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DSAAdventureDocument.h
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51 lines (37 loc) · 1.67 KB
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/*
Project: DSA-SpielHelfer
Copyright (C) 2025 Free Software Foundation
Author: Sebastian Reitenbach
Created: 2025-01-01 23:39:02 +0100 by sebastia
This application is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This application is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.
*/
#ifndef _DSAADVENTUREDOCUMENT_H_
#define _DSAADVENTUREDOCUMENT_H_
#import <AppKit/AppKit.h>
@class DSAAdventure;
@class DSACharacter;
@class DSACharacterDocument;
@interface DSAAdventureDocument : NSDocument
@property (nonatomic, strong) DSAAdventure *model;
@property (nonatomic) BOOL windowControllersCreated;
@property (strong) NSMutableArray<DSACharacterDocument *> *characterDocuments;
@property (nonatomic, strong) DSACharacterDocument *selectedCharacterDocument;
- (void)addCharacterFromFile;
- (void)removeCharacterDocumentForCharacter:(DSACharacter *)character;
- (void)pauseGameClock;
- (void)startGameClock;
- (void)advanceGameTimeByMinutes: (NSUInteger) minutes;
- (void)advanceGameTimeByHours: (NSUInteger) hours;
- (void)advanceGameTimeByDays: (NSUInteger) days;
@end
#endif // _DSAADVENTUREDOCUMENT_H_