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169 lines (147 loc) · 7.13 KB
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from constants2 import CardType
import controlers
import globe
class view_controler():
window = None
colour = {CardType.STARTER: '\033[93m',
CardType.WEAKNESS: '\033[92m',
CardType.HERO: '\033[94m',
CardType.VILLAIN: '\033[91m',
CardType.SUPERPOWER: '\033[96m',
CardType.EQUIPMENT: '\033[89m',
CardType.LOCATION: '\033[95m',
CardType.ANY: '\033[0m'}
def __init__(self, window=None):
self.window = window
controlers.set_view(self)
def updated(self):
print_board(globe.boss)
def print_card(self, card, num=0):
print("\033[;7m" + self.colour[
card.ctype] + f"{num:<2} {card.name:<20}vp:{card.vp:>2} cost:{card.cost:>2} {card}" + self.colour[
CardType.ANY] + \
f"\n{card.text}\n{card.attack_text}", flush=True)
print("------------------------------------", flush=True)
def print_board(self, turn=-1):
if self.window != None:
self.window.render()
if turn == -1:
turn = globe.boss.whose_turn
player = globe.boss.players[turn]
print("------------------------------------------------")
print("------------------------------------------------")
print("------------------------------------------------")
print("------------------------------------------------")
print(f"-{turn}--{player.persona.name}--------------------------------------------")
if player.persona.active:
print(f"----{player.persona.text}")
else:
print(f"----FLIPPED UPSIDE DOWN")
print("------------------------------------------------")
if player.ongoing.size() > 0:
print(f"Ongoing: ")
print("------------------------------------------------")
for num, card in enumerate(player.ongoing.contents):
self.print_card(card, num)
print("------------------------------------------------")
print(f"#Weaknesses:{globe.boss.weakness_stack.size()}, #Kicks:{globe.boss.kick_stack.size()}")
print(f"#Supervillains:{globe.boss.supervillain_stack.size()}, #Deck:{globe.boss.main_deck.size()}")
if globe.boss.supervillain_stack.current_sv == globe.boss.supervillain_stack.contents[-1]:
self.print_card(globe.boss.supervillain_stack.current_sv)
else:
print("\033[;7m" + f"Unkown" + self.colour[CardType.ANY] + \
f"\n\n", flush=True)
print("------------------------------------", flush=True)
print("------------------------------------------------")
print("Lineup:")
print("------------------------------------------------")
for num, card in enumerate(globe.boss.lineup.contents):
self.print_card(card, num)
print("------------------------------------------------")
print(f"#Deck:{player.deck.size()}, #Discard:{player.discard.size()}")
if player.hand.size() > 0:
print(f"Hand: ")
print("------------------------------------------------")
for num, card in enumerate(player.hand.contents):
self.print_card(card, num)
print("------------------------------------------------")
print("Played: ")
print("------------------------------------------------")
for num, card in enumerate(player.played.contents):
self.print_card(card, num)
if player.played.power > 0:
print(f"-- {player.played.power} power --")
def print_power(self):
player = globe.boss.players[globe.boss.whose_turn]
print(f"-- {player.played.power} power --")
def print_discard(self, turn=-1):
if turn == -1:
turn = globe.boss.whose_turn
player = globe.boss.players[turn]
print("------------------------------------------------")
print("Discard: ")
print("------------------------------------------------")
for num, card in enumerate(player.discard.contents):
self.print_card(card, num)
print("-------")
def print_destroyed(self):
print("------------------------------------------------")
print(f" DESTRYOED ")
print("------------------------------------------------")
for num, card in enumerate(globe.boss.destroyed_stack.contents):
self.print_card(card, num)
def print_hand(self, player_id):
player = globe.boss.players[player_id]
print("------------------------------------------------")
print(f" {player_id}'s HAND")
print("------------------------------------------------")
for num, card in enumerate(player.hand.contents):
self.print_card(card, num)
def print_played(self, player_id):
player = globe.boss.players[player_id]
print("------------------------------------------------")
print(f" {player_id}'s played cards")
print("------------------------------------------------")
for num, card in enumerate(player.played.contents):
self.print_card(card, num)
def print_under(self, player_id):
player = globe.boss.players[player_id]
print("------------------------------------------------")
print(f" Under {player_id}'s superhero")
print("------------------------------------------------")
for num, card in enumerate(player.under_superhero.contents):
self.print_card(card, num)
def print_actions(self):
player = globe.boss.players[globe.boss.whose_turn]
print("------------------------------------------------")
print(f" {player.persona.name}'s actions")
print("------------------------------------------------")
for num, option in enumerate(player.played.special_options):
print(f"{num} {option.button_text}")
def print_deck(self, player_id=-1):
player = None
if player_id != -1:
player = globe.boss.players[player_id]
print("------------------------------------------------")
if player == None:
print(f" DECK ")
else:
print(f" {player_id}'s DECK ")
print("------------------------------------------------")
if player == None:
for num, card in enumerate(globe.boss.main_deck.contents):
self.print_card(card, num)
else:
for num, card in enumerate(player.deck.contents):
self.print_card(card, num)
def print_custom(self, cards):
print("------------------------------------------------", flush=True)
print("------------------------------------------------", flush=True)
print("------------------------------------------------", flush=True)
for i, c in enumerate(cards):
self.print_card(c, i)
def add_played_card(self):
player = globe.boss.players[globe.boss.whose_turn]
self.print_card(globe.boss.players[globe.boss.whose_turn].played.contents[-1],
globe.boss.players[globe.boss.whose_turn].played.size() - 1)
print(f"-- {player.played.power} power --")