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4 | 4 | ## STween - Zero allocation tweening library for Unity3D |
5 | | -Zero allocation tweening library that works for both runtime and edit-mode (editor). |
| 5 | +Works for both runtime and edit-mode (editor). |
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@@ -232,7 +232,6 @@ Main APIs : Can be chained with helper apis |
232 | 232 | - STween.parabolic : Moves gameObject in parabolic paths : input : GameObject, Transform, Vector3, Vector2 |
233 | 233 | - STween.sine : Moves gameObject in sine waves : input : GameObject, Transform, Vector3, Vector2 |
234 | 234 | - STween.value : Value intepolator supports : float, int, Vector2, Vector3, Vector4, Matrix4x4, Quaternion, Rect |
235 | | -- STween.combine : Combines multiple tweens into one : input : TweenClass, ISlimTween, SlimTransform, SlimRect |
236 | 235 | - STween.create : Create custom tween to interpolate any public properties. This is still EXPERIMENTAL |
237 | 236 | - STween.queue : Lazily queue multiple tweens in succession. |
238 | 237 | - STween.Cancel : Cancels single tween : input : (optional)GameObject, (optional)int |
@@ -339,8 +338,10 @@ STween.dispatchInvokeRepeat : Dispatching the repeat cycle. |
339 | 338 | STween.dispatchInvokeResetLoop : Dispatching the reset timing. |
340 | 339 | STween.flushEvents : Clearing all assigned delegates. |
341 | 340 |
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| 341 | +**Combine OR Multiple Tweens in a Sequence** |
| 342 | +STween can do multiple tweens at once on a single Transform/GameObject out of the box without any special apis :) |
342 | 343 |
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343 | | -**Works In Edit-mode (Non-PlayMode)** |
| 344 | +**Works In Edit-mode (Non-PlayMode)** |
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