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| 1 | +#!/bin/bash |
| 2 | + |
| 3 | +# exit when any command fails |
| 4 | +set -e |
| 5 | + |
| 6 | +CUBZH_RELEASE_BUILD_VERSION="test2" |
| 7 | + |
| 8 | +SCRIPT_DIR="/Users/gaetan/projects/cubzh/deps/epicgamesstore" |
| 9 | + |
| 10 | +# ------------------------------ |
| 11 | +# Cubzh release paths |
| 12 | +# ------------------------------ |
| 13 | + |
| 14 | +_CUBZH_RELEASE_DIR="/Users/gaetan/projects/particubes-private/distribution/builds" |
| 15 | +CUBZH_RELEASE_WINDOWS_ABSPATH="${_CUBZH_RELEASE_DIR}/Cubzh.exe" |
| 16 | +CUBZH_RELEASE_MACOS_ABSPATH="${_CUBZH_RELEASE_DIR}/Cubzh.zip" |
| 17 | + |
| 18 | +# ------------------------------ |
| 19 | +# Epic Games Store |
| 20 | +# ------------------------------ |
| 21 | + |
| 22 | +CLIENTID="" |
| 23 | +CLIENTSECRET="" |
| 24 | +ORGANIZATION_ID="" |
| 25 | +PRODUCT_ID="" |
| 26 | +ARTIFACT_ID="" |
| 27 | + |
| 28 | +# ------------------------------ |
| 29 | +# Prepare upload |
| 30 | +# ------------------------------ |
| 31 | + |
| 32 | +mkdir -p $SCRIPT_DIR/macos |
| 33 | +mkdir -p $SCRIPT_DIR/upload |
| 34 | +mkdir -p $SCRIPT_DIR/windows |
| 35 | + |
| 36 | +rm -rf $SCRIPT_DIR/macos/* |
| 37 | +rm -rf $SCRIPT_DIR/upload/* |
| 38 | +rm -rf $SCRIPT_DIR/windows/* |
| 39 | + |
| 40 | +# ------------------------------ |
| 41 | +# Upload build |
| 42 | +# ------------------------------ |
| 43 | + |
| 44 | +# Copy release from project to local directory |
| 45 | +# Windows |
| 46 | +cp $CUBZH_RELEASE_WINDOWS_ABSPATH $SCRIPT_DIR/windows/Cubzh.exe |
| 47 | +# macOS |
| 48 | +cp $CUBZH_RELEASE_MACOS_ABSPATH $SCRIPT_DIR/macos/Cubzh.zip |
| 49 | +unzip -d $SCRIPT_DIR/macos $SCRIPT_DIR/macos/Cubzh.zip |
| 50 | +rm $SCRIPT_DIR/macos/Cubzh.zip |
| 51 | + |
| 52 | +# Send Windows build to Epic Games Store |
| 53 | +$SCRIPT_DIR/buildpatchtool/tool/Engine/Binaries/Mac/BuildPatchTool \ |
| 54 | +-OrganizationId="${ORGANIZATION_ID}" \ |
| 55 | +-ProductId="${PRODUCT_ID}" \ |
| 56 | +-ArtifactId="${ARTIFACT_ID}" \ |
| 57 | +-ClientId="${CLIENTID}" \ |
| 58 | +-ClientSecret="${CLIENTSECRET}" \ |
| 59 | +-mode=UploadBinary \ |
| 60 | +-BuildRoot="${SCRIPT_DIR}/windows" \ |
| 61 | +-CloudDir="${SCRIPT_DIR}/upload" \ |
| 62 | +-BuildVersion="${CUBZH_RELEASE_BUILD_VERSION}_windows" \ |
| 63 | +-AppLaunch="Cubzh.exe" \ |
| 64 | +-AppArgs="" |
| 65 | + |
| 66 | +# cleanup |
| 67 | +rm -rf $SCRIPT_DIR/upload/* |
| 68 | + |
| 69 | +# Send macOS build to Epic Games Store |
| 70 | +$SCRIPT_DIR/buildpatchtool/tool/Engine/Binaries/Mac/BuildPatchTool \ |
| 71 | +-OrganizationId="${ORGANIZATION_ID}" \ |
| 72 | +-ProductId="${PRODUCT_ID}" \ |
| 73 | +-ArtifactId="${ARTIFACT_ID}" \ |
| 74 | +-ClientId="${CLIENTID}" \ |
| 75 | +-ClientSecret="${CLIENTSECRET}" \ |
| 76 | +-mode=UploadBinary \ |
| 77 | +-BuildRoot="${SCRIPT_DIR}/macos" \ |
| 78 | +-CloudDir="${SCRIPT_DIR}/upload" \ |
| 79 | +-BuildVersion="${CUBZH_RELEASE_BUILD_VERSION}_macos" \ |
| 80 | +-AppLaunch="Cubzh.app/Contents/MacOS/Cubzh" \ |
| 81 | +-AppArgs="" |
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