| title | Official Modules | ||
|---|---|---|---|
| description | Add-on modules for building custom agents, creative intelligence, game development, and testing | ||
| sidebar |
|
BMad extends through official modules that you select during installation. These add-on modules provide specialized agents, workflows, and tasks for specific domains beyond the built-in core and BMM (Agile suite).
:::tip[Installing Modules]
Run npx bmad-method install and select the modules you want. The installer handles downloading, configuration, and IDE integration automatically.
:::
Create custom agents, workflows, and domain-specific modules with guided assistance. BMad Builder is the meta-module for extending the framework itself.
- Code:
bmb - npm:
bmad-builder - GitHub: bmad-code-org/bmad-builder
Provides:
- Agent Builder -- create specialized AI agents with custom expertise and tool access
- Workflow Builder -- design structured processes with steps and decision points
- Module Builder -- package agents and workflows into shareable, publishable modules
- Interactive setup with YAML configuration and npm publishing support
AI-powered tools for structured creativity, ideation, and innovation during early-stage development. The suite provides multiple agents that facilitate brainstorming, design thinking, and problem-solving using proven frameworks.
- Code:
cis - npm:
bmad-creative-intelligence-suite - GitHub: bmad-code-org/bmad-module-creative-intelligence-suite
Provides:
- Innovation Strategist, Design Thinking Coach, and Brainstorming Coach agents
- Problem Solver and Creative Problem Solver for systematic and lateral thinking
- Storyteller and Presentation Master for narratives and pitches
- Ideation frameworks including SCAMPER, Reverse Brainstorming, and problem reframing
Structured game development workflows adapted for Unity, Unreal, Godot, and custom engines. Supports rapid prototyping through Quick Flow and full-scale production with epic-driven sprints.
- Code:
gds - npm:
bmad-game-dev-studio - GitHub: bmad-code-org/bmad-module-game-dev-studio
Provides:
- Game Design Document (GDD) generation workflow
- Quick Dev mode for rapid prototyping
- Narrative design support for characters, dialogue, and world-building
- Coverage for 21+ game types with engine-specific architecture guidance
Enterprise-grade test strategy, automation guidance, and release gate decisions through an expert agent and nine structured workflows. TEA goes well beyond the built-in QA agent with risk-based prioritization and requirements traceability.
- Code:
tea - npm:
bmad-method-test-architecture-enterprise - GitHub: bmad-code-org/bmad-method-test-architecture-enterprise
Provides:
- Murat agent (Master Test Architect and Quality Advisor)
- Workflows for test design, ATDD, automation, test review, and traceability
- NFR assessment, CI setup, and framework scaffolding
- P0-P3 prioritization with optional Playwright Utils and MCP integrations
Automates the BMad story build loop with a pure skill bundle sourced from the separate Automator repository.
- Code:
bma - npm:
bmad-story-automator - GitHub: bmad-code-org/bmad-automator
:::caution[Experimental Claude Code-only entrypoint] BMad Automator only runs from Claude Code. It currently supports Claude Code and Codex worker sessions, and requires tmux on macOS. :::
Provides:
- Story build-cycle automation across story creation, development, QA automation, review, and retrospective
- Resumable tmux orchestration state
- Claude Code entry skill plus Claude Code/Codex worker-session coordination
Community modules and a module marketplace are coming. Check the BMad GitHub organization for updates.