|
| 1 | +# WDS Glossary |
| 2 | + |
| 3 | +Locked terminology for all WDS agents. One definition per term — no synonyms, no aliases. |
| 4 | +Agents load this file once at activation. Do not redefine these terms locally. |
| 5 | + |
| 6 | +--- |
| 7 | + |
| 8 | +## Phases |
| 9 | + |
| 10 | +| Phase | Name | Owner | |
| 11 | +|-------|------|-------| |
| 12 | +| 0 | Alignment & Signoff | Saga | |
| 13 | +| 1 | Product Brief | Saga | |
| 14 | +| 2 | Trigger Mapping | Saga | |
| 15 | +| 3 | UX Scenarios | Freya | |
| 16 | +| 4 | UX Design | Freya | |
| 17 | +| 5 | Agentic Development | Mimir | |
| 18 | +| 6 | Asset Generation | Freya | |
| 19 | +| 7 | Design System | Freya | |
| 20 | +| 8 | Product Evolution | Mimir | |
| 21 | + |
| 22 | +--- |
| 23 | + |
| 24 | +## Output Folder Structure |
| 25 | + |
| 26 | +``` |
| 27 | +{output_folder}/ |
| 28 | +├── A-Product-Brief/ Phase 1 — strategic foundation |
| 29 | +├── B-Trigger-Map/ Phase 2 — user research & personas |
| 30 | +├── C-UX-Scenarios/ Phase 3 — journey flows |
| 31 | +├── D-UX-Design/ Phase 4 — page specifications & design assets |
| 32 | +└── E-Development/ Phase 5 — technical requirements, work orders, code |
| 33 | +``` |
| 34 | + |
| 35 | +Progress files (machine-local, not committed): |
| 36 | +``` |
| 37 | +progress/ |
| 38 | +├── [agent].md Session state per agent |
| 39 | +└── project-index.md Living artifact index, updated on wrap |
| 40 | +``` |
| 41 | + |
| 42 | +--- |
| 43 | + |
| 44 | +## Artifacts |
| 45 | + |
| 46 | +### Strategy (Phase 1) |
| 47 | +- **Product Brief** — `A-Product-Brief/product-brief.md`. Strategic foundation: vision, goals, constraints, target users. Required before any design work. |
| 48 | +- **Content Language** — `A-Product-Brief/content-language.md`. Tone, vocabulary, brand voice. |
| 49 | +- **Visual Direction** — `A-Product-Brief/visual-direction.md`. Aesthetic references, colour, typography intent. |
| 50 | + |
| 51 | +### Research (Phase 2) |
| 52 | +- **Trigger Map** — `B-Trigger-Map/00-trigger-map.md`. User psychology mapped to business goals. Required before UX Scenarios. |
| 53 | +- **Business Goals** — `B-Trigger-Map/01-business-goals.md`. Measurable outcomes, KPIs. |
| 54 | +- **Persona** — `B-Trigger-Map/NN-persona-[firstname]-the-[archetype].md`. Alliterative names required (e.g. Harriet the Hairdresser). |
| 55 | +- **Feature Impact** — `B-Trigger-Map/feature-impact.md`. Feature × persona × trigger mapping. |
| 56 | + |
| 57 | +### Design (Phases 3–4) |
| 58 | +- **UX Scenarios** — `C-UX-Scenarios/00-ux-scenarios.md`. User journey flows derived from Trigger Map. |
| 59 | +- **Page Spec** — `D-UX-Design/[page-name].md`. Per-page specification: layout, content, interactions, acceptance criteria. |
| 60 | +- **Design Tokens** — Extracted progressively during Phase 4, not upfront. |
| 61 | + |
| 62 | +### Development (Phase 5) |
| 63 | +- **Tech Audit** — `E-Development/000-tech-audit.md`. Living architecture document. Required before any PRD on an existing codebase. |
| 64 | +- **Master PRD** — `E-Development/000-PRD.md`. Platform requirements, written once, updated as project evolves. |
| 65 | +- **Feature PRD** — `E-Development/NNN-[feature].xml`. One per Work Order. |
| 66 | +- **Change Order** — `E-Development/NNN-NN-[slug].xml`. Feedback/change against a parent PRD. |
| 67 | +- **Work Order** — `E-Development/WO-NNN-[slug].md`. Task written by Freya for Mimir. Contains: objective, scope, files, acceptance criteria. |
| 68 | +- **Mimir Brief** — Narrative handoff document from Freya to Mimir when handing off design work. |
| 69 | + |
| 70 | +### Progress (machine-local) |
| 71 | +- **Design Log** — `_progress/00-design-log.md`. Project-wide progress, updated each session. |
| 72 | +- **Project Outline** — `_progress/wds-project-outline.yaml`. Phase status, project metadata. |
| 73 | +- **Session State** — `progress/[agent].md`. Agent-specific session state. Loaded by `/start`, written by `/wrap`. |
| 74 | +- **Project Index** — `progress/project-index.md`. Living index of all artifacts, updated by `/wrap`. |
| 75 | + |
| 76 | +--- |
| 77 | + |
| 78 | +## Patterns |
| 79 | + |
| 80 | +- **Design Loop** — Freya's per-page cycle: discuss → spec → wireframe → approve → iterate → update spec → implement → browser review → extract tokens. |
| 81 | +- **Dream Up Mode** — Three modes for artifact generation: Dialog (collaborative), Suggest (agent proposes), Dream (agent generates fully). Selected at session start. |
| 82 | +- **Brownfield** — Project with an existing codebase. Triggers gap-map assessment before new work begins. |
| 83 | +- **Greenfield** — Project with no existing codebase. Follows standard phase progression. |
| 84 | +- **Gap Map** — Freya's cross-reference of what is designed vs what is built vs what has a Work Order. |
| 85 | + |
| 86 | +--- |
| 87 | + |
| 88 | +## Model Selection |
| 89 | + |
| 90 | +| Task type | Model | |
| 91 | +|-----------|-------| |
| 92 | +| Any code, build, deploy, implement | Opus | |
| 93 | +| High-stakes / production / compliance | Opus | |
| 94 | +| Long or complex multi-step tasks | Opus | |
| 95 | +| Strategy, spec, dialog, UX, analysis | Sonnet | |
| 96 | +| Simple, low-stakes, short | Haiku | |
| 97 | + |
| 98 | +Default: lightest model that fits. Prefix Next actions with `MODEL:[Haiku|Sonnet|Opus]`. |
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