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Previous Section: Introduction

Module 1: Reading

The readings for this course will all be from the SwiftProcessing Playgrounds. These playgrounds can be found as a part of the SwiftProcessing package.

Basics

  • Getting Started
  • Coordinates and Basic Shapes
  • Polygons and Curves
  • Stroke Caps and Joins
  • Color and Stroke
  • Color Mode
  • Rotate, Translate, Scale

FORM+CODE: In Design, Art, and Architecture

by Casey Reas, Chandler McWilliams, and LUST

Chapter 1: What is Code

  • The Algorithm
  • Code and Computers
  • Thinking in Code
  • Code and the Arts
  • Why Code?

Chapter 2: Form and Computers

  • Drawing with Computers
  • Controlling Form
  • Producing Form

Next Section: Exercise