There seems to be an issue with the collision system where, under certain circumstances, the screen just goes completely blank.
To replicate, fire up the castle demo & jump up under the cone "roof" of the left tower. If you hit it just right, the screen blanks.
I checked the value of the camera X/Y/Z & the print out as "NaN."
I traced the problem all the way back to 0077a1e (my first commit). So I did a diff but couldn't find anything that jumped out as a problem.
When I have a chance, I will compile the original source under VS2015 from scratch and see if the problem exists there.
There seems to be an issue with the collision system where, under certain circumstances, the screen just goes completely blank.
To replicate, fire up the castle demo & jump up under the cone "roof" of the left tower. If you hit it just right, the screen blanks.
I checked the value of the camera X/Y/Z & the print out as "NaN."
I traced the problem all the way back to 0077a1e (my first commit). So I did a diff but couldn't find anything that jumped out as a problem.
When I have a chance, I will compile the original source under VS2015 from scratch and see if the problem exists there.