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Fixes social links in Readme
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README.md

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[![openupm](https://img.shields.io/npm/v/com.brunomikoski.scriptableobjectcollection?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.brunomikoski.scriptableobjectcollection/) [![Codacy Badge](https://app.codacy.com/project/badge/Grade/177397001d74494a9ec54031a428c8dc)](https://www.codacy.com/manual/badawe/ScriptableObjectCollection?utm_source=github.com&utm_medium=referral&utm_content=badawe/ScriptableObjectCollection&utm_campaign=Badge_Grade)
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![](https://img.shields.io/github/followers/brunomikoski?label=Follow&style=social) ![](https://img.shields.io/twitter/follow/brunomikoski?style=social)
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[![](https://img.shields.io/github/followers/brunomikoski?label=Follow&style=social)](https://github.com/brunomikoski) [![](https://img.shields.io/twitter/follow/brunomikoski?style=social)](https://twitter.com/brunomikoski)
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Most of the time when dealing with Scriptable Object they all belong to some sort of collections, let's say for example all your consumables on the game? Or maybe all your weapons? Or even all your in-app purchases. And dealing with this can be quite challenging since you have to rely on proper naming of those scriptable objects, this can become a problem super fast as the project continues to grow.

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