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Updated changelog. Removed call to ModuleEngines.CalculateThrust() which was applying thrust and propellant usage twice.
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CHANGELOG.org

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@@ -1,5 +1,6 @@
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* v1.0.6
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- Recompiled with KSP 1.1.3
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- Fixed bug where thrust (and propellant usage) was being applied twice
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* v1.0.5
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- Updated and tested to compile and run with KSP 1.1
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- Added DLLs to compile with KSP 1.1: KSPUtil and UnityEngine.UI

src/PersistentEngine.cs

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@@ -117,8 +117,6 @@ public override void OnLoad(ConfigNode node) {
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void UpdatePersistentParameters () {
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// Update values to use during timewarp
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// Update thrust calculation
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engine.CalculateThrust();
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// Get Isp
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IspPersistent = engine.realIsp;
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// Get throttle

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