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v0.1.10

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@sjennings sjennings released this 28 Feb 17:39
· 65 commits to main since this release

What's New

  • Knowledge base added for the 4 most popular game development engines (Unity, Unreal, Godot and Phaser) to inform the game architecture design workflow.

Engine Knowledge Fragments

New comprehensive knowledge files covering:

  • Performance optimization patterns
  • Coding best practices and conventions
  • Popular/useful third-party plugins
  • Licensing and cost information
  • Platform-specific caveats
  • "When NOT to use" guidance

Steps 4 (Decisions), 6 (Structure), and 7 (Patterns) of the game architecture workflow now automatically load the relevant engine knowledge fragment based on the engine selected in Step 3.