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429 lines (403 loc) · 14.7 KB
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import java.util.*;
public class VardorvisTest {
int weapon;
int spec;
int bfCharges = 0;
int scytheCharges = 0;
int voidwakerMax = 76;
int scytheMax = 48;
int clawMax = 38;
int[] soulreaperMax = new int[]{59, 62, 65, 67, 70, 73};
int currentStack = 4;
int totalBurnDamage = 0;
int specTotalDamage = 0;
int scytheAcc = 233; // full oathplate with bellator
int soulreaperAcc = 242; // full oathplate with bellator
int clawAcc = 161; // full oathplate with bellator
int scytheSpeed = 5;
int soulreaperSpeed = 5;
int clawSpeed = 4;
int defLvl = 215;
int stabDef; // Ignored.
int slashDef = 65;
int crushDef; // Ignored.
public int hp = 700;
double MAR_stab, MAR_slash, MAR_crush;
double MDR_stab, MDR_slash, MDR_crush;
double accuracy;
double killTime = 0.0;
int weaponcase;
int specBar = 100;
Random rand = new Random();
public VardorvisTest(int weaponcase) {
this.weaponcase = weaponcase;
}
public double findMaxAttackRoll(int weapon) {
if (weapon == 0) {
// Weapon scythe, aggressive slash.
MAR_slash = 43806;
return MAR_slash;
} else if (weapon == 1) {
// Weapon soulreaper, aggressive slash.
MAR_slash = 45147;
return MAR_slash;
} else if (weapon == 2) {
// Weapon claws, aggressive slash
MAR_slash = 33078;
return MAR_slash;
}
return -1;
}
public double findMaxDefRoll() {
MDR_slash = Math.floor((defLvl + 9) * (slashDef + 64));
return MDR_slash;
}
public double calcAccuracy(int atkStyle) {
double MAR = 0;
double MDR = 0;
// 0 = stab, 1 = slash, 2 = crush
if (atkStyle == 0) {
MAR = MAR_stab;
MDR = MDR_stab;
} else if (atkStyle == 1) {
MAR = MAR_slash;
MDR = MDR_slash;
} else if (atkStyle == 2) {
MAR = MAR_crush;
MDR = MDR_crush;
}
if (MAR > MDR) {
accuracy = (1 - ((MDR + 2) / (2 * (MAR + 1))));
} else {
accuracy = (MAR / (2 * (MDR + 1)));
}
return accuracy;
}
public void soulreaperAxeHit(double accuracy) {
int max = soulreaperMax[currentStack];
int hit = 0;
if (currentStack < 5) {
currentStack++;
}
if (accuracy > Math.random()) {
hit = rand.nextInt((int)max + 1);
}
hp -= hit;
}
public int clawSpec() {
findMaxAttackRoll(2);
findMaxDefRoll();
double accuracy = calcAccuracy(1);
double totalDamage = 0;
// First accuracy roll
int burnDamage = 0;
double burnChance = 0.15;
if (accuracy > Math.random()) {
totalDamage = randomHit(Math.floor(0.75 * clawMax), Math.floor(1.75 * clawMax) + 1);
int[] hits = new int[]{ (int)Math.floor(0.25 * totalDamage), (int)Math.floor(0.25 * totalDamage), (int)Math.floor(0.5 * totalDamage) };
for (int i = 0; i < 3; i++) {
hp -= hits[i];
if (Math.random() < burnChance) {
burnDamage += 10;
}
burnChance = (i == 0) ? 0.3 : 0.45; // Update burn chance for subsequent hits
}
} else {
// Second accuracy roll
if (accuracy > Math.random()) {
totalDamage = randomHit(Math.floor(0.5 * clawMax), Math.floor(1.5 * clawMax) + 1);
int[] hits = new int[]{ (int)Math.floor(0.5 * totalDamage) - 1, (int)Math.floor(0.5 * totalDamage) - 1, (int)totalDamage - ((int)Math.floor(0.5 * totalDamage) - 1) * 2 };
burnChance = 0.3;
for (int i = 0; i < 3; i++) {
hp -= hits[i];
if (Math.random() < burnChance) {
burnDamage += 10;
}
burnChance = (i == 0) ? 0.45 : 0.45; // Update burn chance for subsequent hits (remains the same)
}
} else {
// Third accuracy roll
if (accuracy > Math.random()) {
totalDamage = randomHit(Math.floor(0.25 * clawMax), Math.floor(1.25 * clawMax) + 1);
int[] hits = new int[]{ 1, 1, (int)totalDamage - 2 };
burnChance = 0.45;
for (int i = 0; i < 3; i++) {
hp -= hits[i];
if (Math.random() < burnChance) {
burnDamage += 10;
}
}
} else {
// All accuracy rolls miss
double roll = Math.random();
if (roll < 0.2) {
// 0 damage
} else if (roll < 0.6) {
hp -= 1;
} else {
hp -= 2;
}
}
}
}
specTotalDamage += totalDamage;
return burnDamage;
}
public int voidwakerSpec() {
int vwSpec = randomHit((int) voidwakerMax / 2, (int) voidwakerMax * 1.5);
specTotalDamage += vwSpec;
return vwSpec;
}
public int randomHit(double lower, double upper) {
int hit = (int)(rand.nextInt((int)upper - (int)lower) + lower);
return hit;
}
public void scytheSwing(double accuracy) {
int hit = 0;
scytheCharges ++;
if (accuracy > Math.random()) {
hit += rand.nextInt((int)scytheMax + 1);
}
if (hp - hit <= 0) {
killTime --;
}
if (accuracy > Math.random()) {
hit += rand.nextInt((int)Math.floor(scytheMax / 2) + 1);
}
hp -= hit;
}
public void simulateKill() {
int currentTick = 0;
specBar = 100;
if (weaponcase == 1) { // scythe camp
hp = 700;
while (hp > 0) {
defLvl = 215 - (70 - (int)Math.ceil(hp / 10));
currentTick ++;
if (currentTick % 5 == 0) {
findMaxAttackRoll(0);
findMaxDefRoll();
accuracy = calcAccuracy(1);
scytheSwing(accuracy);
}
}
} else if (weaponcase == 2) { // soulreaper camp
hp = 700;
while (hp > 0) {
defLvl = 215 - (70 - (int)Math.ceil(hp / 10));
currentTick ++;
if (currentTick % 5 == 0) {
findMaxAttackRoll(1);
findMaxDefRoll();
accuracy = calcAccuracy(1);
soulreaperAxeHit(accuracy);
}
}
} else if (weaponcase == 3) { // Scythe with Burning Claws
int burnDmg = 0;
int burnTicks = 0;
int burnDamagePerTick = 0;
hp = 700;
while (specBar >= 30) {
int newBurnDamage = clawSpec();
burnDmg += newBurnDamage;
if (newBurnDamage > 0 && burnTicks == 0) {
burnTicks = 10; // 40 ticks / 4 = 10 "damage instances"
burnDamagePerTick = burnDmg / burnTicks;
}
specBar -= 30;
killTime += 4;
}
defLvl = 215 - (70 - (int)Math.ceil(hp / 10));
currentTick = 0;
while (hp > 0) {
defLvl = 215 - (70 - (int)Math.ceil(hp / 10));
currentTick ++;
if (currentTick % 5 == 0) {
if ((currentTick + killTime > 103) && (specBar == 10)) {
int newBurnDamage = clawSpec();
burnDmg += newBurnDamage;
if ((newBurnDamage > 0) && (burnTicks == 0)) {
burnTicks = 10;
burnDamagePerTick = burnDmg / burnTicks;
}
killTime --;
specBar = 0;
} else {
findMaxAttackRoll(0);
findMaxDefRoll();
accuracy = calcAccuracy(1);
scytheSwing(accuracy);
}
}
if (currentTick % 4 == 0 && burnDmg > 0) {
int damage = burnDamagePerTick;
hp -= damage;
totalBurnDamage += damage;
burnDmg -= damage;
if (burnDmg <= 0) {
burnTicks = 0;
}
}
if (currentTick + killTime == 100) {
specBar += 30;
}
}
} else if (weaponcase == 4) { // Soulreaper with Burning Claws
hp = 700;
int burnDmg = 0;
int burnTicks = 0;
int burnDamagePerTick = 0;
while (specBar >= 30) {
int newBurnDamage = clawSpec();
burnDmg += newBurnDamage;
if (newBurnDamage > 0 && burnTicks == 0) {
burnTicks = 10; // 40 ticks / 4 = 10 "damage instances"
burnDamagePerTick = burnDmg / burnTicks;
}
specBar -= 30;
killTime += 4;
}
currentTick = 0;
while (hp > 0) {
defLvl = 215 - (70 - (int)Math.ceil(hp / 10));
currentTick ++;
if (currentTick % 5 == 0) {
if ((currentTick + killTime > 103) && (specBar == 10)) {
int newBurnDamage = clawSpec();
burnDmg += newBurnDamage;
if ((newBurnDamage > 0) && (burnTicks == 0)) {
burnTicks = 10;
burnDamagePerTick = burnDmg / burnTicks;
}
killTime --;
specBar = 0;
} else {
findMaxAttackRoll(1);
findMaxDefRoll();
accuracy = calcAccuracy(1);
soulreaperAxeHit(accuracy);
}
}
if (currentTick % 4 == 0 && burnDmg > 0) {
int damage = burnDamagePerTick;
hp -= damage;
totalBurnDamage += damage;
burnDmg -= damage;
if (burnDmg <= 0) {
burnTicks = 0;
}
}
}
} else if (weaponcase == 5) { // Scythe with Voidwaker
hp = 700;
boolean voidwakerReady = false;
while (hp > 0) {
defLvl = 215 - (70 - (int)Math.ceil(hp / 10));
currentTick ++;
if (currentTick % 5 == 0) {
if (voidwakerReady && specBar >= 50) {
hp -= voidwakerSpec();
specBar -= 50;
killTime --;
} else {
findMaxAttackRoll(0);
findMaxDefRoll();
accuracy = calcAccuracy(1);
scytheSwing(accuracy);
if (!voidwakerReady) {
voidwakerReady = true;
}
}
}
}
} else if (weaponcase == 6) { // Soulreaper with Voidwaker
hp = 700;
boolean voidwakerReady = false;
while (hp > 0) {
defLvl = 215 - (70 - (int)Math.ceil(hp / 10));
currentTick ++;
if (currentTick % 5 == 0) {
if (voidwakerReady && specBar >= 50) {
hp -= voidwakerSpec();
specBar -= 50;
killTime --;
} else {
findMaxAttackRoll(1);
findMaxDefRoll();
accuracy = calcAccuracy(1);
soulreaperAxeHit(accuracy);
if (!voidwakerReady) {
voidwakerReady = true;
}
}
}
}
}
killTime += currentTick;
}
public static void main(String[] args) {
System.out.println("");
VardorvisTest VT = new VardorvisTest(0);
ArrayList<Double> times = new ArrayList<Double>();
int totalBurnDamage = 0;
int specTotalDamage = 0;
int runs = 1000001;
try {
runs = Integer.parseInt(args[0]);
} catch (Exception ignored) {
}
// Run simulations for different cases
int[][] cases = new int[][] {{1, 3, 5}, {2, 4, 6}};
String[] caseNames = new String[] {"Scythe", "Soulreaper"};
for (int i = 0; i < cases.length; i++) {
for (int j = 0; j < cases[i].length; j++) {
int weaponcase = cases[i][j];
times = new ArrayList<Double>();
totalBurnDamage = 0;
specTotalDamage = 0;
System.out.println(caseNames[i] + (j == 1 ? " with Burning Claws" : "") + (j == 2 ? " with Voidwaker" : ""));
for (int k = 0; k < runs; k++) {
VT = new VardorvisTest(weaponcase);
VT.simulateKill();
times.add(VT.killTime);
totalBurnDamage += VT.totalBurnDamage;
specTotalDamage += VT.specTotalDamage;
}
// Print results
double totalTime = 0;
for (double d: times) {
totalTime += d;
}
double average = totalTime / times.size();
String minutes = Integer.toString((int)Math.floor((average * 0.6) / 60));
String seconds = Integer.toString((int)((((average * 0.6)/60) - Math.floor((average * 0.6) / 60))*100*0.6));
if (seconds.length() == 1) {
seconds = "0" + seconds;
}
System.out.println("Mean average: \t\t\t" + average * 0.6 + " seconds.");
Collections.sort(times);
double median = (times.get((int)Math.floor(times.size() / 2))
+ times.get((int)Math.ceil(times.size() / 2))) / 2;
minutes = Integer.toString((int)Math.floor((median * 0.6) / 60));
seconds = Integer.toString((int)((((median * 0.6)/60) - Math.floor((median * 0.6) / 60))*100*0.6));
if (seconds.length() == 1) {
seconds = "0" + seconds;
}
System.out.println("Median average: \t\t" + minutes + ":" + seconds);
minutes = Integer.toString((int)Math.floor((times.get(0) * 0.6) / 60));
seconds = Integer.toString((int)((((times.get(0) * 0.6)/60) - Math.floor((times.get(0) * 0.6) / 60))*100*0.6));
System.out.println("Fastest kill in " + runs + " kills: \t" + minutes + ":" + seconds);
minutes = Integer.toString((int)Math.floor((times.get(runs - 1) * 0.6) / 60));
seconds = Integer.toString((int)((((times.get(runs - 1) * 0.6)/60) - Math.floor((times.get(runs - 1) * 0.6) / 60))*100*0.6));
if (seconds.length() == 1) {
seconds = "0" + seconds;
}
System.out.println("Slowest kill in " + runs + " kills: \t" + minutes + ":" + seconds);
System.out.println("Average burn damage per kill " + (double) totalBurnDamage / runs);
System.out.println("Average spec damage per kill " + (double) specTotalDamage / runs);
System.out.println("------");
}
}
}
}