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DSADocumentController.m
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/*
Project: DSA-SpielHelfer
Copyright (C) 2024 Free Software Foundation
Author: Sebastian Reitenbach
Created: 2024-09-07 23:26:58 +0200 by sebastia
This application is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This application is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 US.A
*/
#import "DSADocumentController.h"
#import "DSACharacterWindowController.h"
#import "DSAAdventureWindowController.h"
#import "DSACharacterDocument.h"
#import "DSAAdventureDocument.h"
#import "DSACharacter.h"
@implementation DSADocumentController
static DSADocumentController *sharedInstance = nil;
static NSObject *syncObject = nil; // A synchronization object
+ (DSADocumentController *)sharedDocumentController
{
// Initialize the synchronization object if needed
NSLog(@"DSADocumentController sharedDocumentController was called");
if (syncObject == nil)
{
syncObject = [[NSObject alloc] init];
}
@synchronized(syncObject)
{
if (sharedInstance == nil)
{
// Obtain the current shared instance from the superclass
sharedInstance = (DSADocumentController *)[super sharedDocumentController];
[sharedInstance performCustomInitialization];
}
}
return sharedInstance;
}
- (void)performCustomInitialization
{
// Initialize the map with document type to window controller class mappings
NSLog(@"DSADocumentController performCustomInitialization: setting up _documentTypeToWindowControllerMap!!!");
_documentTypeToWindowControllerMap = @{
@"DSACharacter": [DSACharacterWindowController class],
@"DSAAdventure": [DSAAdventureWindowController class],
};
// Initialize the map with document type to model map
_documentTypeToModelMap = @{
@"DSACharacter": [DSACharacterDocument class],
@"DSAAdventure": [DSAAdventureDocument class],
};
}
- (Class)windowControllerClassForDocumentType:(NSString *)typeName
{
NSLog(@"DSADocumentController: windowControllerClassForDocumentType %@", typeName);
return self.documentTypeToWindowControllerMap[typeName];
}
- (Class)documentClassForType:(NSString *)typeName
{
// Return the appropriate document class based on the document type
NSLog(@"DSADocumentController: documentClassForType %@", typeName);
return self.documentTypeToModelMap[typeName];
}
- (NSArray<DSAAdventureDocument *> *)allAdventureDocuments {
return [[self documents] filteredArrayUsingPredicate:[NSPredicate predicateWithBlock:^BOOL(NSDocument *doc, NSDictionary *bindings) {
return [doc isKindOfClass:[DSAAdventureDocument class]];
}]];
}
-(IBAction)levelUpBaseValues: (id)sender
{
NSLog(@"DSADocumentController levelUpBaseValues called!");
NSDocument *activeDocument = [self currentDocument];
for (NSWindowController *windowController in [activeDocument windowControllers])
{
// Check if the window controller is of the specific subclass you're looking for
if ([windowController isKindOfClass:[DSACharacterWindowController class]])
{
// Cast the window controller to your custom class and call the method
DSACharacterWindowController *characterWindowController = (DSACharacterWindowController *)windowController;
[characterWindowController levelUpBaseValues:nil];
// If you only expect one relevant window controller, you can break after finding it
break;
}
}
}
-(IBAction)addAdventurePoints: (id)sender
{
NSLog(@"DSADocumentController addAdventurePoints called!");
NSDocument *activeDocument = [self currentDocument];
for (NSWindowController *windowController in [activeDocument windowControllers])
{
// Check if the window controller is of the specific subclass you're looking for
if ([windowController isKindOfClass:[DSACharacterWindowController class]])
{
// Cast the window controller to your custom class and call the method
DSACharacterWindowController *characterWindowController = (DSACharacterWindowController *)windowController;
[characterWindowController addAdventurePoints:nil];
// If you only expect one relevant window controller, you can break after finding it
break;
}
}
}
-(IBAction)manageMoney: (id)sender
{
NSLog(@"DSADocumentController manageMoney called!");
NSDocument *activeDocument = [self currentDocument];
for (NSWindowController *windowController in [activeDocument windowControllers])
{
// Check if the window controller is of the specific subclass you're looking for
if ([windowController isKindOfClass:[DSACharacterWindowController class]])
{
// Cast the window controller to your custom class and call the method
DSACharacterWindowController *characterWindowController = (DSACharacterWindowController *)windowController;
[characterWindowController manageMoney:nil];
// If you only expect one relevant window controller, you can break after finding it
break;
}
}
}
-(IBAction)showEnergiesManagerPanel: (id)sender
{
NSLog(@"DSADocumentController showEnergiesManagerPanel called!");
NSDocument *activeDocument = [self currentDocument];
for (NSWindowController *windowController in [activeDocument windowControllers])
{
// Check if the window controller is of the specific subclass you're looking for
if ([windowController isKindOfClass:[DSACharacterWindowController class]])
{
// Cast the window controller to your custom class and call the method
DSACharacterWindowController *characterWindowController = (DSACharacterWindowController *)windowController;
[characterWindowController showEnergiesManagerPanel:nil];
// If you only expect one relevant window controller, you can break after finding it
break;
}
}
}
-(IBAction)showApplyIllnessPanel: (id)sender
{
NSLog(@"DSADocumentController showApplyIllnessPanel called!");
NSDocument *activeDocument = [self currentDocument];
for (NSWindowController *windowController in [activeDocument windowControllers])
{
// Check if the window controller is of the specific subclass you're looking for
if ([windowController isKindOfClass:[DSACharacterWindowController class]])
{
// Cast the window controller to your custom class and call the method
DSACharacterWindowController *characterWindowController = (DSACharacterWindowController *)windowController;
[characterWindowController showApplyIllnessPanel:nil];
// If you only expect one relevant window controller, you can break after finding it
break;
}
}
}
-(IBAction)showApplyPoisonPanel: (id)sender
{
NSLog(@"DSADocumentController showApplyPoisonPanel called!");
NSDocument *activeDocument = [self currentDocument];
for (NSWindowController *windowController in [activeDocument windowControllers])
{
// Check if the window controller is of the specific subclass you're looking for
if ([windowController isKindOfClass:[DSACharacterWindowController class]])
{
// Cast the window controller to your custom class and call the method
DSACharacterWindowController *characterWindowController = (DSACharacterWindowController *)windowController;
[characterWindowController showApplyPoisonPanel:nil];
// If you only expect one relevant window controller, you can break after finding it
break;
}
}
}
-(IBAction)showUseTalentPanel: (id)sender
{
NSLog(@"DSADocumentController showUseTalentPanel called!");
NSDocument *activeDocument = [self currentDocument];
for (NSWindowController *windowController in [activeDocument windowControllers])
{
// Check if the window controller is of the specific subclass you're looking for
if ([windowController isKindOfClass:[DSACharacterWindowController class]])
{
// Cast the window controller to your custom class and call the method
DSACharacterWindowController *characterWindowController = (DSACharacterWindowController *)windowController;
[characterWindowController showUseTalentPanel:nil];
// If you only expect one relevant window controller, you can break after finding it
break;
}
}
}
-(IBAction)showCastSpellPanel: (id)sender
{
NSLog(@"DSADocumentController showCastSpellPanel called!");
NSDocument *activeDocument = [self currentDocument];
for (NSWindowController *windowController in [activeDocument windowControllers])
{
// Check if the window controller is of the specific subclass you're looking for
if ([windowController isKindOfClass:[DSACharacterWindowController class]])
{
// Cast the window controller to your custom class and call the method
DSACharacterWindowController *characterWindowController = (DSACharacterWindowController *)windowController;
[characterWindowController showCastSpellPanel:nil];
// If you only expect one relevant window controller, you can break after finding it
break;
}
}
}
-(IBAction)showRegenerateCharacterPanel: (id)sender
{
NSLog(@"DSADocumentController regenerateCharacter called!");
NSDocument *activeDocument = [self currentDocument];
for (NSWindowController *windowController in [activeDocument windowControllers])
{
// Check if the window controller is of the specific subclass you're looking for
if ([windowController isKindOfClass:[DSACharacterWindowController class]])
{
// Cast the window controller to your custom class and call the method
DSACharacterWindowController *characterWindowController = (DSACharacterWindowController *)windowController;
[characterWindowController showRegenerateCharacterPanel:nil];
// If you only expect one relevant window controller, you can break after finding it
break;
}
}
}
-(IBAction)showRitualsPanel: (id)sender
{
NSLog(@"DSADocumentController showRitualsPanel called!");
NSDocument *activeDocument = [self currentDocument];
for (NSWindowController *windowController in [activeDocument windowControllers])
{
// Check if the window controller is of the specific subclass you're looking for
if ([windowController isKindOfClass:[DSACharacterWindowController class]])
{
// Cast the window controller to your custom class and call the method
DSACharacterWindowController *characterWindowController = (DSACharacterWindowController *)windowController;
[characterWindowController showRitualsPanel:nil];
// If you only expect one relevant window controller, you can break after finding it
break;
}
}
}
// DSAAdventureDocument related methods
-(IBAction)addCharacterToAdventure: (id)sender
{
NSLog(@"DSADocumentController addCharacterToAdventure called!");
NSDocument *activeDocument = [self currentDocument];
if ([activeDocument isMemberOfClass:[DSAAdventureDocument class]])
{
NSLog(@"DSADocumentController addCharacterToAdventure active Document is DSAAdventureDocument!");
DSAAdventureDocument *activeAdventure = (DSAAdventureDocument *) activeDocument;
[activeAdventure addCharacterFromFile];
}
else
{
NSLog(@"DSADocumentController addCharacterToAdventure: active document is not of class DSAAdventureDocument");
}
}
-(IBAction)pauseGameClock: (id)sender
{
NSLog(@"DSADocumentController pauseGameClock called!");
NSDocument *activeDocument = [self currentDocument];
if ([activeDocument isMemberOfClass:[DSAAdventureDocument class]])
{
DSAAdventureDocument *activeAdventure = (DSAAdventureDocument *) activeDocument;
[activeAdventure pauseGameClock];
}
else
{
NSLog(@"DSADocumentController pauseGameClock: active document is not of class DSAAdventureDocument");
}
}
-(IBAction)startGameClock: (id)sender
{
NSLog(@"DSADocumentController startGameClock called!");
NSDocument *activeDocument = [self currentDocument];
if ([activeDocument isMemberOfClass:[DSAAdventureDocument class]])
{
DSAAdventureDocument *activeAdventure = (DSAAdventureDocument *) activeDocument;
[activeAdventure startGameClock];
}
else
{
NSLog(@"DSADocumentController startGameClock: active document is not of class DSAAdventureDocument");
}
}
-(IBAction)advanceGameTimeByFiveMinutes: (id)sender
{
NSLog(@"DSADocumentController advanceGameTimeByFiveMinutes called!");
NSDocument *activeDocument = [self currentDocument];
if ([activeDocument isMemberOfClass:[DSAAdventureDocument class]])
{
DSAAdventureDocument *activeAdventure = (DSAAdventureDocument *) activeDocument;
[activeAdventure advanceGameTimeByMinutes: 5];
}
else
{
NSLog(@"DSADocumentController advanceGameTimeByFiveMinutes: active document is not of class DSAAdventureDocument");
}
}
-(IBAction)advanceGameTimeByOneHour: (id)sender
{
NSLog(@"DSADocumentController advanceGameTimeByOneHour called!");
NSDocument *activeDocument = [self currentDocument];
if ([activeDocument isMemberOfClass:[DSAAdventureDocument class]])
{
DSAAdventureDocument *activeAdventure = (DSAAdventureDocument *) activeDocument;
[activeAdventure advanceGameTimeByHours: 1];
}
else
{
NSLog(@"DSADocumentController advanceGameTimeByOneHour: active document is not of class DSAAdventureDocument");
}
}
-(IBAction)advanceGameTimeByOneDay: (id)sender
{
NSLog(@"DSADocumentController advanceGameTimeByOneDay called!");
NSDocument *activeDocument = [self currentDocument];
if ([activeDocument isMemberOfClass:[DSAAdventureDocument class]])
{
DSAAdventureDocument *activeAdventure = (DSAAdventureDocument *) activeDocument;
[activeAdventure advanceGameTimeByDays: 1];
}
else
{
NSLog(@"DSADocumentController advanceGameTimeByOneDay: active document is not of class DSAAdventureDocument");
}
}
- (BOOL)validateMenuItem:(NSMenuItem *)menuItem {
//NSLog(@"DSADocumentController validateMenuItem %@ %lu", [menuItem title], (unsigned long)[menuItem tag]);
// TAGS: 22: levelUp, 23: Geldbörse managen, 24: Talent anwenden, 25: Abenteuerpunkte hinzufügen, 26: Zaubern, 27: regenerieren, 28: Energien managen
// 29 Rituale
// Add Character to Adventure
NSWindow *keyWindow = [NSApp keyWindow];
NSResponder *firstResponder = [keyWindow firstResponder];
if ([menuItem tag] == 22)
{ // Tag for the "Level Up" menu item
if ([firstResponder isKindOfClass:[NSWindow class]])
{
if ([[(NSWindow *)firstResponder windowController] isKindOfClass:[DSACharacterWindowController class]])
{
DSACharacterWindowController *windowController = [(NSWindow *)firstResponder windowController];
DSACharacterDocument *document = (DSACharacterDocument *) windowController.document;
return [(DSACharacterHero *)document.model canLevelUp];
}
}
return NO;
}
else if ([menuItem tag] == 24)
{ // Tag for "use Talent" menu item
if ([firstResponder isKindOfClass:[NSWindow class]])
{
if ([[(NSWindow *)firstResponder windowController] isKindOfClass:[DSACharacterWindowController class]])
{
DSACharacterWindowController *windowController = [(NSWindow *)firstResponder windowController];
DSACharacterDocument *document = (DSACharacterDocument *) windowController.document;
return [(DSACharacterHero *)document.model canUseTalents];
}
}
return NO;
}
else if ([menuItem tag] == 26)
{ // Tag for "cast Spell" menu item
if ([firstResponder isKindOfClass:[NSWindow class]])
{
if ([[(NSWindow *)firstResponder windowController] isKindOfClass:[DSACharacterWindowController class]])
{
DSACharacterWindowController *windowController = [(NSWindow *)firstResponder windowController];
DSACharacterDocument *document = (DSACharacterDocument *) windowController.document;
return [(DSACharacterHero *)document.model canCastSpells];
}
}
return NO;
}
else if ([menuItem tag] == 27)
{ // Tag for "Regenerieren" menu item
if ([firstResponder isKindOfClass:[NSWindow class]])
{
if ([[(NSWindow *)firstResponder windowController] isKindOfClass:[DSACharacterWindowController class]])
{
DSACharacterWindowController *windowController = [(NSWindow *)firstResponder windowController];
DSACharacterDocument *document = (DSACharacterDocument *) windowController.document;
return [(DSACharacterHero *)document.model canRegenerate];
}
}
return NO;
}
else if ([menuItem tag] == 29) // Rituale
{
if ([firstResponder isKindOfClass:[NSWindow class]])
{
if ([[(NSWindow *)firstResponder windowController] isKindOfClass:[DSACharacterWindowController class]])
{
DSACharacterWindowController *windowController = [(NSWindow *)firstResponder windowController];
DSACharacterDocument *document = (DSACharacterDocument *) windowController.document;
return [(DSACharacterHero *)document.model canCastRituals];
}
}
return NO;
}
else if ([menuItem tag] == 23 || [menuItem tag] == 25 || [menuItem tag] == 28)
{
if ([firstResponder isKindOfClass:[NSWindow class]])
{
if ([[(NSWindow *)firstResponder windowController] isKindOfClass:[DSACharacterWindowController class]])
{
return YES;
}
}
return NO;
}
else if ([menuItem tag] == 201 || [menuItem tag] == 202 || [menuItem tag] == 203 || [menuItem tag] == 204 ||
[menuItem tag] == 205 || [menuItem tag] == 206)
{
if ([[(NSWindow *)firstResponder windowController] isKindOfClass:[DSAAdventureWindowController class]])
{
return YES;
}
else
{
return NO;
}
}
else
{
return YES;
}
return [super validateMenuItem:menuItem];
}
@end