We have an excessive amount of related methods, do we really need all of them?
abstract fun ModelState.destroyedElements(): Set<Element<InteractionTarget>>
abstract fun ModelState.removeDestroyedElements(): ModelState
abstract fun ModelState.removeDestroyedElement(element: Element<InteractionTarget>): ModelState
abstract fun ModelState.availableElements(): Set<Element<InteractionTarget>>
FYI @KovalevAndrey
We have an excessive amount of related methods, do we really need all of them?
FYI @KovalevAndrey