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UV not adjusting with mesh resize tool #237

@cpazzra

Description

@cpazzra

When using vertex/edge/face tools to adjust meshes, the UVs aren't re-adjusting with it.

Maybe this was functionality moved elsewhere rather than being automated with mesh resizing, but I don't immediately remember it being documented anywhere.

Examples:

Most direct comparison (left is skewed from mesh resizing, right is the expected proportion for the texture)
Image

In this picture, you can see the default texture also getting skewed and some examples of wall textures getting skewed. The ceiling is the expected proportions.
Image

Let me know if I've missed something and this is not actually an issue.

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