphere_description": "ওপেনক্যাসকেড গোলক তৈরি করে", + "bitbybit.occt.shapes.solid.createCone": "শঙ্কু", + "createCone": "শঙ্কু", + "bitbybit.occt.shapes.solid.createCone_description": "ওপেনক্যাসকেড শঙ্কু তৈরি করে", + "radius1": "ব্যাসার্ধ ১", + "radius2": "ব্যাসার্ধ ২", + "bitbybit.occt.shapes.solid.getSolidSurfaceArea": "সলিডের পৃষ্ঠ ক্ষেত্রফল পাওয়া", + "getSolidSurfaceArea": "সলিডের পৃষ্ঠ ক্ষেত্রফল পাওয়া", + "bitbybit.occt.shapes.solid.getSolidSurfaceArea_description": "সলিডের পৃষ্ঠ ক্ষেত্রফল পায়", + "bitbybit.occt.shapes.solid.getSolidVolume": "সলিডের আয়তন পাওয়া", + "getSolidVolume": "সলিডের আয়তন পাওয়া", + "bitbybit.occt.shapes.solid.getSolidVolume_description": "সলিডের আয়তন পায়", + "bitbybit.occt.shapes.solid.getSolidsVolumes": "সলিডের আয়তন পাওয়া", + "getSolidsVolumes": "সলিডের আয়তন পাওয়া", + "bitbybit.occt.shapes.solid.getSolidsVolumes_description": "সলিডের আয়তন পায়", + "bitbybit.occt.shapes.solid.getSolidCenterOfMass": "সলিডের ভরকেন্দ্র পাওয়া", + "getSolidCenterOfMass": "সলিডের ভরকেন্দ্র পাওয়া", + "bitbybit.occt.shapes.solid.getSolidCenterOfMass_description": "সলিডের ভরকেন্দ্র পায়", + "bitbybit.occt.shapes.solid.getSolidsCentersOfMass": "সলিডের ভরকেন্দ্র পাওয়া", + "getSolidsCentersOfMass": "সলিডের ভরকেন্দ্র পাওয়া", + "bitbybit.occt.shapes.solid.getSolidsCentersOfMass_description": "সলিডের ভরকেন্দ্র পায়", + "bitbybit.occt.shapes.solid.getSolids": "সলিড পাওয়া", + "getSolids": "সলিড পাওয়া", + "bitbybit.occt.shapes.solid.getSolids_description": "আকৃতি থেকে সলিড পায়", + "bitbybit.occt.shapes.solid.filterSolidPoints": "সলিড বিন্দু ফিল্টার", + "filterSolidPoints": "সলিড বিন্দু ফিল্টার", + "bitbybit.occt.shapes.solid.filterSolidPoints_description": "সলিড সম্পর্কের উপর ভিত্তি করে বিন্দু ফিল্টার করে", + "bitbybit.occt.shapes.compound.makeCompound": "কম্পাউন্ড তৈরি", + "compound": "কম্পাউন্ড", + "makeCompound": "কম্পাউন্ড তৈরি", + "bitbybit.occt.shapes.compound.makeCompound_description": "আকৃতি থেকে কম্পাউন্ড আকৃতি তৈরি করে", + "bitbybit.occt.shapes.compound.getShapesOfCompound": "কম্পাউন্ডের আকৃতি পাওয়া", + "getShapesOfCompound": "কম্পাউন্ডের আকৃতি পাওয়া", + "bitbybit.occt.shapes.compound.getShapesOfCompound_description": "কম্পাউন্ড থেকে আকৃতি পায়", + "bitbybit.occt.shapes.shape.purgeInternalEdges": "অভ্যন্তরীণ প্রান্ত পরিশোধন", + "purgeInternalEdges": "অভ্যন্তরীণ প্রান্ত পরিশোধন", + "bitbybit.occt.shapes.shape.purgeInternalEdges_description": "আকৃতি থেকে অভ্যন্তরীণ প্রান্ত সরায়", + "bitbybit.occt.shapes.shape.unifySameDomain": "একই ডোমেইন একত্রিত", + "unifySameDomain": "একই ডোমেইন একত্রিত", + "bitbybit.occt.shapes.shape.unifySameDomain_description": "একই ডোমেইনে মুখ এবং প্রান্ত একত্রিত করে", + "unifyEdges": "প্রান্ত একত্রিত", + "unifyFaces": "মুখ একত্রিত", + "concatBSplines": "BSplines সংযুক্ত", + "bitbybit.occt.shapes.shape.isClosed": "বন্ধ কিনা", + "bitbybit.occt.shapes.shape.isClosed_description": "আকৃতি বন্ধ কিনা তা পরীক্ষা করে", + "analysis": "বিশ্লেষণ", + "bitbybit.occt.shapes.shape.isConvex": "উত্তল কিনা", + "isConvex": "উত্তল কিনা", + "bitbybit.occt.shapes.shape.isConvex_description": "আকৃতি উত্তল কিনা তা পরীক্ষা করে", + "bitbybit.occt.shapes.shape.isChecked": "পরীক্ষিত কিনা", + "bitbybit.occt.shapes.shape.isChecked_description": "আকৃতি পরীক্ষিত কিনা তা পরীক্ষা করে", + "bitbybit.occt.shapes.shape.isFree": "মুক্ত কিনা", + "isFree": "মুক্ত কিনা", + "bitbybit.occt.shapes.shape.isFree_description": "আকৃতি মুক্ত কিনা তা পরীক্ষা করে", + "bitbybit.occt.shapes.shape.isInfinite": "অনন্ত কিনা", + "isInfinite": "অনন্ত কিনা", + "bitbybit.occt.shapes.shape.isInfinite_description": "আকৃতি অনন্ত কিনা তা পরীক্ষা করে", + "bitbybit.occt.shapes.shape.isModified": "সংশোধিত কিনা", + "isModified": "সংশোধিত কিনা", + "bitbybit.occt.shapes.shape.isModified_description": "আকৃতি সংশোধিত কিনা তা পরীক্ষা করে", + "bitbybit.occt.shapes.shape.isLocked": "লক করা কিনা", + "isLocked": "লক করা কিনা", + "bitbybit.occt.shapes.shape.isLocked_description": "আকৃতি লক করা কিনা তা পরীক্ষা করে", + "bitbybit.occt.shapes.shape.isNull": "শূন্য কিনা", + "isNull": "শূন্য কিনা", + "bitbybit.occt.shapes.shape.isNull_description": "আকৃতি শূন্য কিনা তা পরীক্ষা করে", + "bitbybit.occt.shapes.shape.isEqual": "সমান কিনা", + "isEqual": "সমান কিনা", + "bitbybit.occt.shapes.shape.isEqual_description": "আকৃতি অন্য আকৃতির সমান কিনা তা পরীক্ষা করে", + "otherShape": "অন্য আকৃতি", + "bitbybit.occt.shapes.shape.isNotEqual": "অসমান কিনা", + "isNotEqual": "অসমান কিনা", + "bitbybit.occt.shapes.shape.isNotEqual_description": "আকৃতি অন্য আকৃতি থেকে ভিন্ন কিনা তা পরীক্ষা করে", + "bitbybit.occt.shapes.shape.isPartner": "পার্টনার কিনা", + "isPartner": "পার্টনার কিনা", + "bitbybit.occt.shapes.shape.isPartner_description": "আকৃতি অন্য আকৃতির পার্টনার কিনা তা পরীক্ষা করে", + "bitbybit.occt.shapes.shape.isSame": "একই কিনা", + "isSame": "একই কিনা", + "bitbybit.occt.shapes.shape.isSame_description": "আকৃতি অন্য আকৃতির মতো একই কিনা তা পরীক্ষা করে", + "bitbybit.occt.shapes.shape.getOrientation": "দিক পাওয়া", + "getOrientation": "দিক পাওয়া", + "bitbybit.occt.shapes.shape.getOrientation_description": "আকৃতির দিক পায়", + "bitbybit.occt.shapes.shape.getShapeType": "আকৃতির প্রকার পাওয়া", + "getShapeType": "আকৃতির প্রকার পাওয়া", + "bitbybit.occt.shapes.shape.getShapeType_description": "আকৃতির প্রকার পায়", + "bitbybit.occt.geom.curves.geom2dEllipse": "জিওম ২D উপবৃত্ত", + "geom": "জিওম", + "curves": "কার্ভ", + "geom2dEllipse": "জিওম ২D উপবৃত্ত", + "bitbybit.occt.geom.curves.geom2dEllipse_description": "মডেলিংয়ের জন্য ২D উপবৃত্ত তৈরি করে", + "Base.Point2": "মূল বিন্দু ২", + "Base.Vector2": "মূল ভেক্টর ২", + "bitbybit.occt.geom.curves.geom2dTrimmedCurve": "জিওম ২D ছাঁটাই করা কার্ভ", + "geom2dTrimmedCurve": "জিওম ২D ছাঁটাই করা কার্ভ", + "bitbybit.occt.geom.curves.geom2dTrimmedCurve_description": "U1 এবং U2 এর মধ্যে ছাঁটাই করা কার্ভ তৈরি করে", + "u1": "U1", + "u2": "U2", + "adjustPeriodic": "পর্যায়ক্রমিক সমন্বয়", + "bitbybit.occt.geom.curves.geom2dSegment": "জিওম ২D সেগমেন্ট", + "geom2dSegment": "জিওম ২D সেগমেন্ট", + "bitbybit.occt.geom.curves.geom2dSegment_description": "দুটি বিন্দুর মধ্যে ২D কার্ভ সেগমেন্ট তৈরি করে", + "bitbybit.occt.geom.curves.get2dPointFrom2dCurveOnParam": "প্যারামে ২D কার্ভ থেকে ২D বিন্দু পাওয়া", + "get2dPointFrom2dCurveOnParam": "প্যারামে ২D কার্ভ থেকে ২D বিন্দু পাওয়া", + "bitbybit.occt.geom.curves.get2dPointFrom2dCurveOnParam_description": "প্যারামে কার্ভে ২D বিন্দু পায়", + "bitbybit.occt.geom.curves.geomCircleCurve": "জিওম বৃত্ত কার্ভ", + "geomCircleCurve": "জিওম বৃত্ত কার্ভ", + "bitbybit.occt.geom.curves.geomCircleCurve_description": "বৃত্ত জিওম কার্ভ তৈরি করে", + "bitbybit.occt.geom.curves.geomEllipseCurve": "জিওম উপবৃত্ত কার্ভ", + "geomEllipseCurve": "জিওম উপবৃত্ত কার্ভ", + "bitbybit.occt.geom.curves.geomEllipseCurve_description": "উপবৃত্ত জিওম কার্ভ তৈরি করে", + "bitbybit.occt.geom.surfaces.cylindricalSurface": "নলাকার পৃষ্ঠ", + "surfaces": "পৃষ্ঠ", + "cylindricalSurface": "নলাকার পৃষ্ঠ", + "bitbybit.occt.geom.surfaces.cylindricalSurface_description": "মডেলিংয়ের জন্য অসীম নলাকার পৃষ্ঠ তৈরি করে", + "bitbybit.occt.geom.surfaces.surfaceFromFace": "মুখ থেকে পৃষ্ঠ", + "surfaceFromFace": "মুখ থেকে পৃষ্ঠ", + "bitbybit.occt.geom.surfaces.surfaceFromFace_description": "মুখ থেকে পৃষ্ঠ তৈরি করে", + "bitbybit.occt.fillets.filletEdges": "প্রান্ত ফিলেট", + "fillets": "ফিলেট", + "filletEdges": "প্রান্ত ফিলেট", + "bitbybit.occt.fillets.filletEdges_description": "ওপেনক্যাসকেড আকৃতির ফিলেট করে", + "3d fillets": "৩D ফিলেট", + "radiusList": "ব্যাসার্ধ তালিকা", + "indexes": "সূচক", + "bitbybit.occt.fillets.filletEdgesList": "প্রান্ত ফিলেট তালিকা", + "filletEdgesList": "প্রান্ত ফিলেট তালিকা", + "bitbybit.occt.fillets.filletEdgesList_description": "ভিন্ন ব্যাসার্ধ দিয়ে প্রান্ত ফিলেট করে", + "edges": "প্রান্ত", + "bitbybit.occt.fillets.filletEdgesListOneRadius": "এক ব্যাসার্ধে প্রান্ত ফিলেট তালিকা", + "filletEdgesListOneRadius": "এক ব্যাসার্ধে প্রান্ত ফিলেট তালিকা", + "bitbybit.occt.fillets.filletEdgesListOneRadius_description": "একক ব্যাসার্ধ দিয়ে প্রান্ত ফিলেট করে", + "bitbybit.occt.fillets.filletEdgeVariableRadius": "প্রান্ত ফিলেট পরিবর্তনশীল ব্যাসার্ধ", + "filletEdgeVariableRadius": "প্রান্ত ফিলেট পরিবর্তনশীল ব্যাসার্ধ", + "bitbybit.occt.fillets.filletEdgeVariableRadius_description": "U প্যারামে পরিবর্তনশীল ব্যাসার্ধ দিয়ে প্রান্ত ফিলেট করে", + "paramsU": "প্যারাম U", + "bitbybit.occt.fillets.filletEdgesSameVariableRadius": "একই পরিবর্তনশীল ব্যাসার্ধে প্রান্ত ফিলেট", + "filletEdgesSameVariableRadius": "একই পরিবর্তনশীল ব্যাসার্ধে প্রান্ত ফিলেট", + "bitbybit.occt.fillets.filletEdgesSameVariableRadius_description": "একই পরিবর্তনশীল ব্যাসার্ধ দিয়ে প্রান্ত ফিলেট করে", + "bitbybit.occt.fillets.filletEdgesVariableRadius": "প্রান্ত ফিলেট পরিবর্তনশীল ব্যাসার্ধ", + "filletEdgesVariableRadius": "প্রান্ত ফিলেট পরিবর্তনশীল ব্যাসার্ধ", + "bitbybit.occt.fillets.filletEdgesVariableRadius_description": "প্যারামে পরিবর্তনশীল ব্যাসার্ধ দিয়ে প্রান্ত ফিলেট করে", + "radiusLists": "ব্যাসার্ধ তালিকা", + "paramsULists": "প্যারাম U তালিকা", + "bitbybit.occt.fillets.fillet3DWire": "৩D তার ফিলেট", + "fillet3DWire": "৩D তার ফিলেট", + "bitbybit.occt.fillets.fillet3DWire_description": "পথপ্রদর্শক দিক দিয়ে ৩D তার ফিলেট করে", + "bitbybit.occt.fillets.fillet3DWires": "৩D তার ফিলেট", + "fillet3DWires": "৩D তার ফিলেট", + "bitbybit.occt.fillets.fillet3DWires_description": "পথপ্রদর্শক দিক দিয়ে ৩D তার ফিলেট করে", + "bitbybit.occt.fillets.chamferEdges": "প্রান্ত চ্যামফার", + "chamferEdges": "প্রান্ত চ্যামফার", + "bitbybit.occt.fillets.chamferEdges_description": "ওপেনক্যাসকেড আকৃতির প্রান্ত চ্যামফার করে", + "3d chamfers": "৩D চ্যামফার", + "distanceList": "দূরত্ব তালিকা", + "bitbybit.occt.fillets.chamferEdgesList": "প্রান্ত চ্যামফার তালিকা", + "chamferEdgesList": "প্রান্ত চ্যামফার তালিকা", + "bitbybit.occt.fillets.chamferEdgesList_description": "ভিন্ন দূরত্ব দিয়ে প্রান্ত চ্যামফার করে", + "bitbybit.occt.fillets.chamferEdgeTwoDistances": "দুই দূরত্বে প্রান্ত চ্যামফার", + "chamferEdgeTwoDistances": "দুই দূরত্বে প্রান্ত চ্যামফার", + "bitbybit.occt.fillets.chamferEdgeTwoDistances_description": "দুই দূরত্ব দিয়ে প্রান্ত চ্যামফার করে", + "F": "F", + "distance1": "দূরত্ব ১", + "distance2": "দূরত্ব ২", + "bitbybit.occt.fillets.chamferEdgesTwoDistances": "দুই দূরত্বে প্রান্ত চ্যামফার", + "chamferEdgesTwoDistances": "দুই দূরত্বে প্রান্ত চ্যামফার", + "bitbybit.occt.fillets.chamferEdgesTwoDistances_description": "দুই দূরত্ব দিয়ে প্রান্ত চ্যামফার করে", + "faces": "মুখ", + "F[]": "F অ্যারে", + "bitbybit.occt.fillets.chamferEdgesTwoDistancesLists": "দুই দূরত্ব তালিকায় প্রান্ত চ্যামফার", + "chamferEdgesTwoDistancesLists": "দুই দূরত্ব তালিকায় প্রান্ত চ্যামফার", + "bitbybit.occt.fillets.chamferEdgesTwoDistancesLists_description": "দুই দূরত্ব তালিকা দিয়ে প্রান্ত চ্যামফার করে", + "distances1": "দূরত্ব ১", + "distances2": "দূরত্ব ২", + "bitbybit.occt.fillets.chamferEdgeDistAngle": "দূরত্ব এবং কোণে প্রান্ত চ্যামফার", + "chamferEdgeDistAngle": "দূরত্ব এবং কোণে প্রান্ত চ্যামফার", + "bitbybit.occt.fillets.chamferEdgeDistAngle_description": "দূরত্ব এবং কোণ দিয়ে প্রান্ত চ্যামফার করে", + "bitbybit.occt.fillets.chamferEdgesDistAngle": "দূরত্ব এবং কোণে প্রান্ত চ্যামফার", + "chamferEdgesDistAngle": "দূরত্ব এবং কোণে প্রান্ত চ্যামফার", + "bitbybit.occt.fillets.chamferEdgesDistAngle_description": "দূরত্ব এবং কোণ দিয়ে প্রান্ত চ্যামফার করে", + "bitbybit.occt.fillets.chamferEdgesDistsAngles": "দূরত্ব এবং কোণে প্রান্ত চ্যামফার", + "chamferEdgesDistsAngles": "দূরত্ব এবং কোণে প্রান্ত চ্যামফার", + "bitbybit.occt.fillets.chamferEdgesDistsAngles_description": "দূরত্ব এবং কোণ দিয়ে প্রান্ত চ্যামফার করে", + "distances": "দূরত্ব", + "bitbybit.occt.fillets.fillet2d": "২D ফিলেট", + "fillet2d": "২D ফিলেট", + "bitbybit.occt.fillets.fillet2d_description": "২D তার বা মুখ ফিলেট করে", + "2d fillets": "২D ফিলেট", + "bitbybit.occt.fillets.fillet2dShapes": "২D আকৃতি ফিলেট", + "fillet2dShapes": "২D আকৃতি ফিলেট", + "bitbybit.occt.fillets.fillet2dShapes_description": "২D তার বা মুখ ফিলেট করে", + "bitbybit.occt.fillets.filletTwoEdgesInPlaneIntoAWire": "সমতলে দুটি প্রান্ত ফিলেট করে তারে", + "filletTwoEdgesInPlaneIntoAWire": "সমতলে দুটি প্রান্ত ফিলেট করে তারে", + "bitbybit.occt.fillets.filletTwoEdgesInPlaneIntoAWire_description": "দুটি সমতল প্রান্ত ফিলেট করে তারে রূপান্তর করে", + "edge1": "প্রান্ত ১", + "edge2": "প্রান্ত ২", + "planeOrigin": "সমতলের উৎপত্তি", + "planeDirection": "সমতলের দিক", + "solution": "সমাধান", + "bitbybit.occt.transforms.transform": "রূপান্তর", + "bitbybit.occt.transforms.transform_description": "আকৃতি রূপান্তর করে", + "on single shape": "একক আকৃতিতে", + "rotationAxis": "ঘূর্ণন অক্ষ", + "rotationAngle": "ঘূর্ণন কোণ", + "scaleFactor": "স্কেল ফ্যাক্টর", + "bitbybit.occt.transforms.rotate": "ঘোরানো", + "bitbybit.occt.transforms.rotate_description": "আকৃতি ঘোরায়", + "bitbybit.occt.transforms.rotateAroundCenter": "কেন্দ্রের চারপাশে ঘোরানো", + "rotateAroundCenter": "কেন্দ্রের চারপাশে ঘোরানো", + "bitbybit.occt.transforms.rotateAroundCenter_description": "কেন্দ্রের চারপাশে আকৃতি ঘোরায়", + "bitbybit.occt.transforms.align": "সারিবদ্ধ", + "bitbybit.occt.transforms.align_description": "আকৃতি সারিবদ্ধ করে", + "fromOrigin": "উৎপত্তি থেকে", + "fromDirection": "দিক থেকে", + "toOrigin": "উৎপত্তির দিকে", + "toDirection": "দিকে", + "bitbybit.occt.transforms.alignAndTranslate": "সারিবদ্ধ এবং স্থানান্তর", + "alignAndTranslate": "সারিবদ্ধ এবং স্থানান্তর", + "bitbybit.occt.transforms.alignAndTranslate_description": "আকৃতি সারিবদ্ধ এবং স্থানান্তর করে", + "bitbybit.occt.transforms.translate": "স্থানান্তর", + "bitbybit.occt.transforms.translate_description": "আকৃতি স্থানান্তর করে", + "bitbybit.occt.transforms.scale": "স্কেল", + "bitbybit.occt.transforms.scale_description": "আকৃতি স্কেল করে", + "bitbybit.occt.transforms.scale3d": "৩D স্কেল", + "scale3d": "৩D স্কেল", + "bitbybit.occt.transforms.scale3d_description": "৩D তে আকৃতি স্কেল করে", + "bitbybit.occt.transforms.mirror": "প্রতিফলন", + "mirror": "প্রতিফলন", + "bitbybit.occt.transforms.mirror_description": "আকৃতি প্রতিফলন করে", + "bitbybit.occt.transforms.mirrorAlongNormal": "নরমাল বরাবর প্রতিফলন", + "mirrorAlongNormal": "নরমাল বরাবর প্রতিফলন", + "bitbybit.occt.transforms.mirrorAlongNormal_description": "নরমাল এবং উৎপত্তি বরাবর আকৃতি প্রতিফলন করে", + "normal": "নরমাল", + "bitbybit.occt.transforms.transformShapes": "আকৃতি রূপান্তর", + "transformShapes": "আকৃতি রূপান্তর", + "bitbybit.occt.transforms.transformShapes_description": "আকৃতির অ্যারে রূপান্তর করে", + "on shapes": "আকৃতিতে", + "rotationAxes": "ঘূর্ণন অক্ষ", + "rotationAngles": "ঘূর্ণন কোণ", + "scaleFactors": "স্কেল ফ্যাক্টর", + "bitbybit.occt.transforms.rotateShapes": "আকৃতি ঘোরানো", + "rotateShapes": "আকৃতি ঘোরানো", + "bitbybit.occt.transforms.rotateShapes_description": "আকৃতি ঘোরায়", + "axes": "অক্ষ", + "bitbybit.occt.transforms.rotateAroundCenterShapes": "কেন্দ্র এবং অক্ষের চারপাশে আকৃতি ঘোরানো", + "rotateAroundCenterShapes": "কেন্দ্র এবং অক্ষের চারপাশে আকৃতি ঘোরানো", + "bitbybit.occt.transforms.rotateAroundCenterShapes_description": "কেন্দ্র এবং অক্ষের চারপাশে আকৃতি ঘোরায়", + "centers": "কেন্দ্র", + "bitbybit.occt.transforms.alignShapes": "আকৃতি সারিবদ্ধ", + "alignShapes": "আকৃতি সারিবদ্ধ", + "bitbybit.occt.transforms.alignShapes_description": "আকৃতি সারিবদ্ধ করে", + "fromOrigins": "উৎপত্তি থেকে", + "fromDirections": "দিক থেকে", + "toOrigins": "উৎপত্তির দিকে", + "toDirections": "দিকে", + "bitbybit.occt.transforms.alignAndTranslateShapes": "আকৃতি সারিবদ্ধ এবং স্থানান্তর", + "alignAndTranslateShapes": "আকৃতি সারিবদ্ধ এবং স্থানান্তর", + "bitbybit.occt.transforms.alignAndTranslateShapes_description": "আকৃতি সারিবদ্ধ এবং স্থানান্তর করে", + "directions": "দিক", + "bitbybit.occt.transforms.translateShapes": "আকৃতি স্থানান্তর", + "translateShapes": "আকৃতি স্থানান্তর", + "bitbybit.occt.transforms.translateShapes_description": "আকৃতি স্থানান্তর করে", + "bitbybit.occt.transforms.scaleShapes": "আকৃতি স্কেল", + "scaleShapes": "আকৃতি স্কেল", + "bitbybit.occt.transforms.scaleShapes_description": "আকৃতি স্কেল করে", + "factors": "ফ্যাক্টর", + "bitbybit.occt.transforms.scale3dShapes": "৩D আকৃতি স্কেল", + "scale3dShapes": "৩D আকৃতি স্কেল", + "bitbybit.occt.transforms.scale3dShapes_description": "৩D তে আকৃতি স্কেল করে", + "scales": "স্কেল", + "bitbybit.occt.transforms.mirrorShapes": "আকৃতি প্রতিফলন", + "mirrorShapes": "আকৃতি প্রতিফলন", + "bitbybit.occt.transforms.mirrorShapes_description": "আকৃতি প্রতিফলন করে", + "origins": "উৎপত্তি", + "bitbybit.occt.transforms.mirrorAlongNormalShapes": "নরমাল বরাবর আকৃতি প্রতিফলন", + "mirrorAlongNormalShapes": "নরমাল বরাবর আকৃতি প্রতিফলন", + "bitbybit.occt.transforms.mirrorAlongNormalShapes_description": "নরমাল এবং উৎপত্তি বরাবর আকৃতি প্রতিফলন করে", + "normals": "নরমাল", + "bitbybit.occt.operations.loft": "লফট", + "operations": "ক্রিয়াকলাপ", + "loft": "লফট", + "bitbybit.occt.operations.loft_description": "তারগুলোকে শেলে লফট করে", + "lofts": "লফট", + "makeSolid": "সলিড তৈরি", + "bitbybit.occt.operations.loftAdvanced": "উন্নত লফট", + "loftAdvanced": "উন্নত লফট", + "bitbybit.occt.operations.loftAdvanced_description": "বিকল্প সহ তারগুলোকে শেলে লফট করে", + "straight": "সোজা", + "nrPeriodicSections": "পর্যায়ক্রমিক বিভাগের সংখ্যা", + "useSmoothing": "মসৃণতা ব্যবহার", + "maxUDegree": "সর্বোচ্চ U ডিগ্রি", + "parType": "প্যারাম প্রকার", + "approxParametrizationTypeEnum": "আনুমানিক প্যারামিটারাইজেশন প্রকার এনাম", + "startVertex": "শুরু ভার্টেক্স", + "endVertex": "শেষ ভার্টেক্স", + "bitbybit.occt.operations.closestPointsBetweenTwoShapes": "দুটি আকৃতির মধ্যে নিকটতম বিন্দু", + "closestPointsBetweenTwoShapes": "দুটি আকৃতির মধ্যে নিকটতম বিন্দু", + "bitbybit.occt.operations.closestPointsBetweenTwoShapes_description": "দুটি আকৃতির মধ্যে নিকটতম বিন্দু গণনা করে", + "closest pts": "নিকটতম বিন্দু", + "shape1": "আকৃতি ১", + "shape2": "আকৃতি ২", + "bitbybit.occt.operations.closestPointsOnShapeFromPoints": "বিন্দু থেকে আকৃতিতে নিকটতম বিন্দু", + "closestPointsOnShapeFromPoints": "বিন্দু থেকে আকৃতিতে নিকটতম বিন্দু", + "bitbybit.occt.operations.closestPointsOnShapeFromPoints_description": "বিন্দু থেকে আকৃতিতে নিকটতম বিন্দু গণনা করে", + "bitbybit.occt.operations.closestPointsOnShapesFromPoints": "বিন্দু থেকে আকৃতিতে নিকটতম বিন্দু", + "closestPointsOnShapesFromPoints": "বিন্দু থেকে আকৃতিতে নিকটতম বিন্দু", + "bitbybit.occt.operations.closestPointsOnShapesFromPoints_description": "বিন্দু থেকে আকৃতিতে নিকটতম বিন্দু গণনা করে", + "bitbybit.occt.operations.distancesToShapeFromPoints": "বিন্দু থেকে আকৃতির দূরত্ব", + "distancesToShapeFromPoints": "বিন্দু থেকে আকৃতির দূরত্ব", + "bitbybit.occt.operations.distancesToShapeFromPoints_description": "বিন্দু থেকে আকৃতির দূরত্ব গণনা করে", + "bitbybit.occt.operations.boundingBoxOfShape": "আকৃতির বাউন্ডিং বক্স", + "boundingBoxOfShape": "আকৃতির বাউন্ডিং বক্স", + "bitbybit.occt.operations.boundingBoxOfShape_description": "আকৃতির বাউন্ডিং বক্স প্যারামিটার গণনা করে", + "bitbybit.occt.operations.boundingBoxMinOfShape": "আকৃতির বাউন্ডিং বক্স ন্যূনতম", + "boundingBoxMinOfShape": "আকৃতির বাউন্ডিং বক্স ন্যূনতম", + "bitbybit.occt.operations.boundingBoxMinOfShape_description": "আকৃতির বাউন্ডিং বক্সের ন্যূনতম বিন্দু পায়", + "bitbybit.occt.operations.boundingBoxMaxOfShape": "আকৃতির বাউন্ডিং বক্স সর্বোচ্চ", + "boundingBoxMaxOfShape": "আকৃতির বাউন্ডিং বক্স সর্বোচ্চ", + "bitbybit.occt.operations.boundingBoxMaxOfShape_description": "আকৃতির বাউন্ডিং বক্সের সর্বোচ্চ বিন্দু পায়", + "bitbybit.occt.operations.boundingBoxCenterOfShape": "আকৃতির বাউন্ডিং বক্স কেন্দ্র", + "boundingBoxCenterOfShape": "আকৃতির বাউন্ডিং বক্স কেন্দ্র", + "bitbybit.occt.operations.boundingBoxCenterOfShape_description": "আকৃতির বাউন্ডিং বক্সের কেন্দ্র বিন্দু পায়", + "bitbybit.occt.operations.boundingBoxSizeOfShape": "আকৃতির বাউন্ডিং বক্স আকার", + "boundingBoxSizeOfShape": "আকৃতির বাউন্ডিং বক্স আকার", + "bitbybit.occt.operations.boundingBoxSizeOfShape_description": "আকৃতির বাউন্ডিং বক্সের আকার বিন্দু পায়", + "bitbybit.occt.operations.boundingBoxShapeOfShape": "আকৃতির বাউন্ডিং বক্স আকৃতি", + "boundingBoxShapeOfShape": "আকৃতির বাউন্ডিং বক্স আকৃতি", + "bitbybit.occt.operations.boundingBoxShapeOfShape_description": "আকৃতির বাউন্ডিং বক্স আকৃতি পায়", + "bitbybit.occt.operations.boundingSphereOfShape": "আকৃতির বাউন্ডিং গোলক", + "boundingSphereOfShape": "আকৃতির বাউন্ডিং গোলক", + "bitbybit.occt.operations.boundingSphereOfShape_description": "আকৃতির বাউন্ডিং গোলক প্যারামিটার গণনা করে", + "bitbybit.occt.operations.boundingSphereCenterOfShape": "আকৃতির বাউন্ডিং গোলক কেন্দ্র", + "boundingSphereCenterOfShape": "আকৃতির বাউন্ডিং গোলক কেন্দ্র", + "bitbybit.occt.operations.boundingSphereCenterOfShape_description": "আকৃতির বাউন্ডিং গোলকের কেন্দ্র বিন্দু পায়", + "bitbybit.occt.operations.boundingSphereRadiusOfShape": "আকৃতির বাউন্ডিং গোলক ব্যাসার্ধ", + "boundingSphereRadiusOfShape": "আকৃতির বাউন্ডিং গোলক ব্যাসার্ধ", + "bitbybit.occt.operations.boundingSphereRadiusOfShape_description": "আকৃতির বাউন্ডিং গোলকের ব্যাসার্ধ পায়", + "bitbybit.occt.operations.boundingSphereShapeOfShape": "আকৃতির বাউন্ডিং গোলক আকৃতি", + "boundingSphereShapeOfShape": "আকৃতির বাউন্ডিং গোলক আকৃতি", + "bitbybit.occt.operations.boundingSphereShapeOfShape_description": "আকৃতির বাউন্ডিং গোলক আকৃতি পায়", + "bitbybit.occt.operations.extrude": "এক্সট্রুড", + "extrude": "এক্সট্রুড", + "bitbybit.occt.operations.extrude_description": "দিক বরাবর আকৃতি এক্সট্রুড করে", + "extrusions": "এক্সট্রুশন", + "bitbybit.occt.operations.extrudeShapes": "আকৃতি এক্সট্রুড", + "extrudeShapes": "আকৃতি এক্সট্রুড", + "bitbybit.occt.operations.extrudeShapes_description": "দিক বরাবর আকৃতি এক্সট্রুড করে", + "bitbybit.occt.operations.splitShapeWithShapes": "আকৃতি দিয়ে আকৃতি ভাগ করা", + "splitShapeWithShapes": "আকৃতি দিয়ে আকৃতি ভাগ করা", + "bitbybit.occt.operations.splitShapeWithShapes_description": "আকৃতি দিয়ে আকৃতি ভাগ করে", + "divisions": "বিভাগ", + "localFuzzyTolerance": "স্থানীয় ফাজি সহনশীলতা", + "nonDestructive": "অ-ধ্বংসাত্মক", + "bitbybit.occt.operations.revolve": "ঘূর্ণন", + "revolve": "ঘূর্ণন", + "bitbybit.occt.operations.revolve_description": "দিকের চারপাশে আকৃতি ঘোরায়", + "revolutions": "ঘূর্ণন", + "copy": "কপি", + "bitbybit.occt.operations.rotatedExtrude": "ঘূর্ণিত এক্সট্রুড", + "rotatedExtrude": "ঘূর্ণিত এক্সট্রুড", + "bitbybit.occt.operations.rotatedExtrude_description": "আকৃতিতে ঘূর্ণিত এক্সট্রুড সম্পাদন করে", + "bitbybit.occt.operations.pipe": "পাইপ", + "pipe": "পাইপ", + "bitbybit.occt.operations.pipe_description": "তার বরাবর আকৃতি পাইপ করে", + "pipeing": "পাইপিং", + "bitbybit.occt.operations.pipePolylineWireNGon": "পলিলাইন তার এন-গন পাইপ", + "pipePolylineWireNGon": "পলিলাইন তার এন-গন পাইপ", + "bitbybit.occt.operations.pipePolylineWireNGon_description": "এন-গন প্রোফাইল দিয়ে পলিলাইন তার পাইপ করে", + "trihedronEnum": "ট্রাইহেড্রন এনাম", + "geomFillTrihedronEnum": "জিওম ফিল ট্রাইহেড্রন এনাম", + "forceApproxC1": "C1 আনুমানিক জোর", + "bitbybit.occt.operations.pipeWiresCylindrical": "নলাকার তার পাইপ", + "pipeWiresCylindrical": "নলাকার তার পাইপ", + "bitbybit.occt.operations.pipeWiresCylindrical_description": "নলাকার আকৃতি দিয়ে তার পাইপ করে", + "bitbybit.occt.operations.pipeWireCylindrical": "নলাকার তার পাইপ", + "pipeWireCylindrical": "নলাকার তার পাইপ", + "bitbybit.occt.operations.pipeWireCylindrical_description": "নলাকার আকৃতি দিয়ে তার পাইপ করে", + "bitbybit.occt.operations.offset": "অফসেট", + "bitbybit.occt.operations.offset_description": "আকৃতি অফসেট করে", + "offsets": "অফসেট", + "bitbybit.occt.operations.offsetAdv": "উন্নত অফসেট", + "offsetAdv": "উন্নত অফসেট", + "bitbybit.occt.operations.offsetAdv_description": "উন্নত বিকল্প সহ অফসেট করে", + "joinType": "যোগ প্রকার", + "joinTypeEnum": "যোগ প্রকার এনাম", + "removeIntEdges": "অভ্যন্তরীণ প্রান্ত সরানো", + "bitbybit.occt.operations.makeThickSolidSimple": "সরলভাবে মোটা সলিড তৈরি", + "makeThickSolidSimple": "সরলভাবে মোটা সলিড তৈরি", + "bitbybit.occt.operations.makeThickSolidSimple_description": "আকৃতিকে সলিডে মোটা করে", + "bitbybit.occt.operations.makeThickSolidByJoin": "যোগ করে মোটা সলিড তৈরি", + "makeThickSolidByJoin": "যোগ করে মোটা সলিড তৈরি", + "bitbybit.occt.operations.makeThickSolidByJoin_description": "যোগ করে আকৃতিকে সলিডে মোটা করে", + "intersection": "ছেদ", + "selfIntersection": "স্ব-ছেদ", + "bitbybit.occt.operations.slice": "স্লাইস", + "slice": "স্লাইস", + "bitbybit.occt.operations.slice_description": "আকৃতি স্লাইস করে", + "bitbybit.occt.operations.sliceInStepPattern": "ধাপ প্যাটার্নে স্লাইস", + "sliceInStepPattern": "ধাপ প্যাটার্নে স্লাইস", + "bitbybit.occt.operations.sliceInStepPattern_description": "ধাপ প্যাটার্নে আকৃতি স্লাইস করে", + "steps": "ধাপ", + "bitbybit.occt.operations.offset3DWire": "৩D তার অফসেট", + "offset3DWire": "৩D তার অফসেট", + "bitbybit.occt.operations.offset3DWire_description": "৩D তার অফসেট করে", + "bitbybit.occt.booleans.union": "সংযোগ", + "booleans": "বুলিয়ান", + "union": "সংযোগ", + "bitbybit.occt.booleans.union_description": "বস্তু সংযোগ করে", + "keepEdges": "প্রান্ত রাখা", + "bitbybit.occt.booleans.difference": "পার্থক্য", + "difference": "পার্থক্য", + "bitbybit.occt.booleans.difference_description": "বুলিয়ান পার্থক্য সম্পাদন করে", + "bitbybit.occt.booleans.intersection": "ছেদ", + "bitbybit.occt.booleans.intersection_description": "বুলিয়ান ছেদ সম্পাদন করে", + "bitbybit.occt.shapeFix.basicShapeRepair": "মৌলিক আকৃতি মেরামত", + "shapeFix": "আকৃতি সংশোধন", + "basicShapeRepair": "মৌলিক আকৃতি মেরামত", + "bitbybit.occt.shapeFix.basicShapeRepair_description": "আকৃতি মেরামত করে", + "maxTolerance": "সর্বোচ্চ সহনশীলতা", + "minTolerance": "ন্যূনতম সহনশীলতা", + "bitbybit.occt.shapeFix.fixSmallEdgeOnWire": "তারে ছোট প্রান্ত সংশোধন", + "fixSmallEdgeOnWire": "তারে ছোট প্রান্ত সংশোধন", + "bitbybit.occt.shapeFix.fixSmallEdgeOnWire_description": "তারে ছোট প্রান্ত সংশোধন করে", + "lockvtx": "ভার্টেক্স লক", + "precsmall": "ছোট নির্ভুলতা", + "bitbybit.occt.shapeFix.fixEdgeOrientationsAlongWire": "তার বরাবর প্রান্ত দিক সংশোধন", + "fixEdgeOrientationsAlongWire": "তার বরাবর প্রান্ত দিক সংশোধন", + "bitbybit.occt.shapeFix.fixEdgeOrientationsAlongWire_description": "তার বরাবর প্রান্ত দিক সংশোধন করে", + "bitbybit.occt.io.saveShapeSTEP": "আকৃতি STEP সংরক্ষণ", + "saveShapeSTEP": "আকৃতি STEP সংরক্ষণ", + "bitbybit.occt.io.saveShapeSTEP_description": "STEP ফাইল সংরক্ষণ করে", + "adjustYtoZ": "Y থেকে Z সমন্বয়", + "tryDownload": "ডাউনলোড চেষ্টা", + "bitbybit.occt.io.saveShapeSTEPAndReturn": "আকৃতি STEP সংরক্ষণ এবং ফেরত", + "saveShapeSTEPAndReturn": "আকৃতি STEP সংরক্ষণ এবং ফেরত", + "bitbybit.occt.io.saveShapeSTEPAndReturn_description": "STEP ফাইল সংরক্ষণ করে এবং টেক্সট ফেরত দেয়", + "bitbybit.occt.io.saveShapeStl": "আকৃতি STL সংরক্ষণ", + "saveShapeStl": "আকৃতি STL সংরক্ষণ", + "bitbybit.occt.io.saveShapeStl_description": "STL ফাইল সংরক্ষণ করে", + "binary": "বাইনারি", + "bitbybit.occt.io.saveShapeStlAndReturn": "আকৃতি STL সংরক্ষণ এবং ফেরত", + "saveShapeStlAndReturn": "আকৃতি STL সংরক্ষণ এবং ফেরত", + "bitbybit.occt.io.saveShapeStlAndReturn_description": "STL ফাইল সংরক্ষণ করে এবং ফেরত দেয়", + "bitbybit.occt.io.loadSTEPorIGES": "STEP বা IGES লোড", + "loadSTEPorIGES": "STEP বা IGES লোড", + "bitbybit.occt.io.loadSTEPorIGES_description": "STEP বা IGES ফাইল আমদানি করে", + "adjustZtoY": "Z থেকে Y সমন্বয়", + "bitbybit.occt.io.loadSTEPorIGESFromText": "টেক্সট থেকে STEP বা IGES লোড", + "loadSTEPorIGESFromText": "টেক্সট থেকে STEP বা IGES লোড", + "bitbybit.occt.io.loadSTEPorIGESFromText_description": "টেক্সট থেকে STEP বা IGES আমদানি করে", + "fileType": "ফাইল প্রকার", + "fileTypeEnum": "ফাইল প্রকার এনাম", + "bitbybit.advanced.text3d.create": "৩D টেক্সট", + "advanced": "উন্নত", + "text3d": "৩D টেক্সট", + "bitbybit.advanced.text3d.create_description": "৩D টেক্সট তৈরি করে", + "fontType": "ফন্ট প্রকার", + "fontsEnum": "ফন্ট এনাম", + "fontVariant": "ফন্ট ভেরিয়েন্ট", + "fontVariantsEnum": "ফন্ট ভেরিয়েন্ট এনাম", + "Inputs.Base.Vector3": "ইনপুট মূল ভেক্টর ৩", + "originAlignment": "উৎপত্তি সারিবদ্ধতা", + "recAlignmentEnum": "রেক সারিবদ্ধতা এনাম", + "bitbybit.advanced.text3d.createTextOnFace": "মুখে টেক্সট", + "createTextOnFace": "মুখে টেক্সট", + "bitbybit.advanced.text3d.createTextOnFace_description": "মুখে ৩D টেক্সট তৈরি করে", + "facePlanar": "সমতল মুখ", + "faceTextVar": "মুখ টেক্সট ভেরিয়েবল", + "faceTextVarEnum": "মুখ টেক্সট ভেরিয়েবল এনাম", + "originParamU": "উৎপত্তি প্যারাম U", + "originParamV": "উৎপত্তি প্যারাম V", + "bitbybit.advanced.text3d.createTextsOnFace": "মুখে টেক্সট", + "createTextsOnFace": "মুখে টেক্সট", + "bitbybit.advanced.text3d.createTextsOnFace_description": "মুখে ৩D টেক্সট তৈরি করে", + "definitions": "সংজ্ঞা", + "Text3DFaceDefinitionDto[]": "৩D টেক্সট মুখ সংজ্ঞা DTO অ্যারে", + "bitbybit.advanced.text3d.definition3dTextOnFace": "মুখে ৩D টেক্সট সংজ্ঞা", + "definition3dTextOnFace": "মুখে ৩D টেক্সট সংজ্ঞা", + "bitbybit.advanced.text3d.definition3dTextOnFace_description": "মুখ সংজ্ঞার জন্য ৩D টেক্সট তৈরি করে", + "bitbybit.advanced.text3d.getCompoundShape": "কম্পাউন্ড আকৃতি পাওয়া", + "getCompoundShape": "কম্পাউন্ড আকৃতি পাওয়া", + "bitbybit.advanced.text3d.getCompoundShape_description": "৩D টেক্সটের কম্পাউন্ড আকৃতি পায়", + "model": "মডেল", + "Text3DData": "টেক্সট ৩D ডেটা T", + "bitbybit.advanced.text3d.getCharacterShape": "অক্ষরের আকৃতি পাওয়া", + "getCharacterShape": "অক্ষরের আকৃতি পাওয়া", + "bitbybit.advanced.text3d.getCharacterShape_description": "সূচকের অক্ষরের আকৃতি পায়", + "bitbybit.advanced.text3d.getCharacterShapes": "অক্ষরের আকৃতি পাওয়া", + "getCharacterShapes": "অক্ষরের আকৃতি পাওয়া", + "bitbybit.advanced.text3d.getCharacterShapes_description": "৩D টেক্সটের অক্ষরের আকৃতি পায়", + "bitbybit.advanced.text3d.getCharacterCenterCoordinates": "অক্ষরের কেন্দ্র স্থানাঙ্ক পাওয়া", + "getCharacterCenterCoordinates": "অক্ষরের কেন্দ্র স্থানাঙ্ক পাওয়া", + "bitbybit.advanced.text3d.getCharacterCenterCoordinates_description": "অক্ষরের কেন্দ্র স্থানাঙ্ক পায়", + "bitbybit.advanced.text3d.getFaceCutout": "মুখের কাটআউট পাওয়া", + "getFaceCutout": "মুখের কাটআউট পাওয়া", + "bitbybit.advanced.text3d.getFaceCutout_description": "মুখে ৩D টেক্সট থেকে মুখের কাটআউট পায়", + "get from face": "মুখ থেকে পাওয়া", + "bitbybit.advanced.text3d.getAllFacesOfCutout": "কাটআউটের সমস্ত মুখ পাওয়া", + "getAllFacesOfCutout": "কাটআউটের সমস্ত মুখ পাওয়া", + "bitbybit.advanced.text3d.getAllFacesOfCutout_description": "৩D টেক্সট থেকে সমস্ত মুখের কাটআউট পায়", + "bitbybit.advanced.text3d.getCutoutsInsideCharacters": "অক্ষরের ভিতরের কাটআউট পাওয়া", + "getCutoutsInsideCharacters": "অক্ষরের ভিতরের কাটআউট পাওয়া", + "bitbybit.advanced.text3d.getCutoutsInsideCharacters_description": "৩D টেক্সট থেকে অক্ষরের মুখের কাটআউট পায়", + "bitbybit.advanced.text3d.getAdvanceWidth": "অগ্রিম প্রস্থ পাওয়া", + "getAdvanceWidth": "অগ্রিম প্রস্থ পাওয়া", + "bitbybit.advanced.text3d.getAdvanceWidth_description": "অগ্রিম প্রস্থ পায়", + "dimensions": "মাত্রা", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.createPyramidSimple": "সরল পিরামিড", + "facePatterns": "মুখের প্যাটার্ন", + "pyramidSimple": "সরল পিরামিড", + "createPyramidSimple": "সরল পিরামিড", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.createPyramidSimple_description": "মুখে সরল পিরামিড প্যাটার্ন তৈরি করে", + "uNumber": "U সংখ্যা", + "vNumber": "V সংখ্যা", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.createPyramidSimpleAffectors": "সরল পিরামিড প্রভাবক", + "createPyramidSimpleAffectors": "সরল পিরামিড প্রভাবক", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.createPyramidSimpleAffectors_description": "প্রভাবক সহ পিরামিড প্যাটার্ন তৈরি করে", + "affectorPoints": "প্রভাবক বিন্দু", + "Inputs.Base.Point3[]": "ইনপুট মূল বিন্দু ৩ অ্যারে", + "affectorRadiusList": "প্রভাবক ব্যাসার্ধ তালিকা", + "affectorFactors": "প্রভাবক ফ্যাক্টর", + "defaultHeight": "ডিফল্ট উচ্চতা", + "affectMinHeight": "প্রভাব ন্যূনতম উচ্চতা", + "affectMaxHeight": "প্রভাব সর্বোচ্চ উচ্চতা", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShape": "কম্পাউন্ড আকৃতি পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShape_description": "পিরামিডের কম্পাউন্ড আকৃতি পায়", + "get shapes": "আকৃতি পাওয়া", + "PyramidSimpleData": "সরল পিরামিড ডেটা T", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapeOnFace": "মুখে কম্পাউন্ড আকৃতি পাওয়া", + "getCompoundShapeOnFace": "মুখে কম্পাউন্ড আকৃতি পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapeOnFace_description": "মুখে কম্পাউন্ড আকৃতি পায়", + "faceIndex": "মুখের সূচক", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapeCellOnFace": "মুখে কম্পাউন্ড আকৃতি কোষ পাওয়া", + "getCompoundShapeCellOnFace": "মুখে কম্পাউন্ড আকৃতি কোষ পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapeCellOnFace_description": "সূচকে মুখে পিরামিড আকৃতি পায়", + "uIndex": "U সূচক", + "vIndex": "V সূচক", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidCells": "সমস্ত পিরামিড কোষ পাওয়া", + "getAllPyramidCells": "সমস্ত পিরামিড কোষ পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidCells_description": "সমস্ত পিরামিড কোষ পায়", + "get cells": "কোষ পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidCellsOnFace": "মুখে সমস্ত পিরামিড কোষ পাওয়া", + "getAllPyramidCellsOnFace": "মুখে সমস্ত পিরামিড কোষ পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidCellsOnFace_description": "মুখে পিরামিড কোষ পায়", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFace": "মুখে সমস্ত পিরামিড U কোষ পাওয়া", + "getAllPyramidUCellsOnFace": "মুখে সমস্ত পিরামিড U কোষ পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFace_description": "মুখে পিরামিড U কোষ পায়", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFaceAtU": "U-তে মুখে সমস্ত পিরামিড U কোষ পাওয়া", + "getAllPyramidUCellsOnFaceAtU": "U-তে মুখে সমস্ত পিরামিড U কোষ পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFaceAtU_description": "U-তে মুখে পিরামিড কোষ পায়", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFaceAtV": "V-তে মুখে সমস্ত পিরামিড U কোষ পাওয়া", + "getAllPyramidUCellsOnFaceAtV": "V-তে মুখে সমস্ত পিরামিড U কোষ পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFaceAtV_description": "V-তে মুখে পিরামিড কোষ পায়", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCellOnIndex": "সূচকে কোষ পাওয়া", + "getCellOnIndex": "সূচকে কোষ পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCellOnIndex_description": "U এবং V-তে মুখে পিরামিড কোষ পায়", + "get cell": "কোষ পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getTopPointsOfCells": "কোষের শীর্ষ বিন্দু পাওয়া", + "getTopPointsOfCells": "কোষের শীর্ষ বিন্দু পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getTopPointsOfCells_description": "কোষের শীর্ষ বিন্দু পায়", + "get from cells": "কোষ থেকে পাওয়া", + "cells": "কোষ", + "PyramidSimpleCellPart[]": "সরল পিরামিড কোষের অংশ T অ্যারে", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCenterPointsOfCells": "কোষের কেন্দ্র বিন্দু পাওয়া", + "getCenterPointsOfCells": "কোষের কেন্দ্র বিন্দু পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCenterPointsOfCells_description": "কোষের কেন্দ্র বিন্দু পায়", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerPointsOfCells": "কোষের কোণার বিন্দু পাওয়া", + "getCornerPointsOfCells": "কোষের কোণার বিন্দু পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerPointsOfCells_description": "কোষের কোণার বিন্দু পায়", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerPointOfCells": "কোষের কোণার বিন্দু পাওয়া", + "getCornerPointOfCells": "কোষের কোণার বিন্দু পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerPointOfCells_description": "কোষের কোণার বিন্দু পায়", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerNormalOfCells": "কোষের কোণার নরমাল পাওয়া", + "getCornerNormalOfCells": "কোষের কোণার নরমাল পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerNormalOfCells_description": "কোষের কোণার নরমাল পায়", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerNormalsOfCells": "কোষের কোণার নরমাল পাওয়া", + "getCornerNormalsOfCells": "কোষের কোণার নরমাল পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerNormalsOfCells_description": "কোষের কোণার নরমাল পায়", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapesOfCells": "কোষের কম্পাউন্ড আকৃতি পাওয়া", + "getCompoundShapesOfCells": "কোষের কম্পাউন্ড আকৃতি পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapesOfCells_description": "পিরামিড কোষের কম্পাউন্ড আকৃতি পায়", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getFaceShapesOfCells": "কোষের মুখের আকৃতি পাওয়া", + "getFaceShapesOfCells": "কোষের মুখের আকৃতি পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getFaceShapesOfCells_description": "পিরামিড কোষের মুখের আকৃতি পায়", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getWireShapesOfCells": "কোষের তারের আকৃতি পাওয়া", + "getWireShapesOfCells": "কোষের তারের আকৃতি পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getWireShapesOfCells_description": "পিরামিড কোষের তারের আকৃতি পায়", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getStartPolylineWireU": "শুরু পলিলাইন তার U পাওয়া", + "getStartPolylineWireU": "শুরু পলিলাইন তার U পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getStartPolylineWireU_description": "শুরু U প্রান্ত বরাবর পলিলাইন তার পায়", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getEndPolylineWireU": "শেষ পলিলাইন তার U পাওয়া", + "getEndPolylineWireU": "শেষ পলিলাইন তার U পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getEndPolylineWireU_description": "শেষ U প্রান্ত বরাবর পলিলাইন তার পায়", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getStartPolylineWireV": "শুরু পলিলাইন তার V পাওয়া", + "getStartPolylineWireV": "শুরু পলিলাইন তার V পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getStartPolylineWireV_description": "শুরু V প্রান্ত বরাবর পলিলাইন তার পায়", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getEndPolylineWireV": "শেষ পলিলাইন তার V পাওয়া", + "getEndPolylineWireV": "শেষ পলিলাইন তার V পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getEndPolylineWireV_description": "শেষ V প্রান্ত বরাবর পলিলাইন তার পায়", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getPolylineWiresUCompound": "পলিলাইন তার U কম্পাউন্ড পাওয়া", + "getPolylineWiresUCompound": "পলিলাইন তার U কম্পাউন্ড পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getPolylineWiresUCompound_description": "U বরাবর পলিলাইন তার পায়", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getPolylineWiresVCompound": "পলিলাইন তার V কম্পাউন্ড পাওয়া", + "getPolylineWiresVCompound": "পলিলাইন তার V কম্পাউন্ড পাওয়া", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getPolylineWiresVCompound_description": "V বরাবর পলিলাইন তার পায়", + "bitbybit.things.kidsCorner.birdhouses.wingtipVilla.create": "উইংটিপ ভিলা", + "things": "জিনিস", + "kidsCorner": "শিশুদের কোণ", + "birdhouses": "পাখির ঘর", + "wingtipVilla": "উইংটিপ ভিলা", + "bitbybit.things.kidsCorner.birdhouses.wingtipVilla.create_description": "উইংটিপ ভিলা পাখির ঘর তৈরি করে", + "birdhouse": "পাখির ঘর", + "interiorWidth": "অভ্যন্তরীণ প্রস্থ", + "interiorLength": "অভ্যন্তরীণ দৈর্ঘ্য", + "interiorHeight": "অভ্যন্তরীণ উচ্চতা", + "holeDiameter": "গর্তের ব্যাস", + "holeDistToBottom": "গর্ত থেকে নীচে দূরত্ব", + "stickLength": "কাঠির দৈর্ঘ্য", + "stickDiameter": "কাঠির ব্যাস", + "baseAttachmentHeight": "ভিত্তি সংযুক্তি উচ্চতা", + "roofOverhang": "ছাদের ওভারহ্যাং", + "chimneyHeight": "চিমনির উচ্চতা", + "Inputs.Base.Point3": "ইনপুট মূল বিন্দু ৩", + "bitbybit.things.kidsCorner.birdhouses.chirpyChalet.create": "চার্পি শ্যালে", + "chirpyChalet": "চার্পি শ্যালে", + "bitbybit.things.kidsCorner.birdhouses.chirpyChalet.create_description": "চার্পি শ্যালে পাখির ঘর তৈরি করে", + "roofAngle": "ছাদের কোণ", + "bitbybit.things.threeDPrinting.vases.serenitySwirl.create": "সেরেনিটি সুইর্ল", + "threeDPrinting": "থ্রি ডি প্রিন্টিং", + "vases": "ফুলদানি", + "serenitySwirl": "সেরেনিটি সুইর্ল", + "bitbybit.things.threeDPrinting.vases.serenitySwirl.create_description": "সেরেনিটি সুইর্ল ফুলদানি তৈরি করে", + "swirl": "ঘূর্ণি", + "addRadiusNarrow": "সংকীর্ণ ব্যাসার্ধ যোগ", + "addRadiusWide": "প্রশস্ত ব্যাসার্ধ যোগ", + "addMiddleHeight": "মধ্য উচ্চতা যোগ", + "addTopHeight": "শীর্ষ উচ্চতা যোগ", + "bitbybit.things.threeDPrinting.vases.arabicArchway.create": "আরবি আর্চওয়ে", + "arabicArchway": "আরবি আর্চওয়ে", + "bitbybit.things.threeDPrinting.vases.arabicArchway.create_description": "আরবি আর্চওয়ে ফুলদানি তৈরি করে", + "profilePoints": "প্রোফাইল বিন্দু", + "nrOfSides": "পাশের সংখ্যা", + "nrOfVerticalArches": "উল্লম্ব খিলানের সংখ্যা", + "archCenterThickness": "খিলান কেন্দ্রের পুরুত্ব", + "edgesThickness": "প্রান্তের পুরুত্ব", + "baseHeight": "ভিত্তি উচ্চতা", + "patchHoles": "গর্ত প্যাচ", + "lod": "LOD", + "Things.Enums.lodEnum": "জিনিস এনাম LOD এনাম", + "bitbybit.things.threeDPrinting.medals.eternalLove.create": "চিরস্থায়ী ভালোবাসা", + "medals": "পদক", + "eternalLove": "চিরস্থায়ী ভালোবাসা", + "bitbybit.things.threeDPrinting.medals.eternalLove.create_description": "চিরস্থায়ী ভালোবাসা পদক তৈরি করে", + "textHeading": "টেক্সট শিরোনাম", + "textName": "টেক্সট নাম", + "fullModel": "পূর্ণ মডেল", + "decorationThickness": "সজ্জার পুরুত্ব", + "bitbybit.things.threeDPrinting.cups.calmCup.create": "শান্ত কাপ", + "cups": "কাপ", + "calmCup": "শান্ত কাপ", + "bitbybit.things.threeDPrinting.cups.calmCup.create_description": "শান্ত কাপ মডেল তৈরি করে", + "radiusTopOffset": "শীর্ষ ব্যাসার্ধ অফসেট", + "fillet": "ফিলেট", + "nrOfHandles": "হ্যান্ডেলের সংখ্যা", + "handleDist": "হ্যান্ডেল দূরত্ব", + "bitbybit.things.threeDPrinting.cups.dragonCup.create": "ড্রাগন কাপ", + "dragonCup": "ড্রাগন কাপ", + "bitbybit.things.threeDPrinting.cups.dragonCup.create_description": "ড্রাগন কাপ মডেল তৈরি করে", + "radiusMidOffset": "মধ্য ব্যাসার্ধ অফসেট", + "rotationTopAngle": "শীর্ষ ঘূর্ণন কোণ", + "rotationMidAngle": "মধ্য ঘূর্ণন কোণ", + "nrSkinCellsVertical": "উল্লম্ব চামড়ার কোষের সংখ্যা", + "nrSkinCellsHorizontal": "অনুভূমিক চামড়ার কোষের সংখ্যা", + "nrSkinCellDivisionsTop": "শীর্ষে চামড়ার কোষ বিভাগের সংখ্যা", + "nrSkinCellDivisionsBottom": "নীচে চামড়ার কোষ বিভাগের সংখ্যা", + "skinCellOuterHeight": "চামড়ার কোষের বাইরের উচ্চতা", + "skinCellInnerHeight": "চামড়ার কোষের ভিতরের উচ্চতা", + "skinCellBottomHeight": "চামড়ার কোষের নীচের উচ্চতা", + "skinCellTopHeight": "চামড়ার কোষের শীর্ষ উচ্চতা", + "bottomThickness": "নীচের পুরুত্ব", + "bitbybit.things.threeDPrinting.cups.dragonCup.getCompoundShape": "কম্পাউন্ড আকৃতি পাওয়া", + "bitbybit.things.threeDPrinting.cups.dragonCup.getCompoundShape_description": "ড্রাগন কাপের কম্পাউন্ড আকৃতি পায়", + "DragonCupData": "ড্রাগন কাপ ডেটা T", + "bitbybit.things.threeDPrinting.desktop.phoneNest.create": "ফোন নেস্ট", + "desktop": "ডেস্কটপ", + "phoneNest": "ফোন নেস্ট", + "bitbybit.things.threeDPrinting.desktop.phoneNest.create_description": "ফোন নেস্ট মডেল তৈরি করে", + "heightBottom": "নীচের উচ্চতা", + "heightTop": "শীর্ষ উচ্চতা", + "widthBack": "পিছনের প্রস্থ", + "widthFront": "সামনের প্রস্থ", + "backOffset": "পিছনের অফসেট", + "applyOrnaments": "অলঙ্কার প্রয়োগ", + "filletRadius": "ফিলেট ব্যাসার্ধ", + "phoneHeight": "ফোনের উচ্চতা", + "phoneWidth": "ফোনের প্রস্থ", + "phoneThickness": "ফোনের পুরুত্ব", + "bitbybit.things.threeDPrinting.desktop.phoneNest.getCompoundShape": "কম্পাউন্ড আকৃতি পাওয়া", + "bitbybit.things.threeDPrinting.desktop.phoneNest.getCompoundShape_description": "ফোন নেস্টের কম্পাউন্ড আকৃতি পায়", + "PhoneNestData": "ফোন নেস্ট ডেটা T", + "bitbybit.things.threeDPrinting.desktop.phoneNest.drawOptions": "অঙ্কন বিকল্প", + "drawOptions": "অঙ্কন বিকল্প", + "bitbybit.things.threeDPrinting.desktop.phoneNest.drawOptions_description": "মডেলের জন্য অঙ্কন বিকল্প তৈরি করে", + "mainMaterial": "প্রধান উপাদান", + "phoneMaterial": "ফোন উপাদান", + "Inputs.Base.Color": "ইনপুট মূল রঙ", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.create": "ড্রপলেটস ফোন হোল্ডার", + "laserCutting": "লেজার কাটিং", + "gadgets": "গ্যাজেট", + "dropletsPhoneHolder": "ড্রপলেটস ফোন হোল্ডার", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.create_description": "ড্রপলেটস ফোন হোল্ডার তৈরি করে", + "title": "শিরোনাম", + "subtitle": "উপশিরোনাম", + "includeLogo": "লোগো অন্তর্ভুক্ত", + "kerf": "কার্ফ", + "backLength": "পিছনের দৈর্ঘ্য", + "offsetAroundPhone": "ফোনের চারপাশে অফসেট", + "penShelf": "কলমের তাক", + "phoneLockHeight": "ফোন লক উচ্চতা", + "includePattern": "প্যাটার্ন অন্তর্ভুক্ত", + "densityPattern": "ঘনত্ব প্যাটার্ন", + "holesForWire": "তারের জন্য গর্ত", + "wireInputThickness": "তারের ইনপুট পুরুত্ব", + "includeModel": "মডেল অন্তর্ভুক্ত", + "includeDrawings": "অঙ্কন অন্তর্ভুক্ত", + "spacingDrawings": "অঙ্কনের ব্যবধান", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getCompoundShape": "কম্পাউন্ড আকৃতি পাওয়া", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getCompoundShape_description": "ড্রপলেটস ফোন হোল্ডারের কম্পাউন্ড আকৃতি পায়", + "DropletsPhoneHolderData": "ড্রপলেটস ফোন হোল্ডার ডেটা T", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getCutWiresCompound": "কাটা তারের কম্পাউন্ড পাওয়া", + "getCutWiresCompound": "কাটা তারের কম্পাউন্ড পাওয়া", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getCutWiresCompound_description": "কাটা তারের কম্পাউন্ড পায়", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getEngravingWiresCompound": "খোদাই তারের কম্পাউন্ড পাওয়া", + "getEngravingWiresCompound": "খোদাই তারের কম্পাউন্ড পাওয়া", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getEngravingWiresCompound_description": "খোদাই তারের কম্পাউন্ড পায়", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.downloadDXFDrawings": "DXF অঙ্কন ডাউনলোড", + "downloadDXFDrawings": "DXF অঙ্কন ডাউনলোড", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.downloadDXFDrawings_description": "DXF অঙ্কন ডাউনলোড করে", + "download": "ডাউনলোড", + "cutWiresColor": "কাটা তারের রঙ", + "engravingWiresColor": "খোদাই তারের রঙ", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.downloadSTEPDrawings": "STEP অঙ্কন ডাউনলোড", + "downloadSTEPDrawings": "STEP অঙ্কন ডাউনলোড", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.downloadSTEPDrawings_description": "STEP অঙ্কন ডাউনলোড করে", + "adjustYZ": "YZ সমন্বয়", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.download3dSTEPModel": "৩D STEP মডেল ডাউনলোড", + "download3dSTEPModel": "৩D STEP মডেল ডাউনলোড", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.download3dSTEPModel_description": "৩D STEP মডেল ডাউনলোড করে", + "bitbybit.things.architecture.houses.zenHideout.create": "জেন হাইডআউট", + "architecture": "স্থাপত্য", + "houses": "বাড়ি", + "zenHideout": "জেন হাইডআউট", + "bitbybit.things.architecture.houses.zenHideout.create_description": "জেন হাইডআউট তৈরি করে", + "widthFirstWing": "প্রথম উইংয়ের প্রস্থ", + "lengthFirstWing": "প্রথম উইংয়ের দৈর্ঘ্য", + "terraceWidth": "টেরেসের প্রস্থ", + "widthSecondWing": "দ্বিতীয় উইংয়ের প্রস্থ", + "lengthSecondWing": "দ্বিতীয় উইংয়ের দৈর্ঘ্য", + "heightWalls": "দেয়ালের উচ্চতা", + "roofAngleFirstWing": "প্রথম উইংয়ের ছাদের কোণ", + "roofAngleSecondWing": "দ্বিতীয় উইংয়ের ছাদের কোণ", + "roofOffset": "ছাদের অফসেট", + "roofInsideOverhang": "ছাদের ভিতরের ওভারহ্যাং", + "roofMaxDistAttachmentBeams": "ছাদের সর্বোচ্চ দূরত্ব সংযুক্তি বিম", + "roofAttachmentBeamWidth": "ছাদ সংযুক্তি বিমের প্রস্থ", + "roofAttachmentBeamHeight": "ছাদ সংযুক্তি বিমের উচ্চতা", + "roofOutsideOverhang": "ছাদের বাইরের ওভারহ্যাং", + "columnSize": "কলামের আকার", + "ceilingBeamHeight": "সিলিং বিমের উচ্চতা", + "ceilingBeamWidth": "সিলিং বিমের প্রস্থ", + "nrCeilingBeamsBetweenColumns": "কলামের মধ্যে সিলিং বিমের সংখ্যা", + "distBetweenColumns": "কলামের মধ্যে দূরত্ব", + "floorHeight": "মেঝের উচ্চতা", + "groundLevel": "মাটির স্তর", + "facadePanelThickness": "ফ্যাসাড প্যানেলের পুরুত্ব", + "windowWidthOffset": "জানালার প্রস্থ অফসেট", + "windowHeightOffset": "জানালার উচ্চতা অফসেট", + "windowFrameThickness": "জানালার ফ্রেমের পুরুত্ব", + "windowGlassFrameThickness": "জানালার কাচের ফ্রেমের পুরুত্ব", + "skinOpacity": "চামড়ার অস্বচ্ছতা", + "bitbybit.things.furniture.chairs.snakeChair.create": "স্নেক চেয়ার", + "furniture": "আসবাবপত্র", + "chairs": "চেয়ার", + "snakeChair": "স্নেক চেয়ার", + "bitbybit.things.furniture.chairs.snakeChair.create_description": "স্নেক চেয়ার মডেল তৈরি করে", + "sittingHeight": "বসার উচ্চতা", + "backRestOffset": "পিছনের বিশ্রাম অফসেট", + "backRestHeight": "পিছনের বিশ্রাম উচ্চতা", + "nrOrnamentPlanks": "অলঙ্কার তক্তার সংখ্যা", + "ornamentDepth": "অলঙ্কার গভীরতা", + "bitbybit.things.furniture.chairs.snakeChair.getCompoundShape": "কম্পাউন্ড আকৃতি পাওয়া", + "bitbybit.things.furniture.chairs.snakeChair.getCompoundShape_description": "চেয়ারের কম্পাউন্ড আকৃতি পায়", + "SnakeChairData": "স্নেক চেয়ার ডেটা T", + "bitbybit.things.furniture.chairs.snakeChair.getSittingWireShape": "বসার তারের আকৃতি পাওয়া", + "getSittingWireShape": "বসার তারের আকৃতি পাওয়া", + "bitbybit.things.furniture.chairs.snakeChair.getSittingWireShape_description": "বসার এলাকার তারের আকৃতি পায়", + "bitbybit.things.furniture.chairs.snakeChair.getSittingAreaCenterPoint": "বসার এলাকার কেন্দ্র বিন্দু পাওয়া", + "getSittingAreaCenterPoint": "বসার এলাকার কেন্দ্র বিন্দু পাওয়া", + "bitbybit.things.furniture.chairs.snakeChair.getSittingAreaCenterPoint_description": "বসার এলাকার কেন্দ্র বিন্দু পায়", + "get points": "বিন্দু পাওয়া", + "bitbybit.things.furniture.chairs.snakeChair.drawOptions": "অঙ্কন বিকল্প", + "bitbybit.things.furniture.chairs.snakeChair.drawOptions_description": "স্নেক চেয়ারের জন্য অঙ্কন বিকল্প তৈরি করে", + "bitbybit.things.furniture.tables.elegantTable.create": "এলিগ্যান্ট টেবিল", + "tables": "টেবিল", + "elegantTable": "এলিগ্যান্ট টেবিল", + "bitbybit.things.furniture.tables.elegantTable.create_description": "এলিগ্যান্ট টেবিল মডেল তৈরি করে", + "topThickness": "শীর্ষ পুরুত্ব", + "topOffset": "শীর্ষ অফসেট", + "minFillet": "ন্যূনতম ফিলেট", + "radiusLegTop": "পায়ের শীর্ষ ব্যাসার্ধ", + "radiusLegBottom": "পায়ের নীচের ব্যাসার্ধ", + "nrLegPairs": "পায়ের জোড়ার সংখ্যা", + "bitbybit.things.furniture.tables.elegantTable.getCompoundShape": "কম্পাউন্ড আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.elegantTable.getCompoundShape_description": "টেবিলের কম্পাউন্ড আকৃতি পায়", + "ElegantTableData": "এলিগ্যান্ট টেবিল ডেটা T", + "bitbybit.things.furniture.tables.elegantTable.getLegShapes": "পায়ের আকৃতি পাওয়া", + "getLegShapes": "পায়ের আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.elegantTable.getLegShapes_description": "তালিকা হিসেবে পায়ের আকৃতি পায়", + "bitbybit.things.furniture.tables.elegantTable.getLegShapeByIndex": "সূচক দ্বারা পায়ের আকৃতি পাওয়া", + "getLegShapeByIndex": "সূচক দ্বারা পায়ের আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.elegantTable.getLegShapeByIndex_description": "সূচক দ্বারা পায়ের আকৃতি পায়", + "bitbybit.things.furniture.tables.elegantTable.getTopPanelShape": "শীর্ষ প্যানেলের আকৃতি পাওয়া", + "getTopPanelShape": "শীর্ষ প্যানেলের আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.elegantTable.getTopPanelShape_description": "টেবিলের শীর্ষ প্যানেলের আকৃতি পায়", + "bitbybit.things.furniture.tables.elegantTable.getTopPanelWireShape": "শীর্ষ প্যানেলের তারের আকৃতি পাওয়া", + "getTopPanelWireShape": "শীর্ষ প্যানেলের তারের আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.elegantTable.getTopPanelWireShape_description": "টেবিলের শীর্ষ প্যানেলের তারের আকৃতি পায়", + "bitbybit.things.furniture.tables.elegantTable.getBottomPanelWireShape": "নীচের প্যানেলের তারের আকৃতি পাওয়া", + "getBottomPanelWireShape": "নীচের প্যানেলের তারের আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.elegantTable.getBottomPanelWireShape_description": "টেবিলের নীচের প্যানেলের তারের আকৃতি পায়", + "bitbybit.things.furniture.tables.elegantTable.getBottomPanelShape": "নীচের প্যানেলের আকৃতি পাওয়া", + "getBottomPanelShape": "নীচের প্যানেলের আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.elegantTable.getBottomPanelShape_description": "টেবিলের নীচের প্যানেলের আকৃতি পায়", + "bitbybit.things.furniture.tables.elegantTable.getLegsCompoundShape": "পায়ের কম্পাউন্ড আকৃতি পাওয়া", + "getLegsCompoundShape": "পায়ের কম্পাউন্ড আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.elegantTable.getLegsCompoundShape_description": "কম্পাউন্ড আকৃতি হিসেবে পায়ের আকৃতি পায়", + "bitbybit.things.furniture.tables.elegantTable.getTableTopCenterPoint": "টেবিলের শীর্ষ কেন্দ্র বিন্দু পাওয়া", + "getTableTopCenterPoint": "টেবিলের শীর্ষ কেন্দ্র বিন্দু পাওয়া", + "bitbybit.things.furniture.tables.elegantTable.getTableTopCenterPoint_description": "শীর্ষ কেন্দ্র বিন্দু পায়", + "bitbybit.things.furniture.tables.elegantTable.getTableBottomCenterPoint": "টেবিলের নীচের কেন্দ্র বিন্দু পাওয়া", + "getTableBottomCenterPoint": "টেবিলের নীচের কেন্দ্র বিন্দু পাওয়া", + "bitbybit.things.furniture.tables.elegantTable.getTableBottomCenterPoint_description": "নীচের কেন্দ্র বিন্দু পায়", + "bitbybit.things.furniture.tables.elegantTable.getLegBottomPoints": "পায়ের নীচের বিন্দু পাওয়া", + "getLegBottomPoints": "পায়ের নীচের বিন্দু পাওয়া", + "bitbybit.things.furniture.tables.elegantTable.getLegBottomPoints_description": "পায়ের নীচের বিন্দু পায়", + "bitbybit.things.furniture.tables.elegantTable.getLegTopPoints": "পায়ের শীর্ষ বিন্দু পাওয়া", + "getLegTopPoints": "পায়ের শীর্ষ বিন্দু পাওয়া", + "bitbybit.things.furniture.tables.elegantTable.getLegTopPoints_description": "পায়ের শীর্ষ বিন্দু পায়", + "bitbybit.things.furniture.tables.elegantTable.drawOptions": "অঙ্কন বিকল্প", + "bitbybit.things.furniture.tables.elegantTable.drawOptions_description": "এলিগ্যান্ট টেবিলের জন্য অঙ্কন বিকল্প তৈরি করে", + "topMaterial": "শীর্ষ উপাদান", + "topBaseMaterial": "শীর্ষ ভিত্তি উপাদান", + "legsMaterial": "পায়ের উপাদান", + "bitbybit.things.furniture.tables.goodCoffeeTable.create": "গুড কফি টেবিল", + "goodCoffeeTable": "গুড কফি টেবিল", + "bitbybit.things.furniture.tables.goodCoffeeTable.create_description": "গুড কফি টেবিল মডেল তৈরি করে", + "chamfer": "চ্যামফার", + "topGlassOffset": "শীর্ষ কাচের অফসেট", + "glassThickness": "কাচের পুরুত্ব", + "glassHolderLength": "কাচ ধারকের দৈর্ঘ্য", + "shelfTopOffset": "তাকের শীর্ষ অফসেট", + "shelfThickness": "তাকের পুরুত্ব", + "legWidth": "পায়ের প্রস্থ", + "legDepth": "পায়ের গভীরতা", + "bitbybit.things.furniture.tables.goodCoffeeTable.getCompoundShape": "কম্পাউন্ড আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.goodCoffeeTable.getCompoundShape_description": "টেবিলের কম্পাউন্ড আকৃতি পায়", + "GoodCoffeeTableData": "গুড কফি টেবিল ডেটা T", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegShapes": "পায়ের আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegShapes_description": "তালিকা হিসেবে পায়ের আকৃতি পায়", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegShapeByIndex": "সূচক দ্বারা পায়ের আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegShapeByIndex_description": "সূচক দ্বারা পায়ের আকৃতি পায়", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTopPanelShape": "শীর্ষ প্যানেলের আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTopPanelShape_description": "টেবিলের শীর্ষ প্যানেলের আকৃতি পায়", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTopPanelWireShape": "শীর্ষ প্যানেলের তারের আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTopPanelWireShape_description": "টেবিলের শীর্ষ প্যানেলের তারের আকৃতি পায়", + "bitbybit.things.furniture.tables.goodCoffeeTable.getGlassPanelShape": "কাচের প্যানেলের আকৃতি পাওয়া", + "getGlassPanelShape": "কাচের প্যানেলের আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.goodCoffeeTable.getGlassPanelShape_description": "টেবিলের কাচের প্যানেলের আকৃতি পায়", + "bitbybit.things.furniture.tables.goodCoffeeTable.getGlassPanelWireShape": "কাচের প্যানেলের তারের আকৃতি পাওয়া", + "getGlassPanelWireShape": "কাচের প্যানেলের তারের আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.goodCoffeeTable.getGlassPanelWireShape_description": "টেবিলের কাচের প্যানেলের তারের আকৃতি পায়", + "bitbybit.things.furniture.tables.goodCoffeeTable.getShelfShape": "তাকের আকৃতি পাওয়া", + "getShelfShape": "তাকের আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.goodCoffeeTable.getShelfShape_description": "টেবিলের তাকের আকৃতি পায়", + "bitbybit.things.furniture.tables.goodCoffeeTable.getShelfTopWireShape": "তাকের শীর্ষ তারের আকৃতি পাওয়া", + "getShelfTopWireShape": "তাকের শীর্ষ তারের আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.goodCoffeeTable.getShelfTopWireShape_description": "টেবিলের তাকের শীর্ষ তারের আকৃতি পায়", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegsCompoundShape": "পায়ের কম্পাউন্ড আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegsCompoundShape_description": "কম্পাউন্ড আকৃতি হিসেবে পায়ের আকৃতি পায়", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTableTopCenterPoint": "টেবিলের শীর্ষ কেন্দ্র বিন্দু পাওয়া", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTableTopCenterPoint_description": "শীর্ষ কেন্দ্র বিন্দু পায়", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTableShelfTopCenterPoint": "টেবিলের তাকের শীর্ষ কেন্দ্র বিন্দু পাওয়া", + "getTableShelfTopCenterPoint": "টেবিলের তাকের শীর্ষ কেন্দ্র বিন্দু পাওয়া", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTableShelfTopCenterPoint_description": "তাকের শীর্ষ কেন্দ্র বিন্দু পায়", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegBottomPoints": "পায়ের নীচের বিন্দু পাওয়া", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegBottomPoints_description": "পায়ের নীচের বিন্দু পায়", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegTopPoints": "পায়ের শীর্ষ বিন্দু পাওয়া", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegTopPoints_description": "পায়ের শীর্ষ বিন্দু পায়", + "bitbybit.things.furniture.tables.goodCoffeeTable.drawOptions": "অঙ্কন বিকল্প", + "bitbybit.things.furniture.tables.goodCoffeeTable.drawOptions_description": "গুড কফি টেবিলের জন্য অঙ্কন বিকল্প তৈরি করে", + "topGlassMaterial": "শীর্ষ কাচের উপাদান", + "shelfMaterial": "তাকের উপাদান", + "bitbybit.things.furniture.tables.snakeTable.create": "স্নেক টেবিল", + "snakeTable": "স্নেক টেবিল", + "bitbybit.things.furniture.tables.snakeTable.create_description": "স্নেক টেবিল মডেল তৈরি করে", + "supportLength": "সমর্থন দৈর্ঘ্য", + "shelfHeight": "তাকের উচ্চতা", + "glassOffset": "কাচের অফসেট", + "bitbybit.things.furniture.tables.snakeTable.getCompoundShape": "কম্পাউন্ড আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.snakeTable.getCompoundShape_description": "টেবিলের কম্পাউন্ড আকৃতি পায়", + "SnakeTableData": "স্নেক টেবিল ডেটা T", + "bitbybit.things.furniture.tables.snakeTable.getGlassShape": "কাচের আকৃতি পাওয়া", + "getGlassShape": "কাচের আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.snakeTable.getGlassShape_description": "টেবিলের কাচের আকৃতি পায়", + "bitbybit.things.furniture.tables.snakeTable.getMainShape": "প্রধান আকৃতি পাওয়া", + "getMainShape": "প্রধান আকৃতি পাওয়া", + "bitbybit.things.furniture.tables.snakeTable.getMainShape_description": "টেবিলের প্রধান সলিড আকৃতি পায়", + "bitbybit.things.furniture.tables.snakeTable.getTopCenterPoint": "শীর্ষ কেন্দ্র বিন্দু পাওয়া", + "getTopCenterPoint": "শীর্ষ কেন্দ্র বিন্দু পাওয়া", + "bitbybit.things.furniture.tables.snakeTable.getTopCenterPoint_description": "টেবিলের শীর্ষের কেন্দ্র বিন্দু পায়", + "bitbybit.things.furniture.tables.snakeTable.drawOptions": "অঙ্কন বিকল্প", + "bitbybit.things.furniture.tables.snakeTable.drawOptions_description": "স্নেক টেবিলের জন্য অঙ্কন বিকল্প তৈরি করে", + "glassMaterial": "কাচের উপাদান", + "bitbybit.things.enums.lodEnum": "LOD এনাম", + "enums": "এনাম", + "lodEnum": "LOD এনাম", + "bitbybit.things.enums.lodEnum_description": "বিশদ স্তরের এনাম মান তৈরি করে", + "bitbybit.jscad.transformSolids": "সলিড রূপান্তর", + "jscad": "JSCAD", + "transformSolids": "সলিড রূপান্তর", + "bitbybit.jscad.transformSolids_description": "রূপান্তর সহ JSCAD সলিড মেশ রূপান্তর করে", + "JSCADEntity[]": "JSCAD এন্টিটি অ্যারে", + "bitbybit.jscad.transformSolid": "সলিড রূপান্তর", + "transformSolid": "সলিড রূপান্তর", + "bitbybit.jscad.transformSolid_description": "রূপান্তর সহ JSCAD সলিড মেশ রূপান্তর করে", + "JSCADEntity": "JSCAD এন্টিটি", + "bitbybit.jscad.downloadSolidSTL": "সলিড STL ডাউনলোড", + "downloadSolidSTL": "সলিড STL ডাউনলোড", + "bitbybit.jscad.downloadSolidSTL_description": "৩D সলিড থেকে বাইনারি STL ফাইল ডাউনলোড করে", + "bitbybit.jscad.downloadSolidsSTL": "সলিড STL ডাউনলোড", + "downloadSolidsSTL": "সলিড STL ডাউনলোড", + "bitbybit.jscad.downloadSolidsSTL_description": "৩D সলিড থেকে বাইনারি STL ফাইল ডাউনলোড করে", + "bitbybit.jscad.downloadGeometryDxf": "জ্যামিতি DXF ডাউনলোড", + "downloadGeometryDxf": "জ্যামিতি DXF ডাউনলোড", + "bitbybit.jscad.downloadGeometryDxf_description": "JSCAD জ্যামিতি থেকে DXF ফাইল ডাউনলোড করে", + "geometry": "জ্যামিতি", + "JSCADEntity | JSCADEntity[]": "JSCAD এন্টিটি বা অ্যারে", + "bitbybit.jscad.downloadGeometry3MF": "জ্যামিতি 3MF ডাউনলোড", + "downloadGeometry3MF": "জ্যামিতি 3MF ডাউনলোড", + "bitbybit.jscad.downloadGeometry3MF_description": "JSCAD জ্যামিতি থেকে 3MF ফাইল ডাউনলোড করে", + "bitbybit.jscad.booleans.intersect": "ছেদ", + "intersect": "ছেদ", + "bitbybit.jscad.booleans.intersect_description": "একাধিক সলিড মেশ বস্তুর ছেদ করে", + "bitbybit.jscad.booleans.subtract": "বিয়োগ", + "subtract": "বিয়োগ", + "bitbybit.jscad.booleans.subtract_description": "একাধিক সলিড মেশ বস্তু বিয়োগ করে", + "bitbybit.jscad.booleans.union": "সংযোগ", + "bitbybit.jscad.booleans.union_description": "একাধিক সলিড মেশ বস্তু সংযোগ করে", + "bitbybit.jscad.booleans.intersectTwo": "দুটির ছেদ", + "intersectTwo": "দুটির ছেদ", + "bitbybit.jscad.booleans.intersectTwo_description": "দুটি সলিড মেশ বস্তুর ছেদ করে", + "bitbybit.jscad.booleans.subtractTwo": "দুটির বিয়োগ", + "subtractTwo": "দুটির বিয়োগ", + "bitbybit.jscad.booleans.subtractTwo_description": "দুটি সলিড মেশ বস্তু বিয়োগ করে", + "bitbybit.jscad.booleans.unionTwo": "দুটির সংযোগ", + "unionTwo": "দুটির সংযোগ", + "bitbybit.jscad.booleans.unionTwo_description": "দুটি সলিড মেশ বস্তু সংযোগ করে", + "bitbybit.jscad.booleans.subtractFrom": "থেকে বিয়োগ", + "subtractFrom": "থেকে বিয়োগ", + "bitbybit.jscad.booleans.subtractFrom_description": "একটি মেশ থেকে একাধিক মেশ বিয়োগ করে", + "bitbybit.jscad.expansions.expand": "বিস্তার", + "expansions": "বিস্তার", + "expand": "বিস্তার", + "bitbybit.jscad.expansions.expand_description": "সলিড জ্যামিতি বিস্তার করে", + "expansion": "বিস্তার", + "delta": "ডেল্টা", + "corners": "কোণ", + "solidCornerTypeEnum": "সলিড কোণ প্রকার এনাম", + "bitbybit.jscad.expansions.offset": "অফসেট", + "bitbybit.jscad.expansions.offset_description": "২D জ্যামিতি অফসেট করে", + "bitbybit.jscad.extrusions.extrudeLinear": "রৈখিক এক্সট্রুড", + "extrudeLinear": "রৈখিক এক্সট্রুড", + "bitbybit.jscad.extrusions.extrudeLinear_description": "২D জ্যামিতি রৈখিকভাবে এক্সট্রুড করে", + "twistAngle": "মোচড় কোণ", + "twistSteps": "মোচড় ধাপ", + "bitbybit.jscad.extrusions.extrudeRectangular": "আয়তক্ষেত্রাকার এক্সট্রুড", + "extrudeRectangular": "আয়তক্ষেত্রাকার এক্সট্রুড", + "bitbybit.jscad.extrusions.extrudeRectangular_description": "২D জ্যামিতি আয়তক্ষেত্রাকারভাবে এক্সট্রুড করে", + "bitbybit.jscad.extrusions.extrudeRectangularPoints": "আয়তক্ষেত্রাকার বিন্দু এক্সট্রুড", + "extrudeRectangularPoints": "আয়তক্ষেত্রাকার বিন্দু এক্সট্রুড", + "bitbybit.jscad.extrusions.extrudeRectangularPoints_description": "২D বিন্দু আয়তক্ষেত্রাকারভাবে এক্সট্রুড করে", + "bitbybit.jscad.extrusions.extrudeRotate": "ঘূর্ণন এক্সট্রুড", + "extrudeRotate": "ঘূর্ণন এক্সট্রুড", + "bitbybit.jscad.extrusions.extrudeRotate_description": "২D বিন্দু ঘোরায় এবং এক্সট্রুড করে", + "polygon": "বহুভুজ", + "startAngle": "শুরু কোণ", + "bitbybit.jscad.hulls.hullChain": "হাল চেইন", + "hulls": "হাল", + "hullChain": "হাল চেইন", + "bitbybit.jscad.hulls.hullChain_description": "সলিড বা ২D জ্যামিতি ক্রমানুসারে সংযোগ করে", + "bitbybit.jscad.hulls.hull": "হাল", + "hull": "হাল", + "bitbybit.jscad.hulls.hull_description": "উত্তল হাল সলিড বা ২D জ্যামিতি সংযোগ করে", + "bitbybit.jscad.path.createFromPoints": "বিন্দু থেকে", + "createFromPoints": "বিন্দু থেকে", + "bitbybit.jscad.path.createFromPoints_description": "বিন্দু থেকে ২D পথ তৈরি করে", + "Base.Point2[]": "মূল বিন্দু ২ অ্যারে", + "bitbybit.jscad.path.createPathsFromPoints": "বিন্দু থেকে পথ", + "createPathsFromPoints": "বিন্দু থেকে পথ", + "bitbybit.jscad.path.createPathsFromPoints_description": "বিন্দু তালিকা থেকে ২D পথ তৈরি করে", + "pointsLists": "বিন্দু তালিকা", + "Base.Point3[][] | Base.Point2[][]": "মূল বিন্দু ৩ বা ২ অ্যারে", + "bitbybit.jscad.path.createFromPolyline": "পলিলাইন থেকে", + "createFromPolyline": "পলিলাইন থেকে", + "bitbybit.jscad.path.createFromPolyline_description": "পলিলাইন থেকে ২D পথ তৈরি করে", + "bitbybit.jscad.path.createEmpty": "খালি", + "createEmpty": "খালি", + "bitbybit.jscad.path.createEmpty_description": "খালি ২D পথ তৈরি করে", + "bitbybit.jscad.path.close": "বন্ধ", + "close": "বন্ধ", + "bitbybit.jscad.path.close_description": "খোলা ২D পথ বন্ধ করে", + "bitbybit.jscad.path.appendPoints": "বিন্দু যোগ", + "appendPoints": "বিন্দু যোগ", + "bitbybit.jscad.path.appendPoints_description": "২D বিন্দু দিয়ে পথে যোগ করে", + "append": "যোগ", + "bitbybit.jscad.path.appendPolyline": "পলিলাইন যোগ", + "appendPolyline": "পলিলাইন যোগ", + "bitbybit.jscad.path.appendPolyline_description": "পলিলাইন দিয়ে পথে যোগ করে", + "bitbybit.jscad.path.appendArc": "চাপ যোগ", + "appendArc": "চাপ যোগ", + "bitbybit.jscad.path.appendArc_description": "পথে চাপ যোগ করে", + "xAxisRotation": "X অক্ষ ঘূর্ণন", + "clockwise": "ঘড়ির কাঁটার দিকে", + "large": "বড়", + "bitbybit.jscad.polygon.createFromPoints": "বিন্দু থেকে", + "bitbybit.jscad.polygon.createFromPoints_description": "বিন্দু থেকে ২D বহুভুজ তৈরি করে", + "bitbybit.jscad.polygon.createFromPolyline": "পলিলাইন থেকে", + "bitbybit.jscad.polygon.createFromPolyline_description": "পলিলাইন থেকে ২D বহুভুজ তৈরি করে", + "bitbybit.jscad.polygon.createFromCurve": "কার্ভ থেকে", + "createFromCurve": "কার্ভ থেকে", + "bitbybit.jscad.polygon.createFromCurve_description": "কার্ভ থেকে ২D বহুভুজ তৈরি করে", + "bitbybit.jscad.polygon.createFromPath": "পথ থেকে", + "createFromPath": "পথ থেকে", + "bitbybit.jscad.polygon.createFromPath_description": "পথ থেকে ২D বহুভুজ তৈরি করে", + "bitbybit.jscad.polygon.circle": "বৃত্ত", + "bitbybit.jscad.polygon.circle_description": "২D বহুভুজ বৃত্ত তৈরি করে", + "bitbybit.jscad.polygon.ellipse": "উপবৃত্ত", + "ellipse": "উপবৃত্ত", + "bitbybit.jscad.polygon.ellipse_description": "২D বহুভুজ উপবৃত্ত তৈরি করে", + "bitbybit.jscad.polygon.rectangle": "আয়তক্ষেত্র", + "rectangle": "আয়তক্ষেত্র", + "bitbybit.jscad.polygon.rectangle_description": "২D বহুভুজ আয়তক্ষেত্র তৈরি করে", + "bitbybit.jscad.polygon.roundedRectangle": "গোলাকার আয়তক্ষেত্র", + "roundedRectangle": "গোলাকার আয়তক্ষেত্র", + "bitbybit.jscad.polygon.roundedRectangle_description": "২D গোলাকার আয়তক্ষেত্র তৈরি করে", + "roundRadius": "গোল ব্যাসার্ধ", + "bitbybit.jscad.polygon.square": "বর্গ", + "square": "বর্গ", + "bitbybit.jscad.polygon.square_description": "২D বহুভুজ বর্গ তৈরি করে", + "bitbybit.jscad.polygon.star": "তারকা", + "star": "তারকা", + "bitbybit.jscad.polygon.star_description": "২D বহুভুজ তারকা তৈরি করে", + "vertices": "ভার্টেক্স", + "bitbybit.jscad.shapes.cube": "ঘনক", + "cube": "ঘনক", + "bitbybit.jscad.shapes.cube_description": "৩D ঘনক আকৃতি তৈরি করে", + "bitbybit.jscad.shapes.cubesOnCenterPoints": "কেন্দ্র বিন্দুতে ঘনক", + "cubesOnCenterPoints": "কেন্দ্র বিন্দুতে ঘনক", + "bitbybit.jscad.shapes.cubesOnCenterPoints_description": "কেন্দ্র বিন্দুতে ৩D ঘনক তৈরি করে", + "primitives on centers": "কেন্দ্রে প্রিমিটিভ", + "bitbybit.jscad.shapes.cuboid": "আয়তক্ষেত্রাকার ঘনক", + "cuboid": "আয়তক্ষেত্রাকার ঘনক", + "bitbybit.jscad.shapes.cuboid_description": "৩D আয়তক্ষেত্রাকার ঘনক আকৃতি তৈরি করে", + "bitbybit.jscad.shapes.cuboidsOnCenterPoints": "কেন্দ্র বিন্দুতে আয়তক্ষেত্রাকার ঘনক", + "cuboidsOnCenterPoints": "কেন্দ্র বিন্দুতে আয়তক্ষেত্রাকার ঘনক", + "bitbybit.jscad.shapes.cuboidsOnCenterPoints_description": "কেন্দ্র বিন্দুতে ৩D আয়তক্ষেত্রাকার ঘনক তৈরি করে", + "bitbybit.jscad.shapes.cylinderElliptic": "উপবৃত্তাকার নলাকার", + "cylinderElliptic": "উপবৃত্তাকার নলাকার", + "bitbybit.jscad.shapes.cylinderElliptic_description": "৩D উপবৃত্তাকার নলাকার সলিড তৈরি করে", + "startRadius": "শুরু ব্যাসার্ধ", + "endRadius": "শেষ ব্যাসার্ধ", + "bitbybit.jscad.shapes.cylinderEllipticOnCenterPoints": "কেন্দ্র বিন্দুতে উপবৃত্তাকার নলাকার", + "cylinderEllipticOnCenterPoints": "কেন্দ্র বিন্দুতে উপবৃত্তাকার নলাকার", + "bitbybit.jscad.shapes.cylinderEllipticOnCenterPoints_description": "কেন্দ্র বিন্দুতে ৩D উপবৃত্তাকার নলাকার তৈরি করে", + "bitbybit.jscad.shapes.cylinder": "নলাকার", + "cylinder": "নলাকার", + "bitbybit.jscad.shapes.cylinder_description": "৩D নলাকার সলিড তৈরি করে", + "bitbybit.jscad.shapes.cylindersOnCenterPoints": "কেন্দ্র বিন্দুতে নলাকার", + "cylindersOnCenterPoints": "কেন্দ্র বিন্দুতে নলাকার", + "bitbybit.jscad.shapes.cylindersOnCenterPoints_description": "কেন্দ্র বিন্দুতে ৩D নলাকার তৈরি করে", + "bitbybit.jscad.shapes.ellipsoid": "উপবৃত্তাকার", + "ellipsoid": "উপবৃত্তাকার", + "bitbybit.jscad.shapes.ellipsoid_description": "৩D উপবৃত্তাকার সলিড তৈরি করে", + "bitbybit.jscad.shapes.ellipsoidsOnCenterPoints": "কেন্দ্র বিন্দুতে উপবৃত্তাকার", + "ellipsoidsOnCenterPoints": "কেন্দ্র বিন্দুতে উপবৃত্তাকার", + "bitbybit.jscad.shapes.ellipsoidsOnCenterPoints_description": "কেন্দ্র বিন্দুতে ৩D উপবৃত্তাকার তৈরি করে", + "bitbybit.jscad.shapes.geodesicSphere": "জিওডেসিক গোলক", + "geodesicSphere": "জিওডেসিক গোলক", + "bitbybit.jscad.shapes.geodesicSphere_description": "৩D জিওডেসিক গোলক সলিড তৈরি করে", + "frequency": "ফ্রিকোয়েন্সি", + "bitbybit.jscad.shapes.geodesicSpheresOnCenterPoints": "কেন্দ্র বিন্দুতে জিওডেসিক গোলক", + "geodesicSpheresOnCenterPoints": "কেন্দ্র বিন্দুতে জিওডেসিক গোলক", + "bitbybit.jscad.shapes.geodesicSpheresOnCenterPoints_description": "কেন্দ্র বিন্দুতে ৩D জিওডেসিক গোলক তৈরি করে", + "bitbybit.jscad.shapes.roundedCuboid": "গোলাকার আয়তক্ষেত্রাকার ঘনক", + "roundedCuboid": "গোলাকার আয়তক্ষেত্রাকার ঘনক", + "bitbybit.jscad.shapes.roundedCuboid_description": "৩D গোলাকার আয়তক্ষেত্রাকার ঘনক সলিড তৈরি করে", + "bitbybit.jscad.shapes.roundedCuboidsOnCenterPoints": "কেন্দ্র বিন্দুতে গোলাকার আয়তক্ষেত্রাকার ঘনক", + "roundedCuboidsOnCenterPoints": "কেন্দ্র বিন্দুতে গোলাকার আয়তক্ষেত্রাকার ঘনক", + "bitbybit.jscad.shapes.roundedCuboidsOnCenterPoints_description": "কেন্দ্র বিন্দুতে ৩D গোলাকার আয়তক্ষেত্রাকার ঘনক তৈরি করে", + "bitbybit.jscad.shapes.roundedCylinder": "গোলাকার নলাকার", + "roundedCylinder": "গোলাকার নলাকার", + "bitbybit.jscad.shapes.roundedCylinder_description": "৩D গোলাকার নলাকার সলিড তৈরি করে", + "bitbybit.jscad.shapes.roundedCylindersOnCenterPoints": "কেন্দ্র বিন্দুতে গোলাকার নলাকার", + "roundedCylindersOnCenterPoints": "কেন্দ্র বিন্দুতে গোলাকার নলাকার", + "bitbybit.jscad.shapes.roundedCylindersOnCenterPoints_description": "কেন্দ্র বিন্দুতে ৩D গোলাকার নলাকার তৈরি করে", + "bitbybit.jscad.shapes.sphere": "গোলক", + "sphere": "গোলক", + "bitbybit.jscad.shapes.sphere_description": "৩D গোলক সলিড তৈরি করে", + "bitbybit.jscad.shapes.spheresOnCenterPoints": "কেন্দ্র বিন্দুতে গোলক", + "spheresOnCenterPoints": "কেন্দ্র বিন্দুতে গোলক", + "bitbybit.jscad.shapes.spheresOnCenterPoints_description": "কেন্দ্র বিন্দুতে ৩D গোলক তৈরি করে", + "bitbybit.jscad.shapes.torus": "টোরাস", + "torus": "টোরাস", + "bitbybit.jscad.shapes.torus_description": "৩D টোরাস সলিড তৈরি করে", + "innerSegments": "ভিতরের খণ্ড", + "outerSegments": "বাইরের খণ্ড", + "innerRotation": "ভিতরের ঘূর্ণন", + "outerRotation": "বাইরের ঘূর্ণন", + "bitbybit.jscad.shapes.fromPolygonPoints": "বহুভুজ বিন্দু থেকে", + "fromPolygonPoints": "বহুভুজ বিন্দু থেকে", + "bitbybit.jscad.shapes.fromPolygonPoints_description": "নেস্টেড বহুভুজ বিন্দু থেকে ৩D আকৃতি তৈরি করে", + "polygonPoints": "বহুভুজ বিন্দু", + "Base.Point3[][]": "মূল বিন্দু ৩ অ্যারে", + "bitbybit.jscad.text.cylindricalText": "নলাকার টেক্সট", + "cylindricalText": "নলাকার টেক্সট", + "bitbybit.jscad.text.cylindricalText_description": "চেইন হালড নলাকার দিয়ে টেক্সট তৈরি করে", + "extrusionHeight": "এক্সট্রুশন উচ্চতা", + "extrusionSize": "এক্সট্রুশন আকার", + "xOffset": "X অফসেট", + "yOffset": "Y অফসেট", + "letterSpacing": "অক্ষরের ব্যবধান", + "jscadTextAlignEnum": "JSCAD টেক্সট সারিবদ্ধতা এনাম", + "extrudeOffset": "এক্সট্রুড অফসেট", + "bitbybit.jscad.text.sphericalText": "গোলাকার টেক্সট", + "sphericalText": "গোলাকার টেক্সট", + "bitbybit.jscad.text.sphericalText_description": "চেইন হালড গোলক দিয়ে টেক্সট তৈরি করে", + "bitbybit.jscad.text.createVectorText": "ভেক্টর টেক্সট", + "createVectorText": "ভেক্টর টেক্সট", + "bitbybit.jscad.text.createVectorText_description": "ভেক্টর টেক্সট তৈরি করে", + "bitbybit.jscad.colors.colorize": "রঙিন করা", + "colors": "রঙ", + "colorize": "রঙিন করা", + "bitbybit.jscad.colors.colorize_description": "JSCAD জ্যামিতি রঙিন করে", + "bitbybit.manifold.manifoldToMeshPointer": "ম্যানিফোল্ড থেকে মেশ পয়েন্টার", + "manifold": "ম্যানিফোল্ড", + "manifoldToMeshPointer": "ম্যানিফোল্ড থেকে মেশ পয়েন্টার", + "bitbybit.manifold.manifoldToMeshPointer_description": "ম্যানিফোল্ড আকৃতিকে মেশ পয়েন্টারে রূপান্তর করে", + "meshing": "মেশিং", + "normalIdx": "নরমাল সূচক", + "bitbybit.manifold.decomposeManifoldOrCrossSection": "ম্যানিফোল্ড বা ক্রস সেকশন বিঘ্নিত করা", + "decomposeManifoldOrCrossSection": "ম্যানিফোল্ড বা ক্রস সেকশন বিঘ্নিত করা", + "bitbybit.manifold.decomposeManifoldOrCrossSection_description": "ম্যানিফোল্ড বা ক্রস সেকশনকে মেশ বা বহুভুজে বিঘ্নিত করে", + "decompose": "বিঘ্নিত করা", + "manifoldOrCrossSection": "ম্যানিফোল্ড বা ক্রস সেকশন", + "bitbybit.manifold.decomposeManifoldsOrCrossSections": "ম্যানিফোল্ড বা ক্রস সেকশন বিঘ্নিত করা", + "decomposeManifoldsOrCrossSections": "ম্যানিফোল্ড বা ক্রস সেকশন বিঘ্নিত করা", + "bitbybit.manifold.decomposeManifoldsOrCrossSections_description": "ম্যানিফোল্ড বা ক্রস সেকশনকে মেশ বা বহুভুজে বিঘ্নিত করে", + "manifoldsOrCrossSections": "ম্যানিফোল্ড বা ক্রস সেকশন", + "bitbybit.manifold.deleteManifoldOrCrossSection": "ম্যানিফোল্ড বা ক্রস সেকশন মুছে ফেলা", + "deleteManifoldOrCrossSection": "ম্যানিফোল্ড বা ক্রস সেকশন মুছে ফেলা", + "bitbybit.manifold.deleteManifoldOrCrossSection_description": "মেমরি থেকে ম্যানিফোল্ড বা ক্রস সেকশন মুছে ফেলে", + "cleanup": "পরিচ্ছন্নতা", + "bitbybit.manifold.deleteManifoldsOrCrossSections": "ম্যানিফোল্ড বা ক্রস সেকশন মুছে ফেলা", + "deleteManifoldsOrCrossSections": "ম্যানিফোল্ড বা ক্রস সেকশন মুছে ফেলা", + "bitbybit.manifold.deleteManifoldsOrCrossSections_description": "মেমরি থেকে ম্যানিফোল্ড বা ক্রস সেকশন মুছে ফেলে", + "bitbybit.manifold.manifold.manifoldToMesh": "ম্যানিফোল্ড থেকে মেশ", + "manifoldToMesh": "ম্যানিফোল্ড থেকে মেশ", + "bitbybit.manifold.manifold.manifoldToMesh_description": "ম্যানিফোল্ড আকৃতিকে মেশে রূপান্তর করে", + "bitbybit.manifold.manifold.manifoldsToMeshes": "ম্যানিফোল্ড থেকে মেশ", + "manifoldsToMeshes": "ম্যানিফোল্ড থেকে মেশ", + "bitbybit.manifold.manifold.manifoldsToMeshes_description": "ম্যানিফোল্ড আকৃতিগুলোকে মেশে রূপান্তর করে", + "manifolds": "ম্যানিফোল্ড", + "bitbybit.manifold.manifold.shapes.manifoldFromMesh": "মেশ থেকে ম্যানিফোল্ড", + "manifoldFromMesh": "মেশ থেকে ম্যানিফোল্ড", + "bitbybit.manifold.manifold.shapes.manifoldFromMesh_description": "মেশকে ম্যানিফোল্ডে রূপান্তর করে", + "DecomposedManifoldMeshDto": "বিঘ্নিত ম্যানিফোল্ড মেশ DTO", + "bitbybit.manifold.manifold.shapes.cube": "ঘনক", + "bitbybit.manifold.manifold.shapes.cube_description": "৩D ঘনক আকৃতি তৈরি করে", + "bitbybit.manifold.manifold.shapes.sphere": "গোলক", + "bitbybit.manifold.manifold.shapes.sphere_description": "৩D গোলক আকৃতি তৈরি করে", + "circularSegments": "বৃত্তাকার খণ্ড", + "bitbybit.manifold.manifold.shapes.tetrahedron": "চতুস্তলক", + "tetrahedron": "চতুস্তলক", + "bitbybit.manifold.manifold.shapes.tetrahedron_description": "৩D চতুস্তলক আকৃতি তৈরি করে", + "bitbybit.manifold.manifold.shapes.cylinder": "নলাকার", + "bitbybit.manifold.manifold.shapes.cylinder_description": "৩D নলাকার আকৃতি তৈরি করে", + "radiusLow": "নিম্ন ব্যাসার্ধ", + "radiusHigh": "উচ্চ ব্যাসার্ধ", + "bitbybit.manifold.manifold.booleans.subtract": "বিয়োগ", + "bitbybit.manifold.manifold.booleans.subtract_description": "দুটি ম্যানিফোল্ড আকৃতি বিয়োগ করে", + "a to b": "A থেকে B", + "manifold1": "ম্যানিফোল্ড ১", + "manifold2": "ম্যানিফোল্ড ২", + "bitbybit.manifold.manifold.booleans.add": "যোগ", + "bitbybit.manifold.manifold.booleans.add_description": "দুটি ম্যানিফোল্ড আকৃতি যোগ করে", + "bitbybit.manifold.manifold.booleans.intersect": "ছেদ", + "bitbybit.manifold.manifold.booleans.intersect_description": "দুটি ম্যানিফোল্ড আকৃতির ছেদ করে", + "bitbybit.manifold.manifold.booleans.differenceTwo": "দুটির পার্থক্য", + "differenceTwo": "দুটির পার্থক্য", + "bitbybit.manifold.manifold.booleans.differenceTwo_description": "দুটি ম্যানিফোল্ড আকৃতির পার্থক্য", + "2 manifolds": "২ ম্যানিফোল্ড", + "bitbybit.manifold.manifold.booleans.unionTwo": "দুটির সংযোগ", + "bitbybit.manifold.manifold.booleans.unionTwo_description": "দুটি ম্যানিফোল্ড আকৃতির সংযোগ", + "bitbybit.manifold.manifold.booleans.intersectionTwo": "দুটির ছেদ", + "intersectionTwo": "দুটির ছেদ", + "bitbybit.manifold.manifold.booleans.intersectionTwo_description": "দুটি ম্যানিফোল্ড আকৃতির ছেদ", + "bitbybit.manifold.manifold.booleans.difference": "পার্থক্য", + "bitbybit.manifold.manifold.booleans.difference_description": "একাধিক ম্যানিফোল্ড আকৃতির পার্থক্য", + "bitbybit.manifold.manifold.booleans.union": "সংযোগ", + "bitbybit.manifold.manifold.booleans.union_description": "একাধিক ম্যানিফোল্ড আকৃতির সংযোগ", + "bitbybit.manifold.manifold.booleans.intersection": "ছেদ", + "bitbybit.manifold.manifold.booleans.intersection_description": "একাধিক ম্যানিফোল্ড আকৃতির ছেদ", + "bitbybit.manifold.manifold.booleans.split": "বিভক্ত", + "split": "বিভক্ত", + "bitbybit.manifold.manifold.booleans.split_description": "অন্য ম্যানিফোল্ড দিয়ে ম্যানিফোল্ড বিভক্ত করে", + "manifoldToSplit": "বিভক্ত করার ম্যানিফোল্ড", + "manifoldCutter": "ম্যানিফোল্ড কাটার", + "bitbybit.manifold.manifold.booleans.splitByPlane": "সমতল দিয়ে বিভক্ত", + "splitByPlane": "সমতল দিয়ে বিভক্ত", + "bitbybit.manifold.manifold.booleans.splitByPlane_description": "সমতল দিয়ে ম্যানিফোল্ড বিভক্ত করে", + "originOffset": "উৎপত্তি অফসেট", + "bitbybit.manifold.manifold.booleans.splitByPlaneOnOffsets": "অফসেটে সমতল দিয়ে বিভক্ত", + "splitByPlaneOnOffsets": "অফসেটে সমতল দিয়ে বিভক্ত", + "bitbybit.manifold.manifold.booleans.splitByPlaneOnOffsets_description": "অফসেটে সমতল দিয়ে ম্যানিফোল্ড বিভক্ত করে", + "originOffsets": "উৎপত্তি অফসেট", + "bitbybit.manifold.manifold.booleans.trimByPlane": "সমতল দিয়ে ছাঁটাই", + "trimByPlane": "সমতল দিয়ে ছাঁটাই", + "bitbybit.manifold.manifold.booleans.trimByPlane_description": "সমতল দিয়ে ম্যানিফোল্ড ছাঁটাই করে", + "trim": "ছাঁটাই", + "bitbybit.manifold.manifold.operations.hull": "হাল", + "bitbybit.manifold.manifold.operations.hull_description": "ম্যানিফোল্ড আকৃতির উত্তল হাল গণনা করে", + "bitbybit.manifold.manifold.operations.hullPoints": "হাল বিন্দু", + "hullPoints": "হাল বিন্দু", + "bitbybit.manifold.manifold.operations.hullPoints_description": "বিন্দু বা ম্যানিফোল্ড হাল করে", + "bitbybit.manifold.manifold.operations.slice": "স্লাইস", + "bitbybit.manifold.manifold.operations.slice_description": "উচ্চতায় বস্তুর ক্রস সেকশন ফেরত দেয়", + "cross sections": "ক্রস সেকশন", + "bitbybit.manifold.manifold.operations.project": "প্রক্ষেপণ", + "bitbybit.manifold.manifold.operations.project_description": "আকৃতির রূপরেখা থেকে XY সমতলে প্রক্ষেপণ তৈরি করে", + "bitbybit.manifold.manifold.operations.setTolerance": "সহনশীলতা নির্ধারণ", + "setTolerance": "সহনশীলতা নির্ধারণ", + "bitbybit.manifold.manifold.operations.setTolerance_description": "ম্যানিফোল্ডের জন্য সহনশীলতা মান নির্ধারণ করে", + "basic": "মৌলিক", + "bitbybit.manifold.manifold.operations.reserveIds": "আইডি সংরক্ষণ", + "reserveIds": "আইডি সংরক্ষণ", + "bitbybit.manifold.manifold.operations.reserveIds_description": "ক্রমিক মেশ আইডি সংরক্ষণ করে", + "count": "গণনা", + "bitbybit.manifold.manifold.operations.asOriginal": "মূল হিসেবে", + "asOriginal": "মূল হিসেবে", + "bitbybit.manifold.manifold.operations.asOriginal_description": "ম্যানিফোল্ড আইডি মূল হিসেবে পুনরায় সেট করে", + "bitbybit.manifold.manifold.operations.compose": "সংযোজন", + "compose": "সংযোজন", + "bitbybit.manifold.manifold.operations.compose_description": "ম্যানিফোল্ড তালিকা থেকে ম্যানিফোল্ড গঠন করে", + "composition": "সংযোজন", + "bitbybit.manifold.manifold.operations.decompose": "বিঘ্নিত করা", + "bitbybit.manifold.manifold.operations.decompose_description": "ম্যানিফোল্ডকে বিচ্ছিন্ন অংশে বিঘ্নিত করে", + "bitbybit.manifold.manifold.operations.calculateNormals": "নরমাল গণনা", + "calculateNormals": "নরমাল গণনা", + "bitbybit.manifold.manifold.operations.calculateNormals_description": "ভার্টেক্স নরমাল গণনা করে", + "adjustments": "সমন্বয়", + "minSharpAngle": "ন্যূনতম তীক্ষ্ণ কোণ", + "bitbybit.manifold.manifold.operations.calculateCurvature": "বক্রতা গণনা", + "calculateCurvature": "বক্রতা গণনা", + "bitbybit.manifold.manifold.operations.calculateCurvature_description": "ভার্টেক্সের জন্য বক্রতা গণনা করে", + "gaussianIdx": "গাউসিয়ান সূচক", + "meanIdx": "গড় সূচক", + "bitbybit.manifold.manifold.operations.refineToTolerance": "সহনশীলতায় পরিমার্জন", + "refineToTolerance": "সহনশীলতায় পরিমার্জন", + "bitbybit.manifold.manifold.operations.refineToTolerance_description": "মেশকে সহনশীলতায় পরিমার্জন করে", + "bitbybit.manifold.manifold.operations.refineToLength": "দৈর্ঘ্যে পরিমার্জন", + "refineToLength": "দৈর্ঘ্যে পরিমার্জন", + "bitbybit.manifold.manifold.operations.refineToLength_description": "মেশকে দৈর্ঘ্যে পরিমার্জন করে", + "bitbybit.manifold.manifold.operations.refine": "পরিমার্জন", + "refine": "পরিমার্জন", + "bitbybit.manifold.manifold.operations.refine_description": "প্রান্ত বিভক্ত করে মেশ পরিমার্জন করে", + "bitbybit.manifold.manifold.operations.smoothOut": "মসৃণ করা", + "smoothOut": "মসৃণ করা", + "bitbybit.manifold.manifold.operations.smoothOut_description": "ট্যানজেন্ট ভেক্টর দিয়ে ম্যানিফোল্ড মসৃণ করে", + "minSmoothness": "ন্যূনতম মসৃণতা", + "bitbybit.manifold.manifold.operations.smoothByNormals": "নরমাল দিয়ে মসৃণ", + "smoothByNormals": "নরমাল দিয়ে মসৃণ", + "bitbybit.manifold.manifold.operations.smoothByNormals_description": "ভার্টেক্স নরমাল ব্যবহার করে ম্যানিফোল্ড মসৃণ করে", + "bitbybit.manifold.manifold.transforms.scale3D": "৩D স্কেল", + "scale3D": "৩D স্কেল", + "bitbybit.manifold.manifold.transforms.scale3D_description": "৩D ভেক্টর দিয়ে ম্যানিফোল্ড স্কেল করে", + "bitbybit.manifold.manifold.transforms.scale": "স্কেল", + "bitbybit.manifold.manifold.transforms.scale_description": "একক ফ্যাক্টর দিয়ে ম্যানিফোল্ড স্কেল করে", + "bitbybit.manifold.manifold.transforms.mirror": "প্রতিফলন", + "bitbybit.manifold.manifold.transforms.mirror_description": "সমতলের উপর ম্যানিফোল্ড প্রতিফলন করে", + "bitbybit.manifold.manifold.transforms.translate": "স্থানান্তর", + "bitbybit.manifold.manifold.transforms.translate_description": "ভেক্টর বরাবর ম্যানিফোল্ড স্থানান্তর করে", + "bitbybit.manifold.manifold.transforms.translateByVectors": "ভেক্টর দিয়ে স্থানান্তর", + "translateByVectors": "ভেক্টর দিয়ে স্থানান্তর", + "bitbybit.manifold.manifold.transforms.translateByVectors_description": "একাধিক ভেক্টর দিয়ে ম্যানিফোল্ড স্থানান্তর করে", + "bitbybit.manifold.manifold.transforms.translateXYZ": "XYZ স্থানান্তর", + "translateXYZ": "XYZ স্থানান্তর", + "bitbybit.manifold.manifold.transforms.translateXYZ_description": "X Y Z বরাবর ম্যানিফোল্ড স্থানান্তর করে", + "bitbybit.manifold.manifold.transforms.rotate": "ঘোরানো", + "bitbybit.manifold.manifold.transforms.rotate_description": "ইউলার কোণ দিয়ে ম্যানিফোল্ড ঘোরায়", + "bitbybit.manifold.manifold.transforms.rotateXYZ": "XYZ ঘোরানো", + "rotateXYZ": "XYZ ঘোরানো", + "bitbybit.manifold.manifold.transforms.rotateXYZ_description": "X Y Z ইউলার কোণ বরাবর ম্যানিফোল্ড ঘোরায়", + "bitbybit.manifold.manifold.transforms.transform": "রূপান্তর", + "bitbybit.manifold.manifold.transforms.transform_description": "৪x৪ ম্যাট্রিক্স দিয়ে ম্যানিফোল্ড রূপান্তর করে", + "matrix": "ম্যাট্রিক্স", + "Base.TransformMatrix": "মূল রূপান্তর ম্যাট্রিক্স", + "bitbybit.manifold.manifold.transforms.transforms": "রূপান্তর", + "bitbybit.manifold.manifold.transforms.transforms_description": "একাধিক ৪x৪ ম্যাট্রিক্স দিয়ে ম্যানিফোল্ড রূপান্তর করে", + "bitbybit.manifold.manifold.evaluate.surfaceArea": "পৃষ্ঠের ক্ষেত্রফল", + "evaluate": "মূল্যায়ন", + "surfaceArea": "পৃষ্ঠের ক্ষেত্রফল", + "bitbybit.manifold.manifold.evaluate.surfaceArea_description": "ম্যানিফোল্ডের পৃষ্ঠের ক্ষেত্রফল পায়", + "bitbybit.manifold.manifold.evaluate.volume": "আয়তন", + "volume": "আয়তন", + "bitbybit.manifold.manifold.evaluate.volume_description": "ম্যানিফোল্ডের আয়তন পায়", + "bitbybit.manifold.manifold.evaluate.isEmpty": "খালি কিনা", + "isEmpty": "খালি কিনা", + "bitbybit.manifold.manifold.evaluate.isEmpty_description": "ম্যানিফোল্ডে ত্রিভুজ আছে কিনা পরীক্ষা করে", + "bitbybit.manifold.manifold.evaluate.numVert": "ভার্টেক্স সংখ্যা", + "numVert": "ভার্টেক্স সংখ্যা", + "bitbybit.manifold.manifold.evaluate.numVert_description": "ম্যানিফোল্ডে ভার্টেক্সের সংখ্যা পায়", + "bitbybit.manifold.manifold.evaluate.numTri": "ত্রিভুজ সংখ্যা", + "numTri": "ত্রিভুজ সংখ্যা", + "bitbybit.manifold.manifold.evaluate.numTri_description": "ম্যানিফোল্ডে ত্রিভুজের সংখ্যা পায়", + "bitbybit.manifold.manifold.evaluate.numEdge": "প্রান্ত সংখ্যা", + "numEdge": "প্রান্ত সংখ্যা", + "bitbybit.manifold.manifold.evaluate.numEdge_description": "ম্যানিফোল্ডে প্রান্তের সংখ্যা পায়", + "bitbybit.manifold.manifold.evaluate.numProp": "বৈশিষ্ট্য সংখ্যা", + "numProp": "বৈশিষ্ট্য সংখ্যা", + "bitbybit.manifold.manifold.evaluate.numProp_description": "ম্যানিফোল্ডে বৈশিষ্ট্যের সংখ্যা পায়", + "bitbybit.manifold.manifold.evaluate.numPropVert": "বৈশিষ্ট্য ভার্টেক্স সংখ্যা", + "numPropVert": "বৈশিষ্ট্য ভার্টেক্স সংখ্যা", + "bitbybit.manifold.manifold.evaluate.numPropVert_description": "ম্যানিফোল্ডে বৈশিষ্ট্য ভার্টেক্সের সংখ্যা পায়", + "bitbybit.manifold.manifold.evaluate.boundingBox": "বাউন্ডিং বক্স", + "boundingBox": "বাউন্ডিং বক্স", + "bitbybit.manifold.manifold.evaluate.boundingBox_description": "ম্যানিফোল্ডের অক্ষ-সারিবদ্ধ বাউন্ডিং বক্স পায়", + "bitbybit.manifold.manifold.evaluate.tolerance": "সহনশীলতা", + "bitbybit.manifold.manifold.evaluate.tolerance_description": "ম্যানিফোল্ড ভার্টেক্সের সহনশীলতা পায়", + "bitbybit.manifold.manifold.evaluate.genus": "জিনাস", + "genus": "জিনাস", + "bitbybit.manifold.manifold.evaluate.genus_description": "ম্যানিফোল্ডের জিনাস পায়", + "bitbybit.manifold.manifold.evaluate.minGap": "ন্যূনতম ফাঁক", + "minGap": "ন্যূনতম ফাঁক", + "bitbybit.manifold.manifold.evaluate.minGap_description": "দুটি ম্যানিফোল্ডের মধ্যে ন্যূনতম ফাঁক পায়", + "searchLength": "অনুসন্ধান দৈর্ঘ্য", + "bitbybit.manifold.manifold.evaluate.originalID": "মূল আইডি", + "originalID": "মূল আইডি", + "bitbybit.manifold.manifold.evaluate.originalID_description": "ম্যানিফোল্ডের মূল আইডি পায়", + "bitbybit.manifold.crossSection.crossSectionToPolygons": "ক্রস সেকশন থেকে বহুভুজ", + "crossSection": "ক্রস সেকশন", + "crossSectionToPolygons": "ক্রস সেকশন থেকে বহুভুজ", + "bitbybit.manifold.crossSection.crossSectionToPolygons_description": "ক্রস সেকশনকে বহুভুজে রূপান্তর করে", + "bitbybit.manifold.crossSection.crossSectionsToPolygons": "ক্রস সেকশন থেকে বহুভুজ", + "crossSectionsToPolygons": "ক্রস সেকশন থেকে বহুভুজ", + "bitbybit.manifold.crossSection.crossSectionsToPolygons_description": "ক্রস সেকশনগুলোকে বহুভুজে রূপান্তর করে", + "crossSections": "ক্রস সেকশন", + "bitbybit.manifold.crossSection.shapes.create": "তৈরি", + "bitbybit.manifold.crossSection.shapes.create_description": "কনট্যুর থেকে ২D ক্রস সেকশন তৈরি করে", + "Base.Vector2[][]": "মূল ভেক্টর ২ অ্যারে", + "fillRule": "পূরণ নিয়ম", + "fillRuleEnum": "পূরণ নিয়ম এনাম", + "bitbybit.manifold.crossSection.shapes.square": "বর্গ", + "bitbybit.manifold.crossSection.shapes.square_description": "২D বর্গ ক্রস সেকশন তৈরি করে", + "bitbybit.manifold.crossSection.shapes.circle": "বৃত্ত", + "bitbybit.manifold.crossSection.shapes.circle_description": "২D বৃত্ত ক্রস সেকশন তৈরি করে", + "bitbybit.manifold.crossSection.shapes.rectangle": "আয়তক্ষেত্র", + "bitbybit.manifold.crossSection.shapes.rectangle_description": "২D আয়তক্ষেত্র ক্রস সেকশন তৈরি করে", + "bitbybit.manifold.crossSection.operations.hull": "হাল", + "bitbybit.manifold.crossSection.operations.hull_description": "ক্রস সেকশনের জন্য উত্তল হাল গণনা করে", + "bitbybit.manifold.crossSection.operations.extrude": "এক্সট্রুড", + "bitbybit.manifold.crossSection.operations.extrude_description": "ক্রস সেকশনকে ৩D আকৃতিতে এক্সট্রুড করে", + "nDivisions": "বিভাগ সংখ্যা", + "twistDegrees": "মোচড় ডিগ্রি", + "scaleTopX": "শীর্ষ X স্কেল", + "scaleTopY": "শীর্ষ Y স্কেল", + "bitbybit.manifold.crossSection.operations.revolve": "ঘূর্ণন", + "bitbybit.manifold.crossSection.operations.revolve_description": "ক্রস সেকশনকে ৩D আকৃতিতে ঘোরায়", + "revolveDegrees": "ঘূর্ণন ডিগ্রি", + "matchProfile": "প্রোফাইল মিল", + "bitbybit.manifold.crossSection.operations.offset": "অফসেট", + "bitbybit.manifold.crossSection.operations.offset_description": "ডেল্টা দিয়ে ক্রস সেকশন অফসেট করে", + "manifoldJoinTypeEnum": "ম্যানিফোল্ড যোগ প্রকার এনাম", + "miterLimit": "মাইটার সীমা", + "bitbybit.manifold.crossSection.operations.simplify": "সরলীকরণ", + "simplify": "সরলীকরণ", + "bitbybit.manifold.crossSection.operations.simplify_description": "ক্রস সেকশন কনট্যুর সরলীকরণ করে", + "epsilon": "এপসিলন", + "bitbybit.manifold.crossSection.operations.compose": "সংযোজন", + "bitbybit.manifold.crossSection.operations.compose_description": "একাধিক ক্রস সেকশনকে একটিতে সংযোজন করে", + "bitbybit.manifold.crossSection.operations.decompose": "বিঘ্নিত করা", + "bitbybit.manifold.crossSection.operations.decompose_description": "ক্রস সেকশনকে অংশে বিঘ্নিত করে", + "bitbybit.manifold.crossSection.booleans.subtract": "বিয়োগ", + "bitbybit.manifold.crossSection.booleans.subtract_description": "দুটি ক্রস সেকশন বিয়োগ করে", + "crossSection1": "ক্রস সেকশন ১", + "crossSection2": "ক্রস সেকশন ২", + "bitbybit.manifold.crossSection.booleans.add": "যোগ", + "bitbybit.manifold.crossSection.booleans.add_description": "দুটি ক্রস সেকশন যোগ করে", + "bitbybit.manifold.crossSection.booleans.intersect": "ছেদ", + "bitbybit.manifold.crossSection.booleans.intersect_description": "দুটি ক্রস সেকশনের ছেদ করে", + "bitbybit.manifold.crossSection.booleans.differenceTwo": "দুটির পার্থক্য", + "bitbybit.manifold.crossSection.booleans.differenceTwo_description": "দুটি ক্রস সেকশনের পার্থক্য", + "2 cross sections": "২ ক্রস সেকশন", + "bitbybit.manifold.crossSection.booleans.unionTwo": "দুটির সংযোগ", + "bitbybit.manifold.crossSection.booleans.unionTwo_description": "দুটি ক্রস সেকশনের সংযোগ", + "bitbybit.manifold.crossSection.booleans.intersectionTwo": "দুটির ছেদ", + "bitbybit.manifold.crossSection.booleans.intersectionTwo_description": "দুটি ক্রস সেকশনের ছেদ", + "bitbybit.manifold.crossSection.booleans.difference": "পার্থক্য", + "bitbybit.manifold.crossSection.booleans.difference_description": "একাধিক ক্রস সেকশনের পার্থক্য", + "bitbybit.manifold.crossSection.booleans.union": "সংযোগ", + "bitbybit.manifold.crossSection.booleans.union_description": "একাধিক ক্রস সেকশনের সংযোগ", + "bitbybit.manifold.crossSection.booleans.intersection": "ছেদ", + "bitbybit.manifold.crossSection.booleans.intersection_description": "একাধিক ক্রস সেকশনের ছেদ", + "bitbybit.manifold.crossSection.transforms.scale2D": "২D স্কেল", + "scale2D": "২D স্কেল", + "bitbybit.manifold.crossSection.transforms.scale2D_description": "২D ভেক্টর দিয়ে ক্রস সেকশন স্কেল করে", + "bitbybit.manifold.crossSection.transforms.scale": "স্কেল", + "bitbybit.manifold.crossSection.transforms.scale_description": "একক ফ্যাক্টর দিয়ে ক্রস সেকশন স্কেল করে", + "bitbybit.manifold.crossSection.transforms.mirror": "প্রতিফলন", + "bitbybit.manifold.crossSection.transforms.mirror_description": "সমতলের উপর ক্রস সেকশন প্রতিফলন করে", + "bitbybit.manifold.crossSection.transforms.translate": "স্থানান্তর", + "bitbybit.manifold.crossSection.transforms.translate_description": "ভেক্টর বরাবর ক্রস সেকশন স্থানান্তর করে", + "bitbybit.manifold.crossSection.transforms.translateXY": "XY স্থানান্তর", + "translateXY": "XY স্থানান্তর", + "bitbybit.manifold.crossSection.transforms.translateXY_description": "X Y বরাবর ক্রস সেকশন স্থানান্তর করে", + "bitbybit.manifold.crossSection.transforms.rotate": "ঘোরানো", + "bitbybit.manifold.crossSection.transforms.rotate_description": "ডিগ্রি দিয়ে ক্রস সেকশন ঘোরায়", + "degrees": "ডিগ্রি", + "bitbybit.manifold.crossSection.transforms.transform": "রূপান্তর", + "bitbybit.manifold.crossSection.transforms.transform_description": "৩x৩ ম্যাট্রিক্স দিয়ে ক্রস সেকশন রূপান্তর করে", + "Base.TransformMatrix3x3": "মূল রূপান্তর ম্যাট্রিক্স ৩x৩", + "bitbybit.manifold.crossSection.evaluate.area": "ক্ষেত্রফল", + "area": "ক্ষেত্রফল", + "bitbybit.manifold.crossSection.evaluate.area_description": "ক্রস সেকশনের ক্ষেত্রফল পায়", + "bitbybit.manifold.crossSection.evaluate.isEmpty": "খালি কিনা", + "bitbybit.manifold.crossSection.evaluate.isEmpty_description": "ক্রস সেকশন খালি কিনা পরীক্ষা করে", + "bitbybit.manifold.crossSection.evaluate.numVert": "ভার্টেক্স সংখ্যা", + "bitbybit.manifold.crossSection.evaluate.numVert_description": "ক্রস সেকশনে ভার্টেক্সের সংখ্যা পায়", + "bitbybit.manifold.crossSection.evaluate.numContour": "কনট্যুর সংখ্যা", + "numContour": "কনট্যুর সংখ্যা", + "bitbybit.manifold.crossSection.evaluate.numContour_description": "ক্রস সেকশনে কনট্যুরের সংখ্যা পায়", + "bitbybit.manifold.crossSection.evaluate.bounds": "সীমানা", + "bounds": "সীমানা", + "bitbybit.manifold.crossSection.evaluate.bounds_description": "কনট্যুরের সীমানা আয়তক্ষেত্র হিসেবে পায়", + "bitbybit.manifold.mesh.operations.merge": "সংযোগ", + "merge": "সংযোগ", + "bitbybit.manifold.mesh.operations.merge_description": "ভার্টেক্সকে ম্যানিফোল্ড সলিডে সংযোগ করে", + "bitbybit.manifold.mesh.evaluate.position": "অবস্থান", + "bitbybit.manifold.mesh.evaluate.position_description": "মেশ ভার্টেক্স সূচকে অবস্থান পায়", + "vertexIndex": "ভার্টেক্স সূচক", + "bitbybit.manifold.mesh.evaluate.verts": "ভার্টেক্স", + "verts": "ভার্টেক্স", + "bitbybit.manifold.mesh.evaluate.verts_description": "ত্রিভুজের তিনটি ভার্টেক্স সূচক পায়", + "triangleIndex": "ত্রিভুজ সূচক", + "bitbybit.manifold.mesh.evaluate.tangent": "ট্যানজেন্ট", + "tangent": "ট্যানজেন্ট", + "bitbybit.manifold.mesh.evaluate.tangent_description": "হাফ এজের ট্যানজেন্ট ভেক্টর পায়", + "halfEdgeIndex": "হাফ এজ সূচক", + "bitbybit.manifold.mesh.evaluate.extras": "অতিরিক্ত", + "extras": "অতিরিক্ত", + "bitbybit.manifold.mesh.evaluate.extras_description": "ভার্টেক্সের অতিরিক্ত বৈশিষ্ট্য পায়", + "bitbybit.manifold.mesh.evaluate.transform": "রূপান্তর", + "bitbybit.manifold.mesh.evaluate.transform_description": "মেশের ৪x৪ রূপান্তর ম্যাট্রিক্স পায়", + "bitbybit.manifold.mesh.evaluate.numProp": "বৈশিষ্ট্য সংখ্যা", + "bitbybit.manifold.mesh.evaluate.numProp_description": "প্রতি ভার্টেক্সে বৈশিষ্ট্যের সংখ্যা পায়", + "bitbybit.manifold.mesh.evaluate.numVert": "ভার্টেক্স সংখ্যা", + "bitbybit.manifold.mesh.evaluate.numVert_description": "বৈশিষ্ট্য ভার্টেক্সের সংখ্যা পায়", + "bitbybit.manifold.mesh.evaluate.numTri": "ত্রিভুজ সংখ্যা", + "bitbybit.manifold.mesh.evaluate.numTri_description": "মেশে ত্রিভুজের সংখ্যা পায়", + "bitbybit.manifold.mesh.evaluate.numRun": "রান সংখ্যা", + "numRun": "রান সংখ্যা", + "bitbybit.manifold.mesh.evaluate.numRun_description": "ত্রিভুজ রানের সংখ্যা পায়", + "bitbybit.logic.boolean": "বুলিয়ান", + "logic": "যুক্তি", + "bitbybit.logic.boolean_description": "বুলিয়ান মান তৈরি করে", + "bitbybit.logic.randomBooleans": "এলোমেলো বুলিয়ান", + "randomBooleans": "এলোমেলো বুলিয়ান", + "bitbybit.logic.randomBooleans_description": "এলোমেলো বুলিয়ান তালিকা তৈরি করে", + "trueThreshold": "সত্য সীমা", + "bitbybit.logic.twoThresholdRandomGradient": "দুই সীমা এলোমেলো গ্রেডিয়েন্ট", + "twoThresholdRandomGradient": "দুই সীমা এলোমেলো গ্রেডিয়েন্ট", + "bitbybit.logic.twoThresholdRandomGradient_description": "সীমা সহ এলোমেলো বুলিয়ান তালিকা তৈরি করে", + "numbers": "সংখ্যা", + "thresholdTotalTrue": "মোট সত্য সীমা", + "thresholdTotalFalse": "মোট মিথ্যা সীমা", + "nrLevels": "স্তর সংখ্যা", + "bitbybit.logic.thresholdBooleanList": "সীমা বুলিয়ান তালিকা", + "thresholdBooleanList": "সীমা বুলিয়ান তালিকা", + "bitbybit.logic.thresholdBooleanList_description": "সীমা সহ বুলিয়ান তালিকা তৈরি করে", + "threshold": "সীমা", + "bitbybit.logic.thresholdGapsBooleanList": "সীমা ফাঁক বুলিয়ান তালিকা", + "thresholdGapsBooleanList": "সীমা ফাঁক বুলিয়ান তালিকা", + "bitbybit.logic.thresholdGapsBooleanList_description": "ফাঁক সীমা সহ বুলিয়ান তালিকা তৈরি করে", + "gapThresholds": "ফাঁক সীমা", + "Base.Vector2[]": "মূল ভেক্টর ২ অ্যারে", + "bitbybit.logic.not": "না", + "not": "না", + "bitbybit.logic.not_description": "বুলিয়ানে 'না' অপারেটর প্রয়োগ করে", + "bitbybit.logic.notList": "তালিকা না", + "notList": "তালিকা না", + "bitbybit.logic.notList_description": "বুলিয়ান তালিকায় 'না' অপারেটর প্রয়োগ করে", + "bitbybit.logic.compare": "তুলনা", + "compare": "তুলনা", + "bitbybit.logic.compare_description": "দুটি মান তুলনা করে", + "operator": "অপারেটর", + "BooleanOperatorsEnum": "বুলিয়ান অপারেটর এনাম", + "bitbybit.logic.valueGate": "মান গেট", + "valueGate": "মান গেট", + "bitbybit.logic.valueGate_description": "বুলিয়ান সত্য হলে মান প্রেরণ করে", + "bitbybit.logic.firstDefinedValueGate": "প্রথম সংজ্ঞায়িত মান গেট", + "firstDefinedValueGate": "প্রথম সংজ্ঞায়িত মান গেট", + "bitbybit.logic.firstDefinedValueGate_description": "প্রথম সংজ্ঞায়িত মান ফেরত দেয়", + "value1": "মান ১", + "value2": "মান ২", + "bitbybit.math.number": "সংখ্যা", + "math": "গণিত", + "bitbybit.math.number_description": "একটি সংখ্যা তৈরি করে", + "bitbybit.math.twoNrOperation": "দুই সংখ্যা অপারেশন", + "twoNrOperation": "দুই সংখ্যা অপারেশন", + "bitbybit.math.twoNrOperation_description": "মৌলিক গণিত অপারেশন করে", + "operation": "অপারেশন", + "mathTwoNrOperatorEnum": "গণিত দুই সংখ্যা অপারেটর এনাম", + "bitbybit.math.modulus": "মডুলাস", + "modulus": "মডুলাস", + "bitbybit.math.modulus_description": "মডুলাস অপারেশন করে", + "bitbybit.math.roundToDecimals": "দশমিকে গোলাকার", + "roundToDecimals": "দশমিকে গোলাকার", + "bitbybit.math.roundToDecimals_description": "দশমিকে গোলাকার করে", + "decimalPlaces": "দশমিক স্থান", + "bitbybit.math.oneNrOperation": "এক সংখ্যা অপারেশন", + "oneNrOperation": "এক সংখ্যা অপারেশন", + "bitbybit.math.oneNrOperation_description": "একটি সংখ্যায় গণিত করে", + "mathOneNrOperatorEnum": "গণিত এক সংখ্যা অপারেটর এনাম", + "bitbybit.math.remap": "পুনর্ম্যাপ", + "remap": "পুনর্ম্যাপ", + "bitbybit.math.remap_description": "পরিসরের মধ্যে সংখ্যা পুনর্ম্যাপ করে", + "fromLow": "নিম্ন থেকে", + "fromHigh": "উচ্চ থেকে", + "toLow": "নিম্নে", + "toHigh": "উচ্চে", + "bitbybit.math.random": "এলোমেলো", + "random": "এলোমেলো", + "bitbybit.math.random_description": "০ থেকে ১ পর্যন্ত এলোমেলো সংখ্যা তৈরি করে", + "generate": "উৎপন্ন", + "bitbybit.math.randomNumber": "এলোমেলো সংখ্যা", + "randomNumber": "এলোমেলো সংখ্যা", + "bitbybit.math.randomNumber_description": "পরিসরে এলোমেলো সংখ্যা তৈরি করে", + "low": "নিম্ন", + "high": "উচ্চ", + "bitbybit.math.randomNumbers": "এলোমেলো সংখ্যা", + "randomNumbers": "এলোমেলো সংখ্যা", + "bitbybit.math.randomNumbers_description": "পরিসরে এলোমেলো সংখ্যা তৈরি করে", + "bitbybit.math.pi": "পাই", + "pi": "পাই", + "bitbybit.math.pi_description": "পাই সংখ্যা তৈরি করে", + "bitbybit.math.toFixed": "নির্দিষ্টতে", + "toFixed": "নির্দিষ্টতে", + "bitbybit.math.toFixed_description": "সংখ্যাকে দশমিকে গোলাকার করে", + "bitbybit.math.add": "যোগ", + "bitbybit.math.add_description": "দুটি সংখ্যা যোগ করে", + "basics": "মৌলিক", + "bitbybit.math.subtract": "বিয়োগ", + "bitbybit.math.subtract_description": "দুটি সংখ্যা বিয়োগ করে", + "bitbybit.math.multiply": "গুণ", + "bitbybit.math.multiply_description": "দুটি সংখ্যা গুণ করে", + "bitbybit.math.divide": "ভাগ", + "divide": "ভাগ", + "bitbybit.math.divide_description": "দুটি সংখ্যা ভাগ করে", + "bitbybit.math.power": "ঘাত", + "power": "ঘাত", + "bitbybit.math.power_description": "একটি সংখ্যার ঘাত করে", + "bitbybit.math.sqrt": "বর্গমূল", + "sqrt": "বর্গমূল", + "bitbybit.math.sqrt_description": "বর্গমূল পায়", + "bitbybit.math.abs": "পরম", + "abs": "পরম", + "bitbybit.math.abs_description": "পরম মান পায়", + "bitbybit.math.round": "গোলাকার", + "round": "গোলাকার", + "bitbybit.math.round_description": "একটি সংখ্যা গোলাকার করে", + "bitbybit.math.floor": "নিচে", + "floor": "নিচে", + "bitbybit.math.floor_description": "একটি সংখ্যা নিচে করে", + "bitbybit.math.ceil": "উপরে", + "ceil": "উপরে", + "bitbybit.math.ceil_description": "একটি সংখ্যা উপরে করে", + "bitbybit.math.negate": "নেগেট", + "negate": "নেগেট", + "bitbybit.math.negate_description": "একটি সংখ্যা নেগেট করে", + "bitbybit.math.ln": "প্রাকৃতিক লগারিদম", + "ln": "প্রাকৃতিক লগারিদম", + "bitbybit.math.ln_description": "প্রাকৃতিক লগারিদম পায়", + "bitbybit.math.log10": "লগ১০", + "log10": "লগ১০", + "bitbybit.math.log10_description": "১০ ভিত্তিক লগারিদম পায়", + "bitbybit.math.tenPow": "দশের ঘাত", + "tenPow": "দশের ঘাত", + "bitbybit.math.tenPow_description": "১০ কে ঘাতে উন্নীত করে", + "bitbybit.math.sin": "সাইন", + "sin": "সাইন", + "bitbybit.math.sin_description": "সাইন পায়", + "bitbybit.math.cos": "কোসাইন", + "cos": "কোসাইন", + "bitbybit.math.cos_description": "কোসাইন পায়", + "bitbybit.math.tan": "ট্যানজেন্ট", + "tan": "ট্যানজেন্ট", + "bitbybit.math.tan_description": "ট্যানজেন্ট পায়", + "bitbybit.math.asin": "আর্কসাইন", + "asin": "আর্কসাইন", + "bitbybit.math.asin_description": "আর্কসাইন পায়", + "bitbybit.math.acos": "আর্ককোসাইন", + "acos": "আর্ককোসাইন", + "bitbybit.math.acos_description": "আর্ককোসাইন পায়", + "bitbybit.math.atan": "আর্কট্যানজেন্ট", + "atan": "আর্কট্যানজেন্ট", + "bitbybit.math.atan_description": "আর্কট্যানজেন্ট পায়", + "bitbybit.math.exp": "এক্সপোনেন্ট", + "exp": "এক্সপোনেন্ট", + "bitbybit.math.exp_description": "প্রাকৃতিক এক্সপোনেন্ট পায়", + "bitbybit.math.degToRad": "ডিগ্রি থেকে রেডিয়ান", + "degToRad": "ডিগ্রি থেকে রেডিয়ান", + "bitbybit.math.degToRad_description": "ডিগ্রি থেকে রেডিয়ানে রূপান্তর করে", + "bitbybit.math.radToDeg": "রেডিয়ান থেকে ডিগ্রি", + "radToDeg": "রেডিয়ান থেকে ডিগ্রি", + "bitbybit.math.radToDeg_description": "রেডিয়ান থেকে ডিগ্রিতে রূপান্তর করে", + "bitbybit.math.ease": "সহজ", + "bitbybit.math.ease_description": "পরিসর সহ সংখ্যা সহজ করে", + "easeEnum": "সহজ এনাম", + "bitbybit.lists.getItem": "আইটেম পাওয়া", + "lists": "তালিকা", + "getItem": "আইটেম পাওয়া", + "bitbybit.lists.getItem_description": "সূচক দ্বারা তালিকা থেকে আইটেম পায়", + "list": "তালিকা", + "bitbybit.lists.randomGetThreshold": "এলোমেলো পাওয়া সীমা", + "randomGetThreshold": "এলোমেলো পাওয়া সীমা", + "bitbybit.lists.randomGetThreshold_description": "সীমা সহ এলোমেলোভাবে আইটেম পায়", + "bitbybit.lists.getSubList": "উপ-তালিকা পাওয়া", + "getSubList": "উপ-তালিকা পাওয়া", + "bitbybit.lists.getSubList_description": "সূচকের মধ্যে উপ-তালিকা পায়", + "indexStart": "সূচক শুরু", + "indexEnd": "সূচক শেষ", + "bitbybit.lists.getNthItem": "এন-তম আইটেম পাওয়া", + "getNthItem": "এন-তম আইটেম পাওয়া", + "bitbybit.lists.getNthItem_description": "তালিকায় এন-তম আইটেম পায়", + "nth": "এন-তম", + "bitbybit.lists.getByPattern": "প্যাটার্ন দ্বারা পাওয়া", + "getByPattern": "প্যাটার্ন দ্বারা পাওয়া", + "bitbybit.lists.getByPattern_description": "প্যাটার্ন দ্বারা উপাদান পায়", + "pattern": "প্যাটার্ন", + "bitbybit.lists.mergeElementsOfLists": "তালিকার উপাদান সংযোগ", + "mergeElementsOfLists": "তালিকার উপাদান সংযোগ", + "bitbybit.lists.mergeElementsOfLists_description": "স্তরে তালিকার উপাদান সংযোগ করে", + "level": "স্তর", + "bitbybit.lists.getLongestListLength": "দীর্ঘতম তালিকার দৈর্ঘ্য পাওয়া", + "getLongestListLength": "দীর্ঘতম তালিকার দৈর্ঘ্য পাওয়া", + "bitbybit.lists.getLongestListLength_description": "দীর্ঘতম তালিকার দৈর্ঘ্য পায়", + "bitbybit.lists.reverse": "বিপরীত", + "bitbybit.lists.reverse_description": "তালিকা বিপরীত করে", + "bitbybit.lists.flipLists": "তালিকা উল্টানো", + "flipLists": "তালিকা উল্টানো", + "bitbybit.lists.flipLists_description": "২D তালিকা উল্টায়", + "bitbybit.lists.groupNth": "এন-তম গ্রুপ", + "groupNth": "এন-তম গ্রুপ", + "bitbybit.lists.groupNth_description": "তালিকাকে এন উপাদানে গ্রুপ করে", + "nrElements": "উপাদান সংখ্যা", + "keepRemainder": "অবশিষ্ট রাখা", + "bitbybit.lists.getListDepth": "তালিকার গভীরতা পাওয়া", + "getListDepth": "তালিকার গভীরতা পাওয়া", + "bitbybit.lists.getListDepth_description": "তালিকার গভীরতা পায়", + "bitbybit.lists.listLength": "তালিকার দৈর্ঘ্য", + "listLength": "তালিকার দৈর্ঘ্য", + "bitbybit.lists.listLength_description": "তালিকার দৈর্ঘ্য পায়", + "bitbybit.lists.addItemAtIndex": "সূচকে আইটেম যোগ", + "addItemAtIndex": "সূচকে আইটেম যোগ", + "bitbybit.lists.addItemAtIndex_description": "সূচকে তালিকায় আইটেম যোগ করে", + "item": "আইটেম", + "bitbybit.lists.addItemAtIndexes": "সূচকগুলোতে আইটেম যোগ", + "addItemAtIndexes": "সূচকগুলোতে আইটেম যোগ", + "bitbybit.lists.addItemAtIndexes_description": "সূচকগুলোতে তালিকায় আইটেম যোগ করে", + "bitbybit.lists.addItemsAtIndexes": "সূচকগুলোতে আইটেম যোগ", + "addItemsAtIndexes": "সূচকগুলোতে আইটেম যোগ", + "bitbybit.lists.addItemsAtIndexes_description": "সূচকগুলোতে তালিকায় আইটেম যোগ করে", + "items": "আইটেম", + "bitbybit.lists.removeItemAtIndex": "সূচক থেকে আইটেম সরানো", + "removeItemAtIndex": "সূচক থেকে আইটেম সরানো", + "bitbybit.lists.removeItemAtIndex_description": "সূচক থেকে তালিকা থেকে আইটেম সরায়", + "bitbybit.lists.removeItemsAtIndexes": "সূচকগুলো থেকে আইটেম সরানো", + "removeItemsAtIndexes": "সূচকগুলো থেকে আইটেম সরানো", + "bitbybit.lists.removeItemsAtIndexes_description": "সূচকগুলো থেকে তালিকা থেকে আইটেম সরায়", + "bitbybit.lists.removeAllItems": "সমস্ত আইটেম সরানো", + "removeAllItems": "সমস্ত আইটেম সরানো", + "bitbybit.lists.removeAllItems_description": "তালিকা থেকে সমস্ত আইটেম সরায়", + "bitbybit.lists.removeNthItem": "এন-তম আইটেম সরানো", + "removeNthItem": "এন-তম আইটেম সরানো", + "bitbybit.lists.removeNthItem_description": "তালিকা থেকে এন-তম আইটেম সরায়", + "bitbybit.lists.randomRemoveThreshold": "এলোমেলো সরানো সীমা", + "randomRemoveThreshold": "এলোমেলো সরানো সীমা", + "bitbybit.lists.randomRemoveThreshold_description": "সীমা সহ এলোমেলোভাবে আইটেম সরায়", + "bitbybit.lists.removeDuplicateNumbers": "সদৃশ সংখ্যা সরানো", + "removeDuplicateNumbers": "সদৃশ সংখ্যা সরানো", + "bitbybit.lists.removeDuplicateNumbers_description": "তালিকা থেকে সদৃশ সংখ্যা সরায়", + "bitbybit.lists.removeDuplicateNumbersTolerance": "সদৃশ সংখ্যা সরানো সহনশীলতা", + "removeDuplicateNumbersTolerance": "সদৃশ সংখ্যা সরানো সহনশীলতা", + "bitbybit.lists.removeDuplicateNumbersTolerance_description": "সহনশীলতা সহ সদৃশ সংখ্যা সরায়", + "bitbybit.lists.addItem": "আইটেম যোগ", + "addItem": "আইটেম যোগ", + "bitbybit.lists.addItem_description": "তালিকার শেষে আইটেম যোগ করে", + "bitbybit.lists.prependItem": "আইটেম পূর্বে যোগ", + "prependItem": "আইটেম পূর্বে যোগ", + "bitbybit.lists.prependItem_description": "তালিকার শুরুতে আইটেম যোগ করে", + "bitbybit.lists.addItemFirstLast": "প্রথম শেষে আইটেম যোগ", + "addItemFirstLast": "প্রথম শেষে আইটেম যোগ", + "bitbybit.lists.addItemFirstLast_description": "তালিকার শুরুতে বা শেষে আইটেম যোগ করে", + "firstLastEnum": "প্রথম শেষ এনাম", + "bitbybit.lists.createEmptyList": "খালি তালিকা", + "createEmptyList": "খালি তালিকা", + "bitbybit.lists.createEmptyList_description": "খালি তালিকা তৈরি করে", + "bitbybit.lists.repeat": "পুনরাবৃত্তি", + "repeat": "পুনরাবৃত্তি", + "bitbybit.lists.repeat_description": "নতুন তালিকায় আইটেম পুনরাবৃত্তি করে", + "times": "বার", + "bitbybit.lists.repeatInPattern": "প্যাটার্নে পুনরাবৃত্তি", + "repeatInPattern": "প্যাটার্নে পুনরাবৃত্তি", + "bitbybit.lists.repeatInPattern_description": "দৈর্ঘ্য সীমা পর্যন্ত তালিকার আইটেম পুনরাবৃত্তি করে", + "lengthLimit": "দৈর্ঘ্য সীমা", + "bitbybit.lists.sortNumber": "সংখ্যা সাজানো", + "sortNumber": "সংখ্যা সাজানো", + "bitbybit.lists.sortNumber_description": "সংখ্যার তালিকা সাজায়", + "sorting": "সাজানো", + "orderAsc": "আরোহী ক্রম", + "bitbybit.lists.sortTexts": "টেক্সট সাজানো", + "sortTexts": "টেক্সট সাজানো", + "bitbybit.lists.sortTexts_description": "টেক্সটের তালিকা বর্ণানুক্রমে সাজায়", + "bitbybit.lists.sortByPropValue": "বৈশিষ্ট্য মান দ্বারা সাজানো", + "sortByPropValue": "বৈশিষ্ট্য মান দ্বারা সাজানো", + "bitbybit.lists.sortByPropValue_description": "সংখ্যাসূচক JSON বৈশিষ্ট্য দ্বারা সাজায়", + "property": "বৈশিষ্ট্য", + "bitbybit.color.hexColor": "হেক্স রঙ", + "hexColor": "হেক্স রঙ", + "bitbybit.color.hexColor_description": "হেক্স রঙ তৈরি করে", + "bitbybit.color.hexToRgb": "হেক্স থেকে RGB", + "hexToRgb": "হেক্স থেকে RGB", + "bitbybit.color.hexToRgb_description": "হেক্স থেকে RGB তৈরি করে", + "convert": "রূপান্তর", + "bitbybit.color.rgbToHex": "RGB থেকে হেক্স", + "rgbToHex": "RGB থেকে হেক্স", + "bitbybit.color.rgbToHex_description": "RGB থেকে হেক্স তৈরি করে", + "r": "লাল", + "g": "সবুজ", + "b": "নীল", + "bitbybit.color.rgbObjToHex": "RGB অবজেক্ট থেকে হেক্স", + "rgbObjToHex": "RGB অবজেক্ট থেকে হেক্স", + "bitbybit.color.rgbObjToHex_description": "RGB অবজেক্ট থেকে হেক্স তৈরি করে", + "rgb": "RGB", + "Base.ColorRGB": "মূল রঙ RGB", + "bitbybit.color.hexToRgbMapped": "হেক্স থেকে RGB ম্যাপড", + "hexToRgbMapped": "হেক্স থেকে RGB ম্যাপড", + "bitbybit.color.hexToRgbMapped_description": "পরিসর ম্যাপিং সহ হেক্স থেকে RGB তৈরি করে", + "bitbybit.color.getRedParam": "লাল প্যারামিটার পাওয়া", + "getRedParam": "লাল প্যারামিটার পাওয়া", + "bitbybit.color.getRedParam_description": "লাল প্যারামিটার পায়", + "hex to": "হেক্স থেকে", + "bitbybit.color.getGreenParam": "সবুজ প্যারামিটার পাওয়া", + "getGreenParam": "সবুজ প্যারামিটার পাওয়া", + "bitbybit.color.getGreenParam_description": "সবুজ প্যারামিটার পায়", + "bitbybit.color.getBlueParam": "নীল প্যারামিটার পাওয়া", + "getBlueParam": "নীল প্যারামিটার পাওয়া", + "bitbybit.color.getBlueParam_description": "নীল প্যারামিটার পায়", + "bitbybit.color.rgbToRed": "RGB থেকে লাল", + "rgbToRed": "RGB থেকে লাল", + "bitbybit.color.rgbToRed_description": "RGB থেকে লাল পায়", + "rgb to": "RGB থেকে", + "bitbybit.color.rgbToGreen": "RGB থেকে সবুজ", + "rgbToGreen": "RGB থেকে সবুজ", + "bitbybit.color.rgbToGreen_description": "RGB থেকে সবুজ পায়", + "bitbybit.color.rgbToBlue": "RGB থেকে নীল", + "rgbToBlue": "RGB থেকে নীল", + "bitbybit.color.rgbToBlue_description": "RGB থেকে নীল পায়", + "bitbybit.color.invert": "বিপরীত", + "invert": "বিপরীত", + "bitbybit.color.invert_description": "রঙ বিপরীত করে", + "blackAndWhite": "কালো এবং সাদা", + "bitbybit.text.create": "তৈরি", + "bitbybit.text.create_description": "টেক্সট তৈরি করে", + "bitbybit.text.split": "বিভক্ত", + "bitbybit.text.split_description": "বিভাজক দ্বারা টেক্সট বিভক্ত করে", + "separator": "বিভাজক", + "bitbybit.text.replaceAll": "সব প্রতিস্থাপন", + "replaceAll": "সব প্রতিস্থাপন", + "bitbybit.text.replaceAll_description": "টেক্সটের সব ঘটনা প্রতিস্থাপন করে", + "search": "অনুসন্ধান", + "replaceWith": "দিয়ে প্রতিস্থাপন", + "bitbybit.text.join": "যোগ", + "join": "যোগ", + "bitbybit.text.join_description": "বিভাজক দিয়ে আইটেম টেক্সটে যোগ করে", + "string[]": "স্ট্রিং অ্যারে", + "bitbybit.text.toString": "স্ট্রিং-এ", + "toString": "স্ট্রিং-এ", + "bitbybit.text.toString_description": "আইটেমকে টেক্সটে রূপান্তর করে", + "bitbybit.text.toStringEach": "প্রতিটি স্ট্রিং-এ", + "toStringEach": "প্রতিটি স্ট্রিং-এ", + "bitbybit.text.toStringEach_description": "তালিকার প্রতিটি আইটেমকে টেক্সটে রূপান্তর করে", + "bitbybit.text.format": "ফরম্যাট", + "format": "ফরম্যাট", + "bitbybit.text.format_description": "মান সহ টেক্সট ফরম্যাট করে", + "values": "মান", + "bitbybit.dates.toDateString": "তারিখ স্ট্রিং-এ", + "dates": "তারিখ", + "toDateString": "তারিখ স্ট্রিং-এ", + "bitbybit.dates.toDateString_description": "তারিখকে স্ট্রিং মান হিসেবে ফেরত দেয়।", + "date": "তারিখ", + "Date": "তারিখ", + "bitbybit.dates.toISOString": "ISO স্ট্রিং-এ", + "toISOString": "ISO স্ট্রিং-এ", + "bitbybit.dates.toISOString_description": "তারিখকে ISO ফরম্যাটে স্ট্রিং মান হিসেবে ফেরত দেয়।", + "bitbybit.dates.toJSON": "JSON-এ", + "toJSON": "JSON-এ", + "bitbybit.dates.toJSON_description": "তারিখকে JSON ফরম্যাটে স্ট্রিং মান হিসেবে ফেরত দেয়।", + "bitbybit.dates.toString": "স্ট্রিং-এ", + "bitbybit.dates.toString_description": "তারিখের স্ট্রিং উপস্থাপন ফেরত দেয়। স্ট্রিংয়ের ফরম্যাট স্থানীয় ভাষার উপর নির্ভর করে।", + "bitbybit.dates.toTimeString": "সময় স্ট্রিং-এ", + "toTimeString": "সময় স্ট্রিং-এ", + "bitbybit.dates.toTimeString_description": "সময়কে স্ট্রিং মান হিসেবে ফেরত দেয়।", + "bitbybit.dates.toUTCString": "UTC স্ট্রিং-এ", + "toUTCString": "UTC স্ট্রিং-এ", + "bitbybit.dates.toUTCString_description": "ইউনিভার্সাল কোঅর্ডিনেটেড টাইম (UTC) ব্যবহার করে তারিখকে স্ট্রিং-এ রূপান্তর করে ফেরত দেয়।", + "bitbybit.dates.now": "এখন", + "now": "এখন", + "bitbybit.dates.now_description": "বর্তমান তারিখ এবং সময় ফেরত দেয়।", + "bitbybit.dates.createDate": "তারিখ তৈরি", + "createDate": "তারিখ তৈরি", + "bitbybit.dates.createDate_description": "প্রদত্ত তারিখ প্যারামিটার ব্যবহার করে নতুন তারিখ অবজেক্ট তৈরি করে।", + "year": "বছর", + "month": "মাস", + "day": "দিন", + "hours": "ঘণ্টা", + "minutes": "মিনিট", + "seconds": "সেকেন্ড", + "milliseconds": "মিলিসেকেন্ড", + "bitbybit.dates.createDateUTC": "UTC তারিখ তৈরি", + "createDateUTC": "UTC তারিখ তৈরি", + "bitbybit.dates.createDateUTC_description": "১ জানুয়ারি, ১৯৭০ মধ্যরাত থেকে ইউনিভার্সাল কোঅর্ডিনেটেড টাইম (UTC) (বা GMT) এবং নির্দিষ্ট তারিখের মধ্যে মিলিসেকেন্ডের সংখ্যা ফেরত দেয়।", + "bitbybit.dates.createFromUnixTimeStamp": "ইউনিক্স টাইমস্ট্যাম্প থেকে তৈরি", + "createFromUnixTimeStamp": "ইউনিক্স টাইমস্ট্যাম্প থেকে তৈরি", + "bitbybit.dates.createFromUnixTimeStamp_description": "প্রদত্ত ইউনিক্স টাইমস্ট্যাম্প ব্যবহার করে নতুন তারিখ অবজেক্ট তৈরি করে।", + "unixTimeStamp": "ইউনিক্স টাইমস্ট্যাম্প", + "bitbybit.dates.parseDate": "তারিখ পার্স", + "parseDate": "তারিখ পার্স", + "bitbybit.dates.parseDate_description": "তারিখ ধারণকারী একটি স্ট্রিং পার্স করে এবং সেই তারিখ এবং ১ জানুয়ারি, ১৯৭০ মধ্যরাতের মধ্যে মিলিসেকেন্ডের সংখ্যা ফেরত দেয়।", + "parse": "পার্স", + "dateString": "তারিখ স্ট্রিং", + "bitbybit.dates.getDayOfMonth": "মাসের দিন পাওয়া", + "getDayOfMonth": "মাসের দিন পাওয়া", + "bitbybit.dates.getDayOfMonth_description": "স্থানীয় সময় ব্যবহার করে মাসের দিন পায়।", + "bitbybit.dates.getWeekday": "সপ্তাহের দিন পাওয়া", + "getWeekday": "সপ্তাহের দিন পাওয়া", + "bitbybit.dates.getWeekday_description": "স্থানীয় সময় ব্যবহার করে সপ্তাহের দিন পায়।", + "bitbybit.dates.getYear": "বছর পাওয়া", + "getYear": "বছর পাওয়া", + "bitbybit.dates.getYear_description": "স্থানীয় সময় ব্যবহার করে বছর পায়।", + "bitbybit.dates.getMonth": "মাস পাওয়া", + "getMonth": "মাস পাওয়া", + "bitbybit.dates.getMonth_description": "স্থানীয় সময় ব্যবহার করে মাস পায়।", + "bitbybit.dates.getHours": "ঘণ্টা পাওয়া", + "getHours": "ঘণ্টা পাওয়া", + "bitbybit.dates.getHours_description": "স্থানীয় সময় ব্যবহার করে তারিখের ঘণ্টা পায়।", + "bitbybit.dates.getMinutes": "মিনিট পাওয়া", + "getMinutes": "মিনিট পাওয়া", + "bitbybit.dates.getMinutes_description": "স্থানীয় সময় ব্যবহার করে তারিখ অবজেক্টের মিনিট পায়।", + "bitbybit.dates.getSeconds": "সেকেন্ড পাওয়া", + "getSeconds": "সেকেন্ড পাওয়া", + "bitbybit.dates.getSeconds_description": "স্থানীয় সময় ব্যবহার করে তারিখ অবজেক্টের সেকেন্ড পায়।", + "bitbybit.dates.getMilliseconds": "মিলিসেকেন্ড পাওয়া", + "getMilliseconds": "মিলিসেকেন্ড পাওয়া", + "bitbybit.dates.getMilliseconds_description": "স্থানীয় সময় ব্যবহার করে তারিখের মিলিসেকেন্ড পায়।", + "bitbybit.dates.getTime": "সময় পাওয়া", + "getTime": "সময় পাওয়া", + "bitbybit.dates.getTime_description": "১ জানুয়ারি, ১৯৭০ UTC মধ্যরাত থেকে মিলিসেকেন্ডে সংরক্ষিত সময় মান ফেরত দেয়।", + "bitbybit.dates.getUTCYear": "UTC বছর পাওয়া", + "getUTCYear": "UTC বছর পাওয়া", + "bitbybit.dates.getUTCYear_description": "ইউনিভার্সাল কোঅর্ডিনেটেড টাইম (UTC) ব্যবহার করে বছর পায়।", + "bitbybit.dates.getUTCMonth": "UTC মাস পাওয়া", + "getUTCMonth": "UTC মাস পাওয়া", + "bitbybit.dates.getUTCMonth_description": "ইউনিভার্সাল কোঅর্ডিনেটেড টাইম (UTC) ব্যবহার করে তারিখ অবজেক্টের মাস পায়।", + "bitbybit.dates.getUTCDay": "UTC দিন পাওয়া", + "getUTCDay": "UTC দিন পাওয়া", + "bitbybit.dates.getUTCDay_description": "ইউনিভার্সাল কোঅর্ডিনেটেড টাইম (UTC) ব্যবহার করে মাসের দিন পায়।", + "bitbybit.dates.getUTCHours": "UTC ঘণ্টা পাওয়া", + "getUTCHours": "UTC ঘণ্টা পাওয়া", + "bitbybit.dates.getUTCHours_description": "ইউনিভার্সাল কোঅর্ডিনেটেড টাইম (UTC) ব্যবহার করে তারিখ অবজেক্টে ঘণ্টার মান পায়।", + "bitbybit.dates.getUTCMinutes": "UTC মিনিট পাওয়া", + "getUTCMinutes": "UTC মিনিট পাওয়া", + "bitbybit.dates.getUTCMinutes_description": "ইউনিভার্সাল কোঅর্ডিনেটেড টাইম (UTC) ব্যবহার করে তারিখ অবজেক্টের মিনিট পায়।", + "bitbybit.dates.getUTCSeconds": "UTC সেকেন্ড পাওয়া", + "getUTCSeconds": "UTC সেকেন্ড পাওয়া", + "bitbybit.dates.getUTCSeconds_description": "ইউনিভার্সাল কোঅর্ডিনেটেড টাইম (UTC) ব্যবহার করে তারিখ অবজেক্টের সেকেন্ড পায়।", + "bitbybit.dates.getUTCMilliseconds": "UTC মিলিসেকেন্ড পাওয়া", + "getUTCMilliseconds": "UTC মিলিসেকেন্ড পাওয়া", + "bitbybit.dates.getUTCMilliseconds_description": "ইউনিভার্সাল কোঅর্ডিনেটেড টাইম (UTC) ব্যবহার করে তারিখ অবজেক্টের মিলিসেকেন্ড পায়।", + "bitbybit.dates.setYear": "বছর নির্ধারণ", + "setYear": "বছর নির্ধারণ", + "bitbybit.dates.setYear_description": "স্থানীয় সময় ব্যবহার করে তারিখ অবজেক্টের বছর নির্ধারণ করে।", + "bitbybit.dates.setMonth": "মাস নির্ধারণ", + "setMonth": "মাস নির্ধারণ", + "bitbybit.dates.setMonth_description": "স্থানীয় সময় ব্যবহার করে তারিখ অবজেক্টে মাসের মান নির্ধারণ করে।", + "bitbybit.dates.setDayOfMonth": "মাসের দিন নির্ধারণ", + "setDayOfMonth": "মাসের দিন নির্ধারণ", + "bitbybit.dates.setDayOfMonth_description": "স্থানীয় সময় ব্যবহার করে তারিখ অবজেক্টের সংখ্যাসূচক দিন-মাসের মান নির্ধারণ করে।", + "bitbybit.dates.setHours": "ঘণ্টা নির্ধারণ", + "setHours": "ঘণ্টা নির্ধারণ", + "bitbybit.dates.setHours_description": "স্থানীয় সময় ব্যবহার করে তারিখ অবজেক্টে ঘণ্টার মান নির্ধারণ করে।", + "bitbybit.dates.setMinutes": "মিনিট নির্ধারণ", + "setMinutes": "মিনিট নির্ধারণ", + "bitbybit.dates.setMinutes_description": "স্থানীয় সময় ব্যবহার করে তারিখ অবজেক্টে মিনিটের মান নির্ধারণ করে।", + "bitbybit.dates.setSeconds": "সেকেন্ড নির্ধারণ", + "setSeconds": "সেকেন্ড নির্ধারণ", + "bitbybit.dates.setSeconds_description": "স্থানীয় সময় ব্যবহার করে তারিখ অবজেক্টে সেকেন্ডের মান নির্ধারণ করে।", + "bitbybit.dates.setMilliseconds": "মিলিসেকেন্ড নির্ধারণ", + "setMilliseconds": "মিলিসেকেন্ড নির্ধারণ", + "bitbybit.dates.setMilliseconds_description": "স্থানীয় সময় ব্যবহার করে তারিখ অবজেক্টে মিলিসেকেন্ডের মান নির্ধারণ করে।", + "bitbybit.dates.setTime": "সময় নির্ধারণ", + "setTime": "সময় নির্ধারণ", + "bitbybit.dates.setTime_description": "তারিখ অবজেক্টে তারিখ এবং সময় মান নির্ধারণ করে।", + "time": "সময়", + "bitbybit.dates.setUTCYear": "UTC বছর নির্ধারণ", + "setUTCYear": "UTC বছর নির্ধারণ", + "bitbybit.dates.setUTCYear_description": "ইউনিভার্সাল কোঅর্ডিনেটেড টাইম (UTC) ব্যবহার করে তারিখ অবজেক্টে বছরের মান নির্ধারণ করে।", + "bitbybit.dates.setUTCMonth": "UTC মাস নির্ধারণ", + "setUTCMonth": "UTC মাস নির্ধারণ", + "bitbybit.dates.setUTCMonth_description": "ইউনিভার্সাল কোঅর্ডিনেটেড টাইম (UTC) ব্যবহার করে তারিখ অবজেক্টে মাসের মান নির্ধারণ করে।", + "bitbybit.dates.setUTCDay": "UTC দিন নির্ধারণ", + "setUTCDay": "UTC দিন নির্ধারণ", + "bitbybit.dates.setUTCDay_description": "ইউনিভার্সাল কোঅর্ডিনেটেড টাইম (UTC) ব্যবহার করে তারিখ অবজেক্টে মাসের সংখ্যাসূচক দিন নির্ধারণ করে।", + "bitbybit.dates.setUTCHours": "UTC ঘণ্টা নির্ধারণ", + "setUTCHours": "UTC ঘণ্টা নির্ধারণ", + "bitbybit.dates.setUTCHours_description": "ইউনিভার্সাল কোঅর্ডিনেটেড টাইম (UTC) ব্যবহার করে তারিখ অবজেক্টে ঘণ্টার মান নির্ধারণ করে।", + "bitbybit.dates.setUTCMinutes": "UTC মিনিট নির্ধারণ", + "setUTCMinutes": "UTC মিনিট নির্ধারণ", + "bitbybit.dates.setUTCMinutes_description": "ইউনিভার্সাল কোঅর্ডিনেটেড টাইম (UTC) ব্যবহার করে তারিখ অবজেক্টে মিনিটের মান নির্ধারণ করে।", + "bitbybit.dates.setUTCSeconds": "UTC সেকেন্ড নির্ধারণ", + "setUTCSeconds": "UTC সেকেন্ড নির্ধারণ", + "bitbybit.dates.setUTCSeconds_description": "ইউনিভার্সাল কোঅর্ডিনেটেড টাইম (UTC) ব্যবহার করে তারিখ অবজেক্টে সেকেন্ডের মান নির্ধারণ করে।", + "bitbybit.dates.setUTCMilliseconds": "UTC মিলিসেকেন্ড নির্ধারণ", + "setUTCMilliseconds": "UTC মিলিসেকেন্ড নির্ধারণ", + "bitbybit.dates.setUTCMilliseconds_description": "ইউনিভার্সাল কোঅর্ডিনেটেড টাইম (UTC) ব্যবহার করে তারিখ অবজেক্টে মিলিসেকেন্ডের মান নির্ধারণ করে।", + "bitbybit.json.stringify": "স্ট্রিংফাই", + "json": "JSON", + "stringify": "স্ট্রিংফাই", + "bitbybit.json.stringify_description": "ইনপুট মান স্ট্রিংফাই করে", + "bitbybit.json.parse": "পার্স", + "bitbybit.json.parse_description": "ইনপুট মান পার্স করে", + "bitbybit.json.query": "কোয়েরি", + "query": "কোয়েরি", + "bitbybit.json.query_description": "ইনপুট মান কোয়েরি করে", + "jsonpath": "JSON পথ", + "bitbybit.json.setValueOnProp": "বৈশিষ্ট্যে মান নির্ধারণ", + "setValueOnProp": "বৈশিষ্ট্যে মান নির্ধারণ", + "bitbybit.json.setValueOnProp_description": "JSON বৈশিষ্ট্যে মান নির্ধারণ করে", + "props": "বৈশিষ্ট্য", + "bitbybit.json.getJsonFromArrayByFirstPropMatch": "প্রথম বৈশিষ্ট্য মিল দ্বারা অ্যারে থেকে JSON পাওয়া", + "getJsonFromArrayByFirstPropMatch": "প্রথম বৈশিষ্ট্য মিল দ্বারা অ্যারে থেকে JSON পাওয়া", + "bitbybit.json.getJsonFromArrayByFirstPropMatch_description": "প্রথম বৈশিষ্ট্য মিল দ্বারা অ্যারে থেকে JSON পায়", + "jsonArray": "JSON অ্যারে", + "any[]": "যেকোনো অ্যারে", + "match": "মিল", + "bitbybit.json.getValueOnProp": "বৈশিষ্ট্যে মান পাওয়া", + "getValueOnProp": "বৈশিষ্ট্যে মান পাওয়া", + "bitbybit.json.getValueOnProp_description": "JSON-এ বৈশিষ্ট্যের মান পায়", + "bitbybit.json.setValue": "মান নির্ধারণ", + "bitbybit.json.setValue_description": "পথ দ্বারা JSON-এ মান নির্ধারণ করে", + "prop": "বৈশিষ্ট্য", + "bitbybit.json.setValuesOnPaths": "পথে মান নির্ধারণ", + "setValuesOnPaths": "পথে মান নির্ধারণ", + "bitbybit.json.setValuesOnPaths_description": "পথ দ্বারা JSON-এ একাধিক মান নির্ধারণ করে", + "paths": "পথ", + "bitbybit.json.paths": "পথ", + "bitbybit.json.paths_description": "অবজেক্টে উপাদানের পথ খুঁজে পায়", + "bitbybit.json.createEmpty": "খালি", + "bitbybit.json.createEmpty_description": "খালি জাভাস্ক্রিপ্ট অবজেক্ট তৈরি করে", + "bitbybit.json.previewAndSaveJson": "JSON প্রিভিউ এবং সংরক্ষণ", + "previewAndSaveJson": "JSON প্রিভিউ এবং সংরক্ষণ", + "bitbybit.json.previewAndSaveJson_description": "JSON প্রিভিউ করে এবং সংরক্ষণের বিকল্প দেয়", + "preview": "প্রিভিউ", + "bitbybit.json.previewJson": "JSON প্রিভিউ", + "previewJson": "JSON প্রিভিউ", + "bitbybit.json.previewJson_description": "JSON প্রিভিউ করে", + "bitbybit.verb.curve.createCurveByKnotsControlPointsWeights": "নট কন্ট্রোল পয়েন্ট ওজন দ্বারা বক্ররেখা", + "verb": "ভার্ব", + "createCurveByKnotsControlPointsWeights": "নট কন্ট্রোল পয়েন্ট ওজন দ্বারা বক্ররেখা", + "bitbybit.verb.curve.createCurveByKnotsControlPointsWeights_description": "নট কন্ট্রোল পয়েন্ট ওজন দিয়ে NURBS বক্ররেখা তৈরি করে", + "degree": "ডিগ্রি", + "knots": "নট", + "bitbybit.verb.curve.createCurveByPoints": "বিন্দু দ্বারা বক্ররেখা", + "createCurveByPoints": "বিন্দু দ্বারা বক্ররেখা", + "bitbybit.verb.curve.createCurveByPoints_description": "কন্ট্রোল পয়েন্ট দিয়ে NURBS বক্ররেখা তৈরি করে", + "bitbybit.verb.curve.createBezierCurve": "বেজিয়ার বক্ররেখা", + "createBezierCurve": "বেজিয়ার বক্ররেখা", + "bitbybit.verb.curve.createBezierCurve_description": "কন্ট্রোল পয়েন্ট এবং ওজন দিয়ে বেজিয়ার NURBS বক্ররেখা তৈরি করে", + "bitbybit.verb.curve.clone": "ক্লোন", + "bitbybit.verb.curve.clone_description": "NURBS বক্ররেখা ক্লোন করে", + "bitbybit.verb.curve.closestParam": "নিকটতম প্যারাম", + "closestParam": "নিকটতম প্যারাম", + "bitbybit.verb.curve.closestParam_description": "বিন্দু থেকে NURBS বক্ররেখায় নিকটতম প্যারাম খুঁজে পায়", + "bitbybit.verb.curve.closestParams": "নিকটতম প্যারাম", + "closestParams": "নিকটতম প্যারাম", + "bitbybit.verb.curve.closestParams_description": "বিন্দু থেকে NURBS বক্ররেখায় নিকটতম প্যারাম খুঁজে পায়", + "bitbybit.verb.curve.closestPoint": "নিকটতম বিন্দু", + "closestPoint": "নিকটতম বিন্দু", + "bitbybit.verb.curve.closestPoint_description": "বিন্দু থেকে NURBS বক্ররেখায় নিকটতম বিন্দু খুঁজে পায়", + "bitbybit.verb.curve.closestPoints": "নিকটতম বিন্দু", + "closestPoints": "নিকটতম বিন্দু", + "bitbybit.verb.curve.closestPoints_description": "বিন্দু থেকে NURBS বক্ররেখায় নিকটতম বিন্দু খুঁজে পায়", + "bitbybit.verb.curve.controlPoints": "কন্ট্রোল পয়েন্ট", + "controlPoints": "কন্ট্রোল পয়েন্ট", + "bitbybit.verb.curve.controlPoints_description": "NURBS বক্ররেখার কন্ট্রোল পয়েন্ট খুঁজে পায়", + "bitbybit.verb.curve.degree": "ডিগ্রি", + "bitbybit.verb.curve.degree_description": "NURBS বক্ররেখার ডিগ্রি খুঁজে পায়", + "bitbybit.verb.curve.derivatives": "ডেরিভেটিভ", + "derivatives": "ডেরিভেটিভ", + "bitbybit.verb.curve.derivatives_description": "প্যারামিটারে NURBS বক্ররেখার ডেরিভেটিভ খুঁজে পায়", + "numDerivatives": "ডেরিভেটিভ সংখ্যা", + "parameter": "প্যারামিটার", + "bitbybit.verb.curve.divideByEqualArcLengthToParams": "সমান চাপ দৈর্ঘ্য দ্বারা প্যারামে বিভক্ত", + "divideByEqualArcLengthToParams": "সমান চাপ দৈর্ঘ্য দ্বারা প্যারামে বিভক্ত", + "bitbybit.verb.curve.divideByEqualArcLengthToParams_description": "বক্ররেখাকে সমান চাপ দৈর্ঘ্য দ্বারা প্যারামে বিভক্ত করে", + "subdivision": "উপবিভাগ", + "bitbybit.verb.curve.divideByEqualArcLengthToPoints": "সমান চাপ দৈর্ঘ্য দ্বারা বিন্দুতে বিভক্ত", + "divideByEqualArcLengthToPoints": "সমান চাপ দৈর্ঘ্য দ্বারা বিন্দুতে বিভক্ত", + "bitbybit.verb.curve.divideByEqualArcLengthToPoints_description": "বক্ররেখাকে সমান চাপ দৈর্ঘ্য দ্বারা বিন্দুতে বিভক্ত করে", + "bitbybit.verb.curve.divideByArcLengthToParams": "চাপ দৈর্ঘ্য দ্বারা প্যারামে বিভক্ত", + "divideByArcLengthToParams": "চাপ দৈর্ঘ্য দ্বারা প্যারামে বিভক্ত", + "bitbybit.verb.curve.divideByArcLengthToParams_description": "বক্ররেখাকে চাপ দৈর্ঘ্য দ্বারা প্যারামে বিভক্ত করে", + "bitbybit.verb.curve.divideByArcLengthToPoints": "চাপ দৈর্ঘ্য দ্বারা বিন্দুতে বিভক্ত", + "divideByArcLengthToPoints": "চাপ দৈর্ঘ্য দ্বারা বিন্দুতে বিভক্ত", + "bitbybit.verb.curve.divideByArcLengthToPoints_description": "বক্ররেখাকে চাপ দৈর্ঘ্য দ্বারা বিন্দুতে বিভক্ত করে", + "bitbybit.verb.curve.divideCurvesByEqualArcLengthToPoints": "সমান চাপ দৈর্ঘ্য দ্বারা বক্ররেখা বিন্দুতে বিভক্ত", + "divideCurvesByEqualArcLengthToPoints": "সমান চাপ দৈর্ঘ্য দ্বারা বক্ররেখা বিন্দুতে বিভক্ত", + "bitbybit.verb.curve.divideCurvesByEqualArcLengthToPoints_description": "একাধিক বক্ররেখাকে সমান চাপ দৈর্ঘ্য দ্বারা বিন্দুতে বিভক্ত করে", + "bitbybit.verb.curve.divideCurvesByArcLengthToPoints": "চাপ দৈর্ঘ্য দ্বারা বক্ররেখা বিন্দুতে বিভক্ত", + "divideCurvesByArcLengthToPoints": "চাপ দৈর্ঘ্য দ্বারা বক্ররেখা বিন্দুতে বিভক্ত", + "bitbybit.verb.curve.divideCurvesByArcLengthToPoints_description": "একাধিক বক্ররেখাকে চাপ দৈর্ঘ্য দ্বারা বিন্দুতে বিভক্ত করে", + "bitbybit.verb.curve.domain": "ডোমেইন", + "bitbybit.verb.curve.domain_description": "বক্ররেখা প্যারামের ডোমেইন ব্যবধান খুঁজে পায়", + "bitbybit.verb.curve.startPoint": "শুরু বিন্দু", + "bitbybit.verb.curve.startPoint_description": "বক্ররেখার শুরু বিন্দু", + "bitbybit.verb.curve.endPoint": "শেষ বিন্দু", + "bitbybit.verb.curve.endPoint_description": "বক্ররেখার শেষ বিন্দু", + "bitbybit.verb.curve.startPoints": "শুরু বিন্দু", + "bitbybit.verb.curve.startPoints_description": "বক্ররেখার শুরু বিন্দু", + "bitbybit.verb.curve.endPoints": "শেষ বিন্দু", + "bitbybit.verb.curve.endPoints_description": "বক্ররেখার শেষ বিন্দু", + "bitbybit.verb.curve.knots": "নট", + "bitbybit.verb.curve.knots_description": "NURBS বক্ররেখার নট খুঁজে পায়", + "bitbybit.verb.curve.lengthAtParam": "প্যারামে দৈর্ঘ্য", + "lengthAtParam": "প্যারামে দৈর্ঘ্য", + "bitbybit.verb.curve.lengthAtParam_description": "প্যারামে NURBS বক্ররেখার দৈর্ঘ্য পায়", + "bitbybit.verb.curve.length": "দৈর্ঘ্য", + "bitbybit.verb.curve.length_description": "NURBS বক্ররেখার দৈর্ঘ্য পায়", + "bitbybit.verb.curve.paramAtLength": "দৈর্ঘ্যে প্যারাম", + "paramAtLength": "দৈর্ঘ্যে প্যারাম", + "bitbybit.verb.curve.paramAtLength_description": "NURBS বক্ররেখায় দৈর্ঘ্যে প্যারাম পায়", + "bitbybit.verb.curve.pointAtParam": "প্যারামে বিন্দু", + "pointAtParam": "প্যারামে বিন্দু", + "bitbybit.verb.curve.pointAtParam_description": "NURBS বক্ররেখায় প্যারামে বিন্দু পায়", + "bitbybit.verb.curve.pointsAtParam": "প্যারামে বিন্দু", + "pointsAtParam": "প্যারামে বিন্দু", + "bitbybit.verb.curve.pointsAtParam_description": "NURBS বক্ররেখায় প্যারামে বিন্দু পায়", + "bitbybit.verb.curve.reverse": "বিপরীত", + "bitbybit.verb.curve.reverse_description": "NURBS বক্ররেখা বিপরীত করে", + "bitbybit.verb.curve.split": "বিভক্ত", + "bitbybit.verb.curve.split_description": "প্যারামে NURBS বক্ররেখা বিভক্ত করে", + "bitbybit.verb.curve.tangent": "ট্যানজেন্ট", + "bitbybit.verb.curve.tangent_description": "প্যারামে NURBS বক্ররেখার ট্যানজেন্ট", + "bitbybit.verb.curve.tessellate": "টেসেলেট", + "tessellate": "টেসেলেট", + "bitbybit.verb.curve.tessellate_description": "NURBS বক্ররেখাকে বিন্দুতে টেসেলেট করে", + "bitbybit.verb.curve.transform": "রূপান্তর", + "bitbybit.verb.curve.transform_description": "NURBS বক্ররেখা রূপান্তর করে", + "bitbybit.verb.curve.transformCurves": "বক্ররেখা রূপান্তর", + "transformCurves": "বক্ররেখা রূপান্তর", + "bitbybit.verb.curve.transformCurves_description": "NURBS বক্ররেখা রূপান্তর করে", + "bitbybit.verb.curve.weights": "ওজন", + "bitbybit.verb.curve.weights_description": "NURBS বক্ররেখার ওজন", + "bitbybit.verb.curve.circle.createCircle": "বৃত্ত", + "createCircle": "বৃত্ত", + "bitbybit.verb.curve.circle.createCircle_description": "বৃত্তাকার NURBS বক্ররেখা তৈরি করে", + "xAxis": "X অক্ষ", + "yAxis": "Y অক্ষ", + "bitbybit.verb.curve.circle.createArc": "চাপ", + "createArc": "চাপ", + "bitbybit.verb.curve.circle.createArc_description": "চাপ NURBS বক্ররেখা তৈরি করে", + "minAngle": "ন্যূনতম কোণ", + "maxAngle": "সর্বোচ্চ কোণ", + "bitbybit.verb.curve.circle.center": "কেন্দ্র", + "bitbybit.verb.curve.circle.center_description": "বৃত্ত বা চাপের কেন্দ্র পায়", + "bitbybit.verb.curve.circle.radius": "ব্যাসার্ধ", + "bitbybit.verb.curve.circle.radius_description": "বৃত্ত বা চাপের ব্যাসার্ধ পায়", + "bitbybit.verb.curve.circle.maxAngle": "সর্বোচ্চ কোণ", + "bitbybit.verb.curve.circle.maxAngle_description": "চাপের সর্বোচ্চ কোণ ডিগ্রিতে পায়", + "bitbybit.verb.curve.circle.minAngle": "ন্যূনতম কোণ", + "bitbybit.verb.curve.circle.minAngle_description": "চাপের ন্যূনতম কোণ ডিগ্রিতে পায়", + "bitbybit.verb.curve.circle.xAxis": "X অক্ষ", + "bitbybit.verb.curve.circle.xAxis_description": "চাপের X কোণ পায়", + "bitbybit.verb.curve.circle.yAxis": "Y অক্ষ", + "bitbybit.verb.curve.circle.yAxis_description": "চাপের Y কোণ পায়", + "bitbybit.verb.curve.ellipse.createEllipse": "উপবৃত্ত", + "createEllipse": "উপবৃত্ত", + "bitbybit.verb.curve.ellipse.createEllipse_description": "উপবৃত্তাকার NURBS বক্ররেখা তৈরি করে", + "bitbybit.verb.curve.ellipse.createArc": "চাপ", + "bitbybit.verb.curve.ellipse.createArc_description": "উপবৃত্তাকার চাপ NURBS বক্ররেখা তৈরি করে", + "bitbybit.verb.curve.ellipse.center": "কেন্দ্র", + "bitbybit.verb.curve.ellipse.center_description": "উপবৃত্ত বা চাপের কেন্দ্র পায়", + "bitbybit.verb.curve.ellipse.maxAngle": "সর্বোচ্চ কোণ", + "bitbybit.verb.curve.ellipse.maxAngle_description": "চাপের সর্বোচ্চ কোণ ডিগ্রিতে পায়", + "bitbybit.verb.curve.ellipse.minAngle": "ন্যূনতম কোণ", + "bitbybit.verb.curve.ellipse.minAngle_description": "চাপের ন্যূনতম কোণ ডিগ্রিতে পায়", + "bitbybit.verb.curve.ellipse.xAxis": "X অক্ষ", + "bitbybit.verb.curve.ellipse.xAxis_description": "চাপ বা উপবৃত্তের X কোণ পায়", + "bitbybit.verb.curve.ellipse.yAxis": "Y অক্ষ", + "bitbybit.verb.curve.ellipse.yAxis_description": "চাপ বা উপবৃত্তের Y কোণ পায়", + "bitbybit.verb.surface.boundaries": "সীমানা", + "boundaries": "সীমানা", + "bitbybit.verb.surface.boundaries_description": "পৃষ্ঠের সীমানা প্রান্ত NURBS বক্ররেখা পায়", + "bitbybit.verb.surface.createSurfaceByCorners": "কোণ দ্বারা পৃষ্ঠ", + "createSurfaceByCorners": "কোণ দ্বারা পৃষ্ঠ", + "bitbybit.verb.surface.createSurfaceByCorners_description": "৪টি কোণ বিন্দু দিয়ে পৃষ্ঠ তৈরি করে", + "point3": "বিন্দু ৩", + "point4": "বিন্দু ৪", + "bitbybit.verb.surface.createSurfaceByKnotsControlPointsWeights": "নট কন্ট্রোল পয়েন্ট ওজন দ্বারা পৃষ্ঠ", + "createSurfaceByKnotsControlPointsWeights": "নট কন্ট্রোল পয়েন্ট ওজন দ্বারা পৃষ্ঠ", + "bitbybit.verb.surface.createSurfaceByKnotsControlPointsWeights_description": "UV নট ডিগ্রি পয়েন্ট ওজন দিয়ে NURBS পৃষ্ঠ তৈরি করে", + "degreeU": "ডিগ্রি U", + "degreeV": "ডিগ্রি V", + "knotsU": "নট U", + "knotsV": "নট V", + "bitbybit.verb.surface.createSurfaceByLoftingCurves": "বক্ররেখা লফটিং দ্বারা পৃষ্ঠ", + "createSurfaceByLoftingCurves": "বক্ররেখা লফটিং দ্বারা পৃষ্ঠ", + "bitbybit.verb.surface.createSurfaceByLoftingCurves_description": "বক্ররেখা লফটিং দিয়ে NURBS পৃষ্ঠ তৈরি করে", + "bitbybit.verb.surface.clone": "ক্লোন", + "bitbybit.verb.surface.clone_description": "NURBS পৃষ্ঠ ক্লোন করে", + "bitbybit.verb.surface.closestParam": "নিকটতম প্যারাম", + "bitbybit.verb.surface.closestParam_description": "বিন্দু থেকে পৃষ্ঠে নিকটতম প্যারাম খুঁজে পায়", + "bitbybit.verb.surface.closestPoint": "নিকটতম বিন্দু", + "bitbybit.verb.surface.closestPoint_description": "বিন্দু থেকে পৃষ্ঠে নিকটতম বিন্দু খুঁজে পায়", + "bitbybit.verb.surface.controlPoints": "কন্ট্রোল পয়েন্ট", + "bitbybit.verb.surface.controlPoints_description": "পৃষ্ঠে কন্ট্রোল পয়েন্ট পায়", + "bitbybit.verb.surface.degreeU": "ডিগ্রি U", + "bitbybit.verb.surface.degreeU_description": "পৃষ্ঠের U ডিগ্রি পায়", + "bitbybit.verb.surface.degreeV": "ডিগ্রি V", + "bitbybit.verb.surface.degreeV_description": "পৃষ্ঠের V ডিগ্রি পায়", + "bitbybit.verb.surface.derivatives": "ডেরিভেটিভ", + "bitbybit.verb.surface.derivatives_description": "UV-তে পৃষ্ঠের ডেরিভেটিভ পায়", + "u": "U", + "v": "V", + "bitbybit.verb.surface.domainU": "ডোমেইন U", + "domainU": "ডোমেইন U", + "bitbybit.verb.surface.domainU_description": "পৃষ্ঠের U ডোমেইন পায়", + "bitbybit.verb.surface.domainV": "ডোমেইন V", + "domainV": "ডোমেইন V", + "bitbybit.verb.surface.domainV_description": "পৃষ্ঠের V ডোমেইন পায়", + "bitbybit.verb.surface.isocurve": "আইসোকার্ভ", + "isocurve": "আইসোকার্ভ", + "bitbybit.verb.surface.isocurve_description": "পৃষ্ঠে NURBS আইসোকার্ভ পায়", + "useV": "V ব্যবহার", + "bitbybit.verb.surface.isocurvesSubdivision": "আইসোকার্ভ উপবিভাগ", + "isocurvesSubdivision": "আইসোকার্ভ উপবিভাগ", + "bitbybit.verb.surface.isocurvesSubdivision_description": "পৃষ্ঠকে আইসোকার্ভে উপবিভক্ত করে", + "isocurveSegments": "আইসোকার্ভ খণ্ড", + "bitbybit.verb.surface.isocurvesAtParams": "প্যারামে আইসোকার্ভ", + "isocurvesAtParams": "প্যারামে আইসোকার্ভ", + "bitbybit.verb.surface.isocurvesAtParams_description": "প্যারামে পৃষ্ঠকে আইসোকার্ভে উপবিভক্ত করে", + "parameters": "প্যারামিটার", + "bitbybit.verb.surface.knotsU": "নট U", + "bitbybit.verb.surface.knotsU_description": "পৃষ্ঠের U নট পায়", + "bitbybit.verb.surface.knotsV": "নট V", + "bitbybit.verb.surface.knotsV_description": "পৃষ্ঠের V নট পায়", + "bitbybit.verb.surface.normal": "স্বাভাবিক", + "bitbybit.verb.surface.normal_description": "UV-তে পৃষ্ঠে স্বাভাবিক পায়", + "bitbybit.verb.surface.point": "বিন্দু", + "bitbybit.verb.surface.point_description": "UV-তে পৃষ্ঠে বিন্দু পায়", + "bitbybit.verb.surface.reverse": "বিপরীত", + "bitbybit.verb.surface.reverse_description": "NURBS পৃষ্ঠের UV এবং আইসোকার্ভ বিপরীত করে", + "bitbybit.verb.surface.split": "বিভক্ত", + "bitbybit.verb.surface.split_description": "NURBS পৃষ্ঠকে দুই ভাগে বিভক্ত করে", + "bitbybit.verb.surface.transformSurface": "পৃষ্ঠ রূপান্তর", + "transformSurface": "পৃষ্ঠ রূপান্তর", + "bitbybit.verb.surface.transformSurface_description": "রূপান্তর দিয়ে NURBS পৃষ্ঠ রূপান্তর করে", + "bitbybit.verb.surface.weights": "ওজন", + "bitbybit.verb.surface.weights_description": "পৃষ্ঠের ওজন পায়", + "bitbybit.verb.surface.cone.create": "তৈরি", + "cone": "শঙ্কু", + "bitbybit.verb.surface.cone.create_description": "শঙ্কু আকৃতির NURBS পৃষ্ঠ তৈরি করে", + "bitbybit.verb.surface.cone.axis": "অক্ষ", + "bitbybit.verb.surface.cone.axis_description": "শঙ্কুর অক্ষ পায়", + "bitbybit.verb.surface.cone.base": "ভিত্তি", + "bitbybit.verb.surface.cone.base_description": "শঙ্কুর ভিত্তি পায়", + "bitbybit.verb.surface.cone.height": "উচ্চতা", + "bitbybit.verb.surface.cone.height_description": "শঙ্কুর উচ্চতা পায়", + "bitbybit.verb.surface.cone.radius": "ব্যাসার্ধ", + "bitbybit.verb.surface.cone.radius_description": "শঙ্কুর ব্যাসার্ধ পায়", + "bitbybit.verb.surface.cone.xAxis": "X অক্ষ", + "bitbybit.verb.surface.cone.xAxis_description": "শঙ্কুর X অক্ষ পায়", + "bitbybit.verb.surface.cylinder.create": "তৈরি", + "bitbybit.verb.surface.cylinder.create_description": "নলাকার NURBS পৃষ্ঠ তৈরি করে", + "bitbybit.verb.surface.cylinder.axis": "অক্ষ", + "bitbybit.verb.surface.cylinder.axis_description": "নলাকারের অক্ষ পায়", + "bitbybit.verb.surface.cylinder.base": "ভিত্তি", + "bitbybit.verb.surface.cylinder.base_description": "নলাকারের ভিত্তি পায়", + "bitbybit.verb.surface.cylinder.height": "উচ্চতা", + "bitbybit.verb.surface.cylinder.height_description": "নলাকারের উচ্চতা পায়", + "bitbybit.verb.surface.cylinder.radius": "ব্যাসার্ধ", + "bitbybit.verb.surface.cylinder.radius_description": "নলাকারের ব্যাসার্ধ পায়", + "bitbybit.verb.surface.cylinder.xAxis": "X অক্ষ", + "bitbybit.verb.surface.cylinder.xAxis_description": "নলাকারের X অক্ষ পায়", + "bitbybit.verb.surface.extrusion.create": "তৈরি", + "extrusion": "এক্সট্রুশন", + "bitbybit.verb.surface.extrusion.create_description": "বক্ররেখা থেকে NURBS পৃষ্ঠ এক্সট্রুশন তৈরি করে", + "profile": "প্রোফাইল", + "bitbybit.verb.surface.extrusion.direction": "দিক", + "bitbybit.verb.surface.extrusion.direction_description": "এক্সট্রুশনের দিক ভেক্টর পায়", + "bitbybit.verb.surface.extrusion.profile": "প্রোফাইল", + "bitbybit.verb.surface.extrusion.profile_description": "এক্সট্রুশনের প্রোফাইল NURBS বক্ররেখা পায়", + "bitbybit.verb.surface.sphere.create": "তৈরি", + "bitbybit.verb.surface.sphere.create_description": "গোলাকার NURBS পৃষ্ঠ তৈরি করে", + "bitbybit.verb.surface.sphere.radius": "ব্যাসার্ধ", + "bitbybit.verb.surface.sphere.radius_description": "গোলাকার NURBS পৃষ্ঠের ব্যাসার্ধ পায়", + "bitbybit.verb.surface.sphere.center": "কেন্দ্র", + "bitbybit.verb.surface.sphere.center_description": "গোলাকার NURBS পৃষ্ঠের কেন্দ্র পায়", + "bitbybit.verb.surface.revolved.create": "তৈরি", + "revolved": "ঘূর্ণিত", + "bitbybit.verb.surface.revolved.create_description": "ঘূর্ণিত NURBS পৃষ্ঠ তৈরি করে", + "bitbybit.verb.surface.revolved.profile": "প্রোফাইল", + "bitbybit.verb.surface.revolved.profile_description": "ঘূর্ণিত পৃষ্ঠের প্রোফাইল NURBS বক্ররেখা পায়", + "revolution": "ঘূর্ণন", + "bitbybit.verb.surface.revolved.center": "কেন্দ্র", + "bitbybit.verb.surface.revolved.center_description": "ঘূর্ণিত পৃষ্ঠের কেন্দ্র NURBS বক্ররেখা পায়", + "bitbybit.verb.surface.revolved.axis": "অক্ষ", + "bitbybit.verb.surface.revolved.axis_description": "ঘূর্ণিত পৃষ্ঠের ঘূর্ণন অক্ষ পায়", + "bitbybit.verb.surface.revolved.angle": "কোণ", + "bitbybit.verb.surface.revolved.angle_description": "ঘূর্ণিত পৃষ্ঠের ঘূর্ণন কোণ পায়", + "bitbybit.verb.surface.sweep.create": "তৈরি", + "sweep": "সুইপ", + "bitbybit.verb.surface.sweep.create_description": "সুইপ NURBS পৃষ্ঠ তৈরি করে", + "rail": "রেল", + "bitbybit.verb.surface.sweep.profile": "প্রোফাইল", + "bitbybit.verb.surface.sweep.profile_description": "সুইপ পৃষ্ঠের প্রোফাইল NURBS বক্ররেখা পায়", + "bitbybit.verb.surface.sweep.rail": "রেল", + "bitbybit.verb.surface.sweep.rail_description": "সুইপ পৃষ্ঠের রেল NURBS বক্ররেখা পায়", + "bitbybit.verb.intersect.curves": "বক্ররেখা", + "bitbybit.verb.intersect.curves_description": "দুটি ভার্ব NURBS বক্ররেখার ছেদ করে", + "firstCurve": "প্রথম বক্ররেখা", + "secondCurve": "দ্বিতীয় বক্ররেখা", + "bitbybit.verb.intersect.curveAndSurface": "বক্ররেখা এবং পৃষ্ঠ", + "curveAndSurface": "বক্ররেখা এবং পৃষ্ঠ", + "bitbybit.verb.intersect.curveAndSurface_description": "বক্ররেখা এবং পৃষ্ঠের ছেদ করে", + "bitbybit.verb.intersect.surfaces": "পৃষ্ঠ", + "bitbybit.verb.intersect.surfaces_description": "দুটি পৃষ্ঠের ছেদ করে", + "firstSurface": "প্রথম পৃষ্ঠ", + "secondSurface": "দ্বিতীয় পৃষ্ঠ", + "bitbybit.verb.intersect.curveCurveFirstParams": "বক্ররেখা বক্ররেখা প্রথম প্যারাম", + "curveCurveFirstParams": "বক্ররেখা বক্ররেখা প্রথম প্যারাম", + "bitbybit.verb.intersect.curveCurveFirstParams_description": "প্রথম বক্ররেখায় ছেদ প্যারাম পায়", + "intersections": "ছেদ", + "BaseTypes.CurveCurveIntersection[]": "মূল প্রকার বক্ররেখা বক্ররেখা ছেদ অ্যারে", + "bitbybit.verb.intersect.curveCurveSecondParams": "বক্ররেখা বক্ররেখা দ্বিতীয় প্যারাম", + "curveCurveSecondParams": "বক্ররেখা বক্ররেখা দ্বিতীয় প্যারাম", + "bitbybit.verb.intersect.curveCurveSecondParams_description": "দ্বিতীয় বক্ররেখায় ছেদ প্যারাম পায়", + "bitbybit.verb.intersect.curveCurveFirstPoints": "বক্ররেখা বক্ররেখা প্রথম বিন্দু", + "curveCurveFirstPoints": "বক্ররেখা বক্ররেখা প্রথম বিন্দু", + "bitbybit.verb.intersect.curveCurveFirstPoints_description": "প্রথম বক্ররেখায় ছেদ বিন্দু পায়", + "bitbybit.verb.intersect.curveCurveSecondPoints": "বক্ররেখা বক্ররেখা দ্বিতীয় বিন্দু", + "curveCurveSecondPoints": "বক্ররেখা বক্ররেখা দ্বিতীয় বিন্দু", + "bitbybit.verb.intersect.curveCurveSecondPoints_description": "দ্বিতীয় বক্ররেখায় ছেদ বিন্দু পায়", + "bitbybit.verb.intersect.curveSurfaceCurveParams": "বক্ররেখা পৃষ্ঠ বক্ররেখা প্যারাম", + "curveSurfaceCurveParams": "বক্ররেখা পৃষ্ঠ বক্ররেখা প্যারাম", + "bitbybit.verb.intersect.curveSurfaceCurveParams_description": "বক্ররেখায় ছেদ প্যারাম পায়", + "BaseTypes.CurveSurfaceIntersection[]": "মূল প্রকার বক্ররেখা পৃষ্ঠ ছেদ অ্যারে", + "bitbybit.verb.intersect.curveSurfaceSurfaceParams": "বক্ররেখা পৃষ্ঠ পৃষ্ঠ প্যারাম", + "curveSurfaceSurfaceParams": "বক্ররেখা পৃষ্ঠ পৃষ্ঠ প্যারাম", + "bitbybit.verb.intersect.curveSurfaceSurfaceParams_description": "পৃষ্ঠে ছেদ প্যারাম পায়", + "bitbybit.verb.intersect.curveSurfaceCurvePoints": "বক্ররেখা পৃষ্ঠ বক্ররেখা বিন্দু", + "curveSurfaceCurvePoints": "বক্ররেখা পৃষ্ঠ বক্ররেখা বিন্দু", + "bitbybit.verb.intersect.curveSurfaceCurvePoints_description": "বক্ররেখায় ছেদ বিন্দু পায়", + "bitbybit.verb.intersect.curveSurfaceSurfacePoints": "বক্ররেখা পৃষ্ঠ পৃষ্ঠ বিন্দু", + "curveSurfaceSurfacePoints": "বক্ররেখা পৃষ্ঠ পৃষ্ঠ বিন্দু", + "bitbybit.verb.intersect.curveSurfaceSurfacePoints_description": "পৃষ্ঠে ছেদ বিন্দু পায়", + "bitbybit.tag.create": "তৈরি", + "tag": "ট্যাগ", + "bitbybit.tag.create_description": "ট্যাগ DTO তৈরি করে", + "adaptDepth": "গভীরতা অভিযোজন", + "needsUpdate": "আপডেট প্রয়োজন", + "bitbybit.time.registerRenderFunction": "রেন্ডার ফাংশন নিবন্ধন", + "registerRenderFunction": "রেন্ডার ফাংশন নিবন্ধন", + "bitbybit.time.registerRenderFunction_description": "রেন্ডার লুপে ফাংশন নিবন্ধন করে", + "bitbybit.asset.getFile": "ফাইল পাওয়া", + "asset": "সম্পদ", + "getFile": "ফাইল পাওয়া", + "bitbybit.asset.getFile_description": "সম্পদ ফাইল পায়", + "bitbybit.asset.getLocalFile": "স্থানীয় ফাইল পাওয়া", + "getLocalFile": "স্থানীয় ফাইল পাওয়া", + "bitbybit.asset.getLocalFile_description": "ব্রাউজার থেকে স্থানীয় সম্পদ ফাইল পায়", + "bitbybit.asset.fetchBlob": "ব্লব আনা", + "fetchBlob": "ব্লব আনা", + "bitbybit.asset.fetchBlob_description": "CORS URL থেকে ব্লব আনে", + "fetch": "আনা", + "bitbybit.asset.fetchFile": "ফাইল আনা", + "fetchFile": "ফাইল আনা", + "bitbybit.asset.fetchFile_description": "CORS URL থেকে ফাইল আনে", + "bitbybit.asset.fetchJSON": "JSON আনা", + "fetchJSON": "JSON আনা", + "bitbybit.asset.fetchJSON_description": "CORS URL থেকে JSON আনে", + "bitbybit.asset.fetchText": "টেক্সট আনা", + "fetchText": "টেক্সট আনা", + "bitbybit.asset.fetchText_description": "CORS URL থেকে টেক্সট আনে", + "bitbybit.asset.createObjectURL": "অবজেক্ট URL", + "createObjectURL": "অবজেক্ট URL", + "bitbybit.asset.createObjectURL_description": "মেমরিতে ফাইলের জন্য URL তৈরি করে", + "file": "ফাইল", + "File | Blob": "ফাইল বা ব্লব", + "bitbybit.asset.createObjectURLs": "অবজেক্ট URLগুলো", + "createObjectURLs": "অবজেক্ট URLগুলো", + "bitbybit.asset.createObjectURLs_description": "মেমরিতে ফাইলগুলোর জন্য URL তৈরি করে", + "files": "ফাইল", + "(File | Blob)[]": "ফাইল বা ব্লব অ্যারে", + "exec": "কার্যকর", + "Visible": "দৃশ্যমান", + "Hidden": "লুকানো", + "flatten": "সমতল", + "force exec": "জোর করে কার্যকর", + "console log": "কনসোল লগ", + "preview data": "প্রিভিউ ডেটা", + "flow": "প্রবাহ", + "code": "কোড", + "runner": "রানার", + "counters": "কাউন্টার", + "actions": "ক্রিয়া", + "loops": "লুপ", + "interval": "বিরতি", + "delay": "বিলম্ব", + "expire": "মেয়াদ", + "timeout": "টাইমআউট", + "counter min max": "কাউন্টার ন্যূনতম সর্বোচ্চ", + "counter steps": "কাউন্টার ধাপ", + "reset": "রিসেট", + "trigger": "ট্রিগার", + "mouse": "মাউস", + "mouse click": "মাউস ক্লিক", + "key": "কী", + "pointer": "পয়েন্টার", + "pick info": "তথ্য বাছাই", + "down": "নিচে", + "wheel": "চাকা", + "tap": "ট্যাপ", + "double tap": "ডাবল ট্যাপ", + "render": "রেন্ডার", + "passed ms": "কত মিলিসেকেন্ড পার হয়েছে", + "babylon observable listener": "ব্যাবিলন পর্যবেক্ষণযোগ্য শ্রোতা", + "object": "অবজেক্ট", + "observable selector": "পর্যবেক্ষণযোগ্য নির্বাচক", + "get event data": "ইভেন্ট ডেটা পাওয়া", + "exec click": "ক্লিক কার্যকর", + "exec down": "নিচে কার্যকর", + "toggle": "টগল", + "flip flop": "ফ্লিপ ফ্লপ", + "boolean gate": "বুলিয়ান গেট", + "boolean gate silent": "বুলিয়ান গেট নীরব", + "is undefined": "অসংজ্ঞায়িত কিনা", + "for loop": "ফর লুপ", + "last": "শেষ", + "for each loop": "প্রতিটি জন্য লুপ", + "element": "উপাদান", + "body": "বডি", + "complete": "সম্পূর্ণ", + "editors": "সম্পাদক", + "inputs": "ইনপুট", + "outputs": "আউটপুট", + "recent": "সাম্প্রতিক", + "Clear": "মুছে ফেলা", + "Run": "চালানো", + "Swap Canvas": "ক্যানভাস অদলবদল", + "Local Assets": "স্থানীয় সম্পদ", + "Import": "আমদানি", + "Export": "রপ্তানি", + "Export to runner": "রানারে রপ্তানি", + "Clean Cache": "ক্যাশে পরিষ্কার", + "Community": "সম্প্রদায়", + "Sponsors and Partners": "স্পনসর এবং অংশীদার", + "API Documentation": "API ডকুমেন্টেশন", + "About": "সম্পর্কে", + "Toolbox": "টুলবক্স", + "More": "আরও", + "bitbybit.code.typeScriptEditor": "টাইপস্ক্রিপ্ট সম্পাদক", + "bitbybit.code.typeScriptEditor_description": "একটি ফাংশনে সম্পূর্ণ বিটবাইবিট ইন্টেলিসেন্স সহ টাইপস্ক্রিপ্ট কোড লেখার অনুমতি দেয়। স্টার্ট ফাংশন যা ফেরত দেয় তা উপাদানের আউটপুট হিসেবে দেখা যাবে।", + "bitbybit.code.javaScriptEditor": "জাভাস্ক্রিপ্ট সম্পাদক", + "bitbybit.code.javaScriptEditor_description": "একটি ফাংশনে জাভাস্ক্রিপ্ট কোড লেখার অনুমতি দেয়। স্টার্ট ফাংশন যা ফেরত দেয় তা উপাদানের আউটপুট হিসেবে দেখা যাবে।", + "bitbybit.code.jsonEditor": "JSON সম্পাদক", + "bitbybit.code.jsonEditor_description": "JSON কোড লেখার অনুমতি দেয়। স্টার্ট ফাংশন যা ফেরত দেয় তা উপাদানের আউটপুট হিসেবে দেখা যাবে।", + "bitbybit.flow.actions.keyboard": "কীবোর্ড", + "bitbybit.flow.actions.keyboard_description": "কীবোর্ড ইভেন্টে বোতাম ক্লিক করে কার্যকর হবে।", + "bitbybit.flow.actions.mouseClick": "মাউস ক্লিক", + "bitbybit.flow.actions.mouseClick_description": "মাউস ইভেন্টে বোতাম ক্লিক করে কার্যকর হবে।", + "bitbybit.flow.actions.start": "শুরু", + "bitbybit.flow.actions.start_description": "নিয়ন্ত্রণ প্রবাহ শুরু করে এবং কার্যকরণ ট্রিগার করে।", + "bitbybit.flow.actions.trigger": "ট্রিগার", + "bitbybit.flow.actions.trigger_description": "বোতাম ক্লিক করে কার্যকরণ ট্রিগার করে।", + "bitbybit.flow.babylon.gui.button": "বোতাম", + "bitbybit.flow.babylon.gui.button_description": "ব্যাবিলনজেএস ক্যানভাসে বাম মাউস বোতাম ক্লিক করে বিভিন্ন পয়েন্টার ইভেন্টে কার্যকর হবে।", + "bitbybit.flow.babylon.scene.pointerEvents": "পয়েন্টার", + "bitbybit.flow.babylon.scene.pointerEvents_description": "ব্যাবিলনজেএস ক্যানভাসে বাম মাউস বোতাম ক্লিক করে বিভিন্ন পয়েন্টার ইভেন্টে কার্যকর হবে।", + "bitbybit.flow.babylon.getEventDataFromObservedResult": "ইভেন্ট ডেটা পাওয়া", + "bitbybit.flow.babylon.getEventDataFromObservedResult_description": "পর্যবেক্ষণযোগ্য শ্রোতার পর্যবেক্ষিত ফলাফল থেকে ইভেন্ট ডেটা পায়।", + "bitbybit.flow.babylon.observableListener": "ব্যাবিলন পর্যবেক্ষণযোগ্য শ্রোতা", + "bitbybit.flow.babylon.observableListener_description": "ব্যাবিলনজেএস-এর যেকোনো পর্যবেক্ষণযোগ্যতায় সাবস্ক্রাইব করে এবং শোনে।", + "bitbybit.flow.babylon.render": "রেন্ডার", + "bitbybit.flow.babylon.render_description": "প্রতিটি ব্যাবিলনজেএস রেন্ডার ফ্রেমে কার্যকর হয়।", + "bitbybit.flow.counters.counterMinMax": "কাউন্টার ন্যূনতম সর্বোচ্চ", + "bitbybit.flow.counters.counterMinMax_description": "ন্যূনতম এবং সর্বোচ্চ মানের মধ্যে প্রবাহ কার্যকরণের সংখ্যা গণনা করে। সর্বোচ্চে পৌঁছালে রিসেট হয়।", + "bitbybit.flow.counters.counterSteps": "কাউন্টার ধাপ", + "bitbybit.flow.counters.counterSteps_description": "প্রদত্ত গণনা মান থেকে শুরু করে প্রতিটি কার্যকরণে তালিকা থেকে প্রদত্ত ধাপ দ্বারা বৃদ্ধি করে প্রবাহ কার্যকরণের সংখ্যা গণনা করে, ধাপ শেষ না হওয়া পর্যন্ত। শেষে পৌঁছালে রিসেট হয়।", + "bitbybit.flow.counters.counter": "কাউন্টার", + "bitbybit.flow.counters.counter_description": "প্রবাহ কার্যকরণের সংখ্যা গণনা করে।", + "bitbybit.flow.logic.booleanGateSilent": "বুলিয়ান গেট নীরব", + "bitbybit.flow.logic.booleanGateSilent_description": "প্রদত্ত বুলিয়ান মানের উপর ভিত্তি করে বিভিন্ন কার্যকরণ ইভেন্ট ট্রিগার করে, তবে বুলিয়ান তার মান পরিবর্তন করলেই কার্যকর হয়, এটি একাধিক ইভেন্ট ক্রমাগত ফায়ার হওয়া থেকে বিরত রাখে যদিও কোনো পরিবর্তন না ঘটে।", + "bitbybit.flow.logic.booleanGate": "বুলিয়ান গেট", + "bitbybit.flow.logic.booleanGate_description": "প্রদত্ত বুলিয়ান মানের উপর ভিত্তি করে বিভিন্ন কার্যকরণ ইভেন্ট ট্রিগার করে।", + "bitbybit.flow.logic.flipFlop": "ফ্লিপ ফ্লপ", + "bitbybit.flow.logic.flipFlop_description": "প্রতিবার একটি ইভেন্ট কার্যকর হলে একটি ভিন্ন ইভেন্ট ফায়ার হবে, মূলত একটি টগল কার্যকারিতা তৈরি করে।", + "bitbybit.flow.logic.isUndefined": "অসংজ্ঞায়িত কিনা", + "bitbybit.flow.logic.isUndefined_description": "প্রদত্ত মান অসংজ্ঞায়িত কিনা পরীক্ষা করে এবং সত্য বা মিথ্যা ইভেন্ট ট্রিগার করে।", + "bitbybit.flow.loops.forEach": "প্রতিটি জন্য লুপ", + "bitbybit.flow.loops.forEach_description": "তালিকার সব উপাদানের মধ্য দিয়ে হাঁটার জন্য প্রতিটি লুপ।", + "bitbybit.flow.loops.for": "ফর লুপ", + "bitbybit.flow.loops.for_description": "দুটি মানের মধ্যে বডি কার্যকর করে ফর লুপ।", + "bitbybit.flow.time.delay": "বিলম্ব", + "bitbybit.flow.time.delay_description": "প্রদত্ত টাইমআউটে মিলিসেকেন্ডে কার্যকরণ বিলম্ব করে।", + "bitbybit.flow.time.interval": "বিরতি", + "bitbybit.flow.time.interval_description": "প্রতি প্রদত্ত বিরতিতে মিলিসেকেন্ডে প্রবাহ কার্যকর করে।", + "bitbybit.lists.createList": "তালিকা তৈরি", + "bitbybit.lists.createList_description": "প্রদত্ত উপাদান থেকে একটি তালিকা তৈরি করে।", + "bitbybit.lists.flatten": "সমতল", + "bitbybit.lists.flatten_description": "তালিকার তালিকাকে একটি একক তালিকায় সমতল করে।", + "bitbybit.lists.passThrough": "পাস থ্রু", + "bitbybit.lists.passThrough_description": "মানকে 'যেকোনো' প্রকারে কাস্ট করে এবং ইনপুটকে আউটপুটে কোনো পরিবর্তন ছাড়াই পাস করে।", + "bitbybit.math.numberSlider": "সংখ্যা স্লাইডার", + "bitbybit.math.numberSlider_description": "একটি স্লাইডার সহ একটি সংখ্যা তৈরি করে। আপনি ন্যূনতম, সর্বোচ্চ এবং ধাপ মান সেট করতে পারেন।", + "bitbybit.consoleLog": "কনসোল লগ", + "bitbybit.consoleLog_description": "ইনপুটকে ব্রাউজার কনসোলে লগ করে।", + "bitbybit.previewData": "প্রিভিউ ডেটা", + "bitbybit.previewData_description": "ইনপুট ডেটাকে প্রিভিউ ওভারভিউ এলাকায় দেখায়। এটি টেক্সট, সংখ্যা, JSON অবজেক্ট, অ্যারে ইত্যাদি হতে পারে। সার্কুলার জাভাস্ক্রিপ্ট অবজেক্ট অনুমোদিত নয়।", + "bitbybit.runner.getRunnerInputValue": "রানার ইনপুট মান পাওয়া", + "bitbybit.runner.getRunnerInputValue_description": "ইনপুট JSON থেকে রানার ইনপুট মান পায়। এই উপাদানটি সম্পাদক প্রসঙ্গে সবসময় অসংজ্ঞায়িত মান ফেরত দেবে।", + "bitbybit.runner.getRunnerInputs": "রানার ইনপুট পাওয়া", + "bitbybit.runner.getRunnerInputs_description": "JSON-এ রানার ইনপুট পায়। এই উপাদানটি সম্পাদক প্রসঙ্গে সবসময় খালি অবজেক্ট ফেরত দেবে।", + "bitbybit.runner.run": "চালানো", + "bitbybit.runner.run_description": "রানার জাভাস্ক্রিপ্ট কোড চালায়", + "bitbybit.runner.setRunnerResult": "রানার ফলাফল নির্ধারণ", + "bitbybit.runner.setRunnerResult_description": "রানারের জন্য সম্পূর্ণ JSON ফলাফল নির্ধারণ করে। মনে রাখবেন যে এই পদ্ধতিটি পুরো ফলাফল অবজেক্টকে প্রদত্ত মান দিয়ে ওভাররাইট করবে তাই মান নির্ধারণ করা নিরাপদ।", + "bitbybit.runner.setRunnerResultArrayValue": "রানার ফলাফল অ্যারে মান নির্ধারণ", + "bitbybit.runner.setRunnerResultArrayValue_description": "JSON অবজেক্টের বৈশিষ্ট্যে রানার ফলাফল মান নির্ধারণ করে। প্রতিটি মান একটি অ্যারেতে যোগ করা হবে, যা বৈশিষ্ট্যের মান।", + "bitbybit.runner.setRunnerResultValue": "রানার ফলাফল মান নির্ধারণ", + "bitbybit.runner.setRunnerResultValue_description": "JSON অবজেক্টের বৈশিষ্ট্যে রানার ফলাফল মান নির্ধারণ করে।", + "bitbybit.text.areaCreate": "টেক্সট এলাকা", + "bitbybit.text.areaCreate_description": "সম্পাদকে একটি টেক্সট এলাকা তৈরি করে। আপনি টেক্সট, প্রস্থ এবং উচ্চতা সেট করতে পারেন।", + "update on drag": "ড্র্যাগে আপডেট", + "paste": "পেস্ট", + "duplicate": "প্রতিলিপি", + "delete": "মুছে ফেলা", + "keyboard": "কীবোর্ড", + "data": "ডেটা", + "observables": "পর্যবেক্ষণযোগ্য", + "buttons": "বোতাম", + "variables": "ভেরিয়েবল", + "functions": "ফাংশন", + "loop": "লুপ", + "apply": "প্রয়োগ", + "async context": "অ্যাসিঙ্ক প্রসঙ্গ", + "async context description": "অ্যাসিঙ্ক্রোনাস প্রসঙ্গ তৈরি করে যা অপেক্ষা উপাদান ব্যবহার করতে পারে, অ্যাসিঙ্ক্রোনাস কোড কার্যকরণ এবং পঠনযোগ্যতা সরল করে।", + "then": "তারপর", + "await": "অপেক্ষা", + "await description": "প্রতিশ্রুতি সমাধানের জন্য অপেক্ষা করে এবং মান ফেরত দেয়।", + "when the": "যখন", + "error": "ত্রুটি", + "happens in the promise": "প্রতিশ্রুতিতে ঘটে", + "catch": "ধরা", + "catch description": "অ্যাসিঙ্ক্রোনাস কোড চালানোর সময় যে ত্রুটি হতে পারে তা ধরে। ব্যবহারকারী উপযুক্তভাবে ত্রুটি পরিচালনা করতে পারেন।", + "cancel the interval execution": "বিরতি কার্যকরণ বাতিল", + "cancel the interval description": "হ্যান্ডলার প্রদান করে বিরতি কার্যকরণ বাতিল করে।", + "cancel the timeout execution": "টাইমআউট কার্যকরণ বাতিল", + "cancel the timeout description": "হ্যান্ডলার প্রদান করে টাইমআউট কার্যকরণ বাতিল করে।", + "key down": "কী নিচে", + "key down descritpion": "কী নিচে ইভেন্ট ঘটলে কোড ট্রিগার করে।", + "key up": "কী উপরে", + "key up description": "কী উপরে ইভেন্ট ঘটলে কোড ট্রিগার করে।", + "key press": "কী চাপ", + "key press description": "কী চাপ ইভেন্ট ঘটলে কোড ট্রিগার করে।", + "is key pressed": "কী চাপা আছে কিনা", + "block_validation_required": "অবশ্যই প্রদান করতে হবে", + "block_validation_of_length": "আইটেম সংখ্যা থাকতে হবে", + "block_validation_higher_or_equal": "উচ্চ বা সমান হতে হবে", + "block_validation_lower_or_equal": "নিম্ন বা সমান হতে হবে", + "block_validation_range": "পরিসরে থাকতে হবে", + "block_validation_smaller_than": "ছোট হতে হবে", + "block_validation_smaller_or_equal_than": "ছোট বা সমান হতে হবে", + "block_validation_larger_than": "বড় হতে হবে", + "block_validation_larger_or_equal_than": "বড় বা সমান হতে হবে", + "save text to file": "টেক্সট ফাইলে সংরক্ষণ", + "save text to file description": "টেক্সট একটি ফাইলে সংরক্ষণ করে এবং আপনাকে নাম এবং এক্সটেনশন চয়ন করতে দেয়। এই উপাদানটি টেক্সট প্রিভিউ করে না এবং যেখানে টেক্সট টেক্সট এলাকা ক্ষেত্রে সম্পাদনার জন্য খুব বড় হতে পারে সেখানে ব্যবহার করা যেতে পারে।", + "print text on screen": "পর্দায় টেক্সট মুদ্রণ", + "print text on screen description": "পর্দায় টেক্সট মুদ্রণ করে। এই উপাদানটি ডিবাগিং উদ্দেশ্যে উপযোগী।", + "preview text and save to file": "টেক্সট প্রিভিউ এবং ফাইলে সংরক্ষণ", + "preview text and save to file description": "পর্দায় টেক্সট মুদ্রণ করে এবং এটি একটি ফাইলে সংরক্ষণ করতে দেয়। এই উপাদানটি ডিবাগিং উদ্দেশ্যে উপযোগী।", + "register render loop listener": "রেন্ডার লুপ শ্রোতা নিবন্ধন", + "and update": "এবং আপডেট", + "register render loop listener description": "রেন্ডার লুপে বিবৃতি চালায় এবং timeElapsedFromPreviousFrame ভেরিয়েবলে পূর্ববর্তী ফ্রেম থেকে কত সময় অতিবাহিত হয়েছে তা নির্দেশ করে।", + "timeElapsedFromPreviousFrame_var": "timeElapsedFromPreviousFrame", + "computing": "গণনা", + "result": "ফলাফল", + "of promise is returned": "প্রতিশ্রুতির ফলাফল ফেরত দেওয়া হয়", + "on pointer up": "পয়েন্টার উপরে", + "on pointer move": "পয়েন্টার সরানো", + "on pointer down": "পয়েন্টার নিচে", + "of babylonjs observable object": "ব্যাবিলনজেএস পর্যবেক্ষণযোগ্য অবজেক্টের", + "observable name": "পর্যবেক্ষণযোগ্য নাম", + "is key pressed description": "কী চাপা আছে কিনা পরীক্ষা করে এবং সত্য বা মিথ্যা ফেরত দেয়।", + "execute code after": "কোড কার্যকর করা পরে", + "execute code after description": "প্রদত্ত টাইমআউটে সেকেন্ডে কোড কার্যকর করে।", + "execute code every": "প্রতি কোড কার্যকর", + "second(s)": "সেকেন্ড", + "execute code every description": "প্রতি প্রদত্ত বিরতিতে সেকেন্ডে কোড কার্যকর করে।", + "handler": "হ্যান্ডলার", + "workers initialising": "কর্মী প্রারম্ভিকরণ", + "Assets": "সম্পদ", + "Local assets stored in browser cache:": "ব্রাউজার ক্যাশে সংরক্ষিত স্থানীয় সম্পদ:", + "Asset Name": "সম্পদের নাম", + "Name is required": "নাম প্রয়োজন", + "Asset with this name already exists, choose a different one": "এই নামের সম্পদ ইতিমধ্যে বিদ্যমান, একটি ভিন্নটি চয়ন করুন", + "Allowed file formats:": "অনুমোদিত ফাইল ফরম্যাট:", + "You must select an asset file": "আপনাকে একটি সম্পদ ফাইল নির্বাচন করতে হবে", + "Upload Local Asset": "স্থানীয় সম্পদ আপলোড", + "File Name": "ফাইলের নাম", + "File Size": "ফাইলের আকার", + "Your browser does not support indexDB and you can't upload local asset files.": "আপনার ব্রাউজার indexDB সমর্থন করে না এবং আপনি স্থানীয় সম্পদ ফাইল আপলোড করতে পারবেন না।", + "Upload": "আপলোড", + "elements": "উপাদান" +} diff --git a/languages/de.json b/languages/de.json new file mode 100644 index 00000000..c30027b3 --- /dev/null +++ b/languages/de.json @@ -0,0 +1,5072 @@ +{ + "bitbybit.draw.drawAnyAsyncNoReturn": "beliebig asynchron ohne Rückgabe zeichnen", + "bitbybit": "bitbybit", + "draw": "zeichnen", + "drawAnyAsyncNoReturn": "beliebig asynchron ohne Rückgabe zeichnen", + "bitbybit.draw.drawAnyAsyncNoReturn_description": "zeichnet beliebige Geometrie ohne Rückgabe", + "draw async": "asynchron zeichnen", + "entity": "Entität", + "Entity": "Entität", + "options": "Optionen", + "DrawOptions": "Zeichenoptionen", + "babylonMesh": "Babylon-Mesh", + "BABYLON.Mesh | BABYLON.LinesMesh": "Babylon-Mesh oder Linien-Mesh", + "bitbybit.draw.drawAnyAsync": "beliebig asynchron zeichnen", + "drawAnyAsync": "beliebig asynchron zeichnen", + "bitbybit.draw.drawAnyAsync_description": "zeichnet beliebige Geometrie und gibt Babylon-Mesh zurück", + "bitbybit.draw.drawAnyNoReturn": "beliebig ohne Rückgabe zeichnen", + "drawAnyNoReturn": "beliebig ohne Rückgabe zeichnen", + "bitbybit.draw.drawAnyNoReturn_description": "zeichnet synchrone Geometrie, nicht für OCCT- oder JSCAD-Formen", + "draw sync": "synchron zeichnen", + "bitbybit.draw.drawAny": "beliebig zeichnen", + "drawAny": "beliebig zeichnen", + "bitbybit.draw.drawAny_description": "zeichnet synchrone Geometrie, nicht für OCCT- oder JSCAD-Formen", + "bitbybit.draw.drawGridMeshNoReturn": "Gitter-Mesh ohne Rückgabe zeichnen", + "drawGridMeshNoReturn": "Gitter-Mesh ohne Rückgabe zeichnen", + "bitbybit.draw.drawGridMeshNoReturn_description": "zeichnet Gitter-Mesh auf dem Boden zur Orientierungshilfe", + "grid": "Gitter", + "width": "Breite", + "number": "Nummer", + "height": "Höhe", + "subdivisions": "Unterteilungen", + "majorUnitFrequency": "Haupteinheitsfrequenz", + "minorUnitVisibility": "Sichtbarkeit kleiner Einheiten", + "gridRatio": "Gitterverhältnis", + "opacity": "Deckkraft", + "backFaceCulling": "Rückseitenentfernung", + "boolean": "Boolesch", + "mainColor": "Hauptfarbe", + "Base.Color": "Basisfarbe", + "secondaryColor": "Sekundärfarbe", + "bitbybit.draw.drawGridMesh": "Gitter-Mesh zeichnen", + "drawGridMesh": "Gitter-Mesh zeichnen", + "bitbybit.draw.drawGridMesh_description": "zeichnet Gitter-Mesh auf dem Boden zur Orientierungshilfe", + "bitbybit.draw.optionsSimple": "einfache Optionen", + "optionsSimple": "einfache Optionen", + "bitbybit.draw.optionsSimple_description": "legt Zeichenoptionen für einfache Geometrien wie Punkte und Linien fest", + "colours": "Farben", + "string | string[]": "Zeichenkette oder Zeichenketten-Array", + "size": "Größe", + "updatable": "aktualisierbar", + "hidden": "versteckt", + "bitbybit.draw.optionsOcctShape": "OCCT-Form-Optionen", + "optionsOcctShape": "OCCT-Form-Optionen", + "bitbybit.draw.optionsOcctShape_description": "legt Zeichenoptionen für OCCT-Formen wie Kanten und Festkörper fest", + "faceOpacity": "Flächen-Deckkraft", + "edgeOpacity": "Kanten-Deckkraft", + "edgeColour": "Kantenfarbe", + "faceColour": "Flächenfarbe", + "vertexColour": "Eckpunktfarbe", + "faceMaterial": "Flächenmaterial", + "Base.Material": "Basismaterial", + "edgeWidth": "Kantenbreite", + "vertexSize": "Eckpunktgröße", + "drawEdges": "Kanten zeichnen", + "drawFaces": "Flächen zeichnen", + "drawVertices": "Eckpunkte zeichnen", + "precision": "Präzision", + "drawEdgeIndexes": "Kantenindizes zeichnen", + "edgeIndexHeight": "Kantenindexhöhe", + "edgeIndexColour": "Kantenindexfarbe", + "drawFaceIndexes": "Flächenindizes zeichnen", + "faceIndexHeight": "Flächenindexhöhe", + "faceIndexColour": "Flächenindexfarbe", + "bitbybit.draw.optionsOcctShapeSimple": "einfache OCCT-Form-Optionen", + "optionsOcctShapeSimple": "einfache OCCT-Form-Optionen", + "bitbybit.draw.optionsOcctShapeSimple_description": "legt einfache Zeichenoptionen für OCCT-Formen fest", + "bitbybit.draw.optionsOcctShapeMaterial": "OCCT-Form-Material-Optionen", + "optionsOcctShapeMaterial": "OCCT-Form-Material-Optionen", + "bitbybit.draw.optionsOcctShapeMaterial_description": "legt Zeichenoptionen mit benutzerdefiniertem Flächenmaterial für OCCT-Formen fest", + "any": "beliebig", + "bitbybit.draw.optionsManifoldShapeMaterial": "Mannigfaltigkeits-Form-Material-Optionen", + "optionsManifoldShapeMaterial": "Mannigfaltigkeits-Form-Material-Optionen", + "bitbybit.draw.optionsManifoldShapeMaterial_description": "legt Zeichenoptionen für Mannigfaltigkeitsgeometrie fest", + "crossSectionColour": "Querschnittsfarbe", + "crossSectionWidth": "Querschnittsbreite", + "crossSectionOpacity": "Querschnittsdeckkraft", + "computeNormals": "Normalen berechnen", + "bitbybit.draw.optionsBabylonNode": "Babylon-Knoten-Optionen", + "optionsBabylonNode": "Babylon-Knoten-Optionen", + "bitbybit.draw.optionsBabylonNode_description": "legt Zeichenoptionen für Babylon.js-Knoten fest", + "colorX": "Farbe X", + "colorY": "Farbe Y", + "colorZ": "Farbe Z", + "bitbybit.babylon.mesh.dispose": "Mesh entsorgen", + "babylon": "Babylon", + "mesh": "Mesh", + "dispose": "entsorgen", + "bitbybit.babylon.mesh.dispose_description": "entfernt gezeichnetes Mesh aus der Szene", + "memory": "Speicher", + "BABYLON.Mesh": "Babylon-Mesh", + "bitbybit.babylon.mesh.updateDrawn": "gezeichnetes aktualisieren", + "updateDrawn": "gezeichnetes aktualisieren", + "bitbybit.babylon.mesh.updateDrawn_description": "aktualisiert Babylon.js-Mesh ohne Entsorgung", + "updates": "Aktualisierungen", + "position": "Position", + "Base.Point3": "Basispunkt 3", + "rotation": "Rotation", + "Base.Vector3": "Basisvektor 3", + "scaling": "Skalierung", + "bitbybit.babylon.mesh.setVisibility": "Sichtbarkeit festlegen", + "setVisibility": "Sichtbarkeit festlegen", + "bitbybit.babylon.mesh.setVisibility_description": "ändert die Sichtbarkeit von Babylon.js-Mesh", + "visibility": "Sichtbarkeit", + "includeChildren": "Kinder einbeziehen", + "bitbybit.babylon.mesh.hide": "verstecken", + "hide": "verstecken", + "bitbybit.babylon.mesh.hide_description": "versteckt das Mesh", + "bitbybit.babylon.mesh.show": "anzeigen", + "show": "anzeigen", + "bitbybit.babylon.mesh.show_description": "zeigt das Mesh", + "bitbybit.babylon.mesh.setParent": "Elternteil festlegen", + "setParent": "Elternteil festlegen", + "bitbybit.babylon.mesh.setParent_description": "ändert den Elternteil des gezeichneten Mesh", + "set": "festlegen", + "BABYLON.Mesh | BABYLON.InstancedMesh | BABYLON.AbstractMesh": "Babylon-Mesh oder instanziertes Mesh oder abstraktes Mesh", + "parentMesh": "Eltern-Mesh", + "bitbybit.babylon.mesh.getParent": "Elternteil abrufen", + "getParent": "Elternteil abrufen", + "bitbybit.babylon.mesh.getParent_description": "ruft den Elternteil des gezeichneten Mesh ab", + "get": "abrufen", + "bitbybit.babylon.mesh.setCheckCollisions": "Kollisionsprüfung festlegen", + "setCheckCollisions": "Kollisionsprüfung festlegen", + "bitbybit.babylon.mesh.setCheckCollisions_description": "ändert die Kollisionsprüfungseigenschaft des gezeichneten Mesh", + "checkCollisions": "Kollisionen prüfen", + "bitbybit.babylon.mesh.getCheckCollisions": "Kollisionsprüfung abrufen", + "getCheckCollisions": "Kollisionsprüfung abrufen", + "bitbybit.babylon.mesh.getCheckCollisions_description": "ruft die Kollisionsprüfungseigenschaft des gezeichneten Mesh ab", + "bitbybit.babylon.mesh.setPickable": "Auswählbar festlegen", + "setPickable": "Auswählbar festlegen", + "bitbybit.babylon.mesh.setPickable_description": "ändert die Auswählbarkeitseigenschaft des gezeichneten Mesh", + "pickable": "auswählbar", + "bitbybit.babylon.mesh.enablePointerMoveEvents": "Zeigerbewegungsereignisse aktivieren", + "enablePointerMoveEvents": "Zeigerbewegungsereignisse aktivieren", + "bitbybit.babylon.mesh.enablePointerMoveEvents_description": "macht das Mesh durch Zeigerbewegungsereignisse auswählbar, leistungsschwer", + "bitbybit.babylon.mesh.disablePointerMoveEvents": "Zeigerbewegungsereignisse deaktivieren", + "disablePointerMoveEvents": "Zeigerbewegungsereignisse deaktivieren", + "bitbybit.babylon.mesh.disablePointerMoveEvents_description": "lässt das Mesh Zeigerbewegungsereignisse ignorieren", + "bitbybit.babylon.mesh.getPickable": "Auswählbar abrufen", + "getPickable": "Auswählbar abrufen", + "bitbybit.babylon.mesh.getPickable_description": "ruft die Auswählbarkeitseigenschaft des gezeichneten Mesh ab", + "bitbybit.babylon.mesh.getMeshesWhereNameContains": "Meshes abrufen, deren Name enthält", + "getMeshesWhereNameContains": "Meshes abrufen, deren Name enthält", + "bitbybit.babylon.mesh.getMeshesWhereNameContains_description": "ruft Meshes mit Namen ab, die den gegebenen Text enthalten", + "name": "Name", + "string": "Zeichenkette", + "bitbybit.babylon.mesh.getChildMeshes": "Kind-Meshes abrufen", + "getChildMeshes": "Kind-Meshes abrufen", + "bitbybit.babylon.mesh.getChildMeshes_description": "ruft Kind-Meshes ab", + "directDescendantsOnly": "nur direkte Nachkommen", + "bitbybit.babylon.mesh.getMeshesOfId": "Meshes nach ID abrufen", + "getMeshesOfId": "Meshes nach ID abrufen", + "bitbybit.babylon.mesh.getMeshesOfId_description": "ruft Meshes nach ID ab", + "id": "ID", + "bitbybit.babylon.mesh.getMeshOfId": "Mesh nach ID abrufen", + "getMeshOfId": "Mesh nach ID abrufen", + "bitbybit.babylon.mesh.getMeshOfId_description": "ruft Mesh nach ID ab", + "bitbybit.babylon.mesh.getMeshOfUniqueId": "Mesh nach eindeutiger ID abrufen", + "getMeshOfUniqueId": "Mesh nach eindeutiger ID abrufen", + "bitbybit.babylon.mesh.getMeshOfUniqueId_description": "ruft Mesh nach eindeutiger ID ab", + "uniqueId": "eindeutige ID", + "bitbybit.babylon.mesh.mergeMeshes": "Meshes zusammenführen", + "mergeMeshes": "Meshes zusammenführen", + "bitbybit.babylon.mesh.mergeMeshes_description": "führt mehrere Meshes zu einem zusammen", + "edit": "bearbeiten", + "arrayOfMeshes": "Array von Meshes", + "BABYLON.Mesh[]": "Babylon-Mesh-Array", + "disposeSource": "Quelle entsorgen", + "allow32BitsIndices": "32-Bit-Indizes erlauben", + "meshSubclass": "Mesh-Unterklasse", + "subdivideWithSubMeshes": "mit Sub-Meshes unterteilen", + "multiMultiMaterials": "Multi-Multi-Materialien", + "bitbybit.babylon.mesh.convertToFlatShadedMesh": "in flach beschattetes Mesh konvertieren", + "convertToFlatShadedMesh": "in flach beschattetes Mesh konvertieren", + "bitbybit.babylon.mesh.convertToFlatShadedMesh_description": "konvertiert Mesh in flach beschattetes Mesh", + "bitbybit.babylon.mesh.clone": "klonen", + "clone": "klonen", + "bitbybit.babylon.mesh.clone_description": "klont das Mesh", + "bitbybit.babylon.mesh.cloneToPositions": "zu Positionen klonen", + "cloneToPositions": "zu Positionen klonen", + "bitbybit.babylon.mesh.cloneToPositions_description": "klont Mesh zu mehreren Positionen", + "positions": "Positionen", + "Base.Point3[]": "Basispunkt-3-Array", + "bitbybit.babylon.mesh.setId": "ID festlegen", + "setId": "ID festlegen", + "bitbybit.babylon.mesh.setId_description": "ändert die ID des gezeichneten Mesh", + "bitbybit.babylon.mesh.getId": "ID abrufen", + "getId": "ID abrufen", + "bitbybit.babylon.mesh.getId_description": "ruft die ID des gezeichneten Mesh ab", + "bitbybit.babylon.mesh.getUniqueId": "eindeutige ID abrufen", + "getUniqueId": "eindeutige ID abrufen", + "bitbybit.babylon.mesh.getUniqueId_description": "ruft die eindeutige ID des gezeichneten Mesh ab", + "bitbybit.babylon.mesh.setName": "Name festlegen", + "setName": "Name festlegen", + "bitbybit.babylon.mesh.setName_description": "ändert den Namen des gezeichneten Mesh", + "bitbybit.babylon.mesh.getVerticesAsPolygonPoints": "Eckpunkte als Polygonpunkte abrufen", + "getVerticesAsPolygonPoints": "Eckpunkte als Polygonpunkte abrufen", + "bitbybit.babylon.mesh.getVerticesAsPolygonPoints_description": "ruft Eckpunkte als Polygonpunkte für den Mesh-Aufbau ab, erfordert Triangulierung", + "bitbybit.babylon.mesh.getName": "Namen abrufen", + "getName": "Namen abrufen", + "bitbybit.babylon.mesh.getName_description": "ruft den Namen des Babylon-Mesh ab", + "bitbybit.babylon.mesh.setMaterial": "Material festlegen", + "setMaterial": "Material festlegen", + "bitbybit.babylon.mesh.setMaterial_description": "ändert das Material des gezeichneten Mesh", + "material": "Material", + "BABYLON.Material": "Babylon-Material", + "bitbybit.babylon.mesh.getMaterial": "Material abrufen", + "getMaterial": "Material abrufen", + "bitbybit.babylon.mesh.getMaterial_description": "ruft das Material des Babylon-Mesh ab", + "bitbybit.babylon.mesh.getPosition": "Position abrufen", + "getPosition": "Position abrufen", + "bitbybit.babylon.mesh.getPosition_description": "ruft die Position als Punkt des Babylon.js-Mesh ab", + "bitbybit.babylon.mesh.getAbsolutePosition": "absolute Position abrufen", + "getAbsolutePosition": "absolute Position abrufen", + "bitbybit.babylon.mesh.getAbsolutePosition_description": "ruft die absolute Position in der Welt als Punkt des Babylon.js-Mesh ab", + "bitbybit.babylon.mesh.getRotation": "Rotation abrufen", + "getRotation": "Rotation abrufen", + "bitbybit.babylon.mesh.getRotation_description": "ruft den Rotationsvektor des Babylon.js-Mesh ab", + "bitbybit.babylon.mesh.getScale": "Skalierung abrufen", + "getScale": "Skalierung abrufen", + "bitbybit.babylon.mesh.getScale_description": "ruft den Skalierungsvektor des Babylon.js-Mesh ab", + "bitbybit.babylon.mesh.moveForward": "vorwärts bewegen", + "moveForward": "vorwärts bewegen", + "bitbybit.babylon.mesh.moveForward_description": "bewegt das Babylon.js-Mesh im lokalen Raum vorwärts", + "move": "bewegen", + "distance": "Entfernung", + "bitbybit.babylon.mesh.moveBackward": "rückwärts bewegen", + "moveBackward": "rückwärts bewegen", + "bitbybit.babylon.mesh.moveBackward_description": "bewegt das Babylon.js-Mesh im lokalen Raum rückwärts", + "bitbybit.babylon.mesh.moveUp": "nach oben bewegen", + "moveUp": "nach oben bewegen", + "bitbybit.babylon.mesh.moveUp_description": "bewegt das Babylon.js-Mesh im lokalen Raum nach oben", + "bitbybit.babylon.mesh.moveDown": "nach unten bewegen", + "moveDown": "nach unten bewegen", + "bitbybit.babylon.mesh.moveDown_description": "bewegt das Babylon.js-Mesh im lokalen Raum nach unten", + "bitbybit.babylon.mesh.moveRight": "nach rechts bewegen", + "moveRight": "nach rechts bewegen", + "bitbybit.babylon.mesh.moveRight_description": "bewegt das Babylon.js-Mesh im lokalen Raum nach rechts", + "bitbybit.babylon.mesh.moveLeft": "nach links bewegen", + "moveLeft": "nach links bewegen", + "bitbybit.babylon.mesh.moveLeft_description": "bewegt das Babylon.js-Mesh im lokalen Raum nach links", + "bitbybit.babylon.mesh.yaw": "Gieren", + "yaw": "Gieren", + "bitbybit.babylon.mesh.yaw_description": "rotiert das Babylon.js-Mesh um die lokale Y-Achse", + "rotate": "rotieren", + "bitbybit.babylon.mesh.pitch": "Nicken", + "pitch": "Nicken", + "bitbybit.babylon.mesh.pitch_description": "rotiert das Babylon.js-Mesh um die lokale X-Achse", + "bitbybit.babylon.mesh.roll": "Rollen", + "roll": "Rollen", + "bitbybit.babylon.mesh.roll_description": "rotiert das Babylon.js-Mesh um die lokale Z-Achse", + "bitbybit.babylon.mesh.rotateAroundAxisWithPosition": "um Achse mit Position rotieren", + "rotateAroundAxisWithPosition": "um Achse mit Position rotieren", + "bitbybit.babylon.mesh.rotateAroundAxisWithPosition_description": "rotiert das Mesh um Achse und Position um einen Winkel", + "axis": "Achse", + "angle": "Winkel", + "bitbybit.babylon.mesh.setPosition": "Position festlegen", + "setPosition": "Position festlegen", + "bitbybit.babylon.mesh.setPosition_description": "aktualisiert die Position des Babylon.js-Mesh oder instanzierten Mesh", + "BABYLON.Mesh | BABYLON.InstancedMesh": "Babylon-Mesh oder instanziertes Mesh", + "bitbybit.babylon.mesh.setRotation": "Rotation festlegen", + "setRotation": "Rotation festlegen", + "bitbybit.babylon.mesh.setRotation_description": "aktualisiert die Rotation des Babylon.js-Mesh oder instanzierten Mesh", + "bitbybit.babylon.mesh.setScale": "Skalierung festlegen", + "setScale": "Skalierung festlegen", + "bitbybit.babylon.mesh.setScale_description": "aktualisiert die Skalierung des Babylon.js-Mesh oder instanzierten Mesh", + "scale": "Skalierung", + "bitbybit.babylon.mesh.intersectsMesh": "Mesh schneidet", + "intersectsMesh": "Mesh schneidet", + "bitbybit.babylon.mesh.intersectsMesh_description": "prüft, ob das Mesh ein anderes Mesh schneidet", + "intersects": "schneidet", + "babylonMesh2": "Babylon-Mesh 2", + "precise": "präzise", + "includeDescendants": "Nachkommen einbeziehen", + "bitbybit.babylon.mesh.intersectsPoint": "Punkt schneidet", + "intersectsPoint": "Punkt schneidet", + "bitbybit.babylon.mesh.intersectsPoint_description": "prüft, ob das Mesh einen Punkt schneidet", + "point": "Punkt", + "bitbybit.babylon.mesh.createMeshInstanceAndTransformNoReturn": "Mesh-Instanz und Transformation ohne Rückgabe erstellen", + "createMeshInstanceAndTransformNoReturn": "Mesh-Instanz und Transformation ohne Rückgabe erstellen", + "bitbybit.babylon.mesh.createMeshInstanceAndTransformNoReturn_description": "erstellt Mesh-Instanz mit Kindern für optimiertes Rendering, keine Rückgabe", + "instance": "Instanz", + "bitbybit.babylon.mesh.createMeshInstanceAndTransform": "Mesh-Instanz und Transformation erstellen", + "createMeshInstanceAndTransform": "Mesh-Instanz und Transformation erstellen", + "bitbybit.babylon.mesh.createMeshInstanceAndTransform_description": "erstellt Mesh-Instanz mit Kindern für optimiertes Rendering, gibt Mesh zurück", + "bitbybit.babylon.mesh.createMeshInstance": "Mesh-Instanz erstellen", + "createMeshInstance": "Mesh-Instanz erstellen", + "bitbybit.babylon.mesh.createMeshInstance_description": "erstellt Mesh-Instanz für optimiertes Rendering mit Kindern", + "bitbybit.babylon.gaussianSplatting.create": "Gaussian Splatting", + "gaussianSplatting": "Gaussian Splatting", + "create": "erstellen", + "bitbybit.babylon.gaussianSplatting.create_description": "erstellt Gaussian Splatting Mesh", + "url": "URL", + "bitbybit.babylon.gaussianSplatting.clone": "Gaussian Splatting klonen", + "bitbybit.babylon.gaussianSplatting.clone_description": "klont Gaussian Splatting Mesh", + "multiply": "multiplizieren", + "BABYLON.GaussianSplattingMesh": "Babylon Gaussian Splatting Mesh", + "bitbybit.babylon.gaussianSplatting.getSplatPositions": "Splat-Positionen abrufen", + "getSplatPositions": "Splat-Positionen abrufen", + "bitbybit.babylon.gaussianSplatting.getSplatPositions_description": "ruft Splat-Positionen des Gaussian Splatting Mesh ab", + "bitbybit.babylon.camera.freezeProjectionMatrix": "Projektionsmatrix einfrieren", + "camera": "Kamera", + "freezeProjectionMatrix": "Projektionsmatrix einfrieren", + "bitbybit.babylon.camera.freezeProjectionMatrix_description": "friert die Projektionsmatrix der Kamera ein", + "adjust": "anpassen", + "BABYLON.Camera": "Babylon-Kamera", + "bitbybit.babylon.camera.unfreezeProjectionMatrix": "Projektionsmatrix freigeben", + "unfreezeProjectionMatrix": "Projektionsmatrix freigeben", + "bitbybit.babylon.camera.unfreezeProjectionMatrix_description": "gibt die Projektionsmatrix der Kamera frei", + "bitbybit.babylon.camera.setPosition": "Position festlegen", + "bitbybit.babylon.camera.setPosition_description": "ändert die Kameraposition", + "BABYLON.TargetCamera": "Babylon-Zielkamera", + "bitbybit.babylon.camera.getPosition": "Position abrufen", + "bitbybit.babylon.camera.getPosition_description": "ruft die Kameraposition ab", + "bitbybit. babylon.camera.setTarget": "Ziel festlegen", + "setTarget": "Ziel festlegen", + "bitbybit.babylon.camera.setTarget_description": "ändert das Kameraziel", + "target": "Ziel", + "bitbybit.babylon.camera.getTarget": "Ziel abrufen", + "getTarget": "Ziel abrufen", + "bitbybit.babylon.camera.getTarget_description": "ruft das Kameraziel ab", + "bitbybit.babylon.camera.setSpeed": "Geschwindigkeit festlegen", + "setSpeed": "Geschwindigkeit festlegen", + "bitbybit.babylon.camera.setSpeed_description": "ändert die Kamerageschwindigkeit", + "speed": "Geschwindigkeit", + "bitbybit.babylon.camera.getSpeed": "Geschwindigkeit abrufen", + "getSpeed": "Geschwindigkeit abrufen", + "bitbybit.babylon.camera.getSpeed_description": "ruft die Kamerageschwindigkeit ab", + "bitbybit.babylon.camera.setMinZ": "Min Z festlegen", + "setMinZ": "Min Z festlegen", + "bitbybit.babylon.camera.setMinZ_description": "ändert das minimale Z der Kamera", + "minZ": "Min Z", + "bitbybit.babylon.camera.setMaxZ": "Max Z festlegen", + "setMaxZ": "Max Z festlegen", + "bitbybit.babylon.camera.setMaxZ_description": "ändert das maximale Z der Kamera", + "maxZ": "Max Z", + "bitbybit.babylon.camera.makeCameraOrthographic": "Kamera orthografisch machen", + "makeCameraOrthographic": "Kamera orthografisch machen", + "bitbybit.babylon.camera.makeCameraOrthographic_description": "setzt die Kamera in den orthografischen Modus", + "orthoLeft": "Ortho links", + "orthoRight": "Ortho rechts", + "orthoBottom": "Ortho unten", + "orthoTop": "Ortho oben", + "bitbybit.babylon.camera.makeCameraPerspective": "Kamera perspektivisch machen", + "makeCameraPerspective": "Kamera perspektivisch machen", + "bitbybit.babylon.camera.makeCameraPerspective_description": "setzt die Kamera in den perspektivischen Modus", + "bitbybit.babylon.camera.free.create": "freie Kamera", + "free": "frei", + "bitbybit.babylon.camera.free.create_description": "erstellt eine freie Kamera", + "bitbybit.babylon.camera.arcRotate.create": "Bogenrotationskamera", + "arcRotate": "Bogenrotation", + "bitbybit.babylon.camera.arcRotate.create_description": "erstellt eine Kamera, die sich auf einem Bogenpfad um das Ziel dreht, Standard für bitbybit", + "radius": "Radius", + "alpha": "Alpha", + "beta": "Beta", + "lowerRadiusLimit": "unterer Radiusgrenzwert", + "upperRadiusLimit": "oberer Radiusgrenzwert", + "lowerAlphaLimit": "unterer Alphagrenzwert", + "upperAlphaLimit": "oberer Alphagrenzwert", + "lowerBetaLimit": "unterer Betagrenzwert", + "upperBetaLimit": "oberer Betagrenzwert", + "angularSensibilityX": "Winkelempfindlichkeit X", + "angularSensibilityY": "Winkelempfindlichkeit Y", + "panningSensibility": "Schwenkempfindlichkeit", + "wheelPrecision": "Radpräzision", + "bitbybit.babylon.camera.target.create": "Zielkamera", + "bitbybit.babylon.camera.target.create_description": "erstellt eine Zielkamera", + "bitbybit.babylon.webXr.simple.createImmersiveARExperience": "immersives AR-Erlebnis", + "webXr": "Web XR", + "simple": "einfach", + "createImmersiveARExperience": "immersives AR-Erlebnis", + "bitbybit.babylon.webXr.simple.createImmersiveARExperience_description": "erstellt ein standardmäßiges XR-Erlebnis im immersiven AR-Modus", + "scene": "Szene", + "bitbybit.babylon.webXr.simple.createDefaultXRExperienceWithTeleportation": "Standard-XR-Erlebnis mit Teleportation", + "createDefaultXRExperienceWithTeleportation": "Standard-XR-Erlebnis mit Teleportation", + "bitbybit.babylon.webXr.simple.createDefaultXRExperienceWithTeleportation_description": "erstellt ein einfaches XR-Erlebnis mit Teleportation", + "groundMeshes": "Boden-Meshes", + "bitbybit.babylon.webXr.simple.createDefaultXRExperienceWithTeleportationReturn": "Standard-XR-Erlebnis mit Teleportation Rück traced", + "createDefaultXRExperienceWithTeleportationReturn": "Standard-XR-Erlebnis mit Teleportation Rückgabe", + "bitbybit.babylon.webXr.simple.createDefaultXRExperienceWithTeleportationReturn_description": "erstellt ein einfaches XR-Erlebnis mit Teleportation, gibt Ergebnis zurück", + "bitbybit.babylon.node.drawNode": "Knoten zeichnen", + "node": "Knoten", + "drawNode": "Knoten zeichnen", + "bitbybit.babylon.node.drawNode_description": "zeichnet Knoten mit Größe und Achsenfarben", + "BABYLON.TransformNode": "Babylon-Transformationsknoten", + "bitbybit.babylon.node.drawNodes": "Knoten zeichnen", + "drawNodes": "Knoten zeichnen", + "bitbybit.babylon.node.drawNodes_description": "zeichnet mehrere Knoten mit Größe und Achsenfarben", + "nodes": "Knoten", + "BABYLON.TransformNode[]": "Babylon-Transformationsknoten-Array", + "bitbybit.babylon.node.createNodeFromRotation": "Knoten aus Rotation erstellen", + "createNodeFromRotation": "Knoten aus Rotation erstellen", + "bitbybit.babylon.node.createNodeFromRotation_description": "erstellt Knoten am Ursprung mit Rotationen im Elternraum", + "parent": "Elternteil", + "BABYLON.TransformNode | null": "Babylon-Transformationsknoten oder null", + "origin": "Ursprung", + "bitbybit.babylon.node.createWorldNode": "Welknoten", + "createWorldNode": "Welknoten", + "bitbybit.babylon.node.createWorldNode_description": "erstellt Knoten mit Wurzel als Elternteil", + "bitbybit.babylon.node.getAbsoluteForwardVector": "absoluten Vorwärtsvektor abrufen", + "getAbsoluteForwardVector": "absoluten Vorwärtsvektor abrufen", + "bitbybit.babylon.node.getAbsoluteForwardVector_description": "ruft absoluten Vorwärtsvektor im Weltraum ab", + "bitbybit.babylon.node.getAbsoluteRightVector": "absoluten Rechtsvektor abrufen", + "getAbsoluteRightVector": "absoluten Rechtsvektor abrufen", + "bitbybit.babylon.node.getAbsoluteRightVector_description": "ruft absoluten Rechtsvektor im Weltraum ab", + "bitbybit.babylon.node.getAbsoluteUpVector": "absoluten Aufwärtsvektor abrufen", + "getAbsoluteUpVector": "absoluten Aufwärtsvektor abrufen", + "bitbybit.babylon.node.getAbsoluteUpVector_description": "ruft absoluten Aufwärtsvektor im Weltraum ab", + "bitbybit.babylon.node.getAbsolutePosition": "absolute Position abrufen", + "bitbybit.babylon.node.getAbsolutePosition_description": "ruft absolute Position des Knotens im Weltraum ab", + "bitbybit.babylon.node.getAbsoluteRotationTransformation": "absolute Rotationstransformation abrufen", + "getAbsoluteRotationTransformation": "absolute Rotationstransformation abrufen", + "bitbybit.babylon.node.getAbsoluteRotationTransformation_description": "ruft absolute Rotation als Transformationsmatrix ab (16 Zahlen)", + "bitbybit.babylon.node.getRotationTransformation": "Rotationstransformation abrufen", + "getRotationTransformation": "Rotationstransformation abrufen", + "bitbybit.babylon.node.getRotationTransformation_description": "ruft lokale Rotation als Transformationsmatrix ab (16 Zahlen)", + "bitbybit.babylon.node.getChildren": "Kinder abrufen", + "getChildren": "Kinder abrufen", + "bitbybit.babylon.node.getChildren_description": "ruft Kinder des Knotens ab", + "bitbybit.babylon.node.getParent": "Elternteil abrufen", + "bitbybit.babylon.node.getParent_description": "ruft Elternteil des Knotens ab", + "bitbybit.babylon.node.getPositionExpressedInLocalSpace": "Position im lokalen Raum abrufen", + "getPositionExpressedInLocalSpace": "Position im lokalen Raum abrufen", + "bitbybit.babylon.node.getPositionExpressedInLocalSpace_description": "ruft die Knotenposition im lokalen Raum ab", + "bitbybit.babylon.node.getRootNode": "Wurzelknoten abrufen", + "getRootNode": "Wurzelknoten abrufen", + "bitbybit.babylon.node.getRootNode_description": "ruft Wurzelknoten ab", + "bitbybit.babylon.node.getRotation": "Rotation abrufen", + "bitbybit.babylon.node.getRotation_description": "ruft Euler-Rotationen des Knotens ab", + "bitbybit.babylon.node.rotateAroundAxisWithPosition": "um Achse mit Position rotieren", + "bitbybit.babylon.node.rotateAroundAxisWithPosition_description": "rotiert Knoten um Achse und Position um einen Winkel", + "bitbybit.babylon.node.rotate": "rotieren", + "bitbybit.babylon.node.rotate_description": "rotiert Knoten um Ursprung und Achse", + "bitbybit.babylon.node.setAbsolutePosition": "absolute Position festlegen", + "setAbsolutePosition": "absolute Position festlegen", + "bitbybit.babylon.node.setAbsolutePosition_description": "setzt absolute Position des Knotens", + "bitbybit.babylon.node.setDirection": "Richtung festlegen", + "setDirection": "Richtung festlegen", + "bitbybit.babylon.node.setDirection_description": "setzt Richtung des Knotens", + "direction": "Richtung", + "number[]": "Zahlen-Array", + "bitbybit.babylon.node.setParent": "Elternteil festlegen", + "bitbybit.babylon.node.setParent_description": "setzt neuen Elternteil für Knoten", + "parentNode": "Elternknoten", + "bitbybit.babylon.node.translate": "verschieben", + "translate": "verschieben", + "bitbybit.babylon.node.translate_description": "verschiebt Knoten um Richtungsvektor und Entfernung", + "bitbybit.babylon.scene.backgroundColour": "Hintergrundfarbe", + "backgroundColour": "Hintergrundfarbe", + "bitbybit.babylon.scene.backgroundColour_description": "ändert die Hintergrundfarbe der Szene im 3D-Raum", + "environment": "Umgebung", + "colour": "Farbe", + "bitbybit.babylon.scene.activateCamera": "Kamera aktivieren", + "activateCamera": "Kamera aktivieren", + "bitbybit.babylon.scene.activateCamera_description": "setzt die Kamera als aktiv, ersetzt die aktuelle", + "bitbybit.babylon.scene.useRightHandedSystem": "rechtshändiges System verwenden", + "useRightHandedSystem": "rechtshändiges System verwenden", + "bitbybit.babylon.scene.useRightHandedSystem_description": "wechselt zum rechtshändigen Koordinatensystem", + "system": "System", + "use": "verwenden", + "bitbybit.babylon.scene.drawPointLightNoReturn": "Punktlicht ohne Rückgabe zeichnen", + "drawPointLightNoReturn": "Punktlicht ohne Rückgabe zeichnen", + "bitbybit.babylon.scene.drawPointLightNoReturn_description": "fügt der Szene ein Punktlicht hinzu, keine Ausgabe", + "lights": "Lichter", + "intensity": "Intensität", + "diffuse": "Diffus", + "specular": "Spekular", + "shadowGeneratorMapSize": "Schattengeneratorkartengröße", + "enableShadows": "Schatten aktivieren", + "shadowDarkness": "Schattendunkelheit", + "shadowUsePercentageCloserFiltering": "Schattenprozentsatz näher filtern", + "shadowContactHardeningLightSizeUVRatio": "Schattenkontakthärtung Lichtgröße UV-Verhältnis", + "shadowBias": "Schattenbias", + "shadowNormalBias": "Schattennormalbias", + "shadowMaxZ": "Schatten Max Z", + "shadowMinZ": "Schatten Min Z", + "bitbybit.babylon.scene.getShadowGenerators": "Schattengeneratoren abrufen", + "getShadowGenerators": "Schattengeneratoren abrufen", + "bitbybit.babylon.scene.getShadowGenerators_description": "ruft Schattengeneratoren von bitbybit-Lichtern ab", + "bitbybit.babylon.scene.drawPointLight": "Punktlicht zeichnen", + "drawPointLight": "Punktlicht zeichnen", + "bitbybit.babylon.scene.drawPointLight_description": "fügt der Szene ein Punktlicht hinzu", + "bitbybit.babylon.scene.drawDirectionalLightNoReturn": "Richtungslicht ohne Rückgabe zeichnen", + "drawDirectionalLightNoReturn": "Richtungslicht ohne Rückgabe zeichnen", + "bitbybit.babylon.scene.drawDirectionalLightNoReturn_description": "fügt der Szene ein Richtungslicht hinzu, keine Ausgabe", + "bitbybit.babylon.scene.drawDirectionalLight": "Richtungslicht zeichnen", + "drawDirectionalLight": "Richtungslicht zeichnen", + "bitbybit.babylon.scene.drawDirectionalLight_description": "fügt der Szene ein Richtungslicht hinzu", + "bitbybit.babylon.scene.getActiveCamera": "aktive Kamera abrufen", + "getActiveCamera": "aktive Kamera abrufen", + "bitbybit.babylon.scene.getActiveCamera_description": "ruft die aktuelle aktive Kamera in der Szene ab", + "bitbybit.babylon.scene.adjustActiveArcRotateCamera": "aktive Bogenrotationskamera anpassen", + "adjustActiveArcRotateCamera": "aktive Bogenrotationskamera anpassen", + "bitbybit.babylon.scene.adjustActiveArcRotateCamera_description": "stimmt die Einstellungen der aktiven Bogenrotationskamera ab", + "lookAt": "anschauen", + "bitbybit.babylon.scene.clearAllDrawn": "alles Gezeichnete löschen", + "clearAllDrawn": "alles Gezeich Conductor löschen", + "bitbybit.babylon.scene.clearAllDrawn_description": "entfernt alle gezeichneten Objekte aus der 3D-Szene", + "bitbybit.babylon.scene.enableSkybox": "Himmelbox aktivieren", + "enableSkybox": "Himmelbox aktivieren", + "bitbybit.babylon.scene.enableSkybox_description": "schaltet die Himmelbox in der Szene ein", + "skybox": "Himmelbox", + "Base.skyboxEnum": "Basis-Himmelbox-Enum", + "blur": "Unschärfe", + "environmentIntensity": "Umgebungsintensität", + "bitbybit.babylon.scene.fog": "Nebel", + "fog": "Nebel", + "bitbybit.babylon.scene.fog_description": "schaltet den Nebelmodus in der Szene ein", + "mode": "Modus", + "Base.fogModeEnum": "Basis-Nebelmodus-Enum", + "color": "Farbe", + "density": "Dichte", + "start": "Start", + "end": "Ende", + "bitbybit.babylon.transforms.rotationCenterAxis": "Rotationszentrum-Achse", + "transforms": "Transformationen", + "rotationCenterAxis": "Rotationszentrum-Achse", + "bitbybit.babylon.transforms.rotationCenterAxis_description": "erstellt Rotationstransformation um Zentrum und Achse", + "center": "Zentrum", + "bitbybit.babylon.transforms.rotationCenterX": "Rotationszentrum X", + "rotationCenterX": "Rotationszentrum X", + "bitbybit.babylon.transforms.rotationCenterX_description": "erstellt Rotationstransformation um Zentrum und X-Achse", + "bitbybit.babylon.transforms.rotationCenterY": "Rotationszentrum Y", + "rotationCenterY": "Rotationszentrum Y", + "bitbybit.babylon.transforms.rotationCenterY_description": "erstellt Rotationstransformation um Zentrum und Y-Achse", + "bitbybit.babylon.transforms.rotationCenterZ": "Rotationszentrum Z", + "rotationCenterZ": "Rotationszentrum Z", + "bitbybit.babylon.transforms.rotationCenterZ_description": "erstellt Rotationstransformation um Zentrum und Z-Achse", + "bitbybit.babylon.transforms.rotationCenterYawPitchRoll": "Rotationszentrum Gieren Nicken Rollen", + "rotationCenterYawPitchRoll": "Rotationszentrum Gieren Nicken Rollen", + "bitbybit.babylon.transforms.rotationCenterYawPitchRoll_description": "erstellt Rotationstransformation mit Gieren, Nicken, Rollen", + "bitbybit.babylon.transforms.scaleCenterXYZ": "Skalierungszentrum XYZ", + "scaleCenterXYZ": "Skalierungszentrum XYZ", + "bitbybit.babylon.transforms.scaleCenterXYZ_description": "erstellt Skalierungstransformation um Zentrum in XYZ", + "scaleXyz": "Skalierung XYZ", + "bitbybit.babylon.transforms.scaleXYZ": "Skalierung XYZ", + "scaleXYZ": "Skalierung XYZ", + "bitbybit.babylon.transforms.scaleXYZ_description": "erstellt Skalierungstransformation in X-, Y-, Z-Richtungen", + "bitbybit.babylon.transforms.uniformScale": "einheitliche Skalierung", + "uniformScale": "einheitliche Skalierung", + "bitbybit.babylon.transforms.uniformScale_description": "erstellt einheitliche Skalierungstransformation", + "bitbybit.babylon.transforms.uniformScaleFromCenter": "einheitliche Skalierung vom Zentrum", + "uniformScaleFromCenter": "einheitliche Skalierung vom Zentrum", + "bitbybit.babylon.transforms.uniformScaleFromCenter_description": "erstellt einheitliche Skalierungstransformation vom Zentrum", + "bitbybit.babylon.transforms.translationXYZ": "Verschiebung XYZ", + "translationXYZ": "Verschiebung XYZ", + "bitbybit.babylon.transforms.translationXYZ_description": "erstellt Verschiebungstransformation", + "translation": "Verschiebung", + "bitbybit.babylon.transforms.translationsXYZ": "Verschiebungen XYZ", + "translationsXYZ": "Verschiebungen XYZ", + "bitbybit.babylon.transforms.translationsXYZ_description": "erstellt mehrere Verschiebungstransformationen", + "translations": "Verschiebungen", + "Base.Vector3[]": "Basisvektor-3-Array", + "bitbybit.babylon.io.loadAssetIntoScene": "Asset in Szene laden", + "io": "IO", + "loadAssetIntoScene": "Asset in Szene laden", + "bitbybit.babylon.io.loadAssetIntoScene_description": "importiert Mesh aus hochgeladenem Projektasset", + "load": "laden", + "assetFile": "Asset-Datei", + "File": "Datei", + "bitbybit.babylon.io.loadAssetIntoSceneNoReturn": "Asset in Szene ohne Rückgabe laden", + "loadAssetIntoSceneNoReturn": "Asset in Szene ohne Rückgabe laden", + "bitbybit.babylon.io.loadAssetIntoSceneNoReturn_description": "importiert Mesh aus hochgeladenem Projektasset, keine Ausgabe", + "bitbybit.babylon.io.loadAssetIntoSceneFromRootUrl": "Asset aus Root-URL in Szene laden", + "loadAssetIntoSceneFromRootUrl": "Asset aus Root-URL in Szene laden", + "bitbybit.babylon.io.loadAssetIntoSceneFromRootUrl_description": "importiert Mesh aus öffentlicher Web-URL, erfordert CORS", + "rootUrl": "Root-URL", + "bitbybit.babylon.io.loadAssetIntoSceneFromRootUrlNoReturn": "Asset aus Root-URL in Szene ohne Rückgabe laden", + "loadAssetIntoSceneFromRootUrlNoReturn": "Asset aus Root-URL in Szene ohne Rückgabe laden", + "bitbybit.babylon.io.loadAssetIntoSceneFromRootUrlNoReturn_description": "importiert Mesh aus öffentlicher Web-URL, keine Ausgabe, erfordert CORS", + "bitbybit.babylon.io.exportBabylon": "Babylon exportieren", + "exportBabylon": "Babylon exportieren", + "bitbybit.babylon.io.exportBabylon_description": "exportiert Szene ins .babylon-Format für die Bearbeitung", + "export": "exportieren", + "fileName": "Dateiname", + "bitbybit.babylon.io.exportGLB": "GLB exportieren", + "exportGLB": "GLB exportieren", + "bitbybit.babylon.io.exportGLB_description": "exportiert Szene ins .glb-Format, Web-Standard", + "discardSkyboxAndGrid": "Himmelbox und Gitter verwerfen", + "bitbybit.babylon.io.exportMeshToStl": "Mesh nach STL exportieren", + "exportMeshToStl": "Mesh nach STL exportieren", + "bitbybit.babylon.io.exportMeshToStl_description": "exportiert Mesh und Kinder nach STL", + "bitbybit.babylon.io.exportMeshesToStl": "Meshes nach STL exportieren", + "exportMeshesToStl": "Meshes nach STL exportieren", + "bitbybit.babylon.io.exportMeshesToStl_description": "exportiert mehrere Meshes nach STL", + "meshes": "Meshes", + "bitbybit.babylon.ray.createPickingRay": "Auswahlstrahl", + "ray": "Strahl", + "createPickingRay": "Auswahlstrahl", + "bitbybit.babylon.ray.createPickingRay_description": "erstellt Auswahlstrahl von der Mausposition in der aktiven Kamera", + "bitbybit.babylon.ray.createRay": "Strahl", + "createRay": "Strahl", + "bitbybit.babylon.ray.createRay_description": "erstellt Strahl vom Ursprung mit Richtung und optionaler Länge", + "length": "Länge", + "bitbybit.babylon.ray.createRayFromTo": "Strahl von bis", + "createRayFromTo": "Strahl von bis", + "bitbybit.babylon.ray.createRayFromTo_description": "erstellt Strahl zwischen zwei Punkten", + "from": "von", + "to": "bis", + "bitbybit.babylon.ray.getOrigin": "Ursprung abrufen", + "getOrigin": "Ursprung abrufen", + "bitbybit.babylon.ray.getOrigin_description": "ruft den Ursprung des Strahls ab", + "BABYLON.Ray": "Babylon-Strahl", + "bitbybit.babylon.ray.getDirection": "Richtung abrufen", + "getDirection": "Richtung abrufen", + "bitbybit.babylon.ray.getDirection_description": "ruft die Richtung des Strahls ab", + "bitbybit.babylon.ray.getLength": "Länge abrufen", + "getLength": "Länge abrufen", + "bitbybit.babylon.ray.getLength_description": "ruft die Länge des Strahls ab", + "bitbybit.babylon.pick.pickWithRay": "mit Strahl auswählen", + "pick": "auswählen", + "pickWithRay": "mit Strahl auswählen", + "bitbybit.babylon.pick.pickWithRay_description": "ruft Trefferergebnis vom Strahlauswählen ab", + "bitbybit.babylon.pick.pickWithPickingRay": "mit Auswahlstrahl auswählen", + "pickWithPickingRay": "mit Auswahlstrahl auswählen", + "bitbybit.babylon.pick.pickWithPickingRay_description": "wählt mit Strahl von der Mausposition in der aktiven Kamera", + "bitbybit.babylon.pick.getDistance": "Entfernung abrufen", + "getDistance": "Entfernung abrufen", + "bitbybit.babylon.pick.getDistance_description": "ruft die Entfernung zum Objekt ab, wenn ausgewählt", + "get from pick info": "aus Auswahlinfo abrufen", + "pickInfo": "Auswahlinfo", + "BABYLON.PickingInfo": "Babylon-Auswahlinfo", + "bitbybit.babylon.pick.getPickedMesh": "ausgewähltes Mesh abrufen", + "getPickedMesh": "ausgewähltes Mesh abrufen", + "bitbybit.babylon.pick.getPickedMesh_description": "ruft das ausgewählte Mesh ab", + "bitbybit.babylon.pick.getPickedPoint": "ausgewählten Punkt abrufen", + "getPickedPoint": "ausgewählten Punkt abrufen", + "bitbybit.babylon.pick.getPickedPoint_description": "ruft den ausgewählten Punkt ab", + "bitbybit.babylon.pick.hit": "Treffer", + "hit": "Treffer", + "bitbybit.babylon.pick.hit_description": "prüft, ob der Strahl etwas in der Szene trifft", + "bitbybit.babylon.pick.getSubMeshId": "Sub-Mesh-ID abrufen", + "getSubMeshId": "Sub-Mesh-ID abrufen", + "bitbybit.babylon.pick.getSubMeshId_description": "ruft die eindeutige Sub-Mesh-ID ab, wenn ausgewählt", + "bitbybit.babylon.pick.getSubMeshFaceId": "Sub-Mesh-Flächen-ID abrufen", + "getSubMeshFaceId": "Sub-Mesh-Flächen-ID abrufen", + "bitbybit.babylon.pick.getSubMeshFaceId_description": "ruft die eindeutige Sub-Mesh-Flächen-ID ab, wenn ausgewählt", + "bitbybit.babylon.pick.getBU": "BU abrufen", + "getBU": "BU abrufen", + "bitbybit.babylon.pick.getBU_description": "ruft baryzentrisches U für Texturkollision ab", + "bitbybit.babylon.pick.getBV": "BV abrufen", + "getBV": "BV abrufen", + "bitbybit.babylon.pick.getBV_description": "ruft baryzentrisches V für Texturkollision ab", + "bitbybit.babylon.pick.getPickedSprite": "ausgewähltes Sprite abrufen", + "getPickedSprite": "ausgewähltes Sprite abrufen", + "bitbybit.babylon.pick.getPickedSprite_description": "ruft das ausgewählte Sprite ab", + "bitbybit.babylon.material.pbrMetallicRoughness.create": "PBR metallische Rauheit", + "pbrMetallicRoughness": "PBR metallische Rauheit", + "bitbybit.babylon.material.pbrMetallicRoughness.create_description": "erstellt PBR metallisches Rauheitsmaterial", + "baseColor": "Basisfarbe", + "emissiveColor": "Emissionsfarbe", + "metallic": "metallisch", + "roughness": "Rauheit", + "zOffset": "Z-Versatz", + "bitbybit.babylon.material.pbrMetallicRoughness.setBaseColor": "Basisfarbe festlegen", + "setBaseColor": "Basisfarbe festlegen", + "bitbybit.babylon.material.pbrMetallicRoughness.setBaseColor_description": "setzt die Basisfarbe des Materials", + "BABYLON.PBRMetallicRoughnessMaterial": "Babylon PBR metallisches Rauheitsmaterial", + "bitbybit.babylon.material.pbrMetallicRoughness.setMetallic": "Metallisch festlegen", + "setMetallic": "Metallisch festlegen", + "bitbybit.babylon.material.pbrMetallicRoughness.setMetallic_description": "setzt die metallische Eigenschaft des Materials", + "bitbybit.babylon.material.pbrMetallicRoughness.setRoughness": "Rauheit festlegen", + "setRoughness": "Rauheit festlegen", + "bitbybit.babylon.material.pbrMetallicRoughness.setRoughness_description": "legt die Materialrauhigkeit fest", + "bitbybit.babylon.material.pbrMetallicRoughness.setAlpha": "Alpha festlegen", + "setAlpha": "Alpha festlegen", + "bitbybit.babylon.material.pbrMetallicRoughness.setAlpha_description": "legt den Material-Alpha-Wert fest", + "bitbybit.babylon.material.pbrMetallicRoughness.setBackFaceCulling": "Rückseitenentfernung festlegen", + "setBackFaceCulling": "Rückseitenentfernung festlegen", + "bitbybit.babylon.material.pbrMetallicRoughness.setBackFaceCulling_description": "legt die Rückseitenentfernung des Materials fest", + "bitbybit.babylon.material.pbrMetallicRoughness.setBaseTexture": "Basistextur festlegen", + "setBaseTexture": "Basistextur festlegen", + "bitbybit.babylon.material.pbrMetallicRoughness.setBaseTexture_description": "legt die Materialtextur fest", + "baseTexture": "Basistextur", + "BABYLON.Texture": "Babylon-Textur", + "bitbybit.babylon.material.pbrMetallicRoughness.getBaseColor": "Basisfarbe abrufen", + "getBaseColor": "Basisfarbe abrufen", + "bitbybit.babylon.material.pbrMetallicRoughness.getBaseColor_description": "ruft die Basisfarbe des Materials ab", + "bitbybit.babylon.material.pbrMetallicRoughness.getMetallic": "Metallisch abrufen", + "getMetallic": "Metallisch abrufen", + "bitbybit.babylon.material.pbrMetallicRoughness.getMetallic_description": "ruft die metallische Eigenschaft des Materials ab", + "bitbybit.babylon.material.pbrMetallicRoughness.getRoughness": "Rauheit abrufen", + "getRoughness": "Rauheit abrufen", + "bitbybit.babylon.material.pbrMetallicRoughness.getRoughness_description": "ruft die Rauheit des Materials ab", + "bitbybit.babylon.material.pbrMetallicRoughness.getAlpha": "Alpha abrufen", + "getAlpha": "Alpha abrufen", + "bitbybit.babylon.material.pbrMetallicRoughness.getAlpha_description": "ruft den Alpha-Wert des Materials ab", + "bitbybit.babylon.material.pbrMetallicRoughness.getBackFaceCulling": "Rückseitenentfernung abrufen", + "getBackFaceCulling": "Rückseitenentfernung abrufen", + "bitbybit.babylon.material.pbrMetallicRoughness.getBackFaceCulling_description": "ruft die Rückseitenentfernung des Materials ab", + "bitbybit.babylon.material.pbrMetallicRoughness.getBaseTexture": "Basistextur abrufen", + "getBaseTexture": "Basistextur abrufen", + "bitbybit.babylon.material.pbrMetallicRoughness.getBaseTexture_description": "ruft die Basistextur des Materials ab", + "bitbybit.babylon.material.skyMaterial.create": "Himmelmaterial", + "skyMaterial": "Himmelmaterial", + "bitbybit.babylon.material.skyMaterial.create_description": "erstellt Himmelmaterial", + "luminance": "Luminanz", + "turbidity": "Trübung", + "rayleigh": "Rayleigh", + "mieCoefficient": "Mie-Koeffizient", + "mieDirectionalG": "Mie-Richtung G", + "inclination": "Neigung", + "azimuth": "Azimut", + "sunPosition": "Sonnenposition", + "useSunPosition": "Sonnenposition verwenden", + "cameraOffset": "Kameraoffset", + "up": "nach oben", + "dithering": "Dithering", + "bitbybit.babylon.material.skyMaterial.setLuminance": "Luminanz festlegen", + "setLuminance": "Luminanz festlegen", + "bitbybit.babylon.material.skyMaterial.setLuminance_description": "legt die Luminanz des Himmelmaterials fest", + "MATERIALS.SkyMaterial": "Materialien Himmelmaterial", + "bitbybit.babylon.material.skyMaterial.setTurbidity": "Trübung festlegen", + "setTurbidity": "Trübung festlegen", + "bitbybit.babylon.material.skyMaterial.setTurbidity_description": "legt die Trübung des Himmelmaterials fest", + "bitbybit.babylon.material.skyMaterial.setRayleigh": "Rayleigh festlegen", + "setRayleigh": "Rayleigh festlegen", + "bitbybit.babylon.material.skyMaterial.setRayleigh_description": "legt den Rayleigh-Wert des Himmelmaterials fest", + "bitbybit.babylon.material.skyMaterial.setMieCoefficient": "Mie-Koeffizient festlegen", + "setMieCoefficient": "Mie-Koeffizient festlegen", + "bitbybit.babylon.material.skyMaterial.setMieCoefficient_description": "legt den Mie-Koeffizienten des Himmelmaterials fest", + "bitbybit.babylon.material.skyMaterial.setMieDirectionalG": "Mie-Richtung G festlegen", + "setMieDirectionalG": "Mie-Richtung G festlegen", + "bitbybit.babylon.material.skyMaterial.setMieDirectionalG_description": "legt die Mie-Richtung G des Himmelmaterials fest", + "bitbybit.babylon.material.skyMaterial.setDistance": "Entfernung festlegen", + "setDistance": "Entfernung festlegen", + "bitbybit.babylon.material.skyMaterial.setDistance_description": "legt die Entfernung des Himmelmaterials fest", + "bitbybit.babylon.material.skyMaterial.setInclination": "Neigung festlegen", + "setInclination": "Neigung festlegen", + "bitbybit.babylon.material.skyMaterial.setInclination_description": "legt die Neigung des Himmelmaterials fest", + "bitbybit.babylon.material.skyMaterial.setAzimuth": "Azimut festlegen", + "setAzimuth": "Azimut festlegen", + "bitbybit.babylon.material.skyMaterial.setAzimuth_description": "legt den Azimut des Himmelmaterials fest", + "bitbybit.babylon.material.skyMaterial.setSunPosition": "Sonnenposition festlegen", + "setSunPosition": "Sonnenposition festlegen", + "bitbybit.babylon.material.skyMaterial.setSunPosition_description": "legt die Sonnenposition des Himmelmaterials fest", + "bitbybit.babylon.material.skyMaterial.setUseSunPosition": "Sonnenposition verwenden festlegen", + "setUseSunPosition": "Sonnenposition verwenden festlegen", + "bitbybit.babylon.material.skyMaterial.setUseSunPosition_description": "legt die Verwendung der Sonnenposition des Himmelmaterials fest", + "bitbybit.babylon.material.skyMaterial.setCameraOffset": "Kameraoffset festlegen", + "setCameraOffset": "Kameraoffset festlegen", + "bitbybit.babylon.material.skyMaterial.setCameraOffset_description": "legt den Kameraoffset des Himmelmaterials fest", + "bitbybit.babylon.material.skyMaterial.setUp": "Aufwärts festlegen", + "setUp": "Aufwärts festlegen", + "bitbybit.babylon.material.skyMaterial.setUp_description": "legt die Aufwärtsrichtung des Himmelmaterials fest", + "bitbybit.babylon.material.skyMaterial.setDithering": "Dithering festlegen", + "setDithering": "Dithering festlegen", + "bitbybit.babylon.material.skyMaterial.setDithering_description": "legt das Dithering des Himmelmaterials fest", + "bitbybit.babylon.material.skyMaterial.getLuminance": "Luminanz abrufen", + "getLuminance": "Luminanz abrufen", + "bitbybit.babylon.material.skyMaterial.getLuminance_description": "ruft die Luminanz des Himmelmaterials ab", + "bitbybit.babylon.material.skyMaterial.getTurbidity": "Trübung abrufen", + "getTurbidity": "Trübung abrufen", + "bitbybit.babylon.material.skyMaterial.getTurbidity_description": "ruft die Trübung des Himmelmaterials ab", + "bitbybit.babylon.material.skyMaterial.getRayleigh": "Rayleigh abrufen", + "getRayleigh": "Rayleigh abrufen", + "bitbybit.babylon.material.skyMaterial.getRayleigh_description": "ruft den Rayleigh-Wert des Himmelmaterials ab", + "bitbybit.babylon.material.skyMaterial.getMieCoefficient": "Mie-Koeffizient abrufen", + "getMieCoefficient": "Mie-Koeffizient abrufen", + "bitbybit.babylon.material.skyMaterial.getMieCoefficient_description": "ruft den Mie-Koeffizienten des Himmelmaterials ab", + "bitbybit.babylon.material.skyMaterial.getMieDirectionalG": "Mie-Richtung G abrufen", + "getMieDirectionalG": "Mie-Richtung G abrufen", + "bitbybit.babylon.material.skyMaterial.getMieDirectionalG_description": "ruft die Mie-Richtung G des Himmelmaterials ab", + "bitbybit.babylon.material.skyMaterial.getDistance": "Entfernung abrufen", + "bitbybit.babylon.material.skyMaterial.getDistance_description": "ruft die Entfernung des Himmelmaterials ab", + "bitbybit.babylon.material.skyMaterial.getInclination": "Neigung abrufen", + "getInclination": "Neigung abrufen", + "bitbybit.babylon.material.skyMaterial.getInclination_description": "ruft die Neigung des Himmelmaterials ab", + "bitbybit.babylon.material.skyMaterial.getAzimuth": "Azimut abrufen", + "getAzimuth": "Azimut abrufen", + "bitbybit.babylon.material.skyMaterial.getAzimuth_description": "ruft den Azimut des Himmelmaterials ab", + "bitbybit.babylon.material.skyMaterial.getSunPosition": "Sonnenposition abrufen", + "getSunPosition": "Sonnenposition abrufen", + "bitbybit.babylon.material.skyMaterial.getSunPosition_description": "ruft die Sonnenposition des Himmelmaterials ab", + "bitbybit.babylon.material.skyMaterial.getUseSunPosition": "Sonnenposition verwenden abrufen", + "getUseSunPosition": "Sonnenposition verwenden abrufen", + "bitbybit.babylon.material.skyMaterial.getUseSunPosition_description": "ruft die Verwendung der Sonnenposition des Himmelmaterials ab", + "bitbybit.babylon.material.skyMaterial.getCameraOffset": "Kameraoffset abrufen", + "getCameraOffset": "Kameraoffset abrufen", + "bitbybit.babylon.material.skyMaterial.getCameraOffset_description": "ruft den Kameraoffset des Himmelmaterials ab", + "bitbybit.babylon.material.skyMaterial.getUp": "Aufwärts abrufen", + "getUp": "Aufwärts abrufen", + "bitbybit.babylon.material.skyMaterial.getUp_description": "ruft die Aufwärtsrichtung des Himmelmaterials ab", + "bitbybit.babylon.material.skyMaterial.getDithering": "Dithering abrufen", + "getDithering": "Dithering abrufen", + "bitbybit.babylon.material.skyMaterial.getDithering_description": "ruft das Dithering des Himmelmaterials ab", + "bitbybit.babylon.lights.shadowLight.setDirectionToTarget": "Richtung zum Ziel festlegen", + "shadowLight": "Schattenlicht", + "setDirectionToTarget": "Richtung zum Ziel festlegen", + "bitbybit.babylon.lights.shadowLight.setDirectionToTarget_description": "legt die Richtung des Schattenlichts fest", + "BABYLON.ShadowLight": "Babylon-Schattenlicht", + "bitbybit.babylon.lights.shadowLight.setPosition": "Position festlegen", + "bitbybit.babylon.lights.shadowLight.setPosition_description": "legt die Position des Schattenlichts fest", + "bitbybit.babylon.meshBuilder.createBox": "Box", + "meshBuilder": "Mesh-Builder", + "createBox": "Box", + "bitbybit.babylon.meshBuilder.createBox_description": "erstellt Box-Mesh", + "create simple": "einfach erstellen", + "depth": "Tiefe", + "sideOrientation": "Seitenorientierung", + "BabylonMesh.sideOrientationEnum": "Babylon-Mesh-Seitenorientierungs-Enum", + "bitbybit.babylon.meshBuilder.createCube": "Würfel", + "createCube": "Würfel", + "bitbybit.babylon.meshBuilder.createCube_description": "erstellt Würfel-Mesh", + "bitbybit.babylon.meshBuilder.createSquarePlane": "quadratische Ebene", + "createSquarePlane": "quadratische Ebene", + "bitbybit.babylon.meshBuilder.createSquarePlane_description": "erstellt quadratische Ebenen-Mesh", + "bitbybit.babylon.meshBuilder.createSphere": "Kugel", + "createSphere": "Kugel", + "bitbybit.babylon.meshBuilder.createSphere_description": "erstellt Kugel-Mesh", + "diameter": "Durchmesser", + "segments": "Segmente", + "bitbybit.babylon.meshBuilder.createIcoSphere": "Ikosaeder-Kugel", + "createIcoSphere": "Ikosaeder-Kugel", + "bitbybit.babylon.meshBuilder.createIcoSphere_description": "erstellt Ikosaeder-Kugel-Mesh", + "radiusX": "Radius X", + "radiusY": "Radius Y", + "radiusZ": "Radius Z", + "flat": "flach", + "bitbybit.babylon.meshBuilder.createDisc": "Scheibe", + "createDisc": "Scheibe", + "bitbybit.babylon.meshBuilder.createDisc_description": "erstellt Scheiben-Mesh", + "tessellation": "Tesselierung", + "arc": "Bogen", + "bitbybit.babylon.meshBuilder.createTorus": "Torus", + "createTorus": "Torus", + "bitbybit.babylon.meshBuilder.createTorus_description": "erstellt Torus-Mesh", + "thickness": "Dicke", + "bitbybit.babylon.meshBuilder.createTorusKnot": "Torusknoten", + "createTorusKnot": "Torusknoten", + "bitbybit.babylon.meshBuilder.createTorusKnot_description": "erstellt Torusknoten-Mesh", + "tube": "Rohr", + "radialSegments": "radiale Segmente", + "tubularSegments": "tubulare Segmente", + "p": "P", + "q": "Q", + "bitbybit.babylon.meshBuilder.createPolygon": "Polygon", + "createPolygon": "Polygon", + "bitbybit.babylon.meshBuilder.createPolygon_description": "erstellt Polygon-Mesh", + "shape": "Form", + "holes": "Löcher", + "Base.Vector3[][]": "Basisvektor-3-Array-Array", + "smoothingThreshold": "Glättungsschwelle", + "wrap": "umwickeln", + "bitbybit.babylon.meshBuilder.extrudePolygon": "Polygon extrudieren", + "extrudePolygon": "Polygon extrudieren", + "bitbybit.babylon.meshBuilder.extrudePolygon_description": "erstellt extrudiertes Polygon-Mesh", + "bitbybit.babylon.meshBuilder.createTube": "Rohr", + "createTube": "Rohr", + "bitbybit.babylon.meshBuilder.createTube_description": "erstellt Rohr-Mesh", + "path": "Pfad", + "cap": "Kappe", + "bitbybit.babylon.meshBuilder.createPolyhedron": "Polyeder", + "createPolyhedron": "Polyeder", + "bitbybit.babylon.meshBuilder.createPolyhedron_description": "erstellt Polyeder-Mesh", + "type": "Typ", + "sizeX": "Größe X", + "sizeY": "Größe Y", + "sizeZ": "Größe Z", + "custom": "benutzerdefiniert", + "bitbybit.babylon.meshBuilder.createGeodesic": "geodätisch", + "createGeodesic": "geodätisch", + "bitbybit.babylon.meshBuilder.createGeodesic_description": "erstellt geodätisches Mesh", + "m": "M", + "n": "N", + "bitbybit.babylon.meshBuilder.createGoldberg": "Goldberg", + "createGoldberg": "Goldberg", + "bitbybit.babylon.meshBuilder.createGoldberg_description": "erstellt Goldberg-Mesh", + "bitbybit.babylon.meshBuilder.createCapsule": "Kapsel", + "createCapsule": "Kapsel", + "bitbybit.babylon.meshBuilder.createCapsule_description": "erstellt Kapsel-Mesh", + "orientation": "Orientierung", + "capSubdivisions": "Kappenunterteilungen", + "radiusTop": "Radius oben", + "radiusBottom": "Radius unten", + "topCapSubdivisions": "obere Kappenunterteilungen", + "bottomCapSubdivisions": "untere Kappenunterteilungen", + "bitbybit.babylon.meshBuilder.createCylinder": "Zylinder", + "createCylinder": "Zylinder", + "bitbybit.babylon.meshBuilder.createCylinder_description": "erstellt Zylinder-Mesh", + "diameterTop": "Durchmesser oben", + "diameterBottom": "Durchmesser unten", + "bitbybit.babylon.meshBuilder.createExtrudedSahpe": "extrudierte Form", + "createExtrudedSahpe": "extrudierte Form", + "bitbybit.babylon.meshBuilder.createExtrudedSahpe_description": "erstellt extrudiertes Form-Mesh", + "closeShape": "Form schließen", + "closePath": "Pfad schließen", + "bitbybit.babylon.meshBuilder.createRibbon": "Band", + "createRibbon": "Band", + "bitbybit.babylon.meshBuilder.createRibbon_description": "erstellt Band-Mesh", + "pathArray": "Pfad-Array", + "closeArray": "Array schließen", + "offset": "Versatz", + "bitbybit.babylon.meshBuilder.createLathe": "Drehmaschine", + "createLathe": "Drehmaschine", + "bitbybit.babylon.meshBuilder.createLathe_description": "erstellt Drehmaschinen-Mesh", + "closed": "geschlossen", + "bitbybit.babylon.meshBuilder.createGround": "Boden", + "createGround": "Boden", + "bitbybit.babylon.meshBuilder.createGround_description": "erstellt Boden-Mesh", + "subdivisionsX": "Unterteilungen X", + "subdivisionsY": "Unterteilungen Y", + "bitbybit.babylon.meshBuilder.createRectanglePlane": "rechteckige Ebene", + "createRectanglePlane": "rechteckige Ebene", + "bitbybit.babylon.meshBuilder.createRectanglePlane_description": "erstellt rechteckige Ebenen-Mesh", + "bitbybit.babylon.texture.createSimple": "einfache Textur", + "texture": "Textur", + "createSimple": "einfach", + "bitbybit.babylon.texture.createSimple_description": "erstellt Textur aus URL mit grundlegenden Optionen", + "invertY": "Y umkehren", + "invertZ": "Z umkehren", + "wAng": "Winkel", + "uScale": "U-Skalierung", + "vScale": "V-Skalierung", + "uOffset": "U-Versatz", + "vOffset": "V-Versatz", + "samplingMode": "Abtastmodus", + "samplingModeEnum": "Abtastmodus-Enum", + "bitbybit.babylon.tools.createScreenshot": "Screenshot", + "tools": "Werkzeuge", + "createScreenshot": "Screenshot", + "bitbybit.babylon.tools.createScreenshot_description": "nimmt einen Screenshot der Szene auf", + "screenshots": "Screenshots", + "mimeType": "MIME-Typ", + "quality": "Qualität", + "bitbybit.babylon.tools.createScreenshotAndDownload": "Screenshot und Download", + "createScreenshotAndDownload": "Screenshot und Download", + "bitbybit.babylon.tools.createScreenshotAndDownload_description": "nimmt einen Screenshot der Szene auf und lädt ihn herunter", + "bitbybit.babylon.gui.advancedDynamicTexture.createFullScreenUI": "Vollbild-UI", + "gui": "GUI", + "advancedDynamicTexture": "erweiterte dynamische Textur", + "createFullScreenUI": "Vollbild-UI", + "bitbybit.babylon.gui.advancedDynamicTexture.createFullScreenUI_description": "erstellt Vollbild-UI", + "spaces": "Räume", + "foreground": "Vordergrund", + "adaptiveScaling": "adaptive Skalierung", + "bitbybit.babylon.gui.advancedDynamicTexture.createForMesh": "für Mesh", + "createForMesh": "für Mesh", + "bitbybit.babylon.gui.advancedDynamicTexture.createForMesh_description": "erstellt Textur für Mesh", + "BABYLON.AbstractMesh": "Babylon abstraktes Mesh", + "supportPointerMove": "Zeigerbewegung unterstützen", + "onlyAlphaTesting": "nur Alpha-Tests", + "sampling": "Abtastung", + "BabylonTexture.samplingModeEnum": "Babylon-Textur-Abtastmodus-Enum", + "bitbybit.babylon.gui.control.changeControlPadding": "Steuerabstand ändern", + "control": "Steuerung", + "changeControlPadding": "Steuerabstand ändern", + "bitbybit.babylon.gui.control.changeControlPadding_description": "legt den Abstand der Steuerung fest", + "positioning": "Positionierung", + "BABYLON.GUI.Control": "Babylon GUI-Steuerung", + "paddingLeft": "Abstand links", + "number | string": "Zahl oder Zeichenkette", + "paddingRight": "Abstand rechts", + "paddingTop": "Abstand oben", + "paddingBottom": "Abstand unten", + "bitbybit.babylon.gui.control.changeControlAlignment": "Steuerausrichtung ändern", + "changeControlAlignment": "Steuerausrichtung ändern", + "bitbybit.babylon.gui.control.changeControlAlignment_description": "legt die Ausrichtung der Steuerung fest", + "T": "T", + "horizontalAlignment": "horizontale Ausrichtung", + "horizontalAlignmentEnum": "horizontale Ausrichtungs-Enum", + "verticalAlignment": "vertikale Ausrichtung", + "verticalAlignmentEnum": "vertikale Ausrichtungs-Enum", + "bitbybit.babylon.gui.control.cloneControl": "Steuerung klonen", + "cloneControl": "Steuerung klonen", + "bitbybit.babylon.gui.control.cloneControl_description": "klont die Steuerung", + "container": "Container", + "BABYLON.GUI.Container": "Babylon GUI-Container", + "host": "Host", + "BABYLON.GUI.AdvancedDynamicTexture": "Babylon GUI erweiterte dynamische Textur", + "bitbybit.babylon.gui.control.createControlObservableSelector": "Steuerung beobachtbarer Selektor", + "createControlObservableSelector": "Steuerung beobachtbarer Selektor", + "bitbybit.babylon.gui.control.createControlObservableSelector_description": "erstellt beobachtbaren Selektor für Steuerung", + "selector": "Selektor", + "controlObservableSelectorEnum": "Steuerung beobachtbarer Selektor-Enum", + "bitbybit.babylon.gui.control.getControlByName": "Steuerung nach Namen abrufen", + "getControlByName": "Steuerung nach Namen abrufen", + "bitbybit.babylon.gui.control.getControlByName_description": "ruft die Steuerung nach Namen ab", + "bitbybit.babylon.gui.control.setIsVisible": "Sichtbarkeit festlegen", + "setIsVisible": "Sichtbarkeit festlegen", + "bitbybit.babylon.gui.control.setIsVisible_description": "legt die Sichtbarkeit der Steuerung fest", + "isVisible": "ist sichtbar", + "bitbybit.babylon.gui.control.setIsReadonly": "Nur-Lesen festlegen", + "setIsReadonly": "Nur-Lesen festlegen", + "bitbybit.babylon.gui.control.setIsReadonly_description": "legt die Nur-Lesen-Eigenschaft der Steuerung fest", + "isReadOnly": "ist nur-lesen", + "bitbybit.babylon.gui.control.setIsEnabled": "Aktiviert festlegen", + "setIsEnabled": "Aktiviert festlegen", + "bitbybit.babylon.gui.control.setIsEnabled_description": "legt die Aktivierung der Steuerung fest", + "isEnabled": "ist aktiviert", + "bitbybit.babylon.gui.control.setHeight": "Höhe festlegen", + "setHeight": "Höhe festlegen", + "bitbybit.babylon.gui.control.setHeight_description": "legt die Höhe der Steuerung fest", + "bitbybit.babylon.gui.control.setWidth": "Breite festlegen", + "setWidth": "Breite festlegen", + "bitbybit.babylon.gui.control.setWidth_description": "legt die Breite der Steuerung fest", + "bitbybit.babylon.gui.control.setColor": "Farbe festlegen", + "setColor": "Farbe festlegen", + "bitbybit.babylon.gui.control.setColor_description": "legt die Farbe der Steuerung fest", + "bitbybit.babylon.gui.control.setFontSize": "Schriftgröße festlegen", + "setFontSize": "Schriftgröße festlegen", + "bitbybit.babylon.gui.control.setFontSize_description": "legt die Schriftgröße der Steuerung fest", + "fontSize": "Schriftgröße", + "bitbybit.babylon.gui.control.getHeight": "Höhe abrufen", + "getHeight": "Höhe abrufen", + "bitbybit.babylon.gui.control.getHeight_description": "ruft die Höhe der Steuerung ab", + "bitbybit.babylon.gui.control.getWidth": "Breite abrufen", + "getWidth": "Breite abrufen", + "bitbybit.babylon.gui.control.getWidth_description": "ruft die Breite der Steuerung ab", + "bitbybit.babylon.gui.control.getColor": "Farbe abrufen", + "getColor": "Farbe abrufen", + "bitbybit.babylon.gui.control.getColor_description": "ruft die Farbe der Steuerung ab", + "bitbybit.babylon.gui.control.getFontSize": "Schriftgröße abrufen", + "getFontSize": "Schriftgröße abrufen", + "bitbybit.babylon.gui.control.getFontSize_description": "ruft die Schriftgröße der Steuerung ab", + "bitbybit.babylon.gui.control.getIsVisible": "Sichtbarkeit abrufen", + "getIsVisible": "Sichtbarkeit abrufen", + "bitbybit.babylon.gui.control.getIsVisible_description": "ruft die Sichtbarkeit der Steuerung ab", + "bitbybit.babylon.gui.control.getIsReadonly": "Nur-Lesen abrufen", + "getIsReadonly": "Nur-Lesen abrufen", + "bitbybit.babylon.gui.control.getIsReadonly_description": "ruft die Nur-Lesen-Eigenschaft der Steuerung ab", + "bitbybit.babylon.gui.control.getIsEnabled": "Aktiviert abrufen", + "getIsEnabled": "Aktiviert abrufen", + "bitbybit.babylon.gui.control.getIsEnabled_description": "ruft die Aktivierung der Steuerung ab", + "bitbybit.babylon.gui.container.addControls": "Steuerungen hinzufügen", + "addControls": "Steuerungen hinzufügen", + "bitbybit.babylon.gui.container.addControls_description": "fügt Steuerungen in der Reihenfolge zum Container hinzu", + "controls": "Steuerungen", + "BABYLON.GUI.Control[]": "Babylon GUI-Steuerungs-Array", + "clearControlsFirst": "zuerst Steuerungen löschen", + "bitbybit.babylon.gui.container.setBackground": "Hintergrund festlegen", + "setBackground": "Hintergrund festlegen", + "bitbybit.babylon.gui.container.setBackground_description": "legt den Hintergrund des Containers fest", + "background": "Hintergrund", + "bitbybit.babylon.gui.container.setIsReadonly": "Nur-Lesen festlegen", + "bitbybit.babylon.gui.container.setIsReadonly_description": "legt die Nur-Lesen-Eigenschaft des Containers fest", + "bitbybit.babylon.gui.container.getBackground": "Hintergrund abrufen", + "getBackground": "Hintergrund abrufen", + "bitbybit.babylon.gui.container.getBackground_description": "ruft den Hintergrund des Containers ab", + "bitbybit.babylon.gui.container.getIsReadonly": "Nur-Lesen abrufen", + "bitbybit.babylon.gui.container.getIsReadonly_description": "ruft die Nur-Lesen-Eigenschaft des Containers ab", + "bitbybit.babylon.gui.stackPanel.createStackPanel": "Stapelbereich", + "stackPanel": "Stapelbereich", + "createStackPanel": "Stapelbereich", + "bitbybit.babylon.gui.stackPanel.createStackPanel_description": "erstellt Stapelbereich", + "isVertical": "ist vertikal", + "spacing": "Abstand", + "bitbybit.babylon.gui.stackPanel.setIsVertical": "Vertikal festlegen", + "setIsVertical": "Vertikal festlegen", + "bitbybit.babylon.gui.stackPanel.setIsVertical_description": "legt den Stapelbereich vertikal fest", + "BABYLON.GUI.StackPanel": "Babylon GUI-Stapelbereich", + "bitbybit.babylon.gui.stackPanel.setSpacing": "Abstand festlegen", + "setSpacing": "Abstand festlegen", + "bitbybit.babylon.gui.stackPanel.setSpacing_description": "legt den Abstand des Stapelbereichs fest", + "bitbybit.babylon.gui.stackPanel.setWidth": "Breite festlegen", + "bitbybit.babylon.gui.stackPanel.setWidth_description": "legt die Breite des Stapelbereichs fest", + "bitbybit.babylon.gui.stackPanel.setHeight": "Höhe festlegen", + "bitbybit.babylon.gui.stackPanel.setHeight_description": "legt die Höhe des Stapelbereichs fest", + "bitbybit.babylon.gui.stackPanel.getIsVertical": "Vertikal abrufen", + "getIsVertical": "Vertikal abrufen", + "bitbybit.babylon.gui.stackPanel.getIsVertical_description": "ruft die vertikale Ausrichtung des Stapelbereichs ab", + "bitbybit.babylon.gui.stackPanel.getSpacing": "Abstand abrufen", + "getSpacing": "Abstand abrufen", + "bitbybit.babylon.gui.stackPanel.getSpacing_description": "ruft den Abstand des Stapelbereichs ab", + "bitbybit.babylon.gui.stackPanel.getWidth": "Breite abrufen", + "bitbybit.babylon.gui.stackPanel.getWidth_description": "ruft die Breite des Stapelbereichs ab", + "bitbybit.babylon.gui.stackPanel.getHeight": "Höhe abrufen", + "bitbybit.babylon.gui.stackPanel.getHeight_description": "ruft die Höhe des Stapelbereichs ab", + "bitbybit.babylon.gui.button.createSimpleButton": "einfacher Button", + "button": "Button", + "createSimpleButton": "einfacher Button", + "bitbybit.babylon.gui.button.createSimpleButton_description": "erstellt einfachen Button", + "label": "Beschriftung", + "bitbybit.babylon.gui.button.setButtonText": "Button-Text festlegen", + "setButtonText": "Button-Text festlegen", + "bitbybit.babylon.gui.button.setButtonText_description": "legt den Text des Buttons fest", + "BABYLON.GUI.Button": "Babylon GUI-Button", + "text": "Text", + "bitbybit.babylon.gui.button.getButtonText": "Button-Text abrufen", + "getButtonText": "Button-Text abrufen", + "bitbybit.babylon.gui.button.getButtonText_description": "ruft den Text des Buttons ab", + "bitbybit.babylon.gui.slider.createSlider": "Schieberegler", + "slider": "Schieberegler", + "createSlider": "Schieberegler", + "bitbybit.babylon.gui.slider.createSlider_description": "erstellt Schieberegler", + "minimum": "Minimum", + "maximum": "Maximum", + "value": "Wert", + "step": "Schritt", + "displayThumb": "Daumen anzeigen", + "bitbybit.babylon.gui.slider.changeSliderThumb": "Schieberegler-Daumen ändern", + "changeSliderThumb": "Schieberegler-Daumen ändern", + "bitbybit.babylon.gui.slider.changeSliderThumb_description": "ändert die Eigenschaften des Schieberegler-Daumens", + "BABYLON.GUI.Slider": "Babylon GUI-Schieberegler", + "isThumbCircle": "ist Daumen kreisförmig", + "thumbColor": "Daumenfarbe", + "thumbWidth": "Daumenbreite", + "string | number": "Zeichenkette oder Zahl", + "isThumbClamped": "ist Daumen eingeklemmt", + "bitbybit.babylon.gui.slider.setBorderColor": "Randfarbe festlegen", + "setBorderColor": "Randfarbe festlegen", + "bitbybit.babylon.gui.slider.setBorderColor_description": "legt die Randfarbe des Schiebereglers fest", + "borderColor": "Randfarbe", + "bitbybit.babylon.gui.slider.setBackgroundColor": "Hintergrundfarbe festlegen", + "setBackgroundColor": "Hintergrundfarbe festlegen", + "bitbybit.babylon.gui.slider.setBackgroundColor_description": "legt die Hintergrundfarbe des Schiebereglers fest", + "backgroundColor": "Hintergrundfarbe", + "bitbybit.babylon.gui.slider.setMaximum": "Maximum festlegen", + "setMaximum": "Maximum festlegen", + "bitbybit.babylon.gui.slider.setMaximum_description": "legt den maximalen Wert des Schiebereglers fest", + "bitbybit.babylon.gui.slider.setMinimum": "Minimum festlegen", + "setMinimum": "Minimum festlegen", + "bitbybit.babylon.gui.slider.setMinimum_description": "legt den minimalen Wert des Schiebereglers fest", + "bitbybit.babylon.gui.slider.setStep": "Schritt festlegen", + "setStep": "Schritt festlegen", + "bitbybit.babylon.gui.slider.setStep_description": "legt den Schritt-Wert des Schiebereglers fest", + "bitbybit.babylon.gui.slider.setValue": "Wert festlegen", + "setValue": "Wert festlegen", + "bitbybit.babylon.gui.slider.setValue_description": "legt den Wert des Schiebereglers fest", + "bitbybit.babylon.gui.slider.createSliderObservableSelector": "Schieberegler beobachtbarer Selektor", + "createSliderObservableSelector": "Schieberegler beobachtbarer Selektor", + "bitbybit.babylon.gui.slider.createSliderObservableSelector_description": "erstellt beobachtbaren Selektor für Schieberegler", + "sliderObservableSelectorEnum": "Schieberegler beobachtbarer Selektor-Enum", + "bitbybit.babylon.gui.slider.getBorderColor": "Randfarbe abrufen", + "getBorderColor": "Randfarbe abrufen", + "bitbybit.babylon.gui.slider.getBorderColor_description": "ruft die Randfarbe des Schiebereglers ab", + "bitbybit.babylon.gui.slider.getBackgroundColor": "Hintergrundfarbe abrufen", + "getBackgroundColor": "Hintergrundfarbe abrufen", + "bitbybit.babylon.gui.slider.getBackgroundColor_description": "ruft die Hintergrundfarbe des Schiebereglers ab", + "bitbybit.babylon.gui.slider.getMaximum": "Maximum abrufen", + "getMaximum": "Maximum abrufen", + "bitbybit.babylon.gui.slider.getMaximum_description": "ruft den maximalen Wert des Schiebereglers ab", + "bitbybit.babylon.gui.slider.getMinimum": "Minimum abrufen", + "getMinimum": "Minimum abrufen", + "bitbybit.babylon.gui.slider.getMinimum_description": "ruft den minimalen Wert des Schiebereglers ab", + "bitbybit.babylon.gui.slider.getStep": "Schritt abrufen", + "getStep": "Schritt abrufen", + "bitbybit.babylon.gui.slider.getStep_description": "ruft den Schritt-Wert des Schiebereglers ab", + "bitbybit.babylon.gui.slider.getValue": "Wert abrufen", + "getValue": "Wert abrufen", + "bitbybit.babylon.gui.slider.getValue_description": "ruft den Wert des Schiebereglers ab", + "bitbybit.babylon.gui.slider.getThumbColor": "Daumenfarbe abrufen", + "getThumbColor": "Daumenfarbe abrufen", + "bitbybit.babylon.gui.slider.getThumbColor_description": "ruft die Daumenfarbe des Schiebereglers ab", + "bitbybit.babylon.gui.slider.getThumbWidth": "Daumenbreite abrufen", + "getThumbWidth": "Daumenbreite abrufen", + "bitbybit.babylon.gui.slider.getThumbWidth_description": "ruft die Daumenbreite des Schiebereglers ab", + "bitbybit.babylon.gui.slider.getIsVertical": "Vertikal abrufen", + "bitbybit.babylon.gui.slider.getIsVertical_description": "ruft die vertikale Ausrichtung des Schiebereglers ab", + "bitbybit.babylon.gui.slider.getDisplayThumb": "Daumen anzeigen abrufen", + "getDisplayThumb": "Daumen anzeigen abrufen", + "bitbybit.babylon.gui.slider.getDisplayThumb_description": "ruft die Daumen-Anzeige des Schiebereglers ab", + "bitbybit.babylon.gui.slider.getIsThumbCircle": "Daumen kreisförmig abrufen", + "getIsThumbCircle": "Daumen kreisförmig abrufen", + "bitbybit.babylon.gui.slider.getIsThumbCircle_description": "ruft die kreisförmige Daumen-Eigenschaft des Schiebereglers ab", + "bitbybit.babylon.gui.slider.getIsThumbClamped": "Daumen eingeklemmt abrufen", + "getIsThumbClamped": "Daumen eingeklemmt abrufen", + "bitbybit.babylon.gui.slider.getIsThumbClamped_description": "ruft die eingeklemmte Daumen-Eigenschaft des Schiebereglers ab", + "bitbybit.babylon.gui.textBlock.createTextBlock": "Textblock", + "textBlock": "Textblock", + "createTextBlock": "Textblock", + "bitbybit.babylon.gui.textBlock.createTextBlock_description": "erstellt Textblock", + "bitbybit.babylon.gui.textBlock.alignText": "Text ausrichten", + "alignText": "Text ausrichten", + "bitbybit.babylon.gui.textBlock.alignText_description": "legt die Textausrichtung fest", + "bitbybit.babylon.gui.textBlock.setTextOutline": "Textumriss festlegen", + "setTextOutline": "Textumriss festlegen", + "bitbybit.babylon.gui.textBlock.setTextOutline_description": "legt den Textumriss fest", + "BABYLON.GUI.TextBlock": "Babylon GUI-Textblock", + "outlineWidth": "Umrissbreite", + "outlineColor": "Umrissfarbe", + "bitbybit.babylon.gui.textBlock.setText": "Text festlegen", + "setText": "Text festlegen", + "bitbybit.babylon.gui.textBlock.setText_description": "legt den Text des Textblocks fest", + "bitbybit.babylon.gui.textBlock.setRsizeToFit": "Größe anpassen festlegen", + "setRsizeToFit": "Größe anpassen festlegen", + "bitbybit.babylon.gui.textBlock.setRsizeToFit_description": "legt die Größenanpassung fest", + "resizeToFit": "Größe anpassen", + "bitbybit.babylon.gui.textBlock.setTextWrapping": "Textumbruch festlegen", + "setTextWrapping": "Textumbruch festlegen", + "bitbybit.babylon.gui.textBlock.setTextWrapping_description": "legt den Textumbruch fest", + "textWrapping": "Textumbruch", + "boolean | BABYLON.GUI.TextWrapping": "boolesch oder Babylon GUI-Textumbruch", + "bitbybit.babylon.gui.textBlock.setLineSpacing": "Zeilenabstand festlegen", + "setLineSpacing": "Zeilenabstand festlegen", + "bitbybit.babylon.gui.textBlock.setLineSpacing_description": "legt den Zeilenabstand des Textes fest", + "lineSpacing": "Zeilenabstand", + "bitbybit.babylon.gui.textBlock.getText": "Text abrufen", + "getText": "Text abrufen", + "bitbybit.babylon.gui.textBlock.getText_description": "ruft den Text des Textblocks ab", + "bitbybit.babylon.gui.textBlock.getTextWrapping": "Textumbruch abrufen", + "getTextWrapping": "Textumbruch abrufen", + "bitbybit.babylon.gui.textBlock.getTextWrapping_description": "ruft den Textumbruch ab", + "bitbybit.babylon.gui.textBlock.getLineSpacing": "Zeilenabstand abrufen", + "getLineSpacing": "Zeilenabstand abrufen", + "bitbybit.babylon.gui.textBlock.getLineSpacing_description": "ruft den Zeilenabstand des Textes ab", + "bitbybit.babylon.gui.textBlock.getOutlineWidth": "Umrissbreite abrufen", + "getOutlineWidth": "Umrissbreite abrufen", + "bitbybit.babylon.gui.textBlock.getOutlineWidth_description": "ruft die Umrissbreite des Textes ab", + "bitbybit.babylon.gui.textBlock.getResizeToFit": "Größe anpassen abrufen", + "getResizeToFit": "Größe anpassen abrufen", + "bitbybit.babylon.gui.textBlock.getResizeToFit_description": "ruft die Größenanpassung ab", + "bitbybit.babylon.gui.textBlock.getTextHorizontalAlignment": "horizontale Textausrichtung abrufen", + "getTextHorizontalAlignment": "horizontale Textausrichtung abrufen", + "bitbybit.babylon.gui.textBlock.getTextHorizontalAlignment_description": "ruft die horizontale Textausrichtung ab", + "bitbybit.babylon.gui.textBlock.getTextVerticalAlignment": "vertikale Textausrichtung abrufen", + "getTextVerticalAlignment": "vertikale Textausrichtung abrufen", + "bitbybit.babylon.gui.textBlock.getTextVerticalAlignment_description": "ruft die vertikale Textausrichtung ab", + "bitbybit.babylon.gui.textBlock.createTextBlockObservableSelector": "Textblock beobachtbarer Selektor", + "createTextBlockObservableSelector": "Textblock beobachtbarer Selektor", + "bitbybit.babylon.gui.textBlock.createTextBlockObservableSelector_description": "erstellt beobachtbaren Selektor für Textblock", + "textBlockObservableSelectorEnum": "Textblock beobachtbarer Selektor-Enum", + "bitbybit.babylon.gui.radioButton.createRadioButton": "Optionsfeld", + "radioButton": "Optionsfeld", + "createRadioButton": "Optionsfeld", + "bitbybit.babylon.gui.radioButton.createRadioButton_description": "erstellt Optionsfeld", + "group": "Gruppe", + "isChecked": "ist aktiviert", + "checkSizeRatio": "Kontrollgrößenverhältnis", + "bitbybit.babylon.gui.radioButton.setCheckSizeRatio": "Kontrollgrößenverhältnis festlegen", + "setCheckSizeRatio": "Kontrollgrößenverhältnis festlegen", + "bitbybit.babylon.gui.radioButton.setCheckSizeRatio_description": "legt das Kontrollgrößenverhältnis des Optionsfelds fest", + "BABYLON.GUI.RadioButton": "Babylon GUI-Optionsfeld", + "bitbybit.babylon.gui.radioButton.setGroup": "Gruppe festlegen", + "setGroup": "Gruppe festlegen", + "bitbybit.babylon.gui.radioButton.setGroup_description": "legt die Gruppe des Optionsfelds fest", + "bitbybit.babylon.gui.radioButton.setBackground": "Hintergrund festlegen", + "bitbybit.babylon.gui.radioButton.setBackground_description": "legt den Hintergrund des Optionsfelds fest", + "bitbybit.babylon.gui.radioButton.getCheckSizeRatio": "Kontrollgrößenverhältnis abrufen", + "getCheckSizeRatio": "Kontrollgrößenverhältnis abrufen", + "bitbybit.babylon.gui.radioButton.getCheckSizeRatio_description": "ruft das Kontrollgrößenverhältnis des Optionsfelds ab", + "bitbybit.babylon.gui.radioButton.getGroup": "Gruppe abrufen", + "getGroup": "Gruppe abrufen", + "bitbybit.babylon.gui.radioButton.getGroup_description": "ruft die Gruppe des Optionsfelds ab", + "bitbybit.babylon.gui.radioButton.getBackground": "Hintergrund abrufen", + "bitbybit.babylon.gui.radioButton.getBackground_description": "ruft den Hintergrund des Optionsfelds ab", + "bitbybit.babylon.gui.radioButton.createRadioButtonObservableSelector": "Optionsfeld beobachtbarer Selektor", + "createRadioButtonObservableSelector": "Optionsfeld beobachtbarer Selektor", + "bitbybit.babylon.gui.radioButton.createRadioButtonObservableSelector_description": "erstellt beobachtbaren Selektor für Optionsfeld", + "radioButtonObservableSelectorEnum": "Optionsfeld beobachtbarer Selektor-Enum", + "bitbybit.babylon.gui.checkbox.createCheckbox": "Kontrollkästchen", + "checkbox": "Kontrollkästchen", + "createCheckbox": "Kontrollkästchen", + "bitbybit.babylon.gui.checkbox.createCheckbox_description": "erstellt Kontrollkästchen", + "bitbybit.babylon.gui.checkbox.setBackground": "Hintergrund festlegen", + "bitbybit.babylon.gui.checkbox.setBackground_description": "legt den Hintergrund des Kontrollkästchens fest", + "BABYLON.GUI.Checkbox": "Babylon GUI-Kontrollkästchen", + "bitbybit.babylon.gui.checkbox.setCheckSizeRatio": "Kontrollgrößenverhältnis festlegen", + "bitbybit.babylon.gui.checkbox.setCheckSizeRatio_description": "legt das Kontrollgrößenverhältnis des Kontrollkästchens fest", + "bitbybit.babylon.gui.checkbox.setIsChecked": "Aktiviert festlegen", + "setIsChecked": "Aktiviert festlegen", + "bitbybit.babylon.gui.checkbox.setIsChecked_description": "legt die Aktivierung des Kontrollkästchens fest", + "bitbybit.babylon.gui.checkbox.getCheckSizeRatio": "Kontrollgrößenverhältnis abrufen", + "bitbybit.babylon.gui.checkbox.getCheckSizeRatio_description": "ruft das Kontrollgrößenverhältnis des Kontrollkästchens ab", + "bitbybit.babylon.gui.checkbox.getIsChecked": "Aktiviert abrufen", + "getIsChecked": "Aktiviert abrufen", + "bitbybit.babylon.gui.checkbox.getIsChecked_description": "ruft die Aktivierung des Kontrollkästchens ab", + "bitbybit.babylon.gui.checkbox.getBackground": "Hintergrund abrufen", + "bitbybit.babylon.gui.checkbox.getBackground_description": "ruft den Hintergrund des Kontrollkästchens ab", + "bitbybit.babylon.gui.checkbox.createCheckboxObservableSelector": "Kontrollkästchen beobachtbarer Selektor", + "createCheckboxObservableSelector": "Kontrollkästchen beobachtbarer Selektor", + "bitbybit.babylon.gui.checkbox.createCheckboxObservableSelector_description": "erstellt beobachtbaren Selektor für Kontrollkästchen", + "checkboxObservableSelectorEnum": "Kontrollkästchen beobachtbarer Selektor-Enum", + "bitbybit.babylon.gui.inputText.createInputText": "Eingabetext", + "inputText": "Eingabetext", + "createInputText": "Eingabetext", + "bitbybit.babylon.gui.inputText.createInputText_description": "erstellt Eingabetext", + "placeholder": "Platzhalter", + "bitbybit.babylon.gui.inputText.setBackground": "Hintergrund festlegen", + "bitbybit.babylon.gui.inputText.setBackground_description": "legt den Hintergrund des Eingabetextes fest", + "BABYLON.GUI.InputText": "Babylon GUI-Eingabetext", + "bitbybit.babylon.gui.inputText.setText": "Text festlegen", + "bitbybit.babylon.gui.inputText.setText_description": "legt den Eingabetext fest", + "bitbybit.babylon.gui.inputText.setPlaceholder": "Platzhalter festlegen", + "setPlaceholder": "Platzhalter festlegen", + "bitbybit.babylon.gui.inputText.setPlaceholder_description": "legt den Platzhalter des Eingabetextes fest", + "bitbybit.babylon.gui.inputText.getBackground": "Hintergrund abrufen", + "bitbybit.babylon.gui.inputText.getBackground_description": "ruft den Hintergrund des Eingabetextes ab", + "bitbybit.babylon.gui.inputText.getText": "Text abrufen", + "bitbybit.babylon.gui.inputText.getText_description": "ruft den Eingabetext ab", + "bitbybit.babylon.gui.inputText.getPlaceholder": "Platzhallter abrufen", + "getPlaceholder": "Platzhalter abrufen", + "bitbybit.babylon.gui.inputText.getPlaceholder_description": "ruft den Platzhalter des Eingabetextes ab", + "bitbybit.babylon.gui.inputText.createInputTextObservableSelector": "Eingabetext beobachtbarer Selektor", + "createInputTextObservableSelector": "Eingabetext beobachtbarer Selektor", + "bitbybit.babylon.gui.inputText.createInputTextObservableSelector_description": "erstellt beobachtbaren Selektor für Eingabetext", + "inputTextObservableSelectorEnum": "Eingabetext beobachtbarer Selektor-Enum", + "bitbybit.babylon.gui.colorPicker.createColorPicker": "Farbwähler", + "colorPicker": "Farbwähler", + "createColorPicker": "Farbwähler", + "bitbybit.babylon.gui.colorPicker.createColorPicker_description": "erstellt Farbwähler", + "defaultColor": "Standardfarbe", + "bitbybit.babylon.gui.colorPicker.setColorPickerValue": "Farbwähler-Wert festlegen", + "setColorPickerValue": "Farbwähler-Wert festlegen", + "bitbybit.babylon.gui.colorPicker.setColorPickerValue_description": "legt den Wert des Farbwählers fest", + "BABYLON.GUI.ColorPicker": "Babylon GUI-Farbwähler", + "bitbybit.babylon.gui.colorPicker.setColorPickerSize": "Farbwähler-Größe festlegen", + "setColorPickerSize": "Farbwähler-Größe festlegen", + "bitbybit.babylon.gui.colorPicker.setColorPickerSize_description": "legt die Größe des Farbwählers fest", + "bitbybit.babylon.gui.colorPicker.getColorPickerValue": "Farbwähler-Wert abrufen", + "getColorPickerValue": "Farbwähler-Wert abrufen", + "bitbybit.babylon.gui.colorPicker.getColorPickerValue_description": "ruft den Wert des Farbwählers ab", + "bitbybit.babylon.gui.colorPicker.getColorPickerSize": "Farbwähler-Größe abrufen", + "getColorPickerSize": "Farbwähler-Größe abrufen", + "bitbybit.babylon.gui.colorPicker.getColorPickerSize_description": "ruft die Größe des Farbwählers ab", + "bitbybit.babylon.gui.colorPicker.createColorPickerObservableSelector": "Farbwähler beobachtbarer Selektor", + "createColorPickerObservableSelector": "Farbwähler beobachtbarer Selektor", + "bitbybit.babylon.gui.colorPicker.createColorPickerObservableSelector_description": "erstellt beobachtbaren Selektor für Farbwähler", + "colorPickerObservableSelectorEnum": "Farbwähler beobachtbarer Selektor-Enum", + "bitbybit.babylon.gui.image.createImage": "Bild", + "image": "Bild", + "createImage": "Bild", + "bitbybit.babylon.gui.image.createImage_description": "erstellt Bild", + "bitbybit.babylon.gui.image.setSourceUrl": "Quell-URL festlegen", + "setSourceUrl": "Quell-URL festlegen", + "bitbybit.babylon.gui.image.setSourceUrl_description": "legt die Quell-URL des Bildes fest", + "BABYLON.GUI.Image": "Babylon GUI-Bild", + "bitbybit.babylon.gui.image.getSourceUrl": "Quell-URL abrufen", + "getSourceUrl": "Quell-URL abrufen", + "bitbybit.babylon.gui.image.getSourceUrl_description": "ruft die Quell-URL des Bildes ab", + "bitbybit.babylon.gizmo.manager.createGizmoManager": "Gizmo-Manager", + "gizmo": "Gizmo", + "manager": "Manager", + "createGizmoManager": "Gizmo-Manager", + "bitbybit.babylon.gizmo.manager.createGizmoManager_description": "erstellt Gizmo-Manager", + "positionGizmoEnabled": "Positions-Gizmo aktiviert", + "rotationGizmoEnabled": "Rotations-Gizmo aktiviert", + "scaleGizmoEnabled": "Skalierungs-Gizmo aktiviert", + "boundingBoxGizmoEnabled": "Begrenzungsrahmen-Gizmo aktiviert", + "usePointerToAttachGizmos": "Zeiger zum Anhängen von Gizmos verwenden", + "clearGizmoOnEmptyPointerEvent": "Gizmo bei leerem Zeigerereignis löschen", + "scaleRatio": "Skalierungsverhältnis", + "attachableMeshes": "anbringbare Meshes", + "BABYLON.AbstractMesh[]": "Babylon abstraktes Mesh-Array", + "bitbybit.babylon.gizmo.manager.getPositionGizmo": "Positions-Gizmo abrufen", + "getPositionGizmo": "Positions-Gizmo abrufen", + "bitbybit.babylon.gizmo.manager.getPositionGizmo_description": "ruft das Positions-Gizmo ab", + "gizmoManager": "Gizmo-Manager", + "BABYLON.GizmoManager": "Babylon Gizmo-Manager", + "bitbybit.babylon.gizmo.manager.getRotationGizmo": "Rotations-Gizmo abrufen", + "getRotationGizmo": "Rotations-Gizmo abrufen", + "bitbybit.babylon.gizmo.manager.getRotationGizmo_description": "ruft das Rotations-Gizmo ab", + "bitbybit.babylon.gizmo.manager.getScaleGizmo": "Skalierungs-Gizmo abrufen", + "getScaleGizmo": "Skalierungs-Gizmo abrufen", + "bitbybit.babylon.gizmo.manager.getScaleGizmo_description": "ruft das Skalierungs-Gizmo ab", + "bitbybit.babylon.gizmo.manager.getBoundingBoxGizmo": "Begrenzungsrahmen-Gizmo abrufen", + "getBoundingBoxGizmo": "Begrenzungsrahmen-Gizmo abrufen", + "bitbybit.babylon.gizmo.manager.getBoundingBoxGizmo_description": "ruft das Begrenzungsrahmen-Gizmo ab", + "bitbybit.babylon.gizmo.manager.attachToMesh": "an Mesh anbringen", + "attachToMesh": "an Mesh anbringen", + "bitbybit.babylon.gizmo.manager.attachToMesh_description": "hängt den Gizmo-Manager an ein Mesh an", + "update": "parte", + "bitbybit.babylon.gizmo.manager.detachMesh": "Mesh abtrennen", + "detachMesh": "Mesh abtrennen", + "bitbybit.babylon.gizmo.manager.detachMesh_description": "trennt den Gizmo-Manager von einem Mesh ab", + "bitbybit.babylon.gizmo.base.scaleRatio": "Skalierungsverhältnis festlegen", + "base": "Basis", + "bitbybit.babylon.gizmo.base.scaleRatio_description": "legt das Skalierungsverhältnis des Gizmos fest", + "BABYLON.IGizmo": "Babylon I Gizmo", + "bitbybit.babylon.gizmo.base.getScaleRatio": "Skalierungsverhältnis abrufen", + "getScaleRatio": "Skalierungsverhältnis abrufen", + "bitbybit.babylon.gizmo.base.getScaleRatio_description": "ruft das Skalierungsverhältnis des Gizmos ab", + "bitbybit.babylon.gizmo.positionGizmo.planarGizmoEnabled": "Ebenen-Gizmo aktivieren festlegen", + "positionGizmo": "Positions-Gizmo", + "planarGizmoEnabled": "Ebenen-Gizmo aktiviert", + "bitbybit.babylon.gizmo.positionGizmo.planarGizmoEnabled_description": "legt fest, ob das Ebenen-Gizmo aktiviert ist", + "BABYLON.IPositionGizmo": "Babylon I Positions-Gizmo", + "bitbybit.babylon.gizmo.positionGizmo.snapDistance": "Schnappabstand festlegen", + "snapDistance": "Schnappabstand", + "bitbybit.babylon.gizmo.positionGizmo.snapDistance_description": "legt den Schnappabstand des Positions-Gizmos fest", + "bitbybit.babylon.gizmo.positionGizmo.getAttachedMesh": "angehängtes Mesh abrufen", + "getAttachedMesh": "angehängtes Mesh abrufen", + "bitbybit.babylon.gizmo.positionGizmo.getAttachedMesh_description": "ruft das angehängte Mesh ab", + "bitbybit.babylon.gizmo.positionGizmo.getAttachedNode": "angehängten Knoten abrufen", + "getAttachedNode": "angehängten Knoten abrufen", + "bitbybit.babylon.gizmo.positionGizmo.getAttachedNode_description": "ruft den angehängten Knoten ab", + "bitbybit.babylon.gizmo.positionGizmo.getXGizmo": "X-Gizmo abrufen", + "getXGizmo": "X-Gizmo abrufen", + "bitbybit.babylon.gizmo.positionGizmo.getXGizmo_description": "ruft das X-Gizmo ab", + "bitbybit.babylon.gizmo.positionGizmo.getYGizmo": "Y-Gizmo abrufen", + "getYGizmo": "Y-Gizmo abrufen", + "bitbybit.babylon.gizmo.positionGizmo.getYGizmo_description": "ruft das Y-Gizmo ab", + "bitbybit.babylon.gizmo.positionGizmo.getZGizmo": "Z-Gizmo abrufen", + "getZGizmo": "Z-Gizmo abrufen", + "bitbybit.babylon.gizmo.positionGizmo.getZGizmo_description": "ruft das Z-Gizmo ab", + "bitbybit.babylon.gizmo.positionGizmo.getXPlaneGizmo": "X-Ebenen-Gizmo abrufen", + "getXPlaneGizmo": "X-Ebenen-Gizmo abrufen", + "bitbybit.babylon.gizmo.positionGizmo.getXPlaneGizmo_description": "ruft das X-Ebenen-Gizmo ab", + "bitbybit.babylon.gizmo.positionGizmo.getYPlaneGizmo": "Y-Ebenen-Gizmo abrufen", + "getYPlaneGizmo": "Y-Ebenen-Gizmo abrufen", + "bitbybit.babylon.gizmo.positionGizmo.getYPlaneGizmo_description": "ruft das Y-Ebenen-Gizmo ab", + "bitbybit.babylon.gizmo.positionGizmo.getZPlaneGizmo": "Z-Ebenen-Gizmo abrufen", + "getZPlaneGizmo": "Z-Ebenen-Gizmo abrufen", + "bitbybit.babylon.gizmo.positionGizmo.getZPlaneGizmo_description": "ruft das Z-Ebenen-Gizmo ab", + "bitbybit.babylon.gizmo.positionGizmo.getPlanarGizmoEnabled": "Ebenen-Gizmo aktiviert abrufen", + "getPlanarGizmoEnabled": "Ebenen-Gizmo aktiviert abrufen", + "bitbybit.babylon.gizmo.positionGizmo.getPlanarGizmoEnabled_description": "ruft den Status des aktivierten Ebenen-Gizmos ab", + "bitbybit.babylon.gizmo.positionGizmo.getSnapDistance": "Schnappabstand abrufen", + "getSnapDistance": "Schnappabstand abrufen", + "bitbybit.babylon.gizmo.positionGizmo.getSnapDistance_description": "ruft den Schnappabstand ab", + "bitbybit.babylon.gizmo.positionGizmo.getIsDragging": "Ziehen abrufen", + "getIsDragging": "Ziehen abrufen", + "bitbybit.babylon.gizmo.positionGizmo.getIsDragging_description": "ruft den Ziehstatus ab", + "bitbybit.babylon.gizmo.positionGizmo.createPositionGizmoObservableSelector": "Positions-Gizmo beobachtbarer Selektor", + "createPositionGizmoObservableSelector": "Positions-Gizmo beobachtbarer Selektor", + "bitbybit.babylon.gizmo.positionGizmo.createPositionGizmoObservableSelector_description": "erstellt beobachtbaren Selektor für Positions-Gizmo", + "positionGizmoObservableSelectorEnum": "Positions-Gizmo beobachtbarer Selektor-Enum", + "bitbybit.babylon.gizmo.rotationGizmo.snapDistance": "Schnappabstand festlegen", + "rotationGizmo": "Rotations-Gizmo", + "bitbybit.babylon.gizmo.rotationGizmo.snapDistance_description": "legt den Schnappabstand des Rotations-Gizmos fest", + "BABYLON.IRotationGizmo": "Babylon I Rotations-Gizmo", + "bitbybit.babylon.gizmo.rotationGizmo.sensitivity": "Empfindlichkeit festlegen", + "sensitivity": "Empfindlichkeit", + "bitbybit.babylon.gizmo.rotationGizmo.sensitivity_description": "legt die Empfindlichkeit des Rotations-Gizmos fest", + "bitbybit.babylon.gizmo.rotationGizmo.getAttachedMesh": "angehängtes Mesh abrufen", + "bitbybit.babylon.gizmo.rotationGizmo.getAttachedMesh_description": "ruft das angehängte Mesh ab", + "bitbybit.babylon.gizmo.rotationGizmo.getAttachedNode": "angehängten Knoten abrufen", + "bitbybit.babylon.gizmo.rotationGizmo.getAttachedNode_description": "ruft den angehängten Knoten ab", + "bitbybit.babylon.gizmo.rotationGizmo.getXGizmo": "X-Gizmo abrufen", + "bitbybit.babylon.gizmo.rotationGizmo.getXGizmo_description": "ruft das X-Gizmo ab", + "bitbybit.babylon.gizmo.rotationGizmo.getYGizmo": "Y-Gizmo abrufen", + "bitbybit.babylon.gizmo.rotationGizmo.getYGizmo_description": "ruft das Y-Gizmo ab", + "bitbybit.babylon.gizmo.rotationGizmo.getZGizmo": "Z-Gizmo abrufen", + "bitbybit.babylon.gizmo.rotationGizmo.getZGizmo_description": "ruft das Z-Gizmo ab", + "bitbybit.babylon.gizmo.rotationGizmo.getSnapDistance": "Schnappabstand abrufen", + "bitbybit.babylon.gizmo.rotationGizmo.getSnapDistance_description": "ruft den Schnappabstand ab", + "bitbybit.babylon.gizmo.rotationGizmo.getSensitivity": "Empfindlichkeit abrufen", + "getSensitivity": "Empfindlichkeit abrufen", + "bitbybit.babylon.gizmo.rotationGizmo.getSensitivity_description": "ruft die Empfindlichkeit ab", + "bitbybit.babylon.gizmo.rotationGizmo.createRotationGizmoObservableSelector": "Rotations-Gizmo beobachtbarer Selektor", + "createRotationGizmoObservableSelector": "Rotations-Gizmo beobachtbarer Selektor", + "bitbybit.babylon.gizmo.rotationGizmo.createRotationGizmoObservableSelector_description": "erstellt beobachtbaren Selektor für Rotations-Gizmo", + "rotationGizmoObservableSelectorEnum": "Rotations-Gizmo beobachtbarer Selektor-Enum", + "bitbybit.babylon.gizmo.scaleGizmo.getXGizmo": "X-Gizmo abrufen", + "scaleGizmo": "Skalierungs-Gizmo", + "bitbybit.babylon.gizmo.scaleGizmo.getXGizmo_description": "ruft das X-Gizmo ab", + "BABYLON.IScaleGizmo": "Babylon I Skalierungs-Gizmo", + "bitbybit.babylon.gizmo.scaleGizmo.getYGizmo": "Y-Gizmo abrufen", + "bitbybit.babylon.gizmo.scaleGizmo.getYGizmo_description": "ruft das Y-Gizmo ab", + "bitbybit.babylon.gizmo.scaleGizmo.getZGizmo": "Z-Gizmo abrufen", + "bitbybit.babylon.gizmo.scaleGizmo.getZGizmo_description": "ruft das Z-Gizmo ab", + "bitbybit.babylon.gizmo.scaleGizmo.snapDistance": "Schnappabstand festlegen", + "bitbybit.babylon.gizmo.scaleGizmo.snapDistance_description": "legt den Schnappabstand des Skalierungs-Gizmos fest", + "bitbybit.babylon.gizmo.scaleGizmo.setIncrementalSnap": "inkrementelles Schnappen festlegen", + "setIncrementalSnap": "inkrementelles Schnappen festlegen", + "bitbybit.babylon.gizmo.scaleGizmo.setIncrementalSnap_description": "legt das inkrementelle Schnappen des Skalierungs-Gizmos fest", + "incrementalSnap": "inkrementelles Schnappen", + "bitbybit.babylon.gizmo.scaleGizmo.sensitivity": "Empfindlichkeit festlegen", + "bitbybit.babylon.gizmo.scaleGizmo.sensitivity_description": "legt die Empfindlichkeit des Skalierungs-Gizmos fest", + "bitbybit.babylon.gizmo.scaleGizmo.getIncrementalSnap": "inkrementelles Schnappen abrufen", + "getIncrementalSnap": "inkrementelles Schnappen abrufen", + "bitbybit.babylon.gizmo.scaleGizmo.getIncrementalSnap_description": "ruft das inkrementelle Schnappen ab", + "bitbybit.babylon.gizmo.scaleGizmo.getSnapDistance": "Schnappabstand abrufen", + "bitbybit.babylon.gizmo.scaleGizmo.getSnapDistance_description": "ruft den Schnappabstand ab", + "bitbybit.babylon.gizmo.scaleGizmo.getSensitivity": "Empfindlichkeit abrufen", + "bitbybit.babylon.gizmo.scaleGizmo.getSensitivity_description": "ruft die Empfindlichkeit ab", + "bitbybit.babylon.gizmo.scaleGizmo.createScaleGizmoObservableSelector": "Skalierungs-Gizmo beobachtbarer Selektor", + "createScaleGizmoObservableSelector": "Skalierungs-Gizmo beobachtbarer Selektor", + "bitbybit.babylon.gizmo.scaleGizmo.createScaleGizmoObservableSelector_description": "erstellt beobachtbaren Selektor für Skalierungs-Gizmo", + "scaleGizmoObservableSelectorEnum": "Skalierungs-Gizmo beobachtbarer Selektor-Enum", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setRotationSphereSize": "Rotationskugelgröße festlegen", + "boundingBoxGizmo": "Begrenzungsrahmen-Gizmo", + "setRotationSphereSize": "Rotationskugelgröße festlegen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setRotationSphereSize_description": "legt die Rotationskugelgröße des Begrenzungsrahmen-Gizmos fest", + "BABYLON.BoundingBoxGizmo": "Babylon Begrenzungsrahmen-Gizmo", + "rotationSphereSize": "Rotationskugelgröße", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshScreenSize": "feste Zieh-Mesh-Bildschirmgröße festlegen", + "setFixedDragMeshScreenSize": "feste Zieh-Mesh-Bildschirmgröße festlegen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshScreenSize_description": "legt die feste Zieh-Mesh-Bildschirmgröße für konsistente Skalierung fest", + "fixedDragMeshScreenSize": "feste Zieh-Mesh-Bildschirmgröße", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshBoundsSize": "feste Zieh-Mesh-Grenzengröße festlegen", + "setFixedDragMeshBoundsSize": "feste Zieh-Mesh-Grenzengröße festlegen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshBoundsSize_description": "legt die feste Zieh-Mesh-Grenzengröße fest", + "fixedDragMeshBoundsSize": "feste Zieh-Mesh-Grenzengröße", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshScreenSizeDistanceFactor": "fester Zieh-Mesh-Bildschirmgrößen-Distanzfaktor festlegen", + "setFixedDragMeshScreenSizeDistanceFactor": "fester Zieh-Mesh-Bildschirmgrößen-Distanzfaktor festlegen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshScreenSizeDistanceFactor_description": "legt den Distanzfaktor für die feste Zieh-Mesh-Bildschirmgröße fest", + "fixedDragMeshScreenSizeDistanceFactor": "fester Zieh-Mesh-Bildschirmgrößen-Distanzfaktor", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScalingSnapDistance": "Skalierungsschnappabstand festlegen", + "setScalingSnapDistance": "Skalierungsschnappabstand festlegen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScalingSnapDistance_description": "legt den Skalierungsschnappabstand des Begrenzungsrahmen-Gizmos fest", + "scalingSnapDistance": "Skalierungsschnappabstand", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setRotationSnapDistance": "Rotationsschnappabstand festlegen", + "setRotationSnapDistance": "Rotationsschnappabstand festlegen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setRotationSnapDistance_description": "legt den Rotationsschnappabstand des Begrenzungsrahmen-Gizmos fest", + "rotationSnapDistance": "Rotationsschnappabstand", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScaleBoxSize": "Skalierungskastengröße festlegen", + "setScaleBoxSize": "Skalierungskastengröße festlegen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScaleBoxSize_description": "legt die Skalierungskastengröße des Begrenzungsrahmen-Gizmos fest", + "scaleBoxSize": "Skalierungskastengröße", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setIncrementalSnap": "inkrementelles Schnappen festlegen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setIncrementalSnap_description": "legt das inkrementelle Schnappen des Begrenzungsrahmen-Gizmos fest", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScalePivot": "Skalierungspivot festlegen", + "setScalePivot": "Skalierungspivot festlegen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScalePivot_description": "legt den Skalierungspivot des Begrenzungsrahmen-Gizmos fest", + "scalePivot": "Skalierungspivot", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setAxisFactor": "Achsenfaktor festlegen", + "setAxisFactor": "Achsenfaktor festlegen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setAxisFactor_description": "legt den Achsenfaktor des Begrenzungsrahmen-Gizmos fest", + "axisFactor": "Achsenfaktor", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScaleDragSpeed": "Skalierungsziehgeschwindigkeit festlegen", + "setScaleDragSpeed": "Skalierungsziehgeschwindigkeit festlegen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScaleDragSpeed_description": "legt die Skalierungsziehgeschwindigkeit des Begrenzungsrahmen-Gizmos fest", + "scaleDragSpeed": "Skalierungsziehgeschwindigkeit", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getRotationSphereSize": "Rotationskugelgröße abrufen", + "getRotationSphereSize": "Rotationskugelgröße abrufen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getRotationSphereSize_description": "ruft die Rotationskugelgröße ab", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScaleBoxSize": "Skalierungskastengröße abrufen", + "getScaleBoxSize": "Skalierungskastengröße abrufen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScaleBoxSize_description": "ruft die Skalierungskastengröße ab", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshScreenSize": "feste Zieh-Mesh-Bildschirmgröße abrufen", + "getFixedDragMeshScreenSize": "feste Zieh-Mesh-Bildschirmgröße abrufen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshScreenSize_description": "ruft die feste Zieh-Mesh-Bildschirmgröße ab", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshBoundsSize": "feste Zieh-Mesh-Grenzengröße abrufen", + "getFixedDragMeshBoundsSize": "feste Zieh-Mesh-Grenzengröße abrufen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshBoundsSize_description": "ruft die feste Zieh-Mesh-Grenzengröße ab", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshScreenSizeDistanceFactor": "fester Zieh-Mesh-Bildschirmgrößen-Distanzfaktor abrufen", + "getFixedDragMeshScreenSizeDistanceFactor": "fester Zieh-Mesh-Bildschirmgrößen-Distanzfaktor abrufen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshScreenSizeDistanceFactor_description": "ruft den Distanzfaktor für die feste Zieh-Mesh-Bildschirmgröße ab", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScalingSnapDistance": "Skalierungsschnappabstand abrufen", + "getScalingSnapDistance": "Skalierungsschnappabstand abrufen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScalingSnapDistance_description": "ruft den Skalierungsschnappabstand ab", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getRotationSnapDistance": "Rotationsschnappabstand abrufen", + "getRotationSnapDistance": "Rotationsschnappabstand abrufen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getRotationSnapDistance_description": "ruft den Rotationsschnappabstand ab", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getIncrementalSnap": "inkrementelles Schnappen abrufen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getIncrementalSnap_description": "ruft das inkrementelle Schnappen ab", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScalePivot": "Skalierungspivot abrufen", + "getScalePivot": "Skalierungspivot abrufen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScalePivot_description": "ruft den Skalierungspivot ab", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getAxisFactor": "Achsenfaktor abrufen", + "getAxisFactor": "Achsenfaktor abrufen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getAxisFactor_description": "ruft den Achsenfaktor ab", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScaleDragSpeed": "Skalierungsziehgeschwindigkeit abrufen", + "getScaleDragSpeed": "Skalierungsziehgeschwindigkeit abrufen", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScaleDragSpeed_description": "ruft die Skalierungsziehgeschwindigkeit ab", + "bitbybit.babylon.gizmo.boundingBoxGizmo.createBoundingBoxGizmoObservableSelector": "Begrenzungsrahmen-Gizmo beobachtbarer Selektor", + "createBoundingBoxGizmoObservableSelector": "Begrenzungsrahmen-Gizmo beobachtbarer Selektor", + "bitbybit.babylon.gizmo.boundingBoxGizmo.createBoundingBoxGizmoObservableSelector_description": "erstellt beobachtbaren Selektor für Begrenzungsrahmen-Gizmo", + "boundingBoxGizmoObservableSelectorEnum": "Begrenzungsrahmen-Gizmo beobachtbarer Selektor-Enum", + "bitbybit.babylon.gizmo.axisDragGizmo.setIsEnabled": "Aktiviert festlegen", + "axisDragGizmo": "Achsen-Zieh-Gizmo", + "bitbybit.babylon.gizmo.axisDragGizmo.setIsEnabled_description": "legt die Aktivierung der Achse fest", + "BABYLON.IAxisDragGizmo": "Babylon I Achsen-Zieh-Gizmo", + "bitbybit.babylon.gizmo.axisDragGizmo.getIsEnabled": "Aktiviert abrufen", + "bitbybit.babylon.gizmo.axisDragGizmo.getIsEnabled_description": "ruft die Aktivierung der Achse ab", + "bitbybit.babylon.gizmo.axisScaleGizmo.setIsEnabled": "Aktiviert festlegen", + "axisScaleGizmo": "Achsen-Skalierungs-Gizmo", + "bitbybit.babylon.gizmo.axisScaleGizmo.setIsEnabled_description": "legt die Aktivierung der Achse fest", + "BABYLON.IAxisScaleGizmo": "Babylon I Achsen-Skalierungs-Gizmo", + "bitbybit.babylon.gizmo.axisScaleGizmo.getIsEnabled": "Aktiviert abrufen", + "bitbybit.babylon.gizmo.axisScaleGizmo.getIsEnabled_description": "ruft die Aktivierung der Achse ab", + "bitbybit.babylon.gizmo.planeDragGizmo.setIsEnabled": "Aktiviert festlegen", + "planeDragGizmo": "Ebenen-Zieh-Gizmo", + "bitbybit.babylon.gizmo.planeDragGizmo.setIsEnabled_description": "legt die Aktivierung der Ebene fest", + "BABYLON.IPlaneDragGizmo": "Babylon I Ebenen-Zieh-Gizmo", + "bitbybit.babylon.gizmo.planeDragGizmo.getIsEnabled": "Aktiviert abrufen", + "bitbybit.babylon.gizmo.planeDragGizmo.getIsEnabled_description": "ruft die Aktivierung der Ebene ab", + "bitbybit.babylon.gizmo.planeRotationGizmo.setIsEnabled": "Aktiviert festlegen", + "planeRotationGizmo": "Ebenen-Rotations-Gizmo", + "bitbybit.babylon.gizmo.planeRotationGizmo.setIsEnabled_description": "legt die Aktivierung der Ebene fest", + "BABYLON.IPlaneRotationGizmo": "Babylon I Ebenen-Rotations-Gizmo", + "bitbybit.babylon.gizmo.planeRotationGizmo.getIsEnabled": "Aktiviert abrufen", + "bitbybit.babylon.gizmo.planeRotationGizmo.getIsEnabled_description": "ruft die Aktivierung der Ebene ab", + "bitbybit.vector.removeAllDuplicateVectors": "alle doppelten Vektoren entfernen", + "vector": "Vektor", + "removeAllDuplicateVectors": "alle doppelten Vektoren entfernen", + "bitbybit.vector.removeAllDuplicateVectors_description": "entfernt alle doppelten Vektoren aus dem Array", + "remove": "entfernen", + "vectors": "Vektoren", + "number[][]": "Zahlen-Array-Array", + "tolerance": "Toleranz", + "bitbybit.vector.removeConsecutiveDuplicateVectors": "aufeinanderfolgende doppelte Vektoren entfernen", + "removeConsecutiveDuplicateVectors": "aufeinanderfolgende doppelte Vektoren entfernen", + "bitbybit.vector.removeConsecutiveDuplicateVectors_description": "entfernt aufeinanderfolgende doppelte Vektoren aus dem Array", + "checkFirstAndLast": "erstes und letztes prüfen", + "bitbybit.vector.angleBetween": "Winkel zwischen", + "angleBetween": "Winkel zwischen", + "bitbybit.vector.angleBetween_description": "misst den Winkel zwischen zwei Vektoren in Grad", + "angles": "Winkel", + "first": "erster", + "second": "zweiter", + "bitbybit.vector.angleBetweenNormalized2d": "Winkel zwischen normalisiertem 2D", + "angleBetweenNormalized2d": "Winkel zwischen normalisiertem 2D", + "bitbybit.vector.angleBetweenNormalized2d_description": "misst den normalisierten 2D-Winkel zwischen zwei Vektoren in Grad", + "bitbybit.vector.positiveAngleBetween": "positiver Winkel zwischen", + "positiveAngleBetween": "positiver Winkel zwischen", + "bitbybit.vector.positiveAngleBetween_description": "misst den positiven Winkel zwischen zwei Vektoren mit Referenz in Grad", + "reference": "Referenz", + "bitbybit.vector.addAll": "alle addieren", + "addAll": "alle addieren", + "bitbybit.vector.addAll_description": "addiert alle XYZ-Werte des Vektors zu einem neuen Vektor", + "sum": "Summe", + "bitbybit.vector.add": "addieren", + "add": "addieren", + "bitbybit.vector.add_description": "addiert zwei Vektoren", + "bitbybit.vector.all": "alle", + "all": "alle", + "bitbybit.vector.all_description": "prüft, ob das Boolean-Array durchgehend wahr ist", + "boolean[]": "Boolean-Array", + "bitbybit.vector.cross": "Kreuzprodukt", + "cross": "Kreuzprodukt", + "bitbybit.vector.cross_description": "führt das Kreuzprodukt zweier Vektoren aus", + "bitbybit.vector.distSquared": "Abstand quadriert", + "distSquared": "Abstand quadriert", + "bitbybit.vector.distSquared_description": "quadrierter Abstand zwischen zwei Vektoren", + "bitbybit.vector.dist": "Abstand", + "dist": "Abstand", + "bitbybit.vector.dist_description": "Abstand zwischen zwei Vektoren", + "bitbybit.vector.div": "dividieren", + "div": "dividieren", + "bitbybit.vector.div_description": "dividiert einen Vektor durch einen Skalar", + "scalar": "Skalar", + "bitbybit.vector.domain": "Bereich", + "domain": "Bereich", + "bitbybit.vector.domain_description": "berechnet den Bereich zwischen Minimum und Maximum des Vektors", + "bitbybit.vector.dot": "Skalarprodukt", + "dot": "Skalarprodukt", + "bitbybit.vector.dot_description": "Skalarprodukt zweier Vektoren", + "bitbybit.vector.finite": "endlich", + "finite": "endlich", + "bitbybit.vector.finite_description": "prüft, ob die Zahlen des Vektors endlich sind", + "validate": "validieren", + "bitbybit.vector.isZero": "ist Null", + "isZero": "ist Null", + "bitbybit.vector.isZero_description": "prüft, ob die Länge des Vektors Null ist", + "bitbybit.vector.lerp": "lineare Interpolation", + "lerp": "lineare Interpolation", + "bitbybit.vector.lerp_description": "findet einen Vektor zwischen zwei Vektoren anhand eines Bruchteils", + "fraction": "Bruchteil", + "bitbybit.vector.max": "max", + "max": "max", + "bitbybit.vector.max_description": "findet den maximalen Wert in einem Vektor", + "extract": "extrahieren", + "bitbybit.vector.min": "min", + "min": "min", + "bitbybit.vector.min_description": "findet den minimalen Wert in einem Vektor", + "bitbybit.vector.mul": "mul", + "mul": "mul", + "bitbybit.vector.mul_description": "multipliziert einen Vektor mit einem Skalar", + "bitbybit.vector.neg": "neg", + "neg": "neg", + "bitbybit.vector.neg_description": "negiert einen Vektor", + "bitbybit.vector.normSquared": "Norm quadriert", + "normSquared": "Norm quadriert", + "bitbybit.vector.normSquared_description": "berechnet die quadrierte Norm", + "bitbybit.vector.norm": "Norm", + "norm": "Norm", + "bitbybit.vector.norm_description": "berechnet die Vektornorm", + "bitbybit.vector.normalized": "normalisiert", + "normalized": "normalisiert", + "bitbybit.vector.normalized_description": "normalisiert einen Vektor auf Einheitslänge", + "bitbybit.vector.onRay": "auf Strahl", + "onRay": "auf Strahl", + "bitbybit.vector.onRay_description": "findet einen Punkt auf einem Strahl in gegebenem Abstand", + "bitbybit.vector.vectorXYZ": "Vektor XYZ", + "vectorXYZ": "Vektor XYZ", + "bitbybit.vector.vectorXYZ_description": "erstellt einen XYZ-Vektor", + "x": "X", + "y": "Y", + "z": "Z", + "bitbybit.vector.vectorXY": "Vektor XY", + "vectorXY": "Vektor XY", + "bitbybit.vector.vectorXY_description": "erstellt einen 2D-XY-Vektor", + "bitbybit.vector.range": "Bereich", + "range": "Bereich", + "bitbybit.vector.range_description": "erstellt einen ganzzahligen Vektor von 0 bis max", + "bitbybit.vector.signedAngleBetween": "signierter Winkel zwischen", + "signedAngleBetween": "signierter Winkel zwischen", + "bitbybit.vector.signedAngleBetween_description": "berechnet den signierten Winkel zwischen zwei Vektoren mit Referenz", + "bitbybit.vector.span": "Spanne", + "span": "Spanne", + "bitbybit.vector.span_description": "erstellt einen Vektor, der von min bis max mit Schritten spannt", + "bitbybit.vector.spanEaseItems": "Spanne mit Glättung", + "spanEaseItems": "Spanne mit Glättung", + "bitbybit.vector.spanEaseItems_description": "erstellt einen Vektor, der von min bis max mit Glättungsfunktion spannt", + "nrItems": "Anzahl Elemente", + "ease": "Glättung", + "Math.easeEnum": "Math Glättungs-Enum", + "intervals": "Intervalle", + "bitbybit.vector.spanLinearItems": "lineare Spanne", + "spanLinearItems": "lineare Spanne", + "bitbybit.vector.spanLinearItems_description": "erstellt einen Vektor, der von min bis max mit Elementanzahl spannt", + "bitbybit.vector.sub": "sub", + "sub": "sub", + "bitbybit.vector.sub_description": "subtrahiert zwei Vektoren", + "bitbybit.vector.sum": "Summe", + "bitbybit.vector.sum_description": "summiert Vektorwerte", + "bitbybit.point.transformPoint": "Punkt transformieren", + "transformPoint": "Punkt transformieren", + "bitbybit.point.transformPoint_description": "transformiert einen einzelnen Punkt", + "transformation": "Transformation", + "Base.TransformMatrixes": "Basis-Transformationsmatrizen", + "bitbybit.point.transformPoints": "Punkte transformieren", + "transformPoints": "Punkte transformieren", + "bitbybit.point.transformPoints_description": "transformiert mehrere Punkte", + "points": "Punkte", + "bitbybit.point.transformsForPoints": "Transformationen für Punkte", + "transformsForPoints": "Transformationen für Punkte", + "bitbybit.point.transformsForPoints_description": "transformiert mehrere Punkte mit mehreren Transformationen", + "Base.TransformMatrixes[]": "Array von Basis-Transformationsmatrizen", + "bitbybit.point.translatePoints": "Punkte verschieben", + "translatePoints": "Punkte verschieben", + "bitbybit.point.translatePoints_description": "verschiebt mehrere Punkte", + "bitbybit.point.translatePointsWithVectors": "Punkte mit Vektoren verschieben", + "translatePointsWithVectors": "Punkte mit Vektoren verschieben", + "bitbybit.point.translatePointsWithVectors_description": "verschiebt mehrere Punkte mit Vektoren", + "bitbybit.point.translateXYZPoints": "XYZ-Punkte verschieben", + "translateXYZPoints": "XYZ-Punkte verschieben", + "bitbybit.point.translateXYZPoints_description": "verschiebt mehrere Punkte um XYZ-Werte", + "bitbybit.point.scalePointsCenterXYZ": "Punkte um Zentrum XYZ skalieren", + "scalePointsCenterXYZ": "Punkte um Zentrum XYZ skalieren", + "bitbybit.point.scalePointsCenterXYZ_description": "skaliert mehrere Punkte vom Zentrum mit XYZ-Faktoren", + "bitbybit.point.rotatePointsCenterAxis": "Punkte um Zentrum und Achse drehen", + "rotatePointsCenterAxis": "Punkte um Zentrum und Achse drehen", + "bitbybit.point.rotatePointsCenterAxis_description": "dreht mehrere Punkte um Zentrum und Achse", + "bitbybit.point.closestPointFromPointsDistance": "nächster Punkt Abstand", + "closestPointFromPointsDistance": "nächster Punkt Abstand", + "bitbybit.point.closestPointFromPointsDistance_description": "misst den kürzesten Abstand zu Punkten", + "bitbybit.point.closestPointFromPointsIndex": "nächster Punkt Index", + "closestPointFromPointsIndex": "nächster Punkt Index", + "bitbybit.point.closestPointFromPointsIndex_description": "findet den Index des nächstgelegenen Punktes ab 1", + "bitbybit.point.closestPointFromPoints": "nächster Punkt", + "closestPointFromPoints": "nächster Punkt", + "bitbybit.point.closestPointFromPoints_description": "findet den nächstgelegenen Punkt in der Sammlung", + "bitbybit.point.distance": "Abstand", + "bitbybit.point.distance_description": "misst den Abstand zwischen zwei Punkten", + "measure": "messen", + "startPoint": "Startpunkt", + "endPoint": "Endpunkt", + "bitbybit.point.distancesToPoints": "Abstände zu Punkten", + "distancesToPoints": "Abstände zu Punkten", + "bitbybit.point.distancesToPoints_description": "misst Abstände vom Start zu mehreren Endpunkten", + "endPoints": "Endpunkte", + "bitbybit.point.multiplyPoint": "Punkt multiplizieren", + "multiplyPoint": "Punkt multiplizieren", + "bitbybit.point.multiplyPoint_description": "multipliziert einen Punkt um einen Betrag", + "amountOfPoints": "Anzahl Punkte", + "bitbybit.point.getX": "X abrufen", + "getX": "X abrufen", + "bitbybit.point.getX_description": "ruft die X-Koordinate des Punktes ab", + "bitbybit.point.getY": "Y abrufen", + "getY": "Y abrufen", + "bitbybit.point.getY_description": "ruft die Y-Koordinate des Punktes ab", + "bitbybit.point.getZ": "Z abrufen", + "getZ": "Z abrufen", + "bitbybit.point.getZ_description": "ruft die Z-Koordinate des Punktes ab", + "bitbybit.point.averagePoint": "Durchschnittspunkt", + "averagePoint": "Durchschnittspunkt", + "bitbybit.point.averagePoint_description": "ruft den Durchschnittspunkt von Punkten ab", + "bitbybit.point.pointXYZ": "Punkt XYZ", + "pointXYZ": "Punkt XYZ", + "bitbybit.point.pointXYZ_description": "erstellt einen XYZ-Punkt", + "bitbybit.point.pointXY": "Punkt XY", + "pointXY": "Punkt XY", + "bitbybit.point.pointXY_description": "erstellt einen XY-Punkt", + "bitbybit.point.spiral": "Spirale", + "spiral": "Spirale", + "bitbybit.point.spiral_description": "erstellt eine Spirale aus mehreren Punkten", + "phi": "Phi", + "numberPoints": "Anzahl Punkte", + "widening": "Erweiterung", + "factor": "Faktor", + "bitbybit.point.hexGrid": "Hex-Gitter", + "hexGrid": "Hex-Gitter", + "bitbybit.point.hexGrid_description": "erstellt ein flaches Hex-Gitter in der XY-Ebene", + "nrHexagonsY": "Anzahl Hexagone Y", + "nrHexagonsX": "Anzahl Hexagone X", + "radiusHexagon": "Hexagon-Radius", + "orientOnCenter": "am Zentrum ausrichten", + "pointsOnGround": "Punkte auf dem Boden", + "bitbybit.point.removeConsecutiveDuplicates": "aufeinanderfolgende Duplikate entfernen", + "removeConsecutiveDuplicates": "aufeinanderfolgende Duplikate entfernen", + "bitbybit.point.removeConsecutiveDuplicates_description": "entfernt aufeinanderfolgende Duplikate aus einem Punkt-Array", + "clean": "bereinigen", + "bitbybit.line.convertToNurbsCurve": "in NURBS-Kurve umwandeln", + "line": "Linie", + "convertToNurbsCurve": "in NURBS-Kurve umwandeln", + "bitbybit.line.convertToNurbsCurve_description": "wandelt eine Linie in eine NURBS-Kurve um", + "LinePointsDto": "Linienpunkte DTO", + "bitbybit.line.convertLinesToNurbsCurves": "Linien in NURBS-Kurven umwandeln", + "convertLinesToNurbsCurves": "Linien in NURBS-Kurven umwandeln", + "bitbybit.line.convertLinesToNurbsCurves_description": "wandelt Linien in ein Array von NURBS-Kurven um", + "lines": "Linien", + "LinePointsDto[]": "Array von Linienpunkten DTO", + "bitbybit.line.getStartPoint": "Startpunkt abrufen", + "getStartPoint": "Startpunkt abrufen", + "bitbybit.line.getStartPoint_description": "ruft den Startpunkt der Linie ab", + "bitbybit.line.getEndPoint": "Endpunkt abrufen", + "getEndPoint": "Endpunkt abrufen", + "bitbybit.line.getEndPoint_description": "ruft den Endpunkt der Linie ab", + "bitbybit.line.length": "Länge", + "bitbybit.line.length_description": "ruft die Länge der Linie ab", + "bitbybit.line.reverse": "umkehren", + "reverse": "umkehren", + "bitbybit.line.reverse_description": "kehrt die Endpunkte der Linie um", + "bitbybit.line.transformLine": "Linie transformieren", + "transformLine": "Linie transformieren", + "bitbybit.line.transformLine_description": "transformiert eine Linie", + "bitbybit.line.transformsForLines": "Transformationen für Linien", + "transformsForLines": "Transformationen für Linien", + "bitbybit.line.transformsForLines_description": "transformiert mehrere Linien", + "bitbybit.line.create": "erstellen", + "bitbybit.line.create_description": "erstellt eine Linie", + "bitbybit.line.createAsync": "asynchron", + "createAsync": "asynchron", + "bitbybit.line.createAsync_description": "erstellt eine Linie aus asynchronen Punkten", + "bitbybit.line.getPointOnLine": "Punkt auf Linie abrufen", + "getPointOnLine": "Punkt auf Linie abrufen", + "bitbybit.line.getPointOnLine_description": "ruft einen Punkt auf der Linie bei einem Parameter ab", + "param": "Parameter", + "bitbybit.line.linesBetweenPoints": "Linien zwischen Punkten", + "linesBetweenPoints": "Linien zwischen Punkten", + "bitbybit.line.linesBetweenPoints_description": "erstellt Liniensegmente zwischen Punkten", + "bitbybit.line.linesBetweenStartAndEndPoints": "Linien zwischen Start- und Endpunkten", + "linesBetweenStartAndEndPoints": "Linien zwischen Start- und Endpunkten", + "bitbybit.line.linesBetweenStartAndEndPoints_description": "erstellt Linien zwischen Listen von Start- und Endpunkten", + "startPoints": "Startpunkte", + "bitbybit.line.linesBetweenStartAndEndPointsAsync": "Linien zwischen Start- und Endpunkten asynchron", + "linesBetweenStartAndEndPointsAsync": "Linien zwischen Start- und Endpunkten asynchron", + "bitbybit.line.linesBetweenStartAndEndPointsAsync_description": "erstellt Linien zwischen Start- und Endpunkten mit asynchronen Eingaben", + "bitbybit.polyline.convertToNurbsCurve": "in NURBS-Kurve umwandeln", + "polyline": "Polylinie", + "bitbybit.polyline.convertToNurbsCurve_description": "wandelt eine Polylinie in eine NURBS-Kurve um", + "PolylinePropertiesDto": "Polylinien-Eigenschaften DTO", + "bitbybit.polyline.length": "Länge", + "bitbybit.polyline.length_description": "ruft die Länge der Polylinie ab", + "bitbybit.polyline.countPoints": "Punkte zählen", + "countPoints": "Punkte zählen", + "bitbybit.polyline.countPoints_description": "ruft die Anzahl der Punkte der Polylinie ab", + "bitbybit.polyline.getPoints": "Punkte abrufen", + "getPoints": "Punkte abrufen", + "bitbybit.polyline.getPoints_description": "ruft die Punkte der Polylinie ab", + "bitbybit.polyline.reverse": "umkehren", + "bitbybit.polyline.reverse_description": "kehrt die Punkte der Polylinie um", + "bitbybit.polyline.transformPolyline": "Polylinie transformieren", + "transformPolyline": "Polylinie transformieren", + "bitbybit.polyline.transformPolyline_description": "transformiert eine Polylinie", + "bitbybit.polyline.create": "erstellen", + "bitbybit.polyline.create_description": "erstellt eine Polylinie", + "isClosed": "ist geschlossen", + "string | number[]": "Zeichenkette oder Zahlen-Array", + "bitbybit.occt.deleteShape": "Form löschen", + "occt": "OCCT", + "deleteShape": "Form löschen", + "bitbybit.occt.deleteShape_description": "löscht eine Form aus dem Cache", + "bitbybit.occt.deleteShapes": "Formen löschen", + "deleteShapes": "Formen löschen", + "bitbybit.occt.deleteShapes_description": "löscht Formen aus dem Cache", + "shapes": "Formen", + "T[]": "T-Array", + "bitbybit.occt.cleanAllCache": "gesamten Cache bereinigen", + "cleanAllCache": "gesamten Cache bereinigen", + "bitbybit.occt.cleanAllCache_description": "bereinigt den gesamten Cache und Formen aus dem Speicher", + "bitbybit.occt.shapes.vertex.vertexFromXYZ": "Vertex aus XYZ", + "vertex": "Vertex", + "vertexFromXYZ": "Vertex aus XYZ", + "bitbybit.occt.shapes.vertex.vertexFromXYZ_description": "erstellt einen Vertex aus XYZ-Koordinaten", + "bitbybit.occt.shapes.vertex.vertexFromPoint": "Vertex aus Punkt", + "vertexFromPoint": "Vertex aus Punkt", + "bitbybit.occt.shapes.vertex.vertexFromPoint_description": "erstellt einen Vertex aus einem Punkt", + "bitbybit.occt.shapes.vertex.verticesFromPoints": "Vertices aus Punkten", + "verticesFromPoints": "Vertices aus Punkten", + "bitbybit.occt.shapes.vertex.verticesFromPoints_description": "erstellt Vertices aus Punkten", + "bitbybit.occt.shapes.vertex.verticesCompoundFromPoints": "Vertices-Verbindung aus Punkten", + "verticesCompoundFromPoints": "Vertices-Verbindung aus Punkten", + "bitbybit.occt.shapes.vertex.verticesCompoundFromPoints_description": "erstellt eine Verbindung aus Vertices", + "bitbybit.occt.shapes.vertex.getVertices": "Vertices abrufen", + "getVertices": "Vertices abrufen", + "bitbybit.occt.shapes.vertex.getVertices_description": "ruft alle Vertices aus einer Form ab", + "bitbybit.occt.shapes.vertex.getVerticesAsPoints": "Vertices als Punkte abrufen", + "getVerticesAsPoints": "Vertices als Punkte abrufen", + "bitbybit.occt.shapes.vertex.getVerticesAsPoints_description": "ruft alle Vertices als Punkte ab", + "bitbybit.occt.shapes.vertex.verticesToPoints": "Vertices zu Punkten", + "verticesToPoints": "Vertices zu Punkten", + "bitbybit.occt.shapes.vertex.verticesToPoints_description": "transformiert Vertices zu Punkten", + "transform": "transformieren", + "bitbybit.occt.shapes.vertex.vertexToPoint": "Vertex zu Punkt", + "vertexToPoint": "Vertex zu Punkt", + "bitbybit.occt.shapes.vertex.vertexToPoint_description": "transformiert einen Vertex zu einem Punkt", + "bitbybit.occt.shapes.vertex.projectPoints": "Punkte projizieren", + "projectPoints": "Punkte projizieren", + "bitbybit.occt.shapes.vertex.projectPoints_description": "projiziert Punkte auf eine Form", + "place": "platzieren", + "projectionType": "Projektionstyp", + "pointProjectionTypeEnum": "Punktprojektionstyp-Enum", + "bitbybit.occt.shapes.edge.line": "Linie", + "edge": "Kante", + "bitbybit.occt.shapes.edge.line_description": "erstellt eine lineare Kante zwischen zwei Punkten", + "primitives": "Primitive", + "bitbybit.occt.shapes.edge.arcThroughThreePoints": "Bogen durch drei Punkte", + "arcThroughThreePoints": "Bogen durch drei Punkte", + "bitbybit.occt.shapes.edge.arcThroughThreePoints_description": "erstellt eine Bogenkante durch drei Punkte", + "middle": "Mitte", + "bitbybit.occt.shapes.edge.arcThroughTwoPointsAndTangent": "Bogen durch zwei Punkte und Tangente", + "arcThroughTwoPointsAndTangent": "Bogen durch zwei Punkte und Tangente", + "bitbybit.occt.shapes.edge.arcThroughTwoPointsAndTangent_description": "erstellt eine Bogenkante mit Tangente am ersten Punkt", + "tangentVec": "Tangentenvektor", + "bitbybit.occt.shapes.edge.arcFromCircleAndTwoPoints": "Bogen aus Kreis und zwei Punkten", + "arcFromCircleAndTwoPoints": "Bogen aus Kreis und zwei Punkten", + "bitbybit.occt.shapes.edge.arcFromCircleAndTwoPoints_description": "erstellt eine Bogenkante auf einem Kreis zwischen zwei Punkten", + "circle": "Kreis", + "sense": "Richtung", + "bitbybit.occt.shapes.edge.arcFromCircleAndTwoAngles": "Bogen aus Kreis und zwei Winkeln", + "arcFromCircleAndTwoAngles": "Bogen aus Kreis und zwei Winkeln", + "bitbybit.occt.shapes.edge.arcFromCircleAndTwoAngles_description": "erstellt eine Bogenkante auf einem Kreis zwischen zwei Winkeln", + "alphaAngle1": "Alpha-Winkel 1", + "alphaAngle2": "Alpha-Winkel 2", + "bitbybit.occt.shapes.edge.arcFromCirclePointAndAngle": "Bogen aus Kreis, Punkt und Winkel", + "arcFromCirclePointAndAngle": "Bogen aus Kreis, Punkt und Winkel", + "bitbybit.occt.shapes.edge.arcFromCirclePointAndAngle_description": "erstellt eine Bogenkante auf einem Kreis von einem Punkt bis zu einem Winkel", + "alphaAngle": "Alpha-Winkel", + "bitbybit.occt.shapes.edge.createCircleEdge": "Kreiskante", + "createCircleEdge": "Kreiskante", + "bitbybit.occt.shapes.edge.createCircleEdge_description": "erstellt eine OpenCascade-Kreiskante", + "bitbybit.occt.shapes.edge.createEllipseEdge": "Ellipsenkante", + "createEllipseEdge": "Ellipsenkante", + "bitbybit.occt.shapes.edge.createEllipseEdge_description": "erstellt eine OpenCascade-Ellipsenkante", + "radiusMinor": "kleiner Radius", + "radiusMajor": "großer Radius", + "bitbybit.occt.shapes.edge.removeInternalEdges": "interne Kanten entfernen", + "removeInternalEdges": "interne Kanten entfernen", + "bitbybit.occt.shapes.edge.removeInternalEdges_description": "entfernt interne Kanten aus einer Form", + "bitbybit.occt.shapes.edge.makeEdgeFromGeom2dCurveAndSurface": "Kante aus 2D-Geometriekurve und Fläche erstellen", + "makeEdgeFromGeom2dCurveAndSurface": "Kante aus 2D-Geometriekurve und Fläche erstellen", + "bitbybit.occt.shapes.edge.makeEdgeFromGeom2dCurveAndSurface_description": "erstellt eine Kante aus einer Geometriekurve und einer Fläche", + "curve": "Kurve", + "surface": "Fläche", + "U": "U", + "bitbybit.occt.shapes.edge.getEdge": "Kante abrufen", + "getEdge": "Kante abrufen", + "bitbybit.occt.shapes.edge.getEdge_description": "ruft eine Kante nach Index aus einer Form ab", + "index": "Index", + "bitbybit.occt.shapes.edge.getEdges": "Kanten abrufen", + "getEdges": "Kanten abrufen", + "bitbybit.occt.shapes.edge.getEdges_description": "ruft Kanten aus einer Form ab", + "bitbybit.occt.shapes.edge.getEdgesAlongWire": "Kanten entlang eines Drahtes abrufen", + "getEdgesAlongWire": "Kanten entlang eines Drahtes abrufen", + "bitbybit.occt.shapes.edge.getEdgesAlongWire_description": "ruft Kanten entlang der Drahtrichtung ab", + "bitbybit.occt.shapes.edge.getCircularEdgesAlongWire": "kreisförmige Kanten entlang eines Drahtes abrufen", + "getCircularEdgesAlongWire": "kreisförmige Kanten entlang eines Drahtes abrufen", + "bitbybit.occt.shapes.edge.getCircularEdgesAlongWire_description": "ruft kreisförmige Kanten entlang der Drahtrichtung ab", + "bitbybit.occt.shapes.edge.getLinearEdgesAlongWire": "lineare Kanten entlang eines Drahtes abrufen", + "getLinearEdgesAlongWire": "lineare Kanten entlang eines Drahtes abrufen", + "bitbybit.occt.shapes.edge.getLinearEdgesAlongWire_description": "ruft lineare Kanten entlang der Drahtrichtung ab", + "bitbybit.occt.shapes.edge.getCornerPointsOfEdgesForShape": "Eckpunkte der Kanten einer Form abrufen", + "getCornerPointsOfEdgesForShape": "Eckpunkte der Kanten einer Form abrufen", + "bitbybit.occt.shapes.edge.getCornerPointsOfEdgesForShape_description": "ruft eindeutige Eckpunkte der Kanten ab", + "bitbybit.occt.shapes.edge.getEdgeLength": "Kantenlänge abrufen", + "getEdgeLength": "Kantenlänge abrufen", + "bitbybit.occt.shapes.edge.getEdgeLength_description": "ruft die Länge einer Kante ab", + "bitbybit.occt.shapes.edge.getEdgeLengthsOfShape": "Kantenlängen einer Form abrufen", + "getEdgeLengthsOfShape": "Kantenlängen einer Form abrufen", + "bitbybit.occt.shapes.edge.getEdgeLengthsOfShape_description": "ruft Kantenlängen aus einer Form ab", + "bitbybit.occt.shapes.edge.getEdgesLengths": "Kantenlängen abrufen", + "getEdgesLengths": "Kantenlängen abrufen", + "bitbybit.occt.shapes.edge.getEdgesLengths_description": "ruft die Längen von Kanten ab", + "bitbybit.occt.shapes.edge.getEdgeCenterOfMass": "Schwerpunkt der Kante abrufen", + "getEdgeCenterOfMass": "Schwerpunkt der Kante abrufen", + "bitbybit.occt.shapes.edge.getEdgeCenterOfMass_description": "ruft den Schwerpunkt einer Kante ab", + "bitbybit.occt.shapes.edge.getEdgesCentersOfMass": "Schwerpunkte der Kanten abrufen", + "getEdgesCentersOfMass": "Schwerpunkte der Kanten abrufen", + "bitbybit.occt.shapes.edge.getEdgesCentersOfMass_description": "ruft die Schwerpunkte von Kanten ab", + "bitbybit.occt.shapes.edge.getCircularEdgeCenterPoint": "Mittelpunkt der kreisförmigen Kante abrufen", + "getCircularEdgeCenterPoint": "Mittelpunkt der kreisförmigen Kante abrufen", + "bitbybit.occt.shapes.edge.getCircularEdgeCenterPoint_description": "ruft den Mittelpunkt einer kreisförmigen Kante ab", + "get circular edge": "kreisförmige Kante abrufen", + "bitbybit.occt.shapes.edge.getCircularEdgeRadius": "Radius der kreisförmigen Kante abrufen", + "getCircularEdgeRadius": "Radius der kreisförmigen Kante abrufen", + "bitbybit.occt.shapes.edge.getCircularEdgeRadius_description": "ruft den Radius einer kreisförmigen Kante ab", + "bitbybit.occt.shapes.edge.getCircularEdgePlaneDirection": "Ebenenrichtung der kreisförmigen Kante abrufen", + "getCircularEdgePlaneDirection": "Ebenenrichtung der kreisförmigen Kante abrufen", + "bitbybit.occt.shapes.edge.getCircularEdgePlaneDirection_description": "ruft die Ebenenrichtung einer kreisförmigen Kante ab", + "bitbybit.occt.shapes.edge.pointOnEdgeAtParam": "Punkt auf Kante bei Parameter", + "pointOnEdgeAtParam": "Punkt auf Kante bei Parameter", + "bitbybit.occt.shapes.edge.pointOnEdgeAtParam_description": "ruft einen Punkt auf einer Kante bei einem Parameter ab", + "bitbybit.occt.shapes.edge.pointsOnEdgesAtParam": "Punkte auf Kanten bei Parameter", + "pointsOnEdgesAtParam": "Punkte auf Kanten bei Parameter", + "bitbybit.occt.shapes.edge.pointsOnEdgesAtParam_description": "ruft Punkte auf Kanten bei einem Parameter ab", + "bitbybit.occt.shapes.edge.edgesToPoints": "Kanten zu Punkten", + "edgesToPoints": "Kanten zu Punkten", + "bitbybit.occt.shapes.edge.edgesToPoints_description": "ruft Punkte von Kanten in separaten Listen ab", + "angularDeflection": "Winkelablenkung", + "curvatureDeflection": "Krümmungsablenkung", + "minimumOfPoints": "Minimum an Punkten", + "uTolerance": "U-Toleranz", + "minimumLength": "Mindestlänge", + "bitbybit.occt.shapes.edge.reversedEdge": "umgekehrte Kante", + "reversedEdge": "umgekehrte Kante", + "bitbybit.occt.shapes.edge.reversedEdge_description": "berechnet eine umgekehrte Kante", + "bitbybit.occt.shapes.edge.tangentOnEdgeAtParam": "Tangente auf Kante bei Parameter", + "tangentOnEdgeAtParam": "Tangente auf Kante bei Parameter", + "bitbybit.occt.shapes.edge.tangentOnEdgeAtParam_description": "ruft einen Tangentenvektor auf einer Kante bei einem Parameter ab", + "bitbybit.occt.shapes.edge.tangentsOnEdgesAtParam": "Tangenten auf Kanten bei Parameter", + "tangentsOnEdgesAtParam": "Tangenten auf Kanten bei Parameter", + "bitbybit.occt.shapes.edge.tangentsOnEdgesAtParam_description": "ruft Tangentenvektoren auf Kanten bei einem Parameter ab", + "bitbybit.occt.shapes.edge.pointOnEdgeAtLength": "Punkt auf Kante bei Länge", + "pointOnEdgeAtLength": "Punkt auf Kante bei Länge", + "bitbybit.occt.shapes.edge.pointOnEdgeAtLength_description": "ruft einen Punkt auf einer Kante bei einer Länge ab", + "bitbybit.occt.shapes.edge.pointsOnEdgesAtLength": "Punkte auf Kanten bei Länge", + "pointsOnEdgesAtLength": "Punkte auf Kanten bei Länge", + "bitbybit.occt.shapes.edge.pointsOnEdgesAtLength_description": "ruft Punkte auf Kanten bei einer Länge ab", + "bitbybit.occt.shapes.edge.tangentOnEdgeAtLength": "Tangente auf Kante bei Länge", + "tangentOnEdgeAtLength": "Tangente auf Kante bei Länge", + "bitbybit.occt.shapes.edge.tangentOnEdgeAtLength_description": "ruft einen Tangentenvektor auf einer Kante bei einer Länge ab", + "bitbybit.occt.shapes.edge.tangentsOnEdgesAtLength": "Tangenten auf Kanten bei Länge", + "tangentsOnEdgesAtLength": "Tangenten auf Kanten bei Länge", + "bitbybit.occt.shapes.edge.tangentsOnEdgesAtLength_description": "ruft Tangentenvektoren auf Kanten bei einer Länge ab", + "bitbybit.occt.shapes.edge.startPointOnEdge": "Startpunkt auf Kante", + "startPointOnEdge": "Startpunkt auf Kante", + "bitbybit.occt.shapes.edge.startPointOnEdge_description": "ruft den Startpunkt auf einer Kante ab", + "bitbybit.occt.shapes.edge.startPointsOnEdges": "Startpunkte auf Kanten", + "startPointsOnEdges": "Startpunkte auf Kanten", + "bitbybit.occt.shapes.edge.startPointsOnEdges_description": "ruft Startpunkte auf Kanten ab", + "bitbybit.occt.shapes.edge.endPointOnEdge": "Endpunkt auf Kante", + "endPointOnEdge": "Endpunkt auf Kante", + "bitbybit.occt.shapes.edge.endPointOnEdge_description": "ruft den Endpunkt auf einer Kante ab", + "bitbybit.occt.shapes.edge.endPointsOnEdges": "Endpunkte auf Kanten", + "endPointsOnEdges": "Endpunkte auf Kanten", + "bitbybit.occt.shapes.edge.endPointsOnEdges_description": "ruft Endpunkte auf Kanten ab", + "bitbybit.occt.shapes.edge.divideEdgeByParamsToPoints": "Kante nach Parametern in Punkte teilen", + "divideEdgeByParamsToPoints": "Kante nach Parametern in Punkte teilen", + "bitbybit.occt.shapes.edge.divideEdgeByParamsToPoints_description": "teilt eine Kante nach Parametern in Punkte", + "nrOfDivisions": "Anzahl der Teilungen", + "removeStartPoint": "Startpunkt entfernen", + "removeEndPoint": "Endpunkt entfernen", + "bitbybit.occt.shapes.edge.divideEdgesByParamsToPoints": "Kanten nach Parametern in Punkte teilen", + "divideEdgesByParamsToPoints": "Kanten nach Parametern in Punkte teilen", + "bitbybit.occt.shapes.edge.divideEdgesByParamsToPoints_description": "teilt Kanten nach Parametern in Punkte", + "bitbybit.occt.shapes.edge.divideEdgeByEqualDistanceToPoints": "Kante nach gleichem Abstand in Punkte teilen", + "divideEdgeByEqualDistanceToPoints": "Kante nach gleichem Abstand in Punkte teilen", + "bitbybit.occt.shapes.edge.divideEdgeByEqualDistanceToPoints_description": "teilt eine Kante nach Länge in Punkte", + "bitbybit.occt.shapes.edge.divideEdgesByEqualDistanceToPoints": "Kanten nach gleichem Abstand in Punkte teilen", + "divideEdgesByEqualDistanceToPoints": "Kanten nach gleichem Abstand in Punkte teilen", + "bitbybit.occt.shapes.edge.divideEdgesByEqualDistanceToPoints_description": "teilt Kanten nach Länge in Punkte", + "bitbybit.occt.shapes.edge.constraintTanLinesFromTwoPtsToCircle": "Tangentenlinien von zwei Punkten zu einem Kreis einschränken", + "constraintTanLinesFromTwoPtsToCircle": "Tangentenlinien von zwei Punkten zu einem Kreis einschränken", + "bitbybit.occt.shapes.edge.constraintTanLinesFromTwoPtsToCircle_description": "erstellt Linien von zwei Punkten zu Kreistangenten", + "constraint": "Einschränkung", + "point1": "Punkt 1", + "point2": "Punkt 2", + "positionResult": "Positionsergebnis", + "positionResultEnum": "Positionsergebnis-Enum", + "circleRemainder": "Kreisrest", + "circleInclusionEnum": "Kreiseinschluss-Enum", + "bitbybit.occt.shapes.edge.constraintTanLinesFromPtToCircle": "Tangentenlinien von einem Punkt zu einem Kreis einschränken", + "constraintTanLinesFromPtToCircle": "Tangentenlinien von einem Punkt zu einem Kreis einschränken", + "bitbybit.occt.shapes.edge.constraintTanLinesFromPtToCircle_description": "erstellt Linien von einem Punkt zu Kreistangenten", + "bitbybit.occt.shapes.edge.constraintTanLinesOnTwoCircles": "Tangentenlinien auf zwei Kreisen einschränken", + "constraintTanLinesOnTwoCircles": "Tangentenlinien auf zwei Kreisen einschränken", + "bitbybit.occt.shapes.edge.constraintTanLinesOnTwoCircles_description": "erstellt Tangentenlinien zwischen zwei Kreisen", + "circle1": "Kreis 1", + "circle2": "Kreis 2", + "circleRemainders": "Kreisreste", + "twoCircleInclusionEnum": "Zwei-Kreiseinschluss-Enum", + "bitbybit.occt.shapes.edge.constraintTanCirclesOnTwoCircles": "Tangentenkreise auf zwei Kreisen einschränken", + "constraintTanCirclesOnTwoCircles": "Tangentenkreise auf zwei Kreisen einschränken", + "bitbybit.occt.shapes.edge.constraintTanCirclesOnTwoCircles_description": "erstellt Tangentenkreise zwischen zwei Kreisen", + "bitbybit.occt.shapes.edge.constraintTanCirclesOnCircleAndPnt": "Tangentenkreise auf Kreis und Punkt einschränken", + "constraintTanCirclesOnCircleAndPnt": "Tangentenkreise auf Kreis und Punkt einschränken", + "bitbybit.occt.shapes.edge.constraintTanCirclesOnCircleAndPnt_description": "erstellt Tangentenkreise zwischen einem Punkt und einem Kreis", + "bitbybit.occt.shapes.edge.isEdgeLinear": "ist Kante linear", + "isEdgeLinear": "ist Kante linear", + "bitbybit.occt.shapes.edge.isEdgeLinear_description": "prüft, ob die Kante linear ist", + "is": "ist", + "bitbybit.occt.shapes.edge.isEdgeCircular": "ist Kante kreisförmig", + "isEdgeCircular": "ist Kante kreisförmig", + "bitbybit.occt.shapes.edge.isEdgeCircular_description": "prüft, ob die Kante kreisförmig ist", + "bitbybit.occt.shapes.wire.createPolygonWire": "Polygon-Draht", + "wire": "Draht", + "createPolygonWire": "Polygon-Draht", + "bitbybit.occt.shapes.wire.createPolygonWire_description": "erstellt einen OpenCascade-Polygon-Draht", + "via points": "über Punkte", + "bitbybit.occt.shapes.wire.createPolygons": "Polygone", + "createPolygons": "Polygone", + "bitbybit.occt.shapes.wire.createPolygons_description": "erstellt OpenCascade-Polygone", + "multiple": "mehrere", + "polygons": "Polygone", + "PolygonDto[]": "Polygon-DTO-Array", + "returnCompound": "Verbindung zurückgeben", + "bitbybit.occt.shapes.wire.createLineWire": "Linien-Draht", + "createLineWire": "Linien-Draht", + "bitbybit.occt.shapes.wire.createLineWire_description": "erstellt einen OpenCascade-Linien-Draht", + "bitbybit.occt.shapes.wire.createLines": "Linien", + "createLines": "Linien", + "bitbybit.occt.shapes.wire.createLines_description": "erstellt OpenCascade-Linien", + "LineDto[]": "Linien-DTO-Array", + "bitbybit.occt.shapes.wire.splitOnPoints": "an Punkten teilen", + "splitOnPoints": "an Punkten teilen", + "bitbybit.occt.shapes.wire.splitOnPoints_description": "teilt einen Draht an gegebenen Punkten", + "bitbybit.occt.shapes.wire.wiresToPoints": "Drähte zu Punkten", + "wiresToPoints": "Drähte zu Punkten", + "bitbybit.occt.shapes.wire.wiresToPoints_description": "transformiert Drähte in Punkte in geordneten Listen", + "bitbybit.occt.shapes.wire.createPolylineWire": "Polylinien-Draht", + "createPolylineWire": "Polylinien-Draht", + "bitbybit.occt.shapes.wire.createPolylineWire_description": "erstellt einen OpenCascade-Polylinien-Draht", + "bitbybit.occt.shapes.wire.createZigZagBetweenTwoWires": "Zickzack zwischen zwei Drähten", + "createZigZagBetweenTwoWires": "Zickzack zwischen zwei Drähten", + "bitbybit.occt.shapes.wire.createZigZagBetweenTwoWires_description": "erstellt einen Zickzack zwischen zwei Drähten", + "via wires": "über Drähte", + "wire1": "Draht 1", + "wire2": "Draht 2", + "nrZigZags": "Anzahl Zickzacks", + "inverse": "invers", + "divideByEqualDistance": "nach gleichem Abstand teilen", + "zigZagsPerEdge": "Zickzacks pro Kante", + "bitbybit.occt.shapes.wire.createWireFromTwoCirclesTan": "Draht aus zwei tangentialen Kreisen", + "createWireFromTwoCirclesTan": "Draht aus zwei tangentialen Kreisen", + "bitbybit.occt.shapes.wire.createWireFromTwoCirclesTan_description": "erstellt einen tangentialen Draht, der zwei planare Kreise umschließt", + "keepLines": "Linien behalten", + "twoSidesStrictEnum": "zwei Seiten strikt Enum", + "fourSidesStrictEnum": "vier Seiten strikt Enum", + "bitbybit.occt.shapes.wire.createPolylines": "Polylinien", + "createPolylines": "Polylinien", + "bitbybit.occt.shapes.wire.createPolylines_description": "erstellt OpenCascade-Polylinien-Drähte", + "polylines": "Polylinien", + "PolylineDto[]": "Polylinien-DTO-Array", + "bitbybit.occt.shapes.wire.createBezier": "Bezier", + "createBezier": "Bezier", + "bitbybit.occt.shapes.wire.createBezier_description": "erstellt einen OpenCascade-Bezier-Draht", + "bitbybit.occt.shapes.wire.createBezierWeights": "Bezier-Gewichte", + "createBezierWeights": "Bezier-Gewichte", + "bitbybit.occt.shapes.wire.createBezierWeights_description": "erstellt einen OpenCascade-Bezier-Draht mit Gewichten", + "weights": "Gewichte", + "bitbybit.occt.shapes.wire.createBezierWires": "Bezier-Drähte", + "createBezierWires": "Bezier-Drähte", + "bitbybit.occt.shapes.wire.createBezierWires_description": "erstellt OpenCascade-Bezier-Drähte", + "bezierWires": "Bezier-Drähte", + "BezierDto[]": "Bezier-DTO-Array", + "bitbybit.occt.shapes.wire.interpolatePoints": "Punkte interpolieren", + "interpolatePoints": "Punkte interpolieren", + "bitbybit.occt.shapes.wire.interpolatePoints_description": "erstellt einen OpenCascade-BSpline-Draht aus Punkten", + "periodic": "periodisch", + "bitbybit.occt.shapes.wire.interpolateWires": "Drähte interpolieren", + "interpolateWires": "Drähte interpolieren", + "bitbybit.occt.shapes.wire.interpolateWires_description": "erstellt mehrere OpenCascade-interpolierte Drähte", + "interpolations": "Interpolationen", + "InterpolationDto[]": "Interpolations-DTO-Array", + "bitbybit.occt.shapes.wire.createBSpline": "BSpline", + "createBSpline": "BSpline", + "bitbybit.occt.shapes.wire.createBSpline_description": "erstellt einen OpenCascade-BSpline-Draht", + "bitbybit.occt.shapes.wire.createBSplines": "BSplines", + "createBSplines": "BSplines", + "bitbybit.occt.shapes.wire.createBSplines_description": "erstellt OpenCascade-BSpline-Drähte", + "bSplines": "BSplines", + "BSplineDto[]": "BSpline-DTO-Array", + "bitbybit.occt.shapes.wire.combineEdgesAndWiresIntoAWire": "Kanten und Drähte zu einem Draht kombinieren", + "combineEdgesAndWiresIntoAWire": "Kanten und Drähte zu einem Draht kombinieren", + "bitbybit.occt.shapes.wire.combineEdgesAndWiresIntoAWire_description": "kombiniert Kanten und Drähte zu einem einzigen Draht", + "build": "bauen", + "bitbybit.occt.shapes.wire.createWireFromEdge": "Draht aus Kante", + "createWireFromEdge": "Draht aus Kante", + "bitbybit.occt.shapes.wire.createWireFromEdge_description": "erstellt einen Draht aus einer Kante", + "bitbybit.occt.shapes.wire.addEdgesAndWiresToWire": "Kanten und Drähte zu Draht hinzufügen", + "addEdgesAndWiresToWire": "Kanten und Drähte zu Draht hinzufügen", + "bitbybit.occt.shapes.wire.addEdgesAndWiresToWire_description": "fügt Kanten und Drähte zu einem Draht hinzu", + "U[]": "U-Array", + "bitbybit.occt.shapes.wire.divideWireByParamsToPoints": "Draht nach Parametern in Punkte teilen", + "divideWireByParamsToPoints": "Draht nach Parametern in Punkte teilen", + "bitbybit.occt.shapes.wire.divideWireByParamsToPoints_description": "teilt einen Draht nach Parametern in Punkte", + "bitbybit.occt.shapes.wire.divideWiresByParamsToPoints": "Drähte nach Parametern in Punkte teilen", + "divideWiresByParamsToPoints": "Drähte nach Parametern in Punkte teilen", + "bitbybit.occt.shapes.wire.divideWiresByParamsToPoints_description": "teilt Drähte nach Parametern in Punkte", + "extract from wires": "aus Drähten extrahieren", + "bitbybit.occt.shapes.wire.divideWireByEqualDistanceToPoints": "Draht nach gleichem Abstand in Punkte teilen", + "divideWireByEqualDistanceToPoints": "Draht nach gleichem Abstand in Punkte teilen", + "bitbybit.occt.shapes.wire.divideWireByEqualDistanceToPoints_description": "teilt einen Draht in Punkte mit gleichem Abstand", + "bitbybit.occt.shapes.wire.divideWiresByEqualDistanceToPoints": "Drähte nach gleichem Abstand in Punkte teilen", + "divideWiresByEqualDistanceToPoints": "Drähte nach gleichem Abstand in Punkte teilen", + "bitbybit.occt.shapes.wire.divideWiresByEqualDistanceToPoints_description": "teilt Drähte in Punkte mit gleichem Abstand", + "bitbybit.occt.shapes.wire.pointOnWireAtParam": "Punkt auf Draht bei Parameter", + "pointOnWireAtParam": "Punkt auf Draht bei Parameter", + "bitbybit.occt.shapes.wire.pointOnWireAtParam_description": "ruft einen Punkt auf einem Draht bei einem Parameter ab", + "bitbybit.occt.shapes.wire.pointOnWireAtLength": "Punkt auf Draht bei Länge", + "pointOnWireAtLength": "Punkt auf Draht bei Länge", + "bitbybit.occt.shapes.wire.pointOnWireAtLength_description": "ruft einen Punkt auf einem Draht bei einer Länge ab", + "bitbybit.occt.shapes.wire.pointsOnWireAtLengths": "Punkte auf Draht bei Längen", + "pointsOnWireAtLengths": "Punkte auf Draht bei Längen", + "bitbybit.occt.shapes.wire.pointsOnWireAtLengths_description": "ruft Punkte auf einem Draht bei Längen ab", + "lengths": "Längen", + "bitbybit.occt.shapes.wire.pointsOnWireAtEqualLength": "Punkte auf Draht bei gleicher Länge", + "pointsOnWireAtEqualLength": "Punkte auf Draht bei gleicher Länge", + "bitbybit.occt.shapes.wire.pointsOnWireAtEqualLength_description": "ruft Punkte auf einem Draht bei gleicher Länge ab", + "tryNext": "nächsten versuchen", + "includeFirst": "ersten einschließen", + "includeLast": "letzten einschließen", + "bitbybit.occt.shapes.wire.pointsOnWireAtPatternOfLengths": "Punkte auf Draht bei Längenmuster", + "pointsOnWireAtPatternOfLengths": "Punkte auf Draht bei Längenmuster", + "bitbybit.occt.shapes.wire.pointsOnWireAtPatternOfLengths_description": "ruft Punkte auf einem Draht bei einem Längenmuster ab", + "bitbybit.occt.shapes.wire.tangentOnWireAtParam": "Tangente auf Draht bei Parameter", + "tangentOnWireAtParam": "Tangente auf Draht bei Parameter", + "bitbybit.occt.shapes.wire.tangentOnWireAtParam_description": "ruft einen Tangentenvektor auf einem Draht bei einem Parameter ab", + "bitbybit.occt.shapes.wire.tangentOnWireAtLength": "Tangente auf Draht bei Länge", + "tangentOnWireAtLength": "Tangente auf Draht bei Länge", + "bitbybit.occt.shapes.wire.tangentOnWireAtLength_description": "ruft einen Tangentenvektor auf einem Draht bei einer Länge ab", + "bitbybit.occt.shapes.wire.derivativesOnWireAtLength": "Ableitungen auf Draht bei Länge", + "derivativesOnWireAtLength": "Ableitungen auf Draht bei Länge", + "bitbybit.occt.shapes.wire.derivativesOnWireAtLength_description": "berechnet 3 Ableitungen auf einem Draht bei einer Länge", + "bitbybit.occt.shapes.wire.derivativesOnWireAtParam": "Ableitungen auf Draht bei Parameter", + "derivativesOnWireAtParam": "Ableitungen auf Draht bei Parameter", + "bitbybit.occt.shapes.wire.derivativesOnWireAtParam_description": "berechnet 3 Ableitungen auf einem Draht bei einem Parameter", + "bitbybit.occt.shapes.wire.startPointOnWire": "Startpunkt auf Draht", + "startPointOnWire": "Startpunkt auf Draht", + "bitbybit.occt.shapes.wire.startPointOnWire_description": "ruft den Startpunkt auf einem Draht ab", + "bitbybit.occt.shapes.wire.endPointOnWire": "Endpunkt auf Draht", + "endPointOnWire": "Endpunkt auf Draht", + "bitbybit.occt.shapes.wire.endPointOnWire_description": "ruft den Endpunkt auf einem Draht ab", + "bitbybit.occt.shapes.wire.createCircleWire": "Kreis-Draht", + "createCircleWire": "Kreis-Draht", + "bitbybit.occt.shapes.wire.createCircleWire_description": "erstellt einen OpenCascade-Kreis-Draht", + "bitbybit.occt.shapes.wire.createSquareWire": "Quadrat-Draht", + "createSquareWire": "Quadrat-Draht", + "bitbybit.occt.shapes.wire.createSquareWire_description": "erstellt einen OpenCascade-Quadrat-Draht", + "bitbybit.occt.shapes.wire.createStarWire": "Stern-Draht", + "createStarWire": "Stern-Draht", + "bitbybit.occt.shapes.wire.createStarWire_description": "erstellt einen OpenCascade-Stern-Draht", + "numRays": "Anzahl Strahlen", + "outerRadius": "äußerer Radius", + "innerRadius": "innerer Radius", + "offsetOuterEdges": "äußere Kanten versetzen", + "half": "Hälfte", + "bitbybit.occt.shapes.wire.createChristmasTreeWire": "Weihnachtsbaum-Draht", + "createChristmasTreeWire": "Weihnachtsbaum-Draht", + "bitbybit.occt.shapes.wire.createChristmasTreeWire_description": "erstellt einen Weihnachtsbaum-Draht", + "innerDist": "innerer Abstand", + "outerDist": "äußerer Abstand", + "nrSkirts": "Anzahl Röcke", + "trunkHeight": "Stammhöhe", + "trunkWidth": "Stammbreite", + "bitbybit.occt.shapes.wire.createNGonWire": "N-Eck-Draht", + "createNGonWire": "N-Eck-Draht", + "bitbybit.occt.shapes.wire.createNGonWire_description": "erstellt einen OpenCascade-N-Eck-Draht", + "nrCorners": "Anzahl Ecken", + "bitbybit.occt.shapes.wire.createParallelogramWire": "Parallelogramm-Draht", + "createParallelogramWire": "Parallelogramm-Draht", + "bitbybit.occt.shapes.wire.createParallelogramWire_description": "erstellt einen Parallelogramm-Draht", + "aroundCenter": "um Zentrum", + "bitbybit.occt.shapes.wire.createHeartWire": "Herz-Draht", + "createHeartWire": "Herz-Draht", + "bitbybit.occt.shapes.wire.createHeartWire_description": "erstellt einen Herz-Draht", + "sizeApprox": "ungefähre Größe", + "bitbybit.occt.shapes.wire.createRectangleWire": "Rechteck-Draht", + "createRectangleWire": "Rechteck-Draht", + "bitbybit.occt.shapes.wire.createRectangleWire_description": "erstellt einen OpenCascade-Rechteck-Draht", + "bitbybit.occt.shapes.wire.createLPolygonWire": "L-Polygon-Draht", + "createLPolygonWire": "L-Polygon-Draht", + "bitbybit.occt.shapes.wire.createLPolygonWire_description": "erstellt einen OpenCascade-L-Polygon-Draht", + "widthFirst": "erste Breite", + "lengthFirst": "erste Länge", + "widthSecond": "zweite Breite", + "lengthSecond": "zweite Länge", + "align": "ausrichten", + "directionEnum": "Richtungs-Enum", + "bitbybit.occt.shapes.wire.createEllipseWire": "Ellipsen-Draht", + "createEllipseWire": "Ellipsen-Draht", + "bitbybit.occt.shapes.wire.createEllipseWire_description": "erstellt einen OpenCascade-Ellipsen-Draht", + "bitbybit.occt.shapes.wire.getWire": "Draht abrufen", + "getWire": "Draht abrufen", + "bitbybit.occt.shapes.wire.getWire_description": "ruft einen Draht nach Index aus einer Form ab", + "bitbybit.occt.shapes.wire.getWires": "Drähte abrufen", + "getWires": "Drähte abrufen", + "bitbybit.occt.shapes.wire.getWires_description": "ruft alle Drähte aus einer Form ab", + "bitbybit.occt.shapes.wire.getWireCenterOfMass": "Schwerpunkt des Drahtes abrufen", + "getWireCenterOfMass": "Schwerpunkt des Drahtes abrufen", + "bitbybit.occt.shapes.wire.getWireCenterOfMass_description": "ruft den Schwerpunkt eines Drahtes als Punkt ab", + "bitbybit.occt.shapes.wire.getWiresCentersOfMass": "Schwerpunkte der Drähte abrufen", + "getWiresCentersOfMass": "Schwerpunkte der Drähte abrufen", + "bitbybit.occt.shapes.wire.getWiresCentersOfMass_description": "ruft die Schwerpunkte der Drähte als Punkte ab", + "bitbybit.occt.shapes.wire.reversedWire": "umgekehrter Draht", + "reversedWire": "umgekehrter Draht", + "bitbybit.occt.shapes.wire.reversedWire_description": "berechnet einen umgekehrten Draht", + "bitbybit.occt.shapes.wire.reversedWireFromReversedEdges": "umgekehrter Draht aus umgekehrten Kanten", + "reversedWireFromReversedEdges": "umgekehrter Draht aus umgekehrten Kanten", + "bitbybit.occt.shapes.wire.reversedWireFromReversedEdges_description": "berechnet einen umgekehrten Draht aus umgekehrten Kanten", + "bitbybit.occt.shapes.wire.isWireClosed": "ist Draht geschlossen", + "isWireClosed": "ist Draht geschlossen", + "bitbybit.occt.shapes.wire.isWireClosed_description": "prüft, ob ein Draht geschlossen ist", + "bitbybit.occt.shapes.wire.getWireLength": "Drahtlänge abrufen", + "getWireLength": "Drahtlänge abrufen", + "bitbybit.occt.shapes.wire.getWireLength_description": "ruft die Länge eines Drahtes ab", + "bitbybit.occt.shapes.wire.getWiresLengths": "Drahtlängen abrufen", + "getWiresLengths": "Drahtlängen abrufen", + "bitbybit.occt.shapes.wire.getWiresLengths_description": "ruft die Längen von Drähten ab", + "bitbybit.occt.shapes.wire.placeWireOnFace": "Draht auf Fläche platzieren", + "placeWireOnFace": "Draht auf Fläche platzieren", + "bitbybit.occt.shapes.wire.placeWireOnFace_description": "platziert einen Draht auf einer Fläche unter Verwendung des UV-Raums", + "face": "Fläche", + "bitbybit.occt.shapes.wire.placeWiresOnFace": "Drähte auf Fläche platzieren", + "placeWiresOnFace": "Drähte auf Fläche platzieren", + "bitbybit.occt.shapes.wire.placeWiresOnFace_description": "platziert mehrere Drähte auf einer Fläche unter Verwendung des UV-Raums", + "wires": "Drähte", + "bitbybit.occt.shapes.wire.closeOpenWire": "offenen Draht schließen", + "closeOpenWire": "offenen Draht schließen", + "bitbybit.occt.shapes.wire.closeOpenWire_description": "schließt einen offenen Draht mit einer geraden Kante", + "bitbybit.occt.shapes.wire.project": "projizieren", + "project": "projizieren", + "bitbybit.occt.shapes.wire.project_description": "projiziert einen Draht auf eine Form", + "bitbybit.occt.shapes.wire.projectWires": "Drähte projizieren", + "projectWires": "Drähte projizieren", + "bitbybit.occt.shapes.wire.projectWires_description": "projiziert mehrere Drähte auf eine Form", + "bitbybit.occt.shapes.face.createFacesFromWiresOnFace": "Flächen aus Drähten auf Fläche", + "createFacesFromWiresOnFace": "Flächen aus Drähten auf Fläche", + "bitbybit.occt.shapes.face.createFacesFromWiresOnFace_description": "erstellt Flächen aus Drähten auf einer Fläche", + "inside": "innen", + "bitbybit.occt.shapes.face.createFaceFromWireOnFace": "Fläche aus Draht auf Fläche", + "createFaceFromWireOnFace": "Fläche aus Draht auf Fläche", + "bitbybit.occt.shapes.face.createFaceFromWireOnFace_description": "erstellt eine Fläche aus einem Draht auf einer Fläche", + "bitbybit.occt.shapes.face.createFaceFromWire": "Fläche aus Draht", + "createFaceFromWire": "Fläche aus Draht", + "bitbybit.occt.shapes.face.createFaceFromWire_description": "erstellt eine Fläche aus einem Draht", + "planar": "planar", + "bitbybit.occt.shapes.face.createFaceFromWires": "Fläche aus Drähten", + "createFaceFromWires": "Fläche aus Drähten", + "bitbybit.occt.shapes.face.createFaceFromWires_description": "erstellt eine Fläche aus Drähten", + "bitbybit.occt.shapes.face.createFaceFromWiresOnFace": "Fläche aus Drähten auf Fläche", + "createFaceFromWiresOnFace": "Fläche aus Drähten auf Fläche", + "bitbybit.occt.shapes.face.createFaceFromWiresOnFace_description": "erstellt eine Fläche aus Drähten auf einer führenden Fläche", + "bitbybit.occt.shapes.face.createFacesFromWires": "Flächen aus Drähten", + "createFacesFromWires": "Flächen aus Drähten", + "bitbybit.occt.shapes.face.createFacesFromWires_description": "erstellt Flächen aus Drähten", + "bitbybit.occt.shapes.face.createFaceFromMultipleCircleTanWires": "Fläche aus mehreren tangentialen Kreisdrähten", + "createFaceFromMultipleCircleTanWires": "Fläche aus mehreren tangentialen Kreisdrähten", + "bitbybit.occt.shapes.face.createFaceFromMultipleCircleTanWires_description": "erstellt eine Fläche aus mehreren tangentialen Kreisdrähten", + "circles": "Kreise", + "combination": "Kombination", + "combinationCirclesForFaceEnum": "Kombination-Kreise-für-Fläche-Enum", + "unify": "vereinigen", + "bitbybit.occt.shapes.face.createFaceFromMultipleCircleTanWireCollections": "Fläche aus mehreren tangentialen Kreis-Drahtsammlungen", + "createFaceFromMultipleCircleTanWireCollections": "Fläche aus mehreren tangentialen Kreis-Drahtsammlungen", + "bitbybit.occt.shapes.face.createFaceFromMultipleCircleTanWireCollections_description": "erstellt eine Fläche aus mehreren tangentialen Kreis-Drahtsammlungen", + "listsOfCircles": "Listen von Kreisen", + "T[][]": "T-Array-Array", + "bitbybit.occt.shapes.face.faceFromSurface": "Fläche aus Fläche", + "faceFromSurface": "Fläche aus Fläche", + "bitbybit.occt.shapes.face.faceFromSurface_description": "erstellt eine Fläche aus einer Fläche", + "bitbybit.occt.shapes.face.faceFromSurfaceAndWire": "Fläche aus Fläche und Draht", + "faceFromSurfaceAndWire": "Fläche aus Fläche und Draht", + "bitbybit.occt.shapes.face.faceFromSurfaceAndWire_description": "erstellt eine Fläche aus einer Fläche und einem Draht", + "bitbybit.occt.shapes.face.createPolygonFace": "Polygon-Fläche", + "createPolygonFace": "Polygon-Fläche", + "bitbybit.occt.shapes.face.createPolygonFace_description": "erstellt eine OpenCascade-Polygon-Fläche", + "bitbybit.occt.shapes.face.createCircleFace": "Kreis-Fläche", + "createCircleFace": "Kreis-Fläche", + "bitbybit.occt.shapes.face.createCircleFace_description": "erstellt eine OpenCascade-Kreis-Fläche", + "bitbybit.occt.shapes.face.createEllipseFace": "Ellipsen-Fläche", + "createEllipseFace": "Ellipsen-Fläche", + "bitbybit.occt.shapes.face.createEllipseFace_description": "erstellt eine OpenCascade-Ellipsen-Fläche", + "bitbybit.occt.shapes.face.createSquareFace": "Quadrat-Fläche", + "createSquareFace": "Quadrat-Fläche", + "bitbybit.occt.shapes.face.createSquareFace_description": "erstellt eine OpenCascade-Quadrat-Fläche", + "bitbybit.occt.shapes.face.createRectangleFace": "Rechteck-Fläche", + "createRectangleFace": "Rechteck-Fläche", + "bitbybit.occt.shapes.face.createRectangleFace_description": "erstellt eine OpenCascade-Rechteck-Fläche", + "bitbybit.occt.shapes.face.getFace": "Fläche abrufen", + "getFace": "Fläche abrufen", + "bitbybit.occt.shapes.face.getFace_description": "ruft eine Fläche nach Index aus einer Form ab", + "bitbybit.occt.shapes.face.getFaces": "Flächen abrufen", + "getFaces": "Flächen abrufen", + "bitbybit.occt.shapes.face.getFaces_description": "ruft Flächen aus einer Form ab", + "bitbybit.occt.shapes.face.reversedFace": "umgekehrte Fläche", + "reversedFace": "umgekehrte Fläche", + "bitbybit.occt.shapes.face.reversedFace_description": "berechnet eine umgekehrte Fläche", + "bitbybit.occt.shapes.face.subdivideToPoints": "in Punkte unterteilen", + "subdivideToPoints": "in Punkte unterteilen", + "bitbybit.occt.shapes.face.subdivideToPoints_description": "unterteilt eine Fläche in ein Punktgitter", + "nrDivisionsU": "Anzahl Teilungen U", + "nrDivisionsV": "Anzahl Teilungen V", + "shiftHalfStepU": "halben Schritt U verschieben", + "removeStartEdgeU": "Startkante U entfernen", + "removeEndEdgeU": "Endkante U entfernen", + "shiftHalfStepV": "halben Schritt V verschieben", + "removeStartEdgeV": "Startkante V entfernen", + "removeEndEdgeV": "Endkante V entfernen", + "bitbybit.occt.shapes.face.subdivideToWires": "in Drähte unterteilen", + "subdivideToWires": "in Drähte unterteilen", + "bitbybit.occt.shapes.face.subdivideToWires_description": "unterteilt eine Fläche in Drähte", + "nrDivisions": "Anzahl Teilungen", + "isU": "ist U", + "shiftHalfStep": "halben Schritt verschieben", + "removeStart": "Start entfernen", + "removeEnd": "Ende entfernen", + "bitbybit.occt.shapes.face.subdivideToRectangleWires": "in Rechteck-Drähte unterteilen", + "subdivideToRectangleWires": "in Rechteck-Drähte unterteilen", + "bitbybit.occt.shapes.face.subdivideToRectangleWires_description": "unterteilt eine Fläche in Rechteck-Drähte", + "patterns": "Muster", + "nrRectanglesU": "Anzahl Rechtecke U", + "nrRectanglesV": "Anzahl Rechtecke V", + "scalePatternU": "Muster U skalieren", + "scalePatternV": "Muster V skalieren", + "filletPattern": "Rundungsmuster", + "inclusionPattern": "Einschlussmuster", + "offsetFromBorderU": "Versatz von Rand U", + "offsetFromBorderV": "Versatz von Rand V", + "bitbybit.occt.shapes.face.subdivideToRectangleHoles": "in Rechtecklöcher unterteilen", + "subdivideToRectangleHoles": "in Rechtecklöcher unterteilen", + "bitbybit.occt.shapes.face.subdivideToRectangleHoles_description": "unterteilt eine Fläche in Rechteckdrähte", + "holesToFaces": "Löcher zu Flächen", + "bitbybit.occt.shapes.face.subdivideToPointsControlled": "kontrolliert in Punkte unterteilen", + "subdivideToPointsControlled": "kontrolliert in Punkte unterteilen", + "bitbybit.occt.shapes.face.subdivideToPointsControlled_description": "unterteilt eine Fläche in ein Punktgitter mit kontrollierten Verschiebungen", + "shiftHalfStepNthU": "halben Schritt N-ter U verschieben", + "shiftHalfStepUOffsetN": "halben Schritt U Versatz N verschieben", + "removeStartEdgeNthU": "Startkante N-ter U entfernen", + "removeStartEdgeUOffsetN": "Startkante U Versatz N entfernen", + "removeEndEdgeNthU": "Endkante N-ter U entfernen", + "removeEndEdgeUOffsetN": "Endkante U Versatz N entfernen", + "shiftHalfStepNthV": "halben Schritt N-ter V verschieben", + "shiftHalfStepVOffsetN": "halben Schritt V Versatz N verschieben", + "removeStartEdgeNthV": "Startkante N-ter V entfernen", + "removeStartEdgeVOffsetN": "Startkante V Versatz N entfernen", + "removeEndEdgeNthV": "Endkante N-ter V entfernen", + "removeEndEdgeVOffsetN": "Endkante V Versatz N entfernen", + "bitbybit.occt.shapes.face.subdivideToNormals": "in Normalen unterteilen", + "subdivideToNormals": "in Normalen unterteilen", + "bitbybit.occt.shapes.face.subdivideToNormals_description": "unterteilt eine Fläche in ein Normalengitter", + "bitbybit.occt.shapes.face.subdivideToUV": "in UV unterteilen", + "subdivideToUV": "in UV unterteilen", + "bitbybit.occt.shapes.face.subdivideToUV_description": "unterteilt eine Fläche in ein UV-Gitter", + "bitbybit.occt.shapes.face.pointOnUV": "Punkt auf UV", + "pointOnUV": "Punkt auf UV", + "bitbybit.occt.shapes.face.pointOnUV_description": "ruft einen Punkt auf UV ab, der auf Grenzen abgebildet ist", + "paramU": "Parameter U", + "paramV": "Parameter V", + "bitbybit.occt.shapes.face.normalOnUV": "Normale auf UV", + "normalOnUV": "Normale auf UV", + "bitbybit.occt.shapes.face.normalOnUV_description": "ruft eine Normale auf UV ab, die auf Grenzen abgebildet ist", + "bitbybit.occt.shapes.face.pointsOnUVs": "Punkte auf UVs", + "pointsOnUVs": "Punkte auf UVs", + "bitbybit.occt.shapes.face.pointsOnUVs_description": "ruft Punkte auf UVs ab, die auf Grenzen abgebildet sind", + "paramsUV": "Parameter UV", + "[number, number][]": "Zahlenpaar-Array", + "bitbybit.occt.shapes.face.normalsOnUVs": "Normalen auf UVs", + "normalsOnUVs": "Normalen auf UVs", + "bitbybit.occt.shapes.face.normalsOnUVs_description": "ruft Normalen auf UVs ab, die auf Grenzen abgebildet sind", + "bitbybit.occt.shapes.face.subdivideToPointsOnParam": "in Punkte bei Parameter unterteilen", + "subdivideToPointsOnParam": "in Punkte bei Parameter unterteilen", + "bitbybit.occt.shapes.face.subdivideToPointsOnParam_description": "unterteilt eine Fläche in Punkte bei Parameter", + "nrPoints": "Anzahl Punkte", + "bitbybit.occt.shapes.face.wireAlongParam": "Draht entlang Parameter", + "wireAlongParam": "Draht entlang Parameter", + "bitbybit.occt.shapes.face.wireAlongParam_description": "ruft einen Draht entlang eines Parameters auf einer Fläche ab", + "bitbybit.occt.shapes.face.wiresAlongParams": "Drähte entlang Parameter", + "wiresAlongParams": "Drähte entlang Parameter", + "bitbybit.occt.shapes.face.wiresAlongParams_description": "ruft Drähte entlang Parametern auf einer Fläche ab", + "params": "Parameter", + "bitbybit.occt.shapes.face.getUMinBound": "U-Minimum-Grenze abrufen", + "getUMinBound": "U-Minimum-Grenze abrufen", + "bitbybit.occt.shapes.face.getUMinBound_description": "ruft die U-Minimum-Grenze einer Fläche ab", + "bitbybit.occt.shapes.face.getUMaxBound": "U-Maximum-Grenze abrufen", + "getUMaxBound": "U-Maximum-Grenze abrufen", + "bitbybit.occt.shapes.face.getUMaxBound_description": "ruft die U-Maximum-Grenze einer Fläche ab", + "bitbybit.occt.shapes.face.getVMinBound": "V-Minimum-Grenze abrufen", + "getVMinBound": "V-Minimum-Grenze abrufen", + "bitbybit.occt.shapes.face.getVMinBound_description": "ruft die V-Minimum-Grenze einer Fläche ab", + "bitbybit.occt.shapes.face.getVMaxBound": "V-Maximum-Grenze abrufen", + "getVMaxBound": "V-Maximum-Grenze abrufen", + "bitbybit.occt.shapes.face.getVMaxBound_description": "ruft die V-Maximum-Grenze einer Fläche ab", + "bitbybit.occt.shapes.face.getFaceArea": "Flächeninhalt abrufen", + "getFaceArea": "Flächeninhalt abrufen", + "bitbybit.occt.shapes.face.getFaceArea_description": "ruft den Flächeninhalt einer Fläche ab", + "bitbybit.occt.shapes.face.getFacesAreas": "Flächeninhalte abrufen", + "getFacesAreas": "Flächeninhalte abrufen", + "bitbybit.occt.shapes.face.getFacesAreas_description": "ruft die Flächeninhalte von Flächen ab", + "bitbybit.occt.shapes.face.getFaceCenterOfMass": "Schwerpunkt der Fläche abrufen", + "getFaceCenterOfMass": "Schwerpunkt der Fläche abrufen", + "bitbybit.occt.shapes.face.getFaceCenterOfMass_description": "ruft den Schwerpunkt einer Fläche als Punkt ab", + "bitbybit.occt.shapes.face.getFacesCentersOfMass": "Schwerpunkte der Flächen abrufen", + "getFacesCentersOfMass": "Schwerpunkte der Flächen abrufen", + "bitbybit.occt.shapes.face.getFacesCentersOfMass_description": "ruft die Schwerpunkte von Flächen ab", + "bitbybit.occt.shapes.face.filterFacePoints": "Flächenpunkte filtern", + "filterFacePoints": "Flächenpunkte filtern", + "bitbybit.occt.shapes.face.filterFacePoints_description": "filtert Punkte auf einer Fläche", + "filter": "filtern", + "useBndBox": "Begrenzungsbox verwenden", + "gapTolerance": "Spalttoleranz", + "keepIn": "behalten innen", + "keepOn": "behalten auf", + "keepOut": "behalten außen", + "keepUnknown": "behalten unbekannt", + "bitbybit.occt.shapes.face.filterFacesPoints": "Punkte von Flächen filtern", + "filterFacesPoints": "Punkte von Flächen filtern", + "bitbybit.occt.shapes.face.filterFacesPoints_description": "filtert Punkte auf Flächen", + "flatPointsArray": "flaches Punkte-Array", + "bitbybit.occt.shapes.shell.sewFaces": "Flächen zusammennähen", + "shell": "Schale", + "sewFaces": "Flächen zusammennähen", + "bitbybit.occt.shapes.shell.sewFaces_description": "erstellt eine Schale aus Flächen", + "bitbybit.occt.shapes.shell.getShellSurfaceArea": "Oberflächeninhalt der Schale abrufen", + "getShellSurfaceArea": "Oberflächeninhalt der Schale abrufen", + "bitbybit.occt.shapes.shell.getShellSurfaceArea_description": "ruft den Oberflächeninhalt einer Schale ab", + "bitbybit.occt.shapes.solid.fromClosedShell": "aus geschlossener Schale", + "solid": "Volumenkörper", + "fromClosedShell": "aus geschlossener Schale", + "bitbybit.occt.shapes.solid.fromClosedShell_description": "erstellt einen Volumenkörper aus einer geschlossenen Schale", + "bitbybit.occt.shapes.solid.createBox": "Quader", + "bitbybit.occt.shapes.solid.createBox_description": "erstellt einen OpenCascade-Quader", + "originOnCenter": "Ursprung im Zentrum", + "bitbybit.occt.shapes.solid.createCube": "Würfel", + "bitbybit.occt.shapes.solid.createCube_description": "erstellt einen OpenCascade-Würfel", + "bitbybit.occt.shapes.solid.createBoxFromCorner": "Quader aus Ecke", + "createBoxFromCorner": "Quader aus Ecke", + "bitbybit.occt.shapes.solid.createBoxFromCorner_description": "erstellt einen OpenCascade-Quader aus einer Ecke", + "corner": "Ecke", + "bitbybit.occt.shapes.solid.createCylinder": "Zylinder", + "bitbybit.occt.shapes.solid.createCylinder_description": "erstellt einen OpenCascade-Zylinder", + "bitbybit.occt.shapes.solid.createCylindersOnLines": "Zylinder auf Linien", + "createCylindersOnLines": "Zylinder auf Linien", + "bitbybit.occt.shapes.solid.createCylindersOnLines_description": "erstellt OpenCascade-Zylinder auf Linien", + "Base.Line3[]": "Basis-Linien-3-Array", + "bitbybit.occt.shapes.solid.createSphere": "Kugel", + "bitbybit.occt.shapes.solid.createSphere_description": "erstellt eine OpenCascade-Kugel", + "bitbybit.occt.shapes.solid.createCone": "Kegel", + "createCone": "Kegel", + "bitbybit.occt.shapes.solid.createCone_description": "erstellt einen OpenCascade-Kegel", + "radius1": "Radius 1", + "radius2": "Radius 2", + "bitbybit.occt.shapes.solid.getSolidSurfaceArea": "Oberflächeninhalt des Volumenkörpers abrufen", + "getSolidSurfaceArea": "Oberflächeninhalt des Volumenkörpers abrufen", + "bitbybit.occt.shapes.solid.getSolidSurfaceArea_description": "ruft den Oberflächeninhalt eines Volumenkörpers ab", + "bitbybit.occt.shapes.solid.getSolidVolume": "Volumen des Volumenkörpers abrufen", + "getSolidVolume": "Volumen des Volumenkörpers abrufen", + "bitbybit.occt.shapes.solid.getSolidVolume_description": "ruft das Volumen eines Volumenkörpers ab", + "bitbybit.occt.shapes.solid.getSolidsVolumes": "Volumen der Volumenkörper abrufen", + "getSolidsVolumes": "Volumen der Volumenkörper abrufen", + "bitbybit.occt.shapes.solid.getSolidsVolumes_description": "ruft die Volumen von Volumenkörpern ab", + "bitbybit.occt.shapes.solid.getSolidCenterOfMass": "Schwerpunkt des Volumenkörpers abrufen", + "getSolidCenterOfMass": "Schwerpunkt des Volumenkörpers abrufen", + "bitbybit.occt.shapes.solid.getSolidCenterOfMass_description": "ruft den Schwerpunkt eines Volumenkörpers ab", + "bitbybit.occt.shapes.solid.getSolidsCentersOfMass": "Schwerpunkte der Volumenkörper abrufen", + "getSolidsCentersOfMass": "Schwerpunkte der Volumenkörper abrufen", + "bitbybit.occt.shapes.solid.getSolidsCentersOfMass_description": "ruft die Schwerpunkte von Volumenkörpern ab", + "bitbybit.occt.shapes.solid.getSolids": "Volumenkörper abrufen", + "getSolids": "Volumenkörper abrufen", + "bitbybit.occt.shapes.solid.getSolids_description": "ruft Volumenkörper aus einer Form ab", + "bitbybit.occt.shapes.solid.filterSolidPoints": "Punkte des Volumenkörpers filtern", + "filterSolidPoints": "Punkte des Volumenkörpers filtern", + "bitbybit.occt.shapes.solid.filterSolidPoints_description": "filtert Punkte basierend auf der Beziehung zum Volumenkörper", + "bitbybit.occt.shapes.compound.makeCompound": "Verbindung erstellen", + "compound": "Verbindung", + "makeCompound": "Verbindung erstellen", + "bitbybit.occt.shapes.compound.makeCompound_description": "erstellt eine Verbindungsform aus Formen", + "bitbybit.occt.shapes.compound.getShapesOfCompound": "Formen der Verbindung abrufen", + "getShapesOfCompound": "Formen der Verbindung abrufen", + "bitbybit.occt.shapes.compound.getShapesOfCompound_description": "ruft Formen aus einer Verbindung ab", + "bitbybit.occt.shapes.shape.purgeInternalEdges": "interne Kanten bereinigen", + "purgeInternalEdges": "interne Kanten bereinigen", + "bitbybit.occt.shapes.shape.purgeInternalEdges_description": "entfernt interne Kanten aus einer Form", + "bitbybit.occt.shapes.shape.unifySameDomain": "gleiche Domäne vereinigen", + "unifySameDomain": "gleiche Domäne vereinigen", + "bitbybit.occt.shapes.shape.unifySameDomain_description": "vereinigt Flächen und Kanten in derselben Domäne", + "unifyEdges": "Kanten vereinigen", + "unifyFaces": "Flächen vereinigen", + "concatBSplines": "BSplines zusammenführen", + "bitbybit.occt.shapes.shape.isClosed": "ist geschlossen", + "bitbybit.occt.shapes.shape.isClosed_description": "prüft, ob die Form geschlossen ist", + "analysis": "Analyse", + "bitbybit.occt.shapes.shape.isConvex": "ist konvex", + "isConvex": "ist konvex", + "bitbybit.occt.shapes.shape.isConvex_description": "prüft, ob die Form konvex ist", + "bitbybit.occt.shapes.shape.isChecked": "ist geprüft", + "bitbybit.occt.shapes.shape.isChecked_description": "prüft, ob die Form geprüft ist", + "bitbybit.occt.shapes.shape.isFree": "ist frei", + "isFree": "ist frei", + "bitbybit.occt.shapes.shape.isFree_description": "prüft, ob die Form frei ist", + "bitbybit.occt.shapes.shape.isInfinite": "ist unendlich", + "isInfinite": "ist unendlich", + "bitbybit.occt.shapes.shape.isInfinite_description": "prüft, ob die Form unendlich ist", + "bitbybit.occt.shapes.shape.isModified": "ist modifiziert", + "isModified": "ist modifiziert", + "bitbybit.occt.shapes.shape.isModified_description": "prüft, ob die Form modifiziert ist", + "bitbybit.occt.shapes.shape.isLocked": "ist gesperrt", + "isLocked": "ist gesperrt", + "bitbybit.occt.shapes.shape.isLocked_description": "prüft, ob die Form gesperrt ist", + "bitbybit.occt.shapes.shape.isNull": "ist null", + "isNull": "ist null", + "bitbybit.occt.shapes.shape.isNull_description": "prüft, ob die Form null ist", + "bitbybit.occt.shapes.shape.isEqual": "ist gleich", + "isEqual": "ist gleich", + "bitbybit.occt.shapes.shape.isEqual_description": "prüft, ob die Form einer anderen Form entspricht", + "otherShape": "andere Form", + "bitbybit.occt.shapes.shape.isNotEqual": "ist nicht gleich", + "isNotEqual": "ist nicht gleich", + "bitbybit.occt.shapes.shape.isNotEqual_description": "prüft, ob die Form von einer anderen Form abweicht", + "bitbybit.occt.shapes.shape.isPartner": "ist Partner", + "isPartner": "ist Partner", + "bitbybit.occt.shapes.shape.isPartner_description": "prüft, ob die Form ein Partner einer anderen Form ist", + "bitbybit.occt.shapes.shape.isSame": "ist identisch", + "isSame": "ist identisch", + "bitbybit.occt.shapes.shape.isSame_description": "prüft, ob die Form mit einer anderen Form identisch ist", + "bitbybit.occt.shapes.shape.getOrientation": "Ausrichtung abrufen", + "getOrientation": "Ausrichtung abrufen", + "bitbybit.occt.shapes.shape.getOrientation_description": "ruft die Ausrichtung der Form ab", + "bitbybit.occt.shapes.shape.getShapeType": "Formtyp abrufen", + "getShapeType": "Formtyp abrufen", + "bitbybit.occt.shapes.shape.getShapeType_description": "ruft den Typ der Form ab", + "bitbybit.occt.geom.curves.geom2dEllipse": "2D-Ellipse Geometrie", + "geom": "Geometrie", + "curves": "Kurven", + "geom2dEllipse": "2D-Ellipse Geometrie", + "bitbybit.occt.geom.curves.geom2dEllipse_description": "erstellt eine 2D-Ellipse für die Modellierung", + "Base.Point2": "Basis-Punkt 2", + "Base.Vector2": "Basis-Vektor 2", + "bitbybit.occt.geom.curves.geom2dTrimmedCurve": "2D-beschnittene Kurve", + "geom2dTrimmedCurve": "2D-beschnittene Kurve", + "bitbybit.occt.geom.curves.geom2dTrimmedCurve_description": "erstellt eine beschnittene Kurve zwischen U1 und U2", + "u1": "U1", + "u2": "U2", + "adjustPeriodic": "periodisch anpassen", + "bitbybit.occt.geom.curves.geom2dSegment": "2D-Kurvensegment", + "geom2dSegment": "2D-Kurvensegment", + "bitbybit.occt.geom.curves.geom2dSegment_description": "erstellt ein 2D-Kurvensegment zwischen zwei Punkten", + "bitbybit.occt.geom.curves.get2dPointFrom2dCurveOnParam": "2D-Punkt von 2D-Kurve bei Parameter abrufen", + "get2dPointFrom2dCurveOnParam": "2D-Punkt von 2D-Kurve bei Parameter abrufen", + "bitbybit.occt.geom.curves.get2dPointFrom2dCurveOnParam_description": "ruft einen 2D-Punkt auf einer Kurve bei einem Parameter ab", + "bitbybit.occt.geom.curves.geomCircleCurve": "Kreis-Kurve Geometrie", + "geomCircleCurve": "Kreis-Kurve Geometrie", + "bitbybit.occt.geom.curves.geomCircleCurve_description": "erstellt eine Kreis-Geometrie-Kurve", + "bitbybit.occt.geom.curves.geomEllipseCurve": "Ellipse-Kurve Geometrie", + "geomEllipseCurve": "Ellipse-Kurve Geometrie", + "bitbybit.occt.geom.curves.geomEllipseCurve_description": "erstellt eine Ellipse-Geometrie-Kurve", + "bitbybit.occt.geom.surfaces.cylindricalSurface": "zylindrische Fläche", + "surfaces": "Flächen", + "cylindricalSurface": "zylindrische Fläche", + "bitbybit.occt.geom.surfaces.cylindricalSurface_description": "erstellt eine unendliche zylindrische Fläche für die Modellierung", + "bitbybit.occt.geom.surfaces.surfaceFromFace": "Fläche aus Fläche", + "surfaceFromFace": "Fläche aus Fläche", + "bitbybit.occt.geom.surfaces.surfaceFromFace_description": "erstellt eine Fläche aus einer Fläche", + "bitbybit.occt.fillets.filletEdges": "Kanten abrunden", + "fillets": "Rundungen", + "filletEdges": "Kanten abrunden", + "bitbybit.occt.fillets.filletEdges_description": "rundet OpenCascade-Formen ab", + "3d fillets": "3D-Rundungen", + "radiusList": "Radius-Liste", + "indexes": "Indizes", + "bitbybit.occt.fillets.filletEdgesList": "Kanten-Liste abrunden", + "filletEdgesList": "Kanten-Liste abrunden", + "bitbybit.occt.fillets.filletEdgesList_description": "rundet Kanten mit unterschiedlichen Radien ab", + "edges": "Kanten", + "bitbybit.occt.fillets.filletEdgesListOneRadius": "Kanten-Liste mit einem Radius abrunden", + "filletEdgesListOneRadius": "Kanten-Liste mit einem Radius abrunden", + "bitbybit.occt.fillets.filletEdgesListOneRadius_description": "rundet Kanten mit einem einzigen Radius ab", + "bitbybit.occt.fillets.filletEdgeVariableRadius": "Kante mit variablem Radius abrunden", + "filletEdgeVariableRadius": "Kante mit variablem Radius abrunden", + "bitbybit.occt.fillets.filletEdgeVariableRadius_description": "rundet eine Kante mit variablem Radius bei U-Parametern ab", + "paramsU": "Parameter U", + "bitbybit.occt.fillets.filletEdgesSameVariableRadius": "Kanten mit gleichem variablem Radius abrunden", + "filletEdgesSameVariableRadius": "Kanten mit gleichem variablem Radius abrunden", + "bitbybit.occt.fillets.filletEdgesSameVariableRadius_description": "rundet Kanten mit denselben variablen Radien ab", + "bitbybit.occt.fillets.filletEdgesVariableRadius": "Kanten mit variablem Radius abrunden", + "filletEdgesVariableRadius": "Kanten mit variablem Radius abrunden", + "bitbybit.occt.fillets.filletEdgesVariableRadius_description": "rundet Kanten mit variablen Radien bei Parametern ab", + "radiusLists": "Radien-Listen", + "paramsULists": "Parameter-U-Listen", + "bitbybit.occt.fillets.fillet3DWire": "3D-Draht abrunden", + "fillet3DWire": "3D-Draht abrunden", + "bitbybit.occt.fillets.fillet3DWire_description": "rundet einen 3D-Draht mit einer Führungsrichtung ab", + "bitbybit.occt.fillets.fillet3DWires": "3D-Drähte abrunden", + "fillet3DWires": "3D-Drähte abrunden", + "bitbybit.occt.fillets.fillet3DWires_description": "rundet 3D-Drähte mit einer Führungsrichtung ab", + "bitbybit.occt.fillets.chamferEdges": "Kanten anfassen", + "chamferEdges": "Kanten anfassen", + "bitbybit.occt.fillets.chamferEdges_description": "fasst Kanten einer OpenCascade-Form an", + "3d chamfers": "3D-Fasen", + "distanceList": "Abstands-Liste", + "bitbybit.occt.fillets.chamferEdgesList": "Kanten-Liste anfassen", + "chamferEdgesList": "Kanten-Liste anfassen", + "bitbybit.occt.fillets.chamferEdgesList_description": "fasst Kanten mit unterschiedlichen Abständen an", + "bitbybit.occt.fillets.chamferEdgeTwoDistances": "Kante mit zwei Abständen anfassen", + "chamferEdgeTwoDistances": "Kante mit zwei Abständen anfassen", + "bitbybit.occt.fillets.chamferEdgeTwoDistances_description": "fasst eine Kante mit zwei Abständen an", + "F": "F", + "distance1": "Abstand 1", + "distance2": "Abstand 2", + "bitbybit.occt.fillets.chamferEdgesTwoDistances": "Kanten mit zwei Abständen anfassen", + "chamferEdgesTwoDistances": "Kanten mit zwei Abständen anfassen", + "bitbybit.occt.fillets.chamferEdgesTwoDistances_description": "fasst Kanten mit zwei Abständen an", + "faces": "Flächen", + "F[]": "F-Array", + "bitbybit.occt.fillets.chamferEdgesTwoDistancesLists": "Kanten mit zwei Abstands-Listen anfassen", + "chamferEdgesTwoDistancesLists": "Kanten mit zwei Abstands-Listen anfassen", + "bitbybit.occt.fillets.chamferEdgesTwoDistancesLists_description": "fasst Kanten mit zwei Abstands-Listen an", + "distances1": "Abstände 1", + "distances2": "Abstände 2", + "bitbybit.occt.fillets.chamferEdgeDistAngle": "Kante mit Abstand und Winkel anfassen", + "chamferEdgeDistAngle": "Kante mit Abstand und Winkel anfassen", + "bitbybit.occt.fillets.chamferEdgeDistAngle_description": "fasst eine Kante mit Abstand und Winkel an", + "bitbybit.occt.fillets.chamferEdgesDistAngle": "Kanten mit Abstand und Winkel anfassen", + "chamferEdgesDistAngle": "Kanten mit Abstand und Winkel anfassen", + "bitbybit.occt.fillets.chamferEdgesDistAngle_description": "fasst Kanten mit Abstand und Winkel an", + "bitbybit.occt.fillets.chamferEdgesDistsAngles": "Kanten mit Abständen und Winkeln anfassen", + "chamferEdgesDistsAngles": "Kanten mit Abständen und Winkeln anfassen", + "bitbybit.occt.fillets.chamferEdgesDistsAngles_description": "fasst Kanten mit Abständen und Winkeln an", + "distances": "Abstände", + "bitbybit.occt.fillets.fillet2d": "2D abrunden", + "fillet2d": "2D abrunden", + "bitbybit.occt.fillets.fillet2d_description": "rundet einen 2D-Draht oder eine Fläche ab", + "2d fillets": "2D-Rundungen", + "bitbybit.occt.fillets.fillet2dShapes": "2D-Formen abrunden", + "fillet2dShapes": "2D-Formen abrunden", + "bitbybit.occt.fillets.fillet2dShapes_description": "rundet 2D-Drähte oder Flächen ab", + "bitbybit.occt.fillets.filletTwoEdgesInPlaneIntoAWire": "zwei Kanten in einer Ebene zu einem Draht abrunden", + "filletTwoEdgesInPlaneIntoAWire": "zwei Kanten in einer Ebene zu einem Draht abrunden", + "bitbybit.occt.fillets.filletTwoEdgesInPlaneIntoAWire_description": "rundet zwei planare Kanten zu einem Draht ab", + "edge1": "Kante 1", + "edge2": "Kante 2", + "planeOrigin": "Ebenenursprung", + "planeDirection": "Ebenenrichtung", + "solution": "Lösung", + "bitbybit.occt.transforms.transform": "transformieren", + "bitbybit.occt.transforms.transform_description": "transformiert eine Form", + "on single shape": "auf einzelne Form", + "rotationAxis": "Rotationsachse", + "rotationAngle": "Rotationswinkel", + "scaleFactor": "Skalierungsfaktor", + "bitbybit.occt.transforms.rotate": "drehen", + "bitbybit.occt.transforms.rotate_description": "dreht eine Form", + "bitbybit.occt.transforms.rotateAroundCenter": "um Zentrum drehen", + "rotateAroundCenter": "um Zentrum drehen", + "bitbybit.occt.transforms.rotateAroundCenter_description": "dreht eine Form um das Zentrum", + "bitbybit.occt.transforms.align": "ausrichten", + "bitbybit.occt.transforms.align_description": "richtet eine Form aus", + "fromOrigin": "von Ursprung", + "fromDirection": "von Richtung", + "toOrigin": "zu Ursprung", + "toDirection": "zu Richtung", + "bitbybit.occt.transforms.alignAndTranslate": "ausrichten und verschieben", + "alignAndTranslate": "ausrichten und verschieben", + "bitbybit.occt.transforms.alignAndTranslate_description": "richtet eine Form aus und verschiebt sie", + "bitbybit.occt.transforms.translate": "verschieben", + "bitbybit.occt.transforms.translate_description": "verschiebt eine Form", + "bitbybit.occt.transforms.scale": "skalieren", + "bitbybit.occt.transforms.scale_description": "skaliert eine Form", + "bitbybit.occt.transforms.scale3d": "3D skalieren", + "scale3d": "3D skalieren", + "bitbybit.occt.transforms.scale3d_description": "skaliert eine Form in 3D", + "bitbybit.occt.transforms.mirror": "spiegeln", + "mirror": "spiegeln", + "bitbybit.occt.transforms.mirror_description": "spiegelt eine Form", + "bitbybit.occt.transforms.mirrorAlongNormal": "entlang Normalen spiegeln", + "mirrorAlongNormal": "entlang Normalen spiegeln", + "bitbybit.occt.transforms.mirrorAlongNormal_description": "spiegelt eine Form entlang Normalen und Ursprung", + "normal": "Normale", + "bitbybit.occt.transforms.transformShapes": "Formen transformieren", + "transformShapes": "Formen transformieren", + "bitbybit.occt.transforms.transformShapes_description": "transformiert ein Array von Formen", + "on shapes": "auf Formen", + "rotationAxes": "Rotationsachsen", + "rotationAngles": "Rotationswinkel", + "scaleFactors": "Skalierungsfaktoren", + "bitbybit.occt.transforms.rotateShapes": "Formen drehen", + "rotateShapes": "Formen drehen", + "bitbybit.occt.transforms.rotateShapes_description": "dreht Formen", + "axes": "Achsen", + "bitbybit.occt.transforms.rotateAroundCenterShapes": "Formen um Zentrum drehen", + "rotateAroundCenterShapes": "Formen um Zentrum drehen", + "bitbybit.occt.transforms.rotateAroundCenterShapes_description": "dreht Formen um Zentrum und Achse", + "centers": "Zentren", + "bitbybit.occt.transforms.alignShapes": "Formen ausrichten", + "alignShapes": "Formen ausrichten", + "bitbybit.occt.transforms.alignShapes_description": "richtet Formen aus", + "fromOrigins": "von Ursprüngen", + "fromDirections": "von Richtungen", + "toOrigins": "zu Ursprüngen", + "toDirections": "zu Richtungen", + "bitbybit.occt.transforms.alignAndTranslateShapes": "Formen ausrichten und verschieben", + "alignAndTranslateShapes": "Formen ausrichten und verschieben", + "bitbybit.occt.transforms.alignAndTranslateShapes_description": "richtet Formen aus und verschiebt sie", + "directions": "Richtungen", + "bitbybit.occt.transforms.translateShapes": "Formen verschieben", + "translateShapes": "Formen verschieben", + "bitbybit.occt.transforms.translateShapes_description": "verschiebt Formen", + "bitbybit.occt.transforms.scaleShapes": "Formen skalieren", + "scaleShapes": "Formen skalieren", + "bitbybit.occt.transforms.scaleShapes_description": "skaliert Formen", + "factors": "Faktoren", + "bitbybit.occt.transforms.scale3dShapes": "Formen in 3D skalieren", + "scale3dShapes": "Formen in 3D skalieren", + "bitbybit.occt.transforms.scale3dShapes_description": "skaliert Formen in 3D", + "scales": "Skalierungen", + "bitbybit.occt.transforms.mirrorShapes": "Formen spiegeln", + "mirrorShapes": "Formen spiegeln", + "bitbybit.occt.transforms.mirrorShapes_description": "spiegelt Formen", + "origins": "Ursprünge", + "bitbybit.occt.transforms.mirrorAlongNormalShapes": "Formen entlang Normalen spiegeln", + "mirrorAlongNormalShapes": "Formen entlang Normalen spiegeln", + "bitbybit.occt.transforms.mirrorAlongNormalShapes_description": "spiegelt Formen entlang Normalen und Ursprung", + "normals": "Normalen", + "bitbybit.occt.operations.loft": "Loft", + "operations": "Operationen", + "loft": "Loft", + "bitbybit.occt.operations.loft_description": "loftet Drähte zu einer Schale", + "lofts": "Lofts", + "makeSolid": "Volumenkörper erstellen", + "bitbybit.occt.operations.loftAdvanced": "erweitertes Loft", + "loftAdvanced": "erweitertes Loft", + "bitbybit.occt.operations.loftAdvanced_description": "loftet Drähte zu einer Schale mit Optionen", + "straight": "gerade", + "nrPeriodicSections": "Anzahl periodischer Abschnitte", + "useSmoothing": "Glättung verwenden", + "maxUDegree": "maximaler U-Grad", + "parType": "Parameter-Typ", + "approxParametrizationTypeEnum": "Approximations-Parametrierungstyp-Enum", + "startVertex": "Startvertex", + "endVertex": "Endvertex", + "bitbybit.occt.operations.closestPointsBetweenTwoShapes": "nächste Punkte zwischen zwei Formen", + "closestPointsBetweenTwoShapes": "nächste Punkte zwischen zwei Formen", + "bitbybit.occt.operations.closestPointsBetweenTwoShapes_description": "berechnet die nächstgelegenen Punkte zwischen zwei Formen", + "closest pts": "nächste Punkte", + "shape1": "Form 1", + "shape2": "Form 2", + "bitbybit.occt.operations.closestPointsOnShapeFromPoints": "nächste Punkte auf Form von Punkten", + "closestPointsOnShapeFromPoints": "nächste Punkte auf Form von Punkten", + "bitbybit.occt.operations.closestPointsOnShapeFromPoints_description": "berechnet die nächstgelegenen Punkte von Punkten zu einer Form", + "bitbybit.occt.operations.closestPointsOnShapesFromPoints": "nächste Punkte auf Formen von Punkten", + "closestPointsOnShapesFromPoints": "nächste Punkte auf Formen von Punkten", + "bitbybit.occt.operations.closestPointsOnShapesFromPoints_description": "berechnet die nächstgelegenen Punkte von Punkten zu Formen", + "bitbybit.occt.operations.distancesToShapeFromPoints": "Abstände zu Form von Punkten", + "distancesToShapeFromPoints": "Abstände zu Form von Punkten", + "bitbybit.occt.operations.distancesToShapeFromPoints_description": "berechnet die Abstände von Punkten zu einer Form", + "bitbybit.occt.operations.boundingBoxOfShape": "Begrenzungsbox der Form", + "boundingBoxOfShape": "Begrenzungsbox der Form", + "bitbybit.occt.operations.boundingBoxOfShape_description": "berechnet die Parameter der Begrenzungsbox einer Form", + "bitbybit.occt.operations.boundingBoxMinOfShape": "Minimum der Begrenzungsbox der Form", + "boundingBoxMinOfShape": "Minimum der Begrenzungsbox der Form", + "bitbybit.occt.operations.boundingBoxMinOfShape_description": "ruft den Minimalpunkt der Begrenzungsbox einer Form ab", + "bitbybit.occt.operations.boundingBoxMaxOfShape": "Maximum der Begrenzungsbox der Form", + "boundingBoxMaxOfShape": "Maximum der Begrenzungsbox der Form", + "bitbybit.occt.operations.boundingBoxMaxOfShape_description": "ruft den Maximalpunkt der Begrenzungsbox einer Form ab", + "bitbybit.occt.operations.boundingBoxCenterOfShape": "Zentrum der Begrenzungsbox der Form", + "boundingBoxCenterOfShape": "Zentrum der Begrenzungsbox der Form", + "bitbybit.occt.operations.boundingBoxCenterOfShape_description": "ruft den Mittelpunkt der Begrenzungsbox einer Form ab", + "bitbybit.occt.operations.boundingBoxSizeOfShape": "Größe der Begrenzungsbox der Form", + "boundingBoxSizeOfShape": "Größe der Begrenzungsbox der Form", + "bitbybit.occt.operations.boundingBoxSizeOfShape_description": "ruft den Größenpunkt der Begrenzungsbox einer Form ab", + "bitbybit.occt.operations.boundingBoxShapeOfShape": "Begrenzungsbox-Form der Form", + "boundingBoxShapeOfShape": "Begrenzungsbox-Form der Form", + "bitbybit.occt.operations.boundingBoxShapeOfShape_description": "ruft die Begrenzungsbox-Form einer Form ab", + "bitbybit.occt.operations.boundingSphereOfShape": "Begrenzungskugel der Form", + "boundingSphereOfShape": "Begrenzungskugel der Form", + "bitbybit.occt.operations.boundingSphereOfShape_description": "berechnet die Parameter der Begrenzungskugel einer Form", + "bitbybit.occt.operations.boundingSphereCenterOfShape": "Zentrum der Begrenzungskugel der Form", + "boundingSphereCenterOfShape": "Zentrum der Begrenzungskugel der Form", + "bitbybit.occt.operations.boundingSphereCenterOfShape_description": "ruft den Mittelpunkt der Begrenzungskugel einer Form ab", + "bitbybit.occt.operations.boundingSphereRadiusOfShape": "Radius der Begrenzungskugel der Form", + "boundingSphereRadiusOfShape": "Radius der Begrenzungskugel der Form", + "bitbybit.occt.operations.boundingSphereRadiusOfShape_description": "ruft den Radius der Begrenzungskugel einer Form ab", + "bitbybit.occt.operations.boundingSphereShapeOfShape": "Begrenzungskugel-Form der Form", + "boundingSphereShapeOfShape": "Begrenzungskugel-Form der Form", + "bitbybit.occt.operations.boundingSphereShapeOfShape_description": "ruft die Begrenzungskugel-Form einer Form ab", + "bitbybit.occt.operations.extrude": "extrudieren", + "extrude": "extrudieren", + "bitbybit.occt.operations.extrude_description": "extrudiert eine Form entlang einer Richtung", + "extrusions": "Extrusionen", + "bitbybit.occt.operations.extrudeShapes": "Formen extrudieren", + "extrudeShapes": "Formen extrudieren", + "bitbybit.occt.operations.extrudeShapes_description": "extrudiert Formen entlang einer Richtung", + "bitbybit.occt.operations.splitShapeWithShapes": "Form mit Formen teilen", + "splitShapeWithShapes": "Form mit Formen teilen", + "bitbybit.occt.operations.splitShapeWithShapes_description": "teilt eine Form mit Formen", + "divisions": "Teilungen", + "localFuzzyTolerance": "lokale Unschärfetoleranz", + "nonDestructive": "nicht destruktiv", + "bitbybit.occt.operations.revolve": "rotieren", + "revolve": "rotieren", + "bitbybit.occt.operations.revolve_description": "rotiert eine Form um eine Richtung", + "revolutions": "Rotationen", + "copy": "Kopie", + "bitbybit.occt.operations.rotatedExtrude": "rotierte Extrusion", + "rotatedExtrude": "rotierte Extrusion", + "bitbybit.occt.operations.rotatedExtrude_description": "führt eine rotierte Extrusion an einer Form durch", + "bitbybit.occt.operations.pipe": "Rohr", + "pipe": "Rohr", + "bitbybit.occt.operations.pipe_description": "führt eine Rohrform entlang eines Drahtes", + "pipeing": "Rohrleitung", + "bitbybit.occt.operations.pipePolylineWireNGon": "Polylinien-Draht N-Eck rohren", + "pipePolylineWireNGon": "Polylinien-Draht N-Eck rohren", + "bitbybit.occt.operations.pipePolylineWireNGon_description": "führt eine Polylinien-Draht mit einem N-Eck-Profil als Rohr", + "trihedronEnum": "Trihedron-Enum", + "geomFillTrihedronEnum": "Geometrie-Füll-Trihedron-Enum", + "forceApproxC1": "C1-Approximation erzwingen", + "bitbybit.occt.operations.pipeWiresCylindrical": "Drähte zylindrisch rohren", + "pipeWiresCylindrical": "Drähte zylindrisch rohren", + "bitbybit.occt.operations.pipeWiresCylindrical_description": "führt Drähte mit zylindrischer Form als Rohr", + "bitbybit.occt.operations.pipeWireCylindrical": "Draht zylindrisch rohren", + "pipeWireCylindrical": "Draht zylindrisch rohren", + "bitbybit.occt.operations.pipeWireCylindrical_description": "führt einen Draht mit zylindrischer Form als Rohr", + "bitbybit.occt.operations.offset": "Versatz", + "bitbybit.occt.operations.offset_description": "versetzt Formen", + "offsets": "Versätze", + "bitbybit.occt.operations.offsetAdv": "erweiterter Versatz", + "offsetAdv": "erweiterter Versatz", + "bitbybit.occt.operations.offsetAdv_description": "versetzt mit erweiterten Optionen", + "joinType": "Verbindungstyp", + "joinTypeEnum": "Verbindungstyp-Enum", + "removeIntEdges": "interne Kanten entfernen", + "bitbybit.occt.operations.makeThickSolidSimple": "einfachen dicken Volumenkörper erstellen", + "makeThickSolidSimple": "einfachen dicken Volumenkörper erstellen", + "bitbybit.occt.operations.makeThickSolidSimple_description": "verdickt eine Form zu einem Volumenkörper", + "bitbybit.occt.operations.makeThickSolidByJoin": "dicken Volumenkörper durch Verbindung erstellen", + "makeThickSolidByJoin": "dicken Volumenkörper durch Verbindung erstellen", + "bitbybit.occt.operations.makeThickSolidByJoin_description": "verdickt eine Form zu einem Volumenkörper durch Verbindung", + "intersection": "Schnitt", + "selfIntersection": "Selbstschnitt", + "bitbybit.occt.operations.slice": "schneiden", + "slice": "schneiden", + "bitbybit.occt.operations.slice_description": "schneidet eine Form", + "bitbybit.occt.operations.sliceInStepPattern": "in Schrittmuster schneiden", + "sliceInStepPattern": "in Schrittmuster schneiden", + "bitbybit.occt.operations.sliceInStepPattern_description": "schneidet eine Form in einem Schrittmuster", + "steps": "Schritte", + "bitbybit.occt.operations.offset3DWire": "3D-Draht versetzen", + "offset3DWire": "3D-Draht versetzen", + "bitbybit.occt.operations.offset3DWire_description": "versetzt einen 3D-Draht", + "bitbybit.occt.booleans.union": "Vereinigung", + "booleans": "Boolsche Operationen", + "union": "Vereinigung", + "bitbybit.occt.booleans.union_description": "verbindet Objekte", + "keepEdges": "Kanten behalten", + "bitbybit.occt.booleans.difference": "Differenz", + "difference": "Differenz", + "bitbybit.occt.booleans.difference_description": "führt eine boolsche Differenz durch", + "bitbybit.occt.booleans.intersection": "Schnitt", + "bitbybit.occt.booleans.intersection_description": "führt einen boolschen Schnitt durch", + "bitbybit.occt.shapeFix.basicShapeRepair": "einfache Formreparatur", + "shapeFix": "Formreparatur", + "basicShapeRepair": "einfache Formreparatur", + "bitbybit.occt.shapeFix.basicShapeRepair_description": "repariert eine Form", + "maxTolerance": "maximale Toleranz", + "minTolerance": "minimale Toleranz", + "bitbybit.occt.shapeFix.fixSmallEdgeOnWire": "kleine Kante am Draht reparieren", + "fixSmallEdgeOnWire": "kleine Kante am Draht reparieren", + "bitbybit.occt.shapeFix.fixSmallEdgeOnWire_description": "repariert eine kleine Kante an einem Draht", + "lockvtx": "Vertex sperren", + "precsmall": "kleine Präzision", + "bitbybit.occt.shapeFix.fixEdgeOrientationsAlongWire": "Kantenausrichtungen entlang Draht reparieren", + "fixEdgeOrientationsAlongWire": "Kantenausrichtungen entlang Draht reparieren", + "bitbybit.occt.shapeFix.fixEdgeOrientationsAlongWire_description": "repariert Kantenausrichtungen entlang eines Drahtes", + "bitbybit.occt.io.saveShapeSTEP": "Form als STEP speichern", + "saveShapeSTEP": "Form als STEP speichern", + "bitbybit.occt.io.saveShapeSTEP_description": "speichert eine STEP-Datei", + "adjustYtoZ": "Y nach Z anpassen", + "tryDownload": "Download versuchen", + "bitbybit.occt.io.saveShapeSTEPAndReturn": "Form als STEP speichern und zurückgeben", + "saveShapeSTEPAndReturn": "Form als STEP speichern und zurückgeben", + "bitbybit.occt.io.saveShapeSTEPAndReturn_description": "speichert eine STEP-Datei und gibt den Text zurück", + "bitbybit.occt.io.saveShapeStl": "Form als STL speichern", + "saveShapeStl": "Form als STL speichern", + "bitbybit.occt.io.saveShapeStl_description": "speichert eine STL-Datei", + "binary": "binär", + "bitbybit.occt.io.saveShapeStlAndReturn": "Form als STL speichern und zurückgeben", + "saveShapeStlAndReturn": "Form als STL speichern und zurückgeben", + "bitbybit.occt.io.saveShapeStlAndReturn_description": "speichert eine STL-Datei und gibt sie zurück", + "bitbybit.occt.io.loadSTEPorIGES": "STEP oder IGES laden", + "loadSTEPorIGES": "STEP oder IGES laden", + "bitbybit.occt.io.loadSTEPorIGES_description": "importiert eine STEP- oder IGES-Datei", + "adjustZtoY": "Z nach Y anpassen", + "bitbybit.occt.io.loadSTEPorIGESFromText": "STEP oder IGES aus Text laden", + "loadSTEPorIGESFromText": "STEP oder IGES aus Text laden", + "bitbybit.occt.io.loadSTEPorIGESFromText_description": "importiert STEP oder IGES aus Text", + "fileType": "Dateityp", + "fileTypeEnum": "Dateityp-Enum", + "bitbybit.advanced.text3d.create": "3D-Text", + "advanced": "erweitert", + "text3d": "3D-Text", + "bitbybit.advanced.text3d.create_description": "erstellt 3D-Text", + "fontType": "Schriftart", + "fontsEnum": "Schriftarten-Enum", + "fontVariant": "Schriftvariante", + "fontVariantsEnum": "Schriftvarianten-Enum", + "Inputs.Base.Vector3": "Eingaben Basis-Vektor 3", + "originAlignment": "Ursprungsausrichtung", + "recAlignmentEnum": "Rechteck-Ausrichtungs-Enum", + "bitbybit.advanced.text3d.createTextOnFace": "Text auf Fläche", + "createTextOnFace": "Text auf Fläche", + "bitbybit.advanced.text3d.createTextOnFace_description": "erstellt 3D-Text auf einer Fläche", + "facePlanar": "planare Fläche", + "faceTextVar": "Flächen-Text-Variante", + "faceTextVarEnum": "Flächen-Text-Varianten-Enum", + "originParamU": "Ursprung Parameter U", + "originParamV": "Ursprung Parameter V", + "bitbybit.advanced.text3d.createTextsOnFace": "Texte auf Fläche", + "createTextsOnFace": "Texte auf Fläche", + "bitbybit.advanced.text3d.createTextsOnFace_description": "erstellt 3D-Texte auf einer Fläche", + "definitions": "Definitionen", + "Text3DFaceDefinitionDto[]": "3D-Text-Flächen-Definition-DTO-Array", + "bitbybit.advanced.text3d.definition3dTextOnFace": "Definition 3D-Text auf Fläche", + "definition3dTextOnFace": "Definition 3D-Text auf Fläche", + "bitbybit.advanced.text3d.definition3dTextOnFace_description": "erstellt 3D-Text für eine Flächen-Definition", + "bitbybit.advanced.text3d.getCompoundShape": "Verbindungsform abrufen", + "getCompoundShape": "Verbindungsform abrufen", + "bitbybit.advanced.text3d.getCompoundShape_description": "ruft die Verbindungsform von 3D-Text ab", + "model": "Modell", + "Text3DData": "3D-Text-Daten T", + "bitbybit.advanced.text3d.getCharacterShape": "Zeichenform abrufen", + "getCharacterShape": "Zeichenform abrufen", + "bitbybit.advanced.text3d.getCharacterShape_description": "ruft die Zeichenform bei einem Index ab", + "bitbybit.advanced.text3d.getCharacterShapes": "Zeichenformen abrufen", + "getCharacterShapes": "Zeichenformen abrufen", + "bitbybit.advanced.text3d.getCharacterShapes_description": "ruft die Zeichenformen von 3D-Text ab", + "bitbybit.advanced.text3d.getCharacterCenterCoordinates": "Zeichenmittelpunktskoordinaten abrufen", + "getCharacterCenterCoordinates": "Zeichenmittelpunktskoordinaten abrufen", + "bitbybit.advanced.text3d.getCharacterCenterCoordinates_description": "ruft die Mittelpunktkoordinaten von Zeichen ab", + "bitbybit.advanced.text3d.getFaceCutout": "Flächenausschnitt abrufen", + "getFaceCutout": "Flächenausschnitt abrufen", + "bitbybit.advanced.text3d.getFaceCutout_description": "ruft den Flächenausschnitt von 3D-Text auf einer Fläche ab", + "get from face": "von Fläche abrufen", + "bitbybit.advanced.text3d.getAllFacesOfCutout": "alle Flächen des Ausschnitts abrufen", + "getAllFacesOfCutout": "alle Flächen des Ausschnitts abrufen", + "bitbybit.advanced.text3d.getAllFacesOfCutout_description": "ruft alle Flächenausschnitte von 3D-Text ab", + "bitbybit.advanced.text3d.getCutoutsInsideCharacters": "Ausschnitte innerhalb von Zeichen abrufen", + "getCutoutsInsideCharacters": "Ausschnitte innerhalb von Zeichen abrufen", + "bitbybit.advanced.text3d.getCutoutsInsideCharacters_description": "ruft Zeichenflächenausschnitte von 3D-Text ab", + "bitbybit.advanced.text3d.getAdvanceWidth": "Vorschubbreite abrufen", + "getAdvanceWidth": "Vorschubbreite abrufen", + "bitbybit.advanced.text3d.getAdvanceWidth_description": "ruft die Vorschubbreite ab", + "dimensions": "Abmessungen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.createPyramidSimple": "einfache Pyramide", + "facePatterns": "Flächenmuster", + "pyramidSimple": "einfache Pyramide", + "createPyramidSimple": "einfache Pyramide", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.createPyramidSimple_description": "erstellt ein einfaches Pyramidenmuster auf Flächen", + "uNumber": "U-Anzahl", + "vNumber": "V-Anzahl", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.createPyramidSimpleAffectors": "Pyramidenmuster mit Einflussfaktoren", + "createPyramidSimpleAffectors": "Pyramidenmuster mit Einflussfaktoren", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.createPyramidSimpleAffectors_description": "erstellt ein Pyramidenmuster mit Einflussfaktoren", + "affectorPoints": "Einflusspunkte", + "Inputs.Base.Point3[]": "Eingaben Basis-Punkt-3-Array", + "affectorRadiusList": "Einflussradius-Liste", + "affectorFactors": "Einflussfaktoren", + "defaultHeight": "Standardhöhe", + "affectMinHeight": "Einfluss-Minimalhöhe", + "affectMaxHeight": "Einfluss-Maximalhöhe", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShape": "Verbindungsform abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShape_description": "ruft die Verbindungsform von Pyramiden ab", + "get shapes": "Formen abrufen", + "PyramidSimpleData": "einfache Pyramiden-Daten T", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapeOnFace": "Verbindungsform auf Fläche abrufen", + "getCompoundShapeOnFace": "Verbindungsform auf Fläche abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapeOnFace_description": "ruft die Verbindungsform auf einer Fläche ab", + "faceIndex": "Flächenindex", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapeCellOnFace": "Pyramidenzelle auf Fläche abrufen", + "getCompoundShapeCellOnFace": "Pyramidenzelle auf Fläche abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapeCellOnFace_description": "ruft die Pyramidenform auf einer Fläche bei einem Index ab", + "uIndex": "U-Index", + "vIndex": "V-Index", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidCells": "alle Pyramidenzellen abrufen", + "getAllPyramidCells": "alle Pyramidenzellen abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidCells_description": "ruft alle Pyramidenzellen ab", + "get cells": "Zellen abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidCellsOnFace": "alle Pyramidenzellen auf Fläche abrufen", + "getAllPyramidCellsOnFace": "alle Pyramidenzellen auf Fläche abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidCellsOnFace_description": "ruft Pyramidenzellen auf einer Fläche ab", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFace": "alle Pyramiden-U-Zellen auf Fläche abrufen", + "getAllPyramidUCellsOnFace": "alle Pyramiden-U-Zellen auf Fläche abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFace_description": "ruft Pyramiden-U-Zellen auf einer Fläche ab", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidU tuyển trên mặt tại U": "alle Pyramiden-U-Zellen auf Fläche bei U abrufen", + "getAllPyramidUCellsOnFaceAtU": "alle Pyramiden-U-Zellen auf Fläche bei U abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFaceAtU_description": "ruft Pyramidenzellen auf einer Fläche bei U ab", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFaceAtV": "alle Pyramiden-U-Zellen auf Fläche bei V abrufen", + "getAllPyramidUCellsOnFaceAtV": "alle Pyramiden-U-Zellen auf Fläche bei V abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFaceAtV_description": "ruft Pyramidenzellen auf einer Fläche bei V ab", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCellOnIndex": "Zelle bei Index abrufen", + "getCellOnIndex": "Zelle bei Index abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCellOnIndex_description": "ruft eine Pyramidenzelle auf einer Fläche bei U und V ab", + "get cell": "Zelle abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getTopPointsOfCells": "obere Punkte der Zellen abrufen", + "getTopPointsOfCells": "obere Punkte der Zellen abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getTopPointsOfCells_description": "ruft die oberen Punkte der Zellen ab", + "get from cells": "aus Zellen abrufen", + "cells": "Zellen", + "PyramidSimpleCellPart[]": "einfache Pyramidenzellen-Teil T-Array", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCenterPointsOfCells": "Mittelpunkte der Zellen abrufen", + "getCenterPointsOfCells": "Mittelpunkte der Zellen abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCenterPointsOfCells_description": "ruft die Mittelpunkte der Zellen ab", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerPointsOfCells": "Eckpunkte der Zellen abrufen", + "getCornerPointsOfCells": "Eckpunkte der Zellen abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerPointsOfCells_description": "ruft die Eckpunkte der Zellen ab", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerPointOfCells": "Eckpunkt der Zellen abrufen", + "getCornerPointOfCells": "Eckpunkt der Zellen abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerPointOfCells_description": "ruft einen Eckpunkt der Zellen ab", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerNormalOfCells": "Ecknormale der Zellen abrufen", + "getCornerNormalOfCells": "Ecknormale der Zellen abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerNormalOfCells_description": "ruft die Ecknormale der Zellen ab", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerNormalsOfCells": "Ecknormalen der Zellen abrufen", + "getCornerNormalsOfCells": "Ecknormalen der Zellen abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerNormalsOfCells_description": "ruft die Ecknormalen der Zellen ab", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapesOfCells": "Verbindungsformen der Zellen abrufen", + "getCompoundShapesOfCells": "Verbindungsformen der Zellen abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapesOfCells_description": "ruft die Verbindungsformen von Pyramidenzellen ab", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getFaceShapesOfCells": "Flächenformen der Zellen abrufen", + "getFaceShapesOfCells": "Flächenformen der Zellen abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getFaceShapesOfCells_description": "ruft die Flächenformen von Pyramidenzellen ab", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getWireShapesOfCells": "Drahtformen der Zellen abrufen", + "getWireShapesOfCells": "Drahtformen der Zellen abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getWireShapesOfCells_description": "ruft die Drahtformen von Pyramidenzellen ab", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getStartPolylineWireU": "Start-Polylinien-Draht U abrufen", + "getStartPolylineWireU": "Start-Polylinien-Draht U abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getStartPolylineWireU_description": "ruft den Polylinien-Draht entlang der Start-U-Kante ab", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getEndPolylineWireU": "End-Polylinien-Draht U abrufen", + "getEndPolylineWireU": "End-Polylinien-Draht U abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getEndPolylineWireU_description": "ruft den Polylinien-Draht entlang der End-U-Kante ab", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getStartPolylineWireV": "Start-Polylinien-Draht V abrufen", + "getStartPolylineWireV": "Start-Polylinien-Draht V abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getStartPolylineWireV_description": "ruft den Polylinien-Draht entlang der Start-V-Kante ab", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getEndPolylineWireV": "End-Polylinien-Draht V abrufen", + "getEndPolylineWireV": "End-Polylinien-Draht V abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getEndPolylineWireV_description": "ruft den Polylinien-Draht entlang der End-V-Kante ab", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getPolylineWiresUCompound": "Polylinien-Drähte U-Verbindung abrufen", + "getPolylineWiresUCompound": "Polylinien-Drähte U-Verbindung abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getPolylineWiresUCompound_description": "ruft Polylinien-Drähte entlang U ab", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getPolylineWiresVCompound": "Polylinien-Drähte V-Verbindung abrufen", + "getPolylineWiresVCompound": "Polylinien-Drähte V-Verbindung abrufen", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getPolylineWiresVCompound_description": "ruft Polylinien-Drähte entlang V ab", + "bitbybit.things.kidsCorner.birdhouses.wingtipVilla.create": "Flügelspitzen-Villa", + "things": "Dinge", + "kidsCorner": "Kinder-Ecke", + "birdhouses": "Vogelhäuser", + "wingtipVilla": "Flügelspitzen-Villa", + "bitbybit.things.kidsCorner.birdhouses.wingtipVilla.create_description": "erstellt ein Flügelspitzen-Villa-Vogelhaus", + "birdhouse": "Vogelhaus", + "interiorWidth": "Innenbreite", + "interiorLength": "Innenlänge", + "interiorHeight": "Innenhöhe", + "holeDiameter": "Lochdurchmesser", + "holeDistToBottom": "Lochabstand zum Boden", + "stickLength": "Stab-Länge", + "stickDiameter": "Stab-Durchmesser", + "baseAttachmentHeight": "Basis-Befestigungshöhe", + "roofOverhang": "Dachüberhang", + "chimneyHeight": "Schornsteinhöhe", + "Inputs.Base.Point3": "Eingaben Basis-Punkt 3", + "bitbybit.things.kidsCorner.birdhouses.chirpyChalet.create": "Zwitscher-Chalet", + "chirpyChalet": "Zwitscher-Chalet", + "bitbybit.things.kidsCorner.birdhouses.chirpyChalet.create_description": "erstellt ein Zwitscher-Chalet-Vogelhaus", + "roofAngle": "Dachwinkel", + "bitbybit.things.threeDPrinting.vases.serenitySwirl.create": "Serenitäts-Wirbel", + "threeDPrinting": "3D-Druck", + "vases": "Vasen", + "serenitySwirl": "Serenitäts-Wirbel", + "bitbybit.things.threeDPrinting.vases.serenitySwirl.create_description": "erstellt eine Serenitäts-Wirbel-Vase", + "swirl": "Wirbel", + "addRadiusNarrow": "Radius schmal hinzufügen", + "addRadiusWide": "Radius breit hinzufügen", + "addMiddleHeight": "mittlere Höhe hinzufügen", + "addTopHeight": "obere Höhe hinzufügen", + "bitbybit.things.threeDPrinting.vases.arabicArchway.create": "Arabischer Torbogen", + "arabicArchway": "Arabischer Torbogen", + "bitbybit.things.threeDPrinting.vases.arabicArchway.create_description": "erstellt eine Arabischer-Torbogen-Vase", + "profilePoints": "Profilpunkte", + "nrOfSides": "Anzahl der Seiten", + "nrOfVerticalArches": "Anzahl vertikaler Bögen", + "archCenterThickness": "Bogendicke Mitte", + "edgesThickness": "Kantendicke", + "baseHeight": "Basishöhe", + "patchHoles": "Löcher flicken", + "lod": "Detailgrad", + "Things.Enums.lodEnum": "Dinge Enums Detailgrad-Enum", + "bitbybit.things.threeDPrinting.medals.eternalLove.create": "Ewige Liebe", + "medals": "Medaillen", + "eternalLove": "Ewige Liebe", + "bitbybit.things.threeDPrinting.medals.eternalLove.create_description": "erstellt eine Ewige-Liebe-Medaille", + "textHeading": "Textüberschrift", + "textName": "Textname", + "fullModel": "vollständiges Modell", + "decorationThickness": "Dekorationsdicke", + "bitbybit.things.threeDPrinting.cups.calmCup.create": "Ruhige Tasse", + "cups": "Tassen", + "calmCup": "Ruhige Tasse", + "bitbybit.things.threeDPrinting.cups.calmCup.create_description": "erstellt ein Modell einer ruhigen Tasse", + "radiusTopOffset": "Radius-Oberversatz", + "fillet": "Rundung", + "nrOfHandles": "Anzahl der Griffe", + "handleDist": "Griffabstand", + "bitbybit.things.threeDPrinting.cups.dragonCup.create": "Drachen-Tasse", + "dragonCup": "Drachen-Tasse", + "bitbybit.things.threeDPrinting.cups.dragonCup.create_description": "erstellt ein Modell einer Drachen-Tasse", + "radiusMidOffset": "Radius-Mittelversatz", + "rotationTopAngle": "Rotationswinkel oben", + "rotationMidAngle": "Rotationswinkel Mitte", + "nrSkinCellsVertical": "Anzahl Hautzellen vertikal", + "nrSkinCellsHorizontal": "Anzahl Hautzellen horizontal", + "nrSkinCellDivisionsTop": "Anzahl Hautzellen-Teilungen oben", + "nrSkinCellDivisionsBottom": "Anzahl Hautzellen-Teilungen unten", + "skinCellOuterHeight": "Hautzellen-äußere Höhe", + "skinCellInnerHeight": "Hautzellen-innere Höhe", + "skinCellBottomHeight": "Hautzellen-untere Höhe", + "skinCellTopHeight": "Hautzellen-obere Höhe", + "bottomThickness": "Bodendicke", + "bitbybit.things.threeDPrinting.cups.dragonCup.getCompoundShape": "Verbindungsform abrufen", + "bitbybit.things.threeDPrinting.cups.dragonCup.getCompoundShape_description": "ruft die Verbindungsform einer Drachen-Tasse ab", + "DragonCupData": "Drachen-Tassen-Daten T", + "bitbybit.things.threeDPrinting.desktop.phoneNest.create": "Telefon-Nest", + "desktop": "Schreibtisch", + "phoneNest": "Telefon-Nest", + "bitbybit.things.threeDPrinting.desktop.phoneNest.create_description": "erstellt ein Modell eines Telefon-Nests", + "heightBottom": "Höhe unten", + "heightTop": "Höhe oben", + "widthBack": "Breite hinten", + "widthFront": "Breite vorne", + "backOffset": "Versatz hinten", + "applyOrnaments": "Ornamente anwenden", + "filletRadius": "Rundungsradius", + "phoneHeight": "Telefonhöhe", + "phoneWidth": "Telefonbreite", + "phoneThickness": "Telefondicke", + "bitbybit.things.threeDPrinting.desktop.phoneNest.getCompoundShape": "Verbindungsform abrufen", + "bitbybit.things.threeDPrinting.desktop.phoneNest.getCompoundShape_description": "ruft die Verbindungsform des Telefon-Nests ab", + "PhoneNestData": "Telefon-Nest-Daten T", + "bitbybit.things.threeDPrinting.desktop.phoneNest.drawOptions": "Zeichenoptionen", + "drawOptions": "Zeichenoptionen", + "bitbybit.things.threeDPrinting.desktop.phoneNest.drawOptions_description": "erstellt Zeichenoptionen für das Modell", + "mainMaterial": "Hauptmaterial", + "phoneMaterial": "Telefonmaterial", + "Inputs.Base.Color": "Eingaben Basis-Farbe", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.create": "Tröpfchen-Telefonhalter", + "laserCutting": "Laserschneiden", + "gadgets": "Gadgets", + "dropletsPhoneHolder": "Tröpfchen-Telefonhalter", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.create_description": "erstellt einen Tröpfchen-Telefonhalter", + "title": "Titel", + "subtitle": "Untertitel", + "includeLogo": "Logo einfügen", + "kerf": "Schnittbreite", + "backLength": "Rückenlänge", + "offsetAroundPhone": "Versatz um das Telefon", + "penShelf": "Stiftregal", + "phoneLockHeight": "Telefonverriegelungshöhe", + "includePattern": "Muster einfügen", + "densityPattern": "Dichte des Musters", + "holesForWire": "Löcher für Kabel", + "wireInputThickness": "Kabeleingangsdicke", + "includeModel": "Modell einfügen", + "includeDrawings": "Zeichnungen einfügen", + "spacingDrawings": "Abstand der Zeichnungen", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getCompoundShape": "Verbindungsform abrufen", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getCompoundShape_description": "ruft die Verbindungsform des Tröpfchen-Telefonhalters ab", + "DropletsPhoneHolderData": "Tröpfchen-Telefonhalter-Daten T", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getCutWiresCompound": "Schnittdrähte-Verbindung abrufen", + "getCutWiresCompound": "Schnittdrähte-Verbindung abrufen", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getCutWiresCompound_description": "ruft die Verbindung der Schnittdrähte ab", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getEngravingWiresCompound": "Gravurdrähte-Verbindung abrufen", + "getEngravingWiresCompound": "Gravurdrähte-Verbindung abrufen", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getEngravingWiresCompound_description": "ruft die Verbindung der Gravurdrähte ab", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.downloadDXFDrawings": "DXF-Zeichnungen herunterladen", + "downloadDXFDrawings": "DXF-Zeichnungen herunterladen", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.downloadDXFDrawings_description": "lädt eine DXF-Zeichnung herunter", + "download": "herunterladen", + "cutWiresColor": "Farbe der Schnittdrähte", + "engravingWiresColor": "Farbe der Gravurdrähte", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.downloadSTEPDrawings": "STEP-Zeichnungen herunterladen", + "downloadSTEPDrawings": "STEP-Zeichnungen herunterladen", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.downloadSTEPDrawings_description": "lädt eine STEP-Zeichnung herunter", + "adjustYZ": "YZ anpassen", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.download3dSTEPModel": "3D-STEP-Modell herunterladen", + "download3dSTEPModel": "3D-STEP-Modell herunterladen", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.download3dSTEPModel_description": "lädt ein 3D-STEP-Modell herunter", + "bitbybit.things.architecture.houses.zenHideout.create": "Zen-Versteck", + "architecture": "Architektur", + "houses": "Häuser", + "zenHideout": "Zen-Versteck", + "bitbybit.things.architecture.houses.zenHideout.create_description": "erstellt ein Zen-Versteck", + "widthFirstWing": "Breite erster Flügel", + "lengthFirstWing": "Länge erster Flügel", + "terraceWidth": "Terrassenbreite", + "widthSecondWing": "Breite zweiter Flügel", + "lengthSecondWing": "Länge zweiter Flügel", + "heightWalls": "Höhe der Wände", + "roofAngleFirstWing": "Dachwinkel erster Flügel", + "roofAngleSecondWing": "Dachwinkel zweiter Flügel", + "roofOffset": "Dachversatz", + "roofInsideOverhang": "Dachinnenüberhang", + "roofMaxDistAttachmentBeams": "maximaler Abstand der Dachbefestigungsbalken", + "roofAttachmentBeamWidth": "Breite der Dachbefestigungsbalken", + "roofAttachmentBeamHeight": "Höhe der Dachbefestigungsbalken", + "roofOutsideOverhang": "Dachaußenüberhang", + "columnSize": "Säulengröße", + "ceilingBeamHeight": "Höhe der Deckenbalken", + "ceilingBeamWidth": "Breite der Deckenbalken", + "nrCeilingBeamsBetweenColumns": "Anzahl der Deckenbalken zwischen Säulen", + "distBetweenColumns": "Abstand zwischen Säulen", + "floorHeight": "Bohdenhöhe", + "groundLevel": "Bodenlevel", + "facadePanelThickness": "Dicke der Fassadenplatte", + "windowWidthOffset": "Fensterbreitenversatz", + "windowHeightOffset": "Fensterhöhenversatz", + "windowFrameThickness": "Fensterrahmendicke", + "windowGlassFrameThickness": "Fensterrahmenglasdicke", + "skinOpacity": "Hauttransparenz", + "bitbybit.things.furniture.chairs.snakeChair.create": "Schlangen-Stuhl", + "furniture": "Möbel", + "chairs": "Stühle", + "snakeChair": "Schlangen-Stuhl", + "bitbybit.things.furniture.chairs.snakeChair.create_description": "erstellt ein Modell eines Schlangen-Stuhls", + "sittingHeight": "Sitzhöhe", + "backRestOffset": "Rückenlehnenversatz", + "backRestHeight": "Rückenlehnenhöhe", + "nrOrnamentPlanks": "Anzahl der Ornamentbretter", + "ornamentDepth": "Ornamenttiefe", + "bitbybit.things.furniture.chairs.snakeChair.getCompoundShape": "Verbindungsform abrufen", + "bitbybit.things.furniture.chairs.snakeChair.getCompoundShape_description": "ruft die Verbindungsform des Stuhls ab", + "SnakeChairData": "Schlangen-Stuhl-Daten T", + "bitbybit.things.furniture.chairs.snakeChair.getSittingWireShape": "Sitzflächen-Drahtform abrufen", + "getSittingWireShape": "Sitzflächen-Drahtform abrufen", + "bitbybit.things.furniture.chairs.snakeChair.getSittingWireShape_description": "ruft die Drahtform des Sitzbereichs ab", + "bitbybit.things.furniture.chairs.snakeChair.getSittingAreaCenterPoint": "Mittelpunkt des Sitzbereichs abrufen", + "getSittingAreaCenterPoint": "Mittelpunkt des Sitzbereichs abrufen", + "bitbybit.things.furniture.chairs.snakeChair.getSittingAreaCenterPoint_description": "ruft den Mittelpunkt des Sitzbereichs ab", + "get points": "Punkte abrufen", + "bitbybit.things.furniture.chairs.snakeChair.drawOptions": "Zeichenoptionen", + "bitbybit.things.furniture.chairs.snakeChair.drawOptions_description": "erstellt Zeichenoptionen für den Schlangen-Stuhl", + "bitbybit.things.furniture.tables.elegantTable.create": "Eleganter Tisch", + "tables": "Tische", + "elegantTable": "Eleganter Tisch", + "bitbybit.things.furniture.tables.elegantTable.create_description": "erstellt ein Modell eines eleganten Tisches", + "topThickness": "Oberflächendicke", + "topOffset": "Oberflächenversatz", + "minFillet": "minimale Rundung", + "radiusLegTop": "Radius Bein oben", + "radiusLegBottom": "Radius Bein unten", + "nrLegPairs": "Anzahl der Beinpaare", + "bitbybit.things.furniture.tables.elegantTable.getCompoundShape": "Verbindungsform abrufen", + "bitbybit.things.furniture.tables.elegantTable.getCompoundShape_description": "ruft die Verbindungsform des Tisches ab", + "ElegantTableData": "Eleganter-Tisch-Daten T", + "bitbybit.things.furniture.tables.elegantTable.getLegShapes": "Beinformen abrufen", + "getLegShapes": "Beinformen abrufen", + "bitbybit.things.furniture.tables.elegantTable.getLegShapes_description": "ruft die Beinformen als Liste ab", + "bitbybit.things.furniture.tables.elegantTable.getLegShapeByIndex": "Beinform nach Index abrufen", + "getLegShapeByIndex": "Beinform nach Index abrufen", + "bitbybit.things.furniture.tables.elegantTable.getLegShapeByIndex_description": "ruft die Beinform nach Index ab", + "bitbybit.things.furniture.tables.elegantTable.getTopPanelShape": "Oberflächenplattenform abrufen", + "getTopPanelShape": "Oberflächenplattenform abrufen", + "bitbybit.things.furniture.tables.elegantTable.getTopPanelShape_description": "ruft die Form der Tischoberfläche ab", + "bitbybit.things.furniture.tables.elegantTable.getTopPanelWireShape": "Oberflächenplatten-Drahtform abrufen", + "getTopPanelWireShape": "Oberflächenplatten-Drahtform abrufen", + "bitbybit.things.furniture.tables.elegantTable.getTopPanelWireShape_description": "ruft die Drahtform der Tischoberfläche ab", + "bitbybit.things.furniture.tables.elegantTable.getBottomPanelWireShape": "Unterflächenplatten-Drahtform abrufen", + "getBottomPanelWireShape": "Unterflächenplatten-Drahtform abrufen", + "bitbybit.things.furniture.tables.elegantTable.getBottomPanelWireShape_description": "ruft die Drahtform der Tischunterfläche ab", + "bitbybit.things.furniture.tables.elegantTable.getBottomPanelShape": "Unterflächenplattenform abrufen", + "getBottomPanelShape": "Unterflächenplattenform abrufen", + "bitbybit.things.furniture.tables.elegantTable.getBottomPanelShape_description": "ruft die Form der Tischunterfläche ab", + "bitbybit.things.furniture.tables.elegantTable.getLegsCompoundShape": "Beinverbindungsform abrufen", + "getLegsCompoundShape": "Beinverbindungsform abrufen", + "bitbybit.things.furniture.tables.elegantTable.getLegsCompoundShape_description": "ruft die Beinformen als Verbindungsform ab", + "bitbybit.things.furniture.tables.elegantTable.getTableTopCenterPoint": "Mittelpunkt der Tischoberfläche abrufen", + "getTableTopCenterPoint": "Mittelpunkt der Tischoberfläche abrufen", + "bitbybit.things.furniture.tables.elegantTable.getTableTopCenterPoint_description": "ruft den Mittelpunkt der Oberfläche ab", + "bitbybit.things.furniture.tables.elegantTable.getTableBottomCenterPoint": "Mittelpunkt der Tischunterfläche abrufen", + "getTableBottomCenterPoint": "Mittelpunkt der Tischunterfläche abrufen", + "bitbybit.things.furniture.tables.elegantTable.getTableBottomCenterPoint_description": "ruft den Mittelpunkt der Unterfläche ab", + "bitbybit.things.furniture.tables.elegantTable.getLegBottomPoints": "untere Beinpunkte abrufen", + "getLegBottomPoints": "untere Beinpunkte abrufen", + "bitbybit.things.furniture.tables.elegantTable.getLegBottomPoints_description": "ruft die unteren Beinpunkte ab", + "bitbybit.things.furniture.tables.elegantTable.getLegTopPoints": "obere Beinpunkte abrufen", + "getLegTopPoints": "obere Beinpunkte abrufen", + "bitbybit.things.furniture.tables.elegantTable.getLegTopPoints_description": "ruft die oberen Beinpunkte ab", + "bitbybit.things.furniture.tables.elegantTable.drawOptions": "Zeichenoptionen", + "bitbybit.things.furniture.tables.elegantTable.drawOptions_description": "erstellt Zeichenoptionen für den eleganten Tisch", + "topMaterial": "Oberflächenmaterial", + "topBaseMaterial": "Oberflächenbasismaterial", + "legsMaterial": "Beinmaterial", + "bitbybit.things.furniture.tables.goodCoffeeTable.create": "Guter Couchtisch", + "goodCoffeeTable": "Guter Couchtisch", + "bitbybit.things.furniture.tables.goodCoffeeTable.create_description": "erstellt ein Modell eines guten Couchtisches", + "chamfer": "Fase", + "topGlassOffset": "Glasoberflächenversatz", + "glassThickness": "Glasdicke", + "glassHolderLength": "Länge des Glashalters", + "shelfTopOffset": "Regaloberflächenversatz", + "shelfThickness": "Regaldicke", + "legWidth": "Beinbreite", + "legDepth": "Beintiefe", + "bitbybit.things.furniture.tables.goodCoffeeTable.getCompoundShape": "Verbindungsform abrufen", + "bitbybit.things.furniture.tables.goodCoffeeTable.getCompoundShape_description": "ruft die Verbindungsform des Tisches ab", + "GoodCoffeeTableData": "Guter-Couchtisch-Daten T", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegShapes": "Beinformen abrufen", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegShapes_description": "ruft die Beinformen als Liste ab", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegShapeByIndex": "Beinform nach Index abrufen", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegShapeByIndex_description": "ruft die Beinform nach Index ab", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTopPanelShape": "Oberflächenplattenform abrufen", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTopPanelShape_description": "ruft die Form der Tischoberfläche ab", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTopPanelWireShape": "Oberflächenplatten-Drahtform abrufen", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTopPanelWireShape_description": "ruft die Drahtform der Tischoberfläche ab", + "bitbybit.things.furniture.tables.goodCoffeeTable.getGlassPanelShape": "Glasplattenform abrufen", + "getGlassPanelShape": "Glasplattenform abrufen", + "bitbybit.things.furniture.tables.goodCoffeeTable.getGlassPanelShape_description": "ruft die Form der Tischglasplatte ab", + "bitbybit.things.furniture.tables.goodCoffeeTable.getGlassPanelWireShape": "Glasplatten-Drahtform abrufen", + "getGlassPanelWireShape": "Glasplatten-Drahtform abrufen", + "bitbybit.things.furniture.tables.goodCoffeeTable.getGlassPanelWireShape_description": "ruft die Drahtform der Tischglasplatte ab", + "bitbybit.things.furniture.tables.goodCoffeeTable.getShelfShape": "Regalform abrufen", + "getShelfShape": "Regalform abrufen", + "bitbybit.things.furniture.tables.goodCoffeeTable.getShelfShape_description": "ruft die Form des Tischregals ab", + "bitbybit.things.furniture.tables.goodCoffeeTable.getShelfTopWireShape": "Regaloberflächen-Drahtform abrufen", + "getShelfTopWireShape": "Regaloberflächen-Drahtform abrufen", + "bitbybit.things.furniture.tables.goodCoffeeTable.getShelfTopWireShape_description": "ruft die Drahtform der Regaloberfläche ab", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegsCompoundShape": "Beinverbindungsform abrufen", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegsCompoundShape_description": "ruft die Beinformen als Verbindungsform ab", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTableTopCenterPoint": "Mittelpunkt der Tischoberfläche abrufen", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTableTopCenterPoint_description": "ruft den Mittelpunkt der Oberfläche ab", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTableShelfTopCenterPoint": "Mittelpunkt der Regaloberfläche abrufen", + "getTableShelfTopCenterPoint": "Mittelpunkt der Regaloberfläche abrufen", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTableShelfTopCenterPoint_description": "ruft den Mittelpunkt der Regaloberfläche ab", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegBottomPoints": "untere Beinpunkte abrufen", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegBottomPoints_description": "ruft die unteren Beinpunkte ab", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegTopPoints": "obere Beinpunkte abrufen", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegTopPoints_description": "ruft die oberen Beinpunkte ab", + "bitbybit.things.furniture.tables.goodCoffeeTable.drawOptions": "Zeichenoptionen", + "bitbybit.things.furniture.tables.goodCoffeeTable.drawOptions_description": "erstellt Zeichenoptionen für den guten Couchtisch", + "topGlassMaterial": "Oberflächenglasmaterial", + "shelfMaterial": "Regalmaterial", + "bitbybit.things.furniture.tables.snakeTable.create": "Schlangen-Tisch", + "snakeTable": "Schlangen-Tisch", + "bitbybit.things.furniture.tables.snakeTable.create_description": "erstellt ein Modell eines Schlangen-Tisches", + "supportLength": "Stützlänge", + "shelfHeight": "Regalhöhe", + "glassOffset": "Glasversatz", + "bitbybit.things.furniture.tables.snakeTable.getCompoundShape": "Verbindungsform abrufen", + "bitbybit.things.furniture.tables.snakeTable.getCompoundShape_description": "ruft die Verbindungsform des Tisches ab", + "SnakeTableData": "Schlangen-Tisch-Daten T", + "bitbybit.things.furniture.tables.snakeTable.getGlassShape": "Glasform abrufen", + "getGlassShape": "Glasform abrufen", + "bitbybit.things.furniture.tables.snakeTable.getGlassShape_description": "ruft die Glasform des Tisches ab", + "bitbybit.things.furniture.tables.snakeTable.getMainShape": "Hauptform abrufen", + "getMainShape": "Hauptform abrufen", + "bitbybit.things.furniture.tables.snakeTable.getMainShape_description": "ruft die Hauptvolumenform des Tisches ab", + "bitbybit.things.furniture.tables.snakeTable.getTopCenterPoint": "Mittelpunkt der Oberfläche abrufen", + "getTopCenterPoint": "Mittelpunkt der Oberfläche abrufen", + "bitbybit.things.furniture.tables.snakeTable.getTopCenterPoint_description": "ruft den Mittelpunkt der Tischoberfläche ab", + "bitbybit.things.furniture.tables.snakeTable.drawOptions": "Zeichenoptionen", + "bitbybit.things.furniture.tables.snakeTable.drawOptions_description": "erstellt Zeichenoptionen für den Schlangen-Tisch", + "glassMaterial": "Glasmaterial", + "bitbybit.things.enums.lodEnum": "Detailgrad-Enum", + "enums": "Enums", + "lodEnum": "Detailgrad-Enum", + "bitbybit.things.enums.lodEnum_description": "erstellt einen Wert für den Detailgrad-Enum", + "bitbybit.jscad.transformSolids": "Volumenkörper transformieren", + "jscad": "JSCAD", + "transformSolids": "Volumenkörper transformieren", + "bitbybit.jscad.transformSolids_description": "transformiert JSCAD-Volumenkörpernetze mit Transformationen", + "JSCADEntity[]": "JSCAD-Entitäten-Array", + "bitbybit.jscad.transformSolid": "Volumenkörper transformieren", + "transformSolid": "Volumenkörper transformieren", + "bitbybit.jscad.transformSolid_description": "transformiert ein JSCAD-Volumenkörpernetz mit Transformationen", + "JSCADEntity": "JSCAD-Entität", + "bitbybit.jscad.downloadSolidSTL": "Volumenkörper-STL herunterladen", + "downloadSolidSTL": "Volumenkörper-STL herunterladen", + "bitbybit.jscad.downloadSolidSTL_description": "lädt eine binäre STL-Datei von einem 3D-Volumenkörper herunter", + "bitbybit.jscad.downloadSolidsSTL": "Volumenkörper-STLs herunterladen", + "downloadSolidsSTL": "Volumenkörper-STLs herunterladen", + "bitbybit.jscad.downloadSolidsSTL_description": "lädt eine binäre STL-Datei von 3D-Volumenkörpern herunter", + "bitbybit.jscad.downloadGeometryDxf": "Geometrie-DXF herunterladen", + "downloadGeometryDxf": "Geometrie-DXF herunterladen", + "bitbybit.jscad.downloadGeometryDxf_description": "lädt eine DXF-Datei von einer JSCAD-Geometrie herunter", + "geometry": "Geometrie", + "JSCADEntity | JSCADEntity[]": "JSCAD-Entität oder Array", + "bitbybit.jscad.downloadGeometry3MF": "Geometrie-3MF herunterladen", + "downloadGeometry3MF": "Geometrie-3MF herunterladen", + "bitbybit.jscad.downloadGeometry3MF_description": "lädt eine 3MF-Datei von einer JSCAD-Geometrie herunter", + "bitbybit.jscad.booleans.intersect": "sich schneiden", + "intersect": "sich schneiden", + "bitbybit.jscad.booleans.intersect_description": "schneidet mehrere Volumenkörpernetzobjekte", + "bitbybit.jscad.booleans.subtract": "subtrahieren", + "subtract": "subtrahieren", + "bitbybit.jscad.booleans.subtract_description": "subtrahiert mehrere Volumenkörpernetzobjekte", + "bitbybit.jscad.booleans.union": "Vereinigung", + "bitbybit.jscad.booleans.union_description": "vereinigt mehrere Volumenkörpernetzobjekte", + "bitbybit.jscad.booleans.intersectTwo": "zwei schneiden", + "intersectTwo": "zwei schneiden", + "bitbybit.jscad.booleans.intersectTwo_description": "schneidet zwei Volumenkörpernetzobjekte", + "bitbybit.jscad.booleans.subtractTwo": "zwei subtrahieren", + "subtractTwo": "zwei subtrahieren", + "bitbybit.jscad.booleans.subtractTwo_description": "subtrahiert zwei Volumenkörpernetzobjekte", + "bitbybit.jscad.booleans.unionTwo": "zwei vereinigen", + "unionTwo": "zwei vereinigen", + "bitbybit.jscad.booleans.unionTwo_description": "vereinigt zwei Volumenkörpernetzobjekte", + "bitbybit.jscad.booleans.subtractFrom": "von subtrahieren", + "subtractFrom": "von subtrahieren", + "bitbybit.jscad.booleans.subtractFrom_description": "subtrahiert mehrere Netze von einem Netz", + "bitbybit.jscad.expansions.expand": "erweitern", + "expansions": "Erweiterungen", + "expand": "erweitern", + "bitbybit.jscad.expansions.expand_description": "erweitert Volumengeometrien", + "expansion": "Erweiterung", + "delta": "Delta", + "corners": "Ecken", + "solidCornerTypeEnum": "Volumenecken-Typ-Enum", + "bitbybit.jscad.expansions.offset": "Versatz", + "bitbybit.jscad.expansions.offset_description": "versetzt 2D-Geometrien", + "bitbybit.jscad.extrusions.extrudeLinear": "linear extrudieren", + "extrudeLinear": "linear extrudieren", + "bitbybit.jscad.extrusions.extrudeLinear_description": "extrudiert 2D-Geometrien linear", + "twistAngle": "Verdrehungswinkel", + "twistSteps": "Verdrehungsschritte", + "bitbybit.jscad.extrusions.extrudeRectangular": "rechteckig extrudieren", + "extrudeRectangular": "rechteckig extrudieren", + "bitbybit.jscad.extrusions.extrudeRectangular_description": "extrudiert 2D-Geometrien rechteckig", + "bitbybit.jscad.extrusions.extrudeRectangularPoints": "Punkte rechteckig extrudieren", + "extrudeRectangularPoints": "Punkte rechteckig extrudieren", + "bitbybit.jscad.extrusions.extrudeRectangularPoints_description": "extrudiert 2D-Punkte rechteckig", + "bitbybit.jscad.extrusions.extrudeRotate": "rotierend extrudieren", + "extrudeRotate": "rotierend extrudieren", + "bitbybit.jscad.extrusions.extrudeRotate_description": "rotiert und extrudiert 2D-Punkte", + "polygon": "Polygon", + "startAngle": "Startwinkel", + "bitbybit.jscad.hulls.hullChain": "Hülle verketteten", + "hulls": "Hüllen", + "hullChain": "Hülle verketteten", + "bitbybit.jscad.hulls.hullChain_description": "verbindet Volumenkörper oder 2D-Geometrien in Reihenfolge", + "bitbybit.jscad.hulls.hull": "Hülle", + "hull": "Hülle", + "bitbybit.jscad.hulls.hull_description": "konvexe Hülle verbindet Volumenkörper oder 2D-Geometrien", + "bitbybit.jscad.path.createFromPoints": "aus Punkten", + "createFromPoints": "aus Punkten", + "bitbybit.jscad.path.createFromPoints_description": "erstellt einen 2D-Pfad aus Punkten", + "Base.Point2[]": "Basis-Punkt-2-Array", + "bitbybit.jscad.path.createPathsFromPoints": "Pfade aus Punkten", + "createPathsFromPoints": "Pfade aus Punkten", + "bitbybit.jscad.path.createPathsFromPoints_description": "erstellt 2D-Pfade aus Punktelisten", + "pointsLists": "Punktelisten", + "Base.Point3[][] | Base.Point2[][]": "Basis-Punkt-3- oder 2-Array", + "bitbybit.jscad.path.createFromPolyline": "aus Polylinie", + "createFromPolyline": "aus Polylinie", + "bitbybit.jscad.path.createFromPolyline_description": "erstellt einen 2D-Pfad aus einer Polylinie", + "bitbybit.jscad.path.createEmpty": "leer", + "createEmpty": "leer", + "bitbybit.jscad.path.createEmpty_description": "erstellt einen leeren 2D-Pfad", + "bitbybit.jscad.path.close": "schließen", + "close": "schließen", + "bitbybit.jscad.path.close_description": "schließt einen offenen 2D-Pfad", + "bitbybit.jscad.path.appendPoints": "Punkte anhängen", + "appendPoints": "Punkte anhängen", + "bitbybit.jscad.path.appendPoints_description": "hängt 2D-Punkte an den Pfad an", + "append": "anhängen", + "bitbybit.jscad.path.appendPolyline": "Polylinie anhängen", + "appendPolyline": "Polylinie anhängen", + "bitbybit.jscad.path.appendPolyline_description": "hängt eine Polylinie an den Pfad an", + "bitbybit.jscad.path.appendArc": "Bogen anhängen", + "appendArc": "Bogen anhängen", + "bitbybit.jscad.path.appendArc_description": "hängt einen Bogen an den Pfad an", + "xAxisRotation": "X-Achsen-Rotation", + "clockwise": "im Uhrzeigersinn", + "large": "groß", + "bitbybit.jscad.polygon.createFromPoints": "aus Punkten", + "bitbybit.jscad.polygon.createFromPoints_description": "erstellt ein 2D-Polygon aus Punkten", + "bitbybit.jscad.polygon.createFromPolyline": "aus Polylinie", + "bitbybit.jscad.polygon.createFromPolyline_description": "erstellt ein 2D-Polygon aus einer Polylinie", + "bitbybit.jscad.polygon.createFromCurve": "aus Kurve", + "createFromCurve": "aus Kurve", + "bitbybit.jscad.polygon.createFromCurve_description": "erstellt ein 2D-Polygon aus einer Kurve", + "bitbybit.jscad.polygon.createFromPath": "aus Pfad", + "createFromPath": "aus Pfad", + "bitbybit.jscad.polygon.createFromPath_description": "erstellt ein 2D-Polygon aus einem Pfad", + "bitbybit.jscad.polygon.circle": "Kreis", + "bitbybit.jscad.polygon.circle_description": "erstellt einen 2D-Polygon-Kreis", + "bitbybit.jscad.polygon.ellipse": "Ellipse", + "ellipse": "Ellipse", + "bitbybit.jscad.polygon.ellipse_description": "erstellt eine 2D-Polygon-Ellipse", + "bitbybit.jscad.polygon.rectangle": "Rechteck", + "rectangle": "Rechteck", + "bitbybit.jscad.polygon.rectangle_description": "erstellt ein 2D-Polygon-Rechteck", + "bitbybit.jscad.polygon.roundedRectangle": "gerundetes Rechteck", + "roundedRectangle": "gerundetes Rechteck", + "bitbybit.jscad.polygon.roundedRectangle_description": "erstellt ein 2D-gerundetes Rechteck", + "roundRadius": "Rundungsradius", + "bitbybit.jscad.polygon.square": "Quadrat", + "square": "Quadrat", + "bitbybit.jscad.polygon.square_description": "erstellt ein 2D-Polygon-Quadrat", + "bitbybit.jscad.polygon.star": "Stern", + "star": "Stern", + "bitbybit.jscad.polygon.star_description": "erstellt einen 2D-Polygon-Stern", + "vertices": "Vertices", + "bitbybit.jscad.shapes.cube": "Würfel", + "cube": "Würfel", + "bitbybit.jscad.shapes.cube_description": "erstellt eine 3D-Würfelform", + "bitbybit.jscad.shapes.cubesOnCenterPoints": "Würfel auf Mittelpunkten", + "cubesOnCenterPoints": "Würfel auf Mittelpunkten", + "bitbybit.jscad.shapes.cubesOnCenterPoints_description": "erstellt 3D-Würfel auf Mittelpunkten", + "primitives on centers": "Primitive auf Zentren", + "bitbybit.jscad.shapes.cuboid": "Quader", + "cuboid": "Quader", + "bitbybit.jscad.shapes.cuboid_description": "erstellt eine 3D-Quaderform", + "bitbybit.jscad.shapes.cuboidsOnCenterPoints": "Quader auf Mittelpunkten", + "cuboidsOnCenterPoints": "Quader auf Mittelpunkten", + "bitbybit.jscad.shapes.cuboidsOnCenterPoints_description": "erstellt 3D-Quader auf Mittelpunkten", + "bitbybit.jscad.shapes.cylinderElliptic": "elliptischer Zylinder", + "cylinderElliptic": "elliptischer Zylinder", + "bitbybit.jscad.shapes.cylinderElliptic_description": "erstellt einen 3D-elliptischen Zylindervolumenkörper", + "startRadius": "Startradius", + "endRadius": "Endradius", + "bitbybit.jscad.shapes.cylinderEllipticOnCenterPoints": "elliptischer Zylinder auf Mittelpunkten", + "cylinderEllipticOnCenterPoints": "elliptischer Zylinder auf Mittelpunkten", + "bitbybit.jscad.shapes.cylinderEllipticOnCenterPoints_description": "erstellt 3D-elliptische Zylinder auf Mittelpunkten", + "bitbybit.jscad.shapes.cylinder": "Zylinder", + "cylinder": "Zylinder", + "bitbybit.jscad.shapes.cylinder_description": "erstellt einen 3D-Zylindervolumenkörper", + "bitbybit.jscad.shapes.cylindersOnCenterPoints": "Zylinder auf Mittelpunkten", + "cylindersOnCenterPoints": "Zylinder auf Mittelpunkten", + "bitbybit.jscad.shapes.cylindersOnCenterPoints_description": "erstellt 3D-Zylinder auf Mittelpunkten", + "bitbybit.jscad.shapes.ellipsoid": "Ellipsoid", + "ellipsoid": "Ellipsoid", + "bitbybit.jscad.shapes.ellipsoid_description": "erstellt einen 3D-Ellipsoidvolumenkörper", + "bitbybit.jscad.shapes.ellipsoidsOnCenterPoints": "Ellipsoide auf Mittelpunkten", + "ellipsoidsOnCenterPoints": "Ellipsoide auf Mittelpunkten", + "bitbybit.jscad.shapes.ellipsoidsOnCenterPoints_description": "erstellt 3D-Ellipsoide auf Mittelpunkten", + "bitbybit.jscad.shapes.geodesicSphere": "geodätische Kugel", + "geodesicSphere": "geodätische Kugel", + "bitbybit.jscad.shapes.geodesicSphere_description": "erstellt einen 3D-geodätischen Kugelvolumenkörper", + "frequency": "Frequenz", + "bitbybit.jscad.shapes.geodesicSpheresOnCenterPoints": "geodätische Kugeln auf Mittelpunkten", + "geodesicSpheresOnCenterPoints": "geodätische Kugeln auf Mittelpunkten", + "bitbybit.jscad.shapes.geodesicSpheresOnCenterPoints_description": "erstellt 3D-geodätische Kugeln auf Mittelpunkten", + "bitbybit.jscad.shapes.roundedCuboid": "gerundeter Quader", + "roundedCuboid": "gerundeter Quader", + "bitbybit.jscad.shapes.roundedCuboid_description": "erstellt einen 3D-gerundeten Quader-volumenkörper", + "bitbybit.jscad.shapes.roundedCuboidsOnCenterPoints": "gerundete Quader auf Mittelpunkten", + "roundedCuboidsOnCenterPoints": "gerundete Quader auf Mittelpunkten", + "bitbybit.jscad.shapes.roundedCuboidsOnCenterPoints_description": "erstellt 3D-gerundete Quader auf Mittelpunkten", + "bitbybit.jscad.shapes.roundedCylinder": "gerundeter Zylinder", + "roundedCylinder": "gerundeter Zylinder", + "bitbybit.jscad.shapes.roundedCylinder_description": "erstellt einen 3D-gerundeten Zylindervolumenkörper", + "bitbybit.jscad.shapes.roundedCylindersOnCenterPoints": "gerundete Zylinder auf Mittelpunkten", + "roundedCylindersOnCenterPoints": "gerundete Zylinder auf Mittelpunkten", + "bitbybit.jscad.shapes.roundedCylindersOnCenterPoints_description": "erstellt 3D-gerundete Zylinder auf Mittelpunkten", + "bitbybit.jscad.shapes.sphere": "Kugel", + "sphere": "Kugel", + "bitbybit.jscad.shapes.sphere_description": "erstellt einen 3D-Kugelvolumenkörper", + "bitbybit.jscad.shapes.spheresOnCenterPoints": "Kugeln auf Mittelpunkten", + "spheresOnCenterPoints": "Kugeln auf Mittelpunkten", + "bitbybit.jscad.shapes.spheresOnCenterPoints_description": "erstellt 3D-Kugeln auf Mittelpunkten", + "bitbybit.jscad.shapes.torus": "Torus", + "torus": "Torus", + "bitbybit.jscad.shapes.torus_description": "erstellt einen 3D-Torusvolumenkörper", + "innerSegments": "innere Segmente", + "outerSegments": "äußere Segmente", + "innerRotation": "innere Rotation", + "outerRotation": "äußere Rotation", + "bitbybit.jscad.shapes.fromPolygonPoints": "aus Polygonpunkten", + "fromPolygonPoints": "aus Polygonpunkten", + "bitbybit.jscad.shapes.fromPolygonPoints_description": "erstellt eine 3D-Form aus verschachtelten Polygonpunkten", + "polygonPoints": "Polygonpunkte", + "Base.Point3[][]": "Basis-Punkt-3-Array", + "bitbybit.jscad.text.cylindricalText": "zylindrischer Text", + "cylindricalText": "zylindrischer Text", + "bitbybit.jscad.text.cylindricalText_description": "erstellt Text mit verketteten Zylindern", + "extrusionHeight": "Extrusionshöhe", + "extrusionSize": "Extrusionsgröße", + "xOffset": "X-Versatz", + "yOffset": "Y-Versatz", + "letterSpacing": "Buchstabenabstand", + "jscadTextAlignEnum": "JSCAD-Textausrichtungs-Enum", + "extrudeOffset": "Extrusionsversatz", + "bitbybit.jscad.text.sphericalText": "sphärischer Text", + "sphericalText": "sphärischer Text", + "bitbybit.jscad.text.sphericalText_description": "erstellt Text mit verketteten Kugeln", + "bitbybit.jscad.text.createVectorText": "Vektortext", + "createVectorText": "Vektortext", + "bitbybit.jscad.text.createVectorText_description": "erstellt Vektortext", + "bitbybit.jscad.colors.colorize": "einfärben", + "colors": "Farben", + "colorize": "einfärben", + "bitbybit.jscad.colors.colorize_description": "färbt JSCAD-Geometrie ein", + "bitbybit.manifold.manifoldToMeshPointer": "Mannigfaltigkeit zu Netzzeiger", + "manifold": "Mannigfaltigkeit", + "manifoldToMeshPointer": "Mannigfaltigkeit zu Netzzeiger", + "bitbybit.manifold.manifoldToMeshPointer_description": "wandelt eine Mannigfaltigkeitsform in einen Netzzeiger um", + "meshing": "Vernetzung", + "normalIdx": "Normalenindex", + "bitbybit.manifold.decomposeManifoldOrCrossSection": "Mannigfaltigkeit oder Querschnitt zerlegen", + "decomposeManifoldOrCrossSection": "Mannigfaltigkeit oder Querschnitt zerlegen", + "bitbybit.manifold.decomposeManifoldOrCrossSection_description": "zerlegt Mannigfaltigkeit oder Querschnitt in Netz oder Polygone", + "decompose": "zerlegen", + "manifoldOrCrossSection": "Mannigfaltigkeit oder Querschnitt", + "bitbybit.manifold.decomposeManifoldsOrCrossSections": "Mannigfaltigkeiten oder Querschnitte zerlegen", + "decomposeManifoldsOrCrossSections": "Mannigfaltigkeiten oder Querschnitte zerlegen", + "bitbybit.manifold.decomposeManifoldsOrCrossSections_description": "zerlegt Mannigfaltigkeiten oder Querschnitte in Netze oder Polygone", + "manifoldsOrCrossSections": "Mannigfaltigkeiten oder Querschnitte", + "bitbybit.manifold.deleteManifoldOrCrossSection": "Mannigfaltigkeit oder Querschnitt löschen", + "deleteManifoldOrCrossSection": "Mannigfaltigkeit oder Querschnitt löschen", + "bitbybit.manifold.deleteManifoldOrCrossSection_description": "löscht Mannigfaltigkeit oder Querschnitt aus dem Speicher", + "cleanup": "Bereinigung", + "bitbybit.manifold.deleteManifoldsOrCrossSections": "Mannigfaltigkeiten oder Querschnitte löschen", + "deleteManifoldsOrCrossSections": "Mannigfaltigkeiten oder Querschnitte löschen", + "bitbybit.manifold.deleteManifoldsOrCrossSections_description": "löscht Mannigfaltigkeiten oder Querschnitte aus dem Speicher", + "bitbybit.manifold.manifold.manifoldToMesh": "Mannigfaltigkeit zu Netz", + "manifoldToMesh": "Mannigfaltigkeit zu Netz", + "bitbybit.manifold.manifold.manifoldToMesh_description": "wandelt eine Mannigfaltigkeitsform in ein Netz um", + "bitbybit.manifold.manifold.manifoldsToMeshes": "Mannigfaltigkeiten zu Netzen", + "manifoldsToMeshes": "Mannigfaltigkeiten zu Netzen", + "bitbybit.manifold.manifold.manifoldsToMeshes_description": "wandelt Mannigfaltigkeitsformen in Netze um", + "manifolds": "Mannigfaltigkeiten", + "bitbybit.manifold.manifold.shapes.manifoldFromMesh": "Mannigfaltigkeit aus Netz", + "manifoldFromMesh": "Mannigfaltigkeit aus Netz", + "bitbybit.manifold.manifold.shapes.manifoldFromMesh_description": "wandelt ein Netz in eine Mannigfaltigkeit um", + "DecomposedManifoldMeshDto": "zerlegtes Mannigfaltigkeitsnetz-DTO", + "bitbybit.manifold.manifold.shapes.cube": "Würfel", + "bitbybit.manifold.manifold.shapes.cube_description": "erstellt eine 3D-Würfelform", + "bitbybit.manifold.manifold.shapes.sphere": "Kugel", + "bitbybit.manifold.manifold.shapes.sphere_description": "erstellt eine 3D-Kugelform", + "circularSegments": "kreisförmige Segmente", + "bitbybit.manifold.manifold.shapes.tetrahedron": "Tetraeder", + "tetrahedron": "Tetraeder", + "bitbybit.manifold.manifold.shapes.tetrahedron_description": "erstellt eine 3D-Tetraederform", + "bitbybit.manifold.manifold.shapes.cylinder": "Zylinder", + "bitbybit.manifold.manifold.shapes.cylinder_description": "erstellt eine 3D-Zylinderform", + "radiusLow": "niedriger Radius", + "radiusHigh": "hoher Radius", + "bitbybit.manifold.manifold.booleans.subtract": "subtrahieren", + "bitbybit.manifold.manifold.booleans.subtract_description": "subtrahiert zwei Mannigfaltigkeitsformen", + "a to b": "A zu B", + "manifold1": "Mannigfaltigkeit 1", + "manifold2": "Mannigfaltigkeit 2", + "bitbybit.manifold.manifold.booleans.add": "hinzufügen", + "bitbybit.manifold.manifold.booleans.add_description": "fügt zwei Mannigfaltigkeitsformen hinzu", + "bitbybit.manifold.manifold.booleans.intersect": "sich schneiden", + "bitbybit.manifold.manifold.booleans.intersect_description": "schneidet zwei Mannigfaltigkeitsformen", + "bitbybit.manifold.manifold.booleans.differenceTwo": "Differenz zwei", + "differenceTwo": "Differenz zwei", + "bitbybit.manifold.manifold.booleans.differenceTwo_description": "Differenz von zwei Mannigfaltigkeitsformen", + "2 manifolds": "2 Mannigfaltigkeiten", + "bitbybit.manifold.manifold.booleans.unionTwo": "Vereinigung zwei", + "bitbybit.manifold.manifold.booleans.unionTwo_description": "Vereinigung von zwei Mannigfaltigkeitsformen", + "bitbybit.manifold.manifold.booleans.intersectionTwo": "Schnitt zwei", + "intersectionTwo": "Schnitt zwei", + "bitbybit.manifold.manifold.booleans.intersectionTwo_description": "Schnitt von zwei Mannigfaltigkeitsformen", + "bitbybit.manifold.manifold.booleans.difference": "Differenz", + "bitbybit.manifold.manifold.booleans.difference_description": "Differenz von mehreren Mannigfaltigkeitsformen", + "bitbybit.manifold.manifold.booleans.union": "Vereinigung", + "bitbybit.manifold.manifold.booleans.union_description": "Vereinigung von mehreren Mannigfaltigkeitsformen", + "bitbybit.manifold.manifold.booleans.intersection": "Schnitt", + "bitbybit.manifold.manifold.booleans.intersection_description": "Schnitt von mehreren Mannigfaltigkeitsformen", + "bitbybit.manifold.manifold.booleans.split": "teilen", + "split": "teilen", + "bitbybit.manifold.manifold.booleans.split_description": "teilt eine Mannigfaltigkeit durch eine andere Mannigfaltigkeit", + "manifoldToSplit": "zu teilende Mannigfaltigkeit", + "manifoldCutter": "schneidende Mannigfaltigkeit", + "bitbybit.manifold.manifold.booleans.splitByPlane": "durch Ebene teilen", + "splitByPlane": "durch Ebene teilen", + "bitbybit.manifold.manifold.booleans.splitByPlane_description": "teilt eine Mannigfaltigkeit durch eine Ebene", + "originOffset": "Ursprungsversatz", + "bitbybit.manifold.manifold.booleans.splitByPlaneOnOffsets": "durch Ebene bei Versätzen teilen", + "splitByPlaneOnOffsets": "durch Ebene bei Versätzen teilen", + "bitbybit.manifold.manifold.booleans.splitByPlaneOnOffsets_description": "teilt eine Mannigfaltigkeit durch eine Ebene bei Versätzen", + "originOffsets": "Ursprungsversätze", + "bitbybit.manifold.manifold.booleans.trimByPlane": "durch Ebene beschneiden", + "trimByPlane": "durch Ebene beschneiden", + "bitbybit.manifold.manifold.booleans.trimByPlane_description": "beschneidet eine Mannigfaltigkeit durch eine Ebene", + "trim": "beschneiden", + "bitbybit.manifold.manifold.operations.hull": "Hülle", + "bitbybit.manifold.manifold.operations.hull_description": "berechnet die konvexe Hülle einer Mannigfaltigkeitsform", + "bitbybit.manifold.manifold.operations.hullPoints": "Hüllpunkte", + "hullPoints": "Hüllpunkte", + "bitbybit.manifold.manifold.operations.hullPoints_description": "hüllt Punkte oder Mannigfaltigkeiten", + "bitbybit.manifold.manifold.operations.slice": "schneiden", + "bitbybit.manifold.manifold.operations.slice_description": "gibt den Querschnitt eines Objekts bei einer Höhe zurück", + "cross sections": "Querschnitte", + "bitbybit.manifold.manifold.operations.project": "projizieren", + "bitbybit.manifold.manifold.operations.project_description": "erstellt eine Projektion auf die XY-Ebene aus dem Umriss einer Form", + "bitbybit.manifold.manifold.operations.setTolerance": "Toleranz setzen", + "setTolerance": "Toleranz setzen", + "bitbybit.manifold.manifold.operations.setTolerance_description": "setzt den Toleranzwert für die Mannigfaltigkeit", + "basic": "grundlegend", + "bitbybit.manifold.manifold.operations.reserveIds": "IDs reservieren", + "reserveIds": "IDs reservieren", + "bitbybit.manifold.manifold.operations.reserveIds_description": "reserviert sequentielle Netz-IDs", + "count": "Anzahl", + "bitbybit.manifold.manifold.operations.asOriginal": "als Original", + "asOriginal": "als Original", + "bitbybit.manifold.manifold.operations.asOriginal_description": "setzt Mannigfaltigkeits-IDs als Original zurück", + "bitbybit.manifold.manifold.operations.compose": "zusammenstellen", + "compose": "zusammenstellen", + "bitbybit.manifold.manifold.operations.compose_description": "konstruiert eine Mannigfaltigkeit aus einer Liste von Mannigfaltigkeiten", + "composition": "Zusammenstellung", + "bitbybit.manifold.manifold.operations.decompose": "zerlegen", + "bitbybit.manifold.manifold.operations.decompose_description": "zerlegt eine Mannigfaltigkeit in unverbundene Teile", + "bitbybit.manifold.manifold.operations.calculateNormals": "Normalen berechnen", + "calculateNormals": "Normalen berechnen", + "bitbybit.manifold.manifold.operations.calculateNormals_description": "berechnet Vertex-Normalen", + "adjustments": "Anpassungen", + "minSharpAngle": "minimaler scharfer Winkel", + "bitbybit.manifold.manifold.operations.calculateCurvature": "Krümmung berechnen", + "calculateCurvature": "Krümmung berechnen", + "bitbybit.manifold.manifold.operations.calculateCurvature_description": "berechnet die Krümmung für Vertices", + "gaussianIdx": "Gauß-Index", + "meanIdx": "Mittelwert-Index", + "bitbybit.manifold.manifold.operations.refineToTolerance": "auf Toleranz verfeinern", + "refineToTolerance": "auf Toleranz verfeinern", + "bitbybit.manifold.manifold.operations.refineToTolerance_description": "verfeinert das Netz auf eine Toleranz", + "bitbybit.manifold.manifold.operations.refineToLength": "auf Länge verfeinern", + "refineToLength": "auf Länge verfeinern", + "bitbybit.manifold.manifold.operations.refineToLength_description": "verfeinert das Netz auf eine Länge", + "bitbybit.manifold.manifold.operations.refine": "verfeinern", + "refine": "verfeinern", + "bitbybit.manifold.manifold.operations.refine_description": "verfeinert das Netz durch Teilen der Kanten", + "bitbybit.manifold.manifold.operations.smoothOut": "glätten", + "smoothOut": "glätten", + "bitbybit.manifold.manifold.operations.smoothOut_description": "glättet die Mannigfaltigkeit mit Tangentenvektoren", + "minSmoothness": "minimale Glätte", + "bitbybit.manifold.manifold.operations.smoothByNormals": "nach Normalen glätten", + "smoothByNormals": "nach Normalen glätten", + "bitbybit.manifold.manifold.operations.smoothByNormals_description": "glättet die Mannigfaltigkeit unter Verwendung von Vertex-Normalen", + "bitbybit.manifold.manifold.transforms.scale3D": "3D skalieren", + "scale3D": "3D skalieren", + "bitbybit.manifold.manifold.transforms.scale3D_description": "skaliert die Mannigfaltigkeit mit einem 3D-Vektor", + "bitbybit.manifold.manifold.transforms.scale": "skalieren", + "bitbybit.manifold.manifold.transforms.scale_description": "skaliert die Mannigfaltigkeit mit einem einzigen Faktor", + "bitbybit.manifold.manifold.transforms.mirror": "spiegeln", + "bitbybit.manifold.manifold.transforms.mirror_description": "spiegelt die Mannigfaltigkeit über eine Ebene", + "bitbybit.manifold.manifold.transforms.translate": "verschieben", + "bitbybit.manifold.manifold.transforms.translate_description": "verschiebt die Mannigfaltigkeit entlang eines Vektors", + "bitbybit.manifold.manifold.transforms.translateByVectors": "nach Vektoren verschieben", + "translateByVectors": "nach Vektoren verschieben", + "bitbybit.manifold.manifold.transforms.translateByVectors_description": "verschiebt die Mannigfaltigkeit nach mehreren Vektoren", + "bitbybit.manifold.manifold.transforms.translateXYZ": "XYZ verschieben", + "translateXYZ": "XYZ verschieben", + "bitbybit.manifold.manifold.transforms.translateXYZ_description": "verschiebt die Mannigfaltigkeit entlang X, Y, Z", + "bitbybit.manifold.manifold.transforms.rotate": "drehen", + "bitbybit.manifold.manifold.transforms.rotate_description": "dreht die Mannigfaltigkeit mit Euler-Winkeln", + "bitbybit.manifold.manifold.transforms.rotateXYZ": "XYZ drehen", + "rotateXYZ": "XYZ drehen", + "bitbybit.manifold.manifold.transforms.rotateXYZ_description": "dreht die Mannigfaltigkeit entlang X, Y, Z Euler-Winkeln", + "bitbybit.manifold.manifold.transforms.transform": "transformieren", + "bitbybit.manifold.manifold.transforms.transform_description": "transformiert die Mannigfaltigkeit mit einer 4x4-Matrix", + "matrix": "Matrix", + "Base.TransformMatrix": "Basis-Transformationsmatrix", + "bitbybit.manifold.manifold.transforms.transforms": "Transformationen", + "bitbybit.manifold.manifold.transforms.transforms_description": "transformiert die Mannigfaltigkeit mit mehreren 4x4-Matrizen", + "bitbybit.manifold.manifold.evaluate.surfaceArea": "Oberflächeninhalt", + "evaluate": "auswerten", + "surfaceArea": "Oberflächeninhalt", + "bitbybit.manifold.manifold.evaluate.surfaceArea_description": "ruft den Oberflächeninhalt der Mannigfaltigkeit ab", + "bitbybit.manifold.manifold.evaluate.volume": "Volumen", + "volume": "Volumen", + "bitbybit.manifold.manifold.evaluate.volume_description": "ruft das Volumen der Mannigfaltigkeit ab", + "bitbybit.manifold.manifold.evaluate.isEmpty": "ist leer", + "isEmpty": "ist leer", + "bitbybit.manifold.manifold.evaluate.isEmpty_description": "prüft, ob die Mannigfaltigkeit Dreiecke hat", + "bitbybit.manifold.manifold.evaluate.numVert": "Anzahl Vertices", + "numVert": "Anzahl Vertices", + "bitbybit.manifold.manifold.evaluate.numVert_description": "ruft die Anzahl der Vertices in der Mannigfaltigkeit ab", + "bitbybit.manifold.manifold.evaluate.numTri": "Anzahl Dreiecke", + "numTri": "Anzahl Dreiecke", + "bitbybit.manifold.manifold.evaluate.numTri_description": "ruft die Anzahl der Dreiecke in der Mannigfaltigkeit ab", + "bitbybit.manifold.manifold.evaluate.numEdge": "Anzahl Kanten", + "numEdge": "Anzahl Kanten", + "bitbybit.manifold.manifold.evaluate.numEdge_description": "ruft die Anzahl der Kanten in der Mannigfaltigkeit ab", + "bitbybit.manifold.manifold.evaluate.numProp": "Anzahl Eigenschaften", + "numProp": "Anzahl Eigenschaften", + "bitbybit.manifold.manifold.evaluate.numProp_description": "ruft die Anzahl der Eigenschaften in der Mannigfaltigkeit ab", + "bitbybit.manifold.manifold.evaluate.numPropVert": "Anzahl Eigenschaftsvertices", + "numPropVert": "Anzahl Eigenschaftsvertices", + "bitbybit.manifold.manifold.evaluate.numPropVert_description": "ruft die Anzahl der Eigenschaftsvertices in der Mannigfaltigkeit ab", + "bitbybit.manifold.manifold.evaluate.boundingBox": "Begrenzungsbox", + "boundingBox": "Begrenzungsbox", + "bitbybit.manifold.manifold.evaluate.boundingBox_description": "ruft die achsenparallele Begrenzungsbox der Mannigfaltigkeit ab", + "bitbybit.manifold.manifold.evaluate.tolerance": "Toleranz", + "bitbybit.manifold.manifold.evaluate.tolerance_description": "ruft die Toleranz der Mannigfaltigkeitsvertices ab", + "bitbybit.manifold.manifold.evaluate.genus": "Gattung", + "genus": "Gattung", + "bitbybit.manifold.manifold.evaluate.genus_description": "ruft die Gattung der Mannigfaltigkeit ab", + "bitbybit.manifold.manifold.evaluate.minGap": "minimaler Abstand", + "minGap": "minimaler Abstand", + "bitbybit.manifold.manifold.evaluate.minGap_description": "ruft den minimalen Abstand zwischen zwei Mannigfaltigkeiten ab", + "searchLength": "Suchlänge", + "bitbybit.manifold.manifold.evaluate.originalID": "ursprüngliche ID", + "originalID": "ursprüngliche ID", + "bitbybit.manifold.manifold.evaluate.originalID_description": "ruft die ursprüngliche ID der Mannigfaltigkeit ab", + "bitbybit.manifold.crossSection.crossSectionToPolygons": "Querschnitt zu Polygonen", + "crossSection": "Querschnitt", + "crossSectionToPolygons": "Querschnitt zu Polygonen", + "bitbybit.manifold.crossSection.crossSectionToPolygons_description": "wandelt einen Querschnitt in Polygone um", + "bitbybit.manifold.crossSection.crossSectionsToPolygons": "Querschnitte zu Polygonen", + "crossSectionsToPolygons": "Querschnitte zu Polygonen", + "bitbybit.manifold.crossSection.crossSectionsToPolygons_description": "wandelt Querschnitte in Polygone um", + "crossSections": "Querschnitte", + "bitbybit.manifold.crossSection.shapes.create": "erstellen", + "bitbybit.manifold.crossSection.shapes.create_description": "erstellt einen 2D-Querschnitt aus Konturen", + "Base.Vector2[][]": "Basis-Vektor-2-Array", + "fillRule": "Füllregel", + "fillRuleEnum": "Füllregel-Enum", + "bitbybit.manifold.crossSection.shapes.square": "Quadrat", + "bitbybit.manifold.crossSection.shapes.square_description": "erstellt einen 2D-Quadratquerschnitt", + "bitbybit.manifold.crossSection.shapes.circle": "Kreis", + "bitbybit.manifold.crossSection.shapes.circle_description": "erstellt einen 2D-Kreisquerschnitt", + "bitbybit.manifold.crossSection.shapes.rectangle": "Rechteck", + "bitbybit.manifold.crossSection.shapes.rectangle_description": "erstellt einen 2D-Rechteckquerschnitt", + "bitbybit.manifold.crossSection.operations.hull": "Hülle", + "bitbybit.manifold.crossSection.operations.hull_description": "berechnet die konvexe Hülle für einen Querschnitt", + "bitbybit.manifold.crossSection.operations.extrude": "extrudieren", + "bitbybit.manifold.crossSection.operations.extrude_description": "extrudiert einen Querschnitt zu einer 3D-Form", + "nDivisions": "Anzahl Teilungen", + "twistDegrees": "Verdrehungsgrade", + "scaleTopX": "Skalierung oben X", + "scaleTopY": "Skalierung oben Y", + "bitbybit.manifold.crossSection.operations.revolve": "rotieren", + "bitbybit.manifold.crossSection.operations.revolve_description": "rotiert einen Querschnitt zu einer 3D-Form", + "revolveDegrees": "Rotationsgrade", + "matchProfile": "Profil anpassen", + "bitbybit.manifold.crossSection.operations.offset": "Versatz", + "bitbybit.manifold.crossSection.operations.offset_description": "versetzt einen Querschnitt mit Delta", + "manifoldJoinTypeEnum": "Mannigfaltigkeits-Verbindungstyp-Enum", + "miterLimit": "Gehrungslimit", + "bitbybit.manifold.crossSection.operations.simplify": "vereinfachen", + "simplify": "vereinfachen", + "bitbybit.manifold.crossSection.operations.simplify_description": "vereinfacht die Konturen eines Querschnitts", + "epsilon": "Epsilon", + "bitbybit.manifold.crossSection.operations.compose": "zusammenstellen", + "bitbybit.manifold.crossSection.operations.compose_description": "stellt mehrere Querschnitte zu einem zusammen", + "bitbybit.manifold.crossSection.operations.decompose": "zerlegen", + "bitbybit.manifold.crossSection.operations.decompose_description": "zerlegt Querschnitte in Teile", + "bitbybit.manifold.crossSection.booleans.subtract": "subtrahieren", + "bitbybit.manifold.crossSection.booleans.subtract_description": "subtrahiert zwei Querschnitte", + "crossSection1": "Querschnitt 1", + "crossSection2": "Querschnitt 2", + "bitbybit.manifold.crossSection.booleans.add": "hinzufügen", + "bitbybit.manifold.crossSection.booleans.add_description": "fügt zwei Querschnitte hinzu", + "bitbybit.manifold.crossSection.booleans.intersect": "sich schneiden", + "bitbybit.manifold.crossSection.booleans.intersect_description": "schneidet zwei Querschnitte", + "bitbybit.manifold.crossSection.booleans.differenceTwo": "Differenz zwei", + "bitbybit.manifold.crossSection.booleans.differenceTwo_description": "Differenz von zwei Querschnitten", + "2 cross sections": "2 Querschnitte", + "bitbybit.manifold.crossSection.booleans.unionTwo": "Vereinigung zwei", + "bitbybit.manifold.crossSection.booleans.unionTwo_description": "Vereinigung von zwei Querschnitten", + "bitbybit.manifold.crossSection.booleans.intersectionTwo": "Schnitt zwei", + "bitbybit.manifold.crossSection.booleans.intersectionTwo_description": "Schnitt von zwei Querschnitten", + "bitbybit.manifold.crossSection.booleans.difference": "Differenz", + "bitbybit.manifold.crossSection.booleans.difference_description": "Differenz von mehreren Querschnitten", + "bitbybit.manifold.crossSection.booleans.union": "Vereinigung", + "bitbybit.manifold.crossSection.booleans.union_description": "Vereinigung von mehreren Querschnitten", + "bitbybit.manifold.crossSection.booleans.intersection": "Schnitt", + "bitbybit.manifold.crossSection.booleans.intersection_description": "Schnitt von mehreren Querschnitten", + "bitbybit.manifold.crossSection.transforms.scale2D": "2D skalieren", + "scale2D": "2D skalieren", + "bitbybit.manifold.crossSection.transforms.scale2D_description": "skaliert einen Querschnitt mit einem 2D-Vektor", + "bitbybit.manifold.crossSection.transforms.scale": "skalieren", + "bitbybit.manifold.crossSection.transforms.scale_description": "skaliert einen Querschnitt mit einem einzigen Faktor", + "bitbybit.manifold.crossSection.transforms.mirror": "spiegeln", + "bitbybit.manifold.crossSection.transforms.mirror_description": "spiegelt einen Querschnitt über eine Ebene", + "bitbybit.manifold.crossSection.transforms.translate": "verschieben", + "bitbybit.manifold.crossSection.transforms.translate_description": "verschiebt einen Querschnitt entlang eines Vektors", + "bitbybit.manifold.crossSection.transforms.translateXY": "XY verschieben", + "translateXY": "XY verschieben", + "bitbybit.manifold.crossSection.transforms.translateXY_description": "verschiebt einen Querschnitt entlang X, Y", + "bitbybit.manifold.crossSection.transforms.rotate": "drehen", + "bitbybit.manifold.crossSection.transforms.rotate_description": "dreht einen Querschnitt mit Graden", + "degrees": "Grade", + "bitbybit.manifold.crossSection.transforms.transform": "transformieren", + "bitbybit.manifold.crossSection.transforms.transform_description": "transformiert einen Querschnitt mit einer 3x3-Matrix", + "Base.TransformMatrix3x3": "Basis-Transformationsmatrix 3x3", + "bitbybit.manifold.crossSection.evaluate.area": "Fläche", + "area": "Fläche", + "bitbybit.manifold.crossSection.evaluate.area_description": "ruft die Fläche eines Querschnitts ab", + "bitbybit.manifold.crossSection.evaluate.isEmpty": "ist leer", + "bitbybit.manifold.crossSection.evaluate.isEmpty_description": "prüft, ob der Querschnitt leer ist", + "bitbybit.manifold.crossSection.evaluate.numVert": "Anzahl Vertices", + "bitbybit.manifold.crossSection.evaluate.numVert_description": "ruft die Anzahl der Vertices in einem Querschnitt ab", + "bitbybit.manifold.crossSection.evaluate.numContour": "Anzahl Konturen", + "numContour": "Anzahl Konturen", + "bitbybit.manifold.crossSection.evaluate.numContour_description": "ruft die Anzahl der Konturen in einem Querschnitt ab", + "bitbybit.manifold.crossSection.evaluate.bounds": "Grenzen", + "bounds": "Grenzen", + "bitbybit.manifold.crossSection.evaluate.bounds_description": "ruft die Grenzen einer Kontur als Rechteck ab", + "bitbybit.manifold.mesh.operations.merge": "zusammenführen", + "merge": "zusammenführen", + "bitbybit.manifold.mesh.operations.merge_description": "führt Vertices zu einem Mannigfaltigkeitsvolumenkörper zusammen", + "bitbybit.manifold.mesh.evaluate.position": "Position", + "bitbybit.manifold.mesh.evaluate.position_description": "ruft die Position am Netz-Vertex-Index ab", + "vertexIndex": "Vertex-Index", + "bitbybit.manifold.mesh.evaluate.verts": "Vertices", + "verts": "Vertices", + "bitbybit.manifold.mesh.evaluate.verts_description": "ruft die drei Vertex-Indizes eines Dreiecks ab", + "triangleIndex": "Dreiecksindex", + "bitbybit.manifold.mesh.evaluate.tangent": "Tangente", + "tangent": "Tangente", + "bitbybit.manifold.mesh.evaluate.tangent_description": "ruft den Tangentenvektor einer Halbkante ab", + "halfEdgeIndex": "Halbkantenindex", + "bitbybit.manifold.mesh.evaluate.extras": "Extras", + "extras": "Extras", + "bitbybit.manifold.mesh.evaluate.extras_description": "ruft zusätzliche Eigenschaften eines Vertex ab", + "bitbybit.manifold.mesh.evaluate.transform": "Transformation", + "bitbybit.manifold.mesh.evaluate.transform_description": "ruft die 4x4-Transformationsmatrix eines Netzes ab", + "bitbybit.manifold.mesh.evaluate.numProp": "Anzahl Eigenschaften", + "bitbybit.manifold.mesh.evaluate.numProp_description": "ruft die Anzahl der Eigenschaften pro Vertex ab", + "bitbybit.manifold.mesh.evaluate.numVert": "Anzahl Vertices", + "bitbybit.manifold.mesh.evaluate.numVert_description": "ruft die Anzahl der Eigenschaftsvertices ab", + "bitbybit.manifold.mesh.evaluate.numTri": "Anzahl Dreiecke", + "bitbybit.manifold.mesh.evaluate.numTri_description": "ruft die Anzahl der Dreiecke auf dem Netz ab", + "bitbybit.manifold.mesh.evaluate.numRun": "Anzahl Läufe", + "numRun": "Anzahl Läufe", + "bitbybit.manifold.mesh.evaluate.numRun_description": "ruft die Anzahl der Dreiecksläufe ab", + "bitbybit.logic.boolean": "boolesch", + "logic": "Logik", + "bitbybit.logic.boolean_description": "erstellt einen booleschen Wert", + "bitbybit.logic.randomBooleans": "zufällige Booleans", + "randomBooleans": "zufällige Booleans", + "bitbybit.logic.randomBooleans_description": "erstellt eine Liste zufälliger Booleans", + "trueThreshold": "Schwellenwert für wahr", + "bitbybit.logic.twoThresholdRandomGradient": "zweischwelliger Zufallsgradient", + "twoThresholdRandomGradient": "zweischwelliger Zufallsgradient", + "bitbybit.logic.twoThresholdRandomGradient_description": "erstellt eine Liste zufälliger Booleans mit Schwellenwerten", + "numbers": "Zahlen", + "thresholdTotalTrue": "Schwellenwert gesamt wahr", + "thresholdTotalFalse": "Schwellenwert gesamt falsch", + "nrLevels": "Anzahl Ebenen", + "bitbybit.logic.thresholdBooleanList": "Schwellenwert-Boolean-Liste", + "thresholdBooleanList": "Schwellenwert-Boolean-Liste", + "bitbybit.logic.thresholdBooleanList_description": "erstellt eine Boolean-Liste mit Schwellenwert", + "threshold": "Schwellenwert", + "bitbybit.logic.thresholdGapsBooleanList": "Schwellenwert-Lücken-Boolean-Liste", + "thresholdGapsBooleanList": "Schwellenwert-Lücken-Boolean-Liste", + "bitbybit.logic.thresholdGapsBooleanList_description": "erstellt eine Boolean-Liste mit Lücken-Schwellenwerten", + "gapThresholds": "Lücken-Schwellenwerte", + "Base.Vector2[]": "Basis-Vektor-2-Array", + "bitbybit.logic.not": "nicht", + "not": "nicht", + "bitbybit.logic.not_description": "wendet den Nicht-Operator auf einen Boolean an", + "bitbybit.logic.notList": "Nicht-Liste", + "notList": "Nicht-Liste", + "bitbybit.logic.notList_description": "wendet den Nicht-Operator auf eine Boolean-Liste an", + "bitbybit.logic.compare": "vergleichen", + "compare": "vergleichen", + "bitbybit.logic.compare_description": "vergleicht zwei Werte", + "operator": "Operator", + "BooleanOperatorsEnum": "Boolean-Operatoren-Enum", + "bitbybit.logic.valueGate": "Werttor", + "valueGate": "Werttor", + "bitbybit.logic.valueGate_description": "überträgt den Wert, wenn der Boolean wahr ist", + "bitbybit.logic.firstDefinedValueGate": "erstes definiertes Werttor", + "firstDefinedValueGate": "erstes definiertes Werttor", + "bitbybit.logic.firstDefinedValueGate_description": "gibt den ersten definierten Wert zurück", + "value1": "Wert 1", + "value2": "Wert 2", + "bitbybit.math.number": "Zahl", + "math": "Mathematik", + "bitbybit.math.number_description": "erstellt eine Zahl", + "bitbybit.math.twoNrOperation": "Zwei-Zahlen-Operation", + "twoNrOperation": "Zwei-Zahlen-Operation", + "bitbybit.math.twoNrOperation_description": "führt grundlegende mathematische Operationen aus", + "operation": "Operation", + "mathTwoNrOperatorEnum": "Mathematik-Zwei-Zahlen-Operator-Enum", + "bitbybit.math.modulus": "Modulus", + "modulus": "Modulus", + "bitbybit.math.modulus_description": "führt eine Modulus-Operation aus", + "bitbybit.math.roundToDecimals": "auf Dezimalstellen runden", + "roundToDecimals": "auf Dezimalstellen runden", + "bitbybit.math.roundToDecimals_description": "rundet auf Dezimalstellen", + "decimalPlaces": "Dezimalstellen", + "bitbybit.math.oneNrOperation": "Ein-Zahl-Operation", + "oneNrOperation": "Ein-Zahl-Operation", + "bitbybit.math.oneNrOperation_description": "führt Mathematik mit einer Zahl aus", + "mathOneNrOperatorEnum": "Mathematik-Ein-Zahl-Operator-Enum", + "bitbybit.math.remap": "umskalieren", + "remap": "umskalieren", + "bitbybit.math.remap_description": "skaliert eine Zahl zwischen Bereichen um", + "fromLow": "von niedrig", + "fromHigh": "von hoch", + "toLow": "nach niedrig", + "toHigh": "nach hoch", + "bitbybit.math.random": "zufällig", + "random": "zufällig", + "bitbybit.math.random_description": "erstellt eine Zufallszahl von 0 bis 1", + "generate": "generieren", + "bitbybit.math.randomNumber": "Zufallszahl", + "randomNumber": "Zufallszahl", + "bitbybit.math.randomNumber_description": "erstellt eine Zufallszahl in einem Bereich", + "low": "niedrig", + "high": "hoch", + "bitbybit.math.randomNumbers": "Zufallszahlen", + "randomNumbers": "Zufallszahlen", + "bitbybit.math.randomNumbers_description": "erstellt Zufallszahlen in einem Bereich", + "bitbybit.math.pi": "Pi", + "pi": "Pi", + "bitbybit.math.pi_description": "erstellt die Zahl Pi", + "bitbybit.math.toFixed": "auf festgelegte Dezimalstellen", + "toFixed": "auf festgelegte Dezimalstellen", + "bitbybit.math.toFixed_description": "rundet eine Zahl auf Dezimalstellen", + "bitbybit.math.add": "addieren", + "bitbybit.math.add_description": "addiert zwei Zahlen", + "basics": "Grundlagen", + "bitbybit.math.subtract": "subtrahieren", + "bitbybit.math.subtract_description": "subtrahiert zwei Zahlen", + "bitbybit.math.multiply": "multiplizieren", + "bitbybit.math.multiply_description": "multipliziert zwei Zahlen", + "bitbybit.math.divide": "dividieren", + "divide": "dividieren", + "bitbybit.math.divide_description": "dividiert zwei Zahlen", + "bitbybit.math.power": "potenzieren", + "power": "potenzieren", + "bitbybit.math.power_description": "potenziert eine Zahl", + "bitbybit.math.sqrt": "Quadratwurzel", + "sqrt": "Quadratwurzel", + "bitbybit.math.sqrt_description": "ermittelt die Quadratwurzel", + "bitbybit.math.abs": "absolut", + "abs": "absolut", + "bitbybit.math.abs_description": "ermittelt den absoluten Wert", + "bitbybit.math.round": "runden", + "round": "runden", + "bitbybit.math.round_description": "rundet eine Zahl", + "bitbybit.math.floor": "abrunden", + "floor": "abrunden", + "bitbybit.math.floor_description": "rundet eine Zahl ab", + "bitbybit.math.ceil": "aufrunden", + "ceil": "aufrunden", + "bitbybit.math.ceil_description": "rundet eine Zahl auf", + "bitbybit.math.negate": "negieren", + "negate": "negieren", + "bitbybit.math.negate_description": "negiert eine Zahl", + "bitbybit.math.ln": "natürlicher Logarithmus", + "ln": "natürlicher Logarithmus", + "bitbybit.math.ln_description": "ermittelt den natürlichen Logarithmus", + "bitbybit.math.log10": "Logarithmus Basis 10", + "log10": "Logarithmus Basis 10", + "bitbybit.math.log10_description": "ermittelt den Logarithmus zur Basis 10", + "bitbybit.math.tenPow": "Zehnerpotenz", + "tenPow": "Zehnerpotenz", + "bitbybit.math.tenPow_description": "erhöht 10 auf eine Potenz", + "bitbybit.math.sin": "Sinus", + "sin": "Sinus", + "bitbybit.math.sin_description": "ermittelt den Sinus", + "bitbybit.math.cos": "Cosinus", + "cos": "Cosinus", + "bitbybit.math.cos_description": "ermittelt den Cosinus", + "bitbybit.math.tan": "Tangens", + "tan": "Tangens", + "bitbybit.math.tan_description": "ermittelt den Tangens", + "bitbybit.math.asin": "Arcussinus", + "asin": "Arcussinus", + "bitbybit.math.asin_description": "ermittelt den Arcussinus", + "bitbybit.math.acos": "Arcuscosinus", + "acos": "Arcuscosinus", + "bitbybit.math.acos_description": "ermittelt den Arcuscosinus", + "bitbybit.math.atan": "Arcustangens", + "atan": "Arcustangens", + "bitbybit.math.atan_description": "ermittelt den Arcustangens", + "bitbybit.math.exp": "Exponent", + "exp": "Exponent", + "bitbybit.math.exp_description": "ermittelt den natürlichen Exponenten", + "bitbybit.math.degToRad": "Grad zu Radiant", + "degToRad": "Grad zu Radiant", + "bitbybit.math.degToRad_description": "konvertiert Grad in Radiant", + "bitbybit.math.radToDeg": "Radiant zu Grad", + "radToDeg": "Radiant zu Grad", + "bitbybit.math.radToDeg_description": "konvertiert Radiant in Grad", + "bitbybit.math.ease": "glätten", + "bitbybit.math.ease_description": "glättet eine Zahl mit einem Bereich", + "easeEnum": "Glättungs-Enum", + "bitbybit.lists.getItem": "Element abrufen", + "lists": "Listen", + "getItem": "Element abrufen", + "bitbybit.lists.getItem_description": "ruft ein Element aus einer Liste nach Index ab", + "list": "Liste", + "bitbybit.lists.randomGetThreshold": "zufälliges Abrufen mit Schwellenwert", + "randomGetThreshold": "zufälliges Abrufen mit Schwellenwert", + "bitbybit.lists.randomGetThreshold_description": "ruft Elemente zufällig mit einem Schwellenwert ab", + "bitbybit.lists.getSubList": "Teilliste abrufen", + "getSubList": "Teilliste abrufen", + "bitbybit.lists.getSubList_description": "ruft eine Teilliste zwischen Indizes ab", + "indexStart": "Startindex", + "indexEnd": "Endindex", + "bitbybit.lists.getNthItem": "n-tes Element abrufen", + "getNthItem": "n-tes Element abrufen", + "bitbybit.lists.getNthItem_description": "ruft das n-te Element in einer Liste ab", + "nth": "n-tes", + "bitbybit.lists.getByPattern": "nach Muster abrufen", + "getByPattern": "nach Muster abrufen", + "bitbybit.lists.getByPattern_description": "ruft Elemente nach einem Muster ab", + "pattern": "Muster", + "bitbybit.lists.mergeElementsOfLists": "Elemente von Listen zusammenführen", + "mergeElementsOfLists": "Elemente von Listen zusammenführen", + "bitbybit.lists.mergeElementsOfLists_description": "führt Elemente von Listen auf einer Ebene zusammen", + "level": "Ebene", + "bitbybit.lists.getLongestListLength": "längste Listenlänge abrufen", + "getLongestListLength": "längste Listenlänge abrufen", + "bitbybit.lists.getLongestListLength_description": "ruft die längste Listenlänge ab", + "bitbybit.lists.reverse": "umkehren", + "bitbybit.lists.reverse_description": "kehrt eine Liste um", + "bitbybit.lists.flipLists": "Listen spiegeln", + "flipLists": "Listen spiegeln", + "bitbybit.lists.flipLists_description": "spiegelt 2D-Listen", + "bitbybit.lists.groupNth": "n-tes gruppieren", + "groupNth": "n-tes gruppieren", + "bitbybit.lists.groupNth_description": "gruppiert eine Liste in n Elemente", + "nrElements": "Anzahl Elemente", + "keepRemainder": "Rest behalten", + "bitbybit.lists.getListDepth": "Listentiefe abrufen", + "getListDepth": "Listentiefe abrufen", + "bitbybit.lists.getListDepth_description": "ruft die Tiefe einer Liste ab", + "bitbybit.lists.listLength": "Listenlänge", + "listLength": "Listenlänge", + "bitbybit.lists.listLength_description": "ruft die Länge einer Liste ab", + "bitbybit.lists.addItemAtIndex": "Element an Index hinzufügen", + "addItemAtIndex": "Element an Index hinzufügen", + "bitbybit.lists.addItemAtIndex_description": "fügt ein Element an einem Index zu einer Liste hinzu", + "item": "Element", + "bitbybit.lists.addItemAtIndexes": "Element an Indizes hinzufügen", + "addItemAtIndexes": "Element an Indizes hinzufügen", + "bitbybit.lists.addItemAtIndexes_description": "fügt ein Element an Indizes zu einer Liste hinzu", + "bitbybit.lists.addItemsAtIndexes": "Elemente an Indizes hinzufügen", + "addItemsAtIndexes": "Elemente an Indizes hinzufügen", + "bitbybit.lists.addItemsAtIndexes_description": "fügt Elemente an Indizes zu einer Liste hinzu", + "items": "Elemente", + "bitbybit.lists.removeItemAtIndex": "Element an Index entfernen", + "removeItemAtIndex": "Element an Index entfernen", + "bitbybit.lists.removeItemAtIndex_description": "entfernt ein Element an einem Index aus einer Liste", + "bitbybit.lists.removeItemsAtIndexes": "Elemente an Indizes entfernen", + "removeItemsAtIndexes": "Elemente an Indizes entfernen", + "bitbybit.lists.removeItemsAtIndexes_description": "entfernt Elemente an Indizes aus einer Liste", + "bitbybit.lists.removeAllItems": "alle Elemente entfernen", + "removeAllItems": "alle Elemente entfernen", + "bitbybit.lists.removeAllItems_description": "entfernt alle Elemente aus einer Liste", + "bitbybit.lists.removeNthItem": "n-tes Element entfernen", + "removeNthItem": "n-tes Element entfernen", + "bitbybit.lists.removeNthItem_description": "entfernt das n-te Element aus einer Liste", + "bitbybit.lists.randomRemoveThreshold": "zufälliges Entfernen mit Schwellenwert", + "randomRemoveThreshold": "zufälliges Entfernen mit Schwellenwert", + "bitbybit.lists.randomRemoveThreshold_description": "entfernt Elemente zufällig mit einem Schwellenwert", + "bitbybit.lists.removeDuplicateNumbers": "doppelte Zahlen entfernen", + "removeDuplicateNumbers": "doppelte Zahlen entfernen", + "bitbybit.lists.removeDuplicateNumbers_description": "entfernt doppelte Zahlen aus einer Liste", + "bitbybit.lists.removeDuplicateNumbersTolerance": "doppelte Zahlen mit Toleranz entfernen", + "removeDuplicateNumbersTolerance": "doppelte Zahlen mit Toleranz entfernen", + "bitbybit.lists.removeDuplicateNumbersTolerance_description": "entfernt doppelte Zahlen mit Toleranz", + "bitbybit.lists.addItem": "Element hinzufügen", + "addItem": "Element hinzufügen", + "bitbybit.lists.addItem_description": "fügt ein Element ans Ende einer Liste hinzu", + "bitbybit.lists.prependItem": "Element voranstellen", + "prependItem": "Element voranstellen", + "bitbybit.lists.prependItem_description": "fügt ein Element an den Anfang einer Liste hinzu", + "bitbybit.lists.addItemFirstLast": "Element zuerst oder zuletzt hinzufügen", + "addItemFirstLast": "Element zuerst oder zuletzt hinzufügen", + "bitbybit.lists.addItemFirstLast_description": "fügt ein Element an den Anfang oder das Ende einer Liste hinzu", + "firstLastEnum": "Erste-Letzte-Enum", + "bitbybit.lists.createEmptyList": "leere Liste", + "createEmptyList": "leere Liste", + "bitbybit.lists.createEmptyList_description": "erstellt eine leere Liste", + "bitbybit.lists.repeat": "wiederholen", + "repeat": "wiederholen", + "bitbybit.lists.repeat_description": "wiederholt ein Element in einer neuen Liste", + "times": "Mal", + "bitbybit.lists.repeatInPattern": "in Muster wiederholen", + "repeatInPattern": "in Muster wiederholen", + "bitbybit.lists.repeatInPattern_description": "wiederholt Listenelemente bis zur Längenbegrenzung", + "lengthLimit": "Längenbegrenzung", + "bitbybit.lists.sortNumber": "Zahl sortieren", + "sortNumber": "Zahl sortieren", + "bitbybit.lists.sortNumber_description": "sortiert eine Liste von Zahlen", + "sorting": "Sortierung", + "orderAsc": "aufsteigende Reihenfolge", + "bitbybit.lists.sortTexts": "Texte sortieren", + "sortTexts": "Texte sortieren", + "bitbybit.lists.sortTexts_description": "sortiert eine Liste von Texten alphabetisch", + "bitbybit.lists.sortByPropValue": "nach Eigenschaftswert sortieren", + "sortByPropValue": "nach Eigenschaftswert sortieren", + "bitbybit.lists.sortByPropValue_description": "sortiert nach numerischem JSON-Eigenschaftswert", + "property": "Eigenschaft", + "bitbybit.color.hexColor": "Hex-Farbe", + "hexColor": "Hex-Farbe", + "bitbybit.color.hexColor_description": "erstellt eine Hex-Farbe", + "bitbybit.color.hexToRgb": "Hex zu RGB", + "hexToRgb": "Hex zu RGB", + "bitbybit.color.hexToRgb_description": "erstellt RGB aus Hex", + "convert": "konvertieren", + "bitbybit.color.rgbToHex": "RGB zu Hex", + "rgbToHex": "RGB zu Hex", + "bitbybit.color.rgbToHex_description": "erstellt Hex aus RGB", + "r": "Rot", + "g": "Grün", + "b": "Blau", + "bitbybit.color.rgbObjToHex": "RGB-Objekt zu Hex", + "rgbObjToHex": "RGB-Objekt zu Hex", + "bitbybit.color.rgbObjToHex_description": "erstellt Hex aus RGB-Objekt", + "rgb": "RGB", + "Base.ColorRGB": "Basis-Farbe RGB", + "bitbybit.color.hexToRgbMapped": "Hex zu RGB gemappt", + "hexToRgbMapped": "Hex zu RGB gemappt", + "bitbybit.color.hexToRgbMapped_description": "erstellt RGB aus Hex mit Bereichsmapping", + "bitbybit.color.getRedParam": "Rot-Parameter abrufen", + "getRedParam": "Rot-Parameter abrufen", + "bitbybit.color.getRedParam_description": "ruft den Rot-Parameter ab", + "hex to": "Hex zu", + "bitbybit.color.getGreenParam": "Grün-Parameter abrufen", + "getGreenParam": "Grün-Parameter abrufen", + "bitbybit.color.getGreenParam_description": "ruft den Grün-Parameter ab", + "bitbybit.color.getBlueParam": "Blau-Parameter abrufen", + "getBlueParam": "Blau-Parameter abrufen", + "bitbybit.color.getBlueParam_description": "ruft den Blau-Parameter ab", + "bitbybit.color.rgbToRed": "RGB zu Rot", + "rgbToRed": "RGB zu Rot", + "bitbybit.color.rgbToRed_description": "ruft Rot aus RGB ab", + "rgb to": "RGB zu", + "bitbybit.color.rgbToGreen": "RGB zu Grün", + "rgbToGreen": "RGB zu Grün", + "bitbybit.color.rgbToGreen_description": "ruft Grün aus RGB ab", + "bitbybit.color.rgbToBlue": "RGB zu Blau", + "rgbToBlue": "RGB zu Blau", + "bitbybit.color.rgbToBlue_description": "ruft Blau aus RGB ab", + "bitbybit.color.invert": "invertieren", + "invert": "invertieren", + "bitbybit.color.invert_description": "invertiert eine Farbe", + "blackAndWhite": "Schwarz und Weiß", + "bitbybit.text.create": "erstellen", + "bitbybit.text.create_description": "erstellt Text", + "bitbybit.text.split": "teilen", + "bitbybit.text.split_description": "teilt Text nach einem Trennzeichen", + "separator": "Trennzeichen", + "bitbybit.text.replaceAll": "alles ersetzen", + "replaceAll": "alles ersetzen", + "bitbybit.text.replaceAll_description": "ersetzt alle Textvorkommen", + "search": "suchen", + "replaceWith": "ersetzen durch", + "bitbybit.text.join": "verbinden", + "join": "verbinden", + "bitbybit.text.join_description": "verbindet Elemente zu Text mit einem Trennzeichen", + "string[]": "Zeichenfolgen-Array", + "bitbybit.text.toString": "zu Zeichenfolge", + "toString": "zu Zeichenfolge", + "bitbybit.text.toString_description": "konvertiert ein Element zu Text", + "bitbybit.text.toStringEach": "jedes zu Zeichenfolge", + "toStringEach": "jedes zu Zeichenfolge", + "bitbybit.text.toStringEach_description": "konvertiert jedes Listenelement zu Text", + "bitbybit.text.format": "formatieren", + "format": "formatieren", + "bitbybit.text.format_description": "formatiert Text mit Werten", + "values": "Werte", + "bitbybit.dates.toDateString": "zu Datumszeichenfolge", + "dates": "Datum", + "toDateString": "zu Datumszeichenfolge", + "bitbybit.dates.toDateString_description": "Gibt ein Datum als Zeichenfolgenwert zurück.", + "date": "Datum", + "Date": "Datum", + "bitbybit.dates.toISOString": "zu ISO-Zeichenfolge", + "toISOString": "zu ISO-Zeichenfolge", + "bitbybit.dates.toISOString_description": "Gibt ein Datum als Zeichenfolgenwert im ISO-Format zurück.", + "bitbybit.dates.toJSON": "zu JSON", + "toJSON": "zu JSON", + "bitbybit.dates.toJSON_description": "Gibt ein Datum als Zeichenfolgenwert im JSON-Format zurück.", + "bitbybit.dates.toString": "zu Zeichenfolge", + "bitbybit.dates.toString_description": "Gibt eine Zeichenfolgendarstellung eines Datums zurück. Das Format der Zeichenfolge hängt von der Lokalisierung ab.", + "bitbybit.dates.toTimeString": "zu Zeitzeichenfolge", + "toTimeString": "zu Zeitzeichenfolge", + "bitbybit.dates.toTimeString_description": "Gibt eine Zeit als Zeichenfolgenwert zurück.", + "bitbybit.dates.toUTCString": "zu UTC-Zeichenfolge", + "toUTCString": "zu UTC-Zeichenfolge", + "bitbybit.dates.toUTCString_description": "Gibt ein Datum als Zeichenfolge unter Verwendung der Universal Coordinated Time (UTC) zurück.", + "bitbybit.dates.now": "jetzt", + "now": "jetzt", + "bitbybit.dates.now_description": "Gibt das aktuelle Datum und die aktuelle Uhrzeit zurück.", + "bitbybit.dates.createDate": "Datum erstellen", + "createDate": "Datum erstellen", + "bitbybit.dates.createDate_description": "Erstellt ein neues Datumsobjekt mit den angegebenen Datumsparametern.", + "year": "Jahr", + "month": "Monat", + "day": "Tag", + "hours": "Stunden", + "minutes": "Minuten", + "seconds": "Sekunden", + "milliseconds": "Millisekunden", + "bitbybit.dates.createDateUTC": "UTC-Datum erstellen", + "createDateUTC": "UTC-Datum erstellen", + "bitbybit.dates.createDateUTC_description": "Gibt die Anzahl der Millisekunden zwischen Mitternacht, 1. Januar 1970 Universal Coordinated Time (UTC) (oder GMT) und dem angegebenen Datum zurück.", + "bitbybit.dates.createFromUnixTimeStamp": "aus Unix-Zeitstempel erstellen", + "createFromUnixTimeStamp": "aus Unix-Zeitstempel erstellen", + "bitbybit.dates.createFromUnixTimeStamp_description": "Erstellt ein neues Datumsobjekt mit dem angegebenen Unix-Zeitstempel.", + "unixTimeStamp": "Unix-Zeitstempel", + "bitbybit.dates.parseDate": "Datum parsen", + "parseDate": "Datum parsen", + "bitbybit.dates.parseDate_description": "Parst eine Zeichenfolge, die ein Datum enthält, und gibt die Anzahl der Millisekunden zwischen diesem Datum und Mitternacht, 1. Januar 1970 zurück.", + "parse": "parsen", + "dateString": "Datumszeichenfolge", + "bitbybit.dates.getDayOfMonth": "Tag des Monats abrufen", + "getDayOfMonth": "Tag des Monats abrufen", + "bitbybit.dates.getDayOfMonth_description": "Ruft den Tag des Monats unter Verwendung der lokalen Zeit ab.", + "bitbybit.dates.getWeekday": "Wochentag abrufen", + "getWeekday": "Wochentag abrufen", + "bitbybit.dates.getWeekday_description": "Ruft den Wochentag unter Verwendung der lokalen Zeit ab.", + "bitbybit.dates.getYear": "Jahr abrufen", + "getYear": "Jahr abrufen", + "bitbybit.dates.getYear_description": "Ruft das Jahr unter Verwendung der lokalen Zeit ab.", + "bitbybit.dates.getMonth": "Monat abrufen", + "getMonth": "Monat abrufen", + "bitbybit.dates.getMonth_description": "Ruft den Monat unter Verwendung der lokalen Zeit ab.", + "bitbybit.dates.getHours": "Stunden abrufen", + "getHours": "Stunden abrufen", + "bitbybit.dates.getHours_description": "Ruft die Stunden eines Datums unter Verwendung der lokalen Zeit ab.", + "bitbybit.dates.getMinutes": "Minuten abrufen", + "getMinutes": "Minuten abrufen", + "bitbybit.dates.getMinutes_description": "Ruft die Minuten eines Datumsobjekts unter Verwendung der lokalen Zeit ab.", + "bitbybit.dates.getSeconds": "Sekunden abrufen", + "getSeconds": "Sekunden abrufen", + "bitbybit.dates.getSeconds_description": "Ruft die Sekunden eines Datumsobjekts unter Verwendung der lokalen Zeit ab.", + "bitbybit.dates.getMilliseconds": "Millisekunden abrufen", + "getMilliseconds": "Millisekunden abrufen", + "bitbybit.dates.getMilliseconds_description": "Ruft die Millisekunden eines Datums unter Verwendung der lokalen Zeit ab.", + "bitbybit.dates.getTime": "Zeit abrufen", + "getTime": "Zeit abrufen", + "bitbybit.dates.getTime_description": "Gibt den gespeicherten Zeitwert in Millisekunden seit Mitternacht, 1. Januar 1970 UTC zurück.", + "bitbybit.dates.getUTCYear": "UTC-Jahr abrufen", + "getUTCYear": "UTC-Jahr abrufen", + "bitbybit.dates.getUTCYear_description": "Ruft das Jahr unter Verwendung der Universal Coordinated Time (UTC) ab.", + "bitbybit.dates.getUTCMonth": "UTC-Monat abrufen", + "getUTCMonth": "UTC-Monat abrufen", + "bitbybit.dates.getUTCMonth_description": "Ruft den Monat eines Datumsobjekts unter Verwendung der Universal Coordinated Time (UTC) ab.", + "bitbybit.dates.getUTCDay": "UTC-Tag abrufen", + "getUTCDay": "UTC-Tag abrufen", + "bitbybit.dates.getUTCDay_description": "Ruft den Tag des Monats unter Verwendung der Universal Coordinated Time (UTC) ab.", + "bitbybit.dates.getUTCHours": "UTC-Stunden abrufen", + "getUTCHours": "UTC-Stunden abrufen", + "bitbybit.dates.getUTCHours_description": "Ruft den Stundenwert eines Datumsobjekts unter Verwendung der Universal Coordinated Time (UTC) ab.", + "bitbybit.dates.getUTCMinutes": "UTC-Minuten abrufen", + "getUTCMinutes": "UTC-Minuten abrufen", + "bitbybit.dates.getUTCMinutes_description": "Ruft die Minuten eines Datumsobjekts unter Verwendung der Universal Coordinated Time (UTC) ab.", + "bitbybit.dates.getUTCSeconds": "UTC-Sekunden abrufen", + "getUTCSeconds": "UTC-Sekunden abrufen", + "bitbybit.dates.getUTCSeconds_description": "Ruft die Sekunden eines Datumsobjekts unter Verwendung der Universal Coordinated Time (UTC) ab.", + "bitbybit.dates.getUTCMilliseconds": "UTC-Millisekunden abrufen", + "getUTCMilliseconds": "UTC-Millisekunden abrufen", + "bitbybit.dates.getUTCMilliseconds_description": "Ruft die Millisekunden eines Datumsobjekts unter Verwendung der Universal Coordinated Time (UTC) ab.", + "bitbybit.dates.setYear": "Jahr setzen", + "setYear": "Jahr setzen", + "bitbybit.dates.setYear_description": "Setzt das Jahr eines Datumsobjekts unter Verwendung der lokalen Zeit.", + "bitbybit.dates.setMonth": "Monat setzen", + "setMonth": "Monat setzen", + "bitbybit.dates.setMonth_description": "Setzt den Monatswert eines Datumsobjekts unter Verwendung der lokalen Zeit.", + "bitbybit.dates.setDayOfMonth": "Tag des Monats setzen", + "setDayOfMonth": "Tag des Monats setzen", + "bitbybit.dates.setDayOfMonth_description": "Setzt den numerischen Tag-des-Monats-Wert eines Datumsobjekts unter Verwendung der lokalen Zeit.", + "bitbybit.dates.setHours": "Stunden setzen", + "setHours": "Stunden setzen", + "bitbybit.dates.setHours_description": "Setzt den Stundenwert eines Datumsobjekts unter Verwendung der lokalen Zeit.", + "bitbybit.dates.setMinutes": "Minuten setzen", + "setMinutes": "Minuten setzen", + "bitbybit.dates.setMinutes_description": "Setzt den Minutenwert eines Datumsobjekts unter Verwendung der lokalen Zeit.", + "bitbybit.dates.setSeconds": "Sekunden setzen", + "setSeconds": "Sekunden setzen", + "bitbybit.dates.setSeconds_description": "Setzt den Sekundenwert eines Datumsobjekts unter Verwendung der lokalen Zeit.", + "bitbybit.dates.setMilliseconds": "Millisekunden setzen", + "setMilliseconds": "Millisekunden setzen", + "bitbybit.dates.setMilliseconds_description": "Setzt den Millisekundenwert eines Datumsobjekts unter Verwendung der lokalen Zeit.", + "bitbybit.dates.setTime": "Zeit setzen", + "setTime": "Zeit setzen", + "bitbybit.dates.setTime_description": "Setzt den Datums- und Zeitwert eines Datumsobjekts.", + "time": "Zeit", + "bitbybit.dates.setUTCYear": "UTC-Jahr setzen", + "setUTCYear": "UTC-Jahr setzen", + "bitbybit.dates.setUTCYear_description": "Setzt den Jahreswert eines Datumsobjekts unter Verwendung der Universal Coordinated Time (UTC).", + "bitbybit.dates.setUTCMonth": "UTC-Monat setzen", + "setUTCMonth": "UTC-Monat setzen", + "bitbybit.dates.setUTCMonth_description": "Setzt den Monatswert eines Datumsobjekts unter Verwendung der Universal Coordinated Time (UTC).", + "bitbybit.dates.setUTCDay": "UTC-Tag setzen", + "setUTCDay": "UTC-Tag setzen", + "bitbybit.dates.setUTCDay_description": "Setzt den numerischen Tag des Monats eines Datumsobjekts unter Verwendung der Universal Coordinated Time (UTC).", + "bitbybit.dates.setUTCHours": "UTC-Stunden setzen", + "setUTCHours": "UTC-Stunden setzen", + "bitbybit.dates.setUTCHours_description": "Setzt den Stundenwert eines Datumsobjekts unter Verwendung der Universal Coordinated Time (UTC).", + "bitbybit.dates.setUTCMinutes": "UTC-Minuten setzen", + "setUTCMinutes": "UTC-Minuten setzen", + "bitbybit.dates.setUTCMinutes_description": "Setzt den Minutenwert eines Datumsobjekts unter Verwendung der Universal Coordinated Time (UTC).", + "bitbybit.dates.setUTCSeconds": "UTC-Sekunden setzen", + "setUTCSeconds": "UTC-Sekunden setzen", + "bitbybit.dates.setUTCSeconds_description": "Setzt den Sekundenwert eines Datumsobjekts unter Verwendung der Universal Coordinated Time (UTC).", + "bitbybit.dates.setUTCMilliseconds": "UTC-Millisekunden setzen", + "setUTCMilliseconds": "UTC-Millisekunden setzen", + "bitbybit.dates.setUTCMilliseconds_description": "Setzt den Millisekundenwert eines Datumsobjekts unter Verwendung der Universal Coordinated Time (UTC).", + "bitbybit.json.stringify": "stringifizieren", + "json": "JSON", + "stringify": "stringifizieren", + "bitbybit.json.stringify_description": "stringifiziert den Eingabewert", + "bitbybit.json.parse": "parsen", + "bitbybit.json.parse_description": "parst den Eingabewert", + "bitbybit.json.query": "abfragen", + "query": "abfragen", + "bitbybit.json.query_description": "fragt den Eingabewert ab", + "jsonpath": "JSON-Pfad", + "bitbybit.json.setValueOnProp": "Wert auf Eigenschaft setzen", + "setValueOnProp": "Wert auf Eigenschaft setzen", + "bitbybit.json.setValueOnProp_description": "setzt einen Wert auf eine JSON-Eigenschaft", + "props": "Eigenschaften", + "bitbybit.json.getJsonFromArrayByFirstPropMatch": "JSON aus Array nach erstem Eigenschaftsübereinstimmung abrufen", + "getJsonFromArrayByFirstPropMatch": "JSON aus Array nach erstem Eigenschaftsübereinstimmung abrufen", + "bitbybit.json.getJsonFromArrayByFirstPropMatch_description": "ruft JSON aus einem Array nach der ersten Eigenschaftsübereinstimmung ab", + "jsonArray": "JSON-Array", + "any[]": "beliebiges Array", + "match": "Übereinstimmung", + "bitbybit.json.getValueOnProp": "Wert von Eigenschaft abrufen", + "getValueOnProp": "Wert von Eigenschaft abrufen", + "bitbybit.json.getValueOnProp_description": "ruft den Wert einer Eigenschaft in JSON ab", + "bitbybit.json.setValue": "Wert setzen", + "bitbybit.json.setValue_description": "setzt einen Wert in JSON nach Pfad", + "prop": "Eigenschaft", + "bitbybit.json.setValuesOnPaths": "Werte auf Pfade setzen", + "setValuesOnPaths": "Werte auf Pfade setzen", + "bitbybit.json.setValuesOnPaths_description": "setzt mehrere Werte in JSON nach Pfaden", + "paths": "Pfade", + "bitbybit.json.paths": "Pfade", + "bitbybit.json.paths_description": "findet Pfade zu Elementen in einem Objekt", + "bitbybit.json.createEmpty": "leer", + "bitbybit.json.createEmpty_description": "erstellt ein leeres JavaScript-Objekt", + "bitbybit.json.previewAndSaveJson": "JSON-Vorschau und Speichern", + "previewAndSaveJson": "JSON-Vorschau und Speichern", + "bitbybit.json.previewAndSaveJson_description": "zeigt eine Vorschau von JSON und bietet eine Speicheroption", + "preview": "Vorschau", + "bitbybit.json.previewJson": "JSON-Vorschau", + "previewJson": "JSON-Vorschau", + "bitbybit.json.previewJson_description": "zeigt eine Vorschau von JSON", + "bitbybit.verb.curve.createCurveByKnotsControlPointsWeights": "Kurve nach Knoten, Kontrollpunkten und Gewichten", + "verb": "Verb", + "createCurveByKnotsControlPointsWeights": "Kurve nach Knoten, Kontrollpunkten und Gewichten", + "bitbybit.verb.curve.createCurveByKnotsControlPointsWeights_description": "erstellt eine NURBS-Kurve mit Knoten, Kontrollpunkten und Gewichten", + "degree": "Grad", + "knots": "Knoten", + "bitbybit.verb.curve.createCurveByPoints": "Kurve nach Punkten", + "createCurveByPoints": "Kurve nach Punkten", + "bitbybit.verb.curve.createCurveByPoints_description": "erstellt eine NURBS-Kurve mit Kontrollpunkten", + "bitbybit.verb.curve.createBezierCurve": "Bézier-Kurve", + "createBezierCurve": "Bézier-Kurve", + "bitbybit.verb.curve.createBezierCurve_description": "erstellt eine Bézier-NURBS-Kurve mit Kontrollpunkten und Gewichten", + "bitbybit.verb.curve.clone": "klonen", + "bitbybit.verb.curve.clone_description": "klont eine NURBS-Kurve", + "bitbybit.verb.curve.closestParam": "nächster Parameter", + "closestParam": "nächster Parameter", + "bitbybit.verb.curve.closestParam_description": "findet den nächstgelegenen Parameter auf einer NURBS-Kurve von einem Punkt aus", + "bitbybit.verb.curve.closestParams": "nächste Parameter", + "closestParams": "nächste Parameter", + "bitbybit.verb.curve.closestParams_description": "findet die nächstgelegenen Parameter auf einer NURBS-Kurve von Punkten aus", + "bitbybit.verb.curve.closestPoint": "nächster Punkt", + "closestPoint": "nächster Punkt", + "bitbybit.verb.curve.closestPoint_description": "findet den nächstgelegenen Punkt auf einer NURBS-Kurve von einem Punkt aus", + "bitbybit.verb.curve.closestPoints": "nächste Punkte", + "closestPoints": "nächste Punkte", + "bitbybit.verb.curve.closestPoints_description": "findet die nächstgelegenen Punkte auf einer NURBS-Kurve von Punkten aus", + "bitbybit.verb.curve.controlPoints": "Kontrollpunkte", + "controlPoints": "Kontrollpunkte", + "bitbybit.verb.curve.controlPoints_description": "findet die Kontrollpunkte einer NURBS-Kurve", + "bitbybit.verb.curve.degree": "Grad", + "bitbybit.verb.curve.degree_description": "findet den Grad einer NURBS-Kurve", + "bitbybit.verb.curve.derivatives": "Ableitungen", + "derivatives": "Ableitungen", + "bitbybit.verb.curve.derivatives_description": "findet die Ableitungen einer NURBS-Kurve an einem Parameter", + "numDerivatives": "Anzahl Ableitungen", + "parameter": "Parameter", + "bitbybit.verb.curve.divideByEqualArcLengthToParams": "durch gleiche Bogenlänge zu Parametern teilen", + "divideByEqualArcLengthToParams": "durch gleiche Bogenlänge zu Parametern teilen", + "bitbybit.verb.curve.divideByEqualArcLengthToParams_description": "teilt eine Kurve durch gleiche Bogenlänge in Parameter", + "subdivision": "Unterteilung", + "bitbybit.verb.curve.divideByEqualArcLengthToPoints": "durch gleiche Bogenlänge zu Punkten teilen", + "divideByEqualArcLengthToPoints": "durch gleiche Bogenlänge zu Punkten teilen", + "bitbybit.verb.curve.divideByEqualArcLengthToPoints_description": "teilt eine Kurve durch gleiche Bogenlänge in Punkte", + "bitbybit.verb.curve.divideByArcLengthToParams": "durch Bogenlänge zu Parametern teilen", + "divideByArcLengthToParams": "durch Bogenlänge zu Parametern teilen", + "bitbybit.verb.curve.divideByArcLengthToParams_description": "teilt eine Kurve durch Bogenlänge in Parameter", + "bitbybit.verb.curve.divideByArcLengthToPoints": "durch Bogenlänge zu Punkten teilen", + "divideByArcLengthToPoints": "durch Bogenlänge zu Punkten teilen", + "bitbybit.verb.curve.divideByArcLengthToPoints_description": "teilt eine Kurve durch Bogenlänge in Punkte", + "bitbybit.verb.curve.divideCurvesByEqualArcLengthToPoints": "Kurven durch gleiche Bogenlänge zu Punkten teilen", + "divideCurvesByEqualArcLengthToPoints": "Kurven durch gleiche Bogenlänge zu Punkten teilen", + "bitbybit.verb.curve.divideCurvesByEqualArcLengthToPoints_description": "teilt mehrere Kurven durch gleiche Bogenlänge in Punkte", + "bitbybit.verb.curve.divideCurvesByArcLengthToPoints": "Kurven durch Bogenlänge zu Punkten teilen", + "divideCurvesByArcLengthToPoints": "Kurven durch Bogenlänge zu Punkten teilen", + "bitbybit.verb.curve.divideCurvesByArcLengthToPoints_description": "teilt mehrere Kurven durch Bogenlänge in Punkte", + "bitbybit.verb.curve.domain": "Domäne", + "bitbybit.verb.curve.domain_description": "findet das Domänenintervall der Kurvenparameter", + "bitbybit.verb.curve.startPoint": "Startpunkt", + "bitbybit.verb.curve.startPoint_description": "Startpunkt der Kurve", + "bitbybit.verb.curve.endPoint": "Endpunkt", + "bitbybit.verb.curve.endPoint_description": "Endpunkt der Kurve", + "bitbybit.verb.curve.startPoints": "Startpunkte", + "bitbybit.verb.curve.startPoints_description": "Startpunkte der Kurven", + "bitbybit.verb.curve.endPoints": "Endpunkte", + "bitbybit.verb.curve.endPoints_description": "Endpunkte der Kurven", + "bitbybit.verb.curve.knots": "Knoten", + "bitbybit.verb.curve.knots_description": "findet die Knoten einer NURBS-Kurve", + "bitbybit.verb.curve.lengthAtParam": "Länge an Parameter", + "lengthAtParam": "Länge an Parameter", + "bitbybit.verb.curve.lengthAtParam_description": "ermittelt die Länge einer NURBS-Kurve an einem Parameter", + "bitbybit.verb.curve.length": "Länge", + "bitbybit.verb.curve.length_description": "ermittelt die Länge einer NURBS-Kurve", + "bitbybit.verb.curve.paramAtLength": "Parameter an Länge", + "paramAtLength": "Parameter an Länge", + "bitbybit.verb.curve.paramAtLength_description": "ermittelt den Parameter an einer Länge auf einer NURBS-Kurve", + "bitbybit.verb.curve.pointAtParam": "Punkt an Parameter", + "pointAtParam": "Punkt an Parameter", + "bitbybit.verb.curve.pointAtParam_description": "ermittelt den Punkt an einem Parameter auf einer NURBS-Kurve", + "bitbybit.verb.curve.pointsAtParam": "Punkte an Parameter", + "pointsAtParam": "Punkte an Parameter", + "bitbybit.verb.curve.pointsAtParam_description": "ermittelt die Punkte an einem Parameter auf NURBS-Kurven", + "bitbybit.verb.curve.reverse": "umkehren", + "bitbybit.verb.curve.reverse_description": "kehrt eine NURBS-Kurve um", + "bitbybit.verb.curve.split": "teilen", + "bitbybit.verb.curve.split_description": "teilt eine NURBS-Kurve an einem Parameter", + "bitbybit.verb.curve.tangent": "Tangente", + "bitbybit.verb.curve.tangent_description": "Tangente einer NURBS-Kurve an einem Parameter", + "bitbybit.verb.curve.tessellate": "tessellieren", + "tessellate": "tessellieren", + "bitbybit.verb.curve.tessellate_description": "tesselliert eine NURBS-Kurve in Punkte", + "bitbybit.verb.curve.transform": "transformieren", + "bitbybit.verb.curve.transform_description": "transformiert eine NURBS-Kurve", + "bitbybit.verb.curve.transformCurves": "Kurven transformieren", + "transformCurves": "Kurven transformieren", + "bitbybit.verb.curve.transformCurves_description": "transformiert NURBS-Kurven", + "bitbybit.verb.curve.weights": "Gewichte", + "bitbybit.verb.curve.weights_description": "Gewichte einer NURBS-Kurve", + "bitbybit.verb.curve.circle.createCircle": "Kreis", + "createCircle": "Kreis", + "bitbybit.verb.curve.circle.createCircle_description": "erstellt eine NURBS-Kreiskurve", + "xAxis": "X-Achse", + "yAxis": "Y-Achse", + "bitbybit.verb.curve.circle.createArc": "Bogen", + "createArc": "Bogen", + "bitbybit.verb.curve.circle.createArc_description": "erstellt eine NURBS-Bogenkurve", + "minAngle": "minimaler Winkel", + "maxAngle": "maximaler Winkel", + "bitbybit.verb.curve.circle.center": "Mittelpunkt", + "bitbybit.verb.curve.circle.center_description": "ermittelt den Mittelpunkt eines Kreises oder Bogens", + "bitbybit.verb.curve.circle.radius": "Radius", + "bitbybit.verb.curve.circle.radius_description": "ermittelt den Radius eines Kreises oder Bogens", + "bitbybit.verb.curve.circle.maxAngle": "maximaler Winkel", + "bitbybit.verb.curve.circle.maxAngle_description": "ermittelt den maximalen Winkel eines Bogens in Grad", + "bitbybit.verb.curve.circle.minAngle": "minimaler Winkel", + "bitbybit.verb.curve.circle.minAngle_description": "ermittelt den minimalen Winkel eines Bogens in Grad", + "bitbybit.verb.curve.circle.xAxis": "X-Achse", + "bitbybit.verb.curve.circle.xAxis_description": "ermittelt den X-Winkel eines Bogens", + "bitbybit.verb.curve.circle.yAxis": "Y-Achse", + "bitbybit.verb.curve.circle.yAxis_description": "ermittelt den Y-Winkel eines Bogens", + "bitbybit.verb.curve.ellipse.createEllipse": "Ellipse", + "createEllipse": "Ellipse", + "bitbybit.verb.curve.ellipse.createEllipse_description": "erstellt eine NURBS-Ellipsenkurve", + "bitbybit.verb.curve.ellipse.createArc": "Bogen", + "bitbybit.verb.curve.ellipse.createArc_description": "erstellt eine NURBS-Ellipsenbogenkurve", + "bitbybit.verb.curve.ellipse.center": "Mittelpunkt", + "bitbybit.verb.curve.ellipse.center_description": "ermittelt den Mittelpunkt einer Ellipse oder eines Bogens", + "bitbybit.verb.curve.ellipse.maxAngle": "maximaler Winkel", + "bitbybit.verb.curve.ellipse.maxAngle_description": "ermittelt den maximalen Winkel eines Bogens in Grad", + "bitbybit.verb.curve.ellipse.minAngle": "minimaler Winkel", + "bitbybit.verb.curve.ellipse.minAngle_description": "ermittelt den minimalen Winkel eines Bogens in Grad", + "bitbybit.verb.curve.ellipse.xAxis": "X-Achse", + "bitbybit.verb.curve.ellipse.xAxis_description": "ermittelt den X-Winkel einer Ellipse oder eines Bogens", + "bitbybit.verb.curve.ellipse.yAxis": "Y-Achse", + "bitbybit.verb.curve.ellipse.yAxis_description": "ermittelt den Y-Winkel einer Ellipse oder eines Bogens", + "bitbybit.verb.surface.boundaries": "Grenzen", + "boundaries": "Grenzen", + "bitbybit.verb.surface.boundaries_description": "ermittelt die Randkanten-NURBS-Kurven einer Fläche", + "bitbybit.verb.surface.createSurfaceByCorners": "Fläche nach Ecken", + "createSurfaceByCorners": "Fläche nach Ecken", + "bitbybit.verb.surface.createSurfaceByCorners_description": "erstellt eine Fläche mit 4 Eckpunkten", + "point3": "Punkt 3", + "point4": "Punkt 4", + "bitbybit.verb.surface.createSurfaceByKnotsControlPointsWeights": "Fläche nach Knoten, Kontrollpunkten und Gewichten", + "createSurfaceByKnotsControlPointsWeights": "Fläche nach Knoten, Kontrollpunkten und Gewichten", + "bitbybit.verb.surface.createSurfaceByKnotsControlPointsWeights_description": "erstellt eine NURBS-Fläche mit UV-Knoten, Graden, Punkten und Gewichten", + "degreeU": "Grad U", + "degreeV": "Grad V", + "knotsU": "Knoten U", + "knotsV": "Knoten V", + "bitbybit.verb.surface.createSurfaceByLoftingCurves": "Fläche durch Lofting-Kurven", + "createSurfaceByLoftingCurves": "Fläche durch Lofting-Kurven", + "bitbybit.verb.surface.createSurfaceByLoftingCurves_description": "erstellt eine NURBS-Fläche durch Lofting von Kurven", + "bitbybit.verb.surface.clone": "klonen", + "bitbybit.verb.surface.clone_description": "klont eine NURBS-Fläche", + "bitbybit.verb.surface.closestParam": "nächster Parameter", + "bitbybit.verb.surface.closestParam_description": "findet den nächstgelegenen Parameter auf einer Fläche von einem Punkt aus", + "bitbybit.verb.surface.closestPoint": "nächster Punkt", + "bitbybit.verb.surface.closestPoint_description": "findet den nächstgelegenen Punkt auf einer Fläche von einem Punkt aus", + "bitbybit.verb.surface.controlPoints": "Kontrollpunkte", + "bitbybit.verb.surface.controlPoints_description": "ermittelt die Kontrollpunkte auf einer Fläche", + "bitbybit.verb.surface.degreeU": "Grad U", + "bitbybit.verb.surface.degreeU_description": "ermittelt den U-Grad einer Fläche", + "bitbybit.verb.surface.degreeV": "Grad V", + "bitbybit.verb.surface.degreeV_description": "ermittelt den V-Grad einer Fläche", + "bitbybit.verb.surface.derivatives": "Ableitungen", + "bitbybit.verb.surface.derivatives_description": "ermittelt die Ableitungen einer Fläche bei UV", + "u": "U", + "v": "V", + "bitbybit.verb.surface.domainU": "Domäne U", + "domainU": "Domäne U", + "bitbybit.verb.surface.domainU_description": "ermittelt die U-Domäne einer Fläche", + "bitbybit.verb.surface.domainV": "Domäne V", + "domainV": "Domäne V", + "bitbybit.verb.surface.domainV_description": "ermittelt die V-Domäne einer Fläche", + "bitbybit.verb.surface.isocurve": "Isokurve", + "isocurve": "Isokurve", + "bitbybit.verb.surface.isocurve_description": "ermittelt die NURBS-Isokurve auf einer Fläche", + "useV": "V verwenden", + "bitbybit.verb.surface.isocurvesSubdivision": "Isokurven-Unterteilung", + "isocurvesSubdivision": "Isokurven-Unterteilung", + "bitbybit.verb.surface.isocurvesSubdivision_description": "teilt eine Fläche in Isokurven auf", + "isocurveSegments": "Isokurven-Segmente", + "bitbybit.verb.surface.isocurvesAtParams": "Isokurven an Parametern", + "isocurvesAtParams": "Isokurven an Parametern", + "bitbybit.verb.surface.isocurvesAtParams_description": "teilt eine Fläche in Isokurven an Parametern auf", + "parameters": "Parameter", + "bitbybit.verb.surface.knotsU": "Knoten U", + "bitbybit.verb.surface.knotsU_description": "ermittelt die U-Knoten einer Fläche", + "bitbybit.verb.surface.knotsV": "Knoten V", + "bitbybit.verb.surface.knotsV_description": "ermittelt die V-Knoten einer Fläche", + "bitbybit.verb.surface.normal": "Normale", + "bitbybit.verb.surface.normal_description": "ermittelt die Normale auf einer Fläche bei UV", + "bitbybit.verb.surface.point": "Punkt", + "bitbybit.verb.surface.point_description": "ermittelt den Punkt auf einer Fläche bei UV", + "bitbybit.verb.surface.reverse": "umkehren", + "bitbybit.verb.surface.reverse_description": "kehrt die UV- und Isokurven einer NURBS-Fläche um", + "bitbybit.verb.surface.split": "teilen", + "bitbybit.verb.surface.split_description": "teilt eine NURBS-Fläche in zwei", + "bitbybit.verb.surface.transformSurface": "Fläche transformieren", + "transformSurface": "Fläche transformieren", + "bitbybit.verb.surface.transformSurface_description": "transformiert eine NURBS-Fläche mit Transformationen", + "bitbybit.verb.surface.weights": "Gewichte", + "bitbybit.verb.surface.weights_description": "ermittelt die Gewichte einer Fläche", + "bitbybit.verb.surface.cone.create": "erstellen", + "cone": "Kegel", + "bitbybit.verb.surface.cone.create_description": "erstellt eine konische NURBS-Fläche", + "bitbybit.verb.surface.cone.axis": "Achse", + "bitbybit.verb.surface.cone.axis_description": "ermittelt die Achse des Kegels", + "bitbybit.verb.surface.cone.base": "Basis", + "bitbybit.verb.surface.cone.base_description": "ermittelt die Basis des Kegels", + "bitbybit.verb.surface.cone.height": "Höhe", + "bitbybit.verb.surface.cone.height_description": "ermittelt die Höhe des Kegels", + "bitbybit.verb.surface.cone.radius": "Radius", + "bitbybit.verb.surface.cone.radius_description": "ermittelt den Radius des Kegels", + "bitbybit.verb.surface.cone.xAxis": "X-Achse", + "bitbybit.verb.surface.cone.xAxis_description": "ermittelt die X-Achse des Kegels", + "bitbybit.verb.surface.cylinder.create": "erstellen", + "bitbybit.verb.surface.cylinder.create_description": "erstellt eine zylindrische NURBS-Fläche", + "bitbybit.verb.surface.cylinder.axis": "Achse", + "bitbybit.verb.surface.cylinder.axis_description": "ermittelt die Achse des Zylinders", + "bitbybit.verb.surface.cylinder.base": "Basis", + "bitbybit.verb.surface.cylinder.base_description": "ermittelt die Basis des Zylinders", + "bitbybit.verb.surface.cylinder.height": "Höhe", + "bitbybit.verb.surface.cylinder.height_description": "ermittelt die Höhe des Zylinders", + "bitbybit.verb.surface.cylinder.radius": "Radius", + "bitbybit.verb.surface.cylinder.radius_description": "ermittelt den Radius des Zylinders", + "bitbybit.verb.surface.cylinder.xAxis": "X-Achse", + "bitbybit.verb.surface.cylinder.xAxis_description": "ermittelt die X-Achse des Zylinders", + "bitbybit.verb.surface.extrusion.create": "erstellen", + "extrusion": "Extrusion", + "bitbybit.verb.surface.extrusion.create_description": "erstellt eine NURBS-Flächenextrusion aus einer Kurve", + "profile": "Profil", + "bitbybit.verb.surface.extrusion.direction": "Richtung", + "bitbybit.verb.surface.extrusion.direction_description": "ermittelt den Richtungsvektor der Extrusion", + "bitbybit.verb.surface.extrusion.profile": "Profil", + "bitbybit.verb.surface.extrusion.profile_description": "ermittelt die Profil-NURBS-Kurve der Extrusion", + "bitbybit.verb.surface.sphere.create": "erstellen", + "bitbybit.verb.surface.sphere.create_description": "erstellt eine sphärische NURBS-Fläche", + "bitbybit.verb.surface.sphere.radius": "Radius", + "bitbybit.verb.surface.sphere.radius_description": "ermittelt den Radius der sphärischen NURBS-Fläche", + "bitbybit.verb.surface.sphere.center": "Mittelpunkt", + "bitbybit.verb.surface.sphere.center_description": "ermittelt den Mittelpunkt der sphärischen NURBS-Fläche", + "bitbybit.verb.surface.revolved.create": "erstellen", + "revolved": "rotierend", + "bitbybit.verb.surface.revolved.create_description": "erstellt eine rotierte NURBS-Fläche", + "bitbybit.verb.surface.revolved.profile": "Profil", + "bitbybit.verb.surface.revolved.profile_description": "ermittelt die Profil-NURBS-Kurve der rotierten Fläche", + "revolution": "Rotation", + "bitbybit.verb.surface.revolved.center": "Mittelpunkt", + "bitbybit.verb.surface.revolved.center_description": "ermittelt den Mittelpunkt der NURBS-Kurve der rotierten Fläche", + "bitbybit.verb.surface.revolved.axis": "Achse", + "bitbybit.verb.surface.revolved.axis_description": "ermittelt die Rotationsachse der rotierten Fläche", + "bitbybit.verb.surface.revolved.angle": "Winkel", + "bitbybit.verb.surface.revolved.angle_description": "ermittelt den Rotationswinkel der rotierten Fläche", + "bitbybit.verb.surface.sweep.create": "erstellen", + "sweep": "Schwenk", + "bitbybit.verb.surface.sweep.create_description": "erstellt eine geschwenkte NURBS-Fläche", + "rail": "Schiene", + "bitbybit.verb.surface.sweep.profile": "Profil", + "bitbybit.verb.surface.sweep.profile_description": "ermittelt die Profil-NURBS-Kurve der geschwenkten Fläche", + "bitbybit.verb.surface.sweep.rail": "Schiene", + "bitbybit.verb.surface.sweep.rail_description": "ermittelt die Schienen-NURBS-Kurve der geschwenkten Fläche", + "bitbybit.verb.intersect.curves": "Kurven", + "bitbybit.verb.intersect.curves_description": "schneidet zwei Verb-NURBS-Kurven", + "firstCurve": "erste Kurve", + "secondCurve": "zweite Kurve", + "bitbybit.verb.intersect.curveAndSurface": "Kurve und Fläche", + "curveAndSurface": "Kurve und Fläche", + "bitbybit.verb.intersect.curveAndSurface_description": "schneidet eine Kurve und eine Fläche", + "bitbybit.verb.intersect.surfaces": "Flächen", + "bitbybit.verb.intersect.surfaces_description": "schneidet zwei Flächen", + "firstSurface": "erste Fläche", + "secondSurface": "zweite Fläche", + "bitbybit.verb.intersect.curveCurveFirstParams": "Kurve-Kurve erste Parameter", + "curveCurveFirstParams": "Kurve-Kurve erste Parameter", + "bitbybit.verb.intersect.curveCurveFirstParams_description": "ermittelt die Schnittparameter auf der ersten Kurve", + "intersections": "Schnittpunkte", + "BaseTypes.CurveCurveIntersection[]": "Basis-Typen Kurve-Kurve-Schnitt-Array", + "bitbybit.verb.intersect.curveCurveSecondParams": "Kurve-Kurve zweite Parameter", + "curveCurveSecondParams": "Kurve-Kurve zweite Parameter", + "bitbybit.verb.intersect.curveCurveSecondParams_description": "ermittelt die Schnittparameter auf der zweiten Kurve", + "bitbybit.verb.intersect.curveCurveFirstPoints": "Kurve-Kurve erste Punkte", + "curveCurveFirstPoints": "Kurve-Kurve erste Punkte", + "bitbybit.verb.intersect.curveCurveFirstPoints_description": "ermittelt die Schnittpunkte auf der ersten Kurve", + "bitbybit.verb.intersect.curveCurveSecondPoints": "Kurve-Kurve zweite Punkte", + "curveCurveSecondPoints": "Kurve-Kurve zweite Punkte", + "bitbybit.verb.intersect.curveCurveSecondPoints_description": "ermittelt die Schnittpunkte auf der zweiten Kurve", + "bitbybit.verb.intersect.curveSurfaceCurveParams": "Kurve-Fläche Kurvenparameter", + "curveSurfaceCurveParams": "Kurve-Fläche Kurvenparameter", + "bitbybit.verb.intersect.curveSurfaceCurveParams_description": "ermittelt die Schnittparameter auf der Kurve", + "BaseTypes.CurveSurfaceIntersection[]": "Basis-Typen Kurve-Fläche-Schnitt-Array", + "bitbybit.verb.intersect.curveSurfaceSurfaceParams": "Kurve-Fläche Flächenparameter", + "curveSurfaceSurfaceParams": "Kurve-Fläche Flächenparameter", + "bitbybit.verb.intersect.curveSurfaceSurfaceParams_description": "ermittelt die Schnittparameter auf der Fläche", + "bitbybit.verb.intersect.curveSurfaceCurvePoints": "Kurve-Fläche Kurvenpunkte", + "curveSurfaceCurvePoints": "Kurve-Fläche Kurvenpunkte", + "bitbybit.verb.intersect.curveSurfaceCurvePoints_description": "ermittelt die Schnittpunkte auf der Kurve", + "bitbybit.verb.intersect.curveSurfaceSurfacePoints": "Kurve-Fläche Flächenpunkte", + "curveSurfaceSurfacePoints": "Kurve-Fläche Flächenpunkte", + "bitbybit.verb.intersect.curveSurfaceSurfacePoints_description": "ermittelt die Schnittpunkte auf der Fläche", + "bitbybit.tag.create": "erstellen", + "tag": "Tag", + "bitbybit.tag.create_description": "erstellt ein Tag-DTO", + "adaptDepth": "Tiefe anpassen", + "needsUpdate": "muss aktualisiert werden", + "bitbybit.time.registerRenderFunction": "Render-Funktion registrieren", + "registerRenderFunction": "Render-Funktion registrieren", + "bitbybit.time.registerRenderFunction_description": "registriert eine Funktion für die Render-Schleife", + "bitbybit.asset.getFile": "Datei abrufen", + "asset": "Asset", + "getFile": "Datei abrufen", + "bitbybit.asset.getFile_description": "ruft eine Asset-Datei ab", + "bitbybit.asset.getLocalFile": "lokale Datei abrufen", + "getLocalFile": "lokale Datei abrufen", + "bitbybit.asset.getLocalFile_description": "ruft eine lokale Asset-Datei aus dem Browser ab", + "bitbybit.asset.fetchBlob": "Blob abrufen", + "fetchBlob": "Blob abrufen", + "bitbybit.asset.fetchBlob_description": "holt einen Blob von einer CORS-URL", + "fetch": "abrufen", + "bitbybit.asset.fetchFile": "Datei abrufen", + "fetchFile": "Datei abrufen", + "bitbybit.asset.fetchFile_description": "holt eine Datei von einer CORS-URL", + "bitbybit.asset.fetchJSON": "JSON abrufen", + "fetchJSON": "JSON abrufen", + "bitbybit.asset.fetchJSON_description": "holt JSON von einer CORS-URL", + "bitbybit.asset.fetchText": "Text abrufen", + "fetchText": "Text abrufen", + "bitbybit.asset.fetchText_description": "holt Text von einer CORS-URL", + "bitbybit.asset.createObjectURL": "Objekt-URL", + "createObjectURL": "Objekt-URL", + "bitbybit.asset.createObjectURL_description": "erstellt eine URL zu einer Datei im Speicher", + "file": "Datei", + "File | Blob": "Datei oder Blob", + "bitbybit.asset.createObjectURLs": "Objekt-URLs", + "createObjectURLs": "Objekt-URLs", + "bitbybit.asset.createObjectURLs_description": "erstellt URLs zu Dateien im Speicher", + "files": "Dateien", + "(File | Blob)[]": "Datei- oder Blob-Array", + "exec": "ausführen", + "Visible": "Sichtbar", + "Hidden": "Versteckt", + "flatten": "flatten", + "force exec": "erzwinge Ausführung", + "console log": "Konsolenprotokoll", + "preview data": "Daten-Vorschau", + "flow": "Ablauf", + "code": "Code", + "runner": "Runner", + "counters": "Zähler", + "actions": "Aktionen", + "loops": "Schleifen", + "interval": "Intervall", + "delay": "Verzögerung", + "expire": "ablaufen", + "timeout": "Timeout", + "counter min max": "Zähler Min Max", + "counter steps": "Zähler Schritte", + "reset": "zurücksetzen", + "trigger": "auslösen", + "mouse": "Maus", + "mouse click": "Mausklick", + "key": "Taste", + "pointer": "Zeiger", + "pick info": "Auswahl-Info", + "down": "unten", + "wheel": "Rad", + "tap": "Tippen", + "double tap": "Doppeltippen", + "render": "rendern", + "passed ms": "vergangene ms", + "babylon observable listener": "Babylon Observable Listener", + "object": "Objekt", + "observable selector": "Observable-Auswahl", + "get event data": "Ereignisdaten abrufen", + "exec click": "Klick ausführen", + "exec down": "unten ausführen", + "toggle": "umschalten", + "flip flop": "Flip-Flop", + "boolean gate": "Boolean-Gatter", + "boolean gate silent": "stilles Boolean-Gatter", + "is undefined": "ist undefiniert", + "for loop": "For-Schleife", + "last": "letzte", + "for each loop": "For-Each-Schleife", + "element": "Element", + "body": "Körper", + "complete": "abgeschlossen", + "editors": "Editoren", + "inputs": "Eingaben", + "outputs": "Ausgaben", + "recent": "kürzlich", + "Clear": "Löschen", + "Run": "Ausführen", + "Swap Canvas": "Canvas tauschen", + "Local Assets": "Lokale Assets", + "Import": "Importieren", + "Export": "Exportieren", + "Export to runner": "Zum Runner exportieren", + "Clean Cache": "Cache bereinigen", + "Community": "Gemeinschaft", + "Sponsors and Partners": "Sponsoren und Partner", + "API Documentation": "API-Dokumentation", + "About": "Über", + "Toolbox": "Werkzeugkasten", + "More": "Mehr", + "bitbybit.code.typeScriptEditor": "TypeScript-Editor", + "bitbybit.code.typeScriptEditor_description": "Ermöglicht das Schreiben von TypeScript-Code mit vollständiger Bitbybit-Intellisense in einer Funktion. Was die Startfunktion zurückgibt, wird als Ausgabe der Komponente betrachtet.", + "bitbybit.code.javaScriptEditor": "JavaScript-Editor", + "bitbybit.code.javaScriptEditor_description": "Ermöglicht das Schreiben von JavaScript-Code in einer Funktion. Was die Startfunktion zurückgibt, wird als Ausgabe der Komponente betrachtet.", + "bitbybit.code.jsonEditor": "JSON-Editor", + "bitbybit.code.jsonEditor_description": "Ermöglicht das Schreiben von JSON-Code. Was die Startfunktion zurückgibt, wird als Ausgabe der Komponente betrachtet.", + "bitbybit.flow.actions.keyboard": "Tastatur", + "bitbybit.flow.actions.keyboard_description": "Wird bei Tastaturereignissen durch Klicken auf die Schaltflächen ausgeführt.", + "bitbybit.flow.actions.mouseClick": "Mausklick", + "bitbybit.flow.actions.mouseClick_description": "Wird bei Mausereignissen durch Klicken auf die Schaltflächen ausgeführt.", + "bitbybit.flow.actions.start": "Start", + "bitbybit.flow.actions.start_description": "Startet den Kontrollfluss und löst Ausführungen aus.", + "bitbybit.flow.actions.trigger": "Auslösen", + "bitbybit.flow.actions.trigger_description": "Löst die Ausführung durch Klicken auf die Schaltfläche aus.", + "bitbybit.flow.babylon.gui.button": "Schaltfläche", + "bitbybit.flow.babylon.gui.button_description": "Wird bei verschiedenen Zeigerereignissen durch Klicken mit der linken Maustaste auf die BabylonJS-Canvas ausgeführt.", + "bitbybit.flow.babylon.scene.pointerEvents": "Zeiger", + "bitbybit.flow.babylon.scene.pointerEvents_description": "Wird bei verschiedenen Zeigerereignissen durch Klicken mit der linken Maustaste auf die BabylonJS-Canvas ausgeführt.", + "bitbybit.flow.babylon.getEventDataFromObservedResult": "Ereignisdaten abrufen", + "bitbybit.flow.babylon.getEventDataFromObservedResult_description": "Ruft Ereignisdaten aus dem beobachteten Ergebnis des Observable-Listeners ab.", + "bitbybit.flow.babylon.observableListener": "Babylon Observable Listener", + "bitbybit.flow.babylon.observableListener_description": "Abonniert und lauscht auf beliebige BabylonJS-Observables.", + "bitbybit.flow.babylon.render": "Rendern", + "bitbybit.flow.babylon.render_description": "Wird bei jedem BabylonJS-Render-Frame ausgeführt.", + "bitbybit.flow.counters.counterMinMax": "Zähler Min Max", + "bitbybit.flow.counters.counterMinMax_description": "Zählt die Anzahl der Flussausführungen zwischen Min- und Max-Werten. Bei Erreichen von Max wird zurückgesetzt.", + "bitbybit.flow.counters.counterSteps": "Zähler Schritte", + "bitbybit.flow.counters.counterSteps_description": "Zählt die Anzahl der Flussausführungen, beginnend bei einem gegebenen Zählwert und erhöht sich bei jeder Ausführung um einen gegebenen Schritt aus der Liste, bis die Schritte abgeschlossen sind. Am Ende wird zurückgesetzt.", + "bitbybit.flow.counters.counter": "Zähler", + "bitbybit.flow.counters.counter_description": "Zählt die Anzahl der Flussausführungen.", + "bitbybit.flow.logic.booleanGateSilent": "stilles Boolean-Gatter", + "bitbybit.flow.logic.booleanGateSilent_description": "Löst unterschiedliche Ausführungsereignisse basierend auf dem bereitgestellten Boolean-Wert aus, führt jedoch nur aus, wenn sich der Boolean-Wert ändert, um mehrfaches Auslösen von Ereignissen zu verhindern, obwohl keine Änderung stattgefunden hat.", + "bitbybit.flow.logic.booleanGate": "Boolean-Gatter", + "bitbybit.flow.logic.booleanGate_description": "Löst unterschiedliche Ausführungsereignisse basierend auf dem bereitgestellten Boolean-Wert aus.", + "bitbybit.flow.logic.flipFlop": "Flip-Flop", + "bitbybit.flow.logic.flipFlop_description": "Bei jedem ausgeführten Ereignis wird ein anderes Ereignis ausgelöst, wodurch im Wesentlichen eine Umschaltfunktion erstellt wird.", + "bitbybit.flow.logic.isUndefined": "ist undefiniert", + "bitbybit.flow.logic.isUndefined_description": "Prüft, ob der bereitgestellte Wert undefiniert ist und löst ein wahr- oder falsch-Ereignis aus.", + "bitbybit.flow.loops.forEach": "For-Each-Schleife", + "bitbybit.flow.loops.forEach_description": "For-Each-Schleife, die alle Elemente in der Liste durchläuft.", + "bitbybit.flow.loops.for": "For-Schleife", + "bitbybit.flow.loops.for_description": "For-Schleife, die den Körper zwischen zwei Werten ausführt.", + "bitbybit.flow.time.delay": "Verzögerung", + "bitbybit.flow.time.delay_description": "Verzögert die Ausführung um den angegebenen Timeout in Millisekunden.", + "bitbybit.flow.time.interval": "Intervall", + "bitbybit.flow.time.interval_description": "Führt den Fluss in jedem angegebenen Intervall in Millisekunden aus.", + "bitbybit.lists.createList": "Liste erstellen", + "bitbybit.lists.createList_description": "Erstellt eine Liste aus den gegebenen Elementen.", + "bitbybit.lists.flatten": "flatten", + "bitbybit.lists.flatten_description": "Flacht die Liste von Listen in eine einzige Liste ab.", + "bitbybit.lists.passThrough": "durchlaufen", + "bitbybit.lists.passThrough_description": "Wandelt den Wert in den Typ 'any' um und leitet die Eingabe unverändert an die Ausgabe weiter.", + "bitbybit.math.numberSlider": "Zahlenschieberegler", + "bitbybit.math.numberSlider_description": "Erstellt eine Zahl mit einem Schieberegler. Sie können Min-, Max- und Schrittwerte festlegen.", + "bitbybit.consoleLog": "Konsolenprotokoll", + "bitbybit.consoleLog_description": "Protokolliert die Eingabe in der Browser-Konsole.", + "bitbybit.previewData": "Daten-Vorschau", + "bitbybit.previewData_description": "Zeigt die Eingabedaten in einem Vorschauübersichtsbereich an. Es können Texte, Zahlen, JSON-Objekte, Arrays usw. sein. Zirkuläre JavaScript-Objekte sind nicht erlaubt.", + "bitbybit.runner.getRunnerInputValue": "Runner-Eingabewert abrufen", + "bitbybit.runner.getRunnerInputValue_description": "Ruft den Runner-Eingabewert aus dem Eingabe-JSON ab. Diese Komponente gibt im Editor-Kontext immer einen undefinierten Wert zurück.", + "bitbybit.runner.getRunnerInputs": "Runner-Eingaben abrufen", + "bitbybit.runner.getRunnerInputs_description": "Ruft die Runner-Eingaben in JSON ab. Diese Komponente gibt im Editor-Kontext immer ein leeres Objekt zurück.", + "bitbybit.runner.run": "ausführen", + "bitbybit.runner.run_description": "Führt Runner-JavaScript-Code aus", + "bitbybit.runner.setRunnerResult": "Runner-Ergebnis setzen", + "bitbybit.runner.setRunnerResult_description": "Setzt das vollständige JSON-Ergebnis für den Runner. Beachten Sie, dass es sicherer ist, Werte zu setzen, da diese Methode das gesamte Ergebnisobjekt mit dem bereitgestellten Wert überschreibt.", + "bitbybit.runner.setRunnerResultArrayValue": "Runner-Ergebnis-Array-Wert setzen", + "bitbybit.runner.setRunnerResultArrayValue_description": "Setzt den Runner-Ergebniswert auf die Eigenschaft eines JSON-Objekts. Jeder Wert wird zu einem Array hinzugefügt, das der Wert der Eigenschaft ist.", + "bitbybit.runner.setRunnerResultValue": "Runner-Ergebniswert setzen", + "bitbybit.runner.setRunnerResultValue_description": "Setzt den Runner-Ergebniswert auf die Eigenschaft eines JSON-Objekts.", + "bitbybit.text.areaCreate": "Textbereich", + "bitbybit.text.areaCreate_description": "Erstellt einen Textbereich im Editor. Sie können den Text, die Breite und die Höhe des Bereichs festlegen.", + "update on drag": "bei Ziehen aktualisieren", + "paste": "einfügen", + "duplicate": "duplizieren", + "delete": "löschen", + "keyboard": "Tastatur", + "data": "Daten", + "observables": "Observables", + "buttons": "Schaltflächen", + "variables": "Variablen", + "functions": "Funktionen", + "loop": "Schleife", + "apply": "anwenden", + "async context": "asynchroner Kontext", + "async context description": "Erstellt einen asynchronen Kontext, der Await-Komponenten verwenden kann, was die Ausführung und Lesbarkeit von asynchronem Code vereinfacht.", + "then": "dann", + "await": "warten", + "await description": "Wartet, bis das Promise aufgelöst ist, und gibt den Wert zurück.", + "when the": "wenn das", + "error": "Fehler", + "happens in the promise": "im Promise auftritt", + "catch": "fangen", + "catch description": "Fängt Fehler ab, die bei der Ausführung von asynchronem Code auftreten können. Der Benutzer kann Fehler entsprechend behandeln.", + "cancel the interval execution": "Intervallausführung abbrechen", + "cancel the interval description": "Bricht die Intervallausführung ab, indem der Handler bereitgestellt wird.", + "cancel the timeout execution": "Timeout-Ausführung abbrechen", + "cancel the timeout description": "Bricht die Timeout-Ausführung ab, indem der Handler bereitgestellt wird.", + "key down": "Taste gedrückt", + "key down descritpion": "Löst Code aus, wenn das Ereignis 'Taste gedrückt' eintritt.", + "key up": "Taste losgelassen", + "key up description": "Löst Code aus, wenn das Ereignis 'Taste losgelassen' eintritt.", + "key press": "Tastendruck", + "key press description": "Löst Code aus, wenn das Ereignis 'Tastendruck' eintritt.", + "is key pressed": "ist Taste gedrückt", + "block_validation_required": "muss angegeben werden", + "block_validation_of_length": "muss die Anzahl der Elemente enthalten", + "block_validation_higher_or_equal": "muss größer oder gleich sein", + "block_validation_lower_or_equal": "muss kleiner oder gleich sein", + "block_validation_range": "muss im Bereich liegen", + "block_validation_smaller_than": "muss kleiner sein als", + "block_validation_smaller_or_equal_than": "muss kleiner oder gleich sein als", + "block_validation_larger_than": "muss größer sein als", + "block_validation_larger_or_equal_than": "muss größer oder gleich sein als", + "save text to file": "Text in Datei speichern", + "save text to file description": "Speichert Text in eine Datei und ermöglicht es Ihnen, den Namen und die Erweiterung zu wählen. Diese Komponente zeigt den Text nicht in der Vorschau an und kann in Situationen verwendet werden, in denen der Text zu groß ist, um im Textbereichsfeld bearbeitet zu werden.", + "print text on screen": "Text auf Bildschirm ausgeben", + "print text on screen description": "Gibt Text auf dem Bildschirm aus. Diese Komponente ist nützlich für Debugging-Zwecke.", + "preview text and save to file": "Text-Vorschau und in Datei speichern", + "preview text and save to file description": "Gibt Text auf dem Bildschirm aus und ermöglicht es Ihnen, ihn in eine Datei zu speichern. Diese Komponente ist nützlich für Debugging-Zwecke.", + "register render loop listener": "Render-Schleifen-Listener registrieren", + "and update": "und aktualisieren", + "register render loop listener description": "Führt die Anweisung in der Render-Schleife aus und gibt an, wie viel Zeit seit dem letzten Frame in der Variable timeElapsedFromPreviousFrame vergangen ist.", + "timeElapsedFromPreviousFrame_var": "zeitSeitVorherigemFrame", + "computing": "Berechnung", + "result": "Ergebnis", + "of promise is returned": "des Promise wird zurückgegeben", + "on pointer up": "bei Zeiger hoch", + "on pointer move": "bei Zeigerbewegung", + "on pointer down": "bei Zeiger runter", + "of babylonjs observable object": "des BabylonJS Observable-Objekts", + "observable name": "Observable-Name", + "is key pressed description": "Prüft, ob die Taste gedrückt ist, und gibt wahr oder falsch zurück.", + "execute code after": "Code ausführen nach", + "execute code after description": "Führt den Code nach dem angegebenen Timeout in Sekunden aus.", + "execute code every": "Code ausführen alle", + "second(s)": "Sekunde(n)", + "execute code every description": "Führt den Code in jedem angegebenen Intervall in Sekunden aus.", + "handler": "Handler", + "workers initialising": "Worker initialisieren", + "Assets": "Assets", + "Local assets stored in browser cache:": "Lokale Assets im Browser-Cache gespeichert:", + "Asset Name": "Asset-Name", + "Name is required": "Name ist erforderlich", + "Asset with this name already exists, choose a different one": "Asset mit diesem Namen existiert bereits, wählen Sie einen anderen", + "Allowed file formats:": "Erlaubte Dateiformate:", + "You must select an asset file": "Sie müssen eine Asset-Datei auswählen", + "Upload Local Asset": "Lokales Asset hochladen", + "File Name": "Dateiname", + "File Size": "Dateigröße", + "Your browser does not support indexDB and you can't upload local asset files.": "Ihr Browser unterstützt kein IndexDB und Sie können keine lokalen Asset-Dateien hochladen.", + "Upload": "Hochladen", + "elements": "Elemente" +} \ No newline at end of file diff --git a/languages/pt.json b/languages/pt.json new file mode 100644 index 00000000..5c1ea9be --- /dev/null +++ b/languages/pt.json @@ -0,0 +1,5072 @@ +{ + "bitbybit.draw.drawAnyAsyncNoReturn": "desenhar qualquer assíncrono sem retorno", + "bitbybit": "bitporbit", + "draw": "desenhar", + "drawAnyAsyncNoReturn": "desenhar qualquer assíncrono sem retorno", + "bitbybit.draw.drawAnyAsyncNoReturn_description": "desenha qualquer geometria sem retornar nada", + "draw async": "desenhar assíncrono", + "entity": "entidade", + "Entity": "Entidade", + "options": "opções", + "DrawOptions": "opções de desenho", + "babylonMesh": "malha babylon", + "BABYLON.Mesh | BABYLON.LinesMesh": "malha babylon ou malha de linhas", + "bitbybit.draw.drawAnyAsync": "desenhar qualquer assíncrono", + "drawAnyAsync": "desenhar qualquer assíncrono", + "bitbybit.draw.drawAnyAsync_description": "desenha qualquer geometria e retorna malha babylon", + "bitbybit.draw.drawAnyNoReturn": "desenhar qualquer sem retorno", + "drawAnyNoReturn": "desenhar qualquer sem retorno", + "bitbybit.draw.drawAnyNoReturn_description": "desenha geometria síncrona, não para formas occt ou jscad", + "draw sync": "desenhar síncrono", + "bitbybit.draw.drawAny": "desenhar qualquer", + "drawAny": "desenhar qualquer", + "bitbybit.draw.drawAny_description": "desenha geometria síncrona, não para formas occt ou jscad", + "bitbybit.draw.drawGridMeshNoReturn": "desenhar malha de grade sem retorno", + "drawGridMeshNoReturn": "desenhar malha de grade sem retorno", + "bitbybit.draw.drawGridMeshNoReturn_description": "desenha malha de grade no chão para auxiliar na orientação", + "grid": "grade", + "width": "largura", + "number": "número", + "height": "altura", + "subdivisions": "subdivisões", + "majorUnitFrequency": "frequência de unidade principal", + "minorUnitVisibility": "visibilidade de unidade secundária", + "gridRatio": "proporção da grade", + "opacity": "opacidade", + "backFaceCulling": "eliminação de faces traseiras", + "boolean": "booleano", + "mainColor": "cor principal", + "Base.Color": "cor base", + "secondaryColor": "cor secundária", + "bitbybit.draw.drawGridMesh": "desenhar malha de grade", + "drawGridMesh": "desenhar malha de grade", + "bitbybit.draw.drawGridMesh_description": "desenha malha de grade no chão para auxiliar na orientação", + "bitbybit.draw.optionsSimple": "opções simples", + "optionsSimple": "opções simples", + "bitbybit.draw.optionsSimple_description": "define opções de desenho para geometrias básicas como pontos e linhas", + "colours": "cores", + "string | string[]": "texto ou array de textos", + "size": "tamanho", + "updatable": "atualizável", + "hidden": "oculto", + "bitbybit.draw.optionsOcctShape": "opções de forma occt", + "optionsOcctShape": "opções de forma occt", + "bitbybit.draw.optionsOcctShape_description": "define opções de desenho para formas occt como arestas e sólidos", + "faceOpacity": "opacidade da face", + "edgeOpacity": "opacidade da aresta", + "edgeColour": "cor da aresta", + "faceColour": "cor da face", + "vertexColour": "cor do vértice", + "faceMaterial": "material da face", + "Base.Material": "material base", + "edgeWidth": "largura da aresta", + "vertexSize": "tamanho do vértice", + "drawEdges": "desenhar arestas", + "drawFaces": "desenhar faces", + "drawVertices": "desenhar vértices", + "precision": "precisão", + "drawEdgeIndexes": "desenhar índices de arestas", + "edgeIndexHeight": "altura do índice de aresta", + "edgeIndexColour": "cor do índice de aresta", + "drawFaceIndexes": "desenhar índices de faces", + "faceIndexHeight": "altura do índice de face", + "faceIndexColour": "cor do índice de face", + "bitbybit.draw.optionsOcctShapeSimple": "opções de forma occt simples", + "optionsOcctShapeSimple": "opções de forma occt simples", + "bitbybit.draw.optionsOcctShapeSimple_description": "define opções de desenho simples para formas occt", + "bitbybit.draw.optionsOcctShapeMaterial": "opções de material de forma occt", + "optionsOcctShapeMaterial": "opções de material de forma occt", + "bitbybit.draw.optionsOcctShapeMaterial_description": "define opções de desenho com material de face personalizado para formas occt", + "any": "qualquer", + "bitbybit.draw.optionsManifoldShapeMaterial": "opções de material de forma manifold", + "optionsManifoldShapeMaterial": "opções de material de forma manifold", + "bitbybit.draw.optionsManifoldShapeMaterial_description": "define opções de desenho para geometria manifold", + "crossSectionColour": "cor da seção transversal", + "crossSectionWidth": "largura da seção transversal", + "crossSectionOpacity": "opacidade da seção transversal", + "computeNormals": "calcular normais", + "bitbybit.draw.optionsBabylonNode": "opções de nó babylon", + "optionsBabylonNode": "opções de nó babylon", + "bitbybit.draw.optionsBabylonNode_description": "define opções de desenho para nós babylon js", + "colorX": "cor x", + "colorY": "cor y", + "colorZ": "cor z", + "bitbybit.babylon.mesh.dispose": "descartar malha", + "babylon": "babylon", + "mesh": "malha", + "dispose": "descartar", + "bitbybit.babylon.mesh.dispose_description": "remove malha desenhada da cena", + "memory": "memória", + "BABYLON.Mesh": "malha babylon", + "bitbybit.babylon.mesh.updateDrawn": "atualizar desenhado", + "updateDrawn": "atualizar desenhado", + "bitbybit.babylon.mesh.updateDrawn_description": "atualiza malha babylon js sem descartar", + "updates": "atualizações", + "position": "posição", + "Base.Point3": "ponto base 3", + "rotation": "rotação", + "Base.Vector3": "vetor base 3", + "scaling": "escala", + "bitbybit.babylon.mesh.setVisibility": "definir visibilidade", + "setVisibility": "definir visibilidade", + "bitbybit.babylon.mesh.setVisibility_description": "altera visibilidade da malha babylon js", + "visibility": "visibilidade", + "includeChildren": "incluir filhos", + "bitbybit.babylon.mesh.hide": "ocultar", + "hide": "ocultar", + "bitbybit.babylon.mesh.hide_description": "oculta a malha", + "bitbybit.babylon.mesh.show": "mostrar", + "show": "mostrar", + "bitbybit.babylon.mesh.show_description": "mostra a malha", + "bitbybit.babylon.mesh.setParent": "definir pai", + "setParent": "definir pai", + "bitbybit.babylon.mesh.setParent_description": "altera o pai da malha desenhada", + "set": "definir", + "BABYLON.Mesh | BABYLON.InstancedMesh | BABYLON.AbstractMesh": "malha babylon ou malha instanciada ou malha abstrata", + "parentMesh": "malha pai", + "bitbybit.babylon.mesh.getParent": "obter pai", + "getParent": "obter pai", + "bitbybit.babylon.mesh.getParent_description": "obtém o pai da malha desenhada", + "get": "obter", + "bitbybit.babylon.mesh.setCheckCollisions": "definir verificação de colisões", + "setCheckCollisions": "definir verificação de colisões", + "bitbybit.babylon.mesh.setCheckCollisions_description": "altera propriedade de verificação de colisão da malha desenhada", + "checkCollisions": "verificar colisões", + "bitbybit.babylon.mesh.getCheckCollisions": "obter verificação de colisões", + "getCheckCollisions": "obter verificação de colisões", + "bitbybit.babylon.mesh.getCheckCollisions_description": "obtém propriedade de verificação de colisão da malha desenhada", + "bitbybit.babylon.mesh.setPickable": "definir selecionável", + "setPickable": "definir selecionável", + "bitbybit.babylon.mesh.setPickable_description": "altera propriedade de selecionável da malha desenhada", + "pickable": "selecionável", + "bitbybit.babylon.mesh.enablePointerMoveEvents": "ativar eventos de movimento de ponteiro", + "enablePointerMoveEvents": "ativar eventos de movimento de ponteiro", + "bitbybit.babylon.mesh.enablePointerMoveEvents_description": "torna a malha selecionável por eventos de movimento de ponteiro, pesado para desempenho", + "bitbybit.babylon.mesh.disablePointerMoveEvents": "desativar eventos de movimento de ponteiro", + "disablePointerMoveEvents": "desativar eventos de movimento de ponteiro", + "bitbybit.babylon.mesh.disablePointerMoveEvents_description": "faz a malha ignorar eventos de movimento de ponteiro", + "bitbybit.babylon.mesh.getPickable": "obter selecionável", + "getPickable": "obter selecionável", + "bitbybit.babylon.mesh.getPickable_description": "obtém propriedade de selecionável da malha desenhada", + "bitbybit.babylon.mesh.getMeshesWhereNameContains": "obter malhas onde o nome contém", + "getMeshesWhereNameContains": "obter malhas onde o nome contém", + "bitbybit.babylon.mesh.getMeshesWhereNameContains_description": "obtém malhas com nomes que contêm o texto dado", + "name": "nome", + "string": "texto", + "bitbybit.babylon.mesh.getChildMeshes": "obter malhas filhas", + "getChildMeshes": "obter malhas filhas", + "bitbybit.babylon.mesh.getChildMeshes_description": "obtém malhas filhas", + "directDescendantsOnly": "apenas descendentes diretos", + "bitbybit.babylon.mesh.getMeshesOfId": "obter malhas por id", + "getMeshesOfId": "obter malhas por id", + "bitbybit.babylon.mesh.getMeshesOfId_description": "obtém malhas por id", + "id": "id", + "bitbybit.babylon.mesh.getMeshOfId": "obter malha por id", + "getMeshOfId": "obter malha por id", + "bitbybit.babylon.mesh.getMeshOfId_description": "obtém malha por id", + "bitbybit.babylon.mesh.getMeshOfUniqueId": "obter malha por id único", + "getMeshOfUniqueId": "obter malha por id único", + "bitbybit.babylon.mesh.getMeshOfUniqueId_description": "obtém malha por id único", + "uniqueId": "id único", + "bitbybit.babylon.mesh.mergeMeshes": "mesclar malhas", + "mergeMeshes": "mesclar malhas", + "bitbybit.babylon.mesh.mergeMeshes_description": "mescla múltiplas malhas em uma", + "edit": "editar", + "arrayOfMeshes": "array de malhas", + "BABYLON.Mesh[]": "array de malhas babylon", + "disposeSource": "descartar fonte", + "allow32BitsIndices": "permitir índices de 32 bits", + "meshSubclass": "subclasse de malha", + "subdivideWithSubMeshes": "subdividir com submalhas", + "multiMultiMaterials": "múltiplos materiais múltiplos", + "bitbybit.babylon.mesh.convertToFlatShadedMesh": "converter para malha sombreada plana", + "convertToFlatShadedMesh": "converter para malha sombreada plana", + "bitbybit.babylon.mesh.convertToFlatShadedMesh_description": "converte malha para malha sombreada plana", + "bitbybit.babylon.mesh.clone": "clonar", + "clone": "clonar", + "bitbybit.babylon.mesh.clone_description": "clona a malha", + "bitbybit.babylon.mesh.cloneToPositions": "clonar para posições", + "cloneToPositions": "clonar para posições", + "bitbybit.babylon.mesh.cloneToPositions_description": "clona malha para múltiplas posições", + "positions": "posições", + "Base.Point3[]": "array de pontos base 3", + "bitbybit.babylon.mesh.setId": "definir id", + "setId": "definir id", + "bitbybit.babylon.mesh.setId_description": "altera id da malha desenhada", + "bitbybit.babylon.mesh.getId": "obter id", + "getId": "obter id", + "bitbybit.babylon.mesh.getId_description": "obtém id da malha desenhada", + "bitbybit.babylon.mesh.getUniqueId": "obter id único", + "getUniqueId": "obter id único", + "bitbybit.babylon.mesh.getUniqueId_description": "obtém id único da malha desenhada", + "bitbybit.babylon.mesh.setName": "definir nome", + "setName": "definir nome", + "bitbybit.babylon.mesh.setName_description": "altera nome da malha desenhada", + "bitbybit.babylon.mesh.getVerticesAsPolygonPoints": "obter vértices como pontos de polígono", + "getVerticesAsPolygonPoints": "obter vértices como pontos de polígono", + "bitbybit.babylon.mesh.getVerticesAsPolygonPoints_description": "obtém vértices como pontos de polígono para construção de malha, requer triangulação", + "bitbybit.babylon.mesh.getName": "obter nome", + "getName": "obter nome", + "bitbybit.babylon.mesh.getName_description": "obtém nome da malha babylon", + "bitbybit.babylon.mesh.setMaterial": "definir material", + "setMaterial": "definir material", + "bitbybit.babylon.mesh.setMaterial_description": "altera material da malha desenhada", + "material": "material", + "BABYLON.Material": "material babylon", + "bitbybit.babylon.mesh.getMaterial": "obter material", + "getMaterial": "obter material", + "bitbybit.babylon.mesh.getMaterial_description": "obtém material da malha babylon", + "bitbybit.babylon.mesh.getPosition": "obter posição", + "getPosition": "obter posição", + "bitbybit.babylon.mesh.getPosition_description": "obtém posição como ponto da malha babylon js", + "bitbybit.babylon.mesh.getAbsolutePosition": "obter posição absoluta", + "getAbsolutePosition": "obter posição absoluta", + "bitbybit.babylon.mesh.getAbsolutePosition_description": "obtém posição absoluta no mundo como ponto da malha babylon js", + "bitbybit.babylon.mesh.getRotation": "obter rotação", + "getRotation": "obter rotação", + "bitbybit.babylon.mesh.getRotation_description": "obtém vetor de rotação da malha babylon js", + "bitbybit.babylon.mesh.getScale": "obter escala", + "getScale": "obter escala", + "bitbybit.babylon.mesh.getScale_description": "obtém vetor de escala da malha babylon js", + "bitbybit.babylon.mesh.moveForward": "mover para frente", + "moveForward": "mover para frente", + "bitbybit.babylon.mesh.moveForward_description": "move malha babylon js para frente no espaço local", + "move": "mover", + "distance": "distância", + "bitbybit.babylon.mesh.moveBackward": "mover para trás", + "moveBackward": "mover para trás", + "bitbybit.babylon.mesh.moveBackward_description": "move malha babylon js para trás no espaço local", + "bitbybit.babylon.mesh.moveUp": "mover para cima", + "moveUp": "mover para cima", + "bitbybit.babylon.mesh.moveUp_description": "move malha babylon js para cima no espaço local", + "bitbybit.babylon.mesh.moveDown": "mover para baixo", + "moveDown": "mover para baixo", + "bitbybit.babylon.mesh.moveDown_description": "move malha babylon js para baixo no espaço local", + "bitbybit.babylon.mesh.moveRight": "mover para direita", + "moveRight": "mover para direita", + "bitbybit.babylon.mesh.moveRight_description": "move malha babylon js para direita no espaço local", + "bitbybit.babylon.mesh.moveLeft": "mover para esquerda", + "moveLeft": "mover para esquerda", + "bitbybit.babylon.mesh.moveLeft_description": "move malha babylon js para esquerda no espaço local", + "bitbybit.babylon.mesh.yaw": "guinada", + "yaw": "guinada", + "bitbybit.babylon.mesh.yaw_description": "rotaciona malha babylon js ao redor do eixo y local", + "rotate": "rotacionar", + "bitbybit.babylon.mesh.pitch": "inclinação", + "pitch": "inclinação", + "bitbybit.babylon.mesh.pitch_description": "rotaciona malha babylon js ao redor do eixo x local", + "bitbybit.babylon.mesh.roll": "rolagem", + "roll": "rolagem", + "bitbybit.babylon.mesh.roll_description": "rotaciona malha babylon js ao redor do eixo z local", + "bitbybit.babylon.mesh.rotateAroundAxisWithPosition": "rotacionar ao redor do eixo com posição", + "rotateAroundAxisWithPosition": "rotacionar ao redor do eixo com posição", + "bitbybit.babylon.mesh.rotateAroundAxisWithPosition_description": "rotaciona malha ao redor do eixo e posição por ângulo", + "axis": "eixo", + "angle": "ângulo", + "bitbybit.babylon.mesh.setPosition": "definir posição", + "setPosition": "definir posição", + "bitbybit.babylon.mesh.setPosition_description": "atualiza posição da malha babylon js ou malha instanciada", + "BABYLON.Mesh | BABYLON.InstancedMesh": "malha babylon ou malha instanciada", + "bitbybit.babylon.mesh.setRotation": "definir rotação", + "setRotation": "definir rotação", + "bitbybit.babylon.mesh.setRotation_description": "atualiza rotação da malha babylon js ou malha instanciada", + "bitbybit.babylon.mesh.setScale": "definir escala", + "setScale": "definir escala", + "bitbybit.babylon.mesh.setScale_description": "atualiza escala da malha babylon js ou malha instanciada", + "scale": "escala", + "bitbybit.babylon.mesh.intersectsMesh": "interseção com malha", + "intersectsMesh": "interseção com malha", + "bitbybit.babylon.mesh.intersectsMesh_description": "verifica se a malha intersecta outra malha", + "intersects": "intersecta", + "babylonMesh2": "malha babylon 2", + "precise": "preciso", + "includeDescendants": "incluir descendentes", + "bitbybit.babylon.mesh.intersectsPoint": "interseção com ponto", + "intersectsPoint": "interseção com ponto", + "bitbybit.babylon.mesh.intersectsPoint_description": "verifica se a malha intersecta um ponto", + "point": "ponto", + "bitbybit.babylon.mesh.createMeshInstanceAndTransformNoReturn": "instância de malha e transformar sem retorno", + "createMeshInstanceAndTransformNoReturn": "instância de malha e transformar sem retorno", + "bitbybit.babylon.mesh.createMeshInstanceAndTransformNoReturn_description": "cria instância de malha com filhos para renderização otimizada, sem retorno", + "instance": "instância", + "bitbybit.babylon.mesh.createMeshInstanceAndTransform": "instância de malha e transformar", + "createMeshInstanceAndTransform": "instância de malha e transformar", + "bitbybit.babylon.mesh.createMeshInstanceAndTransform_description": "cria instância de malha com filhos para renderização otimizada, retorna malha", + "bitbybit.babylon.mesh.createMeshInstance": "instância de malha", + "createMeshInstance": "instância de malha", + "bitbybit.babylon.mesh.createMeshInstance_description": "cria instância de malha para renderização otimizada com filhos", + "bitbybit.babylon.gaussianSplatting.create": "splatting gaussiano", + "gaussianSplatting": "splatting gaussiano", + "create": "criar", + "bitbybit.babylon.gaussianSplatting.create_description": "cria malha de splatting gaussiano", + "url": "url", + "bitbybit.babylon.gaussianSplatting.clone": "clonar splatting gaussiano", + "bitbybit.babylon.gaussianSplatting.clone_description": "clona malha de splatting gaussiano", + "multiply": "multiplicar", + "BABYLON.GaussianSplattingMesh": "malha de splatting gaussiano babylon", + "bitbybit.babylon.gaussianSplatting.getSplatPositions": "obter posições de splat", + "getSplatPositions": "obter posições de splat", + "bitbybit.babylon.gaussianSplatting.getSplatPositions_description": "obtém posições de splat da malha de splatting gaussiano", + "bitbybit.babylon.camera.freezeProjectionMatrix": "congelar matriz de projeção", + "camera": "câmera", + "freezeProjectionMatrix": "congelar matriz de projeção", + "bitbybit.babylon.camera.freezeProjectionMatrix_description": "congela matriz de projeção da câmera", + "adjust": "ajustar", + "BABYLON.Camera": "câmera babylon", + "bitbybit.babylon.camera.unfreezeProjectionMatrix": "descongelar matriz de projeção", + "unfreezeProjectionMatrix": "descongelar matriz de projeção", + "bitbybit.babylon.camera.unfreezeProjectionMatrix_description": "descongela matriz de projeção da câmera", + "bitbybit.babylon.camera.setPosition": "definir posição", + "bitbybit.babylon.camera.setPosition_description": "altera posição da câmera", + "BABYLON.TargetCamera": "câmera alvo babylon", + "bitbybit.babylon.camera.getPosition": "obter posição", + "bitbybit.babylon.camera.getPosition_description": "obtém posição da câmera", + "bitbybit.babylon.camera.setTarget": "definir alvo", + "setTarget": "definir alvo", + "bitbybit.babylon.camera.setTarget_description": "altera alvo da câmera", + "target": "alvo", + "bitbybit.babylon.camera.getTarget": "obter alvo", + "getTarget": "obter alvo", + "bitbybit.babylon.camera.getTarget_description": "obtém alvo da câmera", + "bitbybit.babylon.camera.setSpeed": "definir velocidade", + "setSpeed": "definir velocidade", + "bitbybit.babylon.camera.setSpeed_description": "altera velocidade da câmera", + "speed": "velocidade", + "bitbybit.babylon.camera.getSpeed": "obter velocidade", + "getSpeed": "obter velocidade", + "bitbybit.babylon.camera.getSpeed_description": "obtém velocidade da câmera", + "bitbybit.babylon.camera.setMinZ": "definir z mínimo", + "setMinZ": "definir z mínimo", + "bitbybit.babylon.camera.setMinZ_description": "altera z mínimo da câmera", + "minZ": "z mínimo", + "bitbybit.babylon.camera.setMaxZ": "definir z máximo", + "setMaxZ": "definir z máximo", + "bitbybit.babylon.camera.setMaxZ_description": "altera z máximo da câmera", + "maxZ": "z máximo", + "bitbybit.babylon.camera.makeCameraOrthographic": "tornar câmera ortográfica", + "makeCameraOrthographic": "tornar câmera ortográfica", + "bitbybit.babylon.camera.makeCameraOrthographic_description": "define câmera para modo ortográfico", + "orthoLeft": "esquerda ortográfica", + "orthoRight": "direita ortográfica", + "orthoBottom": "inferior ortográfico", + "orthoTop": "superior ortográfico", + "bitbybit.babylon.camera.makeCameraPerspective": "tornar câmera perspectiva", + "makeCameraPerspective": "tornar câmera perspectiva", + "bitbybit.babylon.camera.makeCameraPerspective_description": "define câmera para modo perspectiva", + "bitbybit.babylon.camera.free.create": "câmera livre", + "free": "livre", + "bitbybit.babylon.camera.free.create_description": "cria câmera livre", + "bitbybit.babylon.camera.arcRotate.create": "câmera de rotação em arco", + "arcRotate": "rotação em arco", + "bitbybit.babylon.camera.arcRotate.create_description": "cria câmera que rotaciona ao redor do alvo em trajetória de arco, padrão para bitporbit", + "radius": "raio", + "alpha": "alfa", + "beta": "beta", + "lowerRadiusLimit": "limite inferior de raio", + "upperRadiusLimit": "limite superior de raio", + "lowerAlphaLimit": "limite inferior de alfa", + "upperAlphaLimit": "limite superior de alfa", + "lowerBetaLimit": "limite inferior de beta", + "upperBetaLimit": "limite superior de beta", + "angularSensibilityX": "sensibilidade angular x", + "angularSensibilityY": "sensibilidade angular y", + "panningSensibility": "sensibilidade de panorâmica", + "wheelPrecision": "precisão da roda", + "bitbybit.babylon.camera.target.create": "câmera alvo", + "bitbybit.babylon.camera.target.create_description": "cria câmera alvo", + "bitbybit.babylon.webXr.simple.createImmersiveARExperience": "experiência ar imersiva", + "webXr": "web xr", + "simple": "simples", + "createImmersiveARExperience": "experiência ar imersiva", + "bitbybit.babylon.webXr.simple.createImmersiveARExperience_description": "cria experiência xr padrão em modo ar imersivo", + "scene": "cena", + "bitbybit.babylon.webXr.simple.createDefaultXRExperienceWithTeleportation": "experiência xr padrão com teletransporte", + "createDefaultXRExperienceWithTeleportation": "experiência xr padrão com teletransporte", + "bitbybit.babylon.webXr.simple.createDefaultXRExperienceWithTeleportation_description": "cria experiência xr básica com teletransporte", + "groundMeshes": "malhas do chão", + "bitbybit.babylon.webXr.simple.createDefaultXRExperienceWithTeleportationReturn": "experiência xr padrão com teletransporte retorno", + "createDefaultXRExperienceWithTeleportationReturn": "experiência xr padrão com teletransporte retorno", + "bitbybit.babylon.webXr.simple.createDefaultXRExperienceWithTeleportationReturn_description": "cria experiência xr básica com teletransporte, retorna resultado", + "bitbybit.babylon.node.drawNode": "desenhar nó", + "node": "nó", + "drawNode": "desenhar nó", + "bitbybit.babylon.node.drawNode_description": "desenha nó com tamanho e cores de eixos", + "BABYLON.TransformNode": "nó de transformação babylon", + "bitbybit.babylon.node.drawNodes": "desenhar nós", + "drawNodes": "desenhar nós", + "bitbybit.babylon.node.drawNodes_description": "desenha múltiplos nós com tamanho e cores de eixos", + "nodes": "nós", + "BABYLON.TransformNode[]": "array de nós de transformação babylon", + "bitbybit.babylon.node.createNodeFromRotation": "nó a partir de rotação", + "createNodeFromRotation": "nó a partir de rotação", + "bitbybit.babylon.node.createNodeFromRotation_description": "cria nó na origem com rotações no espaço do pai", + "parent": "pai", + "BABYLON.TransformNode | null": "nó de transformação babylon ou nulo", + "origin": "origem", + "bitbybit.babylon.node.createWorldNode": "nó mundial", + "createWorldNode": "nó mundial", + "bitbybit.babylon.node.createWorldNode_description": "cria nó com a raiz como pai", + "bitbybit.babylon.node.getAbsoluteForwardVector": "obter vetor frontal absoluto", + "getAbsoluteForwardVector": "obter vetor frontal absoluto", + "bitbybit.babylon.node.getAbsoluteForwardVector_description": "obtém vetor frontal absoluto no espaço mundial", + "bitbybit.babylon.node.getAbsoluteRightVector": "obter vetor direito absoluto", + "getAbsoluteRightVector": "obter vetor direito absoluto", + "bitbybit.babylon.node.getAbsoluteRightVector_description": "obtém vetor direito absoluto no espaço mundial", + "bitbybit.babylon.node.getAbsoluteUpVector": "obter vetor superior absoluto", + "getAbsoluteUpVector": "obter vetor superior absoluto", + "bitbybit.babylon.node.getAbsoluteUpVector_description": "obtém vetor superior absoluto no espaço mundial", + "bitbybit.babylon.node.getAbsolutePosition": "obter posição absoluta", + "bitbybit.babylon.node.getAbsolutePosition_description": "obtém posição absoluta do nó no espaço mundial", + "bitbybit.babylon.node.getAbsoluteRotationTransformation": "obter transformação de rotação absoluta", + "getAbsoluteRotationTransformation": "obter transformação de rotação absoluta", + "bitbybit.babylon.node.getAbsoluteRotationTransformation_description": "obtém rotação absoluta como matriz de transformação (16 números)", + "bitbybit.babylon.node.getRotationTransformation": "obter transformação de rotação", + "getRotationTransformation": "obter transformação de rotação", + "bitbybit.babylon.node.getRotationTransformation_description": "obtém rotação local como matriz de transformação (16 números)", + "bitbybit.babylon.node.getChildren": "obter filhos", + "getChildren": "obter filhos", + "bitbybit.babylon.node.getChildren_description": "obtém filhos do nó", + "bitbybit.babylon.node.getParent": "obter pai", + "bitbybit.babylon.node.getParent_description": "obtém pai do nó", + "bitbybit.babylon.node.getPositionExpressedInLocalSpace": "obter posição no espaço local", + "getPositionExpressedInLocalSpace": "obter posição no espaço local", + "bitbybit.babylon.node.getPositionExpressedInLocalSpace_description": "obtém posição do nó no espaço local", + "bitbybit.babylon.node.getRootNode": "obter nó raiz", + "getRootNode": "obter nó raiz", + "bitbybit.babylon.node.getRootNode_description": "obtém nó raiz", + "bitbybit.babylon.node.getRotation": "obter rotação", + "bitbybit.babylon.node.getRotation_description": "obtém rotações euler do nó", + "bitbybit.babylon.node.rotateAroundAxisWithPosition": "rotacionar ao redor do eixo com posição", + "bitbybit.babylon.node.rotateAroundAxisWithPosition_description": "rotaciona nó ao redor do eixo e posição por ângulo", + "bitbybit.babylon.node.rotate": "rotacionar", + "bitbybit.babylon.node.rotate_description": "rotaciona nó ao redor da origem e eixo", + "bitbybit.babylon.node.setAbsolutePosition": "definir posição absoluta", + "setAbsolutePosition": "definir posição absoluta", + "bitbybit.babylon.node.setAbsolutePosition_description": "define posição absoluta do nó", + "bitbybit.babylon.node.setDirection": "definir direção", + "setDirection": "definir direção", + "bitbybit.babylon.node.setDirection_description": "define direção do nó", + "direction": "direção", + "number[]": "array de números", + "bitbybit.babylon.node.setParent": "definir pai", + "bitbybit.babylon.node.setParent_description": "define novo pai para o nó", + "parentNode": "nó pai", + "bitbybit.babylon.node.translate": "transladar", + "translate": "transladar", + "bitbybit.babylon.node.translate_description": "move nó pelo vetor de direção e distância", + "bitbybit.babylon.scene.backgroundColour": "cor de fundo", + "backgroundColour": "cor de fundo", + "bitbybit.babylon.scene.backgroundColour_description": "altera cor de fundo da cena no espaço 3D", + "environment": "ambiente", + "colour": "cor", + "bitbybit.babylon.scene.activateCamera": "ativar câmera", + "activateCamera": "ativar câmera", + "bitbybit.babylon.scene.activateCamera_description": "define câmera como ativa, substituindo a atual", + "bitbybit.babylon.scene.useRightHandedSystem": "usar sistema destro", + "useRightHandedSystem": "usar sistema destro", + "bitbybit.babylon.scene.useRightHandedSystem_description": "muda para sistema de coordenadas destro", + "system": "sistema", + "use": "usar", + "bitbybit.babylon.scene.drawPointLightNoReturn": "desenhar luz pontual sem retorno", + "drawPointLightNoReturn": "desenhar luz pontual sem retorno", + "bitbybit.babylon.scene.drawPointLightNoReturn_description": "adiciona luz pontual à cena, sem saída", + "lights": "luzes", + "intensity": "intensidade", + "diffuse": "difusa", + "specular": "especular", + "shadowGeneratorMapSize": "tamanho do mapa do gerador de sombras", + "enableShadows": "ativar sombras", + "shadowDarkness": "escuridão da sombra", + "shadowUsePercentageCloserFiltering": "usar filtragem de porcentagem mais próxima para sombra", + "shadowContactHardeningLightSizeUVRatio": "razão de tamanho de luz de endurecimento de contato de sombra", + "shadowBias": "viés da sombra", + "shadowNormalBias": "viés normal da sombra", + "shadowMaxZ": "z máximo da sombra", + "shadowMinZ": "z mínimo da sombra", + "bitbybit.babylon.scene.getShadowGenerators": "obter geradores de sombras", + "getShadowGenerators": "obter geradores de sombras", + "bitbybit.babylon.scene.getShadowGenerators_description": "obtém geradores de sombras das luzes bitporbit", + "bitbybit.babylon.scene.drawPointLight": "desenhar luz pontual", + "drawPointLight": "desenhar luz pontual", + "bitbybit.babylon.scene.drawPointLight_description": "adiciona luz pontual à cena", + "bitbybit.babylon.scene.drawDirectionalLightNoReturn": "desenhar luz direcional sem retorno", + "drawDirectionalLightNoReturn": "desenhar luz direcional sem retorno", + "bitbybit.babylon.scene.drawDirectionalLightNoReturn_description": "adiciona luz direcional à cena, sem saída", + "bitbybit.babylon.scene.drawDirectionalLight": "desenhar luz direcional", + "drawDirectionalLight": "desenhar luz direcional", + "bitbybit.babylon.scene.drawDirectionalLight_description": "adiciona luz direcional à cena", + "bitbybit.babylon.scene.getActiveCamera": "obter câmera ativa", + "getActiveCamera": "obter câmera ativa", + "bitbybit.babylon.scene.getActiveCamera_description": "obtém câmera ativa atual na cena", + "bitbybit.babylon.scene.adjustActiveArcRotateCamera": "ajustar câmera de rotação em arco ativa", + "adjustActiveArcRotateCamera": "ajustar câmera de rotação em arco ativa", + "bitbybit.babylon.scene.adjustActiveArcRotateCamera_description": "ajusta configurações da câmera de rotação em arco ativa", + "lookAt": "olhar para", + "bitbybit.babylon.scene.clearAllDrawn": "limpar tudo desenhado", + "clearAllDrawn": "limpar tudo desenhado", + "bitbybit.babylon.scene.clearAllDrawn_description": "remove todos os objetos desenhados da cena 3D", + "bitbybit.babylon.scene.enableSkybox": "ativar skybox", + "enableSkybox": "ativar skybox", + "bitbybit.babylon.scene.enableSkybox_description": "ativa skybox na cena", + "skybox": "skybox", + "Base.skyboxEnum": "enum skybox base", + "blur": "desfoque", + "environmentIntensity": "intensidade do ambiente", + "bitbybit.babylon.scene.fog": "nevoeiro", + "fog": "nevoeiro", + "bitbybit.babylon.scene.fog_description": "ativa modo de nevoeiro na cena", + "mode": "modo", + "Base.fogModeEnum": "enum modo de nevoeiro base", + "color": "cor", + "density": "densidade", + "start": "início", + "end": "fim", + "bitbybit.babylon.transforms.rotationCenterAxis": "eixo de centro de rotação", + "transforms": "transformações", + "rotationCenterAxis": "eixo de centro de rotação", + "bitbybit.babylon.transforms.rotationCenterAxis_description": "cria transformação de rotação ao redor do centro e eixo", + "center": "centro", + "bitbybit.babylon.transforms.rotationCenterX": "centro de rotação x", + "rotationCenterX": "centro de rotação x", + "bitbybit.babylon.transforms.rotationCenterX_description": "cria transformação de rotação ao redor do centro e eixo x", + "bitbybit.babylon.transforms.rotationCenterY": "centro de rotação y", + "rotationCenterY": "centro de rotação y", + "bitbybit.babylon.transforms.rotationCenterY_description": "cria transformação de rotação ao redor do centro e eixo y", + "bitbybit.babylon.transforms.rotationCenterZ": "centro de rotação z", + "rotationCenterZ": "centro de rotação z", + "bitbybit.babylon.transforms.rotationCenterZ_description": "cria transformação de rotação ao redor do centro e eixo z", + "bitbybit.babylon.transforms.rotationCenterYawPitchRoll": "centro de rotação guinada inclinação rolagem", + "rotationCenterYawPitchRoll": "centro de rotação guinada inclinação rolagem", + "bitbybit.babylon.transforms.rotationCenterYawPitchRoll_description": "cria transformação de rotação com guinada, inclinação e rolagem", + "bitbybit.babylon.transforms.scaleCenterXYZ": "escala centro xyz", + "scaleCenterXYZ": "escala centro xyz", + "bitbybit.babylon.transforms.scaleCenterXYZ_description": "cria transformação de escala ao redor do centro em xyz", + "scaleXyz": "escala xyz", + "bitbybit.babylon.transforms.scaleXYZ": "escala xyz", + "scaleXYZ": "escala xyz", + "bitbybit.babylon.transforms.scaleXYZ_description": "cria transformação de escala nas direções x, y, z", + "bitbybit.babylon.transforms.uniformScale": "escala uniforme", + "uniformScale": "escala uniforme", + "bitbybit.babylon.transforms.uniformScale_description": "cria transformação de escala uniforme", + "bitbybit.babylon.transforms.uniformScaleFromCenter": "escala uniforme a partir do centro", + "uniformScaleFromCenter": "escala uniforme a partir do centro", + "bitbybit.babylon.transforms.uniformScaleFromCenter_description": "cria transformação de escala uniforme a partir do centro", + "bitbybit.babylon.transforms.translationXYZ": "translação xyz", + "translationXYZ": "translação xyz", + "bitbybit.babylon.transforms.translationXYZ_description": "cria transformação de translação", + "translation": "translação", + "bitbybit.babylon.transforms.translationsXYZ": "translações xyz", + "translationsXYZ": "translações xyz", + "bitbybit.babylon.transforms.translationsXYZ_description": "cria múltiplas transformações de translação", + "translations": "translações", + "Base.Vector3[]": "array de vetores base 3", + "bitbybit.babylon.io.loadAssetIntoScene": "carregar ativo na cena", + "io": "entrada/saída", + "loadAssetIntoScene": "carregar ativo na cena", + "bitbybit.babylon.io.loadAssetIntoScene_description": "importa malha de ativo de projeto carregado", + "load": "carregar", + "assetFile": "arquivo de ativo", + "File": "arquivo", + "bitbybit.babylon.io.loadAssetIntoSceneNoReturn": "carregar ativo na cena sem retorno", + "loadAssetIntoSceneNoReturn": "carregar ativo na cena sem retorno", + "bitbybit.babylon.io.loadAssetIntoSceneNoReturn_description": "importa malha de ativo de projeto carregado, sem saída", + "bitbybit.babylon.io.loadAssetIntoSceneFromRootUrl": "carregar ativo na cena a partir de url raiz", + "loadAssetIntoSceneFromRootUrl": "carregar ativo na cena a partir de url raiz", + "bitbybit.babylon.io.loadAssetIntoSceneFromRootUrl_description": "importa malha de url web pública, requer cors", + "rootUrl": "url raiz", + "bitbybit.babylon.io.loadAssetIntoSceneFromRootUrlNoReturn": "carregar ativo na cena a partir de url raiz sem retorno", + "loadAssetIntoSceneFromRootUrlNoReturn": "carregar ativo na cena a partir de url raiz sem retorno", + "bitbybit.babylon.io.loadAssetIntoSceneFromRootUrlNoReturn_description": "importa malha de url web pública, sem saída, requer cors", + "bitbybit.babylon.io.exportBabylon": "exportar babylon", + "exportBabylon": "exportar babylon", + "bitbybit.babylon.io.exportBabylon_description": "exporta cena para formato .babylon para edição", + "export": "exportar", + "fileName": "nome do arquivo", + "bitbybit.babylon.io.exportGLB": "exportar glb", + "exportGLB": "exportar glb", + "bitbybit.babylon.io.exportGLB_description": "exporta cena para formato .glb, padrão web", + "discardSkyboxAndGrid": "descartar skybox e grade", + "bitbybit.babylon.io.exportMeshToStl": "exportar malha para stl", + "exportMeshToStl": "exportar malha para stl", + "bitbybit.babylon.io.exportMeshToStl_description": "exporta malha e filhos para stl", + "bitbybit.babylon.io.exportMeshesToStl": "exportar malhas para stl", + "exportMeshesToStl": "exportar malhas para stl", + "bitbybit.babylon.io.exportMeshesToStl_description": "exporta múltiplas malhas para stl", + "meshes": "malhas", + "bitbybit.babylon.ray.createPickingRay": "raio de seleção", + "ray": "raio", + "createPickingRay": "raio de seleção", + "bitbybit.babylon.ray.createPickingRay_description": "cria raio de seleção a partir da posição do mouse na câmera ativa", + "bitbybit.babylon.ray.createRay": "raio", + "createRay": "raio", + "bitbybit.babylon.ray.createRay_description": "cria raio a partir da origem com direção e comprimento opcional", + "length": "comprimento", + "bitbybit.babylon.ray.createRayFromTo": "raio de para", + "createRayFromTo": "raio de para", + "bitbybit.babylon.ray.createRayFromTo_description": "cria raio entre dois pontos", + "from": "de", + "to": "para", + "bitbybit.babylon.ray.getOrigin": "obter origem", + "getOrigin": "obter origem", + "bitbybit.babylon.ray.getOrigin_description": "obtém origem do raio", + "BABYLON.Ray": "raio babylon", + "bitbybit.babylon.ray.getDirection": "obter direção", + "getDirection": "obter direção", + "bitbybit.babylon.ray.getDirection_description": "obtém direção do raio", + "bitbybit.babylon.ray.getLength": "obter comprimento", + "getLength": "obter comprimento", + "bitbybit.babylon.ray.getLength_description": "obtém comprimento do raio", + "bitbybit.babylon.pick.pickWithRay": "selecionar com raio", + "pick": "selecionar", + "pickWithRay": "selecionar com raio", + "bitbybit.babylon.pick.pickWithRay_description": "obtém resultado de colisão a partir da seleção por raio", + "bitbybit.babylon.pick.pickWithPickingRay": "selecionar com raio de seleção", + "pickWithPickingRay": "selecionar com raio de seleção", + "bitbybit.babylon.pick.pickWithPickingRay_description": "seleciona com raio a partir da posição do mouse na câmera ativa", + "bitbybit.babylon.pick.getDistance": "obter distância", + "getDistance": "obter distância", + "bitbybit.babylon.pick.getDistance_description": "obtém distância até o objeto se selecionado", + "get from pick info": "obter de informações de seleção", + "pickInfo": "informações de seleção", + "BABYLON.PickingInfo": "informações de seleção babylon", + "bitbybit.babylon.pick.getPickedMesh": "obter malha selecionada", + "getPickedMesh": "obter malha selecionada", + "bitbybit.babylon.pick.getPickedMesh_description": "obtém malha que foi selecionada", + "bitbybit.babylon.pick.getPickedPoint": "obter ponto selecionado", + "getPickedPoint": "obter ponto selecionado", + "bitbybit.babylon.pick.getPickedPoint_description": "obtém ponto que foi selecionado", + "bitbybit.babylon.pick.hit": "colisão", + "hit": "colisão", + "bitbybit.babylon.pick.hit_description": "verifica se o raio colidiu com algo na cena", + "bitbybit.babylon.pick.getSubMeshId": "obter id de submalha", + "getSubMeshId": "obter id de submalha", + "bitbybit.babylon.pick.getSubMeshId_description": "obtém id único de submalha se selecionado", + "bitbybit.babylon.pick.getSubMeshFaceId": "obter id de face de submalha", + "getSubMeshFaceId": "obter id de face de submalha", + "bitbybit.babylon.pick.getSubMeshFaceId_description": "obtém id único de face de submalha se selecionado", + "bitbybit.babylon.pick.getBU": "obter bu", + "getBU": "obter bu", + "bitbybit.babylon.pick.getBU_description": "obtém u baricêntrico para colisão de textura", + "bitbybit.babylon.pick.getBV": "obter bv", + "getBV": "obter bv", + "bitbybit.babylon.pick.getBV_description": "obtém v baricêntrico para colisão de textura", + "bitbybit.babylon.pick.getPickedSprite": "obter sprite selecionado", + "getPickedSprite": "obter sprite selecionado", + "bitbybit.babylon.pick.getPickedSprite_description": "obtém sprite selecionado", + "bitbybit.babylon.material.pbrMetallicRoughness.create": "pbr metálico rugosidade", + "pbrMetallicRoughness": "pbr metálico rugosidade", + "bitbybit.babylon.material.pbrMetallicRoughness.create_description": "cria material pbr metálico rugosidade", + "baseColor": "cor base", + "emissiveColor": "cor emissiva", + "metallic": "metálico", + "roughness": "rugosidade", + "zOffset": "deslocamento z", + "bitbybit.babylon.material.pbrMetallicRoughness.setBaseColor": "definir cor base", + "setBaseColor": "definir cor base", + "bitbybit.babylon.material.pbrMetallicRoughness.setBaseColor_description": "define cor base do material", + "BABYLON.PBRMetallicRoughnessMaterial": "material pbr metálico rugosidade babylon", + "bitbybit.babylon.material.pbrMetallicRoughness.setMetallic": "definir metálico", + "setMetallic": "definir metálico", + "bitbybit.babylon.material.pbrMetallicRoughness.setMetallic_description": "define propriedade metálica do material", + "bitbybit.babylon.material.pbrMetallicRoughness.setRoughness": "definir rugosidade", + "setRoughness": "definir rugosidade", + "bitbybit.babylon.material.pbrMetallicRoughness.setRoughness_description": "define rugosidade do material", + "bitbybit.babylon.material.pbrMetallicRoughness.setAlpha": "definir alfa", + "setAlpha": "definir alfa", + "bitbybit.babylon.material.pbrMetallicRoughness.setAlpha_description": "define alfa do material", + "bitbybit.babylon.material.pbrMetallicRoughness.setBackFaceCulling": "definir eliminação de faces traseiras", + "setBackFaceCulling": "definir eliminação de faces traseiras", + "bitbybit.babylon.material.pbrMetallicRoughness.setBackFaceCulling_description": "define eliminação de faces traseiras do material", + "bitbybit.babylon.material.pbrMetallicRoughness.setBaseTexture": "definir textura base", + "setBaseTexture": "definir textura base", + "bitbybit.babylon.material.pbrMetallicRoughness.setBaseTexture_description": "define textura do material", + "baseTexture": "textura base", + "BABYLON.Texture": "textura babylon", + "bitbybit.babylon.material.pbrMetallicRoughness.getBaseColor": "obter cor base", + "getBaseColor": "obter cor base", + "bitbybit.babylon.material.pbrMetallicRoughness.getBaseColor_description": "obtém cor base do material", + "bitbybit.babylon.material.pbrMetallicRoughness.getMetallic": "obter metálico", + "getMetallic": "obter metálico", + "bitbybit.babylon.material.pbrMetallicRoughness.getMetallic_description": "obtém propriedade metálica do material", + "bitbybit.babylon.material.pbrMetallicRoughness.getRoughness": "obter rugosidade", + "getRoughness": "obter rugosidade", + "bitbybit.babylon.material.pbrMetallicRoughness.getRoughness_description": "obtém rugosidade do material", + "bitbybit.babylon.material.pbrMetallicRoughness.getAlpha": "obter alfa", + "getAlpha": "obter alfa", + "bitbybit.babylon.material.pbrMetallicRoughness.getAlpha_description": "obtém alfa do material", + "bitbybit.babylon.material.pbrMetallicRoughness.getBackFaceCulling": "obter eliminação de faces traseiras", + "getBackFaceCulling": "obter eliminação de faces traseiras", + "bitbybit.babylon.material.pbrMetallicRoughness.getBackFaceCulling_description": "obtém eliminação de faces traseiras do material", + "bitbybit.babylon.material.pbrMetallicRoughness.getBaseTexture": "obter textura base", + "getBaseTexture": "obter textura base", + "bitbybit.babylon.material.pbrMetallicRoughness.getBaseTexture_description": "obtém textura base do material", + "bitbybit.babylon.material.skyMaterial.create": "material céu", + "skyMaterial": "material céu", + "bitbybit.babylon.material.skyMaterial.create_description": "cria material céu", + "luminance": "luminância", + "turbidity": "turbidez", + "rayleigh": "rayleigh", + "mieCoefficient": "coeficiente mie", + "mieDirectionalG": "mie direcional g", + "inclination": "inclinação", + "azimuth": "azimute", + "sunPosition": "posição do sol", + "useSunPosition": "usar posição do sol", + "cameraOffset": "deslocamento da câmera", + "up": "cima", + "dithering": "dithering", + "bitbybit.babylon.material.skyMaterial.setLuminance": "definir luminância", + "setLuminance": "definir luminância", + "bitbybit.babylon.material.skyMaterial.setLuminance_description": "define luminância do material céu", + "MATERIALS.SkyMaterial": "material céu de materiais", + "bitbybit.babylon.material.skyMaterial.setTurbidity": "definir turbidez", + "setTurbidity": "definir turbidez", + "bitbybit.babylon.material.skyMaterial.setTurbidity_description": "define turbidez do material céu", + "bitbybit.babylon.material.skyMaterial.setRayleigh": "definir rayleigh", + "setRayleigh": "definir rayleigh", + "bitbybit.babylon.material.skyMaterial.setRayleigh_description": "define rayleigh do material céu", + "bitbybit.babylon.material.skyMaterial.setMieCoefficient": "definir coeficiente mie", + "setMieCoefficient": "definir coeficiente mie", + "bitbybit.babylon.material.skyMaterial.setMieCoefficient_description": "define coeficiente mie do material céu", + "bitbybit.babylon.material.skyMaterial.setMieDirectionalG": "definir mie direcional g", + "setMieDirectionalG": "definir mie direcional g", + "bitbybit.babylon.material.skyMaterial.setMieDirectionalG_description": "define mie direcional g do material céu", + "bitbybit.babylon.material.skyMaterial.setDistance": "definir distância", + "setDistance": "definir distância", + "bitbybit.babylon.material.skyMaterial.setDistance_description": "define distância do material céu", + "bitbybit.babylon.material.skyMaterial.setInclination": "definir inclinação", + "setInclination": "definir inclinação", + "bitbybit.babylon.material.skyMaterial.setInclination_description": "define inclinação do material céu", + "bitbybit.babylon.material.skyMaterial.setAzimuth": "definir azimute", + "setAzimuth": "definir azimute", + "bitbybit.babylon.material.skyMaterial.setAzimuth_description": "define azimute do material céu", + "bitbybit.babylon.material.skyMaterial.setSunPosition": "definir posição do sol", + "setSunPosition": "definir posição do sol", + "bitbybit.babylon.material.skyMaterial.setSunPosition_description": "define posição do sol do material céu", + "bitbybit.babylon.material.skyMaterial.setUseSunPosition": "definir uso da posição do sol", + "setUseSunPosition": "definir uso da posição do sol", + "bitbybit.babylon.material.skyMaterial.setUseSunPosition_description": "define uso da posição do sol do material céu", + "bitbybit.babylon.material.skyMaterial.setCameraOffset": "definir deslocamento da câmera", + "setCameraOffset": "definir deslocamento da câmera", + "bitbybit.babylon.material.skyMaterial.setCameraOffset_description": "define deslocamento da câmera do material céu", + "bitbybit.babylon.material.skyMaterial.setUp": "definir direção cima", + "setUp": "definir direção cima", + "bitbybit.babylon.material.skyMaterial.setUp_description": "define direção cima do material céu", + "bitbybit.babylon.material.skyMaterial.setDithering": "definir dithering", + "setDithering": "definir dithering", + "bitbybit.babylon.material.skyMaterial.setDithering_description": "define dithering do material céu", + "bitbybit.babylon.material.skyMaterial.getLuminance": "obter luminância", + "getLuminance": "obter luminância", + "bitbybit.babylon.material.skyMaterial.getLuminance_description": "obtém luminância do material céu", + "bitbybit.babylon.material.skyMaterial.getTurbidity": "obter turbidez", + "getTurbidity": "obter turbidez", + "bitbybit.babylon.material.skyMaterial.getTurbidity_description": "obtém turbidez do material céu", + "bitbybit.babylon.material.skyMaterial.getRayleigh": "obter rayleigh", + "getRayleigh": "obter rayleigh", + "bitbybit.babylon.material.skyMaterial.getRayleigh_description": "obtém rayleigh do material céu", + "bitbybit.babylon.material.skyMaterial.getMieCoefficient": "obter coeficiente mie", + "getMieCoefficient": "obter coeficiente mie", + "bitbybit.babylon.material.skyMaterial.getMieCoefficient_description": "obtém coeficiente mie do material céu", + "bitbybit.babylon.material.skyMaterial.getMieDirectionalG": "obter mie direcional g", + "getMieDirectionalG": "obter mie direcional g", + "bitbybit.babylon.material.skyMaterial.getMieDirectionalG_description": "obtém mie direcional g do material céu", + "bitbybit.babylon.material.skyMaterial.getDistance": "obter distância", + "bitbybit.babylon.material.skyMaterial.getDistance_description": "obtém distância do material céu", + "bitbybit.babylon.material.skyMaterial.getInclination": "obter inclinação", + "getInclination": "obter inclinação", + "bitbybit.babylon.material.skyMaterial.getInclination_description": "obtém inclinação do material céu", + "bitbybit.babylon.material.skyMaterial.getAzimuth": "obter azimute", + "getAzimuth": "obter azimute", + "bitbybit.babylon.material.skyMaterial.getAzimuth_description": "obtém azimute do material céu", + "bitbybit.babylon.material.skyMaterial.getSunPosition": "obter posição do sol", + "getSunPosition": "obter posição do sol", + "bitbybit.babylon.material.skyMaterial.getSunPosition_description": "obtém posição do sol do material céu", + "bitbybit.babylon.material.skyMaterial.getUseSunPosition": "obter uso da posição do sol", + "getUseSunPosition": "obter uso da posição do sol", + "bitbybit.babylon.material.skyMaterial.getUseSunPosition_description": "obtém uso da posição do sol do material céu", + "bitbybit.babylon.material.skyMaterial.getCameraOffset": "obter deslocamento da câmera", + "getCameraOffset": "obter deslocamento da câmera", + "bitbybit.babylon.material.skyMaterial.getCameraOffset_description": "obtém deslocamento da câmera do material céu", + "bitbybit.babylon.material.skyMaterial.getUp": "obter direção cima", + "getUp": "obter direção cima", + "bitbybit.babylon.material.skyMaterial.getUp_description": "obtém direção cima do material céu", + "bitbybit.babylon.material.skyMaterial.getDithering": "obter dithering", + "getDithering": "obter dithering", + "bitbybit.babylon.material.skyMaterial.getDithering_description": "obtém dithering do material céu", + "bitbybit.babylon.lights.shadowLight.setDirectionToTarget": "definir direção para alvo", + "shadowLight": "luz de sombra", + "setDirectionToTarget": "definir direção para alvo", + "bitbybit.babylon.lights.shadowLight.setDirectionToTarget_description": "define direção da luz de sombra", + "BABYLON.ShadowLight": "luz de sombra babylon", + "bitbybit.babylon.lights.shadowLight.setPosition": "definir posição", + "bitbybit.babylon.lights.shadowLight.setPosition_description": "define posição da luz de sombra", + "bitbybit.babylon.meshBuilder.createBox": "caixa", + "meshBuilder": "construtor de malha", + "createBox": "caixa", + "bitbybit.babylon.meshBuilder.createBox_description": "cria malha de caixa", + "create simple": "criar simples", + "depth": "profundidade", + "sideOrientation": "orientação lateral", + "BabylonMesh.sideOrientationEnum": "enum de orientação lateral de malha babylon", + "bitbybit.babylon.meshBuilder.createCube": "cubo", + "createCube": "cubo", + "bitbybit.babylon.meshBuilder.createCube_description": "cria malha de cubo", + "bitbybit.babylon.meshBuilder.createSquarePlane": "plano quadrado", + "createSquarePlane": "plano quadrado", + "bitbybit.babylon.meshBuilder.createSquarePlane_description": "cria malha de plano quadrado", + "bitbybit.babylon.meshBuilder.createSphere": "esfera", + "createSphere": "esfera", + "bitbybit.babylon.meshBuilder.createSphere_description": "cria malha de esfera", + "diameter": "diâmetro", + "segments": "segmentos", + "bitbybit.babylon.meshBuilder.createIcoSphere": "esfera icosaédrica", + "createIcoSphere": "esfera icosaédrica", + "bitbybit.babylon.meshBuilder.createIcoSphere_description": "cria malha de esfera icosaédrica", + "radiusX": "raio x", + "radiusY": "raio y", + "radiusZ": "raio z", + "flat": "plano", + "bitbybit.babylon.meshBuilder.createDisc": "disco", + "createDisc": "disco", + "bitbybit.babylon.meshBuilder.createDisc_description": "cria malha de disco", + "tessellation": "tesselação", + "arc": "arco", + "bitbybit.babylon.meshBuilder.createTorus": "toro", + "createTorus": "toro", + "bitbybit.babylon.meshBuilder.createTorus_description": "cria malha de toro", + "thickness": "espessura", + "bitbybit.babylon.meshBuilder.createTorusKnot": "nó toro", + "createTorusKnot": "nó toro", + "bitbybit.babylon.meshBuilder.createTorusKnot_description": "cria malha de nó toro", + "tube": "tubo", + "radialSegments": "segmentos radiais", + "tubularSegments": "segmentos tubulares", + "p": "p", + "q": "q", + "bitbybit.babylon.meshBuilder.createPolygon": "polígono", + "createPolygon": "polígono", + "bitbybit.babylon.meshBuilder.createPolygon_description": "cria malha de polígono", + "shape": "forma", + "holes": "furos", + "Base.Vector3[][]": "array de arrays de vetores base 3", + "smoothingThreshold": "limiar de suavização", + "wrap": "envolver", + "bitbybit.babylon.meshBuilder.extrudePolygon": "extrudar polígono", + "extrudePolygon": "extrudar polígono", + "bitbybit.babylon.meshBuilder.extrudePolygon_description": "cria malha de polígono extrudado", + "bitbybit.babylon.meshBuilder.createTube": "tubo", + "createTube": "tubo", + "bitbybit.babylon.meshBuilder.createTube_description": "cria malha de tubo", + "path": "caminho", + "cap": "tampa", + "bitbybit.babylon.meshBuilder.createPolyhedron": "poliedro", + "createPolyhedron": "poliedro", + "bitbybit.babylon.meshBuilder.createPolyhedron_description": "cria malha de poliedro", + "type": "tipo", + "sizeX": "tamanho x", + "sizeY": "tamanho y", + "sizeZ": "tamanho z", + "custom": "personalizado", + "bitbybit.babylon.meshBuilder.createGeodesic": "geodésico", + "createGeodesic": "geodésico", + "bitbybit.babylon.meshBuilder.createGeodesic_description": "cria malha geodésica", + "m": "m", + "n": "n", + "bitbybit.babylon.meshBuilder.createGoldberg": "goldberg", + "createGoldberg": "goldberg", + "bitbybit.babylon.meshBuilder.createGoldberg_description": "cria malha goldberg", + "bitbybit.babylon.meshBuilder.createCapsule": "cápsula", + "createCapsule": "cápsula", + "bitbybit.babylon.meshBuilder.createCapsule_description": "cria malha de cápsula", + "orientation": "orientação", + "capSubdivisions": "subdivisões da tampa", + "radiusTop": "raio superior", + "radiusBottom": "raio inferior", + "topCapSubdivisions": "subdivisões da tampa superior", + "bottomCapSubdivisions": "subdivisões da tampa inferior", + "bitbybit.babylon.meshBuilder.createCylinder": "cilindro", + "createCylinder": "cilindro", + "bitbybit.babylon.meshBuilder.createCylinder_description": "cria malha de cilindro", + "diameterTop": "diâmetro superior", + "diameterBottom": "diâmetro inferior", + "bitbybit.babylon.meshBuilder.createExtrudedSahpe": "forma extrudada", + "createExtrudedSahpe": "forma extrudada", + "bitbybit.babylon.meshBuilder.createExtrudedSahpe_description": "cria malha de forma extrudada", + "closeShape": "fechar forma", + "closePath": "fechar caminho", + "bitbybit.babylon.meshBuilder.createRibbon": "fita", + "createRibbon": "fita", + "bitbybit.babylon.meshBuilder.createRibbon_description": "cria malha de fita", + "pathArray": "array de caminhos", + "closeArray": "fechar array", + "offset": "deslocamento", + "bitbybit.babylon.meshBuilder.createLathe": "torno", + "createLathe": "torno", + "bitbybit.babylon.meshBuilder.createLathe_description": "cria malha de torno", + "closed": "fechado", + "bitbybit.babylon.meshBuilder.createGround": "chão", + "createGround": "chão", + "bitbybit.babylon.meshBuilder.createGround_description": "cria malha de chão", + "subdivisionsX": "subdivisões x", + "subdivisionsY": "subdivisões y", + "bitbybit.babylon.meshBuilder.createRectanglePlane": "plano retangular", + "createRectanglePlane": "plano retangular", + "bitbybit.babylon.meshBuilder.createRectanglePlane_description": "cria malha de plano retangular", + "bitbybit.babylon.texture.createSimple": "textura simples", + "texture": "textura", + "createSimple": "simples", + "bitbybit.babylon.texture.createSimple_description": "cria textura a partir de url com opções básicas", + "invertY": "inverter y", + "invertZ": "inverter z", + "wAng": "ângulo w", + "uScale": "escala u", + "vScale": "escala v", + "uOffset": "deslocamento u", + "vOffset": "deslocamento v", + "samplingMode": "modo de amostragem", + "samplingModeEnum": "enum de modo de amostragem", + "bitbybit.babylon.tools.createScreenshot": "captura de tela", + "tools": "ferramentas", + "createScreenshot": "captura de tela", + "bitbybit.babylon.tools.createScreenshot_description": "captura captura de tela da cena", + "screenshots": "capturas de tela", + "mimeType": "tipo mime", + "quality": "qualidade", + "bitbybit.babylon.tools.createScreenshotAndDownload": "captura de tela e download", + "createScreenshotAndDownload": "captura de tela e download", + "bitbybit.babylon.tools.createScreenshotAndDownload_description": "captura e faz download da captura de tela da cena", + "bitbybit.babylon.gui.advancedDynamicTexture.createFullScreenUI": "interface de tela cheia", + "gui": "interface gráfica", + "advancedDynamicTexture": "textura dinâmica avançada", + "createFullScreenUI": "interface de tela cheia", + "bitbybit.babylon.gui.advancedDynamicTexture.createFullScreenUI_description": "cria interface de tela cheia", + "spaces": "espaços", + "foreground": "primeiro plano", + "adaptiveScaling": "escala adaptativa", + "bitbybit.babylon.gui.advancedDynamicTexture.createForMesh": "para malha", + "createForMesh": "para malha", + "bitbybit.babylon.gui.advancedDynamicTexture.createForMesh_description": "cria textura para malha", + "BABYLON.AbstractMesh": "malha abstrata babylon", + "supportPointerMove": "suportar movimento de ponteiro", + "onlyAlphaTesting": "somente teste alfa", + "sampling": "amostragem", + "BabylonTexture.samplingModeEnum": "enum de modo de amostragem de textura babylon", + "bitbybit.babylon.gui.control.changeControlPadding": "alterar preenchimento de controle", + "control": "controle", + "changeControlPadding": "alterar preenchimento de controle", + "bitbybit.babylon.gui.control.changeControlPadding_description": "define o preenchimento do controle", + "positioning": "posicionamento", + "BABYLON.GUI.Control": "controle de interface gráfica babylon", + "paddingLeft": "preenchimento à esquerda", + "number | string": "número ou texto", + "paddingRight": "preenchimento à direita", + "paddingTop": "preenchimento superior", + "paddingBottom": "preenchimento inferior", + "bitbybit.babylon.gui.control.changeControlAlignment": "alterar alinhamento de controle", + "changeControlAlignment": "alterar alinhamento de controle", + "bitbybit.babylon.gui.control.changeControlAlignment_description": "define o alinhamento do controle", + "T": "t", + "horizontalAlignment": "alinhamento horizontal", + "horizontalAlignmentEnum": "enum de alinhamento horizontal", + "verticalAlignment": "alinhamento vertical", + "verticalAlignmentEnum": "enum de alinhamento vertical", + "bitbybit.babylon.gui.control.cloneControl": "clonar controle", + "cloneControl": "clonar controle", + "bitbybit.babylon.gui.control.cloneControl_description": "clona o controle", + "container": "contêiner", + "BABYLON.GUI.Container": "contêiner de interface gráfica babylon", + "host": "hospedeiro", + "BABYLON.GUI.AdvancedDynamicTexture": "textura dinâmica avançada de interface gráfica babylon", + "bitbybit.babylon.gui.control.createControlObservableSelector": "seletor observável de controle", + "createControlObservableSelector": "seletor observável de controle", + "bitbybit.babylon.gui.control.createControlObservableSelector_description": "cria seletor observável para o controle", + "selector": "seletor", + "controlObservableSelectorEnum": "enum de seletor observável de controle", + "bitbybit.babylon.gui.control.getControlByName": "obter controle por nome", + "getControlByName": "obter controle por nome", + "bitbybit.babylon.gui.control.getControlByName_description": "obtém controle por nome", + "bitbybit.babylon.gui.control.setIsVisible": "definir visibilidade", + "setIsVisible": "definir visibilidade", + "bitbybit.babylon.gui.control.setIsVisible_description": "define a visibilidade do controle", + "isVisible": "é visível", + "bitbybit.babylon.gui.control.setIsReadonly": "definir somente leitura", + "setIsReadonly": "definir somente leitura", + "bitbybit.babylon.gui.control.setIsReadonly_description": "define o controle como somente leitura", + "isReadOnly": "é somente leitura", + "bitbybit.babylon.gui.control.setIsEnabled": "definir habilitado", + "setIsEnabled": "definir habilitado", + "bitbybit.babylon.gui.control.setIsEnabled_description": "define o controle como habilitado", + "isEnabled": "está habilitado", + "bitbybit.babylon.gui.control.setHeight": "definir altura", + "setHeight": "definir altura", + "bitbybit.babylon.gui.control.setHeight_description": "define a altura do controle", + "bitbybit.babylon.gui.control.setWidth": "definir largura", + "setWidth": "definir largura", + "bitbybit.babylon.gui.control.setWidth_description": "define a largura do controle", + "bitbybit.babylon.gui.control.setColor": "definir cor", + "setColor": "definir cor", + "bitbybit.babylon.gui.control.setColor_description": "define a cor do controle", + "bitbybit.babylon.gui.control.setFontSize": "definir tamanho da fonte", + "setFontSize": "definir tamanho da fonte", + "bitbybit.babylon.gui.control.setFontSize_description": "define o tamanho da fonte do controle", + "fontSize": "tamanho da fonte", + "bitbybit.babylon.gui.control.getHeight": "obter altura", + "getHeight": "obter altura", + "bitbybit.babylon.gui.control.getHeight_description": "obtém a altura do controle", + "bitbybit.babylon.gui.control.getWidth": "obter largura", + "getWidth": "obter largura", + "bitbybit.babylon.gui.control.getWidth_description": "obtém a largura do controle", + "bitbybit.babylon.gui.control.getColor": "obter cor", + "getColor": "obter cor", + "bitbybit.babylon.gui.control.getColor_description": "obtém a cor do controle", + "bitbybit.babylon.gui.control.getFontSize": "obter tamanho da fonte", + "getFontSize": "obter tamanho da fonte", + "bitbybit.babylon.gui.control.getFontSize_description": "obtém o tamanho da fonte do controle", + "bitbybit.babylon.gui.control.getIsVisible": "obter visibilidade", + "getIsVisible": "obter visibilidade", + "bitbybit.babylon.gui.control.getIsVisible_description": "obtém a visibilidade do controle", + "bitbybit.babylon.gui.control.getIsReadonly": "obter somente leitura", + "getIsReadonly": "obter somente leitura", + "bitbybit.babylon.gui.control.getIsReadonly_description": "obtém o estado somente leitura do controle", + "bitbybit.babylon.gui.control.getIsEnabled": "obter habilitado", + "getIsEnabled": "obter habilitado", + "bitbybit.babylon.gui.control.getIsEnabled_description": "obtém o estado habilitado do controle", + "bitbybit.babylon.gui.container.addControls": "adicionar controles", + "addControls": "adicionar controles", + "bitbybit.babylon.gui.container.addControls_description": "adiciona controles ao contêiner em ordem", + "controls": "controles", + "BABYLON.GUI.Control[]": "array de controles de interface gráfica babylon", + "clearControlsFirst": "limpar controles primeiro", + "bitbybit.babylon.gui.container.setBackground": "definir fundo", + "setBackground": "definir fundo", + "bitbybit.babylon.gui.container.setBackground_description": "define o fundo do contêiner", + "background": "fundo", + "bitbybit.babylon.gui.container.setIsReadonly": "definir somente leitura", + "bitbybit.babylon.gui.container.setIsReadonly_description": "define o contêiner como somente leitura", + "bitbybit.babylon.gui.container.getBackground": "obter fundo", + "getBackground": "obter fundo", + "bitbybit.babylon.gui.container.getBackground_description": "obtém o fundo do contêiner", + "bitbybit.babylon.gui.container.getIsReadonly": "obter somente leitura", + "bitbybit.babylon.gui.container.getIsReadonly_description": "obtém o estado somente leitura do contêiner", + "bitbybit.babylon.gui.stackPanel.createStackPanel": "painel de pilha", + "stackPanel": "painel de pilha", + "createStackPanel": "painel de pilha", + "bitbybit.babylon.gui.stackPanel.createStackPanel_description": "cria painel de pilha", + "isVertical": "é vertical", + "spacing": "espaçamento", + "bitbybit.babylon.gui.stackPanel.setIsVertical": "definir vertical", + "setIsVertical": "definir vertical", + "bitbybit.babylon.gui.stackPanel.setIsVertical_description": "define o painel de pilha como vertical", + "BABYLON.GUI.StackPanel": "painel de pilha de interface gráfica babylon", + "bitbybit.babylon.gui.stackPanel.setSpacing": "definir espaçamento", + "setSpacing": "definir espaçamento", + "bitbybit.babylon.gui.stackPanel.setSpacing_description": "define o espaçamento do painel de pilha", + "bitbybit.babylon.gui.stackPanel.setWidth": "definir largura", + "bitbybit.babylon.gui.stackPanel.setWidth_description": "define a largura do painel de pilha", + "bitbybit.babylon.gui.stackPanel.setHeight": "definir altura", + "bitbybit.babylon.gui.stackPanel.setHeight_description": "define a altura do painel de pilha", + "bitbybit.babylon.gui.stackPanel.getIsVertical": "obter vertical", + "getIsVertical": "obter vertical", + "bitbybit.babylon.gui.stackPanel.getIsVertical_description": "obtém o estado vertical do painel de pilha", + "bitbybit.babylon.gui.stackPanel.getSpacing": "obter espaçamento", + "getSpacing": "obter espaçamento", + "bitbybit.babylon.gui.stackPanel.getSpacing_description": "obtém o espaçamento do painel de pilha", + "bitbybit.babylon.gui.stackPanel.getWidth": "obter largura", + "bitbybit.babylon.gui.stackPanel.getWidth_description": "obtém a largura do painel de pilha", + "bitbybit.babylon.gui.stackPanel.getHeight": "obter altura", + "bitbybit.babylon.gui.stackPanel.getHeight_description": "obtém a altura do painel de pilha", + "bitbybit.babylon.gui.button.createSimpleButton": "botão simples", + "button": "botão", + "createSimpleButton": "botão simples", + "bitbybit.babylon.gui.button.createSimpleButton_description": "cria botão simples", + "label": "rótulo", + "bitbybit.babylon.gui.button.setButtonText": "definir texto do botão", + "setButtonText": "definir texto do botão", + "bitbybit.babylon.gui.button.setButtonText_description": "define o texto do botão", + "BABYLON.GUI.Button": "botão de interface gráfica babylon", + "text": "texto", + "bitbybit.babylon.gui.button.getButtonText": "obter texto do botão", + "getButtonText": "obter texto do botão", + "bitbybit.babylon.gui.button.getButtonText_description": "obtém o texto do botão", + "bitbybit.babylon.gui.slider.createSlider": "deslizador", + "slider": "deslizador", + "createSlider": "deslizador", + "bitbybit.babylon.gui.slider.createSlider_description": "cria deslizador", + "minimum": "mínimo", + "maximum": "máximo", + "value": "valor", + "step": "passo", + "displayThumb": "exibir polegar", + "bitbybit.babylon.gui.slider.changeSliderThumb": "alterar polegar do deslizador", + "changeSliderThumb": "alterar polegar do deslizador", + "bitbybit.babylon.gui.slider.changeSliderThumb_description": "altera propriedades do polegar do deslizador", + "BABYLON.GUI.Slider": "deslizador de interface gráfica babylon", + "isThumbCircle": "polegar é círculo", + "thumbColor": "cor do polegar", + "thumbWidth": "largura do polegar", + "string | number": "texto ou número", + "isThumbClamped": "polegar está preso", + "bitbybit.babylon.gui.slider.setBorderColor": "definir cor da borda", + "setBorderColor": "definir cor da borda", + "bitbybit.babylon.gui.slider.setBorderColor_description": "define a cor da borda do deslizador", + "borderColor": "cor da borda", + "bitbybit.babylon.gui.slider.setBackgroundColor": "definir cor de fundo", + "setBackgroundColor": "definir cor de fundo", + "bitbybit.babylon.gui.slider.setBackgroundColor_description": "define a cor de fundo do deslizador", + "backgroundColor": "cor de fundo", + "bitbybit.babylon.gui.slider.setMaximum": "definir máximo", + "setMaximum": "definir máximo", + "bitbybit.babylon.gui.slider.setMaximum_description": "define o valor máximo do deslizador", + "bitbybit.babylon.gui.slider.setMinimum": "definir mínimo", + "setMinimum": "definir mínimo", + "bitbybit.babylon.gui.slider.setMinimum_description": "define o valor mínimo do deslizador", + "bitbybit.babylon.gui.slider.setStep": "definir passo", + "setStep": "definir passo", + "bitbybit.babylon.gui.slider.setStep_description": "define o valor do passo do deslizador", + "bitbybit.babylon.gui.slider.setValue": "definir valor", + "setValue": "definir valor", + "bitbybit.babylon.gui.slider.setValue_description": "define o valor do deslizador", + "bitbybit.babylon.gui.slider.createSliderObservableSelector": "seletor observável do deslizador", + "createSliderObservableSelector": "seletor observável do deslizador", + "bitbybit.babylon.gui.slider.createSliderObservableSelector_description": "cria seletor observável para o deslizador", + "sliderObservableSelectorEnum": "enum de seletor observável do deslizador", + "bitbybit.babylon.gui.slider.getBorderColor": "obter cor da borda", + "getBorderColor": "obter cor da borda", + "bitbybit.babylon.gui.slider.getBorderColor_description": "obtém a cor da borda do deslizador", + "bitbybit.babylon.gui.slider.getBackgroundColor": "obter cor de fundo", + "getBackgroundColor": "obter cor de fundo", + "bitbybit.babylon.gui.slider.getBackgroundColor_description": "obtém a cor de fundo do deslizador", + "bitbybit.babylon.gui.slider.getMaximum": "obter máximo", + "getMaximum": "obter máximo", + "bitbybit.babylon.gui.slider.getMaximum_description": "obtém o valor máximo do deslizador", + "bitbybit.babylon.gui.slider.getMinimum": "obter mínimo", + "getMinimum": "obter mínimo", + "bitbybit.babylon.gui.slider.getMinimum_description": "obtém o valor mínimo do deslizador", + "bitbybit.babylon.gui.slider.getStep": "obter passo", + "getStep": "obter passo", + "bitbybit.babylon.gui.slider.getStep_description": "obtém o valor do passo do deslizador", + "bitbybit.babylon.gui.slider.getValue": "obter valor", + "getValue": "obter valor", + "bitbybit.babylon.gui.slider.getValue_description": "obtém o valor do deslizador", + "bitbybit.babylon.gui.slider.getThumbColor": "obter cor do polegar", + "getThumbColor": "obter cor do polegar", + "bitbybit.babylon.gui.slider.getThumbColor_description": "obtém a cor do polegar do deslizador", + "bitbybit.babylon.gui.slider.getThumbWidth": "obter largura do polegar", + "getThumbWidth": "obter largura do polegar", + "bitbybit.babylon.gui.slider.getThumbWidth_description": "obtém a largura do polegar do deslizador", + "bitbybit.babylon.gui.slider.getIsVertical": "obter vertical", + "bitbybit.babylon.gui.slider.getIsVertical_description": "obtém o estado vertical do deslizador", + "bitbybit.babylon.gui.slider.getDisplayThumb": "obter exibição do polegar", + "getDisplayThumb": "obter exibição do polegar", + "bitbybit.babylon.gui.slider.getDisplayThumb_description": "obtém a exibição do polegar do deslizador", + "bitbybit.babylon.gui.slider.getIsThumbCircle": "obter polegar círculo", + "getIsThumbCircle": "obter polegar círculo", + "bitbybit.babylon.gui.slider.getIsThumbCircle_description": "obtém se o polegar do deslizador é círculo", + "bitbybit.babylon.gui.slider.getIsThumbClamped": "obter polegar preso", + "getIsThumbClamped": "obter polegar preso", + "bitbybit.babylon.gui.slider.getIsThumbClamped_description": "obtém se o polegar do deslizador está preso", + "bitbybit.babylon.gui.textBlock.createTextBlock": "bloco de texto", + "textBlock": "bloco de texto", + "createTextBlock": "bloco de texto", + "bitbybit.babylon.gui.textBlock.createTextBlock_description": "cria bloco de texto", + "bitbybit.babylon.gui.textBlock.alignText": "alinhar texto", + "alignText": "alinhar texto", + "bitbybit.babylon.gui.textBlock.alignText_description": "define o alinhamento do texto", + "bitbybit.babylon.gui.textBlock.setTextOutline": "definir contorno do texto", + "setTextOutline": "definir contorno do texto", + "bitbybit.babylon.gui.textBlock.setTextOutline_description": "define o contorno do texto", + "BABYLON.GUI.TextBlock": "bloco de texto de interface gráfica babylon", + "outlineWidth": "largura do contorno", + "outlineColor": "cor do contorno", + "bitbybit.babylon.gui.textBlock.setText": "definir texto", + "setText": "definir texto", + "bitbybit.babylon.gui.textBlock.setText_description": "define o texto do bloco de texto", + "bitbybit.babylon.gui.textBlock.setRsizeToFit": "definir redimensionar para ajustar", + "setRsizeToFit": "definir redimensionar para ajustar", + "bitbybit.babylon.gui.textBlock.setRsizeToFit_description": "define redimensionar para ajustar", + "resizeToFit": "redimensionar para ajustar", + "bitbybit.babylon.gui.textBlock.setTextWrapping": "definir quebra de texto", + "setTextWrapping": "definir quebra de texto", + "bitbybit.babylon.gui.textBlock.setTextWrapping_description": "define a quebra de texto", + "textWrapping": "quebra de texto", + "boolean | BABYLON.GUI.TextWrapping": "booleano ou quebra de texto de interface gráfica babylon", + "bitbybit.babylon.gui.textBlock.setLineSpacing": "definir espaçamento de linha", + "setLineSpacing": "definir espaçamento de linha", + "bitbybit.babylon.gui.textBlock.setLineSpacing_description": "define o espaçamento de linha do texto", + "lineSpacing": "espaçamento de linha", + "bitbybit.babylon.gui.textBlock.getText": "obter texto", + "getText": "obter texto", + "bitbybit.babylon.gui.textBlock.getText_description": "obtém o texto do bloco de texto", + "bitbybit.babylon.gui.textBlock.getTextWrapping": "obter quebra de texto", + "getTextWrapping": "obter quebra de texto", + "bitbybit.babylon.gui.textBlock.getTextWrapping_description": "obtém a quebra de texto", + "bitbybit.babylon.gui.textBlock.getLineSpacing": "obter espaçamento de linha", + "getLineSpacing": "obter espaçamento de linha", + "bitbybit.babylon.gui.textBlock.getLineSpacing_description": "obtém o espaçamento de linha do texto", + "bitbybit.babylon.gui.textBlock.getOutlineWidth": "obter largura do contorno", + "getOutlineWidth": "obter largura do contorno", + "bitbybit.babylon.gui.textBlock.getOutlineWidth_description": "obtém a largura do contorno do texto", + "bitbybit.babylon.gui.textBlock.getResizeToFit": "obter redimensionar para ajustar", + "getResizeToFit": "obter redimensionar para ajustar", + "bitbybit.babylon.gui.textBlock.getResizeToFit_description": "obtém redimensionar para ajustar", + "bitbybit.babylon.gui.textBlock.getTextHorizontalAlignment": "obter alinhamento horizontal do texto", + "getTextHorizontalAlignment": "obter alinhamento horizontal do texto", + "bitbybit.babylon.gui.textBlock.getTextHorizontalAlignment_description": "obtém o alinhamento horizontal do texto", + "bitbybit.babylon.gui.textBlock.getTextVerticalAlignment": "obter alinhamento vertical do texto", + "getTextVerticalAlignment": "obter alinhamento vertical do texto", + "bitbybit.babylon.gui.textBlock.getTextVerticalAlignment_description": "obtém o alinhamento vertical do texto", + "bitbybit.babylon.gui.textBlock.createTextBlockObservableSelector": "seletor observável de bloco de texto", + "createTextBlockObservableSelector": "seletor observável de bloco de texto", + "bitbybit.babylon.gui.textBlock.createTextBlockObservableSelector_description": "cria seletor observável para bloco de texto", + "textBlockObservableSelectorEnum": "enum de seletor observável de bloco de texto", + "bitbybit.babylon.gui.radioButton.createRadioButton": "botão de rádio", + "radioButton": "botão de rádio", + "createRadioButton": "botão de rádio", + "bitbybit.babylon.gui.radioButton.createRadioButton_description": "cria botão de rádio", + "group": "grupo", + "isChecked": "está marcado", + "checkSizeRatio": "razão de tamanho da marca", + "bitbybit.babylon.gui.radioButton.setCheckSizeRatio": "definir razão de tamanho da marca", + "setCheckSizeRatio": "definir razão de tamanho da marca", + "bitbybit.babylon.gui.radioButton.setCheckSizeRatio_description": "define a razão de tamanho da marca do botão de rádio", + "BABYLON.GUI.RadioButton": "botão de rádio de interface gráfica babylon", + "bitbybit.babylon.gui.radioButton.setGroup": "definir grupo", + "setGroup": "definir grupo", + "bitbybit.babylon.gui.radioButton.setGroup_description": "define o grupo do botão de rádio", + "bitbybit.babylon.gui.radioButton.setBackground": "definir fundo", + "bitbybit.babylon.gui.radioButton.setBackground_description": "define o fundo do botão de rádio", + "bitbybit.babylon.gui.radioButton.getCheckSizeRatio": "obter razão de tamanho da marca", + "getCheckSizeRatio": "obter razão de tamanho da marca", + "bitbybit.babylon.gui.radioButton.getCheckSizeRatio_description": "obtém a razão de tamanho da marca do botão de rádio", + "bitbybit.babylon.gui.radioButton.getGroup": "obter grupo", + "getGroup": "obter grupo", + "bitbybit.babylon.gui.radioButton.getGroup_description": "obtém o grupo do botão de rádio", + "bitbybit.babylon.gui.radioButton.getBackground": "obter fundo", + "bitbybit.babylon.gui.radioButton.getBackground_description": "obtém o fundo do botão de rádio", + "bitbybit.babylon.gui.radioButton.createRadioButtonObservableSelector": "seletor observável de botão de rádio", + "createRadioButtonObservableSelector": "seletor observável de botão de rádio", + "bitbybit.babylon.gui.radioButton.createRadioButtonObservableSelector_description": "cria seletor observável para botão de rádio", + "radioButtonObservableSelectorEnum": "enum de seletor observável de botão de rádio", + "bitbybit.babylon.gui.checkbox.createCheckbox": "caixa de seleção", + "checkbox": "caixa de seleção", + "createCheckbox": "caixa de seleção", + "bitbybit.babylon.gui.checkbox.createCheckbox_description": "cria caixa de seleção", + "bitbybit.babylon.gui.checkbox.setBackground": "definir fundo", + "bitbybit.babylon.gui.checkbox.setBackground_description": "define o fundo da caixa de seleção", + "BABYLON.GUI.Checkbox": "caixa de seleção de interface gráfica babylon", + "bitbybit.babylon.gui.checkbox.setCheckSizeRatio": "definir razão de tamanho da marca", + "bitbybit.babylon.gui.checkbox.setCheckSizeRatio_description": "define a razão de tamanho da marca da caixa de seleção", + "bitbybit.babylon.gui.checkbox.setIsChecked": "definir marcado", + "setIsChecked": "definir marcado", + "bitbybit.babylon.gui.checkbox.setIsChecked_description": "define a caixa de seleção como marcada", + "bitbybit.babylon.gui.checkbox.getCheckSizeRatio": "obter razão de tamanho da marca", + "bitbybit.babylon.gui.checkbox.getCheckSizeRatio_description": "obtém a razão de tamanho da marca da caixa de seleção", + "bitbybit.babylon.gui.checkbox.getIsChecked": "obter marcado", + "getIsChecked": "obter marcado", + "bitbybit.babylon.gui.checkbox.getIsChecked_description": "obtém o estado marcado da caixa de seleção", + "bitbybit.babylon.gui.checkbox.getBackground": "obter fundo", + "bitbybit.babylon.gui.checkbox.getBackground_description": "obtém o fundo da caixa de seleção", + "bitbybit.babylon.gui.checkbox.createCheckboxObservableSelector": "seletor observável de caixa de seleção", + "createCheckboxObservableSelector": "seletor observável de caixa de seleção", + "bitbybit.babylon.gui.checkbox.createCheckboxObservableSelector_description": "cria seletor observável para caixa de seleção", + "checkboxObservableSelectorEnum": "enum de seletor observável de caixa de seleção", + "bitbybit.babylon.gui.inputText.createInputText": "texto de entrada", + "inputText": "texto de entrada", + "createInputText": "texto de entrada", + "bitbybit.babylon.gui.inputText.createInputText_description": "cria texto de entrada", + "placeholder": "marcador de posição", + "bitbybit.babylon.gui.inputText.setBackground": "definir fundo", + "bitbybit.babylon.gui.inputText.setBackground_description": "define o fundo do texto de entrada", + "BABYLON.GUI.InputText": "texto de entrada de interface gráfica babylon", + "bitbybit.babylon.gui.inputText.setText": "definir texto", + "bitbybit.babylon.gui.inputText.setText_description": "define o texto de entrada", + "bitbybit.babylon.gui.inputText.setPlaceholder": "definir marcador de posição", + "setPlaceholder": "definir marcador de posição", + "bitbybit.babylon.gui.inputText.setPlaceholder_description": "define o marcador de posição do texto de entrada", + "bitbybit.babylon.gui.inputText.getBackground": "obter fundo", + "bitbybit.babylon.gui.inputText.getBackground_description": "obtém o fundo do texto de entrada", + "bitbybit.babylon.gui.inputText.getText": "obter texto", + "bitbybit.babylon.gui.inputText.getText_description": "obtém o texto de entrada", + "bitbybit.babylon.gui.inputText.getPlaceholder": "obter marcador de posição", + "getPlaceholder": "obter marcador de posição", + "bitbybit.babylon.gui.inputText.getPlaceholder_description": "obtém o marcador de posição do texto de entrada", + "bitbybit.babylon.gui.inputText.createInputTextObservableSelector": "seletor observável de texto de entrada", + "createInputTextObservableSelector": "seletor observável de texto de entrada", + "bitbybit.babylon.gui.inputText.createInputTextObservableSelector_description": "cria seletor observável para texto de entrada", + "inputTextObservableSelectorEnum": "enum de seletor observável de texto de entrada", + "bitbybit.babylon.gui.colorPicker.createColorPicker": "seletor de cor", + "colorPicker": "seletor de cor", + "createColorPicker": "seletor de cor", + "bitbybit.babylon.gui.colorPicker.createColorPicker_description": "cria seletor de cor", + "defaultColor": "cor padrão", + "bitbybit.babylon.gui.colorPicker.setColorPickerValue": "definir valor do seletor de cor", + "setColorPickerValue": "definir valor do seletor de cor", + "bitbybit.babylon.gui.colorPicker.setColorPickerValue_description": "define o valor do seletor de cor", + "BABYLON.GUI.ColorPicker": "seletor de cor de interface gráfica babylon", + "bitbybit.babylon.gui.colorPicker.setColorPickerSize": "definir tamanho do seletor de cor", + "setColorPickerSize": "definir tamanho do seletor de cor", + "bitbybit.babylon.gui.colorPicker.setColorPickerSize_description": "define o tamanho do seletor de cor", + "bitbybit.babylon.gui.colorPicker.getColorPickerValue": "obter valor do seletor de cor", + "getColorPickerValue": "obter valor do seletor de cor", + "bitbybit.babylon.gui.colorPicker.getColorPickerValue_description": "obtém o valor do seletor de cor", + "bitbybit.babylon.gui.colorPicker.getColorPickerSize": "obter tamanho do seletor de cor", + "getColorPickerSize": "obter tamanho do seletor de cor", + "bitbybit.babylon.gui.colorPicker.getColorPickerSize_description": "obtém o tamanho do seletor de cor", + "bitbybit.babylon.gui.colorPicker.createColorPickerObservableSelector": "seletor observável de seletor de cor", + "createColorPickerObservableSelector": "seletor observável de seletor de cor", + "bitbybit.babylon.gui.colorPicker.createColorPickerObservableSelector_description": "cria seletor observável para seletor de cor", + "colorPickerObservableSelectorEnum": "enum de seletor observável de seletor de cor", + "bitbybit.babylon.gui.image.createImage": "imagem", + "image": "imagem", + "createImage": "imagem", + "bitbybit.babylon.gui.image.createImage_description": "cria imagem", + "bitbybit.babylon.gui.image.setSourceUrl": "definir url de origem", + "setSourceUrl": "definir url de origem", + "bitbybit.babylon.gui.image.setSourceUrl_description": "define a url de origem da imagem", + "BABYLON.GUI.Image": "imagem de interface gráfica babylon", + "bitbybit.babylon.gui.image.getSourceUrl": "obter url de origem", + "getSourceUrl": "obter url de origem", + "bitbybit.babylon.gui.image.getSourceUrl_description": "obtém a url de origem da imagem", + "bitbybit.babylon.gizmo.manager.createGizmoManager": "gerenciador de gizmo", + "gizmo": "gizmo", + "manager": "gerenciador", + "createGizmoManager": "gerenciador de gizmo", + "bitbybit.babylon.gizmo.manager.createGizmoManager_description": "cria gerenciador de gizmo", + "positionGizmoEnabled": "gizmo de posição ativado", + "rotationGizmoEnabled": "gizmo de rotação ativado", + "scaleGizmoEnabled": "gizmo de escala ativado", + "boundingBoxGizmoEnabled": "gizmo de caixa delimitadora ativado", + "usePointerToAttachGizmos": "usar ponteiro para anexar gizmos", + "clearGizmoOnEmptyPointerEvent": "limpar gizmo em evento de ponteiro vazio", + "scaleRatio": "razão de escala", + "attachableMeshes": "malhas anexáveis", + "BABYLON.AbstractMesh[]": "array de malhas abstratas babylon", + "bitbybit.babylon.gizmo.manager.getPositionGizmo": "obter gizmo de posição", + "getPositionGizmo": "obter gizmo de posição", + "bitbybit.babylon.gizmo.manager.getPositionGizmo_description": "obtém o gizmo de posição", + "gizmoManager": "gerenciador de gizmo", + "BABYLON.GizmoManager": "gerenciador de gizmo babylon", + "bitbybit.babylon.gizmo.manager.getRotationGizmo": "obter gizmo de rotação", + "getRotationGizmo": "obter gizmo de rotação", + "bitbybit.babylon.gizmo.manager.getRotationGizmo_description": "obtém o gizmo de rotação", + "bitbybit.babylon.gizmo.manager.getScaleGizmo": "obter gizmo de escala", + "getScaleGizmo": "obter gizmo de escala", + "bitbybit.babylon.gizmo.manager.getScaleGizmo_description": "obtém o gizmo de escala", + "bitbybit.babylon.gizmo.manager.getBoundingBoxGizmo": "obter gizmo de caixa delimitadora", + "getBoundingBoxGizmo": "obter gizmo de caixa delimitadora", + "bitbybit.babylon.gizmo.manager.getBoundingBoxGizmo_description": "obtém o gizmo de caixa delimitadora", + "bitbybit.babylon.gizmo.manager.attachToMesh": "anexar à malha", + "attachToMesh": "anexar à malha", + "bitbybit.babylon.gizmo.manager.attachToMesh_description": "anexa o gerenciador de gizmo à malha", + "update": "atualizar", + "bitbybit.babylon.gizmo.manager.detachMesh": "desanexar malha", + "detachMesh": "desanexar malha", + "bitbybit.babylon.gizmo.manager.detachMesh_description": "desanexa o gerenciador de gizmo da malha", + "bitbybit.babylon.gizmo.base.scaleRatio": "definir razão de escala", + "base": "base", + "bitbybit.babylon.gizmo.base.scaleRatio_description": "define a razão de escala do gizmo", + "BABYLON.IGizmo": "interface gizmo babylon", + "bitbybit.babylon.gizmo.base.getScaleRatio": "obter razão de escala", + "getScaleRatio": "obter razão de escala", + "bitbybit.babylon.gizmo.base.getScaleRatio_description": "obtém a razão de escala do gizmo", + "bitbybit.babylon.gizmo.positionGizmo.planarGizmoEnabled": "definir gizmo planar ativado", + "positionGizmo": "gizmo de posição", + "planarGizmoEnabled": "gizmo planar ativado", + "bitbybit.babylon.gizmo.positionGizmo.planarGizmoEnabled_description": "define o gizmo planar como ativado", + "BABYLON.IPositionGizmo": "interface gizmo de posição babylon", + "bitbybit.babylon.gizmo.positionGizmo.snapDistance": "definir distância de encaixe", + "snapDistance": "distância de encaixe", + "bitbybit.babylon.gizmo.positionGizmo.snapDistance_description": "define a distância de encaixe do gizmo de posição", + "bitbybit.babylon.gizmo.positionGizmo.getAttachedMesh": "obter malha anexada", + "getAttachedMesh": "obter malha anexada", + "bitbybit.babylon.gizmo.positionGizmo.getAttachedMesh_description": "obtém a malha anexada", + "bitbybit.babylon.gizmo.positionGizmo.getAttachedNode": "obter nó anexado", + "getAttachedNode": "obter nó anexado", + "bitbybit.babylon.gizmo.positionGizmo.getAttachedNode_description": "obtém o nó anexado", + "bitbybit.babylon.gizmo.positionGizmo.getXGizmo": "obter gizmo x", + "getXGizmo": "obter gizmo x", + "bitbybit.babylon.gizmo.positionGizmo.getXGizmo_description": "obtém o gizmo x", + "bitbybit.babylon.gizmo.positionGizmo.getYGizmo": "obter gizmo y", + "getYGizmo": "obter gizmo y", + "bitbybit.babylon.gizmo.positionGizmo.getYGizmo_description": "obtém o gizmo y", + "bitbybit.babylon.gizmo.positionGizmo.getZGizmo": "obter gizmo z", + "getZGizmo": "obter gizmo z", + "bitbybit.babylon.gizmo.positionGizmo.getZGizmo_description": "obtém o gizmo z", + "bitbybit.babylon.gizmo.positionGizmo.getXPlaneGizmo": "obter gizmo de plano x", + "getXPlaneGizmo": "obter gizmo de plano x", + "bitbybit.babylon.gizmo.positionGizmo.getXPlaneGizmo_description": "obtém o gizmo de plano x", + "bitbybit.babylon.gizmo.positionGizmo.getYPlaneGizmo": "obter gizmo de plano y", + "getYPlaneGizmo": "obter gizmo de plano y", + "bitbybit.babylon.gizmo.positionGizmo.getYPlaneGizmo_description": "obtém o gizmo de plano y", + "bitbybit.babylon.gizmo.positionGizmo.getZPlaneGizmo": "obter gizmo de plano z", + "getZPlaneGizmo": "obter gizmo de plano z", + "bitbybit.babylon.gizmo.positionGizmo.getZPlaneGizmo_description": "obtém o gizmo de plano z", + "bitbybit.babylon.gizmo.positionGizmo.getPlanarGizmoEnabled": "obter gizmo planar ativado", + "getPlanarGizmoEnabled": "obter gizmo planar ativado", + "bitbybit.babylon.gizmo.positionGizmo.getPlanarGizmoEnabled_description": "obtém o estado ativado do gizmo planar", + "bitbybit.babylon.gizmo.positionGizmo.getSnapDistance": "obter distância de encaixe", + "getSnapDistance": "obter distância de encaixe", + "bitbybit.babylon.gizmo.positionGizmo.getSnapDistance_description": "obtém a distância de encaixe", + "bitbybit.babylon.gizmo.positionGizmo.getIsDragging": "obter arrastando", + "getIsDragging": "obter arrastando", + "bitbybit.babylon.gizmo.positionGizmo.getIsDragging_description": "obtém o estado de arrastar", + "bitbybit.babylon.gizmo.positionGizmo.createPositionGizmoObservableSelector": "seletor observável de gizmo de posição", + "createPositionGizmoObservableSelector": "seletor observável de gizmo de posição", + "bitbybit.babylon.gizmo.positionGizmo.createPositionGizmoObservableSelector_description": "cria seletor observável para gizmo de posição", + "positionGizmoObservableSelectorEnum": "enum de seletor observável de gizmo de posição", + "bitbybit.babylon.gizmo.rotationGizmo.snapDistance": "definir distância de encaixe", + "rotationGizmo": "gizmo de rotação", + "bitbybit.babylon.gizmo.rotationGizmo.snapDistance_description": "define a distância de encaixe do gizmo de rotação", + "BABYLON.IRotationGizmo": "interface gizmo de rotação babylon", + "bitbybit.babylon.gizmo.rotationGizmo.sensitivity": "definir sensibilidade", + "sensitivity": "sensibilidade", + "bitbybit.babylon.gizmo.rotationGizmo.sensitivity_description": "define a sensibilidade do gizmo de rotação", + "bitbybit.babylon.gizmo.rotationGizmo.getAttachedMesh": "obter malha anexada", + "bitbybit.babylon.gizmo.rotationGizmo.getAttachedMesh_description": "obtém a malha anexada", + "bitbybit.babylon.gizmo.rotationGizmo.getAttachedNode": "obter nó anexado", + "bitbybit.babylon.gizmo.rotationGizmo.getAttachedNode_description": "obtém o nó anexado", + "bitbybit.babylon.gizmo.rotationGizmo.getXGizmo": "obter gizmo x", + "bitbybit.babylon.gizmo.rotationGizmo.getXGizmo_description": "obtém o gizmo x", + "bitbybit.babylon.gizmo.rotationGizmo.getYGizmo": "obter gizmo y", + "bitbybit.babylon.gizmo.rotationGizmo.getYGizmo_description": "obtém o gizmo y", + "bitbybit.babylon.gizmo.rotationGizmo.getZGizmo": "obter gizmo z", + "bitbybit.babylon.gizmo.rotationGizmo.getZGizmo_description": "obtém o gizmo z", + "bitbybit.babylon.gizmo.rotationGizmo.getSnapDistance": "obter distância de encaixe", + "bitbybit.babylon.gizmo.rotationGizmo.getSnapDistance_description": "obtém a distância de encaixe", + "bitbybit.babylon.gizmo.rotationGizmo.getSensitivity": "obter sensibilidade", + "getSensitivity": "obter sensibilidade", + "bitbybit.babylon.gizmo.rotationGizmo.getSensitivity_description": "obtém a sensibilidade", + "bitbybit.babylon.gizmo.rotationGizmo.createRotationGizmoObservableSelector": "seletor observável de gizmo de rotação", + "createRotationGizmoObservableSelector": "seletor observável de gizmo de rotação", + "bitbybit.babylon.gizmo.rotationGizmo.createRotationGizmoObservableSelector_description": "cria seletor observável para gizmo de rotação", + "rotationGizmoObservableSelectorEnum": "enum de seletor observável de gizmo de rotação", + "bitbybit.babylon.gizmo.scaleGizmo.getXGizmo": "obter gizmo x", + "scaleGizmo": "gizmo de escala", + "bitbybit.babylon.gizmo.scaleGizmo.getXGizmo_description": "obtém o gizmo x", + "BABYLON.IScaleGizmo": "interface gizmo de escala babylon", + "bitbybit.babylon.gizmo.scaleGizmo.getYGizmo": "obter gizmo y", + "bitbybit.babylon.gizmo.scaleGizmo.getYGizmo_description": "obtém o gizmo y", + "bitbybit.babylon.gizmo.scaleGizmo.getZGizmo": "obter gizmo z", + "bitbybit.babylon.gizmo.scaleGizmo.getZGizmo_description": "obtém o gizmo z", + "bitbybit.babylon.gizmo.scaleGizmo.snapDistance": "definir distância de encaixe", + "bitbybit.babylon.gizmo.scaleGizmo.snapDistance_description": "define a distância de encaixe do gizmo de escala", + "bitbybit.babylon.gizmo.scaleGizmo.setIncrementalSnap": "definir encaixe incremental", + "setIncrementalSnap": "definir encaixe incremental", + "bitbybit.babylon.gizmo.scaleGizmo.setIncrementalSnap_description": "define o encaixe incremental do gizmo de escala", + "incrementalSnap": "encaixe incremental", + "bitbybit.babylon.gizmo.scaleGizmo.sensitivity": "definir sensibilidade", + "bitbybit.babylon.gizmo.scaleGizmo.sensitivity_description": "define a sensibilidade do gizmo de escala", + "bitbybit.babylon.gizmo.scaleGizmo.getIncrementalSnap": "obter encaixe incremental", + "getIncrementalSnap": "obter encaixe incremental", + "bitbybit.babylon.gizmo.scaleGizmo.getIncrementalSnap_description": "obtém o encaixe incremental", + "bitbybit.babylon.gizmo.scaleGizmo.getSnapDistance": "obter distância de encaixe", + "bitbybit.babylon.gizmo.scaleGizmo.getSnapDistance_description": "obtém a distância de encaixe", + "bitbybit.babylon.gizmo.scaleGizmo.getSensitivity": "obter sensibilidade", + "bitbybit.babylon.gizmo.scaleGizmo.getSensitivity_description": "obtém a sensibilidade", + "bitbybit.babylon.gizmo.scaleGizmo.createScaleGizmoObservableSelector": "seletor observável de gizmo de escala", + "createScaleGizmoObservableSelector": "seletor observável de gizmo de escala", + "bitbybit.babylon.gizmo.scaleGizmo.createScaleGizmoObservableSelector_description": "cria seletor observável para gizmo de escala", + "scaleGizmoObservableSelectorEnum": "enum de seletor observável de gizmo de escala", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setRotationSphereSize": "definir tamanho da esfera de rotação", + "boundingBoxGizmo": "gizmo de caixa delimitadora", + "setRotationSphereSize": "definir tamanho da esfera de rotação", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setRotationSphereSize_description": "define o tamanho da esfera de rotação do gizmo de caixa delimitadora", + "BABYLON.BoundingBoxGizmo": "gizmo de caixa delimitadora babylon", + "rotationSphereSize": "tamanho da esfera de rotação", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshScreenSize": "definir tamanho fixo da malha de arrastar na tela", + "setFixedDragMeshScreenSize": "definir tamanho fixo da malha de arrastar na tela", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshScreenSize_description": "define o tamanho fixo da malha de arrastar na tela para escala consistente", + "fixedDragMeshScreenSize": "tamanho fixo da malha de arrastar na tela", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshBoundsSize": "definir tamanho fixo dos limites da malha de arrastar", + "setFixedDragMeshBoundsSize": "definir tamanho fixo dos limites da malha de arrastar", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshBoundsSize_description": "define o tamanho fixo dos limites da malha de arrastar", + "fixedDragMeshBoundsSize": "tamanho fixo dos limites da malha de arrastar", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshScreenSizeDistanceFactor": "definir fator de distância do tamanho fixo da malha de arrastar na tela", + "setFixedDragMeshScreenSizeDistanceFactor": "definir fator de distância do tamanho fixo da malha de arrastar na tela", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshScreenSizeDistanceFactor_description": "define o fator de distância para o tamanho fixo da malha de arrastar na tela", + "fixedDragMeshScreenSizeDistanceFactor": "fator de distância do tamanho fixo da malha de arrastar na tela", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScalingSnapDistance": "definir distância de encaixe de escala", + "setScalingSnapDistance": "definir distância de encaixe de escala", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScalingSnapDistance_description": "define a distância de encaixe de escala do gizmo de caixa delimitadora", + "scalingSnapDistance": "distância de encaixe de escala", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setRotationSnapDistance": "definir distância de encaixe de rotação", + "setRotationSnapDistance": "definir distância de encaixe de rotação", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setRotationSnapDistance_description": "define a distância de encaixe de rotação do gizmo de caixa delimitadora", + "rotationSnapDistance": "distância de encaixe de rotação", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScaleBoxSize": "definir tamanho da caixa de escala", + "setScaleBoxSize": "definir tamanho da caixa de escala", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScaleBoxSize_description": "define o tamanho da caixa de escala do gizmo de caixa delimitadora", + "scaleBoxSize": "tamanho da caixa de escala", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setIncrementalSnap": "definir encaixe incremental", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setIncrementalSnap_description": "define o encaixe incremental do gizmo de caixa delimitadora", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScalePivot": "definir pivô de escala", + "setScalePivot": "definir pivô de escala", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScalePivot_description": "define o pivô de escala do gizmo de caixa delimitadora", + "scalePivot": "pivô de escala", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setAxisFactor": "definir fator de eixo", + "setAxisFactor": "definir fator de eixo", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setAxisFactor_description": "define o fator de eixo do gizmo de caixa delimitadora", + "axisFactor": "fator de eixo", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScaleDragSpeed": "definir velocidade de arrastar escala", + "setScaleDragSpeed": "definir velocidade de arrastar escala", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScaleDragSpeed_description": "define a velocidade de arrastar escala do gizmo de caixa delimitadora", + "scaleDragSpeed": "velocidade de arrastar escala", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getRotationSphereSize": "obter tamanho da esfera de rotação", + "getRotationSphereSize": "obter tamanho da esfera de rotação", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getRotationSphereSize_description": "obtém o tamanho da esfera de rotação", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScaleBoxSize": "obter tamanho da caixa de escala", + "getScaleBoxSize": "obter tamanho da caixa de escala", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScaleBoxSize_description": "obtém o tamanho da caixa de escala", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshScreenSize": "obter tamanho fixo da malha de arrastar na tela", + "getFixedDragMeshScreenSize": "obter tamanho fixo da malha de arrastar na tela", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshScreenSize_description": "obtém o tamanho fixo da malha de arrastar na tela", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshBoundsSize": "obter tamanho fixo dos limites da malha de arrastar", + "getFixedDragMeshBoundsSize": "obter tamanho fixo dos limites da malha de arrastar", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshBoundsSize_description": "obtém o tamanho fixo dos limites da malha de arrastar", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshScreenSizeDistanceFactor": "obter fator de distância do tamanho fixo da malha de arrastar na tela", + "getFixedDragMeshScreenSizeDistanceFactor": "obter fator de distância do tamanho fixo da malha de arrastar na tela", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshScreenSizeDistanceFactor_description": "obtém o fator de distância do tamanho fixo da malha de arrastar na tela", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScalingSnapDistance": "obter distância de encaixe de escala", + "getScalingSnapDistance": "obter distância de encaixe de escala", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScalingSnapDistance_description": "obtém a distância de encaixe de escala", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getRotationSnapDistance": "obter distância de encaixe de rotação", + "getRotationSnapDistance": "obter distância de encaixe de rotação", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getRotationSnapDistance_description": "obtém a distância de encaixe de rotação", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getIncrementalSnap": "obter encaixe incremental", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getIncrementalSnap_description": "obtém o encaixe incremental", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScalePivot": "obter pivô de escala", + "getScalePivot": "obter pivô de escala", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScalePivot_description": "obtém o pivô de escala", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getAxisFactor": "obter fator de eixo", + "getAxisFactor": "obter fator de eixo", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getAxisFactor_description": "obtém o fator de eixo", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScaleDragSpeed": "obter velocidade de arrastar escala", + "getScaleDragSpeed": "obter velocidade de arrastar escala", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScaleDragSpeed_description": "obtém a velocidade de arrastar escala", + "bitbybit.babylon.gizmo.boundingBoxGizmo.createBoundingBoxGizmoObservableSelector": "seletor observável de gizmo de caixa delimitadora", + "createBoundingBoxGizmoObservableSelector": "seletor observável de gizmo de caixa delimitadora", + "bitbybit.babylon.gizmo.boundingBoxGizmo.createBoundingBoxGizmoObservableSelector_description": "cria seletor observável para gizmo de caixa delimitadora", + "boundingBoxGizmoObservableSelectorEnum": "enum de seletor observável de gizmo de caixa delimitadora", + "bitbybit.babylon.gizmo.axisDragGizmo.setIsEnabled": "definir habilitado", + "axisDragGizmo": "gizmo de arrastar eixo", + "bitbybit.babylon.gizmo.axisDragGizmo.setIsEnabled_description": "define o eixo como habilitado", + "BABYLON.IAxisDragGizmo": "interface gizmo de arrastar eixo babylon", + "bitbybit.babylon.gizmo.axisDragGizmo.getIsEnabled": "obter habilitado", + "bitbybit.babylon.gizmo.axisDragGizmo.getIsEnabled_description": "obtém o estado habilitado do eixo", + "bitbybit.babylon.gizmo.axisScaleGizmo.setIsEnabled": "definir habilitado", + "axisScaleGizmo": "gizmo de escala de eixo", + "bitbybit.babylon.gizmo.axisScaleGizmo.setIsEnabled_description": "define o eixo como habilitado", + "BABYLON.IAxisScaleGizmo": "interface gizmo de escala de eixo babylon", + "bitbybit.babylon.gizmo.axisScaleGizmo.getIsEnabled": "obter habilitado", + "bitbybit.babylon.gizmo.axisScaleGizmo.getIsEnabled_description": "obtém o estado habilitado do eixo", + "bitbybit.babylon.gizmo.planeDragGizmo.setIsEnabled": "definir habilitado", + "planeDragGizmo": "gizmo de arrastar plano", + "bitbybit.babylon.gizmo.planeDragGizmo.setIsEnabled_description": "define o plano como habilitado", + "BABYLON.IPlaneDragGizmo": "interface gizmo de arrastar plano babylon", + "bitbybit.babylon.gizmo.planeDragGizmo.getIsEnabled": "obter habilitado", + "bitbybit.babylon.gizmo.planeDragGizmo.getIsEnabled_description": "obtém o estado habilitado do plano", + "bitbybit.babylon.gizmo.planeRotationGizmo.setIsEnabled": "definir habilitado", + "planeRotationGizmo": "gizmo de rotação de plano", + "bitbybit.babylon.gizmo.planeRotationGizmo.setIsEnabled_description": "define o plano como habilitado", + "BABYLON.IPlaneRotationGizmo": "interface gizmo de rotação de plano babylon", + "bitbybit.babylon.gizmo.planeRotationGizmo.getIsEnabled": "obter habilitado", + "bitbybit.babylon.gizmo.planeRotationGizmo.getIsEnabled_description": "obtém o estado habilitado do plano", + "bitbybit.vector.removeAllDuplicateVectors": "remover todos os vetores duplicados", + "vector": "vetor", + "removeAllDuplicateVectors": "remover todos os vetores duplicados", + "bitbybit.vector.removeAllDuplicateVectors_description": "remove todos os vetores duplicados do array", + "remove": "remover", + "vectors": "vetores", + "number[][]": "array de arrays de números", + "tolerance": "tolerância", + "bitbybit.vector.removeConsecutiveDuplicateVectors": "remover vetores duplicados consecutivos", + "removeConsecutiveDuplicateVectors": "remover vetores duplicados consecutivos", + "bitbybit.vector.removeConsecutiveDuplicateVectors_description": "remove vetores duplicados consecutivos do array", + "checkFirstAndLast": "verificar primeiro e último", + "bitbybit.vector.angleBetween": "ângulo entre", + "angleBetween": "ângulo entre", + "bitbybit.vector.angleBetween_description": "mede o ângulo entre dois vetores em graus", + "angles": "ângulos", + "first": "primeiro", + "second": "segundo", + "bitbybit.vector.angleBetweenNormalized2d": "ângulo entre normalizado 2d", + "angleBetweenNormalized2d": "ângulo entre normalizado 2d", + "bitbybit.vector.angleBetweenNormalized2d_description": "mede o ângulo 2d normalizado entre dois vetores em graus", + "bitbybit.vector.positiveAngleBetween": "ângulo positivo entre", + "positiveAngleBetween": "ângulo positivo entre", + "bitbybit.vector.positiveAngleBetween_description": "mede o ângulo positivo entre dois vetores com referência em graus", + "reference": "referência", + "bitbybit.vector.addAll": "somar todos", + "addAll": "somar todos", + "bitbybit.vector.addAll_description": "soma todos os valores xyz do vetor em um novo vetor", + "sum": "soma", + "bitbybit.vector.add": "adicionar", + "add": "adicionar", + "bitbybit.vector.add_description": "adiciona dois vetores", + "bitbybit.vector.all": "todos", + "all": "todos", + "bitbybit.vector.all_description": "verifica se array booleano é todo verdadeiro", + "boolean[]": "array booleano", + "bitbybit.vector.cross": "produto vetorial", + "cross": "produto vetorial", + "bitbybit.vector.cross_description": "realiza o produto vetorial de dois vetores", + "bitbybit.vector.distSquared": "distância ao quadrado", + "distSquared": "distância ao quadrado", + "bitbybit.vector.distSquared_description": "distância ao quadrado entre dois vetores", + "bitbybit.vector.dist": "distância", + "dist": "distância", + "bitbybit.vector.dist_description": "distância entre dois vetores", + "bitbybit.vector.div": "dividir", + "div": "dividir", + "bitbybit.vector.div_description": "divide vetor por escalar", + "scalar": "escalar", + "bitbybit.vector.domain": "domínio", + "domain": "domínio", + "bitbybit.vector.domain_description": "computa o domínio entre o mínimo e o máximo do vetor", + "bitbybit.vector.dot": "produto escalar", + "dot": "produto escalar", + "bitbybit.vector.dot_description": "produto escalar de dois vetores", + "bitbybit.vector.finite": "finito", + "finite": "finito", + "bitbybit.vector.finite_description": "verifica se os números do vetor são finitos", + "validate": "validar", + "bitbybit.vector.isZero": "é zero", + "isZero": "é zero", + "bitbybit.vector.isZero_description": "verifica se o comprimento do vetor é zero", + "bitbybit.vector.lerp": "interpolação linear", + "lerp": "interpolação linear", + "bitbybit.vector.lerp_description": "encontra o vetor entre dois vetores por fração", + "fraction": "fração", + "bitbybit.vector.max": "máximo", + "max": "máximo", + "bitbybit.vector.max_description": "encontra o valor máximo no vetor", + "extract": "extrair", + "bitbybit.vector.min": "mínimo", + "min": "mínimo", + "bitbybit.vector.min_description": "encontra o valor mínimo no vetor", + "bitbybit.vector.mul": "multiplicar", + "mul": "multiplicar", + "bitbybit.vector.mul_description": "multiplica vetor por escalar", + "bitbybit.vector.neg": "negar", + "neg": "negar", + "bitbybit.vector.neg_description": "nega o vetor", + "bitbybit.vector.normSquared": "norma ao quadrado", + "normSquared": "norma ao quadrado", + "bitbybit.vector.normSquared_description": "computa a norma ao quadrado", + "bitbybit.vector.norm": "norma", + "norm": "norma", + "bitbybit.vector.norm_description": "computa a norma do vetor", + "bitbybit.vector.normalized": "normalizado", + "normalized": "normalizado", + "bitbybit.vector.normalized_description": "normaliza o vetor para comprimento unitário", + "bitbybit.vector.onRay": "no raio", + "onRay": "no raio", + "bitbybit.vector.onRay_description": "encontra ponto no raio a uma dada distância", + "bitbybit.vector.vectorXYZ": "vetor xyz", + "vectorXYZ": "vetor xyz", + "bitbybit.vector.vectorXYZ_description": "cria vetor xyz", + "x": "x", + "y": "y", + "z": "z", + "bitbybit.vector.vectorXY": "vetor xy", + "vectorXY": "vetor xy", + "bitbybit.vector.vectorXY_description": "cria vetor 2d xy", + "bitbybit.vector.range": "intervalo", + "range": "intervalo", + "bitbybit.vector.range_description": "cria vetor inteiro de 0 até o máximo", + "bitbybit.vector.signedAngleBetween": "ângulo assinado entre", + "signedAngleBetween": "ângulo assinado entre", + "bitbybit.vector.signedAngleBetween_description": "computa o ângulo assinado entre dois vetores com referência", + "bitbybit.vector.span": "extensão", + "span": "extensão", + "bitbybit.vector.span_description": "cria vetor que se estende de mínimo a máximo com passo", + "bitbybit.vector.spanEaseItems": "extensão de itens com suavização", + "spanEaseItems": "extensão de itens com suavização", + "bitbybit.vector.spanEaseItems_description": "cria vetor que se estende de mínimo a máximo com função de suavização", + "nrItems": "número de itens", + "ease": "suavização", + "Math.easeEnum": "enum de suavização matemática", + "intervals": "intervalos", + "bitbybit.vector.spanLinearItems": "extensão de itens lineares", + "spanLinearItems": "extensão de itens lineares", + "bitbybit.vector.spanLinearItems_description": "cria vetor que se estende de mínimo a máximo com contagem de itens", + "bitbybit.vector.sub": "subtrair", + "sub": "subtrair", + "bitbybit.vector.sub_description": "subtrai dois vetores", + "bitbybit.vector.sum": "soma", + "bitbybit.vector.sum_description": "soma os valores do vetor", + "bitbybit.point.transformPoint": "transformar ponto", + "transformPoint": "transformar ponto", + "bitbybit.point.transformPoint_description": "transforma um único ponto", + "transformation": "transformação", + "Base.TransformMatrixes": "matrizes de transformação base", + "bitbybit.point.transformPoints": "transformar pontos", + "transformPoints": "transformar pontos", + "bitbybit.point.transformPoints_description": "transforma múltiplos pontos", + "points": "pontos", + "bitbybit.point.transformsForPoints": "transformações para pontos", + "transformsForPoints": "transformações para pontos", + "bitbybit.point.transformsForPoints_description": "transforma múltiplos pontos com múltiplas transformações", + "Base.TransformMatrixes[]": "array de matrizes de transformação base", + "bitbybit.point.translatePoints": "transladar pontos", + "translatePoints": "transladar pontos", + "bitbybit.point.translatePoints_description": "translada múltiplos pontos", + "bitbybit.point.translatePointsWithVectors": "transladar pontos com vetores", + "translatePointsWithVectors": "transladar pontos com vetores", + "bitbybit.point.translatePointsWithVectors_description": "translada múltiplos pontos com vetores", + "bitbybit.point.translateXYZPoints": "transladar pontos xyz", + "translateXYZPoints": "transladar pontos xyz", + "bitbybit.point.translateXYZPoints_description": "translada múltiplos pontos por valores xyz", + "bitbybit.point.scalePointsCenterXYZ": "escalar pontos do centro xyz", + "scalePointsCenterXYZ": "escalar pontos do centro xyz", + "bitbybit.point.scalePointsCenterXYZ_description": "escala múltiplos pontos a partir do centro com fatores xyz", + "bitbybit.point.rotatePointsCenterAxis": "rotacionar pontos em torno do centro e eixo", + "rotatePointsCenterAxis": "rotacionar pontos em torno do centro e eixo", + "bitbybit.point.rotatePointsCenterAxis_description": "rotaciona múltiplos pontos ao redor do centro e eixo", + "bitbybit.point.closestPointFromPointsDistance": "distância do ponto mais próximo entre pontos", + "closestPointFromPointsDistance": "distância do ponto mais próximo entre pontos", + "bitbybit.point.closestPointFromPointsDistance_description": "mede a distância mais próxima até pontos", + "bitbybit.point.closestPointFromPointsIndex": "índice do ponto mais próximo entre pontos", + "closestPointFromPointsIndex": "índice do ponto mais próximo entre pontos", + "bitbybit.point.closestPointFromPointsIndex_description": "encontra o índice do ponto mais próximo começando em 1", + "bitbybit.point.closestPointFromPoints": "ponto mais próximo entre pontos", + "closestPointFromPoints": "ponto mais próximo entre pontos", + "bitbybit.point.closestPointFromPoints_description": "encontra o ponto mais próximo na coleção", + "bitbybit.point.distance": "distância", + "bitbybit.point.distance_description": "mede a distância entre dois pontos", + "measure": "medir", + "startPoint": "ponto inicial", + "endPoint": "ponto final", + "bitbybit.point.distancesToPoints": "distâncias até pontos", + "distancesToPoints": "distâncias até pontos", + "bitbybit.point.distancesToPoints_description": "mede distâncias do ponto inicial até múltiplos pontos finais", + "endPoints": "pontos finais", + "bitbybit.point.multiplyPoint": "multiplicar ponto", + "multiplyPoint": "multiplicar ponto", + "bitbybit.point.multiplyPoint_description": "multiplica ponto por quantidade", + "amountOfPoints": "quantidade de pontos", + "bitbybit.point.getX": "obter x", + "getX": "obter x", + "bitbybit.point.getX_description": "obtém a coordenada x do ponto", + "bitbybit.point.getY": "obter y", + "getY": "obter y", + "bitbybit.point.getY_description": "obtém a coordenada y do ponto", + "bitbybit.point.getZ": "obter z", + "getZ": "obter z", + "bitbybit.point.getZ_description": "obtém a coordenada z do ponto", + "bitbybit.point.averagePoint": "ponto médio", + "averagePoint": "ponto médio", + "bitbybit.point.averagePoint_description": "obtém o ponto médio de pontos", + "bitbybit.point.pointXYZ": "ponto xyz", + "pointXYZ": "ponto xyz", + "bitbybit.point.pointXYZ_description": "cria ponto xyz", + "bitbybit.point.pointXY": "ponto xy", + "pointXY": "ponto xy", + "bitbybit.point.pointXY_description": "cria ponto xy", + "bitbybit.point.spiral": "espiral", + "spiral": "espiral", + "bitbybit.point.spiral_description": "cria espiral a partir de múltiplos pontos", + "phi": "phi", + "numberPoints": "número de pontos", + "widening": "alargamento", + "factor": "fator", + "bitbybit.point.hexGrid": "grade hexagonal", + "hexGrid": "grade hexagonal", + "bitbybit.point.hexGrid_description": "cria grade hexagonal plana no plano xy", + "nrHexagonsY": "número de hexágonos y", + "nrHexagonsX": "número de hexágonos x", + "radiusHexagon": "raio do hexágono", + "orientOnCenter": "orientar no centro", + "pointsOnGround": "pontos no chão", + "bitbybit.point.removeConsecutiveDuplicates": "remover duplicatas consecutivas", + "removeConsecutiveDuplicates": "remover duplicatas consecutivas", + "bitbybit.point.removeConsecutiveDuplicates_description": "remove duplicatas consecutivas do array de pontos", + "clean": "limpar", + "bitbybit.line.convertToNurbsCurve": "converter para curva nurbs", + "line": "linha", + "convertToNurbsCurve": "converter para curva nurbs", + "bitbybit.line.convertToNurbsCurve_description": "converte linha em curva nurbs", + "LinePointsDto": "dto de pontos da linha", + "bitbybit.line.convertLinesToNurbsCurves": "converter linhas para curvas nurbs", + "convertLinesToNurbsCurves": "converter linhas para curvas nurbs", + "bitbybit.line.convertLinesToNurbsCurves_description": "converte linhas em um array de curvas nurbs", + "lines": "linhas", + "LinePointsDto[]": "array de dto de pontos da linha", + "bitbybit.line.getStartPoint": "obter ponto inicial", + "getStartPoint": "obter ponto inicial", + "bitbybit.line.getStartPoint_description": "obtém o ponto inicial da linha", + "bitbybit.line.getEndPoint": "obter ponto final", + "getEndPoint": "obter ponto final", + "bitbybit.line.getEndPoint_description": "obtém o ponto final da linha", + "bitbybit.line.length": "comprimento", + "bitbybit.line.length_description": "obtém o comprimento da linha", + "bitbybit.line.reverse": "inverter", + "reverse": "inverter", + "bitbybit.line.reverse_description": "inverte os pontos finais da linha", + "bitbybit.line.transformLine": "transformar linha", + "transformLine": "transformar linha", + "bitbybit.line.transformLine_description": "transforma a linha", + "bitbybit.line.transformsForLines": "transformações para linhas", + "transformsForLines": "transformações para linhas", + "bitbybit.line.transformsForLines_description": "transforma múltiplas linhas", + "bitbybit.line.create": "criar", + "bitbybit.line.create_description": "cria linha", + "bitbybit.line.createAsync": "assíncrono", + "createAsync": "assíncrono", + "bitbybit.line.createAsync_description": "cria linha a partir de pontos assíncronos", + "bitbybit.line.getPointOnLine": "obter ponto na linha", + "getPointOnLine": "obter ponto na linha", + "bitbybit.line.getPointOnLine_description": "obtém ponto na linha no parâmetro", + "param": "parâmetro", + "bitbybit.line.linesBetweenPoints": "linhas entre pontos", + "linesBetweenPoints": "linhas entre pontos", + "bitbybit.line.linesBetweenPoints_description": "cria segmentos de linha entre pontos", + "bitbybit.line.linesBetweenStartAndEndPoints": "linhas entre pontos iniciais e finais", + "linesBetweenStartAndEndPoints": "linhas entre pontos iniciais e finais", + "bitbybit.line.linesBetweenStartAndEndPoints_description": "cria linhas entre listas de pontos iniciais e finais", + "startPoints": "pontos iniciais", + "bitbybit.line.linesBetweenStartAndEndPointsAsync": "linhas entre pontos iniciais e finais assíncronas", + "linesBetweenStartAndEndPointsAsync": "linhas entre pontos iniciais e finais assíncronas", + "bitbybit.line.linesBetweenStartAndEndPointsAsync_description": "cria linhas entre pontos iniciais e finais com entradas assíncronas", + "bitbybit.polyline.convertToNurbsCurve": "converter para curva nurbs", + "polyline": "polilinha", + "bitbybit.polyline.convertToNurbsCurve_description": "converte polilinha em curva nurbs", + "PolylinePropertiesDto": "dto de propriedades da polilinha", + "bitbybit.polyline.length": "comprimento", + "bitbybit.polyline.length_description": "obtém o comprimento da polilinha", + "bitbybit.polyline.countPoints": "contar pontos", + "countPoints": "contar pontos", + "bitbybit.polyline.countPoints_description": "obtém a contagem de pontos da polilinha", + "bitbybit.polyline.getPoints": "obter pontos", + "getPoints": "obter pontos", + "bitbybit.polyline.getPoints_description": "obtém os pontos da polilinha", + "bitbybit.polyline.reverse": "inverter", + "bitbybit.polyline.reverse_description": "inverte os pontos da polilinha", + "bitbybit.polyline.transformPolyline": "transformar polilinha", + "transformPolyline": "transformar polilinha", + "bitbybit.polyline.transformPolyline_description": "transforma a polilinha", + "bitbybit.polyline.create": "criar", + "bitbybit.polyline.create_description": "cria polilinha", + "isClosed": "está fechada", + "string | number[]": "texto ou array de números", + "bitbybit.occt.deleteShape": "excluir forma", + "occt": "occt", + "deleteShape": "excluir forma", + "bitbybit.occt.deleteShape_description": "exclui forma do cache", + "bitbybit.occt.deleteShapes": "excluir formas", + "deleteShapes": "excluir formas", + "bitbybit.occt.deleteShapes_description": "exclui formas do cache", + "shapes": "formas", + "T[]": "array de t", + "bitbybit.occt.cleanAllCache": "limpar todo o cache", + "cleanAllCache": "limpar todo o cache", + "bitbybit.occt.cleanAllCache_description": "limpa todo o cache e formas da memória", + "bitbybit.occt.shapes.vertex.vertexFromXYZ": "vértice a partir de xyz", + "vertex": "vértice", + "vertexFromXYZ": "vértice a partir de xyz", + "bitbybit.occt.shapes.vertex.vertexFromXYZ_description": "cria vértice a partir de coordenadas xyz", + "bitbybit.occt.shapes.vertex.vertexFromPoint": "vértice a partir de ponto", + "vertexFromPoint": "vértice a partir de ponto", + "bitbybit.occt.shapes.vertex.vertexFromPoint_description": "cria vértice a partir de ponto", + "bitbybit.occt.shapes.vertex.verticesFromPoints": "vértices a partir de pontos", + "verticesFromPoints": "vértices a partir de pontos", + "bitbybit.occt.shapes.vertex.verticesFromPoints_description": "cria vértices a partir de pontos", + "bitbybit.occt.shapes.vertex.verticesCompoundFromPoints": "composto de vértices a partir de pontos", + "verticesCompoundFromPoints": "composto de vértices a partir de pontos", + "bitbybit.occt.shapes.vertex.verticesCompoundFromPoints_description": "cria forma composta de vértices", + "bitbybit.occt.shapes.vertex.getVertices": "obter vértices", + "getVertices": "obter vértices", + "bitbybit.occt.shapes.vertex.getVertices_description": "obtém todos os vértices da forma", + "bitbybit.occt.shapes.vertex.getVerticesAsPoints": "obter vértices como pontos", + "getVerticesAsPoints": "obter vértices como pontos", + "bitbybit.occt.shapes.vertex.getVerticesAsPoints_description": "obtém todos os vértices como pontos", + "bitbybit.occt.shapes.vertex.verticesToPoints": "vértices para pontos", + "verticesToPoints": "vértices para pontos", + "bitbybit.occt.shapes.vertex.verticesToPoints_description": "transforma vértices em pontos", + "transform": "transformar", + "bitbybit.occt.shapes.vertex.vertexToPoint": "vértice para ponto", + "vertexToPoint": "vértice para ponto", + "bitbybit.occt.shapes.vertex.vertexToPoint_description": "transforma vértice em ponto", + "bitbybit.occt.shapes.vertex.projectPoints": "projetar pontos", + "projectPoints": "projetar pontos", + "bitbybit.occt.shapes.vertex.projectPoints_description": "projeta pontos na forma", + "place": "posicionar", + "projectionType": "tipo de projeção", + "pointProjectionTypeEnum": "enum de tipo de projeção de ponto", + "bitbybit.occt.shapes.edge.line": "linha", + "edge": "borda", + "bitbybit.occt.shapes.edge.line_description": "cria borda linear entre dois pontos", + "primitives": "primitivas", + "bitbybit.occt.shapes.edge.arcThroughThreePoints": "arco através de três pontos", + "arcThroughThreePoints": "arco através de três pontos", + "bitbybit.occt.shapes.edge.arcThroughThreePoints_description": "cria borda de arco através de três pontos", + "middle": "meio", + "bitbybit.occt.shapes.edge.arcThroughTwoPointsAndTangent": "arco através de dois pontos e tangente", + "arcThroughTwoPointsAndTangent": "arco através de dois pontos e tangente", + "bitbybit.occt.shapes.edge.arcThroughTwoPointsAndTangent_description": "cria borda de arco com tangente no primeiro ponto", + "tangentVec": "vetor tangente", + "bitbybit.occt.shapes.edge.arcFromCircleAndTwoPoints": "arco a partir de círculo e dois pontos", + "arcFromCircleAndTwoPoints": "arco a partir de círculo e dois pontos", + "bitbybit.occt.shapes.edge.arcFromCircleAndTwoPoints_description": "cria borda de arco em círculo entre dois pontos", + "circle": "círculo", + "sense": "sentido", + "bitbybit.occt.shapes.edge.arcFromCircleAndTwoAngles": "arco a partir de círculo e dois ângulos", + "arcFromCircleAndTwoAngles": "arco a partir de círculo e dois ângulos", + "bitbybit.occt.shapes.edge.arcFromCircleAndTwoAngles_description": "cria borda de arco em círculo entre dois ângulos", + "alphaAngle1": "ângulo alfa 1", + "alphaAngle2": "ângulo alfa 2", + "bitbybit.occt.shapes.edge.arcFromCirclePointAndAngle": "arco a partir de círculo, ponto e ângulo", + "arcFromCirclePointAndAngle": "arco a partir de círculo, ponto e ângulo", + "bitbybit.occt.shapes.edge.arcFromCirclePointAndAngle_description": "cria borda de arco em círculo de ponto até ângulo", + "alphaAngle": "ângulo alfa", + "bitbybit.occt.shapes.edge.createCircleEdge": "borda de círculo", + "createCircleEdge": "borda de círculo", + "bitbybit.occt.shapes.edge.createCircleEdge_description": "cria borda de círculo opencascade", + "bitbybit.occt.shapes.edge.createEllipseEdge": "borda de elipse", + "createEllipseEdge": "borda de elipse", + "bitbybit.occt.shapes.edge.createEllipseEdge_description": "cria borda de elipse opencascade", + "radiusMinor": "raio menor", + "radiusMajor": "raio maior", + "bitbybit.occt.shapes.edge.removeInternalEdges": "remover bordas internas", + "removeInternalEdges": "remover bordas internas", + "bitbybit.occt.shapes.edge.removeInternalEdges_description": "remove bordas internas da forma", + "bitbybit.occt.shapes.edge.makeEdgeFromGeom2dCurveAndSurface": "criar borda a partir de curva geom 2d e superfície", + "makeEdgeFromGeom2dCurveAndSurface": "criar borda a partir de curva geom 2d e superfície", + "bitbybit.occt.shapes.edge.makeEdgeFromGeom2dCurveAndSurface_description": "cria borda a partir de curva geométrica e superfície", + "curve": "curva", + "surface": "superfície", + "U": "u", + "bitbybit.occt.shapes.edge.getEdge": "obter borda", + "getEdge": "obter borda", + "bitbybit.occt.shapes.edge.getEdge_description": "obtém borda por índice da forma", + "index": "índice", + "bitbybit.occt.shapes.edge.getEdges": "obter bordas", + "getEdges": "obter bordas", + "bitbybit.occt.shapes.edge.getEdges_description": "obtém bordas da forma", + "bitbybit.occt.shapes.edge.getEdgesAlongWire": "obter bordas ao longo do fio", + "getEdgesAlongWire": "obter bordas ao longo do fio", + "bitbybit.occt.shapes.edge.getEdgesAlongWire_description": "obtém bordas ao longo da direção do fio", + "bitbybit.occt.shapes.edge.getCircularEdgesAlongWire": "obter bordas circulares ao longo do fio", + "getCircularEdgesAlongWire": "obter bordas circulares ao longo do fio", + "bitbybit.occt.shapes.edge.getCircularEdgesAlongWire_description": "obtém bordas circulares ao longo da direção do fio", + "bitbybit.occt.shapes.edge.getLinearEdgesAlongWire": "obter bordas lineares ao longo do fio", + "getLinearEdgesAlongWire": "obter bordas lineares ao longo do fio", + "bitbybit.occt.shapes.edge.getLinearEdgesAlongWire_description": "obtém bordas lineares ao longo da direção do fio", + "bitbybit.occt.shapes.edge.getCornerPointsOfEdgesForShape": "obter pontos de canto das bordas da forma", + "getCornerPointsOfEdgesForShape": "obter pontos de canto das bordas da forma", + "bitbybit.occt.shapes.edge.getCornerPointsOfEdgesForShape_description": "obtém pontos de canto únicos das bordas", + "bitbybit.occt.shapes.edge.getEdgeLength": "obter comprimento da borda", + "getEdgeLength": "obter comprimento da borda", + "bitbybit.occt.shapes.edge.getEdgeLength_description": "obtém o comprimento da borda", + "bitbybit.occt.shapes.edge.getEdgeLengthsOfShape": "obter comprimentos das bordas da forma", + "getEdgeLengthsOfShape": "obter comprimentos das bordas da forma", + "bitbybit.occt.shapes.edge.getEdgeLengthsOfShape_description": "obtém os comprimentos das bordas da forma", + "bitbybit.occt.shapes.edge.getEdgesLengths": "obter comprimentos das bordas", + "getEdgesLengths": "obter comprimentos das bordas", + "bitbybit.occt.shapes.edge.getEdgesLengths_description": "obtém os comprimentos das bordas", + "bitbybit.occt.shapes.edge.getEdgeCenterOfMass": "obter centro de massa da borda", + "getEdgeCenterOfMass": "obter centro de massa da borda", + "bitbybit.occt.shapes.edge.getEdgeCenterOfMass_description": "obtém o centro de massa da borda", + "bitbybit.occt.shapes.edge.getEdgesCentersOfMass": "obter centros de massa das bordas", + "getEdgesCentersOfMass": "obter centros de massa das bordas", + "bitbybit.occt.shapes.edge.getEdgesCentersOfMass_description": "obtém os centros de massa das bordas", + "bitbybit.occt.shapes.edge.getCircularEdgeCenterPoint": "obter ponto central da borda circular", + "getCircularEdgeCenterPoint": "obter ponto central da borda circular", + "bitbybit.occt.shapes.edge.getCircularEdgeCenterPoint_description": "obtém o ponto central da borda circular", + "get circular edge": "obter borda circular", + "bitbybit.occt.shapes.edge.getCircularEdgeRadius": "obter raio da borda circular", + "getCircularEdgeRadius": "obter raio da borda circular", + "bitbybit.occt.shapes.edge.getCircularEdgeRadius_description": "obtém o raio da borda circular", + "bitbybit.occt.shapes.edge.getCircularEdgePlaneDirection": "obter direção do plano da borda circular", + "getCircularEdgePlaneDirection": "obter direção do plano da borda circular", + "bitbybit.occt.shapes.edge.getCircularEdgePlaneDirection_description": "obtém a direção do plano da borda circular", + "bitbybit.occt.shapes.edge.pointOnEdgeAtParam": "ponto na borda no parâmetro", + "pointOnEdgeAtParam": "ponto na borda no parâmetro", + "bitbybit.occt.shapes.edge.pointOnEdgeAtParam_description": "obtém ponto na borda no parâmetro", + "bitbybit.occt.shapes.edge.pointsOnEdgesAtParam": "pontos nas bordas no parâmetro", + "pointsOnEdgesAtParam": "pontos nas bordas no parâmetro", + "bitbybit.occt.shapes.edge.pointsOnEdgesAtParam_description": "obtém pontos nas bordas no parâmetro", + "bitbybit.occt.shapes.edge.edgesToPoints": "bordas para pontos", + "edgesToPoints": "bordas para pontos", + "bitbybit.occt.shapes.edge.edgesToPoints_description": "obtém pontos das bordas em listas separadas", + "angularDeflection": "deflexão angular", + "curvatureDeflection": "deflexão de curvatura", + "minimumOfPoints": "mínimo de pontos", + "uTolerance": "tolerância u", + "minimumLength": "comprimento mínimo", + "bitbybit.occt.shapes.edge.reversedEdge": "borda invertida", + "reversedEdge": "borda invertida", + "bitbybit.occt.shapes.edge.reversedEdge_description": "computa borda invertida", + "bitbybit.occt.shapes.edge.tangentOnEdgeAtParam": "tangente na borda no parâmetro", + "tangentOnEdgeAtParam": "tangente na borda no parâmetro", + "bitbybit.occt.shapes.edge.tangentOnEdgeAtParam_description": "obtém vetor tangente na borda no parâmetro", + "bitbybit.occt.shapes.edge.tangentsOnEdgesAtParam": "tangentes nas bordas no parâmetro", + "tangentsOnEdgesAtParam": "tangentes nas bordas no parâmetro", + "bitbybit.occt.shapes.edge.tangentsOnEdgesAtParam_description": "obtém vetores tangentes nas bordas no parâmetro", + "bitbybit.occt.shapes.edge.pointOnEdgeAtLength": "ponto na borda no comprimento", + "pointOnEdgeAtLength": "ponto na borda no comprimento", + "bitbybit.occt.shapes.edge.pointOnEdgeAtLength_description": "obtém ponto na borda no comprimento", + "bitbybit.occt.shapes.edge.pointsOnEdgesAtLength": "pontos nas bordas no comprimento", + "pointsOnEdgesAtLength": "pontos nas bordas no comprimento", + "bitbybit.occt.shapes.edge.pointsOnEdgesAtLength_description": "obtém pontos nas bordas no comprimento", + "bitbybit.occt.shapes.edge.tangentOnEdgeAtLength": "tangente na borda no comprimento", + "tangentOnEdgeAtLength": "tangente na borda no comprimento", + "bitbybit.occt.shapes.edge.tangentOnEdgeAtLength_description": "obtém vetor tangente na borda no comprimento", + "bitbybit.occt.shapes.edge.tangentsOnEdgesAtLength": "tangentes nas bordas no comprimento", + "tangentsOnEdgesAtLength": "tangentes nas bordas no comprimento", + "bitbybit.occt.shapes.edge.tangentsOnEdgesAtLength_description": "obtém vetores tangentes nas bordas no comprimento", + "bitbybit.occt.shapes.edge.startPointOnEdge": "ponto inicial na borda", + "startPointOnEdge": "ponto inicial na borda", + "bitbybit.occt.shapes.edge.startPointOnEdge_description": "obtém ponto inicial na borda", + "bitbybit.occt.shapes.edge.startPointsOnEdges": "pontos iniciais nas bordas", + "startPointsOnEdges": "pontos iniciais nas bordas", + "bitbybit.occt.shapes.edge.startPointsOnEdges_description": "obtém pontos iniciais nas bordas", + "bitbybit.occt.shapes.edge.endPointOnEdge": "ponto final na borda", + "endPointOnEdge": "ponto final na borda", + "bitbybit.occt.shapes.edge.endPointOnEdge_description": "obtém ponto final na borda", + "bitbybit.occt.shapes.edge.endPointsOnEdges": "pontos finais nas bordas", + "endPointsOnEdges": "pontos finais nas bordas", + "bitbybit.occt.shapes.edge.endPointsOnEdges_description": "obtém pontos finais nas bordas", + "bitbybit.occt.shapes.edge.divideEdgeByParamsToPoints": "dividir borda por parâmetros em pontos", + "divideEdgeByParamsToPoints": "dividir borda por parâmetros em pontos", + "bitbybit.occt.shapes.edge.divideEdgeByParamsToPoints_description": "divide borda por parâmetros em pontos", + "nrOfDivisions": "número de divisões", + "removeStartPoint": "remover ponto inicial", + "removeEndPoint": "remover ponto final", + "bitbybit.occt.shapes.edge.divideEdgesByParamsToPoints": "dividir bordas por parâmetros em pontos", + "divideEdgesByParamsToPoints": "dividir bordas por parâmetros em pontos", + "bitbybit.occt.shapes.edge.divideEdgesByParamsToPoints_description": "divide bordas por parâmetros em pontos", + "bitbybit.occt.shapes.edge.divideEdgeByEqualDistanceToPoints": "dividir borda por distância igual em pontos", + "divideEdgeByEqualDistanceToPoints": "dividir borda por distância igual em pontos", + "bitbybit.occt.shapes.edge.divideEdgeByEqualDistanceToPoints_description": "divide borda por comprimento em pontos", + "bitbybit.occt.shapes.edge.divideEdgesByEqualDistanceToPoints": "dividir bordas por distância igual em pontos", + "divideEdgesByEqualDistanceToPoints": "dividir bordas por distância igual em pontos", + "bitbybit.occt.shapes.edge.divideEdgesByEqualDistanceToPoints_description": "divide bordas por comprimento em pontos", + "bitbybit.occt.shapes.edge.constraintTanLinesFromTwoPtsToCircle": "linhas tangentes restritas de dois pontos a círculo", + "constraintTanLinesFromTwoPtsToCircle": "linhas tangentes restritas de dois pontos a círculo", + "bitbybit.occt.shapes.edge.constraintTanLinesFromTwoPtsToCircle_description": "cria linhas de dois pontos até tangentes do círculo", + "constraint": "restrição", + "point1": "ponto 1", + "point2": "ponto 2", + "positionResult": "resultado da posição", + "positionResultEnum": "enum de resultado da posição", + "circleRemainder": "resto do círculo", + "circleInclusionEnum": "enum de inclusão do círculo", + "bitbybit.occt.shapes.edge.constraintTanLinesFromPtToCircle": "linhas tangentes restritas de ponto a círculo", + "constraintTanLinesFromPtToCircle": "linhas tangentes restritas de ponto a círculo", + "bitbybit.occt.shapes.edge.constraintTanLinesFromPtToCircle_description": "cria linhas de ponto até tangentes do círculo", + "bitbybit.occt.shapes.edge.constraintTanLinesOnTwoCircles": "linhas tangentes restritas em dois círculos", + "constraintTanLinesOnTwoCircles": "linhas tangentes restritas em dois círculos", + "bitbybit.occt.shapes.edge.constraintTanLinesOnTwoCircles_description": "cria linhas tangentes entre dois círculos", + "circle1": "círculo 1", + "circle2": "círculo 2", + "circleRemainders": "restos dos círculos", + "twoCircleInclusionEnum": "enum de inclusão de dois círculos", + "bitbybit.occt.shapes.edge.constraintTanCirclesOnTwoCircles": "círculos tangentes restritos em dois círculos", + "constraintTanCirclesOnTwoCircles": "círculos tangentes restritos em dois círculos", + "bitbybit.occt.shapes.edge.constraintTanCirclesOnTwoCircles_description": "cria círculos tangentes entre dois círculos", + "bitbybit.occt.shapes.edge.constraintTanCirclesOnCircleAndPnt": "círculos tangentes restritos em círculo e ponto", + "constraintTanCirclesOnCircleAndPnt": "círculos tangentes restritos em círculo e ponto", + "bitbybit.occt.shapes.edge.constraintTanCirclesOnCircleAndPnt_description": "cria círculos tangentes entre ponto e círculo", + "bitbybit.occt.shapes.edge.isEdgeLinear": "borda é linear", + "isEdgeLinear": "borda é linear", + "bitbybit.occt.shapes.edge.isEdgeLinear_description": "verifica se a borda é linear", + "is": "é", + "bitbybit.occt.shapes.edge.isEdgeCircular": "borda é circular", + "isEdgeCircular": "borda é circular", + "bitbybit.occt.shapes.edge.isEdgeCircular_description": "verifica se a borda é circular", + "bitbybit.occt.shapes.wire.createPolygonWire": "fio poligonal", + "wire": "fio", + "createPolygonWire": "fio poligonal", + "bitbybit.occt.shapes.wire.createPolygonWire_description": "cria fio poligonal opencascade", + "via points": "via pontos", + "bitbybit.occt.shapes.wire.createPolygons": "polígonos", + "createPolygons": "polígonos", + "bitbybit.occt.shapes.wire.createPolygons_description": "cria polígonos opencascade", + "multiple": "múltiplo", + "polygons": "polígonos", + "PolygonDto[]": "array de dto de polígono", + "returnCompound": "retornar composto", + "bitbybit.occt.shapes.wire.createLineWire": "fio de linha", + "createLineWire": "fio de linha", + "bitbybit.occt.shapes.wire.createLineWire_description": "cria fio de linha opencascade", + "bitbybit.occt.shapes.wire.createLines": "linhas", + "createLines": "linhas", + "bitbybit.occt.shapes.wire.createLines_description": "cria linhas opencascade", + "LineDto[]": "array de dto de linha", + "bitbybit.occt.shapes.wire.splitOnPoints": "dividir nos pontos", + "splitOnPoints": "dividir nos pontos", + "bitbybit.occt.shapes.wire.splitOnPoints_description": "divide fio nos pontos dados", + "bitbybit.occt.shapes.wire.wiresToPoints": "fios para pontos", + "wiresToPoints": "fios para pontos", + "bitbybit.occt.shapes.wire.wiresToPoints_description": "transforma fios em pontos em listas ordenadas", + "bitbybit.occt.shapes.wire.createPolylineWire": "fio de polilinha", + "createPolylineWire": "fio de polilinha", + "bitbybit.occt.shapes.wire.createPolylineWire_description": "cria fio de polilinha opencascade", + "bitbybit.occt.shapes.wire.createZigZagBetweenTwoWires": "zigzag entre dois fios", + "createZigZagBetweenTwoWires": "zigzag entre dois fios", + "bitbybit.occt.shapes.wire.createZigZagBetweenTwoWires_description": "cria zigzag entre dois fios", + "via wires": "via fios", + "wire1": "fio 1", + "wire2": "fio 2", + "nrZigZags": "número de zigzags", + "inverse": "inverso", + "divideByEqualDistance": "dividir por distância igual", + "zigZagsPerEdge": "zigzags por borda", + "bitbybit.occt.shapes.wire.createWireFromTwoCirclesTan": "fio a partir de dois círculos tangentes", + "createWireFromTwoCirclesTan": "fio a partir de dois círculos tangentes", + "bitbybit.occt.shapes.wire.createWireFromTwoCirclesTan_description": "cria fio tangente envolvendo dois círculos planares", + "keepLines": "manter linhas", + "twoSidesStrictEnum": "enum estrito de dois lados", + "fourSidesStrictEnum": "enum estrito de quatro lados", + "bitbybit.occt.shapes.wire.createPolylines": "polilinhas", + "createPolylines": "polilinhas", + "bitbybit.occt.shapes.wire.createPolylines_description": "cria fios de polilinha opencascade", + "polylines": "polilinhas", + "PolylineDto[]": "array de dto de polilinha", + "bitbybit.occt.shapes.wire.createBezier": "bezier", + "createBezier": "bezier", + "bitbybit.occt.shapes.wire.createBezier_description": "cria fio bezier opencascade", + "bitbybit.occt.shapes.wire.createBezierWeights": "bezier com pesos", + "createBezierWeights": "bezier com pesos", + "bitbybit.occt.shapes.wire.createBezierWeights_description": "cria fio bezier opencascade com pesos", + "weights": "pesos", + "bitbybit.occt.shapes.wire.createBezierWires": "fios bezier", + "createBezierWires": "fios bezier", + "bitbybit.occt.shapes.wire.createBezierWires_description": "cria fios bezier opencascade", + "bezierWires": "fios bezier", + "BezierDto[]": "array de dto de bezier", + "bitbybit.occt.shapes.wire.interpolatePoints": "interpolar pontos", + "interpolatePoints": "interpolar pontos", + "bitbybit.occt.shapes.wire.interpolatePoints_description": "cria fio bspline opencascade a partir de pontos", + "periodic": "periódico", + "bitbybit.occt.shapes.wire.interpolateWires": "interpolar fios", + "interpolateWires": "interpolar fios", + "bitbybit.occt.shapes.wire.interpolateWires_description": "cria múltiplos fios interpolados opencascade", + "interpolations": "interpolações", + "InterpolationDto[]": "array de dto de interpolação", + "bitbybit.occt.shapes.wire.createBSpline": "bspline", + "createBSpline": "bspline", + "bitbybit.occt.shapes.wire.createBSpline_description": "cria fio bspline opencascade", + "bitbybit.occt.shapes.wire.createBSplines": "bsplines", + "createBSplines": "bsplines", + "bitbybit.occt.shapes.wire.createBSplines_description": "cria fios bspline opencascade", + "bSplines": "bsplines", + "BSplineDto[]": "array de dto de bspline", + "bitbybit.occt.shapes.wire.combineEdgesAndWiresIntoAWire": "combinar bordas e fios em um fio", + "combineEdgesAndWiresIntoAWire": "combinar bordas e fios em um fio", + "bitbybit.occt.shapes.wire.combineEdgesAndWiresIntoAWire_description": "combina bordas e fios em um único fio", + "build": "construir", + "bitbybit.occt.shapes.wire.createWireFromEdge": "fio a partir de borda", + "createWireFromEdge": "fio a partir de borda", + "bitbybit.occt.shapes.wire.createWireFromEdge_description": "cria fio a partir de borda", + "bitbybit.occt.shapes.wire.addEdgesAndWiresToWire": "adicionar bordas e fios ao fio", + "addEdgesAndWiresToWire": "adicionar bordas e fios ao fio", + "bitbybit.occt.shapes.wire.addEdgesAndWiresToWire_description": "adiciona bordas e fios ao fio", + "U[]": "array de u", + "bitbybit.occt.shapes.wire.divideWireByParamsToPoints": "dividir fio por parâmetros em pontos", + "divideWireByParamsToPoints": "dividir fio por parâmetros em pontos", + "bitbybit.occt.shapes.wire.divideWireByParamsToPoints_description": "divide fio em pontos por parâmetros", + "bitbybit.occt.shapes.wire.divideWiresByParamsToPoints": "dividir fios por parâmetros em pontos", + "divideWiresByParamsToPoints": "dividir fios por parâmetros em pontos", + "bitbybit.occt.shapes.wire.divideWiresByParamsToPoints_description": "divide fios em pontos por parâmetros", + "extract from wires": "extrair de fios", + "bitbybit.occt.shapes.wire.divideWireByEqualDistanceToPoints": "dividir fio por distância igual em pontos", + "divideWireByEqualDistanceToPoints": "dividir fio por distância igual em pontos", + "bitbybit.occt.shapes.wire.divideWireByEqualDistanceToPoints_description": "divide fio em pontos de distância igual", + "bitbybit.occt.shapes.wire.divideWiresByEqualDistanceToPoints": "dividir fios por distância igual em pontos", + "divideWiresByEqualDistanceToPoints": "dividir fios por distância igual em pontos", + "bitbybit.occt.shapes.wire.divideWiresByEqualDistanceToPoints_description": "divide fios em pontos de distância igual", + "bitbybit.occt.shapes.wire.pointOnWireAtParam": "ponto no fio no parâmetro", + "pointOnWireAtParam": "ponto no fio no parâmetro", + "bitbybit.occt.shapes.wire.pointOnWireAtParam_description": "obtém ponto no fio no parâmetro", + "bitbybit.occt.shapes.wire.pointOnWireAtLength": "ponto no fio no comprimento", + "pointOnWireAtLength": "ponto no fio no comprimento", + "bitbybit.occt.shapes.wire.pointOnWireAtLength_description": "obtém ponto no fio no comprimento", + "bitbybit.occt.shapes.wire.pointsOnWireAtLengths": "pontos no fio nos comprimentos", + "pointsOnWireAtLengths": "pontos no fio nos comprimentos", + "bitbybit.occt.shapes.wire.pointsOnWireAtLengths_description": "obtém pontos no fio nos comprimentos", + "lengths": "comprimentos", + "bitbybit.occt.shapes.wire.pointsOnWireAtEqualLength": "pontos no fio em comprimento igual", + "pointsOnWireAtEqualLength": "pontos no fio em comprimento igual", + "bitbybit.occt.shapes.wire.pointsOnWireAtEqualLength_description": "obtém pontos no fio em comprimento igual", + "tryNext": "tentar próximo", + "includeFirst": "incluir primeiro", + "includeLast": "incluir último", + "bitbybit.occt.shapes.wire.pointsOnWireAtPatternOfLengths": "pontos no fio em padrão de comprimentos", + "pointsOnWireAtPatternOfLengths": "pontos no fio em padrão de comprimentos", + "bitbybit.occt.shapes.wire.pointsOnWireAtPatternOfLengths_description": "obtém pontos no fio em padrão de comprimentos", + "bitbybit.occt.shapes.wire.tangentOnWireAtParam": "tangente no fio no parâmetro", + "tangentOnWireAtParam": "tangente no fio no parâmetro", + "bitbybit.occt.shapes.wire.tangentOnWireAtParam_description": "obtém vetor tangente no fio no parâmetro", + "bitbybit.occt.shapes.wire.tangentOnWireAtLength": "tangente no fio no comprimento", + "tangentOnWireAtLength": "tangente no fio no comprimento", + "bitbybit.occt.shapes.wire.tangentOnWireAtLength_description": "obtém vetor tangente no fio no comprimento", + "bitbybit.occt.shapes.wire.derivativesOnWireAtLength": "derivadas no fio no comprimento", + "derivativesOnWireAtLength": "derivadas no fio no comprimento", + "bitbybit.occt.shapes.wire.derivativesOnWireAtLength_description": "computa 3 derivadas no fio no comprimento", + "bitbybit.occt.shapes.wire.derivativesOnWireAtParam": "derivadas no fio no parâmetro", + "derivativesOnWireAtParam": "derivadas no fio no parâmetro", + "bitbybit.occt.shapes.wire.derivativesOnWireAtParam_description": "computa 3 derivadas no fio no parâmetro", + "bitbybit.occt.shapes.wire.startPointOnWire": "ponto inicial no fio", + "startPointOnWire": "ponto inicial no fio", + "bitbybit.occt.shapes.wire.startPointOnWire_description": "obtém ponto inicial no fio", + "bitbybit.occt.shapes.wire.endPointOnWire": "ponto final no fio", + "endPointOnWire": "ponto final no fio", + "bitbybit.occt.shapes.wire.endPointOnWire_description": "obtém ponto final no fio", + "bitbybit.occt.shapes.wire.createCircleWire": "fio de círculo", + "createCircleWire": "fio de círculo", + "bitbybit.occt.shapes.wire.createCircleWire_description": "cria fio de círculo opencascade", + "bitbybit.occt.shapes.wire.createSquareWire": "fio de quadrado", + "createSquareWire": "fio de quadrado", + "bitbybit.occt.shapes.wire.createSquareWire_description": "cria fio de quadrado opencascade", + "bitbybit.occt.shapes.wire.createStarWire": "fio de estrela", + "createStarWire": "fio de estrela", + "bitbybit.occt.shapes.wire.createStarWire_description": "cria fio de estrela opencascade", + "numRays": "número de raios", + "outerRadius": "raio externo", + "innerRadius": "raio interno", + "offsetOuterEdges": "deslocar bordas externas", + "half": "metade", + "bitbybit.occt.shapes.wire.createChristmasTreeWire": "fio de árvore de natal", + "createChristmasTreeWire": "fio de árvore de natal", + "bitbybit.occt.shapes.wire.createChristmasTreeWire_description": "cria fio de árvore de natal", + "innerDist": "distância interna", + "outerDist": "distância externa", + "nrSkirts": "número de saias", + "trunkHeight": "altura do tronco", + "trunkWidth": "largura do tronco", + "bitbybit.occt.shapes.wire.createNGonWire": "fio de ngono", + "createNGonWire": "fio de ngono", + "bitbybit.occt.shapes.wire.createNGonWire_description": "cria fio de ngono opencascade", + "nrCorners": "número de cantos", + "bitbybit.occt.shapes.wire.createParallelogramWire": "fio de paralelogramo", + "createParallelogramWire": "fio de paralelogramo", + "bitbybit.occt.shapes.wire.createParallelogramWire_description": "cria fio de paralelogramo", + "aroundCenter": "ao redor do centro", + "bitbybit.occt.shapes.wire.createHeartWire": "fio de coração", + "createHeartWire": "fio de coração", + "bitbybit.occt.shapes.wire.createHeartWire_description": "cria fio de coração", + "sizeApprox": "tamanho aproximado", + "bitbybit.occt.shapes.wire.createRectangleWire": "fio de retângulo", + "createRectangleWire": "fio de retângulo", + "bitbybit.occt.shapes.wire.createRectangleWire_description": "cria fio de retângulo opencascade", + "bitbybit.occt.shapes.wire.createLPolygonWire": "fio de polígono em L", + "createLPolygonWire": "fio de polígono em L", + "bitbybit.occt.shapes.wire.createLPolygonWire_description": "cria fio de polígono em L opencascade", + "widthFirst": "largura primeiro", + "lengthFirst": "comprimento primeiro", + "widthSecond": "largura segundo", + "lengthSecond": "comprimento segundo", + "align": "alinhar", + "directionEnum": "enum de direção", + "bitbybit.occt.shapes.wire.createEllipseWire": "fio de elipse", + "createEllipseWire": "fio de elipse", + "bitbybit.occt.shapes.wire.createEllipseWire_description": "cria fio de elipse opencascade", + "bitbybit.occt.shapes.wire.getWire": "obter fio", + "getWire": "obter fio", + "bitbybit.occt.shapes.wire.getWire_description": "obtém fio por índice da forma", + "bitbybit.occt.shapes.wire.getWires": "obter fios", + "getWires": "obter fios", + "bitbybit.occt.shapes.wire.getWires_description": "obtém todos os fios da forma", + "bitbybit.occt.shapes.wire.getWireCenterOfMass": "obter centro de massa do fio", + "getWireCenterOfMass": "obter centro de massa do fio", + "bitbybit.occt.shapes.wire.getWireCenterOfMass_description": "obtém o ponto do centro de massa do fio", + "bitbybit.occt.shapes.wire.getWiresCentersOfMass": "obter centros de massa dos fios", + "getWiresCentersOfMass": "obter centros de massa dos fios", + "bitbybit.occt.shapes.wire.getWiresCentersOfMass_description": "obtém os pontos dos centros de massa dos fios", + "bitbybit.occt.shapes.wire.reversedWire": "fio invertido", + "reversedWire": "fio invertido", + "bitbybit.occt.shapes.wire.reversedWire_description": "computa fio invertido", + "bitbybit.occt.shapes.wire.reversedWireFromReversedEdges": "fio invertido a partir de bordas invertidas", + "reversedWireFromReversedEdges": "fio invertido a partir de bordas invertidas", + "bitbybit.occt.shapes.wire.reversedWireFromReversedEdges_description": "computa fio invertido a partir de bordas invertidas", + "bitbybit.occt.shapes.wire.isWireClosed": "fio está fechado", + "isWireClosed": "fio está fechado", + "bitbybit.occt.shapes.wire.isWireClosed_description": "verifica se o fio está fechado", + "bitbybit.occt.shapes.wire.getWireLength": "obter comprimento do fio", + "getWireLength": "obter comprimento do fio", + "bitbybit.occt.shapes.wire.getWireLength_description": "obtém o comprimento do fio", + "bitbybit.occt.shapes.wire.getWiresLengths": "obter comprimentos dos fios", + "getWiresLengths": "obter comprimentos dos fios", + "bitbybit.occt.shapes.wire.getWiresLengths_description": "obtém os comprimentos dos fios", + "bitbybit.occt.shapes.wire.placeWireOnFace": "posicionar fio na face", + "placeWireOnFace": "posicionar fio na face", + "bitbybit.occt.shapes.wire.placeWireOnFace_description": "posiciona fio na face usando espaço uv", + "face": "face", + "bitbybit.occt.shapes.wire.placeWiresOnFace": "posicionar fios na face", + "placeWiresOnFace": "posicionar fios na face", + "bitbybit.occt.shapes.wire.placeWiresOnFace_description": "posiciona múltiplos fios na face usando espaço uv", + "wires": "fios", + "bitbybit.occt.shapes.wire.closeOpenWire": "fechar fio aberto", + "closeOpenWire": "fechar fio aberto", + "bitbybit.occt.shapes.wire.closeOpenWire_description": "fecha fio aberto com borda reta", + "bitbybit.occt.shapes.wire.project": "projetar", + "project": "projetar", + "bitbybit.occt.shapes.wire.project_description": "projeta fio na forma", + "bitbybit.occt.shapes.wire.projectWires": "projetar fios", + "projectWires": "projetar fios", + "bitbybit.occt.shapes.wire.projectWires_description": "projeta múltiplos fios na forma", + "bitbybit.occt.shapes.face.createFacesFromWiresOnFace": "faces a partir de fios na face", + "createFacesFromWiresOnFace": "faces a partir de fios na face", + "bitbybit.occt.shapes.face.createFacesFromWiresOnFace_description": "cria faces a partir de fios na face", + "inside": "dentro", + "bitbybit.occt.shapes.face.createFaceFromWireOnFace": "face a partir de fio na face", + "createFaceFromWireOnFace": "face a partir de fio na face", + "bitbybit.occt.shapes.face.createFaceFromWireOnFace_description": "cria face a partir de fio na face", + "bitbybit.occt.shapes.face.createFaceFromWire": "face a partir de fio", + "createFaceFromWire": "face a partir de fio", + "bitbybit.occt.shapes.face.createFaceFromWire_description": "cria face a partir de fio", + "planar": "planar", + "bitbybit.occt.shapes.face.createFaceFromWires": "face a partir de fios", + "createFaceFromWires": "face a partir de fios", + "bitbybit.occt.shapes.face.createFaceFromWires_description": "cria face a partir de fios", + "bitbybit.occt.shapes.face.createFaceFromWiresOnFace": "face a partir de fios na face", + "createFaceFromWiresOnFace": "face a partir de fios na face", + "bitbybit.occt.shapes.face.createFaceFromWiresOnFace_description": "cria face a partir de fios na face guia", + "bitbybit.occt.shapes.face.createFacesFromWires": "faces a partir de fios", + "createFacesFromWires": "faces a partir de fios", + "bitbybit.occt.shapes.face.createFacesFromWires_description": "cria faces a partir de fios", + "bitbybit.occt.shapes.face.createFaceFromMultipleCircleTanWires": "face a partir de múltiplos fios tangentes de círculo", + "createFaceFromMultipleCircleTanWires": "face a partir de múltiplos fios tangentes de círculo", + "bitbybit.occt.shapes.face.createFaceFromMultipleCircleTanWires_description": "cria face a partir de múltiplos fios tangentes de círculo", + "circles": "círculos", + "combination": "combinação", + "combinationCirclesForFaceEnum": "enum de combinação de círculos para face", + "unify": "unificar", + "bitbybit.occt.shapes.face.createFaceFromMultipleCircleTanWireCollections": "face a partir de coleções de fios tangentes de círculo", + "createFaceFromMultipleCircleTanWireCollections": "face a partir de coleções de fios tangentes de círculo", + "bitbybit.occt.shapes.face.createFaceFromMultipleCircleTanWireCollections_description": "cria face a partir de múltiplas coleções de fios tangentes de círculo", + "listsOfCircles": "listas de círculos", + "T[][]": "array de array de t", + "bitbybit.occt.shapes.face.faceFromSurface": "face a partir de superfície", + "faceFromSurface": "face a partir de superfície", + "bitbybit.occt.shapes.face.faceFromSurface_description": "cria face a partir de superfície", + "bitbybit.occt.shapes.face.faceFromSurfaceAndWire": "face a partir de superfície e fio", + "faceFromSurfaceAndWire": "face a partir de superfície e fio", + "bitbybit.occt.shapes.face.faceFromSurfaceAndWire_description": "cria face a partir de superfície e fio", + "bitbybit.occt.shapes.face.createPolygonFace": "face poligonal", + "createPolygonFace": "face poligonal", + "bitbybit.occt.shapes.face.createPolygonFace_description": "cria face poligonal opencascade", + "bitbybit.occt.shapes.face.createCircleFace": "face de círculo", + "createCircleFace": "face de círculo", + "bitbybit.occt.shapes.face.createCircleFace_description": "cria face de círculo opencascade", + "bitbybit.occt.shapes.face.createEllipseFace": "face de elipse", + "createEllipseFace": "face de elipse", + "bitbybit.occt.shapes.face.createEllipseFace_description": "cria face de elipse opencascade", + "bitbybit.occt.shapes.face.createSquareFace": "face de quadrado", + "createSquareFace": "face de quadrado", + "bitbybit.occt.shapes.face.createSquareFace_description": "cria face de quadrado opencascade", + "bitbybit.occt.shapes.face.createRectangleFace": "face de retângulo", + "createRectangleFace": "face de retângulo", + "bitbybit.occt.shapes.face.createRectangleFace_description": "cria face de retângulo opencascade", + "bitbybit.occt.shapes.face.getFace": "obter face", + "getFace": "obter face", + "bitbybit.occt.shapes.face.getFace_description": "obtém face por índice da forma", + "bitbybit.occt.shapes.face.getFaces": "obter faces", + "getFaces": "obter faces", + "bitbybit.occt.shapes.face.getFaces_description": "obtém faces da forma", + "bitbybit.occt.shapes.face.reversedFace": "face invertida", + "reversedFace": "face invertida", + "bitbybit.occt.shapes.face.reversedFace_description": "computa face invertida", + "bitbybit.occt.shapes.face.subdivideToPoints": "subdividir em pontos", + "subdivideToPoints": "subdividir em pontos", + "bitbybit.occt.shapes.face.subdivideToPoints_description": "subdivide face em grade de pontos", + "nrDivisionsU": "número de divisões u", + "nrDivisionsV": "número de divisões v", + "shiftHalfStepU": "deslocar meio passo u", + "removeStartEdgeU": "remover borda inicial u", + "removeEndEdgeU": "remover borda final u", + "shiftHalfStepV": "deslocar meio passo v", + "removeStartEdgeV": "remover borda inicial v", + "removeEndEdgeV": "remover borda final v", + "bitbybit.occt.shapes.face.subdivideToWires": "subdividir em fios", + "subdivideToWires": "subdividir em fios", + "bitbybit.occt.shapes.face.subdivideToWires_description": "subdivide face em fios", + "nrDivisions": "número de divisões", + "isU": "é u", + "shiftHalfStep": "deslocar meio passo", + "removeStart": "remover início", + "removeEnd": "remover fim", + "bitbybit.occt.shapes.face.subdivideToRectangleWires": "subdividir em fios retangulares", + "subdivideToRectangleWires": "subdividir em fios retangulares", + "bitbybit.occt.shapes.face.subdivideToRectangleWires_description": "subdivide face em fios retangulares", + "patterns": "padrões", + "nrRectanglesU": "número de retângulos u", + "nrRectanglesV": "número de retângulos v", + "scalePatternU": "escala do padrão u", + "scalePatternV": "escala do padrão v", + "filletPattern": "padrão de arredondamento", + "inclusionPattern": "padrão de inclusão", + "offsetFromBorderU": "deslocamento da borda u", + "offsetFromBorderV": "deslocamento da borda v", + "bitbybit.occt.shapes.face.subdivideToRectangleHoles": "subdividir em buracos retangulares", + "subdivideToRectangleHoles": "subdividir em buracos retangulares", + "bitbybit.occt.shapes.face.subdivideToRectangleHoles_description": "subdivide face em fios retangulares", + "holesToFaces": "buracos para faces", + "bitbybit.occt.shapes.face.subdivideToPointsControlled": "subdividir em pontos controlados", + "subdivideToPointsControlled": "subdividir em pontos controlados", + "bitbybit.occt.shapes.face.subdivideToPointsControlled_description": "subdivide face em grade de pontos com deslocamentos controlados", + "shiftHalfStepNthU": "deslocar meio passo nth u", + "shiftHalfStepUOffsetN": "deslocar meio passo u offset n", + "removeStartEdgeNthU": "remover borda inicial nth u", + "removeStartEdgeUOffsetN": "remover borda inicial u offset n", + "removeEndEdgeNthU": "remover borda final nth u", + "removeEndEdgeUOffsetN": "remover borda final u offset n", + "shiftHalfStepNthV": "deslocar meio passo nth v", + "shiftHalfStepVOffsetN": "deslocar meio passo v offset n", + "removeStartEdgeNthV": "remover borda inicial nth v", + "removeStartEdgeVOffsetN": "remover borda inicial v offset n", + "removeEndEdgeNthV": "remover borda final nth v", + "removeEndEdgeVOffsetN": "remover borda final v offset n", + "bitbybit.occt.shapes.face.subdivideToNormals": "subdividir em normais", + "subdivideToNormals": "subdividir em normais", + "bitbybit.occt.shapes.face.subdivideToNormals_description": "subdivide face em grade de normais", + "bitbybit.occt.shapes.face.subdivideToUV": "subdividir em uv", + "subdivideToUV": "subdividir em uv", + "bitbybit.occt.shapes.face.subdivideToUV_description": "subdivide face em grade uv", + "bitbybit.occt.shapes.face.pointOnUV": "ponto no uv", + "pointOnUV": "ponto no uv", + "bitbybit.occt.shapes.face.pointOnUV_description": "obtém ponto no uv mapeado para os limites", + "paramU": "parâmetro u", + "paramV": "parâmetro v", + "bitbybit.occt.shapes.face.normalOnUV": "normal no uv", + "normalOnUV": "normal no uv", + "bitbybit.occt.shapes.face.normalOnUV_description": "obtém normal no uv mapeado para os limites", + "bitbybit.occt.shapes.face.pointsOnUVs": "pontos nos uvs", + "pointsOnUVs": "pontos nos uvs", + "bitbybit.occt.shapes.face.pointsOnUVs_description": "obtém pontos nos uvs mapeados para os limites", + "paramsUV": "parâmetros uv", + "[number, number][]": "array de pares de números", + "bitbybit.occt.shapes.face.normalsOnUVs": "normais nos uvs", + "normalsOnUVs": "normais nos uvs", + "bitbybit.occt.shapes.face.normalsOnUVs_description": "obtém normais nos uvs mapeados para os limites", + "bitbybit.occt.shapes.face.subdivideToPointsOnParam": "subdividir em pontos no parâmetro", + "subdivideToPointsOnParam": "subdividir em pontos no parâmetro", + "bitbybit.occt.shapes.face.subdivideToPointsOnParam_description": "subdivide face em pontos no parâmetro", + "nrPoints": "número de pontos", + "bitbybit.occt.shapes.face.wireAlongParam": "fio ao longo do parâmetro", + "wireAlongParam": "fio ao longo do parâmetro", + "bitbybit.occt.shapes.face.wireAlongParam_description": "obtém fio ao longo do parâmetro na face", + "bitbybit.occt.shapes.face.wiresAlongParams": "fios ao longo dos parâmetros", + "wiresAlongParams": "fios ao longo dos parâmetros", + "bitbybit.occt.shapes.face.wiresAlongParams_description": "obtém fios ao longo dos parâmetros na face", + "params": "parâmetros", + "bitbybit.occt.shapes.face.getUMinBound": "obter limite mínimo u", + "getUMinBound": "obter limite mínimo u", + "bitbybit.occt.shapes.face.getUMinBound_description": "obtém o limite mínimo u da face", + "bitbybit.occt.shapes.face.getUMaxBound": "obter limite máximo u", + "getUMaxBound": "obter limite máximo u", + "bitbybit.occt.shapes.face.getUMaxBound_description": "obtém o limite máximo u da face", + "bitbybit.occt.shapes.face.getVMinBound": "obter limite mínimo v", + "getVMinBound": "obter limite mínimo v", + "bitbybit.occt.shapes.face.getVMinBound_description": "obtém o limite mínimo v da face", + "bitbybit.occt.shapes.face.getVMaxBound": "obter limite máximo v", + "getVMaxBound": "obter limite máximo v", + "bitbybit.occt.shapes.face.getVMaxBound_description": "obtém o limite máximo v da face", + "bitbybit.occt.shapes.face.getFaceArea": "obter área da face", + "getFaceArea": "obater área da face", + "bitbybit.occt.shapes.face.getFaceArea_description": "obtém a área da face", + "bitbybit.occt.shapes.face.getFacesAreas": "obter áreas das faces", + "getFacesAreas": "obter áreas das faces", + "bitbybit.occt.shapes.face.getFacesAreas_description": "obtém as áreas das faces", + "bitbybit.occt.shapes.face.getFaceCenterOfMass": "obter centro de massa da face", + "getFaceCenterOfMass": "obter centro de massa da face", + "bitbybit.occt.shapes.face.getFaceCenterOfMass_description": "obtém o ponto do centro de massa da face", + "bitbybit.occt.shapes.face.getFacesCentersOfMass": "obter centros de massa das faces", + "getFacesCentersOfMass": "obter centros de massa das faces", + "bitbybit.occt.shapes.face.getFacesCentersOfMass_description": "obtém os centros de massa das faces", + "bitbybit.occt.shapes.face.filterFacePoints": "filtrar pontos da face", + "filterFacePoints": "filtrar pontos da face", + "bitbybit.occt.shapes.face.filterFacePoints_description": "filtra pontos na face", + "filter": "filtrar", + "useBndBox": "usar caixa delimitadora", + "gapTolerance": "tolerância de lacuna", + "keepIn": "manter dentro", + "keepOn": "manter sobre", + "keepOut": "manter fora", + "keepUnknown": "manter desconhecido", + "bitbybit.occt.shapes.face.filterFacesPoints": "filtrar pontos das faces", + "filterFacesPoints": "filtrar pontos das faces", + "bitbybit.occt.shapes.face.filterFacesPoints_description": "filtra pontos nas faces", + "flatPointsArray": "array plano de pontos", + "bitbybit.occt.shapes.shell.sewFaces": "costurar faces", + "shell": "casca", + "sewFaces": "costurar faces", + "bitbybit.occt.shapes.shell.sewFaces_description": "cria casca a partir de faces", + "bitbybit.occt.shapes.shell.getShellSurfaceArea": "obter área de superfície da casca", + "getShellSurfaceArea": "obter área de superfície da casca", + "bitbybit.occt.shapes.shell.getShellSurfaceArea_description": "obtém a área de superfície da casca", + "bitbybit.occt.shapes.solid.fromClosedShell": "a partir de casca fechada", + "solid": "sólido", + "fromClosedShell": "a partir de casca fechada", + "bitbybit.occt.shapes.solid.fromClosedShell_description": "cria sólido a partir de casca fechada", + "bitbybit.occt.shapes.solid.createBox": "caixa", + "bitbybit.occt.shapes.solid.createBox_description": "cria caixa opencascade", + "originOnCenter": "origem no centro", + "bitbybit.occt.shapes.solid.createCube": "cubo", + "bitbybit.occt.shapes.solid.createCube_description": "cria cubo opencascade", + "bitbybit.occt.shapes.solid.createBoxFromCorner": "caixa a partir de canto", + "createBoxFromCorner": "caixa a partir de canto", + "bitbybit.occt.shapes.solid.createBoxFromCorner_description": "cria caixa opencascade a partir de canto", + "corner": "canto", + "bitbybit.occt.shapes.solid.createCylinder": "cilindro", + "bitbybit.occt.shapes.solid.createCylinder_description": "cria cilindro opencascade", + "bitbybit.occt.shapes.solid.createCylindersOnLines": "cilindros em linhas", + "createCylindersOnLines": "cilindros em linhas", + "bitbybit.occt.shapes.solid.createCylindersOnLines_description": "cria cilindros opencascade em linhas", + "Base.Line3[]": "array de linha base 3", + "bitbybit.occt.shapes.solid.createSphere": "esfera", + "bitbybit.occt.shapes.solid.createSphere_description": "cria esfera opencascade", + "bitbybit.occt.shapes.solid.createCone": "cone", + "createCone": "cone", + "bitbybit.occt.shapes.solid.createCone_description": "cria cone opencascade", + "radius1": "raio 1", + "radius2": "raio 2", + "bitbybit.occt.shapes.solid.getSolidSurfaceArea": "obter área de superfície do sólido", + "getSolidSurfaceArea": "obter área de superfície do sólido", + "bitbybit.occt.shapes.solid.getSolidSurfaceArea_description": "obtém a área de superfície do sólido", + "bitbybit.occt.shapes.solid.getSolidVolume": "obter volume do sólido", + "getSolidVolume": "obter volume do sólido", + "bitbybit.occt.shapes.solid.getSolidVolume_description": "obtém o volume do sólido", + "bitbybit.occt.shapes.solid.getSolidsVolumes": "obter volumes dos sólidos", + "getSolidsVolumes": "obter volumes dos sólidos", + "bitbybit.occt.shapes.solid.getSolidsVolumes_description": "obtém os volumes dos sólidos", + "bitbybit.occt.shapes.solid.getSolidCenterOfMass": "obter centro de massa do sólido", + "getSolidCenterOfMass": "obter centro de massa do sólido", + "bitbybit.occt.shapes.solid.getSolidCenterOfMass_description": "obtém o centro de massa do sólido", + "bitbybit.occt.shapes.solid.getSolidsCentersOfMass": "obter centros de massa dos sólidos", + "getSolidsCentersOfMass": "obter centros de massa dos sólidos", + "bitbybit.occt.shapes.solid.getSolidsCentersOfMass_description": "obtém os centros de massa dos sólidos", + "bitbybit.occt.shapes.solid.getSolids": "obter sólidos", + "getSolids": "obter sólidos", + "bitbybit.occt.shapes.solid.getSolids_description": "obtém sólidos da forma", + "bitbybit.occt.shapes.solid.filterSolidPoints": "filtrar pontos do sólido", + "filterSolidPoints": "filtrar pontos do sólido", + "bitbybit.occt.shapes.solid.filterSolidPoints_description": "filtra pontos com base na relação com o sólido", + "bitbybit.occt.shapes.compound.makeCompound": "criar composto", + "compound": "composto", + "makeCompound": "criar composto", + "bitbybit.occt.shapes.compound.makeCompound_description": "cria forma composta a partir de formas", + "bitbybit.occt.shapes.compound.getShapesOfCompound": "obter formas do composto", + "getShapesOfCompound": "obter formas do composto", + "bitbybit.occt.shapes.compound.getShapesOfCompound_description": "obtém formas do composto", + "bitbybit.occt.shapes.shape.purgeInternalEdges": "remover bordas internas", + "purgeInternalEdges": "remover bordas internas", + "bitbybit.occt.shapes.shape.purgeInternalEdges_description": "remove bordas internas da forma", + "bitbybit.occt.shapes.shape.unifySameDomain": "unificar mesmo domínio", + "unifySameDomain": "unificar mesmo domínio", + "bitbybit.occt.shapes.shape.unifySameDomain_description": "unifica faces e bordas no mesmo domínio", + "unifyEdges": "unificar bordas", + "unifyFaces": "unificar faces", + "concatBSplines": "concatenar bsplines", + "bitbybit.occt.shapes.shape.isClosed": "está fechado", + "bitbybit.occt.shapes.shape.isClosed_description": "verifica se a forma está fechada", + "analysis": "análise", + "bitbybit.occt.shapes.shape.isConvex": "é convexo", + "isConvex": "é convexo", + "bitbybit.occt.shapes.shape.isConvex_description": "verifica se a forma é convexa", + "bitbybit.occt.shapes.shape.isChecked": "está verificado", + "bitbybit.occt.shapes.shape.isChecked_description": "verifica se a forma está verificada", + "bitbybit.occt.shapes.shape.isFree": "é livre", + "isFree": "é livre", + "bitbybit.occt.shapes.shape.isFree_description": "verifica se a forma é livre", + "bitbybit.occt.shapes.shape.isInfinite": "é infinito", + "isInfinite": "é infinito", + "bitbybit.occt.shapes.shape.isInfinite_description": "verifica se a forma é infinita", + "bitbybit.occt.shapes.shape.isModified": "está modificado", + "isModified": "está modificado", + "bitbybit.occt.shapes.shape.isModified_description": "verifica se a forma está modificada", + "bitbybit.occt.shapes.shape.isLocked": "está bloqueado", + "isLocked": "está bloqueado", + "bitbybit.occt.shapes.shape.isLocked_description": "verifica se a forma está bloqueada", + "bitbybit.occt.shapes.shape.isNull": "é nulo", + "isNull": "é nulo", + "bitbybit.occt.shapes.shape.isNull_description": "verifica se a forma é nula", + "bitbybit.occt.shapes.shape.isEqual": "é igual", + "isEqual": "é igual", + "bitbybit.occt.shapes.shape.isEqual_description": "verifica se a forma é igual a outra forma", + "otherShape": "outra forma", + "bitbybit.occt.shapes.shape.isNotEqual": "não é igual", + "isNotEqual": "não é igual", + "bitbybit.occt.shapes.shape.isNotEqual_description": "verifica se a forma difere de outra forma", + "bitbybit.occt.shapes.shape.isPartner": "é parceiro", + "isPartner": "é parceiro", + "bitbybit.occt.shapes.shape.isPartner_description": "verifica se a forma é parceira de outra forma", + "bitbybit.occt.shapes.shape.isSame": "é o mesmo", + "isSame": "é o mesmo", + "bitbybit.occt.shapes.shape.isSame_description": "verifica se a forma é a mesma que outra forma", + "bitbybit.occt.shapes.shape.getOrientation": "obter orientação", + "getOrientation": "obter orientação", + "bitbybit.occt.shapes.shape.getOrientation_description": "obtém a orientação da forma", + "bitbybit.occt.shapes.shape.getShapeType": "obter tipo de forma", + "getShapeType": "obter tipo de forma", + "bitbybit.occt.shapes.shape.getShapeType_description": "obtém o tipo da forma", + "bitbybit.occt.geom.curves.geom2dEllipse": "elipse geom 2d", + "geom": "geom", + "curves": "curvas", + "geom2dEllipse": "elipse geom 2d", + "bitbybit.occt.geom.curves.geom2dEllipse_description": "cria elipse 2d para modelagem", + "Base.Point2": "ponto base 2", + "Base.Vector2": "vetor base 2", + "bitbybit.occt.geom.curves.geom2dTrimmedCurve": "curva aparada geom 2d", + "geom2dTrimmedCurve": "curva aparada geom 2d", + "bitbybit.occt.geom.curves.geom2dTrimmedCurve_description": "cria curva aparada entre u1 e u2", + "u1": "u1", + "u2": "u2", + "adjustPeriodic": "ajustar periódico", + "bitbybit.occt.geom.curves.geom2dSegment": "segmento geom 2d", + "geom2dSegment": "segmento geom 2d", + "bitbybit.occt.geom.curves.geom2dSegment_description": "cria segmento de curva 2d entre dois pontos", + "bitbybit.occt.geom.curves.get2dPointFrom2dCurveOnParam": "obter ponto 2d de curva 2d no parâmetro", + "get2dPointFrom2dCurveOnParam": "obter ponto 2d de curva 2d no parâmetro", + "bitbybit.occt.geom.curves.get2dPointFrom2dCurveOnParam_description": "obtém ponto 2d na curva no parâmetro", + "bitbybit.occt.geom.curves.geomCircleCurve": "curva de círculo geom", + "geomCircleCurve": "curva de círculo geom", + "bitbybit.occt.geom.curves.geomCircleCurve_description": "cria curva geométrica de círculo", + "bitbybit.occt.geom.curves.geomEllipseCurve": "curva de elipse geom", + "geomEllipseCurve": "curva de elipse geom", + "bitbybit.occt.geom.curves.geomEllipseCurve_description": "cria curva geométrica de elipse", + "bitbybit.occt.geom.surfaces.cylindricalSurface": "superfície cilíndrica", + "surfaces": "superfícies", + "cylindricalSurface": "superfície cilíndrica", + "bitbybit.occt.geom.surfaces.cylindricalSurface_description": "cria superfície cilíndrica infinita para modelagem", + "bitbybit.occt.geom.surfaces.surfaceFromFace": "superfície a partir de face", + "surfaceFromFace": "superfície a partir de face", + "bitbybit.occt.geom.surfaces.surfaceFromFace_description": "cria superfície a partir de face", + "bitbybit.occt.fillets.filletEdges": "arredondar bordas", + "fillets": "arredondamentos", + "filletEdges": "arredondar bordas", + "bitbybit.occt.fillets.filletEdges_description": "arredonda formas opencascade", + "3d fillets": "arredondamentos 3d", + "radiusList": "lista de raios", + "indexes": "índices", + "bitbybit.occt.fillets.filletEdgesList": "lista de bordas arredondadas", + "filletEdgesList": "lista de bordas arredondadas", + "bitbybit.occt.fillets.filletEdgesList_description": "arredonda bordas com diferentes raios", + "edges": "bordas", + "bitbybit.occt.fillets.filletEdgesListOneRadius": "lista de bordas arredondadas com um raio", + "filletEdgesListOneRadius": "lista de bordas arredondadas com um raio", + "bitbybit.occt.fillets.filletEdgesListOneRadius_description": "arredonda bordas com um único raio", + "bitbybit.occt.fillets.filletEdgeVariableRadius": "arredondar borda com raio variável", + "filletEdgeVariableRadius": "arredondar borda com raio variável", + "bitbybit.occt.fillets.filletEdgeVariableRadius_description": "arredonda borda com raio variável nos parâmetros u", + "paramsU": "parâmetros u", + "bitbybit.occt.fillets.filletEdgesSameVariableRadius": "arredondar bordas com mesmo raio variável", + "filletEdgesSameVariableRadius": "arredondar bordas com mesmo raio variável", + "bitbybit.occt.fillets.filletEdgesSameVariableRadius_description": "arredonda bordas com os mesmos raios variáveis", + "bitbybit.occt.fillets.filletEdgesVariableRadius": "arredondar bordas com raio variável", + "filletEdgesVariableRadius": "arredondar bordas com raio variável", + "bitbybit.occt.fillets.filletEdgesVariableRadius_description": "arredonda bordas com raios variáveis nos parâmetros", + "radiusLists": "listas de raios", + "paramsULists": "listas de parâmetros u", + "bitbybit.occt.fillets.fillet3DWire": "arredondar fio 3d", + "fillet3DWire": "arredondar fio 3d", + "bitbybit.occt.fillets.fillet3DWire_description": "arredonda fio 3d com direção guia", + "bitbybit.occt.fillets.fillet3DWires": "arredondar fios 3d", + "fillet3DWires": "arredondar fios 3d", + "bitbybit.occt.fillets.fillet3DWires_description": "arredonda fios 3d com direção guia", + "bitbybit.occt.fillets.chamferEdges": "chanfrar bordas", + "chamferEdges": "chanfrar bordas", + "bitbybit.occt.fillets.chamferEdges_description": "chanfra bordas de forma opencascade", + "3d chamfers": "chanfros 3d", + "distanceList": "lista de distâncias", + "bitbybit.occt.fillets.chamferEdgesList": "lista de bordas chanfradas", + "chamferEdgesList": "lista de bordas chanfradas", + "bitbybit.occt.fillets.chamferEdgesList_description": "chanfra bordas com diferentes distâncias", + "bitbybit.occt.fillets.chamferEdgeTwoDistances": "chanfrar borda com duas distâncias", + "chamferEdgeTwoDistances": "chanfrar borda com duas distâncias", + "bitbybit.occt.fillets.chamferEdgeTwoDistances_description": "chanfra borda com duas distâncias", + "F": "f", + "distance1": "distância 1", + "distance2": "distância 2", + "bitbybit.occt.fillets.chamferEdgesTwoDistances": "chanfrar bordas com duas distâncias", + "chamferEdgesTwoDistances": "chanfrar bordas com duas distâncias", + "bitbybit.occt.fillets.chamferEdgesTwoDistances_description": "chanfra bordas com duas distâncias", + "faces": "faces", + "F[]": "array de f", + "bitbybit.occt.fillets.chamferEdgesTwoDistancesLists": "chanfrar bordas com listas de duas distâncias", + "chamferEdgesTwoDistancesLists": "chanfrar bordas com listas de duas distâncias", + "bitbybit.occt.fillets.chamferEdgesTwoDistancesLists_description": "chanfra bordas com listas de duas distâncias", + "distances1": "distâncias 1", + "distances2": "distâncias 2", + "bitbybit.occt.fillets.chamferEdgeDistAngle": "chanfrar borda com distância e ângulo", + "chamferEdgeDistAngle": "chanfrar borda com distância e ângulo", + "bitbybit.occt.fillets.chamferEdgeDistAngle_description": "chanfra borda com distância e ângulo", + "bitbybit.occt.fillets.chamferEdgesDistAngle": "chanfrar bordas com distância e ângulo", + "chamferEdgesDistAngle": "chanfrar bordas com distância e ângulo", + "bitbybit.occt.fillets.chamferEdgesDistAngle_description": "chanfra bordas com distância e ângulo", + "bitbybit.occt.fillets.chamferEdgesDistsAngles": "chanfrar bordas com distâncias e ângulos", + "chamferEdgesDistsAngles": "chanfrar bordas com distâncias e ângulos", + "bitbybit.occt.fillets.chamferEdgesDistsAngles_description": "chanfra bordas com distâncias e ângulos", + "distances": "distâncias", + "bitbybit.occt.fillets.fillet2d": "arredondar 2d", + "fillet2d": "arredondar 2d", + "bitbybit.occt.fillets.fillet2d_description": "arredonda fio ou face 2d", + "2d fillets": "arredondamentos 2d", + "bitbybit.occt.fillets.fillet2dShapes": "arredondar formas 2d", + "fillet2dShapes": "arredondar formas 2d", + "bitbybit.occt.fillets.fillet2dShapes_description": "arredonda fios ou faces 2d", + "bitbybit.occt.fillets.filletTwoEdgesInPlaneIntoAWire": "arredondar duas bordas no plano em um fio", + "filletTwoEdgesInPlaneIntoAWire": "arredondar duas bordas no plano em um fio", + "bitbybit.occt.fillets.filletTwoEdgesInPlaneIntoAWire_description": "arredonda duas bordas planares em um fio", + "edge1": "borda 1", + "edge2": "borda 2", + "planeOrigin": "origem do plano", + "planeDirection": "direção do plano", + "solution": "solução", + "bitbybit.occt.transforms.transform": "transformar", + "bitbybit.occt.transforms.transform_description": "transforma a forma", + "on single shape": "em uma única forma", + "rotationAxis": "eixo de rotação", + "rotationAngle": "ângulo de rotação", + "scaleFactor": "fator de escala", + "bitbybit.occt.transforms.rotate": "rotacionar", + "bitbybit.occt.transforms.rotate_description": "rotaciona a forma", + "bitbybit.occt.transforms.rotateAroundCenter": "rotacionar ao redor do centro", + "rotateAroundCenter": "rotacionar ao redor do centro", + "bitbybit.occt.transforms.rotateAroundCenter_description": "rotaciona a forma ao redor do centro", + "bitbybit.occt.transforms.align": "alinhar", + "bitbybit.occt.transforms.align_description": "alinha a forma", + "fromOrigin": "da origem", + "fromDirection": "da direção", + "toOrigin": "para a origem", + "toDirection": "para a direção", + "bitbybit.occt.transforms.alignAndTranslate": "alinhar e transladar", + "alignAndTranslate": "alinhar e transladar", + "bitbybit.occt.transforms.alignAndTranslate_description": "alinha e translada a forma", + "bitbybit.occt.transforms.translate": "transladar", + "bitbybit.occt.transforms.translate_description": "translada a forma", + "bitbybit.occt.transforms.scale": "escalar", + "bitbybit.occt.transforms.scale_description": "escala a forma", + "bitbybit.occt.transforms.scale3d": "escalar 3d", + "scale3d": "escalar 3d", + "bitbybit.occt.transforms.scale3d_description": "escala a forma em 3d", + "bitbybit.occt.transforms.mirror": "espelhar", + "mirror": "espelhar", + "bitbybit.occt.transforms.mirror_description": "espelha a forma", + "bitbybit.occt.transforms.mirrorAlongNormal": "espelhar ao longo da normal", + "mirrorAlongNormal": "espelhar ao longo da normal", + "bitbybit.occt.transforms.mirrorAlongNormal_description": "espelha a forma ao longo da normal e origem", + "normal": "normal", + "bitbybit.occt.transforms.transformShapes": "transformar formas", + "transformShapes": "transformar formas", + "bitbybit.occt.transforms.transformShapes_description": "transforma array de formas", + "on shapes": "em formas", + "rotationAxes": "eixos de rotação", + "rotationAngles": "ângulos de rotação", + "scaleFactors": "fatores de escala", + "bitbybit.occt.transforms.rotateShapes": "rotacionar formas", + "rotateShapes": "rotacionar formas", + "bitbybit.occt.transforms.rotateShapes_description": "rotaciona formas", + "axes": "eixos", + "bitbybit.occt.transforms.rotateAroundCenterShapes": "rotacionar formas ao redor do centro", + "rotateAroundCenterShapes": "rotacionar formas ao redor do centro", + "bitbybit.occt.transforms.rotateAroundCenterShapes_description": "rotaciona formas ao redor do centro e eixo", + "centers": "centros", + "bitbybit.occt.transforms.alignShapes": "alinhar formas", + "alignShapes": "alinhar formas", + "bitbybit.occt.transforms.alignShapes_description": "alinha formas", + "fromOrigins": "das origens", + "fromDirections": "das direções", + "toOrigins": "para as origens", + "toDirections": "para as direções", + "bitbybit.occt.transforms.alignAndTranslateShapes": "alinhar e transladar formas", + "alignAndTranslateShapes": "alinhar e transladar formas", + "bitbybit.occt.transforms.alignAndTranslateShapes_description": "alinha e translada formas", + "directions": "direções", + "bitbybit.occt.transforms.translateShapes": "transladar formas", + "translateShapes": "transladar formas", + "bitbybit.occt.transforms.translateShapes_description": "translada formas", + "bitbybit.occt.transforms.scaleShapes": "escalar formas", + "scaleShapes": "escalar formas", + "bitbybit.occt.transforms.scaleShapes_description": "escala formas", + "factors": "fatores", + "bitbybit.occt.transforms.scale3dShapes": "escalar formas 3d", + "scale3dShapes": "escalar formas 3d", + "bitbybit.occt.transforms.scale3dShapes_description": "escala formas em 3d", + "scales": "escalas", + "bitbybit.occt.transforms.mirrorShapes": "espelhar formas", + "mirrorShapes": "espelhar formas", + "bitbybit.occt.transforms.mirrorShapes_description": "espelha formas", + "origins": "origens", + "bitbybit.occt.transforms.mirrorAlongNormalShapes": "espelhar formas ao longo da normal", + "mirrorAlongNormalShapes": "espelhar formas ao longo da normal", + "bitbybit.occt.transforms.mirrorAlongNormalShapes_description": "espelha formas ao longo da normal e origem", + "normals": "normais", + "bitbybit.occt.operations.loft": "loft", + "operations": "operações", + "loft": "loft", + "bitbybit.occt.operations.loft_description": "eleva fios em uma casca", + "lofts": "lofts", + "makeSolid": "criar sólido", + "bitbybit.occt.operations.loftAdvanced": "loft avançado", + "loftAdvanced": "loft avançado", + "bitbybit.occt.operations.loftAdvanced_description": "eleva fios em uma casca com opções", + "straight": "reto", + "nrPeriodicSections": "número de seções periódicas", + "useSmoothing": "usar suavização", + "maxUDegree": "grau máximo u", + "parType": "tipo de parâmetro", + "approxParametrizationTypeEnum": "enum de tipo de parametrização aproximada", + "startVertex": "vértice inicial", + "endVertex": "vértice final", + "bitbybit.occt.operations.closestPointsBetweenTwoShapes": "pontos mais próximos entre duas formas", + "closestPointsBetweenTwoShapes": "pontos mais próximos entre duas formas", + "bitbybit.occt.operations.closestPointsBetweenTwoShapes_description": "computa os pontos mais próximos entre duas formas", + "closest pts": "pontos mais próximos", + "shape1": "forma 1", + "shape2": "forma 2", + "bitbybit.occt.operations.closestPointsOnShapeFromPoints": "pontos mais próximos na forma a partir de pontos", + "closestPointsOnShapeFromPoints": "pontos mais próximos na forma a partir de pontos", + "bitbybit.occt.operations.closestPointsOnShapeFromPoints_description": "computa os pontos mais próximos de pontos para a forma", + "bitbybit.occt.operations.closestPointsOnShapesFromPoints": "pontos mais próximos nas formas a partir de pontos", + "closestPointsOnShapesFromPoints": "pontos mais próximos nas formas a partir de pontos", + "bitbybit.occt.operations.closestPointsOnShapesFromPoints_description": "computa os pontos mais próximos de pontos para as formas", + "bitbybit.occt.operations.distancesToShapeFromPoints": "distâncias até a forma a partir de pontos", + "distancesToShapeFromPoints": "distâncias até a forma a partir de pontos", + "bitbybit.occt.operations.distancesToShapeFromPoints_description": "computa as distâncias de pontos até a forma", + "bitbybit.occt.operations.boundingBoxOfShape": "caixa delimitadora da forma", + "boundingBoxOfShape": "caixa delimitadora da forma", + "bitbybit.occt.operations.boundingBoxOfShape_description": "computa os parâmetros da caixa delimitadora da forma", + "bitbybit.occt.operations.boundingBoxMinOfShape": "mínimo da caixa delimitadora da forma", + "boundingBoxMinOfShape": "mínimo da caixa delimitadora da forma", + "bitbybit.occt.operations.boundingBoxMinOfShape_description": "obtém o ponto mínimo da caixa delimitadora da forma", + "bitbybit.occt.operations.boundingBoxMaxOfShape": "máximo da caixa delimitadora da forma", + "boundingBoxMaxOfShape": "máximo da caixa delimitadora da forma", + "bitbybit.occt.operations.boundingBoxMaxOfShape_description": "obtém o ponto máximo da caixa delimitadora da forma", + "bitbybit.occt.operations.boundingBoxCenterOfShape": "centro da caixa delimitadora da forma", + "boundingBoxCenterOfShape": "centro da caixa delimitadora da forma", + "bitbybit.occt.operations.boundingBoxCenterOfShape_description": "obtém o ponto central da caixa delimitadora da forma", + "bitbybit.occt.operations.boundingBoxSizeOfShape": "tamanho da caixa delimitadora da forma", + "boundingBoxSizeOfShape": "tamanho da caixa delimitadora da forma", + "bitbybit.occt.operations.boundingBoxSizeOfShape_description": "obtém o tamanho da caixa delimitadora da forma", + "bitbybit.occt.operations.boundingBoxShapeOfShape": "forma da caixa delimitadora da forma", + "boundingBoxShapeOfShape": "forma da caixa delimitadora da forma", + "bitbybit.occt.operations.boundingBoxShapeOfShape_description": "obtém a forma da caixa delimitadora da forma", + "bitbybit.occt.operations.boundingSphereOfShape": "esfera delimitadora da forma", + "boundingSphereOfShape": "esfera delimitadora da forma", + "bitbybit.occt.operations.boundingSphereOfShape_description": "computa os parâmetros da esfera delimitadora da forma", + "bitbybit.occt.operations.boundingSphereCenterOfShape": "centro da esfera delimitadora da forma", + "boundingSphereCenterOfShape": "centro da esfera delimitadora da forma", + "bitbybit.occt.operations.boundingSphereCenterOfShape_description": "obtém o ponto central da esfera delimitadora da forma", + "bitbybit.occt.operations.boundingSphereRadiusOfShape": "raio da esfera delimitadora da forma", + "boundingSphereRadiusOfShape": "raio da esfera delimitadora da forma", + "bitbybit.occt.operations.boundingSphereRadiusOfShape_description": "obtém o raio da esfera delimitadora da forma", + "bitbybit.occt.operations.boundingSphereShapeOfShape": "forma da esfera delimitadora da forma", + "boundingSphereShapeOfShape": "forma da esfera delimitadora da forma", + "bitbybit.occt.operations.boundingSphereShapeOfShape_description": "obtém a forma da esfera delimitadora da forma", + "bitbybit.occt.operations.extrude": "extrusão", + "extrude": "extrusão", + "bitbybit.occt.operations.extrude_description": "extruda a forma ao longo da direção", + "extrusions": "extrusões", + "bitbybit.occt.operations.extrudeShapes": "extrudar formas", + "extrudeShapes": "extrudar formas", + "bitbybit.occt.operations.extrudeShapes_description": "extruda formas ao longo da direção", + "bitbybit.occt.operations.splitShapeWithShapes": "dividir forma com formas", + "splitShapeWithShapes": "dividir forma com formas", + "bitbybit.occt.operations.splitShapeWithShapes_description": "divide a forma com formas", + "divisions": "divisões", + "localFuzzyTolerance": "tolerância fuzzy local", + "nonDestructive": "não destrutivo", + "bitbybit.occt.operations.revolve": "revolver", + "revolve": "revolver", + "bitbybit.occt.operations.revolve_description": "revolve a forma ao redor da direção", + "revolutions": "revoluções", + "copy": "copiar", + "bitbybit.occt.operations.rotatedExtrude": "extrusão rotacionada", + "rotatedExtrude": "extrusão rotacionada", + "bitbybit.occt.operations.rotatedExtrude_description": "realiza extrusão rotacionada na forma", + "bitbybit.occt.operations.pipe": "tubo", + "pipe": "tubo", + "bitbybit.occt.operations.pipe_description": "tuba formas ao longo de um fio", + "pipeing": "tubagem", + "bitbybit.occt.operations.pipePolylineWireNGon": "tubo de fio polilinha ngono", + "pipePolylineWireNGon": "tubo de fio polilinha ngono", + "bitbybit.occt.operations.pipePolylineWireNGon_description": "tuba fio polilinha com perfil ngono", + "trihedronEnum": "enum de triedro", + "geomFillTrihedronEnum": "enum de preenchimento geométrico de triedro", + "forceApproxC1": "forçar aproximação c1", + "bitbybit.occt.operations.pipeWiresCylindrical": "tuba fios cilíndricos", + "pipeWiresCylindrical": "tuba fios cilíndricos", + "bitbybit.occt.operations.pipeWiresCylindrical_description": "tuba fios com forma cilíndrica", + "bitbybit.occt.operations.pipeWireCylindrical": "tuba fio cilíndrico", + "pipeWireCylindrical": "tuba fio cilíndrico", + "bitbybit.occt.operations.pipeWireCylindrical_description": "tuba fio com forma cilíndrica", + "bitbybit.occt.operations.offset": "deslocamento", + "bitbybit.occt.operations.offset_description": "desloca formas", + "offsets": "deslocamentos", + "bitbybit.occt.operations.offsetAdv": "deslocamento avançado", + "offsetAdv": "deslocamento avançado", + "bitbybit.occt.operations.offsetAdv_description": "desloca com opções avançadas", + "joinType": "tipo de junção", + "joinTypeEnum": "enum de tipo de junção", + "removeIntEdges": "remover bordas internas", + "bitbybit.occt.operations.makeThickSolidSimple": "criar sólido espesso simples", + "makeThickSolidSimple": "criar sólido espesso simples", + "bitbybit.occt.operations.makeThickSolidSimple_description": "engrossa a forma em um sólido", + "bitbybit.occt.operations.makeThickSolidByJoin": "criar sólido espesso por junção", + "makeThickSolidByJoin": "criar sólido espesso por junção", + "bitbybit.occt.operations.makeThickSolidByJoin_description": "engrossa a forma em um sólido por junção", + "intersection": "interseção", + "selfIntersection": "autointerseção", + "bitbybit.occt.operations.slice": "fatiar", + "slice": "fatiar", + "bitbybit.occt.operations.slice_description": "fatia a forma", + "bitbybit.occt.operations.sliceInStepPattern": "fatiar em padrão de passos", + "sliceInStepPattern": "fatiar em padrão de passos", + "bitbybit.occt.operations.sliceInStepPattern_description": "fatia a forma em padrão de passos", + "steps": "passos", + "bitbybit.occt.operations.offset3DWire": "deslocar fio 3d", + "offset3DWire": "deslocar fio 3d", + "bitbybit.occt.operations.offset3DWire_description": "desloca fio 3d", + "bitbybit.occt.booleans.union": "união", + "booleans": "booleanos", + "union": "união", + "bitbybit.occt.booleans.union_description": "junta objetos", + "keepEdges": "manter bordas", + "bitbybit.occt.booleans.difference": "diferença", + "difference": "diferença", + "bitbybit.occt.booleans.difference_description": "realiza diferença booleana", + "bitbybit.occt.booleans.intersection": "interseção", + "bitbybit.occt.booleans.intersection_description": "realiza interseção booleana", + "bitbybit.occt.shapeFix.basicShapeRepair": "reparo básico de forma", + "shapeFix": "correção de forma", + "basicShapeRepair": "reparo básico de forma", + "bitbybit.occt.shapeFix.basicShapeRepair_description": "repara a forma", + "maxTolerance": "tolerância máxima", + "minTolerance": "tolerância mínima", + "bitbybit.occt.shapeFix.fixSmallEdgeOnWire": "corrigir borda pequena no fio", + "fixSmallEdgeOnWire": "corrigir borda pequena no fio", + "bitbybit.occt.shapeFix.fixSmallEdgeOnWire_description": "corrige borda pequena no fio", + "lockvtx": "bloquear vértice", + "precsmall": "precisão pequena", + "bitbybit.occt.shapeFix.fixEdgeOrientationsAlongWire": "corrigir orientações de bordas ao longo do fio", + "fixEdgeOrientationsAlongWire": "corrigir orientações de bordas ao longo do fio", + "bitbybit.occt.shapeFix.fixEdgeOrientationsAlongWire_description": "corrige orientações de bordas ao longo do fio", + "bitbybit.occt.io.saveShapeSTEP": "salvar forma STEP", + "saveShapeSTEP": "salvar forma STEP", + "bitbybit.occt.io.saveShapeSTEP_description": "salva arquivo STEP", + "adjustYtoZ": "ajustar Y para Z", + "tryDownload": "tentar baixar", + "bitbybit.occt.io.saveShapeSTEPAndReturn": "salvar forma STEP e retornar", + "saveShapeSTEPAndReturn": "salvar forma STEP e retornar", + "bitbybit.occt.io.saveShapeSTEPAndReturn_description": "salva arquivo STEP e retorna texto", + "bitbybit.occt.io.saveShapeStl": "salvar forma STL", + "saveShapeStl": "salvar forma STL", + "bitbybit.occt.io.saveShapeStl_description": "salva arquivo STL", + "binary": "binário", + "bitbybit.occt.io.saveShapeStlAndReturn": "salvar forma STL e retornar", + "saveShapeStlAndReturn": "salvar forma STL e retornar", + "bitbybit.occt.io.saveShapeStlAndReturn_description": "salva arquivo STL e retorna", + "bitbybit.occt.io.loadSTEPorIGES": "carregar STEP ou IGES", + "loadSTEPorIGES": "carregar STEP ou IGES", + "bitbybit.occt.io.loadSTEPorIGES_description": "importa arquivo STEP ou IGES", + "adjustZtoY": "ajustar Z para Y", + "bitbybit.occt.io.loadSTEPorIGESFromText": "carregar STEP ou IGES a partir de texto", + "loadSTEPorIGESFromText": "carregar STEP ou IGES a partir de texto", + "bitbybit.occt.io.loadSTEPorIGESFromText_description": "importa STEP ou IGES a partir de texto", + "fileType": "tipo de arquivo", + "fileTypeEnum": "enum de tipo de arquivo", + "bitbybit.advanced.text3d.create": "texto 3d", + "advanced": "avançado", + "text3d": "texto 3d", + "bitbybit.advanced.text3d.create_description": "cria texto 3d", + "fontType": "tipo de fonte", + "fontsEnum": "enum de fontes", + "fontVariant": "variante da fonte", + "fontVariantsEnum": "enum de variantes de fonte", + "Inputs.Base.Vector3": "vetor base 3 de entrada", + "originAlignment": "alinhamento da origem", + "recAlignmentEnum": "enum de alinhamento de registro", + "bitbybit.advanced.text3d.createTextOnFace": "texto na face", + "createTextOnFace": "texto na face", + "bitbybit.advanced.text3d.createTextOnFace_description": "cria texto 3d na face", + "facePlanar": "face planar", + "faceTextVar": "variável de texto da face", + "faceTextVarEnum": "enum de variável de texto da face", + "originParamU": "parâmetro de origem u", + "originParamV": "parâmetro de origem v", + "bitbybit.advanced.text3d.createTextsOnFace": "textos na face", + "createTextsOnFace": "textos na face", + "bitbybit.advanced.text3d.createTextsOnFace_description": "cria textos 3d na face", + "definitions": "definições", + "Text3DFaceDefinitionDto[]": "array de dto de definição de texto 3d na face", + "bitbybit.advanced.text3d.definition3dTextOnFace": "definição de texto 3d na face", + "definition3dTextOnFace": "definição de texto 3d na face", + "bitbybit.advanced.text3d.definition3dTextOnFace_description": "cria texto 3d para definição de face", + "bitbybit.advanced.text3d.getCompoundShape": "obter forma composta", + "getCompoundShape": "obter forma composta", + "bitbybit.advanced.text3d.getCompoundShape_description": "obtém a forma composta do texto 3d", + "model": "modelo", + "Text3DData": "dados de texto 3d t", + "bitbybit.advanced.text3d.getCharacterShape": "obter forma do caractere", + "getCharacterShape": "obter forma do caractere", + "bitbybit.advanced.text3d.getCharacterShape_description": "obtém a forma do caractere no índice", + "bitbybit.advanced.text3d.getCharacterShapes": "obter formas dos caracteres", + "getCharacterShapes": "obter formas dos caracteres", + "bitbybit.advanced.text3d.getCharacterShapes_description": "obtém as formas dos caracteres do texto 3d", + "bitbybit.advanced.text3d.getCharacterCenterCoordinates": "obter coordenadas centrais dos caracteres", + "getCharacterCenterCoordinates": "obter coordenadas centrais dos caracteres", + "bitbybit.advanced.text3d.getCharacterCenterCoordinates_description": "obtém as coordenadas centrais dos caracteres", + "bitbybit.advanced.text3d.getFaceCutout": "obter recorte da face", + "getFaceCutout": "obter recorte da face", + "bitbybit.advanced.text3d.getFaceCutout_description": "obtém o recorte da face do texto 3d na face", + "get from face": "obter da face", + "bitbybit.advanced.text3d.getAllFacesOfCutout": "obter todas as faces do recorte", + "getAllFacesOfCutout": "obter todas as faces do recorte", + "bitbybit.advanced.text3d.getAllFacesOfCutout_description": "obtém todos os recortes de face do texto 3d", + "bitbybit.advanced.text3d.getCutoutsInsideCharacters": "obter recortes dentro dos caracteres", + "getCutoutsInsideCharacters": "obter recortes dentro dos caracteres", + "bitbybit.advanced.text3d.getCutoutsInsideCharacters_description": "obtém recortes de face dos caracteres do texto 3d", + "bitbybit.advanced.text3d.getAdvanceWidth": "obter largura de avanço", + "getAdvanceWidth": "obter largura de avanço", + "bitbybit.advanced.text3d.getAdvanceWidth_description": "obtém a largura de avanço", + "dimensions": "dimensões", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.createPyramidSimple": "pirâmide simples", + "facePatterns": "padrões de face", + "pyramidSimple": "pirâmide simples", + "createPyramidSimple": "pirâmide simples", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.createPyramidSimple_description": "cria padrão de pirâmide simples nas faces", + "uNumber": "número u", + "vNumber": "número v", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.createPyramidSimpleAffectors": "afetadores de pirâmide simples", + "createPyramidSimpleAffectors": "afetadores de pirâmide simples", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.createPyramidSimpleAffectors_description": "cria padrão de pirâmide com afetadores", + "affectorPoints": "pontos afetadores", + "Inputs.Base.Point3[]": "array de ponto base 3 de entrada", + "affectorRadiusList": "lista de raios afetadores", + "affectorFactors": "fatores afetadores", + "defaultHeight": "altura padrão", + "affectMinHeight": "altura mínima afetada", + "affectMaxHeight": "altura máxima afetada", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShape": "obter forma composta", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShape_description": "obtém a forma composta das pirâmides", + "get shapes": "obter formas", + "PyramidSimpleData": "dados de pirâmide simples t", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapeOnFace": "obter forma composta na face", + "getCompoundShapeOnFace": "obter forma composta na face", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapeOnFace_description": "obtém a forma composta na face", + "faceIndex": "índice da face", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapeCellOnFace": "obter célula de forma composta na face", + "getCompoundShapeCellOnFace": "obter célula de forma composta na face", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapeCellOnFace_description": "obtém a forma de pirâmide na face no índice", + "uIndex": "índice u", + "vIndex": "índice v", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidCells": "obter todas as células de pirâmide", + "getAllPyramidCells": "obter todas as células de pirâmide", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidCells_description": "obtém todas as células de pirâmide", + "get cells": "obter células", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidCellsOnFace": "obter todas as células de pirâmide na face", + "getAllPyramidCellsOnFace": "obter todas as células de pirâmide na face", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidCellsOnFace_description": "obtém as células de pirâmide na face", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFace": "obter todas as células u de pirâmide na face", + "getAllPyramidUCellsOnFace": "obter todas as células u de pirâmide na face", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFace_description": "obtém as células u de pirâmide na face", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFaceAtU": "obter todas as células u de pirâmide na face em u", + "getAllPyramidUCellsOnFaceAtU": "obter todas as células u de pirâmide na face em u", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFaceAtU_description": "obtém as células de pirâmide na face em u", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFaceAtV": "obter todas as células u de pirâmide na face em v", + "getAllPyramidUCellsOnFaceAtV": "obter todas as células u de pirâmide na face em v", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFaceAtV_description": "obtém as células de pirâmide na face em v", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCellOnIndex": "obter célula no índice", + "getCellOnIndex": "obter célula no índice", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCellOnIndex_description": "obtém a célula de pirâmide na face em u e v", + "get cell": "obter célula", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getTopPointsOfCells": "obter pontos superiores das células", + "getTopPointsOfCells": "obter pontos superiores das células", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getTopPointsOfCells_description": "obtém os pontos superiores das células", + "get from cells": "obter das células", + "cells": "células", + "PyramidSimpleCellPart[]": "array de parte de célula de pirâmide simples t", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCenterPointsOfCells": "obter pontos centrais das células", + "getCenterPointsOfCells": "obter pontos centrais das células", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCenterPointsOfCells_description": "obtém os pontos centrais das células", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerPointsOfCells": "obter pontos de canto das células", + "getCornerPointsOfCells": "obter pontos de canto das células", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerPointsOfCells_description": "obtém os pontos de canto das células", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerPointOfCells": "obter ponto de canto das células", + "getCornerPointOfCells": "obter ponto de canto das células", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerPointOfCells_description": "obtém o ponto de canto das células", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerNormalOfCells": "obter normal de canto das células", + "getCornerNormalOfCells": "obter normal de canto das células", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerNormalOfCells_description": "obtém a normal de canto das células", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerNormalsOfCells": "obter normais de canto das células", + "getCornerNormalsOfCells": "obter normais de canto das células", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerNormalsOfCells_description": "obtém as normais de canto das células", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapesOfCells": "obter formas compostas das células", + "getCompoundShapesOfCells": "obter formas compostas das células", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapesOfCells_description": "obtém as formas compostas das células de pirâmide", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getFaceShapesOfCells": "obter formas de face das células", + "getFaceShapesOfCells": "obter formas de face das células", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getFaceShapesOfCells_description": "obtém as formas de face das células de pirâmide", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getWireShapesOfCells": "obter formas de fio das células", + "getWireShapesOfCells": "obter formas de fio das células", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getWireShapesOfCells_description": "obtém as formas de fio das células de pirâmide", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getStartPolylineWireU": "obter fio polilinha inicial u", + "getStartPolylineWireU": "obter fio polilinha inicial u", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getStartPolylineWireU_description": "obtém o fio polilinha ao longo da borda inicial u", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getEndPolylineWireU": "obter fio polilinha final u", + "getEndPolylineWireU": "obter fio polilinha final u", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getEndPolylineWireU_description": "obtém o fio polilinha ao longo da borda final u", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getStartPolylineWireV": "obter fio polilinha inicial v", + "getStartPolylineWireV": "obter fio polilinha inicial v", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getStartPolylineWireV_description": "obtém o fio polilinha ao longo da borda inicial v", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getEndPolylineWireV": "obter fio polilinha final v", + "getEndPolylineWireV": "obter fio polilinha final v", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getEndPolylineWireV_description": "obtém o fio polilinha ao longo da borda final v", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getPolylineWiresUCompound": "obter composto de fios polilinha u", + "getPolylineWiresUCompound": "obter composto de fios polilinha u", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getPolylineWiresUCompound_description": "obtém os fios polilinha ao longo de u", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getPolylineWiresVCompound": "obter composto de fios polilinha v", + "getPolylineWiresVCompound": "obter composto de fios polilinha v", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getPolylineWiresVCompound_description": "obtém os fios polilinha ao longo de v", + "bitbybit.things.kidsCorner.birdhouses.wingtipVilla.create": "villa ponta de asa", + "things": "coisas", + "kidsCorner": "cantinho das crianças", + "birdhouses": "casas de pássaros", + "wingtipVilla": "villa ponta de asa", + "bitbybit.things.kidsCorner.birdhouses.wingtipVilla.create_description": "cria casa de pássaros villa ponta de asa", + "birdhouse": "casa de pássaros", + "interiorWidth": "largura interna", + "interiorLength": "comprimento interno", + "interiorHeight": "altura interna", + "holeDiameter": "diâmetro do buraco", + "holeDistToBottom": "distância do buraco ao fundo", + "stickLength": "comprimento do bastão", + "stickDiameter": "diâmetro do bastão", + "baseAttachmentHeight": "altura de fixação da base", + "roofOverhang": "saliência do telhado", + "chimneyHeight": "altura da chaminé", + "Inputs.Base.Point3": "ponto base 3 de entrada", + "bitbybit.things.kidsCorner.birdhouses.chirpyChalet.create": "chalé chirpy", + "chirpyChalet": "chalé chirpy", + "bitbybit.things.kidsCorner.birdhouses.chirpyChalet.create_description": "cria casa de pássaros chalé chirpy", + "roofAngle": "ângulo do telhado", + "bitbybit.things.threeDPrinting.vases.serenitySwirl.create": "redemoinho da serenidade", + "threeDPrinting": "impressão 3d", + "vases": "vasos", + "serenitySwirl": "redemoinho da serenidade", + "bitbybit.things.threeDPrinting.vases.serenitySwirl.create_description": "cria vaso redemoinho da serenidade", + "swirl": "redemoinho", + "addRadiusNarrow": "adicionar raio estreito", + "addRadiusWide": "adicionar raio largo", + "addMiddleHeight": "adicionar altura média", + "addTopHeight": "adicionar altura superior", + "bitbybit.things.threeDPrinting.vases.arabicArchway.create": "arco árabe", + "arabicArchway": "arco árabe", + "bitbybit.things.threeDPrinting.vases.arabicArchway.create_description": "cria vaso arco árabe", + "profilePoints": "pontos de perfil", + "nrOfSides": "número de lados", + "nrOfVerticalArches": "número de arcos verticais", + "archCenterThickness": "espessura central do arco", + "edgesThickness": "espessura das bordas", + "baseHeight": "altura da base", + "patchHoles": "remendar buracos", + "lod": "nível de detalhe", + "Things.Enums.lodEnum": "enum de nível de detalhe de coisas", + "bitbybit.things.threeDPrinting.medals.eternalLove.create": "amor eterno", + "medals": "medalhas", + "eternalLove": "amor eterno", + "bitbybit.things.threeDPrinting.medals.eternalLove.create_description": "cria medalha amor eterno", + "textHeading": "título do texto", + "textName": "nome do texto", + "fullModel": "modelo completo", + "decorationThickness": "espessura da decoração", + "bitbybit.things.threeDPrinting.cups.calmCup.create": "copo calmo", + "cups": "copos", + "calmCup": "copo calmo", + "bitbybit.things.threeDPrinting.cups.calmCup.create_description": "cria modelo de copo calmo", + "radiusTopOffset": "deslocamento do raio superior", + "fillet": "arredondamento", + "nrOfHandles": "número de alças", + "handleDist": "distância da alça", + "bitbybit.things.threeDPrinting.cups.dragonCup.create": "copo dragão", + "dragonCup": "copo dragão", + "bitbybit.things.threeDPrinting.cups.dragonCup.create_description": "cria modelo de copo dragão", + "radiusMidOffset": "deslocamento do raio médio", + "rotationTopAngle": "ângulo de rotação superior", + "rotationMidAngle": "ângulo de rotação médio", + "nrSkinCellsVertical": "número de células de pele verticais", + "nrSkinCellsHorizontal": "número de células de pele horizontais", + "nrSkinCellDivisionsTop": "número de divisões de células de pele superiores", + "nrSkinCellDivisionsBottom": "número de divisões de células de pele inferiores", + "skinCellOuterHeight": "altura externa da célula de pele", + "skinCellInnerHeight": "altura interna da célula de pele", + "skinCellBottomHeight": "altura inferior da célula de pele", + "skinCellTopHeight": "altura superior da célula de pele", + "bottomThickness": "espessura do fundo", + "bitbybit.things.threeDPrinting.cups.dragonCup.getCompoundShape": "obter forma composta", + "bitbybit.things.threeDPrinting.cups.dragonCup.getCompoundShape_description": "obtém a forma composta do copo dragão", + "DragonCupData": "dados do copo dragão t", + "bitbybit.things.threeDPrinting.desktop.phoneNest.create": "ninho de telefone", + "desktop": "área de trabalho", + "phoneNest": "ninho de telefone", + "bitbybit.things.threeDPrinting.desktop.phoneNest.create_description": "cria modelo de ninho de telefone", + "heightBottom": "altura inferior", + "heightTop": "altura superior", + "widthBack": "largura traseira", + "widthFront": "largura frontal", + "backOffset": "deslocamento traseiro", + "applyOrnaments": "aplicar ornamentos", + "filletRadius": "raio de arredondamento", + "phoneHeight": "altura do telefone", + "phoneWidth": "largura do telefone", + "phoneThickness": "espessura do telefone", + "bitbybit.things.threeDPrinting.desktop.phoneNest.getCompoundShape": "obter forma composta", + "bitbybit.things.threeDPrinting.desktop.phoneNest.getCompoundShape_description": "obtém a forma composta do ninho de telefone", + "PhoneNestData": "dados do ninho de telefone t", + "bitbybit.things.threeDPrinting.desktop.phoneNest.drawOptions": "opções de desenho", + "drawOptions": "opções de desenho", + "bitbybit.things.threeDPrinting.desktop.phoneNest.drawOptions_description": "cria opções de desenho para o modelo", + "mainMaterial": "material principal", + "phoneMaterial": "material do telefone", + "Inputs.Base.Color": "cor base de entrada", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.create": "suporte de telefone gotículas", + "laserCutting": "corte a laser", + "gadgets": "apetrechos", + "dropletsPhoneHolder": "suporte de telefone gotículas", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.create_description": "cria suporte de telefone gotículas", + "title": "título", + "subtitle": "subtítulo", + "includeLogo": "incluir logotipo", + "kerf": "kerf", + "backLength": "comprimento traseiro", + "offsetAroundPhone": "deslocamento ao redor do telefone", + "penShelf": "prateleira para caneta", + "phoneLockHeight": "altura de trava do telefone", + "includePattern": "incluir padrão", + "densityPattern": "padrão de densidade", + "holesForWire": "buracos para fio", + "wireInputThickness": "espessura de entrada do fio", + "includeModel": "incluir modelo", + "includeDrawings": "incluir desenhos", + "spacingDrawings": "espaçamento dos desenhos", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getCompoundShape": "obter forma composta", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getCompoundShape_description": "obtém a forma composta do suporte de telefone gotículas", + "DropletsPhoneHolderData": "dados do suporte de telefone gotículas t", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getCutWiresCompound": "obter composto de fios de corte", + "getCutWiresCompound": "obter composto de fios de corte", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getCutWiresCompound_description": "obtém o composto de fios de corte", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getEngravingWiresCompound": "obter composto de fios de gravação", + "getEngravingWiresCompound": "obter composto de fios de gravação", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getEngravingWiresCompound_description": "obtém o composto de fios de gravação", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.downloadDXFDrawings": "baixar desenhos DXF", + "downloadDXFDrawings": "baixar desenhos DXF", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.downloadDXFDrawings_description": "baixa desenho DXF", + "download": "baixar", + "cutWiresColor": "cor dos fios de corte", + "engravingWiresColor": "cor dos fios de gravação", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.downloadSTEPDrawings": "baixar desenhos STEP", + "downloadSTEPDrawings": "baixar desenhos STEP", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.downloadSTEPDrawings_description": "baixa desenho STEP", + "adjustYZ": "ajustar YZ", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.download3dSTEPModel": "baixar modelo 3D STEP", + "download3dSTEPModel": "baixar modelo 3D STEP", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.download3dSTEPModel_description": "baixa modelo 3D em formato STEP", + "bitbybit.things.architecture.houses.zenHideout.create": "refúgio zen", + "architecture": "arquitetura", + "houses": "casas", + "zenHideout": "refúgio zen", + "bitbybit.things.architecture.houses.zenHideout.create_description": "cria refúgio zen", + "widthFirstWing": "largura da primeira ala", + "lengthFirstWing": "comprimento da primeira ala", + "terraceWidth": "largura do terraço", + "widthSecondWing": "largura da segunda ala", + "lengthSecondWing": "comprimento da segunda ala", + "heightWalls": "altura das paredes", + "roofAngleFirstWing": "ângulo do telhado da primeira ala", + "roofAngleSecondWing": "ângulo do telhado da segunda ala", + "roofOffset": "deslocamento do telhado", + "roofInsideOverhang": "saliência interna do telhado", + "roofMaxDistAttachmentBeams": "distância máxima das vigas de fixação do telhado", + "roofAttachmentBeamWidth": "largura da viga de fixação do telhado", + "roofAttachmentBeamHeight": "altura da viga de fixação do telhado", + "roofOutsideOverhang": "saliência externa do telhado", + "columnSize": "tamanho da coluna", + "ceilingBeamHeight": "altura da viga de teto", + "ceilingBeamWidth": "largura da viga de teto", + "nrCeilingBeamsBetweenColumns": "número de vigas de teto entre colunas", + "distBetweenColumns": "distância entre colunas", + "floorHeight": "altura do piso", + "groundLevel": "nível do solo", + "facadePanelThickness": "espessura do painel de fachada", + "windowWidthOffset": "deslocamento da largura da janela", + "windowHeightOffset": "deslocamento da altura da janela", + "windowFrameThickness": "espessura da moldura da janela", + "windowGlassFrameThickness": "espessura da moldura de vidro da janela", + "skinOpacity": "opacidade da pele", + "bitbybit.things.furniture.chairs.snakeChair.create": "cadeira serpente", + "furniture": "móveis", + "chairs": "cadeiras", + "snakeChair": "cadeira serpente", + "bitbybit.things.furniture.chairs.snakeChair.create_description": "cria modelo de cadeira serpente", + "sittingHeight": "altura do assento", + "backRestOffset": "deslocamento do encosto", + "backRestHeight": "altura do encosto", + "nrOrnamentPlanks": "número de tábuas ornamentais", + "ornamentDepth": "profundidade do ornamento", + "bitbybit.things.furniture.chairs.snakeChair.getCompoundShape": "obter forma composta", + "bitbybit.things.furniture.chairs.snakeChair.getCompoundShape_description": "obtém a forma composta da cadeira", + "SnakeChairData": "dados da cadeira serpente t", + "bitbybit.things.furniture.chairs.snakeChair.getSittingWireShape": "obter forma de fio do assento", + "getSittingWireShape": "obter forma de fio do assento", + "bitbybit.things.furniture.chairs.snakeChair.getSittingWireShape_description": "obtém a forma de fio da área de assento", + "bitbybit.things.furniture.chairs.snakeChair.getSittingAreaCenterPoint": "obter ponto central da área de assento", + "getSittingAreaCenterPoint": "obter ponto central da área de assento", + "bitbybit.things.furniture.chairs.snakeChair.getSittingAreaCenterPoint_description": "obtém o ponto central da área de assento", + "get points": "obter pontos", + "bitbybit.things.furniture.chairs.snakeChair.drawOptions": "opções de desenho", + "bitbybit.things.furniture.chairs.snakeChair.drawOptions_description": "cria opções de desenho para a cadeira serpente", + "bitbybit.things.furniture.tables.elegantTable.create": "mesa elegante", + "tables": "mesas", + "elegantTable": "mesa elegante", + "bitbybit.things.furniture.tables.elegantTable.create_description": "cria modelo de mesa elegante", + "topThickness": "espessura do tampo", + "topOffset": "deslocamento do tampo", + "minFillet": "arredondamento mínimo", + "radiusLegTop": "raio da perna no topo", + "radiusLegBottom": "raio da perna na base", + "nrLegPairs": "número de pares de pernas", + "bitbybit.things.furniture.tables.elegantTable.getCompoundShape": "obter forma composta", + "bitbybit.things.furniture.tables.elegantTable.getCompoundShape_description": "obtém a forma composta da mesa", + "ElegantTableData": "dados da mesa elegante t", + "bitbybit.things.furniture.tables.elegantTable.getLegShapes": "obter formas das pernas", + "getLegShapes": "obter formas das pernas", + "bitbybit.things.furniture.tables.elegantTable.getLegShapes_description": "obtém as formas das pernas como lista", + "bitbybit.things.furniture.tables.elegantTable.getLegShapeByIndex": "obter forma da perna por índice", + "getLegShapeByIndex": "obter forma da perna por índice", + "bitbybit.things.furniture.tables.elegantTable.getLegShapeByIndex_description": "obtém a forma da perna por índice", + "bitbybit.things.furniture.tables.elegantTable.getTopPanelShape": "obter forma do painel superior", + "getTopPanelShape": "obter forma do painel superior", + "bitbybit.things.furniture.tables.elegantTable.getTopPanelShape_description": "obtém a forma do painel superior da mesa", + "bitbybit.things.furniture.tables.elegantTable.getTopPanelWireShape": "obter forma de fio do painel superior", + "getTopPanelWireShape": "obter forma de fio do painel superior", + "bitbybit.things.furniture.tables.elegantTable.getTopPanelWireShape_description": "obtém a forma de fio do painel superior da mesa", + "bitbybit.things.furniture.tables.elegantTable.getBottomPanelWireShape": "obter forma de fio do painel inferior", + "getBottomPanelWireShape": "obter forma de fio do painel inferior", + "bitbybit.things.furniture.tables.elegantTable.getBottomPanelWireShape_description": "obtém a forma de fio do painel inferior da mesa", + "bitbybit.things.furniture.tables.elegantTable.getBottomPanelShape": "obter forma do painel inferior", + "getBottomPanelShape": "obter forma do painel inferior", + "bitbybit.things.furniture.tables.elegantTable.getBottomPanelShape_description": "obtém a forma do painel inferior da mesa", + "bitbybit.things.furniture.tables.elegantTable.getLegsCompoundShape": "obter forma composta das pernas", + "getLegsCompoundShape": "obter forma composta das pernas", + "bitbybit.things.furniture.tables.elegantTable.getLegsCompoundShape_description": "obtém as formas das pernas como forma composta", + "bitbybit.things.furniture.tables.elegantTable.getTableTopCenterPoint": "obter ponto central do tampo da mesa", + "getTableTopCenterPoint": "obter ponto central do tampo da mesa", + "bitbybit.things.furniture.tables.elegantTable.getTableTopCenterPoint_description": "obtém o ponto central do tampo", + "bitbybit.things.furniture.tables.elegantTable.getTableBottomCenterPoint": "obter ponto central da base da mesa", + "getTableBottomCenterPoint": "obter ponto central da base da mesa", + "bitbybit.things.furniture.tables.elegantTable.getTableBottomCenterPoint_description": "obtém o ponto central da base", + "bitbybit.things.furniture.tables.elegantTable.getLegBottomPoints": "obter pontos inferiores das pernas", + "getLegBottomPoints": "obter pontos inferiores das pernas", + "bitbybit.things.furniture.tables.elegantTable.getLegBottomPoints_description": "obtém os pontos inferiores das pernas", + "bitbybit.things.furniture.tables.elegantTable.getLegTopPoints": "obter pontos superiores das pernas", + "getLegTopPoints": "obter pontos superiores das pernas", + "bitbybit.things.furniture.tables.elegantTable.getLegTopPoints_description": "obtém os pontos superiores das pernas", + "bitbybit.things.furniture.tables.elegantTable.drawOptions": "opções de desenho", + "bitbybit.things.furniture.tables.elegantTable.drawOptions_description": "cria opções de desenho para a mesa elegante", + "topMaterial": "material do tampo", + "topBaseMaterial": "material da base do tampo", + "legsMaterial": "material das pernas", + "bitbybit.things.furniture.tables.goodCoffeeTable.create": "mesa de café boa", + "goodCoffeeTable": "mesa de café boa", + "bitbybit.things.furniture.tables.goodCoffeeTable.create_description": "cria modelo de mesa de café boa", + "chamfer": "chanfro", + "topGlassOffset": "deslocamento do vidro superior", + "glassThickness": "espessura do vidro", + "glassHolderLength": "comprimento do suporte de vidro", + "shelfTopOffset": "deslocamento superior da prateleira", + "shelfThickness": "espessura da prateleira", + "legWidth": "largura da perna", + "legDepth": "profundidade da perna", + "bitbybit.things.furniture.tables.goodCoffeeTable.getCompoundShape": "obter forma composta", + "bitbybit.things.furniture.tables.goodCoffeeTable.getCompoundShape_description": "obtém a forma composta da mesa", + "GoodCoffeeTableData": "dados da mesa de café boa t", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegShapes": "obter formas das pernas", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegShapes_description": "obtém as formas das pernas como lista", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegShapeByIndex": "obter forma da perna por índice", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegShapeByIndex_description": "obtém a forma da perna por índice", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTopPanelShape": "obter forma do painel superior", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTopPanelShape_description": "obtém a forma do painel superior da mesa", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTopPanelWireShape": "obter forma de fio do painel superior", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTopPanelWireShape_description": "obtém a forma de fio do painel superior da mesa", + "bitbybit.things.furniture.tables.goodCoffeeTable.getGlassPanelShape": "obter forma do painel de vidro", + "getGlassPanelShape": "obter forma do painel de vidro", + "bitbybit.things.furniture.tables.goodCoffeeTable.getGlassPanelShape_description": "obtém a forma do painel de vidro da mesa", + "bitbybit.things.furniture.tables.goodCoffeeTable.getGlassPanelWireShape": "obter forma de fio do painel de vidro", + "getGlassPanelWireShape": "obter forma de fio do painel de vidro", + "bitbybit.things.furniture.tables.goodCoffeeTable.getGlassPanelWireShape_description": "obtém a forma de fio do painel de vidro da mesa", + "bitbybit.things.furniture.tables.goodCoffeeTable.getShelfShape": "obter forma da prateleira", + "getShelfShape": "obter forma da prateleira", + "bitbybit.things.furniture.tables.goodCoffeeTable.getShelfShape_description": "obtém a forma da prateleira da mesa", + "bitbybit.things.furniture.tables.goodCoffeeTable.getShelfTopWireShape": "obter forma de fio superior da prateleira", + "getShelfTopWireShape": "obter forma de fio superior da prateleira", + "bitbybit.things.furniture.tables.goodCoffeeTable.getShelfTopWireShape_description": "obtém a forma de fio superior da prateleira da mesa", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegsCompoundShape": "obter forma composta das pernas", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegsCompoundShape_description": "obtém as formas das pernas como forma composta", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTableTopCenterPoint": "obter ponto central do tampo da mesa", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTableTopCenterPoint_description": "obtém o ponto central do tampo", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTableShelfTopCenterPoint": "obter ponto central superior da prateleira da mesa", + "getTableShelfTopCenterPoint": "obter ponto central superior da prateleira da mesa", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTableShelfTopCenterPoint_description": "obtém o ponto central superior da prateleira", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegBottomPoints": "obter pontos inferiores das pernas", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegBottomPoints_description": "obtém os pontos inferiores das pernas", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegTopPoints": "obter pontos superiores das pernas", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegTopPoints_description": "obtém os pontos superiores das pernas", + "bitbybit.things.furniture.tables.goodCoffeeTable.drawOptions": "opções de desenho", + "bitbybit.things.furniture.tables.goodCoffeeTable.drawOptions_description": "cria opções de desenho para a mesa de café boa", + "topGlassMaterial": "material do vidro superior", + "shelfMaterial": "material da prateleira", + "bitbybit.things.furniture.tables.snakeTable.create": "mesa serpente", + "snakeTable": "mesa serpente", + "bitbybit.things.furniture.tables.snakeTable.create_description": "cria modelo de mesa serpente", + "supportLength": "comprimento do suporte", + "shelfHeight": "altura da prateleira", + "glassOffset": "deslocamento do vidro", + "bitbybit.things.furniture.tables.snakeTable.getCompoundShape": "obter forma composta", + "bitbybit.things.furniture.tables.snakeTable.getCompoundShape_description": "obtém a forma composta da mesa", + "SnakeTableData": "dados da mesa serpente t", + "bitbybit.things.furniture.tables.snakeTable.getGlassShape": "obter forma do vidro", + "getGlassShape": "obter forma do vidro", + "bitbybit.things.furniture.tables.snakeTable.getGlassShape_description": "obtém a forma do vidro da mesa", + "bitbybit.things.furniture.tables.snakeTable.getMainShape": "obter forma principal", + "getMainShape": "obter forma principal", + "bitbybit.things.furniture.tables.snakeTable.getMainShape_description": "obtém a forma sólida principal da mesa", + "bitbybit.things.furniture.tables.snakeTable.getTopCenterPoint": "obter ponto central do tampo", + "getTopCenterPoint": "obter ponto central do tampo", + "bitbybit.things.furniture.tables.snakeTable.getTopCenterPoint_description": "obtém o ponto central do tampo da mesa", + "bitbybit.things.furniture.tables.snakeTable.drawOptions": "opções de desenho", + "bitbybit.things.furniture.tables.snakeTable.drawOptions_description": "cria opções de desenho para a mesa serpente", + "glassMaterial": "material do vidro", + "bitbybit.things.enums.lodEnum": "enum de nível de detalhe", + "enums": "enums", + "lodEnum": "enum de nível de detalhe", + "bitbybit.things.enums.lodEnum_description": "cria valor de enum de nível de detalhe", + "bitbybit.jscad.transformSolids": "transformar sólidos", + "jscad": "jscad", + "transformSolids": "transformar sólidos", + "bitbybit.jscad.transformSolids_description": "transforma malhas sólidas jscad com transformações", + "JSCADEntity[]": "array de entidade jscad", + "bitbybit.jscad.transformSolid": "transformar sólido", + "transformSolid": "transformar sólido", + "bitbybit.jscad.transformSolid_description": "transforma malha sólida jscad com transformações", + "JSCADEntity": "entidade jscad", + "bitbybit.jscad.downloadSolidSTL": "baixar sólido STL", + "downloadSolidSTL": "baixar sólido STL", + "bitbybit.jscad.downloadSolidSTL_description": "baixa arquivo STL binário a partir de sólido 3D", + "bitbybit.jscad.downloadSolidsSTL": "baixar sólidos STL", + "downloadSolidsSTL": "baixar sólidos STL", + "bitbybit.jscad.downloadSolidsSTL_description": "baixa arquivo STL binário a partir de sólidos 3D", + "bitbybit.jscad.downloadGeometryDxf": "baixar geometria DXF", + "downloadGeometryDxf": "baixar geometria DXF", + "bitbybit.jscad.downloadGeometryDxf_description": "baixa arquivo DXF a partir de geometria jscad", + "geometry": "geometria", + "JSCADEntity | JSCADEntity[]": "entidade jscad ou array", + "bitbybit.jscad.downloadGeometry3MF": "baixar geometria 3MF", + "downloadGeometry3MF": "baixar geometria 3MF", + "bitbybit.jscad.downloadGeometry3MF_description": "baixa arquivo 3MF a partir de geometria jscad", + "bitbybit.jscad.booleans.intersect": "interseccionar", + "intersect": "interseccionar", + "bitbybit.jscad.booleans.intersect_description": "intersecciona múltiplos objetos de malha sólida", + "bitbybit.jscad.booleans.subtract": "subtrair", + "subtract": "subtrair", + "bitbybit.jscad.booleans.subtract_description": "subtrai múltiplos objetos de malha sólida", + "bitbybit.jscad.booleans.union": "união", + "bitbybit.jscad.booleans.union_description": "une múltiplos objetos de malha sólida", + "bitbybit.jscad.booleans.intersectTwo": "interseccionar dois", + "intersectTwo": "interseccionar dois", + "bitbybit.jscad.booleans.intersectTwo_description": "intersecciona dois objetos de malha sólida", + "bitbybit.jscad.booleans.subtractTwo": "subtrair dois", + "subtractTwo": "subtrair dois", + "bitbybit.jscad.booleans.subtractTwo_description": "subtrai dois objetos de malha sólida", + "bitbybit.jscad.booleans.unionTwo": "união de dois", + "unionTwo": "união de dois", + "bitbybit.jscad.booleans.unionTwo_description": "une dois objetos de malha sólida", + "bitbybit.jscad.booleans.subtractFrom": "subtrair de", + "subtractFrom": "subtrair de", + "bitbybit.jscad.booleans.subtractFrom_description": "subtrai múltiplas malhas de uma malha", + "bitbybit.jscad.expansions.expand": "expandir", + "expansions": "expansões", + "expand": "expandir", + "bitbybit.jscad.expansions.expand_description": "expande geometrias sólidas", + "expansion": "expansão", + "delta": "delta", + "corners": "cantos", + "solidCornerTypeEnum": "enum de tipo de canto sólido", + "bitbybit.jscad.expansions.offset": "deslocamento", + "bitbybit.jscad.expansions.offset_description": "desloca geometrias 2D", + "bitbybit.jscad.extrusions.extrudeLinear": "extrusão linear", + "extrudeLinear": "extrusão linear", + "bitbybit.jscad.extrusions.extrudeLinear_description": "extruda linearmente geometrias 2D", + "twistAngle": "ângulo de torção", + "twistSteps": "passos de torção", + "bitbybit.jscad.extrusions.extrudeRectangular": "extrusão retangular", + "extrudeRectangular": "extrusão retangular", + "bitbybit.jscad.extrusions.extrudeRectangular_description": "extruda retangularmente geometrias 2D", + "bitbybit.jscad.extrusions.extrudeRectangularPoints": "extrusão retangular de pontos", + "extrudeRectangularPoints": "extrusão retangular de pontos", + "bitbybit.jscad.extrusions.extrudeRectangularPoints_description": "extruda retangularmente pontos 2D", + "bitbybit.jscad.extrusions.extrudeRotate": "extrusão rotacionada", + "extrudeRotate": "extrusão rotacionada", + "bitbybit.jscad.extrusions.extrudeRotate_description": "rotaciona e extruda pontos 2D", + "polygon": "polígono", + "startAngle": "ângulo inicial", + "bitbybit.jscad.hulls.hullChain": "cadeia de casco", + "hulls": "cascos", + "hullChain": "cadeia de casco", + "bitbybit.jscad.hulls.hullChain_description": "conecta sólidos ou geometrias 2D em ordem", + "bitbybit.jscad.hulls.hull": "casco", + "hull": "casco", + "bitbybit.jscad.hulls.hull_description": "casco convexo conecta sólidos ou geometrias 2D", + "bitbybit.jscad.path.createFromPoints": "a partir de pontos", + "createFromPoints": "a partir de pontos", + "bitbybit.jscad.path.createFromPoints_description": "cria caminho 2D a partir de pontos", + "Base.Point2[]": "array de ponto base 2", + "bitbybit.jscad.path.createPathsFromPoints": "caminhos a partir de pontos", + "createPathsFromPoints": "caminhos a partir de pontos", + "bitbybit.jscad.path.createPathsFromPoints_description": "cria caminhos 2D a partir de listas de pontos", + "pointsLists": "listas de pontos", + "Base.Point3[][] | Base.Point2[][]": "array de ponto base 3 ou 2", + "bitbybit.jscad.path.createFromPolyline": "a partir de polilinha", + "createFromPolyline": "a partir de polilinha", + "bitbybit.jscad.path.createFromPolyline_description": "cria caminho 2D a partir de polilinha", + "bitbybit.jscad.path.createEmpty": "vazio", + "createEmpty": "vazio", + "bitbybit.jscad.path.createEmpty_description": "cria caminho 2D vazio", + "bitbybit.jscad.path.close": "fechar", + "close": "fechar", + "bitbybit.jscad.path.close_description": "fecha caminho 2D aberto", + "bitbybit.jscad.path.appendPoints": "adicionar pontos", + "appendPoints": "adicionar pontos", + "bitbybit.jscad.path.appendPoints_description": "adiciona pontos 2D ao caminho", + "append": "adicionar", + "bitbybit.jscad.path.appendPolyline": "adicionar polilinha", + "appendPolyline": "adicionar polilinha", + "bitbybit.jscad.path.appendPolyline_description": "adiciona polilinha ao caminho", + "bitbybit.jscad.path.appendArc": "adicionar arco", + "appendArc": "adicionar arco", + "bitbybit.jscad.path.appendArc_description": "adiciona arco ao caminho", + "xAxisRotation": "rotação no eixo x", + "clockwise": "sentido horário", + "large": "grande", + "bitbybit.jscad.polygon.createFromPoints": "a partir de pontos", + "bitbybit.jscad.polygon.createFromPoints_description": "cria polígono 2D a partir de pontos", + "bitbybit.jscad.polygon.createFromPolyline": "a partir de polilinha", + "bitbybit.jscad.polygon.createFromPolyline_description": "cria polígono 2D a partir de polilinha", + "bitbybit.jscad.polygon.createFromCurve": "a partir de curva", + "createFromCurve": "a partir de curva", + "bitbybit.jscad.polygon.createFromCurve_description": "cria polígono 2D a partir de curva", + "bitbybit.jscad.polygon.createFromPath": "a partir de caminho", + "createFromPath": "a partir de caminho", + "bitbybit.jscad.polygon.createFromPath_description": "cria polígono 2D a partir de caminho", + "bitbybit.jscad.polygon.circle": "círculo", + "bitbybit.jscad.polygon.circle_description": "cria círculo polígono 2D", + "bitbybit.jscad.polygon.ellipse": "elipse", + "ellipse": "elipse", + "bitbybit.jscad.polygon.ellipse_description": "cria elipse polígono 2D", + "bitbybit.jscad.polygon.rectangle": "retângulo", + "rectangle": "retângulo", + "bitbybit.jscad.polygon.rectangle_description": "cria retângulo polígono 2D", + "bitbybit.jscad.polygon.roundedRectangle": "retângulo arredondado", + "roundedRectangle": "retângulo arredondado", + "bitbybit.jscad.polygon.roundedRectangle_description": "cria retângulo arredondado 2D", + "roundRadius": "raio de arredondamento", + "bitbybit.jscad.polygon.square": "quadrado", + "square": "quadrado", + "bitbybit.jscad.polygon.square_description": "cria quadrado polígono 2D", + "bitbybit.jscad.polygon.star": "estrela", + "star": "estrela", + "bitbybit.jscad.polygon.star_description": "cria estrela polígono 2D", + "vertices": "vértices", + "bitbybit.jscad.shapes.cube": "cubo", + "cube": "cubo", + "bitbybit.jscad.shapes.cube_description": "cria forma de cubo 3D", + "bitbybit.jscad.shapes.cubesOnCenterPoints": "cubos em pontos centrais", + "cubesOnCenterPoints": "cubos em pontos centrais", + "bitbybit.jscad.shapes.cubesOnCenterPoints_description": "cria cubos 3D em pontos centrais", + "primitives on centers": "primitivas em centros", + "bitbybit.jscad.shapes.cuboid": "cuboide", + "cuboid": "cuboide", + "bitbybit.jscad.shapes.cuboid_description": "cria forma de cuboide 3D", + "bitbybit.jscad.shapes.cuboidsOnCenterPoints": "cuboides em pontos centrais", + "cuboidsOnCenterPoints": "cuboides em pontos centrais", + "bitbybit.jscad.shapes.cuboidsOnCenterPoints_description": "cria cuboides 3D em pontos centrais", + "bitbybit.jscad.shapes.cylinderElliptic": "cilindro elíptico", + "cylinderElliptic": "cilindro elíptico", + "bitbybit.jscad.shapes.cylinderElliptic_description": "cria sólido de cilindro elíptico 3D", + "startRadius": "raio inicial", + "endRadius": "raio final", + "bitbybit.jscad.shapes.cylinderEllipticOnCenterPoints": "cilindros elípticos em pontos centrais", + "cylinderEllipticOnCenterPoints": "cilindros elípticos em pontos centrais", + "bitbybit.jscad.shapes.cylinderEllipticOnCenterPoints_description": "cria cilindros elípticos 3D em pontos centrais", + "bitbybit.jscad.shapes.cylinder": "cilindro", + "cylinder": "cilindro", + "bitbybit.jscad.shapes.cylinder_description": "cria sólido de cilindro 3D", + "bitbybit.jscad.shapes.cylindersOnCenterPoints": "cilindros em pontos centrais", + "cylindersOnCenterPoints": "cilindros em pontos centrais", + "bitbybit.jscad.shapes.cylindersOnCenterPoints_description": "cria cilindros 3D em pontos centrais", + "bitbybit.jscad.shapes.ellipsoid": "elipsoide", + "ellipsoid": "elipsoide", + "bitbybit.jscad.shapes.ellipsoid_description": "cria sólido de elipsoide 3D", + "bitbybit.jscad.shapes.ellipsoidsOnCenterPoints": "elipsoides em pontos centrais", + "ellipsoidsOnCenterPoints": "elipsoides em pontos centrais", + "bitbybit.jscad.shapes.ellipsoidsOnCenterPoints_description": "cria elipsoides 3D em pontos centrais", + "bitbybit.jscad.shapes.geodesicSphere": "esfera geodésica", + "geodesicSphere": "esfera geodésica", + "bitbybit.jscad.shapes.geodesicSphere_description": "cria sólido de esfera geodésica 3D", + "frequency": "frequência", + "bitbybit.jscad.shapes.geodesicSpheresOnCenterPoints": "esferas geodésicas em pontos centrais", + "geodesicSpheresOnCenterPoints": "esferas geodésicas em pontos centrais", + "bitbybit.jscad.shapes.geodesicSpheresOnCenterPoints_description": "cria esferas geodésicas 3D em pontos centrais", + "bitbybit.jscad.shapes.roundedCuboid": "cuboide arredondado", + "roundedCuboid": "cuboide arredondado", + "bitbybit.jscad.shapes.roundedCuboid_description": "cria sólido de cuboide arredondado 3D", + "bitbybit.jscad.shapes.roundedCuboidsOnCenterPoints": "cuboides arredondados em pontos centrais", + "roundedCuboidsOnCenterPoints": "cuboides arredondados em pontos centrais", + "bitbybit.jscad.shapes.roundedCuboidsOnCenterPoints_description": "cria cuboides arredondados 3D em pontos centrais", + "bitbybit.jscad.shapes.roundedCylinder": "cilindro arredondado", + "roundedCylinder": "cilindro arredondado", + "bitbybit.jscad.shapes.roundedCylinder_description": "cria sólido de cilindro arredondado 3D", + "bitbybit.jscad.shapes.roundedCylindersOnCenterPoints": "cilindros arredondados em pontos centrais", + "roundedCylindersOnCenterPoints": "cilindros arredondados em pontos centrais", + "bitbybit.jscad.shapes.roundedCylindersOnCenterPoints_description": "cria cilindros arredondados 3D em pontos centrais", + "bitbybit.jscad.shapes.sphere": "esfera", + "sphere": "esfera", + "bitbybit.jscad.shapes.sphere_description": "cria sólido de esfera 3D", + "bitbybit.jscad.shapes.spheresOnCenterPoints": "esferas em pontos centrais", + "spheresOnCenterPoints": "esferas em pontos centrais", + "bitbybit.jscad.shapes.spheresOnCenterPoints_description": "cria esferas 3D em pontos centrais", + "bitbybit.jscad.shapes.torus": "toro", + "torus": "toro", + "bitbybit.jscad.shapes.torus_description": "cria sólido de toro 3D", + "innerSegments": "segmentos internos", + "outerSegments": "segmentos externos", + "innerRotation": "rotação interna", + "outerRotation": "rotação externa", + "bitbybit.jscad.shapes.fromPolygonPoints": "a partir de pontos de polígono", + "fromPolygonPoints": "a partir de pontos de polígono", + "bitbybit.jscad.shapes.fromPolygonPoints_description": "cria forma 3D a partir de pontos de polígono aninhados", + "polygonPoints": "pontos de polígono", + "Base.Point3[][]": "array de ponto base 3", + "bitbybit.jscad.text.cylindricalText": "texto cilíndrico", + "cylindricalText": "texto cilíndrico", + "bitbybit.jscad.text.cylindricalText_description": "cria texto com cilindros encadeados por casco", + "extrusionHeight": "altura de extrusão", + "extrusionSize": "tamanho de extrusão", + "xOffset": "deslocamento x", + "yOffset": "deslocamento y", + "letterSpacing": "espaçamento entre letras", + "jscadTextAlignEnum": "enum de alinhamento de texto jscad", + "extrudeOffset": "deslocamento de extrusão", + "bitbybit.jscad.text.sphericalText": "texto esférico", + "sphericalText": "texto esférico", + "bitbybit.jscad.text.sphericalText_description": "cria texto com esferas encadeadas por casco", + "bitbybit.jscad.text.createVectorText": "texto vetorial", + "createVectorText": "texto vetorial", + "bitbybit.jscad.text.createVectorText_description": "cria texto vetorial", + "bitbybit.jscad.colors.colorize": "colorir", + "colors": "cores", + "colorize": "colorir", + "bitbybit.jscad.colors.colorize_description": "colore geometria jscad", + "bitbybit.manifold.manifoldToMeshPointer": "manifold para ponteiro de malha", + "manifold": "manifold", + "manifoldToMeshPointer": "manifold para ponteiro de malha", + "bitbybit.manifold.manifoldToMeshPointer_description": "transforma forma manifold em ponteiro de malha", + "meshing": "malhagem", + "normalIdx": "índice de normal", + "bitbybit.manifold.decomposeManifoldOrCrossSection": "decompor manifold ou seção transversal", + "decomposeManifoldOrCrossSection": "decompor manifold ou seção transversal", + "bitbybit.manifold.decomposeManifoldOrCrossSection_description": "decompõe manifold ou seção transversal em malha ou polígonos", + "decompose": "decompor", + "manifoldOrCrossSection": "manifold ou seção transversal", + "bitbybit.manifold.decomposeManifoldsOrCrossSections": "decompor manifolds ou seções transversais", + "decomposeManifoldsOrCrossSections": "decompor manifolds ou seções transversais", + "bitbybit.manifold.decomposeManifoldsOrCrossSections_description": "decompõe manifolds ou seções transversais em malhas ou polígonos", + "manifoldsOrCrossSections": "manifolds ou seções transversais", + "bitbybit.manifold.deleteManifoldOrCrossSection": "excluir manifold ou seção transversal", + "deleteManifoldOrCrossSection": "excluir manifold ou seção transversal", + "bitbybit.manifold.deleteManifoldOrCrossSection_description": "exclui manifold ou seção transversal da memória", + "cleanup": "limpeza", + "bitbybit.manifold.deleteManifoldsOrCrossSections": "excluir manifolds ou seções transversais", + "deleteManifoldsOrCrossSections": "excluir manifolds ou seções transversais", + "bitbybit.manifold.deleteManifoldsOrCrossSections_description": "exclui manifolds ou seções transversais da memória", + "bitbybit.manifold.manifold.manifoldToMesh": "manifold para malha", + "manifoldToMesh": "manifold para malha", + "bitbybit.manifold.manifold.manifoldToMesh_description": "transforma forma manifold em malha", + "bitbybit.manifold.manifold.manifoldsToMeshes": "manifolds para malhas", + "manifoldsToMeshes": "manifolds para malhas", + "bitbybit.manifold.manifold.manifoldsToMeshes_description": "transforma formas manifold em malhas", + "manifolds": "manifolds", + "bitbybit.manifold.manifold.shapes.manifoldFromMesh": "manifold a partir de malha", + "manifoldFromMesh": "manifold a partir de malha", + "bitbybit.manifold.manifold.shapes.manifoldFromMesh_description": "converte malha em manifold", + "DecomposedManifoldMeshDto": "dto de malha manifold decomposta", + "bitbybit.manifold.manifold.shapes.cube": "cubo", + "bitbybit.manifold.manifold.shapes.cube_description": "cria forma de cubo 3D", + "bitbybit.manifold.manifold.shapes.sphere": "esfera", + "bitbybit.manifold.manifold.shapes.sphere_description": "cria forma de esfera 3D", + "circularSegments": "segmentos circulares", + "bitbybit.manifold.manifold.shapes.tetrahedron": "tetraedro", + "tetrahedron": "tetraedro", + "bitbybit.manifold.manifold.shapes.tetrahedron_description": "cria forma de tetraedro 3D", + "bitbybit.manifold.manifold.shapes.cylinder": "cilindro", + "bitbybit.manifold.manifold.shapes.cylinder_description": "cria forma de cilindro 3D", + "radiusLow": "raio baixo", + "radiusHigh": "raio alto", + "bitbybit.manifold.manifold.booleans.subtract": "subtrair", + "bitbybit.manifold.manifold.booleans.subtract_description": "subtrai duas formas manifold", + "a to b": "a para b", + "manifold1": "manifold 1", + "manifold2": "manifold 2", + "bitbybit.manifold.manifold.booleans.add": "adicionar", + "bitbybit.manifold.manifold.booleans.add_description": "adiciona duas formas manifold", + "bitbybit.manifold.manifold.booleans.intersect": "interseccionar", + "bitbybit.manifold.manifold.booleans.intersect_description": "intersecciona duas formas manifold", + "bitbybit.manifold.manifold.booleans.differenceTwo": "diferença de dois", + "differenceTwo": "diferença de dois", + "bitbybit.manifold.manifold.booleans.differenceTwo_description": "diferença de duas formas manifold", + "2 manifolds": "2 manifolds", + "bitbybit.manifold.manifold.booleans.unionTwo": "união de dois", + "bitbybit.manifold.manifold.booleans.unionTwo_description": "união de duas formas manifold", + "bitbybit.manifold.manifold.booleans.intersectionTwo": "interseção de dois", + "intersectionTwo": "interseção de dois", + "bitbybit.manifold.manifold.booleans.intersectionTwo_description": "interseção de duas formas manifold", + "bitbybit.manifold.manifold.booleans.difference": "diferença", + "bitbybit.manifold.manifold.booleans.difference_description": "diferença de múltiplas formas manifold", + "bitbybit.manifold.manifold.booleans.union": "união", + "bitbybit.manifold.manifold.booleans.union_description": "união de múltiplas formas manifold", + "bitbybit.manifold.manifold.booleans.intersection": "interseção", + "bitbybit.manifold.manifold.booleans.intersection_description": "interseção de múltiplas formas manifold", + "bitbybit.manifold.manifold.booleans.split": "dividir", + "split": "dividir", + "bitbybit.manifold.manifold.booleans.split_description": "divide manifold por outro manifold", + "manifoldToSplit": "manifold a dividir", + "manifoldCutter": "manifold cortador", + "bitbybit.manifold.manifold.booleans.splitByPlane": "dividir por plano", + "splitByPlane": "dividir por plano", + "bitbybit.manifold.manifold.booleans.splitByPlane_description": "divide manifold por plano", + "originOffset": "deslocamento da origem", + "bitbybit.manifold.manifold.booleans.splitByPlaneOnOffsets": "dividir por plano em deslocamentos", + "splitByPlaneOnOffsets": "dividir por plano em deslocamentos", + "bitbybit.manifold.manifold.booleans.splitByPlaneOnOffsets_description": "divide manifold por plano em deslocamentos", + "originOffsets": "deslocamentos da origem", + "bitbybit.manifold.manifold.booleans.trimByPlane": "aparar por plano", + "trimByPlane": "aparar por plano", + "bitbybit.manifold.manifold.booleans.trimByPlane_description": "apara manifold por plano", + "trim": "aparar", + "bitbybit.manifold.manifold.operations.hull": "casco", + "bitbybit.manifold.manifold.operations.hull_description": "computa casco convexo da forma manifold", + "bitbybit.manifold.manifold.operations.hullPoints": "casco de pontos", + "hullPoints": "casco de pontos", + "bitbybit.manifold.manifold.operations.hullPoints_description": "computa casco de pontos ou manifolds", + "bitbybit.manifold.manifold.operations.slice": "fatiar", + "bitbybit.manifold.manifold.operations.slice_description": "retorna seção transversal do objeto na altura", + "cross sections": "seções transversais", + "bitbybit.manifold.manifold.operations.project": "projetar", + "bitbybit.manifold.manifold.operations.project_description": "cria projeção no plano xy a partir do contorno da forma", + "bitbybit.manifold.manifold.operations.setTolerance": "definir tolerância", + "setTolerance": "definir tolerância", + "bitbybit.manifold.manifold.operations.setTolerance_description": "define valor de tolerância para manifold", + "basic": "básico", + "bitbybit.manifold.manifold.operations.reserveIds": "reservar ids", + "reserveIds": "reservar ids", + "bitbybit.manifold.manifold.operations.reserveIds_description": "reserva ids sequenciais de malha", + "count": "contagem", + "bitbybit.manifold.manifold.operations.asOriginal": "como original", + "asOriginal": "como original", + "bitbybit.manifold.manifold.operations.asOriginal_description": "redefine ids do manifold como original", + "bitbybit.manifold.manifold.operations.compose": "compor", + "compose": "compor", + "bitbybit.manifold.manifold.operations.compose_description": "constrói manifold a partir de lista de manifolds", + "composition": "composição", + "bitbybit.manifold.manifold.operations.decompose": "decompor", + "bitbybit.manifold.manifold.operations.decompose_description": "decompõe manifold em partes desconectadas", + "bitbybit.manifold.manifold.operations.calculateNormals": "calcular normais", + "calculateNormals": "calcular normais", + "bitbybit.manifold.manifold.operations.calculateNormals_description": "calcula normais dos vértices", + "adjustments": "ajustes", + "minSharpAngle": "ângulo agudo mínimo", + "bitbybit.manifold.manifold.operations.calculateCurvature": "calcular curvatura", + "calculateCurvature": "calcular curvatura", + "bitbybit.manifold.manifold.operations.calculateCurvature_description": "calcula curvatura para vértices", + "gaussianIdx": "índice gaussiano", + "meanIdx": "índice médio", + "bitbybit.manifold.manifold.operations.refineToTolerance": "refinar para tolerância", + "refineToTolerance": "refinar para tolerância", + "bitbybit.manifold.manifold.operations.refineToTolerance_description": "refina malha para tolerância", + "bitbybit.manifold.manifold.operations.refineToLength": "refinar para comprimento", + "refineToLength": "refinar para comprimento", + "bitbybit.manifold.manifold.operations.refineToLength_description": "refina malha para comprimento", + "bitbybit.manifold.manifold.operations.refine": "refinar", + "refine": "refinar", + "bitbybit.manifold.manifold.operations.refine_description": "refina malha dividindo bordas", + "bitbybit.manifold.manifold.operations.smoothOut": "suavizar", + "smoothOut": "suavizar", + "bitbybit.manifold.manifold.operations.smoothOut_description": "suaviza manifold com vetores tangentes", + "minSmoothness": "suavidade mínima", + "bitbybit.manifold.manifold.operations.smoothByNormals": "suavizar por normais", + "smoothByNormals": "suavizar por normais", + "bitbybit.manifold.manifold.operations.smoothByNormals_description": "suaviza manifold usando normais dos vértices", + "bitbybit.manifold.manifold.transforms.scale3D": "escalar 3D", + "scale3D": "escalar 3D", + "bitbybit.manifold.manifold.transforms.scale3D_description": "escala manifold com vetor 3D", + "bitbybit.manifold.manifold.transforms.scale": "escalar", + "bitbybit.manifold.manifold.transforms.scale_description": "escala manifold com fator único", + "bitbybit.manifold.manifold.transforms.mirror": "espelhar", + "bitbybit.manifold.manifold.transforms.mirror_description": "espelha manifold sobre plano", + "bitbybit.manifold.manifold.transforms.translate": "transladar", + "bitbybit.manifold.manifold.transforms.translate_description": "translada manifold ao longo de vetor", + "bitbybit.manifold.manifold.transforms.translateByVectors": "transladar por vetores", + "translateByVectors": "transladar por vetores", + "bitbybit.manifold.manifold.transforms.translateByVectors_description": "translada manifold por múltiplos vetores", + "bitbybit.manifold.manifold.transforms.translateXYZ": "transladar xyz", + "translateXYZ": "transladar xyz", + "bitbybit.manifold.manifold.transforms.translateXYZ_description": "translada manifold ao longo de x, y, z", + "bitbybit.manifold.manifold.transforms.rotate": "rotacionar", + "bitbybit.manifold.manifold.transforms.rotate_description": "rotaciona manifold com ângulos de Euler", + "bitbybit.manifold.manifold.transforms.rotateXYZ": "rotacionar xyz", + "rotateXYZ": "rotacionar xyz", + "bitbybit.manifold.manifold.transforms.rotateXYZ_description": "rotaciona manifold ao longo de ângulos de Euler x, y, z", + "bitbybit.manifold.manifold.transforms.transform": "transformar", + "bitbybit.manifold.manifold.transforms.transform_description": "transforma manifold com matriz 4x4", + "matrix": "matriz", + "Base.TransformMatrix": "matriz de transformação base", + "bitbybit.manifold.manifold.transforms.transforms": "transformações", + "bitbybit.manifold.manifold.transforms.transforms_description": "transforma manifold com múltiplas matrizes 4x4", + "bitbybit.manifold.manifold.evaluate.surfaceArea": "área de superfície", + "evaluate": "avaliar", + "surfaceArea": "área de superfície", + "bitbybit.manifold.manifold.evaluate.surfaceArea_description": "obtém a área de superfície do manifold", + "bitbybit.manifold.manifold.evaluate.volume": "volume", + "volume": "volume", + "bitbybit.manifold.manifold.evaluate.volume_description": "obtém o volume do manifold", + "bitbybit.manifold.manifold.evaluate.isEmpty": "está vazio", + "isEmpty": "está vazio", + "bitbybit.manifold.manifold.evaluate.isEmpty_description": "verifica se o manifold tem triângulos", + "bitbybit.manifold.manifold.evaluate.numVert": "número de vértices", + "numVert": "número de vértices", + "bitbybit.manifold.manifold.evaluate.numVert_description": "obtém o número de vértices no manifold", + "bitbybit.manifold.manifold.evaluate.numTri": "número de triângulos", + "numTri": "número de triângulos", + "bitbybit.manifold.manifold.evaluate.numTri_description": "obtém o número de triângulos no manifold", + "bitbybit.manifold.manifold.evaluate.numEdge": "número de bordas", + "numEdge": "número de bordas", + "bitbybit.manifold.manifold.evaluate.numEdge_description": "obtém o número de bordas no manifold", + "bitbybit.manifold.manifold.evaluate.numProp": "número de propriedades", + "numProp": "número de propriedades", + "bitbybit.manifold.manifold.evaluate.numProp_description": "obtém o número de propriedades no manifold", + "bitbybit.manifold.manifold.evaluate.numPropVert": "número de propriedades de vértices", + "numPropVert": "número de propriedades de vértices", + "bitbybit.manifold.manifold.evaluate.numPropVert_description": "obtém o número de vértices de propriedades no manifold", + "bitbybit.manifold.manifold.evaluate.boundingBox": "caixa delimitadora", + "boundingBox": "caixa delimitadora", + "bitbybit.manifold.manifold.evaluate.boundingBox_description": "obtém a caixa delimitadora alinhada aos eixos do manifold", + "bitbybit.manifold.manifold.evaluate.tolerance": "tolerância", + "bitbybit.manifold.manifold.evaluate.tolerance_description": "obtém a tolerância dos vértices do manifold", + "bitbybit.manifold.manifold.evaluate.genus": "gênero", + "genus": "gênero", + "bitbybit.manifold.manifold.evaluate.genus_description": "obtém o gênero do manifold", + "bitbybit.manifold.manifold.evaluate.minGap": "lacuna mínima", + "minGap": "lacuna mínima", + "bitbybit.manifold.manifold.evaluate.minGap_description": "obtém a lacuna mínima entre dois manifolds", + "searchLength": "comprimento de busca", + "bitbybit.manifold.manifold.evaluate.originalID": "id original", + "originalID": "id original", + "bitbybit.manifold.manifold.evaluate.originalID_description": "obtém o id original do manifold", + "bitbybit.manifold.crossSection.crossSectionToPolygons": "seção transversal para polígonos", + "crossSection": "seção transversal", + "crossSectionToPolygons": "seção transversal para polígonos", + "bitbybit.manifold.crossSection.crossSectionToPolygons_description": "transforma seção transversal em polígonos", + "bitbybit.manifold.crossSection.crossSectionsToPolygons": "seções transversais para polígonos", + "crossSectionsToPolygons": "seções transversais para polígonos", + "bitbybit.manifold.crossSection.crossSectionsToPolygons_description": "transforma seções transversais em polígonos", + "crossSections": "seções transversais", + "bitbybit.manifold.crossSection.shapes.create": "criar", + "bitbybit.manifold.crossSection.shapes.create_description": "cria seção transversal 2D a partir de contornos", + "Base.Vector2[][]": "array de vetor base 2", + "fillRule": "regra de preenchimento", + "fillRuleEnum": "enum de regra de preenchimento", + "bitbybit.manifold.crossSection.shapes.square": "quadrado", + "bitbybit.manifold.crossSection.shapes.square_description": "cria seção transversal quadrada 2D", + "bitbybit.manifold.crossSection.shapes.circle": "círculo", + "bitbybit.manifold.crossSection.shapes.circle_description": "cria seção transversal circular 2D", + "bitbybit.manifold.crossSection.shapes.rectangle": "retângulo", + "bitbybit.manifold.crossSection.shapes.rectangle_description": "cria seção transversal retangular 2D", + "bitbybit.manifold.crossSection.operations.hull": "casco", + "bitbybit.manifold.crossSection.operations.hull_description": "computa casco convexo para seção transversal", + "bitbybit.manifold.crossSection.operations.extrude": "extrudar", + "bitbybit.manifold.crossSection.operations.extrude_description": "extruda seção transversal para forma 3D", + "nDivisions": "número de divisões", + "twistDegrees": "graus de torção", + "scaleTopX": "escala superior x", + "scaleTopY": "escala superior y", + "bitbybit.manifold.crossSection.operations.revolve": "revolver", + "bitbybit.manifold.crossSection.operations.revolve_description": "revolve seção transversal para forma 3D", + "revolveDegrees": "graus de revolução", + "matchProfile": "corresponder perfil", + "bitbybit.manifold.crossSection.operations.offset": "deslocamento", + "bitbybit.manifold.crossSection.operations.offset_description": "desloca seção transversal com delta", + "manifoldJoinTypeEnum": "enum de tipo de junção manifold", + "miterLimit": "limite de esquadria", + "bitbybit.manifold.crossSection.operations.simplify": "simplificar", + "simplify": "simplificar", + "bitbybit.manifold.crossSection.operations.simplify_description": "simplifica contornos da seção transversal", + "epsilon": "épsilon", + "bitbybit.manifold.crossSection.operations.compose": "compor", + "bitbybit.manifold.crossSection.operations.compose_description": "compoõe múltiplas seções transversais em uma", + "bitbybit.manifold.crossSection.operations.decompose": "decompor", + "bitbybit.manifold.crossSection.operations.decompose_description": "decompõe seções transversais em partes", + "bitbybit.manifold.crossSection.booleans.subtract": "subtrair", + "bitbybit.manifold.crossSection.booleans.subtract_description": "subtrai duas seções transversais", + "crossSection1": "seção transversal 1", + "crossSection2": "seção transversal 2", + "bitbybit.manifold.crossSection.booleans.add": "adicionar", + "bitbybit.manifold.crossSection.booleans.add_description": "adiciona duas seções transversais", + "bitbybit.manifold.crossSection.booleans.intersect": "interseccionar", + "bitbybit.manifold.crossSection.booleans.intersect_description": "intersecciona duas seções transversais", + "bitbybit.manifold.crossSection.booleans.differenceTwo": "diferença de dois", + "bitbybit.manifold.crossSection.booleans.differenceTwo_description": "diferença de duas seções transversais", + "2 cross sections": "2 seções transversais", + "bitbybit.manifold.crossSection.booleans.unionTwo": "união de dois", + "bitbybit.manifold.crossSection.booleans.unionTwo_description": "união de duas seções transversais", + "bitbybit.manifold.crossSection.booleans.intersectionTwo": "interseção de dois", + "bitbybit.manifold.crossSection.booleans.intersectionTwo_description": "interseção de duas seções transversais", + "bitbybit.manifold.crossSection.booleans.difference": "diferença", + "bitbybit.manifold.crossSection.booleans.difference_description": "diferença de múltiplas seções transversais", + "bitbybit.manifold.crossSection.booleans.union": "união", + "bitbybit.manifold.crossSection.booleans.union_description": "união de múltiplas seções transversais", + "bitbybit.manifold.crossSection.booleans.intersection": "interseção", + "bitbybit.manifold.crossSection.booleans.intersection_description": "interseção de múltiplas seções transversais", + "bitbybit.manifold.crossSection.transforms.scale2D": "escalar 2D", + "scale2D": "escalar 2D", + "bitbybit.manifold.crossSection.transforms.scale2D_description": "escala seção transversal com vetor 2D", + "bitbybit.manifold.crossSection.transforms.scale": "escalar", + "bitbybit.manifold.crossSection.transforms.scale_description": "escala seção transversal com fator único", + "bitbybit.manifold.crossSection.transforms.mirror": "espelhar", + "bitbybit.manifold.crossSection.transforms.mirror_description": "espelha seção transversal sobre plano", + "bitbybit.manifold.crossSection.transforms.translate": "transladar", + "bitbybit.manifold.crossSection.transforms.translate_description": "translada seção transversal ao longo de vetor", + "bitbybit.manifold.crossSection.transforms.translateXY": "transladar xy", + "translateXY": "transladar xy", + "bitbybit.manifold.crossSection.transforms.translateXY_description": "translada seção transversal ao longo de x, y", + "bitbybit.manifold.crossSection.transforms.rotate": "rotacionar", + "bitbybit.manifold.crossSection.transforms.rotate_description": "rotaciona seção transversal com graus", + "degrees": "graus", + "bitbybit.manifold.crossSection.transforms.transform": "transformar", + "bitbybit.manifold.crossSection.transforms.transform_description": "transforma seção transversal com matriz 3x3", + "Base.TransformMatrix3x3": "matriz de transformação base 3x3", + "bitbybit.manifold.crossSection.evaluate.area": "área", + "area": "área", + "bitbybit.manifold.crossSection.evaluate.area_description": "obtém a área da seção transversal", + "bitbybit.manifold.crossSection.evaluate.isEmpty": "está vazio", + "bitbybit.manifold.crossSection.evaluate.isEmpty_description": "verifica se a seção transversal está vazia", + "bitbybit.manifold.crossSection.evaluate.numVert": "número de vértices", + "bitbybit.manifold.crossSection.evaluate.numVert_description": "obtém o número de vértices na seção transversal", + "bitbybit.manifold.crossSection.evaluate.numContour": "número de contornos", + "numContour": "número de contornos", + "bitbybit.manifold.crossSection.evaluate.numContour_description": "obtém o número de contornos na seção transversal", + "bitbybit.manifold.crossSection.evaluate.bounds": "limites", + "bounds": "limites", + "bitbybit.manifold.crossSection.evaluate.bounds_description": "obtém os limites do contorno como retângulo", + "bitbybit.manifold.mesh.operations.merge": "mesclar", + "merge": "mesclar", + "bitbybit.manifold.mesh.operations.merge_description": "mescla vértices para sólido manifold", + "bitbybit.manifold.mesh.evaluate.position": "posição", + "bitbybit.manifold.mesh.evaluate.position_description": "obtém a posição no índice de vértice da malha", + "vertexIndex": "índice de vértice", + "bitbybit.manifold.mesh.evaluate.verts": "vértices", + "verts": "vértices", + "bitbybit.manifold.mesh.evaluate.verts_description": "obtém os três índices de vértices de um triângulo", + "triangleIndex": "índice de triângulo", + "bitbybit.manifold.mesh.evaluate.tangent": "tangente", + "tangent": "tangente", + "bitbybit.manifold.mesh.evaluate.tangent_description": "obtém o vetor tangente da meia-borda", + "halfEdgeIndex": "índice de meia-borda", + "bitbybit.manifold.mesh.evaluate.extras": "extras", + "extras": "extras", + "bitbybit.manifold.mesh.evaluate.extras_description": "obtém propriedades extras do vértice", + "bitbybit.manifold.mesh.evaluate.transform": "transformar", + "bitbybit.manifold.mesh.evaluate.transform_description": "obtém a matriz de transformação 4x4 da malha", + "bitbybit.manifold.mesh.evaluate.numProp": "número de propriedades", + "bitbybit.manifold.mesh.evaluate.numProp_description": "obtém o número de propriedades por vértice", + "bitbybit.manifold.mesh.evaluate.numVert": "número de vértices", + "bitbybit.manifold.mesh.evaluate.numVert_description": "obtém o número de vértices de propriedades", + "bitbybit.manifold.mesh.evaluate.numTri": "número de triângulos", + "bitbybit.manifold.mesh.evaluate.numTri_description": "obtém o número de triângulos na malha", + "bitbybit.manifold.mesh.evaluate.numRun": "número de execuções", + "numRun": "número de execuções", + "bitbybit.manifold.mesh.evaluate.numRun_description": "obtém o número de execuções de triângulos", + "bitbybit.logic.boolean": "booleano", + "logic": "lógica", + "bitbybit.logic.boolean_description": "cria um valor booleano", + "bitbybit.logic.randomBooleans": "booleanos aleatórios", + "randomBooleans": "booleanos aleatórios", + "bitbybit.logic.randomBooleans_description": "cria uma lista de booleanos aleatórios", + "trueThreshold": "limiar de verdadeiro", + "bitbybit.logic.twoThresholdRandomGradient": "gradiente aleatório com dois limiares", + "twoThresholdRandomGradient": "gradiente aleatório com dois limiares", + "bitbybit.logic.twoThresholdRandomGradient_description": "cria uma lista de booleanos aleatórios com limiares", + "numbers": "números", + "thresholdTotalTrue": "limiar total de verdadeiro", + "thresholdTotalFalse": "limiar total de falso", + "nrLevels": "número de níveis", + "bitbybit.logic.thresholdBooleanList": "lista booleana com limiar", + "thresholdBooleanList": "lista booleana com limiar", + "bitbybit.logic.thresholdBooleanList_description": "cria uma lista booleana com limiar", + "threshold": "limiar", + "bitbybit.logic.thresholdGapsBooleanList": "lista booleana com lacunas de limiar", + "thresholdGapsBooleanList": "lista booleana com lacunas de limiar", + "bitbybit.logic.thresholdGapsBooleanList_description": "cria uma lista booleana com limiares de lacunas", + "gapThresholds": "limiares de lacunas", + "Base.Vector2[]": "array de vetor base 2", + "bitbybit.logic.not": "não", + "not": "não", + "bitbybit.logic.not_description": "aplica o operador não em um booleano", + "bitbybit.logic.notList": "lista não", + "notList": "lista não", + "bitbybit.logic.notList_description": "aplica o operador não em uma lista booleana", + "bitbybit.logic.compare": "comparar", + "compare": "comparar", + "bitbybit.logic.compare_description": "compara dois valores", + "operator": "operador", + "BooleanOperatorsEnum": "enum de operadores booleanos", + "bitbybit.logic.valueGate": "portão de valor", + "valueGate": "portão de valor", + "bitbybit.logic.valueGate_description": "transmite valor se o booleano for verdadeiro", + "bitbybit.logic.firstDefinedValueGate": "primeiro portão de valor definido", + "firstDefinedValueGate": "primeiro portão de valor definido", + "bitbybit.logic.firstDefinedValueGate_description": "retorna o primeiro valor definido", + "value1": "valor 1", + "value2": "valor 2", + "bitbybit.math.number": "número", + "math": "matemática", + "bitbybit.math.number_description": "cria um número", + "bitbybit.math.twoNrOperation": "operação com dois números", + "twoNrOperation": "operação com dois números", + "bitbybit.math.twoNrOperation_description": "realiza operações matemáticas básicas", + "operation": "operação", + "mathTwoNrOperatorEnum": "enum de operador matemático com dois números", + "bitbybit.math.modulus": "módulo", + "modulus": "módulo", + "bitbybit.math.modulus_description": "realiza operação de módulo", + "bitbybit.math.roundToDecimals": "arredondar para decimais", + "roundToDecimals": "arredondar para decimais", + "bitbybit.math.roundToDecimals_description": "arredonda para decimais", + "decimalPlaces": "casas decimais", + "bitbybit.math.oneNrOperation": "operação com um número", + "oneNrOperation": "operação com um número", + "bitbybit.math.oneNrOperation_description": "realiza matemática em um número", + "mathOneNrOperatorEnum": "enum de operador matemático com um número", + "bitbybit.math.remap": "remapear", + "remap": "remapear", + "bitbybit.math.remap_description": "remapeia um número entre intervalos", + "fromLow": "de baixo", + "fromHigh": "de alto", + "toLow": "para baixo", + "toHigh": "para alto", + "bitbybit.math.random": "aleatório", + "random": "aleatório", + "bitbybit.math.random_description": "cria um número aleatório de 0 a 1", + "generate": "gerar", + "bitbybit.math.randomNumber": "número aleatório", + "randomNumber": "número aleatório", + "bitbybit.math.randomNumber_description": "cria um número aleatório em um intervalo", + "low": "baixo", + "high": "alto", + "bitbybit.math.randomNumbers": "números aleatórios", + "randomNumbers": "números aleatórios", + "bitbybit.math.randomNumbers_description": "cria números aleatórios em um intervalo", + "bitbybit.math.pi": "pi", + "pi": "pi", + "bitbybit.math.pi_description": "cria o número pi", + "bitbybit.math.toFixed": "para fixo", + "toFixed": "para fixo", + "bitbybit.math.toFixed_description": "arredonda número para decimais", + "bitbybit.math.add": "somar", + "bitbybit.math.add_description": "soma dois números", + "basics": "básicos", + "bitbybit.math.subtract": "subtrair", + "bitbybit.math.subtract_description": "subtrai dois números", + "bitbybit.math.multiply": "multiplicar", + "bitbybit.math.multiply_description": "multiplica dois números", + "bitbybit.math.divide": "dividir", + "divide": "dividir", + "bitbybit.math.divide_description": "divide dois números", + "bitbybit.math.power": "potência", + "power": "potência", + "bitbybit.math.power_description": "eleva um número à potência", + "bitbybit.math.sqrt": "raiz quadrada", + "sqrt": "raiz quadrada", + "bitbybit.math.sqrt_description": "obtém a raiz quadrada", + "bitbybit.math.abs": "absoluto", + "abs": "absoluto", + "bitbybit.math.abs_description": "obtém o valor absoluto", + "bitbybit.math.round": "arredondar", + "round": "arredondar", + "bitbybit.math.round_description": "arredonda um número", + "bitbybit.math.floor": "piso", + "floor": "piso", + "bitbybit.math.floor_description": "arredonda um número para baixo", + "bitbybit.math.ceil": "teto", + "ceil": "teto", + "bitbybit.math.ceil_description": "arredonda um número para cima", + "bitbybit.math.negate": "negar", + "negate": "negar", + "bitbybit.math.negate_description": "nega um número", + "bitbybit.math.ln": "ln", + "ln": "ln", + "bitbybit.math.ln_description": "obtém o logaritmo natural", + "bitbybit.math.log10": "log10", + "log10": "log10", + "bitbybit.math.log10_description": "obtém o logaritmo base 10", + "bitbybit.math.tenPow": "potência de dez", + "tenPow": "potência de dez", + "bitbybit.math.tenPow_description": "eleva 10 à potência", + "bitbybit.math.sin": "seno", + "sin": "seno", + "bitbybit.math.sin_description": "obtém o seno", + "bitbybit.math.cos": "cosseno", + "cos": "cosseno", + "bitbybit.math.cos_description": "obtém o cosseno", + "bitbybit.math.tan": "tangente", + "tan": "tangente", + "bitbybit.math.tan_description": "obtém a tangente", + "bitbybit.math.asin": "arcoseno", + "asin": "arcoseno", + "bitbybit.math.asin_description": "obtém o arcoseno", + "bitbybit.math.acos": "arcocosseno", + "acos": "arcocosseno", + "bitbybit.math.acos_description": "obtém o arcocosseno", + "bitbybit.math.atan": "arcotangente", + "atan": "arcotangente", + "bitbybit.math.atan_description": "obtém a arcotangente", + "bitbybit.math.exp": "exponencial", + "exp": "exponencial", + "bitbybit.math.exp_description": "obtém o exponencial natural", + "bitbybit.math.degToRad": "graus para radianos", + "degToRad": "graus para radianos", + "bitbybit.math.degToRad_description": "converte graus para radianos", + "bitbybit.math.radToDeg": "radianos para graus", + "radToDeg": "radianos para graus", + "bitbybit.math.radToDeg_description": "converte radianos para graus", + "bitbybit.math.ease": "suavizar", + "bitbybit.math.ease_description": "suaviza número com intervalo", + "easeEnum": "enum de suavização", + "bitbybit.lists.getItem": "obter item", + "lists": "listas", + "getItem": "obter item", + "bitbybit.lists.getItem_description": "obtém item da lista por índice", + "list": "lista", + "bitbybit.lists.randomGetThreshold": "obter aleatoriamente com limiar", + "randomGetThreshold": "obter aleatoriamente com limiar", + "bitbybit.lists.randomGetThreshold_description": "obtém itens aleatoriamente com limiar", + "bitbybit.lists.getSubList": "obter sublista", + "getSubList": "obter sublista", + "bitbybit.lists.getSubList_description": "obtém sublista entre índices", + "indexStart": "índice inicial", + "indexEnd": "índice final", + "bitbybit.lists.getNthItem": "obter enésimo item", + "getNthItem": "obter enésimo item", + "bitbybit.lists.getNthItem_description": "obtém o enésimo item da lista", + "nth": "enésimo", + "bitbybit.lists.getByPattern": "obter por padrão", + "getByPattern": "obter por padrão", + "bitbybit.lists.getByPattern_description": "obtém elementos por padrão", + "pattern": "padrão", + "bitbybit.lists.mergeElementsOfLists": "mesclar elementos de listas", + "mergeElementsOfLists": "mesclar elementos de listas", + "bitbybit.lists.mergeElementsOfLists_description": "mescla elementos de listas em um nível", + "level": "nível", + "bitbybit.lists.getLongestListLength": "obter comprimento da lista mais longa", + "getLongestListLength": "obter comprimento da lista mais longa", + "bitbybit.lists.getLongestListLength_description": "obtém o comprimento da lista mais longa", + "bitbybit.lists.reverse": "inverter", + "bitbybit.lists.reverse_description": "inverte a lista", + "bitbybit.lists.flipLists": "inverter listas", + "flipLists": "inverter listas", + "bitbybit.lists.flipLists_description": "inverte listas 2D", + "bitbybit.lists.groupNth": "agrupar enésimo", + "groupNth": "agrupar enésimo", + "bitbybit.lists.groupNth_description": "agrupa a lista em n elementos", + "nrElements": "número de elementos", + "keepRemainder": "manter resto", + "bitbybit.lists.getListDepth": "obter profundidade da lista", + "getListDepth": "obter profundidade da lista", + "bitbybit.lists.getListDepth_description": "obtém a profundidade da lista", + "bitbybit.lists.listLength": "comprimento da lista", + "listLength": "comprimento da lista", + "bitbybit.lists.listLength_description": "obtém o comprimento da lista", + "bitbybit.lists.addItemAtIndex": "adicionar item no índice", + "addItemAtIndex": "adicionar item no índice", + "bitbybit.lists.addItemAtIndex_description": "adiciona item à lista no índice", + "item": "item", + "bitbybit.lists.addItemAtIndexes": "adicionar item nos índices", + "addItemAtIndexes": "adicionar item nos índices", + "bitbybit.lists.addItemAtIndexes_description": "adiciona item à lista nos índices", + "bitbybit.lists.addItemsAtIndexes": "adicionar itens nos índices", + "addItemsAtIndexes": "adicionar itens nos índices", + "bitbybit.lists.addItemsAtIndexes_description": "adiciona itens à lista nos índices", + "items": "itens", + "bitbybit.lists.removeItemAtIndex": "remover item no índice", + "removeItemAtIndex": "remover item no índice", + "bitbybit.lists.removeItemAtIndex_description": "remove item da lista no índice", + "bitbybit.lists.removeItemsAtIndexes": "remover itens nos índices", + "removeItemsAtIndexes": "remover itens nos índices", + "bitbybit.lists.removeItemsAtIndexes_description": "remove itens da lista nos índices", + "bitbybit.lists.removeAllItems": "remover todos os itens", + "removeAllItems": "remover todos os itens", + "bitbybit.lists.removeAllItems_description": "remove todos os itens da lista", + "bitbybit.lists.removeNthItem": "remover enésimo item", + "removeNthItem": "remover enésimo item", + "bitbybit.lists.removeNthItem_description": "remove o enésimo item da lista", + "bitbybit.lists.randomRemoveThreshold": "remover aleatoriamente com limiar", + "randomRemoveThreshold": "remover aleatoriamente com limiar", + "bitbybit.lists.randomRemoveThreshold_description": "remove itens aleatoriamente com limiar", + "bitbybit.lists.removeDuplicateNumbers": "remover números duplicados", + "removeDuplicateNumbers": "remover números duplicados", + "bitbybit.lists.removeDuplicateNumbers_description": "remove números duplicados da lista", + "bitbybit.lists.removeDuplicateNumbersTolerance": "remover números duplicados com tolerância", + "removeDuplicateNumbersTolerance": "remover números duplicados com tolerância", + "bitbybit.lists.removeDuplicateNumbersTolerance_description": "remove números duplicados com tolerância", + "bitbybit.lists.addItem": "adicionar item", + "addItem": "adicionar item", + "bitbybit.lists.addItem_description": "adiciona item ao final da lista", + "bitbybit.lists.prependItem": "inserir item no início", + "prependItem": "inserir item no início", + "bitbybit.lists.prependItem_description": "adiciona item ao início da lista", + "bitbybit.lists.addItemFirstLast": "adicionar item no início ou fim", + "addItemFirstLast": "adicionar item no início ou fim", + "bitbybit.lists.addItemFirstLast_description": "adiciona item ao início ou fim da lista", + "firstLastEnum": "enum de primeiro ou último", + "bitbybit.lists.createEmptyList": "lista vazia", + "createEmptyList": "lista vazia", + "bitbybit.lists.createEmptyList_description": "cria uma lista vazia", + "bitbybit.lists.repeat": "repetir", + "repeat": "repetir", + "bitbybit.lists.repeat_description": "repete item em uma nova lista", + "times": "vezes", + "bitbybit.lists.repeatInPattern": "repetir em padrão", + "repeatInPattern": "repetir em padrão", + "bitbybit.lists.repeatInPattern_description": "repete itens da lista até o limite de comprimento", + "lengthLimit": "limite de comprimento", + "bitbybit.lists.sortNumber": "ordenar número", + "sortNumber": "ordenar número", + "bitbybit.lists.sortNumber_description": "ordena lista de números", + "sorting": "ordenação", + "orderAsc": "ordem ascendente", + "bitbybit.lists.sortTexts": "ordenar textos", + "sortTexts": "ordenar textos", + "bitbybit.lists.sortTexts_description": "ordena lista de textos alfabeticamente", + "bitbybit.lists.sortByPropValue": "ordenar por valor de propriedade", + "sortByPropValue": "ordenar por valor de propriedade", + "bitbybit.lists.sortByPropValue_description": "ordena por propriedade numérica JSON", + "property": "propriedade", + "bitbybit.color.hexColor": "cor hexadecimal", + "hexColor": "cor hexadecimal", + "bitbybit.color.hexColor_description": "cria uma cor hexadecimal", + "bitbybit.color.hexToRgb": "hexadecimal para RGB", + "hexToRgb": "hexadecimal para RGB", + "bitbybit.color.hexToRgb_description": "cria RGB a partir de hexadecimal", + "convert": "converter", + "bitbybit.color.rgbToHex": "RGB para hexadecimal", + "rgbToHex": "RGB para hexadecimal", + "bitbybit.color.rgbToHex_description": "cria hexadecimal a partir de RGB", + "r": "r", + "g": "g", + "b": "b", + "bitbybit.color.rgbObjToHex": "objeto RGB para hexadecimal", + "rgbObjToHex": "objeto RGB para hexadecimal", + "bitbybit.color.rgbObjToHex_description": "cria hexadecimal a partir de objeto RGB", + "rgb": "RGB", + "Base.ColorRGB": "cor base RGB", + "bitbybit.color.hexToRgbMapped": "hexadecimal para RGB mapeado", + "hexToRgbMapped": "hexadecimal para RGB mapeado", + "bitbybit.color.hexToRgbMapped_description": "cria RGB a partir de hexadecimal com mapeamento de intervalo", + "bitbybit.color.getRedParam": "obter parâmetro vermelho", + "getRedParam": "obter parâmetro vermelho", + "bitbybit.color.getRedParam_description": "obtém o parâmetro vermelho", + "hex to": "hexadecimal para", + "bitbybit.color.getGreenParam": "obter parâmetro verde", + "getGreenParam": "obter parâmetro verde", + "bitbybit.color.getGreenParam_description": "obtém o parâmetro verde", + "bitbybit.color.getBlueParam": "obter parâmetro azul", + "getBlueParam": "obter parâmetro azul", + "bitbybit.color.getBlueParam_description": "obtém o parâmetro azul", + "bitbybit.color.rgbToRed": "RGB para vermelho", + "rgbToRed": "RGB para vermelho", + "bitbybit.color.rgbToRed_description": "obtém vermelho do RGB", + "rgb to": "RGB para", + "bitbybit.color.rgbToGreen": "RGB para verde", + "rgbToGreen": "RGB para verde", + "bitbybit.color.rgbToGreen_description": "obtém verde do RGB", + "bitbybit.color.rgbToBlue": "RGB para azul", + "rgbToBlue": "RGB para azul", + "bitbybit.color.rgbToBlue_description": "obtém azul do RGB", + "bitbybit.color.invert": "inverter", + "invert": "inverter", + "bitbybit.color.invert_description": "inverte a cor", + "blackAndWhite": "preto e branco", + "bitbybit.text.create": "criar", + "bitbybit.text.create_description": "cria texto", + "bitbybit.text.split": "dividir", + "bitbybit.text.split_description": "divide texto por separador", + "separator": "separador", + "bitbybit.text.replaceAll": "substituir tudo", + "replaceAll": "substituir tudo", + "bitbybit.text.replaceAll_description": "substitui todas as ocorrências no texto", + "search": "buscar", + "replaceWith": "substituir por", + "bitbybit.text.join": "unir", + "join": "unir", + "bitbybit.text.join_description": "une itens em texto com separador", + "string[]": "array de strings", + "bitbybit.text.toString": "para string", + "toString": "para string", + "bitbybit.text.toString_description": "converte item para texto", + "bitbybit.text.toStringEach": "para string cada", + "toStringEach": "para string cada", + "bitbybit.text.toStringEach_description": "converte cada item da lista para texto", + "bitbybit.text.format": "formatar", + "format": "formatar", + "bitbybit.text.format_description": "formata texto com valores", + "values": "valores", + "bitbybit.dates.toDateString": "para string de data", + "dates": "datas", + "toDateString": "para string de data", + "bitbybit.dates.toDateString_description": "retorna uma data como valor de string", + "date": "data", + "Date": "data", + "bitbybit.dates.toISOString": "para string ISO", + "toISOString": "para string ISO", + "bitbybit.dates.toISOString_description": "retorna uma data como valor de string no formato ISO", + "bitbybit.dates.toJSON": "para JSON", + "toJSON": "para JSON", + "bitbybit.dates.toJSON_description": "retorna uma data como valor de string no formato JSON", + "bitbybit.dates.toString": "para string", + "bitbybit.dates.toString_description": "retorna uma representação em string de uma data; o formato depende do local", + "bitbybit.dates.toTimeString": "para string de tempo", + "toTimeString": "para string de tempo", + "bitbybit.dates.toTimeString_description": "retorna um tempo como valor de string", + "bitbybit.dates.toUTCString": "para string UTC", + "toUTCString": "para string UTC", + "bitbybit.dates.toUTCString_description": "retorna uma data convertida para string usando Tempo Universal Coordenado (UTC)", + "bitbybit.dates.now": "agora", + "now": "agora", + "bitbybit.dates.now_description": "retorna a data e hora atuais", + "bitbybit.dates.createDate": "criar data", + "createDate": "criar data", + "bitbybit.dates.createDate_description": "cria um novo objeto de data usando os parâmetros fornecidos", + "year": "ano", + "month": "mês", + "day": "dia", + "hours": "horas", + "minutes": "minutos", + "seconds": "segundos", + "milliseconds": "milissegundos", + "bitbybit.dates.createDateUTC": "criar data UTC", + "createDateUTC": "criar data UTC", + "bitbybit.dates.createDateUTC_description": "retorna o número de milissegundos entre meia-noite de 1º de janeiro de 1970, Tempo Universal Coordenado (UTC) (ou GMT), e a data especificada", + "bitbybit.dates.createFromUnixTimeStamp": "criar a partir de carimbo de tempo Unix", + "createFromUnixTimeStamp": "criar a partir de carimbo de tempo Unix", + "bitbybit.dates.createFromUnixTimeStamp_description": "cria um novo objeto de data usando o carimbo de tempo Unix fornecido", + "unixTimeStamp": "carimbo de tempo Unix", + "bitbybit.dates.parseDate": "analisar data", + "parseDate": "analisar data", + "bitbybit.dates.parseDate_description": "analisa uma string contendo uma data e retorna o número de milissegundos entre essa data e meia-noite de 1º de janeiro de 1970", + "parse": "analisar", + "dateString": "string de data", + "bitbybit.dates.getDayOfMonth": "obter dia do mês", + "getDayOfMonth": "obter dia do mês", + "bitbybit.dates.getDayOfMonth_description": "obtém o dia do mês, usando o horário local", + "bitbybit.dates.getWeekday": "obter dia da semana", + "getWeekday": "obter dia da semana", + "bitbybit.dates.getWeekday_description": "obtém o dia da semana, usando o horário local", + "bitbybit.dates.getYear": "obter ano", + "getYear": "obter ano", + "bitbybit.dates.getYear_description": "obtém o ano, usando o horário local", + "bitbybit.dates.getMonth": "obter mês", + "getMonth": "obter mês", + "bitbybit.dates.getMonth_description": "obtém o mês, usando o horário local", + "bitbybit.dates.getHours": "obter horas", + "getHours": "obter horas", + "bitbybit.dates.getHours_description": "obtém as horas em uma data, usando o horário local", + "bitbybit.dates.getMinutes": "obter minutos", + "getMinutes": "obter minutos", + "bitbybit.dates.getMinutes_description": "obtém os minutos de um objeto de data, usando o horário local", + "bitbybit.dates.getSeconds": "obter segundos", + "getSeconds": "obter segundos", + "bitbybit.dates.getSeconds_description": "obtém os segundos de um objeto de data, usando o horário local", + "bitbybit.dates.getMilliseconds": "obter milissegundos", + "getMilliseconds": "obter milissegundos", + "bitbybit.dates.getMilliseconds_description": "obtém os milissegundos de uma data, usando o horário local", + "bitbybit.dates.getTime": "obter tempo", + "getTime": "obter tempo", + "bitbybit.dates.getTime_description": "retorna o valor de tempo armazenado em milissegundos desde meia-noite de 1º de janeiro de 1970 UTC", + "bitbybit.dates.getUTCYear": "obter ano UTC", + "getUTCYear": "obter ano UTC", + "bitbybit.dates.getUTCYear_description": "obtém o ano usando o Tempo Universal Coordenado (UTC)", + "bitbybit.dates.getUTCMonth": "obter mês UTC", + "getUTCMonth": "obter mês UTC", + "bitbybit.dates.getUTCMonth_description": "obtém o mês de um objeto de data usando o Tempo Universal Coordenado (UTC)", + "bitbybit.dates.getUTCDay": "obter dia UTC", + "getUTCDay": "obter dia UTC", + "bitbybit.dates.getUTCDay_description": "obtém o dia do mês, usando o Tempo Universal Coordenado (UTC)", + "bitbybit.dates.getUTCHours": "obter horas UTC", + "getUTCHours": "obter horas UTC", + "bitbybit.dates.getUTCHours_description": "obtém o valor das horas em um objeto de data usando o Tempo Universal Coordenado (UTC)", + "bitbybit.dates.getUTCMinutes": "obter minutos UTC", + "getUTCMinutes": "obter minutos UTC", + "bitbybit.dates.getUTCMinutes_description": "obtém os minutos de um objeto de data usando o Tempo Universal Coordenado (UTC)", + "bitbybit.dates.getUTCSeconds": "obter segundos UTC", + "getUTCSeconds": "obter segundos UTC", + "bitbybit.dates.getUTCSeconds_description": "obtém os segundos de um objeto de data usando o Tempo Universal Coordenado (UTC)", + "bitbybit.dates.getUTCMilliseconds": "obter milissegundos UTC", + "getUTCMilliseconds": "obter milissegundos UTC", + "bitbybit.dates.getUTCMilliseconds_description": "obtém os milissegundos de um objeto de data usando o Tempo Universal Coordenado (UTC)", + "bitbybit.dates.setYear": "definir ano", + "setYear": "definir ano", + "bitbybit.dates.setYear_description": "define o ano do objeto de data usando o horário local", + "bitbybit.dates.setMonth": "definir mês", + "setMonth": "definir mês", + "bitbybit.dates.setMonth_description": "define o valor do mês no objeto de data usando o horário local", + "bitbybit.dates.setDayOfMonth": "definir dia do mês", + "setDayOfMonth": "definir dia do mês", + "bitbybit.dates.setDayOfMonth_description": "define o valor numérico do dia do mês do objeto de data usando o horário local", + "bitbybit.dates.setHours": "definir horas", + "setHours": "definir horas", + "bitbybit.dates.setHours_description": "define o valor das horas no objeto de data usando o horário local", + "bitbybit.dates.setMinutes": "definir minutos", + "setMinutes": "definir minutos", + "bitbybit.dates.setMinutes_description": "define o valor dos minutos no objeto de data usando o horário local", + "bitbybit.dates.setSeconds": "definir segundos", + "setSeconds": "definir segundos", + "bitbybit.dates.setSeconds_description": "define o valor dos segundos no objeto de data usando o horário local", + "bitbybit.dates.setMilliseconds": "definir milissegundos", + "setMilliseconds": "definir milissegundos", + "bitbybit.dates.setMilliseconds_description": "define o valor dos milissegundos no objeto de data usando o horário local", + "bitbybit.dates.setTime": "definir tempo", + "setTime": "definir tempo", + "bitbybit.dates.setTime_description": "define o valor de data e hora no objeto de data", + "time": "tempo", + "bitbybit.dates.setUTCYear": "definir ano UTC", + "setUTCYear": "definir ano UTC", + "bitbybit.dates.setUTCYear_description": "define o valor do ano no objeto de data usando o Tempo Universal Coordenado (UTC)", + "bitbybit.dates.setUTCMonth": "definir mês UTC", + "setUTCMonth": "definir mês UTC", + "bitbybit.dates.setUTCMonth_description": "define o valor do mês no objeto de data usando o Tempo Universal Coordenado (UTC)", + "bitbybit.dates.setUTCDay": "definir dia UTC", + "setUTCDay": "definir dia UTC", + "bitbybit.dates.setUTCDay_description": "define o dia numérico do mês no objeto de data usando o Tempo Universal Coordenado (UTC)", + "bitbybit.dates.setUTCHours": "definir horas UTC", + "setUTCHours": "definir horas UTC", + "bitbybit.dates.setUTCHours_description": "define o valor das horas no objeto de data usando o Tempo Universal Coordenado (UTC)", + "bitbybit.dates.setUTCMinutes": "definir minutos UTC", + "setUTCMinutes": "definir minutos UTC", + "bitbybit.dates.setUTCMinutes_description": "define o valor dos minutos no objeto de data usando o Tempo Universal Coordenado (UTC)", + "bitbybit.dates.setUTCSeconds": "definir segundos UTC", + "setUTCSeconds": "definir segundos UTC", + "bitbybit.dates.setUTCSeconds_description": "define o valor dos segundos no objeto de data usando o Tempo Universal Coordenado (UTC)", + "bitbybit.dates.setUTCMilliseconds": "definir milissegundos UTC", + "setUTCMilliseconds": "definir milissegundos UTC", + "bitbybit.dates.setUTCMilliseconds_description": "define o valor dos milissegundos no objeto de data usando o Tempo Universal Coordenado (UTC)", + "bitbybit.json.stringify": "stringificar", + "json": "JSON", + "stringify": "stringificar", + "bitbybit.json.stringify_description": "stringifica o valor de entrada", + "bitbybit.json.parse": "analisar", + "bitbybit.json.parse_description": "analisa o valor de entrada", + "bitbybit.json.query": "consultar", + "query": "consultar", + "bitbybit.json.query_description": "consulta o valor de entrada", + "jsonpath": "caminho JSON", + "bitbybit.json.setValueOnProp": "definir valor na propriedade", + "setValueOnProp": "definir valor na propriedade", + "bitbybit.json.setValueOnProp_description": "define valor na propriedade JSON", + "props": "propriedades", + "bitbybit.json.getJsonFromArrayByFirstPropMatch": "obter JSON do array pela primeira correspondência de propriedade", + "getJsonFromArrayByFirstPropMatch": "obter JSON do array pela primeira correspondência de propriedade", + "bitbybit.json.getJsonFromArrayByFirstPropMatch_description": "obtém JSON do array pela primeira correspondência de propriedade", + "jsonArray": "array JSON", + "any[]": "array qualquer", + "match": "correspondência", + "bitbybit.json.getValueOnProp": "obter valor da propriedade", + "getValueOnProp": "obter valor da propriedade", + "bitbybit.json.getValueOnProp_description": "obtém o valor da propriedade no JSON", + "bitbybit.json.setValue": "definir valor", + "bitbybit.json.setValue_description": "define valor no JSON por caminho", + "prop": "propriedade", + "bitbybit.json.setValuesOnPaths": "definir valores nos caminhos", + "setValuesOnPaths": "definir valores nos caminhos", + "bitbybit.json.setValuesOnPaths_description": "define múltiplos valores no JSON por caminhos", + "paths": "caminhos", + "bitbybit.json.paths": "caminhos", + "bitbybit.json.paths_description": "encontra caminhos para elementos no objeto", + "bitbybit.json.createEmpty": "vazio", + "bitbybit.json.createEmpty_description": "cria um objeto JavaScript vazio", + "bitbybit.json.previewAndSaveJson": "visualizar e salvar JSON", + "previewAndSaveJson": "visualizar e salvar JSON", + "bitbybit.json.previewAndSaveJson_description": "visualiza JSON e oferece opção de salvar", + "preview": "visualizar", + "bitbybit.json.previewJson": "visualizar JSON", + "previewJson": "visualizar JSON", + "bitbybit.json.previewJson_description": "visualiza JSON", + "bitbybit.verb.curve.createCurveByKnotsControlPointsWeights": "curva por nós, pontos de controle e pesos", + "verb": "verb", + "createCurveByKnotsControlPointsWeights": "curva por nós, pontos de controle e pesos", + "bitbybit.verb.curve.createCurveByKnotsControlPointsWeights_description": "cria uma curva NURBS com nós, pontos de controle e pesos", + "degree": "grau", + "knots": "nós", + "bitbybit.verb.curve.createCurveByPoints": "curva por pontos", + "createCurveByPoints": "curva por pontos", + "bitbybit.verb.curve.createCurveByPoints_description": "cria uma curva NURBS com pontos de controle", + "bitbybit.verb.curve.createBezierCurve": "curva de Bézier", + "createBezierCurve": "curva de Bézier", + "bitbybit.verb.curve.createBezierCurve_description": "cria uma curva NURBS de Bézier com pontos de controle e pesos", + "bitbybit.verb.curve.clone": "clonar", + "bitbybit.verb.curve.clone_description": "clona uma curva NURBS", + "bitbybit.verb.curve.closestParam": "parâmetro mais próximo", + "closestParam": "parâmetro mais próximo", + "bitbybit.verb.curve.closestParam_description": "encontra o parâmetro mais próximo em uma curva NURBS a partir de um ponto", + "bitbybit.verb.curve.closestParams": "parâmetros mais próximos", + "closestParams": "parâmetros mais próximos", + "bitbybit.verb.curve.closestParams_description": "encontra os parâmetros mais próximos em uma curva NURBS a partir de pontos", + "bitbybit.verb.curve.closestPoint": "ponto mais próximo", + "closestPoint": "ponto mais próximo", + "bitbybit.verb.curve.closestPoint_description": "encontra o ponto mais próximo em uma curva NURBS a partir de um ponto", + "bitbybit.verb.curve.closestPoints": "pontos mais próximos", + "closestPoints": "pontos mais próximos", + "bitbybit.verb.curve.closestPoints_description": "encontra os pontos mais próximos em uma curva NURBS a partir de pontos", + "bitbybit.verb.curve.controlPoints": "pontos de controle", + "controlPoints": "pontos de controle", + "bitbybit.verb.curve.controlPoints_description": "encontra os pontos de controle de uma curva NURBS", + "bitbybit.verb.curve.degree": "grau", + "bitbybit.verb.curve.degree_description": "encontra o grau de uma curva NURBS", + "bitbybit.verb.curve.derivatives": "derivadas", + "derivatives": "derivadas", + "bitbybit.verb.curve.derivatives_description": "encontra as derivadas de uma curva NURBS em um parâmetro", + "numDerivatives": "número de derivadas", + "parameter": "parâmetro", + "bitbybit.verb.curve.divideByEqualArcLengthToParams": "dividir por comprimento de arco igual para parâmetros", + "divideByEqualArcLengthToParams": "dividir por comprimento de arco igual para parâmetros", + "bitbybit.verb.curve.divideByEqualArcLengthToParams_description": "divide a curva por comprimento de arco igual para parâmetros", + "subdivision": "subdivisão", + "bitbybit.verb.curve.divideByEqualArcLengthToPoints": "dividir por comprimento de arco igual para pontos", + "divideByEqualArcLengthToPoints": "dividir por comprimento de arco igual para pontos", + "bitbybit.verb.curve.divideByEqualArcLengthToPoints_description": "divide a curva por comprimento de arco igual para pontos", + "bitbybit.verb.curve.divideByArcLengthToParams": "dividir por comprimento de arco para parâmetros", + "divideByArcLengthToParams": "dividir por comprimento de arco para parâmetros", + "bitbybit.verb.curve.divideByArcLengthToParams_description": "divide a curva por comprimento de arco para parâmetros", + "bitbybit.verb.curve.divideByArcLengthToPoints": "dividir por comprimento de arco para pontos", + "divideByArcLengthToPoints": "dividir por comprimento de arco para pontos", + "bitbybit.verb.curve.divideByArcLengthToPoints_description": "divide a curva por comprimento de arco para pontos", + "bitbybit.verb.curve.divideCurvesByEqualArcLengthToPoints": "dividir curvas por comprimento de arco igual para pontos", + "divideCurvesByEqualArcLengthToPoints": "dividir curvas por comprimento de arco igual para pontos", + "bitbybit.verb.curve.divideCurvesByEqualArcLengthToPoints_description": "divide múltiplas curvas por comprimento de arco igual para pontos", + "bitbybit.verb.curve.divideCurvesByArcLengthToPoints": "dividir curvas por comprimento de arco para pontos", + "divideCurvesByArcLengthToPoints": "dividir curvas por comprimento de arco para pontos", + "bitbybit.verb.curve.divideCurvesByArcLengthToPoints_description": "divide múltiplas curvas por comprimento de arco para pontos", + "bitbybit.verb.curve.domain": "domínio", + "bitbybit.verb.curve.domain_description": "encontra o intervalo de domínio dos parâmetros da curva", + "bitbybit.verb.curve.startPoint": "ponto inicial", + "bitbybit.verb.curve.startPoint_description": "ponto inicial da curva", + "bitbybit.verb.curve.endPoint": "ponto final", + "bitbybit.verb.curve.endPoint_description": "ponto final da curva", + "bitbybit.verb.curve.startPoints": "pontos iniciais", + "bitbybit.verb.curve.startPoints_description": "pontos iniciais das curvas", + "bitbybit.verb.curve.endPoints": "pontos finais", + "bitbybit.verb.curve.endPoints_description": "pontos finais das curvas", + "bitbybit.verb.curve.knots": "nós", + "bitbybit.verb.curve.knots_description": "encontra os nós de uma curva NURBS", + "bitbybit.verb.curve.lengthAtParam": "comprimento no parâmetro", + "lengthAtParam": "comprimento no parâmetro", + "bitbybit.verb.curve.lengthAtParam_description": "obtém o comprimento de uma curva NURBS no parâmetro", + "bitbybit.verb.curve.length": "comprimento", + "bitbybit.verb.curve.length_description": "obtém o comprimento de uma curva NURBS", + "bitbybit.verb.curve.paramAtLength": "parâmetro no comprimento", + "paramAtLength": "parâmetro no comprimento", + "bitbybit.verb.curve.paramAtLength_description": "obtém o parâmetro no comprimento em uma curva NURBS", + "bitbybit.verb.curve.pointAtParam": "ponto no parâmetro", + "pointAtParam": "ponto no parâmetro", + "bitbybit.verb.curve.pointAtParam_description": "obtém o ponto no parâmetro em uma curva NURBS", + "bitbybit.verb.curve.pointsAtParam": "pontos no parâmetro", + "pointsAtParam": "pontos no parâmetro", + "bitbybit.verb.curve.pointsAtParam_description": "obtém os pontos no parâmetro em curvas NURBS", + "bitbybit.verb.curve.reverse": "inverter", + "bitbybit.verb.curve.reverse_description": "inverte uma curva NURBS", + "bitbybit.verb.curve.split": "dividir", + "bitbybit.verb.curve.split_description": "divide uma curva NURBS no parâmetro", + "bitbybit.verb.curve.tangent": "tangente", + "bitbybit.verb.curve.tangent_description": "tangente de uma curva NURBS no parâmetro", + "bitbybit.verb.curve.tessellate": "tesselar", + "tessellate": "tesselar", + "bitbybit.verb.curve.tessellate_description": "tessela uma curva NURBS em pontos", + "bitbybit.verb.curve.transform": "transformar", + "bitbybit.verb.curve.transform_description": "transforma uma curva NURBS", + "bitbybit.verb.curve.transformCurves": "transformar curvas", + "transformCurves": "transformar curvas", + "bitbybit.verb.curve.transformCurves_description": "transforma curvas NURBS", + "bitbybit.verb.curve.weights": "pesos", + "bitbybit.verb.curve.weights_description": "pesos de uma curva NURBS", + "bitbybit.verb.curve.circle.createCircle": "círculo", + "createCircle": "círculo", + "bitbybit.verb.curve.circle.createCircle_description": "cria uma curva NURBS circular", + "xAxis": "eixo x", + "yAxis": "eixo y", + "bitbybit.verb.curve.circle.createArc": "arco", + "createArc": "arco", + "bitbybit.verb.curve.circle.createArc_description": "cria uma curva NURBS de arco", + "minAngle": "ângulo mínimo", + "maxAngle": "ângulo máximo", + "bitbybit.verb.curve.circle.center": "centro", + "bitbybit.verb.curve.circle.center_description": "obtém o centro do círculo ou arco", + "bitbybit.verb.curve.circle.radius": "raio", + "bitbybit.verb.curve.circle.radius_description": "obtém o raio do círculo ou arco", + "bitbybit.verb.curve.circle.maxAngle": "ângulo máximo", + "bitbybit.verb.curve.circle.maxAngle_description": "obtém o ângulo máximo do arco em graus", + "bitbybit.verb.curve.circle.minAngle": "ângulo mínimo", + "bitbybit.verb.curve.circle.minAngle_description": "obtém o ângulo mínimo do arco em graus", + "bitbybit.verb.curve.circle.xAxis": "eixo x", + "bitbybit.verb.curve.circle.xAxis_description": "obtém o ângulo x do arco", + "bitbybit.verb.curve.circle.yAxis": "eixo y", + "bitbybit.verb.curve.circle.yAxis_description": "obtém o ângulo y do arco", + "bitbybit.verb.curve.ellipse.createEllipse": "elipse", + "createEllipse": "elipse", + "bitbybit.verb.curve.ellipse.createEllipse_description": "cria uma curva NURBS elíptica", + "bitbybit.verb.curve.ellipse.createArc": "arco", + "bitbybit.verb.curve.ellipse.createArc_description": "cria uma curva NURBS de arco elíptico", + "bitbybit.verb.curve.ellipse.center": "centro", + "bitbybit.verb.curve.ellipse.center_description": "obtém o centro da elipse ou arco", + "bitbybit.verb.curve.ellipse.maxAngle": "ângulo máximo", + "bitbybit.verb.curve.ellipse.maxAngle_description": "obtém o ângulo máximo do arco em graus", + "bitbybit.verb.curve.ellipse.minAngle": "ângulo mínimo", + "bitbybit.verb.curve.ellipse.minAngle_description": "obtém o ângulo mínimo do arco em graus", + "bitbybit.verb.curve.ellipse.xAxis": "eixo x", + "bitbybit.verb.curve.ellipse.xAxis_description": "obtém o ângulo x do arco ou elipse", + "bitbybit.verb.curve.ellipse.yAxis": "eixo y", + "bitbybit.verb.curve.ellipse.yAxis_description": "obtém o ângulo y do arco ou elipse", + "bitbybit.verb.surface.boundaries": "fronteiras", + "boundaries": "fronteiras", + "bitbybit.verb.surface.boundaries_description": "obtém as curvas NURBS de borda da superfície", + "bitbybit.verb.surface.createSurfaceByCorners": "superfície por cantos", + "createSurfaceByCorners": "superfície por cantos", + "bitbybit.verb.surface.createSurfaceByCorners_description": "cria uma superfície com 4 pontos de canto", + "point3": "ponto 3", + "point4": "ponto 4", + "bitbybit.verb.surface.createSurfaceByKnotsControlPointsWeights": "superfície por nós, pontos de controle e pesos", + "createSurfaceByKnotsControlPointsWeights": "superfície por nós, pontos de controle e pesos", + "bitbybit.verb.surface.createSurfaceByKnotsControlPointsWeights_description": "cria uma superfície NURBS com nós UV, graus, pontos e pesos", + "degreeU": "grau U", + "degreeV": "grau V", + "knotsU": "nós U", + "knotsV": "nós V", + "bitbybit.verb.surface.createSurfaceByLoftingCurves": "superfície por elevação de curvas", + "createSurfaceByLoftingCurves": "superfície por elevação de curvas", + "bitbybit.verb.surface.createSurfaceByLoftingCurves_description": "cria uma superfície NURBS por elevação de curvas", + "bitbybit.verb.surface.clone": "clonar", + "bitbybit.verb.surface.clone_description": "clona uma superfície NURBS", + "bitbybit.verb.surface.closestParam": "parâmetro mais próximo", + "bitbybit.verb.surface.closestParam_description": "encontra o parâmetro mais próximo na superfície a partir de um ponto", + "bitbybit.verb.surface.closestPoint": "ponto mais próximo", + "bitbybit.verb.surface.closestPoint_description": "encontra o ponto mais próximo na superfície a partir de um ponto", + "bitbybit.verb.surface.controlPoints": "pontos de controle", + "bitbybit.verb.surface.controlPoints_description": "obtém os pontos de controle na superfície", + "bitbybit.verb.surface.degreeU": "grau U", + "bitbybit.verb.surface.degreeU_description": "obtém o grau U da superfície", + "bitbybit.verb.surface.degreeV": "grau V", + "bitbybit.verb.surface.degreeV_description": "obtém o grau V da superfície", + "bitbybit.verb.surface.derivatives": "derivadas", + "bitbybit.verb.surface.derivatives_description": "obtém as derivadas da superfície em UV", + "u": "u", + "v": "v", + "bitbybit.verb.surface.domainU": "domínio U", + "domainU": "domínio U", + "bitbybit.verb.surface.domainU_description": "obtém o domínio U da superfície", + "bitbybit.verb.surface.domainV": "domínio V", + "domainV": "domínio V", + "bitbybit.verb.surface.domainV_description": "obtém o domínio V da superfície", + "bitbybit.verb.surface.isocurve": "isocurva", + "isocurve": "isocurva", + "bitbybit.verb.surface.isocurve_description": "obtém uma isocurva NURBS na superfície", + "useV": "usar V", + "bitbybit.verb.surface.isocurvesSubdivision": "subdivisão de isocurvas", + "isocurvesSubdivision": "subdivisão de isocurvas", + "bitbybit.verb.surface.isocurvesSubdivision_description": "subdivide a superfície em isocurvas", + "isocurveSegments": "segmentos de isocurva", + "bitbybit.verb.surface.isocurvesAtParams": "isocurvas nos parâmetros", + "isocurvesAtParams": "isocurvas nos parâmetros", + "bitbybit.verb.surface.isocurvesAtParams_description": "subdivide a superfície em isocurvas nos parâmetros", + "parameters": "parâmetros", + "bitbybit.verb.surface.knotsU": "nós U", + "bitbybit.verb.surface.knotsU_description": "obtém os nós U da superfície", + "bitbybit.verb.surface.knotsV": "nós V", + "bitbybit.verb.surface.knotsV_description": "obtém os nós V da superfície", + "bitbybit.verb.surface.normal": "normal", + "bitbybit.verb.surface.normal_description": "obtém a normal na superfície em UV", + "bitbybit.verb.surface.point": "ponto", + "bitbybit.verb.surface.point_description": "obtém o ponto na superfície em UV", + "bitbybit.verb.surface.reverse": "inverter", + "bitbybit.verb.surface.reverse_description": "inverte os UV e isocurvas da superfície NURBS", + "bitbybit.verb.surface.split": "dividir", + "bitbybit.verb.surface.split_description": "divide uma superfície NURBS em duas", + "bitbybit.verb.surface.transformSurface": "transformar superfície", + "transformSurface": "transformar superfície", + "bitbybit.verb.surface.transformSurface_description": "transforma uma superfície NURBS com transformações", + "bitbybit.verb.surface.weights": "pesos", + "bitbybit.verb.surface.weights_description": "obtém os pesos da superfície", + "bitbybit.verb.surface.cone.create": "criar", + "cone": "cone", + "bitbybit.verb.surface.cone.create_description": "cria uma superfície NURBS cônica", + "bitbybit.verb.surface.cone.axis": "eixo", + "bitbybit.verb.surface.cone.axis_description": "obtém o eixo do cone", + "bitbybit.verb.surface.cone.base": "base", + "bitbybit.verb.surface.cone.base_description": "obtém a base do cone", + "bitbybit.verb.surface.cone.height": "altura", + "bitbybit.verb.surface.cone.height_description": "obtém a altura do cone", + "bitbybit.verb.surface.cone.radius": "raio", + "bitbybit.verb.surface.cone.radius_description": "obtém o raio do cone", + "bitbybit.verb.surface.cone.xAxis": "eixo x", + "bitbybit.verb.surface.cone.xAxis_description": "obtém o eixo x do cone", + "bitbybit.verb.surface.cylinder.create": "criar", + "bitbybit.verb.surface.cylinder.create_description": "cria uma superfície NURBS cilíndrica", + "bitbybit.verb.surface.cylinder.axis": "eixo", + "bitbybit.verb.surface.cylinder.axis_description": "obtém o eixo do cilindro", + "bitbybit.verb.surface.cylinder.base": "base", + "bitbybit.verb.surface.cylinder.base_description": "obtém a base do cilindro", + "bitbybit.verb.surface.cylinder.height": "altura", + "bitbybit.verb.surface.cylinder.height_description": "obtém a altura do cilindro", + "bitbybit.verb.surface.cylinder.radius": "raio", + "bitbybit.verb.surface.cylinder.radius_description": "obtém o raio do cilindro", + "bitbybit.verb.surface.cylinder.xAxis": "eixo x", + "bitbybit.verb.surface.cylinder.xAxis_description": "obtém o eixo x do cilindro", + "bitbybit.verb.surface.extrusion.create": "criar", + "extrusion": "extrusão", + "bitbybit.verb.surface.extrusion.create_description": "cria uma extrusão de superfície NURBS a partir de uma curva", + "profile": "perfil", + "bitbybit.verb.surface.extrusion.direction": "direção", + "bitbybit.verb.surface.extrusion.direction_description": "obtém o vetor de direção da extrusão", + "bitbybit.verb.surface.extrusion.profile": "perfil", + "bitbybit.verb.surface.extrusion.profile_description": "obtém a curva NURBS de perfil da extrusão", + "bitbybit.verb.surface.sphere.create": "criar", + "bitbybit.verb.surface.sphere.create_description": "cria uma superfície NURBS esférica", + "bitbybit.verb.surface.sphere.radius": "raio", + "bitbybit.verb.surface.sphere.radius_description": "obtém o raio da superfície NURBS esférica", + "bitbybit.verb.surface.sphere.center": "centro", + "bitbybit.verb.surface.sphere.center_description": "obtém o centro da superfície NURBS esférica", + "bitbybit.verb.surface.revolved.create": "criar", + "revolved": "revolvido", + "bitbybit.verb.surface.revolved.create_description": "cria uma superfície NURBS revolvida", + "bitbybit.verb.surface.revolved.profile": "perfil", + "bitbybit.verb.surface.revolved.profile_description": "obtém a curva NURBS de perfil da superfície revolvida", + "revolution": "revolução", + "bitbybit.verb.surface.revolved.center": "centro", + "bitbybit.verb.surface.revolved.center_description": "obtém a curva NURBS de centro da superfície revolvida", + "bitbybit.verb.surface.revolved.axis": "eixo", + "bitbybit.verb.surface.revolved.axis_description": "obtém o eixo de rotação da superfície revolvida", + "bitbybit.verb.surface.revolved.angle": "ângulo", + "bitbybit.verb.surface.revolved.angle_description": "obtém o ângulo de rotação da superfície revolvida", + "bitbybit.verb.surface.sweep.create": "criar", + "sweep": "varredura", + "bitbybit.verb.surface.sweep.create_description": "cria uma superfície NURBS de varredura", + "rail": "trilho", + "bitbybit.verb.surface.sweep.profile": "perfil", + "bitbybit.verb.surface.sweep.profile_description": "obtém a curva NURBS de perfil da superfície varrida", + "bitbybit.verb.surface.sweep.rail": "trilho", + "bitbybit.verb.surface.sweep.rail_description": "obtém a curva NURBS de trilho da superfície varrida", + "bitbybit.verb.intersect.curves": "curvas", + "bitbybit.verb.intersect.curves_description": "intersecciona duas curvas NURBS do Verb", + "firstCurve": "primeira curva", + "secondCurve": "segunda curva", + "bitbybit.verb.intersect.curveAndSurface": "curva e superfície", + "curveAndSurface": "curva e superfície", + "bitbybit.verb.intersect.curveAndSurface_description": "intersecciona curva e superfície", + "bitbybit.verb.intersect.surfaces": "superfícies", + "bitbybit.verb.intersect.surfaces_description": "intersecciona duas superfícies", + "firstSurface": "primeira superfície", + "secondSurface": "segunda superfície", + "bitbybit.verb.intersect.curveCurveFirstParams": "parâmetros da primeira curva", + "curveCurveFirstParams": "parâmetros da primeira curva", + "bitbybit.verb.intersect.curveCurveFirstParams_description": "obtém os parâmetros de interseção na primeira curva", + "intersections": "interseções", + "BaseTypes.CurveCurveIntersection[]": "array de interseção de curva com curva do tipo base", + "bitbybit.verb.intersect.curveCurveSecondParams": "parâmetros da segunda curva", + "curveCurveSecondParams": "parâmetros da segunda curva", + "bitbybit.verb.intersect.curveCurveSecondParams_description": "obtém os parâmetros de interseção na segunda curva", + "bitbybit.verb.intersect.curveCurveFirstPoints": "pontos da primeira curva", + "curveCurveFirstPoints": "pontos da primeira curva", + "bitbybit.verb.intersect.curveCurveFirstPoints_description": "obtém os pontos de interseção na primeira curva", + "bitbybit.verb.intersect.curveCurveSecondPoints": "pontos da segunda curva", + "curveCurveSecondPoints": "pontos da segunda curva", + "bitbybit.verb.intersect.curveCurveSecondPoints_description": "obtém os pontos de interseção na segunda curva", + "bitbybit.verb.intersect.curveSurfaceCurveParams": "parâmetros da curva na interseção com superfície", + "curveSurfaceCurveParams": "parâmetros da curva na interseção com superfície", + "bitbybit.verb.intersect.curveSurfaceCurveParams_description": "obtém os parâmetros de interseção na curva", + "BaseTypes.CurveSurfaceIntersection[]": "array de interseção de curva com superfície do tipo base", + "bitbybit.verb.intersect.curveSurfaceSurfaceParams": "parâmetros da superfície na interseção com curva", + "curveSurfaceSurfaceParams": "parâmetros da superfície na interseção com curva", + "bitbybit.verb.intersect.curveSurfaceSurfaceParams_description": "obtém os parâmetros de interseção na superfície", + "bitbybit.verb.intersect.curveSurfaceCurvePoints": "pontos da curva na interseção com superfície", + "curveSurfaceCurvePoints": "pontos da curva na interseção com superfície", + "bitbybit.verb.intersect.curveSurfaceCurvePoints_description": "obtém os pontos de interseção na curva", + "bitbybit.verb.intersect.curveSurfaceSurfacePoints": "pontos da superfície na interseção com curva", + "curveSurfaceSurfacePoints": "pontos da superfície na interseção com curva", + "bitbybit.verb.intersect.curveSurfaceSurfacePoints_description": "obtém os pontos de interseção na superfície", + "bitbybit.tag.create": "criar", + "tag": "etiqueta", + "bitbybit.tag.create_description": "cria um DTO de etiqueta", + "adaptDepth": "adaptar profundidade", + "needsUpdate": "precisa de atualização", + "bitbybit.time.registerRenderFunction": "registrar função de renderização", + "registerRenderFunction": "registrar função de renderização", + "bitbybit.time.registerRenderFunction_description": "registra uma função no loop de renderização", + "bitbybit.asset.getFile": "obter arquivo", + "asset": "ativo", + "getFile": "obter arquivo", + "bitbybit.asset.getFile_description": "obtém um arquivo de ativo", + "bitbybit.asset.getLocalFile": "obter arquivo local", + "getLocalFile": "obter arquivo local", + "bitbybit.asset.getLocalFile_description": "obtém um arquivo de ativo local do navegador", + "bitbybit.asset.fetchBlob": "buscar blob", + "fetchBlob": "buscar blob", + "bitbybit.asset.fetchBlob_description": "busca um blob a partir de uma URL CORS", + "fetch": "buscar", + "bitbybit.asset.fetchFile": "buscar arquivo", + "fetchFile": "buscar arquivo", + "bitbybit.asset.fetchFile_description": "busca um arquivo a partir de uma URL CORS", + "bitbybit.asset.fetchJSON": "buscar JSON", + "fetchJSON": "buscar JSON", + "bitbybit.asset.fetchJSON_description": "busca JSON a partir de uma URL CORS", + "bitbybit.asset.fetchText": "buscar texto", + "fetchText": "buscar texto", + "bitbybit.asset.fetchText_description": "busca texto a partir de uma URL CORS", + "bitbybit.asset.createObjectURL": "URL de objeto", + "createObjectURL": "URL de objeto", + "bitbybit.asset.createObjectURL_description": "cria uma URL para um arquivo na memória", + "file": "arquivo", + "File | Blob": "arquivo ou blob", + "bitbybit.asset.createObjectURLs": "URLs de objetos", + "createObjectURLs": "URLs de objetos", + "bitbybit.asset.createObjectURLs_description": "cria URLs para arquivos na memória", + "files": "arquivos", + "(File | Blob)[]": "array de arquivo ou blob", + "exec": "executar", + "Visible": "Visível", + "Hidden": "Oculto", + "flatten": "achatar", + "force exec": "forçar execução", + "console log": "log no console", + "preview data": "visualizar dados", + "flow": "fluxo", + "code": "código", + "runner": "executor", + "counters": "contadores", + "actions": "ações", + "loops": "loops", + "interval": "intervalo", + "delay": "atraso", + "expire": "expirar", + "timeout": "tempo limite", + "counter min max": "contador mínimo e máximo", + "counter steps": "passos do contador", + "reset": "redefinir", + "trigger": "gatilho", + "mouse": "mouse", + "mouse click": "clique do mouse", + "key": "tecla", + "pointer": "ponteiro", + "pick info": "informações de seleção", + "down": "baixo", + "wheel": "roda", + "tap": "toque", + "double tap": "toque duplo", + "render": "renderizar", + "passed ms": "ms passados", + "babylon observable listener": "ouvinte observável Babylon", + "object": "objeto", + "observable selector": "seletor observável", + "get event data": "obter dados do evento", + "exec click": "executar clique", + "exec down": "executar pressionado", + "toggle": "alternar", + "flip flop": "flip flop", + "boolean gate": "portão booleano", + "boolean gate silent": "portão booleano silencioso", + "is undefined": "é indefinido", + "for loop": "loop for", + "last": "último", + "for each loop": "loop para cada", + "element": "elemento", + "body": "corpo", + "complete": "completo", + "editors": "editores", + "inputs": "entradas", + "outputs": "saídas", + "recent": "recente", + "Clear": "Limpar", + "Run": "Executar", + "Swap Canvas": "Trocar Tela", + "Local Assets": "Ativos Locais", + "Import": "Importar", + "Export": "Exportar", + "Export to runner": "Exportar para executor", + "Clean Cache": "Limpar Cache", + "Community": "Comunidade", + "Sponsors and Partners": "Patrocinadores e Parceiros", + "API Documentation": "Documentação da API", + "About": "Sobre", + "Toolbox": "Caixa de Ferramentas", + "More": "Mais", + "bitbybit.code.typeScriptEditor": "editor TypeScript", + "bitbybit.code.typeScriptEditor_description": "Permite escrever código TypeScript com suporte completo ao intellisense do Bitbybit em uma função. O que a função start retornar será visto como saída do componente.", + "bitbybit.code.javaScriptEditor": "editor JavaScript", + "bitbybit.code.javaScriptEditor_description": "Permite escrever código JavaScript em uma função. O que a função start retornar será visto como saída do componente.", + "bitbybit.code.jsonEditor": "editor JSON", + "bitbybit.code.jsonEditor_description": "Permite escrever código JSON. O que a função start retornar será visto como saída do componente.", + "bitbybit.flow.actions.keyboard": "teclado", + "bitbybit.flow.actions.keyboard_description": "Executará em eventos de teclado ao clicar nos botões.", + "bitbybit.flow.actions.mouseClick": "clique do mouse", + "bitbybit.flow.actions.mouseClick_description": "Executará em eventos de mouse ao clicar nos botões.", + "bitbybit.flow.actions.start": "iniciar", + "bitbybit.flow.actions.start_description": "Inicia o fluxo de controle e dispara execuções.", + "bitbybit.flow.actions.trigger": "gatilho", + "bitbybit.flow.actions.trigger_description": "Dispara a execução ao clicar no botão.", + "bitbybit.flow.babylon.gui.button": "botão", + "bitbybit.flow.babylon.gui.button_description": "Executará em vários eventos de ponteiro ao clicar com o botão esquerdo do mouse na tela do BabylonJS.", + "bitbybit.flow.babylon.scene.pointerEvents": "ponteiro", + "bitbybit.flow.babylon.scene.pointerEvents_description": "Executará em vários eventos de ponteiro ao clicar com o botão esquerdo do mouse na tela do BabylonJS.", + "bitbybit.flow.babylon.getEventDataFromObservedResult": "obter dados do evento", + "bitbybit.flow.babylon.getEventDataFromObservedResult_description": "Obtém dados do evento a partir do resultado observado do ouvinte observável.", + "bitbybit.flow.babylon.observableListener": "ouvinte observável Babylon", + "bitbybit.flow.babylon.observableListener_description": "Inscreve-se e escuta qualquer um dos observáveis do BabylonJS.", + "bitbybit.flow.babylon.render": "renderizar", + "bitbybit.flow.babylon.render_description": "Executa em cada quadro de renderização do BabylonJS.", + "bitbybit.flow.counters.counterMinMax": "contador mínimo e máximo", + "bitbybit.flow.counters.counterMinMax_description": "Conta o número de execuções do fluxo entre valores mínimo e máximo. Quando o máximo é alcançado, reinicia.", + "bitbybit.flow.counters.counterSteps": "passos do contador", + "bitbybit.flow.counters.counterSteps_description": "Conta o número de execuções do fluxo começando em um valor dado e aumentando a cada execução por um passo da lista, até que os passos terminem. Quando o fim é alcançado, reinicia.", + "bitbybit.flow.counters.counter": "contador", + "bitbybit.flow.counters.counter_description": "Conta o número de execuções do fluxo.", + "bitbybit.flow.logic.booleanGateSilent": "portão booleano silencioso", + "bitbybit.flow.logic.booleanGateSilent_description": "Dispara diferentes eventos de execução com base no valor booleano fornecido, mas executa apenas quando o booleano muda de valor, evitando múltiplos eventos constantes sem alterações.", + "bitbybit.flow.logic.booleanGate": "portão booleano", + "bitbybit.flow.logic.booleanGate_description": "Dispara diferentes eventos de execução com base no valor booleano fornecido.", + "bitbybit.flow.logic.flipFlop": "flip flop", + "bitbybit.flow.logic.flipFlop_description": "Cada vez que um evento é executado, um evento diferente será disparado, criando essencialmente uma funcionalidade de alternância.", + "bitbybit.flow.logic.isUndefined": "é indefinido", + "bitbybit.flow.logic.isUndefined_description": "Verifica se o valor fornecido é indefinido e dispara um evento verdadeiro ou falso.", + "bitbybit.flow.loops.forEach": "loop para cada", + "bitbybit.flow.loops.forEach_description": "Loop para cada que percorre todos os elementos da lista.", + "bitbybit.flow.loops.for": "loop for", + "bitbybit.flow.loops.for_description": "Loop for que executa o corpo entre dois valores.", + "bitbybit.flow.time.delay": "atraso", + "bitbybit.flow.time.delay_description": "Atrasa a execução pelo tempo limite dado em milissegundos.", + "bitbybit.flow.time.interval": "intervalo", + "bitbybit.flow.time.interval_description": "Executa o fluxo a cada intervalo dado em milissegundos.", + "bitbybit.lists.createList": "criar lista", + "bitbybit.lists.createList_description": "Cria uma lista a partir dos elementos fornecidos.", + "bitbybit.lists.flatten": "achatar", + "bitbybit.lists.flatten_description": "Achata a lista de listas em uma única lista.", + "bitbybit.lists.passThrough": "passagem direta", + "bitbybit.lists.passThrough_description": "Converte o valor para o tipo 'any' e passa a entrada para a saída sem alterações.", + "bitbybit.math.numberSlider": "deslizador de número", + "bitbybit.math.numberSlider_description": "Cria um número com um deslizador. Você pode definir valores mínimo, máximo e de passo.", + "bitbybit.consoleLog": "log no console", + "bitbybit.consoleLog_description": "Registra a entrada no console do navegador.", + "bitbybit.previewData": "visualizar dados", + "bitbybit.previewData_description": "Mostra os dados de entrada em uma área de visualização geral. Pode ser texto, números, objetos JSON, arrays, etc. Objetos JavaScript circulares não são permitidos.", + "bitbybit.runner.getRunnerInputValue": "obter valor de entrada do executor", + "bitbybit.runner.getRunnerInputValue_description": "Obtém o valor de entrada do executor a partir do JSON de entradas. Este componente sempre retornará um valor indefinido no contexto do editor.", + "bitbybit.runner.getRunnerInputs": "obter entradas do executor", + "bitbybit.runner.getRunnerInputs_description": "Obtém as entradas do executor em JSON. Este componente sempre retornará um objeto vazio no contexto do editor.", + "bitbybit.runner.run": "executar", + "bitbybit.runner.run_description": "Executa código JavaScript do executor.", + "bitbybit.runner.setRunnerResult": "definir resultado do executor", + "bitbybit.runner.setRunnerResult_description": "Define o resultado JSON completo para o executor. Tenha em mente que é mais seguro definir valores, pois este método substituirá todo o objeto de resultado pelo valor fornecido.", + "bitbybit.runner.setRunnerResultArrayValue": "definir valor de array do resultado do executor", + "bitbybit.runner.setRunnerResultArrayValue_description": "Define o valor do resultado do executor na propriedade do objeto JSON. Cada valor será adicionado a um array, que é o valor da propriedade.", + "bitbybit.runner.setRunnerResultValue": "definir valor do resultado do executor", + "bitbybit.runner.setRunnerResultValue_description": "Define o valor do resultado do executor na propriedade do objeto JSON.", + "bitbybit.text.areaCreate": "área de texto", + "bitbybit.text.areaCreate_description": "Cria uma área de texto no editor. Você pode definir o texto, largura e altura da área.", + "update on drag": "atualizar ao arrastar", + "paste": "colar", + "duplicate": "duplicar", + "delete": "excluir", + "keyboard": "teclado", + "data": "dados", + "observables": "observáveis", + "buttons": "botões", + "variables": "variáveis", + "functions": "funções", + "loop": "loop", + "apply": "aplicar", + "async context": "contexto assíncrono", + "async context description": "Cria um contexto assíncrono que pode usar componentes await, simplificando a execução e leitura de código assíncrono.", + "then": "então", + "await": "aguardar", + "await description": "Aguarda a resolução da promessa e retorna o valor.", + "when the": "quando o", + "error": "erro", + "happens in the promise": "ocorre na promessa", + "catch": "capturar", + "catch description": "Captura o erro que pode ocorrer durante a execução de código assíncrono. O usuário pode optar por tratar os erros adequadamente.", + "cancel the interval execution": "cancelar a execução do intervalo", + "cancel the interval description": "Cancela a execução do intervalo fornecendo o manipulador.", + "cancel the timeout execution": "cancelar a execução do tempo limite", + "cancel the timeout description": "Cancela a execução do tempo limite fornecendo o manipulador.", + "key down": "tecla pressionada", + "key down descritpion": "Dispara código quando o evento de tecla pressionada ocorre.", + "key up": "tecla solta", + "key up description": "Dispara código quando o evento de tecla solta ocorre.", + "key press": "tecla pressionada", + "key press description": "Dispara código quando o evento de tecla pressionada ocorre.", + "is key pressed": "tecla está pressionada", + "block_validation_required": "deve ser fornecido", + "block_validation_of_length": "deve conter uma contagem de itens de", + "block_validation_higher_or_equal": "deve ser maior ou igual a", + "block_validation_lower_or_equal": "deve ser menor ou igual a", + "block_validation_range": "deve estar no intervalo", + "block_validation_smaller_than": "deve ser menor que", + "block_validation_smaller_or_equal_than": "deve ser menor ou igual a", + "block_validation_larger_than": "deve ser maior que", + "block_validation_larger_or_equal_than": "deve ser maior ou igual a", + "save text to file": "salvar texto em arquivo", + "save text to file description": "Salva texto em um arquivo e permite escolher o nome e a extensão. Este componente não visualiza o texto e pode ser usado em situações onde o texto é muito grande para editar em um campo de área de texto.", + "print text on screen": "imprimir texto na tela", + "print text on screen description": "Imprime texto na tela. Este componente é útil para fins de depuração.", + "preview text and save to file": "visualizar texto e salvar em arquivo", + "preview text and save to file description": "Imprime texto na tela e permite salvá-lo em um arquivo. Este componente é útil para fins de depuração.", + "register render loop listener": "registrar ouvinte de loop de renderização", + "and update": "e atualizar", + "register render loop listener description": "Executa a instrução no loop de renderização e indica quanto tempo passou desde o último quadro na variável timeElapsedFromPreviousFrame.", + "timeElapsedFromPreviousFrame_var": "tempoDecorridoDesdeOFrameAnterior", + "computing": "computação", + "result": "resultado", + "of promise is returned": "da promessa é retornado", + "on pointer up": "ao soltar o ponteiro", + "on pointer move": "ao mover o ponteiro", + "on pointer down": "ao pressionar o ponteiro", + "of babylonjs observable object": "do objeto observável BabylonJS", + "observable name": "nome do observável", + "is key pressed description": "Verifica se a tecla está pressionada e retorna verdadeiro ou falso.", + "execute code after": "executar código após", + "execute code after description": "Executa o código após o tempo limite dado em segundos.", + "execute code every": "executar código a cada", + "second(s)": "segundo(s)", + "execute code every description": "Executa o código a cada intervalo dado em segundos.", + "handler": "manipulador", + "workers initialising": "inicializando trabalhadores", + "Assets": "Ativos", + "Local assets stored in browser cache:": "Ativos locais armazenados no cache do navegador:", + "Asset Name": "Nome do Ativo", + "Name is required": "O nome é obrigatório", + "Asset with this name already exists, choose a different one": "Ativo com este nome já existe, escolha um diferente", + "Allowed file formats:": "Formatos de arquivo permitidos:", + "You must select an asset file": "Você deve selecionar um arquivo de ativo", + "Upload Local Asset": "Carregar Ativo Local", + "File Name": "Nome do Arquivo", + "File Size": "Tamanho do Arquivo", + "Your browser does not support indexDB and you can't upload local asset files.": "Seu navegador não suporta indexDB e você não pode carregar arquivos de ativos locais.", + "Upload": "Carregar", + "elements": "elementos" +} diff --git a/languages/ru.json b/languages/ru.json new file mode 100644 index 00000000..533652d2 --- /dev/null +++ b/languages/ru.json @@ -0,0 +1,5072 @@ +{ + "bitbybit.draw.drawAnyAsyncNoReturn": "Нарисовать любое асинхронно без возврата", + "bitbybit": "bitbybit", + "draw": "Рисование", + "drawAnyAsyncNoReturn": "Нарисовать любое асинхронно без возврата", + "bitbybit.draw.drawAnyAsyncNoReturn_description": "Рисует любую геометрию, ничего не возвращая", + "draw async": "Нарисовать асинхронно", + "entity": "Объект", + "Entity": "Объект", + "options": "Параметры", + "DrawOptions": "Параметры рисования", + "babylonMesh": "Меш Babylon", + "BABYLON.Mesh | BABYLON.LinesMesh": "Меш Babylon или меш линий Babylon", + "bitbybit.draw.drawAnyAsync": "Нарисовать любое асинхронно", + "drawAnyAsync": "Нарисовать любое асинхронно", + "bitbybit.draw.drawAnyAsync_description": "Рисует любую геометрию и возвращает меш Babylon", + "bitbybit.draw.drawAnyNoReturn": "Нарисовать любое без возврата", + "drawAnyNoReturn": "Нарисовать любое без возврата", + "bitbybit.draw.drawAnyNoReturn_description": "Рисует синхронную геометрию, не для форм OCCT или JSCAD", + "draw sync": "Нарисовать синхронно", + "bitbybit.draw.drawAny": "Нарисовать любое", + "drawAny": "Нарисовать любое", + "bitbybit.draw.drawAny_description": "Рисует синхронную геометрию, не для форм OCCT или JSCAD", + "bitbybit.draw.drawGridMeshNoReturn": "Нарисовать сетку (меш) без возврата", + "drawGridMeshNoReturn": "Нарисовать сетку (меш) без возврата", + "bitbybit.draw.drawGridMeshNoReturn_description": "Рисует сеточный меш на земле для помощи в ориентации", + "grid": "Сетка", + "width": "Ширина", + "number": "Число", + "height": "Высота", + "subdivisions": "Подразделения", + "majorUnitFrequency": "Частота главных линий", + "minorUnitVisibility": "Видимость вспомогательных линий", + "gridRatio": "Коэффициент сетки", + "opacity": "Непрозрачность", + "backFaceCulling": "Отсечение обратных граней", + "boolean": "Логический", + "mainColor": "Основной цвет", + "Base.Color": "Базовый цвет", + "secondaryColor": "Вторичный цвет", + "bitbybit.draw.drawGridMesh": "Нарисовать сетку (меш)", + "drawGridMesh": "Нарисовать сетку (меш)", + "bitbybit.draw.drawGridMesh_description": "Рисует сеточный меш на земле для помощи в ориентации", + "bitbybit.draw.optionsSimple": "Простые параметры", + "optionsSimple": "Простые параметры", + "bitbybit.draw.optionsSimple_description": "Устанавливает параметры рисования для базовой геометрии, такой как точки и линии", + "colours": "Цвета", + "string | string[]": "Строка | массив строк", + "size": "Размер", + "updatable": "Обновляемый", + "hidden": "Скрытый", + "bitbybit.draw.optionsOcctShape": "Параметры формы OCCT", + "optionsOcctShape": "Параметры формы OCCT", + "bitbybit.draw.optionsOcctShape_description": "Устанавливает параметры рисования для форм OCCT, таких как рёбра и твёрдые тела", + "faceOpacity": "Непрозрачность грани", + "edgeOpacity": "Непрозрачность ребра", + "edgeColour": "Цвет ребра", + "faceColour": "Цвет грани", + "vertexColour": "Цвет вершины", + "faceMaterial": "Материал грани", + "Base.Material": "Базовый материал", + "edgeWidth": "Ширина ребра", + "vertexSize": "Размер вершины", + "drawEdges": "Рисовать рёбра", + "drawFaces": "Рисовать грани", + "drawVertices": "Рисовать вершины", + "precision": "Точность", + "drawEdgeIndexes": "Рисовать индексы рёбер", + "edgeIndexHeight": "Высота индекса ребра", + "edgeIndexColour": "Цвет индекса ребра", + "drawFaceIndexes": "Рисовать индексы граней", + "faceIndexHeight": "Высота индекса грани", + "faceIndexColour": "Цвет индекса грани", + "bitbybit.draw.optionsOcctShapeSimple": "Простые параметры формы OCCT", + "optionsOcctShapeSimple": "Простые параметры формы OCCT", + "bitbybit.draw.optionsOcctShapeSimple_description": "Устанавливает простые параметры рисования для форм OCCT", + "bitbybit.draw.optionsOcctShapeMaterial": "Параметры материала формы OCCT", + "optionsOcctShapeMaterial": "Параметры материала формы OCCT", + "bitbybit.draw.optionsOcctShapeMaterial_description": "Устанавливает параметры рисования с пользовательским материалом грани для форм OCCT", + "any": "Любой", + "bitbybit.draw.optionsManifoldShapeMaterial": "Параметры материала геометрии Manifold", + "optionsManifoldShapeMaterial": "Параметры материала геометрии Manifold", + "bitbybit.draw.optionsManifoldShapeMaterial_description": "Устанавливает параметры рисования для геометрии Manifold", + "crossSectionColour": "Цвет поперечного сечения", + "crossSectionWidth": "Ширина поперечного сечения", + "crossSectionOpacity": "Непрозрачность поперечного сечения", + "computeNormals": "Вычислить нормали", + "bitbybit.draw.optionsBabylonNode": "Параметры узла Babylon", + "optionsBabylonNode": "Параметры узла Babylon", + "bitbybit.draw.optionsBabylonNode_description": "Устанавливает параметры рисования для узлов Babylon JS", + "colorX": "Цвет X", + "colorY": "Цвет Y", + "colorZ": "Цвет Z", + "bitbybit.babylon.mesh.dispose": "Удалить меш", + "babylon": "Babylon", + "mesh": "Меш", + "dispose": "Удалить", + "bitbybit.babylon.mesh.dispose_description": "Удаляет нарисованный меш со сцены", + "memory": "Память", + "BABYLON.Mesh": "Меш Babylon", + "bitbybit.babylon.mesh.updateDrawn": "Обновить нарисованное", + "updateDrawn": "Обновить нарисованное", + "bitbybit.babylon.mesh.updateDrawn_description": "Обновляет меш Babylon JS без удаления", + "updates": "Обновления", + "position": "Позиция", + "Base.Point3": "Базовая точка 3", + "rotation": "Вращение", + "Base.Vector3": "Базовый вектор 3", + "scaling": "Масштабирование", + "bitbybit.babylon.mesh.setVisibility": "Установить видимость", + "setVisibility": "Установить видимость", + "bitbybit.babylon.mesh.setVisibility_description": "Изменяет видимость меша Babylon JS", + "visibility": "Видимость", + "includeChildren": "Включая дочерние", + "bitbybit.babylon.mesh.hide": "Скрыть", + "hide": "Скрыть", + "bitbybit.babylon.mesh.hide_description": "Скрывает меш", + "bitbybit.babylon.mesh.show": "Показать", + "show": "Показать", + "bitbybit.babylon.mesh.show_description": "Показывает меш", + "bitbybit.babylon.mesh.setParent": "Установить родителя", + "setParent": "Установить родителя", + "bitbybit.babylon.mesh.setParent_description": "Изменяет родителя нарисованного меша", + "set": "Установить", + "BABYLON.Mesh | BABYLON.InstancedMesh | BABYLON.AbstractMesh": "Меш Babylon | Экземпляр меша Babylon | Абстрактный меш Babylon", + "parentMesh": "Родительский меш", + "bitbybit.babylon.mesh.getParent": "Получить родителя", + "getParent": "Получить родителя", + "bitbybit.babylon.mesh.getParent_description": "Получает родителя нарисованного меша", + "get": "Получить", + "bitbybit.babylon.mesh.setCheckCollisions": "Установить проверку коллизий", + "setCheckCollisions": "Установить проверку коллизий", + "bitbybit.babylon.mesh.setCheckCollisions_description": "Изменяет свойство проверки коллизий нарисованного меша", + "checkCollisions": "Проверка коллизий", + "bitbybit.babylon.mesh.getCheckCollisions": "Получить проверку коллизий", + "getCheckCollisions": "Получить проверку коллизий", + "bitbybit.babylon.mesh.getCheckCollisions_description": "Получает свойство проверки коллизий нарисованного меша", + "bitbybit.babylon.mesh.setPickable": "Установить выбираемость", + "setPickable": "Установить выбираемость", + "bitbybit.babylon.mesh.setPickable_description": "Изменяет свойство выбираемости нарисованного меша", + "pickable": "Выбираемый", + "bitbybit.babylon.mesh.enablePointerMoveEvents": "Включить события движения указателя", + "enablePointerMoveEvents": "Включить события движения указателя", + "bitbybit.babylon.mesh.enablePointerMoveEvents_description": "Делает меш выбираемым событиями движения указателя, ресурсоёмко", + "bitbybit.babylon.mesh.disablePointerMoveEvents": "Отключить события движения указателя", + "disablePointerMoveEvents": "Отключить события движения указателя", + "bitbybit.babylon.mesh.disablePointerMoveEvents_description": "Заставляет меш игнорировать события движения указателя", + "bitbybit.babylon.mesh.getPickable": "Получить выбираемость", + "getPickable": "Получить выбираемость", + "bitbybit.babylon.mesh.getPickable_description": "Получает свойство выбираемости нарисованного меша", + "bitbybit.babylon.mesh.getMeshesWhereNameContains": "Получить меши, имя которых содержит", + "getMeshesWhereNameContains": "Получить меши, имя которых содержит", + "bitbybit.babylon.mesh.getMeshesWhereNameContains_description": "Получает меши, имена которых содержат заданный текст", + "name": "Имя", + "string": "Строка", + "bitbybit.babylon.mesh.getChildMeshes": "Получить дочерние меши", + "getChildMeshes": "Получить дочерние меши", + "bitbybit.babylon.mesh.getChildMeshes_description": "Получает дочерние меши", + "directDescendantsOnly": "Только прямые потомки", + "bitbybit.babylon.mesh.getMeshesOfId": "Получить меши по ID", + "getMeshesOfId": "Получить меши по ID", + "bitbybit.babylon.mesh.getMeshesOfId_description": "Получает меши по идентификатору (ID)", + "id": "ID", + "bitbybit.babylon.mesh.getMeshOfId": "Получить меш по ID", + "getMeshOfId": "Получить меш по ID", + "bitbybit.babylon.mesh.getMeshOfId_description": "Получает меш по идентификатору (ID)", + "bitbybit.babylon.mesh.getMeshOfUniqueId": "Получить меш по уникальному ID", + "getMeshOfUniqueId": "Получить меш по уникальному ID", + "bitbybit.babylon.mesh.getMeshOfUniqueId_description": "Получает меш по уникальному идентификатору (unique ID)", + "uniqueId": "Уникальный ID", + "bitbybit.babylon.mesh.mergeMeshes": "Объединить меши", + "mergeMeshes": "Объединить меши", + "bitbybit.babylon.mesh.mergeMeshes_description": "Объединяет несколько мешей в один", + "edit": "Редактирование", + "arrayOfMeshes": "Массив мешей", + "BABYLON.Mesh[]": "Массив мешей Babylon", + "disposeSource": "Удалить источник", + "allow32BitsIndices": "Разрешить 32-битные индексы", + "meshSubclass": "Подкласс меша", + "subdivideWithSubMeshes": "Разделить с подмешами", + "multiMultiMaterials": "Множественные материалы", + "bitbybit.babylon.mesh.convertToFlatShadedMesh": "Преобразовать в меш с плоским затенением", + "convertToFlatShadedMesh": "Преобразовать в меш с плоским затенением", + "bitbybit.babylon.mesh.convertToFlatShadedMesh_description": "Преобразует меш в меш с плоским затенением", + "bitbybit.babylon.mesh.clone": "Клонировать", + "clone": "Клонировать", + "bitbybit.babylon.mesh.clone_description": "Клонирует меш", + "bitbybit.babylon.mesh.cloneToPositions": "Клонировать в позиции", + "cloneToPositions": "Клонировать в позиции", + "bitbybit.babylon.mesh.cloneToPositions_description": "Клонирует меш в несколько позиций", + "positions": "Позиции", + "Base.Point3[]": "Массив базовых точек 3", + "bitbybit.babylon.mesh.setId": "Установить ID", + "setId": "Установить ID", + "bitbybit.babylon.mesh.setId_description": "Изменяет идентификатор (ID) нарисованного меша", + "bitbybit.babylon.mesh.getId": "Получить ID", + "getId": "Получить ID", + "bitbybit.babylon.mesh.getId_description": "Получает идентификатор (ID) нарисованного меша", + "bitbybit.babylon.mesh.getUniqueId": "Получить уникальный ID", + "getUniqueId": "Получить уникальный ID", + "bitbybit.babylon.mesh.getUniqueId_description": "Получает уникальный идентификатор (unique ID) нарисованного меша", + "bitbybit.babylon.mesh.setName": "Установить имя", + "setName": "Установить имя", + "bitbybit.babylon.mesh.setName_description": "Изменяет имя нарисованного меша", + "bitbybit.babylon.mesh.getVerticesAsPolygonPoints": "Получить вершины как точки полигона", + "getVerticesAsPolygonPoints": "Получить вершины как точки полигона", + "bitbybit.babylon.mesh.getVerticesAsPolygonPoints_description": "Получает вершины как точки полигона для построения меша, требует триангуляции", + "bitbybit.babylon.mesh.getName": "Получить имя", + "getName": "Получить имя", + "bitbybit.babylon.mesh.getName_description": "Получает имя меша Babylon", + "bitbybit.babylon.mesh.setMaterial": "Установить материал", + "setMaterial": "Установить материал", + "bitbybit.babylon.mesh.setMaterial_description": "Изменяет материал нарисованного меша", + "material": "Материал", + "BABYLON.Material": "Материал Babylon", + "bitbybit.babylon.mesh.getMaterial": "Получить материал", + "getMaterial": "Получить материал", + "bitbybit.babylon.mesh.getMaterial_description": "Получает материал меша Babylon", + "bitbybit.babylon.mesh.getPosition": "Получить позицию", + "getPosition": "Получить позицию", + "bitbybit.babylon.mesh.getPosition_description": "Получает позицию меша Babylon JS в виде точки", + "bitbybit.babylon.mesh.getAbsolutePosition": "Получить абсолютную позицию", + "getAbsolutePosition": "Получить абсолютную позицию", + "bitbybit.babylon.mesh.getAbsolutePosition_description": "Получает абсолютную позицию меша Babylon JS в мировых координатах в виде точки", + "bitbybit.babylon.mesh.getRotation": "Получить вращение", + "getRotation": "Получить вращение", + "bitbybit.babylon.mesh.getRotation_description": "Получает вектор вращения меша Babylon JS", + "bitbybit.babylon.mesh.getScale": "Получить масштаб", + "getScale": "Получить масштаб", + "bitbybit.babylon.mesh.getScale_description": "Получает вектор масштабирования меша Babylon JS", + "bitbybit.babylon.mesh.moveForward": "Двигаться вперёд", + "moveForward": "Двигаться вперёд", + "bitbybit.babylon.mesh.moveForward_description": "Перемещает меш Babylon JS вперёд в локальном пространстве", + "move": "Перемещение", + "distance": "Расстояние", + "bitbybit.babylon.mesh.moveBackward": "Двигаться назад", + "moveBackward": "Двигаться назад", + "bitbybit.babylon.mesh.moveBackward_description": "Перемещает меш Babylon JS назад в локальном пространстве", + "bitbybit.babylon.mesh.moveUp": "Двигаться вверх", + "moveUp": "Двигаться вверх", + "bitbybit.babylon.mesh.moveUp_description": "Перемещает меш Babylon JS вверх в локальном пространстве", + "bitbybit.babylon.mesh.moveDown": "Двигаться вниз", + "moveDown": "Двигаться вниз", + "bitbybit.babylon.mesh.moveDown_description": "Перемещает меш Babylon JS вниз в локальном пространстве", + "bitbybit.babylon.mesh.moveRight": "Двигаться вправо", + "moveRight": "Двигаться вправо", + "bitbybit.babylon.mesh.moveRight_description": "Перемещает меш Babylon JS вправо в локальном пространстве", + "bitbybit.babylon.mesh.moveLeft": "Двигаться влево", + "moveLeft": "Двигаться влево", + "bitbybit.babylon.mesh.moveLeft_description": "Перемещает меш Babylon JS влево в локальном пространстве", + "bitbybit.babylon.mesh.yaw": "Рыскание", + "yaw": "Рыскание", + "bitbybit.babylon.mesh.yaw_description": "Вращает меш Babylon JS вокруг локальной оси Y", + "rotate": "Вращать", + "bitbybit.babylon.mesh.pitch": "Тангаж", + "pitch": "Тангаж", + "bitbybit.babylon.mesh.pitch_description": "Вращает меш Babylon JS вокруг локальной оси X", + "bitbybit.babylon.mesh.roll": "Крен", + "roll": "Крен", + "bitbybit.babylon.mesh.roll_description": "Вращает меш Babylon JS вокруг локальной оси Z", + "bitbybit.babylon.mesh.rotateAroundAxisWithPosition": "Вращать вокруг оси с позицией", + "rotateAroundAxisWithPosition": "Вращать вокруг оси с позицией", + "bitbybit.babylon.mesh.rotateAroundAxisWithPosition_description": "Вращает меш вокруг оси и позиции на заданный угол", + "axis": "Ось", + "angle": "Угол", + "bitbybit.babylon.mesh.setPosition": "Установить позицию", + "setPosition": "Установить позицию", + "bitbybit.babylon.mesh.setPosition_description": "Обновляет позицию меша Babylon JS или экземпляра меша", + "BABYLON.Mesh | BABYLON.InstancedMesh": "Меш Babylon | Экземпляр меша Babylon", + "bitbybit.babylon.mesh.setRotation": "Установить вращение", + "setRotation": "Установить вращение", + "bitbybit.babylon.mesh.setRotation_description": "Обновляет вращение меша Babylon JS или экземпляра меша", + "bitbybit.babylon.mesh.setScale": "Установить масштаб", + "setScale": "Установить масштаб", + "bitbybit.babylon.mesh.setScale_description": "Обновляет масштаб меша Babylon JS или экземпляра меша", + "scale": "Масштаб", + "bitbybit.babylon.mesh.intersectsMesh": "Пересекает меш", + "intersectsMesh": "Пересекает меш", + "bitbybit.babylon.mesh.intersectsMesh_description": "Проверяет, пересекает ли меш другой меш", + "intersects": "Пересечения", + "babylonMesh2": "Меш Babylon 2", + "precise": "Точный", + "includeDescendants": "Включая потомков", + "bitbybit.babylon.mesh.intersectsPoint": "Пересекает точку", + "intersectsPoint": "Пересекает точку", + "bitbybit.babylon.mesh.intersectsPoint_description": "Проверяет, пересекает ли меш точку", + "point": "Точка", + "bitbybit.babylon.mesh.createMeshInstanceAndTransformNoReturn": "Экземпляр меша и трансформация без возврата", + "createMeshInstanceAndTransformNoReturn": "Экземпляр меша и трансформация без возврата", + "bitbybit.babylon.mesh.createMeshInstanceAndTransformNoReturn_description": "Создает экземпляр меша с дочерними элементами для оптимизированного рендеринга, без возврата значения", + "instance": "Экземпляр", + "bitbybit.babylon.mesh.createMeshInstanceAndTransform": "Экземпляр меша и трансформация", + "createMeshInstanceAndTransform": "Экземпляр меша и трансформация", + "bitbybit.babylon.mesh.createMeshInstanceAndTransform_description": "Создает экземпляр меша с дочерними элементами для оптимизированного рендеринга, возвращает меш", + "bitbybit.babylon.mesh.createMeshInstance": "Экземпляр меша", + "createMeshInstance": "Экземпляр меша", + "bitbybit.babylon.mesh.createMeshInstance_description": "Создает экземпляр меша с дочерними элементами для оптимизированного рендеринга", + "bitbybit.babylon.gaussianSplatting.create": "Гауссово разбрызгивание", + "gaussianSplatting": "Гауссово разбрызгивание", + "create": "Создать", + "bitbybit.babylon.gaussianSplatting.create_description": "Создает меш гауссова разбрызгивания", + "url": "URL", + "bitbybit.babylon.gaussianSplatting.clone": "Клонировать гауссово разбрызгивание", + "bitbybit.babylon.gaussianSplatting.clone_description": "Клонирует меш гауссова разбрызгивания", + "multiply": "Множитель", + "BABYLON.GaussianSplattingMesh": "Меш гауссова разбрызгивания Babylon", + "bitbybit.babylon.gaussianSplatting.getSplatPositions": "Получить позиции сплэтов", + "getSplatPositions": "Получить позиции сплэтов", + "bitbybit.babylon.gaussianSplatting.getSplatPositions_description": "Получает позиции сплэтов меша гауссова разбрызгивания", + "bitbybit.babylon.camera.freezeProjectionMatrix": "Заморозить матрицу проекции", + "camera": "Камера", + "freezeProjectionMatrix": "Заморозить матрицу проекции", + "bitbybit.babylon.camera.freezeProjectionMatrix_description": "Замораживает матрицу проекции камеры", + "adjust": "Настроить", + "BABYLON.Camera": "Камера Babylon", + "bitbybit.babylon.camera.unfreezeProjectionMatrix": "Разморозить матрицу проекции", + "unfreezeProjectionMatrix": "Разморозить матрицу проекции", + "bitbybit.babylon.camera.unfreezeProjectionMatrix_description": "Размораживает матрицу проекции камеры", + "bitbybit.babylon.camera.setPosition": "Установить позицию", + "bitbybit.babylon.camera.setPosition_description": "Изменяет позицию камеры", + "BABYLON.TargetCamera": "Целевая камера Babylon", + "bitbybit.babylon.camera.getPosition": "Получить позицию", + "bitbybit.babylon.camera.getPosition_description": "Получает позицию камеры", + "bitbybit.babylon.camera.setTarget": "Установить цель", + "setTarget": "Установить цель", + "bitbybit.babylon.camera.setTarget_description": "Изменяет цель камеры", + "target": "Цель", + "bitbybit.babylon.camera.getTarget": "Получить цель", + "getTarget": "Получить цель", + "bitbybit.babylon.camera.getTarget_description": "Получает цель камеры", + "bitbybit.babylon.camera.setSpeed": "Установить скорость", + "setSpeed": "Установить скорость", + "bitbybit.babylon.camera.setSpeed_description": "Изменяет скорость камеры", + "speed": "Скорость", + "bitbybit.babylon.camera.getSpeed": "Получить скорость", + "getSpeed": "Получить скорость", + "bitbybit.babylon.camera.getSpeed_description": "Получает скорость камеры", + "bitbybit.babylon.camera.setMinZ": "Установить мин Z", + "setMinZ": "Установить мин Z", + "bitbybit.babylon.camera.setMinZ_description": "Изменяет минимальное значение Z камеры (ближняя плоскость отсечения)", + "minZ": "Мин Z", + "bitbybit.babylon.camera.setMaxZ": "Установить макс Z", + "setMaxZ": "Установить макс Z", + "bitbybit.babylon.camera.setMaxZ_description": "Изменяет максимальное значение Z камеры (дальняя плоскость отсечения)", + "maxZ": "Макс Z", + "bitbybit.babylon.camera.makeCameraOrthographic": "Сделать камеру ортографической", + "makeCameraOrthographic": "Сделать камеру ортографической", + "bitbybit.babylon.camera.makeCameraOrthographic_description": "Переключает камеру в ортографический режим", + "orthoLeft": "Орто слева", + "orthoRight": "Орто справа", + "orthoBottom": "Орто снизу", + "orthoTop": "Орто сверху", + "bitbybit.babylon.camera.makeCameraPerspective": "Сделать камеру перспективной", + "makeCameraPerspective": "Сделать камеру перспективной", + "bitbybit.babylon.camera.makeCameraPerspective_description": "Переключает камеру в перспективный режим", + "bitbybit.babylon.camera.free.create": "Свободная камера", + "free": "Свободная", + "bitbybit.babylon.camera.free.create_description": "Создает свободную камеру", + "bitbybit.babylon.camera.arcRotate.create": "Камера вращения по дуге", + "arcRotate": "Вращение по дуге", + "bitbybit.babylon.camera.arcRotate.create_description": "Создает камеру, вращающуюся вокруг цели по дуговой траектории, по умолчанию для bitbybit", + "radius": "Радиус", + "alpha": "Альфа", + "beta": "Бета", + "lowerRadiusLimit": "Нижний предел радиуса", + "upperRadiusLimit": "Верхний предел радиуса", + "lowerAlphaLimit": "Нижний предел альфа", + "upperAlphaLimit": "Верхний предел альфа", + "lowerBetaLimit": "Нижний предел бета", + "upperBetaLimit": "Верхний предел бета", + "angularSensibilityX": "Угловая чувствительность X", + "angularSensibilityY": "Угловая чувствительность Y", + "panningSensibility": "Чувствительность панорамирования", + "wheelPrecision": "Точность колеса (мыши)", + "bitbybit.babylon.camera.target.create": "Целевая камера", + "bitbybit.babylon.camera.target.create_description": "Создает целевую камеру", + "bitbybit.babylon.webXr.simple.createImmersiveARExperience": "Иммерсивный опыт AR", + "webXr": "WebXR", + "simple": "Простой", + "createImmersiveARExperience": "Создать иммерсивный опыт AR", + "bitbybit.babylon.webXr.simple.createImmersiveARExperience_description": "Создает стандартный XR опыт в режиме иммерсивной дополненной реальности (AR)", + "scene": "Сцена", + "bitbybit.babylon.webXr.simple.createDefaultXRExperienceWithTeleportation": "Стандартный XR опыт с телепортацией", + "createDefaultXRExperienceWithTeleportation": "Создать стандартный XR опыт с телепортацией", + "bitbybit.babylon.webXr.simple.createDefaultXRExperienceWithTeleportation_description": "Создает базовый XR опыт с возможностью телепортации", + "groundMeshes": "Меши земли", + "bitbybit.babylon.webXr.simple.createDefaultXRExperienceWithTeleportationReturn": "Стандартный XR опыт с телепортацией (возврат)", + "createDefaultXRExperienceWithTeleportationReturn": "Создать стандартный XR опыт с телепортацией (возврат)", + "bitbybit.babylon.webXr.simple.createDefaultXRExperienceWithTeleportationReturn_description": "Создает базовый XR опыт с возможностью телепортации, возвращает результат", + "bitbybit.babylon.node.drawNode": "Нарисовать узел", + "node": "Узел", + "drawNode": "Нарисовать узел", + "bitbybit.babylon.node.drawNode_description": "Рисует узел с указанием размера и цветов осей", + "BABYLON.TransformNode": "Узел трансформации Babylon", + "bitbybit.babylon.node.drawNodes": "Нарисовать узлы", + "drawNodes": "Нарисовать узлы", + "bitbybit.babylon.node.drawNodes_description": "Рисует несколько узлов с указанием размера и цветов осей", + "nodes": "Узлы", + "BABYLON.TransformNode[]": "Массив узлов трансформации Babylon", + "bitbybit.babylon.node.createNodeFromRotation": "Узел из вращения", + "createNodeFromRotation": "Создать узел из вращения", + "bitbybit.babylon.node.createNodeFromRotation_description": "Создает узел в начале координат с вращениями в пространстве родителя", + "parent": "Родитель", + "BABYLON.TransformNode | null": "Узел трансформации Babylon | null", + "origin": "Начало координат", + "bitbybit.babylon.node.createWorldNode": "Мировой узел", + "createWorldNode": "Создать мировой узел", + "bitbybit.babylon.node.createWorldNode_description": "Создает узел с корнем в качестве родителя", + "bitbybit.babylon.node.getAbsoluteForwardVector": "Получить абсолютный вектор 'вперёд'", + "getAbsoluteForwardVector": "Получить абсолютный вектор 'вперёд'", + "bitbybit.babylon.node.getAbsoluteForwardVector_description": "Получает абсолютный вектор 'вперёд' в мировом пространстве", + "bitbybit.babylon.node.getAbsoluteRightVector": "Получить абсолютный вектор 'вправо'", + "getAbsoluteRightVector": "Получить абсолютный вектор 'вправо'", + "bitbybit.babylon.node.getAbsoluteRightVector_description": "Получает абсолютный вектор 'вправо' в мировом пространстве", + "bitbybit.babylon.node.getAbsoluteUpVector": "Получить абсолютный вектор 'вверх'", + "getAbsoluteUpVector": "Получить абсолютный вектор 'вверх'", + "bitbybit.babylon.node.getAbsoluteUpVector_description": "Получает абсолютный вектор 'вверх' в мировом пространстве", + "bitbybit.babylon.node.getAbsolutePosition": "Получить абсолютную позицию", + "bitbybit.babylon.node.getAbsolutePosition_description": "Получает абсолютную позицию узла в мировом пространстве", + "bitbybit.babylon.node.getAbsoluteRotationTransformation": "Получить абсолютное преобразование вращения", + "getAbsoluteRotationTransformation": "Получить абсолютное преобразование вращения", + "bitbybit.babylon.node.getAbsoluteRotationTransformation_description": "Получает абсолютное вращение в виде матрицы преобразования (16 чисел)", + "bitbybit.babylon.node.getRotationTransformation": "Получить преобразование вращения", + "getRotationTransformation": "Получить преобразование вращения", + "bitbybit.babylon.node.getRotationTransformation_description": "Получает локальное вращение в виде матрицы преобразования (16 чисел)", + "bitbybit.babylon.node.getChildren": "Получить дочерние элементы", + "getChildren": "Получить дочерние элементы", + "bitbybit.babylon.node.getChildren_description": "Получает дочерние элементы узла", + "bitbybit.babylon.node.getParent": "Получить родителя", + "bitbybit.babylon.node.getParent_description": "Получает родителя узла", + "bitbybit.babylon.node.getPositionExpressedInLocalSpace": "Получить позицию в локальном пространстве", + "getPositionExpressedInLocalSpace": "Получить позицию в локальном пространстве", + "bitbybit.babylon.node.getPositionExpressedInLocalSpace_description": "Получает позицию узла в локальном пространстве", + "bitbybit.babylon.node.getRootNode": "Получить корневой узел", + "getRootNode": "Получить корневой узел", + "bitbybit.babylon.node.getRootNode_description": "Получает корневой узел", + "bitbybit.babylon.node.getRotation": "Получить вращение", + "bitbybit.babylon.node.getRotation_description": "Получает углы Эйлера вращения узла", + "bitbybit.babylon.node.rotateAroundAxisWithPosition": "Вращать вокруг оси с позицией", + "bitbybit.babylon.node.rotateAroundAxisWithPosition_description": "Вращает узел вокруг оси и позиции на заданный угол", + "bitbybit.babylon.node.rotate": "Вращать", + "bitbybit.babylon.node.rotate_description": "Вращает узел вокруг начала координат и оси", + "bitbybit.babylon.node.setAbsolutePosition": "Установить абсолютную позицию", + "setAbsolutePosition": "Установить абсолютную позицию", + "bitbybit.babylon.node.setAbsolutePosition_description": "Устанавливает абсолютную позицию узла", + "bitbybit.babylon.node.setDirection": "Установить направление", + "setDirection": "Установить направление", + "bitbybit.babylon.node.setDirection_description": "Устанавливает направление узла", + "direction": "Направление", + "number[]": "Массив чисел", + "bitbybit.babylon.node.setParent": "Установить родителя", + "bitbybit.babylon.node.setParent_description": "Устанавливает нового родителя для узла", + "parentNode": "Родительский узел", + "bitbybit.babylon.node.translate": "Переместить", + "translate": "Переместить", + "bitbybit.babylon.node.translate_description": "Перемещает узел по вектору направления на заданное расстояние", + "bitbybit.babylon.scene.backgroundColour": "Цвет фона", + "backgroundColour": "Цвет фона", + "bitbybit.babylon.scene.backgroundColour_description": "Изменяет цвет фона сцены в 3D пространстве", + "environment": "Окружение", + "colour": "Цвет", + "bitbybit.babylon.scene.activateCamera": "Активировать камеру", + "activateCamera": "Активировать камеру", + "bitbybit.babylon.scene.activateCamera_description": "Устанавливает камеру как активную, заменяя текущую", + "bitbybit.babylon.scene.useRightHandedSystem": "Использовать правостороннюю систему", + "useRightHandedSystem": "Использовать правостороннюю систему", + "bitbybit.babylon.scene.useRightHandedSystem_description": "Переключается на правостороннюю систему координат", + "system": "Система", + "use": "Использовать", + "bitbybit.babylon.scene.drawPointLightNoReturn": "Нарисовать точечный свет без возврата", + "drawPointLightNoReturn": "Нарисовать точечный свет без возврата", + "bitbybit.babylon.scene.drawPointLightNoReturn_description": "Добавляет точечный источник света на сцену, без вывода", + "lights": "Источники света", + "intensity": "Интенсивность", + "diffuse": "Диффузный", + "specular": "Бликовый", + "shadowGeneratorMapSize": "Размер карты генератора теней", + "enableShadows": "Включить тени", + "shadowDarkness": "Темнота тени", + "shadowUsePercentageCloserFiltering": "Тень: использовать процентное сглаживание (PCF)", + "shadowContactHardeningLightSizeUVRatio": "Тень: коэфф. UV размера света для контактного упрочнения", + "shadowBias": "Смещение тени", + "shadowNormalBias": "Смещение тени по нормали", + "shadowMaxZ": "Тень макс Z", + "shadowMinZ": "Тень мин Z", + "bitbybit.babylon.scene.getShadowGenerators": "Получить генераторы теней", + "getShadowGenerators": "Получить генераторы теней", + "bitbybit.babylon.scene.getShadowGenerators_description": "Получает генераторы теней от источников света bitbybit", + "bitbybit.babylon.scene.drawPointLight": "Нарисовать точечный свет", + "drawPointLight": "Нарисовать точечный свет", + "bitbybit.babylon.scene.drawPointLight_description": "Добавляет точечный источник света на сцену", + "bitbybit.babylon.scene.drawDirectionalLightNoReturn": "Нарисовать направленный свет без возврата", + "drawDirectionalLightNoReturn": "Нарисовать направленный свет без возврата", + "bitbybit.babylon.scene.drawDirectionalLightNoReturn_description": "Добавляет направленный источник света на сцену, без вывода", + "bitbybit.babylon.scene.drawDirectionalLight": "Нарисовать направленный свет", + "drawDirectionalLight": "Нарисовать направленный свет", + "bitbybit.babylon.scene.drawDirectionalLight_description": "Добавляет направленный источник света на сцену", + "bitbybit.babylon.scene.getActiveCamera": "Получить активную камеру", + "getActiveCamera": "Получить активную камеру", + "bitbybit.babylon.scene.getActiveCamera_description": "Получает текущую активную камеру на сцене", + "bitbybit.babylon.scene.adjustActiveArcRotateCamera": "Настроить активную камеру вращения по дуге", + "adjustActiveArcRotateCamera": "Настроить активную камеру вращения по дуге", + "bitbybit.babylon.scene.adjustActiveArcRotateCamera_description": "Настраивает параметры активной камеры вращения по дуге", + "lookAt": "Смотреть на", + "bitbybit.babylon.scene.clearAllDrawn": "Очистить всё нарисованное", + "clearAllDrawn": "Очистить всё нарисованное", + "bitbybit.babylon.scene.clearAllDrawn_description": "Удаляет все нарисованные объекты с 3D сцены", + "bitbybit.babylon.scene.enableSkybox": "Включить скайбокс", + "enableSkybox": "Включить скайбокс", + "bitbybit.babylon.scene.enableSkybox_description": "Включает скайбокс (небесную коробку) на сцене", + "skybox": "Скайбокс", + "Base.skyboxEnum": "Базовое перечисление скайбокса", + "blur": "Размытие", + "environmentIntensity": "Интенсивность окружения", + "bitbybit.babylon.scene.fog": "Туман", + "fog": "Туман", + "bitbybit.babylon.scene.fog_description": "Включает режим тумана на сцене", + "mode": "Режим", + "Base.fogModeEnum": "Базовое перечисление режима тумана", + "color": "Цвет", + "density": "Плотность", + "start": "Начало", + "end": "Конец", + "bitbybit.babylon.transforms.rotationCenterAxis": "Вращение: центр, ось", + "transforms": "Преобразования", + "rotationCenterAxis": "Вращение: центр, ось", + "bitbybit.babylon.transforms.rotationCenterAxis_description": "Создает преобразование вращения вокруг центра и оси", + "center": "Центр", + "bitbybit.babylon.transforms.rotationCenterX": "Вращение: центр, X", + "rotationCenterX": "Вращение: центр, X", + "bitbybit.babylon.transforms.rotationCenterX_description": "Создает преобразование вращения вокруг центра и оси X", + "bitbybit.babylon.transforms.rotationCenterY": "Вращение: центр, Y", + "rotationCenterY": "Вращение: центр, Y", + "bitbybit.babylon.transforms.rotationCenterY_description": "Создает преобразование вращения вокруг центра и оси Y", + "bitbybit.babylon.transforms.rotationCenterZ": "Вращение: центр, Z", + "rotationCenterZ": "Вращение: центр, Z", + "bitbybit.babylon.transforms.rotationCenterZ_description": "Создает преобразование вращения вокруг центра и оси Z", + "bitbybit.babylon.transforms.rotationCenterYawPitchRoll": "Вращение: центр, рыскание, тангаж, крен", + "rotationCenterYawPitchRoll": "Вращение: центр, рыскание, тангаж, крен", + "bitbybit.babylon.transforms.rotationCenterYawPitchRoll_description": "Создает преобразование вращения с рысканием, тангажом и креном", + "bitbybit.babylon.transforms.scaleCenterXYZ": "Масштаб: центр, XYZ", + "scaleCenterXYZ": "Масштаб: центр, XYZ", + "bitbybit.babylon.transforms.scaleCenterXYZ_description": "Создает преобразование масштабирования вокруг центра по XYZ", + "scaleXyz": "Масштаб XYZ", + "bitbybit.babylon.transforms.scaleXYZ": "Масштаб XYZ", + "scaleXYZ": "Масштаб XYZ", + "bitbybit.babylon.transforms.scaleXYZ_description": "Создает преобразование масштабирования по направлениям X, Y, Z", + "bitbybit.babylon.transforms.uniformScale": "Равномерный масштаб", + "uniformScale": "Равномерный масштаб", + "bitbybit.babylon.transforms.uniformScale_description": "Создает преобразование равномерного масштабирования", + "bitbybit.babylon.transforms.uniformScaleFromCenter": "Равномерный масштаб от центра", + "uniformScaleFromCenter": "Равномерный масштаб от центра", + "bitbybit.babylon.transforms.uniformScaleFromCenter_description": "Создает преобразование равномерного масштабирования от центра", + "bitbybit.babylon.transforms.translationXYZ": "Перемещение XYZ", + "translationXYZ": "Перемещение XYZ", + "bitbybit.babylon.transforms.translationXYZ_description": "Создает преобразование перемещения", + "translation": "Перемещение", + "bitbybit.babylon.transforms.translationsXYZ": "Перемещения XYZ", + "translationsXYZ": "Перемещения XYZ", + "bitbybit.babylon.transforms.translationsXYZ_description": "Создает несколько преобразований перемещения", + "translations": "Перемещения", + "Base.Vector3[]": "Массив базовых векторов 3", + "bitbybit.babylon.io.loadAssetIntoScene": "Загрузить ресурс в сцену", + "io": "Ввод/вывод", + "loadAssetIntoScene": "Загрузить ресурс в сцену", + "bitbybit.babylon.io.loadAssetIntoScene_description": "Импортирует меш из загруженного ресурса проекта", + "load": "Загрузка", + "assetFile": "Файл ресурса", + "File": "Файл", + "bitbybit.babylon.io.loadAssetIntoSceneNoReturn": "Загрузить ресурс в сцену без возврата", + "loadAssetIntoSceneNoReturn": "Загрузить ресурс в сцену без возврата", + "bitbybit.babylon.io.loadAssetIntoSceneNoReturn_description": "Импортирует меш из загруженного ресурса проекта, без вывода", + "bitbybit.babylon.io.loadAssetIntoSceneFromRootUrl": "Загрузить ресурс в сцену из корневого URL", + "loadAssetIntoSceneFromRootUrl": "Загрузить ресурс в сцену из корневого URL", + "bitbybit.babylon.io.loadAssetIntoSceneFromRootUrl_description": "Импортирует меш с публичного веб-URL, требуется CORS", + "rootUrl": "Корневой URL", + "bitbybit.babylon.io.loadAssetIntoSceneFromRootUrlNoReturn": "Загрузить ресурс в сцену из корневого URL без возврата", + "loadAssetIntoSceneFromRootUrlNoReturn": "Загрузить ресурс в сцену из корневого URL без возврата", + "bitbybit.babylon.io.loadAssetIntoSceneFromRootUrlNoReturn_description": "Импортирует меш с публичного веб-URL, без вывода, требуется CORS", + "bitbybit.babylon.io.exportBabylon": "Экспорт в .babylon", + "exportBabylon": "Экспорт в .babylon", + "bitbybit.babylon.io.exportBabylon_description": "Экспортирует сцену в формат .babylon для редактирования", + "export": "Экспорт", + "fileName": "Имя файла", + "bitbybit.babylon.io.exportGLB": "Экспорт в GLB", + "exportGLB": "Экспорт в GLB", + "bitbybit.babylon.io.exportGLB_description": "Экспортирует сцену в формат .glb, веб-стандарт", + "discardSkyboxAndGrid": "Отбросить скайбокс и сетку", + "bitbybit.babylon.io.exportMeshToStl": "Экспорт меша в STL", + "exportMeshToStl": "Экспорт меша в STL", + "bitbybit.babylon.io.exportMeshToStl_description": "Экспортирует меш и дочерние элементы в STL", + "bitbybit.babylon.io.exportMeshesToStl": "Экспорт мешей в STL", + "exportMeshesToStl": "Экспорт мешей в STL", + "bitbybit.babylon.io.exportMeshesToStl_description": "Экспортирует несколько мешей в STL", + "meshes": "Меши", + "bitbybit.babylon.ray.createPickingRay": "Луч выбора", + "ray": "Луч", + "createPickingRay": "Создать луч выбора", + "bitbybit.babylon.ray.createPickingRay_description": "Создает луч выбора из позиции мыши в активной камере", + "bitbybit.babylon.ray.createRay": "Луч", + "createRay": "Создать луч", + "bitbybit.babylon.ray.createRay_description": "Создает луч из начала координат с направлением и опциональной длиной", + "length": "Длина", + "bitbybit.babylon.ray.createRayFromTo": "Луч от/до", + "createRayFromTo": "Создать луч от/до", + "bitbybit.babylon.ray.createRayFromTo_description": "Создает луч между двумя точками", + "from": "От", + "to": "До", + "bitbybit.babylon.ray.getOrigin": "Получить начало координат", + "getOrigin": "Получить начало координат", + "bitbybit.babylon.ray.getOrigin_description": "Получает начало координат луча", + "BABYLON.Ray": "Луч Babylon", + "bitbybit.babylon.ray.getDirection": "Получить направление", + "getDirection": "Получить направление", + "bitbybit.babylon.ray.getDirection_description": "Получает направление луча", + "bitbybit.babylon.ray.getLength": "Получить длину", + "getLength": "Получить длину", + "bitbybit.babylon.ray.getLength_description": "Получает длину луча", + "bitbybit.babylon.pick.pickWithRay": "Выбор лучом", + "pick": "Выбор", + "pickWithRay": "Выбрать лучом", + "bitbybit.babylon.pick.pickWithRay_description": "Получает результат попадания при выборе лучом", + "bitbybit.babylon.pick.pickWithPickingRay": "Выбор лучом выбора", + "pickWithPickingRay": "Выбрать лучом выбора", + "bitbybit.babylon.pick.pickWithPickingRay_description": "Выбирает лучом из позиции мыши в активной камере", + "bitbybit.babylon.pick.getDistance": "Получить расстояние", + "getDistance": "Получить расстояние", + "bitbybit.babylon.pick.getDistance_description": "Получает расстояние до объекта, если он выбран", + "get from pick info": "Получить из информации о выборе", + "pickInfo": "Информация о выборе", + "BABYLON.PickingInfo": "Информация о выборе Babylon", + "bitbybit.babylon.pick.getPickedMesh": "Получить выбранный меш", + "getPickedMesh": "Получить выбранный меш", + "bitbybit.babylon.pick.getPickedMesh_description": "Получает меш, который был выбран", + "bitbybit.babylon.pick.getPickedPoint": "Получить выбранную точку", + "getPickedPoint": "Получить выбранную точку", + "bitbybit.babylon.pick.getPickedPoint_description": "Получает точку, которая была выбрана", + "bitbybit.babylon.pick.hit": "Попадание", + "hit": "Попадание", + "bitbybit.babylon.pick.hit_description": "Проверяет, попал ли луч во что-либо на сцене", + "bitbybit.babylon.pick.getSubMeshId": "Получить ID подмеша", + "getSubMeshId": "Получить ID подмеша", + "bitbybit.babylon.pick.getSubMeshId_description": "Получает уникальный ID подмеша, если он выбран", + "bitbybit.babylon.pick.getSubMeshFaceId": "Получить ID грани подмеша", + "getSubMeshFaceId": "Получить ID грани подмеша", + "bitbybit.babylon.pick.getSubMeshFaceId_description": "Получает уникальный ID грани подмеша, если он выбран", + "bitbybit.babylon.pick.getBU": "Получить BU", + "getBU": "Получить BU", + "bitbybit.babylon.pick.getBU_description": "Получает барицентрическую координату U для коллизии текстуры", + "bitbybit.babylon.pick.getBV": "Получить BV", + "getBV": "Получить BV", + "bitbybit.babylon.pick.getBV_description": "Получает барицентрическую координату V для коллизии текстуры", + "bitbybit.babylon.pick.getPickedSprite": "Получить выбранный спрайт", + "getPickedSprite": "Получить выбранный спрайт", + "bitbybit.babylon.pick.getPickedSprite_description": "Получает выбранный спрайт", + "bitbybit.babylon.material.pbrMetallicRoughness.create": "PBR: металличность/шероховатость", + "pbrMetallicRoughness": "PBR Металличность/Шероховатость", + "bitbybit.babylon.material.pbrMetallicRoughness.create_description": "Создает материал PBR с металличностью/шероховатостью", + "baseColor": "Базовый цвет", + "emissiveColor": "Цвет свечения", + "metallic": "Металличность", + "roughness": "Шероховатость", + "zOffset": "Смещение Z", + "bitbybit.babylon.material.pbrMetallicRoughness.setBaseColor": "Установить базовый цвет", + "setBaseColor": "Установить базовый цвет", + "bitbybit.babylon.material.pbrMetallicRoughness.setBaseColor_description": "Устанавливает базовый цвет материала", + "BABYLON.PBRMetallicRoughnessMaterial": "Материал PBR металличность/шероховатость Babylon", + "bitbybit.babylon.material.pbrMetallicRoughness.setMetallic": "Установить металличность", + "setMetallic": "Установить металличность", + "bitbybit.babylon.material.pbrMetallicRoughness.setMetallic_description": "Устанавливает свойство металличности материала", + "bitbybit.babylon.material.pbrMetallicRoughness.setRoughness": "Установить шероховатость", + "setRoughness": "Установить шероховатость", + "bitbybit.babylon.material.pbrMetallicRoughness.setRoughness_description": "Устанавливает шероховатость материала", + "bitbybit.babylon.material.pbrMetallicRoughness.setAlpha": "Установить альфа", + "setAlpha": "Установить альфа", + "bitbybit.babylon.material.pbrMetallicRoughness.setAlpha_description": "Устанавливает альфа-канал (прозрачность) материала", + "bitbybit.babylon.material.pbrMetallicRoughness.setBackFaceCulling": "Установить отсечение обратных граней", + "setBackFaceCulling": "Установить отсечение обратных граней", + "bitbybit.babylon.material.pbrMetallicRoughness.setBackFaceCulling_description": "Устанавливает отсечение обратных граней для материала", + "bitbybit.babylon.material.pbrMetallicRoughness.setBaseTexture": "Установить базовую текстуру", + "setBaseTexture": "Установить базовую текстуру", + "bitbybit.babylon.material.pbrMetallicRoughness.setBaseTexture_description": "Устанавливает текстуру материала", + "baseTexture": "Базовая текстура", + "BABYLON.Texture": "Текстура Babylon", + "bitbybit.babylon.material.pbrMetallicRoughness.getBaseColor": "Получить базовый цвет", + "getBaseColor": "Получить базовый цвет", + "bitbybit.babylon.material.pbrMetallicRoughness.getBaseColor_description": "Получает базовый цвет материала", + "bitbybit.babylon.material.pbrMetallicRoughness.getMetallic": "Получить металличность", + "getMetallic": "Получить металличность", + "bitbybit.babylon.material.pbrMetallicRoughness.getMetallic_description": "Получает свойство металличности материала", + "bitbybit.babylon.material.pbrMetallicRoughness.getRoughness": "Получить шероховатость", + "getRoughness": "Получить шероховатость", + "bitbybit.babylon.material.pbrMetallicRoughness.getRoughness_description": "Получает шероховатость материала", + "bitbybit.babylon.material.pbrMetallicRoughness.getAlpha": "Получить альфа", + "getAlpha": "Получить альфа", + "bitbybit.babylon.material.pbrMetallicRoughness.getAlpha_description": "Получает альфа-канал (прозрачность) материала", + "bitbybit.babylon.material.pbrMetallicRoughness.getBackFaceCulling": "Получить отсечение обратных граней", + "getBackFaceCulling": "Получить отсечение обратных граней", + "bitbybit.babylon.material.pbrMetallicRoughness.getBackFaceCulling_description": "Получает настройку отсечения обратных граней материала", + "bitbybit.babylon.material.pbrMetallicRoughness.getBaseTexture": "Получить базовую текстуру", + "getBaseTexture": "Получить базовую текстуру", + "bitbybit.babylon.material.pbrMetallicRoughness.getBaseTexture_description": "Получает базовую текстуру материала", + "bitbybit.babylon.material.skyMaterial.create": "Материал неба", + "skyMaterial": "Материал неба", + "bitbybit.babylon.material.skyMaterial.create_description": "Создает материал неба", + "luminance": "Яркость", + "turbidity": "Мутность", + "rayleigh": "Рэлей", + "mieCoefficient": "Коэффициент Ми", + "mieDirectionalG": "Направленный G Ми", + "inclination": "Наклон", + "azimuth": "Азимут", + "sunPosition": "Позиция солнца", + "useSunPosition": "Использовать позицию солнца", + "cameraOffset": "Смещение камеры", + "up": "Вверх", + "dithering": "Дизеринг", + "bitbybit.babylon.material.skyMaterial.setLuminance": "Установить яркость", + "setLuminance": "Установить яркость", + "bitbybit.babylon.material.skyMaterial.setLuminance_description": "Устанавливает яркость материала неба", + "MATERIALS.SkyMaterial": "Материал неба (Materials)", + "bitbybit.babylon.material.skyMaterial.setTurbidity": "Установить мутность", + "setTurbidity": "Установить мутность", + "bitbybit.babylon.material.skyMaterial.setTurbidity_description": "Устанавливает мутность материала неба", + "bitbybit.babylon.material.skyMaterial.setRayleigh": "Установить Рэлей", + "setRayleigh": "Установить Рэлей", + "bitbybit.babylon.material.skyMaterial.setRayleigh_description": "Устанавливает коэффициент Рэлея для материала неба", + "bitbybit.babylon.material.skyMaterial.setMieCoefficient": "Установить коэффициент Ми", + "setMieCoefficient": "Установить коэффициент Ми", + "bitbybit.babylon.material.skyMaterial.setMieCoefficient_description": "Устанавливает коэффициент Ми для материала неба", + "bitbybit.babylon.material.skyMaterial.setMieDirectionalG": "Установить направленный G Ми", + "setMieDirectionalG": "Установить направленный G Ми", + "bitbybit.babylon.material.skyMaterial.setMieDirectionalG_description": "Устанавливает направленный коэффициент G Ми для материала неба", + "bitbybit.babylon.material.skyMaterial.setDistance": "Установить расстояние", + "setDistance": "Установить расстояние", + "bitbybit.babylon.material.skyMaterial.setDistance_description": "Устанавливает расстояние для материала неба", + "bitbybit.babylon.material.skyMaterial.setInclination": "Установить наклон", + "setInclination": "Установить наклон", + "bitbybit.babylon.material.skyMaterial.setInclination_description": "Устанавливает наклон для материала неба", + "bitbybit.babylon.material.skyMaterial.setAzimuth": "Установить азимут", + "setAzimuth": "Установить азимут", + "bitbybit.babylon.material.skyMaterial.setAzimuth_description": "Устанавливает азимут для материала неба", + "bitbybit.babylon.material.skyMaterial.setSunPosition": "Установить позицию солнца", + "setSunPosition": "Установить позицию солнца", + "bitbybit.babylon.material.skyMaterial.setSunPosition_description": "Устанавливает позицию солнца для материала неба", + "bitbybit.babylon.material.skyMaterial.setUseSunPosition": "Установить использование позиции солнца", + "setUseSunPosition": "Установить использование позиции солнца", + "bitbybit.babylon.material.skyMaterial.setUseSunPosition_description": "Устанавливает использование позиции солнца для материала неба", + "bitbybit.babylon.material.skyMaterial.setCameraOffset": "Установить смещение камеры", + "setCameraOffset": "Установить смещение камеры", + "bitbybit.babylon.material.skyMaterial.setCameraOffset_description": "Устанавливает смещение камеры для материала неба", + "bitbybit.babylon.material.skyMaterial.setUp": "Установить направление 'вверх'", + "setUp": "Установить 'вверх'", + "bitbybit.babylon.material.skyMaterial.setUp_description": "Устанавливает направление 'вверх' для материала неба", + "bitbybit.babylon.material.skyMaterial.setDithering": "Установить дизеринг", + "setDithering": "Установить дизеринг", + "bitbybit.babylon.material.skyMaterial.setDithering_description": "Устанавливает дизеринг для материала неба", + "bitbybit.babylon.material.skyMaterial.getLuminance": "Получить яркость", + "getLuminance": "Получить яркость", + "bitbybit.babylon.material.skyMaterial.getLuminance_description": "Получает яркость материала неба", + "bitbybit.babylon.material.skyMaterial.getTurbidity": "Получить мутность", + "getTurbidity": "Получить мутность", + "bitbybit.babylon.material.skyMaterial.getTurbidity_description": "Получает мутность материала неба", + "bitbybit.babylon.material.skyMaterial.getRayleigh": "Получить Рэлей", + "getRayleigh": "Получить Рэлей", + "bitbybit.babylon.material.skyMaterial.getRayleigh_description": "Получает коэффициент Рэлея материала неба", + "bitbybit.babylon.material.skyMaterial.getMieCoefficient": "Получить коэффициент Ми", + "getMieCoefficient": "Получить коэффициент Ми", + "bitbybit.babylon.material.skyMaterial.getMieCoefficient_description": "Получает коэффициент Ми материала неба", + "bitbybit.babylon.material.skyMaterial.getMieDirectionalG": "Получить направленный G Ми", + "getMieDirectionalG": "Получить направленный G Ми", + "bitbybit.babylon.material.skyMaterial.getMieDirectionalG_description": "Получает направленный коэффициент G Ми материала неба", + "bitbybit.babylon.material.skyMaterial.getDistance": "Получить расстояние", + "bitbybit.babylon.material.skyMaterial.getDistance_description": "Получает расстояние материала неба", + "bitbybit.babylon.material.skyMaterial.getInclination": "Получить наклон", + "getInclination": "Получить наклон", + "bitbybit.babylon.material.skyMaterial.getInclination_description": "Получает наклон материала неба", + "bitbybit.babylon.material.skyMaterial.getAzimuth": "Получить азимут", + "getAzimuth": "Получить азимут", + "bitbybit.babylon.material.skyMaterial.getAzimuth_description": "Получает азимут материала неба", + "bitbybit.babylon.material.skyMaterial.getSunPosition": "Получить позицию солнца", + "getSunPosition": "Получить позицию солнца", + "bitbybit.babylon.material.skyMaterial.getSunPosition_description": "Получает позицию солнца материала неба", + "bitbybit.babylon.material.skyMaterial.getUseSunPosition": "Получить использование позиции солнца", + "getUseSunPosition": "Получить использование позиции солнца", + "bitbybit.babylon.material.skyMaterial.getUseSunPosition_description": "Получает использование позиции солнца материала неба", + "bitbybit.babylon.material.skyMaterial.getCameraOffset": "Получить смещение камеры", + "getCameraOffset": "Получить смещение камеры", + "bitbybit.babylon.material.skyMaterial.getCameraOffset_description": "Получает смещение камеры материала неба", + "bitbybit.babylon.material.skyMaterial.getUp": "Получить направление 'вверх'", + "getUp": "Получить 'вверх'", + "bitbybit.babylon.material.skyMaterial.getUp_description": "Получает направление 'вверх' материала неба", + "bitbybit.babylon.material.skyMaterial.getDithering": "Получить дизеринг", + "getDithering": "Получить дизеринг", + "bitbybit.babylon.material.skyMaterial.getDithering_description": "Получает дизеринг материала неба", + "bitbybit.babylon.lights.shadowLight.setDirectionToTarget": "Установить направление на цель", + "shadowLight": "Источник света с тенью", + "setDirectionToTarget": "Установить направление на цель", + "bitbybit.babylon.lights.shadowLight.setDirectionToTarget_description": "Устанавливает направление источника света с тенью", + "BABYLON.ShadowLight": "Источник света с тенью Babylon", + "bitbybit.babylon.lights.shadowLight.setPosition": "Установить позицию", + "bitbybit.babylon.lights.shadowLight.setPosition_description": "Устанавливает позицию источника света с тенью", + "bitbybit.babylon.meshBuilder.createBox": "Параллелепипед", + "meshBuilder": "Конструктор мешей", + "createBox": "Создать параллелепипед", + "bitbybit.babylon.meshBuilder.createBox_description": "Создает меш параллелепипеда", + "create simple": "Создать простой", + "depth": "Глубина", + "sideOrientation": "Ориентация стороны", + "BabylonMesh.sideOrientationEnum": "Перечисление ориентации стороны меша Babylon", + "bitbybit.babylon.meshBuilder.createCube": "Куб", + "createCube": "Создать куб", + "bitbybit.babylon.meshBuilder.createCube_description": "Создает меш куба", + "bitbybit.babylon.meshBuilder.createSquarePlane": "Квадратная плоскость", + "createSquarePlane": "Создать квадратную плоскость", + "bitbybit.babylon.meshBuilder.createSquarePlane_description": "Создает меш квадратной плоскости", + "bitbybit.babylon.meshBuilder.createSphere": "Сфера", + "createSphere": "Создать сферу", + "bitbybit.babylon.meshBuilder.createSphere_description": "Создает меш сферы", + "diameter": "Диаметр", + "segments": "Сегменты", + "bitbybit.babylon.meshBuilder.createIcoSphere": "Икосфера", + "createIcoSphere": "Создать икосферу", + "bitbybit.babylon.meshBuilder.createIcoSphere_description": "Создает меш икосферы", + "radiusX": "Радиус X", + "radiusY": "Радиус Y", + "radiusZ": "Радиус Z", + "flat": "Плоский", + "bitbybit.babylon.meshBuilder.createDisc": "Диск", + "createDisc": "Создать диск", + "bitbybit.babylon.meshBuilder.createDisc_description": "Создает меш диска", + "tessellation": "Тесселяция", + "arc": "Дуга", + "bitbybit.babylon.meshBuilder.createTorus": "Тор", + "createTorus": "Создать тор", + "bitbybit.babylon.meshBuilder.createTorus_description": "Создает меш тора", + "thickness": "Толщина", + "bitbybit.babylon.meshBuilder.createTorusKnot": "Узел тора", + "createTorusKnot": "Создать узел тора", + "bitbybit.babylon.meshBuilder.createTorusKnot_description": "Создает меш узла тора", + "tube": "Труба", + "radialSegments": "Радиальные сегменты", + "tubularSegments": "Трубчатые сегменты", + "p": "p", + "q": "q", + "bitbybit.babylon.meshBuilder.createPolygon": "Полигон", + "createPolygon": "Создать полигон", + "bitbybit.babylon.meshBuilder.createPolygon_description": "Создает меш полигона", + "shape": "Форма", + "holes": "Отверстия", + "Base.Vector3[][]": "Массив массивов базовых векторов 3", + "smoothingThreshold": "Порог сглаживания", + "wrap": "Обертывание", + "bitbybit.babylon.meshBuilder.extrudePolygon": "Выдавить полигон", + "extrudePolygon": "Выдавить полигон", + "bitbybit.babylon.meshBuilder.extrudePolygon_description": "Создает меш выдавленного полигона", + "bitbybit.babylon.meshBuilder.createTube": "Труба", + "createTube": "Создать трубу", + "bitbybit.babylon.meshBuilder.createTube_description": "Создает меш трубы", + "path": "Путь", + "cap": "Крышка", + "bitbybit.babylon.meshBuilder.createPolyhedron": "Многогранник", + "createPolyhedron": "Создать многогранник", + "bitbybit.babylon.meshBuilder.createPolyhedron_description": "Создает меш многогранника", + "type": "Тип", + "sizeX": "Размер X", + "sizeY": "Размер Y", + "sizeZ": "Размер Z", + "custom": "Пользовательский", + "bitbybit.babylon.meshBuilder.createGeodesic": "Геодезический", + "createGeodesic": "Создать геодезический", + "bitbybit.babylon.meshBuilder.createGeodesic_description": "Создает геодезический меш", + "m": "m", + "n": "n", + "bitbybit.babylon.meshBuilder.createGoldberg": "Гольдберг", + "createGoldberg": "Создать Гольдберг", + "bitbybit.babylon.meshBuilder.createGoldberg_description": "Создает меш Гольдберга", + "bitbybit.babylon.meshBuilder.createCapsule": "Капсула", + "createCapsule": "Создать капсулу", + "bitbybit.babylon.meshBuilder.createCapsule_description": "Создает меш капсулы", + "orientation": "Ориентация", + "capSubdivisions": "Подразделения крышки", + "radiusTop": "Радиус верха", + "radiusBottom": "Радиус низа", + "topCapSubdivisions": "Подразделения верхней крышки", + "bottomCapSubdivisions": "Подразделения нижней крышки", + "bitbybit.babylon.meshBuilder.createCylinder": "Цилиндр", + "createCylinder": "Создать цилиндр", + "bitbybit.babylon.meshBuilder.createCylinder_description": "Создает меш цилиндра", + "diameterTop": "Диаметр верха", + "diameterBottom": "Диаметр низа", + "bitbybit.babylon.meshBuilder.createExtrudedSahpe": "Выдавленная форма", + "createExtrudedSahpe": "Создать выдавленную форму", + "bitbybit.babylon.meshBuilder.createExtrudedSahpe_description": "Создает меш выдавленной формы", + "closeShape": "Замкнуть форму", + "closePath": "Замкнуть путь", + "bitbybit.babylon.meshBuilder.createRibbon": "Лента", + "createRibbon": "Создать ленту", + "bitbybit.babylon.meshBuilder.createRibbon_description": "Создает меш ленты", + "pathArray": "Массив путей", + "closeArray": "Замкнуть массив", + "offset": "Смещение", + "bitbybit.babylon.meshBuilder.createLathe": "Токарный станок (Lathe)", + "createLathe": "Создать Lathe", + "bitbybit.babylon.meshBuilder.createLathe_description": "Создает меш с помощью вращения профиля (Lathe)", + "closed": "Замкнутый", + "bitbybit.babylon.meshBuilder.createGround": "Земля", + "createGround": "Создать землю", + "bitbybit.babylon.meshBuilder.createGround_description": "Создает меш земли", + "subdivisionsX": "Подразделения X", + "subdivisionsY": "Подразделения Y", + "bitbybit.babylon.meshBuilder.createRectanglePlane": "Прямоугольная плоскость", + "createRectanglePlane": "Создать прямоугольную плоскость", + "bitbybit.babylon.meshBuilder.createRectanglePlane_description": "Создает меш прямоугольной плоскости", + "bitbybit.babylon.texture.createSimple": "Простая текстура", + "texture": "Текстура", + "createSimple": "Простой", + "bitbybit.babylon.texture.createSimple_description": "Создает текстуру из URL с базовыми параметрами", + "invertY": "Инвертировать Y", + "invertZ": "Инвертировать Z", + "wAng": "Угол W", + "uScale": "Масштаб U", + "vScale": "Масштаб V", + "uOffset": "Смещение U", + "vOffset": "Смещение V", + "samplingMode": "Режим сэмплирования", + "samplingModeEnum": "Перечисление режима сэмплирования", + "bitbybit.babylon.tools.createScreenshot": "Снимок экрана", + "tools": "Инструменты", + "createScreenshot": "Создать снимок экрана", + "bitbybit.babylon.tools.createScreenshot_description": "Захватывает снимок экрана сцены", + "screenshots": "Снимки экрана", + "mimeType": "MIME тип", + "quality": "Качество", + "bitbybit.babylon.tools.createScreenshotAndDownload": "Снимок экрана и загрузка", + "createScreenshotAndDownload": "Создать снимок экрана и загрузить", + "bitbybit.babylon.tools.createScreenshotAndDownload_description": "Захватывает и загружает снимок экрана сцены", + "bitbybit.babylon.gui.advancedDynamicTexture.createFullScreenUI": "Полноэкранный UI", + "gui": "GUI", + "advancedDynamicTexture": "Продвинутая динамическая текстура", + "createFullScreenUI": "Создать полноэкранный UI", + "bitbybit.babylon.gui.advancedDynamicTexture.createFullScreenUI_description": "Создает полноэкранный пользовательский интерфейс", + "spaces": "Пространства", + "foreground": "Передний план", + "adaptiveScaling": "Адаптивное масштабирование", + "bitbybit.babylon.gui.advancedDynamicTexture.createForMesh": "Для меша", + "createForMesh": "Создать для меша", + "bitbybit.babylon.gui.advancedDynamicTexture.createForMesh_description": "Создает текстуру для меша", + "BABYLON.AbstractMesh": "Абстрактный меш Babylon", + "supportPointerMove": "Поддержка движения указателя", + "onlyAlphaTesting": "Только альфа-тестирование", + "sampling": "Сэмплирование", + "BabylonTexture.samplingModeEnum": "Перечисление режима сэмплирования текстуры Babylon", + "bitbybit.babylon.gui.control.changeControlPadding": "Изменить отступы элемента управления", + "control": "Элемент управления", + "changeControlPadding": "Изменить отступы", + "bitbybit.babylon.gui.control.changeControlPadding_description": "Устанавливает отступы элемента управления", + "positioning": "Позиционирование", + "BABYLON.GUI.Control": "Элемент управления GUI Babylon", + "paddingLeft": "Отступ слева", + "number | string": "Число | строка", + "paddingRight": "Отступ справа", + "paddingTop": "Отступ сверху", + "paddingBottom": "Отступ снизу", + "bitbybit.babylon.gui.control.changeControlAlignment": "Изменить выравнивание элемента управления", + "changeControlAlignment": "Изменить выравнивание", + "bitbybit.babylon.gui.control.changeControlAlignment_description": "Устанавливает выравнивание элемента управления", + "T": "T", + "horizontalAlignment": "Горизонтальное выравнивание", + "horizontalAlignmentEnum": "Перечисление горизонтального выравнивания", + "verticalAlignment": "Вертикальное выравнивание", + "verticalAlignmentEnum": "Перечисление вертикального выравнивания", + "bitbybit.babylon.gui.control.cloneControl": "Клонировать элемент управления", + "cloneControl": "Клонировать", + "bitbybit.babylon.gui.control.cloneControl_description": "Клонирует элемент управления", + "container": "Контейнер", + "BABYLON.GUI.Container": "Контейнер GUI Babylon", + "host": "Хост", + "BABYLON.GUI.AdvancedDynamicTexture": "Продвинутая динамическая текстура GUI Babylon", + "bitbybit.babylon.gui.control.createControlObservableSelector": "Селектор наблюдаемого элемента управления", + "createControlObservableSelector": "Создать селектор наблюдаемого", + "bitbybit.babylon.gui.control.createControlObservableSelector_description": "Создает селектор наблюдаемого для элемента управления", + "selector": "Селектор", + "controlObservableSelectorEnum": "Перечисление селектора наблюдаемого элемента управления", + "bitbybit.babylon.gui.control.getControlByName": "Получить элемент управления по имени", + "getControlByName": "Получить по имени", + "bitbybit.babylon.gui.control.getControlByName_description": "Получает элемент управления по имени", + "bitbybit.babylon.gui.control.setIsVisible": "Установить видимость", + "setIsVisible": "Установить видимость", + "bitbybit.babylon.gui.control.setIsVisible_description": "Устанавливает видимость элемента управления", + "isVisible": "Видим", + "bitbybit.babylon.gui.control.setIsReadonly": "Установить 'только для чтения'", + "setIsReadonly": "Установить 'только для чтения'", + "bitbybit.babylon.gui.control.setIsReadonly_description": "Устанавливает режим 'только для чтения' для элемента управления", + "isReadOnly": "Только для чтения", + "bitbybit.babylon.gui.control.setIsEnabled": "Установить доступность", + "setIsEnabled": "Установить доступность", + "bitbybit.babylon.gui.control.setIsEnabled_description": "Устанавливает доступность элемента управления", + "isEnabled": "Доступен", + "bitbybit.babylon.gui.control.setHeight": "Установить высоту", + "setHeight": "Установить высоту", + "bitbybit.babylon.gui.control.setHeight_description": "Устанавливает высоту элемента управления", + "bitbybit.babylon.gui.control.setWidth": "Установить ширину", + "setWidth": "Установить ширину", + "bitbybit.babylon.gui.control.setWidth_description": "Устанавливает ширину элемента управления", + "bitbybit.babylon.gui.control.setColor": "Установить цвет", + "setColor": "Установить цвет", + "bitbybit.babylon.gui.control.setColor_description": "Устанавливает цвет элемента управления", + "bitbybit.babylon.gui.control.setFontSize": "Установить размер шрифта", + "setFontSize": "Установить размер шрифта", + "bitbybit.babylon.gui.control.setFontSize_description": "Устанавливает размер шрифта элемента управления", + "fontSize": "Размер шрифта", + "bitbybit.babylon.gui.control.getHeight": "Получить высоту", + "getHeight": "Получить высоту", + "bitbybit.babylon.gui.control.getHeight_description": "Получает высоту элемента управления", + "bitbybit.babylon.gui.control.getWidth": "Получить ширину", + "getWidth": "Получить ширину", + "bitbybit.babylon.gui.control.getWidth_description": "Получает ширину элемента управления", + "bitbybit.babylon.gui.control.getColor": "Получить цвет", + "getColor": "Получить цвет", + "bitbybit.babylon.gui.control.getColor_description": "Получает цвет элемента управления", + "bitbybit.babylon.gui.control.getFontSize": "Получить размер шрифта", + "getFontSize": "Получить размер шрифта", + "bitbybit.babylon.gui.control.getFontSize_description": "Получает размер шрифта элемента управления", + "bitbybit.babylon.gui.control.getIsVisible": "Получить видимость", + "getIsVisible": "Получить видимость", + "bitbybit.babylon.gui.control.getIsVisible_description": "Получает видимость элемента управления", + "bitbybit.babylon.gui.control.getIsReadonly": "Получить 'только для чтения'", + "getIsReadonly": "Получить 'только для чтения'", + "bitbybit.babylon.gui.control.getIsReadonly_description": "Получает режим 'только для чтения' элемента управления", + "bitbybit.babylon.gui.control.getIsEnabled": "Получить доступность", + "getIsEnabled": "Получить доступность", + "bitbybit.babylon.gui.control.getIsEnabled_description": "Получает доступность элемента управления", + "bitbybit.babylon.gui.container.addControls": "Добавить элементы управления", + "addControls": "Добавить элементы", + "bitbybit.babylon.gui.container.addControls_description": "Добавляет элементы управления в контейнер по порядку", + "controls": "Элементы управления", + "BABYLON.GUI.Control[]": "Массив элементов управления GUI Babylon", + "clearControlsFirst": "Сначала очистить элементы", + "bitbybit.babylon.gui.container.setBackground": "Установить фон", + "setBackground": "Установить фон", + "bitbybit.babylon.gui.container.setBackground_description": "Устанавливает фон контейнера", + "background": "Фон", + "bitbybit.babylon.gui.container.setIsReadonly": "Установить 'только для чтения'", + "bitbybit.babylon.gui.container.setIsReadonly_description": "Устанавливает режим 'только для чтения' для контейнера", + "bitbybit.babylon.gui.container.getBackground": "Получить фон", + "getBackground": "Получить фон", + "bitbybit.babylon.gui.container.getBackground_description": "Получает фон контейнера", + "bitbybit.babylon.gui.container.getIsReadonly": "Получить 'только для чтения'", + "bitbybit.babylon.gui.container.getIsReadonly_description": "Получает режим 'только для чтения' контейнера", + "bitbybit.babylon.gui.stackPanel.createStackPanel": "Панель стека", + "stackPanel": "Панель стека", + "createStackPanel": "Создать панель стека", + "bitbybit.babylon.gui.stackPanel.createStackPanel_description": "Создает панель стека (StackPanel)", + "isVertical": "Вертикальная", + "spacing": "Интервал", + "bitbybit.babylon.gui.stackPanel.setIsVertical": "Установить вертикальность", + "setIsVertical": "Установить вертикальность", + "bitbybit.babylon.gui.stackPanel.setIsVertical_description": "Устанавливает вертикальную ориентацию панели стека", + "BABYLON.GUI.StackPanel": "Панель стека GUI Babylon", + "bitbybit.babylon.gui.stackPanel.setSpacing": "Установить интервал", + "setSpacing": "Установить интервал", + "bitbybit.babylon.gui.stackPanel.setSpacing_description": "Устанавливает интервал между элементами панели стека", + "bitbybit.babylon.gui.stackPanel.setWidth": "Установить ширину", + "bitbybit.babylon.gui.stackPanel.setWidth_description": "Устанавливает ширину панели стека", + "bitbybit.babylon.gui.stackPanel.setHeight": "Установить высоту", + "bitbybit.babylon.gui.stackPanel.setHeight_description": "Устанавливает высоту панели стека", + "bitbybit.babylon.gui.stackPanel.getIsVertical": "Получить вертикальность", + "getIsVertical": "Получить вертикальность", + "bitbybit.babylon.gui.stackPanel.getIsVertical_description": "Получает вертикальную ориентацию панели стека", + "bitbybit.babylon.gui.stackPanel.getSpacing": "Получить интервал", + "getSpacing": "Получить интервал", + "bitbybit.babylon.gui.stackPanel.getSpacing_description": "Получает интервал между элементами панели стека", + "bitbybit.babylon.gui.stackPanel.getWidth": "Получить ширину", + "bitbybit.babylon.gui.stackPanel.getWidth_description": "Получает ширину панели стека", + "bitbybit.babylon.gui.stackPanel.getHeight": "Получить высоту", + "bitbybit.babylon.gui.stackPanel.getHeight_description": "Получает высоту панели стека", + "bitbybit.babylon.gui.button.createSimpleButton": "Простая кнопка", + "button": "Кнопка", + "createSimpleButton": "Создать простую кнопку", + "bitbybit.babylon.gui.button.createSimpleButton_description": "Создает простую кнопку", + "label": "Метка", + "bitbybit.babylon.gui.button.setButtonText": "Установить текст кнопки", + "setButtonText": "Установить текст", + "bitbybit.babylon.gui.button.setButtonText_description": "Устанавливает текст кнопки", + "BABYLON.GUI.Button": "Кнопка GUI Babylon", + "text": "Текст", + "bitbybit.babylon.gui.button.getButtonText": "Получить текст кнопки", + "getButtonText": "Получить текст", + "bitbybit.babylon.gui.button.getButtonText_description": "Получает текст кнопки", + "bitbybit.babylon.gui.slider.createSlider": "Слайдер", + "slider": "Слайдер", + "createSlider": "Создать слайдер", + "bitbybit.babylon.gui.slider.createSlider_description": "Создает слайдер", + "minimum": "Минимум", + "maximum": "Максимум", + "value": "Значение", + "step": "Шаг", + "displayThumb": "Отображать ползунок", + "bitbybit.babylon.gui.slider.changeSliderThumb": "Изменить ползунок слайдера", + "changeSliderThumb": "Изменить ползунок", + "bitbybit.babylon.gui.slider.changeSliderThumb_description": "Изменяет свойства ползунка слайдера", + "BABYLON.GUI.Slider": "Слайдер GUI Babylon", + "isThumbCircle": "Ползунок круглый", + "thumbColor": "Цвет ползунка", + "thumbWidth": "Ширина ползунка", + "string | number": "Строка | число", + "isThumbClamped": "Ползунок ограничен", + "bitbybit.babylon.gui.slider.setBorderColor": "Установить цвет рамки", + "setBorderColor": "Установить цвет рамки", + "bitbybit.babylon.gui.slider.setBorderColor_description": "Устанавливает цвет рамки слайдера", + "borderColor": "Цвет рамки", + "bitbybit.babylon.gui.slider.setBackgroundColor": "Установить цвет фона", + "setBackgroundColor": "Установить цвет фона", + "bitbybit.babylon.gui.slider.setBackgroundColor_description": "Устанавливает цвет фона слайдера", + "backgroundColor": "Цвет фона", + "bitbybit.babylon.gui.slider.setMaximum": "Установить максимум", + "setMaximum": "Установить максимум", + "bitbybit.babylon.gui.slider.setMaximum_description": "Устанавливает максимальное значение слайдера", + "bitbybit.babylon.gui.slider.setMinimum": "Установить минимум", + "setMinimum": "Установить минимум", + "bitbybit.babylon.gui.slider.setMinimum_description": "Устанавливает минимальное значение слайдера", + "bitbybit.babylon.gui.slider.setStep": "Установить шаг", + "setStep": "Установить шаг", + "bitbybit.babylon.gui.slider.setStep_description": "Устанавливает шаг слайдера", + "bitbybit.babylon.gui.slider.setValue": "Установить значение", + "setValue": "Установить значение", + "bitbybit.babylon.gui.slider.setValue_description": "Устанавливает значение слайдера", + "bitbybit.babylon.gui.slider.createSliderObservableSelector": "Селектор наблюдаемого слайдера", + "createSliderObservableSelector": "Создать селектор наблюдаемого", + "bitbybit.babylon.gui.slider.createSliderObservableSelector_description": "Создает селектор наблюдаемого для слайдера", + "sliderObservableSelectorEnum": "Перечисление селектора наблюдаемого слайдера", + "bitbybit.babylon.gui.slider.getBorderColor": "Получить цвет рамки", + "getBorderColor": "Получить цвет рамки", + "bitbybit.babylon.gui.slider.getBorderColor_description": "Получает цвет рамки слайдера", + "bitbybit.babylon.gui.slider.getBackgroundColor": "Получить цвет фона", + "getBackgroundColor": "Получить цвет фона", + "bitbybit.babylon.gui.slider.getBackgroundColor_description": "Получает цвет фона слайдера", + "bitbybit.babylon.gui.slider.getMaximum": "Получить максимум", + "getMaximum": "Получить максимум", + "bitbybit.babylon.gui.slider.getMaximum_description": "Получает максимальное значение слайдера", + "bitbybit.babylon.gui.slider.getMinimum": "Получить минимум", + "getMinimum": "Получить минимум", + "bitbybit.babylon.gui.slider.getMinimum_description": "Получает минимальное значение слайдера", + "bitbybit.babylon.gui.slider.getStep": "Получить шаг", + "getStep": "Получить шаг", + "bitbybit.babylon.gui.slider.getStep_description": "Получает шаг слайдера", + "bitbybit.babylon.gui.slider.getValue": "Получить значение", + "getValue": "Получить значение", + "bitbybit.babylon.gui.slider.getValue_description": "Получает значение слайдера", + "bitbybit.babylon.gui.slider.getThumbColor": "Получить цвет ползунка", + "getThumbColor": "Получить цвет ползунка", + "bitbybit.babylon.gui.slider.getThumbColor_description": "Получает цвет ползунка слайдера", + "bitbybit.babylon.gui.slider.getThumbWidth": "Получить ширину ползунка", + "getThumbWidth": "Получить ширину ползунка", + "bitbybit.babylon.gui.slider.getThumbWidth_description": "Получает ширину ползунка слайдера", + "bitbybit.babylon.gui.slider.getIsVertical": "Получить вертикальность", + "bitbybit.babylon.gui.slider.getIsVertical_description": "Получает вертикальную ориентацию слайдера", + "bitbybit.babylon.gui.slider.getDisplayThumb": "Получить отображение ползунка", + "getDisplayThumb": "Получить отображение ползунка", + "bitbybit.babylon.gui.slider.getDisplayThumb_description": "Получает состояние отображения ползунка слайдера", + "bitbybit.babylon.gui.slider.getIsThumbCircle": "Получить круглость ползунка", + "getIsThumbCircle": "Получить круглость ползунка", + "bitbybit.babylon.gui.slider.getIsThumbCircle_description": "Получает, является ли ползунок слайдера круглым", + "bitbybit.babylon.gui.slider.getIsThumbClamped": "Получить ограничение ползунка", + "getIsThumbClamped": "Получить ограничение ползунка", + "bitbybit.babylon.gui.slider.getIsThumbClamped_description": "Получает, ограничен ли ползунок слайдера", + "bitbybit.babylon.gui.textBlock.createTextBlock": "Текстовый блок", + "textBlock": "Текстовый блок", + "createTextBlock": "Создать текстовый блок", + "bitbybit.babylon.gui.textBlock.createTextBlock_description": "Создает текстовый блок", + "bitbybit.babylon.gui.textBlock.alignText": "Выровнять текст", + "alignText": "Выровнять текст", + "bitbybit.babylon.gui.textBlock.alignText_description": "Устанавливает выравнивание текста", + "bitbybit.babylon.gui.textBlock.setTextOutline": "Установить обводку текста", + "setTextOutline": "Установить обводку", + "bitbybit.babylon.gui.textBlock.setTextOutline_description": "Устанавливает обводку текста", + "BABYLON.GUI.TextBlock": "Текстовый блок GUI Babylon", + "outlineWidth": "Ширина обводки", + "outlineColor": "Цвет обводки", + "bitbybit.babylon.gui.textBlock.setText": "Установить текст", + "setText": "Установить текст", + "bitbybit.babylon.gui.textBlock.setText_description": "Устанавливает текст текстового блока", + "bitbybit.babylon.gui.textBlock.setRsizeToFit": "Установить подгонку размера", + "setRsizeToFit": "Установить подгонку размера", + "bitbybit.babylon.gui.textBlock.setRsizeToFit_description": "Устанавливает автоматическую подгонку размера", + "resizeToFit": "Подогнать размер", + "bitbybit.babylon.gui.textBlock.setTextWrapping": "Установить перенос текста", + "setTextWrapping": "Установить перенос", + "bitbybit.babylon.gui.textBlock.setTextWrapping_description": "Устанавливает перенос текста", + "textWrapping": "Перенос текста", + "boolean | BABYLON.GUI.TextWrapping": "Логический | Перенос текста GUI Babylon", + "bitbybit.babylon.gui.textBlock.setLineSpacing": "Установить межстрочный интервал", + "setLineSpacing": "Установить интервал", + "bitbybit.babylon.gui.textBlock.setLineSpacing_description": "Устанавливает межстрочный интервал текста", + "lineSpacing": "Межстрочный интервал", + "bitbybit.babylon.gui.textBlock.getText": "Получить текст", + "getText": "Получить текст", + "bitbybit.babylon.gui.textBlock.getText_description": "Получает текст текстового блока", + "bitbybit.babylon.gui.textBlock.getTextWrapping": "Получить перенос текста", + "getTextWrapping": "Получить перенос", + "bitbybit.babylon.gui.textBlock.getTextWrapping_description": "Получает настройку переноса текста", + "bitbybit.babylon.gui.textBlock.getLineSpacing": "Получить межстрочный интервал", + "getLineSpacing": "Получить интервал", + "bitbybit.babylon.gui.textBlock.getLineSpacing_description": "Получает межстрочный интервал текста", + "bitbybit.babylon.gui.textBlock.getOutlineWidth": "Получить ширину обводки", + "getOutlineWidth": "Получить ширину обводки", + "bitbybit.babylon.gui.textBlock.getOutlineWidth_description": "Получает ширину обводки текста", + "bitbybit.babylon.gui.textBlock.getResizeToFit": "Получить подгонку размера", + "getResizeToFit": "Получить подгонку размера", + "bitbybit.babylon.gui.textBlock.getResizeToFit_description": "Получает настройку автоматической подгонки размера", + "bitbybit.babylon.gui.textBlock.getTextHorizontalAlignment": "Получить горизонтальное выравнивание текста", + "getTextHorizontalAlignment": "Получить гориз. выравнивание", + "bitbybit.babylon.gui.textBlock.getTextHorizontalAlignment_description": "Получает горизонтальное выравнивание текста", + "bitbybit.babylon.gui.textBlock.getTextVerticalAlignment": "Получить вертикальное выравнивание текста", + "getTextVerticalAlignment": "Получить верт. выравнивание", + "bitbybit.babylon.gui.textBlock.getTextVerticalAlignment_description": "Получает вертикальное выравнивание текста", + "bitbybit.babylon.gui.textBlock.createTextBlockObservableSelector": "Селектор наблюдаемого текстового блока", + "createTextBlockObservableSelector": "Создать селектор наблюдаемого", + "bitbybit.babylon.gui.textBlock.createTextBlockObservableSelector_description": "Создает селектор наблюдаемого для текстового блока", + "textBlockObservableSelectorEnum": "Перечисление селектора наблюдаемого текстового блока", + "bitbybit.babylon.gui.radioButton.createRadioButton": "Радиокнопка", + "radioButton": "Радиокнопка", + "createRadioButton": "Создать радиокнопку", + "bitbybit.babylon.gui.radioButton.createRadioButton_description": "Создает радиокнопку", + "group": "Группа", + "isChecked": "Отмечена", + "checkSizeRatio": "Коэффициент размера отметки", + "bitbybit.babylon.gui.radioButton.setCheckSizeRatio": "Установить коэфф. размера отметки", + "setCheckSizeRatio": "Установить коэфф. размера отметки", + "bitbybit.babylon.gui.radioButton.setCheckSizeRatio_description": "Устанавливает коэффициент размера отметки радиокнопки", + "BABYLON.GUI.RadioButton": "Радиокнопка GUI Babylon", + "bitbybit.babylon.gui.radioButton.setGroup": "Установить группу", + "setGroup": "Установить группу", + "bitbybit.babylon.gui.radioButton.setGroup_description": "Устанавливает группу радиокнопки", + "bitbybit.babylon.gui.radioButton.setBackground": "Установить фон", + "bitbybit.babylon.gui.radioButton.setBackground_description": "Устанавливает фон радиокнопки", + "bitbybit.babylon.gui.radioButton.getCheckSizeRatio": "Получить коэфф. размера отметки", + "getCheckSizeRatio": "Получить коэфф. размера отметки", + "bitbybit.babylon.gui.radioButton.getCheckSizeRatio_description": "Получает коэффициент размера отметки радиокнопки", + "bitbybit.babylon.gui.radioButton.getGroup": "Получить группу", + "getGroup": "Получить группу", + "bitbybit.babylon.gui.radioButton.getGroup_description": "Получает группу радиокнопки", + "bitbybit.babylon.gui.radioButton.getBackground": "Получить фон", + "bitbybit.babylon.gui.radioButton.getBackground_description": "Получает фон радиокнопки", + "bitbybit.babylon.gui.radioButton.createRadioButtonObservableSelector": "Селектор наблюдаемого радиокнопки", + "createRadioButtonObservableSelector": "Создать селектор наблюдаемого", + "bitbybit.babylon.gui.radioButton.createRadioButtonObservableSelector_description": "Создает селектор наблюдаемого для радиокнопки", + "radioButtonObservableSelectorEnum": "Перечисление селектора наблюдаемого радиокнопки", + "bitbybit.babylon.gui.checkbox.createCheckbox": "Чекбокс", + "checkbox": "Чекбокс", + "createCheckbox": "Создать чекбокс", + "bitbybit.babylon.gui.checkbox.createCheckbox_description": "Создает чекбокс (флажок)", + "bitbybit.babylon.gui.checkbox.setBackground": "Установить фон", + "bitbybit.babylon.gui.checkbox.setBackground_description": "Устанавливает фон чекбокса", + "BABYLON.GUI.Checkbox": "Чекбокс GUI Babylon", + "bitbybit.babylon.gui.checkbox.setCheckSizeRatio": "Установить коэфф. размера отметки", + "bitbybit.babylon.gui.checkbox.setCheckSizeRatio_description": "Устанавливает коэффициент размера отметки чекбокса", + "bitbybit.babylon.gui.checkbox.setIsChecked": "Установить отметку", + "setIsChecked": "Установить отметку", + "bitbybit.babylon.gui.checkbox.setIsChecked_description": "Устанавливает состояние отметки чекбокса", + "bitbybit.babylon.gui.checkbox.getCheckSizeRatio": "Получить коэфф. размера отметки", + "bitbybit.babylon.gui.checkbox.getCheckSizeRatio_description": "Получает коэффициент размера отметки чекбокса", + "bitbybit.babylon.gui.checkbox.getIsChecked": "Получить отметку", + "getIsChecked": "Получить отметку", + "bitbybit.babylon.gui.checkbox.getIsChecked_description": "Получает состояние отметки чекбокса", + "bitbybit.babylon.gui.checkbox.getBackground": "Получить фон", + "bitbybit.babylon.gui.checkbox.getBackground_description": "Получает фон чекбокса", + "bitbybit.babylon.gui.checkbox.createCheckboxObservableSelector": "Селектор наблюдаемого чекбокса", + "createCheckboxObservableSelector": "Создать селектор наблюдаемого", + "bitbybit.babylon.gui.checkbox.createCheckboxObservableSelector_description": "Создает селектор наблюдаемого для чекбокса", + "checkboxObservableSelectorEnum": "Перечисление селектора наблюдаемого чекбокса", + "bitbybit.babylon.gui.inputText.createInputText": "Поле ввода текста", + "inputText": "Поле ввода текста", + "createInputText": "Создать поле ввода", + "bitbybit.babylon.gui.inputText.createInputText_description": "Создает поле ввода текста", + "placeholder": "Заполнитель", + "bitbybit.babylon.gui.inputText.setBackground": "Установить фон", + "bitbybit.babylon.gui.inputText.setBackground_description": "Устанавливает фон поля ввода текста", + "BABYLON.GUI.InputText": "Поле ввода текста GUI Babylon", + "bitbybit.babylon.gui.inputText.setText": "Установить текст", + "bitbybit.babylon.gui.inputText.setText_description": "Устанавливает текст в поле ввода", + "bitbybit.babylon.gui.inputText.setPlaceholder": "Установить заполнитель", + "setPlaceholder": "Установить заполнитель", + "bitbybit.babylon.gui.inputText.setPlaceholder_description": "Устанавливает текст-заполнитель поля ввода", + "bitbybit.babylon.gui.inputText.getBackground": "Получить фон", + "bitbybit.babylon.gui.inputText.getBackground_description": "Получает фон поля ввода текста", + "bitbybit.babylon.gui.inputText.getText": "Получить текст", + "bitbybit.babylon.gui.inputText.getText_description": "Получает текст из поля ввода", + "bitbybit.babylon.gui.inputText.getPlaceholder": "Получить заполнитель", + "getPlaceholder": "Получить заполнитель", + "bitbybit.babylon.gui.inputText.getPlaceholder_description": "Получает текст-заполнитель поля ввода", + "bitbybit.babylon.gui.inputText.createInputTextObservableSelector": "Селектор наблюдаемого поля ввода текста", + "createInputTextObservableSelector": "Создать селектор наблюдаемого", + "bitbybit.babylon.gui.inputText.createInputTextObservableSelector_description": "Создает селектор наблюдаемого для поля ввода текста", + "inputTextObservableSelectorEnum": "Перечисление селектора наблюдаемого поля ввода текста", + "bitbybit.babylon.gui.colorPicker.createColorPicker": "Палитра цветов", + "colorPicker": "Палитра цветов", + "createColorPicker": "Создать палитру цветов", + "bitbybit.babylon.gui.colorPicker.createColorPicker_description": "Создает палитру выбора цвета", + "defaultColor": "Цвет по умолчанию", + "bitbybit.babylon.gui.colorPicker.setColorPickerValue": "Установить значение палитры", + "setColorPickerValue": "Установить значение", + "bitbybit.babylon.gui.colorPicker.setColorPickerValue_description": "Устанавливает значение (цвет) палитры", + "BABYLON.GUI.ColorPicker": "Палитра цветов GUI Babylon", + "bitbybit.babylon.gui.colorPicker.setColorPickerSize": "Установить размер палитры", + "setColorPickerSize": "Установить размер", + "bitbybit.babylon.gui.colorPicker.setColorPickerSize_description": "Устанавливает размер палитры", + "bitbybit.babylon.gui.colorPicker.getColorPickerValue": "Получить значение палитры", + "getColorPickerValue": "Получить значение", + "bitbybit.babylon.gui.colorPicker.getColorPickerValue_description": "Получает значение (цвет) палитры", + "bitbybit.babylon.gui.colorPicker.getColorPickerSize": "Получить размер палитры", + "getColorPickerSize": "Получить размер", + "bitbybit.babylon.gui.colorPicker.getColorPickerSize_description": "Получает размер палитры", + "bitbybit.babylon.gui.colorPicker.createColorPickerObservableSelector": "Селектор наблюдаемого палитры цветов", + "createColorPickerObservableSelector": "Создать селектор наблюдаемого", + "bitbybit.babylon.gui.colorPicker.createColorPickerObservableSelector_description": "Создает селектор наблюдаемого для палитры цветов", + "colorPickerObservableSelectorEnum": "Перечисление селектора наблюдаемого палитры цветов", + "bitbybit.babylon.gui.image.createImage": "Изображение", + "image": "Изображение", + "createImage": "Создать изображение", + "bitbybit.babylon.gui.image.createImage_description": "Создает элемент изображения", + "bitbybit.babylon.gui.image.setSourceUrl": "Установить URL источника", + "setSourceUrl": "Установить URL источника", + "bitbybit.babylon.gui.image.setSourceUrl_description": "Устанавливает URL источника изображения", + "BABYLON.GUI.Image": "Изображение GUI Babylon", + "bitbybit.babylon.gui.image.getSourceUrl": "Получить URL источника", + "getSourceUrl": "Получить URL источника", + "bitbybit.babylon.gui.image.getSourceUrl_description": "Получает URL источника изображения", + "bitbybit.babylon.gizmo.manager.createGizmoManager": "Менеджер гизмо", + "gizmo": "Гизмо", + "manager": "Менеджер", + "createGizmoManager": "Создать менеджер гизмо", + "bitbybit.babylon.gizmo.manager.createGizmoManager_description": "Создает менеджер гизмо (инструментов манипуляции)", + "positionGizmoEnabled": "Гизмо позиции вкл.", + "rotationGizmoEnabled": "Гизмо вращения вкл.", + "scaleGizmoEnabled": "Гизмо масштаба вкл.", + "boundingBoxGizmoEnabled": "Гизмо ограничивающего бокса вкл.", + "usePointerToAttachGizmos": "Использовать указатель для прикрепления гизмо", + "clearGizmoOnEmptyPointerEvent": "Очищать гизмо при пустом событии указателя", + "scaleRatio": "Коэффициент масштаба", + "attachableMeshes": "Прикрепляемые меши", + "BABYLON.AbstractMesh[]": "Массив абстрактных мешей Babylon", + "bitbybit.babylon.gizmo.manager.getPositionGizmo": "Получить гизмо позиции", + "getPositionGizmo": "Получить гизмо позиции", + "bitbybit.babylon.gizmo.manager.getPositionGizmo_description": "Получает гизмо позиции", + "gizmoManager": "Менеджер гизмо", + "BABYLON.GizmoManager": "Менеджер гизмо Babylon", + "bitbybit.babylon.gizmo.manager.getRotationGizmo": "Получить гизмо вращения", + "getRotationGizmo": "Получить гизмо вращения", + "bitbybit.babylon.gizmo.manager.getRotationGizmo_description": "Получает гизмо вращения", + "bitbybit.babylon.gizmo.manager.getScaleGizmo": "Получить гизмо масштаба", + "getScaleGizmo": "Получить гизмо масштаба", + "bitbybit.babylon.gizmo.manager.getScaleGizmo_description": "Получает гизмо масштаба", + "bitbybit.babylon.gizmo.manager.getBoundingBoxGizmo": "Получить гизмо ограничивающего бокса", + "getBoundingBoxGizmo": "Получить гизмо огран. бокса", + "bitbybit.babylon.gizmo.manager.getBoundingBoxGizmo_description": "Получает гизмо ограничивающего бокса", + "bitbybit.babylon.gizmo.manager.attachToMesh": "Прикрепить к мешу", + "attachToMesh": "Прикрепить к мешу", + "bitbybit.babylon.gizmo.manager.attachToMesh_description": "Прикрепляет менеджер гизмо к мешу", + "update": "Обновить", + "bitbybit.babylon.gizmo.manager.detachMesh": "Открепить меш", + "detachMesh": "Открепить меш", + "bitbybit.babylon.gizmo.manager.detachMesh_description": "Открепляет менеджер гизмо от меша", + "bitbybit.babylon.gizmo.base.scaleRatio": "Установить коэффициент масштаба", + "base": "База", + "bitbybit.babylon.gizmo.base.scaleRatio_description": "Устанавливает коэффициент масштаба гизмо", + "BABYLON.IGizmo": "Интерфейс гизмо Babylon", + "bitbybit.babylon.gizmo.base.getScaleRatio": "Получить коэффициент масштаба", + "getScaleRatio": "Получить коэфф. масштаба", + "bitbybit.babylon.gizmo.base.getScaleRatio_description": "Получает коэффициент масштаба гизмо", + "bitbybit.babylon.gizmo.positionGizmo.planarGizmoEnabled": "Установить вкл. плоского гизмо", + "positionGizmo": "Гизмо позиции", + "planarGizmoEnabled": "Плоский гизмо вкл.", + "bitbybit.babylon.gizmo.positionGizmo.planarGizmoEnabled_description": "Устанавливает доступность плоского гизмо", + "BABYLON.IPositionGizmo": "Интерфейс гизмо позиции Babylon", + "bitbybit.babylon.gizmo.positionGizmo.snapDistance": "Установить дистанцию привязки", + "snapDistance": "Дистанция привязки", + "bitbybit.babylon.gizmo.positionGizmo.snapDistance_description": "Устанавливает дистанцию привязки для гизмо позиции", + "bitbybit.babylon.gizmo.positionGizmo.getAttachedMesh": "Получить прикрепленный меш", + "getAttachedMesh": "Получить прикрепленный меш", + "bitbybit.babylon.gizmo.positionGizmo.getAttachedMesh_description": "Получает прикрепленный меш", + "bitbybit.babylon.gizmo.positionGizmo.getAttachedNode": "Получить прикрепленный узел", + "getAttachedNode": "Получить прикрепленный узел", + "bitbybit.babylon.gizmo.positionGizmo.getAttachedNode_description": "Получает прикрепленный узел", + "bitbybit.babylon.gizmo.positionGizmo.getXGizmo": "Получить гизмо X", + "getXGizmo": "Получить гизмо X", + "bitbybit.babylon.gizmo.positionGizmo.getXGizmo_description": "Получает гизмо оси X", + "bitbybit.babylon.gizmo.positionGizmo.getYGizmo": "Получить гизмо Y", + "getYGizmo": "Получить гизмо Y", + "bitbybit.babylon.gizmo.positionGizmo.getYGizmo_description": "Получает гизмо оси Y", + "bitbybit.babylon.gizmo.positionGizmo.getZGizmo": "Получить гизмо Z", + "getZGizmo": "Получить гизмо Z", + "bitbybit.babylon.gizmo.positionGizmo.getZGizmo_description": "Получает гизмо оси Z", + "bitbybit.babylon.gizmo.positionGizmo.getXPlaneGizmo": "Получить гизмо плоскости X", + "getXPlaneGizmo": "Получить гизмо плоскости X", + "bitbybit.babylon.gizmo.positionGizmo.getXPlaneGizmo_description": "Получает гизмо плоскости X", + "bitbybit.babylon.gizmo.positionGizmo.getYPlaneGizmo": "Получить гизмо плоскости Y", + "getYPlaneGizmo": "Получить гизмо плоскости Y", + "bitbybit.babylon.gizmo.positionGizmo.getYPlaneGizmo_description": "Получает гизмо плоскости Y", + "bitbybit.babylon.gizmo.positionGizmo.getZPlaneGizmo": "Получить гизмо плоскости Z", + "getZPlaneGizmo": "Получить гизмо плоскости Z", + "bitbybit.babylon.gizmo.positionGizmo.getZPlaneGizmo_description": "получает гизмо плоскости Z", + "bitbybit.babylon.gizmo.positionGizmo.getPlanarGizmoEnabled": "получить вкл. плоского гизмо", + "getPlanarGizmoEnabled": "получить вкл. плоского гизмо", + "bitbybit.babylon.gizmo.positionGizmo.getPlanarGizmoEnabled_description": "получает доступность плоского гизмо", + "bitbybit.babylon.gizmo.positionGizmo.getSnapDistance": "получить дистанцию привязки", + "getSnapDistance": "получить дистанцию привязки", + "bitbybit.babylon.gizmo.positionGizmo.getSnapDistance_description": "получает дистанцию привязки", + "bitbybit.babylon.gizmo.positionGizmo.getIsDragging": "получить состояние перетаскивания", + "getIsDragging": "получить состояние перетаскивания", + "bitbybit.babylon.gizmo.positionGizmo.getIsDragging_description": "получает состояние перетаскивания", + "bitbybit.babylon.gizmo.positionGizmo.createPositionGizmoObservableSelector": "селектор наблюдаемого гизмо позиции", + "createPositionGizmoObservableSelector": "селектор наблюдаемого гизмо позиции", + "bitbybit.babylon.gizmo.positionGizmo.createPositionGizmoObservableSelector_description": "создает селектор наблюдаемого для гизмо позиции", + "positionGizmoObservableSelectorEnum": "перечисление селектора наблюдаемого гизмо позиции", + "bitbybit.babylon.gizmo.rotationGizmo.snapDistance": "установить дистанцию привязки", + "rotationGizmo": "гизмо вращения", + "bitbybit.babylon.gizmo.rotationGizmo.snapDistance_description": "устанавливает дистанцию привязки гизмо вращения", + "BABYLON.IRotationGizmo": "интерфейс гизмо вращения Babylon", + "bitbybit.babylon.gizmo.rotationGizmo.sensitivity": "установить чувствительность", + "sensitivity": "чувствительность", + "bitbybit.babylon.gizmo.rotationGizmo.sensitivity_description": "устанавливает чувствительность гизмо вращения", + "bitbybit.babylon.gizmo.rotationGizmo.getAttachedMesh": "получить прикрепленный меш", + "bitbybit.babylon.gizmo.rotationGizmo.getAttachedMesh_description": "получает прикрепленный меш", + "bitbybit.babylon.gizmo.rotationGizmo.getAttachedNode": "получить прикрепленный узел", + "bitbybit.babylon.gizmo.rotationGizmo.getAttachedNode_description": "получает прикрепленный узел", + "bitbybit.babylon.gizmo.rotationGizmo.getXGizmo": "получить гизмо X", + "bitbybit.babylon.gizmo.rotationGizmo.getXGizmo_description": "получает гизмо оси X", + "bitbybit.babylon.gizmo.rotationGizmo.getYGizmo": "получить гизмо Y", + "bitbybit.babylon.gizmo.rotationGizmo.getYGizmo_description": "получает гизмо оси Y", + "bitbybit.babylon.gizmo.rotationGizmo.getZGizmo": "получить гизмо Z", + "bitbybit.babylon.gizmo.rotationGizmo.getZGizmo_description": "получает гизмо оси Z", + "bitbybit.babylon.gizmo.rotationGizmo.getSnapDistance": "получить дистанцию привязки", + "bitbybit.babylon.gizmo.rotationGizmo.getSnapDistance_description": "получает дистанцию привязки", + "bitbybit.babylon.gizmo.rotationGizmo.getSensitivity": "получить чувствительность", + "getSensitivity": "получить чувствительность", + "bitbybit.babylon.gizmo.rotationGizmo.getSensitivity_description": "получает чувствительность", + "bitbybit.babylon.gizmo.rotationGizmo.createRotationGizmoObservableSelector": "селектор наблюдаемого гизмо вращения", + "createRotationGizmoObservableSelector": "селектор наблюдаемого гизмо вращения", + "bitbybit.babylon.gizmo.rotationGizmo.createRotationGizmoObservableSelector_description": "создает селектор наблюдаемого для гизмо вращения", + "rotationGizmoObservableSelectorEnum": "перечисление селектора наблюдаемого гизмо вращения", + "bitbybit.babylon.gizmo.scaleGizmo.getXGizmo": "получить гизмо X", + "scaleGizmo": "гизмо масштаба", + "bitbybit.babylon.gizmo.scaleGizmo.getXGizmo_description": "получает гизмо оси X", + "BABYLON.IScaleGizmo": "интерфейс гизмо масштаба Babylon", + "bitbybit.babylon.gizmo.scaleGizmo.getYGizmo": "получить гизмо Y", + "bitbybit.babylon.gizmo.scaleGizmo.getYGizmo_description": "получает гизмо оси Y", + "bitbybit.babylon.gizmo.scaleGizmo.getZGizmo": "получить гизмо Z", + "bitbybit.babylon.gizmo.scaleGizmo.getZGizmo_description": "получает гизмо оси Z", + "bitbybit.babylon.gizmo.scaleGizmo.snapDistance": "установить дистанцию привязки", + "bitbybit.babylon.gizmo.scaleGizmo.snapDistance_description": "устанавливает дистанцию привязки гизмо масштаба", + "bitbybit.babylon.gizmo.scaleGizmo.setIncrementalSnap": "установить инкрементную привязку", + "setIncrementalSnap": "установить инкрементную привязку", + "bitbybit.babylon.gizmo.scaleGizmo.setIncrementalSnap_description": "устанавливает инкрементную привязку гизмо масштаба", + "incrementalSnap": "инкрементная привязка", + "bitbybit.babylon.gizmo.scaleGizmo.sensitivity": "установить чувствительность", + "bitbybit.babylon.gizmo.scaleGizmo.sensitivity_description": "устанавливает чувствительность гизмо масштаба", + "bitbybit.babylon.gizmo.scaleGizmo.getIncrementalSnap": "получить инкрементную привязку", + "getIncrementalSnap": "получить инкрементную привязку", + "bitbybit.babylon.gizmo.scaleGizmo.getIncrementalSnap_description": "получает инкрементную привязку", + "bitbybit.babylon.gizmo.scaleGizmo.getSnapDistance": "получить дистанцию привязки", + "bitbybit.babylon.gizmo.scaleGizmo.getSnapDistance_description": "получает дистанцию привязки", + "bitbybit.babylon.gizmo.scaleGizmo.getSensitivity": "получить чувствительность", + "bitbybit.babylon.gizmo.scaleGizmo.getSensitivity_description": "получает чувствительность", + "bitbybit.babylon.gizmo.scaleGizmo.createScaleGizmoObservableSelector": "селектор наблюдаемого гизмо масштаба", + "createScaleGizmoObservableSelector": "селектор наблюдаемого гизмо масштаба", + "bitbybit.babylon.gizmo.scaleGizmo.createScaleGizmoObservableSelector_description": "создает селектор наблюдаемого для гизмо масштаба", + "scaleGizmoObservableSelectorEnum": "перечисление селектора наблюдаемого гизмо масштаба", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setRotationSphereSize": "установить размер сферы вращения", + "boundingBoxGizmo": "гизмо ограничивающего бокса", + "setRotationSphereSize": "установить размер сферы вращения", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setRotationSphereSize_description": "устанавливает размер сферы вращения гизмо ограничивающего бокса", + "BABYLON.BoundingBoxGizmo": "гизмо ограничивающего бокса Babylon", + "rotationSphereSize": "размер сферы вращения", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshScreenSize": "установить фикс. экранный размер меша перетаскивания", + "setFixedDragMeshScreenSize": "установить фикс. экранный размер меша перетаскивания", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshScreenSize_description": "устанавливает фиксированный экранный размер меша перетаскивания для консистентного масштабирования", + "fixedDragMeshScreenSize": "фикс. экранный размер меша перетаскивания", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshBoundsSize": "установить фикс. размер границ меша перетаскивания", + "setFixedDragMeshBoundsSize": "установить фикс. размер границ меша перетаскивания", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshBoundsSize_description": "устанавливает фиксированный размер границ меша перетаскивания", + "fixedDragMeshBoundsSize": "фикс. размер границ меша перетаскивания", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshScreenSizeDistanceFactor": "установить фактор дистанции для фикс. экранного размера меша перетаскивания", + "setFixedDragMeshScreenSizeDistanceFactor": "установить фактор дистанции фикс. экранного размера меша перетаскивания", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshScreenSizeDistanceFactor_description": "устанавливает фактор дистанции для фиксированного экранного размера меша перетаскивания", + "fixedDragMeshScreenSizeDistanceFactor": "фактор дистанции фикс. экранного размера меша перетаскивания", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScalingSnapDistance": "установить дистанцию привязки масштабирования", + "setScalingSnapDistance": "установить дистанцию привязки масштабирования", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScalingSnapDistance_description": "устанавливает дистанцию привязки масштабирования для гизмо ограничивающего бокса", + "scalingSnapDistance": "дистанция привязки масштабирования", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setRotationSnapDistance": "установить дистанцию привязки вращения", + "setRotationSnapDistance": "установить дистанцию привязки вращения", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setRotationSnapDistance_description": "устанавливает дистанцию привязки вращения для гизмо ограничивающего бокса", + "rotationSnapDistance": "дистанция привязки вращения", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScaleBoxSize": "установить размер бокса масштабирования", + "setScaleBoxSize": "установить размер бокса масштабирования", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScaleBoxSize_description": "устанавливает размер бокса масштабирования гизмо ограничивающего бокса", + "scaleBoxSize": "размер бокса масштабирования", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setIncrementalSnap": "установить инкрементную привязку", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setIncrementalSnap_description": "устанавливает инкрементную привязку гизмо ограничивающего бокса", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScalePivot": "установить точку опоры масштабирования", + "setScalePivot": "установить точку опоры масштабирования", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScalePivot_description": "устанавливает точку опоры масштабирования гизмо ограничивающего бокса", + "scalePivot": "точка опоры масштабирования", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setAxisFactor": "установить фактор оси", + "setAxisFactor": "установить фактор оси", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setAxisFactor_description": "устанавливает фактор оси гизмо ограничивающего бокса", + "axisFactor": "фактор оси", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScaleDragSpeed": "установить скорость перетаскивания масштаба", + "setScaleDragSpeed": "установить скорость перетаскивания масштаба", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScaleDragSpeed_description": "устанавливает скорость перетаскивания масштаба гизмо ограничивающего бокса", + "scaleDragSpeed": "скорость перетаскивания масштаба", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getRotationSphereSize": "получить размер сферы вращения", + "getRotationSphereSize": "получить размер сферы вращения", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getRotationSphereSize_description": "получает размер сферы вращения", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScaleBoxSize": "получить размер бокса масштабирования", + "getScaleBoxSize": "получить размер бокса масштабирования", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScaleBoxSize_description": "получает размер бокса масштабирования", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshScreenSize": "получить фикс. экранный размер меша перетаскивания", + "getFixedDragMeshScreenSize": "получить фикс. экранный размер меша перетаскивания", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshScreenSize_description": "получает фиксированный экранный размер меша перетаскивания", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshBoundsSize": "получить фикс. размер границ меша перетаскивания", + "getFixedDragMeshBoundsSize": "получить фикс. размер границ меша перетаскивания", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshBoundsSize_description": "получает фиксированный размер границ меша перетаскивания", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshScreenSizeDistanceFactor": "получить фактор дистанции фикс. экранного размера меша перетаскивания", + "getFixedDragMeshScreenSizeDistanceFactor": "получить фактор дистанции фикс. экранного размера меша перетаскивания", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshScreenSizeDistanceFactor_description": "получает фактор дистанции фиксированного экранного размера меша перетаскивания", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScalingSnapDistance": "получить дистанцию привязки масштабирования", + "getScalingSnapDistance": "получить дистанцию привязки масштабирования", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScalingSnapDistance_description": "получает дистанцию привязки масштабирования", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getRotationSnapDistance": "получить дистанцию привязки вращения", + "getRotationSnapDistance": "получить дистанцию привязки вращения", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getRotationSnapDistance_description": "получает дистанцию привязки вращения", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getIncrementalSnap": "получить инкрементную привязку", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getIncrementalSnap_description": "получает инкрементную привязку", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScalePivot": "получить точку опоры масштабирования", + "getScalePivot": "получить точку опоры масштабирования", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScalePivot_description": "получает точку опоры масштабирования", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getAxisFactor": "получить фактор оси", + "getAxisFactor": "получить фактор оси", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getAxisFactor_description": "получает фактор оси", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScaleDragSpeed": "получить скорость перетаскивания масштаба", + "getScaleDragSpeed": "получить скорость перетаскивания масштаба", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScaleDragSpeed_description": "получает скорость перетаскивания масштаба", + "bitbybit.babylon.gizmo.boundingBoxGizmo.createBoundingBoxGizmoObservableSelector": "селектор наблюдаемого гизмо ограничивающего бокса", + "createBoundingBoxGizmoObservableSelector": "селектор наблюдаемого гизмо ограничивающего бокса", + "bitbybit.babylon.gizmo.boundingBoxGizmo.createBoundingBoxGizmoObservableSelector_description": "создает селектор наблюдаемого для гизмо ограничивающего бокса", + "boundingBoxGizmoObservableSelectorEnum": "перечисление селектора наблюдаемого гизмо ограничивающего бокса", + "bitbybit.babylon.gizmo.axisDragGizmo.setIsEnabled": "установить доступность", + "axisDragGizmo": "гизмо перетаскивания по оси", + "bitbybit.babylon.gizmo.axisDragGizmo.setIsEnabled_description": "устанавливает доступность оси", + "BABYLON.IAxisDragGizmo": "интерфейс гизмо перетаскивания по оси Babylon", + "bitbybit.babylon.gizmo.axisDragGizmo.getIsEnabled": "получить доступность", + "bitbybit.babylon.gizmo.axisDragGizmo.getIsEnabled_description": "получает доступность оси", + "bitbybit.babylon.gizmo.axisScaleGizmo.setIsEnabled": "установить доступность", + "axisScaleGizmo": "гизмо масштабирования по оси", + "bitbybit.babylon.gizmo.axisScaleGizmo.setIsEnabled_description": "устанавливает доступность оси", + "BABYLON.IAxisScaleGizmo": "интерфейс гизмо масштабирования по оси Babylon", + "bitbybit.babylon.gizmo.axisScaleGizmo.getIsEnabled": "получить доступность", + "bitbybit.babylon.gizmo.axisScaleGizmo.getIsEnabled_description": "получает доступность оси", + "bitbybit.babylon.gizmo.planeDragGizmo.setIsEnabled": "установить доступность", + "planeDragGizmo": "гизмо перетаскивания по плоскости", + "bitbybit.babylon.gizmo.planeDragGizmo.setIsEnabled_description": "устанавливает доступность плоскости", + "BABYLON.IPlaneDragGizmo": "интерфейс гизмо перетаскивания по плоскости Babylon", + "bitbybit.babylon.gizmo.planeDragGizmo.getIsEnabled": "получить доступность", + "bitbybit.babylon.gizmo.planeDragGizmo.getIsEnabled_description": "получает доступность плоскости", + "bitbybit.babylon.gizmo.planeRotationGizmo.setIsEnabled": "установить доступность", + "planeRotationGizmo": "гизмо вращения по плоскости", + "bitbybit.babylon.gizmo.planeRotationGizmo.setIsEnabled_description": "устанавливает доступность плоскости", + "BABYLON.IPlaneRotationGizmo": "интерфейс гизмо вращения по плоскости Babylon", + "bitbybit.babylon.gizmo.planeRotationGizmo.getIsEnabled": "получить доступность", + "bitbybit.babylon.gizmo.planeRotationGizmo.getIsEnabled_description": "получает доступность плоскости", + "bitbybit.vector.removeAllDuplicateVectors": "удалить все дубликаты векторов", + "vector": "вектор", + "removeAllDuplicateVectors": "удалить все дубликаты векторов", + "bitbybit.vector.removeAllDuplicateVectors_description": "удаляет все дублирующиеся векторы из массива", + "remove": "удалить", + "vectors": "векторы", + "number[][]": "массив массивов чисел", + "tolerance": "допуск", + "bitbybit.vector.removeConsecutiveDuplicateVectors": "удалить последовательные дубликаты векторов", + "removeConsecutiveDuplicateVectors": "удалить последовательные дубликаты векторов", + "bitbybit.vector.removeConsecutiveDuplicateVectors_description": "удаляет последовательные дублирующиеся векторы из массива", + "checkFirstAndLast": "проверить первый и последний", + "bitbybit.vector.angleBetween": "угол между", + "angleBetween": "угол между", + "bitbybit.vector.angleBetween_description": "измеряет угол между двумя векторами в градусах", + "angles": "углы", + "first": "первый", + "second": "второй", + "bitbybit.vector.angleBetweenNormalized2d": "угол между нормированными 2d", + "angleBetweenNormalized2d": "угол между нормированными 2d", + "bitbybit.vector.angleBetweenNormalized2d_description": "измеряет нормированный 2d угол между двумя векторами в градусах", + "bitbybit.vector.positiveAngleBetween": "положительный угол между", + "positiveAngleBetween": "положительный угол между", + "bitbybit.vector.positiveAngleBetween_description": "измеряет положительный угол между двумя векторами относительно опорного в градусах", + "reference": "опорный", + "bitbybit.vector.addAll": "сложить все", + "addAll": "сложить все", + "bitbybit.vector.addAll_description": "складывает все значения xyz векторов в новый вектор", + "sum": "сумма", + "bitbybit.vector.add": "сложить", + "add": "сложить", + "bitbybit.vector.add_description": "складывает два вектора", + "bitbybit.vector.all": "все", + "all": "все", + "bitbybit.vector.all_description": "проверяет, являются ли все элементы логического массива истинными", + "boolean[]": "логический массив", + "bitbybit.vector.cross": "векторное произведение", + "cross": "векторное произведение", + "bitbybit.vector.cross_description": "вычисляет векторное произведение двух векторов", + "bitbybit.vector.distSquared": "квадрат расстояния", + "distSquared": "квадрат расстояния", + "bitbybit.vector.distSquared_description": "квадрат расстояния между двумя векторами", + "bitbybit.vector.dist": "расстояние", + "dist": "расстояние", + "bitbybit.vector.dist_description": "расстояние между двумя векторами", + "bitbybit.vector.div": "разделить", + "div": "разделить", + "bitbybit.vector.div_description": "делит вектор на скаляр", + "scalar": "скаляр", + "bitbybit.vector.domain": "диапазон", + "domain": "диапазон", + "bitbybit.vector.domain_description": "вычисляет диапазон между минимумом и максимумом вектора", + "bitbybit.vector.dot": "скалярное произведение", + "dot": "скалярное произведение", + "bitbybit.vector.dot_description": "скалярное произведение двух векторов", + "bitbybit.vector.finite": "конечный", + "finite": "конечный", + "bitbybit.vector.finite_description": "проверяет, являются ли числа вектора конечными", + "validate": "проверить", + "bitbybit.vector.isZero": "нулевой", + "isZero": "нулевой", + "bitbybit.vector.isZero_description": "проверяет, равна ли длина вектора нулю", + "bitbybit.vector.lerp": "линейная интерполяция", + "lerp": "линейная интерполяция", + "bitbybit.vector.lerp_description": "находит вектор между двумя векторами по доле", + "fraction": "доля", + "bitbybit.vector.max": "максимум", + "max": "максимум", + "bitbybit.vector.max_description": "находит максимальное значение в векторе", + "extract": "извлечь", + "bitbybit.vector.min": "минимум", + "min": "минимум", + "bitbybit.vector.min_description": "находит минимальное значение в векторе", + "bitbybit.vector.mul": "умножить", + "mul": "умножить", + "bitbybit.vector.mul_description": "умножает вектор на скаляр", + "bitbybit.vector.neg": "отрицание", + "neg": "отрицание", + "bitbybit.vector.neg_description": "меняет знак вектора на противоположный", + "bitbybit.vector.normSquared": "квадрат нормы", + "normSquared": "квадрат нормы", + "bitbybit.vector.normSquared_description": "вычисляет квадрат нормы", + "bitbybit.vector.norm": "норма", + "norm": "норма", + "bitbybit.vector.norm_description": "вычисляет норму вектора", + "bitbybit.vector.normalized": "нормированный", + "normalized": "нормированный", + "bitbybit.vector.normalized_description": "нормирует вектор до единичной длины", + "bitbybit.vector.onRay": "на луче", + "onRay": "на луче", + "bitbybit.vector.onRay_description": "находит точку на луче на заданном расстоянии", + "bitbybit.vector.vectorXYZ": "вектор xyz", + "vectorXYZ": "вектор xyz", + "bitbybit.vector.vectorXYZ_description": "создает вектор xyz", + "x": "x", + "y": "y", + "z": "z", + "bitbybit.vector.vectorXY": "вектор xy", + "vectorXY": "вектор xy", + "bitbybit.vector.vectorXY_description": "создает 2d вектор xy", + "bitbybit.vector.range": "диапазон", + "range": "диапазон", + "bitbybit.vector.range_description": "создает целочисленный вектор от 0 до максимума", + "bitbybit.vector.signedAngleBetween": "знаковый угол между", + "signedAngleBetween": "знаковый угол между", + "bitbybit.vector.signedAngleBetween_description": "вычисляет знаковый угол между двумя векторами относительно опорного", + "bitbybit.vector.span": "промежуток", + "span": "промежуток", + "bitbybit.vector.span_description": "создает вектор, охватывающий от минимума до максимума с заданным шагом", + "bitbybit.vector.spanEaseItems": "промежуток с замедлением", + "spanEaseItems": "промежуток с замедлением", + "bitbybit.vector.spanEaseItems_description": "создает вектор, охватывающий от минимума до максимума с функцией замедления", + "nrItems": "кол-во элементов", + "ease": "замедление", + "Math.easeEnum": "перечисление замедления Math", + "intervals": "интервалы", + "bitbybit.vector.spanLinearItems": "линейный промежуток", + "spanLinearItems": "линейный промежуток", + "bitbybit.vector.spanLinearItems_description": "создает вектор, охватывающий от минимума до максимума с заданным количеством элементов", + "bitbybit.vector.sub": "вычесть", + "sub": "вычесть", + "bitbybit.vector.sub_description": "вычитает один вектор из другого", + "bitbybit.vector.sum": "сумма", + "bitbybit.vector.sum_description": "суммирует значения вектора", + "bitbybit.point.transformPoint": "трансформировать точку", + "transformPoint": "трансформировать точку", + "bitbybit.point.transformPoint_description": "трансформирует одну точку", + "transformation": "преобразование", + "Base.TransformMatrixes": "базовые матрицы преобразования", + "bitbybit.point.transformPoints": "трансформировать точки", + "transformPoints": "трансформировать точки", + "bitbybit.point.transformPoints_description": "трансформирует несколько точек", + "points": "точки", + "bitbybit.point.transformsForPoints": "преобразования для точек", + "transformsForPoints": "преобразования для точек", + "bitbybit.point.transformsForPoints_description": "трансформирует несколько точек с помощью нескольких преобразований", + "Base.TransformMatrixes[]": "массив базовых матриц преобразования", + "bitbybit.point.translatePoints": "переместить точки", + "translatePoints": "переместить точки", + "bitbybit.point.translatePoints_description": "перемещает несколько точек", + "bitbybit.point.translatePointsWithVectors": "переместить точки векторами", + "translatePointsWithVectors": "переместить точки векторами", + "bitbybit.point.translatePointsWithVectors_description": "перемещает несколько точек с помощью векторов", + "bitbybit.point.translateXYZPoints": "переместить точки xyz", + "translateXYZPoints": "переместить точки xyz", + "bitbybit.point.translateXYZPoints_description": "перемещает несколько точек на значения xyz", + "bitbybit.point.scalePointsCenterXYZ": "масштабировать точки центр xyz", + "scalePointsCenterXYZ": "масштабировать точки центр xyz", + "bitbybit.point.scalePointsCenterXYZ_description": "масштабирует несколько точек от центра с коэффициентами xyz", + "bitbybit.point.rotatePointsCenterAxis": "вращать точки центр ось", + "rotatePointsCenterAxis": "вращать точки центр ось", + "bitbybit.point.rotatePointsCenterAxis_description": "вращает несколько точек вокруг центра и оси", + "bitbybit.point.closestPointFromPointsDistance": "расстояние до ближайшей точки из точек", + "closestPointFromPointsDistance": "расстояние до ближайшей точки из точек", + "bitbybit.point.closestPointFromPointsDistance_description": "измеряет кратчайшее расстояние до точек", + "bitbybit.point.closestPointFromPointsIndex": "индекс ближайшей точки из точек", + "closestPointFromPointsIndex": "индекс ближайшей точки из точек", + "bitbybit.point.closestPointFromPointsIndex_description": "находит индекс ближайшей точки, начиная с 1", + "bitbybit.point.closestPointFromPoints": "ближайшая точка из точек", + "closestPointFromPoints": "ближайшая точка из точек", + "bitbybit.point.closestPointFromPoints_description": "находит ближайшую точку в коллекции", + "bitbybit.point.distance": "расстояние", + "bitbybit.point.distance_description": "измеряет расстояние между двумя точками", + "measure": "измерить", + "startPoint": "начальная точка", + "endPoint": "конечная точка", + "bitbybit.point.distancesToPoints": "расстояния до точек", + "distancesToPoints": "расстояния до точек", + "bitbybit.point.distancesToPoints_description": "измеряет расстояния от начальной до нескольких конечных точек", + "endPoints": "конечные точки", + "bitbybit.point.multiplyPoint": "умножить точку", + "multiplyPoint": "умножить точку", + "bitbybit.point.multiplyPoint_description": "умножает точку на величину", + "amountOfPoints": "количество точек", + "bitbybit.point.getX": "получить x", + "getX": "получить x", + "bitbybit.point.getX_description": "получает координату x точки", + "bitbybit.point.getY": "получить y", + "getY": "получить y", + "bitbybit.point.getY_description": "получает координату y точки", + "bitbybit.point.getZ": "получить z", + "getZ": "получить z", + "bitbybit.point.getZ_description": "получает координату z точки", + "bitbybit.point.averagePoint": "средняя точка", + "averagePoint": "средняя точка", + "bitbybit.point.averagePoint_description": "получает среднюю точку из набора точек", + "bitbybit.point.pointXYZ": "точка xyz", + "pointXYZ": "точка xyz", + "bitbybit.point.pointXYZ_description": "создает точку xyz", + "bitbybit.point.pointXY": "точка xy", + "pointXY": "точка xy", + "bitbybit.point.pointXY_description": "создает точку xy", + "bitbybit.point.spiral": "спираль", + "spiral": "спираль", + "bitbybit.point.spiral_description": "создает спираль из нескольких точек", + "phi": "фи", + "numberPoints": "количество точек", + "widening": "расширение", + "factor": "фактор", + "bitbybit.point.hexGrid": "гексагональная сетка", + "hexGrid": "гексагональная сетка", + "bitbybit.point.hexGrid_description": "создает плоскую гексагональную сетку на плоскости xy", + "nrHexagonsY": "кол-во гексагонов по Y", + "nrHexagonsX": "кол-во гексагонов по X", + "radiusHexagon": "радиус гексагона", + "orientOnCenter": "ориентировать по центру", + "pointsOnGround": "точки на земле", + "bitbybit.point.removeConsecutiveDuplicates": "удалить последовательные дубликаты", + "removeConsecutiveDuplicates": "удалить последовательные дубликаты", + "bitbybit.point.removeConsecutiveDuplicates_description": "удаляет последовательные дубликаты из массива точек", + "clean": "очистить", + "bitbybit.line.convertToNurbsCurve": "конвертировать в NURBS кривую", + "line": "линия", + "convertToNurbsCurve": "конвертировать в NURBS кривую", + "bitbybit.line.convertToNurbsCurve_description": "конвертирует линию в NURBS кривую", + "LinePointsDto": "DTO точек линии", + "bitbybit.line.convertLinesToNurbsCurves": "конвертировать линии в NURBS кривые", + "convertLinesToNurbsCurves": "конвертировать линии в NURBS кривые", + "bitbybit.line.convertLinesToNurbsCurves_description": "конвертирует массив линий в массив NURBS кривых", + "lines": "линии", + "LinePointsDto[]": "массив DTO точек линии", + "bitbybit.line.getStartPoint": "получить начальную точку", + "getStartPoint": "получить начальную точку", + "bitbybit.line.getStartPoint_description": "получает начальную точку линии", + "bitbybit.line.getEndPoint": "получить конечную точку", + "getEndPoint": "получить конечную точку", + "bitbybit.line.getEndPoint_description": "получает конечную точку линии", + "bitbybit.line.length": "длина", + "bitbybit.line.length_description": "получает длину линии", + "bitbybit.line.reverse": "обратить", + "reverse": "обратить", + "bitbybit.line.reverse_description": "меняет местами конечные точки линии", + "bitbybit.line.transformLine": "трансформировать линию", + "transformLine": "трансформировать линию", + "bitbybit.line.transformLine_description": "трансформирует линию", + "bitbybit.line.transformsForLines": "преобразования для линий", + "transformsForLines": "преобразования для линий", + "bitbybit.line.transformsForLines_description": "трансформирует несколько линий", + "bitbybit.line.create": "создать", + "bitbybit.line.create_description": "создает линию", + "bitbybit.line.createAsync": "асинхронно", + "createAsync": "асинхронно", + "bitbybit.line.createAsync_description": "создает линию из асинхронных точек", + "bitbybit.line.getPointOnLine": "получить точку на линии", + "getPointOnLine": "получить точку на линии", + "bitbybit.line.getPointOnLine_description": "получает точку на линии по параметру", + "param": "параметр", + "bitbybit.line.linesBetweenPoints": "линии между точками", + "linesBetweenPoints": "линии между точками", + "bitbybit.line.linesBetweenPoints_description": "создает отрезки линии между точками", + "bitbybit.line.linesBetweenStartAndEndPoints": "линии между начальными и конечными точками", + "linesBetweenStartAndEndPoints": "линии между начальными и конечными точками", + "bitbybit.line.linesBetweenStartAndEndPoints_description": "создает линии между списками начальных и конечных точек", + "startPoints": "начальные точки", + "bitbybit.line.linesBetweenStartAndEndPointsAsync": "линии между нач. и кон. точками асинхронно", + "linesBetweenStartAndEndPointsAsync": "линии между нач. и кон. точками асинхронно", + "bitbybit.line.linesBetweenStartAndEndPointsAsync_description": "создает линии между начальными и конечными точками с асинхронными входами", + "bitbybit.polyline.convertToNurbsCurve": "конвертировать в NURBS кривую", + "polyline": "полилиния", + "bitbybit.polyline.convertToNurbsCurve_description": "конвертирует полилинию в NURBS кривую", + "PolylinePropertiesDto": "DTO свойств полилинии", + "bitbybit.polyline.length": "длина", + "bitbybit.polyline.length_description": "получает длину полилинии", + "bitbybit.polyline.countPoints": "количество точек", + "countPoints": "количество точек", + "bitbybit.polyline.countPoints_description": "получает количество точек полилинии", + "bitbybit.polyline.getPoints": "получить точки", + "getPoints": "получить точки", + "bitbybit.polyline.getPoints_description": "получает точки полилинии", + "bitbybit.polyline.reverse": "обратить", + "bitbybit.polyline.reverse_description": "обращает порядок точек полилинии", + "bitbybit.polyline.transformPolyline": "трансформировать полилинию", + "transformPolyline": "трансформировать полилинию", + "bitbybit.polyline.transformPolyline_description": "трансформирует полилинию", + "bitbybit.polyline.create": "создать", + "bitbybit.polyline.create_description": "создает полилинию", + "isClosed": "замкнутая", + "string | number[]": "строка | массив чисел", + "bitbybit.occt.deleteShape": "удалить форму", + "occt": "occt", + "deleteShape": "удалить форму", + "bitbybit.occt.deleteShape_description": "удаляет форму из кэша", + "bitbybit.occt.deleteShapes": "удалить формы", + "deleteShapes": "удалить формы", + "bitbybit.occt.deleteShapes_description": "удаляет формы из кэша", + "shapes": "формы", + "T[]": "массив T", + "bitbybit.occt.cleanAllCache": "очистить весь кэш", + "cleanAllCache": "очистить весь кэш", + "bitbybit.occt.cleanAllCache_description": "очищает весь кэш и формы из памяти", + "bitbybit.occt.shapes.vertex.vertexFromXYZ": "вершина из xyz", + "vertex": "вершина", + "vertexFromXYZ": "вершина из xyz", + "bitbybit.occt.shapes.vertex.vertexFromXYZ_description": "создает вершину из координат xyz", + "bitbybit.occt.shapes.vertex.vertexFromPoint": "вершина из точки", + "vertexFromPoint": "вершина из точки", + "bitbybit.occt.shapes.vertex.vertexFromPoint_description": "создает вершину из точки", + "bitbybit.occt.shapes.vertex.verticesFromPoints": "вершины из точек", + "verticesFromPoints": "вершины из точек", + "bitbybit.occt.shapes.vertex.verticesFromPoints_description": "создает вершины из точек", + "bitbybit.occt.shapes.vertex.verticesCompoundFromPoints": "составная форма вершин из точек", + "verticesCompoundFromPoints": "составная форма вершин из точек", + "bitbybit.occt.shapes.vertex.verticesCompoundFromPoints_description": "создает составную форму из вершин", + "bitbybit.occt.shapes.vertex.getVertices": "получить вершины", + "getVertices": "получить вершины", + "bitbybit.occt.shapes.vertex.getVertices_description": "получает все вершины из формы", + "bitbybit.occt.shapes.vertex.getVerticesAsPoints": "получить вершины как точки", + "getVerticesAsPoints": "получить вершины как точки", + "bitbybit.occt.shapes.vertex.getVerticesAsPoints_description": "получает все вершины в виде точек", + "bitbybit.occt.shapes.vertex.verticesToPoints": "вершины в точки", + "verticesToPoints": "вершины в точки", + "bitbybit.occt.shapes.vertex.verticesToPoints_description": "преобразует вершины в точки", + "transform": "преобразовать", + "bitbybit.occt.shapes.vertex.vertexToPoint": "вершина в точку", + "vertexToPoint": "вершина в точку", + "bitbybit.occt.shapes.vertex.vertexToPoint_description": "преобразует вершину в точку", + "bitbybit.occt.shapes.vertex.projectPoints": "проектировать точки", + "projectPoints": "проектировать точки", + "bitbybit.occt.shapes.vertex.projectPoints_description": "проектирует точки на форму", + "place": "разместить", + "projectionType": "тип проекции", + "pointProjectionTypeEnum": "перечисление типа проекции точки", + "bitbybit.occt.shapes.edge.line": "линия", + "edge": "ребро", + "bitbybit.occt.shapes.edge.line_description": "создает линейное ребро между двумя точками", + "primitives": "примитивы", + "bitbybit.occt.shapes.edge.arcThroughThreePoints": "дуга через три точки", + "arcThroughThreePoints": "дуга через три точки", + "bitbybit.occt.shapes.edge.arcThroughThreePoints_description": "создает ребро-дугу через три точки", + "middle": "средняя", + "bitbybit.occt.shapes.edge.arcThroughTwoPointsAndTangent": "дуга через две точки и касательную", + "arcThroughTwoPointsAndTangent": "дуга через две точки и касательную", + "bitbybit.occt.shapes.edge.arcThroughTwoPointsAndTangent_description": "создает ребро-дугу с касательной в первой точке", + "tangentVec": "вектор касательной", + "bitbybit.occt.shapes.edge.arcFromCircleAndTwoPoints": "дуга из окружности и двух точек", + "arcFromCircleAndTwoPoints": "дуга из окружности и двух точек", + "bitbybit.occt.shapes.edge.arcFromCircleAndTwoPoints_description": "создает ребро-дугу на окружности между двумя точками", + "circle": "окружность", + "sense": "направление", + "bitbybit.occt.shapes.edge.arcFromCircleAndTwoAngles": "дуга из окружности и двух углов", + "arcFromCircleAndTwoAngles": "дуга из окружности и двух углов", + "bitbybit.occt.shapes.edge.arcFromCircleAndTwoAngles_description": "создает ребро-дугу на окружности между двумя углами", + "alphaAngle1": "альфа угол 1", + "alphaAngle2": "альфа угол 2", + "bitbybit.occt.shapes.edge.arcFromCirclePointAndAngle": "дуга из окружности, точки и угла", + "arcFromCirclePointAndAngle": "дуга из окружности, точки и угла", + "bitbybit.occt.shapes.edge.arcFromCirclePointAndAngle_description": "создает ребро-дугу на окружности от точки до угла", + "alphaAngle": "альфа угол", + "bitbybit.occt.shapes.edge.createCircleEdge": "ребро-окружность", + "createCircleEdge": "создать ребро-окружность", + "bitbybit.occt.shapes.edge.createCircleEdge_description": "создает ребро-окружность OpenCascade", + "bitbybit.occt.shapes.edge.createEllipseEdge": "ребро-эллипс", + "createEllipseEdge": "создать ребро-эллипс", + "bitbybit.occt.shapes.edge.createEllipseEdge_description": "создает ребро-эллипс OpenCascade", + "radiusMinor": "малый радиус", + "radiusMajor": "большой радиус", + "bitbybit.occt.shapes.edge.removeInternalEdges": "удалить внутренние рёбра", + "removeInternalEdges": "удалить внутренние рёбра", + "bitbybit.occt.shapes.edge.removeInternalEdges_description": "удаляет внутренние рёбра из формы", + "bitbybit.occt.shapes.edge.makeEdgeFromGeom2dCurveAndSurface": "создать ребро из 2d кривой и поверхности", + "makeEdgeFromGeom2dCurveAndSurface": "создать ребро из 2d кривой и поверхности", + "bitbybit.occt.shapes.edge.makeEdgeFromGeom2dCurveAndSurface_description": "создает ребро из геометрической кривой и поверхности", + "curve": "кривая", + "surface": "поверхность", + "U": "U", + "bitbybit.occt.shapes.edge.getEdge": "получить ребро", + "getEdge": "получить ребро", + "bitbybit.occt.shapes.edge.getEdge_description": "получает ребро по индексу из формы", + "index": "индекс", + "bitbybit.occt.shapes.edge.getEdges": "получить рёбра", + "getEdges": "получить рёбра", + "bitbybit.occt.shapes.edge.getEdges_description": "получает рёбра из формы", + "bitbybit.occt.shapes.edge.getEdgesAlongWire": "получить рёбра вдоль контура", + "getEdgesAlongWire": "получить рёбра вдоль контура", + "bitbybit.occt.shapes.edge.getEdgesAlongWire_description": "получает рёбра вдоль направления контура", + "bitbybit.occt.shapes.edge.getCircularEdgesAlongWire": "получить круговые рёбра вдоль контура", + "getCircularEdgesAlongWire": "получить круговые рёбра вдоль контура", + "bitbybit.occt.shapes.edge.getCircularEdgesAlongWire_description": "получает круговые рёбра вдоль направления контура", + "bitbybit.occt.shapes.edge.getLinearEdgesAlongWire": "получить линейные рёбра вдоль контура", + "getLinearEdgesAlongWire": "получить линейные рёбра вдоль контура", + "bitbybit.occt.shapes.edge.getLinearEdgesAlongWire_description": "получает линейные рёбра вдоль направления контура", + "bitbybit.occt.shapes.edge.getCornerPointsOfEdgesForShape": "получить угловые точки рёбер для формы", + "getCornerPointsOfEdgesForShape": "получить угловые точки рёбер для формы", + "bitbybit.occt.shapes.edge.getCornerPointsOfEdgesForShape_description": "получает уникальные угловые точки рёбер", + "bitbybit.occt.shapes.edge.getEdgeLength": "получить длину ребра", + "getEdgeLength": "получить длину ребра", + "bitbybit.occt.shapes.edge.getEdgeLength_description": "получает длину ребра", + "bitbybit.occt.shapes.edge.getEdgeLengthsOfShape": "получить длины рёбер формы", + "getEdgeLengthsOfShape": "получить длины рёбер формы", + "bitbybit.occt.shapes.edge.getEdgeLengthsOfShape_description": "получает длины рёбер из формы", + "bitbybit.occt.shapes.edge.getEdgesLengths": "получить длины рёбер", + "getEdgesLengths": "получить длины рёбер", + "bitbybit.occt.shapes.edge.getEdgesLengths_description": "получает длины рёбер", + "bitbybit.occt.shapes.edge.getEdgeCenterOfMass": "получить центр масс ребра", + "getEdgeCenterOfMass": "получить центр масс ребра", + "bitbybit.occt.shapes.edge.getEdgeCenterOfMass_description": "получает центр масс ребра", + "bitbybit.occt.shapes.edge.getEdgesCentersOfMass": "получить центры масс рёбер", + "getEdgesCentersOfMass": "получить центры масс рёбер", + "bitbybit.occt.shapes.edge.getEdgesCentersOfMass_description": "получает центры масс для рёбер", + "bitbybit.occt.shapes.edge.getCircularEdgeCenterPoint": "получить центр кругового ребра", + "getCircularEdgeCenterPoint": "получить центр кругового ребра", + "bitbybit.occt.shapes.edge.getCircularEdgeCenterPoint_description": "получает центральную точку кругового ребра", + "get circular edge": "получить круговое ребро", + "bitbybit.occt.shapes.edge.getCircularEdgeRadius": "получить радиус кругового ребра", + "getCircularEdgeRadius": "получить радиус кругового ребра", + "bitbybit.occt.shapes.edge.getCircularEdgeRadius_description": "получает радиус кругового ребра", + "bitbybit.occt.shapes.edge.getCircularEdgePlaneDirection": "получить направление плоскости кругового ребра", + "getCircularEdgePlaneDirection": "получить направление плоскости кругового ребра", + "bitbybit.occt.shapes.edge.getCircularEdgePlaneDirection_description": "получает направление плоскости кругового ребра", + "bitbybit.occt.shapes.edge.pointOnEdgeAtParam": "точка на ребре по параметру", + "pointOnEdgeAtParam": "точка на ребре по параметру", + "bitbybit.occt.shapes.edge.pointOnEdgeAtParam_description": "получает точку на ребре по параметру", + "bitbybit.occt.shapes.edge.pointsOnEdgesAtParam": "точки на рёбрах по параметру", + "pointsOnEdgesAtParam": "точки на рёбрах по параметру", + "bitbybit.occt.shapes.edge.pointsOnEdgesAtParam_description": "получает точки на рёбрах по параметру", + "bitbybit.occt.shapes.edge.edgesToPoints": "рёбра в точки", + "edgesToPoints": "рёбра в точки", + "bitbybit.occt.shapes.edge.edgesToPoints_description": "получает точки рёбер в отдельных списках", + "angularDeflection": "угловое отклонение", + "curvatureDeflection": "отклонение кривизны", + "minimumOfPoints": "минимум точек", + "uTolerance": "допуск U", + "minimumLength": "минимальная длина", + "bitbybit.occt.shapes.edge.reversedEdge": "обратное ребро", + "reversedEdge": "обратное ребро", + "bitbybit.occt.shapes.edge.reversedEdge_description": "вычисляет обратное ребро", + "bitbybit.occt.shapes.edge.tangentOnEdgeAtParam": "касательная на ребре по параметру", + "tangentOnEdgeAtParam": "касательная на ребре по параметру", + "bitbybit.occt.shapes.edge.tangentOnEdgeAtParam_description": "получает вектор касательной на ребре по параметру", + "bitbybit.occt.shapes.edge.tangentsOnEdgesAtParam": "касательные на рёбрах по параметру", + "tangentsOnEdgesAtParam": "касательные на рёбрах по параметру", + "bitbybit.occt.shapes.edge.tangentsOnEdgesAtParam_description": "получает векторы касательных на рёбрах по параметру", + "bitbybit.occt.shapes.edge.pointOnEdgeAtLength": "точка на ребре по длине", + "pointOnEdgeAtLength": "точка на ребре по длине", + "bitbybit.occt.shapes.edge.pointOnEdgeAtLength_description": "получает точку на ребре по длине", + "bitbybit.occt.shapes.edge.pointsOnEdgesAtLength": "точки на рёбрах по длине", + "pointsOnEdgesAtLength": "точки на рёбрах по длине", + "bitbybit.occt.shapes.edge.pointsOnEdgesAtLength_description": "получает точки на рёбрах по длине", + "bitbybit.occt.shapes.edge.tangentOnEdgeAtLength": "касательная на ребре по длине", + "tangentOnEdgeAtLength": "касательная на ребре по длине", + "bitbybit.occt.shapes.edge.tangentOnEdgeAtLength_description": "получает вектор касательной на ребре по длине", + "bitbybit.occt.shapes.edge.tangentsOnEdgesAtLength": "касательные на рёбрах по длине", + "tangentsOnEdgesAtLength": "касательные на рёбрах по длине", + "bitbybit.occt.shapes.edge.tangentsOnEdgesAtLength_description": "получает векторы касательных на рёбрах по длине", + "bitbybit.occt.shapes.edge.startPointOnEdge": "начальная точка на ребре", + "startPointOnEdge": "начальная точка на ребре", + "bitbybit.occt.shapes.edge.startPointOnEdge_description": "получает начальную точку на ребре", + "bitbybit.occt.shapes.edge.startPointsOnEdges": "начальные точки на рёбрах", + "startPointsOnEdges": "начальные точки на рёбрах", + "bitbybit.occt.shapes.edge.startPointsOnEdges_description": "получает начальные точки на рёбрах", + "bitbybit.occt.shapes.edge.endPointOnEdge": "конечная точка на ребре", + "endPointOnEdge": "конечная точка на ребре", + "bitbybit.occt.shapes.edge.endPointOnEdge_description": "получает конечную точку на ребре", + "bitbybit.occt.shapes.edge.endPointsOnEdges": "конечные точки на рёбрах", + "endPointsOnEdges": "конечные точки на рёбрах", + "bitbybit.occt.shapes.edge.endPointsOnEdges_description": "получает конечные точки на рёбрах", + "bitbybit.occt.shapes.edge.divideEdgeByParamsToPoints": "разделить ребро по параметрам на точки", + "divideEdgeByParamsToPoints": "разделить ребро по параметрам на точки", + "bitbybit.occt.shapes.edge.divideEdgeByParamsToPoints_description": "делит ребро на точки по параметрам", + "nrOfDivisions": "кол-во делений", + "removeStartPoint": "удалить начальную точку", + "removeEndPoint": "удалить конечную точку", + "bitbybit.occt.shapes.edge.divideEdgesByParamsToPoints": "разделить рёбра по параметрам на точки", + "divideEdgesByParamsToPoints": "разделить рёбра по параметрам на точки", + "bitbybit.occt.shapes.edge.divideEdgesByParamsToPoints_description": "делит рёбра на точки по параметрам", + "bitbybit.occt.shapes.edge.divideEdgeByEqualDistanceToPoints": "разделить ребро на равные расстояния точками", + "divideEdgeByEqualDistanceToPoints": "разделить ребро на равные расстояния точками", + "bitbybit.occt.shapes.edge.divideEdgeByEqualDistanceToPoints_description": "делит ребро на точки по длине", + "bitbybit.occt.shapes.edge.divideEdgesByEqualDistanceToPoints": "разделить рёбра на равные расстояния точками", + "divideEdgesByEqualDistanceToPoints": "разделить рёбра на равные расстояния точками", + "bitbybit.occt.shapes.edge.divideEdgesByEqualDistanceToPoints_description": "делит рёбра на точки по длине", + "bitbybit.occt.shapes.edge.constraintTanLinesFromTwoPtsToCircle": "огр: касательные линии от 2 точек к окружности", + "constraintTanLinesFromTwoPtsToCircle": "огр: касательные линии от 2 точек к окружности", + "bitbybit.occt.shapes.edge.constraintTanLinesFromTwoPtsToCircle_description": "создает линии от двух точек к касательным окружности", + "constraint": "ограничение", + "point1": "точка 1", + "point2": "точка 2", + "positionResult": "результат позиции", + "positionResultEnum": "перечисление результата позиции", + "circleRemainder": "остаток окружности", + "circleInclusionEnum": "перечисление включения окружности", + "bitbybit.occt.shapes.edge.constraintTanLinesFromPtToCircle": "огр: касательные линии от точки к окружности", + "constraintTanLinesFromPtToCircle": "огр: касательные линии от точки к окружности", + "bitbybit.occt.shapes.edge.constraintTanLinesFromPtToCircle_description": "создает линии от точки к касательным окружности", + "bitbybit.occt.shapes.edge.constraintTanLinesOnTwoCircles": "огр: касательные линии на двух окружностях", + "constraintTanLinesOnTwoCircles": "огр: касательные линии на двух окружностях", + "bitbybit.occt.shapes.edge.constraintTanLinesOnTwoCircles_description": "создает касательные линии между двумя окружностями", + "circle1": "окружность 1", + "circle2": "окружность 2", + "circleRemainders": "остатки окружностей", + "twoCircleInclusionEnum": "перечисление включения двух окружностей", + "bitbybit.occt.shapes.edge.constraintTanCirclesOnTwoCircles": "огр: касательные окружности на двух окружностях", + "constraintTanCirclesOnTwoCircles": "огр: касательные окружности на двух окружностях", + "bitbybit.occt.shapes.edge.constraintTanCirclesOnTwoCircles_description": "создает касательные окружности между двумя окружностями", + "bitbybit.occt.shapes.edge.constraintTanCirclesOnCircleAndPnt": "огр: касательные окружности на окружности и точке", + "constraintTanCirclesOnCircleAndPnt": "огр: касательные окружности на окружности и точке", + "bitbybit.occt.shapes.edge.constraintTanCirclesOnCircleAndPnt_description": "создает касательные окружности между точкой и окружностью", + "bitbybit.occt.shapes.edge.isEdgeLinear": "ребро линейное", + "isEdgeLinear": "ребро линейное", + "bitbybit.occt.shapes.edge.isEdgeLinear_description": "проверяет, является ли ребро линейным", + "is": "является", + "bitbybit.occt.shapes.edge.isEdgeCircular": "ребро круговое", + "isEdgeCircular": "ребро круговое", + "bitbybit.occt.shapes.edge.isEdgeCircular_description": "проверяет, является ли ребро круговым", + "bitbybit.occt.shapes.wire.createPolygonWire": "контур полигона", + "wire": "контур", + "createPolygonWire": "создать контур полигона", + "bitbybit.occt.shapes.wire.createPolygonWire_description": "создает контур полигона OpenCascade", + "via points": "через точки", + "bitbybit.occt.shapes.wire.createPolygons": "полигоны", + "createPolygons": "создать полигоны", + "bitbybit.occt.shapes.wire.createPolygons_description": "создает полигоны OpenCascade", + "multiple": "множественные", + "polygons": "полигоны", + "PolygonDto[]": "массив DTO полигонов", + "returnCompound": "вернуть составную форму", + "bitbybit.occt.shapes.wire.createLineWire": "контур линии", + "createLineWire": "создать контур линии", + "bitbybit.occt.shapes.wire.createLineWire_description": "создает контур линии OpenCascade", + "bitbybit.occt.shapes.wire.createLines": "линии", + "createLines": "создать линии", + "bitbybit.occt.shapes.wire.createLines_description": "создает линии OpenCascade", + "LineDto[]": "массив DTO линий", + "bitbybit.occt.shapes.wire.splitOnPoints": "разделить по точкам", + "splitOnPoints": "разделить по точкам", + "bitbybit.occt.shapes.wire.splitOnPoints_description": "разделяет контур по заданным точкам", + "bitbybit.occt.shapes.wire.wiresToPoints": "контуры в точки", + "wiresToPoints": "контуры в точки", + "bitbybit.occt.shapes.wire.wiresToPoints_description": "преобразует контуры в точки в упорядоченных списках", + "bitbybit.occt.shapes.wire.createPolylineWire": "контур полилинии", + "createPolylineWire": "создать контур полилинии", + "bitbybit.occt.shapes.wire.createPolylineWire_description": "создает контур полилинии OpenCascade", + "bitbybit.occt.shapes.wire.createZigZagBetweenTwoWires": "зигзаг между двумя контурами", + "createZigZagBetweenTwoWires": "создать зигзаг между двумя контурами", + "bitbybit.occt.shapes.wire.createZigZagBetweenTwoWires_description": "создает зигзаг между двумя контурами", + "via wires": "через контуры", + "wire1": "контур 1", + "wire2": "контур 2", + "nrZigZags": "кол-во зигзагов", + "inverse": "инвертировать", + "divideByEqualDistance": "разделить на равные расстояния", + "zigZagsPerEdge": "зигзагов на ребро", + "bitbybit.occt.shapes.wire.createWireFromTwoCirclesTan": "контур из касательных к двум окружностям", + "createWireFromTwoCirclesTan": "создать контур из касательных к двум окружностям", + "bitbybit.occt.shapes.wire.createWireFromTwoCirclesTan_description": "создает касательный контур, охватывающий две плоские окружности", + "keepLines": "сохранить линии", + "twoSidesStrictEnum": "перечисление строгих двух сторон", + "fourSidesStrictEnum": "перечисление строгих четырех сторон", + "bitbybit.occt.shapes.wire.createPolylines": "полилинии", + "createPolylines": "создать полилинии", + "bitbybit.occt.shapes.wire.createPolylines_description": "создает контуры полилиний OpenCascade", + "polylines": "полилинии", + "PolylineDto[]": "массив DTO полилиний", + "bitbybit.occt.shapes.wire.createBezier": "Безье", + "createBezier": "создать Безье", + "bitbybit.occt.shapes.wire.createBezier_description": "создает контур Безье OpenCascade", + "bitbybit.occt.shapes.wire.createBezierWeights": "веса Безье", + "createBezierWeights": "создать Безье с весами", + "bitbybit.occt.shapes.wire.createBezierWeights_description": "создает контур Безье OpenCascade с весами", + "weights": "веса", + "bitbybit.occt.shapes.wire.createBezierWires": "контуры Безье", + "createBezierWires": "создать контуры Безье", + "bitbybit.occt.shapes.wire.createBezierWires_description": "создает контуры Безье OpenCascade", + "bezierWires": "контуры Безье", + "BezierDto[]": "массив DTO Безье", + "bitbybit.occt.shapes.wire.interpolatePoints": "интерполировать точки", + "interpolatePoints": "интерполировать точки", + "bitbybit.occt.shapes.wire.interpolatePoints_description": "создает B-сплайн контур OpenCascade из точек", + "periodic": "периодический", + "bitbybit.occt.shapes.wire.interpolateWires": "интерполировать контуры", + "interpolateWires": "интерполировать контуры", + "bitbybit.occt.shapes.wire.interpolateWires_description": "создает несколько интерполированных контуров OpenCascade", + "interpolations": "интерполяции", + "InterpolationDto[]": "массив DTO интерполяций", + "bitbybit.occt.shapes.wire.createBSpline": "B-сплайн", + "createBSpline": "создать B-сплайн", + "bitbybit.occt.shapes.wire.createBSpline_description": "создает B-сплайн контур OpenCascade", + "bitbybit.occt.shapes.wire.createBSplines": "B-сплайны", + "createBSplines": "создать B-сплайны", + "bitbybit.occt.shapes.wire.createBSplines_description": "создает B-сплайн контуры OpenCascade", + "bSplines": "B-сплайны", + "BSplineDto[]": "массив DTO B-сплайнов", + "bitbybit.occt.shapes.wire.combineEdgesAndWiresIntoAWire": "объединить рёбра и контуры в один контур", + "combineEdgesAndWiresIntoAWire": "объединить рёбра и контуры в контур", + "bitbybit.occt.shapes.wire.combineEdgesAndWiresIntoAWire_description": "объединяет рёбра и контуры в один контур", + "build": "построить", + "bitbybit.occt.shapes.wire.createWireFromEdge": "контур из ребра", + "createWireFromEdge": "создать контур из ребра", + "bitbybit.occt.shapes.wire.createWireFromEdge_description": "создает контур из ребра", + "bitbybit.occt.shapes.wire.addEdgesAndWiresToWire": "добавить рёбра и контуры к контуру", + "addEdgesAndWiresToWire": "добавить рёбра и контуры к контуру", + "bitbybit.occt.shapes.wire.addEdgesAndWiresToWire_description": "добавляет рёбра и контуры к контуру", + "U[]": "массив U", + "bitbybit.occt.shapes.wire.divideWireByParamsToPoints": "разделить контур по параметрам на точки", + "divideWireByParamsToPoints": "разделить контур по параметрам на точки", + "bitbybit.occt.shapes.wire.divideWireByParamsToPoints_description": "делит контур на точки по параметрам", + "bitbybit.occt.shapes.wire.divideWiresByParamsToPoints": "разделить контуры по параметрам на точки", + "divideWiresByParamsToPoints": "разделить контуры по параметрам на точки", + "bitbybit.occt.shapes.wire.divideWiresByParamsToPoints_description": "делит контуры на точки по параметрам", + "extract from wires": "извлечь из контуров", + "bitbybit.occt.shapes.wire.divideWireByEqualDistanceToPoints": "разделить контур на равные расстояния точками", + "divideWireByEqualDistanceToPoints": "разделить контур на равные расстояния точками", + "bitbybit.occt.shapes.wire.divideWireByEqualDistanceToPoints_description": "делит контур на точки с равным расстоянием", + "bitbybit.occt.shapes.wire.divideWiresByEqualDistanceToPoints": "разделить контуры на равные расстояния точками", + "divideWiresByEqualDistanceToPoints": "разделить контуры на равные расстояния точками", + "bitbybit.occt.shapes.wire.divideWiresByEqualDistanceToPoints_description": "делит контуры на точки с равным расстоянием", + "bitbybit.occt.shapes.wire.pointOnWireAtParam": "точка на контуре по параметру", + "pointOnWireAtParam": "точка на контуре по параметру", + "bitbybit.occt.shapes.wire.pointOnWireAtParam_description": "получает точку на контуре по параметру", + "bitbybit.occt.shapes.wire.pointOnWireAtLength": "точка на контуре по длине", + "pointOnWireAtLength": "точка на контуре по длине", + "bitbybit.occt.shapes.wire.pointOnWireAtLength_description": "получает точку на контуре по длине", + "bitbybit.occt.shapes.wire.pointsOnWireAtLengths": "точки на контуре по длинам", + "pointsOnWireAtLengths": "точки на контуре по длинам", + "bitbybit.occt.shapes.wire.pointsOnWireAtLengths_description": "получает точки на контуре по длинам", + "lengths": "длины", + "bitbybit.occt.shapes.wire.pointsOnWireAtEqualLength": "точки на контуре на равной длине", + "pointsOnWireAtEqualLength": "точки на контуре на равной длине", + "bitbybit.occt.shapes.wire.pointsOnWireAtEqualLength_description": "получает точки на контуре на равном расстоянии", + "tryNext": "попробовать следующий", + "includeFirst": "включить первый", + "includeLast": "включить последний", + "bitbybit.occt.shapes.wire.pointsOnWireAtPatternOfLengths": "точки на контуре по шаблону длин", + "pointsOnWireAtPatternOfLengths": "точки на контуре по шаблону длин", + "bitbybit.occt.shapes.wire.pointsOnWireAtPatternOfLengths_description": "получает точки на контуре по шаблону длин", + "bitbybit.occt.shapes.wire.tangentOnWireAtParam": "касательная на контуре по параметру", + "tangentOnWireAtParam": "касательная на контуре по параметру", + "bitbybit.occt.shapes.wire.tangentOnWireAtParam_description": "получает вектор касательной на контуре по параметру", + "bitbybit.occt.shapes.wire.tangentOnWireAtLength": "касательная на контуре по длине", + "tangentOnWireAtLength": "касательная на контуре по длине", + "bitbybit.occt.shapes.wire.tangentOnWireAtLength_description": "получает вектор касательной на контуре по длине", + "bitbybit.occt.shapes.wire.derivativesOnWireAtLength": "производные на контуре по длине", + "derivativesOnWireAtLength": "производные на контуре по длине", + "bitbybit.occt.shapes.wire.derivativesOnWireAtLength_description": "вычисляет 3 производные на контуре по длине", + "bitbybit.occt.shapes.wire.derivativesOnWireAtParam": "производные на контуре по параметру", + "derivativesOnWireAtParam": "производные на контуре по параметру", + "bitbybit.occt.shapes.wire.derivativesOnWireAtParam_description": "вычисляет 3 производные на контуре по параметру", + "bitbybit.occt.shapes.wire.startPointOnWire": "начальная точка на контуре", + "startPointOnWire": "начальная точка на контуре", + "bitbybit.occt.shapes.wire.startPointOnWire_description": "получает начальную точку на контуре", + "bitbybit.occt.shapes.wire.endPointOnWire": "конечная точка на контуре", + "endPointOnWire": "конечная точка на контуре", + "bitbybit.occt.shapes.wire.endPointOnWire_description": "получает конечную точку на контуре", + "bitbybit.occt.shapes.wire.createCircleWire": "контур-окружность", + "createCircleWire": "создать контур-окружность", + "bitbybit.occt.shapes.wire.createCircleWire_description": "создает контур-окружность OpenCascade", + "bitbybit.occt.shapes.wire.createSquareWire": "контур-квадрат", + "createSquareWire": "создать контур-квадрат", + "bitbybit.occt.shapes.wire.createSquareWire_description": "создает контур-квадрат OpenCascade", + "bitbybit.occt.shapes.wire.createStarWire": "контур-звезда", + "createStarWire": "создать контур-звезду", + "bitbybit.occt.shapes.wire.createStarWire_description": "создает контур-звезду OpenCascade", + "numRays": "кол-во лучей", + "outerRadius": "внешний радиус", + "innerRadius": "внутренний радиус", + "offsetOuterEdges": "смещение внешних рёбер", + "half": "половина", + "bitbybit.occt.shapes.wire.createChristmasTreeWire": "контур-ёлка", + "createChristmasTreeWire": "создать контур-ёлку", + "bitbybit.occt.shapes.wire.createChristmasTreeWire_description": "создает контур-ёлку", + "innerDist": "внутреннее расстояние", + "outerDist": "внешнее расстояние", + "nrSkirts": "кол-во юбок", + "trunkHeight": "высота ствола", + "trunkWidth": "ширина ствола", + "bitbybit.occt.shapes.wire.createNGonWire": "контур-n-угольник", + "createNGonWire": "создать контур-n-угольник", + "bitbybit.occt.shapes.wire.createNGonWire_description": "создает контур n-угольника OpenCascade", + "nrCorners": "кол-во углов", + "bitbybit.occt.shapes.wire.createParallelogramWire": "контур-параллелограмм", + "createParallelogramWire": "создать контур-параллелограмм", + "bitbybit.occt.shapes.wire.createParallelogramWire_description": "создает контур-параллелограмм", + "aroundCenter": "вокруг центра", + "bitbybit.occt.shapes.wire.createHeartWire": "контур-сердце", + "createHeartWire": "создать контур-сердце", + "bitbybit.occt.shapes.wire.createHeartWire_description": "создает контур-сердце", + "sizeApprox": "приблиз. размер", + "bitbybit.occt.shapes.wire.createRectangleWire": "контур-прямоугольник", + "createRectangleWire": "создать контур-прямоугольник", + "bitbybit.occt.shapes.wire.createRectangleWire_description": "создает контур-прямоугольник OpenCascade", + "bitbybit.occt.shapes.wire.createLPolygonWire": "L-образный контур", + "createLPolygonWire": "создать L-образный контур", + "bitbybit.occt.shapes.wire.createLPolygonWire_description": "создает L-образный контур OpenCascade", + "widthFirst": "ширина первая", + "lengthFirst": "длина первая", + "widthSecond": "ширина вторая", + "lengthSecond": "длина вторая", + "align": "выровнять", + "directionEnum": "перечисление направления", + "bitbybit.occt.shapes.wire.createEllipseWire": "контур-эллипс", + "createEllipseWire": "создать контур-эллипс", + "bitbybit.occt.shapes.wire.createEllipseWire_description": "создает контур-эллипс OpenCascade", + "bitbybit.occt.shapes.wire.getWire": "получить контур", + "getWire": "получить контур", + "bitbybit.occt.shapes.wire.getWire_description": "получает контур по индексу из формы", + "bitbybit.occt.shapes.wire.getWires": "получить контуры", + "getWires": "получить контуры", + "bitbybit.occt.shapes.wire.getWires_description": "получает все контуры из формы", + "bitbybit.occt.shapes.wire.getWireCenterOfMass": "получить центр масс контура", + "getWireCenterOfMass": "получить центр масс контура", + "bitbybit.occt.shapes.wire.getWireCenterOfMass_description": "получает точку центра масс контура", + "bitbybit.occt.shapes.wire.getWiresCentersOfMass": "получить центры масс контуров", + "getWiresCentersOfMass": "получить центры масс контуров", + "bitbybit.occt.shapes.wire.getWiresCentersOfMass_description": "получает точки центров масс контуров", + "bitbybit.occt.shapes.wire.reversedWire": "обратный контур", + "reversedWire": "обратный контур", + "bitbybit.occt.shapes.wire.reversedWire_description": "вычисляет обратный контур", + "bitbybit.occt.shapes.wire.reversedWireFromReversedEdges": "обратный контур из обратных рёбер", + "reversedWireFromReversedEdges": "обратный контур из обратных рёбер", + "bitbybit.occt.shapes.wire.reversedWireFromReversedEdges_description": "вычисляет обратный контур из обратных рёбер", + "bitbybit.occt.shapes.wire.isWireClosed": "контур замкнут", + "isWireClosed": "контур замкнут", + "bitbybit.occt.shapes.wire.isWireClosed_description": "проверяет, замкнут ли контур", + "bitbybit.occt.shapes.wire.getWireLength": "получить длину контура", + "getWireLength": "получить длину контура", + "bitbybit.occt.shapes.wire.getWireLength_description": "получает длину контура", + "bitbybit.occt.shapes.wire.getWiresLengths": "получить длины контуров", + "getWiresLengths": "получить длины контуров", + "bitbybit.occt.shapes.wire.getWiresLengths_description": "получает длины контуров", + "bitbybit.occt.shapes.wire.placeWireOnFace": "разместить контур на грани", + "placeWireOnFace": "разместить контур на грани", + "bitbybit.occt.shapes.wire.placeWireOnFace_description": "размещает контур на грани, используя UV-пространство", + "face": "грань", + "bitbybit.occt.shapes.wire.placeWiresOnFace": "разместить контуры на грани", + "placeWiresOnFace": "разместить контуры на грани", + "bitbybit.occt.shapes.wire.placeWiresOnFace_description": "размещает несколько контуров на грани, используя UV-пространство", + "wires": "контуры", + "bitbybit.occt.shapes.wire.closeOpenWire": "замкнуть открытый контур", + "closeOpenWire": "замкнуть открытый контур", + "bitbybit.occt.shapes.wire.closeOpenWire_description": "замыкает открытый контур прямым ребром", + "bitbybit.occt.shapes.wire.project": "проектировать", + "project": "проектировать", + "bitbybit.occt.shapes.wire.project_description": "проектирует контур на форму", + "bitbybit.occt.shapes.wire.projectWires": "проектировать контуры", + "projectWires": "проектировать контуры", + "bitbybit.occt.shapes.wire.projectWires_description": "проектирует несколько контуров на форму", + "bitbybit.occt.shapes.face.createFacesFromWiresOnFace": "грани из контуров на грани", + "createFacesFromWiresOnFace": "создать грани из контуров на грани", + "bitbybit.occt.shapes.face.createFacesFromWiresOnFace_description": "создает грани из контуров на грани", + "inside": "внутри", + "bitbybit.occt.shapes.face.createFaceFromWireOnFace": "грань из контура на грани", + "createFaceFromWireOnFace": "создать грань из контура на грани", + "bitbybit.occt.shapes.face.createFaceFromWireOnFace_description": "создает грань из контура на грани", + "bitbybit.occt.shapes.face.createFaceFromWire": "грань из контура", + "createFaceFromWire": "создать грань из контура", + "bitbybit.occt.shapes.face.createFaceFromWire_description": "создает грань из контура", + "planar": "плоский", + "bitbybit.occt.shapes.face.createFaceFromWires": "грань из контуров", + "createFaceFromWires": "создать грань из контуров", + "bitbybit.occt.shapes.face.createFaceFromWires_description": "создает грань из контуров", + "bitbybit.occt.shapes.face.createFaceFromWiresOnFace": "грань из контуров на грани", + "createFaceFromWiresOnFace": "создать грань из контуров на грани", + "bitbybit.occt.shapes.face.createFaceFromWiresOnFace_description": "создает грань из контуров на направляющей грани", + "bitbybit.occt.shapes.face.createFacesFromWires": "грани из контуров", + "createFacesFromWires": "создать грани из контуров", + "bitbybit.occt.shapes.face.createFacesFromWires_description": "создает грани из контуров", + "bitbybit.occt.shapes.face.createFaceFromMultipleCircleTanWires": "грань из нескольких касательных контуров к окружностям", + "createFaceFromMultipleCircleTanWires": "создать грань из нескольких касательных контуров к окружностям", + "bitbybit.occt.shapes.face.createFaceFromMultipleCircleTanWires_description": "создает грань из нескольких касательных контуров к окружностям", + "circles": "окружности", + "combination": "комбинация", + "combinationCirclesForFaceEnum": "перечисление комбинации окружностей для грани", + "unify": "объединить", + "bitbybit.occt.shapes.face.createFaceFromMultipleCircleTanWireCollections": "грань из коллекций касательных контуров к окружностям", + "createFaceFromMultipleCircleTanWireCollections": "создать грань из коллекций касательных контуров к окружностям", + "bitbybit.occt.shapes.face.createFaceFromMultipleCircleTanWireCollections_description": "создает грань из коллекций касательных контуров к окружностям", + "listsOfCircles": "списки окружностей", + "T[][]": "массив массивов T", + "bitbybit.occt.shapes.face.faceFromSurface": "грань из поверхности", + "faceFromSurface": "создать грань из поверхности", + "bitbybit.occt.shapes.face.faceFromSurface_description": "создает грань из поверхности", + "bitbybit.occt.shapes.face.faceFromSurfaceAndWire": "грань из поверхности и контура", + "faceFromSurfaceAndWire": "создать грань из поверхности и контура", + "bitbybit.occt.shapes.face.faceFromSurfaceAndWire_description": "создает грань из поверхности и контура", + "bitbybit.occt.shapes.face.createPolygonFace": "грань-полигон", + "createPolygonFace": "создать грань-полигон", + "bitbybit.occt.shapes.face.createPolygonFace_description": "создает грань-полигон OpenCascade", + "bitbybit.occt.shapes.face.createCircleFace": "грань-окружность", + "createCircleFace": "создать грань-окружность", + "bitbybit.occt.shapes.face.createCircleFace_description": "создает грань-окружность OpenCascade", + "bitbybit.occt.shapes.face.createEllipseFace": "грань-эллипс", + "createEllipseFace": "создать грань-эллипс", + "bitbybit.occt.shapes.face.createEllipseFace_description": "создает грань-эллипс OpenCascade", + "bitbybit.occt.shapes.face.createSquareFace": "грань-квадрат", + "createSquareFace": "создать грань-квадрат", + "bitbybit.occt.shapes.face.createSquareFace_description": "создает грань-квадрат OpenCascade", + "bitbybit.occt.shapes.face.createRectangleFace": "грань-прямоугольник", + "createRectangleFace": "создать грань-прямоугольник", + "bitbybit.occt.shapes.face.createRectangleFace_description": "создает грань-прямоугольник OpenCascade", + "bitbybit.occt.shapes.face.getFace": "получить грань", + "getFace": "получить грань", + "bitbybit.occt.shapes.face.getFace_description": "получает грань по индексу из формы", + "bitbybit.occt.shapes.face.getFaces": "получить грани", + "getFaces": "получить грани", + "bitbybit.occt.shapes.face.getFaces_description": "получает грани из формы", + "bitbybit.occt.shapes.face.reversedFace": "обратная грань", + "reversedFace": "обратная грань", + "bitbybit.occt.shapes.face.reversedFace_description": "вычисляет обратную грань", + "bitbybit.occt.shapes.face.subdivideToPoints": "разделить на точки", + "subdivideToPoints": "разделить на точки", + "bitbybit.occt.shapes.face.subdivideToPoints_description": "делит грань на сетку точек", + "nrDivisionsU": "кол-во делений U", + "nrDivisionsV": "кол-во делений V", + "shiftHalfStepU": "сдвиг на полшага U", + "removeStartEdgeU": "удалить начальное ребро U", + "removeEndEdgeU": "удалить конечное ребро U", + "shiftHalfStepV": "сдвиг на полшага V", + "removeStartEdgeV": "удалить начальное ребро V", + "removeEndEdgeV": "удалить конечное ребро V", + "bitbybit.occt.shapes.face.subdivideToWires": "разделить на контуры", + "subdivideToWires": "разделить на контуры", + "bitbybit.occt.shapes.face.subdivideToWires_description": "делит грань на контуры", + "nrDivisions": "кол-во делений", + "isU": "является U", + "shiftHalfStep": "сдвиг на полшага", + "removeStart": "удалить начало", + "removeEnd": "удалить конец", + "bitbybit.occt.shapes.face.subdivideToRectangleWires": "разделить на прямоугольные контуры", + "subdivideToRectangleWires": "разделить на прямоугольные контуры", + "bitbybit.occt.shapes.face.subdivideToRectangleWires_description": "делит грань на прямоугольные контуры", + "patterns": "шаблоны", + "nrRectanglesU": "кол-во прямоугольников U", + "nrRectanglesV": "кол-во прямоугольников V", + "scalePatternU": "масштаб шаблона U", + "scalePatternV": "масштаб шаблона V", + "filletPattern": "шаблон скругления", + "inclusionPattern": "шаблон включения", + "offsetFromBorderU": "смещение от границы U", + "offsetFromBorderV": "смещение от границы V", + "bitbybit.occt.shapes.face.subdivideToRectangleHoles": "разделить на прямоугольные отверстия", + "subdivideToRectangleHoles": "разделить на прямоугольные отверстия", + "bitbybit.occt.shapes.face.subdivideToRectangleHoles_description": "делит грань на прямоугольные контуры (отверстия)", + "holesToFaces": "отверстия в грани", + "bitbybit.occt.shapes.face.subdivideToPointsControlled": "разделить на точки (контролируемо)", + "subdivideToPointsControlled": "разделить на точки (контролируемо)", + "bitbybit.occt.shapes.face.subdivideToPointsControlled_description": "делит грань на сетку точек с контролируемыми сдвигами", + "shiftHalfStepNthU": "сдвиг на полшага каждый N-й U", + "shiftHalfStepUOffsetN": "сдвиг на полшага U смещение N", + "removeStartEdgeNthU": "удалить начальное ребро каждый N-й U", + "removeStartEdgeUOffsetN": "удалить начальное ребро U смещение N", + "removeEndEdgeNthU": "удалить конечное ребро каждый N-й U", + "removeEndEdgeUOffsetN": "удалить конечное ребро U смещение N", + "shiftHalfStepNthV": "сдвиг на полшага каждый N-й V", + "shiftHalfStepVOffsetN": "сдвиг на полшага V смещение N", + "removeStartEdgeNthV": "удалить начальное ребро каждый N-й V", + "removeStartEdgeVOffsetN": "удалить начальное ребро V смещение N", + "removeEndEdgeNthV": "удалить конечное ребро каждый N-й V", + "removeEndEdgeVOffsetN": "удалить конечное ребро V смещение N", + "bitbybit.occt.shapes.face.subdivideToNormals": "разделить на нормали", + "subdivideToNormals": "разделить на нормали", + "bitbybit.occt.shapes.face.subdivideToNormals_description": "делит грань на сетку нормалей", + "bitbybit.occt.shapes.face.subdivideToUV": "разделить на UV", + "subdivideToUV": "разделить на UV", + "bitbybit.occt.shapes.face.subdivideToUV_description": "делит грань на UV-сетку", + "bitbybit.occt.shapes.face.pointOnUV": "точка на UV", + "pointOnUV": "точка на UV", + "bitbybit.occt.shapes.face.pointOnUV_description": "получает точку на UV, смаппированную на границы", + "paramU": "параметр U", + "paramV": "параметр V", + "bitbybit.occt.shapes.face.normalOnUV": "нормаль на UV", + "normalOnUV": "нормаль на UV", + "bitbybit.occt.shapes.face.normalOnUV_description": "получает нормаль на UV, смаппированную на границы", + "bitbybit.occt.shapes.face.pointsOnUVs": "точки на UVs", + "pointsOnUVs": "точки на UVs", + "bitbybit.occt.shapes.face.pointsOnUVs_description": "получает точки на UVs, смаппированные на границы", + "paramsUV": "параметры UV", + "[number, number][]": "массив пар чисел", + "bitbybit.occt.shapes.face.normalsOnUVs": "нормали на UVs", + "normalsOnUVs": "нормали на UVs", + "bitbybit.occt.shapes.face.normalsOnUVs_description": "получает нормали на UVs, смаппированные на границы", + "bitbybit.occt.shapes.face.subdivideToPointsOnParam": "разделить на точки по параметру", + "subdivideToPointsOnParam": "разделить на точки по параметру", + "bitbybit.occt.shapes.face.subdivideToPointsOnParam_description": "делит грань на точки по параметру", + "nrPoints": "кол-во точек", + "bitbybit.occt.shapes.face.wireAlongParam": "контур вдоль параметра", + "wireAlongParam": "контур вдоль параметра", + "bitbybit.occt.shapes.face.wireAlongParam_description": "получает контур вдоль параметра на грани", + "bitbybit.occt.shapes.face.wiresAlongParams": "контуры вдоль параметров", + "wiresAlongParams": "контуры вдоль параметров", + "bitbybit.occt.shapes.face.wiresAlongParams_description": "получает контуры вдоль параметров на грани", + "params": "параметры", + "bitbybit.occt.shapes.face.getUMinBound": "получить мин. границу U", + "getUMinBound": "получить мин. границу U", + "bitbybit.occt.shapes.face.getUMinBound_description": "получает минимальную границу U грани", + "bitbybit.occt.shapes.face.getUMaxBound": "получить макс. границу U", + "getUMaxBound": "получить макс. границу U", + "bitbybit.occt.shapes.face.getUMaxBound_description": "получает максимальную границу U грани", + "bitbybit.occt.shapes.face.getVMinBound": "получить мин. границу V", + "getVMinBound": "получить мин. границу V", + "bitbybit.occt.shapes.face.getVMinBound_description": "получает минимальную границу V грани", + "bitbybit.occt.shapes.face.getVMaxBound": "получить макс. границу V", + "getVMaxBound": "получить макс. границу V", + "bitbybit.occt.shapes.face.getVMaxBound_description": "получает максимальную границу V грани", + "bitbybit.occt.shapes.face.getFaceArea": "получить площадь грани", + "getFaceArea": "получить площадь грани", + "bitbybit.occt.shapes.face.getFaceArea_description": "получает площадь грани", + "bitbybit.occt.shapes.face.getFacesAreas": "получить площади граней", + "getFacesAreas": "получить площади граней", + "bitbybit.occt.shapes.face.getFacesAreas_description": "получает площади граней", + "bitbybit.occt.shapes.face.getFaceCenterOfMass": "получить центр масс грани", + "getFaceCenterOfMass": "получить центр масс грани", + "bitbybit.occt.shapes.face.getFaceCenterOfMass_description": "получает точку центра масс грани", + "bitbybit.occt.shapes.face.getFacesCentersOfMass": "получить центры масс граней", + "getFacesCentersOfMass": "получить центры масс граней", + "bitbybit.occt.shapes.face.getFacesCentersOfMass_description": "получает центры масс граней", + "bitbybit.occt.shapes.face.filterFacePoints": "фильтровать точки грани", + "filterFacePoints": "фильтровать точки грани", + "bitbybit.occt.shapes.face.filterFacePoints_description": "фильтрует точки на грани", + "filter": "фильтр", + "useBndBox": "использовать огр. бокс", + "gapTolerance": "допуск зазора", + "keepIn": "оставить внутри", + "keepOn": "оставить на", + "keepOut": "оставить снаружи", + "keepUnknown": "оставить неизвестные", + "bitbybit.occt.shapes.face.filterFacesPoints": "фильтровать точки граней", + "filterFacesPoints": "фильтровать точки граней", + "bitbybit.occt.shapes.face.filterFacesPoints_description": "фильтрует точки на гранях", + "flatPointsArray": "плоский массив точек", + "bitbybit.occt.shapes.shell.sewFaces": "сшить грани", + "shell": "оболочка", + "sewFaces": "сшить грани", + "bitbybit.occt.shapes.shell.sewFaces_description": "создает оболочку из граней", + "bitbybit.occt.shapes.shell.getShellSurfaceArea": "получить площадь поверхности оболочки", + "getShellSurfaceArea": "получить площадь поверхности оболочки", + "bitbybit.occt.shapes.shell.getShellSurfaceArea_description": "получает площадь поверхности оболочки", + "bitbybit.occt.shapes.solid.fromClosedShell": "из замкнутой оболочки", + "solid": "твёрдое тело", + "fromClosedShell": "из замкнутой оболочки", + "bitbybit.occt.shapes.solid.fromClosedShell_description": "создает твёрдое тело из замкнутой оболочки", + "bitbybit.occt.shapes.solid.createBox": "параллелепипед", + "bitbybit.occt.shapes.solid.createBox_description": "создает параллелепипед OpenCascade", + "originOnCenter": "начало координат в центре", + "bitbybit.occt.shapes.solid.createCube": "куб", + "bitbybit.occt.shapes.solid.createCube_description": "создает куб OpenCascade", + "bitbybit.occt.shapes.solid.createBoxFromCorner": "параллелепипед из угла", + "createBoxFromCorner": "создать параллелепипед из угла", + "bitbybit.occt.shapes.solid.createBoxFromCorner_description": "создает параллелепипед OpenCascade из угла", + "corner": "угол", + "bitbybit.occt.shapes.solid.createCylinder": "цилиндр", + "bitbybit.occt.shapes.solid.createCylinder_description": "создает цилиндр OpenCascade", + "bitbybit.occt.shapes.solid.createCylindersOnLines": "цилиндры на линиях", + "createCylindersOnLines": "создать цилиндры на линиях", + "bitbybit.occt.shapes.solid.createCylindersOnLines_description": "создает цилиндры OpenCascade на линиях", + "Base.Line3[]": "массив базовых линий 3", + "bitbybit.occt.shapes.solid.createSphere": "сфера", + "bitbybit.occt.shapes.solid.createSphere_description": "создает сферу OpenCascade", + "bitbybit.occt.shapes.solid.createCone": "конус", + "createCone": "создать конус", + "bitbybit.occt.shapes.solid.createCone_description": "создает конус OpenCascade", + "radius1": "радиус 1", + "radius2": "радиус 2", + "bitbybit.occt.shapes.solid.getSolidSurfaceArea": "получить площадь поверхности тела", + "getSolidSurfaceArea": "получить площадь поверхности тела", + "bitbybit.occt.shapes.solid.getSolidSurfaceArea_description": "получает площадь поверхности твёрдого тела", + "bitbybit.occt.shapes.solid.getSolidVolume": "получить объём тела", + "getSolidVolume": "получить объём тела", + "bitbybit.occt.shapes.solid.getSolidVolume_description": "получает объём твёрдого тела", + "bitbybit.occt.shapes.solid.getSolidsVolumes": "получить объёмы тел", + "getSolidsVolumes": "получить объёмы тел", + "bitbybit.occt.shapes.solid.getSolidsVolumes_description": "получает объёмы твёрдых тел", + "bitbybit.occt.shapes.solid.getSolidCenterOfMass": "получить центр масс тела", + "getSolidCenterOfMass": "получить центр масс тела", + "bitbybit.occt.shapes.solid.getSolidCenterOfMass_description": "получает центр масс твёрдого тела", + "bitbybit.occt.shapes.solid.getSolidsCentersOfMass": "получить центры масс тел", + "getSolidsCentersOfMass": "получить центры масс тел", + "bitbybit.occt.shapes.solid.getSolidsCentersOfMass_description": "получает центры масс твёрдых тел", + "bitbybit.occt.shapes.solid.getSolids": "получить тела", + "getSolids": "получить тела", + "bitbybit.occt.shapes.solid.getSolids_description": "получает твёрдые тела из формы", + "bitbybit.occt.shapes.solid.filterSolidPoints": "фильтровать точки тела", + "filterSolidPoints": "фильтровать точки тела", + "bitbybit.occt.shapes.solid.filterSolidPoints_description": "фильтрует точки на основе отношения к твёрдому телу", + "bitbybit.occt.shapes.compound.makeCompound": "создать составную форму", + "compound": "составная форма", + "makeCompound": "создать составную форму", + "bitbybit.occt.shapes.compound.makeCompound_description": "создает составную форму из форм", + "bitbybit.occt.shapes.compound.getShapesOfCompound": "получить формы из составной", + "getShapesOfCompound": "получить формы из составной", + "bitbybit.occt.shapes.compound.getShapesOfCompound_description": "получает формы из составной формы", + "bitbybit.occt.shapes.shape.purgeInternalEdges": "удалить внутренние рёбра", + "purgeInternalEdges": "удалить внутренние рёбра", + "bitbybit.occt.shapes.shape.purgeInternalEdges_description": "удаляет внутренние рёбра из формы", + "bitbybit.occt.shapes.shape.unifySameDomain": "объединить в том же домене", + "unifySameDomain": "объединить в том же домене", + "bitbybit.occt.shapes.shape.unifySameDomain_description": "объединяет грани и рёбра в том же домене", + "unifyEdges": "объединить рёбра", + "unifyFaces": "объединить грани", + "concatBSplines": "соединить B-сплайны", + "bitbybit.occt.shapes.shape.isClosed": "замкнута", + "bitbybit.occt.shapes.shape.isClosed_description": "проверяет, замкнута ли форма", + "analysis": "анализ", + "bitbybit.occt.shapes.shape.isConvex": "выпуклая", + "isConvex": "выпуклая", + "bitbybit.occt.shapes.shape.isConvex_description": "проверяет, выпуклая ли форма", + "bitbybit.occt.shapes.shape.isChecked": "проверена", + "bitbybit.occt.shapes.shape.isChecked_description": "проверяет, проверена ли форма", + "bitbybit.occt.shapes.shape.isFree": "свободна", + "isFree": "свободна", + "bitbybit.occt.shapes.shape.isFree_description": "проверяет, свободна ли форма", + "bitbybit.occt.shapes.shape.isInfinite": "бесконечна", + "isInfinite": "бесконечна", + "bitbybit.occt.shapes.shape.isInfinite_description": "проверяет, бесконечна ли форма", + "bitbybit.occt.shapes.shape.isModified": "изменена", + "isModified": "изменена", + "bitbybit.occt.shapes.shape.isModified_description": "проверяет, изменена ли форма", + "bitbybit.occt.shapes.shape.isLocked": "заблокирована", + "isLocked": "заблокирована", + "bitbybit.occt.shapes.shape.isLocked_description": "проверяет, заблокирована ли форма", + "bitbybit.occt.shapes.shape.isNull": "нулевая", + "isNull": "нулевая", + "bitbybit.occt.shapes.shape.isNull_description": "проверяет, является ли форма нулевой", + "bitbybit.occt.shapes.shape.isEqual": "равна", + "isEqual": "равна", + "bitbybit.occt.shapes.shape.isEqual_description": "проверяет, равна ли форма другой форме", + "otherShape": "другая форма", + "bitbybit.occt.shapes.shape.isNotEqual": "не равна", + "isNotEqual": "не равна", + "bitbybit.occt.shapes.shape.isNotEqual_description": "проверяет, отличается ли форма от другой формы", + "bitbybit.occt.shapes.shape.isPartner": "является партнером", + "isPartner": "является партнером", + "bitbybit.occt.shapes.shape.isPartner_description": "проверяет, является ли форма партнером другой формы", + "bitbybit.occt.shapes.shape.isSame": "та же самая", + "isSame": "та же самая", + "bitbybit.occt.shapes.shape.isSame_description": "проверяет, является ли форма той же самой, что и другая форма", + "bitbybit.occt.shapes.shape.getOrientation": "получить ориентацию", + "getOrientation": "получить ориентацию", + "bitbybit.occt.shapes.shape.getOrientation_description": "получает ориентацию формы", + "bitbybit.occt.shapes.shape.getShapeType": "получить тип формы", + "getShapeType": "получить тип формы", + "bitbybit.occt.shapes.shape.getShapeType_description": "получает тип формы", + "bitbybit.occt.geom.curves.geom2dEllipse": "геом. 2d эллипс", + "geom": "геометрия", + "curves": "кривые", + "geom2dEllipse": "геом. 2d эллипс", + "bitbybit.occt.geom.curves.geom2dEllipse_description": "создает 2d эллипс для моделирования", + "Base.Point2": "базовая точка 2", + "Base.Vector2": "базовый вектор 2", + "bitbybit.occt.geom.curves.geom2dTrimmedCurve": "геом. 2d обрезанная кривая", + "geom2dTrimmedCurve": "геом. 2d обрезанная кривая", + "bitbybit.occt.geom.curves.geom2dTrimmedCurve_description": "создает обрезанную кривую между u1 и u2", + "u1": "u1", + "u2": "u2", + "adjustPeriodic": "скорректировать периодичность", + "bitbybit.occt.geom.curves.geom2dSegment": "геом. 2d отрезок", + "geom2dSegment": "геом. 2d отрезок", + "bitbybit.occt.geom.curves.geom2dSegment_description": "создает 2d отрезок кривой между двумя точками", + "bitbybit.occt.geom.curves.get2dPointFrom2dCurveOnParam": "получить 2d точку из 2d кривой по параметру", + "get2dPointFrom2dCurveOnParam": "получить 2d точку из 2d кривой по параметру", + "bitbybit.occt.geom.curves.get2dPointFrom2dCurveOnParam_description": "получает 2d точку на кривой по параметру", + "bitbybit.occt.geom.curves.geomCircleCurve": "геом. кривая-окружность", + "geomCircleCurve": "геом. кривая-окружность", + "bitbybit.occt.geom.curves.geomCircleCurve_description": "создает геометрическую кривую-окружность", + "bitbybit.occt.geom.curves.geomEllipseCurve": "геом. кривая-эллипс", + "geomEllipseCurve": "геом. кривая-эллипс", + "bitbybit.occt.geom.curves.geomEllipseCurve_description": "создает геометрическую кривую-эллипс", + "bitbybit.occt.geom.surfaces.cylindricalSurface": "цилиндрическая поверхность", + "surfaces": "поверхности", + "cylindricalSurface": "цилиндрическая поверхность", + "bitbybit.occt.geom.surfaces.cylindricalSurface_description": "создает бесконечную цилиндрическую поверхность для моделирования", + "bitbybit.occt.geom.surfaces.surfaceFromFace": "поверхность из грани", + "surfaceFromFace": "поверхность из грани", + "bitbybit.occt.geom.surfaces.surfaceFromFace_description": "создает поверхность из грани", + "bitbybit.occt.fillets.filletEdges": "скруглить рёбра", + "fillets": "скругления", + "filletEdges": "скруглить рёбра", + "bitbybit.occt.fillets.filletEdges_description": "скругляет рёбра форм OpenCascade", + "3d fillets": "3D скругления", + "radiusList": "список радиусов", + "indexes": "индексы", + "bitbybit.occt.fillets.filletEdgesList": "скруглить список рёбер", + "filletEdgesList": "скруглить список рёбер", + "bitbybit.occt.fillets.filletEdgesList_description": "скругляет рёбра с разными радиусами", + "edges": "рёбра", + "bitbybit.occt.fillets.filletEdgesListOneRadius": "скруглить список рёбер одним радиусом", + "filletEdgesListOneRadius": "скруглить список рёбер одним радиусом", + "bitbybit.occt.fillets.filletEdgesListOneRadius_description": "скругляет рёбра одним радиусом", + "bitbybit.occt.fillets.filletEdgeVariableRadius": "скруглить ребро переменным радиусом", + "filletEdgeVariableRadius": "скруглить ребро переменным радиусом", + "bitbybit.occt.fillets.filletEdgeVariableRadius_description": "скругляет ребро переменным радиусом по параметрам U", + "paramsU": "параметры U", + "bitbybit.occt.fillets.filletEdgesSameVariableRadius": "скруглить рёбра одинаковым переменным радиусом", + "filletEdgesSameVariableRadius": "скруглить рёбра одинаковым переменным радиусом", + "bitbybit.occt.fillets.filletEdgesSameVariableRadius_description": "скругляет рёбра одинаковыми переменными радиусами", + "bitbybit.occt.fillets.filletEdgesVariableRadius": "скруглить рёбра переменными радиусами", + "filletEdgesVariableRadius": "скруглить рёбра переменными радиусами", + "bitbybit.occt.fillets.filletEdgesVariableRadius_description": "скругляет рёбра переменными радиусами по параметрам", + "radiusLists": "списки радиусов", + "paramsULists": "списки параметров U", + "bitbybit.occt.fillets.fillet3DWire": "скруглить 3D контур", + "fillet3DWire": "скруглить 3D контур", + "bitbybit.occt.fillets.fillet3DWire_description": "скругляет 3D контур с направляющим вектором", + "bitbybit.occt.fillets.fillet3DWires": "скруглить 3D контуры", + "fillet3DWires": "скруглить 3D контуры", + "bitbybit.occt.fillets.fillet3DWires_description": "скругляет 3D контуры с направляющим вектором", + "bitbybit.occt.fillets.chamferEdges": "сделать фаску на рёбрах", + "chamferEdges": "сделать фаску на рёбрах", + "bitbybit.occt.fillets.chamferEdges_description": "делает фаску на рёбрах формы OpenCascade", + "3d chamfers": "3D фаски", + "distanceList": "список расстояний", + "bitbybit.occt.fillets.chamferEdgesList": "сделать фаску на списке рёбер", + "chamferEdgesList": "сделать фаску на списке рёбер", + "bitbybit.occt.fillets.chamferEdgesList_description": "делает фаску на рёбрах с разными расстояниями", + "bitbybit.occt.fillets.chamferEdgeTwoDistances": "сделать фаску на ребре с двумя расстояниями", + "chamferEdgeTwoDistances": "сделать фаску на ребре с двумя расстояниями", + "bitbybit.occt.fillets.chamferEdgeTwoDistances_description": "делает фаску на ребре с двумя расстояниями", + "F": "F", + "distance1": "расстояние 1", + "distance2": "расстояние 2", + "bitbybit.occt.fillets.chamferEdgesTwoDistances": "сделать фаску на рёбрах с двумя расстояниями", + "chamferEdgesTwoDistances": "сделать фаску на рёбрах с двумя расстояниями", + "bitbybit.occt.fillets.chamferEdgesTwoDistances_description": "делает фаску на рёбрах с двумя расстояниями", + "faces": "грани", + "F[]": "массив F", + "bitbybit.occt.fillets.chamferEdgesTwoDistancesLists": "сделать фаску на рёбрах со списками двух расстояний", + "chamferEdgesTwoDistancesLists": "сделать фаску на рёбрах со списками двух расстояний", + "bitbybit.occt.fillets.chamferEdgesTwoDistancesLists_description": "делает фаску на рёбрах со списками двух расстояний", + "distances1": "расстояния 1", + "distances2": "расстояния 2", + "bitbybit.occt.fillets.chamferEdgeDistAngle": "сделать фаску на ребре с расстоянием и углом", + "chamferEdgeDistAngle": "сделать фаску на ребре с расстоянием и углом", + "bitbybit.occt.fillets.chamferEdgeDistAngle_description": "делает фаску на ребре с расстоянием и углом", + "bitbybit.occt.fillets.chamferEdgesDistAngle": "сделать фаску на рёбрах с расстоянием и углом", + "chamferEdgesDistAngle": "сделать фаску на рёбрах с расстоянием и углом", + "bitbybit.occt.fillets.chamferEdgesDistAngle_description": "делает фаску на рёбрах с расстоянием и углом", + "bitbybit.occt.fillets.chamferEdgesDistsAngles": "сделать фаску на рёбрах с расстояниями и углами", + "chamferEdgesDistsAngles": "сделать фаску на рёбрах с расстояниями и углами", + "bitbybit.occt.fillets.chamferEdgesDistsAngles_description": "делает фаску на рёбрах с расстояниями и углами", + "distances": "расстояния", + "bitbybit.occt.fillets.fillet2d": "2D скругление", + "fillet2d": "2D скругление", + "bitbybit.occt.fillets.fillet2d_description": "скругляет 2D контур или грань", + "2d fillets": "2D скругления", + "bitbybit.occt.fillets.fillet2dShapes": "скруглить 2D формы", + "fillet2dShapes": "скруглить 2D формы", + "bitbybit.occt.fillets.fillet2dShapes_description": "скругляет 2D контуры или грани", + "bitbybit.occt.fillets.filletTwoEdgesInPlaneIntoAWire": "скруглить два ребра в плоскости в контур", + "filletTwoEdgesInPlaneIntoAWire": "скруглить два ребра в плоскости в контур", + "bitbybit.occt.fillets.filletTwoEdgesInPlaneIntoAWire_description": "скругляет два плоских ребра в контур", + "edge1": "ребро 1", + "edge2": "ребро 2", + "planeOrigin": "начало координат плоскости", + "planeDirection": "направление плоскости", + "solution": "решение", + "bitbybit.occt.transforms.transform": "трансформировать", + "bitbybit.occt.transforms.transform_description": "трансформирует форму", + "on single shape": "на одной форме", + "rotationAxis": "ось вращения", + "rotationAngle": "угол вращения", + "scaleFactor": "коэффициент масштаба", + "bitbybit.occt.transforms.rotate": "вращать", + "bitbybit.occt.transforms.rotate_description": "вращает форму", + "bitbybit.occt.transforms.rotateAroundCenter": "вращать вокруг центра", + "rotateAroundCenter": "вращать вокруг центра", + "bitbybit.occt.transforms.rotateAroundCenter_description": "вращает форму вокруг центра", + "bitbybit.occt.transforms.align": "выровнять", + "bitbybit.occt.transforms.align_description": "выравнивает форму", + "fromOrigin": "из начала координат", + "fromDirection": "из направления", + "toOrigin": "в начало координат", + "toDirection": "в направление", + "bitbybit.occt.transforms.alignAndTranslate": "выровнять и переместить", + "alignAndTranslate": "выровнять и переместить", + "bitbybit.occt.transforms.alignAndTranslate_description": "выравнивает и перемещает форму", + "bitbybit.occt.transforms.translate": "переместить", + "bitbybit.occt.transforms.translate_description": "перемещает форму", + "bitbybit.occt.transforms.scale": "масштабировать", + "bitbybit.occt.transforms.scale_description": "масштабирует форму", + "bitbybit.occt.transforms.scale3d": "3D масштабирование", + "scale3d": "3D масштабирование", + "bitbybit.occt.transforms.scale3d_description": "масштабирует форму в 3D", + "bitbybit.occt.transforms.mirror": "отразить", + "mirror": "отразить", + "bitbybit.occt.transforms.mirror_description": "отражает форму", + "bitbybit.occt.transforms.mirrorAlongNormal": "отразить вдоль нормали", + "mirrorAlongNormal": "отразить вдоль нормали", + "bitbybit.occt.transforms.mirrorAlongNormal_description": "отражает форму вдоль нормали и начала координат", + "normal": "нормаль", + "bitbybit.occt.transforms.transformShapes": "трансформировать формы", + "transformShapes": "трансформировать формы", + "bitbybit.occt.transforms.transformShapes_description": "трансформирует массив форм", + "on shapes": "на формах", + "rotationAxes": "оси вращения", + "rotationAngles": "углы вращения", + "scaleFactors": "коэффициенты масштаба", + "bitbybit.occt.transforms.rotateShapes": "вращать формы", + "rotateShapes": "вращать формы", + "bitbybit.occt.transforms.rotateShapes_description": "вращает формы", + "axes": "оси", + "bitbybit.occt.transforms.rotateAroundCenterShapes": "вращать формы вокруг центра", + "rotateAroundCenterShapes": "вращать формы вокруг центра", + "bitbybit.occt.transforms.rotateAroundCenterShapes_description": "вращает формы вокруг центра и оси", + "centers": "центры", + "bitbybit.occt.transforms.alignShapes": "выровнять формы", + "alignShapes": "выровнять формы", + "bitbybit.occt.transforms.alignShapes_description": "выравнивает формы", + "fromOrigins": "из начал координат", + "fromDirections": "из направлений", + "toOrigins": "в начала координат", + "toDirections": "в направления", + "bitbybit.occt.transforms.alignAndTranslateShapes": "выровнять и переместить формы", + "alignAndTranslateShapes": "выровнять и переместить формы", + "bitbybit.occt.transforms.alignAndTranslateShapes_description": "выравнивает и перемещает формы", + "directions": "направления", + "bitbybit.occt.transforms.translateShapes": "переместить формы", + "translateShapes": "переместить формы", + "bitbybit.occt.transforms.translateShapes_description": "перемещает формы", + "bitbybit.occt.transforms.scaleShapes": "масштабировать формы", + "scaleShapes": "масштабировать формы", + "bitbybit.occt.transforms.scaleShapes_description": "масштабирует формы", + "factors": "факторы", + "bitbybit.occt.transforms.scale3dShapes": "3D масштабирование форм", + "scale3dShapes": "3D масштабирование форм", + "bitbybit.occt.transforms.scale3dShapes_description": "масштабирует формы в 3D", + "scales": "масштабы", + "bitbybit.occt.transforms.mirrorShapes": "отразить формы", + "mirrorShapes": "отразить формы", + "bitbybit.occt.transforms.mirrorShapes_description": "отражает формы", + "origins": "начала координат", + "bitbybit.occt.transforms.mirrorAlongNormalShapes": "отразить формы вдоль нормали", + "mirrorAlongNormalShapes": "отразить формы вдоль нормали", + "bitbybit.occt.transforms.mirrorAlongNormalShapes_description": "отражает формы вдоль нормали и начала координат", + "normals": "нормали", + "bitbybit.occt.operations.loft": "лофт", + "operations": "операции", + "loft": "лофт", + "bitbybit.occt.operations.loft_description": "создает оболочку лофтингом контуров", + "lofts": "лофты", + "makeSolid": "создать тело", + "bitbybit.occt.operations.loftAdvanced": "расширенный лофт", + "loftAdvanced": "расширенный лофт", + "bitbybit.occt.operations.loftAdvanced_description": "создает оболочку лофтингом контуров с параметрами", + "straight": "прямой", + "nrPeriodicSections": "кол-во периодических секций", + "useSmoothing": "использовать сглаживание", + "maxUDegree": "макс. степень U", + "parType": "тип параметризации", + "approxParametrizationTypeEnum": "перечисление типа приближенной параметризации", + "startVertex": "начальная вершина", + "endVertex": "конечная вершина", + "bitbybit.occt.operations.closestPointsBetweenTwoShapes": "ближайшие точки между двумя формами", + "closestPointsBetweenTwoShapes": "ближайшие точки между двумя формами", + "bitbybit.occt.operations.closestPointsBetweenTwoShapes_description": "вычисляет ближайшие точки между двумя формами", + "closest pts": "ближайшие точки", + "shape1": "форма 1", + "shape2": "форма 2", + "bitbybit.occt.operations.closestPointsOnShapeFromPoints": "ближайшие точки на форме от точек", + "closestPointsOnShapeFromPoints": "ближайшие точки на форме от точек", + "bitbybit.occt.operations.closestPointsOnShapeFromPoints_description": "вычисляет ближайшие точки от точек к форме", + "bitbybit.occt.operations.closestPointsOnShapesFromPoints": "ближайшие точки на формах от точек", + "closestPointsOnShapesFromPoints": "ближайшие точки на формах от точек", + "bitbybit.occt.operations.closestPointsOnShapesFromPoints_description": "вычисляет ближайшие точки от точек к формам", + "bitbybit.occt.operations.distancesToShapeFromPoints": "расстояния до формы от точек", + "distancesToShapeFromPoints": "расстояния до формы от точек", + "bitbybit.occt.operations.distancesToShapeFromPoints_description": "вычисляет расстояния от точек до формы", + "bitbybit.occt.operations.boundingBoxOfShape": "ограничивающий бокс формы", + "boundingBoxOfShape": "ограничивающий бокс формы", + "bitbybit.occt.operations.boundingBoxOfShape_description": "Вычисляет параметры ограничивающего бокса формы", + "bitbybit.occt.operations.boundingBoxMinOfShape": "мин. точка огр. бокса формы", + "boundingBoxMinOfShape": "мин. точка огр. бокса формы", + "bitbybit.occt.operations.boundingBoxMinOfShape_description": "Получить минимальную точку ограничивающего бокса формы", + "bitbybit.occt.operations.boundingBoxMaxOfShape": "макс. точка огр. бокса формы", + "boundingBoxMaxOfShape": "макс. точка огр. бокса формы", + "bitbybit.occt.operations.boundingBoxMaxOfShape_description": "Получить максимальную точку ограничивающего бокса формы", + "bitbybit.occt.operations.boundingBoxCenterOfShape": "центр огр. бокса формы", + "boundingBoxCenterOfShape": "центр огр. бокса формы", + "bitbybit.occt.operations.boundingBoxCenterOfShape_description": "Получить центральную точку ограничивающего бокса формы", + "bitbybit.occt.operations.boundingBoxSizeOfShape": "размер огр. бокса формы", + "boundingBoxSizeOfShape": "размер огр. бокса формы", + "bitbybit.occt.operations.boundingBoxSizeOfShape_description": "Получить точку размера ограничивающего бокса формы", + "bitbybit.occt.operations.boundingBoxShapeOfShape": "форма огр. бокса формы", + "boundingBoxShapeOfShape": "форма огр. бокса формы", + "bitbybit.occt.operations.boundingBoxShapeOfShape_description": "Получить форму ограничивающего бокса формы", + "bitbybit.occt.operations.boundingSphereOfShape": "ограничивающая сфера формы", + "boundingSphereOfShape": "ограничивающая сфера формы", + "bitbybit.occt.operations.boundingSphereOfShape_description": "Вычисляет параметры ограничивающей сферы формы", + "bitbybit.occt.operations.boundingSphereCenterOfShape": "центр огр. сферы формы", + "boundingSphereCenterOfShape": "центр огр. сферы формы", + "bitbybit.occt.operations.boundingSphereCenterOfShape_description": "Получить центральную точку ограничивающей сферы формы", + "bitbybit.occt.operations.boundingSphereRadiusOfShape": "радиус огр. сферы формы", + "boundingSphereRadiusOfShape": "радиус огр. сферы формы", + "bitbybit.occt.operations.boundingSphereRadiusOfShape_description": "Получить радиус ограничивающей сферы формы", + "bitbybit.occt.operations.boundingSphereShapeOfShape": "форма огр. сферы формы", + "boundingSphereShapeOfShape": "форма огр. сферы формы", + "bitbybit.occt.operations.boundingSphereShapeOfShape_description": "Получить форму ограничивающей сферы формы", + "bitbybit.occt.operations.extrude": "выдавить", + "extrude": "выдавить", + "bitbybit.occt.operations.extrude_description": "выдавливает форму вдоль направления", + "extrusions": "выдавливания", + "bitbybit.occt.operations.extrudeShapes": "выдавить формы", + "extrudeShapes": "выдавить формы", + "bitbybit.occt.operations.extrudeShapes_description": "выдавливает формы вдоль направления", + "bitbybit.occt.operations.splitShapeWithShapes": "разделить форму формами", + "splitShapeWithShapes": "разделить форму формами", + "bitbybit.occt.operations.splitShapeWithShapes_description": "разделяет форму формами", + "divisions": "деления", + "localFuzzyTolerance": "локальный нечеткий допуск", + "nonDestructive": "неразрушающий", + "bitbybit.occt.operations.revolve": "вращать", + "revolve": "вращать", + "bitbybit.occt.operations.revolve_description": "вращает форму вокруг направления", + "revolutions": "вращения", + "copy": "копировать", + "bitbybit.occt.operations.rotatedExtrude": "вращательное выдавливание", + "rotatedExtrude": "вращательное выдавливание", + "bitbybit.occt.operations.rotatedExtrude_description": "выполняет вращательное выдавливание на форме", + "bitbybit.occt.operations.pipe": "труба", + "pipe": "труба", + "bitbybit.occt.operations.pipe_description": "создает трубу из форм вдоль контура", + "pipeing": "создание трубы", + "bitbybit.occt.operations.pipePolylineWireNGon": "труба из полилинии с n-угольным профилем", + "pipePolylineWireNGon": "труба из полилинии с n-угольным профилем", + "bitbybit.occt.operations.pipePolylineWireNGon_description": "создает трубу из контура полилинии с n-угольным профилем", + "trihedronEnum": "перечисление триэдра", + "geomFillTrihedronEnum": "перечисление триэдра заполнения геометрии", + "forceApproxC1": "принудительное приближение C1", + "bitbybit.occt.operations.pipeWiresCylindrical": "цилиндрические трубы из контуров", + "pipeWiresCylindrical": "цилиндрические трубы из контуров", + "bitbybit.occt.operations.pipeWiresCylindrical_description": "создает трубы из контуров с цилиндрической формой", + "bitbybit.occt.operations.pipeWireCylindrical": "цилиндрическая труба из контура", + "pipeWireCylindrical": "цилиндрическая труба из контура", + "bitbybit.occt.operations.pipeWireCylindrical_description": "создает трубу из контура с цилиндрической формой", + "bitbybit.occt.operations.offset": "смещение", + "bitbybit.occt.operations.offset_description": "создает смещение форм", + "offsets": "смещения", + "bitbybit.occt.operations.offsetAdv": "расширенное смещение", + "offsetAdv": "расширенное смещение", + "bitbybit.occt.operations.offsetAdv_description": "создает смещение с расширенными параметрами", + "joinType": "тип соединения", + "joinTypeEnum": "перечисление типа соединения", + "removeIntEdges": "удалить внутренние рёбра", + "bitbybit.occt.operations.makeThickSolidSimple": "создать простое утолщенное тело", + "makeThickSolidSimple": "создать простое утолщенное тело", + "bitbybit.occt.operations.makeThickSolidSimple_description": "утолщает форму в твёрдое тело", + "bitbybit.occt.operations.makeThickSolidByJoin": "создать утолщенное тело соединением", + "makeThickSolidByJoin": "создать утолщенное тело соединением", + "bitbybit.occt.operations.makeThickSolidByJoin_description": "утолщает форму в твёрдое тело соединением", + "intersection": "пересечение", + "selfIntersection": "самопересечение", + "bitbybit.occt.operations.slice": "срез", + "slice": "срез", + "bitbybit.occt.operations.slice_description": "создает срез формы", + "bitbybit.occt.operations.sliceInStepPattern": "срез по шаговому шаблону", + "sliceInStepPattern": "срез по шаговому шаблону", + "bitbybit.occt.operations.sliceInStepPattern_description": "создает срез формы по шаговому шаблону", + "steps": "шаги", + "bitbybit.occt.operations.offset3DWire": "смещение 3D контура", + "offset3DWire": "смещение 3D контура", + "bitbybit.occt.operations.offset3DWire_description": "создает смещение 3D контура", + "bitbybit.occt.booleans.union": "объединение", + "booleans": "булевы операции", + "union": "объединение", + "bitbybit.occt.booleans.union_description": "объединяет объекты", + "keepEdges": "сохранить рёбра", + "bitbybit.occt.booleans.difference": "разность", + "difference": "разность", + "bitbybit.occt.booleans.difference_description": "выполняет булеву разность", + "bitbybit.occt.booleans.intersection": "пересечение", + "bitbybit.occt.booleans.intersection_description": "выполняет булево пересечение", + "bitbybit.occt.shapeFix.basicShapeRepair": "базовое исправление формы", + "shapeFix": "исправление формы", + "basicShapeRepair": "базовое исправление формы", + "bitbybit.occt.shapeFix.basicShapeRepair_description": "исправляет форму", + "maxTolerance": "макс. допуск", + "minTolerance": "мин. допуск", + "bitbybit.occt.shapeFix.fixSmallEdgeOnWire": "исправить мелкое ребро на контуре", + "fixSmallEdgeOnWire": "исправить мелкое ребро на контуре", + "bitbybit.occt.shapeFix.fixSmallEdgeOnWire_description": "исправляет мелкое ребро на контуре", + "lockvtx": "заблокировать vtx", + "precsmall": "точность малого", + "bitbybit.occt.shapeFix.fixEdgeOrientationsAlongWire": "исправить ориентации рёбер вдоль контура", + "fixEdgeOrientationsAlongWire": "исправить ориентации рёбер вдоль контура", + "bitbybit.occt.shapeFix.fixEdgeOrientationsAlongWire_description": "исправляет ориентации рёбер вдоль контура", + "bitbybit.occt.io.saveShapeSTEP": "сохранить форму STEP", + "saveShapeSTEP": "сохранить форму STEP", + "bitbybit.occt.io.saveShapeSTEP_description": "сохраняет файл STEP", + "adjustYtoZ": "подогнать Y к Z", + "tryDownload": "попробовать загрузить", + "bitbybit.occt.io.saveShapeSTEPAndReturn": "сохранить форму STEP и вернуть", + "saveShapeSTEPAndReturn": "сохранить форму STEP и вернуть", + "bitbybit.occt.io.saveShapeSTEPAndReturn_description": "сохраняет файл STEP и возвращает текст", + "bitbybit.occt.io.saveShapeStl": "сохранить форму STL", + "saveShapeStl": "сохранить форму STL", + "bitbybit.occt.io.saveShapeStl_description": "сохраняет файл STL", + "binary": "двоичный", + "bitbybit.occt.io.saveShapeStlAndReturn": "сохранить форму STL и вернуть", + "saveShapeStlAndReturn": "сохранить форму STL и вернуть", + "bitbybit.occt.io.saveShapeStlAndReturn_description": "сохраняет файл STL и возвращает", + "bitbybit.occt.io.loadSTEPorIGES": "загрузить STEP или IGES", + "loadSTEPorIGES": "загрузить STEP или IGES", + "bitbybit.occt.io.loadSTEPorIGES_description": "импортирует файл STEP или IGES", + "adjustZtoY": "подогнать Z к Y", + "bitbybit.occt.io.loadSTEPorIGESFromText": "загрузить STEP или IGES из текста", + "loadSTEPorIGESFromText": "загрузить STEP или IGES из текста", + "bitbybit.occt.io.loadSTEPorIGESFromText_description": "импортирует STEP или IGES из текста", + "fileType": "тип файла", + "fileTypeEnum": "перечисление типа файла", + "bitbybit.advanced.text3d.create": "3D текст", + "advanced": "расширенные", + "text3d": "3D текст", + "bitbybit.advanced.text3d.create_description": "создает 3D текст", + "fontType": "тип шрифта", + "fontsEnum": "перечисление шрифтов", + "fontVariant": "вариант шрифта", + "fontVariantsEnum": "перечисление вариантов шрифта", + "Inputs.Base.Vector3": "входы базовый вектор 3", + "originAlignment": "выравнивание начала координат", + "recAlignmentEnum": "перечисление выравнивания прямоугольника", + "bitbybit.advanced.text3d.createTextOnFace": "текст на грани", + "createTextOnFace": "создать текст на грани", + "bitbybit.advanced.text3d.createTextOnFace_description": "создает 3D текст на грани", + "facePlanar": "грань плоская", + "faceTextVar": "переменная текста на грани", + "faceTextVarEnum": "перечисление переменной текста на грани", + "originParamU": "параметр U начала координат", + "originParamV": "параметр V начала координат", + "bitbybit.advanced.text3d.createTextsOnFace": "тексты на грани", + "createTextsOnFace": "создать тексты на грани", + "bitbybit.advanced.text3d.createTextsOnFace_description": "создает 3D тексты на грани", + "definitions": "определения", + "Text3DFaceDefinitionDto[]": "массив DTO определения 3D текста на грани", + "bitbybit.advanced.text3d.definition3dTextOnFace": "определение 3D текста на грани", + "definition3dTextOnFace": "определение 3D текста на грани", + "bitbybit.advanced.text3d.definition3dTextOnFace_description": "создает определение 3D текста для грани", + "bitbybit.advanced.text3d.getCompoundShape": "получить составную форму", + "getCompoundShape": "получить составную форму", + "bitbybit.advanced.text3d.getCompoundShape_description": "получает составную форму 3D текста", + "model": "модель", + "Text3DData": "данные 3D текста T", + "bitbybit.advanced.text3d.getCharacterShape": "получить форму символа", + "getCharacterShape": "получить форму символа", + "bitbybit.advanced.text3d.getCharacterShape_description": "получает форму символа по индексу", + "bitbybit.advanced.text3d.getCharacterShapes": "получить формы символов", + "getCharacterShapes": "получить формы символов", + "bitbybit.advanced.text3d.getCharacterShapes_description": "получает формы символов 3D текста", + "bitbybit.advanced.text3d.getCharacterCenterCoordinates": "получить координаты центра символов", + "getCharacterCenterCoordinates": "получить координаты центра символов", + "bitbybit.advanced.text3d.getCharacterCenterCoordinates_description": "получает координаты центра символов", + "bitbybit.advanced.text3d.getFaceCutout": "получить вырез грани", + "getFaceCutout": "получить вырез грани", + "bitbybit.advanced.text3d.getFaceCutout_description": "получает вырез грани из 3D текста на грани", + "get from face": "получить из грани", + "bitbybit.advanced.text3d.getAllFacesOfCutout": "получить все грани выреза", + "getAllFacesOfCutout": "получить все грани выреза", + "bitbybit.advanced.text3d.getAllFacesOfCutout_description": "получает все вырезы граней из 3D текста", + "bitbybit.advanced.text3d.getCutoutsInsideCharacters": "получить вырезы внутри символов", + "getCutoutsInsideCharacters": "получить вырезы внутри символов", + "bitbybit.advanced.text3d.getCutoutsInsideCharacters_description": "получает вырезы граней символов из 3D текста", + "bitbybit.advanced.text3d.getAdvanceWidth": "получить ширину вывода", + "getAdvanceWidth": "получить ширину вывода", + "bitbybit.advanced.text3d.getAdvanceWidth_description": "получает ширину вывода", + "dimensions": "размеры", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.createPyramidSimple": "простая пирамида", + "facePatterns": "шаблоны граней", + "pyramidSimple": "простая пирамида", + "createPyramidSimple": "создать простую пирамиду", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.createPyramidSimple_description": "создает простой шаблон пирамиды на гранях", + "uNumber": "количество по U", + "vNumber": "количество по V", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.createPyramidSimpleAffectors": "простая пирамида с аффекторами", + "createPyramidSimpleAffectors": "создать простую пирамиду с аффекторами", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.createPyramidSimpleAffectors_description": "создает шаблон пирамиды с аффекторами", + "affectorPoints": "точки аффектора", + "Inputs.Base.Point3[]": "массив входов базовых точек 3", + "affectorRadiusList": "список радиусов аффектора", + "affectorFactors": "факторы аффектора", + "defaultHeight": "высота по умолчанию", + "affectMinHeight": "мин. высота влияния", + "affectMaxHeight": "макс. высота влияния", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShape": "получить составную форму", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShape_description": "получает составную форму пирамид", + "get shapes": "получить формы", + "PyramidSimpleData": "данные простой пирамиды T", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapeOnFace": "получить составную форму на грани", + "getCompoundShapeOnFace": "получить составную форму на грани", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapeOnFace_description": "получает составную форму на грани", + "faceIndex": "индекс грани", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapeCellOnFace": "получить форму ячейки составной формы на грани", + "getCompoundShapeCellOnFace": "получить форму ячейки составной формы на грани", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapeCellOnFace_description": "получает форму пирамиды на грани по индексу", + "uIndex": "индекс U", + "vIndex": "индекс V", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidCells": "получить все ячейки пирамиды", + "getAllPyramidCells": "получить все ячейки пирамиды", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidCells_description": "получает все ячейки пирамиды", + "get cells": "получить ячейки", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidCellsOnFace": "получить все ячейки пирамиды на грани", + "getAllPyramidCellsOnFace": "получить все ячейки пирамиды на грани", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidCellsOnFace_description": "получает ячейки пирамиды на грани", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFace": "получить все U-ячейки пирамиды на грани", + "getAllPyramidUCellsOnFace": "получить все U-ячейки пирамиды на грани", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFace_description": "получает U-ячейки пирамиды на грани", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFaceAtU": "получить все U-ячейки пирамиды на грани в точке U", + "getAllPyramidUCellsOnFaceAtU": "получить все U-ячейки пирамиды на грани в точке U", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFaceAtU_description": "получает ячейки пирамиды на грани в точке U", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFaceAtV": "получить все U-ячейки пирамиды на грани в точке V", + "getAllPyramidUCellsOnFaceAtV": "получить все U-ячейки пирамиды на грани в точке V", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFaceAtV_description": "получает ячейки пирамиды на грани в точке V", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCellOnIndex": "получить ячейку по индексу", + "getCellOnIndex": "получить ячейку по индексу", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCellOnIndex_description": "получает ячейку пирамиды на грани в точках U и V", + "get cell": "получить ячейку", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getTopPointsOfCells": "получить верхние точки ячеек", + "getTopPointsOfCells": "получить верхние точки ячеек", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getTopPointsOfCells_description": "получает верхние точки ячеек", + "get from cells": "получить из ячеек", + "cells": "ячейки", + "PyramidSimpleCellPart[]": "массив частей ячейки простой пирамиды T", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCenterPointsOfCells": "получить центральные точки ячеек", + "getCenterPointsOfCells": "получить центральные точки ячеек", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCenterPointsOfCells_description": "получает центральные точки ячеек", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerPointsOfCells": "получить угловые точки ячеек", + "getCornerPointsOfCells": "получить угловые точки ячеек", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerPointsOfCells_description": "получает угловые точки ячеек", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerPointOfCells": "получить угловую точку ячеек", + "getCornerPointOfCells": "получить угловую точку ячеек", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerPointOfCells_description": "получает угловую точку ячеек", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerNormalOfCells": "получить нормаль угла ячеек", + "getCornerNormalOfCells": "получить нормаль угла ячеек", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerNormalOfCells_description": "получает нормаль угла ячеек", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerNormalsOfCells": "получить нормали углов ячеек", + "getCornerNormalsOfCells": "получить нормали углов ячеек", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerNormalsOfCells_description": "получает нормали углов ячеек", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapesOfCells": "получить составные формы ячеек", + "getCompoundShapesOfCells": "получить составные формы ячеек", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapesOfCells_description": "получает составные формы ячеек пирамиды", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getFaceShapesOfCells": "получить формы граней ячеек", + "getFaceShapesOfCells": "получить формы граней ячеек", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getFaceShapesOfCells_description": "получает формы граней ячеек пирамиды", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getWireShapesOfCells": "получить формы контуров ячеек", + "getWireShapesOfCells": "получить формы контуров ячеек", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getWireShapesOfCells_description": "получает формы контуров ячеек пирамиды", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getStartPolylineWireU": "получить начальный контур полилинии U", + "getStartPolylineWireU": "получить начальный контур полилинии U", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getStartPolylineWireU_description": "получает контур полилинии вдоль начального ребра U", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getEndPolylineWireU": "получить конечный контур полилинии U", + "getEndPolylineWireU": "получить конечный контур полилинии U", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getEndPolylineWireU_description": "получает контур полилинии вдоль конечного ребра U", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getStartPolylineWireV": "получить начальный контур полилинии V", + "getStartPolylineWireV": "получить начальный контур полилинии V", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getStartPolylineWireV_description": "получает контур полилинии вдоль начального ребра V", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getEndPolylineWireV": "получить конечный контур полилинии V", + "getEndPolylineWireV": "получить конечный контур полилинии V", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getEndPolylineWireV_description": "получает контур полилинии вдоль конечного ребра V", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getPolylineWiresUCompound": "получить составную форму контуров полилиний U", + "getPolylineWiresUCompound": "получить составную форму контуров полилиний U", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getPolylineWiresUCompound_description": "получает контуры полилиний вдоль U", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getPolylineWiresVCompound": "получить составную форму контуров полилиний V", + "getPolylineWiresVCompound": "получить составную форму контуров полилиний V", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getPolylineWiresVCompound_description": "получает контуры полилиний вдоль V", + "bitbybit.things.kidsCorner.birdhouses.wingtipVilla.create": "Вилла «Кончик крыла»", + "things": "вещи", + "kidsCorner": "детский уголок", + "birdhouses": "скворечники", + "wingtipVilla": "вилла «Кончик крыла»", + "bitbybit.things.kidsCorner.birdhouses.wingtipVilla.create_description": "создает скворечник «Вилла «Кончик крыла»»", + "birdhouse": "скворечник", + "interiorWidth": "внутренняя ширина", + "interiorLength": "внутренняя длина", + "interiorHeight": "внутренняя высота", + "holeDiameter": "диаметр отверстия", + "holeDistToBottom": "расстояние отверстия до низа", + "stickLength": "длина жердочки", + "stickDiameter": "диаметр жердочки", + "baseAttachmentHeight": "высота крепления основания", + "roofOverhang": "свес крыши", + "chimneyHeight": "высота трубы", + "Inputs.Base.Point3": "входы базовая точка 3", + "bitbybit.things.kidsCorner.birdhouses.chirpyChalet.create": "Шале «Чирик»", + "chirpyChalet": "шале «Чирик»", + "bitbybit.things.kidsCorner.birdhouses.chirpyChalet.create_description": "создает скворечник «Шале «Чирик»»", + "roofAngle": "угол крыши", + "bitbybit.things.threeDPrinting.vases.serenitySwirl.create": "Вихрь безмятежности", + "threeDPrinting": "3D печать", + "vases": "вазы", + "serenitySwirl": "вихрь безмятежности", + "bitbybit.things.threeDPrinting.vases.serenitySwirl.create_description": "создает вазу «Вихрь безмятежности»", + "swirl": "вихрь", + "addRadiusNarrow": "добавить узкий радиус", + "addRadiusWide": "добавить широкий радиус", + "addMiddleHeight": "добавить среднюю высоту", + "addTopHeight": "добавить верхнюю высоту", + "bitbybit.things.threeDPrinting.vases.arabicArchway.create": "Арабская арка", + "arabicArchway": "арабская арка", + "bitbybit.things.threeDPrinting.vases.arabicArchway.create_description": "создает вазу «Арабская арка»", + "profilePoints": "точки профиля", + "nrOfSides": "количество сторон", + "nrOfVerticalArches": "количество вертикальных арок", + "archCenterThickness": "толщина центра арки", + "edgesThickness": "толщина рёбер", + "baseHeight": "высота основания", + "patchHoles": "заделать отверстия", + "lod": "уровень детализации", + "Things.Enums.lodEnum": "перечисление уровня детализации (Things)", + "bitbybit.things.threeDPrinting.medals.eternalLove.create": "Вечная любовь", + "medals": "медали", + "eternalLove": "вечная любовь", + "bitbybit.things.threeDPrinting.medals.eternalLove.create_description": "создает медаль «Вечная любовь»", + "textHeading": "текст заголовка", + "textName": "текст имени", + "fullModel": "полная модель", + "decorationThickness": "толщина украшения", + "bitbybit.things.threeDPrinting.cups.calmCup.create": "Чашка «Спокойствие»", + "cups": "чашки", + "calmCup": "чашка «Спокойствие»", + "bitbybit.things.threeDPrinting.cups.calmCup.create_description": "создает модель чашки «Спокойствие»", + "radiusTopOffset": "смещение верхнего радиуса", + "fillet": "скругление", + "nrOfHandles": "количество ручек", + "handleDist": "расстояние ручки", + "bitbybit.things.threeDPrinting.cups.dragonCup.create": "Чашка дракона", + "dragonCup": "чашка дракона", + "bitbybit.things.threeDPrinting.cups.dragonCup.create_description": "создает модель чашки дракона", + "radiusMidOffset": "смещение среднего радиуса", + "rotationTopAngle": "угол вращения верха", + "rotationMidAngle": "угол вращения середины", + "nrSkinCellsVertical": "кол-во ячеек кожи по вертикали", + "nrSkinCellsHorizontal": "кол-во ячеек кожи по горизонтали", + "nrSkinCellDivisionsTop": "кол-во делений ячейки кожи сверху", + "nrSkinCellDivisionsBottom": "кол-во делений ячейки кожи снизу", + "skinCellOuterHeight": "внешняя высота ячейки кожи", + "skinCellInnerHeight": "внутренняя высота ячейки кожи", + "skinCellBottomHeight": "нижняя высота ячейки кожи", + "skinCellTopHeight": "верхняя высота ячейки кожи", + "bottomThickness": "толщина дна", + "bitbybit.things.threeDPrinting.cups.dragonCup.getCompoundShape": "получить составную форму", + "bitbybit.things.threeDPrinting.cups.dragonCup.getCompoundShape_description": "получает составную форму чашки дракона", + "DragonCupData": "данные чашки дракона T", + "bitbybit.things.threeDPrinting.desktop.phoneNest.create": "Гнездо для телефона", + "desktop": "рабочий стол", + "phoneNest": "гнездо для телефона", + "bitbybit.things.threeDPrinting.desktop.phoneNest.create_description": "создает модель гнезда для телефона", + "heightBottom": "высота низа", + "heightTop": "высота верха", + "widthBack": "ширина сзади", + "widthFront": "ширина спереди", + "backOffset": "смещение сзади", + "applyOrnaments": "применить украшения", + "filletRadius": "радиус скругления", + "phoneHeight": "высота телефона", + "phoneWidth": "ширина телефона", + "phoneThickness": "толщина телефона", + "bitbybit.things.threeDPrinting.desktop.phoneNest.getCompoundShape": "получить составную форму", + "bitbybit.things.threeDPrinting.desktop.phoneNest.getCompoundShape_description": "получает составную форму гнезда для телефона", + "PhoneNestData": "данные гнезда для телефона T", + "bitbybit.things.threeDPrinting.desktop.phoneNest.drawOptions": "параметры рисования", + "drawOptions": "параметры рисования", + "bitbybit.things.threeDPrinting.desktop.phoneNest.drawOptions_description": "создает параметры рисования для модели", + "mainMaterial": "основной материал", + "phoneMaterial": "материал телефона", + "Inputs.Base.Color": "входы базовый цвет", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.create": "Держатель для телефона «Капельки»", + "laserCutting": "лазерная резка", + "gadgets": "гаджеты", + "dropletsPhoneHolder": "держатель для телефона «Капельки»", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.create_description": "создает держатель для телефона «Капельки»", + "title": "заголовок", + "subtitle": "подзаголовок", + "includeLogo": "включить логотип", + "kerf": "пропил", + "backLength": "длина задней части", + "offsetAroundPhone": "смещение вокруг телефона", + "penShelf": "полка для ручки", + "phoneLockHeight": "высота фиксатора телефона", + "includePattern": "включить шаблон", + "densityPattern": "плотность шаблона", + "holesForWire": "отверстия для провода", + "wireInputThickness": "толщина входа провода", + "includeModel": "включить модель", + "includeDrawings": "включить чертежи", + "spacingDrawings": "интервал чертежей", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getCompoundShape": "получить составную форму", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getCompoundShape_description": "получает составную форму держателя «Капельки»", + "DropletsPhoneHolderData": "данные держателя «Капельки» T", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getCutWiresCompound": "получить составную форму контуров резки", + "getCutWiresCompound": "получить составную форму контуров резки", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getCutWiresCompound_description": "получает составную форму контуров резки", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getEngravingWiresCompound": "получить составную форму контуров гравировки", + "getEngravingWiresCompound": "получить составную форму контуров гравировки", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getEngravingWiresCompound_description": "получает составную форму контуров гравировки", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.downloadDXFDrawings": "скачать чертежи DXF", + "downloadDXFDrawings": "скачать чертежи DXF", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.downloadDXFDrawings_description": "скачивает чертеж DXF", + "download": "скачать", + "cutWiresColor": "цвет контуров резки", + "engravingWiresColor": "цвет контуров гравировки", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.downloadSTEPDrawings": "скачать чертежи STEP", + "downloadSTEPDrawings": "скачать чертежи STEP", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.downloadSTEPDrawings_description": "скачивает чертеж STEP", + "adjustYZ": "подогнать YZ", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.download3dSTEPModel": "скачать 3D модель STEP", + "download3dSTEPModel": "скачать 3D модель STEP", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.download3dSTEPModel_description": "скачивает 3D модель STEP", + "bitbybit.things.architecture.houses.zenHideout.create": "Укрытие Дзен", + "architecture": "архитектура", + "houses": "дома", + "zenHideout": "укрытие Дзен", + "bitbybit.things.architecture.houses.zenHideout.create_description": "создает укрытие Дзен", + "widthFirstWing": "ширина первого крыла", + "lengthFirstWing": "длина первого крыла", + "terraceWidth": "ширина террасы", + "widthSecondWing": "ширина второго крыла", + "lengthSecondWing": "длина второго крыла", + "heightWalls": "высота стен", + "roofAngleFirstWing": "угол крыши первого крыла", + "roofAngleSecondWing": "угол крыши второго крыла", + "roofOffset": "смещение крыши", + "roofInsideOverhang": "внутренний свес крыши", + "roofMaxDistAttachmentBeams": "макс. расстояние между балками крепления крыши", + "roofAttachmentBeamWidth": "ширина балки крепления крыши", + "roofAttachmentBeamHeight": "высота балки крепления крыши", + "roofOutsideOverhang": "внешний свес крыши", + "columnSize": "размер колонны", + "ceilingBeamHeight": "высота потолочной балки", + "ceilingBeamWidth": "ширина потолочной балки", + "nrCeilingBeamsBetweenColumns": "кол-во потолочных балок между колоннами", + "distBetweenColumns": "расстояние между колоннами", + "floorHeight": "высота пола", + "groundLevel": "уровень земли", + "facadePanelThickness": "толщина фасадной панели", + "windowWidthOffset": "смещение ширины окна", + "windowHeightOffset": "смещение высоты окна", + "windowFrameThickness": "толщина оконной рамы", + "windowGlassFrameThickness": "толщина рамы стекла окна", + "skinOpacity": "непрозрачность оболочки", + "bitbybit.things.furniture.chairs.snakeChair.create": "Стул «Змея»", + "furniture": "мебель", + "chairs": "стулья", + "snakeChair": "стул «Змея»", + "bitbybit.things.furniture.chairs.snakeChair.create_description": "создает модель стула «Змея»", + "sittingHeight": "высота сидения", + "backRestOffset": "смещение спинки", + "backRestHeight": "высота спинки", + "nrOrnamentPlanks": "кол-во декоративных планок", + "ornamentDepth": "глубина декора", + "bitbybit.things.furniture.chairs.snakeChair.getCompoundShape": "получить составную форму", + "bitbybit.things.furniture.chairs.snakeChair.getCompoundShape_description": "получает составную форму стула", + "SnakeChairData": "данные стула «Змея» T", + "bitbybit.things.furniture.chairs.snakeChair.getSittingWireShape": "получить форму контура сидения", + "getSittingWireShape": "получить форму контура сидения", + "bitbybit.things.furniture.chairs.snakeChair.getSittingWireShape_description": "получает форму контура зоны сидения", + "bitbybit.things.furniture.chairs.snakeChair.getSittingAreaCenterPoint": "получить центр зоны сидения", + "getSittingAreaCenterPoint": "получить центр зоны сидения", + "bitbybit.things.furniture.chairs.snakeChair.getSittingAreaCenterPoint_description": "получает центральную точку зоны сидения", + "get points": "получить точки", + "bitbybit.things.furniture.chairs.snakeChair.drawOptions": "параметры рисования", + "bitbybit.things.furniture.chairs.snakeChair.drawOptions_description": "создает параметры рисования для стула «Змея»", + "bitbybit.things.furniture.tables.elegantTable.create": "Элегантный стол", + "tables": "столы", + "elegantTable": "элегантный стол", + "bitbybit.things.furniture.tables.elegantTable.create_description": "создает модель элегантного стола", + "topThickness": "толщина столешницы", + "topOffset": "смещение столешницы", + "minFillet": "мин. скругление", + "radiusLegTop": "радиус верха ножки", + "radiusLegBottom": "радиус низа ножки", + "nrLegPairs": "кол-во пар ножек", + "bitbybit.things.furniture.tables.elegantTable.getCompoundShape": "получить составную форму", + "bitbybit.things.furniture.tables.elegantTable.getCompoundShape_description": "получает составную форму стола", + "ElegantTableData": "данные элегантного стола T", + "bitbybit.things.furniture.tables.elegantTable.getLegShapes": "получить формы ножек", + "getLegShapes": "получить формы ножек", + "bitbybit.things.furniture.tables.elegantTable.getLegShapes_description": "получает формы ножек в виде списка", + "bitbybit.things.furniture.tables.elegantTable.getLegShapeByIndex": "получить форму ножки по индексу", + "getLegShapeByIndex": "получить форму ножки по индексу", + "bitbybit.things.furniture.tables.elegantTable.getLegShapeByIndex_description": "получает форму ножки по индексу", + "bitbybit.things.furniture.tables.elegantTable.getTopPanelShape": "получить форму столешницы", + "getTopPanelShape": "получить форму столешницы", + "bitbybit.things.furniture.tables.elegantTable.getTopPanelShape_description": "получает форму столешницы стола", + "bitbybit.things.furniture.tables.elegantTable.getTopPanelWireShape": "получить форму контура столешницы", + "getTopPanelWireShape": "получить форму контура столешницы", + "bitbybit.things.furniture.tables.elegantTable.getTopPanelWireShape_description": "получает форму контура столешницы стола", + "bitbybit.things.furniture.tables.elegantTable.getBottomPanelWireShape": "получить форму контура нижней панели", + "getBottomPanelWireShape": "получить форму контура нижней панели", + "bitbybit.things.furniture.tables.elegantTable.getBottomPanelWireShape_description": "получает форму контура нижней панели стола", + "bitbybit.things.furniture.tables.elegantTable.getBottomPanelShape": "получить форму нижней панели", + "getBottomPanelShape": "получить форму нижней панели", + "bitbybit.things.furniture.tables.elegantTable.getBottomPanelShape_description": "получает форму нижней панели стола", + "bitbybit.things.furniture.tables.elegantTable.getLegsCompoundShape": "получить составную форму ножек", + "getLegsCompoundShape": "получить составную форму ножек", + "bitbybit.things.furniture.tables.elegantTable.getLegsCompoundShape_description": "получает формы ножек как составную форму", + "bitbybit.things.furniture.tables.elegantTable.getTableTopCenterPoint": "получить центр столешницы стола", + "getTableTopCenterPoint": "получить центр столешницы стола", + "bitbybit.things.furniture.tables.elegantTable.getTableTopCenterPoint_description": "получает верхнюю центральную точку", + "bitbybit.things.furniture.tables.elegantTable.getTableBottomCenterPoint": "получить центр основания стола", + "getTableBottomCenterPoint": "получить центр основания стола", + "bitbybit.things.furniture.tables.elegantTable.getTableBottomCenterPoint_description": "получает нижнюю центральную точку", + "bitbybit.things.furniture.tables.elegantTable.getLegBottomPoints": "получить нижние точки ножек", + "getLegBottomPoints": "получить нижние точки ножек", + "bitbybit.things.furniture.tables.elegantTable.getLegBottomPoints_description": "получает нижние точки ножек", + "bitbybit.things.furniture.tables.elegantTable.getLegTopPoints": "получить верхние точки ножек", + "getLegTopPoints": "получить верхние точки ножек", + "bitbybit.things.furniture.tables.elegantTable.getLegTopPoints_description": "получает верхние точки ножек", + "bitbybit.things.furniture.tables.elegantTable.drawOptions": "параметры рисования", + "bitbybit.things.furniture.tables.elegantTable.drawOptions_description": "создает параметры рисования для элегантного стола", + "topMaterial": "материал столешницы", + "topBaseMaterial": "материал основания столешницы", + "legsMaterial": "материал ножек", + "bitbybit.things.furniture.tables.goodCoffeeTable.create": "Хороший кофейный столик", + "goodCoffeeTable": "хороший кофейный столик", + "bitbybit.things.furniture.tables.goodCoffeeTable.create_description": "создает модель хорошего кофейного столика", + "chamfer": "фаска", + "topGlassOffset": "смещение стекла столешницы", + "glassThickness": "толщина стекла", + "glassHolderLength": "длина держателя стекла", + "shelfTopOffset": "смещение верха полки", + "shelfThickness": "толщина полки", + "legWidth": "ширина ножки", + "legDepth": "глубина ножки", + "bitbybit.things.furniture.tables.goodCoffeeTable.getCompoundShape": "получить составную форму", + "bitbybit.things.furniture.tables.goodCoffeeTable.getCompoundShape_description": "получает составную форму стола", + "GoodCoffeeTableData": "данные хорошего кофейного столика T", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegShapes": "получить формы ножек", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegShapes_description": "получает формы ножек в виде списка", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegShapeByIndex": "получить форму ножки по индексу", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegShapeByIndex_description": "получает форму ножки по индексу", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTopPanelShape": "получить форму столешницы", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTopPanelShape_description": "получает форму столешницы стола", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTopPanelWireShape": "получить форму контура столешницы", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTopPanelWireShape_description": "получает форму контура столешницы стола", + "bitbybit.things.furniture.tables.goodCoffeeTable.getGlassPanelShape": "получить форму стеклянной панели", + "getGlassPanelShape": "получить форму стеклянной панели", + "bitbybit.things.furniture.tables.goodCoffeeTable.getGlassPanelShape_description": "получает форму стеклянной панели стола", + "bitbybit.things.furniture.tables.goodCoffeeTable.getGlassPanelWireShape": "получить форму контура стеклянной панели", + "getGlassPanelWireShape": "получить форму контура стеклянной панели", + "bitbybit.things.furniture.tables.goodCoffeeTable.getGlassPanelWireShape_description": "получает форму контура стеклянной панели стола", + "bitbybit.things.furniture.tables.goodCoffeeTable.getShelfShape": "получить форму полки", + "getShelfShape": "получить форму полки", + "bitbybit.things.furniture.tables.goodCoffeeTable.getShelfShape_description": "получает форму полки стола", + "bitbybit.things.furniture.tables.goodCoffeeTable.getShelfTopWireShape": "получить форму верхнего контура полки", + "getShelfTopWireShape": "получить форму верхнего контура полки", + "bitbybit.things.furniture.tables.goodCoffeeTable.getShelfTopWireShape_description": "получает форму верхнего контура полки стола", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegsCompoundShape": "получить составную форму ножек", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegsCompoundShape_description": "получает формы ножек как составную форму", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTableTopCenterPoint": "получить центр столешницы стола", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTableTopCenterPoint_description": "получает верхнюю центральную точку", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTableShelfTopCenterPoint": "получить центр верха полки стола", + "getTableShelfTopCenterPoint": "получить центр верха полки стола", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTableShelfTopCenterPoint_description": "получает верхнюю центральную точку полки", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegBottomPoints": "получить нижние точки ножек", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegBottomPoints_description": "получает нижние точки ножек", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegTopPoints": "получить верхние точки ножек", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegTopPoints_description": "получает верхние точки ножек", + "bitbybit.things.furniture.tables.goodCoffeeTable.drawOptions": "параметры рисования", + "bitbybit.things.furniture.tables.goodCoffeeTable.drawOptions_description": "создает параметры рисования для хорошего кофейного столика", + "topGlassMaterial": "материал стекла столешницы", + "shelfMaterial": "материал полки", + "bitbybit.things.furniture.tables.snakeTable.create": "Стол «Змея»", + "snakeTable": "стол «Змея»", + "bitbybit.things.furniture.tables.snakeTable.create_description": "создает модель стола «Змея»", + "supportLength": "длина опоры", + "shelfHeight": "высота полки", + "glassOffset": "смещение стекла", + "bitbybit.things.furniture.tables.snakeTable.getCompoundShape": "получить составную форму", + "bitbybit.things.furniture.tables.snakeTable.getCompoundShape_description": "получает составную форму стола", + "SnakeTableData": "данные стола «Змея» T", + "bitbybit.things.furniture.tables.snakeTable.getGlassShape": "получить форму стекла", + "getGlassShape": "получить форму стекла", + "bitbybit.things.furniture.tables.snakeTable.getGlassShape_description": "получает форму стекла стола", + "bitbybit.things.furniture.tables.snakeTable.getMainShape": "получить основную форму", + "getMainShape": "получить основную форму", + "bitbybit.things.furniture.tables.snakeTable.getMainShape_description": "получает основную твёрдую форму стола", + "bitbybit.things.furniture.tables.snakeTable.getTopCenterPoint": "получить верхнюю центральную точку", + "getTopCenterPoint": "получить верхнюю центральную точку", + "bitbybit.things.furniture.tables.snakeTable.getTopCenterPoint_description": "получает центральную точку столешницы стола", + "bitbybit.things.furniture.tables.snakeTable.drawOptions": "параметры рисования", + "bitbybit.things.furniture.tables.snakeTable.drawOptions_description": "создает параметры рисования для стола «Змея»", + "glassMaterial": "материал стекла", + "bitbybit.things.enums.lodEnum": "перечисление уровня детализации", + "enums": "перечисления", + "lodEnum": "перечисление уровня детализации", + "bitbybit.things.enums.lodEnum_description": "создает значение перечисления уровня детализации", + "bitbybit.jscad.transformSolids": "трансформировать тела", + "jscad": "jscad", + "transformSolids": "трансформировать тела", + "bitbybit.jscad.transformSolids_description": "трансформирует меши тел jscad с помощью преобразований", + "JSCADEntity[]": "массив сущностей JSCAD", + "bitbybit.jscad.transformSolid": "трансформировать тело", + "transformSolid": "трансформировать тело", + "bitbybit.jscad.transformSolid_description": "трансформирует меш тела jscad с помощью преобразований", + "JSCADEntity": "сущность JSCAD", + "bitbybit.jscad.downloadSolidSTL": "скачать тело STL", + "downloadSolidSTL": "скачать тело STL", + "bitbybit.jscad.downloadSolidSTL_description": "скачивает двоичный файл STL из 3D тела", + "bitbybit.jscad.downloadSolidsSTL": "скачать тела STL", + "downloadSolidsSTL": "скачать тела STL", + "bitbybit.jscad.downloadSolidsSTL_description": "скачивает двоичный файл STL из 3D тел", + "bitbybit.jscad.downloadGeometryDxf": "скачать геометрию DXF", + "downloadGeometryDxf": "скачать геометрию DXF", + "bitbybit.jscad.downloadGeometryDxf_description": "скачивает файл DXF из геометрии jscad", + "geometry": "геометрия", + "JSCADEntity | JSCADEntity[]": "сущность JSCAD или массив", + "bitbybit.jscad.downloadGeometry3MF": "скачать геометрию 3MF", + "downloadGeometry3MF": "скачать геометрию 3MF", + "bitbybit.jscad.downloadGeometry3MF_description": "скачивает файл 3MF из геометрии jscad", + "bitbybit.jscad.booleans.intersect": "пересечь", + "intersect": "пересечь", + "bitbybit.jscad.booleans.intersect_description": "пересекает несколько меш-объектов тел", + "bitbybit.jscad.booleans.subtract": "вычесть", + "subtract": "вычесть", + "bitbybit.jscad.booleans.subtract_description": "вычитает несколько меш-объектов тел", + "bitbybit.jscad.booleans.union": "объединить", + "bitbybit.jscad.booleans.union_description": "объединяет несколько меш-объектов тел", + "bitbybit.jscad.booleans.intersectTwo": "пересечь два", + "intersectTwo": "пересечь два", + "bitbybit.jscad.booleans.intersectTwo_description": "пересекает два меш-объекта тел", + "bitbybit.jscad.booleans.subtractTwo": "вычесть два", + "subtractTwo": "вычесть два", + "bitbybit.jscad.booleans.subtractTwo_description": "вычитает два меш-объекта тел", + "bitbybit.jscad.booleans.unionTwo": "объединить два", + "unionTwo": "объединить два", + "bitbybit.jscad.booleans.unionTwo_description": "объединяет два меш-объекта тел", + "bitbybit.jscad.booleans.subtractFrom": "вычесть из", + "subtractFrom": "вычесть из", + "bitbybit.jscad.booleans.subtractFrom_description": "вычитает несколько мешей из одного меша", + "bitbybit.jscad.expansions.expand": "расширить", + "expansions": "расширения", + "expand": "расширить", + "bitbybit.jscad.expansions.expand_description": "расширяет геометрии тел", + "expansion": "расширение", + "delta": "дельта", + "corners": "углы", + "solidCornerTypeEnum": "перечисление типа угла тела", + "bitbybit.jscad.expansions.offset": "смещение", + "bitbybit.jscad.expansions.offset_description": "создает смещение 2D геометрий", + "bitbybit.jscad.extrusions.extrudeLinear": "линейное выдавливание", + "extrudeLinear": "линейное выдавливание", + "bitbybit.jscad.extrusions.extrudeLinear_description": "линейно выдавливает 2D геометрии", + "twistAngle": "угол скручивания", + "twistSteps": "шаги скручивания", + "bitbybit.jscad.extrusions.extrudeRectangular": "прямоугольное выдавливание", + "extrudeRectangular": "прямоугольное выдавливание", + "bitbybit.jscad.extrusions.extrudeRectangular_description": "прямоугольно выдавливает 2D геометрии", + "bitbybit.jscad.extrusions.extrudeRectangularPoints": "прямоугольное выдавливание точек", + "extrudeRectangularPoints": "прямоугольное выдавливание точек", + "bitbybit.jscad.extrusions.extrudeRectangularPoints_description": "прямоугольно выдавливает 2D точки", + "bitbybit.jscad.extrusions.extrudeRotate": "вращательное выдавливание", + "extrudeRotate": "вращательное выдавливание", + "bitbybit.jscad.extrusions.extrudeRotate_description": "вращает и выдавливает 2D точки", + "polygon": "полигон", + "startAngle": "начальный угол", + "bitbybit.jscad.hulls.hullChain": "цепная оболочка", + "hulls": "оболочки", + "hullChain": "цепная оболочка", + "bitbybit.jscad.hulls.hullChain_description": "соединяет тела или 2D геометрии по порядку", + "bitbybit.jscad.hulls.hull": "оболочка", + "hull": "оболочка", + "bitbybit.jscad.hulls.hull_description": "выпуклая оболочка соединяет тела или 2D геометрии", + "bitbybit.jscad.path.createFromPoints": "из точек", + "createFromPoints": "создать из точек", + "bitbybit.jscad.path.createFromPoints_description": "создает 2D путь из точек", + "Base.Point2[]": "массив базовых точек 2", + "bitbybit.jscad.path.createPathsFromPoints": "пути из точек", + "createPathsFromPoints": "создать пути из точек", + "bitbybit.jscad.path.createPathsFromPoints_description": "создает 2D пути из списков точек", + "pointsLists": "списки точек", + "Base.Point3[][] | Base.Point2[][]": "массив массивов базовых точек 3 или 2", + "bitbybit.jscad.path.createFromPolyline": "из полилинии", + "createFromPolyline": "создать из полилинии", + "bitbybit.jscad.path.createFromPolyline_description": "создает 2D путь из полилинии", + "bitbybit.jscad.path.createEmpty": "пустой", + "createEmpty": "создать пустой", + "bitbybit.jscad.path.createEmpty_description": "создает пустой 2D путь", + "bitbybit.jscad.path.close": "замкнуть", + "close": "замкнуть", + "bitbybit.jscad.path.close_description": "замыкает открытый 2D путь", + "bitbybit.jscad.path.appendPoints": "добавить точки", + "appendPoints": "добавить точки", + "bitbybit.jscad.path.appendPoints_description": "добавляет 2D точки к пути", + "append": "добавить", + "bitbybit.jscad.path.appendPolyline": "добавить полилинию", + "appendPolyline": "добавить полилинию", + "bitbybit.jscad.path.appendPolyline_description": "добавляет полилинию к пути", + "bitbybit.jscad.path.appendArc": "добавить дугу", + "appendArc": "добавить дугу", + "bitbybit.jscad.path.appendArc_description": "добавляет дугу к пути", + "xAxisRotation": "вращение оси X", + "clockwise": "по часовой стрелке", + "large": "большой", + "bitbybit.jscad.polygon.createFromPoints": "из точек", + "bitbybit.jscad.polygon.createFromPoints_description": "создает 2D полигон из точек", + "bitbybit.jscad.polygon.createFromPolyline": "из полилинии", + "bitbybit.jscad.polygon.createFromPolyline_description": "создает 2D полигон из полилинии", + "bitbybit.jscad.polygon.createFromCurve": "из кривой", + "createFromCurve": "создать из кривой", + "bitbybit.jscad.polygon.createFromCurve_description": "создает 2D полигон из кривой", + "bitbybit.jscad.polygon.createFromPath": "из пути", + "createFromPath": "создать из пути", + "bitbybit.jscad.polygon.createFromPath_description": "создает 2D полигон из пути", + "bitbybit.jscad.polygon.circle": "окружность", + "bitbybit.jscad.polygon.circle_description": "создает 2D полигон-окружность", + "bitbybit.jscad.polygon.ellipse": "эллипс", + "ellipse": "эллипс", + "bitbybit.jscad.polygon.ellipse_description": "создает 2D полигон-эллипс", + "bitbybit.jscad.polygon.rectangle": "прямоугольник", + "rectangle": "прямоугольник", + "bitbybit.jscad.polygon.rectangle_description": "создает 2D полигон-прямоугольник", + "bitbybit.jscad.polygon.roundedRectangle": "скругленный прямоугольник", + "roundedRectangle": "скругленный прямоугольник", + "bitbybit.jscad.polygon.roundedRectangle_description": "создает 2D скругленный прямоугольник", + "roundRadius": "радиус скругления", + "bitbybit.jscad.polygon.square": "квадрат", + "square": "квадрат", + "bitbybit.jscad.polygon.square_description": "создает 2D полигон-квадрат", + "bitbybit.jscad.polygon.star": "звезда", + "star": "звезда", + "bitbybit.jscad.polygon.star_description": "создает 2D полигон-звезду", + "vertices": "вершины", + "bitbybit.jscad.shapes.cube": "куб", + "cube": "куб", + "bitbybit.jscad.shapes.cube_description": "создает 3D форму куба", + "bitbybit.jscad.shapes.cubesOnCenterPoints": "кубы на центральных точках", + "cubesOnCenterPoints": "кубы на центральных точках", + "bitbybit.jscad.shapes.cubesOnCenterPoints_description": "создает 3D кубы на центральных точках", + "primitives on centers": "примитивы на центрах", + "bitbybit.jscad.shapes.cuboid": "параллелепипед", + "cuboid": "параллелепипед", + "bitbybit.jscad.shapes.cuboid_description": "создает 3D форму параллелепипеда", + "bitbybit.jscad.shapes.cuboidsOnCenterPoints": "параллелепипеды на центральных точках", + "cuboidsOnCenterPoints": "параллелепипеды на центральных точках", + "bitbybit.jscad.shapes.cuboidsOnCenterPoints_description": "создает 3D параллелепипеды на центральных точках", + "bitbybit.jscad.shapes.cylinderElliptic": "эллиптический цилиндр", + "cylinderElliptic": "эллиптический цилиндр", + "bitbybit.jscad.shapes.cylinderElliptic_description": "создает 3D эллиптическое тело-цилиндр", + "startRadius": "начальный радиус", + "endRadius": "конечный радиус", + "bitbybit.jscad.shapes.cylinderEllipticOnCenterPoints": "эллиптические цилиндры на центральных точках", + "cylinderEllipticOnCenterPoints": "эллиптические цилиндры на центральных точках", + "bitbybit.jscad.shapes.cylinderEllipticOnCenterPoints_description": "создает 3D эллиптические цилиндры на центральных точках", + "bitbybit.jscad.shapes.cylinder": "цилиндр", + "cylinder": "цилиндр", + "bitbybit.jscad.shapes.cylinder_description": "создает 3D тело-цилиндр", + "bitbybit.jscad.shapes.cylindersOnCenterPoints": "цилиндры на центральных точках", + "cylindersOnCenterPoints": "цилиндры на центральных точках", + "bitbybit.jscad.shapes.cylindersOnCenterPoints_description": "создает 3D цилиндры на центральных точках", + "bitbybit.jscad.shapes.ellipsoid": "эллипсоид", + "ellipsoid": "эллипсоид", + "bitbybit.jscad.shapes.ellipsoid_description": "создает 3D тело-эллипсоид", + "bitbybit.jscad.shapes.ellipsoidsOnCenterPoints": "эллипсоиды на центральных точках", + "ellipsoidsOnCenterPoints": "эллипсоиды на центральных точках", + "bitbybit.jscad.shapes.ellipsoidsOnCenterPoints_description": "создает 3D эллипсоиды на центральных точках", + "bitbybit.jscad.shapes.geodesicSphere": "геодезическая сфера", + "geodesicSphere": "геодезическая сфера", + "bitbybit.jscad.shapes.geodesicSphere_description": "создает 3D тело-геодезическую сферу", + "frequency": "частота", + "bitbybit.jscad.shapes.geodesicSpheresOnCenterPoints": "геодезические сферы на центральных точках", + "geodesicSpheresOnCenterPoints": "геодезические сферы на центральных точках", + "bitbybit.jscad.shapes.geodesicSpheresOnCenterPoints_description": "создает 3D геодезические сферы на центральных точках", + "bitbybit.jscad.shapes.roundedCuboid": "скругленный параллелепипед", + "roundedCuboid": "скругленный параллелепипед", + "bitbybit.jscad.shapes.roundedCuboid_description": "создает 3D тело-скругленный параллелепипед", + "bitbybit.jscad.shapes.roundedCuboidsOnCenterPoints": "скругленные параллелепипеды на центральных точках", + "roundedCuboidsOnCenterPoints": "скругленные параллелепипеды на центральных точках", + "bitbybit.jscad.shapes.roundedCuboidsOnCenterPoints_description": "создает 3D скругленные параллелепипеды на центральных точках", + "bitbybit.jscad.shapes.roundedCylinder": "скругленный цилиндр", + "roundedCylinder": "скругленный цилиндр", + "bitbybit.jscad.shapes.roundedCylinder_description": "создает 3D тело-скругленный цилиндр", + "bitbybit.jscad.shapes.roundedCylindersOnCenterPoints": "скругленные цилиндры на центральных точках", + "roundedCylindersOnCenterPoints": "скругленные цилиндры на центральных точках", + "bitbybit.jscad.shapes.roundedCylindersOnCenterPoints_description": "создает 3D скругленные цилиндры на центральных точках", + "bitbybit.jscad.shapes.sphere": "сфера", + "sphere": "сфера", + "bitbybit.jscad.shapes.sphere_description": "создает 3D тело-сферу", + "bitbybit.jscad.shapes.spheresOnCenterPoints": "сферы на центральных точках", + "spheresOnCenterPoints": "сферы на центральных точках", + "bitbybit.jscad.shapes.spheresOnCenterPoints_description": "создает 3D сферы на центральных точках", + "bitbybit.jscad.shapes.torus": "тор", + "torus": "тор", + "bitbybit.jscad.shapes.torus_description": "создает 3D тело-тор", + "innerSegments": "внутренние сегменты", + "outerSegments": "внешние сегменты", + "innerRotation": "внутреннее вращение", + "outerRotation": "внешнее вращение", + "bitbybit.jscad.shapes.fromPolygonPoints": "из точек полигона", + "fromPolygonPoints": "из точек полигона", + "bitbybit.jscad.shapes.fromPolygonPoints_description": "создает 3D форму из вложенных точек полигона", + "polygonPoints": "точки полигона", + "Base.Point3[][]": "массив массивов базовых точек 3", + "bitbybit.jscad.text.cylindricalText": "цилиндрический текст", + "cylindricalText": "цилиндрический текст", + "bitbybit.jscad.text.cylindricalText_description": "создает текст с цепными оболочками цилиндров", + "extrusionHeight": "высота выдавливания", + "extrusionSize": "размер выдавливания", + "xOffset": "смещение X", + "yOffset": "смещение Y", + "letterSpacing": "межбуквенный интервал", + "jscadTextAlignEnum": "перечисление выравнивания текста jscad", + "extrudeOffset": "смещение выдавливания", + "bitbybit.jscad.text.sphericalText": "сферический текст", + "sphericalText": "сферический текст", + "bitbybit.jscad.text.sphericalText_description": "создает текст с цепными оболочками сфер", + "bitbybit.jscad.text.createVectorText": "векторный текст", + "createVectorText": "создать векторный текст", + "bitbybit.jscad.text.createVectorText_description": "создает векторный текст", + "bitbybit.jscad.colors.colorize": "раскрасить", + "colors": "цвета", + "colorize": "раскрасить", + "bitbybit.jscad.colors.colorize_description": "раскрашивает геометрию jscad", + "bitbybit.manifold.manifoldToMeshPointer": "указатель Manifold в меш", + "manifold": "Manifold", + "manifoldToMeshPointer": "указатель Manifold в меш", + "bitbybit.manifold.manifoldToMeshPointer_description": "превращает форму Manifold в указатель на меш", + "meshing": "создание меша", + "normalIdx": "индекс нормали", + "bitbybit.manifold.decomposeManifoldOrCrossSection": "разложить Manifold или поперечное сечение", + "decomposeManifoldOrCrossSection": "разложить Manifold или поперечное сечение", + "bitbybit.manifold.decomposeManifoldOrCrossSection_description": "разлагает Manifold или поперечное сечение на меш или полигоны", + "decompose": "разложить", + "manifoldOrCrossSection": "Manifold или поперечное сечение", + "bitbybit.manifold.decomposeManifoldsOrCrossSections": "разложить Manifolds или поперечные сечения", + "decomposeManifoldsOrCrossSections": "разложить Manifolds или поперечные сечения", + "bitbybit.manifold.decomposeManifoldsOrCrossSections_description": "разлагает Manifolds или поперечные сечения на меши или полигоны", + "manifoldsOrCrossSections": "Manifolds или поперечные сечения", + "bitbybit.manifold.deleteManifoldOrCrossSection": "удалить Manifold или поперечное сечение", + "deleteManifoldOrCrossSection": "удалить Manifold или поперечное сечение", + "bitbybit.manifold.deleteManifoldOrCrossSection_description": "удаляет Manifold или поперечное сечение из памяти", + "cleanup": "очистка", + "bitbybit.manifold.deleteManifoldsOrCrossSections": "удалить Manifolds или поперечные сечения", + "deleteManifoldsOrCrossSections": "удалить Manifolds или поперечные сечения", + "bitbybit.manifold.deleteManifoldsOrCrossSections_description": "удаляет Manifolds или поперечные сечения из памяти", + "bitbybit.manifold.manifold.manifoldToMesh": "Manifold в меш", + "manifoldToMesh": "Manifold в меш", + "bitbybit.manifold.manifold.manifoldToMesh_description": "превращает форму Manifold в меш", + "bitbybit.manifold.manifold.manifoldsToMeshes": "Manifolds в меши", + "manifoldsToMeshes": "Manifolds в меши", + "bitbybit.manifold.manifold.manifoldsToMeshes_description": "превращает формы Manifold в меши", + "manifolds": "Manifolds", + "bitbybit.manifold.manifold.shapes.manifoldFromMesh": "Manifold из меша", + "manifoldFromMesh": "Manifold из меша", + "bitbybit.manifold.manifold.shapes.manifoldFromMesh_description": "конвертирует меш в Manifold", + "DecomposedManifoldMeshDto": "DTO разложенного меша Manifold", + "bitbybit.manifold.manifold.shapes.cube": "куб", + "bitbybit.manifold.manifold.shapes.cube_description": "создает 3D форму куба", + "bitbybit.manifold.manifold.shapes.sphere": "сфера", + "bitbybit.manifold.manifold.shapes.sphere_description": "создает 3D форму сферы", + "circularSegments": "круговые сегменты", + "bitbybit.manifold.manifold.shapes.tetrahedron": "тетраэдр", + "tetrahedron": "тетраэдр", + "bitbybit.manifold.manifold.shapes.tetrahedron_description": "создает 3D форму тетраэдра", + "bitbybit.manifold.manifold.shapes.cylinder": "цилиндр", + "bitbybit.manifold.manifold.shapes.cylinder_description": "создает 3D форму цилиндра", + "radiusLow": "нижний радиус", + "radiusHigh": "верхний радиус", + "bitbybit.manifold.manifold.booleans.subtract": "вычесть", + "bitbybit.manifold.manifold.booleans.subtract_description": "вычитает две формы Manifold", + "a to b": "от a к b", + "manifold1": "Manifold 1", + "manifold2": "Manifold 2", + "bitbybit.manifold.manifold.booleans.add": "сложить", + "bitbybit.manifold.manifold.booleans.add_description": "складывает две формы Manifold", + "bitbybit.manifold.manifold.booleans.intersect": "пересечь", + "bitbybit.manifold.manifold.booleans.intersect_description": "пересекает две формы Manifold", + "bitbybit.manifold.manifold.booleans.differenceTwo": "разность двух", + "differenceTwo": "разность двух", + "bitbybit.manifold.manifold.booleans.differenceTwo_description": "разность двух форм Manifold", + "2 manifolds": "2 Manifolds", + "bitbybit.manifold.manifold.booleans.unionTwo": "объединение двух", + "bitbybit.manifold.manifold.booleans.unionTwo_description": "объединение двух форм Manifold", + "bitbybit.manifold.manifold.booleans.intersectionTwo": "пересечение двух", + "intersectionTwo": "пересечение двух", + "bitbybit.manifold.manifold.booleans.intersectionTwo_description": "пересечение двух форм Manifold", + "bitbybit.manifold.manifold.booleans.difference": "разность", + "bitbybit.manifold.manifold.booleans.difference_description": "разность нескольких форм Manifold", + "bitbybit.manifold.manifold.booleans.union": "объединение", + "bitbybit.manifold.manifold.booleans.union_description": "объединение нескольких форм Manifold", + "bitbybit.manifold.manifold.booleans.intersection": "пересечение", + "bitbybit.manifold.manifold.booleans.intersection_description": "пересечение нескольких форм Manifold", + "bitbybit.manifold.manifold.booleans.split": "разделить", + "split": "разделить", + "bitbybit.manifold.manifold.booleans.split_description": "разделяет Manifold другим Manifold", + "manifoldToSplit": "Manifold для разделения", + "manifoldCutter": "Режущий Manifold", + "bitbybit.manifold.manifold.booleans.splitByPlane": "разделить плоскостью", + "splitByPlane": "разделить плоскостью", + "bitbybit.manifold.manifold.booleans.splitByPlane_description": "разделяет Manifold плоскостью", + "originOffset": "смещение начала координат", + "bitbybit.manifold.manifold.booleans.splitByPlaneOnOffsets": "разделить плоскостью по смещениям", + "splitByPlaneOnOffsets": "разделить плоскостью по смещениям", + "bitbybit.manifold.manifold.booleans.splitByPlaneOnOffsets_description": "разделяет Manifold плоскостью по смещениям", + "originOffsets": "смещения начала координат", + "bitbybit.manifold.manifold.booleans.trimByPlane": "обрезать плоскостью", + "trimByPlane": "обрезать плоскостью", + "bitbybit.manifold.manifold.booleans.trimByPlane_description": "обрезает Manifold плоскостью", + "trim": "обрезать", + "bitbybit.manifold.manifold.operations.hull": "оболочка", + "bitbybit.manifold.manifold.operations.hull_description": "вычисляет выпуклую оболочку формы Manifold", + "bitbybit.manifold.manifold.operations.hullPoints": "оболочка точек", + "hullPoints": "оболочка точек", + "bitbybit.manifold.manifold.operations.hullPoints_description": "создает оболочку точек или Manifolds", + "bitbybit.manifold.manifold.operations.slice": "срез", + "bitbybit.manifold.manifold.operations.slice_description": "возвращает поперечное сечение объекта на высоте", + "cross sections": "поперечные сечения", + "bitbybit.manifold.manifold.operations.project": "проекция", + "bitbybit.manifold.manifold.operations.project_description": "создает проекцию на плоскость xy из контура формы", + "bitbybit.manifold.manifold.operations.setTolerance": "установить допуск", + "setTolerance": "установить допуск", + "bitbybit.manifold.manifold.operations.setTolerance_description": "устанавливает значение допуска для Manifold", + "basic": "базовый", + "bitbybit.manifold.manifold.operations.reserveIds": "зарезервировать ID", + "reserveIds": "зарезервировать ID", + "bitbybit.manifold.manifold.operations.reserveIds_description": "резервирует последовательные ID меша", + "count": "количество", + "bitbybit.manifold.manifold.operations.asOriginal": "как оригинал", + "asOriginal": "как оригинал", + "bitbybit.manifold.manifold.operations.asOriginal_description": "сбрасывает ID Manifold как у оригинала", + "bitbybit.manifold.manifold.operations.compose": "составить", + "compose": "составить", + "bitbybit.manifold.manifold.operations.compose_description": "создает Manifold из списка Manifolds", + "composition": "композиция", + "bitbybit.manifold.manifold.operations.decompose": "разложить", + "bitbybit.manifold.manifold.operations.decompose_description": "разлагает Manifold на несвязанные части", + "bitbybit.manifold.manifold.operations.calculateNormals": "вычислить нормали", + "calculateNormals": "вычислить нормали", + "bitbybit.manifold.manifold.operations.calculateNormals_description": "вычисляет нормали вершин", + "adjustments": "корректировки", + "minSharpAngle": "мин. острый угол", + "bitbybit.manifold.manifold.operations.calculateCurvature": "вычислить кривизну", + "calculateCurvature": "вычислить кривизну", + "bitbybit.manifold.manifold.operations.calculateCurvature_description": "вычисляет кривизну для вершин", + "gaussianIdx": "индекс Гаусса", + "meanIdx": "индекс средней кривизны", + "bitbybit.manifold.manifold.operations.refineToTolerance": "уточнить до допуска", + "refineToTolerance": "уточнить до допуска", + "bitbybit.manifold.manifold.operations.refineToTolerance_description": "уточняет меш до допуска", + "bitbybit.manifold.manifold.operations.refineToLength": "уточнить до длины", + "refineToLength": "уточнить до длины", + "bitbybit.manifold.manifold.operations.refineToLength_description": "уточняет меш до длины", + "bitbybit.manifold.manifold.operations.refine": "уточнить", + "refine": "уточнить", + "bitbybit.manifold.manifold.operations.refine_description": "уточняет меш путем разделения рёбер", + "bitbybit.manifold.manifold.operations.smoothOut": "сгладить", + "smoothOut": "сгладить", + "bitbybit.manifold.manifold.operations.smoothOut_description": "сглаживает Manifold с помощью касательных векторов", + "minSmoothness": "мин. гладкость", + "bitbybit.manifold.manifold.operations.smoothByNormals": "сгладить по нормалям", + "smoothByNormals": "сгладить по нормалям", + "bitbybit.manifold.manifold.operations.smoothByNormals_description": "сглаживает Manifold с использованием нормалей вершин", + "bitbybit.manifold.manifold.transforms.scale3D": "масштабировать 3D", + "scale3D": "масштабировать 3D", + "bitbybit.manifold.manifold.transforms.scale3D_description": "масштабирует Manifold с помощью 3D вектора", + "bitbybit.manifold.manifold.transforms.scale": "масштабировать", + "bitbybit.manifold.manifold.transforms.scale_description": "масштабирует Manifold одним коэффициентом", + "bitbybit.manifold.manifold.transforms.mirror": "отразить", + "bitbybit.manifold.manifold.transforms.mirror_description": "отражает Manifold относительно плоскости", + "bitbybit.manifold.manifold.transforms.translate": "переместить", + "bitbybit.manifold.manifold.transforms.translate_description": "перемещает Manifold вдоль вектора", + "bitbybit.manifold.manifold.transforms.translateByVectors": "переместить векторами", + "translateByVectors": "переместить векторами", + "bitbybit.manifold.manifold.transforms.translateByVectors_description": "перемещает Manifold несколькими векторами", + "bitbybit.manifold.manifold.transforms.translateXYZ": "переместить XYZ", + "translateXYZ": "переместить XYZ", + "bitbybit.manifold.manifold.transforms.translateXYZ_description": "перемещает Manifold вдоль x, y, z", + "bitbybit.manifold.manifold.transforms.rotate": "вращать", + "bitbybit.manifold.manifold.transforms.rotate_description": "вращает Manifold с помощью углов Эйлера", + "bitbybit.manifold.manifold.transforms.rotateXYZ": "вращать XYZ", + "rotateXYZ": "вращать XYZ", + "bitbybit.manifold.manifold.transforms.rotateXYZ_description": "вращает Manifold вдоль углов Эйлера x, y, z", + "bitbybit.manifold.manifold.transforms.transform": "трансформировать", + "bitbybit.manifold.manifold.transforms.transform_description": "трансформирует Manifold с помощью матрицы 4x4", + "matrix": "матрица", + "Base.TransformMatrix": "базовая матрица преобразования", + "bitbybit.manifold.manifold.transforms.transforms": "преобразования", + "bitbybit.manifold.manifold.transforms.transforms_description": "трансформирует Manifold с помощью нескольких матриц 4x4", + "bitbybit.manifold.manifold.evaluate.surfaceArea": "площадь поверхности", + "evaluate": "вычислить", + "surfaceArea": "площадь поверхности", + "bitbybit.manifold.manifold.evaluate.surfaceArea_description": "получает площадь поверхности Manifold", + "bitbybit.manifold.manifold.evaluate.volume": "объём", + "volume": "объём", + "bitbybit.manifold.manifold.evaluate.volume_description": "получает объём Manifold", + "bitbybit.manifold.manifold.evaluate.isEmpty": "пустой", + "isEmpty": "пустой", + "bitbybit.manifold.manifold.evaluate.isEmpty_description": "проверяет, есть ли у Manifold треугольники", + "bitbybit.manifold.manifold.evaluate.numVert": "кол-во вершин", + "numVert": "кол-во вершин", + "bitbybit.manifold.manifold.evaluate.numVert_description": "получает количество вершин в Manifold", + "bitbybit.manifold.manifold.evaluate.numTri": "кол-во треуг.", + "numTri": "кол-во треуг.", + "bitbybit.manifold.manifold.evaluate.numTri_description": "получает количество треугольников в Manifold", + "bitbybit.manifold.manifold.evaluate.numEdge": "кол-во рёбер", + "numEdge": "кол-во рёбер", + "bitbybit.manifold.manifold.evaluate.numEdge_description": "получает количество рёбер в Manifold", + "bitbybit.manifold.manifold.evaluate.numProp": "кол-во свойств", + "numProp": "кол-во свойств", + "bitbybit.manifold.manifold.evaluate.numProp_description": "получает количество свойств в Manifold", + "bitbybit.manifold.manifold.evaluate.numPropVert": "кол-во вершин свойств", + "numPropVert": "кол-во вершин свойств", + "bitbybit.manifold.manifold.evaluate.numPropVert_description": "получает количество вершин свойств в Manifold", + "bitbybit.manifold.manifold.evaluate.boundingBox": "ограничивающий бокс", + "boundingBox": "ограничивающий бокс", + "bitbybit.manifold.manifold.evaluate.boundingBox_description": "получает выровненный по осям ограничивающий бокс Manifold", + "bitbybit.manifold.manifold.evaluate.tolerance": "допуск", + "bitbybit.manifold.manifold.evaluate.tolerance_description": "получает допуск вершин Manifold", + "bitbybit.manifold.manifold.evaluate.genus": "род", + "genus": "род", + "bitbybit.manifold.manifold.evaluate.genus_description": "получает род (топологический) Manifold", + "bitbybit.manifold.manifold.evaluate.minGap": "мин. зазор", + "minGap": "мин. зазор", + "bitbybit.manifold.manifold.evaluate.minGap_description": "получает минимальный зазор между двумя Manifolds", + "searchLength": "длина поиска", + "bitbybit.manifold.manifold.evaluate.originalID": "исходный ID", + "originalID": "исходный ID", + "bitbybit.manifold.manifold.evaluate.originalID_description": "получает исходный ID Manifold", + "bitbybit.manifold.crossSection.crossSectionToPolygons": "поперечное сечение в полигоны", + "crossSection": "поперечное сечение", + "crossSectionToPolygons": "поперечное сечение в полигоны", + "bitbybit.manifold.crossSection.crossSectionToPolygons_description": "превращает поперечное сечение в полигоны", + "bitbybit.manifold.crossSection.crossSectionsToPolygons": "поперечные сечения в полигоны", + "crossSectionsToPolygons": "поперечные сечения в полигоны", + "bitbybit.manifold.crossSection.crossSectionsToPolygons_description": "превращает поперечные сечения в полигоны", + "crossSections": "поперечные сечения", + "bitbybit.manifold.crossSection.shapes.create": "создать", + "bitbybit.manifold.crossSection.shapes.create_description": "создает 2D поперечное сечение из контуров", + "Base.Vector2[][]": "массив массивов базовых векторов 2", + "fillRule": "правило заливки", + "fillRuleEnum": "перечисление правила заливки", + "bitbybit.manifold.crossSection.shapes.square": "квадрат", + "bitbybit.manifold.crossSection.shapes.square_description": "создает 2D квадратное поперечное сечение", + "bitbybit.manifold.crossSection.shapes.circle": "окружность", + "bitbybit.manifold.crossSection.shapes.circle_description": "создает 2D круглое поперечное сечение", + "bitbybit.manifold.crossSection.shapes.rectangle": "прямоугольник", + "bitbybit.manifold.crossSection.shapes.rectangle_description": "создает 2D прямоугольное поперечное сечение", + "bitbybit.manifold.crossSection.operations.hull": "оболочка", + "bitbybit.manifold.crossSection.operations.hull_description": "вычисляет выпуклую оболочку для поперечного сечения", + "bitbybit.manifold.crossSection.operations.extrude": "выдавить", + "bitbybit.manifold.crossSection.operations.extrude_description": "выдавливает поперечное сечение в 3D форму", + "nDivisions": "n делений", + "twistDegrees": "градусы скручивания", + "scaleTopX": "масштаб верха X", + "scaleTopY": "масштаб верха Y", + "bitbybit.manifold.crossSection.operations.revolve": "вращать", + "bitbybit.manifold.crossSection.operations.revolve_description": "вращает поперечное сечение в 3D форму", + "revolveDegrees": "градусы вращения", + "matchProfile": "соответствовать профилю", + "bitbybit.manifold.crossSection.operations.offset": "смещение", + "bitbybit.manifold.crossSection.operations.offset_description": "создает смещение поперечного сечения на дельту", + "manifoldJoinTypeEnum": "перечисление типа соединения Manifold", + "miterLimit": "предел скоса", + "bitbybit.manifold.crossSection.operations.simplify": "упростить", + "simplify": "упростить", + "bitbybit.manifold.crossSection.operations.simplify_description": "упрощает контуры поперечного сечения", + "epsilon": "эпсилон", + "bitbybit.manifold.crossSection.operations.compose": "составить", + "bitbybit.manifold.crossSection.operations.compose_description": "составляет несколько поперечных сечений в одно", + "bitbybit.manifold.crossSection.operations.decompose": "разложить", + "bitbybit.manifold.crossSection.operations.decompose_description": "разлагает поперечные сечения на части", + "bitbybit.manifold.crossSection.booleans.subtract": "вычесть", + "bitbybit.manifold.crossSection.booleans.subtract_description": "вычитает два поперечных сечения", + "crossSection1": "поперечное сечение 1", + "crossSection2": "поперечное сечение 2", + "bitbybit.manifold.crossSection.booleans.add": "сложить", + "bitbybit.manifold.crossSection.booleans.add_description": "складывает два поперечных сечения", + "bitbybit.manifold.crossSection.booleans.intersect": "пересечь", + "bitbybit.manifold.crossSection.booleans.intersect_description": "пересекает два поперечных сечения", + "bitbybit.manifold.crossSection.booleans.differenceTwo": "разность двух", + "bitbybit.manifold.crossSection.booleans.differenceTwo_description": "разность двух поперечных сечений", + "2 cross sections": "2 поперечных сечения", + "bitbybit.manifold.crossSection.booleans.unionTwo": "объединение двух", + "bitbybit.manifold.crossSection.booleans.unionTwo_description": "объединение двух поперечных сечений", + "bitbybit.manifold.crossSection.booleans.intersectionTwo": "пересечение двух", + "bitbybit.manifold.crossSection.booleans.intersectionTwo_description": "пересечение двух поперечных сечений", + "bitbybit.manifold.crossSection.booleans.difference": "разность", + "bitbybit.manifold.crossSection.booleans.difference_description": "разность нескольких поперечных сечений", + "bitbybit.manifold.crossSection.booleans.union": "объединение", + "bitbybit.manifold.crossSection.booleans.union_description": "объединение нескольких поперечных сечений", + "bitbybit.manifold.crossSection.booleans.intersection": "пересечение", + "bitbybit.manifold.crossSection.booleans.intersection_description": "пересечение нескольких поперечных сечений", + "bitbybit.manifold.crossSection.transforms.scale2D": "масштабировать 2D", + "scale2D": "масштабировать 2D", + "bitbybit.manifold.crossSection.transforms.scale2D_description": "масштабирует поперечное сечение с помощью 2D вектора", + "bitbybit.manifold.crossSection.transforms.scale": "масштабировать", + "bitbybit.manifold.crossSection.transforms.scale_description": "масштабирует поперечное сечение одним коэффициентом", + "bitbybit.manifold.crossSection.transforms.mirror": "отразить", + "bitbybit.manifold.crossSection.transforms.mirror_description": "отражает поперечное сечение относительно плоскости", + "bitbybit.manifold.crossSection.transforms.translate": "переместить", + "bitbybit.manifold.crossSection.transforms.translate_description": "перемещает поперечное сечение вдоль вектора", + "bitbybit.manifold.crossSection.transforms.translateXY": "переместить XY", + "translateXY": "переместить XY", + "bitbybit.manifold.crossSection.transforms.translateXY_description": "перемещает поперечное сечение вдоль x, y", + "bitbybit.manifold.crossSection.transforms.rotate": "вращать", + "bitbybit.manifold.crossSection.transforms.rotate_description": "вращает поперечное сечение на градусы", + "degrees": "градусы", + "bitbybit.manifold.crossSection.transforms.transform": "трансформировать", + "bitbybit.manifold.crossSection.transforms.transform_description": "трансформирует поперечное сечение с помощью матрицы 3x3", + "Base.TransformMatrix3x3": "базовая матрица преобразования 3x3", + "bitbybit.manifold.crossSection.evaluate.area": "площадь", + "area": "площадь", + "bitbybit.manifold.crossSection.evaluate.area_description": "получает площадь поперечного сечения", + "bitbybit.manifold.crossSection.evaluate.isEmpty": "пустой", + "bitbybit.manifold.crossSection.evaluate.isEmpty_description": "проверяет, пустое ли поперечное сечение", + "bitbybit.manifold.crossSection.evaluate.numVert": "кол-во вершин", + "bitbybit.manifold.crossSection.evaluate.numVert_description": "получает количество вершин в поперечном сечении", + "bitbybit.manifold.crossSection.evaluate.numContour": "кол-во контуров", + "numContour": "кол-во контуров", + "bitbybit.manifold.crossSection.evaluate.numContour_description": "получает количество контуров в поперечном сечении", + "bitbybit.manifold.crossSection.evaluate.bounds": "границы", + "bounds": "границы", + "bitbybit.manifold.crossSection.evaluate.bounds_description": "получает границы контура в виде прямоугольника", + "bitbybit.manifold.mesh.operations.merge": "объединить", + "merge": "объединить", + "bitbybit.manifold.mesh.operations.merge_description": "объединяет вершины в тело Manifold", + "bitbybit.manifold.mesh.evaluate.position": "позиция", + "bitbybit.manifold.mesh.evaluate.position_description": "получает позицию по индексу вершины меша", + "vertexIndex": "индекс вершины", + "bitbybit.manifold.mesh.evaluate.verts": "вершины", + "verts": "вершины", + "bitbybit.manifold.mesh.evaluate.verts_description": "получает три индекса вершин треугольника", + "triangleIndex": "индекс треугольника", + "bitbybit.manifold.mesh.evaluate.tangent": "касательная", + "tangent": "касательная", + "bitbybit.manifold.mesh.evaluate.tangent_description": "получает вектор касательной полуребра", + "halfEdgeIndex": "индекс полуребра", + "bitbybit.manifold.mesh.evaluate.extras": "дополнительно", + "extras": "дополнительно", + "bitbybit.manifold.mesh.evaluate.extras_description": "получает дополнительные свойства вершины", + "bitbybit.manifold.mesh.evaluate.transform": "преобразование", + "bitbybit.manifold.mesh.evaluate.transform_description": "получает матрицу преобразования 4x4 меша", + "bitbybit.manifold.mesh.evaluate.numProp": "кол-во свойств", + "bitbybit.manifold.mesh.evaluate.numProp_description": "получает количество свойств на вершину", + "bitbybit.manifold.mesh.evaluate.numVert": "кол-во вершин", + "bitbybit.manifold.mesh.evaluate.numVert_description": "получает количество вершин свойств", + "bitbybit.manifold.mesh.evaluate.numTri": "кол-во треуг.", + "bitbybit.manifold.mesh.evaluate.numTri_description": "получает количество треугольников на меше", + "bitbybit.manifold.mesh.evaluate.numRun": "кол-во проходов", + "numRun": "кол-во проходов", + "bitbybit.manifold.mesh.evaluate.numRun_description": "получает количество проходов треугольников", + "bitbybit.logic.boolean": "логический", + "logic": "логика", + "bitbybit.logic.boolean_description": "создает логическое значение", + "bitbybit.logic.randomBooleans": "случайные логические", + "randomBooleans": "случайные логические", + "bitbybit.logic.randomBooleans_description": "создает список случайных логических значений", + "trueThreshold": "порог 'истина'", + "bitbybit.logic.twoThresholdRandomGradient": "случайный градиент с двумя порогами", + "twoThresholdRandomGradient": "случайный градиент с двумя порогами", + "bitbybit.logic.twoThresholdRandomGradient_description": "создает список случайных логических значений с порогами", + "numbers": "числа", + "thresholdTotalTrue": "порог всего 'истина'", + "thresholdTotalFalse": "порог всего 'ложь'", + "nrLevels": "кол-во уровней", + "bitbybit.logic.thresholdBooleanList": "список логических значений с порогом", + "thresholdBooleanList": "список логических значений с порогом", + "bitbybit.logic.thresholdBooleanList_description": "создает список логических значений с порогом", + "threshold": "порог", + "bitbybit.logic.thresholdGapsBooleanList": "список логических значений с порогами зазоров", + "thresholdGapsBooleanList": "список логических значений с порогами зазоров", + "bitbybit.logic.thresholdGapsBooleanList_description": "создает список логических значений с порогами зазоров", + "gapThresholds": "пороги зазоров", + "Base.Vector2[]": "массив базовых векторов 2", + "bitbybit.logic.not": "не", + "not": "не", + "bitbybit.logic.not_description": "применяет оператор 'не' к логическому значению", + "bitbybit.logic.notList": "список 'не'", + "notList": "список 'не'", + "bitbybit.logic.notList_description": "применяет оператор 'не' к списку логических значений", + "bitbybit.logic.compare": "сравнить", + "compare": "сравнить", + "bitbybit.logic.compare_description": "сравнивает два значения", + "operator": "оператор", + "BooleanOperatorsEnum": "перечисление логических операторов", + "bitbybit.logic.valueGate": "шлюз значения", + "valueGate": "шлюз значения", + "bitbybit.logic.valueGate_description": "передает значение, если логическое значение истинно", + "bitbybit.logic.firstDefinedValueGate": "шлюз первого определенного значения", + "firstDefinedValueGate": "шлюз первого определенного значения", + "bitbybit.logic.firstDefinedValueGate_description": "возвращает первое определенное значение", + "value1": "значение 1", + "value2": "значение 2", + "bitbybit.math.number": "число", + "math": "математика", + "bitbybit.math.number_description": "создает число", + "bitbybit.math.twoNrOperation": "операция с двумя числами", + "twoNrOperation": "операция с двумя числами", + "bitbybit.math.twoNrOperation_description": "выполняет базовые математические операции", + "operation": "операция", + "mathTwoNrOperatorEnum": "перечисление математических операторов для двух чисел", + "bitbybit.math.modulus": "остаток от деления", + "modulus": "остаток от деления", + "bitbybit.math.modulus_description": "выполняет операцию взятия остатка от деления", + "bitbybit.math.roundToDecimals": "округлить до десятичных знаков", + "roundToDecimals": "округлить до десятичных знаков", + "bitbybit.math.roundToDecimals_description": "округляет до десятичных знаков", + "decimalPlaces": "десятичные знаки", + "bitbybit.math.oneNrOperation": "операция с одним числом", + "oneNrOperation": "операция с одним числом", + "bitbybit.math.oneNrOperation_description": "выполняет математическую операцию над одним числом", + "mathOneNrOperatorEnum": "перечисление математических операторов для одного числа", + "bitbybit.math.remap": "перемасштабировать", + "remap": "перемасштабировать", + "bitbybit.math.remap_description": "перемасштабирует число между диапазонами", + "fromLow": "от нижнего", + "fromHigh": "от верхнего", + "toLow": "к нижнему", + "toHigh": "к верхнему", + "bitbybit.math.random": "случайное", + "random": "случайное", + "bitbybit.math.random_description": "создает случайное число от 0 до 1", + "generate": "генерировать", + "bitbybit.math.randomNumber": "случайное число", + "randomNumber": "случайное число", + "bitbybit.math.randomNumber_description": "создает случайное число в диапазоне", + "low": "нижний", + "high": "верхний", + "bitbybit.math.randomNumbers": "случайные числа", + "randomNumbers": "случайные числа", + "bitbybit.math.randomNumbers_description": "создает случайные числа в диапазоне", + "bitbybit.math.pi": "Пи", + "pi": "Пи", + "bitbybit.math.pi_description": "создает число Пи", + "bitbybit.math.toFixed": "с фикс. точностью", + "toFixed": "с фикс. точностью", + "bitbybit.math.toFixed_description": "округляет число до десятичных знаков", + "bitbybit.math.add": "сложить", + "bitbybit.math.add_description": "складывает два числа", + "basics": "основы", + "bitbybit.math.subtract": "вычесть", + "bitbybit.math.subtract_description": "вычитает два числа", + "bitbybit.math.multiply": "умножить", + "bitbybit.math.multiply_description": "умножает два числа", + "bitbybit.math.divide": "разделить", + "divide": "разделить", + "bitbybit.math.divide_description": "делит два числа", + "bitbybit.math.power": "степень", + "power": "степень", + "bitbybit.math.power_description": "возводит число в степень", + "bitbybit.math.sqrt": "квадратный корень", + "sqrt": "квадратный корень", + "bitbybit.math.sqrt_description": "получает квадратный корень", + "bitbybit.math.abs": "модуль", + "abs": "модуль", + "bitbybit.math.abs_description": "получает абсолютное значение (модуль)", + "bitbybit.math.round": "округлить", + "round": "округлить", + "bitbybit.math.round_description": "округляет число", + "bitbybit.math.floor": "округлить вниз", + "floor": "округлить вниз", + "bitbybit.math.floor_description": "округляет число вниз (целая часть)", + "bitbybit.math.ceil": "округлить вверх", + "ceil": "округлить вверх", + "bitbybit.math.ceil_description": "округляет число вверх", + "bitbybit.math.negate": "отрицание", + "negate": "отрицание", + "bitbybit.math.negate_description": "меняет знак числа на противоположный", + "bitbybit.math.ln": "натуральный логарифм", + "ln": "натуральный логарифм", + "bitbybit.math.ln_description": "получает натуральный логарифм", + "bitbybit.math.log10": "десятичный логарифм", + "log10": "десятичный логарифм", + "bitbybit.math.log10_description": "получает десятичный логарифм", + "bitbybit.math.tenPow": "10 в степени", + "tenPow": "10 в степени", + "bitbybit.math.tenPow_description": "возводит 10 в степень", + "bitbybit.math.sin": "синус", + "sin": "синус", + "bitbybit.math.sin_description": "получает синус", + "bitbybit.math.cos": "косинус", + "cos": "косинус", + "bitbybit.math.cos_description": "получает косинус", + "bitbybit.math.tan": "тангенс", + "tan": "тангенс", + "bitbybit.math.tan_description": "получает тангенс", + "bitbybit.math.asin": "арксинус", + "asin": "арксинус", + "bitbybit.math.asin_description": "получает арксинус", + "bitbybit.math.acos": "арккосинус", + "acos": "арккосинус", + "bitbybit.math.acos_description": "получает арккосинус", + "bitbybit.math.atan": "арктангенс", + "atan": "арктангенс", + "bitbybit.math.atan_description": "получает арктангенс", + "bitbybit.math.exp": "экспонента", + "exp": "экспонента", + "bitbybit.math.exp_description": "получает натуральную экспоненту (e^x)", + "bitbybit.math.degToRad": "градусы в радианы", + "degToRad": "градусы в радианы", + "bitbybit.math.degToRad_description": "конвертирует градусы в радианы", + "bitbybit.math.radToDeg": "радианы в градусы", + "radToDeg": "радианы в градусы", + "bitbybit.math.radToDeg_description": "конвертирует радианы в градусы", + "bitbybit.math.ease": "замедление", + "bitbybit.math.ease_description": "применяет функцию замедления к числу в диапазоне", + "easeEnum": "перечисление замедления", + "bitbybit.lists.getItem": "получить элемент", + "lists": "списки", + "getItem": "получить элемент", + "bitbybit.lists.getItem_description": "получает элемент из списка по индексу", + "list": "список", + "bitbybit.lists.randomGetThreshold": "случайное получение с порогом", + "randomGetThreshold": "случайное получение с порогом", + "bitbybit.lists.randomGetThreshold_description": "получает элементы случайным образом с порогом", + "bitbybit.lists.getSubList": "получить подсписок", + "getSubList": "получить подсписок", + "bitbybit.lists.getSubList_description": "получает подсписок между индексами", + "indexStart": "начальный индекс", + "indexEnd": "конечный индекс", + "bitbybit.lists.getNthItem": "получить N-й элемент", + "getNthItem": "получить N-й элемент", + "bitbybit.lists.getNthItem_description": "получает N-й элемент в списке", + "nth": "N-й", + "bitbybit.lists.getByPattern": "получить по шаблону", + "getByPattern": "получить по шаблону", + "bitbybit.lists.getByPattern_description": "получает элементы по шаблону", + "pattern": "шаблон", + "bitbybit.lists.mergeElementsOfLists": "объединить элементы списков", + "mergeElementsOfLists": "объединить элементы списков", + "bitbybit.lists.mergeElementsOfLists_description": "объединяет элементы списков на уровне", + "level": "уровень", + "bitbybit.lists.getLongestListLength": "получить длину самого длинного списка", + "getLongestListLength": "получить длину самого длинного списка", + "bitbybit.lists.getLongestListLength_description": "получает длину самого длинного списка", + "bitbybit.lists.reverse": "обратить", + "bitbybit.lists.reverse_description": "обращает список", + "bitbybit.lists.flipLists": "перевернуть списки", + "flipLists": "перевернуть списки", + "bitbybit.lists.flipLists_description": "переворачивает 2D списки (транспонирует)", + "bitbybit.lists.groupNth": "сгруппировать по N", + "groupNth": "сгруппировать по N", + "bitbybit.lists.groupNth_description": "группирует список по N элементов", + "nrElements": "кол-во элементов", + "keepRemainder": "сохранить остаток", + "bitbybit.lists.getListDepth": "получить глубину списка", + "getListDepth": "получить глубину списка", + "bitbybit.lists.getListDepth_description": "получает глубину (вложенность) списка", + "bitbybit.lists.listLength": "длина списка", + "listLength": "длина списка", + "bitbybit.lists.listLength_description": "получает длину списка", + "bitbybit.lists.addItemAtIndex": "добавить элемент по индексу", + "addItemAtIndex": "добавить элемент по индексу", + "bitbybit.lists.addItemAtIndex_description": "добавляет элемент в список по индексу", + "item": "элемент", + "bitbybit.lists.addItemAtIndexes": "добавить элемент по индексам", + "addItemAtIndexes": "добавить элемент по индексам", + "bitbybit.lists.addItemAtIndexes_description": "добавляет элемент в список по индексам", + "bitbybit.lists.addItemsAtIndexes": "добавить элементы по индексам", + "addItemsAtIndexes": "добавить элементы по индексам", + "bitbybit.lists.addItemsAtIndexes_description": "добавляет элементы в список по индексам", + "items": "элементы", + "bitbybit.lists.removeItemAtIndex": "удалить элемент по индексу", + "removeItemAtIndex": "удалить элемент по индексу", + "bitbybit.lists.removeItemAtIndex_description": "удаляет элемент из списка по индексу", + "bitbybit.lists.removeItemsAtIndexes": "удалить элементы по индексам", + "removeItemsAtIndexes": "удалить элементы по индексам", + "bitbybit.lists.removeItemsAtIndexes_description": "удаляет элементы из списка по индексам", + "bitbybit.lists.removeAllItems": "удалить все элементы", + "removeAllItems": "удалить все элементы", + "bitbybit.lists.removeAllItems_description": "удаляет все элементы из списка", + "bitbybit.lists.removeNthItem": "удалить N-й элемент", + "removeNthItem": "удалить N-й элемент", + "bitbybit.lists.removeNthItem_description": "удаляет N-й элемент из списка", + "bitbybit.lists.randomRemoveThreshold": "случайное удаление с порогом", + "randomRemoveThreshold": "случайное удаление с порогом", + "bitbybit.lists.randomRemoveThreshold_description": "удаляет элементы случайным образом с порогом", + "bitbybit.lists.removeDuplicateNumbers": "удалить дубликаты чисел", + "removeDuplicateNumbers": "удалить дубликаты чисел", + "bitbybit.lists.removeDuplicateNumbers_description": "удаляет дублирующиеся числа из списка", + "bitbybit.lists.removeDuplicateNumbersTolerance": "удалить дубликаты чисел с допуском", + "removeDuplicateNumbersTolerance": "удалить дубликаты чисел с допуском", + "bitbybit.lists.removeDuplicateNumbersTolerance_description": "удаляет дублирующиеся числа с допуском", + "bitbybit.lists.addItem": "добавить элемент", + "addItem": "добавить элемент", + "bitbybit.lists.addItem_description": "добавляет элемент в конец списка", + "bitbybit.lists.prependItem": "добавить в начало", + "prependItem": "добавить в начало", + "bitbybit.lists.prependItem_description": "добавляет элемент в начало списка", + "bitbybit.lists.addItemFirstLast": "добавить элемент в начало/конец", + "addItemFirstLast": "добавить элемент в начало/конец", + "bitbybit.lists.addItemFirstLast_description": "добавляет элемент в начало или конец списка", + "firstLastEnum": "перечисление начало/конец", + "bitbybit.lists.createEmptyList": "пустой список", + "createEmptyList": "создать пустой список", + "bitbybit.lists.createEmptyList_description": "создает пустой список", + "bitbybit.lists.repeat": "повторить", + "repeat": "повторить", + "bitbybit.lists.repeat_description": "повторяет элемент в новом списке", + "times": "раз", + "bitbybit.lists.repeatInPattern": "повторить по шаблону", + "repeatInPattern": "повторить по шаблону", + "bitbybit.lists.repeatInPattern_description": "повторяет элементы списка до предела длины", + "lengthLimit": "предел длины", + "bitbybit.lists.sortNumber": "сортировать числа", + "sortNumber": "сортировать числа", + "bitbybit.lists.sortNumber_description": "сортирует список чисел", + "sorting": "сортировка", + "orderAsc": "по возрастанию", + "bitbybit.lists.sortTexts": "сортировать тексты", + "sortTexts": "сортировать тексты", + "bitbybit.lists.sortTexts_description": "сортирует список текстов по алфавиту", + "bitbybit.lists.sortByPropValue": "сортировать по значению свойства", + "sortByPropValue": "сортировать по значению свойства", + "bitbybit.lists.sortByPropValue_description": "сортирует по числовому свойству JSON", + "property": "свойство", + "bitbybit.color.hexColor": "HEX цвет", + "hexColor": "HEX цвет", + "bitbybit.color.hexColor_description": "создает HEX цвет", + "bitbybit.color.hexToRgb": "HEX в RGB", + "hexToRgb": "HEX в RGB", + "bitbybit.color.hexToRgb_description": "создает rgb из hex", + "convert": "конвертировать", + "bitbybit.color.rgbToHex": "rgb в hex", + "rgbToHex": "rgb в hex", + "bitbybit.color.rgbToHex_description": "создает hex из rgb", + "r": "r", + "g": "g", + "b": "b", + "bitbybit.color.rgbObjToHex": "объект rgb в hex", + "rgbObjToHex": "объект rgb в hex", + "bitbybit.color.rgbObjToHex_description": "создает hex из объекта rgb", + "rgb": "rgb", + "Base.ColorRGB": "базовый цвет rgb", + "bitbybit.color.hexToRgbMapped": "hex в rgb с маппингом", + "hexToRgbMapped": "hex в rgb с маппингом", + "bitbybit.color.hexToRgbMapped_description": "создает rgb из hex с маппингом диапазона", + "bitbybit.color.getRedParam": "получить параметр красного", + "getRedParam": "получить параметр красного", + "bitbybit.color.getRedParam_description": "получает параметр красного", + "hex to": "hex в", + "bitbybit.color.getGreenParam": "получить параметр зеленого", + "getGreenParam": "получить параметр зеленого", + "bitbybit.color.getGreenParam_description": "получает параметр зеленого", + "bitbybit.color.getBlueParam": "получить параметр синего", + "getBlueParam": "получить параметр синего", + "bitbybit.color.getBlueParam_description": "получает параметр синего", + "bitbybit.color.rgbToRed": "rgb в красный", + "rgbToRed": "rgb в красный", + "bitbybit.color.rgbToRed_description": "получает красный из rgb", + "rgb to": "rgb в", + "bitbybit.color.rgbToGreen": "rgb в зеленый", + "rgbToGreen": "rgb в зеленый", + "bitbybit.color.rgbToGreen_description": "получает зеленый из rgb", + "bitbybit.color.rgbToBlue": "rgb в синий", + "rgbToBlue": "rgb в синий", + "bitbybit.color.rgbToBlue_description": "получает синий из rgb", + "bitbybit.color.invert": "инвертировать", + "invert": "инвертировать", + "bitbybit.color.invert_description": "инвертирует цвет", + "blackAndWhite": "черно-белый", + "bitbybit.text.create": "создать", + "bitbybit.text.create_description": "создает текст", + "bitbybit.text.split": "разделить", + "bitbybit.text.split_description": "разделяет текст по разделителю", + "separator": "разделитель", + "bitbybit.text.replaceAll": "заменить все", + "replaceAll": "заменить все", + "bitbybit.text.replaceAll_description": "заменяет все вхождения текста", + "search": "поиск", + "replaceWith": "заменить на", + "bitbybit.text.join": "объединить", + "join": "объединить", + "bitbybit.text.join_description": "объединяет элементы в текст с разделителем", + "string[]": "массив строк", + "bitbybit.text.toString": "в строку", + "toString": "в строку", + "bitbybit.text.toString_description": "конвертирует элемент в текст", + "bitbybit.text.toStringEach": "каждый в строку", + "toStringEach": "каждый в строку", + "bitbybit.text.toStringEach_description": "конвертирует каждый элемент списка в текст", + "bitbybit.text.format": "форматировать", + "format": "форматировать", + "bitbybit.text.format_description": "форматирует текст со значениями", + "values": "значения", + "bitbybit.dates.toDateString": "в строку даты", + "dates": "даты", + "toDateString": "в строку даты", + "bitbybit.dates.toDateString_description": "Возвращает дату как строковое значение.", + "date": "дата", + "Date": "дата", + "bitbybit.dates.toISOString": "в строку ISO", + "toISOString": "в строку ISO", + "bitbybit.dates.toISOString_description": "Возвращает дату как строковое значение в формате ISO.", + "bitbybit.dates.toJSON": "в JSON", + "toJSON": "в JSON", + "bitbybit.dates.toJSON_description": "Возвращает дату как строковое значение в формате JSON.", + "bitbybit.dates.toString": "в строку", + "bitbybit.dates.toString_description": "Возвращает строковое представление даты. Формат строки зависит от локали.", + "bitbybit.dates.toTimeString": "в строку времени", + "toTimeString": "в строку времени", + "bitbybit.dates.toTimeString_description": "Возвращает время как строковое значение.", + "bitbybit.dates.toUTCString": "в строку UTC", + "toUTCString": "в строку UTC", + "bitbybit.dates.toUTCString_description": "Возвращает дату, преобразованную в строку с использованием Всемирного координированного времени (UTC).", + "bitbybit.dates.now": "сейчас", + "now": "сейчас", + "bitbybit.dates.now_description": "Возвращает текущую дату и время.", + "bitbybit.dates.createDate": "создать дату", + "createDate": "создать дату", + "bitbybit.dates.createDate_description": "Создает новый объект даты, используя предоставленные параметры даты.", + "year": "год", + "month": "месяц", + "day": "день", + "hours": "часы", + "minutes": "минуты", + "seconds": "секунды", + "milliseconds": "миллисекунды", + "bitbybit.dates.createDateUTC": "создать дату UTC", + "createDateUTC": "создать дату UTC", + "bitbybit.dates.createDateUTC_description": "Возвращает количество миллисекунд между полуночью 1 января 1970 года по Всемирному координированному времени (UTC) (или GMT) и указанной датой.", + "bitbybit.dates.createFromUnixTimeStamp": "создать из временной метки Unix", + "createFromUnixTimeStamp": "создать из временной метки Unix", + "bitbybit.dates.createFromUnixTimeStamp_description": "Создает новый объект даты, используя предоставленную временную метку Unix.", + "unixTimeStamp": "временная метка Unix", + "bitbybit.dates.parseDate": "распарсить дату", + "parseDate": "распарсить дату", + "bitbybit.dates.parseDate_description": "Разбирает строку, содержащую дату, и возвращает количество миллисекунд между этой датой и полуночью 1 января 1970 года.", + "parse": "распарсить", + "dateString": "строка даты", + "bitbybit.dates.getDayOfMonth": "получить день месяца", + "getDayOfMonth": "получить день месяца", + "bitbybit.dates.getDayOfMonth_description": "Получает день месяца, используя местное время.", + "bitbybit.dates.getWeekday": "получить день недели", + "getWeekday": "получить день недели", + "bitbybit.dates.getWeekday_description": "Получает день недели, используя местное время.", + "bitbybit.dates.getYear": "получить год", + "getYear": "получить год", + "bitbybit.dates.getYear_description": "Получает год, используя местное время.", + "bitbybit.dates.getMonth": "получить месяц", + "getMonth": "получить месяц", + "bitbybit.dates.getMonth_description": "Получает месяц, используя местное время.", + "bitbybit.dates.getHours": "получить часы", + "getHours": "получить часы", + "bitbybit.dates.getHours_description": "Получает часы в дате, используя местное время.", + "bitbybit.dates.getMinutes": "получить минуты", + "getMinutes": "получить минуты", + "bitbybit.dates.getMinutes_description": "Получает минуты объекта Date, используя местное время.", + "bitbybit.dates.getSeconds": "получить секунды", + "getSeconds": "получить секунды", + "bitbybit.dates.getSeconds_description": "Получает секунды объекта Date, используя местное время.", + "bitbybit.dates.getMilliseconds": "получить миллисекунды", + "getMilliseconds": "получить миллисекунды", + "bitbybit.dates.getMilliseconds_description": "Получает миллисекунды Date, используя местное время.", + "bitbybit.dates.getTime": "получить время", + "getTime": "получить время", + "bitbybit.dates.getTime_description": "Возвращает сохраненное значение времени в миллисекундах с полуночи 1 января 1970 года по UTC.", + "bitbybit.dates.getUTCYear": "получить год UTC", + "getUTCYear": "получить год UTC", + "bitbybit.dates.getUTCYear_description": "Получает год с использованием Всемирного координированного времени (UTC).", + "bitbybit.dates.getUTCMonth": "получить месяц UTC", + "getUTCMonth": "получить месяц UTC", + "bitbybit.dates.getUTCMonth_description": "Получает месяц объекта Date с использованием Всемирного координированного времени (UTC).", + "bitbybit.dates.getUTCDay": "получить день UTC", + "getUTCDay": "получить день UTC", + "bitbybit.dates.getUTCDay_description": "Получает день месяца, используя Всемирное координированное время (UTC).", + "bitbybit.dates.getUTCHours": "получить часы UTC", + "getUTCHours": "получить часы UTC", + "bitbybit.dates.getUTCHours_description": "Получает значение часов в объекте Date с использованием Всемирного координированного времени (UTC).", + "bitbybit.dates.getUTCMinutes": "получить минуты UTC", + "getUTCMinutes": "получить минуты UTC", + "bitbybit.dates.getUTCMinutes_description": "Получает минуты объекта Date с использованием Всемирного координированного времени (UTC).", + "bitbybit.dates.getUTCSeconds": "получить секунды UTC", + "getUTCSeconds": "получить секунды UTC", + "bitbybit.dates.getUTCSeconds_description": "Получает секунды объекта Date с использованием Всемирного координированного времени (UTC).", + "bitbybit.dates.getUTCMilliseconds": "получить миллисекунды UTC", + "getUTCMilliseconds": "получить миллисекунды UTC", + "bitbybit.dates.getUTCMilliseconds_description": "Получает миллисекунды объекта Date с использованием Всемирного координированного времени (UTC).", + "bitbybit.dates.setYear": "установить год", + "setYear": "установить год", + "bitbybit.dates.setYear_description": "Устанавливает год объекта Date, используя местное время.", + "bitbybit.dates.setMonth": "установить месяц", + "setMonth": "установить месяц", + "bitbybit.dates.setMonth_description": "Устанавливает значение месяца в объекте Date, используя местное время.", + "bitbybit.dates.setDayOfMonth": "установить день месяца", + "setDayOfMonth": "установить день месяца", + "bitbybit.dates.setDayOfMonth_description": "Устанавливает числовое значение дня месяца объекта Date, используя местное время.", + "bitbybit.dates.setHours": "установить часы", + "setHours": "установить часы", + "bitbybit.dates.setHours_description": "Устанавливает значение часа в объекте Date, используя местное время.", + "bitbybit.dates.setMinutes": "установить минуты", + "setMinutes": "установить минуты", + "bitbybit.dates.setMinutes_description": "Устанавливает значение минут в объекте Date, используя местное время.", + "bitbybit.dates.setSeconds": "установить секунды", + "setSeconds": "установить секунды", + "bitbybit.dates.setSeconds_description": "Устанавливает значение секунд в объекте Date, используя местное время.", + "bitbybit.dates.setMilliseconds": "установить миллисекунды", + "setMilliseconds": "установить миллисекунды", + "bitbybit.dates.setMilliseconds_description": "Устанавливает значение миллисекунд в объекте Date, используя местное время.", + "bitbybit.dates.setTime": "установить время", + "setTime": "установить время", + "bitbybit.dates.setTime_description": "Устанавливает значение даты и времени в объекте Date.", + "time": "время", + "bitbybit.dates.setUTCYear": "установить год UTC", + "setUTCYear": "установить год UTC", + "bitbybit.dates.setUTCYear_description": "Устанавливает значение года в объекте Date с использованием Всемирного координированного времени (UTC).", + "bitbybit.dates.setUTCMonth": "установить месяц UTC", + "setUTCMonth": "установить месяц UTC", + "bitbybit.dates.setUTCMonth_description": "Устанавливает значение месяца в объекте Date с использованием Всемирного координированного времени (UTC).", + "bitbybit.dates.setUTCDay": "установить день UTC", + "setUTCDay": "установить день UTC", + "bitbybit.dates.setUTCDay_description": "Устанавливает числовое значение дня месяца в объекте Date с использованием Всемирного координированного времени (UTC).", + "bitbybit.dates.setUTCHours": "установить часы UTC", + "setUTCHours": "установить часы UTC", + "bitbybit.dates.setUTCHours_description": "Устанавливает значение часов в объекте Date с использованием Всемирного координированного времени (UTC).", + "bitbybit.dates.setUTCMinutes": "установить минуты UTC", + "setUTCMinutes": "установить минуты UTC", + "bitbybit.dates.setUTCMinutes_description": "Устанавливает значение минут в объекте Date с использованием Всемирного координированного времени (UTC).", + "bitbybit.dates.setUTCSeconds": "установить секунды UTC", + "setUTCSeconds": "установить секунды UTC", + "bitbybit.dates.setUTCSeconds_description": "Устанавливает значение секунд в объекте Date с использованием Всемирного координированного времени (UTC).", + "bitbybit.dates.setUTCMilliseconds": "установить миллисекунды UTC", + "setUTCMilliseconds": "установить миллисекунды UTC", + "bitbybit.dates.setUTCMilliseconds_description": "Устанавливает значение миллисекунд в объекте Date с использованием Всемирного координированного времени (UTC).", + "bitbybit.json.stringify": "в строку", + "json": "json", + "stringify": "в строку", + "bitbybit.json.stringify_description": "преобразует входное значение в строку", + "bitbybit.json.parse": "распарсить", + "bitbybit.json.parse_description": "разбирает входное значение", + "bitbybit.json.query": "запрос", + "query": "запрос", + "bitbybit.json.query_description": "запрашивает входное значение", + "jsonpath": "jsonpath", + "bitbybit.json.setValueOnProp": "установить значение по свойству", + "setValueOnProp": "установить значение по свойству", + "bitbybit.json.setValueOnProp_description": "устанавливает значение по свойству json", + "props": "свойства", + "bitbybit.json.getJsonFromArrayByFirstPropMatch": "получить json из массива по первому совпадению свойства", + "getJsonFromArrayByFirstPropMatch": "получить json из массива по первому совпадению свойства", + "bitbybit.json.getJsonFromArrayByFirstPropMatch_description": "получает json из массива по первому совпадению свойства", + "jsonArray": "массив json", + "any[]": "массив any", + "match": "совпадение", + "bitbybit.json.getValueOnProp": "получить значение по свойству", + "getValueOnProp": "получить значение по свойству", + "bitbybit.json.getValueOnProp_description": "получает значение свойства в json", + "bitbybit.json.setValue": "установить значение", + "bitbybit.json.setValue_description": "устанавливает значение в json по пути", + "prop": "свойство", + "bitbybit.json.setValuesOnPaths": "установить значения по путям", + "setValuesOnPaths": "установить значения по путям", + "bitbybit.json.setValuesOnPaths_description": "устанавливает несколько значений в json по путям", + "paths": "пути", + "bitbybit.json.paths": "пути", + "bitbybit.json.paths_description": "находит пути к элементам в объекте", + "bitbybit.json.createEmpty": "пустой", + "bitbybit.json.createEmpty_description": "создает пустой объект javascript", + "bitbybit.json.previewAndSaveJson": "предпросмотр и сохранение json", + "previewAndSaveJson": "предпросмотр и сохранение json", + "bitbybit.json.previewAndSaveJson_description": "предварительно просматривает json и предлагает опцию сохранения", + "preview": "предпросмотр", + "bitbybit.json.previewJson": "предпросмотр json", + "previewJson": "предпросмотр json", + "bitbybit.json.previewJson_description": "предварительно просматривает json", + "bitbybit.verb.curve.createCurveByKnotsControlPointsWeights": "кривая по узлам, контр. точкам, весам", + "verb": "verb", + "createCurveByKnotsControlPointsWeights": "кривая по узлам, контр. точкам, весам", + "bitbybit.verb.curve.createCurveByKnotsControlPointsWeights_description": "создает NURBS кривую с узлами, контрольными точками, весами", + "degree": "степень", + "knots": "узлы", + "bitbybit.verb.curve.createCurveByPoints": "кривая по точкам", + "createCurveByPoints": "кривая по точкам", + "bitbybit.verb.curve.createCurveByPoints_description": "создает NURBS кривую с контрольными точками", + "bitbybit.verb.curve.createBezierCurve": "кривая Безье", + "createBezierCurve": "кривая Безье", + "bitbybit.verb.curve.createBezierCurve_description": "создает NURBS кривую Безье с контрольными точками и весами", + "bitbybit.verb.curve.clone": "клонировать", + "bitbybit.verb.curve.clone_description": "клонирует NURBS кривую", + "bitbybit.verb.curve.closestParam": "ближайший параметр", + "closestParam": "ближайший параметр", + "bitbybit.verb.curve.closestParam_description": "находит ближайший параметр на NURBS кривой от точки", + "bitbybit.verb.curve.closestParams": "ближайшие параметры", + "closestParams": "ближайшие параметры", + "bitbybit.verb.curve.closestParams_description": "находит ближайшие параметры на NURBS кривой от точек", + "bitbybit.verb.curve.closestPoint": "ближайшая точка", + "closestPoint": "ближайшая точка", + "bitbybit.verb.curve.closestPoint_description": "находит ближайшую точку на NURBS кривой от точки", + "bitbybit.verb.curve.closestPoints": "ближайшие точки", + "closestPoints": "ближайшие точки", + "bitbybit.verb.curve.closestPoints_description": "находит ближайшие точки на NURBS кривой от точек", + "bitbybit.verb.curve.controlPoints": "контрольные точки", + "controlPoints": "контрольные точки", + "bitbybit.verb.curve.controlPoints_description": "находит контрольные точки NURBS кривой", + "bitbybit.verb.curve.degree": "степень", + "bitbybit.verb.curve.degree_description": "находит степень NURBS кривой", + "bitbybit.verb.curve.derivatives": "производные", + "derivatives": "производные", + "bitbybit.verb.curve.derivatives_description": "находит производные NURBS кривой по параметру", + "numDerivatives": "кол-во производных", + "parameter": "параметр", + "bitbybit.verb.curve.divideByEqualArcLengthToParams": "разделить на равную длину дуги по параметрам", + "divideByEqualArcLengthToParams": "разделить на равную длину дуги по параметрам", + "bitbybit.verb.curve.divideByEqualArcLengthToParams_description": "делит кривую на равную длину дуги по параметрам", + "subdivision": "подразделение", + "bitbybit.verb.curve.divideByEqualArcLengthToPoints": "разделить на равную длину дуги точками", + "divideByEqualArcLengthToPoints": "разделить на равную длину дуги точками", + "bitbybit.verb.curve.divideByEqualArcLengthToPoints_description": "делит кривую на равную длину дуги точками", + "bitbybit.verb.curve.divideByArcLengthToParams": "разделить по длине дуги по параметрам", + "divideByArcLengthToParams": "разделить по длине дуги по параметрам", + "bitbybit.verb.curve.divideByArcLengthToParams_description": "делит кривую по длине дуги по параметрам", + "bitbybit.verb.curve.divideByArcLengthToPoints": "разделить по длине дуги точками", + "divideByArcLengthToPoints": "разделить по длине дуги точками", + "bitbybit.verb.curve.divideByArcLengthToPoints_description": "делит кривую по длине дуги точками", + "bitbybit.verb.curve.divideCurvesByEqualArcLengthToPoints": "разделить кривые на равную длину дуги точками", + "divideCurvesByEqualArcLengthToPoints": "разделить кривые на равную длину дуги точками", + "bitbybit.verb.curve.divideCurvesByEqualArcLengthToPoints_description": "делит несколько кривых на равную длину дуги точками", + "bitbybit.verb.curve.divideCurvesByArcLengthToPoints": "разделить кривые по длине дуги точками", + "divideCurvesByArcLengthToPoints": "разделить кривые по длине дуги точками", + "bitbybit.verb.curve.divideCurvesByArcLengthToPoints_description": "делит несколько кривых по длине дуги точками", + "bitbybit.verb.curve.domain": "домен", + "bitbybit.verb.curve.domain_description": "находит интервал домена параметров кривой", + "bitbybit.verb.curve.startPoint": "начальная точка", + "bitbybit.verb.curve.startPoint_description": "начальная точка кривой", + "bitbybit.verb.curve.endPoint": "конечная точка", + "bitbybit.verb.curve.endPoint_description": "конечная точка кривой", + "bitbybit.verb.curve.startPoints": "начальные точки", + "bitbybit.verb.curve.startPoints_description": "начальные точки кривых", + "bitbybit.verb.curve.endPoints": "конечные точки", + "bitbybit.verb.curve.endPoints_description": "конечные точки кривых", + "bitbybit.verb.curve.knots": "узлы", + "bitbybit.verb.curve.knots_description": "находит узлы NURBS кривой", + "bitbybit.verb.curve.lengthAtParam": "длина по параметру", + "lengthAtParam": "длина по параметру", + "bitbybit.verb.curve.lengthAtParam_description": "получает длину NURBS кривой по параметру", + "bitbybit.verb.curve.length": "длина", + "bitbybit.verb.curve.length_description": "получает длину NURBS кривой", + "bitbybit.verb.curve.paramAtLength": "параметр по длине", + "paramAtLength": "параметр по длине", + "bitbybit.verb.curve.paramAtLength_description": "получает параметр по длине на NURBS кривой", + "bitbybit.verb.curve.pointAtParam": "точка по параметру", + "pointAtParam": "точка по параметру", + "bitbybit.verb.curve.pointAtParam_description": "получает точку по параметру на NURBS кривой", + "bitbybit.verb.curve.pointsAtParam": "точки по параметру", + "pointsAtParam": "точки по параметру", + "bitbybit.verb.curve.pointsAtParam_description": "получает точки по параметру на NURBS кривых", + "bitbybit.verb.curve.reverse": "обратить", + "bitbybit.verb.curve.reverse_description": "обращает NURBS кривую", + "bitbybit.verb.curve.split": "разделить", + "bitbybit.verb.curve.split_description": "разделяет NURBS кривую по параметру", + "bitbybit.verb.curve.tangent": "касательная", + "bitbybit.verb.curve.tangent_description": "касательная NURBS кривой по параметру", + "bitbybit.verb.curve.tessellate": "тесселировать", + "tessellate": "тесселировать", + "bitbybit.verb.curve.tessellate_description": "тесселирует NURBS кривую в точки", + "bitbybit.verb.curve.transform": "трансформировать", + "bitbybit.verb.curve.transform_description": "трансформирует NURBS кривую", + "bitbybit.verb.curve.transformCurves": "трансформировать кривые", + "transformCurves": "трансформировать кривые", + "bitbybit.verb.curve.transformCurves_description": "трансформирует NURBS кривые", + "bitbybit.verb.curve.weights": "веса", + "bitbybit.verb.curve.weights_description": "веса NURBS кривой", + "bitbybit.verb.curve.circle.createCircle": "окружность", + "createCircle": "создать окружность", + "bitbybit.verb.curve.circle.createCircle_description": "создает NURBS кривую-окружность", + "xAxis": "ось X", + "yAxis": "ось Y", + "bitbybit.verb.curve.circle.createArc": "дуга", + "createArc": "создать дугу", + "bitbybit.verb.curve.circle.createArc_description": "создает NURBS кривую-дугу", + "minAngle": "мин. угол", + "maxAngle": "макс. угол", + "bitbybit.verb.curve.circle.center": "центр", + "bitbybit.verb.curve.circle.center_description": "получает центр окружности или дуги", + "bitbybit.verb.curve.circle.radius": "радиус", + "bitbybit.verb.curve.circle.radius_description": "получает радиус окружности или дуги", + "bitbybit.verb.curve.circle.maxAngle": "макс. угол", + "bitbybit.verb.curve.circle.maxAngle_description": "получает макс. угол дуги в градусах", + "bitbybit.verb.curve.circle.minAngle": "мин. угол", + "bitbybit.verb.curve.circle.minAngle_description": "получает мин. угол дуги в градусах", + "bitbybit.verb.curve.circle.xAxis": "ось X", + "bitbybit.verb.curve.circle.xAxis_description": "получает угол X дуги", + "bitbybit.verb.curve.circle.yAxis": "ось Y", + "bitbybit.verb.curve.circle.yAxis_description": "получает угол Y дуги", + "bitbybit.verb.curve.ellipse.createEllipse": "эллипс", + "createEllipse": "создать эллипс", + "bitbybit.verb.curve.ellipse.createEllipse_description": "создает NURBS кривую-эллипс", + "bitbybit.verb.curve.ellipse.createArc": "дуга", + "bitbybit.verb.curve.ellipse.createArc_description": "создает NURBS кривую-дугу эллипса", + "bitbybit.verb.curve.ellipse.center": "центр", + "bitbybit.verb.curve.ellipse.center_description": "получает центр эллипса или дуги", + "bitbybit.verb.curve.ellipse.maxAngle": "макс. угол", + "bitbybit.verb.curve.ellipse.maxAngle_description": "получает макс. угол дуги в градусах", + "bitbybit.verb.curve.ellipse.minAngle": "мин. угол", + "bitbybit.verb.curve.ellipse.minAngle_description": "получает мин. угол дуги в градусах", + "bitbybit.verb.curve.ellipse.xAxis": "ось X", + "bitbybit.verb.curve.ellipse.xAxis_description": "получает угол X дуги или эллипса", + "bitbybit.verb.curve.ellipse.yAxis": "ось Y", + "bitbybit.verb.curve.ellipse.yAxis_description": "получает угол Y дуги или эллипса", + "bitbybit.verb.surface.boundaries": "границы", + "boundaries": "границы", + "bitbybit.verb.surface.boundaries_description": "получает граничные NURBS кривые ребер поверхности", + "bitbybit.verb.surface.createSurfaceByCorners": "поверхность по углам", + "createSurfaceByCorners": "создать поверхность по углам", + "bitbybit.verb.surface.createSurfaceByCorners_description": "создает поверхность с 4 угловыми точками", + "point3": "точка 3", + "point4": "точка 4", + "bitbybit.verb.surface.createSurfaceByKnotsControlPointsWeights": "поверхность по узлам, контр. точкам, весам", + "createSurfaceByKnotsControlPointsWeights": "создать поверхность по узлам, контр. точкам, весам", + "bitbybit.verb.surface.createSurfaceByKnotsControlPointsWeights_description": "создает NURBS поверхность с UV узлами, степенями, точками, весами", + "degreeU": "степень U", + "degreeV": "степень V", + "knotsU": "узлы U", + "knotsV": "узлы V", + "bitbybit.verb.surface.createSurfaceByLoftingCurves": "поверхность лофтингом кривых", + "createSurfaceByLoftingCurves": "создать поверхность лофтингом кривых", + "bitbybit.verb.surface.createSurfaceByLoftingCurves_description": "создает NURBS поверхность лофтингом кривых", + "bitbybit.verb.surface.clone": "клонировать", + "bitbybit.verb.surface.clone_description": "клонирует NURBS поверхность", + "bitbybit.verb.surface.closestParam": "ближайший параметр", + "bitbybit.verb.surface.closestParam_description": "находит ближайший параметр на поверхности от точки", + "bitbybit.verb.surface.closestPoint": "ближайшая точка", + "bitbybit.verb.surface.closestPoint_description": "находит ближайшую точку на поверхности от точки", + "bitbybit.verb.surface.controlPoints": "контрольные точки", + "bitbybit.verb.surface.controlPoints_description": "получает контрольные точки на поверхности", + "bitbybit.verb.surface.degreeU": "степень U", + "bitbybit.verb.surface.degreeU_description": "получает степень U поверхности", + "bitbybit.verb.surface.degreeV": "степень V", + "bitbybit.verb.surface.degreeV_description": "получает степень V поверхности", + "bitbybit.verb.surface.derivatives": "производные", + "bitbybit.verb.surface.derivatives_description": "получает производные поверхности по uv", + "u": "u", + "v": "v", + "bitbybit.verb.surface.domainU": "домен U", + "domainU": "домен U", + "bitbybit.verb.surface.domainU_description": "получает домен U поверхности", + "bitbybit.verb.surface.domainV": "домен V", + "domainV": "домен V", + "bitbybit.verb.surface.domainV_description": "получает домен V поверхности", + "bitbybit.verb.surface.isocurve": "изокривая", + "isocurve": "изокривая", + "bitbybit.verb.surface.isocurve_description": "получает NURBS изокривую на поверхности", + "useV": "использовать V", + "bitbybit.verb.surface.isocurvesSubdivision": "подразделение изокривыми", + "isocurvesSubdivision": "подразделение изокривыми", + "bitbybit.verb.surface.isocurvesSubdivision_description": "подразделяет поверхность на изокривые", + "isocurveSegments": "сегменты изокривых", + "bitbybit.verb.surface.isocurvesAtParams": "изокривые по параметрам", + "isocurvesAtParams": "изокривые по параметрам", + "bitbybit.verb.surface.isocurvesAtParams_description": "подразделяет поверхность на изокривые по параметрам", + "parameters": "параметры", + "bitbybit.verb.surface.knotsU": "узлы U", + "bitbybit.verb.surface.knotsU_description": "получает узлы U поверхности", + "bitbybit.verb.surface.knotsV": "узлы V", + "bitbybit.verb.surface.knotsV_description": "получает узлы V поверхности", + "bitbybit.verb.surface.normal": "нормаль", + "bitbybit.verb.surface.normal_description": "получает нормаль на поверхности по uv", + "bitbybit.verb.surface.point": "точка", + "bitbybit.verb.surface.point_description": "получает точку на поверхности по uv", + "bitbybit.verb.surface.reverse": "обратить", + "bitbybit.verb.surface.reverse_description": "обращает uv NURBS поверхности и изокривые", + "bitbybit.verb.surface.split": "разделить", + "bitbybit.verb.surface.split_description": "разделяет NURBS поверхность на две", + "bitbybit.verb.surface.transformSurface": "трансформировать поверхность", + "transformSurface": "трансформировать поверхность", + "bitbybit.verb.surface.transformSurface_description": "трансформирует NURBS поверхность с помощью преобразований", + "bitbybit.verb.surface.weights": "веса", + "bitbybit.verb.surface.weights_description": "получает веса поверхности", + "bitbybit.verb.surface.cone.create": "создать", + "cone": "конус", + "bitbybit.verb.surface.cone.create_description": "создает коническую NURBS поверхность", + "bitbybit.verb.surface.cone.axis": "ось", + "bitbybit.verb.surface.cone.axis_description": "получает ось конуса", + "bitbybit.verb.surface.cone.base": "основание", + "bitbybit.verb.surface.cone.base_description": "получает основание конуса", + "bitbybit.verb.surface.cone.height": "высота", + "bitbybit.verb.surface.cone.height_description": "получает высоту конуса", + "bitbybit.verb.surface.cone.radius": "радиус", + "bitbybit.verb.surface.cone.radius_description": "получает радиус конуса", + "bitbybit.verb.surface.cone.xAxis": "ось X", + "bitbybit.verb.surface.cone.xAxis_description": "получает ось X конуса", + "bitbybit.verb.surface.cylinder.create": "создать", + "bitbybit.verb.surface.cylinder.create_description": "создает цилиндрическую NURBS поверхность", + "bitbybit.verb.surface.cylinder.axis": "ось", + "bitbybit.verb.surface.cylinder.axis_description": "получает ось цилиндра", + "bitbybit.verb.surface.cylinder.base": "основание", + "bitbybit.verb.surface.cylinder.base_description": "получает основание цилиндра", + "bitbybit.verb.surface.cylinder.height": "высота", + "bitbybit.verb.surface.cylinder.height_description": "получает высоту цилиндра", + "bitbybit.verb.surface.cylinder.radius": "радиус", + "bitbybit.verb.surface.cylinder.radius_description": "получает радиус цилиндра", + "bitbybit.verb.surface.cylinder.xAxis": "ось X", + "bitbybit.verb.surface.cylinder.xAxis_description": "получает ось X цилиндра", + "bitbybit.verb.surface.extrusion.create": "создать", + "extrusion": "выдавливание", + "bitbybit.verb.surface.extrusion.create_description": "создает NURBS поверхность выдавливанием из кривой", + "profile": "профиль", + "bitbybit.verb.surface.extrusion.direction": "направление", + "bitbybit.verb.surface.extrusion.direction_description": "получает вектор направления выдавливания", + "bitbybit.verb.surface.extrusion.profile": "профиль", + "bitbybit.verb.surface.extrusion.profile_description": "получает NURBS кривую профиля выдавливания", + "bitbybit.verb.surface.sphere.create": "создать", + "bitbybit.verb.surface.sphere.create_description": "создает сферическую NURBS поверхность", + "bitbybit.verb.surface.sphere.radius": "радиус", + "bitbybit.verb.surface.sphere.radius_description": "получает радиус сферической NURBS поверхности", + "bitbybit.verb.surface.sphere.center": "центр", + "bitbybit.verb.surface.sphere.center_description": "получает центр сферической NURBS поверхности", + "bitbybit.verb.surface.revolved.create": "создать", + "revolved": "вращением", + "bitbybit.verb.surface.revolved.create_description": "создает NURBS поверхность вращением", + "bitbybit.verb.surface.revolved.profile": "профиль", + "bitbybit.verb.surface.revolved.profile_description": "получает NURBS кривую профиля поверхности вращения", + "revolution": "вращение", + "bitbybit.verb.surface.revolved.center": "центр", + "bitbybit.verb.surface.revolved.center_description": "получает NURBS кривую центра поверхности вращения", + "bitbybit.verb.surface.revolved.axis": "ось", + "bitbybit.verb.surface.revolved.axis_description": "получает ось вращения поверхности вращения", + "bitbybit.verb.surface.revolved.angle": "угол", + "bitbybit.verb.surface.revolved.angle_description": "получает угол вращения поверхности вращения", + "bitbybit.verb.surface.sweep.create": "создать", + "sweep": "по траектории", + "bitbybit.verb.surface.sweep.create_description": "создает NURBS поверхность по траектории", + "rail": "траектория", + "bitbybit.verb.surface.sweep.profile": "профиль", + "bitbybit.verb.surface.sweep.profile_description": "получает NURBS кривую профиля поверхности по траектории", + "bitbybit.verb.surface.sweep.rail": "траектория", + "bitbybit.verb.surface.sweep.rail_description": "получает NURBS кривую траектории поверхности по траектории", + "bitbybit.verb.intersect.curves": "кривые", + "bitbybit.verb.intersect.curves_description": "пересекает две NURBS кривые verb", + "firstCurve": "первая кривая", + "secondCurve": "вторая кривая", + "bitbybit.verb.intersect.curveAndSurface": "кривая и поверхность", + "curveAndSurface": "кривая и поверхность", + "bitbybit.verb.intersect.curveAndSurface_description": "пересекает кривую и поверхность", + "bitbybit.verb.intersect.surfaces": "поверхности", + "bitbybit.verb.intersect.surfaces_description": "пересекает две поверхности", + "firstSurface": "первая поверхность", + "secondSurface": "вторая поверхность", + "bitbybit.verb.intersect.curveCurveFirstParams": "параметры первой кривой пересечения", + "curveCurveFirstParams": "параметры первой кривой пересечения", + "bitbybit.verb.intersect.curveCurveFirstParams_description": "получает параметры пересечения на первой кривой", + "intersections": "пересечения", + "BaseTypes.CurveCurveIntersection[]": "массив пересечений кривая-кривая базовых типов", + "bitbybit.verb.intersect.curveCurveSecondParams": "параметры второй кривой пересечения", + "curveCurveSecondParams": "параметры второй кривой пересечения", + "bitbybit.verb.intersect.curveCurveSecondParams_description": "получает параметры пересечения на второй кривой", + "bitbybit.verb.intersect.curveCurveFirstPoints": "точки первой кривой пересечения", + "curveCurveFirstPoints": "точки первой кривой пересечения", + "bitbybit.verb.intersect.curveCurveFirstPoints_description": "получает точки пересечения на первой кривой", + "bitbybit.verb.intersect.curveCurveSecondPoints": "точки второй кривой пересечения", + "curveCurveSecondPoints": "точки второй кривой пересечения", + "bitbybit.verb.intersect.curveCurveSecondPoints_description": "получает точки пересечения на второй кривой", + "bitbybit.verb.intersect.curveSurfaceCurveParams": "параметры кривой пересечения кривая-поверхность", + "curveSurfaceCurveParams": "параметры кривой пересечения кривая-поверхность", + "bitbybit.verb.intersect.curveSurfaceCurveParams_description": "получает параметры пересечения на кривой", + "BaseTypes.CurveSurfaceIntersection[]": "массив пересечений кривая-поверхность базовых типов", + "bitbybit.verb.intersect.curveSurfaceSurfaceParams": "параметры поверхности пересечения кривая-поверхность", + "curveSurfaceSurfaceParams": "параметры поверхности пересечения кривая-поверхность", + "bitbybit.verb.intersect.curveSurfaceSurfaceParams_description": "получает параметры пересечения на поверхности", + "bitbybit.verb.intersect.curveSurfaceCurvePoints": "точки кривой пересечения кривая-поверхность", + "curveSurfaceCurvePoints": "точки кривой пересечения кривая-поверхность", + "bitbybit.verb.intersect.curveSurfaceCurvePoints_description": "получает точки пересечения на кривой", + "bitbybit.verb.intersect.curveSurfaceSurfacePoints": "точки поверхности пересечения кривая-поверхность", + "curveSurfaceSurfacePoints": "точки поверхности пересечения кривая-поверхность", + "bitbybit.verb.intersect.curveSurfaceSurfacePoints_description": "получает точки пересечения на поверхности", + "bitbybit.tag.create": "создать", + "tag": "тег", + "bitbybit.tag.create_description": "создает DTO тега", + "adaptDepth": "адаптировать глубину", + "needsUpdate": "требуется обновление", + "bitbybit.time.registerRenderFunction": "зарегистрировать функцию рендеринга", + "registerRenderFunction": "зарегистрировать функцию рендеринга", + "bitbybit.time.registerRenderFunction_description": "регистрирует функцию в цикле рендеринга", + "bitbybit.asset.getFile": "получить файл", + "asset": "ресурс", + "getFile": "получить файл", + "bitbybit.asset.getFile_description": "получает файл ресурса", + "bitbybit.asset.getLocalFile": "получить локальный файл", + "getLocalFile": "получить локальный файл", + "bitbybit.asset.getLocalFile_description": "получает локальный файл ресурса из браузера", + "bitbybit.asset.fetchBlob": "получить blob", + "fetchBlob": "получить blob", + "bitbybit.asset.fetchBlob_description": "получает blob с CORS URL", + "fetch": "получить", + "bitbybit.asset.fetchFile": "получить файл", + "fetchFile": "получить файл", + "bitbybit.asset.fetchFile_description": "получает файл с CORS URL", + "bitbybit.asset.fetchJSON": "получить JSON", + "fetchJSON": "получить JSON", + "bitbybit.asset.fetchJSON_description": "получает JSON с CORS URL", + "bitbybit.asset.fetchText": "получить текст", + "fetchText": "получить текст", + "bitbybit.asset.fetchText_description": "получает текст с CORS URL", + "bitbybit.asset.createObjectURL": "URL объекта", + "createObjectURL": "URL объекта", + "bitbybit.asset.createObjectURL_description": "создает URL для файла в памяти", + "file": "файл", + "File | Blob": "файл или blob", + "bitbybit.asset.createObjectURLs": "URL объектов", + "createObjectURLs": "URL объектов", + "bitbybit.asset.createObjectURLs_description": "создает URL для файлов в памяти", + "files": "файлы", + "(File | Blob)[]": "массив файлов или blob", + "exec": "выполнить", + "Visible": "Видим", + "Hidden": "Скрыт", + "flatten": "сделать плоским", + "force exec": "принудительно выполнить", + "console log": "журнал консоли", + "preview data": "предпросмотр данных", + "flow": "поток", + "code": "код", + "runner": "запуск", + "counters": "счетчики", + "actions": "действия", + "loops": "циклы", + "interval": "интервал", + "delay": "задержка", + "expire": "истечь", + "timeout": "таймаут", + "counter min max": "счетчик мин макс", + "counter steps": "шаги счетчика", + "reset": "сброс", + "trigger": "триггер", + "mouse": "мышь", + "mouse click": "клик мыши", + "key": "клавиша", + "pointer": "указатель", + "pick info": "информация о выборе", + "down": "нажатие", + "wheel": "колесо", + "tap": "касание", + "double tap": "двойное касание", + "render": "рендеринг", + "passed ms": "прошло мс", + "babylon observable listener": "слушатель observable babylon", + "object": "объект", + "observable selector": "селектор observable", + "get event data": "получить данные события", + "exec click": "выполнить клик", + "exec down": "выполнить нажатие", + "toggle": "переключатель", + "flip flop": "триггер", + "boolean gate": "логический шлюз", + "boolean gate silent": "тихий логический шлюз", + "is undefined": "не определено", + "for loop": "цикл for", + "last": "последний", + "for each loop": "цикл for each", + "element": "элемент", + "body": "тело", + "complete": "завершено", + "editors": "редакторы", + "inputs": "входы", + "outputs": "выходы", + "recent": "недавние", + "Clear": "Очистить", + "Run": "Запустить", + "Swap Canvas": "Сменить холст", + "Local Assets": "Локальные ресурсы", + "Import": "Импорт", + "Export": "Экспорт", + "Export to runner": "Экспорт в Runner", + "Clean Cache": "Очистить кэш", + "Community": "Сообщество", + "Sponsors and Partners": "Спонсоры и партнеры", + "API Documentation": "Документация API", + "About": "О программе", + "Toolbox": "Инструменты", + "More": "Ещё", + "bitbybit.code.typeScriptEditor": "редактор TypeScript", + "bitbybit.code.typeScriptEditor_description": "Позволяет писать код TypeScript с полным автодополнением bitbybit в одной функции. Все, что возвращает функция start, будет рассматриваться как выход компонента.", + "bitbybit.code.javaScriptEditor": "редактор JavaScript", + "bitbybit.code.javaScriptEditor_description": "Позволяет писать код JavaScript в одной функции. Все, что возвращает функция start, будет рассматриваться как выход компонента.", + "bitbybit.code.jsonEditor": "редактор JSON", + "bitbybit.code.jsonEditor_description": "Позволяет писать код JSON. Все, что возвращает функция start, будет рассматриваться как выход компонента.", + "bitbybit.flow.actions.keyboard": "клавиатура", + "bitbybit.flow.actions.keyboard_description": "Выполнится по событиям клавиатуры при нажатии кнопок.", + "bitbybit.flow.actions.mouseClick": "клик мыши", + "bitbybit.flow.actions.mouseClick_description": "Выполнится по событиям мыши при нажатии кнопок.", + "bitbybit.flow.actions.start": "старт", + "bitbybit.flow.actions.start_description": "Запускает поток управления и инициирует выполнение.", + "bitbybit.flow.actions.trigger": "триггер", + "bitbybit.flow.actions.trigger_description": "Инициирует выполнение при нажатии кнопки.", + "bitbybit.flow.babylon.gui.button": "кнопка", + "bitbybit.flow.babylon.gui.button_description": "Выполнится по различным событиям указателя при нажатии левой кнопки мыши на холсте babylonjs.", + "bitbybit.flow.babylon.scene.pointerEvents": "указатель", + "bitbybit.flow.babylon.scene.pointerEvents_description": "Выполнится по различным событиям указателя при нажатии левой кнопки мыши на холсте babylonjs.", + "bitbybit.flow.babylon.getEventDataFromObservedResult": "получить данные события", + "bitbybit.flow.babylon.getEventDataFromObservedResult_description": "Получает данные события из наблюдаемого результата слушателя observable.", + "bitbybit.flow.babylon.observableListener": "слушатель observable babylon", + "bitbybit.flow.babylon.observableListener_description": "Подпишется и будет слушать любой из observable babylonjs.", + "bitbybit.flow.babylon.render": "рендеринг", + "bitbybit.flow.babylon.render_description": "Выполняется на каждом кадре рендеринга babylonjs.", + "bitbybit.flow.counters.counterMinMax": "счетчик мин макс", + "bitbybit.flow.counters.counterMinMax_description": "Подсчитывает количество выполнений потока между минимальным и максимальным значениями. При достижении максимума сбрасывается.", + "bitbybit.flow.counters.counterSteps": "шаги счетчика", + "bitbybit.flow.counters.counterSteps_description": "Подсчитывает количество выполнений потока, начиная с заданного значения счетчика и увеличивая его на каждом шаге на заданное значение из списка, пока шаги не закончатся. При достижении конца сбрасывается.", + "bitbybit.flow.counters.counter": "счетчик", + "bitbybit.flow.counters.counter_description": "Подсчитывает количество выполнений потока.", + "bitbybit.flow.logic.booleanGateSilent": "тихий логический шлюз", + "bitbybit.flow.logic.booleanGateSilent_description": "Инициирует различные события выполнения на основе предоставленного логического значения, но выполняется только при изменении логического значения, что предотвращает постоянное срабатывание нескольких событий, даже если изменений не произошло.", + "bitbybit.flow.logic.booleanGate": "логический шлюз", + "bitbybit.flow.logic.booleanGate_description": "Инициирует различные события выполнения на основе предоставленного логического значения.", + "bitbybit.flow.logic.flipFlop": "триггер", + "bitbybit.flow.logic.flipFlop_description": "Каждый раз при выполнении события срабатывает другое событие, по сути создавая функциональность переключателя.", + "bitbybit.flow.logic.isUndefined": "не определено", + "bitbybit.flow.logic.isUndefined_description": "Проверяет, не определено ли предоставленное значение, и инициирует событие 'истина' или 'ложь'.", + "bitbybit.flow.loops.forEach": "цикл for each", + "bitbybit.flow.loops.forEach_description": "Цикл for each, который проходит по всем элементам списка.", + "bitbybit.flow.loops.for": "цикл for", + "bitbybit.flow.loops.for_description": "Цикл for, который выполняет тело между двумя значениями.", + "bitbybit.flow.time.delay": "задержка", + "bitbybit.flow.time.delay_description": "Задерживает выполнение на заданный таймаут в мс.", + "bitbybit.flow.time.interval": "интервал", + "bitbybit.flow.time.interval_description": "Выполняет поток каждые заданный интервал в мс.", + "bitbybit.lists.createList": "создать список", + "bitbybit.lists.createList_description": "Создает список из предоставленных элементов.", + "bitbybit.lists.flatten": "сделать плоским", + "bitbybit.lists.flatten_description": "Преобразует список списков в один плоский список.", + "bitbybit.lists.passThrough": "пропустить через", + "bitbybit.lists.passThrough_description": "Приводит значение к типу 'any' и передает ввод на выход без изменений.", + "bitbybit.math.numberSlider": "числовой слайдер", + "bitbybit.math.numberSlider_description": "Создает число со слайдером. Можно настроить минимальное, максимальное и шаговое значения.", + "bitbybit.consoleLog": "журнал консоли", + "bitbybit.consoleLog_description": "Выводит ввод в консоль браузера.", + "bitbybit.previewData": "предпросмотр данных", + "bitbybit.previewData_description": "Показывает входные данные в области предпросмотра. Это может быть текст, числа, объекты json, массивы и т.д. Циклические объекты Javascript не допускаются.", + "bitbybit.runner.getRunnerInputValue": "получить значение входа runner", + "bitbybit.runner.getRunnerInputValue_description": "Получить значение входа runner из JSON входов. Этот компонент всегда будет возвращать неопределенное значение в контексте редактора.", + "bitbybit.runner.getRunnerInputs": "получить входы runner", + "bitbybit.runner.getRunnerInputs_description": "Получить входы runner в JSON. Этот компонент всегда будет возвращать пустой объект в контексте редактора.", + "bitbybit.runner.run": "запустить", + "bitbybit.runner.run_description": "Запускает код javascript runner", + "bitbybit.runner.setRunnerResult": "установить результат runner", + "bitbybit.runner.setRunnerResult_description": "Устанавливает полный JSON результат для runner. Имейте в виду, что безопаснее устанавливать значения, так как этот метод перезапишет весь объект результата предоставленным значением.", + "bitbybit.runner.setRunnerResultArrayValue": "установить значение массива результата runner", + "bitbybit.runner.setRunnerResultArrayValue_description": "Устанавливает значение результата runner по свойству объекта JSON. Каждое значение будет добавлено в массив, который является значением свойства.", + "bitbybit.runner.setRunnerResultValue": "установить значение результата runner", + "bitbybit.runner.setRunnerResultValue_description": "Устанавливает значение результата runner по свойству объекта JSON.", + "bitbybit.text.areaCreate": "текстовая область", + "bitbybit.text.areaCreate_description": "Создает текстовую область в редакторе. Можно настроить текст, ширину и высоту области.", + "update on drag": "обновлять при перетаскивании", + "paste": "вставить", + "duplicate": "дублировать", + "delete": "удалить", + "keyboard": "клавиатура", + "data": "данные", + "observables": "наблюдаемые", + "buttons": "кнопки", + "variables": "переменные", + "functions": "функции", + "loop": "цикл", + "apply": "применить", + "async context": "асинхронный контекст", + "async context description": "Создает асинхронный контекст, который может использовать компоненты await, упрощая выполнение и читаемость асинхронного кода.", + "then": "затем", + "await": "ожидать", + "await description": "Ожидает разрешения промиса и возвращает значение.", + "when the": "когда", + "error": "ошибка", + "happens in the promise": "происходит в промисе", + "catch": "перехватить", + "catch description": "Перехватывает ошибку, которая может произойти при выполнении асинхронного кода. Пользователь может выбрать подходящий способ обработки ошибок.", + "cancel the interval execution": "отменить выполнение интервала", + "cancel the interval description": "Отменяет выполнение интервала, предоставляя обработчик.", + "cancel the timeout execution": "отменить выполнение таймаута", + "cancel the timeout description": "Отменяет выполнение таймаута, предоставляя обработчик.", + "key down": "клавиша нажата", + "key down descritpion": "Инициирует код при событии нажатия клавиши.", + "key up": "клавиша отпущена", + "key up description": "Инициирует код при событии отпускания клавиши.", + "key press": "нажатие клавиши", + "key press description": "Инициирует код при событии нажатия клавиши.", + "is key pressed": "клавиша нажата?", + "block_validation_required": "должно быть предоставлено", + "block_validation_of_length": "должно содержать количество элементов", + "block_validation_higher_or_equal": "должно быть больше или равно", + "block_validation_lower_or_equal": "должно быть меньше или равно", + "block_validation_range": "должно быть в диапазоне", + "block_validation_smaller_than": "должно быть меньше, чем", + "block_validation_smaller_or_equal_than": "должно быть меньше или равно, чем", + "block_validation_larger_than": "должно быть больше, чем", + "block_validation_larger_or_equal_than": "должно быть больше или равно, чем", + "save text to file": "сохранить текст в файл", + "save text to file description": "Сохраняет текст в файл и позволяет выбрать имя и расширение. Этот компонент не отображает текст и может использоваться в ситуациях, когда текст слишком велик для редактирования в поле текстовой области.", + "print text on screen": "вывести текст на экран", + "print text on screen description": "Выводит текст на экран. Этот компонент полезен для целей отладки.", + "preview text and save to file": "предпросмотр текста и сохранение в файл", + "preview text and save to file description": "Выводит текст на экран и позволяет сохранить его в файл. Этот компонент полезен для целей отладки.", + "register render loop listener": "зарегистрировать слушателя цикла рендеринга", + "and update": "и обновить", + "register render loop listener description": "Запускает оператор в цикле рендеринга и указывает, сколько времени прошло с предыдущего кадра, в переменной timeElapsedFromPreviousFrame.", + "timeElapsedFromPreviousFrame_var": "timeElapsedFromPreviousFrame", + "computing": "вычисление", + "result": "результат", + "of promise is returned": "промиса возвращается", + "on pointer up": "при отпускании указателя", + "on pointer move": "при движении указателя", + "on pointer down": "при нажатии указателя", + "of babylonjs observable object": "объекта observable babylonjs", + "observable name": "имя observable", + "is key pressed description": "Проверяет, нажата ли клавиша, и возвращает true или false.", + "execute code after": "выполнить код через", + "execute code after description": "Выполняет код через заданный таймаут в секундах.", + "execute code every": "выполнять код каждые", + "second(s)": "секунд(ы)", + "execute code every description": "Выполняет код каждые заданный интервал в секундах.", + "handler": "обработчик", + "workers initialising": "инициализация воркеров", + "Assets": "Ресурсы", + "Local assets stored in browser cache:": "Локальные ресурсы, сохраненные в кэше браузера:", + "Asset Name": "Имя ресурса", + "Name is required": "Имя обязательно", + "Asset with this name already exists, choose a different one": "Ресурс с таким именем уже существует, выберите другое", + "Allowed file formats:": "Допустимые форматы файлов:", + "You must select an asset file": "Необходимо выбрать файл ресурса", + "Upload Local Asset": "Загрузить локальный ресурс", + "File Name": "Имя файла", + "File Size": "Размер файла", + "Your browser does not support indexDB and you can't upload local asset files.": "Ваш браузер не поддерживает indexDB, и вы не можете загружать локальные файлы ресурсов.", + "Upload": "Загрузить", + "elements": "элементы" +} \ No newline at end of file diff --git a/languages/uk.json b/languages/uk.json new file mode 100644 index 00000000..0b8e6173 --- /dev/null +++ b/languages/uk.json @@ -0,0 +1,5072 @@ +{ + "bitbybit.draw.drawAnyAsyncNoReturn": "малювати будь-що асинхронно без повернення", + "bitbybit": "по бітам", + "draw": "малювати", + "drawAnyAsyncNoReturn": "малювати будь-що асинхронно без повернення", + "bitbybit.draw.drawAnyAsyncNoReturn_description": "малює будь-яку геометрію без повернення значення", + "draw async": "малювати асинхронно", + "entity": "об'єкт", + "Entity": "об'єкт", + "options": "опції", + "DrawOptions": "опції малювання", + "babylonMesh": "сітка бабілон", + "BABYLON.Mesh | BABYLON.LinesMesh": "сітка бабілон або лінійна сітка", + "bitbybit.draw.drawAnyAsync": "малювати будь-що асинхронно", + "drawAnyAsync": "малювати будь-що асинхронно", + "bitbybit.draw.drawAnyAsync_description": "малює будь-яку геометрію та повертає сітку бабілон", + "bitbybit.draw.drawAnyNoReturn": "малювати будь-що без повернення", + "drawAnyNoReturn": "малювати будь-що без повернення", + "bitbybit.draw.drawAnyNoReturn_description": "малює синхронну геометрію, не для форм occt або jscad", + "draw sync": "малювати синхронно", + "bitbybit.draw.drawAny": "малювати будь-що", + "drawAny": "малювати будь-що", + "bitbybit.draw.drawAny_description": "малює синхронну геометрію, не для форм occt або jscad", + "bitbybit.draw.drawGridMeshNoReturn": "малювати сітку без повернення", + "drawGridMeshNoReturn": "малювати сітку без повернення", + "bitbybit.draw.drawGridMeshNoReturn_description": "малює сітку на землі для полегшення орієнтації", + "grid": "сітка", + "width": "ширина", + "number": "число", + "height": "висота", + "subdivisions": "підрозділи", + "majorUnitFrequency": "частота основних одиниць", + "minorUnitVisibility": "видимість малих одиниць", + "gridRatio": "співвідношення сітки", + "opacity": "прозорість", + "backFaceCulling": "відсікання задньої грані", + "boolean": "логічний", + "mainColor": "основний колір", + "Base.Color": "базовий колір", + "secondaryColor": "вторинний колір", + "bitbybit.draw.drawGridMesh": "малювати сітку", + "drawGridMesh": "малювати сітку", + "bitbybit.draw.drawGridMesh_description": "малює сітку на землі для полегшення орієнтації", + "bitbybit.draw.optionsSimple": "прості опції", + "optionsSimple": "прості опції", + "bitbybit.draw.optionsSimple_description": "встановлює опції малювання для базової геометрії, як точки та лінії", + "colours": "кольори", + "string | string[]": "рядок або масив рядків", + "size": "розмір", + "updatable": "оновлюваний", + "hidden": "прихований", + "bitbybit.draw.optionsOcctShape": "опції форми occt", + "optionsOcctShape": "опції форми occt", + "bitbybit.draw.optionsOcctShape_description": "встановлює опції малювання для форм occt, як ребра та тіла", + "faceOpacity": "прозорість грані", + "edgeOpacity": "прозорість ребра", + "edgeColour": "колір ребра", + "faceColour": "колір грані", + "vertexColour": "колір вершини", + "faceMaterial": "матеріал грані", + "Base.Material": "базовий матеріал", + "edgeWidth": "ширина ребра", + "vertexSize": "розмір вершини", + "drawEdges": "малювати ребра", + "drawFaces": "малювати грані", + "drawVertices": "малювати вершини", + "precision": "точність", + "drawEdgeIndexes": "малювати індекси ребер", + "edgeIndexHeight": "висота індексу ребра", + "edgeIndexColour": "колір індексу ребра", + "drawFaceIndexes": "малювати індекси граней", + "faceIndexHeight": "висота індексу грані", + "facelandoColour": "колір індексу грані", + "bitbybit.draw.optionsOcctShapeSimple": "прості опції форми occt", + "optionsOcctShapeSimple": "прості опції форми occt", + "bitbybit.draw.optionsOcctShapeSimple_description": "встановлює прості опції малювання для форм occt", + "bitbybit.draw.optionsOcctShapeMaterial": "опції матеріалу форми occt", + "optionsOcctShapeMaterial": "опції матеріалу форми occt", + "bitbybit.draw.optionsOcctShapeMaterial_description": "встановлює опції малювання з власним матеріалом грані для форм occt", + "any": "будь-що", + "bitbybit.draw.optionsManifoldShapeMaterial": "опції матеріалу маніфольдної форми", + "optionsManifoldShapeMaterial": "опції матеріалу маніфольдної форми", + "bitbybit.draw.optionsManifoldShapeMaterial_description": "встановлює опції малювання для маніфольдної геометрії", + "crossSectionColour": "колір поперечного перерізу", + "crossSectionWidth": "ширина поперечного перерізу", + "crossSectionOpacity": "прозорість поперечного перерізу", + "computeNormals": "обчислити нормалі", + "bitbybit.draw.optionsBabylonNode": "опції вузла бабілон", + "optionsBabylonNode": "опції вузла бабілон", + "bitbybit.draw.optionsBabylonNode_description": "встановлює опції малювання для вузлів babylon js", + "colorX": "колір x", + "colorY": "колір y", + "colorZ": "колір z", + "bitbybit.babylon.mesh.dispose": "видалити сітку", + "babylon": "бабілон", + "mesh": "сітка", + "dispose": "видалити", + "bitbybit.babylon.mesh.dispose_description": "видаляє намальовану сітку зі сцени", + "memory": "пам’ять", + "BABYLON.Mesh": "сітка бабілон", + "bitbybit.babylon.mesh.updateDrawn": "оновити намальоване", + "updateDrawn": "оновити намальоване", + "bitbybit.babylon.mesh.updateDrawn_description": "оновлює сітку babylon js без видалення", + "updates": "оновлення", + "position": "позиція", + "Base.Point3": "базова точка 3", + "rotation": "обертання", + "Base.Vector3": "базовий вектор 3", + "scaling": "масштабування", + "bitbybit.babylon.mesh.setVisibility": "встановити видимість", + "setVisibility": "встановити видимість", + "bitbybit.babylon.mesh.setVisibility_description": "змінює видимість сітки babylon js", + "visibility": "видимість", + "includeChildren": "включити дочірні", + "bitbybit.babylon.mesh.hide": "приховати", + "hide": "приховати", + "bitbybit.babylon.mesh.hide_description": "приховує сітку", + "bitbybit.babylon.mesh.show": "показати", + "show": "показати", + "bitbybit.babylon.mesh.show_description": "показує сітку", + "bitbybit.babylon.mesh.setParent": "встановити батьківський", + "setParent": "встановити батьківський", + "bitbybit.babylon.mesh.setParent_description": "змінює батьківський елемент намальованої сітки", + "set": "встановити", + "BABYLON.Mesh | BABYLON.InstancedMesh | BABYLON.AbstractMesh": "сітка бабілон або екземплярна сітка або абстрактна сітка", + "parentMesh": "батьківська сітка", + "bitbybit.babylon.mesh.getParent": "отримати батьківський", + "getParent": "отримати батьківський", + "bitbybit.babylon.mesh.getParent_description": "отримує батьківський елемент намальованої сітки", + "get": "отримати", + "bitbybit.babylon.mesh.setCheckCollisions": "встановити перевірку зіткнень", + "setCheckCollisions": "встановити перевірку зіткнень", + "bitbybit.babylon.mesh.setCheckCollisions_description": "змінює властивість перевірки зіткнень намальованої сітки", + "checkCollisions": "перевірка зіткнень", + "bitbybit.babylon.mesh.getCheckCollisions": "отримати перевірку зіткнень", + "getCheckCollisions": "отримати перевірку зіткнень", + "bitbybit.babylon.mesh.getCheckCollisions_description": "отримує властивість перевірки зіткнень намальованої сітки", + "bitbybit.babylon.mesh.setPickable": "встановити можливість вибору", + "setPickable": "встановити можливість вибору", + "bitbybit.babylon.mesh.setPickable_description": "змінює властивість можливості вибору намальованої сітки", + "pickable": "можливість вибору", + "bitbybit.babylon.mesh.enablePointerMoveEvents": "увімкнути події руху вказівника", + "enablePointerMoveEvents": "увімкнути події руху вказівника", + "bitbybit.babylon.mesh.enablePointerMoveEvents_description": "робить сітку доступною для вибору подіями руху вказівника, важко для продуктивності", + "bitbybit.babylon.mesh.disablePointerMoveEvents": "вимкнути події руху вказівника", + "disablePointerMoveEvents": "вимкнути події руху вказівника", + "bitbybit.babylon.mesh.disablePointerMoveEvents_description": "змушує сітку ігнорувати події руху вказівника", + "bitbybit.babylon.mesh.getPickable": "отримати можливість вибору", + "getPickable": "отримати можливість вибору", + "bitbybit.babylon.mesh.getPickable_description": "отримує властивість можливості вибору намальованої сітки", + "bitbybit.babylon.mesh.getMeshesWhereNameContains": "отримати сітки, де назва містить", + "getMeshesWhereNameContains": "отримати сітки, де назва містить", + "bitbybit.babylon.mesh.getMeshesWhereNameContains_description": "отримує сітки, назви яких містять заданий текст", + "name": "назва", + "string": "рядок", + "bitbybit.babylon.mesh.getChildMeshes": "отримати дочірні сітки", + "getChildMeshes": "отримати дочірні сітки", + "bitbybit.babylon.mesh.getChildMeshes_description": "отримує дочірні сітки", + "directDescendantsOnly": "лише прямі нащадки", + "bitbybit.babylon.mesh.getMeshesOfId": "отримати сітки за ідентифікатором", + "getMeshesOfId": "отримати сітки за ідентифікатором", + "bitbybit.babylon.mesh.getMeshesOfId_description": "отримує сітки за ідентифікатором", + "id": "ідентифікатор", + "bitbybit.babylon.mesh.getMeshOfId": "отримати сітку за ідентифікатором", + "getMeshOfId": "отримати сітку за ідентифікатором", + "bitbybit.babylon.mesh.getMeshOfId_description": "отримує сітку за ідентифікатором", + "bitbybit.babylon.mesh.getMeshOfUniqueId": "отримати сітку за унікальним ідентифікатором", + "getMeshOfUniqueId": "отримати сітку за унікальним ідентифікатором", + "bitbybit.babylon.mesh.getMeshOfUniqueId_description": "отримує сітку за унікальним ідентифікатором", + "uniqueId": "унікальний ідентифікатор", + "bitbybit.babylon.mesh.mergeMeshes": "об’єднати сітки", + "mergeMeshes": "об’єднати сітки", + "bitbybit.babylon.mesh.mergeMeshes_description": "об’єднує кілька сіток в одну", + "edit": "редагувати", + "arrayOfMeshes": "масив сіток", + "BABYLON.Mesh[]": "масив сіток бабілон", + "disposeSource": "видалити джерело", + "allow32BitsIndices": "дозволити 32-бітні індекси", + "meshSubclass": "підклас сітки", + "subdivideWithSubMeshes": "підрозділити з підсітками", + "multiMultiMaterials": "мультимультиматеріали", + "bitbybit.babylon.mesh.convertToFlatShadedMesh": "перетворити в плоско затінену сітку", + "convertToFlatShadedMesh": "перетворити в плоско затінену сітку", + "bitbybit.babylon.mesh.convertToFlatShadedMesh_description": "перетворює сітку в плоско затінену сітку", + "bitbybit.babylon.mesh.clone": "клонувати", + "clone": "клонувати", + "bitbybit.babylon.mesh.clone_description": "клонувати сітку", + "bitbybit.babylon.mesh.cloneToPositions": "клонувати до позицій", + "cloneToPositions": "клонувати до позицій", + "bitbybit.babylon.mesh.cloneToPositions_description": "клонувати сітку до кількох позицій", + "positions": "позиції", + "Base.Point3[]": "масив базових точок 3", + "bitbybit.babylon.mesh.setId": "встановити ідентифікатор", + "setId": "встановити ідентифікатор", + "bitbybit.babylon.mesh.setId_description": "змінює ідентифікатор намальованої сітки", + "bitbybit.babylon.mesh.getId": "отримати ідентифікатор", + "getId": "отримати ідентифікатор", + "bitbybit.babylon.mesh.getId_description": "отримує ідентифікатор намальованої сітки", + "bitbybit.babylon.mesh.getUniqueId": "отримати унікальний ідентифікатор", + "getUniqueId": "отримати унікальний ідентифікатор", + "bitbybit.babylon.mesh.getUniqueId_description": "отримує унікальний ідентифікатор намальованої сітки", + "bitbybit.babylon.mesh.setName": "встановити назву", + "setName": "встановити назву", + "bitbybit.babylon.mesh.setName_description": "змінює назву намальованої сітки", + "bitbybit.babylon.mesh.getVerticesAsPolygonPoints": "отримати вершини як точки полігону", + "getVerticesAsPolygonPoints": "отримати вершини як точки полігону", + "bitbybit.babylon.mesh.getVerticesAsPolygonPoints_description": "отримує вершини як точки полігону для побудови сітки, потребує триангуляції", + "bitbybit.babylon.mesh.getName": "отримати назву", + "getName": "отримати назву", + "bitbybit.babylon.mesh.getName_description": "отримує назву сітки бабілон", + "bitbybit.babylon.mesh.setMaterial": "встановити матеріал", + "setMaterial": "встановити матеріал", + "bitbybit.babylon.mesh.setMaterial_description": "змінює матеріал намальованої сітки", + "material": "матеріал", + "BABYLON.Material": "матеріал бабілон", + "bitbybit.babylon.mesh.getMaterial": "отримати матеріал", + "getMaterial": "отримати матеріал", + "bitbybit.babylon.mesh.getMaterial_description": "отримує матеріал сітки бабілон", + "bitbybit.babylon.mesh.getPosition": "отримати позицію", + "getPosition": "отримати позицію", + "bitbybit.babylon.mesh.getPosition_description": "отримує позицію як точку сітки babylon js", + "bitbybit.babylon.mesh.getAbsolutePosition": "отримати абсолютну позицію", + "getAbsolutePosition": "отримати абсолютну позицію", + "bitbybit.babylon.mesh.getAbsolutePosition_description": "отримує абсолютну позицію в світовому просторі як точку сітки babylon js", + "bitbybit.babylon.mesh.getRotation": "отримати обертання", + "getRotation": "отримати обертання", + "bitbybit.babylon.mesh.getRotation_description": "отримує вектор обертання сітки babylon js", + "bitbybit.babylon.mesh.getScale": "отримати масштаб", + "getScale": "отримати масштаб", + "bitbybit.babylon.mesh.getScale_description": "отримує вектор масштабу сітки babylon js", + "bitbybit.babylon.mesh.moveForward": "рухатися вперед", + "moveForward": "рухатися вперед", + "bitbybit.babylon.mesh.moveForward_description": "переміщує сітку babylon js вперед у локальному просторі", + "move": "рухатися", + "distance": "відстань", + "bitbybit.babylon.mesh.moveBackward": "рухатися назад", + "moveBackward": "рухатися назад", + "bitbybit.babylon.mesh.moveBackward_description": "переміщує сітку babylon js назад у локальному просторі", + "bitbybit.babylon.mesh.moveUp": "рухатися вгору", + "moveUp": "рухатися вгору", + "bitbybit.babylon.mesh.moveUp_description": "переміщує сітку babylon js вгору в локальному просторі", + "bitbybit.babylon.mesh.moveDown": "рухатися вниз", + "moveDown": "рухатися вниз", + "bitbybit.babylon.mesh.moveDown_description": "переміщує сітку babylon js вниз у локальному просторі", + "bitbybit.babylon.mesh.moveRight": "рухатися вправо", + "moveRight": "рухатися вправо", + "bitbybit.babylon.mesh.moveRight_description": "переміщує сітку babylon js вправо в локальному просторі", + "bitbybit.babylon.mesh.moveLeft": "рухатися вліво", + "moveLeft": "рухатися вліво", + "bitbybit.babylon.mesh.moveLeft_description": "переміщує сітку babylon js вліво в локальному просторі", + "bitbybit.babylon.mesh.yaw": "рискання", + "yaw": "рискання", + "bitbybit.babylon.mesh.yaw_description": "обертає сітку babylon js навколо локальної осі y", + "rotate": "обертати", + "bitbybit.babylon.mesh.pitch": "тангаж", + "pitch": "тангаж", + "bitbybit.babylon.mesh.pitch_description": "обертає сітку babylon js навколо локальної осі x", + "bitbybit.babylon.mesh.roll": "крен", + "roll": "крен", + "bitbybit.babylon.mesh.roll_description": "обертає сітку babylon js навколо локальної осі z", + "bitbybit.babylon.mesh.rotateAroundAxisWithPosition": "обертати навколо осі з позицією", + "rotateAroundAxisWithPosition": "обертати навколо осі з позицією", + "bitbybit.babylon.mesh.rotateAroundAxisWithPosition_description": "обертає сітку навколо осі та позиції на заданий кут", + "axis": "вісь", + "angle": "кут", + "bitbybit.babylon.mesh.setPosition": "встановити позицію", + "setPosition": "встановити позицію", + "bitbybit.babylon.mesh.setPosition_description": "оновлює позицію сітки babylon js або екземплярної сітки", + "BABYLON.Mesh | BABYLON.InstancedMesh": "сітка бабілон або екземплярна сітка", + "bitbybit.babylon.mesh.setRotation": "встановити обертання", + "setRotation": "встановити обертання", + "bitbybit.babylon.mesh.setRotation_description": "оновлює обертання сітки babylon js або екземплярної сітки", + "bitbybit.babylon.mesh.setScale": "встановити масштаб", + "setScale": "встановити масштаб", + "bitbybit.babylon.mesh.setScale_description": "оновлює масштаб сітки babylon js або екземплярної сітки", + "scale": "масштаб", + "bitbybit.babylon.mesh.intersectsMesh": "перетинає сітку", + "intersectsMesh": "перетинає сітку", + "bitbybit.babylon.mesh.intersectsMesh_description": "перевіряє, чи перетинає сітка іншу сітку", + "intersects": "перетинає", + "babylonMesh2": "сітка бабілон 2", + "precise": "точний", + "includeDescendants": "включити нащадків", + "bitbybit.babylon.mesh.intersectsPoint": "перетинає точку", + "intersectsPoint": "перетинає точку", + "bitbybit.babylon.mesh.intersectsPoint_description": "перевіряє, чи перетинає сітка точку", + "point": "точка", + "bitbybit.babylon.mesh.createMeshInstanceAndTransformNoReturn": "екземпляр сітки та трансформація без повернення", + "createMeshInstanceAndTransformNoReturn": "екземпляр сітки та трансформація без повернення", + "bitbybit.babylon.mesh.createMeshInstanceAndTransformNoReturn_description": "створює екземпляр сітки з дочірніми елементами для оптимізованого рендерингу, без повернення", + "instance": "екземпляр", + "bitbybit.babylon.mesh.createMeshInstanceAndTransform": "екземпляр сітки та трансформація", + "createMeshInstanceAndTransform": "екземпляр сітки та трансформація", + "bitbybit.babylon.mesh.createMeshInstanceAndTransform_description": "створює екземпляр сітки з дочірніми елементами для оптимізованого рендерингу, повертає сітку", + "bitbybit.babylon.mesh.createMeshInstance": "екземпляр сітки", + "createMeshInstance": "екземпляр сітки", + "bitbybit.babylon.mesh.createMeshInstance_description": "створює екземпляр сітки для оптимізованого рендерингу з дочірніми елементами", + "bitbybit.babylon.gaussianSplatting.create": "гаусове розпилення", + "gaussianSplatting": "гаусове розпилення", + "create": "створити", + "bitbybit.babylon.gaussianSplatting.create_description": "створює сітку гausового розпилення", + "url": "посилання", + "bitbybit.babylon.gaussianSplatting.clone": "клонувати гausове розпилення", + "bitbybit.babylon.gaussianSplatting.clone_description": "клонувати сітку гausового розпилення", + "multiply": "помножити", + "BABYLON.GaussianSplattingMesh": "сітка гausового розпилення бабілон", + "bitbybit.babylon.gaussianSplatting.getSplatPositions": "отримати позиції розпилення", + "getSplatPositions": "отримати позиції розпилення", + "bitbybit.babylon.gaussianSplatting.getSplatPositions_description": "отримує позиції розпилення сітки гausового розпилення", + "bitbybit.babylon.camera.freezeProjectionMatrix": "заморозити матрицю проєкції", + "camera": "камера", + "freezeProjectionMatrix": "заморозити матрицю проєкції", + "bitbybit.babylon.camera.freezeProjectionMatrix_description": "заморожує матрицю проєкції камери", + "adjust": "налаштувати", + "BABYLON.Camera": "камера бабілон", + "bitbybit.babylon.camera.unfreezeProjectionMatrix": "розморозити матрицю проєкції", + "unfreezeProjectionMatrix": "розморозити матрицю проєкції", + "bitbybit.babylon.camera.unfreezeProjectionMatrix_description": "розморожує матрицю проєкції камери", + "bitbybit.babylon.camera.setPosition": "встановити позицію", + "bitbybit.babylon.camera.setPosition_description": "змінює позицію камери", + "BABYLON.TargetCamera": "цільова камера бабілон", + "bitbybit.babylon.camera.getPosition": "отримати позицію", + "bitbybit.babylon.camera.getPosition_description": "отримує позицію камери", + "bitbybit.babylon.camera.setTarget": "встановити ціль", + "setTarget": "встановити ціль", + "bitbybit.babylon.camera.setTarget_description": "змінює ціль камери", + "target": "ціль", + "bitbybit.babylon.camera.getTarget": "отримати ціль", + "getTarget": "отримати ціль", + "bitbybit.babylon.camera.getTarget_description": "отримує ціль камери", + "bitbybit.babylon.camera.setSpeed": "встановити швидкість", + "setSpeed": "встановити швидкість", + "bitbybit.babylon.camera.setSpeed_description": "змінює швидкість камери", + "speed": "швидкість", + "bitbybit.babylon.camera.getSpeed": "отримати швидкість", + "getSpeed": "отримати швидкість", + "bitbybit.babylon.camera.getSpeed_description": "отримує швидкість камери", + "bitbybit.babylon.camera.setMinZ": "встановити мінімальне z", + "setMinZ": "встановити мінімальне z", + "bitbybit.babylon.camera.setMinZ_description": "змінює мінімальне z камери", + "minZ": "мінімальне z", + "bitbybit.babylon.camera.setMaxZ": "встановити максимальне z", + "setMaxZ": "встановити максимальне z", + "bitbybit.babylon.camera.setMaxZ_description": "змінює максимальне z камери", + "maxZ": "максимальне z", + "bitbybit.babylon.camera.makeCameraOrthographic": "зробити камеру ортографічною", + "makeCameraOrthographic": "зробити камеру ортографічною", + "bitbybit.babylon.camera.makeCameraOrthographic_description": "встановлює камеру в ортографічний режим", + "orthoLeft": "ортографічний лівий", + "orthoRight": "ортографічний правий", + "orthoBottom": "ортографічний нижній", + "orthoTop": "ортографічний верхній", + "bitbybit.babylon.camera.makeCameraPerspective": "зробити камеру перспективною", + "makeCameraPerspective": "зробити камеру перспективною", + "bitbybit.babylon.camera.makeCameraPerspective_description": "встановлює камеру в перспективний режим", + "bitbybit.babylon.camera.free.create": "вільна камера", + "free": "вільна", + "bitbybit.babylon.camera.free.create_description": "створює вільну камеру", + "bitbybit.babylon.camera.arcRotate.create": "дугова обертальна камера", + "arcRotate": "дугове обертання", + "bitbybit.babylon.camera.arcRotate.create_description": "створює камеру, що обертається навколо цілі по дузі, стандартна для bitbybit", + "radius": "радіус", + "alpha": "альфа", + "beta": "бета", + "lowerRadiusLimit": "нижня межа радіусу", + "upperRadiusLimit": "верхня межа радіусу", + "lowerAlphaLimit": "нижня межа альфа", + "upperAlphaLimit": "верхня межа альфа", + "lowerBetaLimit": "нижня межа бета", + "upperBetaLimit": "верхня межа бета", + "angularSensibilityX": "кутова чутливість x", + "angularSensibilityY": "кутова чутливість y", + "panningSensibility": "чутливість панорамування", + "wheelPrecision": "точність колеса", + "bitbybit.babylon.camera.target.create": "цільова камера", + "bitbybit.babylon.camera.target.create_description": "створює цільову камеру", + "bitbybit.babylon.webXr.simple.createImmersiveARExperience": "імерсивний досвід AR", + "webXr": "web xr", + "simple": "простий", + "createImmersiveARExperience": "імерсивний досвід AR", + "bitbybit.babylon.webXr.simple.createImmersiveARExperience_description": "створює стандартний досвід xr у режимі імерсивного AR", + "scene": "сцена", + "bitbybit.babylon.webXr.simple.createDefaultXRExperienceWithTeleportation": "стандартний досвід xr з телепортацією", + "createDefaultXRExperienceWithTeleportation": "стандартний досвід xr з телепортацією", + "bitbybit.babylon.webXr.simple.createDefaultXRExperienceWithTeleportation_description": "створює базовий досвід xr з телепортацією", + "groundMeshes": "сітки землі", + "bitbybit.babylon.webXr.simple.createDefaultXRExperienceWithTeleportationReturn": "стандартний досвід xr з телепортацією з поверненням", + "createDefaultXRExperienceWithTeleportationReturn": "стандартний досвід xr з телепортацією з поверненням", + "bitbybit.babylon.webXr.simple.createDefaultXRExperienceWithTeleportationReturn_description": "створює базовий досвід xr з телепортацією, повертає результат", + "bitbybit.babylon.node.drawNode": "малювати вузол", + "node": "вузол", + "drawNode": "малювати вузол", + "bitbybit.babylon.node.drawNode_description": "малює вузол із заданим розміром та кольорами осей", + "BABYLON.TransformNode": "вузол трансформації бабілон", + "bitbybit.babylon.node.drawNodes": "малювати вузли", + "drawNodes": "малювати вузли", + "bitbybit.babylon.node.drawNodes_description": "малює кілька вузлів із заданим розміром та кольорами осей", + "nodes": "вузли", + "BABYLON.TransformNode[]": "масив вузлів трансформації бабілон", + "bitbybit.babylon.node.createNodeFromRotation": "вузол із обертання", + "createNodeFromRotation": "вузол із обертання", + "bitbybit.babylon.node.createNodeFromRotation_description": "створює вузол в початку координат із обертаннями в батьківському просторі", + "parent": "батьківський", + "BABYLON.TransformNode | null": "вузол трансформації бабілон або null", + "origin": "початок", + "bitbybit.babylon.node.createWorldNode": "світовий вузол", + "createWorldNode": "світовий вузол", + "bitbybit.babylon.node.createWorldNode_description": "створює вузол із коренем як батьківським", + "bitbybit.babylon.node.getAbsoluteForwardVector": "отримати абсолютний передній вектор", + "getAbsoluteForwardVector": "отримати абсолютний передній вектор", + "bitbybit.babylon.node.getAbsoluteForwardVector_description": "отримує абсолютний передній вектор у світовому просторі", + "bitbybit.babylon.node.getAbsoluteRightVector": "отримати абсолютний правий вектор", + "getAbsoluteRightVector": "отримати абсолютний правий вектор", + "bitbybit.babylon.node.getAbsoluteRightVector_description": "отримує абсолютний правий вектор у світовому просторі", + "bitbybit.babylon.node.getAbsoluteUpVector": "отримати абсолютний верхній вектор", + "getAbsoluteUpVector": "отримати абсолютний верхній вектор", + "bitbybit.babylon.node.getAbsoluteUpVector_description": "отримує абсолютний верхній вектор у світовому просторі", + "bitbybit.babylon.node.getAbsolutePosition": "отримати абсолютну позицію", + "bitbybit.babylon.node.getAbsolutePosition_description": "отримує абсолютну позицію вузла у світовому просторі", + "bitbybit.babylon.node.getAbsoluteRotationTransformation": "отримати абсолютну трансформацію обертання", + "getAbsoluteRotationTransformation": "отримати абсолютну трансформацію обертання", + "bitbybit.babylon.node.getAbsoluteRotationTransformation_description": "отримує абсолютне обертання як матрицю трансформації (16 чисел)", + "bitbybit.babylon.node.getRotationTransformation": "отримати трансформацію обертання", + "getRotationTransformation": "отримати трансформацію обертання", + "bitbybit.babylon.node.getRotationTransformation_description": "отримує локальне обертання як матрицю трансформації (16 чисел)", + "bitbybit.babylon.node.getChildren": "отримати дочірні", + "getChildren": "отримати дочірні", + "bitbybit.babylon.node.getChildren_description": "отримує дочірні елементи вузла", + "bitbybit.babylon.node.getParent": "отримати батьківський", + "bitbybit.babylon.node.getParent_description": "отримує батьківський елемент вузла", + "bitbybit.babylon.node.getPositionExpressedInLocalSpace": "отримати позицію в локальному просторі", + "getPositionExpressedInLocalSpace": "отримати позицію в локальному просторі", + "bitbybit.babylon.node.getPositionExpressedInLocalSpace_description": "отримує позицію вузла в локальному просторі", + "bitbybit.babylon.node.getRootNode": "отримати кореневий вузол", + "getRootNode": "отримати кореневий вузол", + "bitbybit.babylon.node.getRootNode_description": "отримує кореневий вузол", + "bitbybit.babylon.node.getRotation": "отримати обертання", + "bitbybit.babylon.node.getRotation_description": "отримує обертання Ейлера вузла", + "bitbybit.babylon.node.rotateAroundAxisWithPosition": "обертати навколо осі з позицією", + "bitbybit.babylon.node.rotateAroundAxisWithPosition_description": "обертає вузол навколо осі та позиції на заданий кут", + "bitbybit.babylon.node.rotate": "обертати", + "bitbybit.babylon.node.rotate_description": "обертає вузол навколо початку координат та осі", + "bitbybit.babylon.node.setAbsolutePosition": "встановити абсолютну позицію", + "setAbsolutePosition": "встановити абсолютну позицію", + "bitbybit.babylon.node.setAbsolutePosition_description": "встановлює абсолютну позицію вузла", + "bitbybit.babylon.node.setDirection": "встановити напрям", + "setDirection": "встановити напрям", + "bitbybit.babylon.node.setDirection_description": "встановлює напрям вузла", + "direction": "напрям", + "number[]": "масив чисел", + "bitbybit.babylon.node.setParent": "встановити батьківський", + "bitbybit.babylon.node.setParent_description": "встановлює новий батьківський елемент для вузла", + "parentNode": "батьківський вузол", + "bitbybit.babylon.node.translate": "перемістити", + "translate": "перемістити", + "bitbybit.babylon.node.translate_description": "переміщує вузол за вектором напряму та відстанню", + "bitbybit.babylon.scene.backgroundColour": "колір фону", + "backgroundColour": "колір фону", + "bitbybit.babylon.scene.backgroundColour_description": "змінює колір фону сцени у 3D просторі", + "environment": "оточення", + "colour": "колір", + "bitbybit.babylon.scene.activateCamera": "активувати камеру", + "activateCamera": "активувати камеру", + "bitbybit.babylon.scene.activateCamera_description": "встановлює камеру як активну, замінюючи поточну", + "bitbybit.babylon.scene.useRightHandedSystem": "використовувати правосторонню систему", + "useRightHandedSystem": "використовувати правосторонню систему", + "bitbybit.babylon.scene.useRightHandedSystem_description": "перемикає на правосторонню систему координат", + "system": "система", + "use": "використовувати", + "bitbybit.babylon.scene.drawPointLightNoReturn": "малювати точкове світло без повернення", + "drawPointLightNoReturn": "малювати точкове світло без повернення", + "bitbybit.babylon.scene.drawPointLightNoReturn_description": "додає точкове світло до сцени, без виведення", + "lights": "світло", + "intensity": "інтенсивність", + "diffuse": "дифузне", + "specular": "блиск", + "shadowGeneratorMapSize": "розмір карти генератора тіней", + "enableShadows": "увімкнути тіні", + "shadowDarkness": "темрява тіней", + "shadowUsePercentageCloserFiltering": "використання відсоткового наближення фільтрації тіней", + "shadowContactHardeningLightSizeUVRatio": "співвідношення розміру світла для контактного загартування тіней", + "shadowBias": "зміщення тіней", + "shadowNormalBias": "нормальне зміщення тіней", + "shadowMaxZ": "максимальне z тіней", + "shadowMinZ": "мінімальне z тіней", + "bitbybit.babylon.scene.getShadowGenerators": "отримати генератори тіней", + "getShadowGenerators": "отримати генератори тіней", + "bitbybit.babylon.scene.getShadowGenerators_description": "отримує генератори тіней від світла bitbybit", + "bitbybit.babylon.scene.drawPointLight": "малювати точкове світло", + "drawPointLight": "малювати точкове світло", + "bitbybit.babylon.scene.drawPointLight_description": "додає точкове світло до сцени", + "bitbybit.babylon.scene.drawDirectionalLightNoReturn": "малювати спрямоване світло без повернення", + "drawDirectionalLightNoReturn": "малювати спрямоване світло без повернення", + "bitbybit.babylon.scene.drawDirectionalLightNoReturn_description": "додає спрямоване світло до сцени, без виведення", + "bitbybit.babylon.scene.drawDirectionalLight": "малювати спрямоване світло", + "drawDirectionalLight": "малювати спрямоване світло", + "bitbybit.babylon.scene.drawDirectionalLight_description": "додає спрямоване світло до сцени", + "bitbybit.babylon.scene.getActiveCamera": "отримати активну камеру", + "getActiveCamera": "отримати активну камеру", + "bitbybit.babylon.scene.getActiveCamera_description": "отримує поточну активну камеру в сцені", + "bitbybit.babylon.scene.adjustActiveArcRotateCamera": "налаштувати активну дугову обертальну камеру", + "adjustActiveArcRotateCamera": "налаштувати активну дугову обертальну камеру", + "bitbybit.babylon.scene.adjustActiveArcRotateCamera_description": "налаштовує параметри активної дугової обертальної камери", + "lookAt": "дивитися на", + "bitbybit.babylon.scene.clearAllDrawn": "очистити все намальоване", + "clearAllDrawn": "очистити все намальоване", + "bitbybit.babylon.scene.clearAllDrawn_description": "видаляє всі намальовані об’єкти з 3D сцени", + "bitbybit.babylon.scene.enableSkybox": "увімкнути скайбокс", + "enableSkybox": "увімкнути скайбокс", + "bitbybit.babylon.scene.enableSkybox_description": "вмикає скайбокс у сцені", + "skybox": "скайбокс", + "Base.skyboxEnum": "базовий перелік скайбоксів", + "blur": "розмиття", + "environmentIntensity": "інтенсивність оточення", + "bitbybit.babylon.scene.fog": "туман", + "fog": "туман", + "bitbybit.babylon.scene.fog_description": "вмикає режим туману в сцені", + "mode": "режим", + "Base.fogModeEnum": "базовий перелік режимів туману", + "color": "колір", + "density": "щільність", + "start": "початок", + "end": "кінець", + "bitbybit.babylon.transforms.rotationCenterAxis": "обертання навколо центральної осі", + "transforms": "трансформації", + "rotationCenterAxis": "обертання навколо центральної осі", + "bitbybit.babylon.transforms.rotationCenterAxis_description": "створює трансформацію обертання навколо центра та осі", + "center": "центр", + "bitbybit.babylon.transforms.rotationCenterX": "обертання навколо центра x", + "rotationCenterX": "обертання навколо центра x", + "bitbybit.babylon.transforms.rotationCenterX_description": "створює трансформацію обертання навколо центра та осі x", + "bitbybit.babylon.transforms.rotationCenterY": "обертання навколо центра y", + "rotationCenterY": "обертання навколо центра y", + "bitbybit.babylon.transforms.rotationCenterY_description": "створює трансформацію обертання навколо центра та осі y", + "bitbybit.babylon.transforms.rotationCenterZ": "обертання навколо центра z", + "rotationCenterZ": "обертання навколо центра z", + "bitbybit.babylon.transforms.rotationCenterZ_description": "створює трансформацію обертання навколо центра та осі z", + "bitbybit.babylon.transforms.rotationCenterYawPitchRoll": "обертання центра з рисканням, тангажем і креном", + "rotationCenterYawPitchRoll": "обертання центра з рисканням, тангажем і креном", + "bitbybit.babylon.transforms.rotationCenterYawPitchRoll_description": "створює трансформацію обертання з рисканням, тангажем і креном", + "bitbybit.babylon.transforms.scaleCenterXYZ": "масштабування центра xyz", + "scaleCenterXYZ": "масштабування центра xyz", + "bitbybit.babylon.transforms.scaleCenterXYZ_description": "створює трансформацію масштабування навколо центра в xyz", + "scaleXyz": "масштаб xyz", + "bitbybit.babylon.transforms.scaleXYZ": "масштаб xyz", + "scaleXYZ": "масштаб xyz", + "bitbybit.babylon.transforms.scaleXYZ_description": "створює трансформацію масштабування в напрямках x, y, z", + "bitbybit.babylon.transforms.uniformScale": "рівномірний масштаб", + "uniformScale": "рівномірний масштаб", + "bitbybit.babylon.transforms.uniformScale_description": "створює трансформацію рівномірного масштабування", + "bitbybit.babylon.transforms.uniformScaleFromCenter": "рівномірний масштаб від центра", + "uniformScaleFromCenter": "рівномірний масштаб від центра", + "bitbybit.babylon.transforms.uniformScaleFromCenter_description": "створює трансформацію рівномірного масштабування від центра", + "bitbybit.babylon.transforms.translationXYZ": "переміщення xyz", + "translationXYZ": "переміщення xyz", + "bitbybit.babylon.transforms.translationXYZ_description": "створює трансформацію переміщення", + "translation": "переміщення", + "bitbybit.babylon.transforms.translationsXYZ": "переміщення xyz", + "translationsXYZ": "переміщення xyz", + "bitbybit.babylon.transforms.translationsXYZ_description": "створює кілька трансформацій переміщення", + "translations": "переміщення", + "Base.Vector3[]": "масив базових векторів 3", + "bitbybit.babylon.io.loadAssetIntoScene": "завантажити актив у сцену", + "io": "ввід-вивід", + "loadAssetIntoScene": "завантажити актив у сцену", + "bitbybit.babylon.io.loadAssetIntoScene_description": "імпортує сітку з завантаженого активу проєкту", + "load": "завантажити", + "assetFile": "файл активу", + "File": "файл", + "bitbybit.babylon.io.loadAssetIntoSceneNoReturn": "завантажити актив у сцену без повернення", + "loadAssetIntoSceneNoReturn": "завантажити актив у сцену без повернення", + "bitbybit.babylon.io.loadAssetIntoSceneNoReturn_description": "імпортує сітку з завантаженого активу проєкту, без виведення", + "bitbybit.babylon.io.loadAssetIntoSceneFromRootUrl": "завантажити актив у сцену з кореневого url", + "loadAssetIntoSceneFromRootUrl": "завантажити актив у сцену з кореневого url", + "bitbybit.babylon.io.loadAssetIntoSceneFromRootUrl_description": "імпортує сітку з публічного веб-url, потребує cors", + "rootUrl": "кореневий url", + "bitbybit.babylon.io.loadAssetIntoSceneFromRootUrlNoReturn": "завантажити актив у сцену з кореневого url без повернення", + "loadAssetIntoSceneFromRootUrlNoReturn": "завантажити актив у сцену з кореневого url без повернення", + "bitbybit.babylon.io.loadAssetIntoSceneFromRootUrlNoReturn_description": "імпортує сітку з публічного веб-url, без виведення, потребує cors", + "bitbybit.babylon.io.exportBabylon": "експортувати бабілон", + "exportBabylon": "експортувати бабілон", + "bitbybit.babylon.io.exportBabylon_description": "експортує сцену у формат .babylon для редагування", + "export": "експортувати", + "fileName": "назва файлу", + "bitbybit.babylon.io.exportGLB": "експортувати glb", + "exportGLB": "експортувати glb", + "bitbybit.babylon.io.exportGLB_description": "експортує сцену у формат .glb, веб-стандарт", + "discardSkyboxAndGrid": "відкинути скайбокс і сітку", + "bitbybit.babylon.io.exportMeshToStl": "експортувати сітку в stl", + "exportMeshToStl": "експортувати сітку в stl", + "bitbybit.babylon.io.exportMeshToStl_description": "експортує сітку та її дочірні елементи в stl", + "bitbybit.babylon.io.exportMeshesToStl": "експортувати сітки в stl", + "exportMeshesToStl": "експортувати сітки в stl", + "bitbybit.babylon.io.exportMeshesToStl_description": "експортує кілька сіток у stl", + "meshes": "сітки", + "bitbybit.babylon.ray.createPickingRay": "вибірковий промінь", + "ray": "промінь", + "createPickingRay": "вибірковий промінь", + "bitbybit.babylon.ray.createPickingRay_description": "створює вибірковий промінь із позиції миші в активній камері", + "bitbybit.babylon.ray.createRay": "промінь", + "createRay": "промінь", + "bitbybit.babylon.ray.createRay_description": "створює промінь із початку координат із напрямом і необов’язковою довжиною", + "length": "довжина", + "bitbybit.babylon.ray.createRayFromTo": "промінь від до", + "createRayFromTo": "промінь від до", + "bitbybit.babylon.ray.createRayFromTo_description": "створює промінь між двома точками", + "from": "від", + "to": "до", + "bitbybit.babylon.ray.getOrigin": "отримати початок", + "getOrigin": "отримати початок", + "bitbybit.babylon.ray.getOrigin_description": "отримує початок променя", + "BABYLON.Ray": "промінь бабілон", + "bitbybit.babylon.ray.getDirection": "отримати напрям", + "getDirection": "отримати напрям", + "bitbybit.babylon.ray.getDirection_description": "отримує напрям променя", + "bitbybit.babylon.ray.getLength": "отримати довжину", + "getLength": "отримати довжину", + "bitbybit.babylon.ray.getLength_description": "отримує довжину променя", + "bitbybit.babylon.pick.pickWithRay": "вибрати за допомогою променя", + "pick": "вибрати", + "pickWithRay": "вибрати за допомогою променя", + "bitbybit.babylon.pick.pickWithRay_description": "отримує результат удару від вибору променя", + "bitbybit.babylon.pick.pickWithPickingRay": "вибрати за допомогою вибіркового променя", + "pickWithPickingRay": "вибрати за допомогою вибіркового променя", + "bitbybit.babylon.pick.pickWithPickingRay_description": "вибирає за допомогою променя з позиції миші в активній камері", + "bitbybit.babylon.pick.getDistance": "отримати відстань", + "getDistance": "отримати відстань", + "bitbybit.babylon.pick.getDistance_description": "отримує відстань до об’єкта, якщо вибрано", + "get from pick info": "отримати з інформації вибору", + "pickInfo": "інформація вибору", + "BABYLON.PickingInfo": "інформація вибору бабілон", + "bitbybit.babylon.pick.getPickedMesh": "отримати вибрану сітку", + "getPickedMesh": "отримати вибрану сітку", + "bitbybit.babylon.pick.getPickedMesh_description": "отримує сітку, яка була вибрана", + "bitbybit.babylon.pick.getPickedPoint": "отримати вибрану точку", + "getPickedPoint": "отримати вибрану точку", + "bitbybit.babylon.pick.getPickedPoint_description": "отримує точку, яка була вибрана", + "bitbybit.babylon.pick.hit": "удар", + "hit": "удар", + "bitbybit.babylon.pick.hit_description": "перевіряє, чи промінь влучив у щось у сцені", + "bitbybit.babylon.pick.getSubMeshId": "отримати ідентифікатор підсітки", + "getSubMeshId": "отримати ідентифікатор підсітки", + "bitbybit.babylon.pick.getSubMeshId_description": "отримує унікальний ідентифікатор підсітки, якщо вибрано", + "bitbybit.babylon.pick.getSubMeshFaceId": "отримати ідентифікатор грані підсітки", + "getSubMeshFaceId": "отримати ідентифікатор грані підсітки", + "bitbybit.babylon.pick.getSubMeshFaceId_description": "отримує унікальний ідентифікатор грані підсітки, якщо вибрано", + "bitbybit.babylon.pick.getBU": "отримати bu", + "getBU": "отримати bu", + "bitbybit.babylon.pick.getBU_description": "отримує барицентричне u для колізії текстури", + "bitbybit.babylon.pick.getBV": "отримати bv", + "getBV": "отримати bv", + "bitbybit.babylon.pick.getBV_description": "отримує барицентричне v для колізії текстури", + "bitbybit.babylon.pick.getPickedSprite": "отримати вибраний спрайт", + "getPickedSprite": "отримати вибраний спрайт", + "bitbybit.babylon.pick.getPickedSprite_description": "отримує вибраний спрайт", + "bitbybit.babylon.material.pbrMetallicRoughness.create": "pbr металева шорсткість", + "pbrMetallicRoughness": "pbr металева шорсткість", + "bitbybit.babylon.material.pbrMetallicRoughness.create_description": "створює матеріал pbr металевої шорсткості", + "baseColor": "базовий колір", + "emissiveColor": "емісійний колір", + "metallic": "металевість", + "roughness": "шорсткість", + "zOffset": "зміщення z", + "bitbybit.babylon.material.pbrMetallicRoughness.setBaseColor": "встановити базовий колір", + "setBaseColor": "встановити базовий колір", + "bitbybit.babylon.material.pbrMetallicRoughness.setBaseColor_description": "встановлює базовий колір матеріалу", + "BABYLON.PBRMetallicRoughnessMaterial": "матеріал pbr металевої шорсткості бабілон", + "bitbybit.babylon.material.pbrMetallicRoughness.setMetallic": "встановити металевість", + "setMetallic": "встановити металевість", + "bitbybit.babylon.material.pbrMetallicRoughness.setMetallic_description": "встановлює властивість металевості матеріалу", + "bitbybit.babylon.material.pbrMetallicRoughness.setRoughness": "встановити шорсткість", + "setRoughness": "встановити шорсткість", + "bitbybit.babylon.material.pbrMetallicRoughness.setRoughness_description": "встановлює шорсткість матеріалу", + "bitbybit.babylon.material.pbrMetallicRoughness.setAlpha": "встановити альфа", + "setAlpha": "встановити альфа", + "bitbybit.babylon.material.pbrMetallicRoughness.setAlpha_description": "встановлює альфа матеріалу", + "bitbybit.babylon.material.pbrMetallicRoughness.setBackFaceCulling": "встановити відсікання задньої грані", + "setBackFaceCulling": "встановити відсікання задньої грані", + "bitbybit.babylon.material.pbrMetallicRoughness.setBackFaceCulling_description": "встановлює відсікання задньої грані матеріалу", + "bitbybit.babylon.material.pbrMetallicRoughness.setBaseTexture": "встановити базову текстуру", + "setBaseTexture": "встановити базову текстуру", + "bitbybit.babylon.material.pbrMetallicRoughness.setBaseTexture_description": "встановлює текстуру матеріалу", + "baseTexture": "базова текстура", + "BABYLON.Texture": "текстура бабілон", + "bitbybit.babylon.material.pbrMetallicRoughness.getBaseColor": "отримати базовий колір", + "getBaseColor": "отримати базовий колір", + "bitbybit.babylon.material.pbrMetallicRoughness.getBaseColor_description": "отримує базовий колір матеріалу", + "bitbybit.babylon.material.pbrMetallicRoughness.getMetallic": "отримати металевість", + "getMetallic": "отримати металевість", + "bitbybit.babylon.material.pbrMetallicRoughness.getMetallic_description": "отримує властивість металевості матеріалу", + "bitbybit.babylon.material.pbrMetallicRoughness.getRoughness": "отримати шорсткість", + "getRoughness": "отримати шорсткість", + "bitbybit.babylon.material.pbrMetallicRoughness.getRoughness_description": "отримує шорсткість матеріалу", + "bitbybit.babylon.material.pbrMetallicRoughness.getAlpha": "отримати альфа", + "getAlpha": "отримати альфа", + "bitbybit.babylon.material.pbrMetallicRoughness.getAlpha_description": "отримує альфа матеріалу", + "bitbybit.babylon.material.pbrMetallicRoughness.getBackFaceCulling": "отримати відсікання задньої грані", + "getBackFaceCulling": "отримати відсікання задньої грані", + "bitbybit.babylon.material.pbrMetallicRoughness.getBackFaceCulling_description": "отримує відсікання задньої грані матеріалу", + "bitbybit.babylon.material.pbrMetallicRoughness.getBaseTexture": "отримати базову текстуру", + "getBaseTexture": "отримати базову текстуру", + "bitbybit.babylon.material.pbrMetallicRoughness.getBaseTexture_description": "отримує базову текстуру матеріалу", + "bitbybit.babylon.material.skyMaterial.create": "матеріал неба", + "skyMaterial": "матеріал неба", + "bitbybit.babylon.material.skyMaterial.create_description": "створює матеріал неба", + "luminance": "яскравість", + "turbidity": "каламутність", + "rayleigh": "рейлі", + "mieCoefficient": "коефіцієнт Мі", + "mieDirectionalG": "напрямний g Мі", + "inclination": "нахил", + "azimuth": "азимут", + "sunPosition": "позиція сонця", + "useSunPosition": "використовувати позицію сонця", + "cameraOffset": "зміщення камери", + "up": "вгору", + "dithering": "дізерінг", + "bitbybit.babylon.material.skyMaterial.setLuminance": "встановити яскравість", + "setLuminance": "встановити яскравість", + "bitbybit.babylon.material.skyMaterial.setLuminance_description": "встановлює яскравість матеріалу неба", + "MATERIALS.SkyMaterial": "матеріал неба матеріалів", + "bitbybit.babylon.material.skyMaterial.setTurbidity": "встановити каламутність", + "setTurbidity": "встановити каламутність", + "bitbybit.babylon.material.skyMaterial.setTurbidity_description": "встановлює каламутність матеріалу неба", + "bitbybit.babylon.material.skyMaterial.setRayleigh": "встановити рейлі", + "setRayleigh": "встановити рейлі", + "bitbybit.babylon.material.skyMaterial.setRayleigh_description": "встановлює рейлі матеріалу неба", + "bitbybit.babylon.material.skyMaterial.setMieCoefficient": "встановити коефіцієнт Мі", + "setMieCoefficient": "встановити коефіцієнт Мі", + "bitbybit.babylon.material.skyMaterial.setMieCoefficient_description": "встановлює коефіцієнт Мі матеріалу неба", + "bitbybit.babylon.material.skyMaterial.setMieDirectionalG": "встановити напрямний g Мі", + "setMieDirectionalG": "встановити напрямний g Мі", + "bitbybit.babylon.material.skyMaterial.setMieDirectionalG_description": "встановлює напрямний g Мі матеріалу неба", + "bitbybit.babylon.material.skyMaterial.setDistance": "встановити відстань", + "setDistance": "встановити відстань", + "bitbybit.babylon.material.skyMaterial.setDistance_description": "встановлює відстань матеріалу неба", + "bitbybit.babylon.material.skyMaterial.setInclination": "встановити нахил", + "setInclination": "встановити нахил", + "bitbybit.babylon.material.skyMaterial.setInclination_description": "встановлює нахил матеріалу неба", + "bitbybit.babylon.material.skyMaterial.setAzimuth": "встановити азимут", + "setAzimuth": "встановити азимут", + "bitbybit.babylon.material.skyMaterial.setAzimuth_description": "встановлює азимут матеріалу неба", + "bitbybit.babylon.material.skyMaterial.setSunPosition": "встановити позицію сонця", + "setSunPosition": "встановити позицію сонця", + "bitbybit.babylon.material.skyMaterial.setSunPosition_description": "встановлює позицію сонця матеріалу неба", + "bitbybit.babylon.material.skyMaterial.setUseSunPosition": "встановити використання позиції сонця", + "setUseSunPosition": "встановити використання позиції сонця", + "bitbybit.babylon.material.skyMaterial.setUseSunPosition_description": "встановлює використання позиції сонця матеріалу неба", + "bitbybit.babylon.material.skyMaterial.setCameraOffset": "встановити зміщення камери", + "setCameraOffset": "встановити зміщення камери", + "bitbybit.babylon.material.skyMaterial.setCameraOffset_description": "встановлює зміщення камери матеріалу неба", + "bitbybit.babylon.material.skyMaterial.setUp": "встановити вгору", + "setUp": "встановити вгору", + "bitbybit.babylon.material.skyMaterial.setUp_description": "встановлює напрям вгору матеріалу неба", + "bitbybit.babylon.material.skyMaterial.setDithering": "встановити дізерінг", + "setDithering": "встановити дізерінг", + "bitbybit.babylon.material.skyMaterial.setDithering_description": "встановлює дізерінг матеріалу неба", + "bitbybit.babylon.material.skyMaterial.getLuminance": "отримати яскравість", + "getLuminance": "отримати яскравість", + "bitbybit.babylon.material.skyMaterial.getLuminance_description": "отримує яскравість матеріалу неба", + "bitbybit.babylon.material.skyMaterial.getTurbidity": "отримати каламутність", + "getTurbidity": "отримати каламутність", + "bitbybit.babylon.material.skyMaterial.getTurbidity_description": "отримує каламутність матеріалу неба", + "bitbybit.babylon.material.skyMaterial.getRayleigh": "отримати рейлі", + "getRayleigh": "отримати рейлі", + "bitbybit.babylon.material.skyMaterial.getRayleigh_description": "отримує рейлі матеріалу неба", + "bitbybit.babylon.material.skyMaterial.getMieCoefficient": "отримати коефіцієнт Мі", + "getMieCoefficient": "отримати коефіцієнт Мі", + "bitbybit.babylon.material.skyMaterial.getMieCoefficient_description": "отримує коефіцієнт Мі матеріалу неба", + "bitbybit.babylon.material.skyMaterial.getMieDirectionalG": "отримати напрямний g Мі", + "getMieDirectionalG": "отримати напрямний g Мі", + "bitbybit.babylon.material.skyMaterial.getMieDirectionalG_description": "отримує напрямний g Мі матеріалу неба", + "bitbybit.babylon.material.skyMaterial.getDistance": "отримати відстань", + "bitbybit.babylon.material.skyMaterial.getDistance_description": "отримує відстань матеріалу неба", + "bitbybit.babylon.material.skyMaterial.getInclination": "отримати нахил", + "getInclination": "отримати нахил", + "bitbybit.babylon.material.skyMaterial.getInclination_description": "отримує нахил матеріалу неба", + "bitbybit.babylon.material.skyMaterial.getAzimuth": "отримати азимут", + "getAzimuth": "отримати азимут", + "bitbybit.babylon.material.skyMaterial.getAzimuth_description": "отримує азимут матеріалу неба", + "bitbybit.babylon.material.skyMaterial.getSunPosition": "отримати позицію сонця", + "getSunPosition": "отримати позицію сонця", + "bitbybit.babylon.material.skyMaterial.getSunPosition_description": "отримує позицію сонця матеріалу неба", + "bitbybit.babylon.material.skyMaterial.getUseSunPosition": "отримати використання позиції сонця", + "getUseSunPosition": "отримати використання позиції сонця", + "bitbybit.babylon.material.skyMaterial.getUseSunPosition_description": "отримує використання позиції сонця матеріалу неба", + "bitbybit.babylon.material.skyMaterial.getCameraOffset": "отримати зміщення камери", + "getCameraOffset": "отримати зміщення камери", + "bitbybit.babylon.material.skyMaterial.getCameraOffset_description": "отримує зміщення камери матеріалу неба", + "bitbybit.babylon.material.skyMaterial.getUp": "отримати вгору", + "getUp": "отримати вгору", + "bitbybit.babylon.material.skyMaterial.getUp_description": "отримує напрям вгору матеріалу неба", + "bitbybit.babylon.material.skyMaterial.getDithering": "отримати дізерінг", + "getDithering": "отримати дізерінг", + "bitbybit.babylon.material.skyMaterial.getDithering_description": "отримує дізерінг матеріалу неба", + "bitbybit.babylon.lights.shadowLight.setDirectionToTarget": "встановити напрям до цілі", + "shadowLight": "тіньове світло", + "setDirectionToTarget": "встановити напрям до цілі", + "bitbybit.babylon.lights.shadowLight.setDirectionToTarget_description": "встановлює напрям тіньового світла", + "BABYLON.ShadowLight": "тіньове світло бабілон", + "bitbybit.babylon.lights.shadowLight.setPosition": "встановити позицію", + "bitbybit.babylon.lights.shadowLight.setPosition_description": "встановлює позицію тіньового світла", + "bitbybit.babylon.meshBuilder.createBox": "коробка", + "meshBuilder": "будівник сіток", + "createBox": "коробка", + "bitbybit.babylon.meshBuilder.createBox_description": "створює сітку коробки", + "create simple": "створити просто", + "depth": "глибина", + "sideOrientation": "орієнтація сторони", + "BabylonMesh.sideOrientationEnum": "перелік орієнтацій сторін сітки бабілон", + "bitbybit.babylon.meshBuilder.createCube": "куб", + "createCube": "куб", + "bitbybit.babylon.meshBuilder.createCube_description": "створює сітку куба", + "bitbybit.babylon.meshBuilder.createSquarePlane": "квадратна площина", + "createSquarePlane": "квадратна площина", + "bitbybit.babylon.meshBuilder.createSquarePlane_description": "створює сітку квадратної площини", + "bitbybit.babylon.meshBuilder.createSphere": "сфера", + "createSphere": "сфера", + "bitbybit.babylon.meshBuilder.createSphere_description": "створює сітку сфери", + "diameter": "діаметр", + "segments": "сегменти", + "bitbybit.babylon.meshBuilder.createIcoSphere": "ікосфера", + "createIcoSphere": "ікосфера", + "bitbybit.babylon.meshBuilder.createIcoSphere_description": "створює сітку ікосфери", + "radiusX": "радіус x", + "radiusY": "радіус y", + "radiusZ": "радіус z", + "flat": "плоский", + "bitbybit.babylon.meshBuilder.createDisc": "диск", + "createDisc": "диск", + "bitbybit.babylon.meshBuilder.createDisc_description": "створює сітку диска", + "tessellation": "теселяція", + "arc": "дуга", + "bitbybit.babylon.meshBuilder.createTorus": "тор", + "createTorus": "тор", + "bitbybit.babylon.meshBuilder.createTorus_description": "створює сітку тора", + "thickness": "товщина", + "bitbybit.babylon.meshBuilder.createTorusKnot": "вузол тора", + "createTorusKnot": "вузол тора", + "bitbybit.babylon.meshBuilder.createTorusKnot_description": "створює сітку вузла тора", + "tube": "трубка", + "radialSegments": "радіальні сегменти", + "tubularSegments": "трубчасті сегменти", + "p": "p", + "q": "q", + "bitbybit.babylon.meshBuilder.createPolygon": "полігон", + "createPolygon": "полігон", + "bitbybit.babylon.meshBuilder.createPolygon_description": "створює сітку полігона", + "shape": "форма", + "holes": "отвори", + "Base.Vector3[][]": "масив масивів базового вектора 3", + "smoothingThreshold": "поріг згладжування", + "wrap": "обгортка", + "bitbybit.babylon.meshBuilder.extrudePolygon": "екструдований полігон", + "extrudePolygon": "екструдований полігон", + "bitbybit.babylon.meshBuilder.extrudePolygon_description": "створює сітку екструдованого полігона", + "bitbybit.babylon.meshBuilder.createTube": "трубка", + "createTube": "трубка", + "bitbybit.babylon.meshBuilder.createTube_description": "створює сітку трубки", + "path": "шлях", + "cap": "кришка", + "bitbybit.babylon.meshBuilder.createPolyhedron": "поліедр", + "createPolyhedron": "поліедр", + "bitbybit.babylon.meshBuilder.createPolyhedron_description": "створює сітку поліедра", + "type": "тип", + "sizeX": "розмір x", + "sizeY": "розмір y", + "sizeZ": "розмір z", + "custom": "користувацький", + "bitbybit.babylon.meshBuilder.createGeodesic": "геодезична", + "createGeodesic": "геодезична", + "bitbybit.babylon.meshBuilder.createGeodesic_description": "створює сітку геодезичної форми", + "m": "m", + "n": "n", + "bitbybit.babylon.meshBuilder.createGoldberg": "ґолдберґ", + "createGoldberg": "ґолдберґ", + "bitbybit.babylon.meshBuilder.createGoldberg_description": "створює сітку ґолдберґа", + "bitbybit.babylon.meshBuilder.createCapsule": "капсула", + "createCapsule": "капсула", + "bitbybit.babylon.meshBuilder.createCapsule_description": "створює сітку капсули", + "orientation": "орієнтація", + "capSubdivisions": "підрозділи кришки", + "radiusTop": "радіус верху", + "radiusBottom": "радіус низу", + "topCapSubdivisions": "підрозділи верхньої кришки", + "bottomCapSubdivisions": "підрозділи нижньої кришки", + "bitbybit.babylon.meshBuilder.createCylinder": "циліндр", + "createCylinder": "циліндр", + "bitbybit.babylon.meshBuilder.createCylinder_description": "створює сітку циліндра", + "diameterTop": "діаметр верху", + "diameterBottom": "діаметр низу", + "bitbybit.babylon.meshBuilder.createExtrudedSahpe": "екструдована форма", + "createExtrudedSahpe": "екструдована форма", + "bitbybit.babylon.meshBuilder.createExtrudedSahpe_description": "створює сітку екструдованої форми", + "closeShape": "закрити форму", + "closePath": "закрити шлях", + "bitbybit.babylon.meshBuilder.createRibbon": "стрічка", + "createRibbon": "стрічка", + "bitbybit.babylon.meshBuilder.createRibbon_description": "створює сітку стрічки", + "pathArray": "масив шляхів", + "closeArray": "закрити масив", + "offset": "зміщення", + "bitbybit.babylon.meshBuilder.createLathe": "токарна форма", + "createLathe": "токарна форма", + "bitbybit.babylon.meshBuilder.createLathe_description": "створює сітку токарної форми", + "closed": "закритий", + "bitbybit.babylon.meshBuilder.createGround": "ґрунт", + "createGround": "ґрунт", + "bitbybit.babylon.meshBuilder.createGround_description": "створює сітку ґрунту", + "subdivisionsX": "підрозділи x", + "subdivisionsY": "підрозділи y", + "bitbybit.babylon.meshBuilder.createRectanglePlane": "прямокутна площина", + "createRectanglePlane": "прямокутна площина", + "bitbybit.babylon.meshBuilder.createRectanglePlane_description": "створює сітку прямокутної площини", + "bitbybit.babylon.texture.createSimple": "проста текстура", + "texture": "текстура", + "createSimple": "проста", + "bitbybit.babylon.texture.createSimple_description": "створює текстуру з url з базовими опціями", + "invertY": "інвертувати y", + "invertZ": "інвертувати z", + "wAng": "кут w", + "uScale": "масштаб u", + "vScale": "масштаб v", + "uOffset": "зміщення u", + "vOffset": "зміщення v", + "samplingMode": "режим вибірки", + "samplingModeEnum": "перелік режимів вибірки", + "bitbybit.babylon.tools.createScreenshot": "знімок екрана", + "tools": "інструменти", + "createScreenshot": "знімок екрана", + "bitbybit.babylon.tools.createScreenshot_description": "захоплює знімок екрана сцени", + "screenshots": "знімки екрана", + "mimeType": "тип mime", + "quality": "якість", + "bitbybit.babylon.tools.createScreenshotAndDownload": "знімок екрана та завантаження", + "createScreenshotAndDownload": "знімок екрана та завантаження", + "bitbybit.babylon.tools.createScreenshotAndDownload_description": "захоплює та завантажує знімок екрана сцени", + "bitbybit.babylon.gui.advancedDynamicTexture.createFullScreenUI": "повноекранний інтерфейс", + "gui": "графічний інтерфейс", + "advancedDynamicTexture": "розширена динамічна текстура", + "createFullScreenUI": "повноекранний інтерфейс", + "bitbybit.babylon.gui.advancedDynamicTexture.createFullScreenUI_description": "створює повноекранний інтерфейс", + "spaces": "простори", + "foreground": "передній план", + "adaptiveScaling": "адаптивне масштабування", + "bitbybit.babylon.gui.advancedDynamicTexture.createForMesh": "для сітки", + "createForMesh": "для сітки", + "bitbybit.babylon.gui.advancedDynamicTexture.createForMesh_description": "створює текстуру для сітки", + "BABYLON.AbstractMesh": "абстрактна сітка бабілон", + "supportPointerMove": "підтримка руху вказівника", + "onlyAlphaTesting": "лише тестування альфа", + "sampling": "вибірка", + "BabylonTexture.samplingModeEnum": "перелік режимів вибірки текстури бабілон", + "bitbybit.babylon.gui.control.changeControlPadding": "змінити відступи елемента керування", + "control": "елемент керування", + "changeControlPadding": "змінити відступи елемента керування", + "bitbybit.babylon.gui.control.changeControlPadding_description": "встановлює відступи елемента керування", + "positioning": "позиціонування", + "BABYLON.GUI.Control": "елемент керування графічного інтерфейсу бабілон", + "paddingLeft": "відступ зліва", + "number | string": "число або рядок", + "paddingRight": "відступ справа", + "paddingTop": "відступ зверху", + "paddingBottom": "відступ знизу", + "bitbybit.babylon.gui.control.changeControlAlignment": "змінити вирівнювання елемента керування", + "changeControlAlignment": "змінити вирівнювання елемента керування", + "bitbybit.babylon.gui.control.changeControlAlignment_description": "встановлює вирівнювання елемента керування", + "T": "t", + "horizontalAlignment": "горизонтальне вирівнювання", + "horizontalAlignmentEnum": "перелік горизонтального вирівнювання", + "verticalAlignment": "вертикальне вирівнювання", + "verticalAlignmentEnum": "перелік вертикального вирівнювання", + "bitbybit.babylon.gui.control.cloneControl": "клонувати елемент керування", + "cloneControl": "клонувати елемент керування", + "bitbybit.babylon.gui.control.cloneControl_description": "клонує елемент керування", + "container": "контейнер", + "BABYLON.GUI.Container": "контейнер графічного інтерфейсу бабілон", + "host": "хост", + "BABYLON.GUI.AdvancedDynamicTexture": "розширена динамічна текстура графічного інтерфейсу бабілон", + "bitbybit.babylon.gui.control.createControlObservableSelector": "селектор спостереження елемента керування", + "createControlObservableSelector": "селектор спостереження елемента керування", + "bitbybit.babylon.gui.control.createControlObservableSelector_description": "створює селектор спостереження для елемента керування", + "selector": "селектор", + "controlObservableSelectorEnum": "перелік селекторів спостереження елемента керування", + "bitbybit.babylon.gui.control.getControlByName": "отримати елемент керування за назвою", + "getControlByName": "отримати елемент керування за назвою", + "bitbybit.babylon.gui.control.getControlByName_description": "отримує елемент керування за назвою", + "bitbybit.babylon.gui.control.setIsVisible": "встановити видимість", + "setIsVisible": "встановити видимість", + "bitbybit.babylon.gui.control.setIsVisible_description": "встановлює видимість елемента керування", + "isVisible": "видимий", + "bitbybit.babylon.gui.control.setIsReadonly": "встановити лише для читання", + "setIsReadonly": "встановити лише для читання", + "bitbybit.babylon.gui.control.setIsReadonly_description": "встановлює елемент керування лише для читання", + "isReadOnly": "лише для читання", + "bitbybit.babylon.gui.control.setIsEnabled": "встановити увімкнення", + "setIsEnabled": "встановити увімкнення", + "bitbybit.babylon.gui.control.setIsEnabled_description": "встановлює увімкнення елемента керування", + "isEnabled": "увімкнений", + "bitbybit.babylon.gui.control.setHeight": "встановити висоту", + "setHeight": "встановити висоту", + "bitbybit.babylon.gui.control.setHeight_description": "встановлює висоту елемента керування", + "bitbybit.babylon.gui.control.setWidth": "встановити ширину", + "setWidth": "встановити ширину", + "bitbybit.babylon.gui.control.setWidth_description": "встановлює ширину елемента керування", + "bitbybit.babylon.gui.control.setColor": "встановити колір", + "setColor": "встановити колір", + "bitbybit.babylon.gui.control.setColor_description": "встановлює колір елемента керування", + "bitbybit.babylon.gui.control.setFontSize": "встановити розмір шрифту", + "setFontSize": "встановити розмір шрифту", + "bitbybit.babylon.gui.control.setFontSize_description": "встановлює розмір шрифту елемента керування", + "fontSize": "розмір шрифту", + "bitbybit.babylon.gui.control.getHeight": "отримати висоту", + "getHeight": "отримати висоту", + "bitbybit.babylon.gui.control.getHeight_description": "отримує висоту елемента керування", + "bitbybit.babylon.gui.control.getWidth": "отримати ширину", + "getWidth": "отримати ширину", + "bitbybit.babylon.gui.control.getWidth_description": "отримує ширину елемента керування", + "bitbybit.babylon.gui.control.getColor": "отримати колір", + "getColor": "отримати колір", + "bitbybit.babylon.gui.control.getColor_description": "отримує колір елемента керування", + "bitbybit.babylon.gui.control.getFontSize": "отримати розмір шрифту", + "getFontSize": "отримати розмір шрифту", + "bitbybit.babylon.gui.control.getFontSize_description": "отримує розмір шрифту елемента керування", + "bitbybit.babylon.gui.control.getIsVisible": "отримати видимість", + "getIsVisible": "отримати видимість", + "bitbybit.babylon.gui.control.getIsVisible_description": "отримує видимість елемента керування", + "bitbybit.babylon.gui.control.getIsReadonly": "отримати лише для читання", + "getIsReadonly": "отримати лише для читання", + "bitbybit.babylon.gui.control.getIsReadonly_description": "отримує стан лише для читання елемента керування", + "bitbybit.babylon.gui.control.getIsEnabled": "отримати увімкнення", + "getIsEnabled": "отримати увімкнення", + "bitbybit.babylon.gui.control.getIsEnabled_description": "отримує стан увімкнення елемента керування", + "bitbybit.babylon.gui.container.addControls": "додати елементи керування", + "addControls": "додати елементи керування", + "bitbybit.babylon.gui.container.addControls_description": "додає елементи керування до контейнера в заданому порядку", + "controls": "елементи керування", + "BABYLON.GUI.Control[]": "масив елементів керування графічного інтерфейсу бабілон", + "clearControlsFirst": "спочатку очистити елементи керування", + "bitbybit.babylon.gui.container.setBackground": "встановити фон", + "setBackground": "встановити фон", + "bitbybit.babylon.gui.container.setBackground_description": "встановлює фон контейнера", + "background": "фон", + "bitbybit.babylon.gui.container.setIsReadonly": "встановити лише для читання", + "bitbybit.babylon.gui.container.setIsReadonly_description": "встановлює контейнер лише для читання", + "bitbybit.babylon.gui.container.getBackground": "отримати фон", + "getBackground": "отримати фон", + "bitbybit.babylon.gui.container.getBackground_description": "отримує фон контейнера", + "bitbybit.babylon.gui.container.getIsReadonly": "отримати лише для читання", + "bitbybit.babylon.gui.container.getIsReadonly_description": "отримує стан лише для читання контейнера", + "bitbybit.babylon.gui.stackPanel.createStackPanel": "панель стека", + "stackPanel": "панель стека", + "createStackPanel": "панель стека", + "bitbybit.babylon.gui.stackPanel.createStackPanel_description": "створює панель стека", + "isVertical": "вертикальний", + "spacing": "інтервал", + "bitbybit.babylon.gui.stackPanel.setIsVertical": "встановити вертикальність", + "setIsVertical": "встановити вертикальність", + "bitbybit.babylon.gui.stackPanel.setIsVertical_description": "встановлює вертикальність панелі стека", + "BABYLON.GUI.StackPanel": "панель стека графічного інтерфейсу бабілон", + "bitbybit.babylon.gui.stackPanel.setSpacing": "встановити інтервал", + "setSpacing": "встановити інтервал", + "bitbybit.babylon.gui.stackPanel.setSpacing_description": "встановлює інтервал панелі стека", + "bitbybit.babylon.gui.stackPanel.setWidth": "встановити ширину", + "bitbybit.babylon.gui.stackPanel.setWidth_description": "встановлює ширину панелі стека", + "bitbybit.babylon.gui.stackPanel.setHeight": "встановити висоту", + "bitbybit.babylon.gui.stackPanel.setHeight_description": "встановлює висоту панелі стека", + "bitbybit.babylon.gui.stackPanel.getIsVertical": "отримати вертикальність", + "getIsVertical": "отримати вертикальність", + "bitbybit.babylon.gui.stackPanel.getIsVertical_description": "отримує вертикальність панелі стека", + "bitbybit.babylon.gui.stackPanel.getSpacing": "отримати інтервал", + "getSpacing": "отримати інтервал", + "bitbybit.babylon.gui.stackPanel.getSpacing_description": "отримує інтервал панелі стека", + "bitbybit.babylon.gui.stackPanel.getWidth": "отримати ширину", + "bitbybit.babylon.gui.stackPanel.getWidth_description": "отримує ширину панелі стека", + "bitbybit.babylon.gui.stackPanel.getHeight": "отримати висоту", + "bitbybit.babylon.gui.stackPanel.getHeight_description": "отримує висоту панелі стека", + "bitbybit.babylon.gui.button.createSimpleButton": "проста кнопка", + "button": "кнопка", + "createSimpleButton": "проста кнопка", + "bitbybit.babylon.gui.button.createSimpleButton_description": "створює просту кнопку", + "label": "мітка", + "bitbybit.babylon.gui.button.setButtonText": "встановити текст кнопки", + "setButtonText": "встановити текст кнопки", + "bitbybit.babylon.gui.button.setButtonText_description": "встановлює текст кнопки", + "BABYLON.GUI.Button": "кнопка графічного інтерфейсу бабілон", + "text": "текст", + "bitbybit.babylon.gui.button.getButtonText": "отримати текст кнопки", + "getButtonText": "отримати текст кнопки", + "bitbybit.babylon.gui.button.getButtonText_description": "отримує текст кнопки", + "bitbybit.babylon.gui.slider.createSlider": "повзунок", + "slider": "повзунок", + "createSlider": "повзунок", + "bitbybit.babylon.gui.slider.createSlider_description": "створює повзунок", + "minimum": "мінімум", + "maximum": "максимум", + "value": "значення", + "step": "крок", + "displayThumb": "показати повзунок", + "bitbybit.babylon.gui.slider.changeSliderThumb": "змінити повзунок", + "changeSliderThumb": "змінити повзунок", + "bitbybit.babylon.gui.slider.changeSliderThumb_description": "змінює властивості повзунка", + "BABYLON.GUI.Slider": "повзунок графічного інтерфейсу бабілон", + "isThumbCircle": "повзунок круглий", + "thumbColor": "колір повзунка", + "thumbWidth": "ширина повзунка", + "string | number": "рядок або число", + "isThumbClamped": "повзунок затиснутий", + "bitbybit.babylon.gui.slider.setBorderColor": "встановити колір рамки", + "setBorderColor": "встановити колір рамки", + "bitbybit.babylon.gui.slider.setBorderColor_description": "встановлює колір рамки повзунка", + "borderColor": "колір рамки", + "bitbybit.babylon.gui.slider.setBackgroundColor": "встановити колір фону", + "setBackgroundColor": "встановити колір фону", + "bitbybit.babylon.gui.slider.setBackgroundColor_description": "встановлює колір фону повзунка", + "backgroundColor": "колір фону", + "bitbybit.babylon.gui.slider.setMaximum": "встановити максимум", + "setMaximum": "встановити максимум", + "bitbybit.babylon.gui.slider.setMaximum_description": "встановлює максимальне значення повзунка", + "bitbybit.babylon.gui.slider.setMinimum": "встановити мінімум", + "setMinimum": "встановити мінімум", + "bitbybit.babylon.gui.slider.setMinimum_description": "встановлює мінімальне значення повзунка", + "bitbybit.babylon.gui.slider.setStep": "встановити крок", + "setStep": "встановити крок", + "bitbybit.babylon.gui.slider.setStep_description": "встановлює крок повзунка", + "bitbybit.babylon.gui.slider.setValue": "встановити значення", + "setValue": "встановити значення", + "bitbybit.babylon.gui.slider.setValue_description": "встановлює значення повзунка", + "bitbybit.babylon.gui.slider.createSliderObservableSelector": "селектор спостереження повзунка", + "createSliderObservableSelector": "селектор спостереження повзунка", + "bitbybit.babylon.gui.slider.createSliderObservableSelector_description": "створює селектор спостереження для повзунка", + "sliderObservableSelectorEnum": "перелік селекторів спостереження повзунка", + "bitbybit.babylon.gui.slider.getBorderColor": "отримати колір рамки", + "getBorderColor": "отримати колір рамки", + "bitbybit.babylon.gui.slider.getBorderColor_description": "отримує колір рамки повзунка", + "bitbybit.babylon.gui.slider.getBackgroundColor": "отримати колір фону", + "getBackgroundColor": "отримати колір фону", + "bitbybit.babylon.gui.slider.getBackgroundColor_description": "отримує колір фону повзунка", + "bitbybit.babylon.gui.slider.getMaximum": "отримати максимум", + "getMaximum": "отримати максимум", + "bitbybit.babylon.gui.slider.getMaximum_description": "отримує максимальне значення повзунка", + "bitbybit.babylon.gui.slider.getMinimum": "отримати мінімум", + "getMinimum": "отримати мінімум", + "bitbybit.babylon.gui.slider.getMinimum_description": "отримує мінімальне значення повзунка", + "bitbybit.babylon.gui.slider.getStep": "отримати крок", + "getStep": "отримати крок", + "bitbybit.babylon.gui.slider.getStep_description": "отримує крок повзунка", + "bitbybit.babylon.gui.slider.getValue": "отримати значення", + "getValue": "отримати значення", + "bitbybit.babylon.gui.slider.getValue_description": "отримує значення повзунка", + "bitbybit.babylon.gui.slider.getThumbColor": "отримати колір повзунка", + "getThumbColor": "отримати колір повзунка", + "bitbybit.babylon.gui.slider.getThumbColor_description": "отримує колір повзунка", + "bitbybit.babylon.gui.slider.getThumbWidth": "отримати ширину повзунка", + "getThumbWidth": "отримати ширину повзунка", + "bitbybit.babylon.gui.slider.getThumbWidth_description": "отримує ширину повзунка", + "bitbybit.babylon.gui.slider.getIsVertical": "отримати вертикальність", + "bitbybit.babylon.gui.slider.getIsVertical_description": "отримує вертикальність повзунка", + "bitbybit.babylon.gui.slider.getDisplayThumb": "отримати показ повзунка", + "getDisplayThumb": "отримати показ повзунка", + "bitbybit.babylon.gui.slider.getDisplayThumb_description": "отримує показ повзунка", + "bitbybit.babylon.gui.slider.getIsThumbCircle": "отримати чи круглий повзунок", + "getIsThumbCircle": "отримати чи круглий повзунок", + "bitbybit.babylon.gui.slider.getIsThumbCircle_description": "отримує чи повзунок круглий", + "bitbybit.babylon.gui.slider.getIsThumbClamped": "отримати чи затиснутий повзунок", + "getIsThumbClamped": "отримати чи затиснутий повзунок", + "bitbybit.babylon.gui.slider.getIsThumbClamped_description": "отримує чи повзунок затиснутий", + "bitbybit.babylon.gui.textBlock.createTextBlock": "текстовий блок", + "textBlock": "текстовий блок", + "createTextBlock": "текстовий блок", + "bitbybit.babylon.gui.textBlock.createTextBlock_description": "створює текстовий блок", + "bitbybit.babylon.gui.textBlock.alignText": "вирівняти текст", + "alignText": "вирівняти текст", + "bitbybit.babylon.gui.textBlock.alignText_description": "встановлює вирівнювання тексту", + "bitbybit.babylon.gui.textBlock.setTextOutline": "встановити контур тексту", + "setTextOutline": "встановити контур тексту", + "bitbybit.babylon.gui.textBlock.setTextOutline_description": "встановлює контур тексту", + "BABYLON.GUI.TextBlock": "текстовий блок графічного інтерфейсу бабілон", + "outlineWidth": "ширина контуру", + "outlineColor": "колір контуру", + "bitbybit.babylon.gui.textBlock.setText": "встановити текст", + "setText": "встановити текст", + "bitbybit.babylon.gui.textBlock.setText_description": "встановлює текст текстового блоку", + "bitbybit.babylon.gui.textBlock.setRsizeToFit": "встановити зміну розміру для відповідності", + "setRsizeToFit": "встановити зміну розміру для відповідності", + "bitbybit.babylon.gui.textBlock.setRsizeToFit_description": "встановлює зміну розміру для відповідності", + "resizeToFit": "змінити розмір для відповідності", + "bitbybit.babylon.gui.textBlock.setTextWrapping": "встановити перенесення тексту", + "setTextWrapping": "встановити перенесення тексту", + "bitbybit.babylon.gui.textBlock.setTextWrapping_description": "встановлює перенесення тексту", + "textWrapping": "перенесення тексту", + "boolean | BABYLON.GUI.TextWrapping": "логічний або перенесення тексту графічного інтерфейсу бабілон", + "bitbybit.babylon.gui.textBlock.setLineSpacing": "встановити міжрядковий інтервал", + "setLineSpacing": "встановити міжрядковий інтервал", + "bitbybit.babylon.gui.textBlock.setLineSpacing_description": "встановлює міжрядковий інтервал тексту", + "lineSpacing": "міжрядковий інтервал", + "bitbybit.babylon.gui.textBlock.getText": "отримати текст", + "getText": "отримати текст", + "bitbybit.babylon.gui.textBlock.getText_description": "отримує текст текстового блоку", + "bitbybit.babylon.gui.textBlock.getTextWrapping": "отримати перенесення тексту", + "getTextWrapping": "отримати перенесення тексту", + "bitbybit.babylon.gui.textBlock.getTextWrapping_description": "отримує перенесення тексту", + "bitbybit.babylon.gui.textBlock.getLineSpacing": "отримати міжрядковий інтервал", + "getLineSpacing": "отримати міжрядковий інтервал", + "bitbybit.babylon.gui.textBlock.getLineSpacing_description": "отримує міжрядковий інтервал тексту", + "bitbybit.babylon.gui.textBlock.getOutlineWidth": "отримати ширину контуру", + "getOutlineWidth": "отримати ширину контуру", + "bitbybit.babylon.gui.textBlock.getOutlineWidth_description": "отримує ширину контуру тексту", + "bitbybit.babylon.gui.textBlock.getResizeToFit": "отримати зміну розміру для відповідності", + "getResizeToFit": "отримати зміну розміру для відповідності", + "bitbybit.babylon.gui.textBlock.getResizeToFit_description": "отримує зміну розміру для відповідності", + "bitbybit.babylon.gui.textBlock.getTextHorizontalAlignment": "отримати горизонтальне вирівнювання тексту", + "getTextHorizontalAlignment": "отримати горизонтальне вирівнювання тексту", + "bitbybit.babylon.gui.textBlock.getTextHorizontalAlignment_description": "отримує горизонтальне вирівнювання тексту", + "bitbybit.babylon.gui.textBlock.getTextVerticalAlignment": "отримати вертикальне вирівнювання тексту", + "getTextVerticalAlignment": "отримати вертикальне вирівнювання тексту", + "bitbybit.babylon.gui.textBlock.getTextVerticalAlignment_description": "отримує вертикальне вирівнювання тексту", + "bitbybit.babylon.gui.textBlock.createTextBlockObservableSelector": "селектор спостереження текстового блоку", + "createTextBlockObservableSelector": "селектор спостереження текстового блоку", + "bitbybit.babylon.gui.textBlock.createTextBlockObservableSelector_description": "створює селектор спостереження для текстового блоку", + "textBlockObservableSelectorEnum": "перелік селекторів спостереження текстового блоку", + "bitbybit.babylon.gui.radioButton.createRadioButton": "радіокнопка", + "radioButton": "радіокнопка", + "createRadioButton": "радіокнопка", + "bitbybit.babylon.gui.radioButton.createRadioButton_description": "створює радіокнопку", + "group": "група", + "isChecked": "позначено", + "checkSizeRatio": "співвідношення розміру позначки", + "bitbybit.babylon.gui.radioButton.setCheckSizeRatio": "встановити співвідношення розміру позначки", + "setCheckSizeRatio": "встановити співвідношення розміру позначки", + "bitbybit.babylon.gui.radioButton.setCheckSizeRatio_description": "встановлює співвідношення розміру позначки радіокнопки", + "BABYLON.GUI.RadioButton": "радіокнопка графічного інтерфейсу бабілон", + "bitbybit.babylon.gui.radioButton.setGroup": "встановити групу", + "setGroup": "встановити групу", + "bitbybit.babylon.gui.radioButton.setGroup_description": "встановлює групу радіокнопки", + "bitbybit.babylon.gui.radioButton.setBackground": "встановити фон", + "bitbybit.babylon.gui.radioButton.setBackground_description": "встановлює фон радіокнопки", + "bitbybit.babylon.gui.radioButton.getCheckSizeRatio": "отримати співвідношення розміру позначки", + "getCheckSizeRatio": "отримати співвідношення розміру позначки", + "bitbybit.babylon.gui.radioButton.getCheckSizeRatio_description": "отримує співвідношення розміру позначки радіокнопки", + "bitbybit.babylon.gui.radioButton.getGroup": "отримати групу", + "getGroup": "отримати групу", + "bitbybit.babylon.gui.radioButton.getGroup_description": "отримує групу радіокнопки", + "bitbybit.babylon.gui.radioButton.getBackground": "отримати фон", + "bitbybit.babylon.gui.radioButton.getBackground_description": "отримує фон радіокнопки", + "bitbybit.babylon.gui.radioButton.createRadioButtonObservableSelector": "селектор спостереження радіокнопки", + "createRadioButtonObservableSelector": "селектор спостереження радіокнопки", + "bitbybit.babylon.gui.radioButton.createRadioButtonObservableSelector_description": "створює селектор спостереження для радіокнопки", + "radioButtonObservableSelectorEnum": "перелік селекторів спостереження радіокнопки", + "bitbybit.babylon.gui.checkbox.createCheckbox": "прапорці", + "checkbox": "прапорці", + "createCheckbox": "прапорці", + "bitbybit.babylon.gui.checkbox.createCheckbox_description": "створює прапорці", + "bitbybit.babylon.gui.checkbox.setBackground": "встановити фон", + "bitbybit.babylon.gui.checkbox.setBackground_description": "встановлює фон прапорців", + "BABYLON.GUI.Checkbox": "прапорець графічного інтерфейсу бабілон", + "bitbybit.babylon.gui.checkbox.setCheckSizeRatio": "встановити співвідношення розміру позначки", + "bitbybit.babylon.gui.checkbox.setCheckSizeRatio_description": "встановлює співвідношення розміру позначки прапорців", + "bitbybit.babylon.gui.checkbox.setIsChecked": "встановити позначення", + "setIsChecked": "встановити позначення", + "bitbybit.babylon.gui.checkbox.setIsChecked_description": "встановлює позначення прапорців", + "bitbybit.babylon.gui.checkbox.getCheckSizeRatio": "отримати співвідношення розміру позначки", + "bitbybit.babylon.gui.checkbox.getCheckSizeRatio_description": "отримує співвідношення розміру позначки прапорців", + "bitbybit.babylon.gui.checkbox.getIsChecked": "отримати позначення", + "getIsChecked": "отримати позначення", + "bitbybit.babylon.gui.checkbox.getIsChecked_description": "отримує позначення прапорців", + "bitbybit.babylon.gui.checkbox.getBackground": "отримати фон", + "bitbybit.babylon.gui.checkbox.getBackground_description": "отримує фон прапорців", + "bitbybit.babylon.gui.checkbox.createCheckboxObservableSelector": "селектор спостереження прапорців", + "createCheckboxObservableSelector": "селектор спостереження прапорців", + "bitbybit.babylon.gui.checkbox.createCheckboxObservableSelector_description": "створює селектор спостереження для прапорців", + "checkboxObservableSelectorEnum": "перелік селекторів спостереження прапорців", + "bitbybit.babylon.gui.inputText.createInputText": "введення тексту", + "inputText": "введення тексту", + "createInputText": "введення тексту", + "bitbybit.babylon.gui.inputText.createInputText_description": "створює введення тексту", + "placeholder": "заповнювач", + "bitbybit.babylon.gui.inputText.setBackground": "встановити фон", + "bitbybit.babylon.gui.inputText.setBackground_description": "встановлює фон введення тексту", + "BABYLON.GUI.InputText": "введення тексту графічного інтерфейсу бабілон", + "bitbybit.babylon.gui.inputText.setText": "встановити текст", + "bitbybit.babylon.gui.inputText.setText_description": "встановлює введення тексту", + "bitbybit.babylon.gui.inputText.setPlaceholder": "встановити заповнювач", + "setPlaceholder": "встановити заповнювач", + "bitbybit.babylon.gui.inputText.setPlaceholder_description": "встановлює заповнювач введення тексту", + "bitbybit.babylon.gui.inputText.getBackground": "отримати фон", + "bitbybit.babylon.gui.inputText.getBackground_description": "отримує фон введення тексту", + "bitbybit.babylon.gui.inputText.getText": "отримати текст", + "bitbybit.babylon.gui.inputText.getText_description": "отримує введення тексту", + "bitbybit.babylon.gui.inputText.getPlaceholder": "отримати заповнювач", + "getPlaceholder": "отримати заповнювач", + "bitbybit.babylon.gui.inputText.getPlaceholder_description": "отримує заповнювач введення тексту", + "bitbybit.babylon.gui.inputText.createInputTextObservableSelector": "селектор спостереження введення тексту", + "createInputTextObservableSelector": "селектор спостереження введення тексту", + "bitbybit.babylon.gui.inputText.createInputTextObservableSelector_description": "створює селектор спостереження для введення тексту", + "inputTextObservableSelectorEnum": "перелік селекторів спостереження введення тексту", + "bitbybit.babylon.gui.colorPicker.createColorPicker": "вибір кольору", + "colorPicker": "вибір кольору", + "createColorPicker": "вибір кольору", + "bitbybit.babylon.gui.colorPicker.createColorPicker_description": "створює вибір кольору", + "defaultColor": "колір за замовчуванням", + "bitbybit.babylon.gui.colorPicker.setColorPickerValue": "встановити значення вибору кольору", + "setColorPickerValue": "встановити значення вибору кольору", + "bitbybit.babylon.gui.colorPicker.setColorPickerValue_description": "встановлює значення вибору кольору", + "BABYLON.GUI.ColorPicker": "вибір кольору графічного інтерфейсу бабілон", + "bitbybit.babylon.gui.colorPicker.setColorPickerSize": "встановити розмір вибору кольору", + "setColorPickerSize": "встановити розмір вибору кольору", + "bitbybit.babylon.gui.colorPicker.setColorPickerSize_description": "встановлює розмір вибору кольору", + "bitbybit.babylon.gui.colorPicker.getColorPickerValue": "отримати значення вибору кольору", + "getColorPickerValue": "отримати значення вибору кольору", + "bitbybit.babylon.gui.colorPicker.getColorPickerValue_description": "отримує значення вибору кольору", + "bitbybit.babylon.gui.colorPicker.getColorPickerSize": "отримати розмір вибору кольору", + "getColorPickerSize": "отримати розмір вибору кольору", + "bitbybit.babylon.gui.colorPicker.getColorPickerSize_description": "отримує розмір вибору кольору", + "bitbybit.babylon.gui.colorPicker.createColorPickerObservableSelector": "селектор спостереження вибору кольору", + "createColorPickerObservableSelector": "селектор спостереження вибору кольору", + "bitbybit.babylon.gui.colorPicker.createColorPickerObservableSelector_description": "створює селектор спостереження для вибору кольору", + "colorPickerObservableSelectorEnum": "перелік селекторів спостереження вибору кольору", + "bitbybit.babylon.gui.image.createImage": "зображення", + "image": "зображення", + "createImage": "зображення", + "bitbybit.babylon.gui.image.createImage_description": "створює зображення", + "bitbybit.babylon.gui.image.setSourceUrl": "встановити URL джерела", + "setSourceUrl": "встановити URL джерела", + "bitbybit.babylon.gui.image.setSourceUrl_description": "встановлює URL джерела зображення", + "BABYLON.GUI.Image": "зображення графічного інтерфейсу бабілон", + "bitbybit.babylon.gui.image.getSourceUrl": "отримати URL джерела", + "getSourceUrl": "отримати URL джерела", + "bitbybit.babylon.gui.image.getSourceUrl_description": "отримує URL джерела зображення", + "bitbybit.babylon.gizmo.manager.createGizmoManager": "менеджер гізмо", + "gizmo": "гізмо", + "manager": "менеджер", + "createGizmoManager": "менеджер гізмо", + "bitbybit.babylon.gizmo.manager.createGizmoManager_description": "створює менеджер гізмо", + "positionGizmoEnabled": "гізмо позиції увімкнено", + "rotationGizmoEnabled": "гізмо обертання увімкнено", + "scaleGizmoEnabled": "гізмо масштабу увімкнено", + "boundingBoxGizmoEnabled": "гізмо обмежувальної рамки увімкнено", + "usePointerToAttachGizmos": "використовувати вказівник для прикріплення гізмо", + "clearGizmoOnEmptyPointerEvent": "очистити гізмо при порожній події вказівника", + "scaleRatio": "співвідношення масштабу", + "attachableMeshes": "сітки, що можна прикріпити", + "BABYLON.AbstractMesh[]": "масив абстрактних сіток бабілон", + "bitbybit.babylon.gizmo.manager.getPositionGizmo": "отримати гізмо позиції", + "getPositionGizmo": "отримати гізмо позиції", + "bitbybit.babylon.gizmo.manager.getPositionGizmo_description": "отримує гізмо позиції", + "gizmoManager": "менеджер гізмо", + "BABYLON.GizmoManager": "менеджер гізмо бабілон", + "bitbybit.babylon.gizmo.manager.getRotationGizmo": "отримати гізмо обертання", + "getRotationGizmo": "отримати гізмо обертання", + "bitbybit.babylon.gizmo.manager.getRotationGizmo_description": "отримує гізмо обертання", + "bitbybit.babylon.gizmo.manager.getScaleGizmo": "отримати гізмо масштабу", + "getScaleGizmo": "отримати гізмо масштабу", + "bitbybit.babylon.gizmo.manager.getScaleGizmo_description": "отримує гізмо масштабу", + "bitbybit.babylon.gizmo.manager.getBoundingBoxGizmo": "отримати гізмо обмежувальної рамки", + "getBoundingBoxGizmo": "отримати гізмо обмежувальної рамки", + "bitbybit.babylon.gizmo.manager.getBoundingBoxGizmo_description": "отримує гізмо обмежувальної рамки", + "bitbybit.babylon.gizmo.manager.attachToMesh": "прикріпити до сітки", + "attachToMesh": "прикріпити до сітки", + "bitbybit.babylon.gizmo.manager.attachToMesh_description": "прикріплює менеджер гізмо до сітки", + "update": "оновити", + "bitbybit.babylon.gizmo.manager.detachMesh": "відкріпити сітку", + "detachMesh": "відкріпити сітку", + "bitbybit.babylon.gizmo.manager.detachMesh_description": "відкріплює менеджер гізмо від сітки", + "bitbybit.babylon.gizmo.base.scaleRatio": "встановити співвідношення масштабу", + "base": "база", + "bitbybit.babylon.gizmo.base.scaleRatio_description": "встановлює співвідношення масштабу гізмо", + "BABYLON.IGizmo": "інтерфейс гізмо бабілон", + "bitbybit.babylon.gizmo.base.getScaleRatio": "отримати співвідношення масштабу", + "getScaleRatio": "отримати співвідношення масштабу", + "bitbybit.babylon.gizmo.base.getScaleRatio_description": "отримує співвідношення масштабу гізмо", + "bitbybit.babylon.gizmo.positionGizmo.planarGizmoEnabled": "встановити увімкнення плоского гізмо", + "positionGizmo": "гізмо позиції", + "planarGizmoEnabled": "плоске гізмо увімкнено", + "bitbybit.babylon.gizmo.positionGizmo.planarGizmoEnabled_description": "встановлює увімкнення плоского гізмо", + "BABYLON.IPositionGizmo": "інтерфейс гізмо позиції бабілон", + "bitbybit.babylon.gizmo.positionGizmo.snapDistance": "встановити відстань прив’язки", + "snapDistance": "відстань прив’язки", + "bitbybit.babylon.gizmo.positionGizmo.snapDistance_description": "встановлює відстань прив’язки гізмо позиції", + "bitbybit.babylon.gizmo.positionGizmo.getAttachedMesh": "отримати прикріплену сітку", + "getAttachedMesh": "отримати прикріплену сітку", + "bitbybit.babylon.gizmo.positionGizmo.getAttachedMesh_description": "отримує прикріплену сітку", + "bitbybit.babylon.gizmo.positionGizmo.getAttachedNode": "отримати прикріплений вузол", + "getAttachedNode": "отримати прикріплений вузол", + "bitbybit.babylon.gizmo.positionGizmo.getAttachedNode_description": "отримує прикріплений вузол", + "bitbybit.babylon.gizmo.positionGizmo.getXGizmo": "отримати гізмо x", + "getXGizmo": "отримати гізмо x", + "bitbybit.babylon.gizmo.positionGizmo.getXGizmo_description": "отримує гізмо x", + "bitbybit.babylon.gizmo.positionGizmo.getYGizmo": "отримати гізмо y", + "getYGizmo": "отримати гізмо y", + "bitbybit.babylon.gizmo.positionGizmo.getYGizmo_description": "отримує гізмо y", + "bitbybit.babylon.gizmo.positionGizmo.getZGizmo": "отримати гізмо z", + "getZGizmo": "отримати гізмо z", + "bitbybit.babylon.gizmo.positionGizmo.getZGizmo_description": "отримує гізмо z", + "bitbybit.babylon.gizmo.positionGizmo.getXPlaneGizmo": "отримати плоске гізмо x", + "getXPlaneGizmo": "отримати плоске гізмо x", + "bitbybit.babylon.gizmo.positionGizmo.getXPlaneGizmo_description": "отримує плоске гізмо x", + "bitbybit.babylon.gizmo.positionGizmo.getYPlaneGizmo": "отримати плоске гізмо y", + "getYPlaneGizmo": "отримати плоске гізмо y", + "bitbybit.babylon.gizmo.positionGizmo.getYPlaneGizmo_description": "отримує плоске гізмо y", + "bitbybit.babylon.gizmo.positionGizmo.getZPlaneGizmo": "отримати плоске гізмо z", + "getZPlaneGizmo": "отримати плоске гізмо z", + "bitbybit.babylon.gizmo.positionGizmo.getZPlaneGizmo_description": "отримує плоске гізмо z", + "bitbybit.babylon.gizmo.positionGizmo.getPlanarGizmoEnabled": "отримати увімкнення плоского гізмо", + "getPlanarGizmoEnabled": "отримати увімкнення плоского гізмо", + "bitbybit.babylon.gizmo.positionGizmo.getPlanarGizmoEnabled_description": "отримує увімкнення плоского гізмо", + "bitbybit.babylon.gizmo.positionGizmo.getSnapDistance": "отримати відстань прив’язки", + "getSnapDistance": "отримати відстань прив’язки", + "bitbybit.babylon.gizmo.positionGizmo.getSnapDistance_description": "отримує відстань прив’язки", + "bitbybit.babylon.gizmo.positionGizmo.getIsDragging": "отримати стан перетягування", + "getIsDragging": "отримати стан перетягування", + "bitbybit.babylon.gizmo.positionGizmo.getIsDragging_description": "отримує стан перетягування", + "bitbybit.babylon.gizmo.positionGizmo.createPositionGizmoObservableSelector": "селектор спостереження гізмо позиції", + "createPositionGizmoObservableSelector": "селектор спостереження гізмо позиції", + "bitbybit.babylon.gizmo.positionGizmo.createPositionGizmoObservableSelector_description": "створює селектор спостереження для гізмо позиції", + "positionGizmoObservableSelectorEnum": "перелік селекторів спостереження гізмо позиції", + "bitbybit.babylon.gizmo.rotationGizmo.snapDistance": "встановити відстань прив’язки", + "rotationGizmo": "гізмо обертання", + "bitbybit.babylon.gizmo.rotationGizmo.snapDistance_description": "встановлює відстань прив’язки гізмо обертання", + "BABYLON.IRotationGizmo": "інтерфейс гізмо обертання бабілон", + "bitbybit.babylon.gizmo.rotationGizmo.sensitivity": "встановити чутливість", + "sensitivity": "чутливість", + "bitbybit.babylon.gizmo.rotationGizmo.sensitivity_description": "встановлює чутливість гізмо обертання", + "bitbybit.babylon.gizmo.rotationGizmo.getAttachedMesh": "отримати прикріплену сітку", + "bitbybit.babylon.gizmo.rotationGizmo.getAttachedMesh_description": "отримує прикріплену сітку", + "bitbybit.babylon.gizmo.rotationGizmo.getAttachedNode": "отримати прикріплений вузол", + "bitbybit.babylon.gizmo.rotationGizmo.getAttachedNode_description": "отримує прикріплений вузол", + "bitbybit.babylon.gizmo.rotationGizmo.getXGizmo": "отримати гізмо x", + "bitbybit.babylon.gizmo.rotationGizmo.getXGizmo_description": "отримує гізмо x", + "bitbybit.babylon.gizmo.rotationGizmo.getYGizmo": "отримати гізмо y", + "bitbybit.babylon.gizmo.rotationGizmo.getYGizmo_description": "отримує гізмо y", + "bitbybit.babylon.gizmo.rotationGizmo.getZGizmo": "отримати гізмо z", + "bitbybit.babylon.gizmo.rotationGizmo.getZGizmo_description": "отримує гізмо z", + "bitbybit.babylon.gizmo.rotationGizmo.getSnapDistance": "отримати відстань прив’язки", + "bitbybit.babylon.gizmo.rotationGizmo.getSnapDistance_description": "отримує відстань прив’язки", + "bitbybit.babylon.gizmo.rotationGizmo.getSensitivity": "отримати чутливість", + "getSensitivity": "отримати чутливість", + "bitbybit.babylon.gizmo.rotationGizmo.getSensitivity_description": "отримує чутливість", + "bitbybit.babylon.gizmo.rotationGizmo.createRotationGizmoObservableSelector": "селектор спостереження гізмо обертання", + "createRotationGizmoObservableSelector": "селектор спостереження гізмо обертання", + "bitbybit.babylon.gizmo.rotationGizmo.createRotationGizmoObservableSelector_description": "створює селектор спостереження для гізмо обертання", + "rotationGizmoObservableSelectorEnum": "перелік селекторів спостереження гізмо обертання", + "bitbybit.babylon.gizmo.scaleGizmo.getXGizmo": "отримати гізмо x", + "scaleGizmo": "гізмо масштабу", + "bitbybit.babylon.gizmo.scaleGizmo.getXGizmo_description": "отримує гізмо x", + "BABYLON.IScaleGizmo": "інтерфейс гізмо масштабу бабілон", + "bitbybit.babylon.gizmo.scaleGizmo.getYGizmo": "отримати гізмо y", + "bitbybit.babylon.gizmo.scaleGizmo.getYGizmo_description": "отримує гізмо y", + "bitbybit.babylon.gizmo.scaleGizmo.getZGizmo": "отримати гізмо z", + "bitbybit.babylon.gizmo.scaleGizmo.getZGizmo_description": "отримує гізмо z", + "bitbybit.babylon.gizmo.scaleGizmo.snapDistance": "встановити відстань прив’язки", + "bitbybit.babylon.gizmo.scaleGizmo.snapDistance_description": "встановлює відстань прив’язки гізмо масштабу", + "bitbybit.babylon.gizmo.scaleGizmo.setIncrementalSnap": "встановити поступову прив’язку", + "setIncrementalSnap": "встановити поступову прив’язку", + "bitbybit.babylon.gizmo.scaleGizmo.setIncrementalSnap_description": "встановлює поступову прив’язку гізмо масштабу", + "incrementalSnap": "поступова прив’язка", + "bitbybit.babylon.gizmo.scaleGizmo.sensitivity": "встановити чутливість", + "bitbybit.babylon.gizmo.scaleGizmo.sensitivity_description": "встановлює чутливість гізмо масштабу", + "bitbybit.babylon.gizmo.scaleGizmo.getIncrementalSnap": "отримати поступову прив’язку", + "getIncrementalSnap": "отримати поступову прив’язку", + "bitbybit.babylon.gizmo.scaleGizmo.getIncrementalSnap_description": "отримує поступову прив’язку", + "bitbybit.babylon.gizmo.scaleGizmo.getSnapDistance": "отримати відстань прив’язки", + "bitbybit.babylon.gizmo.scaleGizmo.getSnapDistance_description": "отримує відстань прив’язки", + "bitbybit.babylon.gizmo.scaleGizmo.getSensitivity": "отримати чутливість", + "bitbybit.babylon.gizmo.scaleGizmo.getSensitivity_description": "отримує чутливість", + "bitbybit.babylon.gizmo.scaleGizmo.createScaleGizmoObservableSelector": "селектор спостереження гізмо масштабу", + "createScaleGizmoObservableSelector": "селектор спостереження гізмо масштабу", + "bitbybit.babylon.gizmo.scaleGizmo.createScaleGizmoObservableSelector_description": "створює селектор спостереження для гізмо масштабу", + "scaleGizmoObservableSelectorEnum": "перелік селекторів спостереження гізмо масштабу", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setRotationSphereSize": "встановити розмір сфери обертання", + "boundingBoxGizmo": "гізмо обмежувальної рамки", + "setRotationSphereSize": "встановити розмір сфери обертання", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setRotationSphereSize_description": "встановлює розмір сфери обертання гізмо обмежувальної рамки", + "BABYLON.BoundingBoxGizmo": "гізмо обмежувальної рамки бабілон", + "rotationSphereSize": "розмір сфери обертання", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshScreenSize": "встановити фіксований розмір сітки перетягування на екрані", + "setFixedDragMeshScreenSize": "встановити фіксований розмір сітки перетягування на екрані", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshScreenSize_description": "встановлює фіксований розмір сітки перетягування на екрані для стабільного масштабування", + "fixedDragMeshScreenSize": "фіксований розмір сітки перетягування на екрані", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshBoundsSize": "встановити фіксований розмір меж сітки перетягування", + "setFixedDragMeshBoundsSize": "встановити фіксований розмір меж сітки перетягування", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshBoundsSize_description": "встановлює фіксований розмір меж сітки перетягування", + "fixedDragMeshBoundsSize": "фіксований розмір меж сітки перетягування", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshScreenSizeDistanceFactor": "встановити коефіцієнт відстані фіксованого розміру сітки перетягування на екрані", + "setFixedDragMeshScreenSizeDistanceFactor": "встановити коефіцієнт відстані фіксованого розміру сітки перетягування на екрані", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setFixedDragMeshScreenSizeDistanceFactor_description": "встановлює коефіцієнт відстані для фіксованого розміру сітки перетягування на екрані", + "fixedDragMeshScreenSizeDistanceFactor": "коефіцієнт відстані фіксованого розміру сітки перетягування на екрані", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScalingSnapDistance": "встановити відстань прив’язки масштабування", + "setScalingSnapDistance": "встановити відстань прив’язки масштабування", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScalingSnapDistance_description": "встановлює відстань прив’язки масштабування гізмо обмежувальної рамки", + "scalingSnapDistance": "відстань прив’язки масштабування", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setRotationSnapDistance": "встановити відстань прив’язки обертання", + "setRotationSnapDistance": "встановити відстань прив’язки обертання", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setRotationSnapDistance_description": "встановлює відстань прив’язки обертання гізмо обмежувальної рамки", + "rotationSnapDistance": "відстань прив’язки обертання", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScaleBoxSize": "встановити розмір коробки масштабування", + "setScaleBoxSize": "встановити розмір коробки масштабування", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScaleBoxSize_description": "встановлює розмір коробки масштабування гізмо обмежувальної рамки", + "scaleBoxSize": "розмір коробки масштабування", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setIncrementalSnap": "встановити поступову прив’язку", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setIncrementalSnap_description": "встановлює поступову прив’язку гізмо обмежувальної рамки", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScalePivot": "встановити точку опори масштабування", + "setScalePivot": "встановити точку опори масштабування", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScalePivot_description": "встановлює точку опори масштабування гізмо обмежувальної рамки", + "scalePivot": "точка опори масштабування", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setAxisFactor": "встановити коефіцієнт осі", + "setAxisFactor": "встановити коефіцієнт осі", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setAxisFactor_description": "встановлює коефіцієнт осі гізмо обмежувальної рамки", + "axisFactor": "коефіцієнт осі", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScaleDragSpeed": "встановити швидкість перетягування масштабу", + "setScaleDragSpeed": "встановити швидкість перетягування масштабу", + "bitbybit.babylon.gizmo.boundingBoxGizmo.setScaleDragSpeed_description": "встановлює швидкість перетягування масштабу гізмо обмежувальної рамки", + "scaleDragSpeed": "швидкість перетягування масштабу", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getRotationSphereSize": "отримати розмір сфери обертання", + "getRotationSphereSize": "отримати розмір сфери обертання", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getRotationSphereSize_description": "отримує розмір сфери обертання", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScaleBoxSize": "отримати розмір коробки масштабування", + "getScaleBoxSize": "отримати розмір коробки масштабування", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScaleBoxSize_description": "отримує розмір коробки масштабування", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshScreenSize": "отримати фіксований розмір сітки перетягування на екрані", + "getFixedDragMeshScreenSize": "отримати фіксований розмір сітки перетягування на екрані", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshScreenSize_description": "отримує фіксований розмір сітки перетягування на екрані", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshBoundsSize": "отримати фіксований розмір меж сітки перетягування", + "getFixedDragMeshBoundsSize": "отримати фіксований розмір меж сітки перетягування", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshBoundsSize_description": "отримує фіксований розмір меж сітки перетягування", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshScreenSizeDistanceFactor": "отримати коефіцієнт відстані фіксованого розміру сітки перетягування на екрані", + "getFixedDragMeshScreenSizeDistanceFactor": "отримати коефіцієнт відстані фіксованого розміру сітки перетягування на екрані", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getFixedDragMeshScreenSizeDistanceFactor_description": "отримує коефіцієнт відстані фіксованого розміру сітки перетягування на екрані", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScalingSnapDistance": "отримати відстань прив’язки масштабування", + "getScalingSnapDistance": "отримати відстань прив’язки масштабування", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScalingSnapDistance_description": "отримує відстань прив’язки масштабування", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getRotationSnapDistance": "отримати відстань прив’язки обертання", + "getRotationSnapDistance": "отримати відстань прив’язки обертання", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getRotationSnapDistance_description": "отримує відстань прив’язки обертання", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getIncrementalSnap": "отримати поступову прив’язку", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getIncrementalSnap_description": "отримує поступову прив’язку", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScalePivot": "отримати точку опори масштабування", + "getScalePivot": "отримати точку опори масштабування", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScalePivot_description": "отримує точку опори масштабування", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getAxisFactor": "отримати коефіцієнт осі", + "getAxisFactor": "отримати коефіцієнт осі", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getAxisFactor_description": "отримує коефіцієнт осі", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScaleDragSpeed": "отримати швидкість перетягування масштабу", + "getScaleDragSpeed": "отримати швидкість перетягування масштабу", + "bitbybit.babylon.gizmo.boundingBoxGizmo.getScaleDragSpeed_description": "отримує швидкість перетягування масштабу", + "bitbybit.babylon.gizmo.boundingBoxGizmo.createBoundingBoxGizmoObservableSelector": "селектор спостереження гізмо обмежувальної рамки", + "createBoundingBoxGizmoObservableSelector": "селектор спостереження гізмо обмежувальної рамки", + "bitbybit.babylon.gizmo.boundingBoxGizmo.createBoundingBoxGizmoObservableSelector_description": "створює селектор спостереження для гізмо обмежувальної рамки", + "boundingBoxGizmoObservableSelectorEnum": "перелік селекторів спостереження гізмо обмежувальної рамки", + "bitbybit.babylon.gizmo.axisDragGizmo.setIsEnabled": "встановити увімкнення", + "axisDragGizmo": "гізмо перетягування осі", + "bitbybit.babylon.gizmo.axisDragGizmo.setIsEnabled_description": "встановлює увімкнення осі", + "BABYLON.IAxisDragGizmo": "інтерфейс гізмо перетягування осі бабілон", + "bitbybit.babylon.gizmo.axisDragGizmo.getIsEnabled": "отримати увімкнення", + "bitbybit.babylon.gizmo.axisDragGizmo.getIsEnabled_description": "отримує увімкнення осі", + "bitbybit.babylon.gizmo.axisScaleGizmo.setIsEnabled": "встановити увімкнення", + "axisScaleGizmo": "гізмо масштабу осі", + "bitbybit.babylon.gizmo.axisScaleGizmo.setIsEnabled_description": "встановлює увімкнення осі", + "BABYLON.IAxisScaleGizmo": "інтерфейс гізмо масштабу осі бабілон", + "bitbybit.babylon.gizmo.axisScaleGizmo.getIsEnabled": "отримати увімкнення", + "bitbybit.babylon.gizmo.axisScaleGizmo.getIsEnabled_description": "отримує увімкнення осі", + "bitbybit.babylon.gizmo.planeDragGizmo.setIsEnabled": "встановити увімкнення", + "planeDragGizmo": "гізмо перетягування площини", + "bitbybit.babylon.gizmo.planeDragGizmo.setIsEnabled_description": "встановлює увімкнення площини", + "BABYLON.IPlaneDragGizmo": "інтерфейс гізмо перетягування площини бабілон", + "bitbybit.babylon.gizmo.planeDragGizmo.getIsEnabled": "отримати увімкнення", + "bitbybit.babylon.gizmo.planeDragGizmo.getIsEnabled_description": "отримує увімкнення площини", + "bitbybit.babylon.gizmo.planeRotationGizmo.setIsEnabled": "встановити увімкнення", + "planeRotationGizmo": "гізмо обертання площини", + "bitbybit.babylon.gizmo.planeRotationGizmo.setIsEnabled_description": "встановлює увімкнення площини", + "BABYLON.IPlaneRotationGizmo": "інтерфейс гізмо обертання площини бабілон", + "bitbybit.babylon.gizmo.planeRotationGizmo.getIsEnabled": "отримати увімкнення", + "bitbybit.babylon.gizmo.planeRotationGizmo.getIsEnabled_description": "отримує увімкнення площини", + "bitbybit.vector.removeAllDuplicateVectors": "видалити всі дублікати векторів", + "vector": "вектор", + "removeAllDuplicateVectors": "видалити всі дублікати векторів", + "bitbybit.vector.removeAllDuplicateVectors_description": "видаляє всі дублікати векторів з масиву", + "remove": "видалити", + "vectors": "вектори", + "number[][]": "масив чисел", + "tolerance": "допуск", + "bitbybit.vector.removeConsecutiveDuplicateVectors": "видалити послідовні дублікати векторів", + "removeConsecutiveDuplicateVectors": "видалити послідовні дублікати векторів", + "bitbybit.vector.removeConsecutiveDuplicateVectors_description": "видаляє послідовні дублікати векторів з масиву", + "checkFirstAndLast": "перевірити перший і останній", + "bitbybit.vector.angleBetween": "кут між", + "angleBetween": "кут між", + "bitbybit.vector.angleBetween_description": "вимірює кут між двома векторами в градусах", + "angles": "кути", + "first": "перший", + "second": "другий", + "bitbybit.vector.angleBetweenNormalized2d": "кут між нормалізованими 2d", + "angleBetweenNormalized2d": "кут між нормалізованими 2d", + "bitbybit.vector.angleBetweenNormalized2d_description": "вимірює нормалізований 2d кут між двома векторами в градусах", + "bitbybit.vector.positiveAngleBetween": "позитивний кут між", + "positiveAngleBetween": "позитивний кут між", + "bitbybit.vector.positiveAngleBetween_description": "вимірює позитивний кут між двома векторами з опорною точкою в градусах", + "reference": "опорна точка", + "bitbybit.vector.addAll": "додати всі", + "addAll": "додати всі", + "bitbybit.vector.addAll_description": "додає всі значення xyz вектора в новий вектор", + "sum": "сума", + "bitbybit.vector.add": "додати", + "add": "додати", + "bitbybit.vector.add_description": "додає два вектори", + "bitbybit.vector.all": "всі", + "all": "всі", + "bitbybit.vector.all_description": "перевіряє, чи всі елементи логічного масиву є істинними", + "boolean[]": "логічний масив", + "bitbybit.vector.cross": "перехрестя", + "cross": "перехрестя", + "bitbybit.vector.cross_description": "знаходить векторний добуток двох векторів", + "bitbybit.vector.distSquared": "квадрат відстані", + "distSquared": "квадрат відстані", + "bitbybit.vector.distSquared_description": "квадрат відстані між двома векторами", + "bitbybit.vector.dist": "відстань", + "dist": "відстань", + "bitbybit.vector.dist_description": "відстань між двома векторами", + "bitbybit.vector.div": "поділити", + "div": "поділити", + "bitbybit.vector.div_description": "ділить вектор на скаляр", + "scalar": "скаляр", + "bitbybit.vector.domain": "діапазон", + "domain": "діапазон", + "bitbybit.vector.domain_description": "обчислює діапазон між мінімальним і максимальним значеннями вектора", + "bitbybit.vector.dot": "скалярний добуток", + "dot": "скалярний добуток", + "bitbybit.vector.dot_description": "скалярний добуток двох векторів", + "bitbybit.vector.finite": "кінцевий", + "finite": "кінцевий", + "bitbybit.vector.finite_description": "перевіряє, чи числа вектора є кінцевими", + "validate": "перевірити", + "bitbybit.vector.isZero": "є нульовим", + "isZero": "є нульовим", + "bitbybit.vector.isZero_description": "перевіряє, чи довжина вектора дорівнює нулю", + "bitbybit.vector.lerp": "лінійна інтерполяція", + "lerp": "лінійна інтерполяція", + "bitbybit.vector.lerp_description": "знаходить вектор між двома векторами за дробовою частиною", + "fraction": "дробова частина", + "bitbybit.vector.max": "максимум", + "max": "максимум", + "bitbybit.vector.max_description": "знаходить максимальне значення у векторі", + "extract": "витягти", + "bitbybit.vector.min": "мінімум", + "min": "мінімум", + "bitbybit.vector.min_description": "знаходить мінімальне значення у векторі", + "bitbybit.vector.mul": "помножити", + "mul": "помножити", + "bitbybit.vector.mul_description": "множить вектор на скаляр", + "bitbybit.vector.neg": "заперечити", + "neg": "заперечити", + "bitbybit.vector.neg_description": "заперечує вектор", + "bitbybit.vector.normSquared": "квадрат норми", + "normSquared": "квадрат норми", + "bitbybit.vector.normSquared_description": "обчислює квадрат норми", + "bitbybit.vector.norm": "норма", + "norm": "норма", + "bitbybit.vector.norm_description": "обчислює норму вектора", + "bitbybit.vector.normalized": "нормалізований", + "normalized": "нормалізований", + "bitbybit.vector.normalized_description": "нормалізує вектор до одиничної довжини", + "bitbybit.vector.onRay": "на промені", + "onRay": "на промені", + "bitbybit.vector.onRay_description": "знаходить точку на промені на заданій відстані", + "bitbybit.vector.vectorXYZ": "вектор xyz", + "vectorXYZ": "вектор xyz", + "bitbybit.vector.vectorXYZ_description": "створює вектор xyz", + "x": "x", + "y": "y", + "z": "z", + "bitbybit.vector.vectorXY": "вектор xy", + "vectorXY": "вектор xy", + "bitbybit.vector.vectorXY_description": "створює 2d вектор xy", + "bitbybit.vector.range": "діапазон", + "range": "діапазон", + "bitbybit.vector.range_description": "створює цілочисловий вектор від 0 до максимуму", + "bitbybit.vector.signedAngleBetween": "знаковий кут між", + "signedAngleBetween": "знаковий кут між", + "bitbybit.vector.signedAngleBetween_description": "обчислює знаковий кут між двома векторами з опорною точкою", + "bitbybit.vector.span": "розмах", + "span": "розмах", + "bitbybit.vector.span_description": "створює вектор, що охоплює від мінімуму до максимуму з кроком", + "bitbybit.vector.spanEaseItems": "розмах з плавними елементами", + "spanEaseItems": "розмах з плавними елементами", + "bitbybit.vector.spanEaseItems_description": "створює вектор, що охоплює від мінімуму до максимуму з функцією плавності", + "nrItems": "кількість елементів", + "ease": "плавність", + "Math.easeEnum": "перелік функцій плавності Math", + "intervals": "інтервали", + "bitbybit.vector.spanLinearItems": "розмах з лінійними елементами", + "spanLinearItems": "розмах з лінійними елементами", + "bitbybit.vector.spanLinearItems_description": "створює вектор, що охоплює від мінімуму до максимуму з кількістю елементів", + "bitbybit.vector.sub": "відняти", + "sub": "відняти", + "bitbybit.vector.sub_description": "віднімає два вектори", + "bitbybit.vector.sum": "сума", + "bitbybit.vector.sum_description": "сумує значення вектора", + "bitbybit.point.transformPoint": "трансформувати точку", + "transformPoint": "трансформувати точку", + "bitbybit.point.transformPoint_description": "трансформує одну точку", + "transformation": "трансформація", + "Base.TransformMatrixes": "матриці базової трансформації", + "bitbybit.point.transformPoints": "трансформувати точки", + "transformPoints": "трансформувати точки", + "bitbybit.point.transformPoints_description": "трансформує кілька точок", + "points": "точки", + "bitbybit.point.transformsForPoints": "трансформації для точок", + "transformsForPoints": "трансформації для точок", + "bitbybit.point.transformsForPoints_description": "трансформує кілька точок з кількома трансформаціями", + "Base.TransformMatrixes[]": "масив матриць базової трансформації", + "bitbybit.point.translatePoints": "перемістити точки", + "translatePoints": "перемістити точки", + "bitbybit.point.translatePoints_description": "переміщує кілька точок", + "bitbybit.point.translatePointsWithVectors": "перемістити точки з векторами", + "translatePointsWithVectors": "перемістити точки з векторами", + "bitbybit.point.translatePointsWithVectors_description": "переміщує кілька точок з векторами", + "bitbybit.point.translateXYZPoints": "перемістити точки xyz", + "translateXYZPoints": "перемістити точки xyz", + "bitbybit.point.translateXYZPoints_description": "переміщує кілька точок за значеннями xyz", + "bitbybit.point.scalePointsCenterXYZ": "масштабувати точки від центру xyz", + "scalePointsCenterXYZ": "масштабувати точки від центру xyz", + "bitbybit.point.scalePointsCenterXYZ_description": "масштабує кілька точок від центру з коефіцієнтами xyz", + "bitbybit.point.rotatePointsCenterAxis": "обернути точки навколо осі центру", + "rotatePointsCenterAxis": "обернути точки навколо осі центру", + "bitbybit.point.rotatePointsCenterAxis_description": "обертає кілька точок навколо центру та осі", + "bitbybit.point.closestPointFromPointsDistance": "найближча відстань до точок", + "closestPointFromPointsDistance": "найближча відстань до точок", + "bitbybit.point.closestPointFromPointsDistance_description": "вимірює найближчу відстань до точок", + "bitbybit.point.closestPointFromPointsIndex": "індекс найближчої точки від точок", + "closestPointFromPointsIndex": "індекс найближчої точки від точок", + "bitbybit.point.closestPointFromPointsIndex_description": "знаходить індекс найближчої точки, починаючи з 1", + "bitbybit.point.closestPointFromPoints": "найближча точка від точок", + "closestPointFromPoints": "найближча точка від точок", + "bitbybit.point.closestPointFromPoints_description": "знаходить найближчу точку в колекції", + "bitbybit.point.distance": "відстань", + "bitbybit.point.distance_description": "вимірює відстань між двома точками", + "measure": "виміряти", + "startPoint": "початкова точка", + "endPoint": "кінцева точка", + "bitbybit.point.distancesToPoints": "відстані до точок", + "distancesToPoints": "відстані до точок", + "bitbybit.point.distancesToPoints_description": "вимірює відстані від початкової до кількох кінцевих точок", + "endPoints": "кінцеві точки", + "bitbybit.point.multiplyPoint": "помножити точку", + "multiplyPoint": "помножити точку", + "bitbybit.point.multiplyPoint_description": "множить точку на кількість", + "amountOfPoints": "кількість точок", + "bitbybit.point.getX": "отримати x", + "getX": "отримати x", + "bitbybit.point.getX_description": "отримує координату x точки", + "bitbybit.point.getY": "отримати y", + "getY": "отримати y", + "bitbybit.point.getY_description": "отримує координату y точки", + "bitbybit.point.getZ": "отримати z", + "getZ": "отримати z", + "bitbybit.point.getZ_description": "отримує координату z точки", + "bitbybit.point.averagePoint": "середня точка", + "averagePoint": "середня точка", + "bitbybit.point.averagePoint_description": "отримує середню точку від точок", + "bitbybit.point.pointXYZ": "точка xyz", + "pointXYZ": "точка xyz", + "bitbybit.point.pointXYZ_description": "створює точку xyz", + "bitbybit.point.pointXY": "точка xy", + "pointXY": "точка xy", + "bitbybit.point.pointXY_description": "створює точку xy", + "bitbybit.point.spiral": "спіраль", + "spiral": "спіраль", + "bitbybit.point.spiral_description": "створює спіраль з кількох точок", + "phi": "фі", + "numberPoints": "кількість точок", + "widening": "розширення", + "factor": "коефіцієнт", + "bitbybit.point.hexGrid": "шестикутна сітка", + "hexGrid": "шестикутна сітка", + "bitbybit.point.hexGrid_description": "створює плоску шестикутну сітку на площині xy", + "nrHexagonsY": "кількість шестикутників y", + "nrHexagonsX": "кількість шестикутників x", + "radiusHexagon": "радіус шестикутника", + "orientOnCenter": "орієнтувати на центр", + "pointsOnGround": "точки на землі", + "bitbybit.point.removeConsecutiveDuplicates": "видалити послідовні дублікати", + "removeConsecutiveDuplicates": "видалити послідовні дублікати", + "bitbybit.point.removeConsecutiveDuplicates_description": "видаляє послідовні дублікати з масиву точок", + "clean": "очистити", + "bitbybit.line.convertToNurbsCurve": "перетворити в криву NURBS", + "line": "лінія", + "convertToNurbsCurve": "перетворити в криву NURBS", + "bitbybit.line.convertToNurbsCurve_description": "перетворює лінію в криву NURBS", + "LinePointsDto": "об’єкт даних точок лінії", + "bitbybit.line.convertLinesToNurbsCurves": "перетворити лінії в криві NURBS", + "convertLinesToNurbsCurves": "перетворити лінії в криві NURBS", + "bitbybit.line.convertLinesToNurbsCurves_description": "перетворює лінії в масив кривих NURBS", + "lines": "лінії", + "LinePointsDto[]": "масив об’єктів даних точок лінії", + "bitbybit.line.getStartPoint": "отримати початкову точку", + "getStartPoint": "отримати початкову точку", + "bitbybit.line.getStartPoint_description": "отримує початкову точку лінії", + "bitbybit.line.getEndPoint": "отримати кінцеву точку", + "getEndPoint": "отримати кінцеву точку", + "bitbybit.line.getEndPoint_description": "отримує кінцеву точку лінії", + "bitbybit.line.length": "довжина", + "bitbybit.line.length_description": "отримує довжину лінії", + "bitbybit.line.reverse": "реверс", + "reverse": "реверс", + "bitbybit.line.reverse_description": "реверсує кінцеві точки лінії", + "bitbybit.line.transformLine": "трансформувати лінію", + "transformLine": "трансформувати лінію", + "bitbybit.line.transformLine_description": "трансформує лінію", + "bitbybit.line.transformsForLines": "трансформації для ліній", + "transformsForLines": "трансформації для ліній", + "bitbybit.line.transformsForLines_description": "трансформує кілька ліній", + "bitbybit.line.create": "створити", + "bitbybit.line.create_description": "створює лінію", + "bitbybit.line.createAsync": "асинхронно", + "createAsync": "асинхронно", + "bitbybit.line.createAsync_description": "створює лінію з асинхронних точок", + "bitbybit.line.getPointOnLine": "отримати точку на лінії", + "getPointOnLine": "отримати точку на лінії", + "bitbybit.line.getPointOnLine_description": "отримує точку на лінії за параметром", + "param": "параметр", + "bitbybit.line.linesBetweenPoints": "лінії між точками", + "linesBetweenPoints": "лінії між точками", + "bitbybit.line.linesBetweenPoints_description": "створює сегменти ліній між точками", + "bitbybit.line.linesBetweenStartAndEndPoints": "лінії між початковими та кінцевими точками", + "linesBetweenStartAndEndPoints": "лінії між початковими та кінцевими точками", + "bitbybit.line.linesBetweenStartAndEndPoints_description": "створює лінії між списками початкових і кінцевих точок", + "startPoints": "початкові точки", + "bitbybit.line.linesBetweenStartAndEndPointsAsync": "лінії між початковими та кінцевими точками асинхронно", + "linesBetweenStartAndEndPointsAsync": "лінії між початковими та кінцевими точками асинхронно", + "bitbybit.line.linesBetweenStartAndEndPointsAsync_description": "створює лінії між початковими та кінцевими точками з асинхронними входами", + "bitbybit.polyline.convertToNurbsCurve": "перетворити в криву NURBS", + "polyline": "полілінія", + "bitbybit.polyline.convertToNurbsCurve_description": "перетворює полілінію в криву NURBS", + "PolylinePropertiesDto": "об’єкт даних властивостей полілінії", + "bitbybit.polyline.length": "довжина", + "bitbybit.polyline.length_description": "отримує довжину полілінії", + "bitbybit.polyline.countPoints": "порахувати точки", + "countPoints": "порахувати точки", + "bitbybit.polyline.countPoints_description": "отримує кількість точок полілінії", + "bitbybit.polyline.getPoints": "отримати точки", + "getPoints": "отримати точки", + "bitbybit.polyline.getPoints_description": "отримує точки полілінії", + "bitbybit.polyline.reverse": "реверс", + "bitbybit.polyline.reverse_description": "реверсує точки полілінії", + "bitbybit.polyline.transformPolyline": "трансформувати полілінію", + "transformPolyline": "трансформувати полілінію", + "bitbybit.polyline.transformPolyline_description": "трансформує полілінію", + "bitbybit.polyline.create": "створити", + "bitbybit.polyline.create_description": "створює полілінію", + "isClosed": "закрита", + "string | number[]": "рядок або масив чисел", + "bitbybit.occt.deleteShape": "видалити форму", + "occt": "occt", + "deleteShape": "видалити форму", + "bitbybit.occt.deleteShape_description": "видаляє форму з кешу", + "bitbybit.occt.deleteShapes": "видалити форми", + "deleteShapes": "видалити форми", + "bitbybit.occt.deleteShapes_description": "видаляє форми з кешу", + "shapes": "форми", + "T[]": "масив t", + "bitbybit.occt.cleanAllCache": "очистити весь кеш", + "cleanAllCache": "очистити весь кеш", + "bitbybit.occt.cleanAllCache_description": "очищає весь кеш і форми з пам’яті", + "bitbybit.occt.shapes.vertex.vertexFromXYZ": "вершина з xyz", + "vertex": "вершина", + "vertexFromXYZ": "вершина з xyz", + "bitbybit.occt.shapes.vertex.vertexFromXYZ_description": "створює вершину з координат xyz", + "bitbybit.occt.shapes.vertex.vertexFromPoint": "вершина з точки", + "vertexFromPoint": "вершина з точки", + "bitbybit.occt.shapes.vertex.vertexFromPoint_description": "створює вершину з точки", + "bitbybit.occt.shapes.vertex.verticesFromPoints": "вершини з точок", + "verticesFromPoints": "вершини з точок", + "bitbybit.occt.shapes.vertex.verticesFromPoints_description": "створює вершини з точок", + "bitbybit.occt.shapes.vertex.verticesCompoundFromPoints": "комбінована форма вершин з точок", + "verticesCompoundFromPoints": "комбінована форма вершин з точок", + "bitbybit.occt.shapes.vertex.verticesCompoundFromPoints_description": "створює комбіновану форму вершин", + "bitbybit.occt.shapes.vertex.getVertices": "отримати вершини", + "getVertices": "отримати вершини", + "bitbybit.occt.shapes.vertex.getVertices_description": "отримує всі вершини з форми", + "bitbybit.occt.shapes.vertex.getVerticesAsPoints": "отримати вершини як точки", + "getVerticesAsPoints": "отримати вершини як точки", + "bitbybit.occt.shapes.vertex.getVerticesAsPoints_description": "отримує всі вершини як точки", + "bitbybit.occt.shapes.vertex.verticesToPoints": "вершини в точки", + "verticesToPoints": "вершини в точки", + "bitbybit.occt.shapes.vertex.verticesToPoints_description": "трансформує вершини в точки", + "transform": "трансформувати", + "bitbybit.occt.shapes.vertex.vertexToPoint": "вершина в точку", + "vertexToPoint": "вершина в точку", + "bitbybit.occt.shapes.vertex.vertexToPoint_description": "трансформує вершину в точку", + "bitbybit.occt.shapes.vertex.projectPoints": "проектувати точки", + "projectPoints": "проектувати точки", + "bitbybit.occt.shapes.vertex.projectPoints_description": "проектує точки на форму", + "place": "розташувати", + "projectionType": "тип проекції", + "pointProjectionTypeEnum": "перелік типів проекції точки", + "bitbybit.occt.shapes.edge.line": "лінія", + "edge": "ребро", + "bitbybit.occt.shapes.edge.line_description": "створює лінійне ребро між двома точками", + "primitives": "примітиви", + "bitbybit.occt.shapes.edge.arcThroughThreePoints": "дуга через три точки", + "arcThroughThreePoints": "дуга через три точки", + "bitbybit.occt.shapes.edge.arcThroughThreePoints_description": "створює ребро дуги через три точки", + "middle": "середина", + "bitbybit.occt.shapes.edge.arcThroughTwoPointsAndTangent": "дуга через дві точки і дотичну", + "arcThroughTwoPointsAndTangent": "дуга через дві точки і дотичну", + "bitbybit.occt.shapes.edge.arcThroughTwoPointsAndTangent_description": "створює ребро дуги з дотиком у першій точці", + "tangentVec": "вектор дотику", + "bitbybit.occt.shapes.edge.arcFromCircleAndTwoPoints": "дуга з кола і двох точок", + "arcFromCircleAndTwoPoints": "дуга з кола і двох точок", + "bitbybit.occt.shapes.edge.arcFromCircleAndTwoPoints_description": "створює ребро дуги на колі між двома точками", + "circle": "коло", + "sense": "напрямок", + "bitbybit.occt.shapes.edge.arcFromCircleAndTwoAngles": "дуга з кола і двох кутів", + "arcFromCircleAndTwoAngles": "дуга з кола і двох кутів", + "bitbybit.occt.shapes.edge.arcFromCircleAndTwoAngles_description": "створює ребро дуги на колі між двома кутами", + "alphaAngle1": "альфа-кут 1", + "alphaAngle2": "альфа-кут 2", + "bitbybit.occt.shapes.edge.arcFromCirclePointAndAngle": "дуга з кола, точки і кута", + "arcFromCirclePointAndAngle": "дуга з кола, точки і кута", + "bitbybit.occt.shapes.edge.arcFromCirclePointAndAngle_description": "створює ребро дуги на колі від точки до кута", + "alphaAngle": "альфа-кут", + "bitbybit.occt.shapes.edge.createCircleEdge": "ребро кола", + "createCircleEdge": "ребро кола", + "bitbybit.occt.shapes.edge.createCircleEdge_description": "створює ребро кола в OpenCascade", + "bitbybit.occt.shapes.edge.createEllipseEdge": "ребро еліпса", + "createEllipseEdge": "ребро еліпса", + "bitbybit.occt.shapes.edge.createEllipseEdge_description": "створює ребро еліпса в OpenCascade", + "radiusMinor": "малий радіус", + "radiusMajor": "великий радіус", + "bitbybit.occt.shapes.edge.removeInternalEdges": "видалити внутрішні ребра", + "removeInternalEdges": "видалити внутрішні ребра", + "bitbybit.occt.shapes.edge.removeInternalEdges_description": "видаляє внутрішні ребра з форми", + "bitbybit.occt.shapes.edge.makeEdgeFromGeom2dCurveAndSurface": "створити ребро з геометричної 2d кривої і поверхні", + "makeEdgeFromGeom2dCurveAndSurface": "створити ребро з геометричної 2d кривої і поверхні", + "bitbybit.occt.shapes.edge.makeEdgeFromGeom2dCurveAndSurface_description": "створює ребро з геометричної кривої і поверхні", + "curve": "крива", + "surface": "поверхня", + "U": "u", + "bitbybit.occt.shapes.edge.getEdge": "отримати ребро", + "getEdge": "отримати ребро", + "bitbybit.occt.shapes.edge.getEdge_description": "отримує ребро за індексом з форми", + "index": "індекс", + "bitbybit.occt.shapes.edge.getEdges": "отримати ребра", + "getEdges": "отримати ребра", + "bitbybit.occt.shapes.edge.getEdges_description": "отримує ребра з форми", + "bitbybit.occt.shapes.edge.getEdgesAlongWire": "отримати ребра вздовж дроту", + "getEdgesAlongWire": "отримати ребра вздовж дроту", + "bitbybit.occt.shapes.edge.getEdgesAlongWire_description": "отримує ребра вздовж напрямку дроту", + "bitbybit.occt.shapes.edge.getCircularEdgesAlongWire": "отримати кругові ребра вздовж дроту", + "getCircularEdgesAlongWire": "отримати кругові ребра вздовж дроту", + "bitbybit.occt.shapes.edge.getCircularEdgesAlongWire_description": "отримує кругові ребра вздовж напрямку дроту", + "bitbybit.occt.shapes.edge.getLinearEdgesAlongWire": "отримати лінійні ребра вздовж дроту", + "getLinearEdgesAlongWire": "отримати лінійні ребра вздовж дроту", + "bitbybit.occt.shapes.edge.getLinearEdgesAlongWire_description": "отримує лінійні ребра вздовж напрямку дроту", + "bitbybit.occt.shapes.edge.getCornerPointsOfEdgesForShape": "отримати кутові точки ребер для форми", + "getCornerPointsOfEdgesForShape": "отримати кутові точки ребер для форми", + "bitbybit.occt.shapes.edge.getCornerPointsOfEdgesForShape_description": "отримує унікальні кутові точки ребер", + "bitbybit.occt.shapes.edge.getEdgeLength": "отримати довжину ребра", + "getEdgeLength": "отримати довжину ребра", + "bitbybit.occt.shapes.edge.getEdgeLength_description": "отримує довжину ребра", + "bitbybit.occt.shapes.edge.getEdgeLengthsOfShape": "отримати довжини ребер форми", + "getEdgeLengthsOfShape": "отримати довжини ребер форми", + "bitbybit.occt.shapes.edge.getEdgeLengthsOfShape_description": "отримує довжини ребер з форми", + "bitbybit.occt.shapes.edge.getEdgesLengths": "отримати довжини ребер", + "getEdgesLengths": "отримати довжини ребер", + "bitbybit.occt.shapes.edge.getEdgesLengths_description": "отримує довжини ребер", + "bitbybit.occt.shapes.edge.getEdgeCenterOfMass": "отримати центр мас ребра", + "getEdgeCenterOfMass": "отримати центр мас ребра", + "bitbybit.occt.shapes.edge.getEdgeCenterOfMass_description": "отримує центр мас ребра", + "bitbybit.occt.shapes.edge.getEdgesCentersOfMass": "отримати центри мас ребер", + "getEdgesCentersOfMass": "отримати центри мас ребер", + "bitbybit.occt.shapes.edge.getEdgesCentersOfMass_description": "отримує центри мас для ребер", + "bitbybit.occt.shapes.edge.getCircularEdgeCenterPoint": "отримати центральну точку кругового ребра", + "getCircularEdgeCenterPoint": "отримати центральну точку кругового ребра", + "bitbybit.occt.shapes.edge.getCircularEdgeCenterPoint_description": "отримує центральну точку кругового ребра", + "get circular edge": "отримати кругове ребро", + "bitbybit.occt.shapes.edge.getCircularEdgeRadius": "отримати радіус кругового ребра", + "getCircularEdgeRadius": "отримати радіус кругового ребра", + "bitbybit.occt.shapes.edge.getCircularEdgeRadius_description": "отримує радіус кругового ребра", + "bitbybit.occt.shapes.edge.getCircularEdgePlaneDirection": "отримати напрямок площини кругового ребра", + "getCircularEdgePlaneDirection": "отримати напрямок площини кругового ребра", + "bitbybit.occt.shapes.edge.getCircularEdgePlaneDirection_description": "отримує напрямок площини кругового ребра", + "bitbybit.occt.shapes.edge.pointOnEdgeAtParam": "точка на ребрі за параметром", + "pointOnEdgeAtParam": "точка на ребрі за параметром", + "bitbybit.occt.shapes.edge.pointOnEdgeAtParam_description": "отримує точку на ребрі за параметром", + "bitbybit.occt.shapes.edge.pointsOnEdgesAtParam": "точки на ребрах за параметром", + "pointsOnEdgesAtParam": "точки на ребрах за параметром", + "bitbybit.occt.shapes.edge.pointsOnEdgesAtParam_description": "отримує точки на ребрах за параметром", + "bitbybit.occt.shapes.edge.edgesToPoints": "ребра в точки", + "edgesToPoints": "ребра в точки", + "bitbybit.occt.shapes.edge.edgesToPoints_description": "отримує точки ребер у окремих списках", + "angularDeflection": "кутова дефлекція", + "curvatureDeflection": "дефлекція кривини", + "minimumOfPoints": "мінімум точок", + "uTolerance": "допуск u", + "minimumLength": "мінімальна довжина", + "bitbybit.occt.shapes.edge.reversedEdge": "зворотне ребро", + "reversedEdge": "зворотне ребро", + "bitbybit.occt.shapes.edge.reversedEdge_description": "обчислює зворотне ребро", + "bitbybit.occt.shapes.edge.tangentOnEdgeAtParam": "дотична на ребрі за параметром", + "tangentOnEdgeAtParam": "дотична на ребрі за параметром", + "bitbybit.occt.shapes.edge.tangentOnEdgeAtParam_description": "отримує вектор дотику на ребрі за параметром", + "bitbybit.occt.shapes.edge.tangentsOnEdgesAtParam": "дотичні на ребрах за параметром", + "tangentsOnEdgesAtParam": "дотичні на ребрах за параметром", + "bitbybit.occt.shapes.edge.tangentsOnEdgesAtParam_description": "отримує вектори дотику на ребрах за параметром", + "bitbybit.occt.shapes.edge.pointOnEdgeAtLength": "точка на ребрі за довжиною", + "pointOnEdgeAtLength": "точка на ребрі за довжиною", + "bitbybit.occt.shapes.edge.pointOnEdgeAtLength_description": "отримує точку на ребрі за довжиною", + "bitbybit.occt.shapes.edge.pointsOnEdgesAtLength": "точки на ребрах за довжиною", + "pointsOnEdgesAtLength": "точки на ребрах за довжиною", + "bitbybit.occt.shapes.edge.pointsOnEdgesAtLength_description": "отримує точки на ребрах за довжиною", + "bitbybit.occt.shapes.edge.tangentOnEdgeAtLength": "дотична на ребрі за довжиною", + "tangentOnEdgeAtLength": "дотична на ребрі за довжиною", + "bitbybit.occt.shapes.edge.tangentOnEdgeAtLength_description": "отримує вектор дотику на ребрі за довжиною", + "bitbybit.occt.shapes.edge.tangentsOnEdgesAtLength": "дотичні на ребрах за довжиною", + "tangentsOnEdgesAtLength": "дотичні на ребрах за довжиною", + "bitbybit.occt.shapes.edge.tangentsOnEdgesAtLength_description": "отримує вектори дотику на ребрах за довжиною", + "bitbybit.occt.shapes.edge.startPointOnEdge": "початкова точка на ребрі", + "startPointOnEdge": "початкова точка на ребрі", + "bitbybit.occt.shapes.edge.startPointOnEdge_description": "отримує початкову точку на ребрі", + "bitbybit.occt.shapes.edge.startPointsOnEdges": "початкові точки на ребрах", + "startPointsOnEdges": "початкові точки на ребрах", + "bitbybit.occt.shapes.edge.startPointsOnEdges_description": "отримує початкові точки на ребрах", + "bitbybit.occt.shapes.edge.endPointOnEdge": "кінцева точка на ребрі", + "endPointOnEdge": "кінцева точка на ребрі", + "bitbybit.occt.shapes.edge.endPointOnEdge_description": "отримує кінцеву точку на ребрі", + "bitbybit.occt.shapes.edge.endPointsOnEdges": "кінцеві точки на ребрах", + "endPointsOnEdges": "кінцеві точки на ребрах", + "bitbybit.occt.shapes.edge.endPointsOnEdges_description": "отримує кінцеві точки на ребрах", + "bitbybit.occt.shapes.edge.divideEdgeByParamsToPoints": "поділити ребро за параметрами на точки", + "divideEdgeByParamsToPoints": "поділити ребро за параметрами на точки", + "bitbybit.occt.shapes.edge.divideEdgeByParamsToPoints_description": "поділяє ребро за параметрами на точки", + "nrOfDivisions": "кількість поділів", + "removeStartPoint": "видалити початкову точку", + "removeEndPoint": "видалити кінцеву точку", + "bitbybit.occt.shapes.edge.divideEdgesByParamsToPoints": "поділити ребра за параметрами на точки", + "divideEdgesByParamsToPoints": "поділити ребра за параметрами на точки", + "bitbybit.occt.shapes.edge.divideEdgesByParamsToPoints_description": "поділяє ребра за параметрами на точки", + "bitbybit.occt.shapes.edge.divideEdgeByEqualDistanceToPoints": "поділити ребро за рівною відстанню на точки", + "divideEdgeByEqualDistanceToPoints": "поділити ребро за рівною відстанню на точки", + "bitbybit.occt.shapes.edge.divideEdgeByEqualDistanceToPoints_description": "поділяє ребро за довжиною на точки", + "bitbybit.occt.shapes.edge.divideEdgesByEqualDistanceToPoints": "поділити ребра за рівною відстанню на точки", + "divideEdgesByEqualDistanceToPoints": "поділити ребра за рівною відстанню на точки", + "bitbybit.occt.shapes.edge.divideEdgesByEqualDistanceToPoints_description": "поділяє ребра за довжиною на точки", + "bitbybit.occt.shapes.edge.constraintTanLinesFromTwoPtsToCircle": "обмеження дотичних ліній від двох точок до кола", + "constraintTanLinesFromTwoPtsToCircle": "обмеження дотичних ліній від двох точок до кола", + "bitbybit.occt.shapes.edge.constraintTanLinesFromTwoPtsToCircle_description": "створює лінії від двох точок до дотичних кола", + "constraint": "обмеження", + "point1": "точка 1", + "point2": "точка 2", + "positionResult": "результат позиції", + "positionResultEnum": "перелік результатів позиції", + "circleRemainder": "залишок кола", + "circleInclusionEnum": "перелік включення кола", + "bitbybit.occt.shapes.edge.constraintTanLinesFromPtToCircle": "обмеження дотичних ліній від точки до кола", + "constraintTanLinesFromPtToCircle": "обмеження дотичних ліній від точки до кола", + "bitbybit.occt.shapes.edge.constraintTanLinesFromPtToCircle_description": "створює лінії від точки до дотичних кола", + "bitbybit.occt.shapes.edge.constraintTanLinesOnTwoCircles": "обмеження дотичних ліній на двох колах", + "constraintTanLinesOnTwoCircles": "обмеження дотичних ліній на двох колах", + "bitbybit.occt.shapes.edge.constraintTanLinesOnTwoCircles_description": "створює дотичні лінії між двома колами", + "circle1": "коло 1", + "circle2": "коло 2", + "circleRemainders": "залишки кола", + "twoCircleInclusionEnum": "перелік включення двох кіл", + "bitbybit.occt.shapes.edge.constraintTanCirclesOnTwoCircles": "обмеження дотичних кіл на двох колах", + "constraintTanCirclesOnTwoCircles": "обмеження дотичних кіл на двох колах", + "bitbybit.occt.shapes.edge.constraintTanCirclesOnTwoCircles_description": "створює дотичні кола між двома колами", + "bitbybit.occt.shapes.edge.constraintTanCirclesOnCircleAndPnt": "обмеження дотичних кіл на колі та точці", + "constraintTanCirclesOnCircleAndPnt": "обмеження дотичних кіл на колі та точці", + "bitbybit.occt.shapes.edge.constraintTanCirclesOnCircleAndPnt_description": "створює дотичні кола між точкою і колом", + "bitbybit.occt.shapes.edge.isEdgeLinear": "чи ребро лінійне", + "isEdgeLinear": "чи ребро лінійне", + "bitbybit.occt.shapes.edge.isEdgeLinear_description": "перевіряє, чи ребро є лінійним", + "is": "є", + "bitbybit.occt.shapes.edge.isEdgeCircular": "чи ребро кругове", + "isEdgeCircular": "чи ребро кругове", + "bitbybit.occt.shapes.edge.isEdgeCircular_description": "перевіряє, чи ребро є круговим", + "bitbybit.occt.shapes.wire.createPolygonWire": "полігональний дріт", + "wire": "дріт", + "createPolygonWire": "полігональний дріт", + "bitbybit.occt.shapes.wire.createPolygonWire_description": "створює полігональний дріт в OpenCascade", + "via points": "через точки", + "bitbybit.occt.shapes.wire.createPolygons": "полігони", + "createPolygons": "полігони", + "bitbybit.occt.shapes.wire.createPolygons_description": "створює полігони в OpenCascade", + "multiple": "множинний", + "polygons": "полігони", + "PolygonDto[]": "масив об’єктів даних полігону", + "returnCompound": "повернути комбіновану форму", + "bitbybit.occt.shapes.wire.createLineWire": "лінійний дріт", + "createLineWire": "лінійний дріт", + "bitbybit.occt.shapes.wire.createLineWire_description": "створює лінійний дріт в OpenCascade", + "bitbybit.occt.shapes.wire.createLines": "лінії", + "createLines": "лінії", + "bitbybit.occt.shapes.wire.createLines_description": "створює лінії в OpenCascade", + "LineDto[]": "масив об’єктів даних лінії", + "bitbybit.occt.shapes.wire.splitOnPoints": "розділити на точки", + "splitOnPoints": "розділити на точки", + "bitbybit.occt.shapes.wire.splitOnPoints_description": "розділяє дріт на заданих точках", + "bitbybit.occt.shapes.wire.wiresToPoints": "дроти в точки", + "wiresToPoints": "дроти в точки", + "bitbybit.occt.shapes.wire.wiresToPoints_description": "трансформує дроти в точки в упорядкованих списках", + "bitbybit.occt.shapes.wire.createPolylineWire": "полілінейний дріт", + "createPolylineWire": "полілінейний дріт", + "bitbybit.occt.shapes.wire.createPolylineWire_description": "створює полілінейний дріт в OpenCascade", + "bitbybit.occt.shapes.wire.createZigZagBetweenTwoWires": "зигзаг між двома дротами", + "createZigZagBetweenTwoWires": "зигзаг між двома дротами", + "bitbybit.occt.shapes.wire.createZigZagBetweenTwoWires_description": "створює зигзаг між двома дротами", + "via wires": "через дроти", + "wire1": "дріт 1", + "wire2": "дріт 2", + "nrZigZags": "кількість зигзагів", + "inverse": "інверсія", + "divideByEqualDistance": "поділити за рівною відстанню", + "zigZagsPerEdge": "зигзаги на ребро", + "bitbybit.occt.shapes.wire.createWireFromTwoCirclesTan": "дріт з двох дотичних кіл", + "createWireFromTwoCirclesTan": "дріт з двох дотичних кіл", + "bitbybit.occt.shapes.wire.createWireFromTwoCirclesTan_description": "створює дотичний дріт, що охоплює два плоскі кола", + "keepLines": "зберегти лінії", + "twoSidesStrictEnum": "перелік строгих двох сторін", + "fourSidesStrictEnum": "перелік строгих чотирьох сторін", + "bitbybit.occt.shapes.wire.createPolylines": "полілінії", + "createPolylines": "полілінії", + "bitbybit.occt.shapes.wire.createPolylines_description": "створює полілінейні дроти в OpenCascade", + "polylines": "полілінії", + "PolylineDto[]": "масив об’єктів даних полілінії", + "bitbybit.occt.shapes.wire.createBezier": "безьє", + "createBezier": "безьє", + "bitbybit.occt.shapes.wire.createBezier_description": "створює дріт Безьє в OpenCascade", + "bitbybit.occt.shapes.wire.createBezierWeights": "безьє з вагами", + "createBezierWeights": "безьє з вагами", + "bitbybit.occt.shapes.wire.createBezierWeights_description": "створює дріт Безьє з вагами в OpenCascade", + "weights": "ваги", + "bitbybit.occt.shapes.wire.createBezierWires": "дроти Безьє", + "createBezierWires": "дроти Безьє", + "bitbybit.occt.shapes.wire.createBezierWires_description": "створює дроти Безьє в OpenCascade", + "bezierWires": "дроти Безьє", + "BezierDto[]": "масив об’єктів даних Безьє", + "bitbybit.occt.shapes.wire.interpolatePoints": "інтерполювати точки", + "interpolatePoints": "інтерполювати точки", + "bitbybit.occt.shapes.wire.interpolatePoints_description": "створює дріт BSpline з точок в OpenCascade", + "periodic": "періодичний", + "bitbybit.occt.shapes.wire.interpolateWires": "інтерполювати дроти", + "interpolateWires": "інтерполювати дроти", + "bitbybit.occt.shapes.wire.interpolateWires_description": "створює кілька інтерпольованих дротів в OpenCascade", + "interpolations": "інтерполяції", + "InterpolationDto[]": "масив об’єктів даних інтерполяції", + "bitbybit.occt.shapes.wire.createBSpline": "BSpline", + "createBSpline": "BSpline", + "bitbybit.occt.shapes.wire.createBSpline_description": "створює дріт BSpline в OpenCascade", + "bitbybit.occt.shapes.wire.createBSplines": "BSplines", + "createBSplines": "BSplines", + "bitbybit.occt.shapes.wire.createBSplines_description": "створює дроти BSpline в OpenCascade", + "bSplines": "BSplines", + "BSplineDto[]": "масив об’єктів даних BSpline", + "bitbybit.occt.shapes.wire.combineEdgesAndWiresIntoAWire": "об’єднати ребра і дроти в один дріт", + "combineEdgesAndWiresIntoAWire": "об’єднати ребра і дроти в один дріт", + "bitbybit.occt.shapes.wire.combineEdgesAndWiresIntoAWire_description": "об’єднує ребра і дроти в один дріт", + "build": "побудувати", + "bitbybit.occt.shapes.wire.createWireFromEdge": "дріт з ребра", + "createWireFromEdge": "дріт з ребра", + "bitbybit.occt.shapes.wire.createWireFromEdge_description": "створює дріт з ребра", + "bitbybit.occt.shapes.wire.addEdgesAndWiresToWire": "додати ребра і дроти до дроту", + "addEdgesAndWiresToWire": "додати ребра і дроти до дроту", + "bitbybit.occt.shapes.wire.addEdgesAndWiresToWire_description": "додає ребра і дроти до дроту", + "U[]": "масив u", + "bitbybit.occt.shapes.wire.divideWireByParamsToPoints": "поділити дріт за параметрами на точки", + "divideWireByParamsToPoints": "поділити дріт за параметрами на точки", + "bitbybit.occt.shapes.wire.divideWireByParamsToPoints_description": "поділяє дріт на точки за параметрами", + "bitbybit.occt.shapes.wire.divideWiresByParamsToPoints": "поділити дроти за параметрами на точки", + "divideWiresByParamsToPoints": "поділити дроти за параметрами на точки", + "bitbybit.occt.shapes.wire.divideWiresByParamsToPoints_description": "поділяє дроти на точки за параметрами", + "extract from wires": "витягти з дротів", + "bitbybit.occt.shapes.wire.divideWireByEqualDistanceToPoints": "поділити дріт за рівною відстанню на точки", + "divideWireByEqualDistanceToPoints": "поділити дріт за рівною відстанню на точки", + "bitbybit.occt.shapes.wire.divideWireByEqualDistanceToPoints_description": "поділяє дріт на точки з рівною відстанню", + "bitbybit.occt.shapes.wire.divideWiresByEqualDistanceToPoints": "поділити дроти за рівною відстанню на точки", + "divideWiresByEqualDistanceToPoints": "поділити дроти за рівною відстанню на точки", + "bitbybit.occt.shapes.wire.divideWiresByEqualDistanceToPoints_description": "поділяє дроти на точки з рівною відстанню", + "bitbybit.occt.shapes.wire.pointOnWireAtParam": "точка на дроті за параметром", + "pointOnWireAtParam": "точка на дроті за параметром", + "bitbybit.occt.shapes.wire.pointOnWireAtParam_description": "отримує точку на дроті за параметром", + "bitbybit.occt.shapes.wire.pointOnWireAtLength": "точка на дроті за довжиною", + "pointOnWireAtLength": "точка на дроті за довжиною", + "bitbybit.occt.shapes.wire.pointOnWireAtLength_description": "отримує точку на дроті за довжиною", + "bitbybit.occt.shapes.wire.pointsOnWireAtLengths": "точки на дроті за довжинами", + "pointsOnWireAtLengths": "точки на дроті за довжинами", + "bitbybit.occt.shapes.wire.pointsOnWireAtLengths_description": "отримує точки на дроті за довжинами", + "lengths": "довжини", + "bitbybit.occt.shapes.wire.pointsOnWireAtEqualLength": "точки на дроті з рівною довжиною", + "pointsOnWireAtEqualLength": "точки на дроті з рівною довжиною", + "bitbybit.occt.shapes.wire.pointsOnWireAtEqualLength_description": "отримує точки на дроті з рівною довжиною", + "tryNext": "спробувати наступне", + "includeFirst": "включити першу", + "includeLast": "включити останню", + "bitbybit.occt.shapes.wire.pointsOnWireAtPatternOfLengths": "точки на дроті за шаблоном довжин", + "pointsOnWireAtPatternOfLengths": "точки на дроті за шаблоном довжин", + "bitbybit.occt.shapes.wire.pointsOnWireAtPatternOfLengths_description": "отримує точки на дроті за шаблоном довжин", + "bitbybit.occt.shapes.wire.tangentOnWireAtParam": "дотична на дроті за параметром", + "tangentOnWireAtParam": "дотична на дроті за параметром", + "bitbybit.occt.shapes.wire.tangentOnWireAtParam_description": "отримує вектор дотику на дроті за параметром", + "bitbybit.occt.shapes.wire.tangentOnWireAtLength": "дотична на дроті за довжиною", + "tangentOnWireAtLength": "дотична на дроті за довжиною", + "bitbybit.occt.shapes.wire.tangentOnWireAtLength_description": "отримує вектор дотику на дроті за довжиною", + "bitbybit.occt.shapes.wire.derivativesOnWireAtLength": "похідні на дроті за довжиною", + "derivativesOnWireAtLength": "похідні на дроті за довжиною", + "bitbybit.occt.shapes.wire.derivativesOnWireAtLength_description": "обчислює 3 похідні на дроті за довжиною", + "bitbybit.occt.shapes.wire.derivativesOnWireAtParam": "похідні на дроті за параметром", + "derivativesOnWireAtParam": "похідні на дроті за параметром", + "bitbybit.occt.shapes.wire.derivativesOnWireAtParam_description": "обчислює 3 похідні на дроті за параметром", + "bitbybit.occt.shapes.wire.startPointOnWire": "початкова точка на дроті", + "startPointOnWire": "початкова точка на дроті", + "bitbybit.occt.shapes.wire.startPointOnWire_description": "отримує початкову точку на дроті", + "bitbybit.occt.shapes.wire.endPointOnWire": "кінцева точка на дроті", + "endPointOnWire": "кінцева точка на дроті", + "bitbybit.occt.shapes.wire.endPointOnWire_description": "отримує кінцеву точку на дроті", + "bitbybit.occt.shapes.wire.createCircleWire": "круговий дріт", + "createCircleWire": "круговий дріт", + "bitbybit.occt.shapes.wire.createCircleWire_description": "створює круговий дріт в OpenCascade", + "bitbybit.occt.shapes.wire.createSquareWire": "квадратний дріт", + "createSquareWire": "квадратний дріт", + "bitbybit.occt.shapes.wire.createSquareWire_description": "створює квадратний дріт в OpenCascade", + "bitbybit.occt.shapes.wire.createStarWire": "зірковий дріт", + "createStarWire": "зірковий дріт", + "bitbybit.occt.shapes.wire.createStarWire_description": "створює зірковий дріт в OpenCascade", + "numRays": "кількість променів", + "outerRadius": "зовнішній радіус", + "innerRadius": "внутрішній радіус", + "offsetOuterEdges": "зсув зовнішніх ребер", + "half": "половина", + "bitbybit.occt.shapes.wire.createChristmasTreeWire": "дріт ялинки", + "createChristmasTreeWire": "дріт ялинки", + "bitbybit.occt.shapes.wire.createChristmasTreeWire_description": "створює дріт у формі ялинки", + "innerDist": "внутрішня відстань", + "outerDist": "зовнішня відстань", + "nrSkirts": "кількість ярусів", + "trunkHeight": "висота стовбура", + "trunkWidth": "ширина стовбура", + "bitbybit.occt.shapes.wire.createNGonWire": "n-кутний дріт", + "createNGonWire": "n-кутний дріт", + "bitbybit.occt.shapes.wire.createNGonWire_description": "створює n-кутний дріт в OpenCascade", + "nrCorners": "кількість кутів", + "bitbybit.occt.shapes.wire.createParallelogramWire": "паралелограмний дріт", + "createParallelogramWire": "паралелограмний дріт", + "bitbybit.occt.shapes.wire.createParallelogramWire_description": "створює паралелограмний дріт", + "aroundCenter": "навколо центру", + "bitbybit.occt.shapes.wire.createHeartWire": "серцевий дріт", + "createHeartWire": "серцевий дріт", + "bitbybit.occt.shapes.wire.createHeartWire_description": "створює дріт у формі серця", + "sizeApprox": "приблизний розмір", + "bitbybit.occt.shapes.wire.createRectangleWire": "прямокутний дріт", + "createRectangleWire": "прямокутний дріт", + "bitbybit.occt.shapes.wire.createRectangleWire_description": "створює прямокутний дріт в OpenCascade", + "bitbybit.occt.shapes.wire.createLPolygonWire": "L-полігональний дріт", + "createLPolygonWire": "L-полігональний дріт", + "bitbybit.occt.shapes.wire.createLPolygonWire_description": "створює L-полігональний дріт в OpenCascade", + "widthFirst": "перша ширина", + "lengthFirst": "перша довжина", + "widthSecond": "друга ширина", + "lengthSecond": "друга довжина", + "align": "вирівнювання", + "directionEnum": "перелік напрямків", + "bitbybit.occt.shapes.wire.createEllipseWire": "еліптичний дріт", + "createEllipseWire": "еліптичний дріт", + "bitbybit.occt.shapes.wire.createEllipseWire_description": "створює еліптичний дріт в OpenCascade", + "bitbybit.occt.shapes.wire.getWire": "отримати дріт", + "getWire": "отримати дріт", + "bitbybit.occt.shapes.wire.getWire_description": "отримує дріт за індексом з форми", + "bitbybit.occt.shapes.wire.getWires": "отримати дроти", + "getWires": "отримати дроти", + "bitbybit.occt.shapes.wire.getWires_description": "отримує всі дроти з форми", + "bitbybit.occt.shapes.wire.getWireCenterOfMass": "отримати центр мас дроту", + "getWireCenterOfMass": "отримати центр мас дроту", + "bitbybit.occt.shapes.wire.getWireCenterOfMass_description": "отримує точку центру мас дроту", + "bitbybit.occt.shapes.wire.getWiresCentersOfMass": "отримати центри мас дротів", + "getWiresCentersOfMass": "отримати центри мас дротів", + "bitbybit.occt.shapes.wire.getWiresCentersOfMass_description": "отримує точки центрів мас дротів", + "bitbybit.occt.shapes.wire.reversedWire": "зворотний дріт", + "reversedWire": "зворотний дріт", + "bitbybit.occt.shapes.wire.reversedWire_description": "обчислює зворотний дріт", + "bitbybit.occt.shapes.wire.reversedWireFromReversedEdges": "зворотний дріт із зворотних ребер", + "reversedWireFromReversedEdges": "зворотний дріт із зворотних ребер", + "bitbybit.occt.shapes.wire.reversedWireFromReversedEdges_description": "обчислює зворотний дріт із зворотних ребер", + "bitbybit.occt.shapes.wire.isWireClosed": "чи дріт закритий", + "isWireClosed": "чи дріт закритий", + "bitbybit.occt.shapes.wire.isWireClosed_description": "перевіряє, чи дріт закритий", + "bitbybit.occt.shapes.wire.getWireLength": "отримати довжину дроту", + "getWireLength": "отримати довжину дроту", + "bitbybit.occt.shapes.wire.getWireLength_description": "отримує довжину дроту", + "bitbybit.occt.shapes.wire.getWiresLengths": "отримати довжини дротів", + "getWiresLengths": "отримати довжини дротів", + "bitbybit.occt.shapes.wire.getWiresLengths_description": "отримує довжини дротів", + "bitbybit.occt.shapes.wire.placeWireOnFace": "розташувати дріт на поверхні", + "placeWireOnFace": "розташувати дріт на поверхні", + "bitbybit.occt.shapes.wire.placeWireOnFace_description": "розташовує дріт на поверхні з використанням uv-простору", + "face": "поверхня", + "bitbybit.occt.shapes.wire.placeWiresOnFace": "розташувати дроти на поверхні", + "placeWiresOnFace": "розташувати дроти на поверхні", + "bitbybit.occt.shapes.wire.placeWiresOnFace_description": "розташовує кілька дротів на поверхні з використанням uv-простору", + "wires": "дроти", + "bitbybit.occt.shapes.wire.closeOpenWire": "закрити відкритий дріт", + "closeOpenWire": "закрити відкритий дріт", + "bitbybit.occt.shapes.wire.closeOpenWire_description": "закриває відкритий дріт прямим ребром", + "bitbybit.occt.shapes.wire.project": "проектувати", + "project": "проектувати", + "bitbybit.occt.shapes.wire.project_description": "проектує дріт на форму", + "bitbybit.occt.shapes.wire.projectWires": "проектувати дроти", + "projectWires": "проектувати дроти", + "bitbybit.occt.shapes.wire.projectWires_description": "проектує кілька дротів на форму", + "bitbybit.occt.shapes.face.createFacesFromWiresOnFace": "поверхні з дротів на поверхні", + "createFacesFromWiresOnFace": "поверхні з дротів на поверхні", + "bitbybit.occt.shapes.face.createFacesFromWiresOnFace_description": "створює поверхні з дротів на поверхні", + "inside": "всередині", + "bitbybit.occt.shapes.face.createFaceFromWireOnFace": "поверхня з дроту на поверхні", + "createFaceFromWireOnFace": "поверхня з дроту на поверхні", + "bitbybit.occt.shapes.face.createFaceFromWireOnFace_description": "створює поверхню з дроту на поверхні", + "bitbybit.occt.shapes.face.createFaceFromWire": "поверхня з дроту", + "createFaceFromWire": "поверхня з дроту", + "bitbybit.occt.shapes.face.createFaceFromWire_description": "створює поверхню з дроту", + "planar": "планарний", + "bitbybit.occt.shapes.face.createFaceFromWires": "поверхня з дротів", + "createFaceFromWires": "поверхня з дротів", + "bitbybit.occt.shapes.face.createFaceFromWires_description": "створює поверхню з дротів", + "bitbybit.occt.shapes.face.createFaceFromWiresOnFace": "поверхня з дротів на направляючій поверхні", + "createFaceFromWiresOnFace": "поверхня з дротів на направляючій поверхні", + "bitbybit.occt.shapes.face.createFaceFromWiresOnFace_description": "створює поверхню з дротів на направляючій поверхні", + "bitbybit.occt.shapes.face.createFacesFromWires": "поверхні з дротів", + "createFacesFromWires": "поверхні з дротів", + "bitbybit.occt.shapes.face.createFacesFromWires_description": "створює поверхні з дротів", + "bitbybit.occt.shapes.face.createFaceFromMultipleCircleTanWires": "поверхня з кількох дотичних кругових дротів", + "createFaceFromMultipleCircleTanWires": "поверхня з кількох дотичних кругових дротів", + "bitbybit.occt.shapes.face.createFaceFromMultipleCircleTanWires_description": "створює поверхню з кількох дотичних кругових дротів", + "circles": "кола", + "combination": "комбінація", + "combinationCirclesForFaceEnum": "перелік комбінацій кіл для поверхні", + "unify": "об’єднати", + "bitbybit.occt.shapes.face.createFaceFromMultipleCircleTanWireCollections": "поверхня з кількох колекцій дотичних кругових дротів", + "createFaceFromMultipleCircleTanWireCollections": "поверхня з кількох колекцій дотичних кругових дротів", + "bitbybit.occt.shapes.face.createFaceFromMultipleCircleTanWireCollections_description": "створює поверхню з кількох колекцій дотичних кругових дротів", + "listsOfCircles": "списки кіл", + "T[][]": "масив масивів t", + "bitbybit.occt.shapes.face.faceFromSurface": "поверхня з поверхні", + "faceFromSurface": "поверхня з поверхні", + "bitbybit.occt.shapes.face.faceFromSurface_description": "створює поверхню з поверхні", + "bitbybit.occt.shapes.face.faceFromSurfaceAndWire": "поверхня з поверхні та дроту", + "faceFromSurfaceAndWire": "поверхня з поверхні та дроту", + "bitbybit.occt.shapes.face.faceFromSurfaceAndWire_description": "створює поверхню з поверхні та дроту", + "bitbybit.occt.shapes.face.createPolygonFace": "полігональна поверхня", + "createPolygonFace": "полігональна поверхня", + "bitbybit.occt.shapes.face.createPolygonFace_description": "створює полігональну поверхню в OpenCascade", + "bitbybit.occt.shapes.face.createCircleFace": "кругова поверхня", + "createCircleFace": "кругова поверхня", + "bitbybit.occt.shapes.face.createCircleFace_description": "створює кругову поверхню в OpenCascade", + "bitbybit.occt.shapes.face.createEllipseFace": "еліптична поверхня", + "createEllipseFace": "еліптична поверхня", + "bitbybit.occt.shapes.face.createEllipseFace_description": "створює еліптичну поверхню в OpenCascade", + "bitbybit.occt.shapes.face.createSquareFace": "квадратна поверхня", + "createSquareFace": "квадратна поверхня", + "bitbybit.occt.shapes.face.createSquareFace_description": "створює квадратну поверхню в OpenCascade", + "bitbybit.occt.shapes.face.createRectangleFace": "прямокутна поверхня", + "createRectangleFace": "прямокутна поверхня", + "bitbybit.occt.shapes.face.createRectangleFace_description": "створює прямокутну поверхню в OpenCascade", + "bitbybit.occt.shapes.face.getFace": "отримати поверхню", + "getFace": "отримати поверхню", + "bitbybit.occt.shapes.face.getFace_description": "отримує поверхню за індексом з форми", + "bitbybit.occt.shapes.face.getFaces": "отримати поверхні", + "getFaces": "отримати поверхні", + "bitbybit.occt.shapes.face.getFaces_description": "отримує поверхні з форми", + "bitbybit.occt.shapes.face.reversedFace": "зворотна поверхня", + "reversedFace": "зворотна поверхня", + "bitbybit.occt.shapes.face.reversedFace_description": "обчислює зворотну поверхню", + "bitbybit.occt.shapes.face.subdivideToPoints": "поділити на точки", + "subdivideToPoints": "поділити на точки", + "bitbybit.occt.shapes.face.subdivideToPoints_description": "поділяє поверхню на сітку точок", + "nrDivisionsU": "кількість поділів u", + "nrDivisionsV": "кількість поділів v", + "shiftHalfStepU": "зсув півкроку u", + "removeStartEdgeU": "видалити початкове ребро u", + "removeEndEdgeU": "видалити кінцеве ребро u", + "shiftHalfStepV": "зсув півкроку v", + "removeStartEdgeV": "видалити початкове ребро v", + "removeEndEdgeV": "видалити кінцеве ребро v", + "bitbybit.occt.shapes.face.subdivideToWires": "поділити на дроти", + "subdivideToWires": "поділити на дроти", + "bitbybit.occt.shapes.face.subdivideToWires_description": "поділяє поверхню на дроти", + "nrDivisions": "кількість поділів", + "isU": "є u", + "shiftHalfStep": "зсув півкроку", + "removeStart": "видалити початок", + "removeEnd": "видалити кінець", + "bitbybit.occt.shapes.face.subdivideToRectangleWires": "поділити на прямокутні дроти", + "subdivideToRectangleWires": "поділити на прямокутні дроти", + "bitbybit.occt.shapes.face.subdivideToRectangleWires_description": "поділяє поверхню на прямокутні дроти", + "patterns": "шаблони", + "nrRectanglesU": "кількість прямокутників u", + "nrRectanglesV": "кількість прямокутників v", + "scalePatternU": "масштаб шаблону u", + "scalePatternV": "масштаб шаблону v", + "filletPattern": "шаблон заокруглення", + "inclusionPattern": "шаблон включення", + "offsetFromBorderU": "зсув від межі u", + "offsetFromBorderV": "зсув від межі v", + "bitbybit.occt.shapes.face.subdivideToRectangleHoles": "поділити на прямокутні отвори", + "subdivideToRectangleHoles": "поділити на прямокутні отвори", + "bitbybit.occt.shapes.face.subdivideToRectangleHoles_description": "поділяє поверхню на прямокутні дроти", + "holesToFaces": "отвори в поверхні", + "bitbybit.occt.shapes.face.subdivideToPointsControlled": "поділити на точки з контролем", + "subdivideToPointsControlled": "поділити на точки з контролем", + "bitbybit.occt.shapes.face.subdivideToPointsControlled_description": "поділяє поверхню на сітку точок з контрольованими зсувами", + "shiftHalfStepNthU": "зсув півкроку nth u", + "shiftHalfStepUOffsetN": "зсув півкроку u зі зміщенням n", + "removeStartEdgeNthU": "видалити початкове ребро nth u", + "removeStartEdgeUOffsetN": "видалити початкове ребро u зі зміщенням n", + "removeEndEdgeNthU": "видалити кінцеве ребро nth u", + "removeEndEdgeUOffsetN": "видалити кінцеве ребро u зі зміщенням n", + "shiftHalfStepNthV": "зсув півкроку nth v", + "shiftHalfStepVOffsetN": "зсув півкроку v зі зміщенням n", + "removeStartEdgeNthV": "видалити початкове ребро nth v", + "removeStartEdgeVOffsetN": "видалити початкове ребро v зі зміщенням n", + "removeEndEdgeNthV": "видалити кінцеве ребро nth v", + "removeEndEdgeVOffsetN": "видалити кінцеве ребро v зі зміщенням n", + "bitbybit.occt.shapes.face.subdivideToNormals": "поділити на нормалі", + "subdivideToNormals": "поділити на нормалі", + "bitbybit.occt.shapes.face.subdivideToNormals_description": "поділяє поверхню на сітку нормалей", + "bitbybit.occt.shapes.face.subdivideToUV": "поділити на uv", + "subdivideToUV": "поділити на uv", + "bitbybit.occt.shapes.face.subdivideToUV_description": "поділяє поверхню на uv-сітку", + "bitbybit.occt.shapes.face.pointOnUV": "точка на uv", + "pointOnUV": "точка на uv", + "bitbybit.occt.shapes.face.pointOnUV_description": "отримує точку на uv, відображену на межі", + "paramU": "параметр u", + "paramV": "параметр v", + "bitbybit.occt.shapes.face.normalOnUV": "нормаль на uv", + "normalOnUV": "нормаль на uv", + "bitbybit.occt.shapes.face.normalOnUV_description": "отримує нормаль на uv, відображену на межі", + "bitbybit.occt.shapes.face.pointsOnUVs": "точки на uvs", + "pointsOnUVs": "точки на uvs", + "bitbybit.occt.shapes.face.pointsOnUVs_description": "отримує точки на uvs, відображені на межі", + "paramsUV": "параметри uv", + "[number, number][]": "масив пар чисел", + "bitbybit.occt.shapes.face.normalsOnUVs": "нормалі на uvs", + "normalsOnUVs": "нормалі на uvs", + "bitbybit.occt.shapes.face.normalsOnUVs_description": "отримує нормалі на uvs, відображені на межі", + "bitbybit.occt.shapes.face.subdivideToPointsOnParam": "поділити на точки за параметром", + "subdivideToPointsOnParam": "поділити на точки за параметром", + "bitbybit.occt.shapes.face.subdivideToPointsOnParam_description": "поділяє поверхню на точки за параметром", + "nrPoints": "кількість точок", + "bitbybit.occt.shapes.face.wireAlongParam": "дріт уздовж параметра", + "wireAlongParam": "дріт уздовж параметра", + "bitbybit.occt.shapes.face.wireAlongParam_description": "отримує дріт уздовж параметра на поверхні", + "bitbybit.occt.shapes.face.wiresAlongParams": "дроти уздовж параметрів", + "wiresAlongParams": "дроти уздовж параметрів", + "bitbybit.occt.shapes.face.wiresAlongParams_description": "отримує дроти уздовж параметрів на поверхні", + "params": "параметри", + "bitbybit.occt.shapes.face.getUMinBound": "отримати мінімальну межу u", + "getUMinBound": "отримати мінімальну межу u", + "bitbybit.occt.shapes.face.getUMinBound_description": "отримує мінімальну межу u поверхні", + "bitbybit.occt.shapes.face.getUMaxBound": "отримати максимальну межу u", + "getUMaxBound": "отримати максимальну межу u", + "bitbybit.occt.shapes.face.getUMaxBound_description": "отримує максимальну межу u поверхні", + "bitbybit.occt.shapes.face.getVMinBound": "отримати мінімальну межу v", + "getVMinBound": "отримати мінімальну межу v", + "bitbybit.occt.shapes.face.getVMinBound_description": "отримує мінімальну межу v поверхні", + "bitbybit.occt.shapes.face.getVMaxBound": "отримати максимальну межу v", + "getVMaxBound": "отримати максимальну межу v", + "bitbybit.occt.shapes.face.getVMaxBound_description": "отримує максимальну межу v поверхні", + "bitbybit.occt.shapes.face.getFaceArea": "отримати площу поверхні", + "getFaceArea": "отримати площу поверхні", + "bitbybit.occt.shapes.face.getFaceArea_description": "отримує площу поверхні", + "bitbybit.occt.shapes.face.getFacesAreas": "отримати площі поверхонь", + "getFacesAreas": "отримати площі поверхонь", + "bitbybit.occt.shapes.face.getFacesAreas_description": "отримує площі поверхонь", + "bitbybit.occt.shapes.face.getFaceCenterOfMass": "отримати центр мас поверхні", + "getFaceCenterOfMass": "отримати центр мас поверхні", + "bitbybit.occt.shapes.face.getFaceCenterOfMass_description": "отримує точку центру мас поверхні", + "bitbybit.occt.shapes.face.getFacesCentersOfMass": "отримати центри мас поверхонь", + "getFacesCentersOfMass": "отримати центри мас поверхонь", + "bitbybit.occt.shapes.face.getFacesCentersOfMass_description": "отримує центри мас для поверхонь", + "bitbybit.occt.shapes.face.filterFacePoints": "фільтрувати точки поверхні", + "filterFacePoints": "фільтрувати точки поверхні", + "bitbybit.occt.shapes.face.filterFacePoints_description": "фільтрує точки на поверхні", + "filter": "фільтр", + "useBndBox": "використовувати обмежувальну коробку", + "gapTolerance": "допуск зазору", + "keepIn": "зберегти всередині", + "keepOn": "зберегти на", + "keepOut": "зберегти поза", + "keepUnknown": "зберегти невідоме", + "bitbybit.occt.shapes.face.filterFacesPoints": "фільтрувати точки поверхонь", + "filterFacesPoints": "фільтрувати точки поверхонь", + "bitbybit.occt.shapes.face.filterFacesPoints_description": "фільтрує точки на поверхнях", + "flatPointsArray": "плоский масив точок", + "bitbybit.occt.shapes.shell.sewFaces": "зшити поверхні", + "shell": "оболонка", + "sewFaces": "зшити поверхні", + "bitbybit.occt.shapes.shell.sewFaces_description": "створює оболонку з поверхонь", + "bitbybit.occt.shapes.shell.getShellSurfaceArea": "отримати площу поверхні оболонки", + "getShellSurfaceArea": "отримати площу поверхні оболонки", + "bitbybit.occt.shapes.shell.getShellSurfaceArea_description": "отримує площу поверхні оболонки", + "bitbybit.occt.shapes.solid.fromClosedShell": "з закритої оболонки", + "solid": "тіло", + "fromClosedShell": "з закритої оболонки", + "bitbybit.occt.shapes.solid.fromClosedShell_description": "створює тіло з закритої оболонки", + "bitbybit.occt.shapes.solid.createBox": "коробка", + "bitbybit.occt.shapes.solid.createBox_description": "створює коробку в OpenCascade", + "originOnCenter": "початок у центрі", + "bitbybit.occt.shapes.solid.createCube": "куб", + "bitbybit.occt.shapes.solid.createCube_description": "створює куб в OpenCascade", + "bitbybit.occt.shapes.solid.createBoxFromCorner": "коробка з кута", + "createBoxFromCorner": "коробка з кута", + "bitbybit.occt.shapes.solid.createBoxFromCorner_description": "створює коробку в OpenCascade з кута", + "corner": "кут", + "bitbybit.occt.shapes.solid.createCylinder": "циліндр", + "bitbybit.occt.shapes.solid.createCylinder_description": "створює циліндр в OpenCascade", + "bitbybit.occt.shapes.solid.createCylindersOnLines": "циліндри на лініях", + "createCylindersOnLines": "циліндри на лініях", + "bitbybit.occt.shapes.solid.createCylindersOnLines_description": "створює циліндри на лініях в OpenCascade", + "Base.Line3[]": "масив базових ліній 3", + "bitbybit.occt.shapes.solid.createSphere": "сфера", + "bitbybit.occt.shapes.solid.createSphere_description": "створює сферу в OpenCascade", + "bitbybit.occt.shapes.solid.createCone": "конус", + "createCone": "конус", + "bitbybit.occt.shapes.solid.createCone_description": "створює конус в OpenCascade", + "radius1": "радіус 1", + "radius2": "радіус 2", + "bitbybit.occt.shapes.solid.getSolidSurfaceArea": "отримати площу поверхні тіла", + "getSolidSurfaceArea": "отримати площу поверхні тіла", + "bitbybit.occt.shapes.solid.getSolidSurfaceArea_description": "отримує площу поверхні тіла", + "bitbybit.occt.shapes.solid.getSolidVolume": "отримати об’єм тіла", + "getSolidVolume": "отримати об’єм тіла", + "bitbybit.occt.shapes.solid.getSolidVolume_description": "отримує об’єм тіла", + "bitbybit.occt.shapes.solid.getSolidsVolumes": "отримати об’єми тіл", + "getSolidsVolumes": "отримати об’єми тіл", + "bitbybit.occt.shapes.solid.getSolidsVolumes_description": "отримує об’єми тіл", + "bitbybit.occt.shapes.solid.getSolidCenterOfMass": "отримати центр мас тіла", + "getSolidCenterOfMass": "отримати центр мас тіла", + "bitbybit.occt.shapes.solid.getSolidCenterOfMass_description": "отримує центр мас тіла", + "bitbybit.occt.shapes.solid.getSolidsCentersOfMass": "отримати центри мас тіл", + "getSolidsCentersOfMass": "отримати центри мас тіл", + "bitbybit.occt.shapes.solid.getSolidsCentersOfMass_description": "отримує центри мас тіл", + "bitbybit.occt.shapes.solid.getSolids": "отримати тіла", + "getSolids": "отримати тіла", + "bitbybit.occt.shapes.solid.getSolids_description": "отримує тіла з форми", + "bitbybit.occt.shapes.solid.filterSolidPoints": "фільтрувати точки тіла", + "filterSolidPoints": "фільтрувати точки тіла", + "bitbybit.occt.shapes.solid.filterSolidPoints_description": "фільтрує точки на основі відношення до тіла", + "bitbybit.occt.shapes.compound.makeCompound": "створити комбіновану форму", + "compound": "комбінована форма", + "makeCompound": "створити комбіновану форму", + "bitbybit.occt.shapes.compound.makeCompound_description": "створює комбіновану форму з форм", + "bitbybit.occt.shapes.compound.getShapesOfCompound": "отримати форми комбінованої форми", + "getShapesOfCompound": "отримати форми комбінованої форми", + "bitbybit.occt.shapes.compound.getShapesOfCompound_description": "отримує форми з комбінованої форми", + "bitbybit.occt.shapes.shape.purgeInternalEdges": "очистити внутрішні ребра", + "purgeInternalEdges": "очистити внутрішні ребра", + "bitbybit.occt.shapes.shape.purgeInternalEdges_description": "видаляє внутрішні ребра з форми", + "bitbybit.occt.shapes.shape.unifySameDomain": "об’єднати однаковий домен", + "unifySameDomain": "об’єднати однаковий домен", + "bitbybit.occt.shapes.shape.unifySameDomain_description": "об’єднує поверхні та ребра в одному домені", + "unifyEdges": "об’єднати ребра", + "unifyFaces": "об’єднати поверхні", + "concatBSplines": "об’єднати BSplines", + "bitbybit.occt.shapes.shape.isClosed": "чи закрита", + "bitbybit.occt.shapes.shape.isClosed_description": "перевіряє, чи форма закрита", + "analysis": "аналіз", + "bitbybit.occt.shapes.shape.isConvex": "чи опукла", + "isConvex": "чи опукла", + "bitbybit.occt.shapes.shape.isConvex_description": "перевіряє, чи форма опукла", + "bitbybit.occt.shapes.shape.isChecked": "чи перевірена", + "bitbybit.occt.shapes.shape.isChecked_description": "перевіряє, чи форма перевірена", + "bitbybit.occt.shapes.shape.isFree": "чи вільна", + "isFree": "чи вільна", + "bitbybit.occt.shapes.shape.isFree_description": "перевіряє, чи форма вільна", + "bitbybit.occt.shapes.shape.isInfinite": "чи нескінченна", + "isInfinite": "чи нескінченна", + "bitbybit.occt.shapes.shape.isInfinite_description": "перевіряє, чи форма нескінченна", + "bitbybit.occt.shapes.shape.isModified": "чи змінена", + "isModified": "чи змінена", + "bitbybit.occt.shapes.shape.isModified_description": "перевіряє, чи форма змінена", + "bitbybit.occt.shapes.shape.isLocked": "чи заблокована", + "isLocked": "чи заблокована", + "bitbybit.occt.shapes.shape.isLocked_description": "перевіряє, чи форма заблокована", + "bitbybit.occt.shapes.shape.isNull": "чи нульова", + "isNull": "чи нульова", + "bitbybit.occt.shapes.shape.isNull_description": "перевіряє, чи форма нульова", + "bitbybit.occt.shapes.shape.isEqual": "чи дорівнює", + "isEqual": "чи дорівнює", + "bitbybit.occt.shapes.shape.isEqual_description": "перевіряє, чи форма дорівнює іншій формі", + "otherShape": "інша форма", + "bitbybit.occt.shapes.shape.isNotEqual": "чи не дорівнює", + "isNotEqual": "чи не дорівнює", + "bitbybit.occt.shapes.shape.isNotEqual_description": "перевіряє, чи форма відрізняється від іншої форми", + "bitbybit.occt.shapes.shape.isPartner": "чи партнер", + "isPartner": "чи партнер", + "bitbybit.occt.shapes.shape.isPartner_description": "перевіряє, чи форма є партнером іншої форми", + "bitbybit.occt.shapes.shape.isSame": "чи однакова", + "isSame": "чи однакова", + "bitbybit.occt.shapes.shape.isSame_description": "перевіряє, чи форма є такою ж, як інша форма", + "bitbybit.occt.shapes.shape.getOrientation": "отримати орієнтацію", + "getOrientation": "отримати орієнтацію", + "bitbybit.occt.shapes.shape.getOrientation_description": "отримує орієнтацію форми", + "bitbybit.occt.shapes.shape.getShapeType": "отримати тип форми", + "getShapeType": "отримати тип форми", + "bitbybit.occt.shapes.shape.getShapeType_description": "отримує тип форми", + "bitbybit.occt.geom.curves.geom2dEllipse": "геометричний 2d еліпс", + "geom": "геометрія", + "curves": "криві", + "geom2dEllipse": "геометричний 2d еліпс", + "bitbybit.occt.geom.curves.geom2dEllipse_description": "створює 2d еліпс для моделювання", + "Base.Point2": "базова точка 2", + "Base.Vector2": "базовий вектор 2", + "bitbybit.occt.geom.curves.geom2dTrimmedCurve": "геометрична 2d обрізана крива", + "geom2dTrimmedCurve": "геометрична 2d обрізана крива", + "bitbybit.occt.geom.curves.geom2dTrimmedCurve_description": "створює обрізану криву між u1 і u2", + "u1": "u1", + "u2": "u2", + "adjustPeriodic": "налаштувати періодичність", + "bitbybit.occt.geom.curves.geom2dSegment": "геометричний 2d сегмент", + "geom2dSegment": "геометричний 2d сегмент", + "bitbybit.occt.geom.curves.geom2dSegment_description": "створює 2d сегмент кривої між двома точками", + "bitbybit.occt.geom.curves.get2dPointFrom2dCurveOnParam": "отримати 2d точку з 2d кривої за параметром", + "get2dPointFrom2dCurveOnParam": "отримати 2d точку з 2d кривої за параметром", + "bitbybit.occt.geom.curves.get2dPointFrom2dCurveOnParam_description": "отримує 2d точку на кривій за параметром", + "bitbybit.occt.geom.curves.geomCircleCurve": "геометрична кругова крива", + "geomCircleCurve": "геометрична кругова крива", + "bitbybit.occt.geom.curves.geomCircleCurve_description": "створює геометричну кругову криву", + "bitbybit.occt.geom.curves.geomEllipseCurve": "геометрична еліптична крива", + "geomEllipseCurve": "геометрична еліптична крива", + "bitbybit.occt.geom.curves.geomEllipseCurve_description": "створює геометричну еліптичну криву", + "bitbybit.occt.geom.surfaces.cylindricalSurface": "циліндрична поверхня", + "surfaces": "поверхні", + "cylindricalSurface": "циліндрична поверхня", + "bitbybit.occt.geom.surfaces.cylindricalSurface_description": "створює нескінченну циліндричну поверхню для моделювання", + "bitbybit.occt.geom.surfaces.surfaceFromFace": "поверхня з поверхні", + "surfaceFromFace": "поверхня з поверхні", + "bitbybit.occt.geom.surfaces.surfaceFromFace_description": "створює поверхню з поверхні", + "bitbybit.occt.fillets.filletEdges": "заокруглити ребра", + "fillets": "заокруглення", + "filletEdges": "заокруглити ребра", + "bitbybit.occt.fillets.filletEdges_description": "заокруглює форми в OpenCascade", + "3d fillets": "3d заокруглення", + "radiusList": "список радіусів", + "indexes": "індекси", + "bitbybit.occt.fillets.filletEdgesList": "заокруглити список ребер", + "filletEdgesList": "заокруглити список ребер", + "bitbybit.occt.fillets.filletEdgesList_description": "заокруглює ребра з різними радіусами", + "edges": "ребра", + "bitbybit.occt.fillets.filletEdgesListOneRadius": "заокруглити список ребер одним радіусом", + "filletEdgesListOneRadius": "заокруглити список ребер одним радіусом", + "bitbybit.occt.fillets.filletEdgesListOneRadius_description": "заокруглює ребра одним радіусом", + "bitbybit.occt.fillets.filletEdgeVariableRadius": "заокруглити ребро зі змінним радіусом", + "filletEdgeVariableRadius": "заокруглити ребро зі змінним радіусом", + "bitbybit.occt.fillets.filletEdgeVariableRadius_description": "заокруглює ребро зі змінним радіусом на параметрах u", + "paramsU": "параметри u", + "bitbybit.occt.fillets.filletEdgesSameVariableRadius": "заокруглити ребра однаковим змінним радіусом", + "filletEdgesSameVariableRadius": "заокруглити ребра однаковим змінним радіусом", + "bitbybit.occt.fillets.filletEdgesSameVariableRadius_description": "заокруглює ребра однаковими змінними радіусами", + "bitbybit.occt.fillets.filletEdgesVariableRadius": "заокруглити ребра зі змінними радіусами", + "filletEdgesVariableRadius": "заокруглити ребра зі змінними радіусами", + "bitbybit.occt.fillets.filletEdgesVariableRadius_description": "заокруглює ребра зі змінними радіусами на параметрах", + "radiusLists": "списки радіусів", + "paramsULists": "списки параметрів u", + "bitbybit.occt.fillets.fillet3DWire": "заокруглити 3d дріт", + "fillet3DWire": "заокруглити 3d дріт", + "bitbybit.occt.fillets.fillet3DWire_description": "заокруглює 3d дріт з направляючим напрямком", + "bitbybit.occt.fillets.fillet3DWires": "заокруглити 3d дроти", + "fillet3DWires": "заокруглити 3d дроти", + "bitbybit.occt.fillets.fillet3DWires_description": "заокруглює 3d дроти з направляючим напрямком", + "bitbybit.occt.fillets.chamferEdges": "зробити фаску на ребрах", + "chamferEdges": "зробити фаску на ребрах", + "bitbybit.occt.fillets.chamferEdges_description": "робить фаску на ребрах форми в OpenCascade", + "3d chamfers": "3d фаски", + "distanceList": "список відстаней", + "bitbybit.occt.fillets.chamferEdgesList": "зробити фаску на списку ребер", + "chamferEdgesList": "зробити фаску на списку ребер", + "bitbybit.occt.fillets.chamferEdgesList_description": "робить фаску на ребрах з різними відстанями", + "bitbybit.occt.fillets.chamferEdgeTwoDistances": "зробити фаску на ребрі двома відстанями", + "chamferEdgeTwoDistances": "зробити фаску на ребрі двома відстанями", + "bitbybit.occt.fillets.chamferEdgeTwoDistances_description": "робить фаску на ребрі двома відстанями", + "F": "f", + "distance1": "відстань 1", + "distance2": "відстань 2", + "bitbybit.occt.fillets.chamferEdgesTwoDistances": "зробити фаску на ребрах двома відстанями", + "chamferEdgesTwoDistances": "зробити фаску на ребрах двома відстанями", + "bitbybit.occt.fillets.chamferEdgesTwoDistances_description": "робить фаску на ребрах двома відстанями", + "faces": "поверхні", + "F[]": "масив f", + "bitbybit.occt.fillets.chamferEdgesTwoDistancesLists": "зробити фаску на ребрах двома списками відстаней", + "chamferEdgesTwoDistancesLists": "зробити фаску на ребрах двома списками відстаней", + "bitbybit.occt.fillets.chamferEdgesTwoDistancesLists_description": "робить фаску на ребрах двома списками відстаней", + "distances1": "відстані 1", + "distances2": "відстані 2", + "bitbybit.occt.fillets.chamferEdgeDistAngle": "зробити фаску на ребрі відстанню і кутом", + "chamferEdgeDistAngle": "зробити фаску на ребрі відстанню і кутом", + "bitbybit.occt.fillets.chamferEdgeDistAngle_description": "робить фаску на ребрі відстанню і кутом", + "bitbybit.occt.fillets.chamferEdgesDistAngle": "зробити фаску на ребрах відстанню і кутом", + "chamferEdgesDistAngle": "зробити фаску на ребрах відстанню і кутом", + "bitbybit.occt.fillets.chamferEdgesDistAngle_description": "робить фаску на ребрах відстанню і кутом", + "bitbybit.occt.fillets.chamferEdgesDistsAngles": "зробити фаску на ребрах відстанями і кутами", + "chamferEdgesDistsAngles": "зробити фаску на ребрах відстанями і кутами", + "bitbybit.occt.fillets.chamferEdgesDistsAngles_description": "робить фаску на ребрах відстанями і кутами", + "distances": "відстані", + "bitbybit.occt.fillets.fillet2d": "заокруглити 2d", + "fillet2d": "заокруглити 2d", + "bitbybit.occt.fillets.fillet2d_description": "заокруглює 2d дріт або поверхню", + "2d fillets": "2d заокруглення", + "bitbybit.occt.fillets.fillet2dShapes": "заокруглити 2d форми", + "fillet2dShapes": "заокруглити 2d форми", + "bitbybit.occt.fillets.fillet2dShapes_description": "заокруглює 2d дроти або поверхні", + "bitbybit.occt.fillets.filletTwoEdgesInPlaneIntoAWire": "заокруглити два ребра в площині в дріт", + "filletTwoEdgesInPlaneIntoAWire": "заокруглити два ребра в площині в дріт", + "bitbybit.occt.fillets.filletTwoEdgesInPlaneIntoAWire_description": "заокруглює два планарні ребра в дріт", + "edge1": "ребро 1", + "edge2": "ребро 2", + "planeOrigin": "початок площини", + "planeDirection": "напрямок площини", + "solution": "рішення", + "bitbybit.occt.transforms.transform": "трансформувати", + "bitbybit.occt.transforms.transform_description": "трансформує форму", + "on single shape": "на одній формі", + "rotationAxis": "вісь обертання", + "rotationAngle": "кут обертання", + "scaleFactor": "коефіцієнт масштабу", + "bitbybit.occt.transforms.rotate": "обернути", + "bitbybit.occt.transforms.rotate_description": "обертає форму", + "bitbybit.occt.transforms.rotateAroundCenter": "обернути навколо центру", + "rotateAroundCenter": "обернути навколо центру", + "bitbybit.occt.transforms.rotateAroundCenter_description": "обертає форму навколо центру", + "bitbybit.occt.transforms.align": "вирівняти", + "bitbybit.occt.transforms.align_description": "вирівнює форму", + "fromOrigin": "від початку", + "fromDirection": "від напрямку", + "toOrigin": "до початку", + "toDirection": "до напрямку", + "bitbybit.occt.transforms.alignAndTranslate": "вирівняти і перемістити", + "alignAndTranslate": "вирівняти і перемістити", + "bitbybit.occt.transforms.alignAndTranslate_description": "вирівнює і переміщує форму", + "bitbybit.occt.transforms.translate": "перемістити", + "bitbybit.occt.transforms.translate_description": "переміщує форму", + "bitbybit.occt.transforms.scale": "масштабувати", + "bitbybit.occt.transforms.scale_description": "масштабує форму", + "bitbybit.occt.transforms.scale3d": "масштабувати 3d", + "scale3d": "масштабувати 3d", + "bitbybit.occt.transforms.scale3d_description": "масштабує форму в 3d", + "bitbybit.occt.transforms.mirror": "дзеркало", + "mirror": "дзеркало", + "bitbybit.occt.transforms.mirror_description": "віддзеркалює форму", + "bitbybit.occt.transforms.mirrorAlongNormal": "віддзеркалити вздовж нормалі", + "mirrorAlongNormal": "віддзеркалити вздовж нормалі", + "bitbybit.occt.transforms.mirrorAlongNormal_description": "віддзеркалює форму вздовж нормалі та початку", + "normal": "нормаль", + "bitbybit.occt.transforms.transformShapes": "трансформувати форми", + "transformShapes": "трансформувати форми", + "bitbybit.occt.transforms.transformShapes_description": "трансформує масив форм", + "on shapes": "на формах", + "rotationAxes": "осі обертання", + "rotationAngles": "кути обертання", + "scaleFactors": "коефіцієнти масштабу", + "bitbybit.occt.transforms.rotateShapes": "обернути форми", + "rotateShapes": "обернути форми", + "bitbybit.occt.transforms.rotateShapes_description": "обертає форми", + "axes": "осі", + "bitbybit.occt.transforms.rotateAroundCenterShapes": "обернути форми навколо центру", + "rotateAroundCenterShapes": "обернути форми навколо центру", + "bitbybit.occt.transforms.rotateAroundCenterShapes_description": "обертає форми навколо центру та осі", + "centers": "центри", + "bitbybit.occt.transforms.alignShapes": "вирівняти форми", + "alignShapes": "вирівняти форми", + "bitbybit.occt.transforms.alignShapes_description": "вирівнює форми", + "fromOrigins": "від початків", + "fromDirections": "від напрямків", + "toOrigins": "до початків", + "toDirections": "до напрямків", + "bitbybit.occt.transforms.alignAndTranslateShapes": "вирівняти і перемістити форми", + "alignAndTranslateShapes": "вирівняти і перемістити форми", + "bitbybit.occt.transforms.alignAndTranslateShapes_description": "вирівнює і переміщує форми", + "directions": "напрямки", + "bitbybit.occt.transforms.translateShapes": "перемістити форми", + "translateShapes": "перемістити форми", + "bitbybit.occt.transforms.translateShapes_description": "переміщує форми", + "bitbybit.occt.transforms.scaleShapes": "масштабувати форми", + "scaleShapes": "масштабувати форми", + "bitbybit.occt.transforms.scaleShapes_description": "масштабує форми", + "factors": "коефіцієнти", + "bitbybit.occt.transforms.scale3dShapes": "масштабувати 3d форми", + "scale3dShapes": "масштабувати 3d форми", + "bitbybit.occt.transforms.scale3dShapes_description": "масштабує форми в 3d", + "scales": "масштаби", + "bitbybit.occt.transforms.mirrorShapes": "віддзеркалити форми", + "mirrorShapes": "віддзеркалити форми", + "bitbybit.occt.transforms.mirrorShapes_description": "віддзеркалює форми", + "origins": "початки", + "bitbybit.occt.transforms.mirrorAlongNormalShapes": "віддзеркалити форми вздовж нормалі", + "mirrorAlongNormalShapes": "віддзеркалити форми вздовж нормалі", + "bitbybit.occt.transforms.mirrorAlongNormalShapes_description": "віддзеркалює форми вздовж нормалі та початку", + "normals": "нормалі", + "bitbybit.occt.operations.loft": "лофт", + "operations": "операції", + "loft": "лофт", + "bitbybit.occt.operations.loft_description": "виконує лофт дротів у оболонку", + "lofts": "лофти", + "makeSolid": "зробити твердим", + "bitbybit.occt.operations.loftAdvanced": "розширений лофт", + "loftAdvanced": "розширений лофт", + "bitbybit.occt.operations.loftAdvanced_description": "виконує лофт дротів у оболонку з опціями", + "straight": "прямий", + "nrPeriodicSections": "кількість періодичних секцій", + "useSmoothing": "використовувати згладжування", + "maxUDegree": "максимальний ступінь u", + "parType": "тип параметра", + "approxParametrizationTypeEnum": "перелік типів апроксимації параметризації", + "startVertex": "початкова вершина", + "endVertex": "кінцева вершина", + "bitbybit.occt.operations.closestPointsBetweenTwoShapes": "найближчі точки між двома формами", + "closestPointsBetweenTwoShapes": "найближчі точки між двома формами", + "bitbybit.occt.operations.closestPointsBetweenTwoShapes_description": "обчислює найближчі точки між двома формами", + "closest pts": "найближчі точки", + "shape1": "форма 1", + "shape2": "форма 2", + "bitbybit.occt.operations.closestPointsOnShapeFromPoints": "найближчі точки на формі від точок", + "closestPointsOnShapeFromPoints": "найближчі точки на формі від точок", + "bitbybit.occt.operations.closestPointsOnShapeFromPoints_description": "обчислює найближчі точки від точок до форми", + "bitbybit.occt.operations.closestPointsOnShapesFromPoints": "найближчі точки на формах від точок", + "closestPointsOnShapesFromPoints": "найближчі точки на формах від точок", + "bitbybit.occt.operations.closestPointsOnShapesFromPoints_description": "обчислює найближчі точки від точок до форм", + "bitbybit.occt.operations.distancesToShapeFromPoints": "відстані до форми від точок", + "distancesToShapeFromPoints": "відстані до форми від точок", + "bitbybit.occt.operations.distancesToShapeFromPoints_description": "обчислює відстані від точок до форми", + "bitbybit.occt.operations.boundingBoxOfShape": "обмежувальна коробка форми", + "boundingBoxOfShape": "обмежувальна коробка форми", + "bitbybit.occt.operations.boundingBoxOfShape_description": "обчислює параметри обмежувальної коробки форми", + "bitbybit.occt.operations.boundingBoxMinOfShape": "мінімум обмежувальної коробки форми", + "boundingBoxMinOfShape": "мінімум обмежувальної коробки форми", + "bitbybit.occt.operations.boundingBoxMinOfShape_description": "отримує мінімальну точку обмежувальної коробки форми", + "bitbybit.occt.operations.boundingBoxMaxOfShape": "максимум обмежувальної коробки форми", + "boundingBoxMaxOfShape": "максимум обмежувальної коробки форми", + "bitbybit.occt.operations.boundingBoxMaxOfShape_description": "отримує максимальну точку обмежувальної коробки форми", + "bitbybit.occt.operations.boundingBoxCenterOfShape": "центр обмежувальної коробки форми", + "boundingBoxCenterOfShape": "центр обмежувальної коробки форми", + "bitbybit.occt.operations.boundingBoxCenterOfShape_description": "отримує центральну точку обмежувальної коробки форми", + "bitbybit.occt.operations.boundingBoxSizeOfShape": "розмір обмежувальної коробки форми", + "boundingBoxSizeOfShape": "розмір обмежувальної коробки форми", + "bitbybit.occt.operations.boundingBoxSizeOfShape_description": "отримує розмірну точку обмежувальної коробки форми", + "bitbybit.occt.operations.boundingBoxShapeOfShape": "форма обмежувальної коробки форми", + "boundingBoxShapeOfShape": "форма обмежувальної коробки форми", + "bitbybit.occt.operations.boundingBoxShapeOfShape_description": "отримує форму обмежувальної коробки форми", + "bitbybit.occt.operations.boundingSphereOfShape": "обмежувальна сфера форми", + "boundingSphereOfShape": "обмежувальна сфера форми", + "bitbybit.occt.operations.boundingSphereOfShape_description": "обчислює параметри обмежувальної сфери форми", + "bitbybit.occt.operations.boundingSphereCenterOfShape": "центр обмежувальної сфери форми", + "boundingSphereCenterOfShape": "центр обмежувальної сфери форми", + "bitbybit.occt.operations.boundingSphereCenterOfShape_description": "отримує центральну точку обмежувальної сфери форми", + "bitbybit.occt.operations.boundingSphereRadiusOfShape": "радіус обмежувальної сфери форми", + "boundingSphereRadiusOfShape": "радіус обмежувальної сфери форми", + "bitbybit.occt.operations.boundingSphereRadiusOfShape_description": "отримує радіус обмежувальної сфери форми", + "bitbybit.occt.operations.boundingSphereShapeOfShape": "форма обмежувальної сфери форми", + "boundingSphereShapeOfShape": "форма обмежувальної сфери форми", + "bitbybit.occt.operations.boundingSphereShapeOfShape_description": "отримує форму обмежувальної сфери форми", + "bitbybit.occt.operations.extrude": "витягнути", + "extrude": "витягнути", + "bitbybit.occt.operations.extrude_description": "витягує форму вздовж напрямку", + "extrusions": "витягнення", + "bitbybit.occt.operations.extrudeShapes": "витягнути форми", + "extrudeShapes": "витягнути форми", + "bitbybit.occt.operations.extrudeShapes_description": "витягує форми вздовж напрямку", + "bitbybit.occt.operations.splitShapeWithShapes": "розділити форму формами", + "splitShapeWithShapes": "розділити форму формами", + "bitbybit.occt.operations.splitShapeWithShapes_description": "розділяє форму формами", + "divisions": "поділи", + "localFuzzyTolerance": "локальний нечіткий допуск", + "nonDestructive": "не руйнівний", + "bitbybit.occt.operations.revolve": "обернути", + "revolve": "обернути", + "bitbybit.occt.operations.revolve_description": "обертає форму навколо напрямку", + "revolutions": "обертання", + "copy": "копія", + "bitbybit.occt.operations.rotatedExtrude": "обернуте витягнення", + "rotatedExtrude": "обернуте витягнення", + "bitbybit.occt.operations.rotatedExtrude_description": "виконує обернуте витягнення на формі", + "bitbybit.occt.operations.pipe": "труба", + "pipe": "труба", + "bitbybit.occt.operations.pipe_description": "прокладає труби вздовж дроту", + "pipeing": "прокладання труб", + "bitbybit.occt.operations.pipePolylineWireNGon": "прокласти полілінійний дріт з n-кутником", + "pipePolylineWireNGon": "прокласти полілінійний дріт з n-кутником", + "bitbybit.occt.operations.pipePolylineWireNGon_description": "прокладає полілінійний дріт з профілем n-кутника", + "trihedronEnum": "перелік тригранників", + "geomFillTrihedronEnum": "перелік заповнення геометричних тригранників", + "forceApproxC1": "примусова апроксимація c1", + "bitbybit.occt.operations.pipeWiresCylindrical": "прокласти дроти циліндричної форми", + "pipeWiresCylindrical": "прокласти дроти циліндричної форми", + "bitbybit.occt.operations.pipeWiresCylindrical_description": "прокладає дроти з циліндричною формою", + "bitbybit.occt.operations.pipeWireCylindrical": "прокласти дріт циліндричної форми", + "pipeWireCylindrical": "прокласти дріт циліндричної форми", + "bitbybit.occt.operations.pipeWireCylindrical_description": "прокладає дріт з циліндричною формою", + "bitbybit.occt.operations.offset": "зсув", + "bitbybit.occt.operations.offset_description": "зсуває форми", + "offsets": "зсуви", + "bitbybit.occt.operations.offsetAdv": "розширений зсув", + "offsetAdv": "розширений зсув", + "bitbybit.occt.operations.offsetAdv_description": "зсуває з розширеними опціями", + "joinType": "тип з’єднання", + "joinTypeEnum": "перелік типів з’єднання", + "removeIntEdges": "видалити внутрішні ребра", + "bitbybit.occt.operations.makeThickSolidSimple": "зробити товсте тіло просто", + "makeThickSolidSimple": "зробити товсте тіло просто", + "bitbybit.occt.operations.makeThickSolidSimple_description": "товщає форму в тіло", + "bitbybit.occt.operations.makeThickSolidByJoin": "зробити товсте тіло з’єднанням", + "makeThickSolidByJoin": "зробити товсте тіло з’єднанням", + "bitbybit.occt.operations.makeThickSolidByJoin_description": "товщає форму в тіло з’єднанням", + "intersection": "перетин", + "selfIntersection": "самоперетин", + "bitbybit.occt.operations.slice": "нарізати", + "slice": "нарізати", + "bitbybit.occt.operations.slice_description": "нарізає форму", + "bitbybit.occt.operations.sliceInStepPattern": "нарізати за шаблоном кроків", + "sliceInStepPattern": "нарізати за шаблоном кроків", + "bitbybit.occt.operations.sliceInStepPattern_description": "нарізає форму за шаблоном кроків", + "steps": "кроки", + "bitbybit.occt.operations.offset3DWire": "зсув 3D дроту", + "offset3DWire": "зсув 3D дроту", + "bitbybit.occt.operations.offset3DWire_description": "зсуває 3D дріт", + "bitbybit.occt.booleans.union": "об’єднання", + "booleans": "логічні операції", + "union": "об’єднання", + "bitbybit.occt.booleans.union_description": "об’єднує об’єкти", + "keepEdges": "зберегти ребра", + "bitbybit.occt.booleans.difference": "різниця", + "difference": "різниця", + "bitbybit.occt.booleans.difference_description": "виконує логічну різницю", + "bitbybit.occt.booleans.intersection": "перетин", + "bitbybit.occt.booleans.intersection_description": "виконує логічний перетин", + "bitbybit.occt.shapeFix.basicShapeRepair": "базове виправлення форми", + "shapeFix": "виправлення форми", + "basicShapeRepair": "базове виправлення форми", + "bitbybit.occt.shapeFix.basicShapeRepair_description": "виправляє форму", + "maxTolerance": "максимальний допуск", + "minTolerance": "мінімальний допуск", + "bitbybit.occt.shapeFix.fixSmallEdgeOnWire": "виправити маленьке ребро на дроті", + "fixSmallEdgeOnWire": "виправити маленьке ребро на дроті", + "bitbybit.occt.shapeFix.fixSmallEdgeOnWire_description": "виправляє маленьке ребро на дроті", + "lockvtx": "зафіксувати вершину", + "precsmall": "мала точність", + "bitbybit.occt.shapeFix.fixEdgeOrientationsAlongWire": "виправити орієнтацію ребер уздовж дроту", + "fixEdgeOrientationsAlongWire": "виправити орієнтацію ребер уздовж дроту", + "bitbybit.occt.shapeFix.fixEdgeOrientationsAlongWire_description": "виправляє орієнтацію ребер уздовж дроту", + "bitbybit.occt.io.saveShapeSTEP": "зберегти форму в STEP", + "saveShapeSTEP": "зберегти форму в STEP", + "bitbybit.occt.io.saveShapeSTEP_description": "зберігає файл STEP", + "adjustYtoZ": "налаштувати Y до Z", + "tryDownload": "спробувати завантажити", + "bitbybit.occt.io.saveShapeSTEPAndReturn": "зберегти форму в STEP і повернути", + "saveShapeSTEPAndReturn": "зберегти форму в STEP і повернути", + "bitbybit.occt.io.saveShapeSTEPAndReturn_description": "зберігає файл STEP і повертає текст", + "bitbybit.occt.io.saveShapeStl": "зберегти форму в STL", + "saveShapeStl": "зберегти форму в STL", + "bitbybit.occt.io.saveShapeStl_description": "зберігає файл STL", + "binary": "бінарний", + "bitbybit.occt.io.saveShapeStlAndReturn": "зберегти форму в STL і повернути", + "saveShapeStlAndReturn": "зберегти форму в STL і повернути", + "bitbybit.occt.io.saveShapeStlAndReturn_description": "зберігає файл STL і повертає", + "bitbybit.occt.io.loadSTEPorIGES": "завантажити STEP або IGES", + "loadSTEPorIGES": "завантажити STEP або IGES", + "bitbybit.occt.io.loadSTEPorIGES_description": "імпортує файл STEP або IGES", + "adjustZtoY": "налаштувати Z до Y", + "bitbybit.occt.io.loadSTEPorIGESFromText": "завантажити STEP або IGES з тексту", + "loadSTEPorIGESFromText": "завантажити STEP або IGES з тексту", + "bitbybit.occt.io.loadSTEPorIGESFromText_description": "імпортує STEP або IGES з тексту", + "fileType": "тип файлу", + "fileTypeEnum": "перелік типів файлів", + "bitbybit.advanced.text3d.create": "текст 3D", + "advanced": "розширений", + "text3d": "текст 3D", + "bitbybit.advanced.text3d.create_description": "створює 3D текст", + "fontType": "тип шрифту", + "fontsEnum": "перелік шрифтів", + "fontVariant": "варіант шрифту", + "fontVariantsEnum": "перелік варіантів шрифтів", + "Inputs.Base.Vector3": "вхідні дані базового вектора 3", + "originAlignment": "вирівнювання початку", + "recAlignmentEnum": "перелік вирівнювань запису", + "bitbybit.advanced.text3d.createTextOnFace": "текст на поверхні", + "createTextOnFace": "текст на поверхні", + "bitbybit.advanced.text3d.createTextOnFace_description": "створює 3D текст на поверхні", + "facePlanar": "планарна поверхня", + "faceTextVar": "варіант тексту поверхні", + "faceTextVarEnum": "перелік варіантів тексту поверхні", + "originParamU": "параметр початку u", + "originParamV": "параметр початку v", + "bitbybit.advanced.text3d.createTextsOnFace": "тексти на поверхні", + "createTextsOnFace": "тексти на поверхні", + "bitbybit.advanced.text3d.createTextsOnFace_description": "створює 3D тексти на поверхні", + "definitions": "визначення", + "Text3DFaceDefinitionDto[]": "масив об’єктів даних визначення 3D тексту поверхні", + "bitbybit.advanced.text3d.definition3dTextOnFace": "визначення 3D тексту на поверхні", + "definition3dTextOnFace": "визначення 3D тексту на поверхні", + "bitbybit.advanced.text3d.definition3dTextOnFace_description": "створює 3D текст для визначення поверхні", + "bitbybit.advanced.text3d.getCompoundShape": "отримати комбіновану форму", + "getCompoundShape": "отримати комбіновану форму", + "bitbybit.advanced.text3d.getCompoundShape_description": "отримує комбіновану форму 3D тексту", + "model": "модель", + "Text3DData": "дані 3D тексту t", + "bitbybit.advanced.text3d.getCharacterShape": "отримати форму символу", + "getCharacterShape": "отримати форму символу", + "bitbybit.advanced.text3d.getCharacterShape_description": "отримує форму символу за індексом", + "bitbybit.advanced.text3d.getCharacterShapes": "отримати форми символів", + "getCharacterShapes": "отримати форми символів", + "bitbybit.advanced.text3d.getCharacterShapes_description": "отримує форми символів 3D тексту", + "bitbybit.advanced.text3d.getCharacterCenterCoordinates": "отримати координати центру символів", + "getCharacterCenterCoordinates": "отримати координати центру символів", + "bitbybit.advanced.text3d.getCharacterCenterCoordinates_description": "отримує координати центру символів", + "bitbybit.advanced.text3d.getFaceCutout": "отримати виріз поверхні", + "getFaceCutout": "отримати виріз поверхні", + "bitbybit.advanced.text3d.getFaceCutout_description": "отримує виріз поверхні з 3D тексту на поверхні", + "get from face": "отримати з поверхні", + "bitbybit.advanced.text3d.getAllFacesOfCutout": "отримати всі вирізи поверхонь", + "getAllFacesOfCutout": "отримати всі вирізи поверхонь", + "bitbybit.advanced.text3d.getAllFacesOfCutout_description": "отримує всі вирізи поверхонь з 3D тексту", + "bitbybit.advanced.text3d.getCutoutsInsideCharacters": "отримати вирізи всередині символів", + "getCutoutsInsideCharacters": "отримати вирізи всередині символів", + "bitbybit.advanced.text3d.getCutoutsInsideCharacters_description": "отримує вирізи поверхонь символів з 3D тексту", + "bitbybit.advanced.text3d.getAdvanceWidth": "отримати ширину просування", + "getAdvanceWidth": "отримати ширину просування", + "bitbybit.advanced.text3d.getAdvanceWidth_description": "отримує ширину просування", + "dimensions": "розміри", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.createPyramidSimple": "проста піраміда", + "facePatterns": "шаблони поверхонь", + "pyramidSimple": "проста піраміда", + "createPyramidSimple": "проста піраміда", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.createPyramidSimple_description": "створює простий шаблон піраміди на поверхнях", + "uNumber": "число u", + "vNumber": "число v", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.createPyramidSimpleAffectors": "впливові фактори простої піраміди", + "createPyramidSimpleAffectors": "впливові фактори простої піраміди", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.createPyramidSimpleAffectors_description": "створює шаблон піраміди з впливовими факторами", + "affectorPoints": "точки впливу", + "Inputs.Base.Point3[]": "масив базових точок 3", + "affectorRadiusList": "список радіусів впливу", + "affectorFactors": "фактори впливу", + "defaultHeight": "стандартна висота", + "affectMinHeight": "вплив на мінімальну висоту", + "affectMaxHeight": "вплив на максимальну висоту", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShape": "отримати комбіновану форму", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShape_description": "отримує комбіновану форму пірамід", + "get shapes": "отримати форми", + "PyramidSimpleData": "дані простої піраміди t", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapeOnFace": "отримати комбіновану форму на поверхні", + "getCompoundShapeOnFace": "отримати комбіновану форму на поверхні", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapeOnFace_description": "отримує комбіновану форму на поверхні", + "faceIndex": "індекс поверхні", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapeCellOnFace": "отримати комірку комбінованої форми на поверхні", + "getCompoundShapeCellOnFace": "отримати комірку комбінованої форми на поверхні", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapeCellOnFace_description": "отримує форму піраміди на поверхні за індексом", + "uIndex": "індекс u", + "vIndex": "індекс v", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidCells": "отримати всі комірки пірамід", + "getAllPyramidCells": "отримати всі комірки пірамід", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidCells_description": "отримує всі комірки пірамід", + "get cells": "отримати комірки", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidCellsOnFace": "отримати всі комірки пірамід на поверхні", + "getAllPyramidCellsOnFace": "отримати всі комірки пірамід на поверхні", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidCellsOnFace_description": "отримує комірки пірамід на поверхні", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFace": "отримати всі u-комірки пірамід на поверхні", + "getAllPyramidUCellsOnFace": "отримати всі u-комірки пірамід на поверхні", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFace_description": "отримує u-комірки пірамід на поверхні", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFaceAtU": "отримати всі u-комірки пірамід на поверхні за u", + "getAllPyramidUCellsOnFaceAtU": "отримати всі u-комірки пірамід на поверхні за u", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFaceAtU_description": "отримує комірки пірамід на поверхні за u", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFaceAtV": "отримати всі u-комірки пірамід на поверхні за v", + "getAllPyramidUCellsOnFaceAtV": "отримати всі u-комірки пірамід на поверхні за v", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getAllPyramidUCellsOnFaceAtV_description": "отримує комірки пірамід на поверхні за v", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCellOnIndex": "отримати комірку за індексом", + "getCellOnIndex": "отримати комірку за індексом", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCellOnIndex_description": "отримує комірку піраміди на поверхні за u і v", + "get cell": "отримати комірку", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getTopPointsOfCells": "отримати верхні точки комірок", + "getTopPointsOfCells": "отримати верхні точки комірок", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getTopPointsOfCells_description": "отримує верхні точки комірок", + "get from cells": "отримати з комірок", + "cells": "комірки", + "PyramidSimpleCellPart[]": "масив частин комірок простої піраміди t", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCenterPointsOfCells": "отримати центральні точки комірок", + "getCenterPointsOfCells": "отримати центральні точки комірок", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCenterPointsOfCells_description": "отримує центральні точки комірок", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerPointsOfCells": "отримати кутові точки комірок", + "getCornerPointsOfCells": "отримати кутові точки комірок", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerPointsOfCells_description": "отримує кутові точки комірок", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerPointOfCells": "отримати кутову точку комірок", + "getCornerPointOfCells": "отримати кутову точку комірок", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerPointOfCells_description": "отримує кутову точку комірок", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerNormalOfCells": "отримати кутову нормаль комірок", + "getCornerNormalOfCells": "отримати кутову нормаль комірок", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerNormalOfCells_description": "отримує кутову нормаль комірок", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerNormalsOfCells": "отримати кутові нормалі комірок", + "getCornerNormalsOfCells": "отримати кутові нормалі комірок", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCornerNormalsOfCells_description": "отримує кутові нормалі комірок", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapesOfCells": "отримати комбіновані форми комірок", + "getCompoundShapesOfCells": "отримати комбіновані форми комірок", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getCompoundShapesOfCells_description": "отримує комбіновані форми комірок пірамід", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getFaceShapesOfCells": "отримати форми поверхонь комірок", + "getFaceShapesOfCells": "отримати форми поверхонь комірок", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getFaceShapesOfCells_description": "отримує форми поверхонь комірок пірамід", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getWireShapesOfCells": "отримати форми дротів комірок", + "getWireShapesOfCells": "отримати форми дротів комірок", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getWireShapesOfCells_description": "отримує форми дротів комірок пірамід", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getStartPolylineWireU": "отримати початковий полілінійний дріт u", + "getStartPolylineWireU": "отримати початковий полілінійний дріт u", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getStartPolylineWireU_description": "отримує полілінійний дріт уздовж початкового ребра u", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getEndPolylineWireU": "отримати кінцевий полілінійний дріт u", + "getEndPolylineWireU": "отримати кінцевий полілінійний дріт u", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getEndPolylineWireU_description": "отримує полілінійний дріт уздовж кінцевого ребра u", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getStartPolylineWireV": "отримати початковий полілінійний дріт v", + "getStartPolylineWireV": "отримати початковий полілінійний дріт v", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getStartPolylineWireV_description": "отримує полілінійний дріт уздовж початкового ребра v", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getEndPolylineWireV": "отримати кінцевий полілінійний дріт v", + "getEndPolylineWireV": "отримати кінцевий полілінійний дріт v", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getEndPolylineWireV_description": "отримує полілінійний дріт уздовж кінцевого ребра v", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getPolylineWiresUCompound": "отримати комбінований полілінійний дріт u", + "getPolylineWiresUCompound": "отримати комбінований полілінійний дріт u", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getPolylineWiresUCompound_description": "отримує полілінійні дроти уздовж u", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getPolylineWiresVCompound": "отримати комбінований полілінійний дріт v", + "getPolylineWiresVCompound": "отримати комбінований полілінійний дріт v", + "bitbybit.advanced.patterns.facePatterns.pyramidSimple.getPolylineWiresVCompound_description": "отримує полілінійні дроти уздовж v", + "bitbybit.things.kidsCorner.birdhouses.wingtipVilla.create": "вілла на крилах", + "things": "речі", + "kidsCorner": "дитячий куточок", + "birdhouses": "пташині будиночки", + "wingtipVilla": "вілла на крилах", + "bitbybit.things.kidsCorner.birdhouses.wingtipVilla.create_description": "створює пташиний будиночок вілла на крилах", + "birdhouse": "пташиний будиночок", + "interiorWidth": "внутрішня ширина", + "interiorLength": "внутрішня довжина", + "interiorHeight": "внутрішня висота", + "holeDiameter": "діаметр отвору", + "holeDistToBottom": "відстань отвору до низу", + "stickLength": "довжина палички", + "stickDiameter": "діаметр палички", + "baseAttachmentHeight": "висота кріплення основи", + "roofOverhang": "нависання даху", + "chimneyHeight": "висота димоходу", + "Inputs.Base.Point3": "вхідні дані базової точки 3", + "bitbybit.things.kidsCorner.birdhouses.chirpyChalet.create": "веселе шале", + "chirpyChalet": "веселе шале", + "bitbybit.things.kidsCorner.birdhouses.chirpyChalet.create_description": "створює пташиний будиночок веселе шале", + "roofAngle": "кут даху", + "bitbybit.things.threeDPrinting.vases.serenitySwirl.create": "спокійний вихор", + "threeDPrinting": "3D друк", + "vases": "вази", + "serenitySwirl": "спокійний вихор", + "bitbybit.things.threeDPrinting.vases.serenitySwirl.create_description": "створює вазу спокійний вихор", + "swirl": "вихор", + "addRadiusNarrow": "додати вузький радіус", + "addRadiusWide": "додати широкий радіус", + "addMiddleHeight": "додати середню висоту", + "addTopHeight": "додати верхню висоту", + "bitbybit.things.threeDPrinting.vases.arabicArchway.create": "арабська арка", + "arabicArchway": "арабська арка", + "bitbybit.things.threeDPrinting.vases.arabicArchway.create_description": "створює вазу арабська арка", + "profilePoints": "точки профілю", + "nrOfSides": "кількість сторін", + "nrOfVerticalArches": "кількість вертикальних арок", + "archCenterThickness": "товщина центру арки", + "edgesThickness": "товщина ребер", + "baseHeight": "висота основи", + "patchHoles": "закрити отвори", + "lod": "рівень деталізації", + "Things.Enums.lodEnum": "перелік рівнів деталізації речей", + "bitbybit.things.threeDPrinting.medals.eternalLove.create": "вічне кохання", + "medals": "медалі", + "eternalLove": "вічне кохання", + "bitbybit.things.threeDPrinting.medals.eternalLove.create_description": "створює медаль вічне кохання", + "textHeading": "заголовок тексту", + "textName": "назва тексту", + "fullModel": "повна модель", + "decorationThickness": "товщина декорації", + "bitbybit.things.threeDPrinting.cups.calmCup.create": "спокійна чашка", + "cups": "чашки", + "calmCup": "спокійна чашка", + "bitbybit.things.threeDPrinting.cups.calmCup.create_description": "створює модель спокійної чашки", + "radiusTopOffset": "зсув верхнього радіусу", + "fillet": "заокруглення", + "nrOfHandles": "кількість ручок", + "handleDist": "відстань ручки", + "bitbybit.things.threeDPrinting.cups.dragonCup.create": "драконяча чашка", + "dragonCup": "драконяча чашка", + "bitbybit.things.threeDPrinting.cups.dragonCup.create_description": "створює модель драконячої чашки", + "radiusMidOffset": "зсув середнього радіусу", + "rotationTopAngle": "кут обертання верху", + "rotationMidAngle": "кут обертання середини", + "nrSkinCellsVertical": "кількість вертикальних комірок шкіри", + "nrSkinCellsHorizontal": "кількість горизонтальних комірок шкіри", + "nrSkinCellDivisionsTop": "кількість поділів комірок шкіри зверху", + "nrSkinCellDivisionsBottom": "кількість поділів комірок шкіри знизу", + "skinCellOuterHeight": "зовнішня висота комірки шкіри", + "skinCellInnerHeight": "внутрішня висота комірки шкіри", + "skinCellBottomHeight": "висота комірки шкіри знизу", + "skinCellTopHeight": "висота комірки шкіри зверху", + "bottomThickness": "товщина дна", + "bitbybit.things.threeDPrinting.cups.dragonCup.getCompoundShape": "отримати комбіновану форму", + "bitbybit.things.threeDPrinting.cups.dragonCup.getCompoundShape_description": "отримує комбіновану форму драконячої чашки", + "DragonCupData": "дані драконячої чашки t", + "bitbybit.things.threeDPrinting.desktop.phoneNest.create": "гніздо для телефону", + "desktop": "робочий стіл", + "phoneNest": "гніздо для телефону", + "bitbybit.things.threeDPrinting.desktop.phoneNest.create_description": "створює модель гнізда для телефону", + "heightBottom": "висота низу", + "heightTop": "висота верху", + "widthBack": "ширина ззаду", + "widthFront": "ширина спереду", + "backOffset": "зсув ззаду", + "applyOrnaments": "застосувати орнаменти", + "filletRadius": "радіус заокруглення", + "phoneHeight": "висота телефону", + "phoneWidth": "ширина телефону", + "phoneThickness": "товщина телефону", + "bitbybit.things.threeDPrinting.desktop.phoneNest.getCompoundShape": "отримати комбіновану форму", + "bitbybit.things.threeDPrinting.desktop.phoneNest.getCompoundShape_description": "отримує комбіновану форму гнізда для телефону", + "PhoneNestData": "дані гнізда для телефону t", + "bitbybit.things.threeDPrinting.desktop.phoneNest.drawOptions": "параметри малювання", + "drawOptions": "параметри малювання", + "bitbybit.things.threeDPrinting.desktop.phoneNest.drawOptions_description": "створює параметри малювання для моделі", + "mainMaterial": "основний матеріал", + "phoneMaterial": "матеріал телефону", + "Inputs.Base.Color": "вхідні дані базового кольору", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.create": "тримач для телефону краплі", + "laserCutting": "лазерне різання", + "gadgets": "гаджети", + "dropletsPhoneHolder": "тримач для телефону краплі", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.create_description": "створює тримач для телефону краплі", + "title": "заголовок", + "subtitle": "підзаголовок", + "includeLogo": "включити логотип", + "kerf": "ширина різу", + "backLength": "довжина спинки", + "offsetAroundPhone": "зсув навколо телефону", + "penShelf": "поличка для ручок", + "phoneLockHeight": "висота фіксатора телефону", + "includePattern": "включити візерунок", + "densityPattern": "щільність візерунка", + "holesForWire": "отвори для дроту", + "wireInputThickness": "товщина вхідного дроту", + "includeModel": "включити модель", + "includeDrawings": "включити креслення", + "spacingDrawings": "інтервал між кресленнями", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getCompoundShape": "отримати комбіновану форму", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getCompoundShape_description": "отримує комбіновану форму тримача для телефону краплі", + "DropletsPhoneHolderData": "дані тримача для телефону краплі t", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getCutWiresCompound": "отримати комбінований дріт різу", + "getCutWiresCompound": "отримати комбінований дріт різу", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getCutWiresCompound_description": "отримує комбінований дріт різу", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getEngravingWiresCompound": "отримати комбінований дріт гравіювання", + "getEngravingWiresCompound": "отримати комбінований дріт гравіювання", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.getEngravingWiresCompound_description": "отримує комбінований дріт гравіювання", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.downloadDXFDrawings": "завантажити креслення DXF", + "downloadDXFDrawings": "завантажити креслення DXF", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.downloadDXFDrawings_description": "завантажує креслення DXF", + "download": "завантажити", + "cutWiresColor": "колір дроту різу", + "engravingWiresColor": "колір дроту гравіювання", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.downloadSTEPDrawings": "завантажити креслення STEP", + "downloadSTEPDrawings": "завантажити креслення STEP", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.downloadSTEPDrawings_description": "завантажує креслення STEP", + "adjustYZ": "налаштувати YZ", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.download3dSTEPModel": "завантажити 3D модель STEP", + "download3dSTEPModel": "завантажити 3D модель STEP", + "bitbybit.things.laserCutting.gadgets.dropletsPhoneHolder.download3dSTEPModel_description": "завантажує 3D модель STEP", + "bitbybit.things.architecture.houses.zenHideout.create": "спокійне укриття", + "architecture": "архітектура", + "houses": "будинки", + "zenHideout": "спокійне укриття", + "bitbybit.things.architecture.houses.zenHideout.create_description": "створює спокійне укриття", + "widthFirstWing": "ширина першого крила", + "lengthFirstWing": "довжина першого крила", + "terraceWidth": "ширина тераси", + "widthSecondWing": "ширина другого крила", + "lengthSecondWing": "довжина другого крила", + "heightWalls": "висота стін", + "roofAngleFirstWing": "кут даху першого крила", + "roofAngleSecondWing": "кут даху другого крила", + "roofOffset": "зсув даху", + "roofInsideOverhang": "внутрішнє нависання даху", + "roofMaxDistAttachmentBeams": "максимальна відстань кріплення балок даху", + "roofAttachmentBeamWidth": "ширина балки кріплення даху", + "roofAttachmentBeamHeight": "висота балки кріплення даху", + "roofOutsideOverhang": "зовнішнє нависання даху", + "columnSize": "розмір колони", + "ceilingBeamHeight": "висота балки стелі", + "ceilingBeamWidth": "ширина балки стелі", + "nrCeilingBeamsBetweenColumns": "кількість балок стелі між колонами", + "distBetweenColumns": "відстань між колонами", + "floorHeight": "висота підлоги", + "groundLevel": "рівень землі", + "facadePanelThickness": "товщина панелі фасаду", + "windowWidthOffset": "зсув ширини вікна", + "windowHeightOffset": "зсув висоти вікна", + "windowFrameThickness": "товщина рами вікна", + "windowGlassFrameThickness": "товщина рами скла вікна", + "skinOpacity": "прозорість обшивки", + "bitbybit.things.furniture.chairs.snakeChair.create": "крісло змія", + "furniture": "меблі", + "chairs": "крісла", + "snakeChair": "крісло змія", + "bitbybit.things.furniture.chairs.snakeChair.create_description": "створює модель крісла змія", + "sittingHeight": "висота сидіння", + "backRestOffset": "зсув спинки", + "backRestHeight": "висота спинки", + "nrOrnamentPlanks": "кількість орнаментних дощок", + "ornamentDepth": "глибина орнаменту", + "bitbybit.things.furniture.chairs.snakeChair.getCompoundShape": "отримати комбіновану форму", + "bitbybit.things.furniture.chairs.snakeChair.getCompoundShape_description": "отримує комбіновану форму крісла", + "SnakeChairData": "дані крісла змія t", + "bitbybit.things.furniture.chairs.snakeChair.getSittingWireShape": "отримати форму дроту сидіння", + "getSittingWireShape": "отримати форму дроту сидіння", + "bitbybit.things.furniture.chairs.snakeChair.getSittingWireShape_description": "отримує форму дроту зони сидіння", + "bitbybit.things.furniture.chairs.snakeChair.getSittingAreaCenterPoint": "отримати центральну точку зони сидіння", + "getSittingAreaCenterPoint": "отримати центральну точку зони сидіння", + "bitbybit.things.furniture.chairs.snakeChair.getSittingAreaCenterPoint_description": "отримує центральну точку зони сидіння", + "get points": "отримати точки", + "bitbybit.things.furniture.chairs.snakeChair.drawOptions": "параметри малювання", + "bitbybit.things.furniture.chairs.snakeChair.drawOptions_description": "створює параметри малювання для крісла змія", + "bitbybit.things.furniture.tables.elegantTable.create": "елегантний стіл", + "tables": "столи", + "elegantTable": "елегантний стіл", + "bitbybit.things.furniture.tables.elegantTable.create_description": "створює модель елегантного столу", + "topThickness": "товщина стільниці", + "topOffset": "зсув стільниці", + "minFillet": "мінімальне заокруглення", + "radiusLegTop": "радіус верхньої частини ніжки", + "radiusLegBottom": "радіус нижньої частини ніжки", + "nrLegPairs": "кількість пар ніжок", + "bitbybit.things.furniture.tables.elegantTable.getCompoundShape": "отримати комбіновану форму", + "bitbybit.things.furniture.tables.elegantTable.getCompoundShape_description": "отримує комбіновану форму столу", + "ElegantTableData": "дані елегантного столу t", + "bitbybit.things.furniture.tables.elegantTable.getLegShapes": "отримати форми ніжок", + "getLegShapes": "отримати форми ніжок", + "bitbybit.things.furniture.tables.elegantTable.getLegShapes_description": "отримує форми ніжок як список", + "bitbybit.things.furniture.tables.elegantTable.getLegShapeByIndex": "отримати форму ніжки за індексом", + "getLegShapeByIndex": "отримати форму ніжки за індексом", + "bitbybit.things.furniture.tables.elegantTable.getLegShapeByIndex_description": "отримує форму ніжки за індексом", + "bitbybit.things.furniture.tables.elegantTable.getTopPanelShape": "отримати форму верхньої панелі", + "getTopPanelShape": "отримати форму верхньої панелі", + "bitbybit.things.furniture.tables.elegantTable.getTopPanelShape_description": "отримує форму верхньої панелі столу", + "bitbybit.things.furniture.tables.elegantTable.getTopPanelWireShape": "отримати форму дроту верхньої панелі", + "getTopPanelWireShape": "отримати форму дроту верхньої панелі", + "bitbybit.things.furniture.tables.elegantTable.getTopPanelWireShape_description": "отримує форму дроту верхньої панелі столу", + "bitbybit.things.furniture.tables.elegantTable.getBottomPanelWireShape": "отримати форму дроту нижньої панелі", + "getBottomPanelWireShape": "отримати форму дроту нижньої панелі", + "bitbybit.things.furniture.tables.elegantTable.getBottomPanelWireShape_description": "отримує форму дроту нижньої панелі столу", + "bitbybit.things.furniture.tables.elegantTable.getBottomPanelShape": "отримати форму нижньої панелі", + "getBottomPanelShape": "отримати форму нижньої панелі", + "bitbybit.things.furniture.tables.elegantTable.getBottomPanelShape_description": "отримує форму нижньої панелі столу", + "bitbybit.things.furniture.tables.elegantTable.getLegsCompoundShape": "отримати комбіновану форму ніжок", + "getLegsCompoundShape": "отримати комбіновану форму ніжок", + "bitbybit.things.furniture.tables.elegantTable.getLegsCompoundShape_description": "отримує форми ніжок як комбіновану форму", + "bitbybit.things.furniture.tables.elegantTable.getTableTopCenterPoint": "отримати центральну точку стільниці", + "getTableTopCenterPoint": "отримати центральну точку стільниці", + "bitbybit.things.furniture.tables.elegantTable.getTableTopCenterPoint_description": "отримує центральну точку стільниці", + "bitbybit.things.furniture.tables.elegantTable.getTableBottomCenterPoint": "отримати центральну точку нижньої частини", + "getTableBottomCenterPoint": "отримати центральну точку нижньої частини", + "bitbybit.things.furniture.tables.elegantTable.getTableBottomCenterPoint_description": "отримує центральну точку нижньої частини", + "bitbybit.things.furniture.tables.elegantTable.getLegBottomPoints": "отримати нижні точки ніжок", + "getLegBottomPoints": "отримати нижні точки ніжок", + "bitbybit.things.furniture.tables.elegantTable.getLegBottomPoints_description": "отримує нижні точки ніжок", + "bitbybit.things.furniture.tables.elegantTable.getLegTopPoints": "отримати верхні точки ніжок", + "getLegTopPoints": "отримати верхні точки ніжок", + "bitbybit.things.furniture.tables.elegantTable.getLegTopPoints_description": "отримує верхні точки ніжок", + "bitbybit.things.furniture.tables.elegantTable.drawOptions": "параметри малювання", + "bitbybit.things.furniture.tables.elegantTable.drawOptions_description": "створює параметри малювання для елегантного столу", + "topMaterial": "матеріал стільниці", + "topBaseMaterial": "матеріал основи стільниці", + "legsMaterial": "матеріал ніжок", + "bitbybit.things.furniture.tables.goodCoffeeTable.create": "хороший кавовий стіл", + "goodCoffeeTable": "хороший кавовий стіл", + "bitbybit.things.furniture.tables.goodCoffeeTable.create_description": "створює модель хорошого кавового столу", + "chamfer": "фаска", + "topGlassOffset": "зсув верхнього скла", + "glassThickness": "товщина скла", + "glassHolderLength": "довжина тримача скла", + "shelfTopOffset": "зсув верхньої полиці", + "shelfThickness": "товщина полиці", + "legWidth": "ширина ніжки", + "legDepth": "глибина ніжки", + "bitbybit.things.furniture.tables.goodCoffeeTable.getCompoundShape": "отримати комбіновану форму", + "bitbybit.things.furniture.tables.goodCoffeeTable.getCompoundShape_description": "отримує комбіновану форму столу", + "GoodCoffeeTableData": "дані хорошого кавового столу t", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegShapes": "отримати форми ніжок", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegShapes_description": "отримує форми ніжок як список", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegShapeByIndex": "отримати форму ніжки за індексом", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegShapeByIndex_description": "отримує форму ніжки за індексом", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTopPanelShape": "отримати форму верхньої панелі", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTopPanelShape_description": "отримує форму верхньої панелі столу", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTopPanelWireShape": "отримати форму дроту верхньої панелі", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTopPanelWireShape_description": "отримує форму дроту верхньої панелі столу", + "bitbybit.things.furniture.tables.goodCoffeeTable.getGlassPanelShape": "отримати форму скляної панелі", + "getGlassPanelShape": "отримати форму скляної панелі", + "bitbybit.things.furniture.tables.goodCoffeeTable.getGlassPanelShape_description": "отримує форму скляної панелі столу", + "bitbybit.things.furniture.tables.goodCoffeeTable.getGlassPanelWireShape": "отримати форму дроту скляної панелі", + "getGlassPanelWireShape": "отримати форму дроту скляної панелі", + "bitbybit.things.furniture.tables.goodCoffeeTable.getGlassPanelWireShape_description": "отримує форму дроту скляної панелі столу", + "bitbybit.things.furniture.tables.goodCoffeeTable.getShelfShape": "отримати форму полиці", + "getShelfShape": "отримати форму полиці", + "bitbybit.things.furniture.tables.goodCoffeeTable.getShelfShape_description": "отримує форму полиці столу", + "bitbybit.things.furniture.tables.goodCoffeeTable.getShelfTopWireShape": "отримати форму дроту верхньої полиці", + "getShelfTopWireShape": "отримати форму дроту верхньої полиці", + "bitbybit.things.furniture.tables.goodCoffeeTable.getShelfTopWireShape_description": "отримує форму дроту верхньої полиці столу", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegsCompoundShape": "отримати комбіновану форму ніжок", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegsCompoundShape_description": "отримує форми ніжок як комбіновану форму", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTableTopCenterPoint": "отримати центральну точку стільниці", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTableTopCenterPoint_description": "отримує центральну точку стільниці", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTableShelfTopCenterPoint": "отримати центральну точку верхньої полиці", + "getTableShelfTopCenterPoint": "отримати центральну точку верхньої полиці", + "bitbybit.things.furniture.tables.goodCoffeeTable.getTableShelfTopCenterPoint_description": "отримує центральну точку верхньої полиці", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegBottomPoints": "отримати нижні точки ніжок", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegBottomPoints_description": "отримує нижні точки ніжок", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegTopPoints": "отримати верхні точки ніжок", + "bitbybit.things.furniture.tables.goodCoffeeTable.getLegTopPoints_description": "отримує верхні точки ніжок", + "bitbybit.things.furniture.tables.goodCoffeeTable.drawOptions": "параметри малювання", + "bitbybit.things.furniture.tables.goodCoffeeTable.drawOptions_description": "створює параметри малювання для хорошого кавового столу", + "topGlassMaterial": "матеріал верхнього скла", + "shelfMaterial": "матеріал полиці", + "bitbybit.things.furniture.tables.snakeTable.create": "стіл змія", + "snakeTable": "стіл змія", + "bitbybit.things.furniture.tables.snakeTable.create_description": "створює модель столу змія", + "supportLength": "довжина опори", + "shelfHeight": "висота полиці", + "glassOffset": "зсув скла", + "bitbybit.things.furniture.tables.snakeTable.getCompoundShape": "отримати комбіновану форму", + "bitbybit.things.furniture.tables.snakeTable.getCompoundShape_description": "отримує комбіновану форму столу", + "SnakeTableData": "дані столу змія t", + "bitbybit.things.furniture.tables.snakeTable.getGlassShape": "отримати форму скла", + "getGlassShape": "отримати форму скла", + "bitbybit.things.furniture.tables.snakeTable.getGlassShape_description": "отримує форму скла столу", + "bitbybit.things.furniture.tables.snakeTable.getMainShape": "отримати основну форму", + "getMainShape": "отримати основну форму", + "bitbybit.things.furniture.tables.snakeTable.getMainShape_description": "отримує основну тверду форму столу", + "bitbybit.things.furniture.tables.snakeTable.getTopCenterPoint": "отримати центральну точку верху", + "getTopCenterPoint": "отримати центральну точку верху", + "bitbybit.things.furniture.tables.snakeTable.getTopCenterPoint_description": "отримує центральну точку верху столу", + "bitbybit.things.furniture.tables.snakeTable.drawOptions": "параметри малювання", + "bitbybit.things.furniture.tables.snakeTable.drawOptions_description": "створює параметри малювання для столу змія", + "glassMaterial": "матеріал скла", + "bitbybit.things.enums.lodEnum": "перелік рівнів деталізації", + "enums": "переліки", + "lodEnum": "перелік рівнів деталізації", + "bitbybit.things.enums.lodEnum_description": "створює значення переліку рівня деталізації", + "bitbybit.jscad.transformSolids": "трансформувати тіла", + "jscad": "jscad", + "transformSolids": "трансформувати тіла", + "bitbybit.jscad.transformSolids_description": "трансформує сітки твердих тіл jscad з трансформаціями", + "JSCADEntity[]": "масив об’єктів jscad", + "bitbybit.jscad.transformSolid": "трансформувати тіло", + "transformSolid": "трансформувати тіло", + "bitbybit.jscad.transformSolid_description": "трансформує сітку твердого тіла jscad з трансформаціями", + "JSCADEntity": "об’єкт jscad", + "bitbybit.jscad.downloadSolidSTL": "завантажити тверде тіло STL", + "downloadSolidSTL": "завантажити тверде тіло STL", + "bitbybit.jscad.downloadSolidSTL_description": "завантажує бінарний файл STL з 3D твердого тіла", + "bitbybit.jscad.downloadSolidsSTL": "завантажити тверді тіла STL", + "downloadSolidsSTL": "завантажити тверді тіла STL", + "bitbybit.jscad.downloadSolidsSTL_description": "завантажує бінарний файл STL з 3D твердих тіл", + "bitbybit.jscad.downloadGeometryDxf": "завантажити геометрію DXF", + "downloadGeometryDxf": "завантажити геометрію DXF", + "bitbybit.jscad.downloadGeometryDxf_description": "завантажує файл DXF з геометрії jscad", + "geometry": "геометрія", + "JSCADEntity | JSCADEntity[]": "об’єкт або масив jscad", + "bitbybit.jscad.downloadGeometry3MF": "завантажити геометрію 3MF", + "downloadGeometry3MF": "завантажити геометрію 3MF", + "bitbybit.jscad.downloadGeometry3MF_description": "завантажує файл 3MF з геометрії jscad", + "bitbybit.jscad.booleans.intersect": "перетин", + "intersect": "перетин", + "bitbybit.jscad.booleans.intersect_description": "перетинає кілька об’єктів сітки твердих тіл", + "bitbybit.jscad.booleans.subtract": "віднімання", + "subtract": "віднімання", + "bitbybit.jscad.booleans.subtract_description": "віднімає кілька об’єктів сітки твердих тіл", + "bitbybit.jscad.booleans.union": "об’єднання", + "bitbybit.jscad.booleans.union_description": "об’єднує кілька об’єктів сітки твердих тіл", + "bitbybit.jscad.booleans.intersectTwo": "перетин двох", + "intersectTwo": "перетин двох", + "bitbybit.jscad.booleans.intersectTwo_description": "перетинає два об’єкти сітки твердих тіл", + "bitbybit.jscad.booleans.subtractTwo": "віднімання двох", + "subtractTwo": "віднімання двох", + "bitbybit.jscad.booleans.subtractTwo_description": "віднімає два об’єкти сітки твердих тіл", + "bitbybit.jscad.booleans.unionTwo": "об’єднання двох", + "unionTwo": "об’єднання двох", + "bitbybit.jscad.booleans.unionTwo_description": "об’єднує два об’єкти сітки твердих тіл", + "bitbybit.jscad.booleans.subtractFrom": "віднімання від", + "subtractFrom": "віднімання від", + "bitbybit.jscad.booleans.subtractFrom_description": "віднімає кілька сіток від однієї сітки", + "bitbybit.jscad.expansions.expand": "розширення", + "expansions": "розширення", + "expand": "розширення", + "bitbybit.jscad.expansions.expand_description": "розширює тверді геометрії", + "expansion": "розширення", + "delta": "дельта", + "corners": "кути", + "solidCornerTypeEnum": "перелік типів кутів твердого тіла", + "bitbybit.jscad.expansions.offset": "зсув", + "bitbybit.jscad.expansions.offset_description": "зсуває 2D геометрії", + "bitbybit.jscad.extrusions.extrudeLinear": "лінійне витягнення", + "extrudeLinear": "лінійне витягнення", + "bitbybit.jscad.extrusions.extrudeLinear_description": "лінійно витягує 2D геометрії", + "twistAngle": "кут скручування", + "twistSteps": "кроки скручування", + "bitbybit.jscad.extrusions.extrudeRectangular": "прямокутне витягнення", + "extrudeRectangular": "прямокутне витягнення", + "bitbybit.jscad.extrusions.extrudeRectangular_description": "прямокутно витягує 2D геометрії", + "bitbybit.jscad.extrusions.extrudeRectangularPoints": "прямокутне витягнення точок", + "extrudeRectangularPoints": "прямокутне витягнення точок", + "bitbybit.jscad.extrusions.extrudeRectangularPoints_description": "прямокутно витягує 2D точки", + "bitbybit.jscad.extrusions.extrudeRotate": "обертове витягнення", + "extrudeRotate": "обертове витягнення", + "bitbybit.jscad.extrusions.extrudeRotate_description": "обертає і витягує 2D точки", + "polygon": "полігон", + "startAngle": "початковий кут", + "bitbybit.jscad.hulls.hullChain": "ланцюгове об’єднання", + "hulls": "об’єднання", + "hullChain": "ланцюгове об’єднання", + "bitbybit.jscad.hulls.hullChain_description": "з’єднує тверді тіла або 2D геометрії послідовно", + "bitbybit.jscad.hulls.hull": "об’єднання", + "hull": "об’єднання", + "bitbybit.jscad.hulls.hull_description": "опукле об’єднання з’єднує тверді тіла або 2D геометрії", + "bitbybit.jscad.path.createFromPoints": "з точок", + "createFromPoints": "з точок", + "bitbybit.jscad.path.createFromPoints_description": "створює 2D шлях з точок", + "Base.Point2[]": "масив базових точок 2", + "bitbybit.jscad.path.createPathsFromPoints": "шляхи з точок", + "createPathsFromPoints": "шляхи з точок", + "bitbybit.jscad.path.createPathsFromPoints_description": "створює 2D шляхи зі списків точок", + "pointsLists": "списки точок", + "Base.Point3[][] | Base.Point2[][]": "масив базових точок 3 або 2", + "bitbybit.jscad.path.createFromPolyline": "з полілінії", + "createFromPolyline": "з полілінії", + "bitbybit.jscad.path.createFromPolyline_description": "створює 2D шлях з полілінії", + "bitbybit.jscad.path.createEmpty": "порожній", + "createEmpty": "порожній", + "bitbybit.jscad.path.createEmpty_description": "створює порожній 2D шлях", + "bitbybit.jscad.path.close": "закрити", + "close": "закрити", + "bitbybit.jscad.path.close_description": "закриває відкритий 2D шлях", + "bitbybit.jscad.path.appendPoints": "додати точки", + "appendPoints": "додати точки", + "bitbybit.jscad.path.appendPoints_description": "додає до шляху 2D точки", + "append": "додати", + "bitbybit.jscad.path.appendPolyline": "додати полілінію", + "appendPolyline": "додати полілінію", + "bitbybit.jscad.path.appendPolyline_description": "додає до шляху полілінію", + "bitbybit.jscad.path.appendArc": "додати дугу", + "appendArc": "додати дугу", + "bitbybit.jscad.path.appendArc_description": "додає дугу до шляху", + "xAxisRotation": "обертання осі x", + "clockwise": "за годинниковою стрілкою", + "large": "великий", + "bitbybit.jscad.polygon.createFromPoints": "з точок", + "bitbybit.jscad.polygon.createFromPoints_description": "створює 2D полігон з точок", + "bitbybit.jscad.polygon.createFromPolyline": "з полілінії", + "bitbybit.jscad.polygon.createFromPolyline_description": "створює 2D полігон з полілінії", + "bitbybit.jscad.polygon.createFromCurve": "з кривої", + "createFromCurve": "з кривої", + "bitbybit.jscad.polygon.createFromCurve_description": "створює 2D полігон з кривої", + "bitbybit.jscad.polygon.createFromPath": "з шляху", + "createFromPath": "з шляху", + "bitbybit.jscad.polygon.createFromPath_description": "створює 2D полігон з шляху", + "bitbybit.jscad.polygon.circle": "коло", + "bitbybit.jscad.polygon.circle_description": "створює 2D полігон кола", + "bitbybit.jscad.polygon.ellipse": "еліпс", + "ellipse": "еліпс", + "bitbybit.jscad.polygon.ellipse_description": "створює 2D полігон еліпса", + "bitbybit.jscad.polygon.rectangle": "прямокутник", + "rectangle": "прямокутник", + "bitbybit.jscad.polygon.rectangle_description": "створює 2D полігон прямокутника", + "bitbybit.jscad.polygon.roundedRectangle": "заокруглений прямокутник", + "roundedRectangle": "заокруглений прямокутник", + "bitbybit.jscad.polygon.roundedRectangle_description": "створює 2D заокруглений прямокутник", + "roundRadius": "радіус заокруглення", + "bitbybit.jscad.polygon.square": "квадрат", + "square": "квадрат", + "bitbybit.jscad.polygon.square_description": "створює 2D полігон квадрата", + "bitbybit.jscad.polygon.star": "зірка", + "star": "зірка", + "bitbybit.jscad.polygon.star_description": "створює 2D полігон зірки", + "vertices": "вершини", + "bitbybit.jscad.shapes.cube": "куб", + "cube": "куб", + "bitbybit.jscad.shapes.cube_description": "створює 3D форму куба", + "bitbybit.jscad.shapes.cubesOnCenterPoints": "куби на центральних точках", + "cubesOnCenterPoints": "куби на центральних точках", + "bitbybit.jscad.shapes.cubesOnCenterPoints_description": "створює 3D куби на центральних точках", + "primitives on centers": "примітиви на центрах", + "bitbybit.jscad.shapes.cuboid": "кубоїд", + "cuboid": "кубоїд", + "bitbybit.jscad.shapes.cuboid_description": "створює 3D форму кубоїда", + "bitbybit.jscad.shapes.cuboidsOnCenterPoints": "кубоїди на центральних точках", + "cuboidsOnCenterPoints": "кубоїди на центральних точках", + "bitbybit.jscad.shapes.cuboidsOnCenterPoints_description": "створює 3D кубоїди на центральних точках", + "bitbybit.jscad.shapes.cylinderElliptic": "еліптичний циліндр", + "cylinderElliptic": "еліптичний циліндр", + "bitbybit.jscad.shapes.cylinderElliptic_description": "створює 3D твердий еліптичний циліндр", + "startRadius": "початковий радіус", + "endRadius": "кінцевий радіус", + "bitbybit.jscad.shapes.cylinderEllipticOnCenterPoints": "еліптичні циліндри на центральних точках", + "cylinderEllipticOnCenterPoints": "еліптичні циліндри на центральних точках", + "bitbybit.jscad.shapes.cylinderEllipticOnCenterPoints_description": "створює 3D еліптичні циліндри на центральних точках", + "bitbybit.jscad.shapes.cylinder": "циліндр", + "cylinder": "циліндр", + "bitbybit.jscad.shapes.cylinder_description": "створює 3D твердий циліндр", + "bitbybit.jscad.shapes.cylindersOnCenterPoints": "циліндри на центральних точках", + "cylindersOnCenterPoints": "циліндри на центральних точках", + "bitbybit.jscad.shapes.cylindersOnCenterPoints_description": "створює 3D циліндри на центральних точках", + "bitbybit.jscad.shapes.ellipsoid": "еліпсоїд", + "ellipsoid": "еліпсоїд", + "bitbybit.jscad.shapes.ellipsoid_description": "створює 3D твердий еліпсоїд", + "bitbybit.jscad.shapes.ellipsoidsOnCenterPoints": "еліпсоїди на центральних точках", + "ellipsoidsOnCenterPoints": "еліпсоїди на центральних точках", + "bitbybit.jscad.shapes.ellipsoidsOnCenterPoints_description": "створює 3D еліпсоїди на центральних точках", + "bitbybit.jscad.shapes.geodesicSphere": "геодезична сфера", + "geodesicSphere": "геодезична сфера", + "bitbybit.jscad.shapes.geodesicSphere_description": "створює 3D тверду геодезичну сферу", + "frequency": "частота", + "bitbybit.jscad.shapes.geodesicSpheresOnCenterPoints": "геодезичні сфери на центральних точках", + "geodesicSpheresOnCenterPoints": "геодезичні сфери на центральних точках", + "bitbybit.jscad.shapes.geodesicSpheresOnCenterPoints_description": "створює 3D геодезичні сфери на центральних точках", + "bitbybit.jscad.shapes.roundedCuboid": "заокруглений кубоїд", + "roundedCuboid": "заокруглений кубоїд", + "bitbybit.jscad.shapes.roundedCuboid_description": "створює 3D твердий заокруглений кубоїд", + "bitbybit.jscad.shapes.roundedCuboidsOnCenterPoints": "заокруглені кубоїди на центральних точках", + "roundedCuboidsOnCenterPoints": "заокруглені кубоїди на центральних точках", + "bitbybit.jscad.shapes.roundedCuboidsOnCenterPoints_description": "створює 3D заокруглені кубоїди на центральних точках", + "bitbybit.jscad.shapes.roundedCylinder": "заокруглений циліндр", + "roundedCylinder": "заокруглений циліндр", + "bitbybit.jscad.shapes.roundedCylinder_description": "створює 3D твердий заокруглений циліндр", + "bitbybit.jscad.shapes.roundedCylindersOnCenterPoints": "заокруглені циліндри на центральних точках", + "roundedCylindersOnCenterPoints": "заокруглені циліндри на центральних точках", + "bitbybit.jscad.shapes.roundedCylindersOnCenterPoints_description": "створює 3D заокруглені циліндри на центральних точках", + "bitbybit.jscad.shapes.sphere": "сфера", + "sphere": "сфера", + "bitbybit.jscad.shapes.sphere_description": "створює 3D тверду сферу", + "bitbybit.jscad.shapes.spheresOnCenterPoints": "сфери на центральних точках", + "spheresOnCenterPoints": "сфери на центральних точках", + "bitbybit.jscad.shapes.spheresOnCenterPoints_description": "створює 3D сфери на центральних точках", + "bitbybit.jscad.shapes.torus": "тор", + "torus": "тор", + "bitbybit.jscad.shapes.torus_description": "створює 3D твердий тор", + "innerSegments": "внутрішні сегменти", + "outerSegments": "зовнішні сегменти", + "innerRotation": "внутрішнє обертання", + "outerRotation": "зовнішнє обертання", + "bitbybit.jscad.shapes.fromPolygonPoints": "з точок полігона", + "fromPolygonPoints": "з точок полігона", + "bitbybit.jscad.shapes.fromPolygonPoints_description": "створює 3D форму з вкладених точок полігона", + "polygonPoints": "точки полігона", + "Base.Point3[][]": "масив базових точок 3", + "bitbybit.jscad.text.cylindricalText": "циліндричний текст", + "cylindricalText": "циліндричний текст", + "bitbybit.jscad.text.cylindricalText_description": "створює текст з ланцюгово об’єднаними циліндрами", + "extrusionHeight": "висота витягнення", + "extrusionSize": "розмір витягнення", + "xOffset": "зсув x", + "yOffset": "зсув y", + "letterSpacing": "інтервал між літерами", + "jscadTextAlignEnum": "перелік вирівнювання тексту jscad", + "extrudeOffset": "зсув витягнення", + "bitbybit.jscad.text.sphericalText": "сферичний текст", + "sphericalText": "сферичний текст", + "bitbybit.jscad.text.sphericalText_description": "створює текст з ланцюгово об’єднаними сферами", + "bitbybit.jscad.text.createVectorText": "векторний текст", + "createVectorText": "векторний текст", + "bitbybit.jscad.text.createVectorText_description": "створює векторний текст", + "bitbybit.jscad.colors.colorize": "забарвити", + "colors": "кольори", + "colorize": "забарвити", + "bitbybit.jscad.colors.colorize_description": "забарвлює геометрію jscad", + "bitbybit.manifold.manifoldToMeshPointer": "маніфолд до вказівника сітки", + "manifold": "маніфолд", + "manifoldToMeshPointer": "маніфолд до вказівника сітки", + "bitbybit.manifold.manifoldToMeshPointer_description": "перетворює форму маніфолда у вказівник сітки", + "meshing": "створення сітки", + "normalIdx": "індекс нормалі", + "bitbybit.manifold.decomposeManifoldOrCrossSection": "декомпозувати маніфолд або поперечний переріз", + "decomposeManifoldOrCrossSection": "декомпозувати маніфолд або поперечний переріз", + "bitbybit.manifold.decomposeManifoldOrCrossSection_description": "декомпозує маніфолд або поперечний переріз у сітку або полігони", + "decompose": "декомпозувати", + "manifoldOrCrossSection": "маніфолд або поперечний переріз", + "bitbybit.manifold.decomposeManifoldsOrCrossSections": "декомпозувати маніфолди або поперечні перерізи", + "decomposeManifoldsOrCrossSections": "декомпозувати маніфолди або поперечні перерізи", + "bitbybit.manifold.decomposeManifoldsOrCrossSections_description": "декомпозує маніфолди або поперечні перерізи у сітки або полігони", + "manifoldsOrCrossSections": "маніфолди або поперечні перерізи", + "bitbybit.manifold.deleteManifoldOrCrossSection": "видалити маніфолд або поперечний переріз", + "deleteManifoldOrCrossSection": "видалити маніфолд або поперечний переріз", + "bitbybit.manifold.deleteManifoldOrCrossSection_description": "видаляє маніфолд або поперечний переріз з пам’яті", + "cleanup": "очистка", + "bitbybit.manifold.deleteManifoldsOrCrossSections": "видалити маніфолди або поперечні перерізи", + "deleteManifoldsOrCrossSections": "видалити маніфолди або поперечні перерізи", + "bitbybit.manifold.deleteManifoldsOrCrossSections_description": "видаляє маніфолди або поперечні перерізи з пам’яті", + "bitbybit.manifold.manifold.manifoldToMesh": "маніфолд до сітки", + "manifoldToMesh": "маніфолд до сітки", + "bitbybit.manifold.manifold.manifoldToMesh_description": "перетворює форму маніфолда в сітку", + "bitbybit.manifold.manifold.manifoldsToMeshes": "маніфолди до сіток", + "manifoldsToMeshes": "маніфолди до сіток", + "bitbybit.manifold.manifold.manifoldsToMeshes_description": "перетворює форми маніфолдів у сітки", + "manifolds": "маніфолди", + "bitbybit.manifold.manifold.shapes.manifoldFromMesh": "маніфолд з сітки", + "manifoldFromMesh": "маніфолд з сітки", + "bitbybit.manifold.manifold.shapes.manifoldFromMesh_description": "перетворює сітку в маніфолд", + "DecomposedManifoldMeshDto": "об’єкт даних декомпозованої сітки маніфолда", + "bitbybit.manifold.manifold.shapes.cube": "куб", + "bitbybit.manifold.manifold.shapes.cube_description": "створює 3D форму куба", + "bitbybit.manifold.manifold.shapes.sphere": "сфера", + "bitbybit.manifold.manifold.shapes.sphere_description": "створює 3D форму сфери", + "circularSegments": "кругові сегменти", + "bitbybit.manifold.manifold.shapes.tetrahedron": "тетраедр", + "tetrahedron": "тетраедр", + "bitbybit.manifold.manifold.shapes.tetrahedron_description": "створює 3D форму тетраедра", + "bitbybit.manifold.manifold.shapes.cylinder": "циліндр", + "bitbybit.manifold.manifold.shapes.cylinder_description": "створює 3D форму циліндра", + "radiusLow": "низький радіус", + "radiusHigh": "високий радіус", + "bitbybit.manifold.manifold.booleans.subtract": "віднімання", + "bitbybit.manifold.manifold.booleans.subtract_description": "віднімає два маніфолди", + "a to b": "a до b", + "manifold1": "маніфолд 1", + "manifold2": "маніфолд 2", + "bitbybit.manifold.manifold.booleans.add": "додавання", + "bitbybit.manifold.manifold.booleans.add_description": "додає два маніфолди", + "bitbybit.manifold.manifold.booleans.intersect": "перетин", + "bitbybit.manifold.manifold.booleans.intersect_description": "перетинає два маніфолди", + "bitbybit.manifold.manifold.booleans.differenceTwo": "різниця двох", + "differenceTwo": "різниця двох", + "bitbybit.manifold.manifold.booleans.differenceTwo_description": "різниця двох маніфолдів", + "2 manifolds": "2 маніфолди", + "bitbybit.manifold.manifold.booleans.unionTwo": "об’єднання двох", + "bitbybit.manifold.manifold.booleans.unionTwo_description": "об’єднання двох маніфолдів", + "bitbybit.manifold.manifold.booleans.intersectionTwo": "перетин двох", + "intersectionTwo": "перетин двох", + "bitbybit.manifold.manifold.booleans.intersectionTwo_description": "перетин двох маніфолдів", + "bitbybit.manifold.manifold.booleans.difference": "різниця", + "bitbybit.manifold.manifold.booleans.difference_description": "різниця кількох маніфолдів", + "bitbybit.manifold.manifold.booleans.union": "об’єднання", + "bitbybit.manifold.manifold.booleans.union_description": "об’єднання кількох маніфолдів", + "bitbybit.manifold.manifold.booleans.intersection": "перетин", + "bitbybit.manifold.manifold.booleans.intersection_description": "перетин кількох маніфолдів", + "bitbybit.manifold.manifold.booleans.split": "розкол", + "split": "розкол", + "bitbybit.manifold.manifold.booleans.split_description": "розколює маніфолд іншим маніфолдом", + "manifoldToSplit": "маніфолд для розколу", + "manifoldCutter": "маніфолд-різак", + "bitbybit.manifold.manifold.booleans.splitByPlane": "розкол площиною", + "splitByPlane": "розкол площиною", + "bitbybit.manifold.manifold.booleans.splitByPlane_description": "розколює маніфолд площиною", + "originOffset": "зсув початку", + "bitbybit.manifold.manifold.booleans.splitByPlaneOnOffsets": "розкол площиною зі зсувами", + "splitByPlaneOnOffsets": "розкол площиною зі зсувами", + "bitbybit.manifold.manifold.booleans.splitByPlaneOnOffsets_description": "розколює маніфолд площиною зі зсувами", + "originOffsets": "зсуви початку", + "bitbybit.manifold.manifold.booleans.trimByPlane": "обрізання площиною", + "trimByPlane": "обрізання площиною", + "bitbybit.manifold.manifold.booleans.trimByPlane_description": "обрізає маніфолд площиною", + "trim": "обрізання", + "bitbybit.manifold.manifold.operations.hull": "об’єднання", + "bitbybit.manifold.manifold.operations.hull_description": "обчислює опукле об’єднання форми маніфолда", + "bitbybit.manifold.manifold.operations.hullPoints": "об’єднання точок", + "hullPoints": "об’єднання точок", + "bitbybit.manifold.manifold.operations.hullPoints_description": "об’єднує точки або маніфолди", + "bitbybit.manifold.manifold.operations.slice": "нарізка", + "bitbybit.manifold.manifold.operations.slice_description": "повертає поперечний переріз об’єкта на висоті", + "cross sections": "поперечні перерізи", + "bitbybit.manifold.manifold.operations.project": "проєкція", + "bitbybit.manifold.manifold.operations.project_description": "створює проєкцію на площину xy з контуру форми", + "bitbybit.manifold.manifold.operations.setTolerance": "встановити допуск", + "setTolerance": "встановити допуск", + "bitbybit.manifold.manifold.operations.setTolerance_description": "встановлює значення допуску для маніфолда", + "basic": "основне", + "bitbybit.manifold.manifold.operations.reserveIds": "резервувати ідентифікатори", + "reserveIds": "резервувати ідентифікатори", + "bitbybit.manifold.manifold.operations.reserveIds_description": "резервує послідовні ідентифікатори сітки", + "count": "кількість", + "bitbybit.manifold.manifold.operations.asOriginal": "як оригінал", + "asOriginal": "як оригінал", + "bitbybit.manifold.manifold.operations.asOriginal_description": "скидає ідентифікатори маніфолда до оригінальних", + "bitbybit.manifold.manifold.operations.compose": "компонувати", + "compose": "компонувати", + "bitbybit.manifold.manifold.operations.compose_description": "конструює маніфолд зі списку маніфолдів", + "composition": "композиція", + "bitbybit.manifold.manifold.operations.decompose": "декомпозувати", + "bitbybit.manifold.manifold.operations.decompose_description": "декомпозує маніфолд на від’єднані частини", + "bitbybit.manifold.manifold.operations.calculateNormals": "обчислити нормалі", + "calculateNormals": "обчислити нормалі", + "bitbybit.manifold.manifold.operations.calculateNormals_description": "обчислює нормалі вершин", + "adjustments": "налаштування", + "minSharpAngle": "мінімальний гострий кут", + "bitbybit.manifold.manifold.operations.calculateCurvature": "обчислити кривизну", + "calculateCurvature": "обчислити кривизну", + "bitbybit.manifold.manifold.operations.calculateCurvature_description": "обчислює кривизну для вершин", + "gaussianIdx": "гаусів індекс", + "meanIdx": "середній індекс", + "bitbybit.manifold.manifold.operations.refineToTolerance": "уточнити до допуску", + "refineToTolerance": "уточнити до допуску", + "bitbybit.manifold.manifold.operations.refineToTolerance_description": "уточнює сітку до допуску", + "bitbybit.manifold.manifold.operations.refineToLength": "уточнити до довжини", + "refineToLength": "уточнити до довжини", + "bitbybit.manifold.manifold.operations.refineToLength_description": "уточнює сітку до довжини", + "bitbybit.manifold.manifold.operations.refine": "уточнити", + "refine": "уточнити", + "bitbybit.manifold.manifold.operations.refine_description": "уточнює сітку шляхом розбиття ребер", + "bitbybit.manifold.manifold.operations.smoothOut": "згладити", + "smoothOut": "згладити", + "bitbybit.manifold.manifold.operations.smoothOut_description": "згладжує маніфолд з дотичними векторами", + "minSmoothness": "мінімальна гладкість", + "bitbybit.manifold.manifold.operations.smoothByNormals": "згладити за нормалями", + "smoothByNormals": "згладити за нормалями", + "bitbybit.manifold.manifold.operations.smoothByNormals_description": "згладжує маніфолд за допомогою нормалей вершин", + "bitbybit.manifold.manifold.transforms.scale3D": "масштабувати 3D", + "scale3D": "масштабувати 3D", + "bitbybit.manifold.manifold.transforms.scale3D_description": "масштабує маніфолд з 3D вектором", + "bitbybit.manifold.manifold.transforms.scale": "масштабувати", + "bitbybit.manifold.manifold.transforms.scale_description": "масштабує маніфолд з одним коефіцієнтом", + "bitbybit.manifold.manifold.transforms.mirror": "віддзеркалити", + "bitbybit.manifold.manifold.transforms.mirror_description": "віддзеркалює маніфолд через площину", + "bitbybit.manifold.manifold.transforms.translate": "перемістити", + "bitbybit.manifold.manifold.transforms.translate_description": "переміщує маніфолд вздовж вектора", + "bitbybit.manifold.manifold.transforms.translateByVectors": "перемістити за векторами", + "translateByVectors": "перемістити за векторами", + "bitbybit.manifold.manifold.transforms.translateByVectors_description": "переміщує маніфолд за кількома векторами", + "bitbybit.manifold.manifold.transforms.translateXYZ": "перемістити XYZ", + "translateXYZ": "перемістити XYZ", + "bitbybit.manifold.manifold.transforms.translateXYZ_description": "переміщує маніфолд вздовж x y z", + "bitbybit.manifold.manifold.transforms.rotate": "обернути", + "bitbybit.manifold.manifold.transforms.rotate_description": "обертає маніфолд з кутами Ейлера", + "bitbybit.manifold.manifold.transforms.rotateXYZ": "обернути XYZ", + "rotateXYZ": "обернути XYZ", + "bitbybit.manifold.manifold.transforms.rotateXYZ_description": "обертає маніфолд вздовж x y z кутів Ейлера", + "bitbybit.manifold.manifold.transforms.transform": "трансформувати", + "bitbybit.manifold.manifold.transforms.transform_description": "трансформує маніфолд з матрицею 4x4", + "matrix": "матриця", + "Base.TransformMatrix": "базова матриця трансформації", + "bitbybit.manifold.manifold.transforms.transforms": "трансформації", + "bitbybit.manifold.manifold.transforms.transforms_description": "трансформує маніфолд з кількома матрицями 4x4", + "bitbybit.manifold.manifold.evaluate.surfaceArea": "площа поверхні", + "evaluate": "оцінити", + "surfaceArea": "площа поверхні", + "bitbybit.manifold.manifold.evaluate.surfaceArea_description": "отримує площу поверхні маніфолда", + "bitbybit.manifold.manifold.evaluate.volume": "об’єм", + "volume": "об’єм", + "bitbybit.manifold.manifold.evaluate.volume_description": "отримує об’єм маніфолда", + "bitbybit.manifold.manifold.evaluate.isEmpty": "чи порожній", + "isEmpty": "чи порожній", + "bitbybit.manifold.manifold.evaluate.isEmpty_description": "перевіряє, чи маніфолд має трикутники", + "bitbybit.manifold.manifold.evaluate.numVert": "кількість вершин", + "numVert": "кількість вершин", + "bitbybit.manifold.manifold.evaluate.numVert_description": "отримує кількість вершин у маніфолді", + "bitbybit.manifold.manifold.evaluate.numTri": "кількість трикутників", + "numTri": "кількість трикутників", + "bitbybit.manifold.manifold.evaluate.numTri_description": "отримує кількість трикутників у маніфолді", + "bitbybit.manifold.manifold.evaluate.numEdge": "кількість ребер", + "numEdge": "кількість ребер", + "bitbybit.manifold.manifold.evaluate.numEdge_description": "отримує кількість ребер у маніфолді", + "bitbybit.manifold.manifold.evaluate.numProp": "кількість властивостей", + "numProp": "кількість властивостей", + "bitbybit.manifold.manifold.evaluate.numProp_description": "отримує кількість властивостей у маніфолді", + "bitbybit.manifold.manifold.evaluate.numPropVert": "кількість вершин властивостей", + "numPropVert": "кількість вершин властивостей", + "bitbybit.manifold.manifold.evaluate.numPropVert_description": "отримує кількість вершин властивостей у маніфолді", + "bitbybit.manifold.manifold.evaluate.boundingBox": "обмежувальна коробка", + "boundingBox": "обмежувальна коробка", + "bitbybit.manifold.manifold.evaluate.boundingBox_description": "отримує осесиметричну обмежувальну коробку маніфолда", + "bitbybit.manifold.manifold.evaluate.tolerance": "допуск", + "bitbybit.manifold.manifold.evaluate.tolerance_description": "отримує допуск вершин маніфолда", + "bitbybit.manifold.manifold.evaluate.genus": "рід", + "genus": "рід", + "bitbybit.manifold.manifold.evaluate.genus_description": "отримує рід маніфолда", + "bitbybit.manifold.manifold.evaluate.minGap": "мінімальний зазор", + "minGap": "мінімальний зазор", + "bitbybit.manifold.manifold.evaluate.minGap_description": "отримує мінімальний зазор між двома маніфолдами", + "searchLength": "довжина пошуку", + "bitbybit.manifold.manifold.evaluate.originalID": "оригінальний ідентифікатор", + "originalID": "оригінальний ідентифікатор", + "bitbybit.manifold.manifold.evaluate.originalID_description": "отримує оригінальний ідентифікатор маніфолда", + "bitbybit.manifold.crossSection.crossSectionToPolygons": "поперечний переріз до полігонів", + "crossSection": "поперечний переріз", + "crossSectionToPolygons": "поперечний переріз до полігонів", + "bitbybit.manifold.crossSection.crossSectionToPolygons_description": "перетворює поперечний переріз у полігони", + "bitbybit.manifold.crossSection.crossSectionsToPolygons": "поперечні перерізи до полігонів", + "crossSectionsToPolygons": "поперечні перерізи до полігонів", + "bitbybit.manifold.crossSection.crossSectionsToPolygons_description": "перетворює поперечні перерізи у полігони", + "crossSections": "поперечні перерізи", + "bitbybit.manifold.crossSection.shapes.create": "створити", + "bitbybit.manifold.crossSection.shapes.create_description": "створює 2D поперечний переріз з контурів", + "Base.Vector2[][]": "масив базових векторів 2", + "fillRule": "правило заповнення", + "fillRuleEnum": "перелік правил заповнення", + "bitbybit.manifold.crossSection.shapes.square": "квадрат", + "bitbybit.manifold.crossSection.shapes.square_description": "створює 2D поперечний переріз квадрата", + "bitbybit.manifold.crossSection.shapes.circle": "коло", + "bitbybit.manifold.crossSection.shapes.circle_description": "створює 2D поперечний переріз кола", + "bitbybit.manifold.crossSection.shapes.rectangle": "прямокутник", + "bitbybit.manifold.crossSection.shapes.rectangle_description": "створює 2D поперечний переріз прямокутника", + "bitbybit.manifold.crossSection.operations.hull": "об’єднання", + "bitbybit.manifold.crossSection.operations.hull_description": "обчислює опукле об’єднання для поперечного перерізу", + "bitbybit.manifold.crossSection.operations.extrude": "витягнення", + "bitbybit.manifold.crossSection.operations.extrude_description": "витягує поперечний переріз у 3D форму", + "nDivisions": "кількість поділів", + "twistDegrees": "градуси скручування", + "scaleTopX": "масштаб верхньої частини x", + "scaleTopY": "масштаб верхньої частини y", + "bitbybit.manifold.crossSection.operations.revolve": "обертання", + "bitbybit.manifold.crossSection.operations.revolve_description": "обертає поперечний переріз у 3D форму", + "revolveDegrees": "градуси обертання", + "matchProfile": "відповідність профілю", + "bitbybit.manifold.crossSection.operations.offset": "зсув", + "bitbybit.manifold.crossSection.operations.offset_description": "зсуває поперечний переріз на дельту", + "manifoldJoinTypeEnum": "перелік типів з’єднання маніфолда", + "miterLimit": "ліміт скосу", + "bitbybit.manifold.crossSection.operations.simplify": "спростити", + "simplify": "спростити", + "bitbybit.manifold.crossSection.operations.simplify_description": "спрощує контури поперечного перерізу", + "epsilon": "епсилон", + "bitbybit.manifold.crossSection.operations.compose": "компонувати", + "bitbybit.manifold.crossSection.operations.compose_description": "компонує кілька поперечних перерізів в один", + "bitbybit.manifold.crossSection.operations.decompose": "декомпозувати", + "bitbybit.manifold.crossSection.operations.decompose_description": "декомпозує поперечні перерізи на частини", + "bitbybit.manifold.crossSection.booleans.subtract": "віднімання", + "bitbybit.manifold.crossSection.booleans.subtract_description": "віднімає два поперечні перерізи", + "crossSection1": "поперечний переріз 1", + "crossSection2": "поперечний переріз 2", + "bitbybit.manifold.crossSection.booleans.add": "додавання", + "bitbybit.manifold.crossSection.booleans.add_description": "додає два поперечні перерізи", + "bitbybit.manifold.crossSection.booleans.intersect": "перетин", + "bitbybit.manifold.crossSection.booleans.intersect_description": "перетинає два поперечні перерізи", + "bitbybit.manifold.crossSection.booleans.differenceTwo": "різниця двох", + "bitbybit.manifold.crossSection.booleans.differenceTwo_description": "різниця двох поперечних перерізів", + "2 cross sections": "2 поперечні перерізи", + "bitbybit.manifold.crossSection.booleans.unionTwo": "об’єднання двох", + "bitbybit.manifold.crossSection.booleans.unionTwo_description": "об’єднання двох поперечних перерізів", + "bitbybit.manifold.crossSection.booleans.intersectionTwo": "перетин двох", + "bitbybit.manifold.crossSection.booleans.intersectionTwo_description": "перетин двох поперечних перерізів", + "bitbybit.manifold.crossSection.booleans.difference": "різниця", + "bitbybit.manifold.crossSection.booleans.difference_description": "різниця кількох поперечних перерізів", + "bitbybit.manifold.crossSection.booleans.union": "об’єднання", + "bitbybit.manifold.crossSection.booleans.union_description": "об’єднання кількох поперечних перерізів", + "bitbybit.manifold.crossSection.booleans.intersection": "перетин", + "bitbybit.manifold.crossSection.booleans.intersection_description": "перетин кількох поперечних перерізів", + "bitbybit.manifold.crossSection.transforms.scale2D": "масштабувати 2D", + "scale2D": "масштабувати 2D", + "bitbybit.manifold.crossSection.transforms.scale2D_description": "масштабує поперечний переріз з 2D вектором", + "bitbybit.manifold.crossSection.transforms.scale": "масштабувати", + "bitbybit.manifold.crossSection.transforms.scale_description": "масштабує поперечний переріз з одним коефіцієнтом", + "bitbybit.manifold.crossSection.transforms.mirror": "віддзеркалити", + "bitbybit.manifold.crossSection.transforms.mirror_description": "віддзеркалює поперечний переріз через площину", + "bitbybit.manifold.crossSection.transforms.translate": "перемістити", + "bitbybit.manifold.crossSection.transforms.translate_description": "переміщує поперечний переріз вздовж вектора", + "bitbybit.manifold.crossSection.transforms.translateXY": "перемістити xy", + "translateXY": "перемістити xy", + "bitbybit.manifold.crossSection.transforms.translateXY_description": "переміщує поперечний переріз вздовж x y", + "bitbybit.manifold.crossSection.transforms.rotate": "обернути", + "bitbybit.manifold.crossSection.transforms.rotate_description": "обертає поперечний переріз на градуси", + "degrees": "градуси", + "bitbybit.manifold.crossSection.transforms.transform": "трансформувати", + "bitbybit.manifold.crossSection.transforms.transform_description": "трансформує поперечний переріз з матрицею 3x3", + "Base.TransformMatrix3x3": "базова матриця трансформації 3x3", + "bitbybit.manifold.crossSection.evaluate.area": "площа", + "area": "площа", + "bitbybit.manifold.crossSection.evaluate.area_description": "отримує площу поперечного перерізу", + "bitbybit.manifold.crossSection.evaluate.isEmpty": "чи порожній", + "bitbybit.manifold.crossSection.evaluate.isEmpty_description": "перевіряє, чи поперечний переріз порожній", + "bitbybit.manifold.crossSection.evaluate.numVert": "кількість вершин", + "bitbybit.manifold.crossSection.evaluate.numVert_description": "отримує кількість вершин у поперечному перерізі", + "bitbybit.manifold.crossSection.evaluate.numContour": "кількість контурів", + "numContour": "кількість контурів", + "bitbybit.manifold.crossSection.evaluate.numContour_description": "отримує кількість контурів у поперечному перерізі", + "bitbybit.manifold.crossSection.evaluate.bounds": "межі", + "bounds": "межі", + "bitbybit.manifold.crossSection.evaluate.bounds_description": "отримує межі контуру як прямокутник", + "bitbybit.manifold.mesh.operations.merge": "об’єднати", + "merge": "об’єднати", + "bitbybit.manifold.mesh.operations.merge_description": "об’єднує вершини в твердий маніфолд", + "bitbybit.manifold.mesh.evaluate.position": "позиція", + "bitbybit.manifold.mesh.evaluate.position_description": "отримує позицію за індексом вершини сітки", + "vertexIndex": "індекс вершини", + "bitbybit.manifold.mesh.evaluate.verts": "вершини", + "verts": "вершини", + "bitbybit.manifold.mesh.evaluate.verts_description": "отримує три індекси вершин трикутника", + "triangleIndex": "індекс трикутника", + "bitbybit.manifold.mesh.evaluate.tangent": "дотична", + "tangent": "дотична", + "bitbybit.manifold.mesh.evaluate.tangent_description": "отримує вектор дотичної напівребра", + "halfEdgeIndex": "індекс напівребра", + "bitbybit.manifold.mesh.evaluate.extras": "додаткові", + "extras": "додаткові", + "bitbybit.manifold.mesh.evaluate.extras_description": "отримує додаткові властивості вершини", + "bitbybit.manifold.mesh.evaluate.transform": "трансформація", + "bitbybit.manifold.mesh.evaluate.transform_description": "отримує матрицю трансформації 4x4 сітки", + "bitbybit.manifold.mesh.evaluate.numProp": "кількість властивостей", + "bitbybit.manifold.mesh.evaluate.numProp_description": "отримує кількість властивостей на вершину", + "bitbybit.manifold.mesh.evaluate.numVert": "кількість вершин", + "bitbybit.manifold.mesh.evaluate.numVert_description": "отримує кількість вершин властивостей", + "bitbybit.manifold.mesh.evaluate.numTri": "кількість трикутників", + "bitbybit.manifold.mesh.evaluate.numTri_description": "отримує кількість трикутників на сітці", + "bitbybit.manifold.mesh.evaluate.numRun": "кількість прогонів", + "numRun": "кількість прогонів", + "bitbybit.manifold.mesh.evaluate.numRun_description": "отримує кількість прогонів трикутників", + "bitbybit.logic.boolean": "логічне", + "logic": "логіка", + "bitbybit.logic.boolean_description": "створює логічне значення", + "bitbybit.logic.randomBooleans": "випадкові логічні значення", + "randomBooleans": "випадкові логічні значення", + "bitbybit.logic.randomBooleans_description": "створює список випадкових логічних значень", + "trueThreshold": "поріг істини", + "bitbybit.logic.twoThresholdRandomGradient": "двопороговий випадковий градієнт", + "twoThresholdRandomGradient": "двопороговий випадковий градієнт", + "bitbybit.logic.twoThresholdRandomGradient_description": "створює список випадкових логічних значень з порогами", + "numbers": "числа", + "thresholdTotalTrue": "загальний поріг істини", + "thresholdTotalFalse": "загальний поріг хибності", + "nrLevels": "кількість рівнів", + "bitbybit.logic.thresholdBooleanList": "список порогових логічних значень", + "thresholdBooleanList": "список порогових логічних значень", + "bitbybit.logic.thresholdBooleanList_description": "створює список логічних значень з порогом", + "threshold": "поріг", + "bitbybit.logic.thresholdGapsBooleanList": "список порогових проміжків логічних значень", + "thresholdGapsBooleanList": "список порогових проміжків логічних значень", + "bitbybit.logic.thresholdGapsBooleanList_description": "створює список логічних значень з порогами проміжків", + "gapThresholds": "пороги проміжків", + "Base.Vector2[]": "масив базових векторів 2", + "bitbybit.logic.not": "не", + "not": "не", + "bitbybit.logic.not_description": "застосовує оператор НЕ до логічного значення", + "bitbybit.logic.notList": "список НЕ", + "notList": "список НЕ", + "bitbybit.logic.notList_description": "застосовує оператор НЕ до списку логічних значень", + "bitbybit.logic.compare": "порівняти", + "compare": "порівняти", + "bitbybit.logic.compare_description": "порівнює два значення", + "operator": "оператор", + "BooleanOperatorsEnum": "перелік логічних операторів", + "bitbybit.logic.valueGate": "ворота значення", + "valueGate": "ворота значення", + "bitbybit.logic.valueGate_description": "передає значення, якщо логічне значення істинне", + "bitbybit.logic.firstDefinedValueGate": "ворота першого визначеного значення", + "firstDefinedValueGate": "ворота першого визначеного значення", + "bitbybit.logic.firstDefinedValueGate_description": "повертає перше визначене значення", + "value1": "значення 1", + "value2": "значення 2", + "bitbybit.math.number": "число", + "math": "математика", + "bitbybit.math.number_description": "створює число", + "bitbybit.math.twoNrOperation": "операція з двома числами", + "twoNrOperation": "операція з двома числами", + "bitbybit.math.twoNrOperation_description": "виконує базові математичні операції", + "operation": "операція", + "mathTwoNrOperatorEnum": "перелік операторів для двох чисел", + "bitbybit.math.modulus": "модуль", + "modulus": "модуль", + "bitbybit.math.modulus_description": "виконує операцію модуля", + "bitbybit.math.roundToDecimals": "округлити до десяткових", + "roundToDecimals": "округлити до десяткових", + "bitbybit.math.roundToDecimals_description": "округлює до десяткових знаків", + "decimalPlaces": "десяткові місця", + "bitbybit.math.oneNrOperation": "операція з одним числом", + "oneNrOperation": "операція з одним числом", + "bitbybit.math.oneNrOperation_description": "виконує математичну операцію з одним числом", + "mathOneNrOperatorEnum": "перелік операторів для одного числа", + "bitbybit.math.remap": "перепризначити", + "remap": "перепризначити", + "bitbybit.math.remap_description": "перепризначає число між діапазонами", + "fromLow": "від низького", + "fromHigh": "від високого", + "toLow": "до низького", + "toHigh": "до високого", + "bitbybit.math.random": "випадкове", + "random": "випадкове", + "bitbybit.math.random_description": "створює випадкове число від 0 до 1", + "generate": "генерувати", + "bitbybit.math.randomNumber": "випадкове число", + "randomNumber": "випадкове число", + "bitbybit.math.randomNumber_description": "створює випадкове число в діапазоні", + "low": "низьке", + "high": "високе", + "bitbybit.math.randomNumbers": "випадкові числа", + "randomNumbers": "випадкові числа", + "bitbybit.math.randomNumbers_description": "створює випадкові числа в діапазоні", + "bitbybit.math.pi": "пі", + "pi": "пі", + "bitbybit.math.pi_description": "створює число пі", + "bitbybit.math.toFixed": "до фіксованого", + "toFixed": "до фіксованого", + "bitbybit.math.toFixed_description": "округлює число до десяткових знаків", + "bitbybit.math.add": "додати", + "bitbybit.math.add_description": "додає два числа", + "basics": "основи", + "bitbybit.math.subtract": "відняти", + "bitbybit.math.subtract_description": "віднімає два числа", + "bitbybit.math.multiply": "помножити", + "bitbybit.math.multiply_description": "множить два числа", + "bitbybit.math.divide": "поділити", + "divide": "поділити", + "bitbybit.math.divide_description": "ділить два числа", + "bitbybit.math.power": "ступінь", + "power": "ступінь", + "bitbybit.math.power_description": "підносить число до ступеня", + "bitbybit.math.sqrt": "квадратний корінь", + "sqrt": "квадратний корінь", + "bitbybit.math.sqrt_description": "отримує квадратний корінь", + "bitbybit.math.abs": "абсолютне", + "abs": "абсолютне", + "bitbybit.math.abs_description": "отримує абсолютне значення", + "bitbybit.math.round": "округлити", + "round": "округлити", + "bitbybit.math.round_description": "округлює число", + "bitbybit.math.floor": "округлити вниз", + "floor": "округлити вниз", + "bitbybit.math.floor_description": "округлює число вниз", + "bitbybit.math.ceil": "округлити вгору", + "ceil": "округлити вгору", + "bitbybit.math.ceil_description": "округлює число вгору", + "bitbybit.math.negate": "заперечити", + "negate": "заперечити", + "bitbybit.math.negate_description": "заперечує число", + "bitbybit.math.ln": "натуральний логарифм", + "ln": "натуральний логарифм", + "bitbybit.math.ln_description": "отримує натуральний логарифм", + "bitbybit.math.log10": "логарифм 10", + "log10": "логарифм 10", + "bitbybit.math.log10_description": "отримує логарифм із основою 10", + "bitbybit.math.tenPow": "10 у ступені", + "tenPow": "10 у ступені", + "bitbybit.math.tenPow_description": "підносить 10 до ступеня", + "bitbybit.math.sin": "синус", + "sin": "синус", + "bitbybit.math.sin_description": "отримує синус", + "bitbybit.math.cos": "косинус", + "cos": "косинус", + "bitbybit.math.cos_description": "отримує косинус", + "bitbybit.math.tan": "тангенс", + "tan": "тангенс", + "bitbybit.math.tan_description": "отримує тангенс", + "bitbybit.math.asin": "арксинус", + "asin": "арксинус", + "bitbybit.math.asin_description": "отримує арксинус", + "bitbybit.math.acos": "арккосинус", + "acos": "арккосинус", + "bitbybit.math.acos_description": "отримує арккосинус", + "bitbybit.math.atan": "арктангенс", + "atan": "арктангенс", + "bitbybit.math.atan_description": "отримує арктангенс", + "bitbybit.math.exp": "експонента", + "exp": "експонента", + "bitbybit.math.exp_description": "отримує натуральну експоненту", + "bitbybit.math.degToRad": "градуси в радіани", + "degToRad": "градуси в радіани", + "bitbybit.math.degToRad_description": "перетворює градуси в радіани", + "bitbybit.math.radToDeg": "радіани в градуси", + "radToDeg": "радіани в градуси", + "bitbybit.math.radToDeg_description": "перетворює радіани в градуси", + "bitbybit.math.ease": "згладжування", + "bitbybit.math.ease_description": "згладжує число з діапазоном", + "easeEnum": "перелік згладжувань", + "bitbybit.lists.getItem": "отримати елемент", + "lists": "списки", + "getItem": "отримати елемент", + "bitbybit.lists.getItem_description": "отримує елемент зі списку за індексом", + "list": "список", + "bitbybit.lists.randomGetThreshold": "випадкове отримання з порогом", + "randomGetThreshold": "випадкове отримання з порогом", + "bitbybit.lists.randomGetThreshold_description": "отримує елементи випадково з порогом", + "bitbybit.lists.getSubList": "отримати підсписок", + "getSubList": "отримати підсписок", + "bitbybit.lists.getSubList_description": "отримує підсписок між індексами", + "indexStart": "початковий індекс", + "indexEnd": "кінцевий індекс", + "bitbybit.lists.getNthItem": "отримати n-й елемент", + "getNthItem": "отримати n-й елемент", + "bitbybit.lists.getNthItem_description": "отримує n-й елемент у списку", + "nth": "n-й", + "bitbybit.lists.getByPattern": "отримати за шаблоном", + "getByPattern": "отримати за шаблоном", + "bitbybit.lists.getByPattern_description": "отримує елементи за шаблоном", + "pattern": "шаблон", + "bitbybit.lists.mergeElementsOfLists": "об’єднати елементи списків", + "mergeElementsOfLists": "об’єднати елементи списків", + "bitbybit.lists.mergeElementsOfLists_description": "об’єднує елементи списків на рівні", + "level": "рівень", + "bitbybit.lists.getLongestListLength": "отримати довжину найдовшого списку", + "getLongestListLength": "отримати довжину найдовшого списку", + "bitbybit.lists.getLongestListLength_description": "отримує довжину найдовшого списку", + "bitbybit.lists.reverse": "перевернути", + "bitbybit.lists.reverse_description": "перевертає список", + "bitbybit.lists.flipLists": "перевернути списки", + "flipLists": "перевернути списки", + "bitbybit.lists.flipLists_description": "перевертає 2D списки", + "bitbybit.lists.groupNth": "групувати n-й", + "groupNth": "групувати n-й", + "bitbybit.lists.groupNth_description": "групує список по n елементів", + "nrElements": "кількість елементів", + "keepRemainder": "зберегти залишок", + "bitbybit.lists.getListDepth": "отримати глибину списку", + "getListDepth": "отримати глибину списку", + "bitbybit.lists.getListDepth_description": "отримує глибину списку", + "bitbybit.lists.listLength": "довжина списку", + "listLength": "довжина списку", + "bitbybit.lists.listLength_description": "отримує довжину списку", + "bitbybit.lists.addItemAtIndex": "додати елемент за індексом", + "addItemAtIndex": "додати елемент за індексом", + "bitbybit.lists.addItemAtIndex_description": "додає елемент до списку за індексом", + "item": "елемент", + "bitbybit.lists.addItemAtIndexes": "додати елемент за індексами", + "addItemAtIndexes": "додати елемент за індексами", + "bitbybit.lists.addItemAtIndexes_description": "додає елемент до списку за індексами", + "bitbybit.lists.addItemsAtIndexes": "додати елементи за індексами", + "addItemsAtIndexes": "додати елементи за індексами", + "bitbybit.lists.addItemsAtIndexes_description": "додає елементи до списку за індексами", + "items": "елементи", + "bitbybit.lists.removeItemAtIndex": "видалити елемент за індексом", + "removeItemAtIndex": "видалити елемент за індексом", + "bitbybit.lists.removeItemAtIndex_description": "видаляє елемент зі списку за індексом", + "bitbybit.lists.removeItemsAtIndexes": "видалити елементи за індексами", + "removeItemsAtIndexes": "видалити елементи за індексами", + "bitbybit.lists.removeItemsAtIndexes_description": "видаляє елементи зі списку за індексами", + "bitbybit.lists.removeAllItems": "видалити всі елементи", + "removeAllItems": "видалити всі елементи", + "bitbybit.lists.removeAllItems_description": "видаляє всі елементи зі списку", + "bitbybit.lists.removeNthItem": "видалити n-й елемент", + "removeNthItem": "видалити n-й елемент", + "bitbybit.lists.removeNthItem_description": "видаляє n-й елемент зі списку", + "bitbybit.lists.randomRemoveThreshold": "випадкове видалення з порогом", + "randomRemoveThreshold": "випадкове видалення з порогом", + "bitbybit.lists.randomRemoveThreshold_description": "видаляє елементи випадково з порогом", + "bitbybit.lists.removeDuplicateNumbers": "видалити повторювані числа", + "removeDuplicateNumbers": "видалити повторювані числа", + "bitbybit.lists.removeDuplicateNumbers_description": "видаляє повторювані числа зі списку", + "bitbybit.lists.removeDuplicateNumbersTolerance": "видалити повторювані числа з допуском", + "removeDuplicateNumbersTolerance": "видалити повторювані числа з допуском", + "bitbybit.lists.removeDuplicateNumbersTolerance_description": "видаляє повторювані числа з допуском", + "bitbybit.lists.addItem": "додати елемент", + "addItem": "додати елемент", + "bitbybit.lists.addItem_description": "додає елемент до кінця списку", + "bitbybit.lists.prependItem": "додати елемент на початок", + "prependItem": "додати елемент на початок", + "bitbybit.lists.prependItem_description": "додає елемент на початок списку", + "bitbybit.lists.addItemFirstLast": "додати елемент на початок або кінець", + "addItemFirstLast": "додати елемент на початок або кінець", + "bitbybit.lists.addItemFirstLast_description": "додає елемент на початок або кінець списку", + "firstLastEnum": "перелік першого останнього", + "bitbybit.lists.createEmptyList": "порожній список", + "createEmptyList": "порожній список", + "bitbybit.lists.createEmptyList_description": "створює порожній список", + "bitbybit.lists.repeat": "повторити", + "repeat": "повторити", + "bitbybit.lists.repeat_description": "повторює елемент у новому списку", + "times": "рази", + "bitbybit.lists.repeatInPattern": "повторити за шаблоном", + "repeatInPattern": "повторити за шаблоном", + "bitbybit.lists.repeatInPattern_description": "повторює елементи списку до межі довжини", + "lengthLimit": "межа довжини", + "bitbybit.lists.sortNumber": "сортувати числа", + "sortNumber": "сортувати числа", + "bitbybit.lists.sortNumber_description": "сортує список чисел", + "sorting": "сортування", + "orderAsc": "порядок зростання", + "bitbybit.lists.sortTexts": "сортувати тексти", + "sortTexts": "сортувати тексти", + "bitbybit.lists.sortTexts_description": "сортує список текстів за алфавітом", + "bitbybit.lists.sortByPropValue": "сортувати за значенням властивості", + "sortByPropValue": "сортувати за значенням властивості", + "bitbybit.lists.sortByPropValue_description": "сортує за числовою властивістю json", + "property": "властивість", + "bitbybit.color.hexColor": "шістнадцятковий колір", + "hexColor": "шістнадцятковий колір", + "bitbybit.color.hexColor_description": "створює шістнадцятковий колір", + "bitbybit.color.hexToRgb": "шістнадцятковий у rgb", + "hexToRgb": "шістнадцятковий у rgb", + "bitbybit.color.hexToRgb_description": "створює rgb із шістнадцяткового", + "convert": "перетворити", + "bitbybit.color.rgbToHex": "rgb у шістнадцятковий", + "rgbToHex": "rgb у шістнадцятковий", + "bitbybit.color.rgbToHex_description": "створює шістнадцятковий із rgb", + "r": "r", + "g": "g", + "b": "b", + "bitbybit.color.rgbObjToHex": "об’єкт rgb у шістнадцятковий", + "rgbObjToHex": "об’єкт rgb у шістнадцятковий", + "bitbybit.color.rgbObjToHex_description": "створює шістнадцятковий із об’єкта rgb", + "rgb": "rgb", + "Base.ColorRGB": "базовий колір rgb", + "bitbybit.color.hexToRgbMapped": "шістнадцятковий у rgb з відображенням", + "hexToRgbMapped": "шістнадцятковий у rgb з відображенням", + "bitbybit.color.hexToRgbMapped_description": "створює rgb із шістнадцяткового з відображенням діапазону", + "bitbybit.color.getRedParam": "отримати параметр червоного", + "getRedParam": "отримати параметр червоного", + "bitbybit.color.getRedParam_description": "отримує параметр червоного", + "hex to": "шістнадцятковий у", + "bitbybit.color.getGreenParam": "отримати параметр зеленого", + "getGreenParam": "отримати параметр зеленого", + "bitbybit.color.getGreenParam_description": "отримує параметр зеленого", + "bitbybit.color.getBlueParam": "отримати параметр синього", + "getBlueParam": "отримати параметр синього", + "bitbybit.color.getBlueParam_description": "отримує параметр синього", + "bitbybit.color.rgbToRed": "rgb у червоний", + "rgbToRed": "rgb у червоний", + "bitbybit.color.rgbToRed_description": "отримує червоний із rgb", + "rgb to": "rgb у", + "bitbybit.color.rgbToGreen": "rgb у зелений", + "rgbToGreen": "rgb у зелений", + "bitbybit.color.rgbToGreen_description": "отримує зелений із rgb", + "bitbybit.color.rgbToBlue": "rgb у синій", + "rgbToBlue": "rgb у синій", + "bitbybit.color.rgbToBlue_description": "отримує синій із rgb", + "bitbybit.color.invert": "інвертувати", + "invert": "інвертувати", + "bitbybit.color.invert_description": "інвертує колір", + "blackAndWhite": "чорний і білий", + "bitbybit.text.create": "створити", + "bitbybit.text.create_description": "створює текст", + "bitbybit.text.split": "розбити", + "bitbybit.text.split_description": "розбиває текст за роздільником", + "separator": "роздільник", + "bitbybit.text.replaceAll": "замінити все", + "replaceAll": "замінити все", + "bitbybit.text.replaceAll_description": "замінює всі входження тексту", + "search": "пошук", + "replaceWith": "замінити на", + "bitbybit.text.join": "об’єднати", + "join": "об’єднати", + "bitbybit.text.join_description": "об’єднує елементи в текст із роздільником", + "string[]": "масив рядків", + "bitbybit.text.toString": "у рядок", + "toString": "у рядок", + "bitbybit.text.toString_description": "перетворює елемент у текст", + "bitbybit.text.toStringEach": "у рядок кожен", + "toStringEach": "у рядок кожен", + "bitbybit.text.toStringEach_description": "перетворює кожен елемент списку в текст", + "bitbybit.text.format": "форматувати", + "format": "форматувати", + "bitbybit.text.format_description": "форматує текст зі значеннями", + "values": "значення", + "bitbybit.dates.toDateString": "у рядок дати", + "dates": "дати", + "toDateString": "у рядок дати", + "bitbybit.dates.toDateString_description": "Повертає дату як рядкове значення.", + "date": "дата", + "Date": "дата", + "bitbybit.dates.toISOString": "у ISO рядок", + "toISOString": "у ISO рядок", + "bitbybit.dates.toISOString_description": "Повертає дату як рядкове значення у форматі ISO.", + "bitbybit.dates.toJSON": "у JSON", + "toJSON": "у JSON", + "bitbybit.dates.toJSON_description": "Повертає дату як рядкове значення у форматі JSON.", + "bitbybit.dates.toString": "у рядок", + "bitbybit.dates.toString_description": "Повертає рядкове представлення дати. Формат рядка залежить від локалізації.", + "bitbybit.dates.toTimeString": "у рядок часу", + "toTimeString": "у рядок часу", + "bitbybit.dates.toTimeString_description": "Повертає час як рядкове значення.", + "bitbybit.dates.toUTCString": "у UTC рядок", + "toUTCString": "у UTC рядок", + "bitbybit.dates.toUTCString_description": "Повертає дату, перетворену в рядок, використовуючи Всесвітній координований час (UTC).", + "bitbybit.dates.now": "зараз", + "now": "зараз", + "bitbybit.dates.now_description": "Повертає поточну дату і час.", + "bitbybit.dates.createDate": "створити дату", + "createDate": "створити дату", + "bitbybit.dates.createDate_description": "Створює новий об’єкт дати, використовуючи надані параметри дати.", + "year": "рік", + "month": "місяць", + "day": "день", + "hours": "години", + "minutes": "хвилини", + "seconds": "секунди", + "milliseconds": "мілісекунди", + "bitbybit.dates.createDateUTC": "створити дату UTC", + "createDateUTC": "створити дату UTC", + "bitbybit.dates.createDateUTC_description": "Повертає кількість мілісекунд між північчю 1 січня 1970 року за Всесвітнім координованим часом (UTC) (або GMT) і вказаною датою.", + "bitbybit.dates.createFromUnixTimeStamp": "створити з позначки часу Unix", + "createFromUnixTimeStamp": "створити з позначки часу Unix", + "bitbybit.dates.createFromUnixTimeStamp_description": "Створює новий об’єкт дати, використовуючи надану позначку часу Unix.", + "unixTimeStamp": "позначка часу Unix", + "bitbybit.dates.parseDate": "розібрати дату", + "parseDate": "розібрати дату", + "bitbybit.dates.parseDate_description": "Розбирає рядок, що містить дату, і повертає кількість мілісекунд між цією датою і північчю 1 січня 1970 року.", + "parse": "розібрати", + "dateString": "рядок дати", + "bitbybit.dates.getDayOfMonth": "отримати день місяця", + "getDayOfMonth": "отримати день місяця", + "bitbybit.dates.getDayOfMonth_description": "Отримує день місяця, використовуючи місцевий час.", + "bitbybit.dates.getWeekday": "отримати день тижня", + "getWeekday": "отримати день тижня", + "bitbybit.dates.getWeekday_description": "Отримує день тижня, використовуючи місцевий час.", + "bitbybit.dates.getYear": "отримати рік", + "getYear": "отримати рік", + "bitbybit.dates.getYear_description": "Отримує рік, використовуючи місцевий час.", + "bitbybit.dates.getMonth": "отримати місяць", + "getMonth": "отримати місяць", + "bitbybit.dates.getMonth_description": "Отримує місяць, використовуючи місцевий час.", + "bitbybit.dates.getHours": "отримати години", + "getHours": "отримати години", + "bitbybit.dates.getHours_description": "Отримує години в об’єкті дати, використовуючи місцевий час.", + "bitbybit.dates.getMinutes": "отримати хвилини", + "getMinutes": "отримати хвилини", + "bitbybit.dates.getMinutes_description": "Отримує хвилини об’єкта дати, використовуючи місцевий час.", + "bitbybit.dates.getSeconds": "отримати секунди", + "getSeconds": "отримати секунди", + "bitbybit.dates.getSeconds_description": "Отримує секунди об’єкта дати, використовуючи місцевий час.", + "bitbybit.dates.getMilliseconds": "отримати мілісекунди", + "getMilliseconds": "отримати мілісекунди", + "bitbybit.dates.getMilliseconds_description": "Отримує мілісекунди об’єкта дати, використовуючи місцевий час.", + "bitbybit.dates.getTime": "отримати час", + "getTime": "отримати час", + "bitbybit.dates.getTime_description": "Повертає збережене значення часу в мілісекундах з півночі 1 січня 1970 року за UTC.", + "bitbybit.dates.getUTCYear": "отримати рік UTC", + "getUTCYear": "отримати рік UTC", + "bitbybit.dates.getUTCYear_description": "Отримує рік, використовуючи Всесвітній координований час (UTC).", + "bitbybit.dates.getUTCMonth": "отримати місяць UTC", + "getUTCMonth": "отримати місяць UTC", + "bitbybit.dates.getUTCMonth_description": "Отримує місяць об’єкта дати, використовуючи Всесвітній координований час (UTC).", + "bitbybit.dates.getUTCDay": "отримати день UTC", + "getUTCDay": "отримати день UTC", + "bitbybit.dates.getUTCDay_description": "Отримує день місяця, використовуючи Всесвітній координований час (UTC).", + "bitbybit.dates.getUTCHours": "отримати години UTC", + "getUTCHours": "отримати години UTC", + "bitbybit.dates.getUTCHours_description": "Отримує значення годин в об’єкті дати, використовуючи Всесвітній координований час (UTC).", + "bitbybit.dates.getUTCMinutes": "отримати хвилини UTC", + "getUTCMinutes": "отримати хвилини UTC", + "bitbybit.dates.getUTCMinutes_description": "Отримує хвилини об’єкта дати, використовуючи Всесвітній координований час (UTC).", + "bitbybit.dates.getUTCSeconds": "отримати секунди UTC", + "getUTCSeconds": "отримати секунди UTC", + "bitbybit.dates.getUTCSeconds_description": "Отримує секунди об’єкта дати, використовуючи Всесвітній координований час (UTC).", + "bitbybit.dates.getUTCMilliseconds": "отримати мілісекунди UTC", + "getUTCMilliseconds": "отримати мілісекунди UTC", + "bitbybit.dates.getUTCMilliseconds_description": "Отримує мілісекунди об’єкта дати, використовуючи Всесвітній координований час (UTC).", + "bitbybit.dates.setYear": "встановити рік", + "setYear": "встановити рік", + "bitbybit.dates.setYear_description": "Встановлює рік об’єкта дати, використовуючи місцевий час.", + "bitbybit.dates.setMonth": "встановити місяць", + "setMonth": "встановити місяць", + "bitbybit.dates.setMonth_description": "Встановлює значення місяця в об’єкті дати, використовуючи місцевий час.", + "bitbybit.dates.setDayOfMonth": "встановити день місяця", + "setDayOfMonth": "встановити день місяця", + "bitbybit.dates.setDayOfMonth_description": "Встановлює числове значення дня місяця об’єкта дати, використовуючи місцевий час.", + "bitbybit.dates.setHours": "встановити години", + "setHours": "встановити години", + "bitbybit.dates.setHours_description": "Встановлює значення годин в об’єкті дати, використовуючи місцевий час.", + "bitbybit.dates.setMinutes": "встановити хвилини", + "setMinutes": "встановити хвилини", + "bitbybit.dates.setMinutes_description": "Встановлює значення хвилин в об’єкті дати, використовуючи місцевий час.", + "bitbybit.dates.setSeconds": "встановити секунди", + "setSeconds": "встановити секунди", + "bitbybit.dates.setSeconds_description": "Встановлює значення секунд в об’єкті дати, використовуючи місцевий час.", + "bitbybit.dates.setMilliseconds": "встановити мілісекунди", + "setMilliseconds": "встановити мілісекунди", + "bitbybit.dates.setMilliseconds_description": "Встановлює значення мілісекунд в об’єкті дати, використовуючи місцевий час.", + "bitbybit.dates.setTime": "встановити час", + "setTime": "встановити час", + "bitbybit.dates.setTime_description": "Встановлює значення дати і часу в об’єкті дати.", + "time": "час", + "bitbybit.dates.setUTCYear": "встановити рік UTC", + "setUTCYear": "встановити рік UTC", + "bitbybit.dates.setUTCYear_description": "Встановлює значення року в об’єкті дати, використовуючи Всесвітній координований час (UTC).", + "bitbybit.dates.setUTCMonth": "встановити місяць UTC", + "setUTCMonth": "встановити місяць UTC", + "bitbybit.dates.setUTCMonth_description": "Встановлює значення місяця в об’єкті дати, використовуючи Всесвітній координований час (UTC).", + "bitbybit.dates.setUTCDay": "встановити день UTC", + "setUTCDay": "встановити день UTC", + "bitbybit.dates.setUTCDay_description": "Встановлює числове значення дня місяця в об’єкті дати, використовуючи Всесвітній координований час (UTC).", + "bitbybit.dates.setUTCHours": "встановити години UTC", + "setUTCHours": "встановити години UTC", + "bitbybit.dates.setUTCHours_description": "Встановлює значення годин в об’єкті дати, використовуючи Всесвітній координований час (UTC).", + "bitbybit.dates.setUTCMinutes": "встановити хвилини UTC", + "setUTCMinutes": "встановити хвилини UTC", + "bitbybit.dates.setUTCMinutes_description": "Встановлює значення хвилин в об’єкті дати, використовуючи Всесвітній координований час (UTC).", + "bitbybit.dates.setUTCSeconds": "встановити секунди UTC", + "setUTCSeconds": "встановити секунди UTC", + "bitbybit.dates.setUTCSeconds_description": "Встановлює значення секунд в об’єкті дати, використовуючи Всесвітній координований час (UTC).", + "bitbybit.dates.setUTCMilliseconds": "встановити мілісекунди UTC", + "setUTCMilliseconds": "встановити мілісекунди UTC", + "bitbybit.dates.setUTCMilliseconds_description": "Встановлює значення мілісекунд в об’єкті дати, використовуючи Всесвітній координований час (UTC).", + "bitbybit.json.stringify": "перетворити в рядок", + "json": "json", + "stringify": "перетворити в рядок", + "bitbybit.json.stringify_description": "перетворює вхідне значення в рядок", + "bitbybit.json.parse": "розібрати", + "bitbybit.json.parse_description": "розбирає вхідне значення", + "bitbybit.json.query": "запит", + "query": "запит", + "bitbybit.json.query_description": "виконує запит до вхідного значення", + "jsonpath": "шлях json", + "bitbybit.json.setValueOnProp": "встановити значення на властивість", + "setValueOnProp": "встановити значення на властивість", + "bitbybit.json.setValueOnProp_description": "встановлює значення на властивість json", + "props": "властивості", + "bitbybit.json.getJsonFromArrayByFirstPropMatch": "отримати json з масиву за першим збігом властивості", + "getJsonFromArrayByFirstPropMatch": "отримати json з масиву за першим збігом властивості", + "bitbybit.json.getJsonFromArrayByFirstPropMatch_description": "отримує json з масиву за першим збігом властивості", + "jsonArray": "масив json", + "any[]": "будь-який масив", + "match": "збіг", + "bitbybit.json.getValueOnProp": "отримати значення властивості", + "getValueOnProp": "отримати значення властивості", + "bitbybit.json.getValueOnProp_description": "отримує значення властивості в json", + "bitbybit.json.setValue": "встановити значення", + "bitbybit.json.setValue_description": "встановлює значення в json за шляхом", + "prop": "властивість", + "bitbybit.json.setValuesOnPaths": "встановити значення за шляхами", + "setValuesOnPaths": "встановити значення за шляхами", + "bitbybit.json.setValuesOnPaths_description": "встановлює кілька значень у json за шляхами", + "paths": "шляхи", + "bitbybit.json.paths": "шляхи", + "bitbybit.json.paths_description": "знаходить шляхи до елементів в об’єкті", + "bitbybit.json.createEmpty": "порожній", + "bitbybit.json.createEmpty_description": "створює порожній об’єкт javascript", + "bitbybit.json.previewAndSaveJson": "попередній перегляд і збереження json", + "previewAndSaveJson": "попередній перегляд і збереження json", + "bitbybit.json.previewAndSaveJson_description": "попередньо переглядає json і пропонує опцію збереження", + "preview": "попередній перегляд", + "bitbybit.json.previewJson": "попередній перегляд json", + "previewJson FLEX": "попередній перегляд json", + "bitbybit.json.previewJson_description": "попередньо переглядає json", + "bitbybit.verb.curve.createCurveByKnotsControlPointsWeights": "крива за вузлами, контрольними точками і вагами", + "verb": "verb", + "createCurveByKnotsControlPointsWeights": "крива за вузлами, контрольними точками і вагами", + "bitbybit.verb.curve.createCurveByKnotsControlPointsWeights_description": "створює NURBS-криву з вузлами, контрольними точками і вагами", + "degree": "ступінь", + "knots": "вузли", + "bitbybit.verb.curve.createCurveByPoints": "крива за точками", + "createCurveByPoints": "крива за точками", + "bitbybit.verb.curve.createCurveByPoints_description": "створює NURBS-криву з контрольними точками", + "bitbybit.verb.curve.createBezierCurve": "крива Безьє", + "createBezierCurve": "крива Безьє", + "bitbybit.verb.curve.createBezierCurve_description": "створює NURBS-криву Безьє з контрольними точками і вагами", + "bitbybit.verb.curve.clone": "клонує", + "bitbybit.verb.curve.clone_description": "клонує NURBS-криву", + "bitbybit.verb.curve.closestParam": "найближчий параметр", + "closestParam": "найближчий параметр", + "bitbybit.verb.curve.closestParam_description": "знаходить найближчий параметр на NURBS-кривій від точки", + "bitbybit.verb.curve.closestParams": "найближчі параметри", + "closestParams": "найближчі параметри", + "bitbybit.verb.curve.closestParams_description": "знаходить найближчі параметри на NURBS-кривій від точок", + "bitbybit.verb.curve.closestPoint": "найближча точка", + "closestPoint": "найближча точка", + "bitbybit.verb.curve.closestPoint_description": "знаходить найближчу точку на NURBS-кривій від точки", + "bitbybit.verb.curve.closestPoints": "найближчі точки", + "closestPoints": "найближчі точки", + "bitbybit.verb.curve.closestPoints_description": "знаходить найближчі точки на NURBS-кривій від точок", + "bitbybit.verb.curve.controlPoints": "контрольні точки", + "controlPoints": "контрольні точки", + "bitbybit.verb.curve.controlPoints_description": "знаходить контрольні точки NURBS-кривої", + "bitbybit.verb.curve.degree": "ступінь", + "bitbybit.verb.curve.degree_description": "знаходить ступінь NURBS-кривої", + "bitbybit.verb.curve.derivatives": "похідні", + "derivatives": "похідні", + "bitbybit.verb.curve.derivatives_description": "знаходить похідні NURBS-кривої за параметром", + "numDerivatives": "кількість похідних", + "parameter": "параметр", + "bitbybit.verb.curve.divideByEqualArcLengthToParams": "поділити за рівною довжиною дуги на параметри", + "divideByEqualArcLengthToParams": "поділити за рівною довжиною дуги на параметри", + "bitbybit.verb.curve.divideByEqualArcLengthToParams_description": "ділить криву за рівною довжиною дуги на параметри", + "subdivision": "підподіл", + "bitbybit.verb.curve.divideByEqualArcLengthToPoints": "поділити за рівною довжиною дуги на точки", + "divideByEqualArcLengthToPoints": "поділити за рівною довжиною дуги на точки", + "bitbybit.verb.curve.divideByEqualArcLengthToPoints_description": "ділить криву за рівною довжиною дуги на точки", + "bitbybit.verb.curve.divideByArcLengthToParams": "поділити за довжиною дуги на параметри", + "divideByArcLengthToParams": "поділити за довжиною дуги на параметри", + "bitbybit.verb.curve.divideByArcLengthToParams_description": "ділить криву за довжиною дуги на параметри", + "bitbybit.verb.curve.divideByArcLengthToPoints": "поділити за довжиною дуги на точки", + "divideByArcLengthToPoints": "поділити за довжиною дуги на точки", + "bitbybit.verb.curve.divideByArcLengthToPoints_description": "ділить криву за довжиною дуги на точки", + "bitbybit.verb.curve.divideCurvesByEqualArcLengthToPoints": "поділити криві за рівною довжиною дуги на точки", + "divideCurvesByEqualArcLengthToPoints": "поділити криві за рівною довжиною дуги на точки", + "bitbybit.verb.curve.divideCurvesByEqualArcLengthToPoints_description": "ділить кілька кривих за рівною довжиною дуги на точки", + "bitbybit.verb.curve.divideCurvesByArcLengthToPoints": "поділити криві за довжиною дуги на точки", + "divideCurvesByArcLengthToPoints": "поділити криві за довжиною дуги на точки", + "bitbybit.verb.curve.divideCurvesByArcLengthToPoints_description": "ділить кілька кривих за довжиною дуги на точки", + "bitbybit.verb.curve.domain": "домен", + "bitbybit.verb.curve.domain_description": "знаходить інтервал домену параметрів кривої", + "bitbybit.verb.curve.startPoint": "початкова точка", + "bitbybit.verb.curve.startPoint_description": "початкова точка кривої", + "bitbybit.verb.curve.endPoint": "кінцева точка", + "bitbybit.verb.curve.endPoint_description": "кінцева точка кривої", + "bitbybit.verb.curve.startPoints": "початкові точки", + "bitbybit.verb.curve.startPoints_description": "початкові точки кривих", + "bitbybit.verb.curve.endPoints": "кінцеві точки", + "bitbybit.verb.curve.endPoints_description": "кінцеві точки кривих", + "bitbybit.verb.curve.knots": "вузли", + "bitbybit.verb.curve.knots_description": "знаходить вузли NURBS-кривої", + "bitbybit.verb.curve.lengthAtParam": "довжина за параметром", + "lengthAtParam": "довжина за параметром", + "bitbybit.verb.curve.lengthAtParam_description": "отримує довжину NURBS-кривої за параметром", + "bitbybit.verb.curve.length": "довжина", + "bitbybit.verb.curve.length_description": "отримує довжину NURBS-кривої", + "bitbybit.verb.curve.paramAtLength": "параметр за довжиною", + "paramAtLength": "параметр за довжиною", + "bitbybit.verb.curve.paramAtLength_description": "отримує параметр за довжиною на NURBS-кривій", + "bitbybit.verb.curve.pointAtParam": "точка за параметром", + "pointAtParam": "точка за параметром", + "bitbybit.verb.curve.pointAtParam_description": "отримує точку за параметром на NURBS-кривій", + "bitbybit.verb.curve.pointsAtParam": "точки за параметром", + "pointsAtParam": "точки за параметром", + "bitbybit.verb.curve.pointsAtParam_description": "отримує точки за параметром на NURBS-кривих", + "bitbybit.verb.curve.reverse": "перевернути", + "bitbybit.verb.curve.reverse_description": "перевертає NURBS-криву", + "bitbybit.verb.curve.split": "розбити", + "bitbybit.verb.curve.split_description": "розбиває NURBS-криву за параметром", + "bitbybit.verb.curve.tangent": "дотична", + "bitbybit.verb.curve.tangent_description": "дотична NURBS-кривої за параметром", + "bitbybit.verb.curve.tessellate": "теселювати", + "tessellate": "теселювати", + "bitbybit.verb.curve.tessellate_description": "теселює NURBS-криву в точки", + "bitbybit.verb.curve.transform": "трансформувати", + "bitbybit.verb.curve.transform_description": "трансформує NURBS-криву", + "bitbybit.verb.curve.transformCurves": "трансформувати криві", + "transformCurves": "трансформувати криві", + "bitbybit.verb.curve.transformCurves_description": "трансформує NURBS-криві", + "bitbybit.verb.curve.weights": "ваги", + "bitbybit.verb.curve.weights_description": "ваги NURBS-кривої", + "bitbybit.verb.curve.circle.createCircle": "коло", + "createCircle": "коло", + "bitbybit.verb.curve.circle.createCircle_description": "створює NURBS-криву кола", + "xAxis": "вісь x", + "yAxis": "вісь y", + "bitbybit.verb.curve.circle.createArc": "дуга", + "createArc": "дуга", + "bitbybit.verb.curve.circle.createArc_description": "створює NURBS-криву дуги", + "minAngle": "мінімальний кут", + "maxAngle": "максимальний кут", + "bitbybit.verb.curve.circle.center": "центр", + "bitbybit.verb.curve.circle.center_description": "отримує центр кола або дуги", + "bitbybit.verb.curve.circle.radius": "радіус", + "bitbybit.verb.curve.circle.radius_description": "отримує радіус кола або дуги", + "bitbybit.verb.curve.circle.maxAngle": "максимальний кут", + "bitbybit.verb.curve.circle.maxAngle_description": "отримує максимальний кут дуги в градусах", + "bitbybit.verb.curve.circle.minAngle": "мінімальний кут", + "bitbybit.verb.curve.circle.minAngle_description": "отримує мінімальний кут дуги в градусах", + "bitbybit.verb.curve.circle.xAxis": "вісь x", + "bitbybit.verb.curve.circle.xAxis_description": "отримує кут x дуги", + "bitbybit.verb.curve.circle.yAxis": "вісь y", + "bitbybit.verb.curve.circle.yAxis_description": "отримує кут y дуги", + "bitbybit.verb.curve.ellipse.createEllipse": "еліпс", + "createEllipse": "еліпс", + "bitbybit.verb.curve.ellipse.createEllipse_description": "створює NURBS-криву еліпса", + "bitbybit.verb.curve.ellipse.createArc": "дуга", + "bitbybit.verb.curve.ellipse.createArc_description": "створює NURBS-криву дуги еліпса", + "bitbybit.verb.curve.ellipse.center": "центр", + "bitbybit.verb.curve.ellipse.center_description": "отримує центр еліпса або дуги", + "bitbybit.verb.curve.ellipse.maxAngle": "максимальний кут", + "bitbybit.verb.curve.ellipse.maxAngle_description": "отримує максимальний кут дуги в градусах", + "bitbybit.verb.curve.ellipse.minAngle": "мінімальний кут", + "bitbybit.verb.curve.ellipse.minAngle_description": "отримує мінімальний кут дуги в градусах", + "bitbybit.verb.curve.ellipse.xAxis": "вісь x", + "bitbybit.verb.curve.ellipse.xAxis_description": "отримує кут x дуги або еліпса", + "bitbybit.verb.curve.ellipse.yAxis": "вісь y", + "bitbybit.verb.curve.ellipse.yAxis_description": "отримує кут y дуги або еліпса", + "bitbybit.verb.surface.boundaries": "межі", + "boundaries": "межі", + "bitbybit.verb.surface.boundaries_description": "отримує граничні NURBS-криві поверхні", + "bitbybit.verb.surface.createSurfaceByCorners": "поверхня за кутами", + "createSurfaceByCorners": "поверхня за кутами", + "bitbybit.verb.surface.createSurfaceByCorners_description": "створює поверхню з 4 кутовими точками", + "point3": "точка 3", + "point4": "точка 4", + "bitbybit.verb.surface.createSurfaceByKnotsControlPointsWeights": "поверхня за вузлами, контрольними точками і вагами", + "createSurfaceByKnotsControlPointsWeights": "поверхня за вузлами, контрольними точками і вагами", + "bitbybit.verb.surface.createSurfaceByKnotsControlPointsWeights_description": "створює NURBS-поверхню з вузлами uv, ступенями, точками і вагами", + "degreeU": "ступінь u", + "degreeV": "ступінь v", + "knotsU": "вузли u", + "knotsV": "вузли v", + "bitbybit.verb.surface.createSurfaceByLoftingCurves": "поверхня шляхом лофтингу кривих", + "createSurfaceByLoftingCurves": "поверхня шляхом лофтингу кривих", + "bitbybit.verb.surface.createSurfaceByLoftingCurves_description": "створює NURBS-поверхню шляхом лофтингу кривих", + "bitbybit.verb.surface.clone": "клонує", + "bitbybit.verb.surface.clone_description": "клонує NURBS-поверхню", + "bitbybit.verb.surface.closestParam": "найближчий параметр", + "bitbybit.verb.surface.closestParam_description": "знаходить найближчий параметр на поверхні від точки", + "bitbybit.verb.surface.closestPoint": "найближча точка", + "bitbybit.verb.surface.closestPoint_description": "знаходить найближчу точку на поверхні від точки", + "bitbybit.verb.surface.controlPoints": "контрольні точки", + "bitbybit.verb.surface.controlPoints_description": "отримує контрольні точки на поверхні", + "bitbybit.verb.surface.degreeU": "ступінь u", + "bitbybit.verb.surface.degreeU_description": "отримує ступінь u поверхні", + "bitbybit.verb.surface.degreeV": "ступінь v", + "bitbybit.verb.surface.degreeV_description": "отримує ступінь v поверхні", + "bitbybit.verb.surface.derivatives": "похідні", + "bitbybit.verb.surface.derivatives_description": "отримує похідні поверхні за uv", + "u": "u", + "v": "v", + "bitbybit.verb.surface.domainU": "домен u", + "domainU": "домен u", + "bitbybit.verb.surface.domainU_description": "отримує домен u поверхні", + "bitbybit.verb.surface.domainV": "домен v", + "domainV": "домен v", + "bitbybit.verb.surface.domainV_description": "отримує домен v поверхні", + "bitbybit.verb.surface.isocurve": "ізокрива", + "isocurve": "ізокрива", + "bitbybit.verb.surface.isocurve_description": "отримує NURBS-ізокриву на поверхні", + "useV": "використовувати v", + "bitbybit.verb.surface.isocurvesSubdivision": "підподіл ізокривих", + "isocurvesSubdivision": "підподіл ізокривих", + "bitbybit.verb.surface.isocurvesSubdivision_description": "підподіляє поверхню на ізокриві", + "isocurveSegments": "сегменти ізокривих", + "bitbybit.verb.surface.isocurvesAtParams": "ізокриві за параметрами", + "isocurvesAtParams": "ізокриві за параметрами", + "bitbybit.verb.surface.isocurvesAtParams_description": "підподіляє поверхню на ізокриві за параметрами", + "parameters": "параметри", + "bitbybit.verb.surface.knotsU": "вузли u", + "bitbybit.verb.surface.knotsU_description": "отримує вузли u поверхні", + "bitbybit.verb.surface.knotsV": "вузли v", + "bitbybit.verb.surface.knotsV_description": "отримує вузли v поверхні", + "bitbybit.verb.surface.normal": "нормаль", + "bitbybit.verb.surface.normal_description": "отримує нормаль на поверхні за uv", + "bitbybit.verb.surface.point": "точка", + "bitbybit.verb.surface.point_description": "отримує точку на поверхні за uv", + "bitbybit.verb.surface.reverse": "перевернути", + "bitbybit.verb.surface.reverse_description": "перевертає uv і ізокриві NURBS-поверхні", + "bitbybit.verb.surface.split": "розбити", + "bitbybit.verb.surface.split_description": "розбиває NURBS-поверхню на дві", + "bitbybit.verb.surface.transformSurface": "трансформувати поверхню", + "transformSurface": "трансформувати поверхню", + "bitbybit.verb.surface.transformSurface_description": "трансформує NURBS-поверхню з трансформаціями", + "bitbybit.verb.surface.weights": "ваги", + "bitbybit.verb.surface.weights_description": "отримує ваги поверхні", + "bitbybit.verb.surface.cone.create": "створити", + "cone": "конус", + "bitbybit.verb.surface.cone.create_description": "створює конічну NURBS-поверхню", + "bitbybit.verb.surface.cone.axis": "вісь", + "bitbybit.verb.surface.cone.axis_description": "отримує вісь конуса", + "bitbybit.verb.surface.cone.base": "основа", + "bitbybit.verb.surface.cone.base_description": "отримує основу конуса", + "bitbybit.verb.surface.cone.height": "висота", + "bitbybit.verb.surface.cone.height_description": "отримує висоту конуса", + "bitbybit.verb.surface.cone.radius": "радіус", + "bitbybit.verb.surface.cone.radius_description": "отримує радіус конуса", + "bitbybit.verb.surface.cone.xAxis": "вісь x", + "bitbybit.verb.surface.cone.xAxis_description": "отримує вісь x конуса", + "bitbybit.verb.surface.cylinder.create": "створити", + "bitbybit.verb.surface.cylinder.create_description": "створює циліндричну NURBS-поверхню", + "bitbybit.verb.surface.cylinder.axis": "вісь", + "bitbybit.verb.surface.cylinder.axis_description": "отримує вісь циліндра", + "bitbybit.verb.surface.cylinder.base": "основа", + "bitbybit.verb.surface.cylinder.base_description": "отримує основу циліндра", + "bitbybit.verb.surface.cylinder.height": "висота", + "bitbybit.verb.surface.cylinder.height_description": "отримує висоту циліндра", + "bitbybit.verb.surface.cylinder.radius": "радіус", + "bitbybit.verb.surface.cylinder.radius_description": "отримує радіус циліндра", + "bitbybit.verb.surface.cylinder.xAxis": "вісь x", + "bitbybit.verb.surface.cylinder.xAxis_description": "отримує вісь x циліндра", + "bitbybit.verb.surface.extrusion.create": "створити", + "extrusion": "витягнення", + "bitbybit.verb.surface.extrusion.create_description": "створює NURBS-поверхню витягнення з кривої", + "profile": "профіль", + "bitbybit.verb.surface.extrusion.direction": "напрям", + "bitbybit.verb.surface.extrusion.direction_description": "отримує вектор напряму витягнення", + "bitbybit.verb.surface.extrusion.profile": "профіль", + "bitbybit.verb.surface.extrusion.profile_description": "отримує NURBS-криву профілю витягнення", + "bitbybit.verb.surface.sphere.create": "створити", + "bitbybit.verb.surface.sphere.create_description": "створює сферичну NURBS-поверхню", + "bitbybit.verb.surface.sphere.radius": "радіус", + "bitbybit.verb.surface.sphere.radius_description": "отримує радіус сферичної NURBS-поверхні", + "bitbybit.verb.surface.sphere.center": "центр", + "bitbybit.verb.surface.sphere.center_description": "отримує центр сферичної NURBS-поверхні", + "bitbybit.verb.surface.revolved.create": "створити", + "revolved": "обертається", + "bitbybit.verb.surface.revolved.create_description": "створює обертову NURBS-поверхню", + "bitbybit.verb.surface.revolved.profile": "профіль", + "bitbybit.verb.surface.revolved.profile_description": "отримує NURBS-криву профілю обертової поверхні", + "revolution": "обертання", + "bitbybit.verb.surface.revolved.center": "центр", + "bitbybit.verb.surface.revolved.center_description": "отримує центр NURBS-кривої обертової поверхні", + "bitbybit.verb.surface.revolved.axis": "вісь", + "bitbybit.verb.surface.revolved.axis_description": "отримує вісь обертання обертової поверхні", + "bitbybit.verb.surface.revolved.angle": "кут", + "bitbybit.verb.surface.revolved.angle_description": "отримує кут обертання обертової поверхні", + "bitbybit.verb.surface.sweep.create": "створити", + "sweep": "прокатка", + "bitbybit.verb.surface.sweep.create_description": "створює NURBS-поверхню прокатки", + "rail": "рейка", + "bitbybit.verb.surface.sweep.profile": "профіль", + "bitbybit.verb.surface.sweep.profile_description": "отримує NURBS-криву профілю прокатної поверхні", + "bitbybit.verb.surface.sweep.rail": "рейка", + "bitbybit.verb.surface.sweep.rail_description": "отримує NURBS-криву рейки прокатної поверхні", + "bitbybit.verb.intersect.curves": "криві", + "bitbybit.verb.intersect.curves_description": "перетинає дві NURBS-криві verb", + "firstCurve": "перша крива", + "secondCurve": "друга крива", + "bitbybit.verb.intersect.curveAndSurface": "крива і поверхня", + "curveAndSurface": "крива і поверхня", + "bitbybit.verb.intersect.curveAndSurface_description": "перетинає криву і поверхню", + "bitbybit.verb.intersect.surfaces": "поверхні", + "bitbybit.verb.intersect.surfaces_description": "перетинає дві поверхні", + "firstSurface": "перша поверхня", + "secondSurface": "друга поверхня", + "bitbybit.verb.intersect.curveCurveFirstParams": "перші параметри крива-крива", + "curveCurveFirstParams": "перші параметри крива-крива", + "bitbybit.verb.intersect.curveCurveFirstParams_description": "отримує параметри перетину на першій кривій", + "intersections": "перетини", + "BaseTypes.CurveCurveIntersection[]": "масив перетинів крива-крива базового типу", + "bitbybit.verb.intersect.curveCurveSecondParams": "другі параметри крива-крива", + "curveCurveSecondParams": "другі параметри крива-крива", + "bitbybit.verb.intersect.curveCurveSecondParams_description": "отримує параметри перетину на другій кривій", + "bitbybit.verb.intersect.curveCurveFirstPoints": "перші точки крива-крива", + "curveCurveFirstPoints": "перші точки крива-крива", + "bitbybit.verb.intersect.curveCurveFirstPoints_description": "отримує точки перетину на першій кривій", + "bitbybit.verb.intersect.curveCurveSecondPoints": "другі точки крива-крива", + "curveCurveSecondPoints": "другі точки крива-крива", + "bitbybit.verb.intersect.curveCurveSecondPoints_description": "отримує точки перетину на другій кривій", + "bitbybit.verb.intersect.curveSurfaceCurveParams": "параметри кривої крива-поверхня", + "curveSurfaceCurveParams": "параметри кривої крива-поверхня", + "bitbybit.verb.intersect.curveSurfaceCurveParams_description": "отримує параметри перетину на кривій", + "BaseTypes.CurveSurfaceIntersection[]": "масив перетинів крива-поверхня базового типу", + "bitbybit.verb.intersect.curveSurfaceSurfaceParams": "параметри поверхні крива-поверхня", + "curveSurfaceSurfaceParams": "параметри поверхні крива-поверхня", + "bitbybit.verb.intersect.curveSurfaceSurfaceParams_description": "отримує параметри перетину на поверхні", + "bitbybit.verb.intersect.curveSurfaceCurvePoints": "точки кривої крива-поверхня", + "curveSurfaceCurvePoints": "точки кривої крива-поверхня", + "bitbybit.verb.intersect.curveSurfaceCurvePoints_description": "отримує точки перетину на кривій", + "bitbybit.verb.intersect.curveSurfaceSurfacePoints": "точки поверхні крива-поверхня", + "curveSurfaceSurfacePoints": "точки поверхні крива-поверхня", + "bitbybit.verb.intersect.curveSurfaceSurfacePoints_description": "отримує точки перетину на поверхні", + "bitbybit.tag.create": "створити", + "tag": "тег", + "bitbybit.tag.create_description": "створює об’єкт тегу", + "adaptDepth": "адаптувати глибину", + "needsUpdate": "потребує оновлення", + "bitbybit.time.registerRenderFunction": "зареєструвати функцію рендерингу", + "registerRenderFunction": "зареєструвати функцію рендерингу", + "bitbybit.time.registerRenderFunction_description": "реєструє функцію в циклі рендерингу", + "bitbybit.asset.getFile": "отримати файл", + "asset": "ресурс", + "getFile": "отримати файл", + "bitbybit.asset.getFile_description": "отримує файл ресурсу", + "bitbybit.asset.getLocalFile": "отримати локальний файл", + "getLocalFile": "отримати локальний файл", + "bitbybit.asset.getLocalFile_description": "отримує локальний файл ресурсу з браузера", + "bitbybit.asset.fetchBlob": "отримати blob", + "fetchBlob": "отримати blob", + "bitbybit.asset.fetchBlob_description": "отримує blob з URL з підтримкою CORS", + "fetch": "отримати", + "bitbybit.asset.fetchFile": "отримати файл", + "fetchFile": "отримати файл", + "bitbybit.asset.fetchFile_description": "отримує файл з URL з підтримкою CORS", + "bitbybit.asset.fetchJSON": "отримати JSON", + "fetchJSON": "отримати JSON", + "bitbybit.asset.fetchJSON_description": "отримує JSON з URL з підтримкою CORS", + "bitbybit.asset.fetchText": "отримати текст", + "fetchText": "отримати текст", + "bitbybit.asset.fetchText_description": "отримує текст з URL з підтримкою CORS", + "bitbybit.asset.createObjectURL": "URL об’єкта", + "createObjectURL": "URL об’єкта", + "bitbybit.asset.createObjectURL_description": "створює URL до файлу в пам’яті", + "file": "файл", + "File | Blob": "файл або blob", + "bitbybit.asset.createObjectURLs": "URLи об’єктів", + "createObjectURLs": "URLи об’єктів", + "bitbybit.asset.createObjectURLs_description": "створює URLи до файлів у пам’яті", + "files": "файли", + "(File | Blob)[]": "масив файлів або blob", + "exec": "виконати", + "Visible": "Видимий", + "Hidden": "Прихований", + "flatten": "згладити", + "force exec": "примусове виконання", + "console log": "лог консолі", + "preview data": "попередній перегляд даних", + "flow": "потік", + "code": "код", + "runner": "виконавець", + "counters": "лічильники", + "actions": "дії", + "loops": "цикли", + "interval": "інтервал", + "delay": "затримка", + "expire": "закінчення терміну", + "timeout": "таймаут", + "counter min max": "лічильник мін макс", + "counter steps": "кроки лічильника", + "reset": "скинути", + "trigger": "тригер", + "mouse": "миша", + "mouse click": "клацання миші", + "key": "клавіша", + "pointer": "вказівник", + "pick info": "інформація про вибір", + "down": "вниз", + "wheel": "колесо", + "tap": "торкання", + "double tap": "подвійне торкання", + "render": "рендеринг", + "passed ms": "пройшло мс", + "babylon observable listener": "слухач observable babylon", + "object": "об’єкт", + "observable selector": "селектор observable", + "get event data": "отримати дані події", + "exec click": "виконати клацання", + "exec down": "виконати вниз", + "toggle": "перемикання", + "flip flop": "перекидання", + "boolean gate": "логічні ворота", + "boolean gate silent": "тиха логічна брама", + "is undefined": "не визначено", + "for loop": "цикл for", + "last": "останній", + "for each loop": "цикл для кожного", + "element": "елемент", + "body": "тіло", + "complete": "завершено", + "editors": "редактори", + "inputs": "входи", + "outputs": "виходи", + "recent": "недавні", + "Clear": "Очистити", + "Run": "Запустити", + "Swap Canvas": "Обміняти полотно", + "Local Assets": "Локальні ресурси", + "Import": "Імпорт", + "Export": "Експорт", + "Export to runner": "Експорт у виконавець", + "Clean Cache": "Очистити кеш", + "Community": "Спільнота", + "Sponsors and Partners": "Спонсори та партнери", + "API Documentation": "Документація API", + "About": "Про нас", + "Toolbox": "Набір інструментів", + "More": "Більше", + "bitbybit.code.typeScriptEditor": "редактор TypeScript", + "bitbybit.code.typeScriptEditor_description": "Дозволяє писати код TypeScript з повною підтримкою інтелектуального автодоповнення bitbybit в одній функції. Те, що повертає функція start, буде вважатися виводом компонента.", + "bitbybit.code.javaScriptEditor": "редактор JavaScript", + "bitbybit.code.javaScriptEditor_description": "Дозволяє писати код JavaScript в одній функції. Те, що повертає функція start, буде вважатися виводом компонента.", + "bitbybit.code.jsonEditor": "редактор JSON", + "bitbybit.code.jsonEditor_description": "Дозволяє писати код JSON. Те, що повертає функція start, буде вважатися виводом компонента.", + "bitbybit.flow.actions.keyboard": "клавіатура", + "bitbybit.flow.actions.keyboard_description": "Виконується при подіях клавіатури шляхом натискання кнопок.", + "bitbybit.flow.actions.mouseClick": "клацання миші", + "bitbybit.flow.actions.mouseClick_description": "Виконується при подіях миші шляхом натискання кнопок.", + "bitbybit.flow.actions.start": "початок", + "bitbybit.flow.actions.start_description": "Запускає потік керування і викликає виконання.", + "bitbybit.flow.actions.trigger": "тригер", + "bitbybit.flow.actions.trigger_description": "Запускає виконання шляхом натискання кнопки.", + "bitbybit.flow.babylon.gui.button": "кнопка", + "bitbybit.flow.babylon.gui.button_description": "Виконується при різних подіях вказівника шляхом натискання лівої кнопки миші на полотні babylonjs.", + "bitbybit.flow.babylon.scene.pointerEvents": "вказівник", + "bitbybit.flow.babylon.scene.pointerEvents_description": "Виконується при різних подіях вказівника шляхом натискання лівої кнопки миші на полотні babylonjs.", + "bitbybit.flow.babylon.getEventDataFromObservedResult": "отримати дані події", + "bitbybit.flow.babylon.getEventDataFromObservedResult_description": "Отримує дані події з результату спостереження слухача observable.", + "bitbybit.flow.babylon.observableListener": "слухач observable babylon", + "bitbybit.flow.babylon.observableListener_description": "Підписується і слухає будь-які observable babylonjs.", + "bitbybit.flow.babylon.render": "рендеринг", + "bitbybit.flow.babylon.render_description": "Виконується на кожному кадрі рендерингу babylonjs.", + "bitbybit.flow.counters.counterMinMax": "лічильник мін макс", + "bitbybit.flow.counters.counterMinMax_description": "Підраховує кількість виконань потоку між мінімальним і максимальним значеннями. При досягненні максимуму скидається.", + "bitbybit.flow.counters.counterSteps": "кроки лічильника", + "bitbybit.flow.counters.counterSteps_description": "Підраховує кількість виконань потоку, починаючи з заданого значення лічильника і збільшуючи на кожному виконанні за заданим кроком зі списку, доки кроки не закінчаться. При досягненні кінця скидається.", + "bitbybit.flow.counters.counter": "лічильник", + "bitbybit.flow.counters.counter_description": "Підраховує кількість виконань потоку.", + "bitbybit.flow.logic.booleanGateSilent": "тиха логічна брама", + "bitbybit.flow.logic.booleanGateSilent_description": "Запускає різні події виконання залежно від наданого логічного значення, але виконується лише при зміні значення логічного, що запобігає множинним подіям без змін.", + "bitbybit.flow.logic.booleanGate": "логічні ворота", + "bitbybit.flow.logic.booleanGate_description": "Запускає різні події виконання залежно від наданого логічного значення.", + "bitbybit.flow.logic.flipFlop": "перекидання", + "bitbybit.flow.logic.flipFlop_description": "Кожного разу, коли виконується подія, спрацьовує інша подія, по суті створюючи функцію перемикання.", + "bitbybit.flow.logic.isUndefined": "не визначено", + "bitbybit.flow.logic.isUndefined_description": "Перевіряє, чи надане значення не визначено, і запускає подію true або false.", + "bitbybit.flow.loops.forEach": "цикл для кожного", + "bitbybit.flow.loops.forEach_description": "Цикл для кожного, який проходить через усі елементи в списку.", + "bitbybit.flow.loops.for": "цикл for", + "bitbybit.flow.loops.for_description": "Цикл for, який виконує тіло між двома значеннями.", + "bitbybit.flow.time.delay": "затримка", + "bitbybit.flow.time.delay_description": "Затримує виконання на заданий таймаут у мілісекундах.", + "bitbybit.flow.time.interval": "інтервал", + "bitbybit.flow.time.interval_description": "Виконує потік кожні заданий інтервал у мілісекундах.", + "bitbybit.lists.createList": "створити список", + "bitbybit.lists.createList_description": "Створює список із заданих елементів.", + "bitbybit.lists.flatten": "згладити", + "bitbybit.lists.flatten_description": "Згладжує список списків у єдиний список.", + "bitbybit.lists.passThrough": "передати", + "bitbybit.lists.passThrough_description": "Перетворює значення в тип 'any' і передає вхід на вихід без змін.", + "bitbybit.math.numberSlider": "числовий повзунок", + "bitbybit.math.numberSlider_description": "Створює число з повзунком. Ви можете налаштувати мінімальне, максимальне значення та крок.", + "bitbybit.consoleLog": "лог консолі", + "bitbybit.consoleLog_description": "Записує вхідні дані в консоль браузера.", + "bitbybit.previewData": "попередній перегляд даних", + "bitbybit.previewData_description": "Показує вхідні дані в області попереднього перегляду. Це може бути текст, числа, об’єкти JSON, масиви тощо. Кругові об’єкти JavaScript не допускаються.", + "bitbybit.runner.getRunnerInputValue": "отримати значення входу виконавця", + "bitbybit.runner.getRunnerInputValue_description": "Отримує значення входу виконавця з JSON входів. Цей компонент завжди повертає невизначене значення в контексті редактора.", + "bitbybit.runner.getRunnerInputs": "отримати входи виконавця", + "bitbybit.runner.getRunnerInputs_description": "Отримує входи виконавця в JSON. Цей компонент завжди повертає порожній об’єкт в контексті редактора.", + "bitbybit.runner.run": "запустити", + "bitbybit.runner.run_description": "Запускає код JavaScript виконавця", + "bitbybit.runner.setRunnerResult": "встановити результат виконавця", + "bitbybit.runner.setRunnerResult_description": "Встановлює повний JSON результат для виконавця. Майте на увазі, що безпечніше встановлювати значення, оскільки цей метод перезапише весь об’єкт результату наданим значенням.", + "bitbybit.runner.setRunnerResultArrayValue": "встановити значення масиву результату виконавця", + "bitbybit.runner.setRunnerResultArrayValue_description": "Встановлює значення результату виконавця для властивості об’єкта JSON. Кожне значення додається до масиву, який є значенням властивості.", + "bitbybit.runner.setRunnerResultValue": "встановити значення результату виконавця", + "bitbybit.runner.setRunnerResultValue_description": "Встановлює значення результату виконавця для властивості об’єкта JSON.", + "bitbybit.text.areaCreate": "текстова область", + "bitbybit.text.areaCreate_description": "Створює текстову область у редакторі. Ви можете налаштувати текст, ширину та висоту області.", + "update on drag": "оновлювати при перетягуванні", + "paste": "вставити", + "duplicate": "дублювати", + "delete": "видалити", + "keyboard": "клавіатура", + "data": "дані", + "observables": "спостережувані", + "buttons": "кнопки", + "variables": "змінні", + "functions": "функції", + "loop": "цикл", + "apply": "застосувати", + "async context": "асинхронний контекст", + "async context description": "Створює асинхронний контекст, який може використовувати компоненти await, спрощуючи виконання та читабельність асинхронного коду.", + "then": "тоді", + "await": "чекати", + "await description": "Чекає, поки проміс буде виконаний, і повертає значення.", + "when the": "коли", + "error": "помилка", + "happens in the promise": "трапляється в промісі", + "catch": "виловити", + "catch description": "Виловлює помилку, яка може статися під час виконання асинхронного коду. Користувач може вибрати відповідну обробку помилок.", + "cancel the interval execution": "скасувати виконання інтервалу", + "cancel the interval description": "Скасовує виконання інтервалу, надаючи обробник.", + "cancel the timeout execution": "скасувати виконання таймауту", + "cancel the timeout description": "Скасовує виконання таймауту, надаючи обробник.", + "key down": "клавіша вниз", + "key down descritpion": "Запускає код при події натискання клавіші.", + "key up": "клавіша вгору", + "key up description": "Запускає код при події відпускання клавіші.", + "key press": "натискання клавіші", + "key press description": "Запускає код при події натискання клавіші.", + "is key pressed": "чи натиснута клавіша", + "block_validation_required": "потрібно вказати", + "block_validation_of_length": "повинен містити кількість елементів", + "block_validation_higher_or_equal": "повинен бути більшим або рівним", + "block_validation_lower_or_equal": "повинен бути меншим або рівним", + "block_validation_range": "повинен бути в діапазоні", + "block_validation_smaller_than": "повинен бути меншим за", + "block_validation_smaller_or_equal_than": "повинен бути меншим або рівним", + "block_validation_larger_than": "повинен бути більшим за", + "block_validation_larger_or_equal_than": "повинен бути більшим або рівним", + "save text to file": "зберегти текст у файл", + "save text to file description": "Зберігає текст у файл і дозволяє вибрати назву та розширення. Цей компонент не відображає текст і може використовуватися в ситуаціях, коли текст занадто великий для редагування в текстовій області.", + "print text on screen": "вивести текст на екран", + "print text on screen description": "Виводить текст на екран. Цей компонент корисний для налагодження.", + "preview text and save to file": "переглянути текст і зберегти у файл", + "preview text and save to file description": "Виводить текст на екран і дозволяє зберегти його у файл. Цей компонент корисний для налагодження.", + "register render loop listener": "зареєструвати слухача циклу рендерингу", + "and update": "і оновити", + "register render loop listener description": "Виконує оператор у циклі рендерингу і показує, скільки часу минуло з попереднього кадру в змінній timeElapsedFromPreviousFrame.", + "timeElapsedFromPreviousFrame_var": "timeElapsedFromPreviousFrame", + "computing": "обчислення", + "result": "результат", + "of promise is returned": "промісу повертається", + "on pointer up": "при відпусканні вказівника", + "on pointer move": "при русі вказівника", + "on pointer down": "при натисканні вказівника", + "of babylonjs observable object": "об’єкта observable babylonjs", + "observable name": "назва observable", + "is key pressed description": "Перевіряє, чи натиснута клавіша, і повертає true або false.", + "execute code after": "виконати код після", + "execute code after description": "Виконує код після заданого таймауту в секундах.", + "execute code every": "виконувати код кожні", + "second(s)": "секунд(и)", + "execute code every description": "Виконує код кожні заданий інтервал у секундах.", + "handler": "обробник", + "workers initialising": "ініціалізація workers", + "Assets": "Ресурси", + "Local assets stored in browser cache:": "Локальні ресурси, збережені в кеші браузера:", + "Asset Name": "Назва ресурсу", + "Name is required": "Назва потрібна", + "Asset with this name already exists, choose a different one": "Ресурс з такою назвою вже існує, виберіть іншу", + "Allowed file formats:": "Дозволені формати файлів:", + "You must select an asset file": "Ви повинні вибрати файл ресурсу", + "Upload Local Asset": "Завантажити локальний ресурс", + "File Name": "Назва файлу", + "File Size": "Розмір файлу", + "Your browser does not support indexDB and you can't upload local asset files.": "Ваш браузер не підтримує indexDB, і ви не можете завантажувати локальні файли ресурсів.", + "Upload": "Завантажити", + "elements": "елементи" +}