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1 | | -module,phase,name,code,sequence,workflow-file,command,required,agent,options,description,output-location,outputs, |
2 | | -gds,anytime,Document Project,DP,,skill:gds-document-project,bmad-gds-document-project,false,tech-writer,Create Mode,"Analyze an existing game project to produce useful documentation. Use when onboarding to existing projects or creating project docs.",project_knowledge,"project documentation", |
3 | | -gds,anytime,Quick Prototype,QP,,_bmad/gds/workflows/gds-quick-flow/quick-prototype/workflow.md,bmad-gds-quick-prototype,false,game-solo-dev,Create Mode,"Rapid game prototyping to test mechanics and ideas quickly. Use when experimenting with gameplay concepts or validating mechanics.",,, |
4 | | -gds,anytime,Quick Spec,TS,,skill:gds-quick-spec,bmad-gds-quick-spec,false,game-solo-dev,Create Mode,"Quick one-off tasks small changes simple apps utilities without extensive planning. Use for straightforward game features or well-defined tasks.",planning_artifacts,"tech spec", |
5 | | -gds,anytime,Quick Dev,QD,,skill:gds-quick-dev,bmad-gds-quick-dev,false,game-solo-dev,Create Mode,"Flexible game development with game-specific considerations. Use for rapid feature implementation or mechanics work.",,, |
6 | | -gds,anytime,Quick Dev New Preview,QQ,,skill:gds-quick-dev-new-preview,bmad-gds-quick-dev-new-preview,false,game-solo-dev,Create Mode,"Unified quick flow (experimental): clarify intent plan implement review and present in a single workflow.",,, |
7 | | -gds,anytime,Correct Course,CC,,skill:gds-correct-course,bmad-gds-correct-course,false,game-scrum-master,Create Mode,"Navigate significant changes during game dev sprint when implementation is off-track. Use when major course corrections are needed.",planning_artifacts,"change proposal", |
8 | | -gds,1-preproduction,Brainstorm Game,BG,10,skill:gds-brainstorm-game,bmad-gds-brainstorm-game,false,game-designer,Create Mode,"Facilitate game brainstorming sessions with game-specific context and techniques. Use early in ideation phase or when generating game concepts.",output_folder,"brainstorming session", |
9 | | -gds,1-preproduction,Market Research,MR,15,skill:gds-market-research,bmad-gds-market-research,false,game-designer,Create Mode,"Game market analysis competitive landscape player needs and trends.",planning_artifacts,"research documents", |
10 | | -gds,1-preproduction,Domain Research,DR,16,skill:gds-domain-research,bmad-gds-domain-research,false,game-designer,Create Mode,"Game industry domain deep dive subject matter expertise and terminology.",planning_artifacts,"research documents", |
11 | | -gds,1-preproduction,Technical Research,TR,17,skill:gds-technical-research,bmad-gds-technical-research,false,game-designer,Create Mode,"Technical feasibility game engine options and implementation approaches.",planning_artifacts,"research documents", |
12 | | -gds,1-preproduction,Game Brief,GB,20,skill:gds-create-game-brief,bmad-gds-game-brief,false,game-designer,Create Mode,"Interactive game brief creation that guides users through defining their game vision. Use when clarifying game concept and core mechanics.",output_folder,"game brief", |
13 | | -gds,2-design,Game Design Document,GDD,10,skill:gds-create-gdd,bmad-gds-gdd,false,game-designer,Create Mode,"Create a Game Design Document with mechanics systems progression and implementation guidance. Use when documenting comprehensive game design specifications.",planning_artifacts,"gdd", |
14 | | -gds,2-design,Narrative Design,ND,20,skill:gds-create-narrative,bmad-gds-narrative,false,game-designer,Create Mode,"Create comprehensive narrative documentation including story structure character arcs and world-building. Use for story-driven games or narrative integration.",planning_artifacts,"narrative design", |
15 | | -gds,2-design,Create UX Design,CU,30,skill:gds-create-ux-design,bmad-gds-create-ux-design,false,game-designer,Create Mode,"Guidance through realizing the plan for your game UX/UI strongly recommended if a UI is a primary piece of the proposed game.",planning_artifacts,"ux design", |
16 | | -gds,2-design,Create PRD,CP,40,skill:gds-create-prd,bmad-gds-create-prd,false,game-designer,Create Mode,"(Optional) Create a PRD from GDD or from scratch for use with external tools like bmad-assist.",planning_artifacts,"prd", |
17 | | -gds,2-design,Validate PRD,VP,45,skill:gds-validate-prd,bmad-gds-validate-prd,false,game-designer,Validate Mode,"(Optional) Validate PRD against standards for external tool compatibility.",planning_artifacts,"prd validation report", |
18 | | -gds,2-design,Edit PRD,EP,46,skill:gds-edit-prd,bmad-gds-edit-prd,false,game-designer,Edit Mode,"(Optional) Improve and enhance an existing PRD.",planning_artifacts,"updated prd", |
19 | | -gds,3-technical,Project Context,PC,10,skill:gds-generate-project-context,bmad-gds-project-context,false,game-architect,Create Mode,"Create optimized project-context.md for chosen agentic tool consistency. Use when setting up new projects or improving AI coordination.",,, |
20 | | -gds,3-technical,Game Architecture,GA,20,skill:gds-game-architecture,bmad-gds-game-architecture,true,game-architect,Create Mode,"Produce a scale-adaptive game architecture with engine systems networking and technical design. Use when planning technical implementation or system architecture.",planning_artifacts,"game architecture", |
21 | | -gds,3-technical,Create Epics and Stories,CE,30,skill:gds-create-epics-and-stories,bmad-gds-create-epics-and-stories,true,game-scrum-master,Create Mode,"Create the Epics and Stories listing from GDD requirements. These are the specs that drive development.",planning_artifacts,"epics and stories", |
22 | | -gds,3-technical,Check Implementation Readiness,IR,70,skill:gds-check-implementation-readiness,bmad-gds-check-implementation-readiness,true,game-architect,Validate Mode,"Ensure GDD UX Architecture and Epics Stories are aligned before production begins.",planning_artifacts,"readiness report", |
23 | | -gds,3-technical,Test Framework,TF,30,skill:gds-test-framework,bmad-gds-test-framework,false,game-qa,Create Mode,"Initialize game test framework architecture for Unity Unreal Engine or Godot projects. Use when setting up automated testing infrastructure.",,, |
24 | | -gds,3-technical,Test Design,TD,35,skill:gds-test-design,bmad-gds-test-design,false,game-qa,Create Mode,"Create comprehensive game test scenarios covering gameplay progression and quality requirements. Use when planning test coverage or quality strategy.",planning_artifacts,"test design", |
25 | | -gds,4-production,Sprint Planning,SP,10,skill:gds-sprint-planning,bmad-gds-sprint-planning,true,game-scrum-master,Create Mode,"Generate or update sprint-status.yaml from epic files. Use when starting development phase or planning sprints.",implementation_artifacts,"sprint status", |
26 | | -gds,4-production,Sprint Status,SS,20,skill:gds-sprint-status,bmad-gds-sprint-status,false,game-scrum-master,Create Mode,"View sprint progress surface risks and get next action recommendation. Use when checking sprint health or planning next steps.",,, |
27 | | -gds,4-production,Create Story,CS,30,skill:gds-create-story,bmad-gds-create-story,true,game-scrum-master,Create Mode,"Create Story with comprehensive context for developer agent implementation.",implementation_artifacts,"story", |
28 | | -gds,4-production,Dev Story,DS,40,skill:gds-dev-story,bmad-gds-dev-story,true,game-dev,Create Mode,"Execute Dev Story workflow implementing tasks and tests. Use when developing story features and functionality.",,, |
29 | | -gds,4-production,Code Review,CR,50,skill:gds-code-review,bmad-gds-code-review,false,game-dev,Create Mode,"Perform thorough clean context QA code review on stories flagged Ready for Review. Use after story development for quality checks.",,, |
30 | | -gds,4-production,Retrospective,ER,60,skill:gds-retrospective,bmad-gds-retrospective,false,game-scrum-master,Create Mode,"Facilitate team retrospective after a game development epic is completed. Use for continuous improvement after epic completion.",implementation_artifacts,"retrospective", |
31 | | -gds,gametest,Test Automate,TA,10,skill:gds-test-automate,bmad-gds-test-automate,false,game-qa,Create Mode,"Generate automated game tests. Use for automated test coverage of gameplay systems.",,, |
32 | | -gds,gametest,E2E Scaffold,ES,20,skill:gds-e2e-scaffold,bmad-gds-e2e-scaffold,false,game-qa,Create Mode,"Scaffold E2E testing infrastructure. Use when setting up end-to-end automated testing.",,, |
33 | | -gds,gametest,Playtest Plan,PP,30,skill:gds-playtest-plan,bmad-gds-playtest-plan,false,game-qa,Create Mode,"Create structured playtesting plan. Use when planning user testing sessions or gathering player feedback.",planning_artifacts,"playtest plan", |
34 | | -gds,gametest,Performance Test,PT,40,skill:gds-performance-test,bmad-gds-performance-test,false,game-qa,Create Mode,"Design performance testing strategy. Use when optimizing game performance or profiling resource usage.",planning_artifacts,"performance strategy", |
35 | | -gds,gametest,Test Review,TR,50,skill:gds-test-review,bmad-gds-test-review,false,game-qa,Create Mode,"Review test quality and coverage. Use when evaluating test effectiveness or identifying coverage gaps.",,, |
| 1 | +module,skill,display-name,menu-code,description,action,args,phase,after,before,required,output-location,outputs |
| 2 | +Game Dev Studio,gds-document-project,Document Project,DP,Analyze an existing game project to produce useful documentation.,,anytime,,,false,project_knowledge,project documentation |
| 3 | +Game Dev Studio,bmad-gds-quick-prototype,Quick Prototype,QP,Rapid game prototyping to test mechanics and ideas quickly.,,anytime,,,false,, |
| 4 | +Game Dev Studio,gds-quick-spec,Quick Spec,TS,Quick one-off tasks small changes simple apps utilities without extensive planning.,,anytime,,,false,planning_artifacts,tech spec |
| 5 | +Game Dev Studio,gds-quick-dev,Quick Dev,QD,Flexible game development with game-specific considerations.,,anytime,,,false,, |
| 6 | +Game Dev Studio,gds-quick-dev-new-preview,Quick Dev New Preview,QQ,Unified quick flow (experimental): clarify intent plan implement review and present in a single workflow.,,anytime,,,false,, |
| 7 | +Game Dev Studio,gds-correct-course,Correct Course,CC,Navigate significant changes during game dev sprint when implementation is off-track.,,anytime,,,false,planning_artifacts,change proposal |
| 8 | +Game Dev Studio,gds-brainstorm-game,Brainstorm Game,BG,Facilitate game brainstorming sessions with game-specific context and techniques.,,1-preproduction,,,false,output_folder,brainstorming session |
| 9 | +Game Dev Studio,gds-market-research,Market Research,MR,Game market analysis competitive landscape player needs and trends.,,1-preproduction,,,false,planning_artifacts,research documents |
| 10 | +Game Dev Studio,gds-domain-research,Domain Research,DR,Game industry domain deep dive subject matter expertise and terminology.,,1-preproduction,,,false,planning_artifacts,research documents |
| 11 | +Game Dev Studio,gds-technical-research,Technical Research,TR,Technical feasibility game engine options and implementation approaches.,,1-preproduction,,,false,planning_artifacts,research documents |
| 12 | +Game Dev Studio,gds-create-game-brief,Game Brief,GB,Interactive game brief creation that guides users through defining their game vision.,,1-preproduction,,,false,output_folder,game brief |
| 13 | +Game Dev Studio,gds-create-gdd,Game Design Document,GDD,Create a GDD with mechanics systems progression and implementation guidance.,,2-design,,,false,planning_artifacts,gdd |
| 14 | +Game Dev Studio,gds-create-narrative,Narrative Design,ND,"Create comprehensive narrative documentation including story structure character arcs and world-building. Use for story-driven games.",,2-design,gds-create-gdd,,false,planning_artifacts,narrative design |
| 15 | +Game Dev Studio,gds-create-ux-design,Create UX Design,CU,"Guidance through realizing the plan for your game UX/UI, strongly recommended if UI is a primary piece of the proposed game.",,2-design,gds-create-gdd,,false,planning_artifacts,ux design |
| 16 | +Game Dev Studio,gds-create-prd,Create PRD,CP,Create a PRD from GDD or from scratch for use with external tools like bmad-assist.,,2-design,gds-create-gdd,,false,planning_artifacts,prd |
| 17 | +Game Dev Studio,gds-validate-prd,Validate PRD,VP,Validate PRD against standards for external tool compatibility.,,2-design,gds-create-prd,,false,planning_artifacts,prd validation report |
| 18 | +Game Dev Studio,gds-edit-prd,Edit PRD,EP,Improve and enhance an existing PRD.,,2-design,gds-validate-prd,,false,planning_artifacts,updated prd |
| 19 | +Game Dev Studio,gds-generate-project-context,Project Context,PC,Create optimized project-context.md for chosen agentic tool consistency.,,3-technical,,,false,, |
| 20 | +Game Dev Studio,gds-game-architecture,Game Architecture,GA,Produce a scale-adaptive game architecture with engine systems networking and technical design.,,3-technical,,,true,planning_artifacts,game architecture |
| 21 | +Game Dev Studio,gds-create-epics-and-stories,Create Epics and Stories,CE,Create the Epics and Stories listing from GDD requirements. These are the specs that drive development.,,3-technical,gds-game-architecture,,true,planning_artifacts,epics and stories |
| 22 | +Game Dev Studio,gds-check-implementation-readiness,Check Implementation Readiness,IR,Ensure GDD UX Architecture and Epics Stories are aligned before production begins.,,3-technical,gds-create-epics-and-stories,,true,planning_artifacts,readiness report |
| 23 | +Game Dev Studio,gds-test-framework,Test Framework,TF,Initialize game test framework architecture for Unity Unreal Engine or Godot projects.,,3-technical,,,false,, |
| 24 | +Game Dev Studio,gds-test-design,Test Design,TD,Create comprehensive game test scenarios covering gameplay progression and quality requirements.,,3-technical,gds-test-framework,,false,planning_artifacts,test design |
| 25 | +Game Dev Studio,gds-sprint-planning,Sprint Planning,SP,Generate or update sprint-status.yaml from epic files.,,4-production,,,true,implementation_artifacts,sprint status |
| 26 | +Game Dev Studio,gds-sprint-status,Sprint Status,SS,View sprint progress surface risks and get next action recommendation.,,4-production,gds-sprint-planning,,false,, |
| 27 | +Game Dev Studio,gds-create-story,Create Story,CS,Create Story with comprehensive context for developer agent implementation.,,4-production,gds-sprint-planning,,true,implementation_artifacts,story |
| 28 | +Game Dev Studio,gds-dev-story,Dev Story,DS,Execute Dev Story workflow implementing tasks and tests.,,4-production,gds-create-story,,true,, |
| 29 | +Game Dev Studio,gds-code-review,Code Review,CR,Perform thorough clean context QA code review on stories flagged Ready for Review.,,4-production,gds-dev-story,,false,, |
| 30 | +Game Dev Studio,gds-retrospective,Retrospective,ER,Facilitate team retrospective after a game development epic is completed.,,4-production,gds-code-review,,false,implementation_artifacts,retrospective |
| 31 | +Game Dev Studio,gds-test-automate,Test Automate,TA,Generate automated game tests.,,gametest,,,false,, |
| 32 | +Game Dev Studio,gds-e2e-scaffold,E2E Scaffold,ES,Scaffold E2E testing infrastructure.,,gametest,gds-test-automate,,false,, |
| 33 | +Game Dev Studio,gds-playtest-plan,Playtest Plan,PP,Create structured playtesting plan.,,gametest,gds-e2e-scaffold,,false,planning_artifacts,playtest plan |
| 34 | +Game Dev Studio,gds-performance-test,Performance Test,PT,Design performance testing strategy.,,gametest,gds-playtest-plan,,false,planning_artifacts,performance strategy |
| 35 | +Game Dev Studio,gds-test-review,Test Review,TR,Review test quality and coverage.,,gametest,gds-performance-test,,false,, |
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