BMAD UI — A visual interface for the BMAD Method #2277
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we have a few efforts in flight, if you would like to contribute also towards it would welcome the contribution - please reach out to me in the discord @lorenzogm if we have not chatted already in there! |
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Suggestion: make the Umami tracker opt-in (default off) index.html ships with a hardcoded Umami tracking script: <script defer src="/u/script.js" data-website-id="aa557b06-..."></script>Two concerns worth thinking about:
A small tweak that keeps your data for the canonical deploy but respects everyone else: <script> if (import.meta.env.VITE_ENABLE_ANALYTICS) { /* inject Umami */ } </script>…or wrap the existing tag in a {import.meta.env.VITE_ENABLE_ANALYTICS && ...} in app.tsx, set VITE_ENABLE_ANALYTICS=true in your Vercel project, and document it in the deployment guide. Forks, local devs, and other self-hosters then opt in explicitly if they want it. Happy to send a PR if useful. |
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Thariq Shihipar (Claude Code @ Anthropic) recently made the case that HTML is more comfortable than Markdown for certain documents. In BMAD I'm thinking specifically about stories and epics — they're pretty heavy to read in MD and would be much more practical as HTML. Could be a nice addition to your idea of making BMAD more visual. What do you think? |
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Hey everyone,
I have been using the BMAD Method for a while and kept running into the same friction: remembering which skill to invoke, in which order, with which agent, and keeping track of what has been completed across phases.
So I built BMAD UI — an open-source web interface that sits on top of your _bmad/ and _bmad-output/ directories and gives you full visibility into your project state.
What it provides:
I am also working toward a guided chat interface so non-technical team members (PMs, designers) can participate in BMAD workflows without CLI knowledge.
Links:
Feedback and contributions are welcome. Would love to hear how others are managing the workflow complexity.
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