Feature description
This feature addresses the common "16-bit index overflow" issue in Dear ImGui. By default, ImDrawIdx is a short, limiting draw calls to 65535 vertices. High-density 3D surfaces and meshes easily exceed this limit, leading to visual glitches for users who haven't manually enabled 32-bit indices. ImPlot3D should internally manage vertex counts and automatically split draw commands to ensure stability across all configurations.
This issue was also reported here: #164
Tasks
Feature description
This feature addresses the common "16-bit index overflow" issue in Dear ImGui. By default, ImDrawIdx is a short, limiting draw calls to 65535 vertices. High-density 3D surfaces and meshes easily exceed this limit, leading to visual glitches for users who haven't manually enabled 32-bit indices. ImPlot3D should internally manage vertex counts and automatically split draw commands to ensure stability across all configurations.
This issue was also reported here: #164
Tasks