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README.md

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![2024-02-24-STween-ezgif com-crop(1)](https://github.com/breadnone/STween/assets/64100867/b7572eee-bc4c-4b6e-9b69-6e3da6fe22d5)
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## STween - Zero allocation tweening library for Unity3D
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Zero allocation tweening library that works for both runtime and edit-mode (editor).
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Works for both runtime and edit-mode (editor).
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![ZYFXLQ5Zrf](https://github.com/breadnone/STween/assets/64100867/9c418ea0-4f05-46cf-9642-461a012efe41)
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- STween.parabolic : Moves gameObject in parabolic paths : input : GameObject, Transform, Vector3, Vector2
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- STween.sine : Moves gameObject in sine waves : input : GameObject, Transform, Vector3, Vector2
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- STween.value : Value intepolator supports : float, int, Vector2, Vector3, Vector4, Matrix4x4, Quaternion, Rect
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- STween.combine : Combines multiple tweens into one : input : TweenClass, ISlimTween, SlimTransform, SlimRect
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- STween.create : Create custom tween to interpolate any public properties. This is still EXPERIMENTAL
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- STween.queue : Lazily queue multiple tweens in succession.
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- STween.Cancel : Cancels single tween : input : (optional)GameObject, (optional)int
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STween.dispatchInvokeResetLoop : Dispatching the reset timing.
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STween.flushEvents : Clearing all assigned delegates.
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**Combine OR Multiple Tweens in a Sequence**
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STween can do multiple tweens at once on a single Transform/GameObject out of the box without any special apis :)
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**Works In Edit-mode (Non-PlayMode)**
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**Works In Edit-mode (Non-PlayMode)**
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![pylUFJ20Mv](https://github.com/breadnone/STween/assets/64100867/624de2e1-6891-4f58-979d-2a83b1d5d9b9)
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