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Alligator.Solver/Algorithms/HeuristicTables.cs
@@ -3,19 +3,14 @@
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internal class HeuristicTables<TMove> : IHeuristicTables<TMove>
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{
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private readonly Dictionary<int, IList<TMove>> killerSteps;
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-
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-#pragma warning disable CS8714 // TMove satisfies notnull in practice (game steps are never null)
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private readonly Dictionary<TMove, int> historyScores;
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-#pragma warning restore CS8714
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private const int StoredKillerStepsLimitPerDepth = 2;
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public HeuristicTables()
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killerSteps = new Dictionary<int, IList<TMove>>();
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-#pragma warning disable CS8714
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historyScores = new Dictionary<TMove, int>();
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}
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public void StoreBetaCutOff(TMove move, int depth)
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