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fix: loading tips
1 parent 23c5afa commit 10747e6

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Editor/UXML/CollectionCustomEditorTreeAsset.uxml

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<uie:ObjectField label="Generated Scripts Folde" type="UnityEditor.DefaultAsset, UnityEditor.CoreModule" allow-scene-objects="false" name="generated-scripts-parent-folder" tooltip="Specifies the target folder for generating the static file access. If left null, the file will be generated in the same location as the original file." class="unity-base-field__aligned" />
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<ui:TextField picking-mode="Ignore" label="Static Filename" value="filler text" name="static-filename-textfield" is-delayed="true" class="unity-base-field__aligned" />
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<ui:TextField picking-mode="Ignore" label="Namespace" value="filler text" name="namespace-textfield" is-delayed="true" class="unity-base-field__aligned" />
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<ui:Toggle label="Generate Addressables Loading Methods" name="write-addressables-load-toggle" class="unity-base-field__aligned" />
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<ui:Toggle label="Generate Addressables Methods" name="write-addressables-load-toggle" tooltip="When enabled the static file file will be generated with the Asset Loading Key and with Loading/Unloading methods." class="unity-base-field__aligned" />
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</ui:VisualElement>
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<ui:VisualElement style="flex-grow: 1; flex-direction: row; height: 26px; border-top-left-radius: 0; border-top-right-radius: 0; border-bottom-right-radius: 0; border-bottom-left-radius: 0;">
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<ui:Button text="Generate Static File" parse-escape-sequences="true" display-tooltip-when-elided="true" tooltip="Uses Code Generation to generate the Static File to access collection items by code." name="generate-static-file-button" style="flex-grow: 1; padding-right: 0; padding-left: -2px; margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-bottom: 0; border-bottom-right-radius: 0; border-bottom-left-radius: 4px; border-top-left-radius: 0; border-top-right-radius: 0;" />

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