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DSADocumentController.h
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49 lines (32 loc) · 1.56 KB
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/*
Project: DSA-SpielHelfer
Copyright (C) 2024 Free Software Foundation
Author: Sebastian Reitenbach
Created: 2024-09-07 23:26:58 +0200 by sebastia
This application is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This application is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.
*/
#ifndef _DSADOCUMENTCONTROLLER_H_
#define _DSADOCUMENTCONTROLLER_H_
#import <AppKit/AppKit.h>
@class DSAAdventureDocument;
@interface DSADocumentController : NSDocumentController
{
}
// used to keep track, which window controller class belongs to which Document Type name
@property (nonatomic, strong) NSDictionary<NSString *, Class> *documentTypeToWindowControllerMap;
// used to keep track, which model class belongs to each type of document
@property (nonatomic, strong) NSDictionary<NSString *, Class> *documentTypeToModelMap;
- (Class)windowControllerClassForDocumentType:(NSString *)typeName;
- (NSArray<DSAAdventureDocument *> *)allAdventureDocuments;
@end
#endif // _DSADOCUMENTCONTROLLER_H_