Triangle-Triangle + Mesh-Mesh intersections, unit tests, segments, etc.#71
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matas-bitbybit-dev merged 5 commits intomasterfrom Apr 29, 2025
Merged
Triangle-Triangle + Mesh-Mesh intersections, unit tests, segments, etc.#71matas-bitbybit-dev merged 5 commits intomasterfrom
matas-bitbybit-dev merged 5 commits intomasterfrom
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… recreation algorithm from those polygon points. This makes it easier to translate meshed BRep geometries from OCCT to JSCAD and Manifold kernels. There's no need to mangle with game engine meshes in this process.
…gle intersections and mesh-mesh intersections that produce polylines or segments. Moved line and polyline classes to base package. Removed verbnurbs methods as they were misplaced - line and polyline should not depend on higher level kernels to function.
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Introduced mesh class on the base for computing simple triangle-triangle intersections and mesh-mesh intersections that produce polylines or segments. Moved line and polyline classes to base package. Removed verbnurbs methods as they were misplaced - line and polyline should not depend on higher level kernels to function.