v0.1.10
What's New
- Knowledge base added for the 4 most popular game development engines (Unity, Unreal, Godot and Phaser) to inform the game architecture design workflow.
Engine Knowledge Fragments
New comprehensive knowledge files covering:
- Performance optimization patterns
- Coding best practices and conventions
- Popular/useful third-party plugins
- Licensing and cost information
- Platform-specific caveats
- "When NOT to use" guidance
Steps 4 (Decisions), 6 (Structure), and 7 (Patterns) of the game architecture workflow now automatically load the relevant engine knowledge fragment based on the engine selected in Step 3.